imgui_draw.cpp 188 KB

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  1. // dear imgui, v1.79 WIP
  2. // (drawing and font code)
  3. /*
  4. Index of this file:
  5. // [SECTION] STB libraries implementation
  6. // [SECTION] Style functions
  7. // [SECTION] ImDrawList
  8. // [SECTION] ImDrawListSplitter
  9. // [SECTION] ImDrawData
  10. // [SECTION] Helpers ShadeVertsXXX functions
  11. // [SECTION] ImFontConfig
  12. // [SECTION] ImFontAtlas
  13. // [SECTION] ImFontAtlas glyph ranges helpers
  14. // [SECTION] ImFontGlyphRangesBuilder
  15. // [SECTION] ImFont
  16. // [SECTION] ImGui Internal Render Helpers
  17. // [SECTION] Decompression code
  18. // [SECTION] Default font data (ProggyClean.ttf)
  19. */
  20. #if defined(_MSC_VER) && !defined(_CRT_SECURE_NO_WARNINGS)
  21. #define _CRT_SECURE_NO_WARNINGS
  22. #endif
  23. #include "imgui.h"
  24. #ifndef IMGUI_DISABLE
  25. #ifndef IMGUI_DEFINE_MATH_OPERATORS
  26. #define IMGUI_DEFINE_MATH_OPERATORS
  27. #endif
  28. #include "imgui_internal.h"
  29. #include <stdio.h> // vsnprintf, sscanf, printf
  30. #if !defined(alloca)
  31. #if defined(__GLIBC__) || defined(__sun) || defined(__APPLE__) || defined(__NEWLIB__)
  32. #include <alloca.h> // alloca (glibc uses <alloca.h>. Note that Cygwin may have _WIN32 defined, so the order matters here)
  33. #elif defined(_WIN32)
  34. #include <malloc.h> // alloca
  35. #if !defined(alloca)
  36. #define alloca _alloca // for clang with MS Codegen
  37. #endif
  38. #else
  39. #include <stdlib.h> // alloca
  40. #endif
  41. #endif
  42. // Visual Studio warnings
  43. #ifdef _MSC_VER
  44. #pragma warning (disable: 4127) // condition expression is constant
  45. #pragma warning (disable: 4505) // unreferenced local function has been removed (stb stuff)
  46. #pragma warning (disable: 4996) // 'This function or variable may be unsafe': strcpy, strdup, sprintf, vsnprintf, sscanf, fopen
  47. #endif
  48. // Clang/GCC warnings with -Weverything
  49. #if defined(__clang__)
  50. #if __has_warning("-Wunknown-warning-option")
  51. #pragma clang diagnostic ignored "-Wunknown-warning-option" // warning: unknown warning group 'xxx' // not all warnings are known by all Clang versions and they tend to be rename-happy.. so ignoring warnings triggers new warnings on some configuration. Great!
  52. #endif
  53. #pragma clang diagnostic ignored "-Wunknown-pragmas" // warning: unknown warning group 'xxx'
  54. #pragma clang diagnostic ignored "-Wold-style-cast" // warning: use of old-style cast // yes, they are more terse.
  55. #pragma clang diagnostic ignored "-Wfloat-equal" // warning: comparing floating point with == or != is unsafe // storing and comparing against same constants ok.
  56. #pragma clang diagnostic ignored "-Wglobal-constructors" // warning: declaration requires a global destructor // similar to above, not sure what the exact difference is.
  57. #pragma clang diagnostic ignored "-Wsign-conversion" // warning: implicit conversion changes signedness
  58. #pragma clang diagnostic ignored "-Wzero-as-null-pointer-constant" // warning: zero as null pointer constant // some standard header variations use #define NULL 0
  59. #pragma clang diagnostic ignored "-Wcomma" // warning: possible misuse of comma operator here
  60. #pragma clang diagnostic ignored "-Wreserved-id-macro" // warning: macro name is a reserved identifier
  61. #pragma clang diagnostic ignored "-Wdouble-promotion" // warning: implicit conversion from 'float' to 'double' when passing argument to function // using printf() is a misery with this as C++ va_arg ellipsis changes float to double.
  62. #pragma clang diagnostic ignored "-Wimplicit-int-float-conversion" // warning: implicit conversion from 'xxx' to 'float' may lose precision
  63. #elif defined(__GNUC__)
  64. #pragma GCC diagnostic ignored "-Wpragmas" // warning: unknown option after '#pragma GCC diagnostic' kind
  65. #pragma GCC diagnostic ignored "-Wunused-function" // warning: 'xxxx' defined but not used
  66. #pragma GCC diagnostic ignored "-Wdouble-promotion" // warning: implicit conversion from 'float' to 'double' when passing argument to function
  67. #pragma GCC diagnostic ignored "-Wconversion" // warning: conversion to 'xxxx' from 'xxxx' may alter its value
  68. #pragma GCC diagnostic ignored "-Wstack-protector" // warning: stack protector not protecting local variables: variable length buffer
  69. #pragma GCC diagnostic ignored "-Wclass-memaccess" // [__GNUC__ >= 8] warning: 'memset/memcpy' clearing/writing an object of type 'xxxx' with no trivial copy-assignment; use assignment or value-initialization instead
  70. #endif
  71. //-------------------------------------------------------------------------
  72. // [SECTION] STB libraries implementation
  73. //-------------------------------------------------------------------------
  74. // Compile time options:
  75. //#define IMGUI_STB_NAMESPACE ImStb
  76. //#define IMGUI_STB_TRUETYPE_FILENAME "my_folder/stb_truetype.h"
  77. //#define IMGUI_STB_RECT_PACK_FILENAME "my_folder/stb_rect_pack.h"
  78. //#define IMGUI_DISABLE_STB_TRUETYPE_IMPLEMENTATION
  79. //#define IMGUI_DISABLE_STB_RECT_PACK_IMPLEMENTATION
  80. #ifdef IMGUI_STB_NAMESPACE
  81. namespace IMGUI_STB_NAMESPACE
  82. {
  83. #endif
  84. #ifdef _MSC_VER
  85. #pragma warning (push)
  86. #pragma warning (disable: 4456) // declaration of 'xx' hides previous local declaration
  87. #endif
  88. #if defined(__clang__)
  89. #pragma clang diagnostic push
  90. #pragma clang diagnostic ignored "-Wunused-function"
  91. #pragma clang diagnostic ignored "-Wmissing-prototypes"
  92. #pragma clang diagnostic ignored "-Wimplicit-fallthrough"
  93. #pragma clang diagnostic ignored "-Wcast-qual" // warning: cast from 'const xxxx *' to 'xxx *' drops const qualifier
  94. #endif
  95. #if defined(__GNUC__)
  96. #pragma GCC diagnostic push
  97. #pragma GCC diagnostic ignored "-Wtype-limits" // warning: comparison is always true due to limited range of data type [-Wtype-limits]
  98. #pragma GCC diagnostic ignored "-Wcast-qual" // warning: cast from type 'const xxxx *' to type 'xxxx *' casts away qualifiers
  99. #endif
  100. #ifndef STB_RECT_PACK_IMPLEMENTATION // in case the user already have an implementation in the _same_ compilation unit (e.g. unity builds)
  101. #ifndef IMGUI_DISABLE_STB_RECT_PACK_IMPLEMENTATION
  102. #define STBRP_STATIC
  103. #define STBRP_ASSERT(x) do { IM_ASSERT(x); } while (0)
  104. #define STBRP_SORT ImQsort
  105. #define STB_RECT_PACK_IMPLEMENTATION
  106. #endif
  107. #ifdef IMGUI_STB_RECT_PACK_FILENAME
  108. #include IMGUI_STB_RECT_PACK_FILENAME
  109. #else
  110. #include "imstb_rectpack.h"
  111. #endif
  112. #endif
  113. #ifndef STB_TRUETYPE_IMPLEMENTATION // in case the user already have an implementation in the _same_ compilation unit (e.g. unity builds)
  114. #ifndef IMGUI_DISABLE_STB_TRUETYPE_IMPLEMENTATION
  115. #define STBTT_malloc(x,u) ((void)(u), IM_ALLOC(x))
  116. #define STBTT_free(x,u) ((void)(u), IM_FREE(x))
  117. #define STBTT_assert(x) do { IM_ASSERT(x); } while(0)
  118. #define STBTT_fmod(x,y) ImFmod(x,y)
  119. #define STBTT_sqrt(x) ImSqrt(x)
  120. #define STBTT_pow(x,y) ImPow(x,y)
  121. #define STBTT_fabs(x) ImFabs(x)
  122. #define STBTT_ifloor(x) ((int)ImFloorStd(x))
  123. #define STBTT_iceil(x) ((int)ImCeil(x))
  124. #define STBTT_STATIC
  125. #define STB_TRUETYPE_IMPLEMENTATION
  126. #else
  127. #define STBTT_DEF extern
  128. #endif
  129. #ifdef IMGUI_STB_TRUETYPE_FILENAME
  130. #include IMGUI_STB_TRUETYPE_FILENAME
  131. #else
  132. #include "imstb_truetype.h"
  133. #endif
  134. #endif
  135. #if defined(__GNUC__)
  136. #pragma GCC diagnostic pop
  137. #endif
  138. #if defined(__clang__)
  139. #pragma clang diagnostic pop
  140. #endif
  141. #if defined(_MSC_VER)
  142. #pragma warning (pop)
  143. #endif
  144. #ifdef IMGUI_STB_NAMESPACE
  145. } // namespace ImStb
  146. using namespace IMGUI_STB_NAMESPACE;
  147. #endif
  148. //-----------------------------------------------------------------------------
  149. // [SECTION] Style functions
  150. //-----------------------------------------------------------------------------
  151. void ImGui::StyleColorsDark(ImGuiStyle* dst)
  152. {
  153. ImGuiStyle* style = dst ? dst : &ImGui::GetStyle();
  154. ImVec4* colors = style->Colors;
  155. colors[ImGuiCol_Text] = ImVec4(1.00f, 1.00f, 1.00f, 1.00f);
  156. colors[ImGuiCol_TextDisabled] = ImVec4(0.50f, 0.50f, 0.50f, 1.00f);
  157. colors[ImGuiCol_WindowBg] = ImVec4(0.06f, 0.06f, 0.06f, 0.94f);
  158. colors[ImGuiCol_ChildBg] = ImVec4(0.00f, 0.00f, 0.00f, 0.00f);
  159. colors[ImGuiCol_PopupBg] = ImVec4(0.08f, 0.08f, 0.08f, 0.94f);
  160. colors[ImGuiCol_Border] = ImVec4(0.43f, 0.43f, 0.50f, 0.50f);
  161. colors[ImGuiCol_BorderShadow] = ImVec4(0.00f, 0.00f, 0.00f, 0.00f);
  162. colors[ImGuiCol_FrameBg] = ImVec4(0.16f, 0.29f, 0.48f, 0.54f);
  163. colors[ImGuiCol_FrameBgHovered] = ImVec4(0.26f, 0.59f, 0.98f, 0.40f);
  164. colors[ImGuiCol_FrameBgActive] = ImVec4(0.26f, 0.59f, 0.98f, 0.67f);
  165. colors[ImGuiCol_TitleBg] = ImVec4(0.04f, 0.04f, 0.04f, 1.00f);
  166. colors[ImGuiCol_TitleBgActive] = ImVec4(0.16f, 0.29f, 0.48f, 1.00f);
  167. colors[ImGuiCol_TitleBgCollapsed] = ImVec4(0.00f, 0.00f, 0.00f, 0.51f);
  168. colors[ImGuiCol_MenuBarBg] = ImVec4(0.14f, 0.14f, 0.14f, 1.00f);
  169. colors[ImGuiCol_ScrollbarBg] = ImVec4(0.02f, 0.02f, 0.02f, 0.53f);
  170. colors[ImGuiCol_ScrollbarGrab] = ImVec4(0.31f, 0.31f, 0.31f, 1.00f);
  171. colors[ImGuiCol_ScrollbarGrabHovered] = ImVec4(0.41f, 0.41f, 0.41f, 1.00f);
  172. colors[ImGuiCol_ScrollbarGrabActive] = ImVec4(0.51f, 0.51f, 0.51f, 1.00f);
  173. colors[ImGuiCol_CheckMark] = ImVec4(0.26f, 0.59f, 0.98f, 1.00f);
  174. colors[ImGuiCol_SliderGrab] = ImVec4(0.24f, 0.52f, 0.88f, 1.00f);
  175. colors[ImGuiCol_SliderGrabActive] = ImVec4(0.26f, 0.59f, 0.98f, 1.00f);
  176. colors[ImGuiCol_Button] = ImVec4(0.26f, 0.59f, 0.98f, 0.40f);
  177. colors[ImGuiCol_ButtonHovered] = ImVec4(0.26f, 0.59f, 0.98f, 1.00f);
  178. colors[ImGuiCol_ButtonActive] = ImVec4(0.06f, 0.53f, 0.98f, 1.00f);
  179. colors[ImGuiCol_Header] = ImVec4(0.26f, 0.59f, 0.98f, 0.31f);
  180. colors[ImGuiCol_HeaderHovered] = ImVec4(0.26f, 0.59f, 0.98f, 0.80f);
  181. colors[ImGuiCol_HeaderActive] = ImVec4(0.26f, 0.59f, 0.98f, 1.00f);
  182. colors[ImGuiCol_Separator] = colors[ImGuiCol_Border];
  183. colors[ImGuiCol_SeparatorHovered] = ImVec4(0.10f, 0.40f, 0.75f, 0.78f);
  184. colors[ImGuiCol_SeparatorActive] = ImVec4(0.10f, 0.40f, 0.75f, 1.00f);
  185. colors[ImGuiCol_ResizeGrip] = ImVec4(0.26f, 0.59f, 0.98f, 0.25f);
  186. colors[ImGuiCol_ResizeGripHovered] = ImVec4(0.26f, 0.59f, 0.98f, 0.67f);
  187. colors[ImGuiCol_ResizeGripActive] = ImVec4(0.26f, 0.59f, 0.98f, 0.95f);
  188. colors[ImGuiCol_Tab] = ImLerp(colors[ImGuiCol_Header], colors[ImGuiCol_TitleBgActive], 0.80f);
  189. colors[ImGuiCol_TabHovered] = colors[ImGuiCol_HeaderHovered];
  190. colors[ImGuiCol_TabActive] = ImLerp(colors[ImGuiCol_HeaderActive], colors[ImGuiCol_TitleBgActive], 0.60f);
  191. colors[ImGuiCol_TabUnfocused] = ImLerp(colors[ImGuiCol_Tab], colors[ImGuiCol_TitleBg], 0.80f);
  192. colors[ImGuiCol_TabUnfocusedActive] = ImLerp(colors[ImGuiCol_TabActive], colors[ImGuiCol_TitleBg], 0.40f);
  193. colors[ImGuiCol_PlotLines] = ImVec4(0.61f, 0.61f, 0.61f, 1.00f);
  194. colors[ImGuiCol_PlotLinesHovered] = ImVec4(1.00f, 0.43f, 0.35f, 1.00f);
  195. colors[ImGuiCol_PlotHistogram] = ImVec4(0.90f, 0.70f, 0.00f, 1.00f);
  196. colors[ImGuiCol_PlotHistogramHovered] = ImVec4(1.00f, 0.60f, 0.00f, 1.00f);
  197. colors[ImGuiCol_TextSelectedBg] = ImVec4(0.26f, 0.59f, 0.98f, 0.35f);
  198. colors[ImGuiCol_DragDropTarget] = ImVec4(1.00f, 1.00f, 0.00f, 0.90f);
  199. colors[ImGuiCol_NavHighlight] = ImVec4(0.26f, 0.59f, 0.98f, 1.00f);
  200. colors[ImGuiCol_NavWindowingHighlight] = ImVec4(1.00f, 1.00f, 1.00f, 0.70f);
  201. colors[ImGuiCol_NavWindowingDimBg] = ImVec4(0.80f, 0.80f, 0.80f, 0.20f);
  202. colors[ImGuiCol_ModalWindowDimBg] = ImVec4(0.80f, 0.80f, 0.80f, 0.35f);
  203. }
  204. void ImGui::StyleColorsClassic(ImGuiStyle* dst)
  205. {
  206. ImGuiStyle* style = dst ? dst : &ImGui::GetStyle();
  207. ImVec4* colors = style->Colors;
  208. colors[ImGuiCol_Text] = ImVec4(0.90f, 0.90f, 0.90f, 1.00f);
  209. colors[ImGuiCol_TextDisabled] = ImVec4(0.60f, 0.60f, 0.60f, 1.00f);
  210. colors[ImGuiCol_WindowBg] = ImVec4(0.00f, 0.00f, 0.00f, 0.70f);
  211. colors[ImGuiCol_ChildBg] = ImVec4(0.00f, 0.00f, 0.00f, 0.00f);
  212. colors[ImGuiCol_PopupBg] = ImVec4(0.11f, 0.11f, 0.14f, 0.92f);
  213. colors[ImGuiCol_Border] = ImVec4(0.50f, 0.50f, 0.50f, 0.50f);
  214. colors[ImGuiCol_BorderShadow] = ImVec4(0.00f, 0.00f, 0.00f, 0.00f);
  215. colors[ImGuiCol_FrameBg] = ImVec4(0.43f, 0.43f, 0.43f, 0.39f);
  216. colors[ImGuiCol_FrameBgHovered] = ImVec4(0.47f, 0.47f, 0.69f, 0.40f);
  217. colors[ImGuiCol_FrameBgActive] = ImVec4(0.42f, 0.41f, 0.64f, 0.69f);
  218. colors[ImGuiCol_TitleBg] = ImVec4(0.27f, 0.27f, 0.54f, 0.83f);
  219. colors[ImGuiCol_TitleBgActive] = ImVec4(0.32f, 0.32f, 0.63f, 0.87f);
  220. colors[ImGuiCol_TitleBgCollapsed] = ImVec4(0.40f, 0.40f, 0.80f, 0.20f);
  221. colors[ImGuiCol_MenuBarBg] = ImVec4(0.40f, 0.40f, 0.55f, 0.80f);
  222. colors[ImGuiCol_ScrollbarBg] = ImVec4(0.20f, 0.25f, 0.30f, 0.60f);
  223. colors[ImGuiCol_ScrollbarGrab] = ImVec4(0.40f, 0.40f, 0.80f, 0.30f);
  224. colors[ImGuiCol_ScrollbarGrabHovered] = ImVec4(0.40f, 0.40f, 0.80f, 0.40f);
  225. colors[ImGuiCol_ScrollbarGrabActive] = ImVec4(0.41f, 0.39f, 0.80f, 0.60f);
  226. colors[ImGuiCol_CheckMark] = ImVec4(0.90f, 0.90f, 0.90f, 0.50f);
  227. colors[ImGuiCol_SliderGrab] = ImVec4(1.00f, 1.00f, 1.00f, 0.30f);
  228. colors[ImGuiCol_SliderGrabActive] = ImVec4(0.41f, 0.39f, 0.80f, 0.60f);
  229. colors[ImGuiCol_Button] = ImVec4(0.35f, 0.40f, 0.61f, 0.62f);
  230. colors[ImGuiCol_ButtonHovered] = ImVec4(0.40f, 0.48f, 0.71f, 0.79f);
  231. colors[ImGuiCol_ButtonActive] = ImVec4(0.46f, 0.54f, 0.80f, 1.00f);
  232. colors[ImGuiCol_Header] = ImVec4(0.40f, 0.40f, 0.90f, 0.45f);
  233. colors[ImGuiCol_HeaderHovered] = ImVec4(0.45f, 0.45f, 0.90f, 0.80f);
  234. colors[ImGuiCol_HeaderActive] = ImVec4(0.53f, 0.53f, 0.87f, 0.80f);
  235. colors[ImGuiCol_Separator] = ImVec4(0.50f, 0.50f, 0.50f, 0.60f);
  236. colors[ImGuiCol_SeparatorHovered] = ImVec4(0.60f, 0.60f, 0.70f, 1.00f);
  237. colors[ImGuiCol_SeparatorActive] = ImVec4(0.70f, 0.70f, 0.90f, 1.00f);
  238. colors[ImGuiCol_ResizeGrip] = ImVec4(1.00f, 1.00f, 1.00f, 0.16f);
  239. colors[ImGuiCol_ResizeGripHovered] = ImVec4(0.78f, 0.82f, 1.00f, 0.60f);
  240. colors[ImGuiCol_ResizeGripActive] = ImVec4(0.78f, 0.82f, 1.00f, 0.90f);
  241. colors[ImGuiCol_Tab] = ImLerp(colors[ImGuiCol_Header], colors[ImGuiCol_TitleBgActive], 0.80f);
  242. colors[ImGuiCol_TabHovered] = colors[ImGuiCol_HeaderHovered];
  243. colors[ImGuiCol_TabActive] = ImLerp(colors[ImGuiCol_HeaderActive], colors[ImGuiCol_TitleBgActive], 0.60f);
  244. colors[ImGuiCol_TabUnfocused] = ImLerp(colors[ImGuiCol_Tab], colors[ImGuiCol_TitleBg], 0.80f);
  245. colors[ImGuiCol_TabUnfocusedActive] = ImLerp(colors[ImGuiCol_TabActive], colors[ImGuiCol_TitleBg], 0.40f);
  246. colors[ImGuiCol_PlotLines] = ImVec4(1.00f, 1.00f, 1.00f, 1.00f);
  247. colors[ImGuiCol_PlotLinesHovered] = ImVec4(0.90f, 0.70f, 0.00f, 1.00f);
  248. colors[ImGuiCol_PlotHistogram] = ImVec4(0.90f, 0.70f, 0.00f, 1.00f);
  249. colors[ImGuiCol_PlotHistogramHovered] = ImVec4(1.00f, 0.60f, 0.00f, 1.00f);
  250. colors[ImGuiCol_TextSelectedBg] = ImVec4(0.00f, 0.00f, 1.00f, 0.35f);
  251. colors[ImGuiCol_DragDropTarget] = ImVec4(1.00f, 1.00f, 0.00f, 0.90f);
  252. colors[ImGuiCol_NavHighlight] = colors[ImGuiCol_HeaderHovered];
  253. colors[ImGuiCol_NavWindowingHighlight] = ImVec4(1.00f, 1.00f, 1.00f, 0.70f);
  254. colors[ImGuiCol_NavWindowingDimBg] = ImVec4(0.80f, 0.80f, 0.80f, 0.20f);
  255. colors[ImGuiCol_ModalWindowDimBg] = ImVec4(0.20f, 0.20f, 0.20f, 0.35f);
  256. }
  257. // Those light colors are better suited with a thicker font than the default one + FrameBorder
  258. void ImGui::StyleColorsLight(ImGuiStyle* dst)
  259. {
  260. ImGuiStyle* style = dst ? dst : &ImGui::GetStyle();
  261. ImVec4* colors = style->Colors;
  262. colors[ImGuiCol_Text] = ImVec4(0.00f, 0.00f, 0.00f, 1.00f);
  263. colors[ImGuiCol_TextDisabled] = ImVec4(0.60f, 0.60f, 0.60f, 1.00f);
  264. colors[ImGuiCol_WindowBg] = ImVec4(0.94f, 0.94f, 0.94f, 1.00f);
  265. colors[ImGuiCol_ChildBg] = ImVec4(0.00f, 0.00f, 0.00f, 0.00f);
  266. colors[ImGuiCol_PopupBg] = ImVec4(1.00f, 1.00f, 1.00f, 0.98f);
  267. colors[ImGuiCol_Border] = ImVec4(0.00f, 0.00f, 0.00f, 0.30f);
  268. colors[ImGuiCol_BorderShadow] = ImVec4(0.00f, 0.00f, 0.00f, 0.00f);
  269. colors[ImGuiCol_FrameBg] = ImVec4(1.00f, 1.00f, 1.00f, 1.00f);
  270. colors[ImGuiCol_FrameBgHovered] = ImVec4(0.26f, 0.59f, 0.98f, 0.40f);
  271. colors[ImGuiCol_FrameBgActive] = ImVec4(0.26f, 0.59f, 0.98f, 0.67f);
  272. colors[ImGuiCol_TitleBg] = ImVec4(0.96f, 0.96f, 0.96f, 1.00f);
  273. colors[ImGuiCol_TitleBgActive] = ImVec4(0.82f, 0.82f, 0.82f, 1.00f);
  274. colors[ImGuiCol_TitleBgCollapsed] = ImVec4(1.00f, 1.00f, 1.00f, 0.51f);
  275. colors[ImGuiCol_MenuBarBg] = ImVec4(0.86f, 0.86f, 0.86f, 1.00f);
  276. colors[ImGuiCol_ScrollbarBg] = ImVec4(0.98f, 0.98f, 0.98f, 0.53f);
  277. colors[ImGuiCol_ScrollbarGrab] = ImVec4(0.69f, 0.69f, 0.69f, 0.80f);
  278. colors[ImGuiCol_ScrollbarGrabHovered] = ImVec4(0.49f, 0.49f, 0.49f, 0.80f);
  279. colors[ImGuiCol_ScrollbarGrabActive] = ImVec4(0.49f, 0.49f, 0.49f, 1.00f);
  280. colors[ImGuiCol_CheckMark] = ImVec4(0.26f, 0.59f, 0.98f, 1.00f);
  281. colors[ImGuiCol_SliderGrab] = ImVec4(0.26f, 0.59f, 0.98f, 0.78f);
  282. colors[ImGuiCol_SliderGrabActive] = ImVec4(0.46f, 0.54f, 0.80f, 0.60f);
  283. colors[ImGuiCol_Button] = ImVec4(0.26f, 0.59f, 0.98f, 0.40f);
  284. colors[ImGuiCol_ButtonHovered] = ImVec4(0.26f, 0.59f, 0.98f, 1.00f);
  285. colors[ImGuiCol_ButtonActive] = ImVec4(0.06f, 0.53f, 0.98f, 1.00f);
  286. colors[ImGuiCol_Header] = ImVec4(0.26f, 0.59f, 0.98f, 0.31f);
  287. colors[ImGuiCol_HeaderHovered] = ImVec4(0.26f, 0.59f, 0.98f, 0.80f);
  288. colors[ImGuiCol_HeaderActive] = ImVec4(0.26f, 0.59f, 0.98f, 1.00f);
  289. colors[ImGuiCol_Separator] = ImVec4(0.39f, 0.39f, 0.39f, 0.62f);
  290. colors[ImGuiCol_SeparatorHovered] = ImVec4(0.14f, 0.44f, 0.80f, 0.78f);
  291. colors[ImGuiCol_SeparatorActive] = ImVec4(0.14f, 0.44f, 0.80f, 1.00f);
  292. colors[ImGuiCol_ResizeGrip] = ImVec4(0.80f, 0.80f, 0.80f, 0.56f);
  293. colors[ImGuiCol_ResizeGripHovered] = ImVec4(0.26f, 0.59f, 0.98f, 0.67f);
  294. colors[ImGuiCol_ResizeGripActive] = ImVec4(0.26f, 0.59f, 0.98f, 0.95f);
  295. colors[ImGuiCol_Tab] = ImLerp(colors[ImGuiCol_Header], colors[ImGuiCol_TitleBgActive], 0.90f);
  296. colors[ImGuiCol_TabHovered] = colors[ImGuiCol_HeaderHovered];
  297. colors[ImGuiCol_TabActive] = ImLerp(colors[ImGuiCol_HeaderActive], colors[ImGuiCol_TitleBgActive], 0.60f);
  298. colors[ImGuiCol_TabUnfocused] = ImLerp(colors[ImGuiCol_Tab], colors[ImGuiCol_TitleBg], 0.80f);
  299. colors[ImGuiCol_TabUnfocusedActive] = ImLerp(colors[ImGuiCol_TabActive], colors[ImGuiCol_TitleBg], 0.40f);
  300. colors[ImGuiCol_PlotLines] = ImVec4(0.39f, 0.39f, 0.39f, 1.00f);
  301. colors[ImGuiCol_PlotLinesHovered] = ImVec4(1.00f, 0.43f, 0.35f, 1.00f);
  302. colors[ImGuiCol_PlotHistogram] = ImVec4(0.90f, 0.70f, 0.00f, 1.00f);
  303. colors[ImGuiCol_PlotHistogramHovered] = ImVec4(1.00f, 0.45f, 0.00f, 1.00f);
  304. colors[ImGuiCol_TextSelectedBg] = ImVec4(0.26f, 0.59f, 0.98f, 0.35f);
  305. colors[ImGuiCol_DragDropTarget] = ImVec4(0.26f, 0.59f, 0.98f, 0.95f);
  306. colors[ImGuiCol_NavHighlight] = colors[ImGuiCol_HeaderHovered];
  307. colors[ImGuiCol_NavWindowingHighlight] = ImVec4(0.70f, 0.70f, 0.70f, 0.70f);
  308. colors[ImGuiCol_NavWindowingDimBg] = ImVec4(0.20f, 0.20f, 0.20f, 0.20f);
  309. colors[ImGuiCol_ModalWindowDimBg] = ImVec4(0.20f, 0.20f, 0.20f, 0.35f);
  310. }
  311. //-----------------------------------------------------------------------------
  312. // ImDrawList
  313. //-----------------------------------------------------------------------------
  314. ImDrawListSharedData::ImDrawListSharedData()
  315. {
  316. Font = NULL;
  317. FontSize = 0.0f;
  318. CurveTessellationTol = 0.0f;
  319. CircleSegmentMaxError = 0.0f;
  320. ClipRectFullscreen = ImVec4(-8192.0f, -8192.0f, +8192.0f, +8192.0f);
  321. InitialFlags = ImDrawListFlags_None;
  322. // Lookup tables
  323. for (int i = 0; i < IM_ARRAYSIZE(ArcFastVtx); i++)
  324. {
  325. const float a = ((float)i * 2 * IM_PI) / (float)IM_ARRAYSIZE(ArcFastVtx);
  326. ArcFastVtx[i] = ImVec2(ImCos(a), ImSin(a));
  327. }
  328. memset(CircleSegmentCounts, 0, sizeof(CircleSegmentCounts)); // This will be set by SetCircleSegmentMaxError()
  329. TexUvLines = NULL;
  330. }
  331. void ImDrawListSharedData::SetCircleSegmentMaxError(float max_error)
  332. {
  333. if (CircleSegmentMaxError == max_error)
  334. return;
  335. CircleSegmentMaxError = max_error;
  336. for (int i = 0; i < IM_ARRAYSIZE(CircleSegmentCounts); i++)
  337. {
  338. const float radius = i + 1.0f;
  339. const int segment_count = IM_DRAWLIST_CIRCLE_AUTO_SEGMENT_CALC(radius, CircleSegmentMaxError);
  340. CircleSegmentCounts[i] = (ImU8)ImMin(segment_count, 255);
  341. }
  342. }
  343. // Initialize before use in a new frame. We always have a command ready in the buffer.
  344. void ImDrawList::_ResetForNewFrame()
  345. {
  346. // Verify that the ImDrawCmd fields we want to memcmp() are contiguous in memory.
  347. // (those should be IM_STATIC_ASSERT() in theory but with our pre C++11 setup the whole check doesn't compile with GCC)
  348. IM_ASSERT(IM_OFFSETOF(ImDrawCmd, ClipRect) == 0);
  349. IM_ASSERT(IM_OFFSETOF(ImDrawCmd, TextureId) == sizeof(ImVec4));
  350. IM_ASSERT(IM_OFFSETOF(ImDrawCmd, VtxOffset) == sizeof(ImVec4) + sizeof(ImTextureID));
  351. CmdBuffer.resize(0);
  352. IdxBuffer.resize(0);
  353. VtxBuffer.resize(0);
  354. Flags = _Data->InitialFlags;
  355. memset(&_CmdHeader, 0, sizeof(_CmdHeader));
  356. _VtxCurrentIdx = 0;
  357. _VtxWritePtr = NULL;
  358. _IdxWritePtr = NULL;
  359. _ClipRectStack.resize(0);
  360. _TextureIdStack.resize(0);
  361. _Path.resize(0);
  362. _Splitter.Clear();
  363. CmdBuffer.push_back(ImDrawCmd());
  364. }
  365. void ImDrawList::_ClearFreeMemory()
  366. {
  367. CmdBuffer.clear();
  368. IdxBuffer.clear();
  369. VtxBuffer.clear();
  370. Flags = ImDrawListFlags_None;
  371. _VtxCurrentIdx = 0;
  372. _VtxWritePtr = NULL;
  373. _IdxWritePtr = NULL;
  374. _ClipRectStack.clear();
  375. _TextureIdStack.clear();
  376. _Path.clear();
  377. _Splitter.ClearFreeMemory();
  378. }
  379. ImDrawList* ImDrawList::CloneOutput() const
  380. {
  381. ImDrawList* dst = IM_NEW(ImDrawList(_Data));
  382. dst->CmdBuffer = CmdBuffer;
  383. dst->IdxBuffer = IdxBuffer;
  384. dst->VtxBuffer = VtxBuffer;
  385. dst->Flags = Flags;
  386. return dst;
  387. }
  388. void ImDrawList::AddDrawCmd()
  389. {
  390. ImDrawCmd draw_cmd;
  391. draw_cmd.ClipRect = _CmdHeader.ClipRect; // Same as calling ImDrawCmd_HeaderCopy()
  392. draw_cmd.TextureId = _CmdHeader.TextureId;
  393. draw_cmd.VtxOffset = _CmdHeader.VtxOffset;
  394. draw_cmd.IdxOffset = IdxBuffer.Size;
  395. IM_ASSERT(draw_cmd.ClipRect.x <= draw_cmd.ClipRect.z && draw_cmd.ClipRect.y <= draw_cmd.ClipRect.w);
  396. CmdBuffer.push_back(draw_cmd);
  397. }
  398. // Pop trailing draw command (used before merging or presenting to user)
  399. // Note that this leaves the ImDrawList in a state unfit for further commands, as most code assume that CmdBuffer.Size > 0 && CmdBuffer.back().UserCallback == NULL
  400. void ImDrawList::_PopUnusedDrawCmd()
  401. {
  402. if (CmdBuffer.Size == 0)
  403. return;
  404. ImDrawCmd* curr_cmd = &CmdBuffer.Data[CmdBuffer.Size - 1];
  405. if (curr_cmd->ElemCount == 0 && curr_cmd->UserCallback == NULL)
  406. CmdBuffer.pop_back();
  407. }
  408. void ImDrawList::AddCallback(ImDrawCallback callback, void* callback_data)
  409. {
  410. ImDrawCmd* curr_cmd = &CmdBuffer.Data[CmdBuffer.Size - 1];
  411. IM_ASSERT(curr_cmd->UserCallback == NULL);
  412. if (curr_cmd->ElemCount != 0)
  413. {
  414. AddDrawCmd();
  415. curr_cmd = &CmdBuffer.Data[CmdBuffer.Size - 1];
  416. }
  417. curr_cmd->UserCallback = callback;
  418. curr_cmd->UserCallbackData = callback_data;
  419. AddDrawCmd(); // Force a new command after us (see comment below)
  420. }
  421. // Compare ClipRect, TextureId and VtxOffset with a single memcmp()
  422. #define ImDrawCmd_HeaderSize (IM_OFFSETOF(ImDrawCmd, VtxOffset) + sizeof(unsigned int))
  423. #define ImDrawCmd_HeaderCompare(CMD_LHS, CMD_RHS) (memcmp(CMD_LHS, CMD_RHS, ImDrawCmd_HeaderSize)) // Compare ClipRect, TextureId, VtxOffset
  424. #define ImDrawCmd_HeaderCopy(CMD_DST, CMD_SRC) (memcpy(CMD_DST, CMD_SRC, ImDrawCmd_HeaderSize)) // Copy ClipRect, TextureId, VtxOffset
  425. // Our scheme may appears a bit unusual, basically we want the most-common calls AddLine AddRect etc. to not have to perform any check so we always have a command ready in the stack.
  426. // The cost of figuring out if a new command has to be added or if we can merge is paid in those Update** functions only.
  427. void ImDrawList::_OnChangedClipRect()
  428. {
  429. // If current command is used with different settings we need to add a new command
  430. ImDrawCmd* curr_cmd = &CmdBuffer.Data[CmdBuffer.Size - 1];
  431. if (curr_cmd->ElemCount != 0 && memcmp(&curr_cmd->ClipRect, &_CmdHeader.ClipRect, sizeof(ImVec4)) != 0)
  432. {
  433. AddDrawCmd();
  434. return;
  435. }
  436. IM_ASSERT(curr_cmd->UserCallback == NULL);
  437. // Try to merge with previous command if it matches, else use current command
  438. ImDrawCmd* prev_cmd = curr_cmd - 1;
  439. if (curr_cmd->ElemCount == 0 && CmdBuffer.Size > 1 && ImDrawCmd_HeaderCompare(&_CmdHeader, prev_cmd) == 0 && prev_cmd->UserCallback == NULL)
  440. {
  441. CmdBuffer.pop_back();
  442. return;
  443. }
  444. curr_cmd->ClipRect = _CmdHeader.ClipRect;
  445. }
  446. void ImDrawList::_OnChangedTextureID()
  447. {
  448. // If current command is used with different settings we need to add a new command
  449. ImDrawCmd* curr_cmd = &CmdBuffer.Data[CmdBuffer.Size - 1];
  450. if (curr_cmd->ElemCount != 0 && curr_cmd->TextureId != _CmdHeader.TextureId)
  451. {
  452. AddDrawCmd();
  453. return;
  454. }
  455. IM_ASSERT(curr_cmd->UserCallback == NULL);
  456. // Try to merge with previous command if it matches, else use current command
  457. ImDrawCmd* prev_cmd = curr_cmd - 1;
  458. if (curr_cmd->ElemCount == 0 && CmdBuffer.Size > 1 && ImDrawCmd_HeaderCompare(&_CmdHeader, prev_cmd) == 0 && prev_cmd->UserCallback == NULL)
  459. {
  460. CmdBuffer.pop_back();
  461. return;
  462. }
  463. curr_cmd->TextureId = _CmdHeader.TextureId;
  464. }
  465. void ImDrawList::_OnChangedVtxOffset()
  466. {
  467. // We don't need to compare curr_cmd->VtxOffset != _CmdHeader.VtxOffset because we know it'll be different at the time we call this.
  468. _VtxCurrentIdx = 0;
  469. ImDrawCmd* curr_cmd = &CmdBuffer.Data[CmdBuffer.Size - 1];
  470. //IM_ASSERT(curr_cmd->VtxOffset != _CmdHeader.VtxOffset); // See #3349
  471. if (curr_cmd->ElemCount != 0)
  472. {
  473. AddDrawCmd();
  474. return;
  475. }
  476. IM_ASSERT(curr_cmd->UserCallback == NULL);
  477. curr_cmd->VtxOffset = _CmdHeader.VtxOffset;
  478. }
  479. // Render-level scissoring. This is passed down to your render function but not used for CPU-side coarse clipping. Prefer using higher-level ImGui::PushClipRect() to affect logic (hit-testing and widget culling)
  480. void ImDrawList::PushClipRect(ImVec2 cr_min, ImVec2 cr_max, bool intersect_with_current_clip_rect)
  481. {
  482. ImVec4 cr(cr_min.x, cr_min.y, cr_max.x, cr_max.y);
  483. if (intersect_with_current_clip_rect)
  484. {
  485. ImVec4 current = _CmdHeader.ClipRect;
  486. if (cr.x < current.x) cr.x = current.x;
  487. if (cr.y < current.y) cr.y = current.y;
  488. if (cr.z > current.z) cr.z = current.z;
  489. if (cr.w > current.w) cr.w = current.w;
  490. }
  491. cr.z = ImMax(cr.x, cr.z);
  492. cr.w = ImMax(cr.y, cr.w);
  493. _ClipRectStack.push_back(cr);
  494. _CmdHeader.ClipRect = cr;
  495. _OnChangedClipRect();
  496. }
  497. void ImDrawList::PushClipRectFullScreen()
  498. {
  499. PushClipRect(ImVec2(_Data->ClipRectFullscreen.x, _Data->ClipRectFullscreen.y), ImVec2(_Data->ClipRectFullscreen.z, _Data->ClipRectFullscreen.w));
  500. }
  501. void ImDrawList::PopClipRect()
  502. {
  503. _ClipRectStack.pop_back();
  504. _CmdHeader.ClipRect = (_ClipRectStack.Size == 0) ? _Data->ClipRectFullscreen : _ClipRectStack.Data[_ClipRectStack.Size - 1];
  505. _OnChangedClipRect();
  506. }
  507. void ImDrawList::PushTextureID(ImTextureID texture_id)
  508. {
  509. _TextureIdStack.push_back(texture_id);
  510. _CmdHeader.TextureId = texture_id;
  511. _OnChangedTextureID();
  512. }
  513. void ImDrawList::PopTextureID()
  514. {
  515. _TextureIdStack.pop_back();
  516. _CmdHeader.TextureId = (_TextureIdStack.Size == 0) ? (ImTextureID)NULL : _TextureIdStack.Data[_TextureIdStack.Size - 1];
  517. _OnChangedTextureID();
  518. }
  519. // Reserve space for a number of vertices and indices.
  520. // You must finish filling your reserved data before calling PrimReserve() again, as it may reallocate or
  521. // submit the intermediate results. PrimUnreserve() can be used to release unused allocations.
  522. void ImDrawList::PrimReserve(int idx_count, int vtx_count)
  523. {
  524. // Large mesh support (when enabled)
  525. IM_ASSERT_PARANOID(idx_count >= 0 && vtx_count >= 0);
  526. if (sizeof(ImDrawIdx) == 2 && (_VtxCurrentIdx + vtx_count >= (1 << 16)) && (Flags & ImDrawListFlags_AllowVtxOffset))
  527. {
  528. // FIXME: In theory we should be testing that vtx_count <64k here.
  529. // In practice, RenderText() relies on reserving ahead for a worst case scenario so it is currently useful for us
  530. // to not make that check until we rework the text functions to handle clipping and large horizontal lines better.
  531. _CmdHeader.VtxOffset = VtxBuffer.Size;
  532. _OnChangedVtxOffset();
  533. }
  534. ImDrawCmd* draw_cmd = &CmdBuffer.Data[CmdBuffer.Size - 1];
  535. draw_cmd->ElemCount += idx_count;
  536. int vtx_buffer_old_size = VtxBuffer.Size;
  537. VtxBuffer.resize(vtx_buffer_old_size + vtx_count);
  538. _VtxWritePtr = VtxBuffer.Data + vtx_buffer_old_size;
  539. int idx_buffer_old_size = IdxBuffer.Size;
  540. IdxBuffer.resize(idx_buffer_old_size + idx_count);
  541. _IdxWritePtr = IdxBuffer.Data + idx_buffer_old_size;
  542. }
  543. // Release the a number of reserved vertices/indices from the end of the last reservation made with PrimReserve().
  544. void ImDrawList::PrimUnreserve(int idx_count, int vtx_count)
  545. {
  546. IM_ASSERT_PARANOID(idx_count >= 0 && vtx_count >= 0);
  547. ImDrawCmd* draw_cmd = &CmdBuffer.Data[CmdBuffer.Size - 1];
  548. draw_cmd->ElemCount -= idx_count;
  549. VtxBuffer.shrink(VtxBuffer.Size - vtx_count);
  550. IdxBuffer.shrink(IdxBuffer.Size - idx_count);
  551. }
  552. // Fully unrolled with inline call to keep our debug builds decently fast.
  553. void ImDrawList::PrimRect(const ImVec2& a, const ImVec2& c, ImU32 col)
  554. {
  555. ImVec2 b(c.x, a.y), d(a.x, c.y), uv(_Data->TexUvWhitePixel);
  556. ImDrawIdx idx = (ImDrawIdx)_VtxCurrentIdx;
  557. _IdxWritePtr[0] = idx; _IdxWritePtr[1] = (ImDrawIdx)(idx+1); _IdxWritePtr[2] = (ImDrawIdx)(idx+2);
  558. _IdxWritePtr[3] = idx; _IdxWritePtr[4] = (ImDrawIdx)(idx+2); _IdxWritePtr[5] = (ImDrawIdx)(idx+3);
  559. _VtxWritePtr[0].pos = a; _VtxWritePtr[0].uv = uv; _VtxWritePtr[0].col = col;
  560. _VtxWritePtr[1].pos = b; _VtxWritePtr[1].uv = uv; _VtxWritePtr[1].col = col;
  561. _VtxWritePtr[2].pos = c; _VtxWritePtr[2].uv = uv; _VtxWritePtr[2].col = col;
  562. _VtxWritePtr[3].pos = d; _VtxWritePtr[3].uv = uv; _VtxWritePtr[3].col = col;
  563. _VtxWritePtr += 4;
  564. _VtxCurrentIdx += 4;
  565. _IdxWritePtr += 6;
  566. }
  567. void ImDrawList::PrimRectUV(const ImVec2& a, const ImVec2& c, const ImVec2& uv_a, const ImVec2& uv_c, ImU32 col)
  568. {
  569. ImVec2 b(c.x, a.y), d(a.x, c.y), uv_b(uv_c.x, uv_a.y), uv_d(uv_a.x, uv_c.y);
  570. ImDrawIdx idx = (ImDrawIdx)_VtxCurrentIdx;
  571. _IdxWritePtr[0] = idx; _IdxWritePtr[1] = (ImDrawIdx)(idx+1); _IdxWritePtr[2] = (ImDrawIdx)(idx+2);
  572. _IdxWritePtr[3] = idx; _IdxWritePtr[4] = (ImDrawIdx)(idx+2); _IdxWritePtr[5] = (ImDrawIdx)(idx+3);
  573. _VtxWritePtr[0].pos = a; _VtxWritePtr[0].uv = uv_a; _VtxWritePtr[0].col = col;
  574. _VtxWritePtr[1].pos = b; _VtxWritePtr[1].uv = uv_b; _VtxWritePtr[1].col = col;
  575. _VtxWritePtr[2].pos = c; _VtxWritePtr[2].uv = uv_c; _VtxWritePtr[2].col = col;
  576. _VtxWritePtr[3].pos = d; _VtxWritePtr[3].uv = uv_d; _VtxWritePtr[3].col = col;
  577. _VtxWritePtr += 4;
  578. _VtxCurrentIdx += 4;
  579. _IdxWritePtr += 6;
  580. }
  581. void ImDrawList::PrimQuadUV(const ImVec2& a, const ImVec2& b, const ImVec2& c, const ImVec2& d, const ImVec2& uv_a, const ImVec2& uv_b, const ImVec2& uv_c, const ImVec2& uv_d, ImU32 col)
  582. {
  583. ImDrawIdx idx = (ImDrawIdx)_VtxCurrentIdx;
  584. _IdxWritePtr[0] = idx; _IdxWritePtr[1] = (ImDrawIdx)(idx+1); _IdxWritePtr[2] = (ImDrawIdx)(idx+2);
  585. _IdxWritePtr[3] = idx; _IdxWritePtr[4] = (ImDrawIdx)(idx+2); _IdxWritePtr[5] = (ImDrawIdx)(idx+3);
  586. _VtxWritePtr[0].pos = a; _VtxWritePtr[0].uv = uv_a; _VtxWritePtr[0].col = col;
  587. _VtxWritePtr[1].pos = b; _VtxWritePtr[1].uv = uv_b; _VtxWritePtr[1].col = col;
  588. _VtxWritePtr[2].pos = c; _VtxWritePtr[2].uv = uv_c; _VtxWritePtr[2].col = col;
  589. _VtxWritePtr[3].pos = d; _VtxWritePtr[3].uv = uv_d; _VtxWritePtr[3].col = col;
  590. _VtxWritePtr += 4;
  591. _VtxCurrentIdx += 4;
  592. _IdxWritePtr += 6;
  593. }
  594. // On AddPolyline() and AddConvexPolyFilled() we intentionally avoid using ImVec2 and superfluous function calls to optimize debug/non-inlined builds.
  595. // Those macros expects l-values.
  596. #define IM_NORMALIZE2F_OVER_ZERO(VX,VY) do { float d2 = VX*VX + VY*VY; if (d2 > 0.0f) { float inv_len = 1.0f / ImSqrt(d2); VX *= inv_len; VY *= inv_len; } } while (0)
  597. #define IM_FIXNORMAL2F(VX,VY) do { float d2 = VX*VX + VY*VY; if (d2 < 0.5f) d2 = 0.5f; float inv_lensq = 1.0f / d2; VX *= inv_lensq; VY *= inv_lensq; } while (0)
  598. // TODO: Thickness anti-aliased lines cap are missing their AA fringe.
  599. // We avoid using the ImVec2 math operators here to reduce cost to a minimum for debug/non-inlined builds.
  600. void ImDrawList::AddPolyline(const ImVec2* points, const int points_count, ImU32 col, bool closed, float thickness)
  601. {
  602. if (points_count < 2)
  603. return;
  604. const ImVec2 opaque_uv = _Data->TexUvWhitePixel;
  605. const int count = closed ? points_count : points_count - 1; // The number of line segments we need to draw
  606. const bool thick_line = (thickness > 1.0f);
  607. if (Flags & ImDrawListFlags_AntiAliasedLines)
  608. {
  609. // Anti-aliased stroke
  610. const float AA_SIZE = 1.0f;
  611. const ImU32 col_trans = col & ~IM_COL32_A_MASK;
  612. // Thicknesses <1.0 should behave like thickness 1.0
  613. thickness = ImMax(thickness, 1.0f);
  614. const int integer_thickness = (int)thickness;
  615. const float fractional_thickness = thickness - integer_thickness;
  616. // Do we want to draw this line using a texture?
  617. // - For now, only draw integer-width lines using textures to avoid issues with the way scaling occurs, could be improved.
  618. // - If AA_SIZE is not 1.0f we cannot use the texture path.
  619. const bool use_texture = (Flags & ImDrawListFlags_AntiAliasedLinesUseTex) && (integer_thickness < IM_DRAWLIST_TEX_LINES_WIDTH_MAX) && (fractional_thickness <= 0.00001f);
  620. // We should never hit this, because NewFrame() doesn't set ImDrawListFlags_AntiAliasedLinesUseTex unless ImFontAtlasFlags_NoBakedLines is off
  621. IM_ASSERT_PARANOID(!use_texture || !(_Data->Font->ContainerAtlas->Flags & ImFontAtlasFlags_NoBakedLines));
  622. const int idx_count = use_texture ? (count * 6) : (thick_line ? count * 18 : count * 12);
  623. const int vtx_count = use_texture ? (points_count * 2) : (thick_line ? points_count * 4 : points_count * 3);
  624. PrimReserve(idx_count, vtx_count);
  625. // Temporary buffer
  626. // The first <points_count> items are normals at each line point, then after that there are either 2 or 4 temp points for each line point
  627. ImVec2* temp_normals = (ImVec2*)alloca(points_count * ((use_texture || !thick_line) ? 3 : 5) * sizeof(ImVec2)); //-V630
  628. ImVec2* temp_points = temp_normals + points_count;
  629. // Calculate normals (tangents) for each line segment
  630. for (int i1 = 0; i1 < count; i1++)
  631. {
  632. const int i2 = (i1 + 1) == points_count ? 0 : i1 + 1;
  633. float dx = points[i2].x - points[i1].x;
  634. float dy = points[i2].y - points[i1].y;
  635. IM_NORMALIZE2F_OVER_ZERO(dx, dy);
  636. temp_normals[i1].x = dy;
  637. temp_normals[i1].y = -dx;
  638. }
  639. if (!closed)
  640. temp_normals[points_count - 1] = temp_normals[points_count - 2];
  641. // If we are drawing a one-pixel-wide line without a texture, or a textured line of any width, we only need 2 or 3 vertices per point
  642. if (use_texture || !thick_line)
  643. {
  644. // [PATH 1] Texture-based lines (thick or non-thick)
  645. // [PATH 2] Non texture-based lines (non-thick)
  646. // The width of the geometry we need to draw - this is essentially <thickness> pixels for the line itself, plus "one pixel" for AA.
  647. // - In the texture-based path, we don't use AA_SIZE here because the +1 is tied to the generated texture
  648. // (see ImFontAtlasBuildRenderLinesTexData() function), and so alternate values won't work without changes to that code.
  649. // - In the non texture-based paths, we would allow AA_SIZE to potentially be != 1.0f with a patch (e.g. fringe_scale patch to
  650. // allow scaling geometry while preserving one-screen-pixel AA fringe).
  651. const float half_draw_size = use_texture ? ((thickness * 0.5f) + 1) : AA_SIZE;
  652. // If line is not closed, the first and last points need to be generated differently as there are no normals to blend
  653. if (!closed)
  654. {
  655. temp_points[0] = points[0] + temp_normals[0] * half_draw_size;
  656. temp_points[1] = points[0] - temp_normals[0] * half_draw_size;
  657. temp_points[(points_count-1)*2+0] = points[points_count-1] + temp_normals[points_count-1] * half_draw_size;
  658. temp_points[(points_count-1)*2+1] = points[points_count-1] - temp_normals[points_count-1] * half_draw_size;
  659. }
  660. // Generate the indices to form a number of triangles for each line segment, and the vertices for the line edges
  661. // This takes points n and n+1 and writes into n+1, with the first point in a closed line being generated from the final one (as n+1 wraps)
  662. // FIXME-OPT: Merge the different loops, possibly remove the temporary buffer.
  663. unsigned int idx1 = _VtxCurrentIdx; // Vertex index for start of line segment
  664. for (int i1 = 0; i1 < count; i1++) // i1 is the first point of the line segment
  665. {
  666. const int i2 = (i1 + 1) == points_count ? 0 : i1 + 1; // i2 is the second point of the line segment
  667. const unsigned int idx2 = ((i1 + 1) == points_count) ? _VtxCurrentIdx : (idx1 + (use_texture ? 2 : 3)); // Vertex index for end of segment
  668. // Average normals
  669. float dm_x = (temp_normals[i1].x + temp_normals[i2].x) * 0.5f;
  670. float dm_y = (temp_normals[i1].y + temp_normals[i2].y) * 0.5f;
  671. IM_FIXNORMAL2F(dm_x, dm_y);
  672. dm_x *= half_draw_size; // dm_x, dm_y are offset to the outer edge of the AA area
  673. dm_y *= half_draw_size;
  674. // Add temporary vertexes for the outer edges
  675. ImVec2* out_vtx = &temp_points[i2 * 2];
  676. out_vtx[0].x = points[i2].x + dm_x;
  677. out_vtx[0].y = points[i2].y + dm_y;
  678. out_vtx[1].x = points[i2].x - dm_x;
  679. out_vtx[1].y = points[i2].y - dm_y;
  680. if (use_texture)
  681. {
  682. // Add indices for two triangles
  683. _IdxWritePtr[0] = (ImDrawIdx)(idx2 + 0); _IdxWritePtr[1] = (ImDrawIdx)(idx1 + 0); _IdxWritePtr[2] = (ImDrawIdx)(idx1 + 1); // Right tri
  684. _IdxWritePtr[3] = (ImDrawIdx)(idx2 + 1); _IdxWritePtr[4] = (ImDrawIdx)(idx1 + 1); _IdxWritePtr[5] = (ImDrawIdx)(idx2 + 0); // Left tri
  685. _IdxWritePtr += 6;
  686. }
  687. else
  688. {
  689. // Add indexes for four triangles
  690. _IdxWritePtr[0] = (ImDrawIdx)(idx2 + 0); _IdxWritePtr[1] = (ImDrawIdx)(idx1 + 0); _IdxWritePtr[2] = (ImDrawIdx)(idx1 + 2); // Right tri 1
  691. _IdxWritePtr[3] = (ImDrawIdx)(idx1 + 2); _IdxWritePtr[4] = (ImDrawIdx)(idx2 + 2); _IdxWritePtr[5] = (ImDrawIdx)(idx2 + 0); // Right tri 2
  692. _IdxWritePtr[6] = (ImDrawIdx)(idx2 + 1); _IdxWritePtr[7] = (ImDrawIdx)(idx1 + 1); _IdxWritePtr[8] = (ImDrawIdx)(idx1 + 0); // Left tri 1
  693. _IdxWritePtr[9] = (ImDrawIdx)(idx1 + 0); _IdxWritePtr[10] = (ImDrawIdx)(idx2 + 0); _IdxWritePtr[11] = (ImDrawIdx)(idx2 + 1); // Left tri 2
  694. _IdxWritePtr += 12;
  695. }
  696. idx1 = idx2;
  697. }
  698. // Add vertexes for each point on the line
  699. if (use_texture)
  700. {
  701. // If we're using textures we only need to emit the left/right edge vertices
  702. ImVec4 tex_uvs = _Data->TexUvLines[integer_thickness];
  703. if (fractional_thickness != 0.0f)
  704. {
  705. const ImVec4 tex_uvs_1 = _Data->TexUvLines[integer_thickness + 1];
  706. tex_uvs.x = tex_uvs.x + (tex_uvs_1.x - tex_uvs.x) * fractional_thickness; // inlined ImLerp()
  707. tex_uvs.y = tex_uvs.y + (tex_uvs_1.y - tex_uvs.y) * fractional_thickness;
  708. tex_uvs.z = tex_uvs.z + (tex_uvs_1.z - tex_uvs.z) * fractional_thickness;
  709. tex_uvs.w = tex_uvs.w + (tex_uvs_1.w - tex_uvs.w) * fractional_thickness;
  710. }
  711. ImVec2 tex_uv0(tex_uvs.x, tex_uvs.y);
  712. ImVec2 tex_uv1(tex_uvs.z, tex_uvs.w);
  713. for (int i = 0; i < points_count; i++)
  714. {
  715. _VtxWritePtr[0].pos = temp_points[i * 2 + 0]; _VtxWritePtr[0].uv = tex_uv0; _VtxWritePtr[0].col = col; // Left-side outer edge
  716. _VtxWritePtr[1].pos = temp_points[i * 2 + 1]; _VtxWritePtr[1].uv = tex_uv1; _VtxWritePtr[1].col = col; // Right-side outer edge
  717. _VtxWritePtr += 2;
  718. }
  719. }
  720. else
  721. {
  722. // If we're not using a texture, we need the center vertex as well
  723. for (int i = 0; i < points_count; i++)
  724. {
  725. _VtxWritePtr[0].pos = points[i]; _VtxWritePtr[0].uv = opaque_uv; _VtxWritePtr[0].col = col; // Center of line
  726. _VtxWritePtr[1].pos = temp_points[i * 2 + 0]; _VtxWritePtr[1].uv = opaque_uv; _VtxWritePtr[1].col = col_trans; // Left-side outer edge
  727. _VtxWritePtr[2].pos = temp_points[i * 2 + 1]; _VtxWritePtr[2].uv = opaque_uv; _VtxWritePtr[2].col = col_trans; // Right-side outer edge
  728. _VtxWritePtr += 3;
  729. }
  730. }
  731. }
  732. else
  733. {
  734. // [PATH 2] Non texture-based lines (thick): we need to draw the solid line core and thus require four vertices per point
  735. const float half_inner_thickness = (thickness - AA_SIZE) * 0.5f;
  736. // If line is not closed, the first and last points need to be generated differently as there are no normals to blend
  737. if (!closed)
  738. {
  739. const int points_last = points_count - 1;
  740. temp_points[0] = points[0] + temp_normals[0] * (half_inner_thickness + AA_SIZE);
  741. temp_points[1] = points[0] + temp_normals[0] * (half_inner_thickness);
  742. temp_points[2] = points[0] - temp_normals[0] * (half_inner_thickness);
  743. temp_points[3] = points[0] - temp_normals[0] * (half_inner_thickness + AA_SIZE);
  744. temp_points[points_last * 4 + 0] = points[points_last] + temp_normals[points_last] * (half_inner_thickness + AA_SIZE);
  745. temp_points[points_last * 4 + 1] = points[points_last] + temp_normals[points_last] * (half_inner_thickness);
  746. temp_points[points_last * 4 + 2] = points[points_last] - temp_normals[points_last] * (half_inner_thickness);
  747. temp_points[points_last * 4 + 3] = points[points_last] - temp_normals[points_last] * (half_inner_thickness + AA_SIZE);
  748. }
  749. // Generate the indices to form a number of triangles for each line segment, and the vertices for the line edges
  750. // This takes points n and n+1 and writes into n+1, with the first point in a closed line being generated from the final one (as n+1 wraps)
  751. // FIXME-OPT: Merge the different loops, possibly remove the temporary buffer.
  752. unsigned int idx1 = _VtxCurrentIdx; // Vertex index for start of line segment
  753. for (int i1 = 0; i1 < count; i1++) // i1 is the first point of the line segment
  754. {
  755. const int i2 = (i1 + 1) == points_count ? 0 : (i1 + 1); // i2 is the second point of the line segment
  756. const unsigned int idx2 = (i1 + 1) == points_count ? _VtxCurrentIdx : (idx1 + 4); // Vertex index for end of segment
  757. // Average normals
  758. float dm_x = (temp_normals[i1].x + temp_normals[i2].x) * 0.5f;
  759. float dm_y = (temp_normals[i1].y + temp_normals[i2].y) * 0.5f;
  760. IM_FIXNORMAL2F(dm_x, dm_y);
  761. float dm_out_x = dm_x * (half_inner_thickness + AA_SIZE);
  762. float dm_out_y = dm_y * (half_inner_thickness + AA_SIZE);
  763. float dm_in_x = dm_x * half_inner_thickness;
  764. float dm_in_y = dm_y * half_inner_thickness;
  765. // Add temporary vertices
  766. ImVec2* out_vtx = &temp_points[i2 * 4];
  767. out_vtx[0].x = points[i2].x + dm_out_x;
  768. out_vtx[0].y = points[i2].y + dm_out_y;
  769. out_vtx[1].x = points[i2].x + dm_in_x;
  770. out_vtx[1].y = points[i2].y + dm_in_y;
  771. out_vtx[2].x = points[i2].x - dm_in_x;
  772. out_vtx[2].y = points[i2].y - dm_in_y;
  773. out_vtx[3].x = points[i2].x - dm_out_x;
  774. out_vtx[3].y = points[i2].y - dm_out_y;
  775. // Add indexes
  776. _IdxWritePtr[0] = (ImDrawIdx)(idx2 + 1); _IdxWritePtr[1] = (ImDrawIdx)(idx1 + 1); _IdxWritePtr[2] = (ImDrawIdx)(idx1 + 2);
  777. _IdxWritePtr[3] = (ImDrawIdx)(idx1 + 2); _IdxWritePtr[4] = (ImDrawIdx)(idx2 + 2); _IdxWritePtr[5] = (ImDrawIdx)(idx2 + 1);
  778. _IdxWritePtr[6] = (ImDrawIdx)(idx2 + 1); _IdxWritePtr[7] = (ImDrawIdx)(idx1 + 1); _IdxWritePtr[8] = (ImDrawIdx)(idx1 + 0);
  779. _IdxWritePtr[9] = (ImDrawIdx)(idx1 + 0); _IdxWritePtr[10] = (ImDrawIdx)(idx2 + 0); _IdxWritePtr[11] = (ImDrawIdx)(idx2 + 1);
  780. _IdxWritePtr[12] = (ImDrawIdx)(idx2 + 2); _IdxWritePtr[13] = (ImDrawIdx)(idx1 + 2); _IdxWritePtr[14] = (ImDrawIdx)(idx1 + 3);
  781. _IdxWritePtr[15] = (ImDrawIdx)(idx1 + 3); _IdxWritePtr[16] = (ImDrawIdx)(idx2 + 3); _IdxWritePtr[17] = (ImDrawIdx)(idx2 + 2);
  782. _IdxWritePtr += 18;
  783. idx1 = idx2;
  784. }
  785. // Add vertices
  786. for (int i = 0; i < points_count; i++)
  787. {
  788. _VtxWritePtr[0].pos = temp_points[i * 4 + 0]; _VtxWritePtr[0].uv = opaque_uv; _VtxWritePtr[0].col = col_trans;
  789. _VtxWritePtr[1].pos = temp_points[i * 4 + 1]; _VtxWritePtr[1].uv = opaque_uv; _VtxWritePtr[1].col = col;
  790. _VtxWritePtr[2].pos = temp_points[i * 4 + 2]; _VtxWritePtr[2].uv = opaque_uv; _VtxWritePtr[2].col = col;
  791. _VtxWritePtr[3].pos = temp_points[i * 4 + 3]; _VtxWritePtr[3].uv = opaque_uv; _VtxWritePtr[3].col = col_trans;
  792. _VtxWritePtr += 4;
  793. }
  794. }
  795. _VtxCurrentIdx += (ImDrawIdx)vtx_count;
  796. }
  797. else
  798. {
  799. // [PATH 4] Non texture-based, Non anti-aliased lines
  800. const int idx_count = count * 6;
  801. const int vtx_count = count * 4; // FIXME-OPT: Not sharing edges
  802. PrimReserve(idx_count, vtx_count);
  803. for (int i1 = 0; i1 < count; i1++)
  804. {
  805. const int i2 = (i1 + 1) == points_count ? 0 : i1 + 1;
  806. const ImVec2& p1 = points[i1];
  807. const ImVec2& p2 = points[i2];
  808. float dx = p2.x - p1.x;
  809. float dy = p2.y - p1.y;
  810. IM_NORMALIZE2F_OVER_ZERO(dx, dy);
  811. dx *= (thickness * 0.5f);
  812. dy *= (thickness * 0.5f);
  813. _VtxWritePtr[0].pos.x = p1.x + dy; _VtxWritePtr[0].pos.y = p1.y - dx; _VtxWritePtr[0].uv = opaque_uv; _VtxWritePtr[0].col = col;
  814. _VtxWritePtr[1].pos.x = p2.x + dy; _VtxWritePtr[1].pos.y = p2.y - dx; _VtxWritePtr[1].uv = opaque_uv; _VtxWritePtr[1].col = col;
  815. _VtxWritePtr[2].pos.x = p2.x - dy; _VtxWritePtr[2].pos.y = p2.y + dx; _VtxWritePtr[2].uv = opaque_uv; _VtxWritePtr[2].col = col;
  816. _VtxWritePtr[3].pos.x = p1.x - dy; _VtxWritePtr[3].pos.y = p1.y + dx; _VtxWritePtr[3].uv = opaque_uv; _VtxWritePtr[3].col = col;
  817. _VtxWritePtr += 4;
  818. _IdxWritePtr[0] = (ImDrawIdx)(_VtxCurrentIdx); _IdxWritePtr[1] = (ImDrawIdx)(_VtxCurrentIdx + 1); _IdxWritePtr[2] = (ImDrawIdx)(_VtxCurrentIdx + 2);
  819. _IdxWritePtr[3] = (ImDrawIdx)(_VtxCurrentIdx); _IdxWritePtr[4] = (ImDrawIdx)(_VtxCurrentIdx + 2); _IdxWritePtr[5] = (ImDrawIdx)(_VtxCurrentIdx + 3);
  820. _IdxWritePtr += 6;
  821. _VtxCurrentIdx += 4;
  822. }
  823. }
  824. }
  825. // We intentionally avoid using ImVec2 and its math operators here to reduce cost to a minimum for debug/non-inlined builds.
  826. void ImDrawList::AddConvexPolyFilled(const ImVec2* points, const int points_count, ImU32 col)
  827. {
  828. if (points_count < 3)
  829. return;
  830. const ImVec2 uv = _Data->TexUvWhitePixel;
  831. if (Flags & ImDrawListFlags_AntiAliasedFill)
  832. {
  833. // Anti-aliased Fill
  834. const float AA_SIZE = 1.0f;
  835. const ImU32 col_trans = col & ~IM_COL32_A_MASK;
  836. const int idx_count = (points_count - 2)*3 + points_count * 6;
  837. const int vtx_count = (points_count * 2);
  838. PrimReserve(idx_count, vtx_count);
  839. // Add indexes for fill
  840. unsigned int vtx_inner_idx = _VtxCurrentIdx;
  841. unsigned int vtx_outer_idx = _VtxCurrentIdx + 1;
  842. for (int i = 2; i < points_count; i++)
  843. {
  844. _IdxWritePtr[0] = (ImDrawIdx)(vtx_inner_idx); _IdxWritePtr[1] = (ImDrawIdx)(vtx_inner_idx + ((i - 1) << 1)); _IdxWritePtr[2] = (ImDrawIdx)(vtx_inner_idx + (i << 1));
  845. _IdxWritePtr += 3;
  846. }
  847. // Compute normals
  848. ImVec2* temp_normals = (ImVec2*)alloca(points_count * sizeof(ImVec2)); //-V630
  849. for (int i0 = points_count - 1, i1 = 0; i1 < points_count; i0 = i1++)
  850. {
  851. const ImVec2& p0 = points[i0];
  852. const ImVec2& p1 = points[i1];
  853. float dx = p1.x - p0.x;
  854. float dy = p1.y - p0.y;
  855. IM_NORMALIZE2F_OVER_ZERO(dx, dy);
  856. temp_normals[i0].x = dy;
  857. temp_normals[i0].y = -dx;
  858. }
  859. for (int i0 = points_count - 1, i1 = 0; i1 < points_count; i0 = i1++)
  860. {
  861. // Average normals
  862. const ImVec2& n0 = temp_normals[i0];
  863. const ImVec2& n1 = temp_normals[i1];
  864. float dm_x = (n0.x + n1.x) * 0.5f;
  865. float dm_y = (n0.y + n1.y) * 0.5f;
  866. IM_FIXNORMAL2F(dm_x, dm_y);
  867. dm_x *= AA_SIZE * 0.5f;
  868. dm_y *= AA_SIZE * 0.5f;
  869. // Add vertices
  870. _VtxWritePtr[0].pos.x = (points[i1].x - dm_x); _VtxWritePtr[0].pos.y = (points[i1].y - dm_y); _VtxWritePtr[0].uv = uv; _VtxWritePtr[0].col = col; // Inner
  871. _VtxWritePtr[1].pos.x = (points[i1].x + dm_x); _VtxWritePtr[1].pos.y = (points[i1].y + dm_y); _VtxWritePtr[1].uv = uv; _VtxWritePtr[1].col = col_trans; // Outer
  872. _VtxWritePtr += 2;
  873. // Add indexes for fringes
  874. _IdxWritePtr[0] = (ImDrawIdx)(vtx_inner_idx + (i1 << 1)); _IdxWritePtr[1] = (ImDrawIdx)(vtx_inner_idx + (i0 << 1)); _IdxWritePtr[2] = (ImDrawIdx)(vtx_outer_idx + (i0 << 1));
  875. _IdxWritePtr[3] = (ImDrawIdx)(vtx_outer_idx + (i0 << 1)); _IdxWritePtr[4] = (ImDrawIdx)(vtx_outer_idx + (i1 << 1)); _IdxWritePtr[5] = (ImDrawIdx)(vtx_inner_idx + (i1 << 1));
  876. _IdxWritePtr += 6;
  877. }
  878. _VtxCurrentIdx += (ImDrawIdx)vtx_count;
  879. }
  880. else
  881. {
  882. // Non Anti-aliased Fill
  883. const int idx_count = (points_count - 2)*3;
  884. const int vtx_count = points_count;
  885. PrimReserve(idx_count, vtx_count);
  886. for (int i = 0; i < vtx_count; i++)
  887. {
  888. _VtxWritePtr[0].pos = points[i]; _VtxWritePtr[0].uv = uv; _VtxWritePtr[0].col = col;
  889. _VtxWritePtr++;
  890. }
  891. for (int i = 2; i < points_count; i++)
  892. {
  893. _IdxWritePtr[0] = (ImDrawIdx)(_VtxCurrentIdx); _IdxWritePtr[1] = (ImDrawIdx)(_VtxCurrentIdx + i - 1); _IdxWritePtr[2] = (ImDrawIdx)(_VtxCurrentIdx + i);
  894. _IdxWritePtr += 3;
  895. }
  896. _VtxCurrentIdx += (ImDrawIdx)vtx_count;
  897. }
  898. }
  899. void ImDrawList::PathArcToFast(const ImVec2& center, float radius, int a_min_of_12, int a_max_of_12)
  900. {
  901. if (radius == 0.0f || a_min_of_12 > a_max_of_12)
  902. {
  903. _Path.push_back(center);
  904. return;
  905. }
  906. // For legacy reason the PathArcToFast() always takes angles where 2*PI is represented by 12,
  907. // but it is possible to set IM_DRAWLIST_ARCFAST_TESSELATION_MULTIPLIER to a higher value. This should compile to a no-op otherwise.
  908. #if IM_DRAWLIST_ARCFAST_TESSELLATION_MULTIPLIER != 1
  909. a_min_of_12 *= IM_DRAWLIST_ARCFAST_TESSELLATION_MULTIPLIER;
  910. a_max_of_12 *= IM_DRAWLIST_ARCFAST_TESSELLATION_MULTIPLIER;
  911. #endif
  912. _Path.reserve(_Path.Size + (a_max_of_12 - a_min_of_12 + 1));
  913. for (int a = a_min_of_12; a <= a_max_of_12; a++)
  914. {
  915. const ImVec2& c = _Data->ArcFastVtx[a % IM_ARRAYSIZE(_Data->ArcFastVtx)];
  916. _Path.push_back(ImVec2(center.x + c.x * radius, center.y + c.y * radius));
  917. }
  918. }
  919. void ImDrawList::PathArcTo(const ImVec2& center, float radius, float a_min, float a_max, int num_segments)
  920. {
  921. if (radius == 0.0f)
  922. {
  923. _Path.push_back(center);
  924. return;
  925. }
  926. // Note that we are adding a point at both a_min and a_max.
  927. // If you are trying to draw a full closed circle you don't want the overlapping points!
  928. _Path.reserve(_Path.Size + (num_segments + 1));
  929. for (int i = 0; i <= num_segments; i++)
  930. {
  931. const float a = a_min + ((float)i / (float)num_segments) * (a_max - a_min);
  932. _Path.push_back(ImVec2(center.x + ImCos(a) * radius, center.y + ImSin(a) * radius));
  933. }
  934. }
  935. ImVec2 ImBezierCalc(const ImVec2& p1, const ImVec2& p2, const ImVec2& p3, const ImVec2& p4, float t)
  936. {
  937. float u = 1.0f - t;
  938. float w1 = u*u*u;
  939. float w2 = 3*u*u*t;
  940. float w3 = 3*u*t*t;
  941. float w4 = t*t*t;
  942. return ImVec2(w1*p1.x + w2*p2.x + w3*p3.x + w4*p4.x, w1*p1.y + w2*p2.y + w3*p3.y + w4*p4.y);
  943. }
  944. // Closely mimics BezierClosestPointCasteljauStep() in imgui.cpp
  945. static void PathBezierToCasteljau(ImVector<ImVec2>* path, float x1, float y1, float x2, float y2, float x3, float y3, float x4, float y4, float tess_tol, int level)
  946. {
  947. float dx = x4 - x1;
  948. float dy = y4 - y1;
  949. float d2 = ((x2 - x4) * dy - (y2 - y4) * dx);
  950. float d3 = ((x3 - x4) * dy - (y3 - y4) * dx);
  951. d2 = (d2 >= 0) ? d2 : -d2;
  952. d3 = (d3 >= 0) ? d3 : -d3;
  953. if ((d2 + d3) * (d2 + d3) < tess_tol * (dx * dx + dy * dy))
  954. {
  955. path->push_back(ImVec2(x4, y4));
  956. }
  957. else if (level < 10)
  958. {
  959. float x12 = (x1 + x2)*0.5f, y12 = (y1 + y2)*0.5f;
  960. float x23 = (x2 + x3)*0.5f, y23 = (y2 + y3)*0.5f;
  961. float x34 = (x3 + x4)*0.5f, y34 = (y3 + y4)*0.5f;
  962. float x123 = (x12 + x23)*0.5f, y123 = (y12 + y23)*0.5f;
  963. float x234 = (x23 + x34)*0.5f, y234 = (y23 + y34)*0.5f;
  964. float x1234 = (x123 + x234)*0.5f, y1234 = (y123 + y234)*0.5f;
  965. PathBezierToCasteljau(path, x1, y1, x12, y12, x123, y123, x1234, y1234, tess_tol, level + 1);
  966. PathBezierToCasteljau(path, x1234, y1234, x234, y234, x34, y34, x4, y4, tess_tol, level + 1);
  967. }
  968. }
  969. void ImDrawList::PathBezierCurveTo(const ImVec2& p2, const ImVec2& p3, const ImVec2& p4, int num_segments)
  970. {
  971. ImVec2 p1 = _Path.back();
  972. if (num_segments == 0)
  973. {
  974. PathBezierToCasteljau(&_Path, p1.x, p1.y, p2.x, p2.y, p3.x, p3.y, p4.x, p4.y, _Data->CurveTessellationTol, 0); // Auto-tessellated
  975. }
  976. else
  977. {
  978. float t_step = 1.0f / (float)num_segments;
  979. for (int i_step = 1; i_step <= num_segments; i_step++)
  980. _Path.push_back(ImBezierCalc(p1, p2, p3, p4, t_step * i_step));
  981. }
  982. }
  983. void ImDrawList::PathRect(const ImVec2& a, const ImVec2& b, float rounding, ImDrawCornerFlags rounding_corners)
  984. {
  985. rounding = ImMin(rounding, ImFabs(b.x - a.x) * ( ((rounding_corners & ImDrawCornerFlags_Top) == ImDrawCornerFlags_Top) || ((rounding_corners & ImDrawCornerFlags_Bot) == ImDrawCornerFlags_Bot) ? 0.5f : 1.0f ) - 1.0f);
  986. rounding = ImMin(rounding, ImFabs(b.y - a.y) * ( ((rounding_corners & ImDrawCornerFlags_Left) == ImDrawCornerFlags_Left) || ((rounding_corners & ImDrawCornerFlags_Right) == ImDrawCornerFlags_Right) ? 0.5f : 1.0f ) - 1.0f);
  987. if (rounding <= 0.0f || rounding_corners == 0)
  988. {
  989. PathLineTo(a);
  990. PathLineTo(ImVec2(b.x, a.y));
  991. PathLineTo(b);
  992. PathLineTo(ImVec2(a.x, b.y));
  993. }
  994. else
  995. {
  996. const float rounding_tl = (rounding_corners & ImDrawCornerFlags_TopLeft) ? rounding : 0.0f;
  997. const float rounding_tr = (rounding_corners & ImDrawCornerFlags_TopRight) ? rounding : 0.0f;
  998. const float rounding_br = (rounding_corners & ImDrawCornerFlags_BotRight) ? rounding : 0.0f;
  999. const float rounding_bl = (rounding_corners & ImDrawCornerFlags_BotLeft) ? rounding : 0.0f;
  1000. PathArcToFast(ImVec2(a.x + rounding_tl, a.y + rounding_tl), rounding_tl, 6, 9);
  1001. PathArcToFast(ImVec2(b.x - rounding_tr, a.y + rounding_tr), rounding_tr, 9, 12);
  1002. PathArcToFast(ImVec2(b.x - rounding_br, b.y - rounding_br), rounding_br, 0, 3);
  1003. PathArcToFast(ImVec2(a.x + rounding_bl, b.y - rounding_bl), rounding_bl, 3, 6);
  1004. }
  1005. }
  1006. void ImDrawList::AddLine(const ImVec2& p1, const ImVec2& p2, ImU32 col, float thickness)
  1007. {
  1008. if ((col & IM_COL32_A_MASK) == 0)
  1009. return;
  1010. PathLineTo(p1 + ImVec2(0.5f, 0.5f));
  1011. PathLineTo(p2 + ImVec2(0.5f, 0.5f));
  1012. PathStroke(col, false, thickness);
  1013. }
  1014. // p_min = upper-left, p_max = lower-right
  1015. // Note we don't render 1 pixels sized rectangles properly.
  1016. void ImDrawList::AddRect(const ImVec2& p_min, const ImVec2& p_max, ImU32 col, float rounding, ImDrawCornerFlags rounding_corners, float thickness)
  1017. {
  1018. if ((col & IM_COL32_A_MASK) == 0)
  1019. return;
  1020. if (Flags & ImDrawListFlags_AntiAliasedLines)
  1021. PathRect(p_min + ImVec2(0.50f, 0.50f), p_max - ImVec2(0.50f, 0.50f), rounding, rounding_corners);
  1022. else
  1023. PathRect(p_min + ImVec2(0.50f, 0.50f), p_max - ImVec2(0.49f, 0.49f), rounding, rounding_corners); // Better looking lower-right corner and rounded non-AA shapes.
  1024. PathStroke(col, true, thickness);
  1025. }
  1026. void ImDrawList::AddRectFilled(const ImVec2& p_min, const ImVec2& p_max, ImU32 col, float rounding, ImDrawCornerFlags rounding_corners)
  1027. {
  1028. if ((col & IM_COL32_A_MASK) == 0)
  1029. return;
  1030. if (rounding > 0.0f)
  1031. {
  1032. PathRect(p_min, p_max, rounding, rounding_corners);
  1033. PathFillConvex(col);
  1034. }
  1035. else
  1036. {
  1037. PrimReserve(6, 4);
  1038. PrimRect(p_min, p_max, col);
  1039. }
  1040. }
  1041. // p_min = upper-left, p_max = lower-right
  1042. void ImDrawList::AddRectFilledMultiColor(const ImVec2& p_min, const ImVec2& p_max, ImU32 col_upr_left, ImU32 col_upr_right, ImU32 col_bot_right, ImU32 col_bot_left)
  1043. {
  1044. if (((col_upr_left | col_upr_right | col_bot_right | col_bot_left) & IM_COL32_A_MASK) == 0)
  1045. return;
  1046. const ImVec2 uv = _Data->TexUvWhitePixel;
  1047. PrimReserve(6, 4);
  1048. PrimWriteIdx((ImDrawIdx)(_VtxCurrentIdx)); PrimWriteIdx((ImDrawIdx)(_VtxCurrentIdx + 1)); PrimWriteIdx((ImDrawIdx)(_VtxCurrentIdx + 2));
  1049. PrimWriteIdx((ImDrawIdx)(_VtxCurrentIdx)); PrimWriteIdx((ImDrawIdx)(_VtxCurrentIdx + 2)); PrimWriteIdx((ImDrawIdx)(_VtxCurrentIdx + 3));
  1050. PrimWriteVtx(p_min, uv, col_upr_left);
  1051. PrimWriteVtx(ImVec2(p_max.x, p_min.y), uv, col_upr_right);
  1052. PrimWriteVtx(p_max, uv, col_bot_right);
  1053. PrimWriteVtx(ImVec2(p_min.x, p_max.y), uv, col_bot_left);
  1054. }
  1055. void ImDrawList::AddQuad(const ImVec2& p1, const ImVec2& p2, const ImVec2& p3, const ImVec2& p4, ImU32 col, float thickness)
  1056. {
  1057. if ((col & IM_COL32_A_MASK) == 0)
  1058. return;
  1059. PathLineTo(p1);
  1060. PathLineTo(p2);
  1061. PathLineTo(p3);
  1062. PathLineTo(p4);
  1063. PathStroke(col, true, thickness);
  1064. }
  1065. void ImDrawList::AddQuadFilled(const ImVec2& p1, const ImVec2& p2, const ImVec2& p3, const ImVec2& p4, ImU32 col)
  1066. {
  1067. if ((col & IM_COL32_A_MASK) == 0)
  1068. return;
  1069. PathLineTo(p1);
  1070. PathLineTo(p2);
  1071. PathLineTo(p3);
  1072. PathLineTo(p4);
  1073. PathFillConvex(col);
  1074. }
  1075. void ImDrawList::AddTriangle(const ImVec2& p1, const ImVec2& p2, const ImVec2& p3, ImU32 col, float thickness)
  1076. {
  1077. if ((col & IM_COL32_A_MASK) == 0)
  1078. return;
  1079. PathLineTo(p1);
  1080. PathLineTo(p2);
  1081. PathLineTo(p3);
  1082. PathStroke(col, true, thickness);
  1083. }
  1084. void ImDrawList::AddTriangleFilled(const ImVec2& p1, const ImVec2& p2, const ImVec2& p3, ImU32 col)
  1085. {
  1086. if ((col & IM_COL32_A_MASK) == 0)
  1087. return;
  1088. PathLineTo(p1);
  1089. PathLineTo(p2);
  1090. PathLineTo(p3);
  1091. PathFillConvex(col);
  1092. }
  1093. void ImDrawList::AddCircle(const ImVec2& center, float radius, ImU32 col, int num_segments, float thickness)
  1094. {
  1095. if ((col & IM_COL32_A_MASK) == 0 || radius <= 0.0f)
  1096. return;
  1097. // Obtain segment count
  1098. if (num_segments <= 0)
  1099. {
  1100. // Automatic segment count
  1101. const int radius_idx = (int)radius - 1;
  1102. if (radius_idx < IM_ARRAYSIZE(_Data->CircleSegmentCounts))
  1103. num_segments = _Data->CircleSegmentCounts[radius_idx]; // Use cached value
  1104. else
  1105. num_segments = IM_DRAWLIST_CIRCLE_AUTO_SEGMENT_CALC(radius, _Data->CircleSegmentMaxError);
  1106. }
  1107. else
  1108. {
  1109. // Explicit segment count (still clamp to avoid drawing insanely tessellated shapes)
  1110. num_segments = ImClamp(num_segments, 3, IM_DRAWLIST_CIRCLE_AUTO_SEGMENT_MAX);
  1111. }
  1112. // Because we are filling a closed shape we remove 1 from the count of segments/points
  1113. const float a_max = (IM_PI * 2.0f) * ((float)num_segments - 1.0f) / (float)num_segments;
  1114. if (num_segments == 12)
  1115. PathArcToFast(center, radius - 0.5f, 0, 12 - 1);
  1116. else
  1117. PathArcTo(center, radius - 0.5f, 0.0f, a_max, num_segments - 1);
  1118. PathStroke(col, true, thickness);
  1119. }
  1120. void ImDrawList::AddCircleFilled(const ImVec2& center, float radius, ImU32 col, int num_segments)
  1121. {
  1122. if ((col & IM_COL32_A_MASK) == 0 || radius <= 0.0f)
  1123. return;
  1124. // Obtain segment count
  1125. if (num_segments <= 0)
  1126. {
  1127. // Automatic segment count
  1128. const int radius_idx = (int)radius - 1;
  1129. if (radius_idx < IM_ARRAYSIZE(_Data->CircleSegmentCounts))
  1130. num_segments = _Data->CircleSegmentCounts[radius_idx]; // Use cached value
  1131. else
  1132. num_segments = IM_DRAWLIST_CIRCLE_AUTO_SEGMENT_CALC(radius, _Data->CircleSegmentMaxError);
  1133. }
  1134. else
  1135. {
  1136. // Explicit segment count (still clamp to avoid drawing insanely tessellated shapes)
  1137. num_segments = ImClamp(num_segments, 3, IM_DRAWLIST_CIRCLE_AUTO_SEGMENT_MAX);
  1138. }
  1139. // Because we are filling a closed shape we remove 1 from the count of segments/points
  1140. const float a_max = (IM_PI * 2.0f) * ((float)num_segments - 1.0f) / (float)num_segments;
  1141. if (num_segments == 12)
  1142. PathArcToFast(center, radius, 0, 12 - 1);
  1143. else
  1144. PathArcTo(center, radius, 0.0f, a_max, num_segments - 1);
  1145. PathFillConvex(col);
  1146. }
  1147. // Guaranteed to honor 'num_segments'
  1148. void ImDrawList::AddNgon(const ImVec2& center, float radius, ImU32 col, int num_segments, float thickness)
  1149. {
  1150. if ((col & IM_COL32_A_MASK) == 0 || num_segments <= 2)
  1151. return;
  1152. // Because we are filling a closed shape we remove 1 from the count of segments/points
  1153. const float a_max = (IM_PI * 2.0f) * ((float)num_segments - 1.0f) / (float)num_segments;
  1154. PathArcTo(center, radius - 0.5f, 0.0f, a_max, num_segments - 1);
  1155. PathStroke(col, true, thickness);
  1156. }
  1157. // Guaranteed to honor 'num_segments'
  1158. void ImDrawList::AddNgonFilled(const ImVec2& center, float radius, ImU32 col, int num_segments)
  1159. {
  1160. if ((col & IM_COL32_A_MASK) == 0 || num_segments <= 2)
  1161. return;
  1162. // Because we are filling a closed shape we remove 1 from the count of segments/points
  1163. const float a_max = (IM_PI * 2.0f) * ((float)num_segments - 1.0f) / (float)num_segments;
  1164. PathArcTo(center, radius, 0.0f, a_max, num_segments - 1);
  1165. PathFillConvex(col);
  1166. }
  1167. // Cubic Bezier takes 4 controls points
  1168. void ImDrawList::AddBezierCurve(const ImVec2& p1, const ImVec2& p2, const ImVec2& p3, const ImVec2& p4, ImU32 col, float thickness, int num_segments)
  1169. {
  1170. if ((col & IM_COL32_A_MASK) == 0)
  1171. return;
  1172. PathLineTo(p1);
  1173. PathBezierCurveTo(p2, p3, p4, num_segments);
  1174. PathStroke(col, false, thickness);
  1175. }
  1176. void ImDrawList::AddText(const ImFont* font, float font_size, const ImVec2& pos, ImU32 col, const char* text_begin, const char* text_end, float wrap_width, const ImVec4* cpu_fine_clip_rect)
  1177. {
  1178. if ((col & IM_COL32_A_MASK) == 0)
  1179. return;
  1180. if (text_end == NULL)
  1181. text_end = text_begin + strlen(text_begin);
  1182. if (text_begin == text_end)
  1183. return;
  1184. // Pull default font/size from the shared ImDrawListSharedData instance
  1185. if (font == NULL)
  1186. font = _Data->Font;
  1187. if (font_size == 0.0f)
  1188. font_size = _Data->FontSize;
  1189. IM_ASSERT(font->ContainerAtlas->TexID == _CmdHeader.TextureId); // Use high-level ImGui::PushFont() or low-level ImDrawList::PushTextureId() to change font.
  1190. ImVec4 clip_rect = _CmdHeader.ClipRect;
  1191. if (cpu_fine_clip_rect)
  1192. {
  1193. clip_rect.x = ImMax(clip_rect.x, cpu_fine_clip_rect->x);
  1194. clip_rect.y = ImMax(clip_rect.y, cpu_fine_clip_rect->y);
  1195. clip_rect.z = ImMin(clip_rect.z, cpu_fine_clip_rect->z);
  1196. clip_rect.w = ImMin(clip_rect.w, cpu_fine_clip_rect->w);
  1197. }
  1198. font->RenderText(this, font_size, pos, col, clip_rect, text_begin, text_end, wrap_width, cpu_fine_clip_rect != NULL);
  1199. }
  1200. void ImDrawList::AddText(const ImVec2& pos, ImU32 col, const char* text_begin, const char* text_end)
  1201. {
  1202. AddText(NULL, 0.0f, pos, col, text_begin, text_end);
  1203. }
  1204. void ImDrawList::AddImage(ImTextureID user_texture_id, const ImVec2& p_min, const ImVec2& p_max, const ImVec2& uv_min, const ImVec2& uv_max, ImU32 col)
  1205. {
  1206. if ((col & IM_COL32_A_MASK) == 0)
  1207. return;
  1208. const bool push_texture_id = user_texture_id != _CmdHeader.TextureId;
  1209. if (push_texture_id)
  1210. PushTextureID(user_texture_id);
  1211. PrimReserve(6, 4);
  1212. PrimRectUV(p_min, p_max, uv_min, uv_max, col);
  1213. if (push_texture_id)
  1214. PopTextureID();
  1215. }
  1216. void ImDrawList::AddImageQuad(ImTextureID user_texture_id, const ImVec2& p1, const ImVec2& p2, const ImVec2& p3, const ImVec2& p4, const ImVec2& uv1, const ImVec2& uv2, const ImVec2& uv3, const ImVec2& uv4, ImU32 col)
  1217. {
  1218. if ((col & IM_COL32_A_MASK) == 0)
  1219. return;
  1220. const bool push_texture_id = user_texture_id != _CmdHeader.TextureId;
  1221. if (push_texture_id)
  1222. PushTextureID(user_texture_id);
  1223. PrimReserve(6, 4);
  1224. PrimQuadUV(p1, p2, p3, p4, uv1, uv2, uv3, uv4, col);
  1225. if (push_texture_id)
  1226. PopTextureID();
  1227. }
  1228. void ImDrawList::AddImageRounded(ImTextureID user_texture_id, const ImVec2& p_min, const ImVec2& p_max, const ImVec2& uv_min, const ImVec2& uv_max, ImU32 col, float rounding, ImDrawCornerFlags rounding_corners)
  1229. {
  1230. if ((col & IM_COL32_A_MASK) == 0)
  1231. return;
  1232. if (rounding <= 0.0f || (rounding_corners & ImDrawCornerFlags_All) == 0)
  1233. {
  1234. AddImage(user_texture_id, p_min, p_max, uv_min, uv_max, col);
  1235. return;
  1236. }
  1237. const bool push_texture_id = _TextureIdStack.empty() || user_texture_id != _TextureIdStack.back();
  1238. if (push_texture_id)
  1239. PushTextureID(user_texture_id);
  1240. int vert_start_idx = VtxBuffer.Size;
  1241. PathRect(p_min, p_max, rounding, rounding_corners);
  1242. PathFillConvex(col);
  1243. int vert_end_idx = VtxBuffer.Size;
  1244. ImGui::ShadeVertsLinearUV(this, vert_start_idx, vert_end_idx, p_min, p_max, uv_min, uv_max, true);
  1245. if (push_texture_id)
  1246. PopTextureID();
  1247. }
  1248. //-----------------------------------------------------------------------------
  1249. // ImDrawListSplitter
  1250. //-----------------------------------------------------------------------------
  1251. // FIXME: This may be a little confusing, trying to be a little too low-level/optimal instead of just doing vector swap..
  1252. //-----------------------------------------------------------------------------
  1253. void ImDrawListSplitter::ClearFreeMemory()
  1254. {
  1255. for (int i = 0; i < _Channels.Size; i++)
  1256. {
  1257. if (i == _Current)
  1258. memset(&_Channels[i], 0, sizeof(_Channels[i])); // Current channel is a copy of CmdBuffer/IdxBuffer, don't destruct again
  1259. _Channels[i]._CmdBuffer.clear();
  1260. _Channels[i]._IdxBuffer.clear();
  1261. }
  1262. _Current = 0;
  1263. _Count = 1;
  1264. _Channels.clear();
  1265. }
  1266. void ImDrawListSplitter::Split(ImDrawList* draw_list, int channels_count)
  1267. {
  1268. IM_ASSERT(_Current == 0 && _Count <= 1 && "Nested channel splitting is not supported. Please use separate instances of ImDrawListSplitter.");
  1269. int old_channels_count = _Channels.Size;
  1270. if (old_channels_count < channels_count)
  1271. _Channels.resize(channels_count);
  1272. _Count = channels_count;
  1273. // Channels[] (24/32 bytes each) hold storage that we'll swap with draw_list->_CmdBuffer/_IdxBuffer
  1274. // The content of Channels[0] at this point doesn't matter. We clear it to make state tidy in a debugger but we don't strictly need to.
  1275. // When we switch to the next channel, we'll copy draw_list->_CmdBuffer/_IdxBuffer into Channels[0] and then Channels[1] into draw_list->CmdBuffer/_IdxBuffer
  1276. memset(&_Channels[0], 0, sizeof(ImDrawChannel));
  1277. for (int i = 1; i < channels_count; i++)
  1278. {
  1279. if (i >= old_channels_count)
  1280. {
  1281. IM_PLACEMENT_NEW(&_Channels[i]) ImDrawChannel();
  1282. }
  1283. else
  1284. {
  1285. _Channels[i]._CmdBuffer.resize(0);
  1286. _Channels[i]._IdxBuffer.resize(0);
  1287. }
  1288. if (_Channels[i]._CmdBuffer.Size == 0)
  1289. {
  1290. ImDrawCmd draw_cmd;
  1291. ImDrawCmd_HeaderCopy(&draw_cmd, &draw_list->_CmdHeader); // Copy ClipRect, TextureId, VtxOffset
  1292. _Channels[i]._CmdBuffer.push_back(draw_cmd);
  1293. }
  1294. }
  1295. }
  1296. void ImDrawListSplitter::Merge(ImDrawList* draw_list)
  1297. {
  1298. // Note that we never use or rely on _Channels.Size because it is merely a buffer that we never shrink back to 0 to keep all sub-buffers ready for use.
  1299. if (_Count <= 1)
  1300. return;
  1301. SetCurrentChannel(draw_list, 0);
  1302. draw_list->_PopUnusedDrawCmd();
  1303. // Calculate our final buffer sizes. Also fix the incorrect IdxOffset values in each command.
  1304. int new_cmd_buffer_count = 0;
  1305. int new_idx_buffer_count = 0;
  1306. ImDrawCmd* last_cmd = (_Count > 0 && draw_list->CmdBuffer.Size > 0) ? &draw_list->CmdBuffer.back() : NULL;
  1307. int idx_offset = last_cmd ? last_cmd->IdxOffset + last_cmd->ElemCount : 0;
  1308. for (int i = 1; i < _Count; i++)
  1309. {
  1310. ImDrawChannel& ch = _Channels[i];
  1311. // Equivalent of PopUnusedDrawCmd() for this channel's cmdbuffer and except we don't need to test for UserCallback.
  1312. if (ch._CmdBuffer.Size > 0 && ch._CmdBuffer.back().ElemCount == 0)
  1313. ch._CmdBuffer.pop_back();
  1314. if (ch._CmdBuffer.Size > 0 && last_cmd != NULL)
  1315. {
  1316. ImDrawCmd* next_cmd = &ch._CmdBuffer[0];
  1317. if (ImDrawCmd_HeaderCompare(last_cmd, next_cmd) == 0 && last_cmd->UserCallback == NULL && next_cmd->UserCallback == NULL)
  1318. {
  1319. // Merge previous channel last draw command with current channel first draw command if matching.
  1320. last_cmd->ElemCount += next_cmd->ElemCount;
  1321. idx_offset += next_cmd->ElemCount;
  1322. ch._CmdBuffer.erase(ch._CmdBuffer.Data); // FIXME-OPT: Improve for multiple merges.
  1323. }
  1324. }
  1325. if (ch._CmdBuffer.Size > 0)
  1326. last_cmd = &ch._CmdBuffer.back();
  1327. new_cmd_buffer_count += ch._CmdBuffer.Size;
  1328. new_idx_buffer_count += ch._IdxBuffer.Size;
  1329. for (int cmd_n = 0; cmd_n < ch._CmdBuffer.Size; cmd_n++)
  1330. {
  1331. ch._CmdBuffer.Data[cmd_n].IdxOffset = idx_offset;
  1332. idx_offset += ch._CmdBuffer.Data[cmd_n].ElemCount;
  1333. }
  1334. }
  1335. draw_list->CmdBuffer.resize(draw_list->CmdBuffer.Size + new_cmd_buffer_count);
  1336. draw_list->IdxBuffer.resize(draw_list->IdxBuffer.Size + new_idx_buffer_count);
  1337. // Write commands and indices in order (they are fairly small structures, we don't copy vertices only indices)
  1338. ImDrawCmd* cmd_write = draw_list->CmdBuffer.Data + draw_list->CmdBuffer.Size - new_cmd_buffer_count;
  1339. ImDrawIdx* idx_write = draw_list->IdxBuffer.Data + draw_list->IdxBuffer.Size - new_idx_buffer_count;
  1340. for (int i = 1; i < _Count; i++)
  1341. {
  1342. ImDrawChannel& ch = _Channels[i];
  1343. if (int sz = ch._CmdBuffer.Size) { memcpy(cmd_write, ch._CmdBuffer.Data, sz * sizeof(ImDrawCmd)); cmd_write += sz; }
  1344. if (int sz = ch._IdxBuffer.Size) { memcpy(idx_write, ch._IdxBuffer.Data, sz * sizeof(ImDrawIdx)); idx_write += sz; }
  1345. }
  1346. draw_list->_IdxWritePtr = idx_write;
  1347. // Ensure there's always a non-callback draw command trailing the command-buffer
  1348. if (draw_list->CmdBuffer.Size == 0 || draw_list->CmdBuffer.back().UserCallback != NULL)
  1349. draw_list->AddDrawCmd();
  1350. // If current command is used with different settings we need to add a new command
  1351. ImDrawCmd* curr_cmd = &draw_list->CmdBuffer.Data[draw_list->CmdBuffer.Size - 1];
  1352. if (curr_cmd->ElemCount == 0)
  1353. ImDrawCmd_HeaderCopy(curr_cmd, &draw_list->_CmdHeader); // Copy ClipRect, TextureId, VtxOffset
  1354. else if (ImDrawCmd_HeaderCompare(curr_cmd, &draw_list->_CmdHeader) != 0)
  1355. draw_list->AddDrawCmd();
  1356. _Count = 1;
  1357. }
  1358. void ImDrawListSplitter::SetCurrentChannel(ImDrawList* draw_list, int idx)
  1359. {
  1360. IM_ASSERT(idx >= 0 && idx < _Count);
  1361. if (_Current == idx)
  1362. return;
  1363. // Overwrite ImVector (12/16 bytes), four times. This is merely a silly optimization instead of doing .swap()
  1364. memcpy(&_Channels.Data[_Current]._CmdBuffer, &draw_list->CmdBuffer, sizeof(draw_list->CmdBuffer));
  1365. memcpy(&_Channels.Data[_Current]._IdxBuffer, &draw_list->IdxBuffer, sizeof(draw_list->IdxBuffer));
  1366. _Current = idx;
  1367. memcpy(&draw_list->CmdBuffer, &_Channels.Data[idx]._CmdBuffer, sizeof(draw_list->CmdBuffer));
  1368. memcpy(&draw_list->IdxBuffer, &_Channels.Data[idx]._IdxBuffer, sizeof(draw_list->IdxBuffer));
  1369. draw_list->_IdxWritePtr = draw_list->IdxBuffer.Data + draw_list->IdxBuffer.Size;
  1370. // If current command is used with different settings we need to add a new command
  1371. ImDrawCmd* curr_cmd = &draw_list->CmdBuffer.Data[draw_list->CmdBuffer.Size - 1];
  1372. if (curr_cmd->ElemCount == 0)
  1373. ImDrawCmd_HeaderCopy(curr_cmd, &draw_list->_CmdHeader); // Copy ClipRect, TextureId, VtxOffset
  1374. else if (ImDrawCmd_HeaderCompare(curr_cmd, &draw_list->_CmdHeader) != 0)
  1375. draw_list->AddDrawCmd();
  1376. }
  1377. //-----------------------------------------------------------------------------
  1378. // [SECTION] ImDrawData
  1379. //-----------------------------------------------------------------------------
  1380. // For backward compatibility: convert all buffers from indexed to de-indexed, in case you cannot render indexed. Note: this is slow and most likely a waste of resources. Always prefer indexed rendering!
  1381. void ImDrawData::DeIndexAllBuffers()
  1382. {
  1383. ImVector<ImDrawVert> new_vtx_buffer;
  1384. TotalVtxCount = TotalIdxCount = 0;
  1385. for (int i = 0; i < CmdListsCount; i++)
  1386. {
  1387. ImDrawList* cmd_list = CmdLists[i];
  1388. if (cmd_list->IdxBuffer.empty())
  1389. continue;
  1390. new_vtx_buffer.resize(cmd_list->IdxBuffer.Size);
  1391. for (int j = 0; j < cmd_list->IdxBuffer.Size; j++)
  1392. new_vtx_buffer[j] = cmd_list->VtxBuffer[cmd_list->IdxBuffer[j]];
  1393. cmd_list->VtxBuffer.swap(new_vtx_buffer);
  1394. cmd_list->IdxBuffer.resize(0);
  1395. TotalVtxCount += cmd_list->VtxBuffer.Size;
  1396. }
  1397. }
  1398. // Helper to scale the ClipRect field of each ImDrawCmd.
  1399. // Use if your final output buffer is at a different scale than draw_data->DisplaySize,
  1400. // or if there is a difference between your window resolution and framebuffer resolution.
  1401. void ImDrawData::ScaleClipRects(const ImVec2& fb_scale)
  1402. {
  1403. for (int i = 0; i < CmdListsCount; i++)
  1404. {
  1405. ImDrawList* cmd_list = CmdLists[i];
  1406. for (int cmd_i = 0; cmd_i < cmd_list->CmdBuffer.Size; cmd_i++)
  1407. {
  1408. ImDrawCmd* cmd = &cmd_list->CmdBuffer[cmd_i];
  1409. cmd->ClipRect = ImVec4(cmd->ClipRect.x * fb_scale.x, cmd->ClipRect.y * fb_scale.y, cmd->ClipRect.z * fb_scale.x, cmd->ClipRect.w * fb_scale.y);
  1410. }
  1411. }
  1412. }
  1413. //-----------------------------------------------------------------------------
  1414. // [SECTION] Helpers ShadeVertsXXX functions
  1415. //-----------------------------------------------------------------------------
  1416. // Generic linear color gradient, write to RGB fields, leave A untouched.
  1417. void ImGui::ShadeVertsLinearColorGradientKeepAlpha(ImDrawList* draw_list, int vert_start_idx, int vert_end_idx, ImVec2 gradient_p0, ImVec2 gradient_p1, ImU32 col0, ImU32 col1)
  1418. {
  1419. ImVec2 gradient_extent = gradient_p1 - gradient_p0;
  1420. float gradient_inv_length2 = 1.0f / ImLengthSqr(gradient_extent);
  1421. ImDrawVert* vert_start = draw_list->VtxBuffer.Data + vert_start_idx;
  1422. ImDrawVert* vert_end = draw_list->VtxBuffer.Data + vert_end_idx;
  1423. const int col0_r = (int)(col0 >> IM_COL32_R_SHIFT) & 0xFF;
  1424. const int col0_g = (int)(col0 >> IM_COL32_G_SHIFT) & 0xFF;
  1425. const int col0_b = (int)(col0 >> IM_COL32_B_SHIFT) & 0xFF;
  1426. const int col_delta_r = ((int)(col1 >> IM_COL32_R_SHIFT) & 0xFF) - col0_r;
  1427. const int col_delta_g = ((int)(col1 >> IM_COL32_G_SHIFT) & 0xFF) - col0_g;
  1428. const int col_delta_b = ((int)(col1 >> IM_COL32_B_SHIFT) & 0xFF) - col0_b;
  1429. for (ImDrawVert* vert = vert_start; vert < vert_end; vert++)
  1430. {
  1431. float d = ImDot(vert->pos - gradient_p0, gradient_extent);
  1432. float t = ImClamp(d * gradient_inv_length2, 0.0f, 1.0f);
  1433. int r = (int)(col0_r + col_delta_r * t);
  1434. int g = (int)(col0_g + col_delta_g * t);
  1435. int b = (int)(col0_b + col_delta_b * t);
  1436. vert->col = (r << IM_COL32_R_SHIFT) | (g << IM_COL32_G_SHIFT) | (b << IM_COL32_B_SHIFT) | (vert->col & IM_COL32_A_MASK);
  1437. }
  1438. }
  1439. // Distribute UV over (a, b) rectangle
  1440. void ImGui::ShadeVertsLinearUV(ImDrawList* draw_list, int vert_start_idx, int vert_end_idx, const ImVec2& a, const ImVec2& b, const ImVec2& uv_a, const ImVec2& uv_b, bool clamp)
  1441. {
  1442. const ImVec2 size = b - a;
  1443. const ImVec2 uv_size = uv_b - uv_a;
  1444. const ImVec2 scale = ImVec2(
  1445. size.x != 0.0f ? (uv_size.x / size.x) : 0.0f,
  1446. size.y != 0.0f ? (uv_size.y / size.y) : 0.0f);
  1447. ImDrawVert* vert_start = draw_list->VtxBuffer.Data + vert_start_idx;
  1448. ImDrawVert* vert_end = draw_list->VtxBuffer.Data + vert_end_idx;
  1449. if (clamp)
  1450. {
  1451. const ImVec2 min = ImMin(uv_a, uv_b);
  1452. const ImVec2 max = ImMax(uv_a, uv_b);
  1453. for (ImDrawVert* vertex = vert_start; vertex < vert_end; ++vertex)
  1454. vertex->uv = ImClamp(uv_a + ImMul(ImVec2(vertex->pos.x, vertex->pos.y) - a, scale), min, max);
  1455. }
  1456. else
  1457. {
  1458. for (ImDrawVert* vertex = vert_start; vertex < vert_end; ++vertex)
  1459. vertex->uv = uv_a + ImMul(ImVec2(vertex->pos.x, vertex->pos.y) - a, scale);
  1460. }
  1461. }
  1462. //-----------------------------------------------------------------------------
  1463. // [SECTION] ImFontConfig
  1464. //-----------------------------------------------------------------------------
  1465. ImFontConfig::ImFontConfig()
  1466. {
  1467. FontData = NULL;
  1468. FontDataSize = 0;
  1469. FontDataOwnedByAtlas = true;
  1470. FontNo = 0;
  1471. SizePixels = 0.0f;
  1472. OversampleH = 3; // FIXME: 2 may be a better default?
  1473. OversampleV = 1;
  1474. PixelSnapH = false;
  1475. GlyphExtraSpacing = ImVec2(0.0f, 0.0f);
  1476. GlyphOffset = ImVec2(0.0f, 0.0f);
  1477. GlyphRanges = NULL;
  1478. GlyphMinAdvanceX = 0.0f;
  1479. GlyphMaxAdvanceX = FLT_MAX;
  1480. MergeMode = false;
  1481. RasterizerFlags = 0x00;
  1482. RasterizerMultiply = 1.0f;
  1483. EllipsisChar = (ImWchar)-1;
  1484. memset(Name, 0, sizeof(Name));
  1485. DstFont = NULL;
  1486. }
  1487. //-----------------------------------------------------------------------------
  1488. // [SECTION] ImFontAtlas
  1489. //-----------------------------------------------------------------------------
  1490. // A work of art lies ahead! (. = white layer, X = black layer, others are blank)
  1491. // The 2x2 white texels on the top left are the ones we'll use everywhere in Dear ImGui to render filled shapes.
  1492. const int FONT_ATLAS_DEFAULT_TEX_DATA_W = 108; // Actual texture will be 2 times that + 1 spacing.
  1493. const int FONT_ATLAS_DEFAULT_TEX_DATA_H = 27;
  1494. static const char FONT_ATLAS_DEFAULT_TEX_DATA_PIXELS[FONT_ATLAS_DEFAULT_TEX_DATA_W * FONT_ATLAS_DEFAULT_TEX_DATA_H + 1] =
  1495. {
  1496. "..- -XXXXXXX- X - X -XXXXXXX - XXXXXXX- XX "
  1497. "..- -X.....X- X.X - X.X -X.....X - X.....X- X..X "
  1498. "--- -XXX.XXX- X...X - X...X -X....X - X....X- X..X "
  1499. "X - X.X - X.....X - X.....X -X...X - X...X- X..X "
  1500. "XX - X.X -X.......X- X.......X -X..X.X - X.X..X- X..X "
  1501. "X.X - X.X -XXXX.XXXX- XXXX.XXXX -X.X X.X - X.X X.X- X..XXX "
  1502. "X..X - X.X - X.X - X.X -XX X.X - X.X XX- X..X..XXX "
  1503. "X...X - X.X - X.X - XX X.X XX - X.X - X.X - X..X..X..XX "
  1504. "X....X - X.X - X.X - X.X X.X X.X - X.X - X.X - X..X..X..X.X "
  1505. "X.....X - X.X - X.X - X..X X.X X..X - X.X - X.X -XXX X..X..X..X..X"
  1506. "X......X - X.X - X.X - X...XXXXXX.XXXXXX...X - X.X XX-XX X.X -X..XX........X..X"
  1507. "X.......X - X.X - X.X -X.....................X- X.X X.X-X.X X.X -X...X...........X"
  1508. "X........X - X.X - X.X - X...XXXXXX.XXXXXX...X - X.X..X-X..X.X - X..............X"
  1509. "X.........X -XXX.XXX- X.X - X..X X.X X..X - X...X-X...X - X.............X"
  1510. "X..........X-X.....X- X.X - X.X X.X X.X - X....X-X....X - X.............X"
  1511. "X......XXXXX-XXXXXXX- X.X - XX X.X XX - X.....X-X.....X - X............X"
  1512. "X...X..X --------- X.X - X.X - XXXXXXX-XXXXXXX - X...........X "
  1513. "X..X X..X - -XXXX.XXXX- XXXX.XXXX ------------------------------------- X..........X "
  1514. "X.X X..X - -X.......X- X.......X - XX XX - - X..........X "
  1515. "XX X..X - - X.....X - X.....X - X.X X.X - - X........X "
  1516. " X..X - X...X - X...X - X..X X..X - - X........X "
  1517. " XX - X.X - X.X - X...XXXXXXXXXXXXX...X - - XXXXXXXXXX "
  1518. "------------ - X - X -X.....................X- ------------------"
  1519. " ----------------------------------- X...XXXXXXXXXXXXX...X - "
  1520. " - X..X X..X - "
  1521. " - X.X X.X - "
  1522. " - XX XX - "
  1523. };
  1524. static const ImVec2 FONT_ATLAS_DEFAULT_TEX_CURSOR_DATA[ImGuiMouseCursor_COUNT][3] =
  1525. {
  1526. // Pos ........ Size ......... Offset ......
  1527. { ImVec2( 0,3), ImVec2(12,19), ImVec2( 0, 0) }, // ImGuiMouseCursor_Arrow
  1528. { ImVec2(13,0), ImVec2( 7,16), ImVec2( 1, 8) }, // ImGuiMouseCursor_TextInput
  1529. { ImVec2(31,0), ImVec2(23,23), ImVec2(11,11) }, // ImGuiMouseCursor_ResizeAll
  1530. { ImVec2(21,0), ImVec2( 9,23), ImVec2( 4,11) }, // ImGuiMouseCursor_ResizeNS
  1531. { ImVec2(55,18),ImVec2(23, 9), ImVec2(11, 4) }, // ImGuiMouseCursor_ResizeEW
  1532. { ImVec2(73,0), ImVec2(17,17), ImVec2( 8, 8) }, // ImGuiMouseCursor_ResizeNESW
  1533. { ImVec2(55,0), ImVec2(17,17), ImVec2( 8, 8) }, // ImGuiMouseCursor_ResizeNWSE
  1534. { ImVec2(91,0), ImVec2(17,22), ImVec2( 5, 0) }, // ImGuiMouseCursor_Hand
  1535. };
  1536. ImFontAtlas::ImFontAtlas()
  1537. {
  1538. Locked = false;
  1539. Flags = ImFontAtlasFlags_None;
  1540. TexID = (ImTextureID)NULL;
  1541. TexDesiredWidth = 0;
  1542. TexGlyphPadding = 1;
  1543. TexPixelsAlpha8 = NULL;
  1544. TexPixelsRGBA32 = NULL;
  1545. TexWidth = TexHeight = 0;
  1546. TexUvScale = ImVec2(0.0f, 0.0f);
  1547. TexUvWhitePixel = ImVec2(0.0f, 0.0f);
  1548. PackIdMouseCursors = PackIdLines = -1;
  1549. }
  1550. ImFontAtlas::~ImFontAtlas()
  1551. {
  1552. IM_ASSERT(!Locked && "Cannot modify a locked ImFontAtlas between NewFrame() and EndFrame/Render()!");
  1553. Clear();
  1554. }
  1555. void ImFontAtlas::ClearInputData()
  1556. {
  1557. IM_ASSERT(!Locked && "Cannot modify a locked ImFontAtlas between NewFrame() and EndFrame/Render()!");
  1558. for (int i = 0; i < ConfigData.Size; i++)
  1559. if (ConfigData[i].FontData && ConfigData[i].FontDataOwnedByAtlas)
  1560. {
  1561. IM_FREE(ConfigData[i].FontData);
  1562. ConfigData[i].FontData = NULL;
  1563. }
  1564. // When clearing this we lose access to the font name and other information used to build the font.
  1565. for (int i = 0; i < Fonts.Size; i++)
  1566. if (Fonts[i]->ConfigData >= ConfigData.Data && Fonts[i]->ConfigData < ConfigData.Data + ConfigData.Size)
  1567. {
  1568. Fonts[i]->ConfigData = NULL;
  1569. Fonts[i]->ConfigDataCount = 0;
  1570. }
  1571. ConfigData.clear();
  1572. CustomRects.clear();
  1573. PackIdMouseCursors = PackIdLines = -1;
  1574. }
  1575. void ImFontAtlas::ClearTexData()
  1576. {
  1577. IM_ASSERT(!Locked && "Cannot modify a locked ImFontAtlas between NewFrame() and EndFrame/Render()!");
  1578. if (TexPixelsAlpha8)
  1579. IM_FREE(TexPixelsAlpha8);
  1580. if (TexPixelsRGBA32)
  1581. IM_FREE(TexPixelsRGBA32);
  1582. TexPixelsAlpha8 = NULL;
  1583. TexPixelsRGBA32 = NULL;
  1584. }
  1585. void ImFontAtlas::ClearFonts()
  1586. {
  1587. IM_ASSERT(!Locked && "Cannot modify a locked ImFontAtlas between NewFrame() and EndFrame/Render()!");
  1588. for (int i = 0; i < Fonts.Size; i++)
  1589. IM_DELETE(Fonts[i]);
  1590. Fonts.clear();
  1591. }
  1592. void ImFontAtlas::Clear()
  1593. {
  1594. ClearInputData();
  1595. ClearTexData();
  1596. ClearFonts();
  1597. }
  1598. void ImFontAtlas::GetTexDataAsAlpha8(unsigned char** out_pixels, int* out_width, int* out_height, int* out_bytes_per_pixel)
  1599. {
  1600. // Build atlas on demand
  1601. if (TexPixelsAlpha8 == NULL)
  1602. {
  1603. if (ConfigData.empty())
  1604. AddFontDefault();
  1605. Build();
  1606. }
  1607. *out_pixels = TexPixelsAlpha8;
  1608. if (out_width) *out_width = TexWidth;
  1609. if (out_height) *out_height = TexHeight;
  1610. if (out_bytes_per_pixel) *out_bytes_per_pixel = 1;
  1611. }
  1612. void ImFontAtlas::GetTexDataAsRGBA32(unsigned char** out_pixels, int* out_width, int* out_height, int* out_bytes_per_pixel)
  1613. {
  1614. // Convert to RGBA32 format on demand
  1615. // Although it is likely to be the most commonly used format, our font rendering is 1 channel / 8 bpp
  1616. if (!TexPixelsRGBA32)
  1617. {
  1618. unsigned char* pixels = NULL;
  1619. GetTexDataAsAlpha8(&pixels, NULL, NULL);
  1620. if (pixels)
  1621. {
  1622. TexPixelsRGBA32 = (unsigned int*)IM_ALLOC((size_t)TexWidth * (size_t)TexHeight * 4);
  1623. const unsigned char* src = pixels;
  1624. unsigned int* dst = TexPixelsRGBA32;
  1625. for (int n = TexWidth * TexHeight; n > 0; n--)
  1626. *dst++ = IM_COL32(255, 255, 255, (unsigned int)(*src++));
  1627. }
  1628. }
  1629. *out_pixels = (unsigned char*)TexPixelsRGBA32;
  1630. if (out_width) *out_width = TexWidth;
  1631. if (out_height) *out_height = TexHeight;
  1632. if (out_bytes_per_pixel) *out_bytes_per_pixel = 4;
  1633. }
  1634. ImFont* ImFontAtlas::AddFont(const ImFontConfig* font_cfg)
  1635. {
  1636. IM_ASSERT(!Locked && "Cannot modify a locked ImFontAtlas between NewFrame() and EndFrame/Render()!");
  1637. IM_ASSERT(font_cfg->FontData != NULL && font_cfg->FontDataSize > 0);
  1638. IM_ASSERT(font_cfg->SizePixels > 0.0f);
  1639. // Create new font
  1640. if (!font_cfg->MergeMode)
  1641. Fonts.push_back(IM_NEW(ImFont));
  1642. else
  1643. IM_ASSERT(!Fonts.empty() && "Cannot use MergeMode for the first font"); // When using MergeMode make sure that a font has already been added before. You can use ImGui::GetIO().Fonts->AddFontDefault() to add the default imgui font.
  1644. ConfigData.push_back(*font_cfg);
  1645. ImFontConfig& new_font_cfg = ConfigData.back();
  1646. if (new_font_cfg.DstFont == NULL)
  1647. new_font_cfg.DstFont = Fonts.back();
  1648. if (!new_font_cfg.FontDataOwnedByAtlas)
  1649. {
  1650. new_font_cfg.FontData = IM_ALLOC(new_font_cfg.FontDataSize);
  1651. new_font_cfg.FontDataOwnedByAtlas = true;
  1652. memcpy(new_font_cfg.FontData, font_cfg->FontData, (size_t)new_font_cfg.FontDataSize);
  1653. }
  1654. if (new_font_cfg.DstFont->EllipsisChar == (ImWchar)-1)
  1655. new_font_cfg.DstFont->EllipsisChar = font_cfg->EllipsisChar;
  1656. // Invalidate texture
  1657. ClearTexData();
  1658. return new_font_cfg.DstFont;
  1659. }
  1660. // Default font TTF is compressed with stb_compress then base85 encoded (see misc/fonts/binary_to_compressed_c.cpp for encoder)
  1661. static unsigned int stb_decompress_length(const unsigned char* input);
  1662. static unsigned int stb_decompress(unsigned char* output, const unsigned char* input, unsigned int length);
  1663. static const char* GetDefaultCompressedFontDataTTFBase85();
  1664. static unsigned int Decode85Byte(char c) { return c >= '\\' ? c-36 : c-35; }
  1665. static void Decode85(const unsigned char* src, unsigned char* dst)
  1666. {
  1667. while (*src)
  1668. {
  1669. unsigned int tmp = Decode85Byte(src[0]) + 85 * (Decode85Byte(src[1]) + 85 * (Decode85Byte(src[2]) + 85 * (Decode85Byte(src[3]) + 85 * Decode85Byte(src[4]))));
  1670. dst[0] = ((tmp >> 0) & 0xFF); dst[1] = ((tmp >> 8) & 0xFF); dst[2] = ((tmp >> 16) & 0xFF); dst[3] = ((tmp >> 24) & 0xFF); // We can't assume little-endianness.
  1671. src += 5;
  1672. dst += 4;
  1673. }
  1674. }
  1675. // Load embedded ProggyClean.ttf at size 13, disable oversampling
  1676. ImFont* ImFontAtlas::AddFontDefault(const ImFontConfig* font_cfg_template)
  1677. {
  1678. ImFontConfig font_cfg = font_cfg_template ? *font_cfg_template : ImFontConfig();
  1679. if (!font_cfg_template)
  1680. {
  1681. font_cfg.OversampleH = font_cfg.OversampleV = 1;
  1682. font_cfg.PixelSnapH = true;
  1683. }
  1684. if (font_cfg.SizePixels <= 0.0f)
  1685. font_cfg.SizePixels = 13.0f * 1.0f;
  1686. if (font_cfg.Name[0] == '\0')
  1687. ImFormatString(font_cfg.Name, IM_ARRAYSIZE(font_cfg.Name), "ProggyClean.ttf, %dpx", (int)font_cfg.SizePixels);
  1688. font_cfg.EllipsisChar = (ImWchar)0x0085;
  1689. const char* ttf_compressed_base85 = GetDefaultCompressedFontDataTTFBase85();
  1690. const ImWchar* glyph_ranges = font_cfg.GlyphRanges != NULL ? font_cfg.GlyphRanges : GetGlyphRangesDefault();
  1691. ImFont* font = AddFontFromMemoryCompressedBase85TTF(ttf_compressed_base85, font_cfg.SizePixels, &font_cfg, glyph_ranges);
  1692. font->DisplayOffset.y = 1.0f;
  1693. return font;
  1694. }
  1695. ImFont* ImFontAtlas::AddFontFromFileTTF(const char* filename, float size_pixels, const ImFontConfig* font_cfg_template, const ImWchar* glyph_ranges)
  1696. {
  1697. IM_ASSERT(!Locked && "Cannot modify a locked ImFontAtlas between NewFrame() and EndFrame/Render()!");
  1698. size_t data_size = 0;
  1699. void* data = ImFileLoadToMemory(filename, "rb", &data_size, 0);
  1700. if (!data)
  1701. {
  1702. IM_ASSERT_USER_ERROR(0, "Could not load font file!");
  1703. return NULL;
  1704. }
  1705. ImFontConfig font_cfg = font_cfg_template ? *font_cfg_template : ImFontConfig();
  1706. if (font_cfg.Name[0] == '\0')
  1707. {
  1708. // Store a short copy of filename into into the font name for convenience
  1709. const char* p;
  1710. for (p = filename + strlen(filename); p > filename && p[-1] != '/' && p[-1] != '\\'; p--) {}
  1711. ImFormatString(font_cfg.Name, IM_ARRAYSIZE(font_cfg.Name), "%s, %.0fpx", p, size_pixels);
  1712. }
  1713. return AddFontFromMemoryTTF(data, (int)data_size, size_pixels, &font_cfg, glyph_ranges);
  1714. }
  1715. // NB: Transfer ownership of 'ttf_data' to ImFontAtlas, unless font_cfg_template->FontDataOwnedByAtlas == false. Owned TTF buffer will be deleted after Build().
  1716. ImFont* ImFontAtlas::AddFontFromMemoryTTF(void* ttf_data, int ttf_size, float size_pixels, const ImFontConfig* font_cfg_template, const ImWchar* glyph_ranges)
  1717. {
  1718. IM_ASSERT(!Locked && "Cannot modify a locked ImFontAtlas between NewFrame() and EndFrame/Render()!");
  1719. ImFontConfig font_cfg = font_cfg_template ? *font_cfg_template : ImFontConfig();
  1720. IM_ASSERT(font_cfg.FontData == NULL);
  1721. font_cfg.FontData = ttf_data;
  1722. font_cfg.FontDataSize = ttf_size;
  1723. font_cfg.SizePixels = size_pixels;
  1724. if (glyph_ranges)
  1725. font_cfg.GlyphRanges = glyph_ranges;
  1726. return AddFont(&font_cfg);
  1727. }
  1728. ImFont* ImFontAtlas::AddFontFromMemoryCompressedTTF(const void* compressed_ttf_data, int compressed_ttf_size, float size_pixels, const ImFontConfig* font_cfg_template, const ImWchar* glyph_ranges)
  1729. {
  1730. const unsigned int buf_decompressed_size = stb_decompress_length((const unsigned char*)compressed_ttf_data);
  1731. unsigned char* buf_decompressed_data = (unsigned char*)IM_ALLOC(buf_decompressed_size);
  1732. stb_decompress(buf_decompressed_data, (const unsigned char*)compressed_ttf_data, (unsigned int)compressed_ttf_size);
  1733. ImFontConfig font_cfg = font_cfg_template ? *font_cfg_template : ImFontConfig();
  1734. IM_ASSERT(font_cfg.FontData == NULL);
  1735. font_cfg.FontDataOwnedByAtlas = true;
  1736. return AddFontFromMemoryTTF(buf_decompressed_data, (int)buf_decompressed_size, size_pixels, &font_cfg, glyph_ranges);
  1737. }
  1738. ImFont* ImFontAtlas::AddFontFromMemoryCompressedBase85TTF(const char* compressed_ttf_data_base85, float size_pixels, const ImFontConfig* font_cfg, const ImWchar* glyph_ranges)
  1739. {
  1740. int compressed_ttf_size = (((int)strlen(compressed_ttf_data_base85) + 4) / 5) * 4;
  1741. void* compressed_ttf = IM_ALLOC((size_t)compressed_ttf_size);
  1742. Decode85((const unsigned char*)compressed_ttf_data_base85, (unsigned char*)compressed_ttf);
  1743. ImFont* font = AddFontFromMemoryCompressedTTF(compressed_ttf, compressed_ttf_size, size_pixels, font_cfg, glyph_ranges);
  1744. IM_FREE(compressed_ttf);
  1745. return font;
  1746. }
  1747. int ImFontAtlas::AddCustomRectRegular(int width, int height)
  1748. {
  1749. IM_ASSERT(width > 0 && width <= 0xFFFF);
  1750. IM_ASSERT(height > 0 && height <= 0xFFFF);
  1751. ImFontAtlasCustomRect r;
  1752. r.Width = (unsigned short)width;
  1753. r.Height = (unsigned short)height;
  1754. CustomRects.push_back(r);
  1755. return CustomRects.Size - 1; // Return index
  1756. }
  1757. int ImFontAtlas::AddCustomRectFontGlyph(ImFont* font, ImWchar id, int width, int height, float advance_x, const ImVec2& offset)
  1758. {
  1759. #ifdef IMGUI_USE_WCHAR32
  1760. IM_ASSERT(id <= IM_UNICODE_CODEPOINT_MAX);
  1761. #endif
  1762. IM_ASSERT(font != NULL);
  1763. IM_ASSERT(width > 0 && width <= 0xFFFF);
  1764. IM_ASSERT(height > 0 && height <= 0xFFFF);
  1765. ImFontAtlasCustomRect r;
  1766. r.Width = (unsigned short)width;
  1767. r.Height = (unsigned short)height;
  1768. r.GlyphID = id;
  1769. r.GlyphAdvanceX = advance_x;
  1770. r.GlyphOffset = offset;
  1771. r.Font = font;
  1772. CustomRects.push_back(r);
  1773. return CustomRects.Size - 1; // Return index
  1774. }
  1775. void ImFontAtlas::CalcCustomRectUV(const ImFontAtlasCustomRect* rect, ImVec2* out_uv_min, ImVec2* out_uv_max) const
  1776. {
  1777. IM_ASSERT(TexWidth > 0 && TexHeight > 0); // Font atlas needs to be built before we can calculate UV coordinates
  1778. IM_ASSERT(rect->IsPacked()); // Make sure the rectangle has been packed
  1779. *out_uv_min = ImVec2((float)rect->X * TexUvScale.x, (float)rect->Y * TexUvScale.y);
  1780. *out_uv_max = ImVec2((float)(rect->X + rect->Width) * TexUvScale.x, (float)(rect->Y + rect->Height) * TexUvScale.y);
  1781. }
  1782. bool ImFontAtlas::GetMouseCursorTexData(ImGuiMouseCursor cursor_type, ImVec2* out_offset, ImVec2* out_size, ImVec2 out_uv_border[2], ImVec2 out_uv_fill[2])
  1783. {
  1784. if (cursor_type <= ImGuiMouseCursor_None || cursor_type >= ImGuiMouseCursor_COUNT)
  1785. return false;
  1786. if (Flags & ImFontAtlasFlags_NoMouseCursors)
  1787. return false;
  1788. IM_ASSERT(PackIdMouseCursors != -1);
  1789. ImFontAtlasCustomRect* r = GetCustomRectByIndex(PackIdMouseCursors);
  1790. ImVec2 pos = FONT_ATLAS_DEFAULT_TEX_CURSOR_DATA[cursor_type][0] + ImVec2((float)r->X, (float)r->Y);
  1791. ImVec2 size = FONT_ATLAS_DEFAULT_TEX_CURSOR_DATA[cursor_type][1];
  1792. *out_size = size;
  1793. *out_offset = FONT_ATLAS_DEFAULT_TEX_CURSOR_DATA[cursor_type][2];
  1794. out_uv_border[0] = (pos) * TexUvScale;
  1795. out_uv_border[1] = (pos + size) * TexUvScale;
  1796. pos.x += FONT_ATLAS_DEFAULT_TEX_DATA_W + 1;
  1797. out_uv_fill[0] = (pos) * TexUvScale;
  1798. out_uv_fill[1] = (pos + size) * TexUvScale;
  1799. return true;
  1800. }
  1801. bool ImFontAtlas::Build()
  1802. {
  1803. IM_ASSERT(!Locked && "Cannot modify a locked ImFontAtlas between NewFrame() and EndFrame/Render()!");
  1804. return ImFontAtlasBuildWithStbTruetype(this);
  1805. }
  1806. void ImFontAtlasBuildMultiplyCalcLookupTable(unsigned char out_table[256], float in_brighten_factor)
  1807. {
  1808. for (unsigned int i = 0; i < 256; i++)
  1809. {
  1810. unsigned int value = (unsigned int)(i * in_brighten_factor);
  1811. out_table[i] = value > 255 ? 255 : (value & 0xFF);
  1812. }
  1813. }
  1814. void ImFontAtlasBuildMultiplyRectAlpha8(const unsigned char table[256], unsigned char* pixels, int x, int y, int w, int h, int stride)
  1815. {
  1816. unsigned char* data = pixels + x + y * stride;
  1817. for (int j = h; j > 0; j--, data += stride)
  1818. for (int i = 0; i < w; i++)
  1819. data[i] = table[data[i]];
  1820. }
  1821. // Temporary data for one source font (multiple source fonts can be merged into one destination ImFont)
  1822. // (C++03 doesn't allow instancing ImVector<> with function-local types so we declare the type here.)
  1823. struct ImFontBuildSrcData
  1824. {
  1825. stbtt_fontinfo FontInfo;
  1826. stbtt_pack_range PackRange; // Hold the list of codepoints to pack (essentially points to Codepoints.Data)
  1827. stbrp_rect* Rects; // Rectangle to pack. We first fill in their size and the packer will give us their position.
  1828. stbtt_packedchar* PackedChars; // Output glyphs
  1829. const ImWchar* SrcRanges; // Ranges as requested by user (user is allowed to request too much, e.g. 0x0020..0xFFFF)
  1830. int DstIndex; // Index into atlas->Fonts[] and dst_tmp_array[]
  1831. int GlyphsHighest; // Highest requested codepoint
  1832. int GlyphsCount; // Glyph count (excluding missing glyphs and glyphs already set by an earlier source font)
  1833. ImBitVector GlyphsSet; // Glyph bit map (random access, 1-bit per codepoint. This will be a maximum of 8KB)
  1834. ImVector<int> GlyphsList; // Glyph codepoints list (flattened version of GlyphsMap)
  1835. };
  1836. // Temporary data for one destination ImFont* (multiple source fonts can be merged into one destination ImFont)
  1837. struct ImFontBuildDstData
  1838. {
  1839. int SrcCount; // Number of source fonts targeting this destination font.
  1840. int GlyphsHighest;
  1841. int GlyphsCount;
  1842. ImBitVector GlyphsSet; // This is used to resolve collision when multiple sources are merged into a same destination font.
  1843. };
  1844. static void UnpackBitVectorToFlatIndexList(const ImBitVector* in, ImVector<int>* out)
  1845. {
  1846. IM_ASSERT(sizeof(in->Storage.Data[0]) == sizeof(int));
  1847. const ImU32* it_begin = in->Storage.begin();
  1848. const ImU32* it_end = in->Storage.end();
  1849. for (const ImU32* it = it_begin; it < it_end; it++)
  1850. if (ImU32 entries_32 = *it)
  1851. for (ImU32 bit_n = 0; bit_n < 32; bit_n++)
  1852. if (entries_32 & ((ImU32)1 << bit_n))
  1853. out->push_back((int)(((it - it_begin) << 5) + bit_n));
  1854. }
  1855. bool ImFontAtlasBuildWithStbTruetype(ImFontAtlas* atlas)
  1856. {
  1857. IM_ASSERT(atlas->ConfigData.Size > 0);
  1858. ImFontAtlasBuildInit(atlas);
  1859. // Clear atlas
  1860. atlas->TexID = (ImTextureID)NULL;
  1861. atlas->TexWidth = atlas->TexHeight = 0;
  1862. atlas->TexUvScale = ImVec2(0.0f, 0.0f);
  1863. atlas->TexUvWhitePixel = ImVec2(0.0f, 0.0f);
  1864. atlas->ClearTexData();
  1865. // Temporary storage for building
  1866. ImVector<ImFontBuildSrcData> src_tmp_array;
  1867. ImVector<ImFontBuildDstData> dst_tmp_array;
  1868. src_tmp_array.resize(atlas->ConfigData.Size);
  1869. dst_tmp_array.resize(atlas->Fonts.Size);
  1870. memset(src_tmp_array.Data, 0, (size_t)src_tmp_array.size_in_bytes());
  1871. memset(dst_tmp_array.Data, 0, (size_t)dst_tmp_array.size_in_bytes());
  1872. // 1. Initialize font loading structure, check font data validity
  1873. for (int src_i = 0; src_i < atlas->ConfigData.Size; src_i++)
  1874. {
  1875. ImFontBuildSrcData& src_tmp = src_tmp_array[src_i];
  1876. ImFontConfig& cfg = atlas->ConfigData[src_i];
  1877. IM_ASSERT(cfg.DstFont && (!cfg.DstFont->IsLoaded() || cfg.DstFont->ContainerAtlas == atlas));
  1878. // Find index from cfg.DstFont (we allow the user to set cfg.DstFont. Also it makes casual debugging nicer than when storing indices)
  1879. src_tmp.DstIndex = -1;
  1880. for (int output_i = 0; output_i < atlas->Fonts.Size && src_tmp.DstIndex == -1; output_i++)
  1881. if (cfg.DstFont == atlas->Fonts[output_i])
  1882. src_tmp.DstIndex = output_i;
  1883. IM_ASSERT(src_tmp.DstIndex != -1); // cfg.DstFont not pointing within atlas->Fonts[] array?
  1884. if (src_tmp.DstIndex == -1)
  1885. return false;
  1886. // Initialize helper structure for font loading and verify that the TTF/OTF data is correct
  1887. const int font_offset = stbtt_GetFontOffsetForIndex((unsigned char*)cfg.FontData, cfg.FontNo);
  1888. IM_ASSERT(font_offset >= 0 && "FontData is incorrect, or FontNo cannot be found.");
  1889. if (!stbtt_InitFont(&src_tmp.FontInfo, (unsigned char*)cfg.FontData, font_offset))
  1890. return false;
  1891. // Measure highest codepoints
  1892. ImFontBuildDstData& dst_tmp = dst_tmp_array[src_tmp.DstIndex];
  1893. src_tmp.SrcRanges = cfg.GlyphRanges ? cfg.GlyphRanges : atlas->GetGlyphRangesDefault();
  1894. for (const ImWchar* src_range = src_tmp.SrcRanges; src_range[0] && src_range[1]; src_range += 2)
  1895. src_tmp.GlyphsHighest = ImMax(src_tmp.GlyphsHighest, (int)src_range[1]);
  1896. dst_tmp.SrcCount++;
  1897. dst_tmp.GlyphsHighest = ImMax(dst_tmp.GlyphsHighest, src_tmp.GlyphsHighest);
  1898. }
  1899. // 2. For every requested codepoint, check for their presence in the font data, and handle redundancy or overlaps between source fonts to avoid unused glyphs.
  1900. int total_glyphs_count = 0;
  1901. for (int src_i = 0; src_i < src_tmp_array.Size; src_i++)
  1902. {
  1903. ImFontBuildSrcData& src_tmp = src_tmp_array[src_i];
  1904. ImFontBuildDstData& dst_tmp = dst_tmp_array[src_tmp.DstIndex];
  1905. src_tmp.GlyphsSet.Create(src_tmp.GlyphsHighest + 1);
  1906. if (dst_tmp.GlyphsSet.Storage.empty())
  1907. dst_tmp.GlyphsSet.Create(dst_tmp.GlyphsHighest + 1);
  1908. for (const ImWchar* src_range = src_tmp.SrcRanges; src_range[0] && src_range[1]; src_range += 2)
  1909. for (unsigned int codepoint = src_range[0]; codepoint <= src_range[1]; codepoint++)
  1910. {
  1911. if (dst_tmp.GlyphsSet.TestBit(codepoint)) // Don't overwrite existing glyphs. We could make this an option for MergeMode (e.g. MergeOverwrite==true)
  1912. continue;
  1913. if (!stbtt_FindGlyphIndex(&src_tmp.FontInfo, codepoint)) // It is actually in the font?
  1914. continue;
  1915. // Add to avail set/counters
  1916. src_tmp.GlyphsCount++;
  1917. dst_tmp.GlyphsCount++;
  1918. src_tmp.GlyphsSet.SetBit(codepoint);
  1919. dst_tmp.GlyphsSet.SetBit(codepoint);
  1920. total_glyphs_count++;
  1921. }
  1922. }
  1923. // 3. Unpack our bit map into a flat list (we now have all the Unicode points that we know are requested _and_ available _and_ not overlapping another)
  1924. for (int src_i = 0; src_i < src_tmp_array.Size; src_i++)
  1925. {
  1926. ImFontBuildSrcData& src_tmp = src_tmp_array[src_i];
  1927. src_tmp.GlyphsList.reserve(src_tmp.GlyphsCount);
  1928. UnpackBitVectorToFlatIndexList(&src_tmp.GlyphsSet, &src_tmp.GlyphsList);
  1929. src_tmp.GlyphsSet.Clear();
  1930. IM_ASSERT(src_tmp.GlyphsList.Size == src_tmp.GlyphsCount);
  1931. }
  1932. for (int dst_i = 0; dst_i < dst_tmp_array.Size; dst_i++)
  1933. dst_tmp_array[dst_i].GlyphsSet.Clear();
  1934. dst_tmp_array.clear();
  1935. // Allocate packing character data and flag packed characters buffer as non-packed (x0=y0=x1=y1=0)
  1936. // (We technically don't need to zero-clear buf_rects, but let's do it for the sake of sanity)
  1937. ImVector<stbrp_rect> buf_rects;
  1938. ImVector<stbtt_packedchar> buf_packedchars;
  1939. buf_rects.resize(total_glyphs_count);
  1940. buf_packedchars.resize(total_glyphs_count);
  1941. memset(buf_rects.Data, 0, (size_t)buf_rects.size_in_bytes());
  1942. memset(buf_packedchars.Data, 0, (size_t)buf_packedchars.size_in_bytes());
  1943. // 4. Gather glyphs sizes so we can pack them in our virtual canvas.
  1944. int total_surface = 0;
  1945. int buf_rects_out_n = 0;
  1946. int buf_packedchars_out_n = 0;
  1947. for (int src_i = 0; src_i < src_tmp_array.Size; src_i++)
  1948. {
  1949. ImFontBuildSrcData& src_tmp = src_tmp_array[src_i];
  1950. if (src_tmp.GlyphsCount == 0)
  1951. continue;
  1952. src_tmp.Rects = &buf_rects[buf_rects_out_n];
  1953. src_tmp.PackedChars = &buf_packedchars[buf_packedchars_out_n];
  1954. buf_rects_out_n += src_tmp.GlyphsCount;
  1955. buf_packedchars_out_n += src_tmp.GlyphsCount;
  1956. // Convert our ranges in the format stb_truetype wants
  1957. ImFontConfig& cfg = atlas->ConfigData[src_i];
  1958. src_tmp.PackRange.font_size = cfg.SizePixels;
  1959. src_tmp.PackRange.first_unicode_codepoint_in_range = 0;
  1960. src_tmp.PackRange.array_of_unicode_codepoints = src_tmp.GlyphsList.Data;
  1961. src_tmp.PackRange.num_chars = src_tmp.GlyphsList.Size;
  1962. src_tmp.PackRange.chardata_for_range = src_tmp.PackedChars;
  1963. src_tmp.PackRange.h_oversample = (unsigned char)cfg.OversampleH;
  1964. src_tmp.PackRange.v_oversample = (unsigned char)cfg.OversampleV;
  1965. // Gather the sizes of all rectangles we will need to pack (this loop is based on stbtt_PackFontRangesGatherRects)
  1966. const float scale = (cfg.SizePixels > 0) ? stbtt_ScaleForPixelHeight(&src_tmp.FontInfo, cfg.SizePixels) : stbtt_ScaleForMappingEmToPixels(&src_tmp.FontInfo, -cfg.SizePixels);
  1967. const int padding = atlas->TexGlyphPadding;
  1968. for (int glyph_i = 0; glyph_i < src_tmp.GlyphsList.Size; glyph_i++)
  1969. {
  1970. int x0, y0, x1, y1;
  1971. const int glyph_index_in_font = stbtt_FindGlyphIndex(&src_tmp.FontInfo, src_tmp.GlyphsList[glyph_i]);
  1972. IM_ASSERT(glyph_index_in_font != 0);
  1973. stbtt_GetGlyphBitmapBoxSubpixel(&src_tmp.FontInfo, glyph_index_in_font, scale * cfg.OversampleH, scale * cfg.OversampleV, 0, 0, &x0, &y0, &x1, &y1);
  1974. src_tmp.Rects[glyph_i].w = (stbrp_coord)(x1 - x0 + padding + cfg.OversampleH - 1);
  1975. src_tmp.Rects[glyph_i].h = (stbrp_coord)(y1 - y0 + padding + cfg.OversampleV - 1);
  1976. total_surface += src_tmp.Rects[glyph_i].w * src_tmp.Rects[glyph_i].h;
  1977. }
  1978. }
  1979. // We need a width for the skyline algorithm, any width!
  1980. // The exact width doesn't really matter much, but some API/GPU have texture size limitations and increasing width can decrease height.
  1981. // User can override TexDesiredWidth and TexGlyphPadding if they wish, otherwise we use a simple heuristic to select the width based on expected surface.
  1982. const int surface_sqrt = (int)ImSqrt((float)total_surface) + 1;
  1983. atlas->TexHeight = 0;
  1984. if (atlas->TexDesiredWidth > 0)
  1985. atlas->TexWidth = atlas->TexDesiredWidth;
  1986. else
  1987. atlas->TexWidth = (surface_sqrt >= 4096 * 0.7f) ? 4096 : (surface_sqrt >= 2048 * 0.7f) ? 2048 : (surface_sqrt >= 1024 * 0.7f) ? 1024 : 512;
  1988. // 5. Start packing
  1989. // Pack our extra data rectangles first, so it will be on the upper-left corner of our texture (UV will have small values).
  1990. const int TEX_HEIGHT_MAX = 1024 * 32;
  1991. stbtt_pack_context spc = {};
  1992. stbtt_PackBegin(&spc, NULL, atlas->TexWidth, TEX_HEIGHT_MAX, 0, atlas->TexGlyphPadding, NULL);
  1993. ImFontAtlasBuildPackCustomRects(atlas, spc.pack_info);
  1994. // 6. Pack each source font. No rendering yet, we are working with rectangles in an infinitely tall texture at this point.
  1995. for (int src_i = 0; src_i < src_tmp_array.Size; src_i++)
  1996. {
  1997. ImFontBuildSrcData& src_tmp = src_tmp_array[src_i];
  1998. if (src_tmp.GlyphsCount == 0)
  1999. continue;
  2000. stbrp_pack_rects((stbrp_context*)spc.pack_info, src_tmp.Rects, src_tmp.GlyphsCount);
  2001. // Extend texture height and mark missing glyphs as non-packed so we won't render them.
  2002. // FIXME: We are not handling packing failure here (would happen if we got off TEX_HEIGHT_MAX or if a single if larger than TexWidth?)
  2003. for (int glyph_i = 0; glyph_i < src_tmp.GlyphsCount; glyph_i++)
  2004. if (src_tmp.Rects[glyph_i].was_packed)
  2005. atlas->TexHeight = ImMax(atlas->TexHeight, src_tmp.Rects[glyph_i].y + src_tmp.Rects[glyph_i].h);
  2006. }
  2007. // 7. Allocate texture
  2008. atlas->TexHeight = (atlas->Flags & ImFontAtlasFlags_NoPowerOfTwoHeight) ? (atlas->TexHeight + 1) : ImUpperPowerOfTwo(atlas->TexHeight);
  2009. atlas->TexUvScale = ImVec2(1.0f / atlas->TexWidth, 1.0f / atlas->TexHeight);
  2010. atlas->TexPixelsAlpha8 = (unsigned char*)IM_ALLOC(atlas->TexWidth * atlas->TexHeight);
  2011. memset(atlas->TexPixelsAlpha8, 0, atlas->TexWidth * atlas->TexHeight);
  2012. spc.pixels = atlas->TexPixelsAlpha8;
  2013. spc.height = atlas->TexHeight;
  2014. // 8. Render/rasterize font characters into the texture
  2015. for (int src_i = 0; src_i < src_tmp_array.Size; src_i++)
  2016. {
  2017. ImFontConfig& cfg = atlas->ConfigData[src_i];
  2018. ImFontBuildSrcData& src_tmp = src_tmp_array[src_i];
  2019. if (src_tmp.GlyphsCount == 0)
  2020. continue;
  2021. stbtt_PackFontRangesRenderIntoRects(&spc, &src_tmp.FontInfo, &src_tmp.PackRange, 1, src_tmp.Rects);
  2022. // Apply multiply operator
  2023. if (cfg.RasterizerMultiply != 1.0f)
  2024. {
  2025. unsigned char multiply_table[256];
  2026. ImFontAtlasBuildMultiplyCalcLookupTable(multiply_table, cfg.RasterizerMultiply);
  2027. stbrp_rect* r = &src_tmp.Rects[0];
  2028. for (int glyph_i = 0; glyph_i < src_tmp.GlyphsCount; glyph_i++, r++)
  2029. if (r->was_packed)
  2030. ImFontAtlasBuildMultiplyRectAlpha8(multiply_table, atlas->TexPixelsAlpha8, r->x, r->y, r->w, r->h, atlas->TexWidth * 1);
  2031. }
  2032. src_tmp.Rects = NULL;
  2033. }
  2034. // End packing
  2035. stbtt_PackEnd(&spc);
  2036. buf_rects.clear();
  2037. // 9. Setup ImFont and glyphs for runtime
  2038. for (int src_i = 0; src_i < src_tmp_array.Size; src_i++)
  2039. {
  2040. ImFontBuildSrcData& src_tmp = src_tmp_array[src_i];
  2041. if (src_tmp.GlyphsCount == 0)
  2042. continue;
  2043. // When merging fonts with MergeMode=true:
  2044. // - We can have multiple input fonts writing into a same destination font.
  2045. // - dst_font->ConfigData is != from cfg which is our source configuration.
  2046. ImFontConfig& cfg = atlas->ConfigData[src_i];
  2047. ImFont* dst_font = cfg.DstFont;
  2048. const float font_scale = stbtt_ScaleForPixelHeight(&src_tmp.FontInfo, cfg.SizePixels);
  2049. int unscaled_ascent, unscaled_descent, unscaled_line_gap;
  2050. stbtt_GetFontVMetrics(&src_tmp.FontInfo, &unscaled_ascent, &unscaled_descent, &unscaled_line_gap);
  2051. const float ascent = ImFloor(unscaled_ascent * font_scale + ((unscaled_ascent > 0.0f) ? +1 : -1));
  2052. const float descent = ImFloor(unscaled_descent * font_scale + ((unscaled_descent > 0.0f) ? +1 : -1));
  2053. ImFontAtlasBuildSetupFont(atlas, dst_font, &cfg, ascent, descent);
  2054. const float font_off_x = cfg.GlyphOffset.x;
  2055. const float font_off_y = cfg.GlyphOffset.y + IM_ROUND(dst_font->Ascent);
  2056. for (int glyph_i = 0; glyph_i < src_tmp.GlyphsCount; glyph_i++)
  2057. {
  2058. // Register glyph
  2059. const int codepoint = src_tmp.GlyphsList[glyph_i];
  2060. const stbtt_packedchar& pc = src_tmp.PackedChars[glyph_i];
  2061. stbtt_aligned_quad q;
  2062. float unused_x = 0.0f, unused_y = 0.0f;
  2063. stbtt_GetPackedQuad(src_tmp.PackedChars, atlas->TexWidth, atlas->TexHeight, glyph_i, &unused_x, &unused_y, &q, 0);
  2064. dst_font->AddGlyph(&cfg, (ImWchar)codepoint, q.x0 + font_off_x, q.y0 + font_off_y, q.x1 + font_off_x, q.y1 + font_off_y, q.s0, q.t0, q.s1, q.t1, pc.xadvance);
  2065. }
  2066. }
  2067. // Cleanup temporary (ImVector doesn't honor destructor)
  2068. for (int src_i = 0; src_i < src_tmp_array.Size; src_i++)
  2069. src_tmp_array[src_i].~ImFontBuildSrcData();
  2070. ImFontAtlasBuildFinish(atlas);
  2071. return true;
  2072. }
  2073. void ImFontAtlasBuildSetupFont(ImFontAtlas* atlas, ImFont* font, ImFontConfig* font_config, float ascent, float descent)
  2074. {
  2075. if (!font_config->MergeMode)
  2076. {
  2077. font->ClearOutputData();
  2078. font->FontSize = font_config->SizePixels;
  2079. font->ConfigData = font_config;
  2080. font->ConfigDataCount = 0;
  2081. font->ContainerAtlas = atlas;
  2082. font->Ascent = ascent;
  2083. font->Descent = descent;
  2084. }
  2085. font->ConfigDataCount++;
  2086. }
  2087. void ImFontAtlasBuildPackCustomRects(ImFontAtlas* atlas, void* stbrp_context_opaque)
  2088. {
  2089. stbrp_context* pack_context = (stbrp_context*)stbrp_context_opaque;
  2090. IM_ASSERT(pack_context != NULL);
  2091. ImVector<ImFontAtlasCustomRect>& user_rects = atlas->CustomRects;
  2092. IM_ASSERT(user_rects.Size >= 1); // We expect at least the default custom rects to be registered, else something went wrong.
  2093. ImVector<stbrp_rect> pack_rects;
  2094. pack_rects.resize(user_rects.Size);
  2095. memset(pack_rects.Data, 0, (size_t)pack_rects.size_in_bytes());
  2096. for (int i = 0; i < user_rects.Size; i++)
  2097. {
  2098. pack_rects[i].w = user_rects[i].Width;
  2099. pack_rects[i].h = user_rects[i].Height;
  2100. }
  2101. stbrp_pack_rects(pack_context, &pack_rects[0], pack_rects.Size);
  2102. for (int i = 0; i < pack_rects.Size; i++)
  2103. if (pack_rects[i].was_packed)
  2104. {
  2105. user_rects[i].X = pack_rects[i].x;
  2106. user_rects[i].Y = pack_rects[i].y;
  2107. IM_ASSERT(pack_rects[i].w == user_rects[i].Width && pack_rects[i].h == user_rects[i].Height);
  2108. atlas->TexHeight = ImMax(atlas->TexHeight, pack_rects[i].y + pack_rects[i].h);
  2109. }
  2110. }
  2111. void ImFontAtlasBuildRender1bppRectFromString(ImFontAtlas* atlas, int x, int y, int w, int h, const char* in_str, char in_marker_char, unsigned char in_marker_pixel_value)
  2112. {
  2113. IM_ASSERT(x >= 0 && x + w <= atlas->TexWidth);
  2114. IM_ASSERT(y >= 0 && y + h <= atlas->TexHeight);
  2115. unsigned char* out_pixel = atlas->TexPixelsAlpha8 + x + (y * atlas->TexWidth);
  2116. for (int off_y = 0; off_y < h; off_y++, out_pixel += atlas->TexWidth, in_str += w)
  2117. for (int off_x = 0; off_x < w; off_x++)
  2118. out_pixel[off_x] = (in_str[off_x] == in_marker_char) ? in_marker_pixel_value : 0x00;
  2119. }
  2120. static void ImFontAtlasBuildRenderDefaultTexData(ImFontAtlas* atlas)
  2121. {
  2122. ImFontAtlasCustomRect* r = atlas->GetCustomRectByIndex(atlas->PackIdMouseCursors);
  2123. IM_ASSERT(r->IsPacked());
  2124. const int w = atlas->TexWidth;
  2125. if (!(atlas->Flags & ImFontAtlasFlags_NoMouseCursors))
  2126. {
  2127. // Render/copy pixels
  2128. IM_ASSERT(r->Width == FONT_ATLAS_DEFAULT_TEX_DATA_W * 2 + 1 && r->Height == FONT_ATLAS_DEFAULT_TEX_DATA_H);
  2129. const int x_for_white = r->X;
  2130. const int x_for_black = r->X + FONT_ATLAS_DEFAULT_TEX_DATA_W + 1;
  2131. ImFontAtlasBuildRender1bppRectFromString(atlas, x_for_white, r->Y, FONT_ATLAS_DEFAULT_TEX_DATA_W, FONT_ATLAS_DEFAULT_TEX_DATA_H, FONT_ATLAS_DEFAULT_TEX_DATA_PIXELS, '.', 0xFF);
  2132. ImFontAtlasBuildRender1bppRectFromString(atlas, x_for_black, r->Y, FONT_ATLAS_DEFAULT_TEX_DATA_W, FONT_ATLAS_DEFAULT_TEX_DATA_H, FONT_ATLAS_DEFAULT_TEX_DATA_PIXELS, 'X', 0xFF);
  2133. }
  2134. else
  2135. {
  2136. // Render 4 white pixels
  2137. IM_ASSERT(r->Width == 2 && r->Height == 2);
  2138. const int offset = (int)r->X + (int)r->Y * w;
  2139. atlas->TexPixelsAlpha8[offset] = atlas->TexPixelsAlpha8[offset + 1] = atlas->TexPixelsAlpha8[offset + w] = atlas->TexPixelsAlpha8[offset + w + 1] = 0xFF;
  2140. }
  2141. atlas->TexUvWhitePixel = ImVec2((r->X + 0.5f) * atlas->TexUvScale.x, (r->Y + 0.5f) * atlas->TexUvScale.y);
  2142. }
  2143. static void ImFontAtlasBuildRenderLinesTexData(ImFontAtlas* atlas)
  2144. {
  2145. if (atlas->Flags & ImFontAtlasFlags_NoBakedLines)
  2146. return;
  2147. // This generates a triangular shape in the texture, with the various line widths stacked on top of each other to allow interpolation between them
  2148. ImFontAtlasCustomRect* r = atlas->GetCustomRectByIndex(atlas->PackIdLines);
  2149. IM_ASSERT(r->IsPacked());
  2150. for (unsigned int n = 0; n < IM_DRAWLIST_TEX_LINES_WIDTH_MAX + 1; n++) // +1 because of the zero-width row
  2151. {
  2152. // Each line consists of at least two empty pixels at the ends, with a line of solid pixels in the middle
  2153. unsigned int y = n;
  2154. unsigned int line_width = n;
  2155. unsigned int pad_left = (r->Width - line_width) / 2;
  2156. unsigned int pad_right = r->Width - (pad_left + line_width);
  2157. // Write each slice
  2158. IM_ASSERT(pad_left + line_width + pad_right == r->Width && y < r->Height); // Make sure we're inside the texture bounds before we start writing pixels
  2159. unsigned char* write_ptr = &atlas->TexPixelsAlpha8[r->X + ((r->Y + y) * atlas->TexWidth)];
  2160. memset(write_ptr, 0x00, pad_left);
  2161. memset(write_ptr + pad_left, 0xFF, line_width);
  2162. memset(write_ptr + pad_left + line_width, 0x00, pad_right);
  2163. // Calculate UVs for this line
  2164. ImVec2 uv0 = ImVec2((float)(r->X + pad_left - 1), (float)(r->Y + y)) * atlas->TexUvScale;
  2165. ImVec2 uv1 = ImVec2((float)(r->X + pad_left + line_width + 1), (float)(r->Y + y + 1)) * atlas->TexUvScale;
  2166. float half_v = (uv0.y + uv1.y) * 0.5f; // Calculate a constant V in the middle of the row to avoid sampling artifacts
  2167. atlas->TexUvLines[n] = ImVec4(uv0.x, half_v, uv1.x, half_v);
  2168. }
  2169. }
  2170. // Note: this is called / shared by both the stb_truetype and the FreeType builder
  2171. void ImFontAtlasBuildInit(ImFontAtlas* atlas)
  2172. {
  2173. // Register texture region for mouse cursors or standard white pixels
  2174. if (atlas->PackIdMouseCursors < 0)
  2175. {
  2176. if (!(atlas->Flags & ImFontAtlasFlags_NoMouseCursors))
  2177. atlas->PackIdMouseCursors = atlas->AddCustomRectRegular(FONT_ATLAS_DEFAULT_TEX_DATA_W * 2 + 1, FONT_ATLAS_DEFAULT_TEX_DATA_H);
  2178. else
  2179. atlas->PackIdMouseCursors = atlas->AddCustomRectRegular(2, 2);
  2180. }
  2181. // Register texture region for thick lines
  2182. // The +2 here is to give space for the end caps, whilst height +1 is to accommodate the fact we have a zero-width row
  2183. if (atlas->PackIdLines < 0)
  2184. {
  2185. if (!(atlas->Flags & ImFontAtlasFlags_NoBakedLines))
  2186. atlas->PackIdLines = atlas->AddCustomRectRegular(IM_DRAWLIST_TEX_LINES_WIDTH_MAX + 2, IM_DRAWLIST_TEX_LINES_WIDTH_MAX + 1);
  2187. }
  2188. }
  2189. // This is called/shared by both the stb_truetype and the FreeType builder.
  2190. void ImFontAtlasBuildFinish(ImFontAtlas* atlas)
  2191. {
  2192. // Render into our custom data blocks
  2193. IM_ASSERT(atlas->TexPixelsAlpha8 != NULL);
  2194. ImFontAtlasBuildRenderDefaultTexData(atlas);
  2195. ImFontAtlasBuildRenderLinesTexData(atlas);
  2196. // Register custom rectangle glyphs
  2197. for (int i = 0; i < atlas->CustomRects.Size; i++)
  2198. {
  2199. const ImFontAtlasCustomRect* r = &atlas->CustomRects[i];
  2200. if (r->Font == NULL || r->GlyphID == 0)
  2201. continue;
  2202. // Will ignore ImFontConfig settings: GlyphMinAdvanceX, GlyphMinAdvanceY, GlyphExtraSpacing, PixelSnapH
  2203. IM_ASSERT(r->Font->ContainerAtlas == atlas);
  2204. ImVec2 uv0, uv1;
  2205. atlas->CalcCustomRectUV(r, &uv0, &uv1);
  2206. r->Font->AddGlyph(NULL, (ImWchar)r->GlyphID, r->GlyphOffset.x, r->GlyphOffset.y, r->GlyphOffset.x + r->Width, r->GlyphOffset.y + r->Height, uv0.x, uv0.y, uv1.x, uv1.y, r->GlyphAdvanceX);
  2207. }
  2208. // Build all fonts lookup tables
  2209. for (int i = 0; i < atlas->Fonts.Size; i++)
  2210. if (atlas->Fonts[i]->DirtyLookupTables)
  2211. atlas->Fonts[i]->BuildLookupTable();
  2212. // Ellipsis character is required for rendering elided text. We prefer using U+2026 (horizontal ellipsis).
  2213. // However some old fonts may contain ellipsis at U+0085. Here we auto-detect most suitable ellipsis character.
  2214. // FIXME: Also note that 0x2026 is currently seldom included in our font ranges. Because of this we are more likely to use three individual dots.
  2215. for (int i = 0; i < atlas->Fonts.size(); i++)
  2216. {
  2217. ImFont* font = atlas->Fonts[i];
  2218. if (font->EllipsisChar != (ImWchar)-1)
  2219. continue;
  2220. const ImWchar ellipsis_variants[] = { (ImWchar)0x2026, (ImWchar)0x0085 };
  2221. for (int j = 0; j < IM_ARRAYSIZE(ellipsis_variants); j++)
  2222. if (font->FindGlyphNoFallback(ellipsis_variants[j]) != NULL) // Verify glyph exists
  2223. {
  2224. font->EllipsisChar = ellipsis_variants[j];
  2225. break;
  2226. }
  2227. }
  2228. }
  2229. // Retrieve list of range (2 int per range, values are inclusive)
  2230. const ImWchar* ImFontAtlas::GetGlyphRangesDefault()
  2231. {
  2232. static const ImWchar ranges[] =
  2233. {
  2234. 0x0020, 0x00FF, // Basic Latin + Latin Supplement
  2235. 0,
  2236. };
  2237. return &ranges[0];
  2238. }
  2239. const ImWchar* ImFontAtlas::GetGlyphRangesKorean()
  2240. {
  2241. static const ImWchar ranges[] =
  2242. {
  2243. 0x0020, 0x00FF, // Basic Latin + Latin Supplement
  2244. 0x3131, 0x3163, // Korean alphabets
  2245. 0xAC00, 0xD7A3, // Korean characters
  2246. 0,
  2247. };
  2248. return &ranges[0];
  2249. }
  2250. const ImWchar* ImFontAtlas::GetGlyphRangesChineseFull()
  2251. {
  2252. static const ImWchar ranges[] =
  2253. {
  2254. 0x0020, 0x00FF, // Basic Latin + Latin Supplement
  2255. 0x2000, 0x206F, // General Punctuation
  2256. 0x3000, 0x30FF, // CJK Symbols and Punctuations, Hiragana, Katakana
  2257. 0x31F0, 0x31FF, // Katakana Phonetic Extensions
  2258. 0xFF00, 0xFFEF, // Half-width characters
  2259. 0x4e00, 0x9FAF, // CJK Ideograms
  2260. 0,
  2261. };
  2262. return &ranges[0];
  2263. }
  2264. static void UnpackAccumulativeOffsetsIntoRanges(int base_codepoint, const short* accumulative_offsets, int accumulative_offsets_count, ImWchar* out_ranges)
  2265. {
  2266. for (int n = 0; n < accumulative_offsets_count; n++, out_ranges += 2)
  2267. {
  2268. out_ranges[0] = out_ranges[1] = (ImWchar)(base_codepoint + accumulative_offsets[n]);
  2269. base_codepoint += accumulative_offsets[n];
  2270. }
  2271. out_ranges[0] = 0;
  2272. }
  2273. //-------------------------------------------------------------------------
  2274. // [SECTION] ImFontAtlas glyph ranges helpers
  2275. //-------------------------------------------------------------------------
  2276. const ImWchar* ImFontAtlas::GetGlyphRangesChineseSimplifiedCommon()
  2277. {
  2278. // Store 2500 regularly used characters for Simplified Chinese.
  2279. // Sourced from https://zh.wiktionary.org/wiki/%E9%99%84%E5%BD%95:%E7%8E%B0%E4%BB%A3%E6%B1%89%E8%AF%AD%E5%B8%B8%E7%94%A8%E5%AD%97%E8%A1%A8
  2280. // This table covers 97.97% of all characters used during the month in July, 1987.
  2281. // You can use ImFontGlyphRangesBuilder to create your own ranges derived from this, by merging existing ranges or adding new characters.
  2282. // (Stored as accumulative offsets from the initial unicode codepoint 0x4E00. This encoding is designed to helps us compact the source code size.)
  2283. static const short accumulative_offsets_from_0x4E00[] =
  2284. {
  2285. 0,1,2,4,1,1,1,1,2,1,3,2,1,2,2,1,1,1,1,1,5,2,1,2,3,3,3,2,2,4,1,1,1,2,1,5,2,3,1,2,1,2,1,1,2,1,1,2,2,1,4,1,1,1,1,5,10,1,2,19,2,1,2,1,2,1,2,1,2,
  2286. 1,5,1,6,3,2,1,2,2,1,1,1,4,8,5,1,1,4,1,1,3,1,2,1,5,1,2,1,1,1,10,1,1,5,2,4,6,1,4,2,2,2,12,2,1,1,6,1,1,1,4,1,1,4,6,5,1,4,2,2,4,10,7,1,1,4,2,4,
  2287. 2,1,4,3,6,10,12,5,7,2,14,2,9,1,1,6,7,10,4,7,13,1,5,4,8,4,1,1,2,28,5,6,1,1,5,2,5,20,2,2,9,8,11,2,9,17,1,8,6,8,27,4,6,9,20,11,27,6,68,2,2,1,1,
  2288. 1,2,1,2,2,7,6,11,3,3,1,1,3,1,2,1,1,1,1,1,3,1,1,8,3,4,1,5,7,2,1,4,4,8,4,2,1,2,1,1,4,5,6,3,6,2,12,3,1,3,9,2,4,3,4,1,5,3,3,1,3,7,1,5,1,1,1,1,2,
  2289. 3,4,5,2,3,2,6,1,1,2,1,7,1,7,3,4,5,15,2,2,1,5,3,22,19,2,1,1,1,1,2,5,1,1,1,6,1,1,12,8,2,9,18,22,4,1,1,5,1,16,1,2,7,10,15,1,1,6,2,4,1,2,4,1,6,
  2290. 1,1,3,2,4,1,6,4,5,1,2,1,1,2,1,10,3,1,3,2,1,9,3,2,5,7,2,19,4,3,6,1,1,1,1,1,4,3,2,1,1,1,2,5,3,1,1,1,2,2,1,1,2,1,1,2,1,3,1,1,1,3,7,1,4,1,1,2,1,
  2291. 1,2,1,2,4,4,3,8,1,1,1,2,1,3,5,1,3,1,3,4,6,2,2,14,4,6,6,11,9,1,15,3,1,28,5,2,5,5,3,1,3,4,5,4,6,14,3,2,3,5,21,2,7,20,10,1,2,19,2,4,28,28,2,3,
  2292. 2,1,14,4,1,26,28,42,12,40,3,52,79,5,14,17,3,2,2,11,3,4,6,3,1,8,2,23,4,5,8,10,4,2,7,3,5,1,1,6,3,1,2,2,2,5,28,1,1,7,7,20,5,3,29,3,17,26,1,8,4,
  2293. 27,3,6,11,23,5,3,4,6,13,24,16,6,5,10,25,35,7,3,2,3,3,14,3,6,2,6,1,4,2,3,8,2,1,1,3,3,3,4,1,1,13,2,2,4,5,2,1,14,14,1,2,2,1,4,5,2,3,1,14,3,12,
  2294. 3,17,2,16,5,1,2,1,8,9,3,19,4,2,2,4,17,25,21,20,28,75,1,10,29,103,4,1,2,1,1,4,2,4,1,2,3,24,2,2,2,1,1,2,1,3,8,1,1,1,2,1,1,3,1,1,1,6,1,5,3,1,1,
  2295. 1,3,4,1,1,5,2,1,5,6,13,9,16,1,1,1,1,3,2,3,2,4,5,2,5,2,2,3,7,13,7,2,2,1,1,1,1,2,3,3,2,1,6,4,9,2,1,14,2,14,2,1,18,3,4,14,4,11,41,15,23,15,23,
  2296. 176,1,3,4,1,1,1,1,5,3,1,2,3,7,3,1,1,2,1,2,4,4,6,2,4,1,9,7,1,10,5,8,16,29,1,1,2,2,3,1,3,5,2,4,5,4,1,1,2,2,3,3,7,1,6,10,1,17,1,44,4,6,2,1,1,6,
  2297. 5,4,2,10,1,6,9,2,8,1,24,1,2,13,7,8,8,2,1,4,1,3,1,3,3,5,2,5,10,9,4,9,12,2,1,6,1,10,1,1,7,7,4,10,8,3,1,13,4,3,1,6,1,3,5,2,1,2,17,16,5,2,16,6,
  2298. 1,4,2,1,3,3,6,8,5,11,11,1,3,3,2,4,6,10,9,5,7,4,7,4,7,1,1,4,2,1,3,6,8,7,1,6,11,5,5,3,24,9,4,2,7,13,5,1,8,82,16,61,1,1,1,4,2,2,16,10,3,8,1,1,
  2299. 6,4,2,1,3,1,1,1,4,3,8,4,2,2,1,1,1,1,1,6,3,5,1,1,4,6,9,2,1,1,1,2,1,7,2,1,6,1,5,4,4,3,1,8,1,3,3,1,3,2,2,2,2,3,1,6,1,2,1,2,1,3,7,1,8,2,1,2,1,5,
  2300. 2,5,3,5,10,1,2,1,1,3,2,5,11,3,9,3,5,1,1,5,9,1,2,1,5,7,9,9,8,1,3,3,3,6,8,2,3,2,1,1,32,6,1,2,15,9,3,7,13,1,3,10,13,2,14,1,13,10,2,1,3,10,4,15,
  2301. 2,15,15,10,1,3,9,6,9,32,25,26,47,7,3,2,3,1,6,3,4,3,2,8,5,4,1,9,4,2,2,19,10,6,2,3,8,1,2,2,4,2,1,9,4,4,4,6,4,8,9,2,3,1,1,1,1,3,5,5,1,3,8,4,6,
  2302. 2,1,4,12,1,5,3,7,13,2,5,8,1,6,1,2,5,14,6,1,5,2,4,8,15,5,1,23,6,62,2,10,1,1,8,1,2,2,10,4,2,2,9,2,1,1,3,2,3,1,5,3,3,2,1,3,8,1,1,1,11,3,1,1,4,
  2303. 3,7,1,14,1,2,3,12,5,2,5,1,6,7,5,7,14,11,1,3,1,8,9,12,2,1,11,8,4,4,2,6,10,9,13,1,1,3,1,5,1,3,2,4,4,1,18,2,3,14,11,4,29,4,2,7,1,3,13,9,2,2,5,
  2304. 3,5,20,7,16,8,5,72,34,6,4,22,12,12,28,45,36,9,7,39,9,191,1,1,1,4,11,8,4,9,2,3,22,1,1,1,1,4,17,1,7,7,1,11,31,10,2,4,8,2,3,2,1,4,2,16,4,32,2,
  2305. 3,19,13,4,9,1,5,2,14,8,1,1,3,6,19,6,5,1,16,6,2,10,8,5,1,2,3,1,5,5,1,11,6,6,1,3,3,2,6,3,8,1,1,4,10,7,5,7,7,5,8,9,2,1,3,4,1,1,3,1,3,3,2,6,16,
  2306. 1,4,6,3,1,10,6,1,3,15,2,9,2,10,25,13,9,16,6,2,2,10,11,4,3,9,1,2,6,6,5,4,30,40,1,10,7,12,14,33,6,3,6,7,3,1,3,1,11,14,4,9,5,12,11,49,18,51,31,
  2307. 140,31,2,2,1,5,1,8,1,10,1,4,4,3,24,1,10,1,3,6,6,16,3,4,5,2,1,4,2,57,10,6,22,2,22,3,7,22,6,10,11,36,18,16,33,36,2,5,5,1,1,1,4,10,1,4,13,2,7,
  2308. 5,2,9,3,4,1,7,43,3,7,3,9,14,7,9,1,11,1,1,3,7,4,18,13,1,14,1,3,6,10,73,2,2,30,6,1,11,18,19,13,22,3,46,42,37,89,7,3,16,34,2,2,3,9,1,7,1,1,1,2,
  2309. 2,4,10,7,3,10,3,9,5,28,9,2,6,13,7,3,1,3,10,2,7,2,11,3,6,21,54,85,2,1,4,2,2,1,39,3,21,2,2,5,1,1,1,4,1,1,3,4,15,1,3,2,4,4,2,3,8,2,20,1,8,7,13,
  2310. 4,1,26,6,2,9,34,4,21,52,10,4,4,1,5,12,2,11,1,7,2,30,12,44,2,30,1,1,3,6,16,9,17,39,82,2,2,24,7,1,7,3,16,9,14,44,2,1,2,1,2,3,5,2,4,1,6,7,5,3,
  2311. 2,6,1,11,5,11,2,1,18,19,8,1,3,24,29,2,1,3,5,2,2,1,13,6,5,1,46,11,3,5,1,1,5,8,2,10,6,12,6,3,7,11,2,4,16,13,2,5,1,1,2,2,5,2,28,5,2,23,10,8,4,
  2312. 4,22,39,95,38,8,14,9,5,1,13,5,4,3,13,12,11,1,9,1,27,37,2,5,4,4,63,211,95,2,2,2,1,3,5,2,1,1,2,2,1,1,1,3,2,4,1,2,1,1,5,2,2,1,1,2,3,1,3,1,1,1,
  2313. 3,1,4,2,1,3,6,1,1,3,7,15,5,3,2,5,3,9,11,4,2,22,1,6,3,8,7,1,4,28,4,16,3,3,25,4,4,27,27,1,4,1,2,2,7,1,3,5,2,28,8,2,14,1,8,6,16,25,3,3,3,14,3,
  2314. 3,1,1,2,1,4,6,3,8,4,1,1,1,2,3,6,10,6,2,3,18,3,2,5,5,4,3,1,5,2,5,4,23,7,6,12,6,4,17,11,9,5,1,1,10,5,12,1,1,11,26,33,7,3,6,1,17,7,1,5,12,1,11,
  2315. 2,4,1,8,14,17,23,1,2,1,7,8,16,11,9,6,5,2,6,4,16,2,8,14,1,11,8,9,1,1,1,9,25,4,11,19,7,2,15,2,12,8,52,7,5,19,2,16,4,36,8,1,16,8,24,26,4,6,2,9,
  2316. 5,4,36,3,28,12,25,15,37,27,17,12,59,38,5,32,127,1,2,9,17,14,4,1,2,1,1,8,11,50,4,14,2,19,16,4,17,5,4,5,26,12,45,2,23,45,104,30,12,8,3,10,2,2,
  2317. 3,3,1,4,20,7,2,9,6,15,2,20,1,3,16,4,11,15,6,134,2,5,59,1,2,2,2,1,9,17,3,26,137,10,211,59,1,2,4,1,4,1,1,1,2,6,2,3,1,1,2,3,2,3,1,3,4,4,2,3,3,
  2318. 1,4,3,1,7,2,2,3,1,2,1,3,3,3,2,2,3,2,1,3,14,6,1,3,2,9,6,15,27,9,34,145,1,1,2,1,1,1,1,2,1,1,1,1,2,2,2,3,1,2,1,1,1,2,3,5,8,3,5,2,4,1,3,2,2,2,12,
  2319. 4,1,1,1,10,4,5,1,20,4,16,1,15,9,5,12,2,9,2,5,4,2,26,19,7,1,26,4,30,12,15,42,1,6,8,172,1,1,4,2,1,1,11,2,2,4,2,1,2,1,10,8,1,2,1,4,5,1,2,5,1,8,
  2320. 4,1,3,4,2,1,6,2,1,3,4,1,2,1,1,1,1,12,5,7,2,4,3,1,1,1,3,3,6,1,2,2,3,3,3,2,1,2,12,14,11,6,6,4,12,2,8,1,7,10,1,35,7,4,13,15,4,3,23,21,28,52,5,
  2321. 26,5,6,1,7,10,2,7,53,3,2,1,1,1,2,163,532,1,10,11,1,3,3,4,8,2,8,6,2,2,23,22,4,2,2,4,2,1,3,1,3,3,5,9,8,2,1,2,8,1,10,2,12,21,20,15,105,2,3,1,1,
  2322. 3,2,3,1,1,2,5,1,4,15,11,19,1,1,1,1,5,4,5,1,1,2,5,3,5,12,1,2,5,1,11,1,1,15,9,1,4,5,3,26,8,2,1,3,1,1,15,19,2,12,1,2,5,2,7,2,19,2,20,6,26,7,5,
  2323. 2,2,7,34,21,13,70,2,128,1,1,2,1,1,2,1,1,3,2,2,2,15,1,4,1,3,4,42,10,6,1,49,85,8,1,2,1,1,4,4,2,3,6,1,5,7,4,3,211,4,1,2,1,2,5,1,2,4,2,2,6,5,6,
  2324. 10,3,4,48,100,6,2,16,296,5,27,387,2,2,3,7,16,8,5,38,15,39,21,9,10,3,7,59,13,27,21,47,5,21,6
  2325. };
  2326. static ImWchar base_ranges[] = // not zero-terminated
  2327. {
  2328. 0x0020, 0x00FF, // Basic Latin + Latin Supplement
  2329. 0x2000, 0x206F, // General Punctuation
  2330. 0x3000, 0x30FF, // CJK Symbols and Punctuations, Hiragana, Katakana
  2331. 0x31F0, 0x31FF, // Katakana Phonetic Extensions
  2332. 0xFF00, 0xFFEF // Half-width characters
  2333. };
  2334. static ImWchar full_ranges[IM_ARRAYSIZE(base_ranges) + IM_ARRAYSIZE(accumulative_offsets_from_0x4E00) * 2 + 1] = { 0 };
  2335. if (!full_ranges[0])
  2336. {
  2337. memcpy(full_ranges, base_ranges, sizeof(base_ranges));
  2338. UnpackAccumulativeOffsetsIntoRanges(0x4E00, accumulative_offsets_from_0x4E00, IM_ARRAYSIZE(accumulative_offsets_from_0x4E00), full_ranges + IM_ARRAYSIZE(base_ranges));
  2339. }
  2340. return &full_ranges[0];
  2341. }
  2342. const ImWchar* ImFontAtlas::GetGlyphRangesJapanese()
  2343. {
  2344. // 1946 common ideograms code points for Japanese
  2345. // Sourced from http://theinstructionlimit.com/common-kanji-character-ranges-for-xna-spritefont-rendering
  2346. // FIXME: Source a list of the revised 2136 Joyo Kanji list from 2010 and rebuild this.
  2347. // You can use ImFontGlyphRangesBuilder to create your own ranges derived from this, by merging existing ranges or adding new characters.
  2348. // (Stored as accumulative offsets from the initial unicode codepoint 0x4E00. This encoding is designed to helps us compact the source code size.)
  2349. static const short accumulative_offsets_from_0x4E00[] =
  2350. {
  2351. 0,1,2,4,1,1,1,1,2,1,6,2,2,1,8,5,7,11,1,2,10,10,8,2,4,20,2,11,8,2,1,2,1,6,2,1,7,5,3,7,1,1,13,7,9,1,4,6,1,2,1,10,1,1,9,2,2,4,5,6,14,1,1,9,3,18,
  2352. 5,4,2,2,10,7,1,1,1,3,2,4,3,23,2,10,12,2,14,2,4,13,1,6,10,3,1,7,13,6,4,13,5,2,3,17,2,2,5,7,6,4,1,7,14,16,6,13,9,15,1,1,7,16,4,7,1,19,9,2,7,15,
  2353. 2,6,5,13,25,4,14,13,11,25,1,1,1,2,1,2,2,3,10,11,3,3,1,1,4,4,2,1,4,9,1,4,3,5,5,2,7,12,11,15,7,16,4,5,16,2,1,1,6,3,3,1,1,2,7,6,6,7,1,4,7,6,1,1,
  2354. 2,1,12,3,3,9,5,8,1,11,1,2,3,18,20,4,1,3,6,1,7,3,5,5,7,2,2,12,3,1,4,2,3,2,3,11,8,7,4,17,1,9,25,1,1,4,2,2,4,1,2,7,1,1,1,3,1,2,6,16,1,2,1,1,3,12,
  2355. 20,2,5,20,8,7,6,2,1,1,1,1,6,2,1,2,10,1,1,6,1,3,1,2,1,4,1,12,4,1,3,1,1,1,1,1,10,4,7,5,13,1,15,1,1,30,11,9,1,15,38,14,1,32,17,20,1,9,31,2,21,9,
  2356. 4,49,22,2,1,13,1,11,45,35,43,55,12,19,83,1,3,2,3,13,2,1,7,3,18,3,13,8,1,8,18,5,3,7,25,24,9,24,40,3,17,24,2,1,6,2,3,16,15,6,7,3,12,1,9,7,3,3,
  2357. 3,15,21,5,16,4,5,12,11,11,3,6,3,2,31,3,2,1,1,23,6,6,1,4,2,6,5,2,1,1,3,3,22,2,6,2,3,17,3,2,4,5,1,9,5,1,1,6,15,12,3,17,2,14,2,8,1,23,16,4,2,23,
  2358. 8,15,23,20,12,25,19,47,11,21,65,46,4,3,1,5,6,1,2,5,26,2,1,1,3,11,1,1,1,2,1,2,3,1,1,10,2,3,1,1,1,3,6,3,2,2,6,6,9,2,2,2,6,2,5,10,2,4,1,2,1,2,2,
  2359. 3,1,1,3,1,2,9,23,9,2,1,1,1,1,5,3,2,1,10,9,6,1,10,2,31,25,3,7,5,40,1,15,6,17,7,27,180,1,3,2,2,1,1,1,6,3,10,7,1,3,6,17,8,6,2,2,1,3,5,5,8,16,14,
  2360. 15,1,1,4,1,2,1,1,1,3,2,7,5,6,2,5,10,1,4,2,9,1,1,11,6,1,44,1,3,7,9,5,1,3,1,1,10,7,1,10,4,2,7,21,15,7,2,5,1,8,3,4,1,3,1,6,1,4,2,1,4,10,8,1,4,5,
  2361. 1,5,10,2,7,1,10,1,1,3,4,11,10,29,4,7,3,5,2,3,33,5,2,19,3,1,4,2,6,31,11,1,3,3,3,1,8,10,9,12,11,12,8,3,14,8,6,11,1,4,41,3,1,2,7,13,1,5,6,2,6,12,
  2362. 12,22,5,9,4,8,9,9,34,6,24,1,1,20,9,9,3,4,1,7,2,2,2,6,2,28,5,3,6,1,4,6,7,4,2,1,4,2,13,6,4,4,3,1,8,8,3,2,1,5,1,2,2,3,1,11,11,7,3,6,10,8,6,16,16,
  2363. 22,7,12,6,21,5,4,6,6,3,6,1,3,2,1,2,8,29,1,10,1,6,13,6,6,19,31,1,13,4,4,22,17,26,33,10,4,15,12,25,6,67,10,2,3,1,6,10,2,6,2,9,1,9,4,4,1,2,16,2,
  2364. 5,9,2,3,8,1,8,3,9,4,8,6,4,8,11,3,2,1,1,3,26,1,7,5,1,11,1,5,3,5,2,13,6,39,5,1,5,2,11,6,10,5,1,15,5,3,6,19,21,22,2,4,1,6,1,8,1,4,8,2,4,2,2,9,2,
  2365. 1,1,1,4,3,6,3,12,7,1,14,2,4,10,2,13,1,17,7,3,2,1,3,2,13,7,14,12,3,1,29,2,8,9,15,14,9,14,1,3,1,6,5,9,11,3,38,43,20,7,7,8,5,15,12,19,15,81,8,7,
  2366. 1,5,73,13,37,28,8,8,1,15,18,20,165,28,1,6,11,8,4,14,7,15,1,3,3,6,4,1,7,14,1,1,11,30,1,5,1,4,14,1,4,2,7,52,2,6,29,3,1,9,1,21,3,5,1,26,3,11,14,
  2367. 11,1,17,5,1,2,1,3,2,8,1,2,9,12,1,1,2,3,8,3,24,12,7,7,5,17,3,3,3,1,23,10,4,4,6,3,1,16,17,22,3,10,21,16,16,6,4,10,2,1,1,2,8,8,6,5,3,3,3,39,25,
  2368. 15,1,1,16,6,7,25,15,6,6,12,1,22,13,1,4,9,5,12,2,9,1,12,28,8,3,5,10,22,60,1,2,40,4,61,63,4,1,13,12,1,4,31,12,1,14,89,5,16,6,29,14,2,5,49,18,18,
  2369. 5,29,33,47,1,17,1,19,12,2,9,7,39,12,3,7,12,39,3,1,46,4,12,3,8,9,5,31,15,18,3,2,2,66,19,13,17,5,3,46,124,13,57,34,2,5,4,5,8,1,1,1,4,3,1,17,5,
  2370. 3,5,3,1,8,5,6,3,27,3,26,7,12,7,2,17,3,7,18,78,16,4,36,1,2,1,6,2,1,39,17,7,4,13,4,4,4,1,10,4,2,4,6,3,10,1,19,1,26,2,4,33,2,73,47,7,3,8,2,4,15,
  2371. 18,1,29,2,41,14,1,21,16,41,7,39,25,13,44,2,2,10,1,13,7,1,7,3,5,20,4,8,2,49,1,10,6,1,6,7,10,7,11,16,3,12,20,4,10,3,1,2,11,2,28,9,2,4,7,2,15,1,
  2372. 27,1,28,17,4,5,10,7,3,24,10,11,6,26,3,2,7,2,2,49,16,10,16,15,4,5,27,61,30,14,38,22,2,7,5,1,3,12,23,24,17,17,3,3,2,4,1,6,2,7,5,1,1,5,1,1,9,4,
  2373. 1,3,6,1,8,2,8,4,14,3,5,11,4,1,3,32,1,19,4,1,13,11,5,2,1,8,6,8,1,6,5,13,3,23,11,5,3,16,3,9,10,1,24,3,198,52,4,2,2,5,14,5,4,22,5,20,4,11,6,41,
  2374. 1,5,2,2,11,5,2,28,35,8,22,3,18,3,10,7,5,3,4,1,5,3,8,9,3,6,2,16,22,4,5,5,3,3,18,23,2,6,23,5,27,8,1,33,2,12,43,16,5,2,3,6,1,20,4,2,9,7,1,11,2,
  2375. 10,3,14,31,9,3,25,18,20,2,5,5,26,14,1,11,17,12,40,19,9,6,31,83,2,7,9,19,78,12,14,21,76,12,113,79,34,4,1,1,61,18,85,10,2,2,13,31,11,50,6,33,159,
  2376. 179,6,6,7,4,4,2,4,2,5,8,7,20,32,22,1,3,10,6,7,28,5,10,9,2,77,19,13,2,5,1,4,4,7,4,13,3,9,31,17,3,26,2,6,6,5,4,1,7,11,3,4,2,1,6,2,20,4,1,9,2,6,
  2377. 3,7,1,1,1,20,2,3,1,6,2,3,6,2,4,8,1,5,13,8,4,11,23,1,10,6,2,1,3,21,2,2,4,24,31,4,10,10,2,5,192,15,4,16,7,9,51,1,2,1,1,5,1,1,2,1,3,5,3,1,3,4,1,
  2378. 3,1,3,3,9,8,1,2,2,2,4,4,18,12,92,2,10,4,3,14,5,25,16,42,4,14,4,2,21,5,126,30,31,2,1,5,13,3,22,5,6,6,20,12,1,14,12,87,3,19,1,8,2,9,9,3,3,23,2,
  2379. 3,7,6,3,1,2,3,9,1,3,1,6,3,2,1,3,11,3,1,6,10,3,2,3,1,2,1,5,1,1,11,3,6,4,1,7,2,1,2,5,5,34,4,14,18,4,19,7,5,8,2,6,79,1,5,2,14,8,2,9,2,1,36,28,16,
  2380. 4,1,1,1,2,12,6,42,39,16,23,7,15,15,3,2,12,7,21,64,6,9,28,8,12,3,3,41,59,24,51,55,57,294,9,9,2,6,2,15,1,2,13,38,90,9,9,9,3,11,7,1,1,1,5,6,3,2,
  2381. 1,2,2,3,8,1,4,4,1,5,7,1,4,3,20,4,9,1,1,1,5,5,17,1,5,2,6,2,4,1,4,5,7,3,18,11,11,32,7,5,4,7,11,127,8,4,3,3,1,10,1,1,6,21,14,1,16,1,7,1,3,6,9,65,
  2382. 51,4,3,13,3,10,1,1,12,9,21,110,3,19,24,1,1,10,62,4,1,29,42,78,28,20,18,82,6,3,15,6,84,58,253,15,155,264,15,21,9,14,7,58,40,39,
  2383. };
  2384. static ImWchar base_ranges[] = // not zero-terminated
  2385. {
  2386. 0x0020, 0x00FF, // Basic Latin + Latin Supplement
  2387. 0x3000, 0x30FF, // CJK Symbols and Punctuations, Hiragana, Katakana
  2388. 0x31F0, 0x31FF, // Katakana Phonetic Extensions
  2389. 0xFF00, 0xFFEF // Half-width characters
  2390. };
  2391. static ImWchar full_ranges[IM_ARRAYSIZE(base_ranges) + IM_ARRAYSIZE(accumulative_offsets_from_0x4E00)*2 + 1] = { 0 };
  2392. if (!full_ranges[0])
  2393. {
  2394. memcpy(full_ranges, base_ranges, sizeof(base_ranges));
  2395. UnpackAccumulativeOffsetsIntoRanges(0x4E00, accumulative_offsets_from_0x4E00, IM_ARRAYSIZE(accumulative_offsets_from_0x4E00), full_ranges + IM_ARRAYSIZE(base_ranges));
  2396. }
  2397. return &full_ranges[0];
  2398. }
  2399. const ImWchar* ImFontAtlas::GetGlyphRangesCyrillic()
  2400. {
  2401. static const ImWchar ranges[] =
  2402. {
  2403. 0x0020, 0x00FF, // Basic Latin + Latin Supplement
  2404. 0x0400, 0x052F, // Cyrillic + Cyrillic Supplement
  2405. 0x2DE0, 0x2DFF, // Cyrillic Extended-A
  2406. 0xA640, 0xA69F, // Cyrillic Extended-B
  2407. 0,
  2408. };
  2409. return &ranges[0];
  2410. }
  2411. const ImWchar* ImFontAtlas::GetGlyphRangesThai()
  2412. {
  2413. static const ImWchar ranges[] =
  2414. {
  2415. 0x0020, 0x00FF, // Basic Latin
  2416. 0x2010, 0x205E, // Punctuations
  2417. 0x0E00, 0x0E7F, // Thai
  2418. 0,
  2419. };
  2420. return &ranges[0];
  2421. }
  2422. const ImWchar* ImFontAtlas::GetGlyphRangesVietnamese()
  2423. {
  2424. static const ImWchar ranges[] =
  2425. {
  2426. 0x0020, 0x00FF, // Basic Latin
  2427. 0x0102, 0x0103,
  2428. 0x0110, 0x0111,
  2429. 0x0128, 0x0129,
  2430. 0x0168, 0x0169,
  2431. 0x01A0, 0x01A1,
  2432. 0x01AF, 0x01B0,
  2433. 0x1EA0, 0x1EF9,
  2434. 0,
  2435. };
  2436. return &ranges[0];
  2437. }
  2438. //-----------------------------------------------------------------------------
  2439. // [SECTION] ImFontGlyphRangesBuilder
  2440. //-----------------------------------------------------------------------------
  2441. void ImFontGlyphRangesBuilder::AddText(const char* text, const char* text_end)
  2442. {
  2443. while (text_end ? (text < text_end) : *text)
  2444. {
  2445. unsigned int c = 0;
  2446. int c_len = ImTextCharFromUtf8(&c, text, text_end);
  2447. text += c_len;
  2448. if (c_len == 0)
  2449. break;
  2450. AddChar((ImWchar)c);
  2451. }
  2452. }
  2453. void ImFontGlyphRangesBuilder::AddRanges(const ImWchar* ranges)
  2454. {
  2455. for (; ranges[0]; ranges += 2)
  2456. for (ImWchar c = ranges[0]; c <= ranges[1]; c++)
  2457. AddChar(c);
  2458. }
  2459. void ImFontGlyphRangesBuilder::BuildRanges(ImVector<ImWchar>* out_ranges)
  2460. {
  2461. const int max_codepoint = IM_UNICODE_CODEPOINT_MAX;
  2462. for (int n = 0; n <= max_codepoint; n++)
  2463. if (GetBit(n))
  2464. {
  2465. out_ranges->push_back((ImWchar)n);
  2466. while (n < max_codepoint && GetBit(n + 1))
  2467. n++;
  2468. out_ranges->push_back((ImWchar)n);
  2469. }
  2470. out_ranges->push_back(0);
  2471. }
  2472. //-----------------------------------------------------------------------------
  2473. // [SECTION] ImFont
  2474. //-----------------------------------------------------------------------------
  2475. ImFont::ImFont()
  2476. {
  2477. FontSize = 0.0f;
  2478. FallbackAdvanceX = 0.0f;
  2479. FallbackChar = (ImWchar)'?';
  2480. EllipsisChar = (ImWchar)-1;
  2481. DisplayOffset = ImVec2(0.0f, 0.0f);
  2482. FallbackGlyph = NULL;
  2483. ContainerAtlas = NULL;
  2484. ConfigData = NULL;
  2485. ConfigDataCount = 0;
  2486. DirtyLookupTables = false;
  2487. Scale = 1.0f;
  2488. Ascent = Descent = 0.0f;
  2489. MetricsTotalSurface = 0;
  2490. memset(Used4kPagesMap, 0, sizeof(Used4kPagesMap));
  2491. }
  2492. ImFont::~ImFont()
  2493. {
  2494. ClearOutputData();
  2495. }
  2496. void ImFont::ClearOutputData()
  2497. {
  2498. FontSize = 0.0f;
  2499. FallbackAdvanceX = 0.0f;
  2500. Glyphs.clear();
  2501. IndexAdvanceX.clear();
  2502. IndexLookup.clear();
  2503. FallbackGlyph = NULL;
  2504. ContainerAtlas = NULL;
  2505. DirtyLookupTables = true;
  2506. Ascent = Descent = 0.0f;
  2507. MetricsTotalSurface = 0;
  2508. }
  2509. void ImFont::BuildLookupTable()
  2510. {
  2511. int max_codepoint = 0;
  2512. for (int i = 0; i != Glyphs.Size; i++)
  2513. max_codepoint = ImMax(max_codepoint, (int)Glyphs[i].Codepoint);
  2514. // Build lookup table
  2515. IM_ASSERT(Glyphs.Size < 0xFFFF); // -1 is reserved
  2516. IndexAdvanceX.clear();
  2517. IndexLookup.clear();
  2518. DirtyLookupTables = false;
  2519. memset(Used4kPagesMap, 0, sizeof(Used4kPagesMap));
  2520. GrowIndex(max_codepoint + 1);
  2521. for (int i = 0; i < Glyphs.Size; i++)
  2522. {
  2523. int codepoint = (int)Glyphs[i].Codepoint;
  2524. IndexAdvanceX[codepoint] = Glyphs[i].AdvanceX;
  2525. IndexLookup[codepoint] = (ImWchar)i;
  2526. // Mark 4K page as used
  2527. const int page_n = codepoint / 4096;
  2528. Used4kPagesMap[page_n >> 3] |= 1 << (page_n & 7);
  2529. }
  2530. // Create a glyph to handle TAB
  2531. // FIXME: Needs proper TAB handling but it needs to be contextualized (or we could arbitrary say that each string starts at "column 0" ?)
  2532. if (FindGlyph((ImWchar)' '))
  2533. {
  2534. if (Glyphs.back().Codepoint != '\t') // So we can call this function multiple times (FIXME: Flaky)
  2535. Glyphs.resize(Glyphs.Size + 1);
  2536. ImFontGlyph& tab_glyph = Glyphs.back();
  2537. tab_glyph = *FindGlyph((ImWchar)' ');
  2538. tab_glyph.Codepoint = '\t';
  2539. tab_glyph.AdvanceX *= IM_TABSIZE;
  2540. IndexAdvanceX[(int)tab_glyph.Codepoint] = (float)tab_glyph.AdvanceX;
  2541. IndexLookup[(int)tab_glyph.Codepoint] = (ImWchar)(Glyphs.Size - 1);
  2542. }
  2543. // Mark special glyphs as not visible (note that AddGlyph already mark as non-visible glyphs with zero-size polygons)
  2544. SetGlyphVisible((ImWchar)' ', false);
  2545. SetGlyphVisible((ImWchar)'\t', false);
  2546. // Setup fall-backs
  2547. FallbackGlyph = FindGlyphNoFallback(FallbackChar);
  2548. FallbackAdvanceX = FallbackGlyph ? FallbackGlyph->AdvanceX : 0.0f;
  2549. for (int i = 0; i < max_codepoint + 1; i++)
  2550. if (IndexAdvanceX[i] < 0.0f)
  2551. IndexAdvanceX[i] = FallbackAdvanceX;
  2552. }
  2553. // API is designed this way to avoid exposing the 4K page size
  2554. // e.g. use with IsGlyphRangeUnused(0, 255)
  2555. bool ImFont::IsGlyphRangeUnused(unsigned int c_begin, unsigned int c_last)
  2556. {
  2557. unsigned int page_begin = (c_begin / 4096);
  2558. unsigned int page_last = (c_last / 4096);
  2559. for (unsigned int page_n = page_begin; page_n <= page_last; page_n++)
  2560. if ((page_n >> 3) < sizeof(Used4kPagesMap))
  2561. if (Used4kPagesMap[page_n >> 3] & (1 << (page_n & 7)))
  2562. return false;
  2563. return true;
  2564. }
  2565. void ImFont::SetGlyphVisible(ImWchar c, bool visible)
  2566. {
  2567. if (ImFontGlyph* glyph = (ImFontGlyph*)(void*)FindGlyph((ImWchar)c))
  2568. glyph->Visible = visible ? 1 : 0;
  2569. }
  2570. void ImFont::SetFallbackChar(ImWchar c)
  2571. {
  2572. FallbackChar = c;
  2573. BuildLookupTable();
  2574. }
  2575. void ImFont::GrowIndex(int new_size)
  2576. {
  2577. IM_ASSERT(IndexAdvanceX.Size == IndexLookup.Size);
  2578. if (new_size <= IndexLookup.Size)
  2579. return;
  2580. IndexAdvanceX.resize(new_size, -1.0f);
  2581. IndexLookup.resize(new_size, (ImWchar)-1);
  2582. }
  2583. // x0/y0/x1/y1 are offset from the character upper-left layout position, in pixels. Therefore x0/y0 are often fairly close to zero.
  2584. // Not to be mistaken with texture coordinates, which are held by u0/v0/u1/v1 in normalized format (0.0..1.0 on each texture axis).
  2585. // 'cfg' is not necessarily == 'this->ConfigData' because multiple source fonts+configs can be used to build one target font.
  2586. void ImFont::AddGlyph(const ImFontConfig* cfg, ImWchar codepoint, float x0, float y0, float x1, float y1, float u0, float v0, float u1, float v1, float advance_x)
  2587. {
  2588. if (cfg != NULL)
  2589. {
  2590. // Clamp & recenter if needed
  2591. const float advance_x_original = advance_x;
  2592. advance_x = ImClamp(advance_x, cfg->GlyphMinAdvanceX, cfg->GlyphMaxAdvanceX);
  2593. if (advance_x != advance_x_original)
  2594. {
  2595. float char_off_x = cfg->PixelSnapH ? ImFloor((advance_x - advance_x_original) * 0.5f) : (advance_x - advance_x_original) * 0.5f;
  2596. x0 += char_off_x;
  2597. x1 += char_off_x;
  2598. }
  2599. // Snap to pixel
  2600. if (cfg->PixelSnapH)
  2601. advance_x = IM_ROUND(advance_x);
  2602. // Bake spacing
  2603. advance_x += cfg->GlyphExtraSpacing.x;
  2604. }
  2605. Glyphs.resize(Glyphs.Size + 1);
  2606. ImFontGlyph& glyph = Glyphs.back();
  2607. glyph.Codepoint = (unsigned int)codepoint;
  2608. glyph.Visible = (x0 != x1) && (y0 != y1);
  2609. glyph.X0 = x0;
  2610. glyph.Y0 = y0;
  2611. glyph.X1 = x1;
  2612. glyph.Y1 = y1;
  2613. glyph.U0 = u0;
  2614. glyph.V0 = v0;
  2615. glyph.U1 = u1;
  2616. glyph.V1 = v1;
  2617. glyph.AdvanceX = advance_x;
  2618. // Compute rough surface usage metrics (+1 to account for average padding, +0.99 to round)
  2619. // We use (U1-U0)*TexWidth instead of X1-X0 to account for oversampling.
  2620. float pad = ContainerAtlas->TexGlyphPadding + 0.99f;
  2621. DirtyLookupTables = true;
  2622. MetricsTotalSurface += (int)((glyph.U1 - glyph.U0) * ContainerAtlas->TexWidth + pad) * (int)((glyph.V1 - glyph.V0) * ContainerAtlas->TexHeight + pad);
  2623. }
  2624. void ImFont::AddRemapChar(ImWchar dst, ImWchar src, bool overwrite_dst)
  2625. {
  2626. IM_ASSERT(IndexLookup.Size > 0); // Currently this can only be called AFTER the font has been built, aka after calling ImFontAtlas::GetTexDataAs*() function.
  2627. unsigned int index_size = (unsigned int)IndexLookup.Size;
  2628. if (dst < index_size && IndexLookup.Data[dst] == (ImWchar)-1 && !overwrite_dst) // 'dst' already exists
  2629. return;
  2630. if (src >= index_size && dst >= index_size) // both 'dst' and 'src' don't exist -> no-op
  2631. return;
  2632. GrowIndex(dst + 1);
  2633. IndexLookup[dst] = (src < index_size) ? IndexLookup.Data[src] : (ImWchar)-1;
  2634. IndexAdvanceX[dst] = (src < index_size) ? IndexAdvanceX.Data[src] : 1.0f;
  2635. }
  2636. const ImFontGlyph* ImFont::FindGlyph(ImWchar c) const
  2637. {
  2638. if (c >= (size_t)IndexLookup.Size)
  2639. return FallbackGlyph;
  2640. const ImWchar i = IndexLookup.Data[c];
  2641. if (i == (ImWchar)-1)
  2642. return FallbackGlyph;
  2643. return &Glyphs.Data[i];
  2644. }
  2645. const ImFontGlyph* ImFont::FindGlyphNoFallback(ImWchar c) const
  2646. {
  2647. if (c >= (size_t)IndexLookup.Size)
  2648. return NULL;
  2649. const ImWchar i = IndexLookup.Data[c];
  2650. if (i == (ImWchar)-1)
  2651. return NULL;
  2652. return &Glyphs.Data[i];
  2653. }
  2654. const char* ImFont::CalcWordWrapPositionA(float scale, const char* text, const char* text_end, float wrap_width) const
  2655. {
  2656. // Simple word-wrapping for English, not full-featured. Please submit failing cases!
  2657. // FIXME: Much possible improvements (don't cut things like "word !", "word!!!" but cut within "word,,,,", more sensible support for punctuations, support for Unicode punctuations, etc.)
  2658. // For references, possible wrap point marked with ^
  2659. // "aaa bbb, ccc,ddd. eee fff. ggg!"
  2660. // ^ ^ ^ ^ ^__ ^ ^
  2661. // List of hardcoded separators: .,;!?'"
  2662. // Skip extra blanks after a line returns (that includes not counting them in width computation)
  2663. // e.g. "Hello world" --> "Hello" "World"
  2664. // Cut words that cannot possibly fit within one line.
  2665. // e.g.: "The tropical fish" with ~5 characters worth of width --> "The tr" "opical" "fish"
  2666. float line_width = 0.0f;
  2667. float word_width = 0.0f;
  2668. float blank_width = 0.0f;
  2669. wrap_width /= scale; // We work with unscaled widths to avoid scaling every characters
  2670. const char* word_end = text;
  2671. const char* prev_word_end = NULL;
  2672. bool inside_word = true;
  2673. const char* s = text;
  2674. while (s < text_end)
  2675. {
  2676. unsigned int c = (unsigned int)*s;
  2677. const char* next_s;
  2678. if (c < 0x80)
  2679. next_s = s + 1;
  2680. else
  2681. next_s = s + ImTextCharFromUtf8(&c, s, text_end);
  2682. if (c == 0)
  2683. break;
  2684. if (c < 32)
  2685. {
  2686. if (c == '\n')
  2687. {
  2688. line_width = word_width = blank_width = 0.0f;
  2689. inside_word = true;
  2690. s = next_s;
  2691. continue;
  2692. }
  2693. if (c == '\r')
  2694. {
  2695. s = next_s;
  2696. continue;
  2697. }
  2698. }
  2699. const float char_width = ((int)c < IndexAdvanceX.Size ? IndexAdvanceX.Data[c] : FallbackAdvanceX);
  2700. if (ImCharIsBlankW(c))
  2701. {
  2702. if (inside_word)
  2703. {
  2704. line_width += blank_width;
  2705. blank_width = 0.0f;
  2706. word_end = s;
  2707. }
  2708. blank_width += char_width;
  2709. inside_word = false;
  2710. }
  2711. else
  2712. {
  2713. word_width += char_width;
  2714. if (inside_word)
  2715. {
  2716. word_end = next_s;
  2717. }
  2718. else
  2719. {
  2720. prev_word_end = word_end;
  2721. line_width += word_width + blank_width;
  2722. word_width = blank_width = 0.0f;
  2723. }
  2724. // Allow wrapping after punctuation.
  2725. inside_word = (c != '.' && c != ',' && c != ';' && c != '!' && c != '?' && c != '\"');
  2726. }
  2727. // We ignore blank width at the end of the line (they can be skipped)
  2728. if (line_width + word_width > wrap_width)
  2729. {
  2730. // Words that cannot possibly fit within an entire line will be cut anywhere.
  2731. if (word_width < wrap_width)
  2732. s = prev_word_end ? prev_word_end : word_end;
  2733. break;
  2734. }
  2735. s = next_s;
  2736. }
  2737. return s;
  2738. }
  2739. ImVec2 ImFont::CalcTextSizeA(float size, float max_width, float wrap_width, const char* text_begin, const char* text_end, const char** remaining) const
  2740. {
  2741. if (!text_end)
  2742. text_end = text_begin + strlen(text_begin); // FIXME-OPT: Need to avoid this.
  2743. const float line_height = size;
  2744. const float scale = size / FontSize;
  2745. ImVec2 text_size = ImVec2(0, 0);
  2746. float line_width = 0.0f;
  2747. const bool word_wrap_enabled = (wrap_width > 0.0f);
  2748. const char* word_wrap_eol = NULL;
  2749. const char* s = text_begin;
  2750. while (s < text_end)
  2751. {
  2752. if (word_wrap_enabled)
  2753. {
  2754. // Calculate how far we can render. Requires two passes on the string data but keeps the code simple and not intrusive for what's essentially an uncommon feature.
  2755. if (!word_wrap_eol)
  2756. {
  2757. word_wrap_eol = CalcWordWrapPositionA(scale, s, text_end, wrap_width - line_width);
  2758. if (word_wrap_eol == s) // Wrap_width is too small to fit anything. Force displaying 1 character to minimize the height discontinuity.
  2759. word_wrap_eol++; // +1 may not be a character start point in UTF-8 but it's ok because we use s >= word_wrap_eol below
  2760. }
  2761. if (s >= word_wrap_eol)
  2762. {
  2763. if (text_size.x < line_width)
  2764. text_size.x = line_width;
  2765. text_size.y += line_height;
  2766. line_width = 0.0f;
  2767. word_wrap_eol = NULL;
  2768. // Wrapping skips upcoming blanks
  2769. while (s < text_end)
  2770. {
  2771. const char c = *s;
  2772. if (ImCharIsBlankA(c)) { s++; } else if (c == '\n') { s++; break; } else { break; }
  2773. }
  2774. continue;
  2775. }
  2776. }
  2777. // Decode and advance source
  2778. const char* prev_s = s;
  2779. unsigned int c = (unsigned int)*s;
  2780. if (c < 0x80)
  2781. {
  2782. s += 1;
  2783. }
  2784. else
  2785. {
  2786. s += ImTextCharFromUtf8(&c, s, text_end);
  2787. if (c == 0) // Malformed UTF-8?
  2788. break;
  2789. }
  2790. if (c < 32)
  2791. {
  2792. if (c == '\n')
  2793. {
  2794. text_size.x = ImMax(text_size.x, line_width);
  2795. text_size.y += line_height;
  2796. line_width = 0.0f;
  2797. continue;
  2798. }
  2799. if (c == '\r')
  2800. continue;
  2801. }
  2802. const float char_width = ((int)c < IndexAdvanceX.Size ? IndexAdvanceX.Data[c] : FallbackAdvanceX) * scale;
  2803. if (line_width + char_width >= max_width)
  2804. {
  2805. s = prev_s;
  2806. break;
  2807. }
  2808. line_width += char_width;
  2809. }
  2810. if (text_size.x < line_width)
  2811. text_size.x = line_width;
  2812. if (line_width > 0 || text_size.y == 0.0f)
  2813. text_size.y += line_height;
  2814. if (remaining)
  2815. *remaining = s;
  2816. return text_size;
  2817. }
  2818. void ImFont::RenderChar(ImDrawList* draw_list, float size, ImVec2 pos, ImU32 col, ImWchar c) const
  2819. {
  2820. const ImFontGlyph* glyph = FindGlyph(c);
  2821. if (!glyph || !glyph->Visible)
  2822. return;
  2823. float scale = (size >= 0.0f) ? (size / FontSize) : 1.0f;
  2824. pos.x = IM_FLOOR(pos.x + DisplayOffset.x);
  2825. pos.y = IM_FLOOR(pos.y + DisplayOffset.y);
  2826. draw_list->PrimReserve(6, 4);
  2827. draw_list->PrimRectUV(ImVec2(pos.x + glyph->X0 * scale, pos.y + glyph->Y0 * scale), ImVec2(pos.x + glyph->X1 * scale, pos.y + glyph->Y1 * scale), ImVec2(glyph->U0, glyph->V0), ImVec2(glyph->U1, glyph->V1), col);
  2828. }
  2829. void ImFont::RenderText(ImDrawList* draw_list, float size, ImVec2 pos, ImU32 col, const ImVec4& clip_rect, const char* text_begin, const char* text_end, float wrap_width, bool cpu_fine_clip) const
  2830. {
  2831. if (!text_end)
  2832. text_end = text_begin + strlen(text_begin); // ImGui:: functions generally already provides a valid text_end, so this is merely to handle direct calls.
  2833. // Align to be pixel perfect
  2834. pos.x = IM_FLOOR(pos.x + DisplayOffset.x);
  2835. pos.y = IM_FLOOR(pos.y + DisplayOffset.y);
  2836. float x = pos.x;
  2837. float y = pos.y;
  2838. if (y > clip_rect.w)
  2839. return;
  2840. const float scale = size / FontSize;
  2841. const float line_height = FontSize * scale;
  2842. const bool word_wrap_enabled = (wrap_width > 0.0f);
  2843. const char* word_wrap_eol = NULL;
  2844. // Fast-forward to first visible line
  2845. const char* s = text_begin;
  2846. if (y + line_height < clip_rect.y && !word_wrap_enabled)
  2847. while (y + line_height < clip_rect.y && s < text_end)
  2848. {
  2849. s = (const char*)memchr(s, '\n', text_end - s);
  2850. s = s ? s + 1 : text_end;
  2851. y += line_height;
  2852. }
  2853. // For large text, scan for the last visible line in order to avoid over-reserving in the call to PrimReserve()
  2854. // Note that very large horizontal line will still be affected by the issue (e.g. a one megabyte string buffer without a newline will likely crash atm)
  2855. if (text_end - s > 10000 && !word_wrap_enabled)
  2856. {
  2857. const char* s_end = s;
  2858. float y_end = y;
  2859. while (y_end < clip_rect.w && s_end < text_end)
  2860. {
  2861. s_end = (const char*)memchr(s_end, '\n', text_end - s_end);
  2862. s_end = s_end ? s_end + 1 : text_end;
  2863. y_end += line_height;
  2864. }
  2865. text_end = s_end;
  2866. }
  2867. if (s == text_end)
  2868. return;
  2869. // Reserve vertices for remaining worse case (over-reserving is useful and easily amortized)
  2870. const int vtx_count_max = (int)(text_end - s) * 4;
  2871. const int idx_count_max = (int)(text_end - s) * 6;
  2872. const int idx_expected_size = draw_list->IdxBuffer.Size + idx_count_max;
  2873. draw_list->PrimReserve(idx_count_max, vtx_count_max);
  2874. ImDrawVert* vtx_write = draw_list->_VtxWritePtr;
  2875. ImDrawIdx* idx_write = draw_list->_IdxWritePtr;
  2876. unsigned int vtx_current_idx = draw_list->_VtxCurrentIdx;
  2877. while (s < text_end)
  2878. {
  2879. if (word_wrap_enabled)
  2880. {
  2881. // Calculate how far we can render. Requires two passes on the string data but keeps the code simple and not intrusive for what's essentially an uncommon feature.
  2882. if (!word_wrap_eol)
  2883. {
  2884. word_wrap_eol = CalcWordWrapPositionA(scale, s, text_end, wrap_width - (x - pos.x));
  2885. if (word_wrap_eol == s) // Wrap_width is too small to fit anything. Force displaying 1 character to minimize the height discontinuity.
  2886. word_wrap_eol++; // +1 may not be a character start point in UTF-8 but it's ok because we use s >= word_wrap_eol below
  2887. }
  2888. if (s >= word_wrap_eol)
  2889. {
  2890. x = pos.x;
  2891. y += line_height;
  2892. word_wrap_eol = NULL;
  2893. // Wrapping skips upcoming blanks
  2894. while (s < text_end)
  2895. {
  2896. const char c = *s;
  2897. if (ImCharIsBlankA(c)) { s++; } else if (c == '\n') { s++; break; } else { break; }
  2898. }
  2899. continue;
  2900. }
  2901. }
  2902. // Decode and advance source
  2903. unsigned int c = (unsigned int)*s;
  2904. if (c < 0x80)
  2905. {
  2906. s += 1;
  2907. }
  2908. else
  2909. {
  2910. s += ImTextCharFromUtf8(&c, s, text_end);
  2911. if (c == 0) // Malformed UTF-8?
  2912. break;
  2913. }
  2914. if (c < 32)
  2915. {
  2916. if (c == '\n')
  2917. {
  2918. x = pos.x;
  2919. y += line_height;
  2920. if (y > clip_rect.w)
  2921. break; // break out of main loop
  2922. continue;
  2923. }
  2924. if (c == '\r')
  2925. continue;
  2926. }
  2927. const ImFontGlyph* glyph = FindGlyph((ImWchar)c);
  2928. if (glyph == NULL)
  2929. continue;
  2930. float char_width = glyph->AdvanceX * scale;
  2931. if (glyph->Visible)
  2932. {
  2933. // We don't do a second finer clipping test on the Y axis as we've already skipped anything before clip_rect.y and exit once we pass clip_rect.w
  2934. float x1 = x + glyph->X0 * scale;
  2935. float x2 = x + glyph->X1 * scale;
  2936. float y1 = y + glyph->Y0 * scale;
  2937. float y2 = y + glyph->Y1 * scale;
  2938. if (x1 <= clip_rect.z && x2 >= clip_rect.x)
  2939. {
  2940. // Render a character
  2941. float u1 = glyph->U0;
  2942. float v1 = glyph->V0;
  2943. float u2 = glyph->U1;
  2944. float v2 = glyph->V1;
  2945. // CPU side clipping used to fit text in their frame when the frame is too small. Only does clipping for axis aligned quads.
  2946. if (cpu_fine_clip)
  2947. {
  2948. if (x1 < clip_rect.x)
  2949. {
  2950. u1 = u1 + (1.0f - (x2 - clip_rect.x) / (x2 - x1)) * (u2 - u1);
  2951. x1 = clip_rect.x;
  2952. }
  2953. if (y1 < clip_rect.y)
  2954. {
  2955. v1 = v1 + (1.0f - (y2 - clip_rect.y) / (y2 - y1)) * (v2 - v1);
  2956. y1 = clip_rect.y;
  2957. }
  2958. if (x2 > clip_rect.z)
  2959. {
  2960. u2 = u1 + ((clip_rect.z - x1) / (x2 - x1)) * (u2 - u1);
  2961. x2 = clip_rect.z;
  2962. }
  2963. if (y2 > clip_rect.w)
  2964. {
  2965. v2 = v1 + ((clip_rect.w - y1) / (y2 - y1)) * (v2 - v1);
  2966. y2 = clip_rect.w;
  2967. }
  2968. if (y1 >= y2)
  2969. {
  2970. x += char_width;
  2971. continue;
  2972. }
  2973. }
  2974. // We are NOT calling PrimRectUV() here because non-inlined causes too much overhead in a debug builds. Inlined here:
  2975. {
  2976. idx_write[0] = (ImDrawIdx)(vtx_current_idx); idx_write[1] = (ImDrawIdx)(vtx_current_idx+1); idx_write[2] = (ImDrawIdx)(vtx_current_idx+2);
  2977. idx_write[3] = (ImDrawIdx)(vtx_current_idx); idx_write[4] = (ImDrawIdx)(vtx_current_idx+2); idx_write[5] = (ImDrawIdx)(vtx_current_idx+3);
  2978. vtx_write[0].pos.x = x1; vtx_write[0].pos.y = y1; vtx_write[0].col = col; vtx_write[0].uv.x = u1; vtx_write[0].uv.y = v1;
  2979. vtx_write[1].pos.x = x2; vtx_write[1].pos.y = y1; vtx_write[1].col = col; vtx_write[1].uv.x = u2; vtx_write[1].uv.y = v1;
  2980. vtx_write[2].pos.x = x2; vtx_write[2].pos.y = y2; vtx_write[2].col = col; vtx_write[2].uv.x = u2; vtx_write[2].uv.y = v2;
  2981. vtx_write[3].pos.x = x1; vtx_write[3].pos.y = y2; vtx_write[3].col = col; vtx_write[3].uv.x = u1; vtx_write[3].uv.y = v2;
  2982. vtx_write += 4;
  2983. vtx_current_idx += 4;
  2984. idx_write += 6;
  2985. }
  2986. }
  2987. }
  2988. x += char_width;
  2989. }
  2990. // Give back unused vertices (clipped ones, blanks) ~ this is essentially a PrimUnreserve() action.
  2991. draw_list->VtxBuffer.Size = (int)(vtx_write - draw_list->VtxBuffer.Data); // Same as calling shrink()
  2992. draw_list->IdxBuffer.Size = (int)(idx_write - draw_list->IdxBuffer.Data);
  2993. draw_list->CmdBuffer[draw_list->CmdBuffer.Size - 1].ElemCount -= (idx_expected_size - draw_list->IdxBuffer.Size);
  2994. draw_list->_VtxWritePtr = vtx_write;
  2995. draw_list->_IdxWritePtr = idx_write;
  2996. draw_list->_VtxCurrentIdx = vtx_current_idx;
  2997. }
  2998. //-----------------------------------------------------------------------------
  2999. // [SECTION] ImGui Internal Render Helpers
  3000. //-----------------------------------------------------------------------------
  3001. // Vaguely redesigned to stop accessing ImGui global state:
  3002. // - RenderArrow()
  3003. // - RenderBullet()
  3004. // - RenderCheckMark()
  3005. // - RenderMouseCursor()
  3006. // - RenderArrowPointingAt()
  3007. // - RenderRectFilledRangeH()
  3008. //-----------------------------------------------------------------------------
  3009. // Function in need of a redesign (legacy mess)
  3010. // - RenderColorRectWithAlphaCheckerboard()
  3011. //-----------------------------------------------------------------------------
  3012. // Render an arrow aimed to be aligned with text (p_min is a position in the same space text would be positioned). To e.g. denote expanded/collapsed state
  3013. void ImGui::RenderArrow(ImDrawList* draw_list, ImVec2 pos, ImU32 col, ImGuiDir dir, float scale)
  3014. {
  3015. const float h = draw_list->_Data->FontSize * 1.00f;
  3016. float r = h * 0.40f * scale;
  3017. ImVec2 center = pos + ImVec2(h * 0.50f, h * 0.50f * scale);
  3018. ImVec2 a, b, c;
  3019. switch (dir)
  3020. {
  3021. case ImGuiDir_Up:
  3022. case ImGuiDir_Down:
  3023. if (dir == ImGuiDir_Up) r = -r;
  3024. a = ImVec2(+0.000f, +0.750f) * r;
  3025. b = ImVec2(-0.866f, -0.750f) * r;
  3026. c = ImVec2(+0.866f, -0.750f) * r;
  3027. break;
  3028. case ImGuiDir_Left:
  3029. case ImGuiDir_Right:
  3030. if (dir == ImGuiDir_Left) r = -r;
  3031. a = ImVec2(+0.750f, +0.000f) * r;
  3032. b = ImVec2(-0.750f, +0.866f) * r;
  3033. c = ImVec2(-0.750f, -0.866f) * r;
  3034. break;
  3035. case ImGuiDir_None:
  3036. case ImGuiDir_COUNT:
  3037. IM_ASSERT(0);
  3038. break;
  3039. }
  3040. draw_list->AddTriangleFilled(center + a, center + b, center + c, col);
  3041. }
  3042. void ImGui::RenderBullet(ImDrawList* draw_list, ImVec2 pos, ImU32 col)
  3043. {
  3044. draw_list->AddCircleFilled(pos, draw_list->_Data->FontSize * 0.20f, col, 8);
  3045. }
  3046. void ImGui::RenderCheckMark(ImDrawList* draw_list, ImVec2 pos, ImU32 col, float sz)
  3047. {
  3048. float thickness = ImMax(sz / 5.0f, 1.0f);
  3049. sz -= thickness * 0.5f;
  3050. pos += ImVec2(thickness * 0.25f, thickness * 0.25f);
  3051. float third = sz / 3.0f;
  3052. float bx = pos.x + third;
  3053. float by = pos.y + sz - third * 0.5f;
  3054. draw_list->PathLineTo(ImVec2(bx - third, by - third));
  3055. draw_list->PathLineTo(ImVec2(bx, by));
  3056. draw_list->PathLineTo(ImVec2(bx + third * 2.0f, by - third * 2.0f));
  3057. draw_list->PathStroke(col, false, thickness);
  3058. }
  3059. void ImGui::RenderMouseCursor(ImDrawList* draw_list, ImVec2 pos, float scale, ImGuiMouseCursor mouse_cursor, ImU32 col_fill, ImU32 col_border, ImU32 col_shadow)
  3060. {
  3061. if (mouse_cursor == ImGuiMouseCursor_None)
  3062. return;
  3063. IM_ASSERT(mouse_cursor > ImGuiMouseCursor_None && mouse_cursor < ImGuiMouseCursor_COUNT);
  3064. ImFontAtlas* font_atlas = draw_list->_Data->Font->ContainerAtlas;
  3065. ImVec2 offset, size, uv[4];
  3066. if (font_atlas->GetMouseCursorTexData(mouse_cursor, &offset, &size, &uv[0], &uv[2]))
  3067. {
  3068. pos -= offset;
  3069. const ImTextureID tex_id = font_atlas->TexID;
  3070. draw_list->PushTextureID(tex_id);
  3071. draw_list->AddImage(tex_id, pos + ImVec2(1, 0) * scale, pos + (ImVec2(1, 0) + size) * scale, uv[2], uv[3], col_shadow);
  3072. draw_list->AddImage(tex_id, pos + ImVec2(2, 0) * scale, pos + (ImVec2(2, 0) + size) * scale, uv[2], uv[3], col_shadow);
  3073. draw_list->AddImage(tex_id, pos, pos + size * scale, uv[2], uv[3], col_border);
  3074. draw_list->AddImage(tex_id, pos, pos + size * scale, uv[0], uv[1], col_fill);
  3075. draw_list->PopTextureID();
  3076. }
  3077. }
  3078. // Render an arrow. 'pos' is position of the arrow tip. half_sz.x is length from base to tip. half_sz.y is length on each side.
  3079. void ImGui::RenderArrowPointingAt(ImDrawList* draw_list, ImVec2 pos, ImVec2 half_sz, ImGuiDir direction, ImU32 col)
  3080. {
  3081. switch (direction)
  3082. {
  3083. case ImGuiDir_Left: draw_list->AddTriangleFilled(ImVec2(pos.x + half_sz.x, pos.y - half_sz.y), ImVec2(pos.x + half_sz.x, pos.y + half_sz.y), pos, col); return;
  3084. case ImGuiDir_Right: draw_list->AddTriangleFilled(ImVec2(pos.x - half_sz.x, pos.y + half_sz.y), ImVec2(pos.x - half_sz.x, pos.y - half_sz.y), pos, col); return;
  3085. case ImGuiDir_Up: draw_list->AddTriangleFilled(ImVec2(pos.x + half_sz.x, pos.y + half_sz.y), ImVec2(pos.x - half_sz.x, pos.y + half_sz.y), pos, col); return;
  3086. case ImGuiDir_Down: draw_list->AddTriangleFilled(ImVec2(pos.x - half_sz.x, pos.y - half_sz.y), ImVec2(pos.x + half_sz.x, pos.y - half_sz.y), pos, col); return;
  3087. case ImGuiDir_None: case ImGuiDir_COUNT: break; // Fix warnings
  3088. }
  3089. }
  3090. static inline float ImAcos01(float x)
  3091. {
  3092. if (x <= 0.0f) return IM_PI * 0.5f;
  3093. if (x >= 1.0f) return 0.0f;
  3094. return ImAcos(x);
  3095. //return (-0.69813170079773212f * x * x - 0.87266462599716477f) * x + 1.5707963267948966f; // Cheap approximation, may be enough for what we do.
  3096. }
  3097. // FIXME: Cleanup and move code to ImDrawList.
  3098. void ImGui::RenderRectFilledRangeH(ImDrawList* draw_list, const ImRect& rect, ImU32 col, float x_start_norm, float x_end_norm, float rounding)
  3099. {
  3100. if (x_end_norm == x_start_norm)
  3101. return;
  3102. if (x_start_norm > x_end_norm)
  3103. ImSwap(x_start_norm, x_end_norm);
  3104. ImVec2 p0 = ImVec2(ImLerp(rect.Min.x, rect.Max.x, x_start_norm), rect.Min.y);
  3105. ImVec2 p1 = ImVec2(ImLerp(rect.Min.x, rect.Max.x, x_end_norm), rect.Max.y);
  3106. if (rounding == 0.0f)
  3107. {
  3108. draw_list->AddRectFilled(p0, p1, col, 0.0f);
  3109. return;
  3110. }
  3111. rounding = ImClamp(ImMin((rect.Max.x - rect.Min.x) * 0.5f, (rect.Max.y - rect.Min.y) * 0.5f) - 1.0f, 0.0f, rounding);
  3112. const float inv_rounding = 1.0f / rounding;
  3113. const float arc0_b = ImAcos01(1.0f - (p0.x - rect.Min.x) * inv_rounding);
  3114. const float arc0_e = ImAcos01(1.0f - (p1.x - rect.Min.x) * inv_rounding);
  3115. const float half_pi = IM_PI * 0.5f; // We will == compare to this because we know this is the exact value ImAcos01 can return.
  3116. const float x0 = ImMax(p0.x, rect.Min.x + rounding);
  3117. if (arc0_b == arc0_e)
  3118. {
  3119. draw_list->PathLineTo(ImVec2(x0, p1.y));
  3120. draw_list->PathLineTo(ImVec2(x0, p0.y));
  3121. }
  3122. else if (arc0_b == 0.0f && arc0_e == half_pi)
  3123. {
  3124. draw_list->PathArcToFast(ImVec2(x0, p1.y - rounding), rounding, 3, 6); // BL
  3125. draw_list->PathArcToFast(ImVec2(x0, p0.y + rounding), rounding, 6, 9); // TR
  3126. }
  3127. else
  3128. {
  3129. draw_list->PathArcTo(ImVec2(x0, p1.y - rounding), rounding, IM_PI - arc0_e, IM_PI - arc0_b, 3); // BL
  3130. draw_list->PathArcTo(ImVec2(x0, p0.y + rounding), rounding, IM_PI + arc0_b, IM_PI + arc0_e, 3); // TR
  3131. }
  3132. if (p1.x > rect.Min.x + rounding)
  3133. {
  3134. const float arc1_b = ImAcos01(1.0f - (rect.Max.x - p1.x) * inv_rounding);
  3135. const float arc1_e = ImAcos01(1.0f - (rect.Max.x - p0.x) * inv_rounding);
  3136. const float x1 = ImMin(p1.x, rect.Max.x - rounding);
  3137. if (arc1_b == arc1_e)
  3138. {
  3139. draw_list->PathLineTo(ImVec2(x1, p0.y));
  3140. draw_list->PathLineTo(ImVec2(x1, p1.y));
  3141. }
  3142. else if (arc1_b == 0.0f && arc1_e == half_pi)
  3143. {
  3144. draw_list->PathArcToFast(ImVec2(x1, p0.y + rounding), rounding, 9, 12); // TR
  3145. draw_list->PathArcToFast(ImVec2(x1, p1.y - rounding), rounding, 0, 3); // BR
  3146. }
  3147. else
  3148. {
  3149. draw_list->PathArcTo(ImVec2(x1, p0.y + rounding), rounding, -arc1_e, -arc1_b, 3); // TR
  3150. draw_list->PathArcTo(ImVec2(x1, p1.y - rounding), rounding, +arc1_b, +arc1_e, 3); // BR
  3151. }
  3152. }
  3153. draw_list->PathFillConvex(col);
  3154. }
  3155. void ImGui::RenderRectFilledWithHole(ImDrawList* draw_list, ImRect outer, ImRect inner, ImU32 col, float rounding)
  3156. {
  3157. const bool fill_L = (inner.Min.x > outer.Min.x);
  3158. const bool fill_R = (inner.Max.x < outer.Max.x);
  3159. const bool fill_U = (inner.Min.y > outer.Min.y);
  3160. const bool fill_D = (inner.Max.y < outer.Max.y);
  3161. if (fill_L) draw_list->AddRectFilled(ImVec2(outer.Min.x, inner.Min.y), ImVec2(inner.Min.x, inner.Max.y), col, rounding, (fill_U ? 0 : ImDrawCornerFlags_TopLeft) | (fill_D ? 0 : ImDrawCornerFlags_BotLeft));
  3162. if (fill_R) draw_list->AddRectFilled(ImVec2(inner.Max.x, inner.Min.y), ImVec2(outer.Max.x, inner.Max.y), col, rounding, (fill_U ? 0 : ImDrawCornerFlags_TopRight) | (fill_D ? 0 : ImDrawCornerFlags_BotRight));
  3163. if (fill_U) draw_list->AddRectFilled(ImVec2(inner.Min.x, outer.Min.y), ImVec2(inner.Max.x, inner.Min.y), col, rounding, (fill_L ? 0 : ImDrawCornerFlags_TopLeft) | (fill_R ? 0 : ImDrawCornerFlags_TopRight));
  3164. if (fill_D) draw_list->AddRectFilled(ImVec2(inner.Min.x, inner.Max.y), ImVec2(inner.Max.x, outer.Max.y), col, rounding, (fill_L ? 0 : ImDrawCornerFlags_BotLeft) | (fill_R ? 0 : ImDrawCornerFlags_BotRight));
  3165. if (fill_L && fill_U) draw_list->AddRectFilled(ImVec2(outer.Min.x, outer.Min.y), ImVec2(inner.Min.x, inner.Min.y), col, rounding, ImDrawCornerFlags_TopLeft);
  3166. if (fill_R && fill_U) draw_list->AddRectFilled(ImVec2(inner.Max.x, outer.Min.y), ImVec2(outer.Max.x, inner.Min.y), col, rounding, ImDrawCornerFlags_TopRight);
  3167. if (fill_L && fill_D) draw_list->AddRectFilled(ImVec2(outer.Min.x, inner.Max.y), ImVec2(inner.Min.x, outer.Max.y), col, rounding, ImDrawCornerFlags_BotLeft);
  3168. if (fill_R && fill_D) draw_list->AddRectFilled(ImVec2(inner.Max.x, inner.Max.y), ImVec2(outer.Max.x, outer.Max.y), col, rounding, ImDrawCornerFlags_BotRight);
  3169. }
  3170. // Helper for ColorPicker4()
  3171. // NB: This is rather brittle and will show artifact when rounding this enabled if rounded corners overlap multiple cells. Caller currently responsible for avoiding that.
  3172. // Spent a non reasonable amount of time trying to getting this right for ColorButton with rounding+anti-aliasing+ImGuiColorEditFlags_HalfAlphaPreview flag + various grid sizes and offsets, and eventually gave up... probably more reasonable to disable rounding altogether.
  3173. // FIXME: uses ImGui::GetColorU32
  3174. void ImGui::RenderColorRectWithAlphaCheckerboard(ImDrawList* draw_list, ImVec2 p_min, ImVec2 p_max, ImU32 col, float grid_step, ImVec2 grid_off, float rounding, int rounding_corners_flags)
  3175. {
  3176. if (((col & IM_COL32_A_MASK) >> IM_COL32_A_SHIFT) < 0xFF)
  3177. {
  3178. ImU32 col_bg1 = ImGui::GetColorU32(ImAlphaBlendColors(IM_COL32(204, 204, 204, 255), col));
  3179. ImU32 col_bg2 = ImGui::GetColorU32(ImAlphaBlendColors(IM_COL32(128, 128, 128, 255), col));
  3180. draw_list->AddRectFilled(p_min, p_max, col_bg1, rounding, rounding_corners_flags);
  3181. int yi = 0;
  3182. for (float y = p_min.y + grid_off.y; y < p_max.y; y += grid_step, yi++)
  3183. {
  3184. float y1 = ImClamp(y, p_min.y, p_max.y), y2 = ImMin(y + grid_step, p_max.y);
  3185. if (y2 <= y1)
  3186. continue;
  3187. for (float x = p_min.x + grid_off.x + (yi & 1) * grid_step; x < p_max.x; x += grid_step * 2.0f)
  3188. {
  3189. float x1 = ImClamp(x, p_min.x, p_max.x), x2 = ImMin(x + grid_step, p_max.x);
  3190. if (x2 <= x1)
  3191. continue;
  3192. int rounding_corners_flags_cell = 0;
  3193. if (y1 <= p_min.y) { if (x1 <= p_min.x) rounding_corners_flags_cell |= ImDrawCornerFlags_TopLeft; if (x2 >= p_max.x) rounding_corners_flags_cell |= ImDrawCornerFlags_TopRight; }
  3194. if (y2 >= p_max.y) { if (x1 <= p_min.x) rounding_corners_flags_cell |= ImDrawCornerFlags_BotLeft; if (x2 >= p_max.x) rounding_corners_flags_cell |= ImDrawCornerFlags_BotRight; }
  3195. rounding_corners_flags_cell &= rounding_corners_flags;
  3196. draw_list->AddRectFilled(ImVec2(x1, y1), ImVec2(x2, y2), col_bg2, rounding_corners_flags_cell ? rounding : 0.0f, rounding_corners_flags_cell);
  3197. }
  3198. }
  3199. }
  3200. else
  3201. {
  3202. draw_list->AddRectFilled(p_min, p_max, col, rounding, rounding_corners_flags);
  3203. }
  3204. }
  3205. //-----------------------------------------------------------------------------
  3206. // [SECTION] Decompression code
  3207. //-----------------------------------------------------------------------------
  3208. // Compressed with stb_compress() then converted to a C array and encoded as base85.
  3209. // Use the program in misc/fonts/binary_to_compressed_c.cpp to create the array from a TTF file.
  3210. // The purpose of encoding as base85 instead of "0x00,0x01,..." style is only save on _source code_ size.
  3211. // Decompression from stb.h (public domain) by Sean Barrett https://github.com/nothings/stb/blob/master/stb.h
  3212. //-----------------------------------------------------------------------------
  3213. static unsigned int stb_decompress_length(const unsigned char *input)
  3214. {
  3215. return (input[8] << 24) + (input[9] << 16) + (input[10] << 8) + input[11];
  3216. }
  3217. static unsigned char *stb__barrier_out_e, *stb__barrier_out_b;
  3218. static const unsigned char *stb__barrier_in_b;
  3219. static unsigned char *stb__dout;
  3220. static void stb__match(const unsigned char *data, unsigned int length)
  3221. {
  3222. // INVERSE of memmove... write each byte before copying the next...
  3223. IM_ASSERT(stb__dout + length <= stb__barrier_out_e);
  3224. if (stb__dout + length > stb__barrier_out_e) { stb__dout += length; return; }
  3225. if (data < stb__barrier_out_b) { stb__dout = stb__barrier_out_e+1; return; }
  3226. while (length--) *stb__dout++ = *data++;
  3227. }
  3228. static void stb__lit(const unsigned char *data, unsigned int length)
  3229. {
  3230. IM_ASSERT(stb__dout + length <= stb__barrier_out_e);
  3231. if (stb__dout + length > stb__barrier_out_e) { stb__dout += length; return; }
  3232. if (data < stb__barrier_in_b) { stb__dout = stb__barrier_out_e+1; return; }
  3233. memcpy(stb__dout, data, length);
  3234. stb__dout += length;
  3235. }
  3236. #define stb__in2(x) ((i[x] << 8) + i[(x)+1])
  3237. #define stb__in3(x) ((i[x] << 16) + stb__in2((x)+1))
  3238. #define stb__in4(x) ((i[x] << 24) + stb__in3((x)+1))
  3239. static const unsigned char *stb_decompress_token(const unsigned char *i)
  3240. {
  3241. if (*i >= 0x20) { // use fewer if's for cases that expand small
  3242. if (*i >= 0x80) stb__match(stb__dout-i[1]-1, i[0] - 0x80 + 1), i += 2;
  3243. else if (*i >= 0x40) stb__match(stb__dout-(stb__in2(0) - 0x4000 + 1), i[2]+1), i += 3;
  3244. else /* *i >= 0x20 */ stb__lit(i+1, i[0] - 0x20 + 1), i += 1 + (i[0] - 0x20 + 1);
  3245. } else { // more ifs for cases that expand large, since overhead is amortized
  3246. if (*i >= 0x18) stb__match(stb__dout-(stb__in3(0) - 0x180000 + 1), i[3]+1), i += 4;
  3247. else if (*i >= 0x10) stb__match(stb__dout-(stb__in3(0) - 0x100000 + 1), stb__in2(3)+1), i += 5;
  3248. else if (*i >= 0x08) stb__lit(i+2, stb__in2(0) - 0x0800 + 1), i += 2 + (stb__in2(0) - 0x0800 + 1);
  3249. else if (*i == 0x07) stb__lit(i+3, stb__in2(1) + 1), i += 3 + (stb__in2(1) + 1);
  3250. else if (*i == 0x06) stb__match(stb__dout-(stb__in3(1)+1), i[4]+1), i += 5;
  3251. else if (*i == 0x04) stb__match(stb__dout-(stb__in3(1)+1), stb__in2(4)+1), i += 6;
  3252. }
  3253. return i;
  3254. }
  3255. static unsigned int stb_adler32(unsigned int adler32, unsigned char *buffer, unsigned int buflen)
  3256. {
  3257. const unsigned long ADLER_MOD = 65521;
  3258. unsigned long s1 = adler32 & 0xffff, s2 = adler32 >> 16;
  3259. unsigned long blocklen = buflen % 5552;
  3260. unsigned long i;
  3261. while (buflen) {
  3262. for (i=0; i + 7 < blocklen; i += 8) {
  3263. s1 += buffer[0], s2 += s1;
  3264. s1 += buffer[1], s2 += s1;
  3265. s1 += buffer[2], s2 += s1;
  3266. s1 += buffer[3], s2 += s1;
  3267. s1 += buffer[4], s2 += s1;
  3268. s1 += buffer[5], s2 += s1;
  3269. s1 += buffer[6], s2 += s1;
  3270. s1 += buffer[7], s2 += s1;
  3271. buffer += 8;
  3272. }
  3273. for (; i < blocklen; ++i)
  3274. s1 += *buffer++, s2 += s1;
  3275. s1 %= ADLER_MOD, s2 %= ADLER_MOD;
  3276. buflen -= blocklen;
  3277. blocklen = 5552;
  3278. }
  3279. return (unsigned int)(s2 << 16) + (unsigned int)s1;
  3280. }
  3281. static unsigned int stb_decompress(unsigned char *output, const unsigned char *i, unsigned int /*length*/)
  3282. {
  3283. if (stb__in4(0) != 0x57bC0000) return 0;
  3284. if (stb__in4(4) != 0) return 0; // error! stream is > 4GB
  3285. const unsigned int olen = stb_decompress_length(i);
  3286. stb__barrier_in_b = i;
  3287. stb__barrier_out_e = output + olen;
  3288. stb__barrier_out_b = output;
  3289. i += 16;
  3290. stb__dout = output;
  3291. for (;;) {
  3292. const unsigned char *old_i = i;
  3293. i = stb_decompress_token(i);
  3294. if (i == old_i) {
  3295. if (*i == 0x05 && i[1] == 0xfa) {
  3296. IM_ASSERT(stb__dout == output + olen);
  3297. if (stb__dout != output + olen) return 0;
  3298. if (stb_adler32(1, output, olen) != (unsigned int) stb__in4(2))
  3299. return 0;
  3300. return olen;
  3301. } else {
  3302. IM_ASSERT(0); /* NOTREACHED */
  3303. return 0;
  3304. }
  3305. }
  3306. IM_ASSERT(stb__dout <= output + olen);
  3307. if (stb__dout > output + olen)
  3308. return 0;
  3309. }
  3310. }
  3311. //-----------------------------------------------------------------------------
  3312. // [SECTION] Default font data (ProggyClean.ttf)
  3313. //-----------------------------------------------------------------------------
  3314. // ProggyClean.ttf
  3315. // Copyright (c) 2004, 2005 Tristan Grimmer
  3316. // MIT license (see License.txt in http://www.upperbounds.net/download/ProggyClean.ttf.zip)
  3317. // Download and more information at http://upperbounds.net
  3318. //-----------------------------------------------------------------------------
  3319. // File: 'ProggyClean.ttf' (41208 bytes)
  3320. // Exported using misc/fonts/binary_to_compressed_c.cpp (with compression + base85 string encoding).
  3321. // The purpose of encoding as base85 instead of "0x00,0x01,..." style is only save on _source code_ size.
  3322. //-----------------------------------------------------------------------------
  3323. static const char proggy_clean_ttf_compressed_data_base85[11980 + 1] =
  3324. "7])#######hV0qs'/###[),##/l:$#Q6>##5[n42>c-TH`->>#/e>11NNV=Bv(*:.F?uu#(gRU.o0XGH`$vhLG1hxt9?W`#,5LsCp#-i>.r$<$6pD>Lb';9Crc6tgXmKVeU2cD4Eo3R/"
  3325. "2*>]b(MC;$jPfY.;h^`IWM9<Lh2TlS+f-s$o6Q<BWH`YiU.xfLq$N;$0iR/GX:U(jcW2p/W*q?-qmnUCI;jHSAiFWM.R*kU@C=GH?a9wp8f$e.-4^Qg1)Q-GL(lf(r/7GrRgwV%MS=C#"
  3326. "`8ND>Qo#t'X#(v#Y9w0#1D$CIf;W'#pWUPXOuxXuU(H9M(1<q-UE31#^-V'8IRUo7Qf./L>=Ke$$'5F%)]0^#[email protected]<r:QLtFsLcL6##lOj)#.Y5<-R&KgLwqJfLgN&;Q?gI^#DY2uL"
  3327. "i@^rMl9t=cWq6##weg>$FBjVQTSDgEKnIS7EM9>ZY9w0#L;>>#Mx&4Mvt//L[MkA#[email protected]'[0#7RL_&#w+F%HtG9M#XL`N&.,GM4Pg;-<nLENhvx>-VsM.M0rJfLH2eTM`*oJMHRC`N"
  3328. "kfimM2J,W-jXS:)r0wK#@Fge$U>`w'N7G#$#fB#$E^$#:9:hk+eOe--6x)F7*E%?76%^GMHePW-Z5l'&GiF#$956:rS?dA#fiK:)Yr+`&#0j@'DbG&#^$PG.Ll+DNa<XCMKEV*N)LN/N"
  3329. "*b=%Q6pia-Xg8I$<MR&,VdJe$<(7G;Ckl'&hF;;$<_=X(b.RS%%)###MPBuuE1V:v&cX&#2m#(&cV]`k9OhLMbn%s$G2,B$BfD3X*sp5#l,$R#]x_X1xKX%b5U*[r5iMfUo9U`N99hG)"
  3330. "tm+/Us9pG)XPu`<0s-)WTt(gCRxIg(%6sfh=ktMKn3j)<6<b5Sk_/0(^]AaN#(p/L>&VZ>1i%h1S9u5o@YaaW$e+b<TWFn/Z:Oh(Cx2$lNEoN^e)#CFY@@I;BOQ*sRwZtZxRcU7uW6CX"
  3331. "ow0i(?$Q[cjOd[P4d)]>ROPOpxTO7Stwi1::iB1q)C_=dV26J;2,]7op$]uQr@_V7$q^%lQwtuHY]=DX,n3L#0PHDO4f9>dC@O>HBuKPpP*E,N+b3L#lpR/MrTEH.IAQk.a>D[.e;mc."
  3332. "x]Ip.PH^'/aqUO/$1WxLoW0[iLA<QT;5HKD+@qQ'NQ(3_PLhE48R.qAPSwQ0/WK?Z,[x?-J;jQTWA0X@KJ(_Y8N-:/M74:/-ZpKrUss?d#dZq]DAbkU*JqkL+nwX@@47`5>w=4h(9.`G"
  3333. "CRUxHPeR`5Mjol(dUWxZa(>STrPkrJiWx`5U7F#.g*jrohGg`cg:lSTvEY/EV_7H4Q9[Z%cnv;JQYZ5q.l7Zeas:HOIZOB?G<Nald$qs]@]L<J7bR*>gv:[7MI2k).'2($5FNP&EQ(,)"
  3334. "U]W]+fh18.vsai00);D3@4ku5P?DP8aJt+;qUM]=+b'8@;mViBKx0DE[-auGl8:PJ&Dj+M6OC]O^((##]`0i)drT;-7X`=-H3[igUnPG-NZlo.#k@h#=Ork$m>a>$-?Tm$UV(?#P6YY#"
  3335. "'/###xe7q.73rI3*pP/$1>s9)W,JrM7SN]'/4C#v$U`0#V.[0>xQsH$fEmPMgY2u7Kh(G%siIfLSoS+MK2eTM$=5,M8p`A.;_R%#u[K#$x4AG8.kK/HSB==-'Ie/QTtG?-.*^N-4B/ZM"
  3336. "_3YlQC7(p7q)&](`6_c)$/*JL(L-^(]$wIM`dPtOdGA,U3:w2M-0<q-]L_?^)1vw'.,MRsqVr.L;aN&#/EgJ)PBc[-f>+WomX2u7lqM2iEumMTcsF?-aT=Z-97UEnXglEn1K-bnEO`gu"
  3337. "Ft(c%=;Am_Qs@jLooI&NX;]0#j4#F14;gl8-GQpgwhrq8'=l_f-b49'UOqkLu7-##oDY2L(te+Mch&gLYtJ,MEtJfLh'x'M=$CS-ZZ%P]8bZ>#S?YY#%Q&q'3^Fw&?D)UDNrocM3A76/"
  3338. "/oL?#h7gl85[qW/NDOk%16ij;+:1a'iNIdb-ou8.P*w,v5#EI$TWS>Pot-R*H'-SEpA:g)f+O$%%`kA#G=8RMmG1&O`>to8bC]T&$,n.LoO>29sp3dt-52U%VM#q7'DHpg+#Z9%H[K<L"
  3339. "%a2E-grWVM3@2=-k22tL]4$##6We'8UJCKE[d_=%wI;'6X-GsLX4j^SgJ$##R*w,vP3wK#iiW&#*h^D&R?jp7+/u&#(AP##XU8c$fSYW-J95_-Dp[g9wcO&#M-h1OcJlc-*vpw0xUX&#"
  3340. "OQFKNX@QI'IoPp7nb,QU//MQ&ZDkKP)X<WSVL(68uVl&#c'[0#(s1X&xm$Y%B7*K:eDA323j998GXbA#pwMs-jgD$9QISB-A_(aN4xoFM^@C58D0+Q+q3n0#3U1InDjF682-SjMXJK)("
  3341. "h$hxua_K]ul92%'BOU&#BRRh-slg8KDlr:%L71Ka:.A;%YULjDPmL<LYs8i#XwJOYaKPKc1h:'9Ke,g)b),78=I39B;xiY$bgGw-&.Zi9InXDuYa%G*f2Bq7mn9^#p1vv%#(Wi-;/Z5h"
  3342. "o;#2:;%d&#x9v68C5g?ntX0X)pT`;%pB3q7mgGN)3%(P8nTd5L7GeA-GL@+%J3u2:(Yf>et`e;)f#Km8&+DC$I46>#Kr]]u-[=99tts1.qb#q72g1WJO81q+eN'03'eM>&1XxY-caEnO"
  3343. "j%2n8)),?ILR5^.Ibn<-X-Mq7[a82Lq:F&#ce+S9wsCK*x`569E8ew'He]h:sI[2LM$[guka3ZRd6:t%IG:;$%YiJ:Nq=?eAw;/:nnDq0(CYcMpG)qLN4$##&J<j$UpK<Q4a1]MupW^-"
  3344. "sj_$%[HK%'F####QRZJ::Y3EGl4'@%FkiAOg#p[##O`gukTfBHagL<LHw%q&OV0##F=6/:chIm0@eCP8X]:kFI%hl8hgO@RcBhS-@Qb$%+m=hPDLg*%K8ln(wcf3/'DW-$.lR?n[nCH-"
  3345. "eXOONTJlh:.RYF%3'p6sq:UIMA945&^HFS87@$EP2iG<-lCO$%c`uKGD3rC$x0BL8aFn--`ke%#HMP'vh1/R&O_J9'um,.<tx[@%wsJk&bUT2`0uMv7gg#qp/ij.L56'hl;.s5CUrxjO"
  3346. "M7-##.l+Au'A&O:-T72L]P`&=;ctp'XScX*rU.>-XTt,%OVU4)S1+R-#dg0/Nn?Ku1^0f$B*P:Rowwm-`0PKjYDDM'3]d39VZHEl4,.j']Pk-M.h^&:0FACm$maq-&sgw0t7/6(^xtk%"
  3347. "LuH88Fj-ekm>GA#_>568x6(OFRl-IZp`&b,_P'$M<Jnq79VsJW/mWS*PUiq76;]/NM_>hLbxfc$mj`,O;&%W2m`Zh:/)Uetw:aJ%]K9h:TcF]u_-Sj9,VK3M.*'&0D[Ca]J9gp8,kAW]"
  3348. "%(?A%R$f<->Zts'^kn=-^@c4%-pY6qI%J%1IGxfLU9CP8cbPlXv);C=b),<2mOvP8up,UVf3839acAWAW-W?#ao/^#%KYo8fRULNd2.>%m]UK:n%r$'sw]J;5pAoO_#2mO3n,'=H5(et"
  3349. "Hg*`+RLgv>=4U8guD$I%D:W>-r5V*%j*W:Kvej.Lp$<M-SGZ':+Q_k+uvOSLiEo(<aD/K<CCc`'Lx>'?;++O'>()jLR-^u68PHm8ZFWe+ej8h:9r6L*0//c&iH&R8pRbA#Kjm%upV1g:"
  3350. "a_#Ur7FuA#(tRh#.Y5K+@?3<-8m0$PEn;J:rh6?I6uG<-`wMU'ircp0LaE_OtlMb&1#6T.#FDKu#1Lw%u%+GM+X'e?YLfjM[VO0MbuFp7;>Q&#WIo)0@F%q7c#4XAXN-U&VB<HFF*qL("
  3351. "$/V,;(kXZejWO`<[5?\?ewY(*9=%wDc;,u<'9t3W-(H1th3+G]ucQ]kLs7df($/*JL]@*t7Bu_G3_7mp7<[email protected];x3B0lqp7Hf,^Ze7-##@/c58Mo(3;knp0%)A7?-W+eI'o8)b<"
  3352. "nKnw'Ho8C=Y>pqB>0ie&jhZ[?iLR@@_AvA-iQC(=ksRZRVp7`.=+NpBC%rh&3]R:8XDmE5^V8O(x<<aG/1N$#FX$0V5Y6x'aErI3I$7x%E`v<-BY,)%-?Psf*l?%C3.mM(=/M0:JxG'?"
  3353. "7WhH%o'a<-80g0NBxoO(GH<dM]n.+%q@jH?f.UsJ2Ggs&4<-e47&Kl+f//9@`b+?.TeN_&B8Ss?v;^Trk;f#YvJkl&w$]>-+k?'(<S:68tq*WoDfZu';mM?8X[ma8W%*`-=;D.(nc7/;"
  3354. ")g:T1=^J$&BRV(-lTmNB6xqB[@0*o.erM*<SWF]u2=st-*(6v>^](H.aREZSi,#1:[IXaZFOm<-ui#qUq2$##Ri;u75OK#(RtaW-K-F`S+cF]uN`-KMQ%rP/Xri.LRcB##=YL3BgM/3M"
  3355. "D?@f&1'BW-)Ju<L25gl8uhVm1hL$##*8###'A3/LkKW+(^rWX?5W_8g)a(m&K8P>#bmmWCMkk&#TR`C,5d>g)F;t,4:@_l8G/5h4vUd%&%950:VXD'QdWoY-F$BtUwmfe$YqL'8(PWX("
  3356. "P?^@Po3$##`MSs?DWBZ/S>+4%>fX,VWv/w'KD`LP5IbH;rTV>n3cEK8U#bX]l-/V+^lj3;vlMb&[5YQ8#pekX9JP3XUC72L,,?+Ni&co7ApnO*5NK,((W-i:$,kp'UDAO(G0Sq7MVjJs"
  3357. "bIu)'Z,*[>br5fX^:FPAWr-m2KgL<LUN098kTF&#lvo58=/vjDo;.;)Ka*hLR#/k=rKbxuV`>Q_nN6'8uTG&#1T5g)uLv:873UpTLgH+#FgpH'_o1780Ph8KmxQJ8#H72L4@768@Tm&Q"
  3358. "h4CB/5OvmA&,Q&QbUoi$a_%3M01H)4x7I^&KQVgtFnV+;[Pc>[m4k//,]1?#`VY[Jr*3&&slRfLiVZJ:]?=K3Sw=[$=uRB?3xk48@aeg<Z'<$#4H)6,>e0jT6'N#(q%.O=?2S]u*(m<-"
  3359. "V8J'(1)G][68hW$5'q[GC&5j`TE?m'esFGNRM)j,ffZ?-qx8;->g4t*:CIP/[Qap7/9'#(1sao7w-.qNUdkJ)tCF&#B^;[email protected]$m%#QvQS8U@)2Z+3K:AKM5i"
  3360. "sZ88+dKQ)W6>J%CL<KE>`.d*(B`-n8D9oK<Up]c$X$(,)M8Zt7/[rdkqTgl-0cuGMv'?>-XV1q['-5k'cAZ69e;D_?$ZPP&s^+7])$*$#@QYi9,5P&#9r+$%CE=68>K8r0=dSC%%(@p7"
  3361. ".m7jilQ02'0-VWAg<a/''3u.=4L$Y)6k/K:_[3=&jvL<L0C/2'v:^;-DIBW,B4E68:kZ;%?8(Q8BH=kO65BW?xSG&#@uU,DS*,?.+(o(#1vCS8#CHF>TlGW'b)Tq7VT9q^*^$$.:&N@@"
  3362. "$&)WHtPm*5_rO0&e%K&#-30j(E4#'Zb.o/(Tpm$>K'f@[PvFl,hfINTNU6u'0pao7%XUp9]5.>%h`8_=VYbxuel.NTSsJfLacFu3B'lQSu/m6-Oqem8T+oE--$0a/k]uj9EwsG>%veR*"
  3363. "hv^BFpQj:K'#SJ,sB-'#](j.Lg92rTw-*n%@/;39rrJF,l#qV%OrtBeC6/,;qB3ebNW[?,Hqj2L.1NP&GjUR=1D8QaS3Up&@*9wP?+lo7b?@%'k4`p0Z$22%K3+iCZj?XJN4Nm&+YF]u"
  3364. "@-W$U%VEQ/,,>>#)D<h#`)h0:<Q6909ua+&VU%n2:cG3FJ-%@Bj-DgLr`Hw&HAKjKjseK</xKT*)B,N9X3]krc12t'pgTV(Lv-tL[xg_%=M_q7a^x?7Ubd>#%8cY#YZ?=,`Wdxu/ae&#"
  3365. "w6)R89tI#6@s'(6Bf7a&?S=^ZI_kS&ai`&=tE72L_D,;^R)7[$s<Eh#c&)q.MXI%#v9ROa5FZO%sF7q7Nwb&#ptUJ:aqJe$Sl68%.D###EC><?-aF&#RNQv>o8lKN%5/$(vdfq7+ebA#"
  3366. "u1p]ovUKW&Y%q]'>$1@-[xfn$7ZTp7mM,G,Ko7a&Gu%G[RMxJs[0MM%wci.LFDK)(<c`Q8N)jEIF*+?P2a8g%)$q]o2aH8C&<SibC/q,(e:v;-b#6[$NtDZ84Je2KNvB#$P5?tQ3nt(0"
  3367. "d=j.LQf./Ll33+(;q3L-w=8dX$#WF&uIJ@-bfI>%:_i2B5CsR8&9Z&#=mPEnm0f`<&c)QL5uJ#%u%lJj+D-r;BoF&#4DoS97h5g)E#o:&S4weDF,9^Hoe`h*L+_a*NrLW-1pG_&2UdB8"
  3368. "6e%B/:=>)N4xeW.*wft-;$'58-ESqr<b?UI(_%@[P46>#U`'6AQ]m&6/`Z>#S?YY#Vc;r7U2&326d=w&H####?TZ`*4?&.MK?LP8Vxg>$[QXc%QJv92.(Db*B)gb*BM9dM*hJMAo*c&#"
  3369. "b0v=Pjer]$gG&JXDf->'StvU7505l9$AFvgYRI^&<^b68?j#q9QX4SM'RO#&sL1IM.rJfLUAj221]d##DW=m83u5;'bYx,*Sl0hL(W;;$doB&O/TQ:(Z^xBdLjL<Lni;''X.`$#8+1GD"
  3370. ":k$YUWsbn8ogh6rxZ2Z9]%nd+>V#*8U_72Lh+2Q8Cj0i:6hp&$C/:p(HK>T8Y[gHQ4`4)'$Ab(Nof%V'8hL&#<NEdtg(n'=S1A(Q1/I&4([%dM`,Iu'1:_hL>SfD07&6D<fp8dHM7/g+"
  3371. "tlPN9J*rKaPct&?'uBCem^jn%9_K)<,C5K3s=5g&GmJb*[SYq7K;TRLGCsM-$$;S%:Y@r7AK0pprpL<Lrh,q7e/%KWK:50I^+m'vi`3?%Zp+<-d+$L-Sv:@.o19n$s0&39;kn;S%BSq*"
  3372. "$3WoJSCLweV[aZ'MQIjO<7;X-X;&+dMLvu#^UsGEC9WEc[X(wI7#2.(F0jV*eZf<-Qv3J-c+J5AlrB#$p(H68LvEA'q3n0#m,[`*8Ft)FcYgEud]CWfm68,(aLA$@EFTgLXoBq/UPlp7"
  3373. ":d[/;r_ix=:TF`S5H-b<LI&HY(K=h#)]Lk$K14lVfm:x$H<3^Ql<M`$OhapBnkup'D#L$Pb_`N*g]2e;X/Dtg,bsj&K#2[-:iYr'_wgH)NUIR8a1n#S?Yej'h8^58UbZd+^FKD*T@;6A"
  3374. "7aQC[K8d-(v6GI$x:T<&'Gp5Uf>@M.*J:;$-rv29'M]8qMv-tLp,'886iaC=Hb*YJoKJ,(j%K=H`K.v9HggqBIiZu'QvBT.#=)0ukruV&.)3=(^1`o*Pj4<-<aN((^7('#Z0wK#5GX@7"
  3375. "u][`*S^43933A4rl][`*O4CgLEl]v$1Q3AeF37dbXk,.)vj#x'd`;qgbQR%FW,2(?LO=s%Sc68%NP'##Aotl8x=BE#j1UD([3$M(]UI2LX3RpKN@;/#f'f/&_mt&F)XdF<9t4)Qa.*kT"
  3376. "LwQ'(TTB9.xH'>#MJ+gLq9-##@HuZPN0]u:h7.T..G:;$/Usj(T7`Q8tT72LnYl<-qx8;-HV7Q-&Xdx%1a,hC=0u+HlsV>nuIQL-5<N?)NBS)QN*_I,?&)2'IM%L3I)X((e/dl2&8'<M"
  3377. ":^#M*Q+[T.Xri.LYS3v%fF`68h;b-X[/En'CR.q7E)p'/kle2HM,u;^%OKC-N+Ll%F9CF<Nf'^#t2L,;27W:0O@6##U6W7:$rJfLWHj$#)woqBefIZ.PK<b*t7ed;p*_m;4ExK#h@&]>"
  3378. "_>@kXQtMacfD.m-VAb8;IReM3$wf0''hra*so568'Ip&vRs849'MRYSp%:t:h5qSgwpEr$B>Q,;s(C#$)`svQuF$##-D,##,g68@2[T;.XSdN9Qe)rpt._K-#5wF)sP'##p#C0c%-Gb%"
  3379. "hd+<-j'Ai*x&&HMkT]C'OSl##5RG[JXaHN;d'uA#x._U;.`PU@(Z3dt4r152@:v,'R.Sj'w#0<-;kPI)FfJ&#AYJ&#//)>-k=m=*XnK$>=)72L]0I%>.G690a:$##<,);?;72#?x9+d;"
  3380. "^V'9;jY@;)br#q^YQpx:X#Te$Z^'=-=bGhLf:D6&bNwZ9-ZD#n^9HhLMr5G;']d&6'wYmTFmL<LD)F^%[tC'8;+9E#C$g%#5Y>q9wI>P(9mI[>kC-ekLC/R&CH+s'B;K-M6$EB%is00:"
  3381. "+A4[7xks.LrNk0&E)wILYF@2L'0Nb$+pv<(2.768/FrY&h$^3i&@+G%JT'<-,v`3;_)I9M^AE]CN?Cl2AZg+%4iTpT3<n-&%H%b<FDj2M<hH=&Eh<2Len$b*aTX=-8QxN)k11IM1c^j%"
  3382. "9s<L<NFSo)B?+<-(GxsF,^-Eh@$4dXhN$+#rxK8'je'D7k`e;)2pYwPA'_p9&@^18ml1^[@g4t*[JOa*[=Qp7(qJ_oOL^('7fB&Hq-:sf,sNj8xq^>$U4O]GKx'm9)b@p7YsvK3w^YR-"
  3383. "CdQ*:Ir<($u&)#(&?L9Rg3H)4fiEp^iI9O8KnTj,]H?D*r7'M;PwZ9K0E^k&-cpI;.p/6_vwoFMV<->#%Xi.LxVnrU(4&8/P+:hLSKj$#U%]49t'I:rgMi'FL@a:0Y-uA[39',(vbma*"
  3384. "hU%<-SRF`Tt:542R_VV$p@[p8DV[A,?1839FWdF<TddF<9Ah-6&9tWoDlh]&1SpGMq>Ti1O*H&#(AL8[_P%.M>v^-))qOT*F5Cq0`Ye%+$B6i:7@0IX<N+T+0MlMBPQ*Vj>SsD<U4JHY"
  3385. "8kD2)2fU/M#$e.)T4,_=8hLim[&);?UkK'-x?'(:siIfL<$pFM`i<?%W(mGDHM%>iWP,##P`%/L<eXi:@Z9C.7o=@(pXdAO/NLQ8lPl+HPOQa8wD8=^GlPa8TKI1CjhsCTSLJM'/Wl>-"
  3386. "S(qw%sf/@%#B6;/U7K]uZbi^Oc^2n<bhPmUkMw>%t<)'mEVE''n`WnJra$^TKvX5B>;_aSEK',(hwa0:i4G?.Bci.(X[?b*($,=-n<.Q%`(X=?+@Am*Js0&=3bh8K]mL<LoNs'6,'85`"
  3387. "0?t/'_U59@]ddF<#LdF<eWdF<OuN/45rY<-L@&#+fm>69=Lb,OcZV/);TTm8VI;?%OtJ<(b4mq7M6:u?KRdF<gR@2L=FNU-<b[(9c/ML3m;Z[$oF3g)GAWqpARc=<ROu7cL5l;-[A]%/"
  3388. "+fsd;l#SafT/f*W]0=O'$(Tb<[)*@e775R-:Yob%g*>l*:xP?Yb.5)%w_I?7uk5JC+FS(m#i'k.'a0i)9<7b'fs'59hq$*5Uhv##pi^8+hIEBF`nvo`;'l0.^S1<-wUK2/Coh58KKhLj"
  3389. "M=SO*rfO`+qC`W-On.=AJ56>>i2@2LH6A:&5q`?9I3@@'04&p2/LVa*T-4<-i3;M9UvZd+N7>b*eIwg:CC)c<>nO&#<IGe;__.thjZl<%w(Wk2xmp4Q@I#I9,DF]u7-P=.-_:YJ]aS@V"
  3390. "?6*C()dOp7:WL,b&3Rg/.cmM9&r^>$(>.Z-I&J(Q0Hd5Q%7Co-b`-c<N(6r@ip+AurK<m86QIth*#v;-OBqi+L7wDE-Ir8K['m+DDSLwK&/.?-V%U_%3:qKNu$_b*B-kp7NaD'QdWQPK"
  3391. "Yq[@>P)hI;*_F]u`Rb[.j8_Q/<&>uu+VsH$sM9TA%?)(vmJ80),P7E>)tjD%2L=-t#fK[%`v=Q8<FfNkgg^oIbah*#8/Qt$F&:K*-(N/'+1vMB,u()-a.VUU*#[e%gAAO(S>WlA2);Sa"
  3392. ">gXm8YB`1d@K#n]76-a$U,mF<fX]idqd)<3,]J7JmW4`6]uks=4-72L(jEk+:bJ0M^q-8Dm_Z?0olP1C9Sa&H[d&c$ooQUj]Exd*3ZM@-WGW2%s',B-_M%>%Ul:#/'xoFM9QX-$.QN'>"
  3393. "[%$Z$uF6pA6Ki2O5:8w*vP1<-1`[G,)-m#>0`P&#eb#.3i)rtB61(o'$?X3B</R90;eZ]%Ncq;-Tl]#F>2Qft^ae_5tKL9MUe9b*sLEQ95C&`=G?@Mj=wh*'3E>=-<)Gt*Iw)'QG:`@I"
  3394. "wOf7&]1i'S01B+Ev/Nac#9S;=;YQpg_6U`*kVY39xK,[/6Aj7:'1Bm-_1EYfa1+o&o4hp7KN_Q(OlIo@S%;jVdn0'1<Vc52=u`3^o-n1'g4v58Hj&6_t7$##?M)c<$bgQ_'SY((-xkA#"
  3395. "Y(,p'H9rIVY-b,'%bCPF7.J<Up^,(dU1VY*5#WkTU>h19w,WQhLI)3S#f$2(eb,jr*b;3Vw]*7NH%$c4Vs,eD9>XW8?N]o+(*pgC%/72LV-u<Hp,3@e^9UB1J+ak9-TN/mhKPg+AJYd$"
  3396. "MlvAF_jCK*.O-^(63adMT->W%iewS8W6m2rtCpo'RS1R84=@paTKt)>=%&1[)*vp'u+x,VrwN;&]kuO9JDbg=pO$J*.jVe;u'm0dr9l,<*wMK*Oe=g8lV_KEBFkO'oU]^=[-792#ok,)"
  3397. "i]lR8qQ2oA8wcRCZ^7w/Njh;?.stX?Q1>S1q4Bn$)K1<-rGdO'$Wr.Lc.CG)$/*JL4tNR/,SVO3,aUw'DJN:)Ss;wGn9A32ijw%FL+Z0Fn.U9;reSq)bmI32U==5ALuG&#Vf1398/pVo"
  3398. "1*c-(aY168o<`JsSbk-,1N;$>0:OUas(3:8Z972LSfF8eb=c-;>SPw7.6hn3m`9^Xkn(r.qS[0;T%&Qc=+STRxX'q1BNk3&*eu2;&8q$&x>Q#Q7^Tf+6<(d%ZVmj2bDi%.3L2n+4W'$P"
  3399. "iDDG)g,r%+?,$@?uou5tSe2aN_AQU*<h`e-GI7)?OK2A.d7_c)?wQ5AS@DL3r#7fSkgl6-++D:'A,uq7SvlB$pcpH'q3n0#_%dY#xCpr-l<F0NR@-##FEV6NTF6##$l84N1w?AO>'IAO"
  3400. "URQ##V^Fv-XFbGM7Fl(N<3DhLGF%q.1rC$#:T__&Pi68%0xi_&[qFJ(77j_&JWoF.V735&T,[R*:xFR*K5>>#`bW-?4Ne_&6Ne_&6Ne_&n`kr-#GJcM6X;uM6X;uM(.a..^2TkL%oR(#"
  3401. ";u.T%fAr%4tJ8&><1=GHZ_+m9/#H1F^R#SC#*N=BA9(D?v[UiFY>>^8p,KKF.W]L29uLkLlu/+4T<XoIB&hx=T1PcDaB&;HH+-AFr?(m9HZV)FKS8JCw;SD=6[^/DZUL`EUDf]GGlG&>"
  3402. "w$)F./^n3+rlo+DB;5sIYGNk+i1t-69Jg--0pao7Sm#K)pdHW&;LuDNH@H>#/X-TI(;P>#,Gc>#0Su>#4`1?#8lC?#<xU?#@.i?#D:%@#HF7@#LRI@#P_[@#Tkn@#Xw*A#]-=A#a9OA#"
  3403. "d<F&#*;G##.GY##2Sl##6`($#:l:$#>xL$#B.`$#F:r$#JF.%#NR@%#R_R%#Vke%#Zww%#_-4&#3^Rh%Sflr-k'MS.o?.5/sWel/wpEM0%3'/1)K^f1-d>G21&v(35>V`39V7A4=onx4"
  3404. "A1OY5EI0;6Ibgr6M$HS7Q<)58C5w,;WoA*#[%T*#`1g*#d=#+#hI5+#lUG+#pbY+#tnl+#x$),#&1;,#*=M,#.I`,#2Ur,#6b.-#;w[H#iQtA#m^0B#qjBB#uvTB##-hB#'9$C#+E6C#"
  3405. "/QHC#3^ZC#7jmC#;v)D#?,<D#C8ND#GDaD#KPsD#O]/E#g1A5#KA*1#gC17#MGd;#8(02#L-d3#rWM4#Hga1#,<w0#T.j<#O#'2#CYN1#qa^:#_4m3#o@/=#eG8=#t8J5#`+78#4uI-#"
  3406. "m3B2#SB[8#Q0@8#i[*9#iOn8#1Nm;#^sN9#qh<9#:=x-#P;K2#$%X9#bC+.#Rg;<#mN=.#MTF.#RZO.#2?)4#Y#(/#[)1/#b;L/#dAU/#0Sv;#lY$0#n`-0#sf60#(F24#wrH0#%/e0#"
  3407. "TmD<#%JSMFove:CTBEXI:<eh2g)B,3h2^G3i;#d3jD>)4kMYD4lVu`4m`:&5niUA5@(A5BA1]PBB:xlBCC=2CDLXMCEUtiCf&0g2'tN?PGT4CPGT4CPGT4CPGT4CPGT4CPGT4CPGT4CP"
  3408. "GT4CPGT4CPGT4CPGT4CPGT4CPGT4CP-qekC`.9kEg^+F$kwViFJTB&5KTB&5KTB&5KTB&5KTB&5KTB&5KTB&5KTB&5KTB&5KTB&5KTB&5KTB&5KTB&5KTB&5KTB&5o,^<-28ZI'O?;xp"
  3409. "O?;xpO?;xpO?;xpO?;xpO?;xpO?;xpO?;xpO?;xpO?;xpO?;xpO?;xpO?;xpO?;xp;7q-#lLYI:xvD=#";
  3410. static const char* GetDefaultCompressedFontDataTTFBase85()
  3411. {
  3412. return proggy_clean_ttf_compressed_data_base85;
  3413. }
  3414. #endif // #ifndef IMGUI_DISABLE