imgui_impl_dx10.h 1.4 KB

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  1. // dear imgui: Renderer Backend for DirectX10
  2. // This needs to be used along with a Platform Backend (e.g. Win32)
  3. // Implemented features:
  4. // [X] Renderer: User texture binding. Use 'ID3D10ShaderResourceView*' as ImTextureID. Read the FAQ about ImTextureID!
  5. // [X] Renderer: Large meshes support (64k+ vertices) with 16-bit indices.
  6. // You can use unmodified imgui_impl_* files in your project. See examples/ folder for examples of using this.
  7. // Prefer including the entire imgui/ repository into your project (either as a copy or as a submodule), and only build the backends you need.
  8. // Learn about Dear ImGui:
  9. // - FAQ https://dearimgui.com/faq
  10. // - Getting Started https://dearimgui.com/getting-started
  11. // - Documentation https://dearimgui.com/docs (same as your local docs/ folder).
  12. // - Introduction, links and more at the top of imgui.cpp
  13. #pragma once
  14. #include "imgui.h" // IMGUI_IMPL_API
  15. #ifndef IMGUI_DISABLE
  16. struct ID3D10Device;
  17. IMGUI_IMPL_API bool ImGui_ImplDX10_Init(ID3D10Device* device);
  18. IMGUI_IMPL_API void ImGui_ImplDX10_Shutdown();
  19. IMGUI_IMPL_API void ImGui_ImplDX10_NewFrame();
  20. IMGUI_IMPL_API void ImGui_ImplDX10_RenderDrawData(ImDrawData* draw_data);
  21. // Use if you want to reset your rendering device without losing Dear ImGui state.
  22. IMGUI_IMPL_API void ImGui_ImplDX10_InvalidateDeviceObjects();
  23. IMGUI_IMPL_API bool ImGui_ImplDX10_CreateDeviceObjects();
  24. #endif // #ifndef IMGUI_DISABLE