main.cpp 32 KB

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  1. // ImGui - standalone example application for Glfw + Vulkan
  2. // If you are new to ImGui, see examples/README.txt and documentation at the top of imgui.cpp.
  3. #include "imgui.h"
  4. #include "../imgui_impl_glfw.h"
  5. #include "../imgui_impl_vulkan.h"
  6. #include <stdio.h> // printf, fprintf
  7. #include <stdlib.h> // abort
  8. #define GLFW_INCLUDE_NONE
  9. #define GLFW_INCLUDE_VULKAN
  10. #include <GLFW/glfw3.h>
  11. #include <vulkan/vulkan.h>
  12. #define IMGUI_MAX_POSSIBLE_BACK_BUFFERS 16
  13. #define IMGUI_UNLIMITED_FRAME_RATE
  14. //#ifdef _DEBUG
  15. //#define IMGUI_VULKAN_DEBUG_REPORT
  16. //#endif
  17. static VkAllocationCallbacks* g_Allocator = NULL;
  18. static VkInstance g_Instance = VK_NULL_HANDLE;
  19. static VkSurfaceKHR g_Surface = VK_NULL_HANDLE;
  20. static VkPhysicalDevice g_Gpu = VK_NULL_HANDLE;
  21. static VkDevice g_Device = VK_NULL_HANDLE;
  22. static VkSwapchainKHR g_Swapchain = VK_NULL_HANDLE;
  23. static VkRenderPass g_RenderPass = VK_NULL_HANDLE;
  24. static uint32_t g_QueueFamily = 0;
  25. static VkQueue g_Queue = VK_NULL_HANDLE;
  26. static VkDebugReportCallbackEXT g_Debug_Report = VK_NULL_HANDLE;
  27. static VkSurfaceFormatKHR g_SurfaceFormat;
  28. static VkImageSubresourceRange g_ImageRange = { VK_IMAGE_ASPECT_COLOR_BIT, 0, 1, 0, 1 };
  29. static VkPresentModeKHR g_PresentMode;
  30. static VkPipelineCache g_PipelineCache = VK_NULL_HANDLE;
  31. static VkDescriptorPool g_DescriptorPool = VK_NULL_HANDLE;
  32. static int fb_width, fb_height;
  33. static uint32_t g_BackbufferIndices[IMGUI_VK_QUEUED_FRAMES]; // keep track of recently rendered swapchain frame indices
  34. static uint32_t g_BackBufferCount = 0;
  35. static VkImage g_BackBuffer[IMGUI_MAX_POSSIBLE_BACK_BUFFERS] = {};
  36. static VkImageView g_BackBufferView[IMGUI_MAX_POSSIBLE_BACK_BUFFERS] = {};
  37. static VkFramebuffer g_Framebuffer[IMGUI_MAX_POSSIBLE_BACK_BUFFERS] = {};
  38. static uint32_t g_FrameIndex = 0;
  39. static VkCommandPool g_CommandPool[IMGUI_VK_QUEUED_FRAMES];
  40. static VkCommandBuffer g_CommandBuffer[IMGUI_VK_QUEUED_FRAMES];
  41. static VkFence g_Fence[IMGUI_VK_QUEUED_FRAMES];
  42. static VkSemaphore g_PresentCompleteSemaphore[IMGUI_VK_QUEUED_FRAMES];
  43. static VkSemaphore g_RenderCompleteSemaphore[IMGUI_VK_QUEUED_FRAMES];
  44. static VkClearValue g_ClearValue = {};
  45. static void check_vk_result(VkResult err)
  46. {
  47. if (err == 0) return;
  48. printf("VkResult %d\n", err);
  49. if (err < 0)
  50. abort();
  51. }
  52. static void resize_vulkan(GLFWwindow*, int w, int h)
  53. {
  54. VkResult err;
  55. VkSwapchainKHR old_swapchain = g_Swapchain;
  56. err = vkDeviceWaitIdle(g_Device);
  57. check_vk_result(err);
  58. // Destroy old Framebuffer:
  59. for (uint32_t i = 0; i < g_BackBufferCount; i++)
  60. if (g_BackBufferView[i])
  61. vkDestroyImageView(g_Device, g_BackBufferView[i], g_Allocator);
  62. for (uint32_t i = 0; i < g_BackBufferCount; i++)
  63. if (g_Framebuffer[i])
  64. vkDestroyFramebuffer(g_Device, g_Framebuffer[i], g_Allocator);
  65. if (g_RenderPass)
  66. vkDestroyRenderPass(g_Device, g_RenderPass, g_Allocator);
  67. // Create Swapchain:
  68. {
  69. VkSwapchainCreateInfoKHR info = {};
  70. info.sType = VK_STRUCTURE_TYPE_SWAPCHAIN_CREATE_INFO_KHR;
  71. info.surface = g_Surface;
  72. info.imageFormat = g_SurfaceFormat.format;
  73. info.imageColorSpace = g_SurfaceFormat.colorSpace;
  74. info.imageArrayLayers = 1;
  75. info.imageUsage |= VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT;
  76. info.imageSharingMode = VK_SHARING_MODE_EXCLUSIVE;
  77. info.preTransform = VK_SURFACE_TRANSFORM_IDENTITY_BIT_KHR;
  78. info.compositeAlpha = VK_COMPOSITE_ALPHA_OPAQUE_BIT_KHR;
  79. info.presentMode = g_PresentMode;
  80. info.clipped = VK_TRUE;
  81. info.oldSwapchain = old_swapchain;
  82. VkSurfaceCapabilitiesKHR cap;
  83. err = vkGetPhysicalDeviceSurfaceCapabilitiesKHR(g_Gpu, g_Surface, &cap);
  84. check_vk_result(err);
  85. if (cap.maxImageCount > 0)
  86. info.minImageCount = (cap.minImageCount + 2 < cap.maxImageCount) ? (cap.minImageCount + 2) : cap.maxImageCount;
  87. else
  88. info.minImageCount = cap.minImageCount + 2;
  89. if (cap.currentExtent.width == 0xffffffff)
  90. {
  91. fb_width = w;
  92. fb_height = h;
  93. info.imageExtent.width = fb_width;
  94. info.imageExtent.height = fb_height;
  95. }
  96. else
  97. {
  98. fb_width = cap.currentExtent.width;
  99. fb_height = cap.currentExtent.height;
  100. info.imageExtent.width = fb_width;
  101. info.imageExtent.height = fb_height;
  102. }
  103. err = vkCreateSwapchainKHR(g_Device, &info, g_Allocator, &g_Swapchain);
  104. check_vk_result(err);
  105. err = vkGetSwapchainImagesKHR(g_Device, g_Swapchain, &g_BackBufferCount, NULL);
  106. check_vk_result(err);
  107. err = vkGetSwapchainImagesKHR(g_Device, g_Swapchain, &g_BackBufferCount, g_BackBuffer);
  108. check_vk_result(err);
  109. }
  110. if (old_swapchain)
  111. vkDestroySwapchainKHR(g_Device, old_swapchain, g_Allocator);
  112. // Create the Render Pass:
  113. {
  114. VkAttachmentDescription attachment = {};
  115. attachment.format = g_SurfaceFormat.format;
  116. attachment.samples = VK_SAMPLE_COUNT_1_BIT;
  117. attachment.loadOp = VK_ATTACHMENT_LOAD_OP_CLEAR;
  118. attachment.storeOp = VK_ATTACHMENT_STORE_OP_STORE;
  119. attachment.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
  120. attachment.stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
  121. attachment.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED;
  122. attachment.finalLayout = VK_IMAGE_LAYOUT_PRESENT_SRC_KHR;
  123. VkAttachmentReference color_attachment = {};
  124. color_attachment.attachment = 0;
  125. color_attachment.layout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
  126. VkSubpassDescription subpass = {};
  127. subpass.pipelineBindPoint = VK_PIPELINE_BIND_POINT_GRAPHICS;
  128. subpass.colorAttachmentCount = 1;
  129. subpass.pColorAttachments = &color_attachment;
  130. VkRenderPassCreateInfo info = {};
  131. info.sType = VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO;
  132. info.attachmentCount = 1;
  133. info.pAttachments = &attachment;
  134. info.subpassCount = 1;
  135. info.pSubpasses = &subpass;
  136. err = vkCreateRenderPass(g_Device, &info, g_Allocator, &g_RenderPass);
  137. check_vk_result(err);
  138. }
  139. // Create The Image Views
  140. {
  141. VkImageViewCreateInfo info = {};
  142. info.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO;
  143. info.viewType = VK_IMAGE_VIEW_TYPE_2D;
  144. info.format = g_SurfaceFormat.format;
  145. info.components.r = VK_COMPONENT_SWIZZLE_R;
  146. info.components.g = VK_COMPONENT_SWIZZLE_G;
  147. info.components.b = VK_COMPONENT_SWIZZLE_B;
  148. info.components.a = VK_COMPONENT_SWIZZLE_A;
  149. info.subresourceRange = g_ImageRange;
  150. for (uint32_t i = 0; i < g_BackBufferCount; i++)
  151. {
  152. info.image = g_BackBuffer[i];
  153. err = vkCreateImageView(g_Device, &info, g_Allocator, &g_BackBufferView[i]);
  154. check_vk_result(err);
  155. }
  156. }
  157. // Create Framebuffer:
  158. {
  159. VkImageView attachment[1];
  160. VkFramebufferCreateInfo info = {};
  161. info.sType = VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO;
  162. info.renderPass = g_RenderPass;
  163. info.attachmentCount = 1;
  164. info.pAttachments = attachment;
  165. info.width = fb_width;
  166. info.height = fb_height;
  167. info.layers = 1;
  168. for (uint32_t i = 0; i < g_BackBufferCount; i++)
  169. {
  170. attachment[0] = g_BackBufferView[i];
  171. err = vkCreateFramebuffer(g_Device, &info, g_Allocator, &g_Framebuffer[i]);
  172. check_vk_result(err);
  173. }
  174. }
  175. }
  176. #ifdef IMGUI_VULKAN_DEBUG_REPORT
  177. static VKAPI_ATTR VkBool32 VKAPI_CALL debug_report(
  178. VkDebugReportFlagsEXT flags, VkDebugReportObjectTypeEXT objectType, uint64_t object, size_t location, int32_t messageCode, const char* pLayerPrefix, const char* pMessage, void* pUserData)
  179. {
  180. printf("[vulkan] ObjectType: %i\nMessage: %s\n\n", objectType, pMessage);
  181. return VK_FALSE;
  182. }
  183. #endif // IMGUI_VULKAN_DEBUG_REPORT
  184. static void setup_vulkan(GLFWwindow* window, const char** extensions, uint32_t extensions_count)
  185. {
  186. VkResult err;
  187. // Create Vulkan Instance
  188. {
  189. VkInstanceCreateInfo create_info = {};
  190. create_info.sType = VK_STRUCTURE_TYPE_INSTANCE_CREATE_INFO;
  191. create_info.enabledExtensionCount = extensions_count;
  192. create_info.ppEnabledExtensionNames = extensions;
  193. #ifdef IMGUI_VULKAN_DEBUG_REPORT
  194. // enabling multiple validation layers grouped as lunarg standard validation
  195. const char* layers[] = { "VK_LAYER_LUNARG_standard_validation" };
  196. create_info.enabledLayerCount = 1;
  197. create_info.ppEnabledLayerNames = layers;
  198. // need additional storage for char pointer to debug report extension
  199. const char** extensions = (const char**)malloc(sizeof(const char*) * (extensions_count + 1));
  200. for (size_t i = 0; i < extensions_count; i++)
  201. extensions[i] = extensions[i];
  202. extensions[extensions_count] = "VK_EXT_debug_report";
  203. create_info.enabledExtensionCount = extensions_count + 1;
  204. create_info.ppEnabledExtensionNames = extensions;
  205. #endif // IMGUI_VULKAN_DEBUG_REPORT
  206. err = vkCreateInstance(&create_info, g_Allocator, &g_Instance);
  207. check_vk_result(err);
  208. #ifdef IMGUI_VULKAN_DEBUG_REPORT
  209. free(extensions);
  210. // create the debug report callback
  211. VkDebugReportCallbackCreateInfoEXT debug_report_ci = {};
  212. debug_report_ci.sType = VK_STRUCTURE_TYPE_DEBUG_REPORT_CALLBACK_CREATE_INFO_EXT;
  213. debug_report_ci.flags = VK_DEBUG_REPORT_ERROR_BIT_EXT | VK_DEBUG_REPORT_WARNING_BIT_EXT | VK_DEBUG_REPORT_PERFORMANCE_WARNING_BIT_EXT;
  214. debug_report_ci.pfnCallback = debug_report;
  215. debug_report_ci.pUserData = NULL;
  216. // get the proc address of the function pointer, required for used extensions
  217. PFN_vkCreateDebugReportCallbackEXT vkCreateDebugReportCallbackEXT =
  218. (PFN_vkCreateDebugReportCallbackEXT)vkGetInstanceProcAddr(g_Instance, "vkCreateDebugReportCallbackEXT");
  219. err = vkCreateDebugReportCallbackEXT(g_Instance, &debug_report_ci, g_Allocator, &g_Debug_Report);
  220. check_vk_result(err);
  221. #endif // IMGUI_VULKAN_DEBUG_REPORT
  222. }
  223. // Create Window Surface (with GLFW)
  224. {
  225. err = glfwCreateWindowSurface(g_Instance, window, g_Allocator, &g_Surface);
  226. check_vk_result(err);
  227. }
  228. // Get GPU
  229. {
  230. uint32_t gpu_count;
  231. err = vkEnumeratePhysicalDevices(g_Instance, &gpu_count, NULL);
  232. check_vk_result(err);
  233. VkPhysicalDevice* gpus = (VkPhysicalDevice*)malloc(sizeof(VkPhysicalDevice) * gpu_count);
  234. err = vkEnumeratePhysicalDevices(g_Instance, &gpu_count, gpus);
  235. check_vk_result(err);
  236. // If a number >1 of GPUs got reported, you should find the best fit GPU for your purpose
  237. // e.g. VK_PHYSICAL_DEVICE_TYPE_DISCRETE_GPU if available, or with the greatest memory available, etc.
  238. // for sake of simplicity we'll just take the first one, assuming it has a graphics queue family.
  239. g_Gpu = gpus[0];
  240. free(gpus);
  241. }
  242. // Get queue
  243. {
  244. uint32_t count;
  245. vkGetPhysicalDeviceQueueFamilyProperties(g_Gpu, &count, NULL);
  246. VkQueueFamilyProperties* queues = (VkQueueFamilyProperties*)malloc(sizeof(VkQueueFamilyProperties) * count);
  247. vkGetPhysicalDeviceQueueFamilyProperties(g_Gpu, &count, queues);
  248. for (uint32_t i = 0; i < count; i++)
  249. {
  250. if (queues[i].queueFlags & VK_QUEUE_GRAPHICS_BIT)
  251. {
  252. g_QueueFamily = i;
  253. break;
  254. }
  255. }
  256. free(queues);
  257. }
  258. // Check for WSI support
  259. {
  260. VkBool32 res;
  261. vkGetPhysicalDeviceSurfaceSupportKHR(g_Gpu, g_QueueFamily, g_Surface, &res);
  262. if (res != VK_TRUE)
  263. {
  264. fprintf(stderr, "Error no WSI support on physical device 0\n");
  265. exit(-1);
  266. }
  267. }
  268. // Get Surface Format
  269. {
  270. // Per Spec Format and View Format are expected to be the same unless VK_IMAGE_CREATE_MUTABLE_BIT was set at image creation
  271. // Assuming that the default behavior is without setting this bit, there is no need for separate Spawchain image and image view format
  272. // additionally several new color spaces were introduced with Vulkan Spec v1.0.40
  273. // hence we must make sure that a format with the mostly available color space, VK_COLOR_SPACE_SRGB_NONLINEAR_KHR, is found and used
  274. uint32_t count;
  275. vkGetPhysicalDeviceSurfaceFormatsKHR(g_Gpu, g_Surface, &count, NULL);
  276. VkSurfaceFormatKHR *formats = (VkSurfaceFormatKHR*)malloc(sizeof(VkSurfaceFormatKHR) * count);
  277. vkGetPhysicalDeviceSurfaceFormatsKHR(g_Gpu, g_Surface, &count, formats);
  278. // first check if only one format, VK_FORMAT_UNDEFINED, is available, which would imply that any format is available
  279. if (count == 1)
  280. {
  281. if (formats[0].format == VK_FORMAT_UNDEFINED)
  282. {
  283. g_SurfaceFormat.format = VK_FORMAT_B8G8R8A8_UNORM;
  284. g_SurfaceFormat.colorSpace = VK_COLORSPACE_SRGB_NONLINEAR_KHR;
  285. }
  286. else
  287. { // no point in searching another format
  288. g_SurfaceFormat = formats[0];
  289. }
  290. }
  291. else
  292. {
  293. // request several formats, the first found will be used
  294. VkFormat requestSurfaceImageFormat[] = { VK_FORMAT_B8G8R8A8_UNORM, VK_FORMAT_R8G8B8A8_UNORM, VK_FORMAT_B8G8R8_UNORM, VK_FORMAT_R8G8B8_UNORM };
  295. VkColorSpaceKHR requestSurfaceColorSpace = VK_COLORSPACE_SRGB_NONLINEAR_KHR;
  296. bool requestedFound = false;
  297. for (size_t i = 0; i < sizeof(requestSurfaceImageFormat) / sizeof(requestSurfaceImageFormat[0]); i++)
  298. {
  299. if (requestedFound)
  300. break;
  301. for (uint32_t j = 0; j < count; j++)
  302. {
  303. if (formats[j].format == requestSurfaceImageFormat[i] && formats[j].colorSpace == requestSurfaceColorSpace)
  304. {
  305. g_SurfaceFormat = formats[j];
  306. requestedFound = true;
  307. }
  308. }
  309. }
  310. // if none of the requested image formats could be found, use the first available
  311. if (!requestedFound)
  312. g_SurfaceFormat = formats[0];
  313. }
  314. free(formats);
  315. }
  316. // Get Present Mode
  317. {
  318. // Requst a certain mode and confirm that it is available. If not use VK_PRESENT_MODE_FIFO_KHR which is mandatory
  319. #ifdef IMGUI_UNLIMITED_FRAME_RATE
  320. g_PresentMode = VK_PRESENT_MODE_IMMEDIATE_KHR;
  321. #else
  322. g_PresentMode = VK_PRESENT_MODE_FIFO_KHR;
  323. #endif
  324. uint32_t count = 0;
  325. vkGetPhysicalDeviceSurfacePresentModesKHR(g_Gpu, g_Surface, &count, NULL);
  326. VkPresentModeKHR* presentModes = (VkPresentModeKHR*)malloc(sizeof(VkQueueFamilyProperties) * count);
  327. vkGetPhysicalDeviceSurfacePresentModesKHR(g_Gpu, g_Surface, &count, presentModes);
  328. bool presentModeAvailable = false;
  329. for (size_t i = 0; i < count; i++)
  330. {
  331. if (presentModes[i] == g_PresentMode)
  332. {
  333. presentModeAvailable = true;
  334. break;
  335. }
  336. }
  337. if (!presentModeAvailable)
  338. g_PresentMode = VK_PRESENT_MODE_FIFO_KHR; // always available
  339. }
  340. // Create Logical Device
  341. {
  342. int device_extension_count = 1;
  343. const char* device_extensions[] = { "VK_KHR_swapchain" };
  344. const uint32_t queue_index = 0;
  345. const uint32_t queue_count = 1;
  346. const float queue_priority[] = { 1.0f };
  347. VkDeviceQueueCreateInfo queue_info[1] = {};
  348. queue_info[0].sType = VK_STRUCTURE_TYPE_DEVICE_QUEUE_CREATE_INFO;
  349. queue_info[0].queueFamilyIndex = g_QueueFamily;
  350. queue_info[0].queueCount = queue_count;
  351. queue_info[0].pQueuePriorities = queue_priority;
  352. VkDeviceCreateInfo create_info = {};
  353. create_info.sType = VK_STRUCTURE_TYPE_DEVICE_CREATE_INFO;
  354. create_info.queueCreateInfoCount = sizeof(queue_info) / sizeof(queue_info[0]);
  355. create_info.pQueueCreateInfos = queue_info;
  356. create_info.enabledExtensionCount = device_extension_count;
  357. create_info.ppEnabledExtensionNames = device_extensions;
  358. err = vkCreateDevice(g_Gpu, &create_info, g_Allocator, &g_Device);
  359. check_vk_result(err);
  360. vkGetDeviceQueue(g_Device, g_QueueFamily, queue_index, &g_Queue);
  361. }
  362. // Create Framebuffers
  363. {
  364. int w, h;
  365. glfwGetFramebufferSize(window, &w, &h);
  366. resize_vulkan(window, w, h);
  367. glfwSetFramebufferSizeCallback(window, resize_vulkan);
  368. }
  369. // Create Command Buffers
  370. for (int i = 0; i < IMGUI_VK_QUEUED_FRAMES; i++)
  371. {
  372. {
  373. VkCommandPoolCreateInfo info = {};
  374. info.sType = VK_STRUCTURE_TYPE_COMMAND_POOL_CREATE_INFO;
  375. info.flags = VK_COMMAND_POOL_CREATE_RESET_COMMAND_BUFFER_BIT;
  376. info.queueFamilyIndex = g_QueueFamily;
  377. err = vkCreateCommandPool(g_Device, &info, g_Allocator, &g_CommandPool[i]);
  378. check_vk_result(err);
  379. }
  380. {
  381. VkCommandBufferAllocateInfo info = {};
  382. info.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO;
  383. info.commandPool = g_CommandPool[i];
  384. info.level = VK_COMMAND_BUFFER_LEVEL_PRIMARY;
  385. info.commandBufferCount = 1;
  386. err = vkAllocateCommandBuffers(g_Device, &info, &g_CommandBuffer[i]);
  387. check_vk_result(err);
  388. }
  389. {
  390. VkFenceCreateInfo info = {};
  391. info.sType = VK_STRUCTURE_TYPE_FENCE_CREATE_INFO;
  392. info.flags = VK_FENCE_CREATE_SIGNALED_BIT;
  393. err = vkCreateFence(g_Device, &info, g_Allocator, &g_Fence[i]);
  394. check_vk_result(err);
  395. }
  396. {
  397. VkSemaphoreCreateInfo info = {};
  398. info.sType = VK_STRUCTURE_TYPE_SEMAPHORE_CREATE_INFO;
  399. err = vkCreateSemaphore(g_Device, &info, g_Allocator, &g_PresentCompleteSemaphore[i]);
  400. check_vk_result(err);
  401. err = vkCreateSemaphore(g_Device, &info, g_Allocator, &g_RenderCompleteSemaphore[i]);
  402. check_vk_result(err);
  403. }
  404. }
  405. // Create Descriptor Pool
  406. {
  407. VkDescriptorPoolSize pool_size[11] =
  408. {
  409. { VK_DESCRIPTOR_TYPE_SAMPLER, 1000 },
  410. { VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, 1000 },
  411. { VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE, 1000 },
  412. { VK_DESCRIPTOR_TYPE_STORAGE_IMAGE, 1000 },
  413. { VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER, 1000 },
  414. { VK_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER, 1000 },
  415. { VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, 1000 },
  416. { VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, 1000 },
  417. { VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC, 1000 },
  418. { VK_DESCRIPTOR_TYPE_STORAGE_BUFFER_DYNAMIC, 1000 },
  419. { VK_DESCRIPTOR_TYPE_INPUT_ATTACHMENT, 1000 }
  420. };
  421. VkDescriptorPoolCreateInfo pool_info = {};
  422. pool_info.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO;
  423. pool_info.flags = VK_DESCRIPTOR_POOL_CREATE_FREE_DESCRIPTOR_SET_BIT;
  424. pool_info.maxSets = 1000 * 11;
  425. pool_info.poolSizeCount = 11;
  426. pool_info.pPoolSizes = pool_size;
  427. err = vkCreateDescriptorPool(g_Device, &pool_info, g_Allocator, &g_DescriptorPool);
  428. check_vk_result(err);
  429. }
  430. }
  431. static void cleanup_vulkan()
  432. {
  433. vkDestroyDescriptorPool(g_Device, g_DescriptorPool, g_Allocator);
  434. for (int i = 0; i < IMGUI_VK_QUEUED_FRAMES; i++)
  435. {
  436. vkDestroyFence(g_Device, g_Fence[i], g_Allocator);
  437. vkFreeCommandBuffers(g_Device, g_CommandPool[i], 1, &g_CommandBuffer[i]);
  438. vkDestroyCommandPool(g_Device, g_CommandPool[i], g_Allocator);
  439. vkDestroySemaphore(g_Device, g_PresentCompleteSemaphore[i], g_Allocator);
  440. vkDestroySemaphore(g_Device, g_RenderCompleteSemaphore[i], g_Allocator);
  441. }
  442. for (uint32_t i = 0; i < g_BackBufferCount; i++)
  443. {
  444. vkDestroyImageView(g_Device, g_BackBufferView[i], g_Allocator);
  445. vkDestroyFramebuffer(g_Device, g_Framebuffer[i], g_Allocator);
  446. }
  447. vkDestroyRenderPass(g_Device, g_RenderPass, g_Allocator);
  448. vkDestroySwapchainKHR(g_Device, g_Swapchain, g_Allocator);
  449. vkDestroySurfaceKHR(g_Instance, g_Surface, g_Allocator);
  450. #ifdef IMGUI_VULKAN_DEBUG_REPORT
  451. // get the proc address of the function pointer, required for used extensions
  452. auto vkDestroyDebugReportCallbackEXT = (PFN_vkDestroyDebugReportCallbackEXT)vkGetInstanceProcAddr(g_Instance, "vkDestroyDebugReportCallbackEXT");
  453. vkDestroyDebugReportCallbackEXT(g_Instance, g_Debug_Report, g_Allocator);
  454. #endif // IMGUI_VULKAN_DEBUG_REPORT
  455. vkDestroyDevice(g_Device, g_Allocator);
  456. vkDestroyInstance(g_Instance, g_Allocator);
  457. }
  458. static void frame_begin()
  459. {
  460. VkResult err;
  461. for (;;)
  462. {
  463. err = vkWaitForFences(g_Device, 1, &g_Fence[g_FrameIndex], VK_TRUE, 100);
  464. if (err == VK_SUCCESS) break;
  465. if (err == VK_TIMEOUT) continue;
  466. check_vk_result(err);
  467. }
  468. {
  469. err = vkAcquireNextImageKHR(g_Device, g_Swapchain, UINT64_MAX, g_PresentCompleteSemaphore[g_FrameIndex], VK_NULL_HANDLE, &g_BackbufferIndices[g_FrameIndex]);
  470. check_vk_result(err);
  471. }
  472. {
  473. err = vkResetCommandPool(g_Device, g_CommandPool[g_FrameIndex], 0);
  474. check_vk_result(err);
  475. VkCommandBufferBeginInfo info = {};
  476. info.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO;
  477. info.flags |= VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT;
  478. err = vkBeginCommandBuffer(g_CommandBuffer[g_FrameIndex], &info);
  479. check_vk_result(err);
  480. }
  481. {
  482. VkRenderPassBeginInfo info = {};
  483. info.sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO;
  484. info.renderPass = g_RenderPass;
  485. info.framebuffer = g_Framebuffer[g_BackbufferIndices[g_FrameIndex]];
  486. info.renderArea.extent.width = fb_width;
  487. info.renderArea.extent.height = fb_height;
  488. info.clearValueCount = 1;
  489. info.pClearValues = &g_ClearValue;
  490. vkCmdBeginRenderPass(g_CommandBuffer[g_FrameIndex], &info, VK_SUBPASS_CONTENTS_INLINE);
  491. }
  492. }
  493. static void frame_end()
  494. {
  495. VkResult err;
  496. vkCmdEndRenderPass(g_CommandBuffer[g_FrameIndex]);
  497. {
  498. VkPipelineStageFlags wait_stage = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
  499. VkSubmitInfo info = {};
  500. info.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO;
  501. info.waitSemaphoreCount = 1;
  502. info.pWaitSemaphores = &g_PresentCompleteSemaphore[g_FrameIndex];
  503. info.pWaitDstStageMask = &wait_stage;
  504. info.commandBufferCount = 1;
  505. info.pCommandBuffers = &g_CommandBuffer[g_FrameIndex];
  506. info.signalSemaphoreCount = 1;
  507. info.pSignalSemaphores = &g_RenderCompleteSemaphore[g_FrameIndex];
  508. err = vkEndCommandBuffer(g_CommandBuffer[g_FrameIndex]);
  509. check_vk_result(err);
  510. err = vkResetFences(g_Device, 1, &g_Fence[g_FrameIndex]);
  511. check_vk_result(err);
  512. err = vkQueueSubmit(g_Queue, 1, &info, g_Fence[g_FrameIndex]);
  513. check_vk_result(err);
  514. }
  515. }
  516. static void frame_present()
  517. {
  518. VkResult err;
  519. // If IMGUI_UNLIMITED_FRAME_RATE is defined we present the latest but one frame. Otherwise we present the latest rendered frame
  520. #ifdef IMGUI_UNLIMITED_FRAME_RATE
  521. uint32_t PresentIndex = (g_FrameIndex + IMGUI_VK_QUEUED_FRAMES - 1) % IMGUI_VK_QUEUED_FRAMES;
  522. #else
  523. uint32_t PresentIndex = g_FrameIndex;
  524. #endif // IMGUI_UNLIMITED_FRAME_RATE
  525. VkSwapchainKHR swapchains[1] = { g_Swapchain };
  526. uint32_t indices[1] = { g_BackbufferIndices[PresentIndex] };
  527. VkPresentInfoKHR info = {};
  528. info.sType = VK_STRUCTURE_TYPE_PRESENT_INFO_KHR;
  529. info.waitSemaphoreCount = 1;
  530. info.pWaitSemaphores = &g_RenderCompleteSemaphore[PresentIndex];
  531. info.swapchainCount = 1;
  532. info.pSwapchains = swapchains;
  533. info.pImageIndices = indices;
  534. err = vkQueuePresentKHR(g_Queue, &info);
  535. check_vk_result(err);
  536. g_FrameIndex = (g_FrameIndex + 1) % IMGUI_VK_QUEUED_FRAMES;
  537. }
  538. static void error_callback(int error, const char* description)
  539. {
  540. fprintf(stderr, "Error %d: %s\n", error, description);
  541. }
  542. int main(int, char**)
  543. {
  544. // Setup window
  545. glfwSetErrorCallback(error_callback);
  546. if (!glfwInit())
  547. return 1;
  548. glfwWindowHint(GLFW_CLIENT_API, GLFW_NO_API);
  549. GLFWwindow* window = glfwCreateWindow(1280, 720, "ImGui Vulkan example", NULL, NULL);
  550. // Setup Vulkan
  551. if (!glfwVulkanSupported())
  552. {
  553. printf("GLFW: Vulkan Not Supported\n");
  554. return 1;
  555. }
  556. uint32_t extensions_count = 0;
  557. const char** glfw_extensions = glfwGetRequiredInstanceExtensions(&extensions_count);
  558. setup_vulkan(window, glfw_extensions, extensions_count);
  559. // Setup ImGui binding
  560. ImGui::CreateContext();
  561. ImGuiIO& io = ImGui::GetIO(); (void)io;
  562. ImGui_ImplVulkan_InitData init_data = {};
  563. init_data.allocator = g_Allocator;
  564. init_data.gpu = g_Gpu;
  565. init_data.device = g_Device;
  566. init_data.render_pass = g_RenderPass;
  567. init_data.pipeline_cache = g_PipelineCache;
  568. init_data.descriptor_pool = g_DescriptorPool;
  569. init_data.check_vk_result = check_vk_result;
  570. ImGui_ImplVulkan_Init(&init_data);
  571. ImGui_ImplGlfw_Init(window, true);
  572. //io.NavFlags |= ImGuiNavFlags_EnableKeyboard; // Enable Keyboard Controls
  573. // Setup style
  574. ImGui::StyleColorsDark();
  575. //ImGui::StyleColorsClassic();
  576. // Load Fonts
  577. // - If no fonts are loaded, dear imgui will use the default font. You can also load multiple fonts and use ImGui::PushFont()/PopFont() to select them.
  578. // - AddFontFromFileTTF() will return the ImFont* so you can store it if you need to select the font among multiple.
  579. // - If the file cannot be loaded, the function will return NULL. Please handle those errors in your application (e.g. use an assertion, or display an error and quit).
  580. // - The fonts will be rasterized at a given size (w/ oversampling) and stored into a texture when calling ImFontAtlas::Build()/GetTexDataAsXXXX(), which ImGui_ImplXXXX_NewFrame below will call.
  581. // - Read 'misc/fonts/README.txt' for more instructions and details.
  582. // - Remember that in C/C++ if you want to include a backslash \ in a string literal you need to write a double backslash \\ !
  583. //io.Fonts->AddFontDefault();
  584. //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Roboto-Medium.ttf", 16.0f);
  585. //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Cousine-Regular.ttf", 15.0f);
  586. //io.Fonts->AddFontFromFileTTF("../../misc/fonts/DroidSans.ttf", 16.0f);
  587. //io.Fonts->AddFontFromFileTTF("../../misc/fonts/ProggyTiny.ttf", 10.0f);
  588. //ImFont* font = io.Fonts->AddFontFromFileTTF("c:\\Windows\\Fonts\\ArialUni.ttf", 18.0f, NULL, io.Fonts->GetGlyphRangesJapanese());
  589. //IM_ASSERT(font != NULL);
  590. // Upload Fonts
  591. {
  592. VkResult err;
  593. err = vkResetCommandPool(g_Device, g_CommandPool[g_FrameIndex], 0);
  594. check_vk_result(err);
  595. VkCommandBufferBeginInfo begin_info = {};
  596. begin_info.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO;
  597. begin_info.flags |= VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT;
  598. err = vkBeginCommandBuffer(g_CommandBuffer[g_FrameIndex], &begin_info);
  599. check_vk_result(err);
  600. ImGui_ImplVulkan_CreateFontsTexture(g_CommandBuffer[g_FrameIndex]);
  601. VkSubmitInfo end_info = {};
  602. end_info.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO;
  603. end_info.commandBufferCount = 1;
  604. end_info.pCommandBuffers = &g_CommandBuffer[g_FrameIndex];
  605. err = vkEndCommandBuffer(g_CommandBuffer[g_FrameIndex]);
  606. check_vk_result(err);
  607. err = vkQueueSubmit(g_Queue, 1, &end_info, VK_NULL_HANDLE);
  608. check_vk_result(err);
  609. err = vkDeviceWaitIdle(g_Device);
  610. check_vk_result(err);
  611. ImGui_ImplVulkan_InvalidateFontUploadObjects();
  612. }
  613. bool show_demo_window = true;
  614. bool show_another_window = false;
  615. ImVec4 clear_color = ImVec4(0.45f, 0.55f, 0.60f, 1.00f);
  616. // When IMGUI_UNLIMITED_FRAME_RATE is defined we render into latest image acquired from the swapchain but we display the image which was rendered before.
  617. // Hence we must render once and increase the g_FrameIndex without presenting, which we do before entering the render loop.
  618. // This is also the reason why frame_end() is split into frame_end() and frame_present(), the later one not being called here.
  619. #ifdef IMGUI_UNLIMITED_FRAME_RATE
  620. ImGui_ImplVulkan_NewFrame();
  621. ImGui_ImplGlfw_NewFrame();
  622. frame_begin();
  623. ImGui_ImplVulkan_Render(g_CommandBuffer[g_FrameIndex]);
  624. frame_end();
  625. g_FrameIndex = (g_FrameIndex + 1) % IMGUI_VK_QUEUED_FRAMES;
  626. #endif // IMGUI_UNLIMITED_FRAME_RATE
  627. // Main loop
  628. while (!glfwWindowShouldClose(window))
  629. {
  630. // You can read the io.WantCaptureMouse, io.WantCaptureKeyboard flags to tell if dear imgui wants to use your inputs.
  631. // - When io.WantCaptureMouse is true, do not dispatch mouse input data to your main application.
  632. // - When io.WantCaptureKeyboard is true, do not dispatch keyboard input data to your main application.
  633. // Generally you may always pass all inputs to dear imgui, and hide them from your application based on those two flags.
  634. glfwPollEvents();
  635. ImGui_ImplVulkan_NewFrame();
  636. ImGui_ImplGlfw_NewFrame();
  637. // 1. Show a simple window.
  638. // Tip: if we don't call ImGui::Begin()/ImGui::End() the widgets automatically appears in a window called "Debug".
  639. {
  640. static float f = 0.0f;
  641. static int counter = 0;
  642. ImGui::Text("Hello, world!"); // Display some text (you can use a format string too)
  643. ImGui::SliderFloat("float", &f, 0.0f, 1.0f); // Edit 1 float using a slider from 0.0f to 1.0f
  644. ImGui::ColorEdit3("clear color", (float*)&clear_color); // Edit 3 floats representing a color
  645. ImGui::Checkbox("Demo Window", &show_demo_window); // Edit bools storing our windows open/close state
  646. ImGui::Checkbox("Another Window", &show_another_window);
  647. if (ImGui::Button("Button")) // Buttons return true when clicked (NB: most widgets return true when edited/activated)
  648. counter++;
  649. ImGui::SameLine();
  650. ImGui::Text("counter = %d", counter);
  651. ImGui::Text("Application average %.3f ms/frame (%.1f FPS)", 1000.0f / ImGui::GetIO().Framerate, ImGui::GetIO().Framerate);
  652. }
  653. // 2. Show another simple window. In most cases you will use an explicit Begin/End pair to name your windows.
  654. if (show_another_window)
  655. {
  656. ImGui::Begin("Another Window", &show_another_window);
  657. ImGui::Text("Hello from another window!");
  658. if (ImGui::Button("Close Me"))
  659. show_another_window = false;
  660. ImGui::End();
  661. }
  662. // 3. Show the ImGui demo window. Most of the sample code is in ImGui::ShowDemoWindow(). Read its code to learn more about Dear ImGui!
  663. if (show_demo_window)
  664. {
  665. ImGui::SetNextWindowPos(ImVec2(650, 20), ImGuiCond_FirstUseEver); // Normally user code doesn't need/want to call this because positions are saved in .ini file anyway. Here we just want to make the demo initial state a bit more friendly!
  666. ImGui::ShowDemoWindow(&show_demo_window);
  667. }
  668. // Rendering
  669. memcpy(&g_ClearValue.color.float32[0], &clear_color, 4 * sizeof(float));
  670. frame_begin();
  671. ImGui_ImplVulkan_Render(g_CommandBuffer[g_FrameIndex]);
  672. frame_end();
  673. frame_present();
  674. }
  675. // Cleanup
  676. VkResult err = vkDeviceWaitIdle(g_Device);
  677. check_vk_result(err);
  678. ImGui_ImplVulkan_Shutdown();
  679. ImGui_ImplGlfw_Shutdown();
  680. ImGui::DestroyContext();
  681. cleanup_vulkan();
  682. glfwTerminate();
  683. return 0;
  684. }