imgui_impl_vulkan.cpp 88 KB

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  1. // dear imgui: Renderer Backend for Vulkan
  2. // This needs to be used along with a Platform Backend (e.g. GLFW, SDL, Win32, custom..)
  3. // Implemented features:
  4. // [!] Renderer: User texture binding. Use 'VkDescriptorSet' as ImTextureID. Call ImGui_ImplVulkan_AddTexture() to register one. Read the FAQ about ImTextureID! See https://github.com/ocornut/imgui/pull/914 for discussions.
  5. // [X] Renderer: Large meshes support (64k+ vertices) even with 16-bit indices (ImGuiBackendFlags_RendererHasVtxOffset).
  6. // [X] Renderer: Expose selected render state for draw callbacks to use. Access in '(ImGui_ImplXXXX_RenderState*)GetPlatformIO().Renderer_RenderState'.
  7. // The aim of imgui_impl_vulkan.h/.cpp is to be usable in your engine without any modification.
  8. // IF YOU FEEL YOU NEED TO MAKE ANY CHANGE TO THIS CODE, please share them and your feedback at https://github.com/ocornut/imgui/
  9. // You can use unmodified imgui_impl_* files in your project. See examples/ folder for examples of using this.
  10. // Prefer including the entire imgui/ repository into your project (either as a copy or as a submodule), and only build the backends you need.
  11. // Learn about Dear ImGui:
  12. // - FAQ https://dearimgui.com/faq
  13. // - Getting Started https://dearimgui.com/getting-started
  14. // - Documentation https://dearimgui.com/docs (same as your local docs/ folder).
  15. // - Introduction, links and more at the top of imgui.cpp
  16. // Important note to the reader who wish to integrate imgui_impl_vulkan.cpp/.h in their own engine/app.
  17. // - Common ImGui_ImplVulkan_XXX functions and structures are used to interface with imgui_impl_vulkan.cpp/.h.
  18. // You will use those if you want to use this rendering backend in your engine/app.
  19. // - Helper ImGui_ImplVulkanH_XXX functions and structures are only used by this example (main.cpp) and by
  20. // the backend itself (imgui_impl_vulkan.cpp), but should PROBABLY NOT be used by your own engine/app code.
  21. // Read comments in imgui_impl_vulkan.h.
  22. // CHANGELOG
  23. // (minor and older changes stripped away, please see git history for details)
  24. // 2025-04-07: Vulkan: Deep-copy ImGui_ImplVulkan_InitInfo::PipelineRenderingCreateInfo's pColorAttachmentFormats buffer when set, in order to reduce common user-error of specifying a pointer to data that gets out of scope. (#8282)
  25. // 2025-02-14: *BREAKING CHANGE*: Added uint32_t api_version to ImGui_ImplVulkan_LoadFunctions().
  26. // 2025-02-13: Vulkan: Added ApiVersion field in ImGui_ImplVulkan_InitInfo. Default to header version if unspecified. Dynamic rendering path loads "vkCmdBeginRendering/vkCmdEndRendering" (without -KHR suffix) on API 1.3. (#8326)
  27. // 2025-01-09: Vulkan: Added IMGUI_IMPL_VULKAN_MINIMUM_IMAGE_SAMPLER_POOL_SIZE to clarify how many image sampler descriptors are expected to be available in descriptor pool. (#6642)
  28. // 2025-01-06: Vulkan: Added more ImGui_ImplVulkanH_XXXX helper functions to simplify our examples.
  29. // 2024-12-11: Vulkan: Fixed setting VkSwapchainCreateInfoKHR::preTransform for platforms not supporting VK_SURFACE_TRANSFORM_IDENTITY_BIT_KHR. (#8222)
  30. // 2024-11-27: Vulkan: Make user-provided descriptor pool optional. As a convenience, when setting init_info->DescriptorPoolSize the backend will create one itself. (#8172, #4867)
  31. // 2024-10-07: Vulkan: Changed default texture sampler to Clamp instead of Repeat/Wrap.
  32. // 2024-10-07: Vulkan: Expose selected render state in ImGui_ImplVulkan_RenderState, which you can access in 'void* platform_io.Renderer_RenderState' during draw callbacks.
  33. // 2024-10-07: Vulkan: Compiling with '#define ImTextureID=ImU64' is unnecessary now that dear imgui defaults ImTextureID to u64 instead of void*.
  34. // 2024-04-19: Vulkan: Added convenience support for Volk via IMGUI_IMPL_VULKAN_USE_VOLK define (you can also use IMGUI_IMPL_VULKAN_NO_PROTOTYPES + wrap Volk via ImGui_ImplVulkan_LoadFunctions().)
  35. // 2024-02-14: *BREAKING CHANGE*: Moved RenderPass parameter from ImGui_ImplVulkan_Init() function to ImGui_ImplVulkan_InitInfo structure. Not required when using dynamic rendering.
  36. // 2024-02-12: *BREAKING CHANGE*: Dynamic rendering now require filling PipelineRenderingCreateInfo structure.
  37. // 2024-01-19: Vulkan: Fixed vkAcquireNextImageKHR() validation errors in VulkanSDK 1.3.275 by allocating one extra semaphore than in-flight frames. (#7236)
  38. // 2024-01-11: Vulkan: Fixed vkMapMemory() calls unnecessarily using full buffer size (#3957). Fixed MinAllocationSize handing (#7189).
  39. // 2024-01-03: Vulkan: Added MinAllocationSize field in ImGui_ImplVulkan_InitInfo to workaround zealous "best practice" validation layer. (#7189, #4238)
  40. // 2024-01-03: Vulkan: Stopped creating command pools with VK_COMMAND_POOL_CREATE_RESET_COMMAND_BUFFER_BIT as we don't reset them.
  41. // 2023-11-29: Vulkan: Fixed mismatching allocator passed to vkCreateCommandPool() vs vkDestroyCommandPool(). (#7075)
  42. // 2023-11-10: *BREAKING CHANGE*: Removed parameter from ImGui_ImplVulkan_CreateFontsTexture(): backend now creates its own command-buffer to upload fonts.
  43. // *BREAKING CHANGE*: Removed ImGui_ImplVulkan_DestroyFontUploadObjects() which is now unnecessary as we create and destroy those objects in the backend.
  44. // ImGui_ImplVulkan_CreateFontsTexture() is automatically called by NewFrame() the first time.
  45. // You can call ImGui_ImplVulkan_CreateFontsTexture() again to recreate the font atlas texture.
  46. // Added ImGui_ImplVulkan_DestroyFontsTexture() but you probably never need to call this.
  47. // 2023-07-04: Vulkan: Added optional support for VK_KHR_dynamic_rendering. User needs to set init_info->UseDynamicRendering = true and init_info->ColorAttachmentFormat.
  48. // 2023-01-02: Vulkan: Fixed sampler passed to ImGui_ImplVulkan_AddTexture() not being honored + removed a bunch of duplicate code.
  49. // 2022-10-11: Using 'nullptr' instead of 'NULL' as per our switch to C++11.
  50. // 2022-10-04: Vulkan: Added experimental ImGui_ImplVulkan_RemoveTexture() for api symmetry. (#914, #5738).
  51. // 2022-01-20: Vulkan: Added support for ImTextureID as VkDescriptorSet. User need to call ImGui_ImplVulkan_AddTexture(). Building for 32-bit targets requires '#define ImTextureID ImU64'. (#914).
  52. // 2021-10-15: Vulkan: Call vkCmdSetScissor() at the end of render a full-viewport to reduce likelihood of issues with people using VK_DYNAMIC_STATE_SCISSOR in their app without calling vkCmdSetScissor() explicitly every frame.
  53. // 2021-06-29: Reorganized backend to pull data from a single structure to facilitate usage with multiple-contexts (all g_XXXX access changed to bd->XXXX).
  54. // 2021-03-22: Vulkan: Fix mapped memory validation error when buffer sizes are not multiple of VkPhysicalDeviceLimits::nonCoherentAtomSize.
  55. // 2021-02-18: Vulkan: Change blending equation to preserve alpha in output buffer.
  56. // 2021-01-27: Vulkan: Added support for custom function load and IMGUI_IMPL_VULKAN_NO_PROTOTYPES by using ImGui_ImplVulkan_LoadFunctions().
  57. // 2020-11-11: Vulkan: Added support for specifying which subpass to reference during VkPipeline creation.
  58. // 2020-09-07: Vulkan: Added VkPipeline parameter to ImGui_ImplVulkan_RenderDrawData (default to one passed to ImGui_ImplVulkan_Init).
  59. // 2020-05-04: Vulkan: Fixed crash if initial frame has no vertices.
  60. // 2020-04-26: Vulkan: Fixed edge case where render callbacks wouldn't be called if the ImDrawData didn't have vertices.
  61. // 2019-08-01: Vulkan: Added support for specifying multisample count. Set ImGui_ImplVulkan_InitInfo::MSAASamples to one of the VkSampleCountFlagBits values to use, default is non-multisampled as before.
  62. // 2019-05-29: Vulkan: Added support for large mesh (64K+ vertices), enable ImGuiBackendFlags_RendererHasVtxOffset flag.
  63. // 2019-04-30: Vulkan: Added support for special ImDrawCallback_ResetRenderState callback to reset render state.
  64. // 2019-04-04: *BREAKING CHANGE*: Vulkan: Added ImageCount/MinImageCount fields in ImGui_ImplVulkan_InitInfo, required for initialization (was previously a hard #define IMGUI_VK_QUEUED_FRAMES 2). Added ImGui_ImplVulkan_SetMinImageCount().
  65. // 2019-04-04: Vulkan: Added VkInstance argument to ImGui_ImplVulkanH_CreateWindow() optional helper.
  66. // 2019-04-04: Vulkan: Avoid passing negative coordinates to vkCmdSetScissor, which debug validation layers do not like.
  67. // 2019-04-01: Vulkan: Support for 32-bit index buffer (#define ImDrawIdx unsigned int).
  68. // 2019-02-16: Vulkan: Viewport and clipping rectangles correctly using draw_data->FramebufferScale to allow retina display.
  69. // 2018-11-30: Misc: Setting up io.BackendRendererName so it can be displayed in the About Window.
  70. // 2018-08-25: Vulkan: Fixed mishandled VkSurfaceCapabilitiesKHR::maxImageCount=0 case.
  71. // 2018-06-22: Inverted the parameters to ImGui_ImplVulkan_RenderDrawData() to be consistent with other backends.
  72. // 2018-06-08: Misc: Extracted imgui_impl_vulkan.cpp/.h away from the old combined GLFW+Vulkan example.
  73. // 2018-06-08: Vulkan: Use draw_data->DisplayPos and draw_data->DisplaySize to setup projection matrix and clipping rectangle.
  74. // 2018-03-03: Vulkan: Various refactor, created a couple of ImGui_ImplVulkanH_XXX helper that the example can use and that viewport support will use.
  75. // 2018-03-01: Vulkan: Renamed ImGui_ImplVulkan_Init_Info to ImGui_ImplVulkan_InitInfo and fields to match more closely Vulkan terminology.
  76. // 2018-02-16: Misc: Obsoleted the io.RenderDrawListsFn callback, ImGui_ImplVulkan_Render() calls ImGui_ImplVulkan_RenderDrawData() itself.
  77. // 2018-02-06: Misc: Removed call to ImGui::Shutdown() which is not available from 1.60 WIP, user needs to call CreateContext/DestroyContext themselves.
  78. // 2017-05-15: Vulkan: Fix scissor offset being negative. Fix new Vulkan validation warnings. Set required depth member for buffer image copy.
  79. // 2016-11-13: Vulkan: Fix validation layer warnings and errors and redeclare gl_PerVertex.
  80. // 2016-10-18: Vulkan: Add location decorators & change to use structs as in/out in glsl, update embedded spv (produced with glslangValidator -x). Null the released resources.
  81. // 2016-08-27: Vulkan: Fix Vulkan example for use when a depth buffer is active.
  82. #include "imgui.h"
  83. #ifndef IMGUI_DISABLE
  84. #include "imgui_impl_vulkan.h"
  85. #include <stdio.h>
  86. #ifndef IM_MAX
  87. #define IM_MAX(A, B) (((A) >= (B)) ? (A) : (B))
  88. #endif
  89. // Visual Studio warnings
  90. #ifdef _MSC_VER
  91. #pragma warning (disable: 4127) // condition expression is constant
  92. #endif
  93. // Forward Declarations
  94. struct ImGui_ImplVulkan_FrameRenderBuffers;
  95. struct ImGui_ImplVulkan_WindowRenderBuffers;
  96. bool ImGui_ImplVulkan_CreateDeviceObjects();
  97. void ImGui_ImplVulkan_DestroyDeviceObjects();
  98. void ImGui_ImplVulkan_DestroyFrameRenderBuffers(VkDevice device, ImGui_ImplVulkan_FrameRenderBuffers* buffers, const VkAllocationCallbacks* allocator);
  99. void ImGui_ImplVulkan_DestroyWindowRenderBuffers(VkDevice device, ImGui_ImplVulkan_WindowRenderBuffers* buffers, const VkAllocationCallbacks* allocator);
  100. void ImGui_ImplVulkanH_DestroyFrame(VkDevice device, ImGui_ImplVulkanH_Frame* fd, const VkAllocationCallbacks* allocator);
  101. void ImGui_ImplVulkanH_DestroyFrameSemaphores(VkDevice device, ImGui_ImplVulkanH_FrameSemaphores* fsd, const VkAllocationCallbacks* allocator);
  102. void ImGui_ImplVulkanH_CreateWindowSwapChain(VkPhysicalDevice physical_device, VkDevice device, ImGui_ImplVulkanH_Window* wd, const VkAllocationCallbacks* allocator, int w, int h, uint32_t min_image_count);
  103. void ImGui_ImplVulkanH_CreateWindowCommandBuffers(VkPhysicalDevice physical_device, VkDevice device, ImGui_ImplVulkanH_Window* wd, uint32_t queue_family, const VkAllocationCallbacks* allocator);
  104. // Vulkan prototypes for use with custom loaders
  105. // (see description of IMGUI_IMPL_VULKAN_NO_PROTOTYPES in imgui_impl_vulkan.h
  106. #if defined(VK_NO_PROTOTYPES) && !defined(VOLK_H_)
  107. #define IMGUI_IMPL_VULKAN_USE_LOADER
  108. static bool g_FunctionsLoaded = false;
  109. #else
  110. static bool g_FunctionsLoaded = true;
  111. #endif
  112. #ifdef IMGUI_IMPL_VULKAN_USE_LOADER
  113. #define IMGUI_VULKAN_FUNC_MAP(IMGUI_VULKAN_FUNC_MAP_MACRO) \
  114. IMGUI_VULKAN_FUNC_MAP_MACRO(vkAllocateCommandBuffers) \
  115. IMGUI_VULKAN_FUNC_MAP_MACRO(vkAllocateDescriptorSets) \
  116. IMGUI_VULKAN_FUNC_MAP_MACRO(vkAllocateMemory) \
  117. IMGUI_VULKAN_FUNC_MAP_MACRO(vkBeginCommandBuffer) \
  118. IMGUI_VULKAN_FUNC_MAP_MACRO(vkBindBufferMemory) \
  119. IMGUI_VULKAN_FUNC_MAP_MACRO(vkBindImageMemory) \
  120. IMGUI_VULKAN_FUNC_MAP_MACRO(vkCmdBindDescriptorSets) \
  121. IMGUI_VULKAN_FUNC_MAP_MACRO(vkCmdBindIndexBuffer) \
  122. IMGUI_VULKAN_FUNC_MAP_MACRO(vkCmdBindPipeline) \
  123. IMGUI_VULKAN_FUNC_MAP_MACRO(vkCmdBindVertexBuffers) \
  124. IMGUI_VULKAN_FUNC_MAP_MACRO(vkCmdCopyBufferToImage) \
  125. IMGUI_VULKAN_FUNC_MAP_MACRO(vkCmdDrawIndexed) \
  126. IMGUI_VULKAN_FUNC_MAP_MACRO(vkCmdPipelineBarrier) \
  127. IMGUI_VULKAN_FUNC_MAP_MACRO(vkCmdPushConstants) \
  128. IMGUI_VULKAN_FUNC_MAP_MACRO(vkCmdSetScissor) \
  129. IMGUI_VULKAN_FUNC_MAP_MACRO(vkCmdSetViewport) \
  130. IMGUI_VULKAN_FUNC_MAP_MACRO(vkCreateBuffer) \
  131. IMGUI_VULKAN_FUNC_MAP_MACRO(vkCreateCommandPool) \
  132. IMGUI_VULKAN_FUNC_MAP_MACRO(vkCreateDescriptorPool) \
  133. IMGUI_VULKAN_FUNC_MAP_MACRO(vkCreateDescriptorSetLayout) \
  134. IMGUI_VULKAN_FUNC_MAP_MACRO(vkCreateFence) \
  135. IMGUI_VULKAN_FUNC_MAP_MACRO(vkCreateFramebuffer) \
  136. IMGUI_VULKAN_FUNC_MAP_MACRO(vkCreateGraphicsPipelines) \
  137. IMGUI_VULKAN_FUNC_MAP_MACRO(vkCreateImage) \
  138. IMGUI_VULKAN_FUNC_MAP_MACRO(vkCreateImageView) \
  139. IMGUI_VULKAN_FUNC_MAP_MACRO(vkCreatePipelineLayout) \
  140. IMGUI_VULKAN_FUNC_MAP_MACRO(vkCreateRenderPass) \
  141. IMGUI_VULKAN_FUNC_MAP_MACRO(vkCreateSampler) \
  142. IMGUI_VULKAN_FUNC_MAP_MACRO(vkCreateSemaphore) \
  143. IMGUI_VULKAN_FUNC_MAP_MACRO(vkCreateShaderModule) \
  144. IMGUI_VULKAN_FUNC_MAP_MACRO(vkCreateSwapchainKHR) \
  145. IMGUI_VULKAN_FUNC_MAP_MACRO(vkDestroyBuffer) \
  146. IMGUI_VULKAN_FUNC_MAP_MACRO(vkDestroyCommandPool) \
  147. IMGUI_VULKAN_FUNC_MAP_MACRO(vkDestroyDescriptorPool) \
  148. IMGUI_VULKAN_FUNC_MAP_MACRO(vkDestroyDescriptorSetLayout) \
  149. IMGUI_VULKAN_FUNC_MAP_MACRO(vkDestroyFence) \
  150. IMGUI_VULKAN_FUNC_MAP_MACRO(vkDestroyFramebuffer) \
  151. IMGUI_VULKAN_FUNC_MAP_MACRO(vkDestroyImage) \
  152. IMGUI_VULKAN_FUNC_MAP_MACRO(vkDestroyImageView) \
  153. IMGUI_VULKAN_FUNC_MAP_MACRO(vkDestroyPipeline) \
  154. IMGUI_VULKAN_FUNC_MAP_MACRO(vkDestroyPipelineLayout) \
  155. IMGUI_VULKAN_FUNC_MAP_MACRO(vkDestroyRenderPass) \
  156. IMGUI_VULKAN_FUNC_MAP_MACRO(vkDestroySampler) \
  157. IMGUI_VULKAN_FUNC_MAP_MACRO(vkDestroySemaphore) \
  158. IMGUI_VULKAN_FUNC_MAP_MACRO(vkDestroyShaderModule) \
  159. IMGUI_VULKAN_FUNC_MAP_MACRO(vkDestroySurfaceKHR) \
  160. IMGUI_VULKAN_FUNC_MAP_MACRO(vkDestroySwapchainKHR) \
  161. IMGUI_VULKAN_FUNC_MAP_MACRO(vkDeviceWaitIdle) \
  162. IMGUI_VULKAN_FUNC_MAP_MACRO(vkEnumeratePhysicalDevices) \
  163. IMGUI_VULKAN_FUNC_MAP_MACRO(vkEndCommandBuffer) \
  164. IMGUI_VULKAN_FUNC_MAP_MACRO(vkFlushMappedMemoryRanges) \
  165. IMGUI_VULKAN_FUNC_MAP_MACRO(vkFreeCommandBuffers) \
  166. IMGUI_VULKAN_FUNC_MAP_MACRO(vkFreeDescriptorSets) \
  167. IMGUI_VULKAN_FUNC_MAP_MACRO(vkFreeMemory) \
  168. IMGUI_VULKAN_FUNC_MAP_MACRO(vkGetBufferMemoryRequirements) \
  169. IMGUI_VULKAN_FUNC_MAP_MACRO(vkGetImageMemoryRequirements) \
  170. IMGUI_VULKAN_FUNC_MAP_MACRO(vkGetPhysicalDeviceProperties) \
  171. IMGUI_VULKAN_FUNC_MAP_MACRO(vkGetPhysicalDeviceMemoryProperties) \
  172. IMGUI_VULKAN_FUNC_MAP_MACRO(vkGetPhysicalDeviceQueueFamilyProperties) \
  173. IMGUI_VULKAN_FUNC_MAP_MACRO(vkGetPhysicalDeviceSurfaceCapabilitiesKHR) \
  174. IMGUI_VULKAN_FUNC_MAP_MACRO(vkGetPhysicalDeviceSurfaceFormatsKHR) \
  175. IMGUI_VULKAN_FUNC_MAP_MACRO(vkGetPhysicalDeviceSurfacePresentModesKHR) \
  176. IMGUI_VULKAN_FUNC_MAP_MACRO(vkGetSwapchainImagesKHR) \
  177. IMGUI_VULKAN_FUNC_MAP_MACRO(vkMapMemory) \
  178. IMGUI_VULKAN_FUNC_MAP_MACRO(vkQueueSubmit) \
  179. IMGUI_VULKAN_FUNC_MAP_MACRO(vkQueueWaitIdle) \
  180. IMGUI_VULKAN_FUNC_MAP_MACRO(vkResetCommandPool) \
  181. IMGUI_VULKAN_FUNC_MAP_MACRO(vkUnmapMemory) \
  182. IMGUI_VULKAN_FUNC_MAP_MACRO(vkUpdateDescriptorSets)
  183. // Define function pointers
  184. #define IMGUI_VULKAN_FUNC_DEF(func) static PFN_##func func;
  185. IMGUI_VULKAN_FUNC_MAP(IMGUI_VULKAN_FUNC_DEF)
  186. #undef IMGUI_VULKAN_FUNC_DEF
  187. #endif // IMGUI_IMPL_VULKAN_USE_LOADER
  188. #ifdef IMGUI_IMPL_VULKAN_HAS_DYNAMIC_RENDERING
  189. static PFN_vkCmdBeginRenderingKHR ImGuiImplVulkanFuncs_vkCmdBeginRenderingKHR;
  190. static PFN_vkCmdEndRenderingKHR ImGuiImplVulkanFuncs_vkCmdEndRenderingKHR;
  191. #endif
  192. // Reusable buffers used for rendering 1 current in-flight frame, for ImGui_ImplVulkan_RenderDrawData()
  193. // [Please zero-clear before use!]
  194. struct ImGui_ImplVulkan_FrameRenderBuffers
  195. {
  196. VkDeviceMemory VertexBufferMemory;
  197. VkDeviceMemory IndexBufferMemory;
  198. VkDeviceSize VertexBufferSize;
  199. VkDeviceSize IndexBufferSize;
  200. VkBuffer VertexBuffer;
  201. VkBuffer IndexBuffer;
  202. };
  203. // Each viewport will hold 1 ImGui_ImplVulkanH_WindowRenderBuffers
  204. // [Please zero-clear before use!]
  205. struct ImGui_ImplVulkan_WindowRenderBuffers
  206. {
  207. uint32_t Index;
  208. uint32_t Count;
  209. ImVector<ImGui_ImplVulkan_FrameRenderBuffers> FrameRenderBuffers;
  210. };
  211. struct ImGui_ImplVulkan_Texture
  212. {
  213. VkDeviceMemory Memory;
  214. VkImage Image;
  215. VkImageView ImageView;
  216. VkDescriptorSet DescriptorSet;
  217. ImGui_ImplVulkan_Texture() { memset((void*)this, 0, sizeof(*this)); }
  218. };
  219. // Vulkan data
  220. struct ImGui_ImplVulkan_Data
  221. {
  222. ImGui_ImplVulkan_InitInfo VulkanInitInfo;
  223. VkDeviceSize BufferMemoryAlignment;
  224. VkPipelineCreateFlags PipelineCreateFlags;
  225. VkDescriptorSetLayout DescriptorSetLayout;
  226. VkPipelineLayout PipelineLayout;
  227. VkPipeline Pipeline;
  228. VkShaderModule ShaderModuleVert;
  229. VkShaderModule ShaderModuleFrag;
  230. VkDescriptorPool DescriptorPool;
  231. // Texture management
  232. ImGui_ImplVulkan_Texture FontTexture;
  233. VkSampler TexSampler;
  234. VkCommandPool TexCommandPool;
  235. VkCommandBuffer TexCommandBuffer;
  236. // Render buffers for main window
  237. ImGui_ImplVulkan_WindowRenderBuffers MainWindowRenderBuffers;
  238. ImGui_ImplVulkan_Data()
  239. {
  240. memset((void*)this, 0, sizeof(*this));
  241. BufferMemoryAlignment = 256;
  242. }
  243. };
  244. //-----------------------------------------------------------------------------
  245. // SHADERS
  246. //-----------------------------------------------------------------------------
  247. // backends/vulkan/glsl_shader.vert, compiled with:
  248. // # glslangValidator -V -x -o glsl_shader.vert.u32 glsl_shader.vert
  249. /*
  250. #version 450 core
  251. layout(location = 0) in vec2 aPos;
  252. layout(location = 1) in vec2 aUV;
  253. layout(location = 2) in vec4 aColor;
  254. layout(push_constant) uniform uPushConstant { vec2 uScale; vec2 uTranslate; } pc;
  255. out gl_PerVertex { vec4 gl_Position; };
  256. layout(location = 0) out struct { vec4 Color; vec2 UV; } Out;
  257. void main()
  258. {
  259. Out.Color = aColor;
  260. Out.UV = aUV;
  261. gl_Position = vec4(aPos * pc.uScale + pc.uTranslate, 0, 1);
  262. }
  263. */
  264. static uint32_t __glsl_shader_vert_spv[] =
  265. {
  266. 0x07230203,0x00010000,0x00080001,0x0000002e,0x00000000,0x00020011,0x00000001,0x0006000b,
  267. 0x00000001,0x4c534c47,0x6474732e,0x3035342e,0x00000000,0x0003000e,0x00000000,0x00000001,
  268. 0x000a000f,0x00000000,0x00000004,0x6e69616d,0x00000000,0x0000000b,0x0000000f,0x00000015,
  269. 0x0000001b,0x0000001c,0x00030003,0x00000002,0x000001c2,0x00040005,0x00000004,0x6e69616d,
  270. 0x00000000,0x00030005,0x00000009,0x00000000,0x00050006,0x00000009,0x00000000,0x6f6c6f43,
  271. 0x00000072,0x00040006,0x00000009,0x00000001,0x00005655,0x00030005,0x0000000b,0x0074754f,
  272. 0x00040005,0x0000000f,0x6c6f4361,0x0000726f,0x00030005,0x00000015,0x00565561,0x00060005,
  273. 0x00000019,0x505f6c67,0x65567265,0x78657472,0x00000000,0x00060006,0x00000019,0x00000000,
  274. 0x505f6c67,0x7469736f,0x006e6f69,0x00030005,0x0000001b,0x00000000,0x00040005,0x0000001c,
  275. 0x736f5061,0x00000000,0x00060005,0x0000001e,0x73755075,0x6e6f4368,0x6e617473,0x00000074,
  276. 0x00050006,0x0000001e,0x00000000,0x61635375,0x0000656c,0x00060006,0x0000001e,0x00000001,
  277. 0x61725475,0x616c736e,0x00006574,0x00030005,0x00000020,0x00006370,0x00040047,0x0000000b,
  278. 0x0000001e,0x00000000,0x00040047,0x0000000f,0x0000001e,0x00000002,0x00040047,0x00000015,
  279. 0x0000001e,0x00000001,0x00050048,0x00000019,0x00000000,0x0000000b,0x00000000,0x00030047,
  280. 0x00000019,0x00000002,0x00040047,0x0000001c,0x0000001e,0x00000000,0x00050048,0x0000001e,
  281. 0x00000000,0x00000023,0x00000000,0x00050048,0x0000001e,0x00000001,0x00000023,0x00000008,
  282. 0x00030047,0x0000001e,0x00000002,0x00020013,0x00000002,0x00030021,0x00000003,0x00000002,
  283. 0x00030016,0x00000006,0x00000020,0x00040017,0x00000007,0x00000006,0x00000004,0x00040017,
  284. 0x00000008,0x00000006,0x00000002,0x0004001e,0x00000009,0x00000007,0x00000008,0x00040020,
  285. 0x0000000a,0x00000003,0x00000009,0x0004003b,0x0000000a,0x0000000b,0x00000003,0x00040015,
  286. 0x0000000c,0x00000020,0x00000001,0x0004002b,0x0000000c,0x0000000d,0x00000000,0x00040020,
  287. 0x0000000e,0x00000001,0x00000007,0x0004003b,0x0000000e,0x0000000f,0x00000001,0x00040020,
  288. 0x00000011,0x00000003,0x00000007,0x0004002b,0x0000000c,0x00000013,0x00000001,0x00040020,
  289. 0x00000014,0x00000001,0x00000008,0x0004003b,0x00000014,0x00000015,0x00000001,0x00040020,
  290. 0x00000017,0x00000003,0x00000008,0x0003001e,0x00000019,0x00000007,0x00040020,0x0000001a,
  291. 0x00000003,0x00000019,0x0004003b,0x0000001a,0x0000001b,0x00000003,0x0004003b,0x00000014,
  292. 0x0000001c,0x00000001,0x0004001e,0x0000001e,0x00000008,0x00000008,0x00040020,0x0000001f,
  293. 0x00000009,0x0000001e,0x0004003b,0x0000001f,0x00000020,0x00000009,0x00040020,0x00000021,
  294. 0x00000009,0x00000008,0x0004002b,0x00000006,0x00000028,0x00000000,0x0004002b,0x00000006,
  295. 0x00000029,0x3f800000,0x00050036,0x00000002,0x00000004,0x00000000,0x00000003,0x000200f8,
  296. 0x00000005,0x0004003d,0x00000007,0x00000010,0x0000000f,0x00050041,0x00000011,0x00000012,
  297. 0x0000000b,0x0000000d,0x0003003e,0x00000012,0x00000010,0x0004003d,0x00000008,0x00000016,
  298. 0x00000015,0x00050041,0x00000017,0x00000018,0x0000000b,0x00000013,0x0003003e,0x00000018,
  299. 0x00000016,0x0004003d,0x00000008,0x0000001d,0x0000001c,0x00050041,0x00000021,0x00000022,
  300. 0x00000020,0x0000000d,0x0004003d,0x00000008,0x00000023,0x00000022,0x00050085,0x00000008,
  301. 0x00000024,0x0000001d,0x00000023,0x00050041,0x00000021,0x00000025,0x00000020,0x00000013,
  302. 0x0004003d,0x00000008,0x00000026,0x00000025,0x00050081,0x00000008,0x00000027,0x00000024,
  303. 0x00000026,0x00050051,0x00000006,0x0000002a,0x00000027,0x00000000,0x00050051,0x00000006,
  304. 0x0000002b,0x00000027,0x00000001,0x00070050,0x00000007,0x0000002c,0x0000002a,0x0000002b,
  305. 0x00000028,0x00000029,0x00050041,0x00000011,0x0000002d,0x0000001b,0x0000000d,0x0003003e,
  306. 0x0000002d,0x0000002c,0x000100fd,0x00010038
  307. };
  308. // backends/vulkan/glsl_shader.frag, compiled with:
  309. // # glslangValidator -V -x -o glsl_shader.frag.u32 glsl_shader.frag
  310. /*
  311. #version 450 core
  312. layout(location = 0) out vec4 fColor;
  313. layout(set=0, binding=0) uniform sampler2D sTexture;
  314. layout(location = 0) in struct { vec4 Color; vec2 UV; } In;
  315. void main()
  316. {
  317. fColor = In.Color * texture(sTexture, In.UV.st);
  318. }
  319. */
  320. static uint32_t __glsl_shader_frag_spv[] =
  321. {
  322. 0x07230203,0x00010000,0x00080001,0x0000001e,0x00000000,0x00020011,0x00000001,0x0006000b,
  323. 0x00000001,0x4c534c47,0x6474732e,0x3035342e,0x00000000,0x0003000e,0x00000000,0x00000001,
  324. 0x0007000f,0x00000004,0x00000004,0x6e69616d,0x00000000,0x00000009,0x0000000d,0x00030010,
  325. 0x00000004,0x00000007,0x00030003,0x00000002,0x000001c2,0x00040005,0x00000004,0x6e69616d,
  326. 0x00000000,0x00040005,0x00000009,0x6c6f4366,0x0000726f,0x00030005,0x0000000b,0x00000000,
  327. 0x00050006,0x0000000b,0x00000000,0x6f6c6f43,0x00000072,0x00040006,0x0000000b,0x00000001,
  328. 0x00005655,0x00030005,0x0000000d,0x00006e49,0x00050005,0x00000016,0x78655473,0x65727574,
  329. 0x00000000,0x00040047,0x00000009,0x0000001e,0x00000000,0x00040047,0x0000000d,0x0000001e,
  330. 0x00000000,0x00040047,0x00000016,0x00000022,0x00000000,0x00040047,0x00000016,0x00000021,
  331. 0x00000000,0x00020013,0x00000002,0x00030021,0x00000003,0x00000002,0x00030016,0x00000006,
  332. 0x00000020,0x00040017,0x00000007,0x00000006,0x00000004,0x00040020,0x00000008,0x00000003,
  333. 0x00000007,0x0004003b,0x00000008,0x00000009,0x00000003,0x00040017,0x0000000a,0x00000006,
  334. 0x00000002,0x0004001e,0x0000000b,0x00000007,0x0000000a,0x00040020,0x0000000c,0x00000001,
  335. 0x0000000b,0x0004003b,0x0000000c,0x0000000d,0x00000001,0x00040015,0x0000000e,0x00000020,
  336. 0x00000001,0x0004002b,0x0000000e,0x0000000f,0x00000000,0x00040020,0x00000010,0x00000001,
  337. 0x00000007,0x00090019,0x00000013,0x00000006,0x00000001,0x00000000,0x00000000,0x00000000,
  338. 0x00000001,0x00000000,0x0003001b,0x00000014,0x00000013,0x00040020,0x00000015,0x00000000,
  339. 0x00000014,0x0004003b,0x00000015,0x00000016,0x00000000,0x0004002b,0x0000000e,0x00000018,
  340. 0x00000001,0x00040020,0x00000019,0x00000001,0x0000000a,0x00050036,0x00000002,0x00000004,
  341. 0x00000000,0x00000003,0x000200f8,0x00000005,0x00050041,0x00000010,0x00000011,0x0000000d,
  342. 0x0000000f,0x0004003d,0x00000007,0x00000012,0x00000011,0x0004003d,0x00000014,0x00000017,
  343. 0x00000016,0x00050041,0x00000019,0x0000001a,0x0000000d,0x00000018,0x0004003d,0x0000000a,
  344. 0x0000001b,0x0000001a,0x00050057,0x00000007,0x0000001c,0x00000017,0x0000001b,0x00050085,
  345. 0x00000007,0x0000001d,0x00000012,0x0000001c,0x0003003e,0x00000009,0x0000001d,0x000100fd,
  346. 0x00010038
  347. };
  348. //-----------------------------------------------------------------------------
  349. // FUNCTIONS
  350. //-----------------------------------------------------------------------------
  351. // Backend data stored in io.BackendRendererUserData to allow support for multiple Dear ImGui contexts
  352. // It is STRONGLY preferred that you use docking branch with multi-viewports (== single Dear ImGui context + multiple windows) instead of multiple Dear ImGui contexts.
  353. // FIXME: multi-context support is not tested and probably dysfunctional in this backend.
  354. static ImGui_ImplVulkan_Data* ImGui_ImplVulkan_GetBackendData()
  355. {
  356. return ImGui::GetCurrentContext() ? (ImGui_ImplVulkan_Data*)ImGui::GetIO().BackendRendererUserData : nullptr;
  357. }
  358. static uint32_t ImGui_ImplVulkan_MemoryType(VkMemoryPropertyFlags properties, uint32_t type_bits)
  359. {
  360. ImGui_ImplVulkan_Data* bd = ImGui_ImplVulkan_GetBackendData();
  361. ImGui_ImplVulkan_InitInfo* v = &bd->VulkanInitInfo;
  362. VkPhysicalDeviceMemoryProperties prop;
  363. vkGetPhysicalDeviceMemoryProperties(v->PhysicalDevice, &prop);
  364. for (uint32_t i = 0; i < prop.memoryTypeCount; i++)
  365. if ((prop.memoryTypes[i].propertyFlags & properties) == properties && type_bits & (1 << i))
  366. return i;
  367. return 0xFFFFFFFF; // Unable to find memoryType
  368. }
  369. static void check_vk_result(VkResult err)
  370. {
  371. ImGui_ImplVulkan_Data* bd = ImGui_ImplVulkan_GetBackendData();
  372. if (!bd)
  373. return;
  374. ImGui_ImplVulkan_InitInfo* v = &bd->VulkanInitInfo;
  375. if (v->CheckVkResultFn)
  376. v->CheckVkResultFn(err);
  377. }
  378. // Same as IM_MEMALIGN(). 'alignment' must be a power of two.
  379. static inline VkDeviceSize AlignBufferSize(VkDeviceSize size, VkDeviceSize alignment)
  380. {
  381. return (size + alignment - 1) & ~(alignment - 1);
  382. }
  383. static void CreateOrResizeBuffer(VkBuffer& buffer, VkDeviceMemory& buffer_memory, VkDeviceSize& buffer_size, VkDeviceSize new_size, VkBufferUsageFlagBits usage)
  384. {
  385. ImGui_ImplVulkan_Data* bd = ImGui_ImplVulkan_GetBackendData();
  386. ImGui_ImplVulkan_InitInfo* v = &bd->VulkanInitInfo;
  387. VkResult err;
  388. if (buffer != VK_NULL_HANDLE)
  389. vkDestroyBuffer(v->Device, buffer, v->Allocator);
  390. if (buffer_memory != VK_NULL_HANDLE)
  391. vkFreeMemory(v->Device, buffer_memory, v->Allocator);
  392. VkDeviceSize buffer_size_aligned = AlignBufferSize(IM_MAX(v->MinAllocationSize, new_size), bd->BufferMemoryAlignment);
  393. VkBufferCreateInfo buffer_info = {};
  394. buffer_info.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO;
  395. buffer_info.size = buffer_size_aligned;
  396. buffer_info.usage = usage;
  397. buffer_info.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
  398. err = vkCreateBuffer(v->Device, &buffer_info, v->Allocator, &buffer);
  399. check_vk_result(err);
  400. VkMemoryRequirements req;
  401. vkGetBufferMemoryRequirements(v->Device, buffer, &req);
  402. bd->BufferMemoryAlignment = (bd->BufferMemoryAlignment > req.alignment) ? bd->BufferMemoryAlignment : req.alignment;
  403. VkMemoryAllocateInfo alloc_info = {};
  404. alloc_info.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO;
  405. alloc_info.allocationSize = req.size;
  406. alloc_info.memoryTypeIndex = ImGui_ImplVulkan_MemoryType(VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT, req.memoryTypeBits);
  407. err = vkAllocateMemory(v->Device, &alloc_info, v->Allocator, &buffer_memory);
  408. check_vk_result(err);
  409. err = vkBindBufferMemory(v->Device, buffer, buffer_memory, 0);
  410. check_vk_result(err);
  411. buffer_size = buffer_size_aligned;
  412. }
  413. static void ImGui_ImplVulkan_SetupRenderState(ImDrawData* draw_data, VkPipeline pipeline, VkCommandBuffer command_buffer, ImGui_ImplVulkan_FrameRenderBuffers* rb, int fb_width, int fb_height)
  414. {
  415. ImGui_ImplVulkan_Data* bd = ImGui_ImplVulkan_GetBackendData();
  416. // Bind pipeline:
  417. {
  418. vkCmdBindPipeline(command_buffer, VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline);
  419. }
  420. // Bind Vertex And Index Buffer:
  421. if (draw_data->TotalVtxCount > 0)
  422. {
  423. VkBuffer vertex_buffers[1] = { rb->VertexBuffer };
  424. VkDeviceSize vertex_offset[1] = { 0 };
  425. vkCmdBindVertexBuffers(command_buffer, 0, 1, vertex_buffers, vertex_offset);
  426. vkCmdBindIndexBuffer(command_buffer, rb->IndexBuffer, 0, sizeof(ImDrawIdx) == 2 ? VK_INDEX_TYPE_UINT16 : VK_INDEX_TYPE_UINT32);
  427. }
  428. // Setup viewport:
  429. {
  430. VkViewport viewport;
  431. viewport.x = 0;
  432. viewport.y = 0;
  433. viewport.width = (float)fb_width;
  434. viewport.height = (float)fb_height;
  435. viewport.minDepth = 0.0f;
  436. viewport.maxDepth = 1.0f;
  437. vkCmdSetViewport(command_buffer, 0, 1, &viewport);
  438. }
  439. // Setup scale and translation:
  440. // Our visible imgui space lies from draw_data->DisplayPps (top left) to draw_data->DisplayPos+data_data->DisplaySize (bottom right). DisplayPos is (0,0) for single viewport apps.
  441. {
  442. float scale[2];
  443. scale[0] = 2.0f / draw_data->DisplaySize.x;
  444. scale[1] = 2.0f / draw_data->DisplaySize.y;
  445. float translate[2];
  446. translate[0] = -1.0f - draw_data->DisplayPos.x * scale[0];
  447. translate[1] = -1.0f - draw_data->DisplayPos.y * scale[1];
  448. vkCmdPushConstants(command_buffer, bd->PipelineLayout, VK_SHADER_STAGE_VERTEX_BIT, sizeof(float) * 0, sizeof(float) * 2, scale);
  449. vkCmdPushConstants(command_buffer, bd->PipelineLayout, VK_SHADER_STAGE_VERTEX_BIT, sizeof(float) * 2, sizeof(float) * 2, translate);
  450. }
  451. }
  452. // Render function
  453. void ImGui_ImplVulkan_RenderDrawData(ImDrawData* draw_data, VkCommandBuffer command_buffer, VkPipeline pipeline)
  454. {
  455. // Avoid rendering when minimized, scale coordinates for retina displays (screen coordinates != framebuffer coordinates)
  456. int fb_width = (int)(draw_data->DisplaySize.x * draw_data->FramebufferScale.x);
  457. int fb_height = (int)(draw_data->DisplaySize.y * draw_data->FramebufferScale.y);
  458. if (fb_width <= 0 || fb_height <= 0)
  459. return;
  460. ImGui_ImplVulkan_Data* bd = ImGui_ImplVulkan_GetBackendData();
  461. ImGui_ImplVulkan_InitInfo* v = &bd->VulkanInitInfo;
  462. if (pipeline == VK_NULL_HANDLE)
  463. pipeline = bd->Pipeline;
  464. // Allocate array to store enough vertex/index buffers
  465. ImGui_ImplVulkan_WindowRenderBuffers* wrb = &bd->MainWindowRenderBuffers;
  466. if (wrb->FrameRenderBuffers.Size == 0)
  467. {
  468. wrb->Index = 0;
  469. wrb->Count = v->ImageCount;
  470. wrb->FrameRenderBuffers.resize(wrb->Count);
  471. memset((void*)wrb->FrameRenderBuffers.Data, 0, wrb->FrameRenderBuffers.size_in_bytes());
  472. }
  473. IM_ASSERT(wrb->Count == v->ImageCount);
  474. wrb->Index = (wrb->Index + 1) % wrb->Count;
  475. ImGui_ImplVulkan_FrameRenderBuffers* rb = &wrb->FrameRenderBuffers[wrb->Index];
  476. if (draw_data->TotalVtxCount > 0)
  477. {
  478. // Create or resize the vertex/index buffers
  479. VkDeviceSize vertex_size = AlignBufferSize(draw_data->TotalVtxCount * sizeof(ImDrawVert), bd->BufferMemoryAlignment);
  480. VkDeviceSize index_size = AlignBufferSize(draw_data->TotalIdxCount * sizeof(ImDrawIdx), bd->BufferMemoryAlignment);
  481. if (rb->VertexBuffer == VK_NULL_HANDLE || rb->VertexBufferSize < vertex_size)
  482. CreateOrResizeBuffer(rb->VertexBuffer, rb->VertexBufferMemory, rb->VertexBufferSize, vertex_size, VK_BUFFER_USAGE_VERTEX_BUFFER_BIT);
  483. if (rb->IndexBuffer == VK_NULL_HANDLE || rb->IndexBufferSize < index_size)
  484. CreateOrResizeBuffer(rb->IndexBuffer, rb->IndexBufferMemory, rb->IndexBufferSize, index_size, VK_BUFFER_USAGE_INDEX_BUFFER_BIT);
  485. // Upload vertex/index data into a single contiguous GPU buffer
  486. ImDrawVert* vtx_dst = nullptr;
  487. ImDrawIdx* idx_dst = nullptr;
  488. VkResult err = vkMapMemory(v->Device, rb->VertexBufferMemory, 0, vertex_size, 0, (void**)&vtx_dst);
  489. check_vk_result(err);
  490. err = vkMapMemory(v->Device, rb->IndexBufferMemory, 0, index_size, 0, (void**)&idx_dst);
  491. check_vk_result(err);
  492. for (int n = 0; n < draw_data->CmdListsCount; n++)
  493. {
  494. const ImDrawList* draw_list = draw_data->CmdLists[n];
  495. memcpy(vtx_dst, draw_list->VtxBuffer.Data, draw_list->VtxBuffer.Size * sizeof(ImDrawVert));
  496. memcpy(idx_dst, draw_list->IdxBuffer.Data, draw_list->IdxBuffer.Size * sizeof(ImDrawIdx));
  497. vtx_dst += draw_list->VtxBuffer.Size;
  498. idx_dst += draw_list->IdxBuffer.Size;
  499. }
  500. VkMappedMemoryRange range[2] = {};
  501. range[0].sType = VK_STRUCTURE_TYPE_MAPPED_MEMORY_RANGE;
  502. range[0].memory = rb->VertexBufferMemory;
  503. range[0].size = VK_WHOLE_SIZE;
  504. range[1].sType = VK_STRUCTURE_TYPE_MAPPED_MEMORY_RANGE;
  505. range[1].memory = rb->IndexBufferMemory;
  506. range[1].size = VK_WHOLE_SIZE;
  507. err = vkFlushMappedMemoryRanges(v->Device, 2, range);
  508. check_vk_result(err);
  509. vkUnmapMemory(v->Device, rb->VertexBufferMemory);
  510. vkUnmapMemory(v->Device, rb->IndexBufferMemory);
  511. }
  512. // Setup desired Vulkan state
  513. ImGui_ImplVulkan_SetupRenderState(draw_data, pipeline, command_buffer, rb, fb_width, fb_height);
  514. // Setup render state structure (for callbacks and custom texture bindings)
  515. ImGuiPlatformIO& platform_io = ImGui::GetPlatformIO();
  516. ImGui_ImplVulkan_RenderState render_state;
  517. render_state.CommandBuffer = command_buffer;
  518. render_state.Pipeline = pipeline;
  519. render_state.PipelineLayout = bd->PipelineLayout;
  520. platform_io.Renderer_RenderState = &render_state;
  521. // Will project scissor/clipping rectangles into framebuffer space
  522. ImVec2 clip_off = draw_data->DisplayPos; // (0,0) unless using multi-viewports
  523. ImVec2 clip_scale = draw_data->FramebufferScale; // (1,1) unless using retina display which are often (2,2)
  524. // Render command lists
  525. // (Because we merged all buffers into a single one, we maintain our own offset into them)
  526. int global_vtx_offset = 0;
  527. int global_idx_offset = 0;
  528. for (int n = 0; n < draw_data->CmdListsCount; n++)
  529. {
  530. const ImDrawList* draw_list = draw_data->CmdLists[n];
  531. for (int cmd_i = 0; cmd_i < draw_list->CmdBuffer.Size; cmd_i++)
  532. {
  533. const ImDrawCmd* pcmd = &draw_list->CmdBuffer[cmd_i];
  534. if (pcmd->UserCallback != nullptr)
  535. {
  536. // User callback, registered via ImDrawList::AddCallback()
  537. // (ImDrawCallback_ResetRenderState is a special callback value used by the user to request the renderer to reset render state.)
  538. if (pcmd->UserCallback == ImDrawCallback_ResetRenderState)
  539. ImGui_ImplVulkan_SetupRenderState(draw_data, pipeline, command_buffer, rb, fb_width, fb_height);
  540. else
  541. pcmd->UserCallback(draw_list, pcmd);
  542. }
  543. else
  544. {
  545. // Project scissor/clipping rectangles into framebuffer space
  546. ImVec2 clip_min((pcmd->ClipRect.x - clip_off.x) * clip_scale.x, (pcmd->ClipRect.y - clip_off.y) * clip_scale.y);
  547. ImVec2 clip_max((pcmd->ClipRect.z - clip_off.x) * clip_scale.x, (pcmd->ClipRect.w - clip_off.y) * clip_scale.y);
  548. // Clamp to viewport as vkCmdSetScissor() won't accept values that are off bounds
  549. if (clip_min.x < 0.0f) { clip_min.x = 0.0f; }
  550. if (clip_min.y < 0.0f) { clip_min.y = 0.0f; }
  551. if (clip_max.x > fb_width) { clip_max.x = (float)fb_width; }
  552. if (clip_max.y > fb_height) { clip_max.y = (float)fb_height; }
  553. if (clip_max.x <= clip_min.x || clip_max.y <= clip_min.y)
  554. continue;
  555. // Apply scissor/clipping rectangle
  556. VkRect2D scissor;
  557. scissor.offset.x = (int32_t)(clip_min.x);
  558. scissor.offset.y = (int32_t)(clip_min.y);
  559. scissor.extent.width = (uint32_t)(clip_max.x - clip_min.x);
  560. scissor.extent.height = (uint32_t)(clip_max.y - clip_min.y);
  561. vkCmdSetScissor(command_buffer, 0, 1, &scissor);
  562. // Bind DescriptorSet with font or user texture
  563. VkDescriptorSet desc_set = (VkDescriptorSet)pcmd->GetTexID();
  564. vkCmdBindDescriptorSets(command_buffer, VK_PIPELINE_BIND_POINT_GRAPHICS, bd->PipelineLayout, 0, 1, &desc_set, 0, nullptr);
  565. // Draw
  566. vkCmdDrawIndexed(command_buffer, pcmd->ElemCount, 1, pcmd->IdxOffset + global_idx_offset, pcmd->VtxOffset + global_vtx_offset, 0);
  567. }
  568. }
  569. global_idx_offset += draw_list->IdxBuffer.Size;
  570. global_vtx_offset += draw_list->VtxBuffer.Size;
  571. }
  572. platform_io.Renderer_RenderState = nullptr;
  573. // Note: at this point both vkCmdSetViewport() and vkCmdSetScissor() have been called.
  574. // Our last values will leak into user/application rendering IF:
  575. // - Your app uses a pipeline with VK_DYNAMIC_STATE_VIEWPORT or VK_DYNAMIC_STATE_SCISSOR dynamic state
  576. // - And you forgot to call vkCmdSetViewport() and vkCmdSetScissor() yourself to explicitly set that state.
  577. // If you use VK_DYNAMIC_STATE_VIEWPORT or VK_DYNAMIC_STATE_SCISSOR you are responsible for setting the values before rendering.
  578. // In theory we should aim to backup/restore those values but I am not sure this is possible.
  579. // We perform a call to vkCmdSetScissor() to set back a full viewport which is likely to fix things for 99% users but technically this is not perfect. (See github #4644)
  580. VkRect2D scissor = { { 0, 0 }, { (uint32_t)fb_width, (uint32_t)fb_height } };
  581. vkCmdSetScissor(command_buffer, 0, 1, &scissor);
  582. }
  583. bool ImGui_ImplVulkan_CreateFontsTexture()
  584. {
  585. ImGuiIO& io = ImGui::GetIO();
  586. ImGui_ImplVulkan_Data* bd = ImGui_ImplVulkan_GetBackendData();
  587. ImGui_ImplVulkan_InitInfo* v = &bd->VulkanInitInfo;
  588. VkResult err;
  589. // Destroy existing texture (if any)
  590. if (bd->FontTexture.DescriptorSet)
  591. {
  592. vkQueueWaitIdle(v->Queue);
  593. ImGui_ImplVulkan_DestroyFontsTexture();
  594. }
  595. // Create command pool/buffer
  596. if (bd->TexCommandPool == VK_NULL_HANDLE)
  597. {
  598. VkCommandPoolCreateInfo info = {};
  599. info.sType = VK_STRUCTURE_TYPE_COMMAND_POOL_CREATE_INFO;
  600. info.flags = 0;
  601. info.queueFamilyIndex = v->QueueFamily;
  602. vkCreateCommandPool(v->Device, &info, v->Allocator, &bd->TexCommandPool);
  603. }
  604. if (bd->TexCommandBuffer == VK_NULL_HANDLE)
  605. {
  606. VkCommandBufferAllocateInfo info = {};
  607. info.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO;
  608. info.commandPool = bd->TexCommandPool;
  609. info.commandBufferCount = 1;
  610. err = vkAllocateCommandBuffers(v->Device, &info, &bd->TexCommandBuffer);
  611. check_vk_result(err);
  612. }
  613. // Start command buffer
  614. {
  615. err = vkResetCommandPool(v->Device, bd->TexCommandPool, 0);
  616. check_vk_result(err);
  617. VkCommandBufferBeginInfo begin_info = {};
  618. begin_info.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO;
  619. begin_info.flags |= VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT;
  620. err = vkBeginCommandBuffer(bd->TexCommandBuffer, &begin_info);
  621. check_vk_result(err);
  622. }
  623. unsigned char* pixels;
  624. int width, height;
  625. io.Fonts->GetTexDataAsRGBA32(&pixels, &width, &height);
  626. size_t upload_size = width * height * 4 * sizeof(char);
  627. // Create the Image:
  628. ImGui_ImplVulkan_Texture* backend_tex = &bd->FontTexture;
  629. {
  630. VkImageCreateInfo info = {};
  631. info.sType = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO;
  632. info.imageType = VK_IMAGE_TYPE_2D;
  633. info.format = VK_FORMAT_R8G8B8A8_UNORM;
  634. info.extent.width = width;
  635. info.extent.height = height;
  636. info.extent.depth = 1;
  637. info.mipLevels = 1;
  638. info.arrayLayers = 1;
  639. info.samples = VK_SAMPLE_COUNT_1_BIT;
  640. info.tiling = VK_IMAGE_TILING_OPTIMAL;
  641. info.usage = VK_IMAGE_USAGE_SAMPLED_BIT | VK_IMAGE_USAGE_TRANSFER_DST_BIT;
  642. info.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
  643. info.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED;
  644. err = vkCreateImage(v->Device, &info, v->Allocator, &backend_tex->Image);
  645. check_vk_result(err);
  646. VkMemoryRequirements req;
  647. vkGetImageMemoryRequirements(v->Device, backend_tex->Image, &req);
  648. VkMemoryAllocateInfo alloc_info = {};
  649. alloc_info.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO;
  650. alloc_info.allocationSize = IM_MAX(v->MinAllocationSize, req.size);
  651. alloc_info.memoryTypeIndex = ImGui_ImplVulkan_MemoryType(VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT, req.memoryTypeBits);
  652. err = vkAllocateMemory(v->Device, &alloc_info, v->Allocator, &backend_tex->Memory);
  653. check_vk_result(err);
  654. err = vkBindImageMemory(v->Device, backend_tex->Image, backend_tex->Memory, 0);
  655. check_vk_result(err);
  656. }
  657. // Create the Image View:
  658. {
  659. VkImageViewCreateInfo info = {};
  660. info.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO;
  661. info.image = backend_tex->Image;
  662. info.viewType = VK_IMAGE_VIEW_TYPE_2D;
  663. info.format = VK_FORMAT_R8G8B8A8_UNORM;
  664. info.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
  665. info.subresourceRange.levelCount = 1;
  666. info.subresourceRange.layerCount = 1;
  667. err = vkCreateImageView(v->Device, &info, v->Allocator, &backend_tex->ImageView);
  668. check_vk_result(err);
  669. }
  670. // Create the Descriptor Set:
  671. backend_tex->DescriptorSet = ImGui_ImplVulkan_AddTexture(bd->TexSampler, backend_tex->ImageView, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL);
  672. // Create the Upload Buffer:
  673. VkDeviceMemory upload_buffer_memory;
  674. VkBuffer upload_buffer;
  675. {
  676. VkBufferCreateInfo buffer_info = {};
  677. buffer_info.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO;
  678. buffer_info.size = upload_size;
  679. buffer_info.usage = VK_BUFFER_USAGE_TRANSFER_SRC_BIT;
  680. buffer_info.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
  681. err = vkCreateBuffer(v->Device, &buffer_info, v->Allocator, &upload_buffer);
  682. check_vk_result(err);
  683. VkMemoryRequirements req;
  684. vkGetBufferMemoryRequirements(v->Device, upload_buffer, &req);
  685. bd->BufferMemoryAlignment = (bd->BufferMemoryAlignment > req.alignment) ? bd->BufferMemoryAlignment : req.alignment;
  686. VkMemoryAllocateInfo alloc_info = {};
  687. alloc_info.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO;
  688. alloc_info.allocationSize = IM_MAX(v->MinAllocationSize, req.size);
  689. alloc_info.memoryTypeIndex = ImGui_ImplVulkan_MemoryType(VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT, req.memoryTypeBits);
  690. err = vkAllocateMemory(v->Device, &alloc_info, v->Allocator, &upload_buffer_memory);
  691. check_vk_result(err);
  692. err = vkBindBufferMemory(v->Device, upload_buffer, upload_buffer_memory, 0);
  693. check_vk_result(err);
  694. }
  695. // Upload to Buffer:
  696. {
  697. char* map = nullptr;
  698. err = vkMapMemory(v->Device, upload_buffer_memory, 0, upload_size, 0, (void**)(&map));
  699. check_vk_result(err);
  700. memcpy(map, pixels, upload_size);
  701. VkMappedMemoryRange range[1] = {};
  702. range[0].sType = VK_STRUCTURE_TYPE_MAPPED_MEMORY_RANGE;
  703. range[0].memory = upload_buffer_memory;
  704. range[0].size = upload_size;
  705. err = vkFlushMappedMemoryRanges(v->Device, 1, range);
  706. check_vk_result(err);
  707. vkUnmapMemory(v->Device, upload_buffer_memory);
  708. }
  709. // Copy to Image:
  710. {
  711. VkImageMemoryBarrier copy_barrier[1] = {};
  712. copy_barrier[0].sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
  713. copy_barrier[0].dstAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT;
  714. copy_barrier[0].oldLayout = VK_IMAGE_LAYOUT_UNDEFINED;
  715. copy_barrier[0].newLayout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL;
  716. copy_barrier[0].srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  717. copy_barrier[0].dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  718. copy_barrier[0].image = backend_tex->Image;
  719. copy_barrier[0].subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
  720. copy_barrier[0].subresourceRange.levelCount = 1;
  721. copy_barrier[0].subresourceRange.layerCount = 1;
  722. vkCmdPipelineBarrier(bd->TexCommandBuffer, VK_PIPELINE_STAGE_HOST_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT, 0, 0, nullptr, 0, nullptr, 1, copy_barrier);
  723. VkBufferImageCopy region = {};
  724. region.imageSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
  725. region.imageSubresource.layerCount = 1;
  726. region.imageExtent.width = width;
  727. region.imageExtent.height = height;
  728. region.imageExtent.depth = 1;
  729. vkCmdCopyBufferToImage(bd->TexCommandBuffer, upload_buffer, backend_tex->Image, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, 1, &region);
  730. VkImageMemoryBarrier use_barrier[1] = {};
  731. use_barrier[0].sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
  732. use_barrier[0].srcAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT;
  733. use_barrier[0].dstAccessMask = VK_ACCESS_SHADER_READ_BIT;
  734. use_barrier[0].oldLayout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL;
  735. use_barrier[0].newLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
  736. use_barrier[0].srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  737. use_barrier[0].dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  738. use_barrier[0].image = backend_tex->Image;
  739. use_barrier[0].subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
  740. use_barrier[0].subresourceRange.levelCount = 1;
  741. use_barrier[0].subresourceRange.layerCount = 1;
  742. vkCmdPipelineBarrier(bd->TexCommandBuffer, VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT, 0, 0, nullptr, 0, nullptr, 1, use_barrier);
  743. }
  744. // Store our identifier
  745. io.Fonts->SetTexID((ImTextureID)backend_tex->DescriptorSet);
  746. // End command buffer
  747. VkSubmitInfo end_info = {};
  748. end_info.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO;
  749. end_info.commandBufferCount = 1;
  750. end_info.pCommandBuffers = &bd->TexCommandBuffer;
  751. err = vkEndCommandBuffer(bd->TexCommandBuffer);
  752. check_vk_result(err);
  753. err = vkQueueSubmit(v->Queue, 1, &end_info, VK_NULL_HANDLE);
  754. check_vk_result(err);
  755. err = vkQueueWaitIdle(v->Queue);
  756. check_vk_result(err);
  757. vkDestroyBuffer(v->Device, upload_buffer, v->Allocator);
  758. vkFreeMemory(v->Device, upload_buffer_memory, v->Allocator);
  759. return true;
  760. }
  761. // You probably never need to call this, as it is called by ImGui_ImplVulkan_CreateFontsTexture() and ImGui_ImplVulkan_Shutdown().
  762. void ImGui_ImplVulkan_DestroyFontsTexture()
  763. {
  764. ImGuiIO& io = ImGui::GetIO();
  765. ImGui_ImplVulkan_Data* bd = ImGui_ImplVulkan_GetBackendData();
  766. ImGui_ImplVulkan_InitInfo* v = &bd->VulkanInitInfo;
  767. ImGui_ImplVulkan_Texture* backend_tex = &bd->FontTexture;
  768. if (backend_tex->DescriptorSet)
  769. {
  770. ImGui_ImplVulkan_RemoveTexture(backend_tex->DescriptorSet);
  771. backend_tex->DescriptorSet = VK_NULL_HANDLE;
  772. io.Fonts->SetTexID(0);
  773. }
  774. if (backend_tex->ImageView) { vkDestroyImageView(v->Device, backend_tex->ImageView, v->Allocator); backend_tex->ImageView = VK_NULL_HANDLE; }
  775. if (backend_tex->Image) { vkDestroyImage(v->Device, backend_tex->Image, v->Allocator); backend_tex->Image = VK_NULL_HANDLE; }
  776. if (backend_tex->Memory) { vkFreeMemory(v->Device, backend_tex->Memory, v->Allocator); backend_tex->Memory = VK_NULL_HANDLE; }
  777. }
  778. static void ImGui_ImplVulkan_CreateShaderModules(VkDevice device, const VkAllocationCallbacks* allocator)
  779. {
  780. // Create the shader modules
  781. ImGui_ImplVulkan_Data* bd = ImGui_ImplVulkan_GetBackendData();
  782. if (bd->ShaderModuleVert == VK_NULL_HANDLE)
  783. {
  784. VkShaderModuleCreateInfo vert_info = {};
  785. vert_info.sType = VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO;
  786. vert_info.codeSize = sizeof(__glsl_shader_vert_spv);
  787. vert_info.pCode = (uint32_t*)__glsl_shader_vert_spv;
  788. VkResult err = vkCreateShaderModule(device, &vert_info, allocator, &bd->ShaderModuleVert);
  789. check_vk_result(err);
  790. }
  791. if (bd->ShaderModuleFrag == VK_NULL_HANDLE)
  792. {
  793. VkShaderModuleCreateInfo frag_info = {};
  794. frag_info.sType = VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO;
  795. frag_info.codeSize = sizeof(__glsl_shader_frag_spv);
  796. frag_info.pCode = (uint32_t*)__glsl_shader_frag_spv;
  797. VkResult err = vkCreateShaderModule(device, &frag_info, allocator, &bd->ShaderModuleFrag);
  798. check_vk_result(err);
  799. }
  800. }
  801. static void ImGui_ImplVulkan_CreatePipeline(VkDevice device, const VkAllocationCallbacks* allocator, VkPipelineCache pipelineCache, VkRenderPass renderPass, VkSampleCountFlagBits MSAASamples, VkPipeline* pipeline, uint32_t subpass)
  802. {
  803. ImGui_ImplVulkan_Data* bd = ImGui_ImplVulkan_GetBackendData();
  804. ImGui_ImplVulkan_CreateShaderModules(device, allocator);
  805. VkPipelineShaderStageCreateInfo stage[2] = {};
  806. stage[0].sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO;
  807. stage[0].stage = VK_SHADER_STAGE_VERTEX_BIT;
  808. stage[0].module = bd->ShaderModuleVert;
  809. stage[0].pName = "main";
  810. stage[1].sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO;
  811. stage[1].stage = VK_SHADER_STAGE_FRAGMENT_BIT;
  812. stage[1].module = bd->ShaderModuleFrag;
  813. stage[1].pName = "main";
  814. VkVertexInputBindingDescription binding_desc[1] = {};
  815. binding_desc[0].stride = sizeof(ImDrawVert);
  816. binding_desc[0].inputRate = VK_VERTEX_INPUT_RATE_VERTEX;
  817. VkVertexInputAttributeDescription attribute_desc[3] = {};
  818. attribute_desc[0].location = 0;
  819. attribute_desc[0].binding = binding_desc[0].binding;
  820. attribute_desc[0].format = VK_FORMAT_R32G32_SFLOAT;
  821. attribute_desc[0].offset = offsetof(ImDrawVert, pos);
  822. attribute_desc[1].location = 1;
  823. attribute_desc[1].binding = binding_desc[0].binding;
  824. attribute_desc[1].format = VK_FORMAT_R32G32_SFLOAT;
  825. attribute_desc[1].offset = offsetof(ImDrawVert, uv);
  826. attribute_desc[2].location = 2;
  827. attribute_desc[2].binding = binding_desc[0].binding;
  828. attribute_desc[2].format = VK_FORMAT_R8G8B8A8_UNORM;
  829. attribute_desc[2].offset = offsetof(ImDrawVert, col);
  830. VkPipelineVertexInputStateCreateInfo vertex_info = {};
  831. vertex_info.sType = VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO;
  832. vertex_info.vertexBindingDescriptionCount = 1;
  833. vertex_info.pVertexBindingDescriptions = binding_desc;
  834. vertex_info.vertexAttributeDescriptionCount = 3;
  835. vertex_info.pVertexAttributeDescriptions = attribute_desc;
  836. VkPipelineInputAssemblyStateCreateInfo ia_info = {};
  837. ia_info.sType = VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO;
  838. ia_info.topology = VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST;
  839. VkPipelineViewportStateCreateInfo viewport_info = {};
  840. viewport_info.sType = VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO;
  841. viewport_info.viewportCount = 1;
  842. viewport_info.scissorCount = 1;
  843. VkPipelineRasterizationStateCreateInfo raster_info = {};
  844. raster_info.sType = VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO;
  845. raster_info.polygonMode = VK_POLYGON_MODE_FILL;
  846. raster_info.cullMode = VK_CULL_MODE_NONE;
  847. raster_info.frontFace = VK_FRONT_FACE_COUNTER_CLOCKWISE;
  848. raster_info.lineWidth = 1.0f;
  849. VkPipelineMultisampleStateCreateInfo ms_info = {};
  850. ms_info.sType = VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO;
  851. ms_info.rasterizationSamples = (MSAASamples != 0) ? MSAASamples : VK_SAMPLE_COUNT_1_BIT;
  852. VkPipelineColorBlendAttachmentState color_attachment[1] = {};
  853. color_attachment[0].blendEnable = VK_TRUE;
  854. color_attachment[0].srcColorBlendFactor = VK_BLEND_FACTOR_SRC_ALPHA;
  855. color_attachment[0].dstColorBlendFactor = VK_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA;
  856. color_attachment[0].colorBlendOp = VK_BLEND_OP_ADD;
  857. color_attachment[0].srcAlphaBlendFactor = VK_BLEND_FACTOR_ONE;
  858. color_attachment[0].dstAlphaBlendFactor = VK_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA;
  859. color_attachment[0].alphaBlendOp = VK_BLEND_OP_ADD;
  860. color_attachment[0].colorWriteMask = VK_COLOR_COMPONENT_R_BIT | VK_COLOR_COMPONENT_G_BIT | VK_COLOR_COMPONENT_B_BIT | VK_COLOR_COMPONENT_A_BIT;
  861. VkPipelineDepthStencilStateCreateInfo depth_info = {};
  862. depth_info.sType = VK_STRUCTURE_TYPE_PIPELINE_DEPTH_STENCIL_STATE_CREATE_INFO;
  863. VkPipelineColorBlendStateCreateInfo blend_info = {};
  864. blend_info.sType = VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO;
  865. blend_info.attachmentCount = 1;
  866. blend_info.pAttachments = color_attachment;
  867. VkDynamicState dynamic_states[2] = { VK_DYNAMIC_STATE_VIEWPORT, VK_DYNAMIC_STATE_SCISSOR };
  868. VkPipelineDynamicStateCreateInfo dynamic_state = {};
  869. dynamic_state.sType = VK_STRUCTURE_TYPE_PIPELINE_DYNAMIC_STATE_CREATE_INFO;
  870. dynamic_state.dynamicStateCount = (uint32_t)IM_ARRAYSIZE(dynamic_states);
  871. dynamic_state.pDynamicStates = dynamic_states;
  872. VkGraphicsPipelineCreateInfo info = {};
  873. info.sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO;
  874. info.flags = bd->PipelineCreateFlags;
  875. info.stageCount = 2;
  876. info.pStages = stage;
  877. info.pVertexInputState = &vertex_info;
  878. info.pInputAssemblyState = &ia_info;
  879. info.pViewportState = &viewport_info;
  880. info.pRasterizationState = &raster_info;
  881. info.pMultisampleState = &ms_info;
  882. info.pDepthStencilState = &depth_info;
  883. info.pColorBlendState = &blend_info;
  884. info.pDynamicState = &dynamic_state;
  885. info.layout = bd->PipelineLayout;
  886. info.renderPass = renderPass;
  887. info.subpass = subpass;
  888. #ifdef IMGUI_IMPL_VULKAN_HAS_DYNAMIC_RENDERING
  889. if (bd->VulkanInitInfo.UseDynamicRendering)
  890. {
  891. IM_ASSERT(bd->VulkanInitInfo.PipelineRenderingCreateInfo.sType == VK_STRUCTURE_TYPE_PIPELINE_RENDERING_CREATE_INFO_KHR && "PipelineRenderingCreateInfo sType must be VK_STRUCTURE_TYPE_PIPELINE_RENDERING_CREATE_INFO_KHR");
  892. IM_ASSERT(bd->VulkanInitInfo.PipelineRenderingCreateInfo.pNext == nullptr && "PipelineRenderingCreateInfo pNext must be nullptr");
  893. info.pNext = &bd->VulkanInitInfo.PipelineRenderingCreateInfo;
  894. info.renderPass = VK_NULL_HANDLE; // Just make sure it's actually nullptr.
  895. }
  896. #endif
  897. VkResult err = vkCreateGraphicsPipelines(device, pipelineCache, 1, &info, allocator, pipeline);
  898. check_vk_result(err);
  899. }
  900. bool ImGui_ImplVulkan_CreateDeviceObjects()
  901. {
  902. ImGui_ImplVulkan_Data* bd = ImGui_ImplVulkan_GetBackendData();
  903. ImGui_ImplVulkan_InitInfo* v = &bd->VulkanInitInfo;
  904. VkResult err;
  905. if (!bd->TexSampler)
  906. {
  907. // Bilinear sampling is required by default. Set 'io.Fonts->Flags |= ImFontAtlasFlags_NoBakedLines' or 'style.AntiAliasedLinesUseTex = false' to allow point/nearest sampling.
  908. VkSamplerCreateInfo info = {};
  909. info.sType = VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO;
  910. info.magFilter = VK_FILTER_LINEAR;
  911. info.minFilter = VK_FILTER_LINEAR;
  912. info.mipmapMode = VK_SAMPLER_MIPMAP_MODE_LINEAR;
  913. info.addressModeU = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE;
  914. info.addressModeV = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE;
  915. info.addressModeW = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE;
  916. info.minLod = -1000;
  917. info.maxLod = 1000;
  918. info.maxAnisotropy = 1.0f;
  919. err = vkCreateSampler(v->Device, &info, v->Allocator, &bd->TexSampler);
  920. check_vk_result(err);
  921. }
  922. if (!bd->DescriptorSetLayout)
  923. {
  924. VkDescriptorSetLayoutBinding binding[1] = {};
  925. binding[0].descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER;
  926. binding[0].descriptorCount = 1;
  927. binding[0].stageFlags = VK_SHADER_STAGE_FRAGMENT_BIT;
  928. VkDescriptorSetLayoutCreateInfo info = {};
  929. info.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO;
  930. info.bindingCount = 1;
  931. info.pBindings = binding;
  932. err = vkCreateDescriptorSetLayout(v->Device, &info, v->Allocator, &bd->DescriptorSetLayout);
  933. check_vk_result(err);
  934. }
  935. if (v->DescriptorPoolSize != 0)
  936. {
  937. IM_ASSERT(v->DescriptorPoolSize > IMGUI_IMPL_VULKAN_MINIMUM_IMAGE_SAMPLER_POOL_SIZE);
  938. VkDescriptorPoolSize pool_size = { VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, v->DescriptorPoolSize };
  939. VkDescriptorPoolCreateInfo pool_info = {};
  940. pool_info.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO;
  941. pool_info.flags = VK_DESCRIPTOR_POOL_CREATE_FREE_DESCRIPTOR_SET_BIT;
  942. pool_info.maxSets = v->DescriptorPoolSize;
  943. pool_info.poolSizeCount = 1;
  944. pool_info.pPoolSizes = &pool_size;
  945. err = vkCreateDescriptorPool(v->Device, &pool_info, v->Allocator, &bd->DescriptorPool);
  946. check_vk_result(err);
  947. }
  948. if (!bd->PipelineLayout)
  949. {
  950. // Constants: we are using 'vec2 offset' and 'vec2 scale' instead of a full 3d projection matrix
  951. VkPushConstantRange push_constants[1] = {};
  952. push_constants[0].stageFlags = VK_SHADER_STAGE_VERTEX_BIT;
  953. push_constants[0].offset = sizeof(float) * 0;
  954. push_constants[0].size = sizeof(float) * 4;
  955. VkDescriptorSetLayout set_layout[1] = { bd->DescriptorSetLayout };
  956. VkPipelineLayoutCreateInfo layout_info = {};
  957. layout_info.sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO;
  958. layout_info.setLayoutCount = 1;
  959. layout_info.pSetLayouts = set_layout;
  960. layout_info.pushConstantRangeCount = 1;
  961. layout_info.pPushConstantRanges = push_constants;
  962. err = vkCreatePipelineLayout(v->Device, &layout_info, v->Allocator, &bd->PipelineLayout);
  963. check_vk_result(err);
  964. }
  965. ImGui_ImplVulkan_CreatePipeline(v->Device, v->Allocator, v->PipelineCache, v->RenderPass, v->MSAASamples, &bd->Pipeline, v->Subpass);
  966. return true;
  967. }
  968. void ImGui_ImplVulkan_DestroyDeviceObjects()
  969. {
  970. ImGui_ImplVulkan_Data* bd = ImGui_ImplVulkan_GetBackendData();
  971. ImGui_ImplVulkan_InitInfo* v = &bd->VulkanInitInfo;
  972. ImGui_ImplVulkan_DestroyWindowRenderBuffers(v->Device, &bd->MainWindowRenderBuffers, v->Allocator);
  973. ImGui_ImplVulkan_DestroyFontsTexture();
  974. if (bd->TexCommandBuffer) { vkFreeCommandBuffers(v->Device, bd->TexCommandPool, 1, &bd->TexCommandBuffer); bd->TexCommandBuffer = VK_NULL_HANDLE; }
  975. if (bd->TexCommandPool) { vkDestroyCommandPool(v->Device, bd->TexCommandPool, v->Allocator); bd->TexCommandPool = VK_NULL_HANDLE; }
  976. if (bd->TexSampler) { vkDestroySampler(v->Device, bd->TexSampler, v->Allocator); bd->TexSampler = VK_NULL_HANDLE; }
  977. if (bd->ShaderModuleVert) { vkDestroyShaderModule(v->Device, bd->ShaderModuleVert, v->Allocator); bd->ShaderModuleVert = VK_NULL_HANDLE; }
  978. if (bd->ShaderModuleFrag) { vkDestroyShaderModule(v->Device, bd->ShaderModuleFrag, v->Allocator); bd->ShaderModuleFrag = VK_NULL_HANDLE; }
  979. if (bd->DescriptorSetLayout) { vkDestroyDescriptorSetLayout(v->Device, bd->DescriptorSetLayout, v->Allocator); bd->DescriptorSetLayout = VK_NULL_HANDLE; }
  980. if (bd->PipelineLayout) { vkDestroyPipelineLayout(v->Device, bd->PipelineLayout, v->Allocator); bd->PipelineLayout = VK_NULL_HANDLE; }
  981. if (bd->Pipeline) { vkDestroyPipeline(v->Device, bd->Pipeline, v->Allocator); bd->Pipeline = VK_NULL_HANDLE; }
  982. if (bd->DescriptorPool) { vkDestroyDescriptorPool(v->Device, bd->DescriptorPool, v->Allocator); bd->DescriptorPool = VK_NULL_HANDLE; }
  983. }
  984. #ifdef IMGUI_IMPL_VULKAN_HAS_DYNAMIC_RENDERING
  985. static void ImGui_ImplVulkan_LoadDynamicRenderingFunctions(uint32_t api_version, PFN_vkVoidFunction(*loader_func)(const char* function_name, void* user_data), void* user_data)
  986. {
  987. // Manually load those two (see #5446, #8326, #8365)
  988. ImGuiImplVulkanFuncs_vkCmdBeginRenderingKHR = reinterpret_cast<PFN_vkCmdBeginRenderingKHR>(loader_func(api_version < VK_API_VERSION_1_3 ? "vkCmdBeginRenderingKHR" : "vkCmdBeginRendering", user_data));
  989. ImGuiImplVulkanFuncs_vkCmdEndRenderingKHR = reinterpret_cast<PFN_vkCmdEndRenderingKHR>(loader_func(api_version < VK_API_VERSION_1_3 ? "vkCmdEndRenderingKHR" : "vkCmdEndRendering", user_data));
  990. }
  991. #endif
  992. // If unspecified by user, assume that ApiVersion == HeaderVersion
  993. // We don't care about other versions than 1.3 for our checks, so don't need to make this exhaustive (e.g. with all #ifdef VK_VERSION_1_X checks)
  994. static uint32_t ImGui_ImplVulkan_GetDefaultApiVersion()
  995. {
  996. #ifdef VK_HEADER_VERSION_COMPLETE
  997. return VK_HEADER_VERSION_COMPLETE;
  998. #else
  999. return VK_API_VERSION_1_0;
  1000. #endif
  1001. }
  1002. bool ImGui_ImplVulkan_LoadFunctions(uint32_t api_version, PFN_vkVoidFunction(*loader_func)(const char* function_name, void* user_data), void* user_data)
  1003. {
  1004. // Load function pointers
  1005. // You can use the default Vulkan loader using:
  1006. // ImGui_ImplVulkan_LoadFunctions(VK_API_VERSION_1_3, [](const char* function_name, void*) { return vkGetInstanceProcAddr(your_vk_isntance, function_name); });
  1007. // But this would be roughly equivalent to not setting VK_NO_PROTOTYPES.
  1008. if (api_version == 0)
  1009. api_version = ImGui_ImplVulkan_GetDefaultApiVersion();
  1010. #ifdef IMGUI_IMPL_VULKAN_USE_LOADER
  1011. #define IMGUI_VULKAN_FUNC_LOAD(func) \
  1012. func = reinterpret_cast<decltype(func)>(loader_func(#func, user_data)); \
  1013. if (func == nullptr) \
  1014. return false;
  1015. IMGUI_VULKAN_FUNC_MAP(IMGUI_VULKAN_FUNC_LOAD)
  1016. #undef IMGUI_VULKAN_FUNC_LOAD
  1017. #ifdef IMGUI_IMPL_VULKAN_HAS_DYNAMIC_RENDERING
  1018. ImGui_ImplVulkan_LoadDynamicRenderingFunctions(api_version, loader_func, user_data);
  1019. #endif
  1020. #else
  1021. IM_UNUSED(loader_func);
  1022. IM_UNUSED(user_data);
  1023. #endif
  1024. g_FunctionsLoaded = true;
  1025. return true;
  1026. }
  1027. bool ImGui_ImplVulkan_Init(ImGui_ImplVulkan_InitInfo* info)
  1028. {
  1029. IM_ASSERT(g_FunctionsLoaded && "Need to call ImGui_ImplVulkan_LoadFunctions() if IMGUI_IMPL_VULKAN_NO_PROTOTYPES or VK_NO_PROTOTYPES are set!");
  1030. if (info->ApiVersion == 0)
  1031. info->ApiVersion = ImGui_ImplVulkan_GetDefaultApiVersion();
  1032. if (info->UseDynamicRendering)
  1033. {
  1034. #ifdef IMGUI_IMPL_VULKAN_HAS_DYNAMIC_RENDERING
  1035. #ifndef IMGUI_IMPL_VULKAN_USE_LOADER
  1036. ImGui_ImplVulkan_LoadDynamicRenderingFunctions(info->ApiVersion, [](const char* function_name, void* user_data) { return vkGetInstanceProcAddr((VkInstance)user_data, function_name); }, (void*)info->Instance);
  1037. #endif
  1038. IM_ASSERT(ImGuiImplVulkanFuncs_vkCmdBeginRenderingKHR != nullptr);
  1039. IM_ASSERT(ImGuiImplVulkanFuncs_vkCmdEndRenderingKHR != nullptr);
  1040. #else
  1041. IM_ASSERT(0 && "Can't use dynamic rendering when neither VK_VERSION_1_3 or VK_KHR_dynamic_rendering is defined.");
  1042. #endif
  1043. }
  1044. ImGuiIO& io = ImGui::GetIO();
  1045. IMGUI_CHECKVERSION();
  1046. IM_ASSERT(io.BackendRendererUserData == nullptr && "Already initialized a renderer backend!");
  1047. // Setup backend capabilities flags
  1048. ImGui_ImplVulkan_Data* bd = IM_NEW(ImGui_ImplVulkan_Data)();
  1049. io.BackendRendererUserData = (void*)bd;
  1050. io.BackendRendererName = "imgui_impl_vulkan";
  1051. io.BackendFlags |= ImGuiBackendFlags_RendererHasVtxOffset; // We can honor the ImDrawCmd::VtxOffset field, allowing for large meshes.
  1052. IM_ASSERT(info->Instance != VK_NULL_HANDLE);
  1053. IM_ASSERT(info->PhysicalDevice != VK_NULL_HANDLE);
  1054. IM_ASSERT(info->Device != VK_NULL_HANDLE);
  1055. IM_ASSERT(info->Queue != VK_NULL_HANDLE);
  1056. if (info->DescriptorPool != VK_NULL_HANDLE) // Either DescriptorPool or DescriptorPoolSize must be set, not both!
  1057. IM_ASSERT(info->DescriptorPoolSize == 0);
  1058. else
  1059. IM_ASSERT(info->DescriptorPoolSize > 0);
  1060. IM_ASSERT(info->MinImageCount >= 2);
  1061. IM_ASSERT(info->ImageCount >= info->MinImageCount);
  1062. if (info->UseDynamicRendering == false)
  1063. IM_ASSERT(info->RenderPass != VK_NULL_HANDLE);
  1064. bd->VulkanInitInfo = *info;
  1065. #ifdef IMGUI_IMPL_VULKAN_HAS_DYNAMIC_RENDERING
  1066. ImGui_ImplVulkan_InitInfo* v = &bd->VulkanInitInfo;
  1067. if (v->PipelineRenderingCreateInfo.pColorAttachmentFormats != NULL)
  1068. {
  1069. // Deep copy buffer to reduce error-rate for end user (#8282)
  1070. VkFormat* formats_copy = (VkFormat*)IM_ALLOC(sizeof(VkFormat) * v->PipelineRenderingCreateInfo.colorAttachmentCount);
  1071. memcpy(formats_copy, v->PipelineRenderingCreateInfo.pColorAttachmentFormats, sizeof(VkFormat) * v->PipelineRenderingCreateInfo.colorAttachmentCount);
  1072. v->PipelineRenderingCreateInfo.pColorAttachmentFormats = formats_copy;
  1073. }
  1074. #endif
  1075. ImGui_ImplVulkan_CreateDeviceObjects();
  1076. return true;
  1077. }
  1078. void ImGui_ImplVulkan_Shutdown()
  1079. {
  1080. ImGui_ImplVulkan_Data* bd = ImGui_ImplVulkan_GetBackendData();
  1081. IM_ASSERT(bd != nullptr && "No renderer backend to shutdown, or already shutdown?");
  1082. ImGuiIO& io = ImGui::GetIO();
  1083. ImGui_ImplVulkan_DestroyDeviceObjects();
  1084. #ifdef IMGUI_IMPL_VULKAN_HAS_DYNAMIC_RENDERING
  1085. IM_FREE((void*)bd->VulkanInitInfo.PipelineRenderingCreateInfo.pColorAttachmentFormats);
  1086. #endif
  1087. io.BackendRendererName = nullptr;
  1088. io.BackendRendererUserData = nullptr;
  1089. io.BackendFlags &= ~ImGuiBackendFlags_RendererHasVtxOffset;
  1090. IM_DELETE(bd);
  1091. }
  1092. void ImGui_ImplVulkan_NewFrame()
  1093. {
  1094. ImGui_ImplVulkan_Data* bd = ImGui_ImplVulkan_GetBackendData();
  1095. IM_ASSERT(bd != nullptr && "Context or backend not initialized! Did you call ImGui_ImplVulkan_Init()?");
  1096. if (!bd->FontTexture.DescriptorSet)
  1097. ImGui_ImplVulkan_CreateFontsTexture();
  1098. }
  1099. void ImGui_ImplVulkan_SetMinImageCount(uint32_t min_image_count)
  1100. {
  1101. ImGui_ImplVulkan_Data* bd = ImGui_ImplVulkan_GetBackendData();
  1102. IM_ASSERT(min_image_count >= 2);
  1103. if (bd->VulkanInitInfo.MinImageCount == min_image_count)
  1104. return;
  1105. ImGui_ImplVulkan_InitInfo* v = &bd->VulkanInitInfo;
  1106. VkResult err = vkDeviceWaitIdle(v->Device);
  1107. check_vk_result(err);
  1108. ImGui_ImplVulkan_DestroyWindowRenderBuffers(v->Device, &bd->MainWindowRenderBuffers, v->Allocator);
  1109. bd->VulkanInitInfo.MinImageCount = min_image_count;
  1110. }
  1111. // Register a texture by creating a descriptor
  1112. // FIXME: This is experimental in the sense that we are unsure how to best design/tackle this problem, please post to https://github.com/ocornut/imgui/pull/914 if you have suggestions.
  1113. VkDescriptorSet ImGui_ImplVulkan_AddTexture(VkSampler sampler, VkImageView image_view, VkImageLayout image_layout)
  1114. {
  1115. ImGui_ImplVulkan_Data* bd = ImGui_ImplVulkan_GetBackendData();
  1116. ImGui_ImplVulkan_InitInfo* v = &bd->VulkanInitInfo;
  1117. VkDescriptorPool pool = bd->DescriptorPool ? bd->DescriptorPool : v->DescriptorPool;
  1118. // Create Descriptor Set:
  1119. VkDescriptorSet descriptor_set;
  1120. {
  1121. VkDescriptorSetAllocateInfo alloc_info = {};
  1122. alloc_info.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO;
  1123. alloc_info.descriptorPool = pool;
  1124. alloc_info.descriptorSetCount = 1;
  1125. alloc_info.pSetLayouts = &bd->DescriptorSetLayout;
  1126. VkResult err = vkAllocateDescriptorSets(v->Device, &alloc_info, &descriptor_set);
  1127. check_vk_result(err);
  1128. }
  1129. // Update the Descriptor Set:
  1130. {
  1131. VkDescriptorImageInfo desc_image[1] = {};
  1132. desc_image[0].sampler = sampler;
  1133. desc_image[0].imageView = image_view;
  1134. desc_image[0].imageLayout = image_layout;
  1135. VkWriteDescriptorSet write_desc[1] = {};
  1136. write_desc[0].sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET;
  1137. write_desc[0].dstSet = descriptor_set;
  1138. write_desc[0].descriptorCount = 1;
  1139. write_desc[0].descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER;
  1140. write_desc[0].pImageInfo = desc_image;
  1141. vkUpdateDescriptorSets(v->Device, 1, write_desc, 0, nullptr);
  1142. }
  1143. return descriptor_set;
  1144. }
  1145. void ImGui_ImplVulkan_RemoveTexture(VkDescriptorSet descriptor_set)
  1146. {
  1147. ImGui_ImplVulkan_Data* bd = ImGui_ImplVulkan_GetBackendData();
  1148. ImGui_ImplVulkan_InitInfo* v = &bd->VulkanInitInfo;
  1149. VkDescriptorPool pool = bd->DescriptorPool ? bd->DescriptorPool : v->DescriptorPool;
  1150. vkFreeDescriptorSets(v->Device, pool, 1, &descriptor_set);
  1151. }
  1152. void ImGui_ImplVulkan_DestroyFrameRenderBuffers(VkDevice device, ImGui_ImplVulkan_FrameRenderBuffers* buffers, const VkAllocationCallbacks* allocator)
  1153. {
  1154. if (buffers->VertexBuffer) { vkDestroyBuffer(device, buffers->VertexBuffer, allocator); buffers->VertexBuffer = VK_NULL_HANDLE; }
  1155. if (buffers->VertexBufferMemory) { vkFreeMemory(device, buffers->VertexBufferMemory, allocator); buffers->VertexBufferMemory = VK_NULL_HANDLE; }
  1156. if (buffers->IndexBuffer) { vkDestroyBuffer(device, buffers->IndexBuffer, allocator); buffers->IndexBuffer = VK_NULL_HANDLE; }
  1157. if (buffers->IndexBufferMemory) { vkFreeMemory(device, buffers->IndexBufferMemory, allocator); buffers->IndexBufferMemory = VK_NULL_HANDLE; }
  1158. buffers->VertexBufferSize = 0;
  1159. buffers->IndexBufferSize = 0;
  1160. }
  1161. void ImGui_ImplVulkan_DestroyWindowRenderBuffers(VkDevice device, ImGui_ImplVulkan_WindowRenderBuffers* buffers, const VkAllocationCallbacks* allocator)
  1162. {
  1163. for (uint32_t n = 0; n < buffers->Count; n++)
  1164. ImGui_ImplVulkan_DestroyFrameRenderBuffers(device, &buffers->FrameRenderBuffers[n], allocator);
  1165. buffers->FrameRenderBuffers.clear();
  1166. buffers->Index = 0;
  1167. buffers->Count = 0;
  1168. }
  1169. //-------------------------------------------------------------------------
  1170. // Internal / Miscellaneous Vulkan Helpers
  1171. // (Used by example's main.cpp. Used by multi-viewport features. PROBABLY NOT used by your own app.)
  1172. //-------------------------------------------------------------------------
  1173. // You probably do NOT need to use or care about those functions.
  1174. // Those functions only exist because:
  1175. // 1) they facilitate the readability and maintenance of the multiple main.cpp examples files.
  1176. // 2) the upcoming multi-viewport feature will need them internally.
  1177. // Generally we avoid exposing any kind of superfluous high-level helpers in the backends,
  1178. // but it is too much code to duplicate everywhere so we exceptionally expose them.
  1179. //
  1180. // Your engine/app will likely _already_ have code to setup all that stuff (swap chain, render pass, frame buffers, etc.).
  1181. // You may read this code to learn about Vulkan, but it is recommended you use you own custom tailored code to do equivalent work.
  1182. // (The ImGui_ImplVulkanH_XXX functions do not interact with any of the state used by the regular ImGui_ImplVulkan_XXX functions)
  1183. //-------------------------------------------------------------------------
  1184. VkSurfaceFormatKHR ImGui_ImplVulkanH_SelectSurfaceFormat(VkPhysicalDevice physical_device, VkSurfaceKHR surface, const VkFormat* request_formats, int request_formats_count, VkColorSpaceKHR request_color_space)
  1185. {
  1186. IM_ASSERT(g_FunctionsLoaded && "Need to call ImGui_ImplVulkan_LoadFunctions() if IMGUI_IMPL_VULKAN_NO_PROTOTYPES or VK_NO_PROTOTYPES are set!");
  1187. IM_ASSERT(request_formats != nullptr);
  1188. IM_ASSERT(request_formats_count > 0);
  1189. // Per Spec Format and View Format are expected to be the same unless VK_IMAGE_CREATE_MUTABLE_BIT was set at image creation
  1190. // Assuming that the default behavior is without setting this bit, there is no need for separate Swapchain image and image view format
  1191. // Additionally several new color spaces were introduced with Vulkan Spec v1.0.40,
  1192. // hence we must make sure that a format with the mostly available color space, VK_COLOR_SPACE_SRGB_NONLINEAR_KHR, is found and used.
  1193. uint32_t avail_count;
  1194. vkGetPhysicalDeviceSurfaceFormatsKHR(physical_device, surface, &avail_count, nullptr);
  1195. ImVector<VkSurfaceFormatKHR> avail_format;
  1196. avail_format.resize((int)avail_count);
  1197. vkGetPhysicalDeviceSurfaceFormatsKHR(physical_device, surface, &avail_count, avail_format.Data);
  1198. // First check if only one format, VK_FORMAT_UNDEFINED, is available, which would imply that any format is available
  1199. if (avail_count == 1)
  1200. {
  1201. if (avail_format[0].format == VK_FORMAT_UNDEFINED)
  1202. {
  1203. VkSurfaceFormatKHR ret;
  1204. ret.format = request_formats[0];
  1205. ret.colorSpace = request_color_space;
  1206. return ret;
  1207. }
  1208. else
  1209. {
  1210. // No point in searching another format
  1211. return avail_format[0];
  1212. }
  1213. }
  1214. else
  1215. {
  1216. // Request several formats, the first found will be used
  1217. for (int request_i = 0; request_i < request_formats_count; request_i++)
  1218. for (uint32_t avail_i = 0; avail_i < avail_count; avail_i++)
  1219. if (avail_format[avail_i].format == request_formats[request_i] && avail_format[avail_i].colorSpace == request_color_space)
  1220. return avail_format[avail_i];
  1221. // If none of the requested image formats could be found, use the first available
  1222. return avail_format[0];
  1223. }
  1224. }
  1225. VkPresentModeKHR ImGui_ImplVulkanH_SelectPresentMode(VkPhysicalDevice physical_device, VkSurfaceKHR surface, const VkPresentModeKHR* request_modes, int request_modes_count)
  1226. {
  1227. IM_ASSERT(g_FunctionsLoaded && "Need to call ImGui_ImplVulkan_LoadFunctions() if IMGUI_IMPL_VULKAN_NO_PROTOTYPES or VK_NO_PROTOTYPES are set!");
  1228. IM_ASSERT(request_modes != nullptr);
  1229. IM_ASSERT(request_modes_count > 0);
  1230. // Request a certain mode and confirm that it is available. If not use VK_PRESENT_MODE_FIFO_KHR which is mandatory
  1231. uint32_t avail_count = 0;
  1232. vkGetPhysicalDeviceSurfacePresentModesKHR(physical_device, surface, &avail_count, nullptr);
  1233. ImVector<VkPresentModeKHR> avail_modes;
  1234. avail_modes.resize((int)avail_count);
  1235. vkGetPhysicalDeviceSurfacePresentModesKHR(physical_device, surface, &avail_count, avail_modes.Data);
  1236. //for (uint32_t avail_i = 0; avail_i < avail_count; avail_i++)
  1237. // printf("[vulkan] avail_modes[%d] = %d\n", avail_i, avail_modes[avail_i]);
  1238. for (int request_i = 0; request_i < request_modes_count; request_i++)
  1239. for (uint32_t avail_i = 0; avail_i < avail_count; avail_i++)
  1240. if (request_modes[request_i] == avail_modes[avail_i])
  1241. return request_modes[request_i];
  1242. return VK_PRESENT_MODE_FIFO_KHR; // Always available
  1243. }
  1244. VkPhysicalDevice ImGui_ImplVulkanH_SelectPhysicalDevice(VkInstance instance)
  1245. {
  1246. uint32_t gpu_count;
  1247. VkResult err = vkEnumeratePhysicalDevices(instance, &gpu_count, nullptr);
  1248. check_vk_result(err);
  1249. IM_ASSERT(gpu_count > 0);
  1250. ImVector<VkPhysicalDevice> gpus;
  1251. gpus.resize(gpu_count);
  1252. err = vkEnumeratePhysicalDevices(instance, &gpu_count, gpus.Data);
  1253. check_vk_result(err);
  1254. // If a number >1 of GPUs got reported, find discrete GPU if present, or use first one available. This covers
  1255. // most common cases (multi-gpu/integrated+dedicated graphics). Handling more complicated setups (multiple
  1256. // dedicated GPUs) is out of scope of this sample.
  1257. for (VkPhysicalDevice& device : gpus)
  1258. {
  1259. VkPhysicalDeviceProperties properties;
  1260. vkGetPhysicalDeviceProperties(device, &properties);
  1261. if (properties.deviceType == VK_PHYSICAL_DEVICE_TYPE_DISCRETE_GPU)
  1262. return device;
  1263. }
  1264. // Use first GPU (Integrated) is a Discrete one is not available.
  1265. if (gpu_count > 0)
  1266. return gpus[0];
  1267. return VK_NULL_HANDLE;
  1268. }
  1269. uint32_t ImGui_ImplVulkanH_SelectQueueFamilyIndex(VkPhysicalDevice physical_device)
  1270. {
  1271. uint32_t count;
  1272. vkGetPhysicalDeviceQueueFamilyProperties(physical_device, &count, nullptr);
  1273. ImVector<VkQueueFamilyProperties> queues_properties;
  1274. queues_properties.resize((int)count);
  1275. vkGetPhysicalDeviceQueueFamilyProperties(physical_device, &count, queues_properties.Data);
  1276. for (uint32_t i = 0; i < count; i++)
  1277. if (queues_properties[i].queueFlags & VK_QUEUE_GRAPHICS_BIT)
  1278. return i;
  1279. return (uint32_t)-1;
  1280. }
  1281. void ImGui_ImplVulkanH_CreateWindowCommandBuffers(VkPhysicalDevice physical_device, VkDevice device, ImGui_ImplVulkanH_Window* wd, uint32_t queue_family, const VkAllocationCallbacks* allocator)
  1282. {
  1283. IM_ASSERT(physical_device != VK_NULL_HANDLE && device != VK_NULL_HANDLE);
  1284. IM_UNUSED(physical_device);
  1285. // Create Command Buffers
  1286. VkResult err;
  1287. for (uint32_t i = 0; i < wd->ImageCount; i++)
  1288. {
  1289. ImGui_ImplVulkanH_Frame* fd = &wd->Frames[i];
  1290. {
  1291. VkCommandPoolCreateInfo info = {};
  1292. info.sType = VK_STRUCTURE_TYPE_COMMAND_POOL_CREATE_INFO;
  1293. info.flags = 0;
  1294. info.queueFamilyIndex = queue_family;
  1295. err = vkCreateCommandPool(device, &info, allocator, &fd->CommandPool);
  1296. check_vk_result(err);
  1297. }
  1298. {
  1299. VkCommandBufferAllocateInfo info = {};
  1300. info.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO;
  1301. info.commandPool = fd->CommandPool;
  1302. info.level = VK_COMMAND_BUFFER_LEVEL_PRIMARY;
  1303. info.commandBufferCount = 1;
  1304. err = vkAllocateCommandBuffers(device, &info, &fd->CommandBuffer);
  1305. check_vk_result(err);
  1306. }
  1307. {
  1308. VkFenceCreateInfo info = {};
  1309. info.sType = VK_STRUCTURE_TYPE_FENCE_CREATE_INFO;
  1310. info.flags = VK_FENCE_CREATE_SIGNALED_BIT;
  1311. err = vkCreateFence(device, &info, allocator, &fd->Fence);
  1312. check_vk_result(err);
  1313. }
  1314. }
  1315. for (uint32_t i = 0; i < wd->SemaphoreCount; i++)
  1316. {
  1317. ImGui_ImplVulkanH_FrameSemaphores* fsd = &wd->FrameSemaphores[i];
  1318. {
  1319. VkSemaphoreCreateInfo info = {};
  1320. info.sType = VK_STRUCTURE_TYPE_SEMAPHORE_CREATE_INFO;
  1321. err = vkCreateSemaphore(device, &info, allocator, &fsd->ImageAcquiredSemaphore);
  1322. check_vk_result(err);
  1323. err = vkCreateSemaphore(device, &info, allocator, &fsd->RenderCompleteSemaphore);
  1324. check_vk_result(err);
  1325. }
  1326. }
  1327. }
  1328. int ImGui_ImplVulkanH_GetMinImageCountFromPresentMode(VkPresentModeKHR present_mode)
  1329. {
  1330. if (present_mode == VK_PRESENT_MODE_MAILBOX_KHR)
  1331. return 3;
  1332. if (present_mode == VK_PRESENT_MODE_FIFO_KHR || present_mode == VK_PRESENT_MODE_FIFO_RELAXED_KHR)
  1333. return 2;
  1334. if (present_mode == VK_PRESENT_MODE_IMMEDIATE_KHR)
  1335. return 1;
  1336. IM_ASSERT(0);
  1337. return 1;
  1338. }
  1339. // Also destroy old swap chain and in-flight frames data, if any.
  1340. void ImGui_ImplVulkanH_CreateWindowSwapChain(VkPhysicalDevice physical_device, VkDevice device, ImGui_ImplVulkanH_Window* wd, const VkAllocationCallbacks* allocator, int w, int h, uint32_t min_image_count)
  1341. {
  1342. VkResult err;
  1343. VkSwapchainKHR old_swapchain = wd->Swapchain;
  1344. wd->Swapchain = VK_NULL_HANDLE;
  1345. err = vkDeviceWaitIdle(device);
  1346. check_vk_result(err);
  1347. // We don't use ImGui_ImplVulkanH_DestroyWindow() because we want to preserve the old swapchain to create the new one.
  1348. // Destroy old Framebuffer
  1349. for (uint32_t i = 0; i < wd->ImageCount; i++)
  1350. ImGui_ImplVulkanH_DestroyFrame(device, &wd->Frames[i], allocator);
  1351. for (uint32_t i = 0; i < wd->SemaphoreCount; i++)
  1352. ImGui_ImplVulkanH_DestroyFrameSemaphores(device, &wd->FrameSemaphores[i], allocator);
  1353. wd->Frames.clear();
  1354. wd->FrameSemaphores.clear();
  1355. wd->ImageCount = 0;
  1356. if (wd->RenderPass)
  1357. vkDestroyRenderPass(device, wd->RenderPass, allocator);
  1358. if (wd->Pipeline)
  1359. vkDestroyPipeline(device, wd->Pipeline, allocator);
  1360. // If min image count was not specified, request different count of images dependent on selected present mode
  1361. if (min_image_count == 0)
  1362. min_image_count = ImGui_ImplVulkanH_GetMinImageCountFromPresentMode(wd->PresentMode);
  1363. // Create Swapchain
  1364. {
  1365. VkSurfaceCapabilitiesKHR cap;
  1366. err = vkGetPhysicalDeviceSurfaceCapabilitiesKHR(physical_device, wd->Surface, &cap);
  1367. check_vk_result(err);
  1368. VkSwapchainCreateInfoKHR info = {};
  1369. info.sType = VK_STRUCTURE_TYPE_SWAPCHAIN_CREATE_INFO_KHR;
  1370. info.surface = wd->Surface;
  1371. info.minImageCount = min_image_count;
  1372. info.imageFormat = wd->SurfaceFormat.format;
  1373. info.imageColorSpace = wd->SurfaceFormat.colorSpace;
  1374. info.imageArrayLayers = 1;
  1375. info.imageUsage = VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT;
  1376. info.imageSharingMode = VK_SHARING_MODE_EXCLUSIVE; // Assume that graphics family == present family
  1377. info.preTransform = (cap.supportedTransforms & VK_SURFACE_TRANSFORM_IDENTITY_BIT_KHR) ? VK_SURFACE_TRANSFORM_IDENTITY_BIT_KHR : cap.currentTransform;
  1378. info.compositeAlpha = VK_COMPOSITE_ALPHA_OPAQUE_BIT_KHR;
  1379. info.presentMode = wd->PresentMode;
  1380. info.clipped = VK_TRUE;
  1381. info.oldSwapchain = old_swapchain;
  1382. if (info.minImageCount < cap.minImageCount)
  1383. info.minImageCount = cap.minImageCount;
  1384. else if (cap.maxImageCount != 0 && info.minImageCount > cap.maxImageCount)
  1385. info.minImageCount = cap.maxImageCount;
  1386. if (cap.currentExtent.width == 0xffffffff)
  1387. {
  1388. info.imageExtent.width = wd->Width = w;
  1389. info.imageExtent.height = wd->Height = h;
  1390. }
  1391. else
  1392. {
  1393. info.imageExtent.width = wd->Width = cap.currentExtent.width;
  1394. info.imageExtent.height = wd->Height = cap.currentExtent.height;
  1395. }
  1396. err = vkCreateSwapchainKHR(device, &info, allocator, &wd->Swapchain);
  1397. check_vk_result(err);
  1398. err = vkGetSwapchainImagesKHR(device, wd->Swapchain, &wd->ImageCount, nullptr);
  1399. check_vk_result(err);
  1400. VkImage backbuffers[16] = {};
  1401. IM_ASSERT(wd->ImageCount >= min_image_count);
  1402. IM_ASSERT(wd->ImageCount < IM_ARRAYSIZE(backbuffers));
  1403. err = vkGetSwapchainImagesKHR(device, wd->Swapchain, &wd->ImageCount, backbuffers);
  1404. check_vk_result(err);
  1405. wd->SemaphoreCount = wd->ImageCount + 1;
  1406. wd->Frames.resize(wd->ImageCount);
  1407. wd->FrameSemaphores.resize(wd->SemaphoreCount);
  1408. memset(wd->Frames.Data, 0, wd->Frames.size_in_bytes());
  1409. memset(wd->FrameSemaphores.Data, 0, wd->FrameSemaphores.size_in_bytes());
  1410. for (uint32_t i = 0; i < wd->ImageCount; i++)
  1411. wd->Frames[i].Backbuffer = backbuffers[i];
  1412. }
  1413. if (old_swapchain)
  1414. vkDestroySwapchainKHR(device, old_swapchain, allocator);
  1415. // Create the Render Pass
  1416. if (wd->UseDynamicRendering == false)
  1417. {
  1418. VkAttachmentDescription attachment = {};
  1419. attachment.format = wd->SurfaceFormat.format;
  1420. attachment.samples = VK_SAMPLE_COUNT_1_BIT;
  1421. attachment.loadOp = wd->ClearEnable ? VK_ATTACHMENT_LOAD_OP_CLEAR : VK_ATTACHMENT_LOAD_OP_DONT_CARE;
  1422. attachment.storeOp = VK_ATTACHMENT_STORE_OP_STORE;
  1423. attachment.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
  1424. attachment.stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
  1425. attachment.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED;
  1426. attachment.finalLayout = VK_IMAGE_LAYOUT_PRESENT_SRC_KHR;
  1427. VkAttachmentReference color_attachment = {};
  1428. color_attachment.attachment = 0;
  1429. color_attachment.layout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
  1430. VkSubpassDescription subpass = {};
  1431. subpass.pipelineBindPoint = VK_PIPELINE_BIND_POINT_GRAPHICS;
  1432. subpass.colorAttachmentCount = 1;
  1433. subpass.pColorAttachments = &color_attachment;
  1434. VkSubpassDependency dependency = {};
  1435. dependency.srcSubpass = VK_SUBPASS_EXTERNAL;
  1436. dependency.dstSubpass = 0;
  1437. dependency.srcStageMask = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
  1438. dependency.dstStageMask = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
  1439. dependency.srcAccessMask = 0;
  1440. dependency.dstAccessMask = VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT;
  1441. VkRenderPassCreateInfo info = {};
  1442. info.sType = VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO;
  1443. info.attachmentCount = 1;
  1444. info.pAttachments = &attachment;
  1445. info.subpassCount = 1;
  1446. info.pSubpasses = &subpass;
  1447. info.dependencyCount = 1;
  1448. info.pDependencies = &dependency;
  1449. err = vkCreateRenderPass(device, &info, allocator, &wd->RenderPass);
  1450. check_vk_result(err);
  1451. // We do not create a pipeline by default as this is also used by examples' main.cpp,
  1452. // but secondary viewport in multi-viewport mode may want to create one with:
  1453. //ImGui_ImplVulkan_CreatePipeline(device, allocator, VK_NULL_HANDLE, wd->RenderPass, VK_SAMPLE_COUNT_1_BIT, &wd->Pipeline, v->Subpass);
  1454. }
  1455. // Create The Image Views
  1456. {
  1457. VkImageViewCreateInfo info = {};
  1458. info.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO;
  1459. info.viewType = VK_IMAGE_VIEW_TYPE_2D;
  1460. info.format = wd->SurfaceFormat.format;
  1461. info.components.r = VK_COMPONENT_SWIZZLE_R;
  1462. info.components.g = VK_COMPONENT_SWIZZLE_G;
  1463. info.components.b = VK_COMPONENT_SWIZZLE_B;
  1464. info.components.a = VK_COMPONENT_SWIZZLE_A;
  1465. VkImageSubresourceRange image_range = { VK_IMAGE_ASPECT_COLOR_BIT, 0, 1, 0, 1 };
  1466. info.subresourceRange = image_range;
  1467. for (uint32_t i = 0; i < wd->ImageCount; i++)
  1468. {
  1469. ImGui_ImplVulkanH_Frame* fd = &wd->Frames[i];
  1470. info.image = fd->Backbuffer;
  1471. err = vkCreateImageView(device, &info, allocator, &fd->BackbufferView);
  1472. check_vk_result(err);
  1473. }
  1474. }
  1475. // Create Framebuffer
  1476. if (wd->UseDynamicRendering == false)
  1477. {
  1478. VkImageView attachment[1];
  1479. VkFramebufferCreateInfo info = {};
  1480. info.sType = VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO;
  1481. info.renderPass = wd->RenderPass;
  1482. info.attachmentCount = 1;
  1483. info.pAttachments = attachment;
  1484. info.width = wd->Width;
  1485. info.height = wd->Height;
  1486. info.layers = 1;
  1487. for (uint32_t i = 0; i < wd->ImageCount; i++)
  1488. {
  1489. ImGui_ImplVulkanH_Frame* fd = &wd->Frames[i];
  1490. attachment[0] = fd->BackbufferView;
  1491. err = vkCreateFramebuffer(device, &info, allocator, &fd->Framebuffer);
  1492. check_vk_result(err);
  1493. }
  1494. }
  1495. }
  1496. // Create or resize window
  1497. void ImGui_ImplVulkanH_CreateOrResizeWindow(VkInstance instance, VkPhysicalDevice physical_device, VkDevice device, ImGui_ImplVulkanH_Window* wd, uint32_t queue_family, const VkAllocationCallbacks* allocator, int width, int height, uint32_t min_image_count)
  1498. {
  1499. IM_ASSERT(g_FunctionsLoaded && "Need to call ImGui_ImplVulkan_LoadFunctions() if IMGUI_IMPL_VULKAN_NO_PROTOTYPES or VK_NO_PROTOTYPES are set!");
  1500. (void)instance;
  1501. ImGui_ImplVulkanH_CreateWindowSwapChain(physical_device, device, wd, allocator, width, height, min_image_count);
  1502. ImGui_ImplVulkanH_CreateWindowCommandBuffers(physical_device, device, wd, queue_family, allocator);
  1503. }
  1504. void ImGui_ImplVulkanH_DestroyWindow(VkInstance instance, VkDevice device, ImGui_ImplVulkanH_Window* wd, const VkAllocationCallbacks* allocator)
  1505. {
  1506. vkDeviceWaitIdle(device); // FIXME: We could wait on the Queue if we had the queue in wd-> (otherwise VulkanH functions can't use globals)
  1507. //vkQueueWaitIdle(bd->Queue);
  1508. for (uint32_t i = 0; i < wd->ImageCount; i++)
  1509. ImGui_ImplVulkanH_DestroyFrame(device, &wd->Frames[i], allocator);
  1510. for (uint32_t i = 0; i < wd->SemaphoreCount; i++)
  1511. ImGui_ImplVulkanH_DestroyFrameSemaphores(device, &wd->FrameSemaphores[i], allocator);
  1512. wd->Frames.clear();
  1513. wd->FrameSemaphores.clear();
  1514. vkDestroyPipeline(device, wd->Pipeline, allocator);
  1515. vkDestroyRenderPass(device, wd->RenderPass, allocator);
  1516. vkDestroySwapchainKHR(device, wd->Swapchain, allocator);
  1517. vkDestroySurfaceKHR(instance, wd->Surface, allocator);
  1518. *wd = ImGui_ImplVulkanH_Window();
  1519. }
  1520. void ImGui_ImplVulkanH_DestroyFrame(VkDevice device, ImGui_ImplVulkanH_Frame* fd, const VkAllocationCallbacks* allocator)
  1521. {
  1522. vkDestroyFence(device, fd->Fence, allocator);
  1523. vkFreeCommandBuffers(device, fd->CommandPool, 1, &fd->CommandBuffer);
  1524. vkDestroyCommandPool(device, fd->CommandPool, allocator);
  1525. fd->Fence = VK_NULL_HANDLE;
  1526. fd->CommandBuffer = VK_NULL_HANDLE;
  1527. fd->CommandPool = VK_NULL_HANDLE;
  1528. vkDestroyImageView(device, fd->BackbufferView, allocator);
  1529. vkDestroyFramebuffer(device, fd->Framebuffer, allocator);
  1530. }
  1531. void ImGui_ImplVulkanH_DestroyFrameSemaphores(VkDevice device, ImGui_ImplVulkanH_FrameSemaphores* fsd, const VkAllocationCallbacks* allocator)
  1532. {
  1533. vkDestroySemaphore(device, fsd->ImageAcquiredSemaphore, allocator);
  1534. vkDestroySemaphore(device, fsd->RenderCompleteSemaphore, allocator);
  1535. fsd->ImageAcquiredSemaphore = fsd->RenderCompleteSemaphore = VK_NULL_HANDLE;
  1536. }
  1537. //-----------------------------------------------------------------------------
  1538. #endif // #ifndef IMGUI_DISABLE