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- // ImGui Win32 + DirectX9 binding
- // https://github.com/ocornut/imgui
- struct IDirect3DDevice9;
- bool ImGui_ImplDX9_Init(void* hwnd, IDirect3DDevice9* device);
- void ImGui_ImplDX9_InitFontsTexture();
- void ImGui_ImplDX9_Shutdown();
- void ImGui_ImplDX9_NewFrame();
- // Use if you want to reset your rendering device without losing ImGui state.
- void ImGui_ImplDX9_InvalidateDeviceObjects();
- void ImGui_ImplDX9_CreateDeviceObjects();
- // Handler for Win32 messages, update mouse/keyboard data.
- // You may or not need this for your implementation, but it can serve as reference for handling inputs.
- // Commented out to avoid dragging dependencies on <windows.h> types. You can copy the extern declaration in your code.
- /*
- extern LRESULT ImGui_ImplDX9_WndProcHandler(HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam);
- */
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