imgui_impl_allegro5.cpp 12 KB

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  1. // ImGui Renderer + Platform Binding for: Allegro 5
  2. // (Info: Allegro 5 is a cross-platform general purpose library for handling windows, inputs, graphics, etc.)
  3. // Implemented features:
  4. // [X] User texture binding. Use 'ALLEGRO_BITMAP*' as ImTextureID. Read the FAQ about ImTextureID in imgui.cpp.
  5. // Missing features:
  6. // [ ] Clipboard support via al_set_clipboard_text/al_clipboard_has_text.
  7. // You can copy and use unmodified imgui_impl_* files in your project. See main.cpp for an example of using this.
  8. // If you use this binding you'll need to call 4 functions: ImGui_ImplXXXX_Init(), ImGui_ImplXXXX_NewFrame(), ImGui::Render() and ImGui_ImplXXXX_Shutdown().
  9. // If you are new to ImGui, see examples/README.txt and documentation at the top of imgui.cpp.
  10. // https://github.com/ocornut/imgui, Original code by @birthggd
  11. // CHANGELOG
  12. // (minor and older changes stripped away, please see git history for details)
  13. // 2018-04-18: Misc: Renamed file from imgui_impl_a5.cpp to imgui_impl_allegro5.cpp.
  14. // 2018-04-18: Misc: Added support for 32-bits vertex indices to avoid conversion at runtime. Added imconfig_allegro5.h to enforce 32-bit indices when included from imgui.h.
  15. // 2018-02-16: Misc: Obsoleted the io.RenderDrawListsFn callback and exposed ImGui_ImplAllegro5_RenderDrawData() in the .h file so you can call it yourself.
  16. // 2018-02-06: Misc: Removed call to ImGui::Shutdown() which is not available from 1.60 WIP, user needs to call CreateContext/DestroyContext themselves.
  17. // 2018-02-06: Inputs: Added mapping for ImGuiKey_Space.
  18. #include <stdint.h> // uint64_t
  19. #include <cstring> // memcpy
  20. #include "imgui.h"
  21. #include "imgui_impl_allegro5.h"
  22. #include <allegro5/allegro.h>
  23. #include <allegro5/allegro_primitives.h>
  24. #ifdef _WIN32
  25. #include <allegro5/allegro_windows.h>
  26. #endif
  27. // Data
  28. static ALLEGRO_DISPLAY* g_Display = NULL;
  29. static ALLEGRO_BITMAP* g_Texture = NULL;
  30. static double g_Time = 0.0;
  31. static ALLEGRO_MOUSE_CURSOR* g_MouseCursorInvisible = NULL;
  32. static ALLEGRO_VERTEX_DECL* g_VertexDecl = NULL;
  33. struct ImDrawVertAllegro
  34. {
  35. ImVec2 pos;
  36. ImVec2 uv;
  37. ALLEGRO_COLOR col;
  38. };
  39. // Render function.
  40. // (this used to be set in io.RenderDrawListsFn and called by ImGui::Render(), but you can now call this directly from your main loop)
  41. void ImGui_ImplAllegro5_RenderDrawData(ImDrawData* draw_data)
  42. {
  43. int op, src, dst;
  44. al_get_blender(&op, &src, &dst);
  45. al_set_blender(ALLEGRO_ADD, ALLEGRO_ALPHA, ALLEGRO_INVERSE_ALPHA);
  46. for (int n = 0; n < draw_data->CmdListsCount; n++)
  47. {
  48. const ImDrawList* cmd_list = draw_data->CmdLists[n];
  49. // FIXME-OPT: Unfortunately Allegro doesn't support 32-bits packed colors so we have to convert them to 4 floats
  50. static ImVector<ImDrawVertAllegro> vertices;
  51. vertices.resize(cmd_list->VtxBuffer.Size);
  52. for (int i = 0; i < cmd_list->VtxBuffer.Size; ++i)
  53. {
  54. const ImDrawVert &dv = cmd_list->VtxBuffer[i];
  55. ImDrawVertAllegro v;
  56. v.pos = dv.pos;
  57. v.uv = dv.uv;
  58. unsigned char *c = (unsigned char*)&dv.col;
  59. v.col = al_map_rgba(c[0], c[1], c[2], c[3]);
  60. vertices[i] = v;
  61. }
  62. const int* indices = NULL;
  63. if (sizeof(ImDrawIdx) == 2)
  64. {
  65. // FIXME-OPT: Unfortunately Allegro doesn't support 16-bit indices.. You can '#define ImDrawIdx int' in imconfig.h to request ImGui to output 32-bit indices.
  66. // Otherwise, we convert them from 16-bit to 32-bit at runtime here, which works perfectly but is a little wasteful.
  67. static ImVector<int> indices_converted;
  68. indices_converted.resize(cmd_list->IdxBuffer.Size);
  69. for (int i = 0; i < cmd_list->IdxBuffer.Size; ++i)
  70. indices_converted[i] = (int)cmd_list->IdxBuffer.Data[i];
  71. indices = indices_converted.Data;
  72. }
  73. else if (sizeof(ImDrawIdx) == 4)
  74. {
  75. indices = (const int*)cmd_list->IdxBuffer.Data;
  76. }
  77. int idx_offset = 0;
  78. for (int cmd_i = 0; cmd_i < cmd_list->CmdBuffer.Size; cmd_i++)
  79. {
  80. const ImDrawCmd* pcmd = &cmd_list->CmdBuffer[cmd_i];
  81. if (pcmd->UserCallback)
  82. {
  83. pcmd->UserCallback(cmd_list, pcmd);
  84. }
  85. else
  86. {
  87. ALLEGRO_BITMAP* texture = (ALLEGRO_BITMAP*)pcmd->TextureId;
  88. al_set_clipping_rectangle(pcmd->ClipRect.x, pcmd->ClipRect.y, pcmd->ClipRect.z-pcmd->ClipRect.x, pcmd->ClipRect.w-pcmd->ClipRect.y);
  89. al_draw_indexed_prim(&vertices[0], g_VertexDecl, texture, &indices[idx_offset], pcmd->ElemCount, ALLEGRO_PRIM_TRIANGLE_LIST);
  90. }
  91. idx_offset += pcmd->ElemCount;
  92. }
  93. }
  94. // Restore modified state
  95. al_set_blender(op, src, dst);
  96. al_set_clipping_rectangle(0, 0, al_get_display_width(g_Display), al_get_display_height(g_Display));
  97. }
  98. bool ImGui_ImplAllegro5_CreateDeviceObjects()
  99. {
  100. // Build texture atlas
  101. ImGuiIO &io = ImGui::GetIO();
  102. unsigned char *pixels;
  103. int width, height;
  104. io.Fonts->GetTexDataAsRGBA32(&pixels, &width, &height);
  105. // Create texture
  106. int flags = al_get_new_bitmap_flags();
  107. int fmt = al_get_new_bitmap_format();
  108. al_set_new_bitmap_flags(ALLEGRO_MEMORY_BITMAP|ALLEGRO_MIN_LINEAR|ALLEGRO_MAG_LINEAR);
  109. al_set_new_bitmap_format(ALLEGRO_PIXEL_FORMAT_ABGR_8888_LE);
  110. ALLEGRO_BITMAP* img = al_create_bitmap(width, height);
  111. al_set_new_bitmap_flags(flags);
  112. al_set_new_bitmap_format(fmt);
  113. if (!img)
  114. return false;
  115. ALLEGRO_LOCKED_REGION *locked_img = al_lock_bitmap(img, al_get_bitmap_format(img), ALLEGRO_LOCK_WRITEONLY);
  116. if (!locked_img)
  117. {
  118. al_destroy_bitmap(img);
  119. return false;
  120. }
  121. memcpy(locked_img->data, pixels, sizeof(int)*width*height);
  122. al_unlock_bitmap(img);
  123. // Convert software texture to hardware texture.
  124. ALLEGRO_BITMAP* cloned_img = al_clone_bitmap(img);
  125. al_destroy_bitmap(img);
  126. if (!cloned_img)
  127. return false;
  128. // Store our identifier
  129. io.Fonts->TexID = (void*)cloned_img;
  130. g_Texture = cloned_img;
  131. // Create an invisible mouse cursor
  132. // Because al_hide_mouse_cursor() seems to mess up with the actual inputs..
  133. ALLEGRO_BITMAP* mouse_cursor = al_create_bitmap(8,8);
  134. g_MouseCursorInvisible = al_create_mouse_cursor(mouse_cursor, 0, 0);
  135. al_destroy_bitmap(mouse_cursor);
  136. return true;
  137. }
  138. void ImGui_ImplAllegro5_InvalidateDeviceObjects()
  139. {
  140. if (g_Texture)
  141. {
  142. al_destroy_bitmap(g_Texture);
  143. ImGui::GetIO().Fonts->TexID = NULL;
  144. g_Texture = NULL;
  145. }
  146. if (g_MouseCursorInvisible)
  147. {
  148. al_destroy_mouse_cursor(g_MouseCursorInvisible);
  149. g_MouseCursorInvisible = NULL;
  150. }
  151. }
  152. bool ImGui_ImplAllegro5_Init(ALLEGRO_DISPLAY* display)
  153. {
  154. g_Display = display;
  155. // Create custom vertex declaration.
  156. // Unfortunately Allegro doesn't support 32-bits packed colors so we have to convert them to 4 floats.
  157. // We still use a custom declaration to use 'ALLEGRO_PRIM_TEX_COORD' instead of 'ALLEGRO_PRIM_TEX_COORD_PIXEL' else we can't do a reliable conversion.
  158. ALLEGRO_VERTEX_ELEMENT elems[] =
  159. {
  160. { ALLEGRO_PRIM_POSITION, ALLEGRO_PRIM_FLOAT_2, IM_OFFSETOF(ImDrawVertAllegro, pos) },
  161. { ALLEGRO_PRIM_TEX_COORD, ALLEGRO_PRIM_FLOAT_2, IM_OFFSETOF(ImDrawVertAllegro, uv) },
  162. { ALLEGRO_PRIM_COLOR_ATTR, 0, IM_OFFSETOF(ImDrawVertAllegro, col) },
  163. { 0, 0, 0 }
  164. };
  165. g_VertexDecl = al_create_vertex_decl(elems, sizeof(ImDrawVertAllegro));
  166. ImGuiIO& io = ImGui::GetIO();
  167. io.KeyMap[ImGuiKey_Tab] = ALLEGRO_KEY_TAB;
  168. io.KeyMap[ImGuiKey_LeftArrow] = ALLEGRO_KEY_LEFT;
  169. io.KeyMap[ImGuiKey_RightArrow] = ALLEGRO_KEY_RIGHT;
  170. io.KeyMap[ImGuiKey_UpArrow] = ALLEGRO_KEY_UP;
  171. io.KeyMap[ImGuiKey_DownArrow] = ALLEGRO_KEY_DOWN;
  172. io.KeyMap[ImGuiKey_PageUp] = ALLEGRO_KEY_PGUP;
  173. io.KeyMap[ImGuiKey_PageDown] = ALLEGRO_KEY_PGDN;
  174. io.KeyMap[ImGuiKey_Home] = ALLEGRO_KEY_HOME;
  175. io.KeyMap[ImGuiKey_End] = ALLEGRO_KEY_END;
  176. io.KeyMap[ImGuiKey_Insert] = ALLEGRO_KEY_INSERT;
  177. io.KeyMap[ImGuiKey_Delete] = ALLEGRO_KEY_DELETE;
  178. io.KeyMap[ImGuiKey_Backspace] = ALLEGRO_KEY_BACKSPACE;
  179. io.KeyMap[ImGuiKey_Space] = ALLEGRO_KEY_SPACE;
  180. io.KeyMap[ImGuiKey_Enter] = ALLEGRO_KEY_ENTER;
  181. io.KeyMap[ImGuiKey_Escape] = ALLEGRO_KEY_ESCAPE;
  182. io.KeyMap[ImGuiKey_A] = ALLEGRO_KEY_A;
  183. io.KeyMap[ImGuiKey_C] = ALLEGRO_KEY_C;
  184. io.KeyMap[ImGuiKey_V] = ALLEGRO_KEY_V;
  185. io.KeyMap[ImGuiKey_X] = ALLEGRO_KEY_X;
  186. io.KeyMap[ImGuiKey_Y] = ALLEGRO_KEY_Y;
  187. io.KeyMap[ImGuiKey_Z] = ALLEGRO_KEY_Z;
  188. return true;
  189. }
  190. void ImGui_ImplAllegro5_Shutdown()
  191. {
  192. ImGui_ImplAllegro5_InvalidateDeviceObjects();
  193. }
  194. // You can read the io.WantCaptureMouse, io.WantCaptureKeyboard flags to tell if dear imgui wants to use your inputs.
  195. // - When io.WantCaptureMouse is true, do not dispatch mouse input data to your main application.
  196. // - When io.WantCaptureKeyboard is true, do not dispatch keyboard input data to your main application.
  197. // Generally you may always pass all inputs to dear imgui, and hide them from your application based on those two flags.
  198. bool ImGui_ImplAllegro5_ProcessEvent(ALLEGRO_EVENT *ev)
  199. {
  200. ImGuiIO &io = ImGui::GetIO();
  201. switch (ev->type)
  202. {
  203. case ALLEGRO_EVENT_MOUSE_AXES:
  204. io.MouseWheel += ev->mouse.dz;
  205. io.MouseWheelH += ev->mouse.dw;
  206. return true;
  207. case ALLEGRO_EVENT_KEY_CHAR:
  208. if (ev->keyboard.display == g_Display)
  209. if (ev->keyboard.unichar > 0 && ev->keyboard.unichar < 0x10000)
  210. io.AddInputCharacter((unsigned short)ev->keyboard.unichar);
  211. return true;
  212. case ALLEGRO_EVENT_KEY_DOWN:
  213. case ALLEGRO_EVENT_KEY_UP:
  214. if (ev->keyboard.display == g_Display)
  215. io.KeysDown[ev->keyboard.keycode] = (ev->type == ALLEGRO_EVENT_KEY_DOWN);
  216. return true;
  217. }
  218. return false;
  219. }
  220. void ImGui_ImplAllegro5_NewFrame()
  221. {
  222. if (!g_Texture)
  223. ImGui_ImplAllegro5_CreateDeviceObjects();
  224. ImGuiIO &io = ImGui::GetIO();
  225. // Setup display size (every frame to accommodate for window resizing)
  226. int w, h;
  227. w = al_get_display_width(g_Display);
  228. h = al_get_display_height(g_Display);
  229. io.DisplaySize = ImVec2((float)w, (float)h);
  230. // Setup time step
  231. double current_time = al_get_time();
  232. io.DeltaTime = g_Time > 0.0 ? (float)(current_time - g_Time) : (float)(1.0f/60.0f);
  233. g_Time = current_time;
  234. // Setup inputs
  235. ALLEGRO_KEYBOARD_STATE keys;
  236. al_get_keyboard_state(&keys);
  237. io.KeyCtrl = al_key_down(&keys, ALLEGRO_KEY_LCTRL) || al_key_down(&keys, ALLEGRO_KEY_RCTRL);
  238. io.KeyShift = al_key_down(&keys, ALLEGRO_KEY_LSHIFT) || al_key_down(&keys, ALLEGRO_KEY_RSHIFT);
  239. io.KeyAlt = al_key_down(&keys, ALLEGRO_KEY_ALT) || al_key_down(&keys, ALLEGRO_KEY_ALTGR);
  240. io.KeySuper = al_key_down(&keys, ALLEGRO_KEY_LWIN) || al_key_down(&keys, ALLEGRO_KEY_RWIN);
  241. ALLEGRO_MOUSE_STATE mouse;
  242. if (keys.display == g_Display)
  243. {
  244. al_get_mouse_state(&mouse);
  245. io.MousePos = ImVec2((float)mouse.x, (float)mouse.y);
  246. }
  247. else
  248. {
  249. io.MousePos = ImVec2(-FLT_MAX, -FLT_MAX);
  250. }
  251. al_get_mouse_state(&mouse);
  252. io.MouseDown[0] = mouse.buttons & (1 << 0);
  253. io.MouseDown[1] = mouse.buttons & (1 << 1);
  254. io.MouseDown[2] = mouse.buttons & (1 << 2);
  255. // Hide OS mouse cursor if ImGui is drawing it
  256. if (io.MouseDrawCursor)
  257. {
  258. al_set_mouse_cursor(g_Display, g_MouseCursorInvisible);
  259. }
  260. else
  261. {
  262. ALLEGRO_SYSTEM_MOUSE_CURSOR cursor_id = ALLEGRO_SYSTEM_MOUSE_CURSOR_DEFAULT;
  263. switch (ImGui::GetMouseCursor())
  264. {
  265. case ImGuiMouseCursor_TextInput: cursor_id = ALLEGRO_SYSTEM_MOUSE_CURSOR_EDIT; break;
  266. case ImGuiMouseCursor_ResizeAll: cursor_id = ALLEGRO_SYSTEM_MOUSE_CURSOR_MOVE; break;
  267. case ImGuiMouseCursor_ResizeNS: cursor_id = ALLEGRO_SYSTEM_MOUSE_CURSOR_RESIZE_N; break;
  268. case ImGuiMouseCursor_ResizeEW: cursor_id = ALLEGRO_SYSTEM_MOUSE_CURSOR_RESIZE_E; break;
  269. case ImGuiMouseCursor_ResizeNESW: cursor_id = ALLEGRO_SYSTEM_MOUSE_CURSOR_RESIZE_NE; break;
  270. case ImGuiMouseCursor_ResizeNWSE: cursor_id = ALLEGRO_SYSTEM_MOUSE_CURSOR_RESIZE_NW; break;
  271. }
  272. al_set_system_mouse_cursor(g_Display, cursor_id);
  273. }
  274. }