imgui_impl_vulkan.cpp 66 KB

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  1. // dear imgui: Renderer for Vulkan
  2. // This needs to be used along with a Platform Binding (e.g. GLFW, SDL, Win32, custom..)
  3. // Missing features:
  4. // [ ] Platform: Multi-viewport / platform windows.
  5. // [ ] Renderer: User texture binding. Changes of ImTextureID aren't supported by this binding! See https://github.com/ocornut/imgui/pull/914
  6. // You can copy and use unmodified imgui_impl_* files in your project. See main.cpp for an example of using this.
  7. // If you are new to dear imgui, read examples/README.txt and read the documentation at the top of imgui.cpp.
  8. // https://github.com/ocornut/imgui
  9. // The aim of imgui_impl_vulkan.h/.cpp is to be usable in your engine without any modification.
  10. // IF YOU FEEL YOU NEED TO MAKE ANY CHANGE TO THIS CODE, please share them and your feedback at https://github.com/ocornut/imgui/
  11. // Important note to the reader who wish to integrate imgui_impl_vulkan.cpp/.h in their own engine/app.
  12. // - Common ImGui_ImplVulkan_XXXX functions and structures are used to interface with imgui_impl_vulkan.cpp/.h.
  13. // You will use those if you want to use this rendering back-end in your engine/app.
  14. // - Helper ImGui_ImplVulkanH_XXXX functions and structures are only used by this example (main.cpp) and by
  15. // the back-end itself (imgui_impl_vulkan.cpp), but should PROBABLY NOT be used by your own engine/app code.
  16. // Read comments in imgui_impl_vulkan.h.
  17. // CHANGELOG
  18. // (minor and older changes stripped away, please see git history for details)
  19. // 2019-XX-XX: *BREAKING CHANGE*: Vulkan: Added extra parameter to ImGui_ImplVulkan_RenderDrawData(). Engine/app is in charge of owning/storing 1 ImGui_ImplVulkan_FrameRenderBuffers per in-flight rendering frame. (The demo helper ImGui_ImplVulkanH_Window structure carries them.)
  20. // 2019-XX-XX: *BREAKING CHANGE*: Vulkan: Added MinImageCount field in ImGui_ImplVulkan_InitInfo, required for initialization (was previously a hard #define IMGUI_VK_QUEUED_FRAMES 2). Added ImGui_ImplVulkan_SetSwapChainMinImageCount().
  21. // 2019-XX-XX: Vulkan: Added VkInstance argument to ImGui_ImplVulkanH_CreateWindow() optional helper.
  22. // 2019-04-04: Vulkan: Avoid passing negative coordinates to vkCmdSetScissor, which debug validation layers do not like.
  23. // 2019-04-01: Vulkan: Support for 32-bit index buffer (#define ImDrawIdx unsigned int).
  24. // 2019-02-16: Vulkan: Viewport and clipping rectangles correctly using draw_data->FramebufferScale to allow retina display.
  25. // 2018-11-30: Misc: Setting up io.BackendRendererName so it can be displayed in the About Window.
  26. // 2018-08-25: Vulkan: Fixed mishandled VkSurfaceCapabilitiesKHR::maxImageCount=0 case.
  27. // 2018-06-22: Inverted the parameters to ImGui_ImplVulkan_RenderDrawData() to be consistent with other bindings.
  28. // 2018-06-08: Misc: Extracted imgui_impl_vulkan.cpp/.h away from the old combined GLFW+Vulkan example.
  29. // 2018-06-08: Vulkan: Use draw_data->DisplayPos and draw_data->DisplaySize to setup projection matrix and clipping rectangle.
  30. // 2018-03-03: Vulkan: Various refactor, created a couple of ImGui_ImplVulkanH_XXX helper that the example can use and that viewport support will use.
  31. // 2018-03-01: Vulkan: Renamed ImGui_ImplVulkan_Init_Info to ImGui_ImplVulkan_InitInfo and fields to match more closely Vulkan terminology.
  32. // 2018-02-16: Misc: Obsoleted the io.RenderDrawListsFn callback, ImGui_ImplVulkan_Render() calls ImGui_ImplVulkan_RenderDrawData() itself.
  33. // 2018-02-06: Misc: Removed call to ImGui::Shutdown() which is not available from 1.60 WIP, user needs to call CreateContext/DestroyContext themselves.
  34. // 2017-05-15: Vulkan: Fix scissor offset being negative. Fix new Vulkan validation warnings. Set required depth member for buffer image copy.
  35. // 2016-11-13: Vulkan: Fix validation layer warnings and errors and redeclare gl_PerVertex.
  36. // 2016-10-18: Vulkan: Add location decorators & change to use structs as in/out in glsl, update embedded spv (produced with glslangValidator -x). Null the released resources.
  37. // 2016-08-27: Vulkan: Fix Vulkan example for use when a depth buffer is active.
  38. #include "imgui.h"
  39. #include "imgui_impl_vulkan.h"
  40. #include <stdio.h>
  41. // Vulkan data
  42. static ImGui_ImplVulkan_InitInfo g_VulkanInitInfo = {};
  43. static VkRenderPass g_RenderPass = VK_NULL_HANDLE;
  44. static VkDeviceSize g_BufferMemoryAlignment = 256;
  45. static VkPipelineCreateFlags g_PipelineCreateFlags = 0x00;
  46. static VkDescriptorSetLayout g_DescriptorSetLayout = VK_NULL_HANDLE;
  47. static VkPipelineLayout g_PipelineLayout = VK_NULL_HANDLE;
  48. static VkDescriptorSet g_DescriptorSet = VK_NULL_HANDLE;
  49. static VkPipeline g_Pipeline = VK_NULL_HANDLE;
  50. // Font data
  51. static VkSampler g_FontSampler = VK_NULL_HANDLE;
  52. static VkDeviceMemory g_FontMemory = VK_NULL_HANDLE;
  53. static VkImage g_FontImage = VK_NULL_HANDLE;
  54. static VkImageView g_FontView = VK_NULL_HANDLE;
  55. static VkDeviceMemory g_UploadBufferMemory = VK_NULL_HANDLE;
  56. static VkBuffer g_UploadBuffer = VK_NULL_HANDLE;
  57. // Forward Declarations
  58. void ImGui_ImplVulkanH_DestroyFrame(VkInstance instance, VkDevice device, ImGui_ImplVulkanH_Frame* fd, const VkAllocationCallbacks* allocator);
  59. void ImGui_ImplVulkanH_DestroyFrameSemaphores(VkInstance instance, VkDevice device, ImGui_ImplVulkanH_FrameSemaphores* fsd, const VkAllocationCallbacks* allocator);
  60. void ImGui_ImplVulkanH_CreateWindowSwapChain(VkInstance instance, VkPhysicalDevice physical_device, VkDevice device, ImGui_ImplVulkanH_Window* wd, const VkAllocationCallbacks* allocator, int w, int h, uint32_t min_image_count);
  61. void ImGui_ImplVulkanH_CreateWindowCommandBuffers(VkInstance instance, VkPhysicalDevice physical_device, VkDevice device, ImGui_ImplVulkanH_Window* wd, uint32_t queue_family, const VkAllocationCallbacks* allocator);
  62. //-----------------------------------------------------------------------------
  63. // SHADERS
  64. //-----------------------------------------------------------------------------
  65. // Forward Declarations
  66. static void ImGui_ImplVulkan_InitPlatformInterface();
  67. static void ImGui_ImplVulkan_ShutdownPlatformInterface();
  68. // glsl_shader.vert, compiled with:
  69. // # glslangValidator -V -x -o glsl_shader.vert.u32 glsl_shader.vert
  70. /*
  71. #version 450 core
  72. layout(location = 0) in vec2 aPos;
  73. layout(location = 1) in vec2 aUV;
  74. layout(location = 2) in vec4 aColor;
  75. layout(push_constant) uniform uPushConstant { vec2 uScale; vec2 uTranslate; } pc;
  76. out gl_PerVertex { vec4 gl_Position; };
  77. layout(location = 0) out struct { vec4 Color; vec2 UV; } Out;
  78. void main()
  79. {
  80. Out.Color = aColor;
  81. Out.UV = aUV;
  82. gl_Position = vec4(aPos * pc.uScale + pc.uTranslate, 0, 1);
  83. }
  84. */
  85. static uint32_t __glsl_shader_vert_spv[] =
  86. {
  87. 0x07230203,0x00010000,0x00080001,0x0000002e,0x00000000,0x00020011,0x00000001,0x0006000b,
  88. 0x00000001,0x4c534c47,0x6474732e,0x3035342e,0x00000000,0x0003000e,0x00000000,0x00000001,
  89. 0x000a000f,0x00000000,0x00000004,0x6e69616d,0x00000000,0x0000000b,0x0000000f,0x00000015,
  90. 0x0000001b,0x0000001c,0x00030003,0x00000002,0x000001c2,0x00040005,0x00000004,0x6e69616d,
  91. 0x00000000,0x00030005,0x00000009,0x00000000,0x00050006,0x00000009,0x00000000,0x6f6c6f43,
  92. 0x00000072,0x00040006,0x00000009,0x00000001,0x00005655,0x00030005,0x0000000b,0x0074754f,
  93. 0x00040005,0x0000000f,0x6c6f4361,0x0000726f,0x00030005,0x00000015,0x00565561,0x00060005,
  94. 0x00000019,0x505f6c67,0x65567265,0x78657472,0x00000000,0x00060006,0x00000019,0x00000000,
  95. 0x505f6c67,0x7469736f,0x006e6f69,0x00030005,0x0000001b,0x00000000,0x00040005,0x0000001c,
  96. 0x736f5061,0x00000000,0x00060005,0x0000001e,0x73755075,0x6e6f4368,0x6e617473,0x00000074,
  97. 0x00050006,0x0000001e,0x00000000,0x61635375,0x0000656c,0x00060006,0x0000001e,0x00000001,
  98. 0x61725475,0x616c736e,0x00006574,0x00030005,0x00000020,0x00006370,0x00040047,0x0000000b,
  99. 0x0000001e,0x00000000,0x00040047,0x0000000f,0x0000001e,0x00000002,0x00040047,0x00000015,
  100. 0x0000001e,0x00000001,0x00050048,0x00000019,0x00000000,0x0000000b,0x00000000,0x00030047,
  101. 0x00000019,0x00000002,0x00040047,0x0000001c,0x0000001e,0x00000000,0x00050048,0x0000001e,
  102. 0x00000000,0x00000023,0x00000000,0x00050048,0x0000001e,0x00000001,0x00000023,0x00000008,
  103. 0x00030047,0x0000001e,0x00000002,0x00020013,0x00000002,0x00030021,0x00000003,0x00000002,
  104. 0x00030016,0x00000006,0x00000020,0x00040017,0x00000007,0x00000006,0x00000004,0x00040017,
  105. 0x00000008,0x00000006,0x00000002,0x0004001e,0x00000009,0x00000007,0x00000008,0x00040020,
  106. 0x0000000a,0x00000003,0x00000009,0x0004003b,0x0000000a,0x0000000b,0x00000003,0x00040015,
  107. 0x0000000c,0x00000020,0x00000001,0x0004002b,0x0000000c,0x0000000d,0x00000000,0x00040020,
  108. 0x0000000e,0x00000001,0x00000007,0x0004003b,0x0000000e,0x0000000f,0x00000001,0x00040020,
  109. 0x00000011,0x00000003,0x00000007,0x0004002b,0x0000000c,0x00000013,0x00000001,0x00040020,
  110. 0x00000014,0x00000001,0x00000008,0x0004003b,0x00000014,0x00000015,0x00000001,0x00040020,
  111. 0x00000017,0x00000003,0x00000008,0x0003001e,0x00000019,0x00000007,0x00040020,0x0000001a,
  112. 0x00000003,0x00000019,0x0004003b,0x0000001a,0x0000001b,0x00000003,0x0004003b,0x00000014,
  113. 0x0000001c,0x00000001,0x0004001e,0x0000001e,0x00000008,0x00000008,0x00040020,0x0000001f,
  114. 0x00000009,0x0000001e,0x0004003b,0x0000001f,0x00000020,0x00000009,0x00040020,0x00000021,
  115. 0x00000009,0x00000008,0x0004002b,0x00000006,0x00000028,0x00000000,0x0004002b,0x00000006,
  116. 0x00000029,0x3f800000,0x00050036,0x00000002,0x00000004,0x00000000,0x00000003,0x000200f8,
  117. 0x00000005,0x0004003d,0x00000007,0x00000010,0x0000000f,0x00050041,0x00000011,0x00000012,
  118. 0x0000000b,0x0000000d,0x0003003e,0x00000012,0x00000010,0x0004003d,0x00000008,0x00000016,
  119. 0x00000015,0x00050041,0x00000017,0x00000018,0x0000000b,0x00000013,0x0003003e,0x00000018,
  120. 0x00000016,0x0004003d,0x00000008,0x0000001d,0x0000001c,0x00050041,0x00000021,0x00000022,
  121. 0x00000020,0x0000000d,0x0004003d,0x00000008,0x00000023,0x00000022,0x00050085,0x00000008,
  122. 0x00000024,0x0000001d,0x00000023,0x00050041,0x00000021,0x00000025,0x00000020,0x00000013,
  123. 0x0004003d,0x00000008,0x00000026,0x00000025,0x00050081,0x00000008,0x00000027,0x00000024,
  124. 0x00000026,0x00050051,0x00000006,0x0000002a,0x00000027,0x00000000,0x00050051,0x00000006,
  125. 0x0000002b,0x00000027,0x00000001,0x00070050,0x00000007,0x0000002c,0x0000002a,0x0000002b,
  126. 0x00000028,0x00000029,0x00050041,0x00000011,0x0000002d,0x0000001b,0x0000000d,0x0003003e,
  127. 0x0000002d,0x0000002c,0x000100fd,0x00010038
  128. };
  129. // glsl_shader.frag, compiled with:
  130. // # glslangValidator -V -x -o glsl_shader.frag.u32 glsl_shader.frag
  131. /*
  132. #version 450 core
  133. layout(location = 0) out vec4 fColor;
  134. layout(set=0, binding=0) uniform sampler2D sTexture;
  135. layout(location = 0) in struct { vec4 Color; vec2 UV; } In;
  136. void main()
  137. {
  138. fColor = In.Color * texture(sTexture, In.UV.st);
  139. }
  140. */
  141. static uint32_t __glsl_shader_frag_spv[] =
  142. {
  143. 0x07230203,0x00010000,0x00080001,0x0000001e,0x00000000,0x00020011,0x00000001,0x0006000b,
  144. 0x00000001,0x4c534c47,0x6474732e,0x3035342e,0x00000000,0x0003000e,0x00000000,0x00000001,
  145. 0x0007000f,0x00000004,0x00000004,0x6e69616d,0x00000000,0x00000009,0x0000000d,0x00030010,
  146. 0x00000004,0x00000007,0x00030003,0x00000002,0x000001c2,0x00040005,0x00000004,0x6e69616d,
  147. 0x00000000,0x00040005,0x00000009,0x6c6f4366,0x0000726f,0x00030005,0x0000000b,0x00000000,
  148. 0x00050006,0x0000000b,0x00000000,0x6f6c6f43,0x00000072,0x00040006,0x0000000b,0x00000001,
  149. 0x00005655,0x00030005,0x0000000d,0x00006e49,0x00050005,0x00000016,0x78655473,0x65727574,
  150. 0x00000000,0x00040047,0x00000009,0x0000001e,0x00000000,0x00040047,0x0000000d,0x0000001e,
  151. 0x00000000,0x00040047,0x00000016,0x00000022,0x00000000,0x00040047,0x00000016,0x00000021,
  152. 0x00000000,0x00020013,0x00000002,0x00030021,0x00000003,0x00000002,0x00030016,0x00000006,
  153. 0x00000020,0x00040017,0x00000007,0x00000006,0x00000004,0x00040020,0x00000008,0x00000003,
  154. 0x00000007,0x0004003b,0x00000008,0x00000009,0x00000003,0x00040017,0x0000000a,0x00000006,
  155. 0x00000002,0x0004001e,0x0000000b,0x00000007,0x0000000a,0x00040020,0x0000000c,0x00000001,
  156. 0x0000000b,0x0004003b,0x0000000c,0x0000000d,0x00000001,0x00040015,0x0000000e,0x00000020,
  157. 0x00000001,0x0004002b,0x0000000e,0x0000000f,0x00000000,0x00040020,0x00000010,0x00000001,
  158. 0x00000007,0x00090019,0x00000013,0x00000006,0x00000001,0x00000000,0x00000000,0x00000000,
  159. 0x00000001,0x00000000,0x0003001b,0x00000014,0x00000013,0x00040020,0x00000015,0x00000000,
  160. 0x00000014,0x0004003b,0x00000015,0x00000016,0x00000000,0x0004002b,0x0000000e,0x00000018,
  161. 0x00000001,0x00040020,0x00000019,0x00000001,0x0000000a,0x00050036,0x00000002,0x00000004,
  162. 0x00000000,0x00000003,0x000200f8,0x00000005,0x00050041,0x00000010,0x00000011,0x0000000d,
  163. 0x0000000f,0x0004003d,0x00000007,0x00000012,0x00000011,0x0004003d,0x00000014,0x00000017,
  164. 0x00000016,0x00050041,0x00000019,0x0000001a,0x0000000d,0x00000018,0x0004003d,0x0000000a,
  165. 0x0000001b,0x0000001a,0x00050057,0x00000007,0x0000001c,0x00000017,0x0000001b,0x00050085,
  166. 0x00000007,0x0000001d,0x00000012,0x0000001c,0x0003003e,0x00000009,0x0000001d,0x000100fd,
  167. 0x00010038
  168. };
  169. //-----------------------------------------------------------------------------
  170. // FUNCTIONS
  171. //-----------------------------------------------------------------------------
  172. static uint32_t ImGui_ImplVulkan_MemoryType(VkMemoryPropertyFlags properties, uint32_t type_bits)
  173. {
  174. ImGui_ImplVulkan_InitInfo* v = &g_VulkanInitInfo;
  175. VkPhysicalDeviceMemoryProperties prop;
  176. vkGetPhysicalDeviceMemoryProperties(v->PhysicalDevice, &prop);
  177. for (uint32_t i = 0; i < prop.memoryTypeCount; i++)
  178. if ((prop.memoryTypes[i].propertyFlags & properties) == properties && type_bits & (1<<i))
  179. return i;
  180. return 0xFFFFFFFF; // Unable to find memoryType
  181. }
  182. static void check_vk_result(VkResult err)
  183. {
  184. ImGui_ImplVulkan_InitInfo* v = &g_VulkanInitInfo;
  185. if (v->CheckVkResultFn)
  186. v->CheckVkResultFn(err);
  187. }
  188. static void CreateOrResizeBuffer(VkBuffer& buffer, VkDeviceMemory& buffer_memory, VkDeviceSize& p_buffer_size, size_t new_size, VkBufferUsageFlagBits usage)
  189. {
  190. ImGui_ImplVulkan_InitInfo* v = &g_VulkanInitInfo;
  191. VkResult err;
  192. if (buffer != VK_NULL_HANDLE)
  193. vkDestroyBuffer(v->Device, buffer, v->Allocator);
  194. if (buffer_memory)
  195. vkFreeMemory(v->Device, buffer_memory, v->Allocator);
  196. VkDeviceSize vertex_buffer_size_aligned = ((new_size - 1) / g_BufferMemoryAlignment + 1) * g_BufferMemoryAlignment;
  197. VkBufferCreateInfo buffer_info = {};
  198. buffer_info.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO;
  199. buffer_info.size = vertex_buffer_size_aligned;
  200. buffer_info.usage = usage;
  201. buffer_info.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
  202. err = vkCreateBuffer(v->Device, &buffer_info, v->Allocator, &buffer);
  203. check_vk_result(err);
  204. VkMemoryRequirements req;
  205. vkGetBufferMemoryRequirements(v->Device, buffer, &req);
  206. g_BufferMemoryAlignment = (g_BufferMemoryAlignment > req.alignment) ? g_BufferMemoryAlignment : req.alignment;
  207. VkMemoryAllocateInfo alloc_info = {};
  208. alloc_info.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO;
  209. alloc_info.allocationSize = req.size;
  210. alloc_info.memoryTypeIndex = ImGui_ImplVulkan_MemoryType(VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT, req.memoryTypeBits);
  211. err = vkAllocateMemory(v->Device, &alloc_info, v->Allocator, &buffer_memory);
  212. check_vk_result(err);
  213. err = vkBindBufferMemory(v->Device, buffer, buffer_memory, 0);
  214. check_vk_result(err);
  215. p_buffer_size = new_size;
  216. }
  217. // Render function
  218. // (this used to be set in io.RenderDrawListsFn and called by ImGui::Render(), but you can now call this directly from your main loop)
  219. void ImGui_ImplVulkan_RenderDrawData(ImDrawData* draw_data, VkCommandBuffer command_buffer, ImGui_ImplVulkan_FrameRenderBuffers* fd)
  220. {
  221. // Avoid rendering when minimized, scale coordinates for retina displays (screen coordinates != framebuffer coordinates)
  222. int fb_width = (int)(draw_data->DisplaySize.x * draw_data->FramebufferScale.x);
  223. int fb_height = (int)(draw_data->DisplaySize.y * draw_data->FramebufferScale.y);
  224. if (fb_width <= 0 || fb_height <= 0 || draw_data->TotalVtxCount == 0)
  225. return;
  226. ImGui_ImplVulkan_InitInfo* v = &g_VulkanInitInfo;
  227. VkResult err;
  228. // Create the Vertex and Index buffers:
  229. size_t vertex_size = draw_data->TotalVtxCount * sizeof(ImDrawVert);
  230. size_t index_size = draw_data->TotalIdxCount * sizeof(ImDrawIdx);
  231. if (fd->VertexBuffer == VK_NULL_HANDLE || fd->VertexBufferSize < vertex_size)
  232. CreateOrResizeBuffer(fd->VertexBuffer, fd->VertexBufferMemory, fd->VertexBufferSize, vertex_size, VK_BUFFER_USAGE_VERTEX_BUFFER_BIT);
  233. if (fd->IndexBuffer == VK_NULL_HANDLE || fd->IndexBufferSize < index_size)
  234. CreateOrResizeBuffer(fd->IndexBuffer, fd->IndexBufferMemory, fd->IndexBufferSize, index_size, VK_BUFFER_USAGE_INDEX_BUFFER_BIT);
  235. // Upload vertex/index data into a single contiguous GPU buffer
  236. {
  237. ImDrawVert* vtx_dst = NULL;
  238. ImDrawIdx* idx_dst = NULL;
  239. err = vkMapMemory(v->Device, fd->VertexBufferMemory, 0, vertex_size, 0, (void**)(&vtx_dst));
  240. check_vk_result(err);
  241. err = vkMapMemory(v->Device, fd->IndexBufferMemory, 0, index_size, 0, (void**)(&idx_dst));
  242. check_vk_result(err);
  243. for (int n = 0; n < draw_data->CmdListsCount; n++)
  244. {
  245. const ImDrawList* cmd_list = draw_data->CmdLists[n];
  246. memcpy(vtx_dst, cmd_list->VtxBuffer.Data, cmd_list->VtxBuffer.Size * sizeof(ImDrawVert));
  247. memcpy(idx_dst, cmd_list->IdxBuffer.Data, cmd_list->IdxBuffer.Size * sizeof(ImDrawIdx));
  248. vtx_dst += cmd_list->VtxBuffer.Size;
  249. idx_dst += cmd_list->IdxBuffer.Size;
  250. }
  251. VkMappedMemoryRange range[2] = {};
  252. range[0].sType = VK_STRUCTURE_TYPE_MAPPED_MEMORY_RANGE;
  253. range[0].memory = fd->VertexBufferMemory;
  254. range[0].size = VK_WHOLE_SIZE;
  255. range[1].sType = VK_STRUCTURE_TYPE_MAPPED_MEMORY_RANGE;
  256. range[1].memory = fd->IndexBufferMemory;
  257. range[1].size = VK_WHOLE_SIZE;
  258. err = vkFlushMappedMemoryRanges(v->Device, 2, range);
  259. check_vk_result(err);
  260. vkUnmapMemory(v->Device, fd->VertexBufferMemory);
  261. vkUnmapMemory(v->Device, fd->IndexBufferMemory);
  262. }
  263. // Bind pipeline and descriptor sets:
  264. {
  265. vkCmdBindPipeline(command_buffer, VK_PIPELINE_BIND_POINT_GRAPHICS, g_Pipeline);
  266. VkDescriptorSet desc_set[1] = { g_DescriptorSet };
  267. vkCmdBindDescriptorSets(command_buffer, VK_PIPELINE_BIND_POINT_GRAPHICS, g_PipelineLayout, 0, 1, desc_set, 0, NULL);
  268. }
  269. // Bind Vertex And Index Buffer:
  270. {
  271. VkBuffer vertex_buffers[1] = { fd->VertexBuffer };
  272. VkDeviceSize vertex_offset[1] = { 0 };
  273. vkCmdBindVertexBuffers(command_buffer, 0, 1, vertex_buffers, vertex_offset);
  274. vkCmdBindIndexBuffer(command_buffer, fd->IndexBuffer, 0, sizeof(ImDrawIdx) == 2 ? VK_INDEX_TYPE_UINT16 : VK_INDEX_TYPE_UINT32);
  275. }
  276. // Setup viewport:
  277. {
  278. VkViewport viewport;
  279. viewport.x = 0;
  280. viewport.y = 0;
  281. viewport.width = (float)fb_width;
  282. viewport.height = (float)fb_height;
  283. viewport.minDepth = 0.0f;
  284. viewport.maxDepth = 1.0f;
  285. vkCmdSetViewport(command_buffer, 0, 1, &viewport);
  286. }
  287. // Setup scale and translation:
  288. // Our visible imgui space lies from draw_data->DisplayPps (top left) to draw_data->DisplayPos+data_data->DisplaySize (bottom right). DisplayMin is (0,0) for single viewport apps.
  289. {
  290. float scale[2];
  291. scale[0] = 2.0f / draw_data->DisplaySize.x;
  292. scale[1] = 2.0f / draw_data->DisplaySize.y;
  293. float translate[2];
  294. translate[0] = -1.0f - draw_data->DisplayPos.x * scale[0];
  295. translate[1] = -1.0f - draw_data->DisplayPos.y * scale[1];
  296. vkCmdPushConstants(command_buffer, g_PipelineLayout, VK_SHADER_STAGE_VERTEX_BIT, sizeof(float) * 0, sizeof(float) * 2, scale);
  297. vkCmdPushConstants(command_buffer, g_PipelineLayout, VK_SHADER_STAGE_VERTEX_BIT, sizeof(float) * 2, sizeof(float) * 2, translate);
  298. }
  299. // Will project scissor/clipping rectangles into framebuffer space
  300. ImVec2 clip_off = draw_data->DisplayPos; // (0,0) unless using multi-viewports
  301. ImVec2 clip_scale = draw_data->FramebufferScale; // (1,1) unless using retina display which are often (2,2)
  302. // Render command lists
  303. int vtx_offset = 0;
  304. int idx_offset = 0;
  305. for (int n = 0; n < draw_data->CmdListsCount; n++)
  306. {
  307. const ImDrawList* cmd_list = draw_data->CmdLists[n];
  308. for (int cmd_i = 0; cmd_i < cmd_list->CmdBuffer.Size; cmd_i++)
  309. {
  310. const ImDrawCmd* pcmd = &cmd_list->CmdBuffer[cmd_i];
  311. if (pcmd->UserCallback)
  312. {
  313. // User callback (registered via ImDrawList::AddCallback)
  314. pcmd->UserCallback(cmd_list, pcmd);
  315. }
  316. else
  317. {
  318. // Project scissor/clipping rectangles into framebuffer space
  319. ImVec4 clip_rect;
  320. clip_rect.x = (pcmd->ClipRect.x - clip_off.x) * clip_scale.x;
  321. clip_rect.y = (pcmd->ClipRect.y - clip_off.y) * clip_scale.y;
  322. clip_rect.z = (pcmd->ClipRect.z - clip_off.x) * clip_scale.x;
  323. clip_rect.w = (pcmd->ClipRect.w - clip_off.y) * clip_scale.y;
  324. if (clip_rect.x < fb_width && clip_rect.y < fb_height && clip_rect.z >= 0.0f && clip_rect.w >= 0.0f)
  325. {
  326. // Negative offsets are illegal for vkCmdSetScissor
  327. if (clip_rect.x < 0.0f)
  328. clip_rect.x = 0.0f;
  329. if (clip_rect.y < 0.0f)
  330. clip_rect.y = 0.0f;
  331. // Apply scissor/clipping rectangle
  332. VkRect2D scissor;
  333. scissor.offset.x = (int32_t)(clip_rect.x);
  334. scissor.offset.y = (int32_t)(clip_rect.y);
  335. scissor.extent.width = (uint32_t)(clip_rect.z - clip_rect.x);
  336. scissor.extent.height = (uint32_t)(clip_rect.w - clip_rect.y);
  337. vkCmdSetScissor(command_buffer, 0, 1, &scissor);
  338. // Draw
  339. vkCmdDrawIndexed(command_buffer, pcmd->ElemCount, 1, idx_offset, vtx_offset, 0);
  340. }
  341. }
  342. idx_offset += pcmd->ElemCount;
  343. }
  344. vtx_offset += cmd_list->VtxBuffer.Size;
  345. }
  346. }
  347. bool ImGui_ImplVulkan_CreateFontsTexture(VkCommandBuffer command_buffer)
  348. {
  349. ImGui_ImplVulkan_InitInfo* v = &g_VulkanInitInfo;
  350. ImGuiIO& io = ImGui::GetIO();
  351. unsigned char* pixels;
  352. int width, height;
  353. io.Fonts->GetTexDataAsRGBA32(&pixels, &width, &height);
  354. size_t upload_size = width*height*4*sizeof(char);
  355. VkResult err;
  356. // Create the Image:
  357. {
  358. VkImageCreateInfo info = {};
  359. info.sType = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO;
  360. info.imageType = VK_IMAGE_TYPE_2D;
  361. info.format = VK_FORMAT_R8G8B8A8_UNORM;
  362. info.extent.width = width;
  363. info.extent.height = height;
  364. info.extent.depth = 1;
  365. info.mipLevels = 1;
  366. info.arrayLayers = 1;
  367. info.samples = VK_SAMPLE_COUNT_1_BIT;
  368. info.tiling = VK_IMAGE_TILING_OPTIMAL;
  369. info.usage = VK_IMAGE_USAGE_SAMPLED_BIT | VK_IMAGE_USAGE_TRANSFER_DST_BIT;
  370. info.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
  371. info.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED;
  372. err = vkCreateImage(v->Device, &info, v->Allocator, &g_FontImage);
  373. check_vk_result(err);
  374. VkMemoryRequirements req;
  375. vkGetImageMemoryRequirements(v->Device, g_FontImage, &req);
  376. VkMemoryAllocateInfo alloc_info = {};
  377. alloc_info.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO;
  378. alloc_info.allocationSize = req.size;
  379. alloc_info.memoryTypeIndex = ImGui_ImplVulkan_MemoryType(VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT, req.memoryTypeBits);
  380. err = vkAllocateMemory(v->Device, &alloc_info, v->Allocator, &g_FontMemory);
  381. check_vk_result(err);
  382. err = vkBindImageMemory(v->Device, g_FontImage, g_FontMemory, 0);
  383. check_vk_result(err);
  384. }
  385. // Create the Image View:
  386. {
  387. VkImageViewCreateInfo info = {};
  388. info.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO;
  389. info.image = g_FontImage;
  390. info.viewType = VK_IMAGE_VIEW_TYPE_2D;
  391. info.format = VK_FORMAT_R8G8B8A8_UNORM;
  392. info.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
  393. info.subresourceRange.levelCount = 1;
  394. info.subresourceRange.layerCount = 1;
  395. err = vkCreateImageView(v->Device, &info, v->Allocator, &g_FontView);
  396. check_vk_result(err);
  397. }
  398. // Update the Descriptor Set:
  399. {
  400. VkDescriptorImageInfo desc_image[1] = {};
  401. desc_image[0].sampler = g_FontSampler;
  402. desc_image[0].imageView = g_FontView;
  403. desc_image[0].imageLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
  404. VkWriteDescriptorSet write_desc[1] = {};
  405. write_desc[0].sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET;
  406. write_desc[0].dstSet = g_DescriptorSet;
  407. write_desc[0].descriptorCount = 1;
  408. write_desc[0].descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER;
  409. write_desc[0].pImageInfo = desc_image;
  410. vkUpdateDescriptorSets(v->Device, 1, write_desc, 0, NULL);
  411. }
  412. // Create the Upload Buffer:
  413. {
  414. VkBufferCreateInfo buffer_info = {};
  415. buffer_info.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO;
  416. buffer_info.size = upload_size;
  417. buffer_info.usage = VK_BUFFER_USAGE_TRANSFER_SRC_BIT;
  418. buffer_info.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
  419. err = vkCreateBuffer(v->Device, &buffer_info, v->Allocator, &g_UploadBuffer);
  420. check_vk_result(err);
  421. VkMemoryRequirements req;
  422. vkGetBufferMemoryRequirements(v->Device, g_UploadBuffer, &req);
  423. g_BufferMemoryAlignment = (g_BufferMemoryAlignment > req.alignment) ? g_BufferMemoryAlignment : req.alignment;
  424. VkMemoryAllocateInfo alloc_info = {};
  425. alloc_info.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO;
  426. alloc_info.allocationSize = req.size;
  427. alloc_info.memoryTypeIndex = ImGui_ImplVulkan_MemoryType(VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT, req.memoryTypeBits);
  428. err = vkAllocateMemory(v->Device, &alloc_info, v->Allocator, &g_UploadBufferMemory);
  429. check_vk_result(err);
  430. err = vkBindBufferMemory(v->Device, g_UploadBuffer, g_UploadBufferMemory, 0);
  431. check_vk_result(err);
  432. }
  433. // Upload to Buffer:
  434. {
  435. char* map = NULL;
  436. err = vkMapMemory(v->Device, g_UploadBufferMemory, 0, upload_size, 0, (void**)(&map));
  437. check_vk_result(err);
  438. memcpy(map, pixels, upload_size);
  439. VkMappedMemoryRange range[1] = {};
  440. range[0].sType = VK_STRUCTURE_TYPE_MAPPED_MEMORY_RANGE;
  441. range[0].memory = g_UploadBufferMemory;
  442. range[0].size = upload_size;
  443. err = vkFlushMappedMemoryRanges(v->Device, 1, range);
  444. check_vk_result(err);
  445. vkUnmapMemory(v->Device, g_UploadBufferMemory);
  446. }
  447. // Copy to Image:
  448. {
  449. VkImageMemoryBarrier copy_barrier[1] = {};
  450. copy_barrier[0].sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
  451. copy_barrier[0].dstAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT;
  452. copy_barrier[0].oldLayout = VK_IMAGE_LAYOUT_UNDEFINED;
  453. copy_barrier[0].newLayout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL;
  454. copy_barrier[0].srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  455. copy_barrier[0].dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  456. copy_barrier[0].image = g_FontImage;
  457. copy_barrier[0].subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
  458. copy_barrier[0].subresourceRange.levelCount = 1;
  459. copy_barrier[0].subresourceRange.layerCount = 1;
  460. vkCmdPipelineBarrier(command_buffer, VK_PIPELINE_STAGE_HOST_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT, 0, 0, NULL, 0, NULL, 1, copy_barrier);
  461. VkBufferImageCopy region = {};
  462. region.imageSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
  463. region.imageSubresource.layerCount = 1;
  464. region.imageExtent.width = width;
  465. region.imageExtent.height = height;
  466. region.imageExtent.depth = 1;
  467. vkCmdCopyBufferToImage(command_buffer, g_UploadBuffer, g_FontImage, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, 1, &region);
  468. VkImageMemoryBarrier use_barrier[1] = {};
  469. use_barrier[0].sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
  470. use_barrier[0].srcAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT;
  471. use_barrier[0].dstAccessMask = VK_ACCESS_SHADER_READ_BIT;
  472. use_barrier[0].oldLayout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL;
  473. use_barrier[0].newLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
  474. use_barrier[0].srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  475. use_barrier[0].dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  476. use_barrier[0].image = g_FontImage;
  477. use_barrier[0].subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
  478. use_barrier[0].subresourceRange.levelCount = 1;
  479. use_barrier[0].subresourceRange.layerCount = 1;
  480. vkCmdPipelineBarrier(command_buffer, VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT, 0, 0, NULL, 0, NULL, 1, use_barrier);
  481. }
  482. // Store our identifier
  483. io.Fonts->TexID = (ImTextureID)(intptr_t)g_FontImage;
  484. return true;
  485. }
  486. bool ImGui_ImplVulkan_CreateDeviceObjects()
  487. {
  488. ImGui_ImplVulkan_InitInfo* v = &g_VulkanInitInfo;
  489. VkResult err;
  490. VkShaderModule vert_module;
  491. VkShaderModule frag_module;
  492. // Create The Shader Modules:
  493. {
  494. VkShaderModuleCreateInfo vert_info = {};
  495. vert_info.sType = VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO;
  496. vert_info.codeSize = sizeof(__glsl_shader_vert_spv);
  497. vert_info.pCode = (uint32_t*)__glsl_shader_vert_spv;
  498. err = vkCreateShaderModule(v->Device, &vert_info, v->Allocator, &vert_module);
  499. check_vk_result(err);
  500. VkShaderModuleCreateInfo frag_info = {};
  501. frag_info.sType = VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO;
  502. frag_info.codeSize = sizeof(__glsl_shader_frag_spv);
  503. frag_info.pCode = (uint32_t*)__glsl_shader_frag_spv;
  504. err = vkCreateShaderModule(v->Device, &frag_info, v->Allocator, &frag_module);
  505. check_vk_result(err);
  506. }
  507. if (!g_FontSampler)
  508. {
  509. VkSamplerCreateInfo info = {};
  510. info.sType = VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO;
  511. info.magFilter = VK_FILTER_LINEAR;
  512. info.minFilter = VK_FILTER_LINEAR;
  513. info.mipmapMode = VK_SAMPLER_MIPMAP_MODE_LINEAR;
  514. info.addressModeU = VK_SAMPLER_ADDRESS_MODE_REPEAT;
  515. info.addressModeV = VK_SAMPLER_ADDRESS_MODE_REPEAT;
  516. info.addressModeW = VK_SAMPLER_ADDRESS_MODE_REPEAT;
  517. info.minLod = -1000;
  518. info.maxLod = 1000;
  519. info.maxAnisotropy = 1.0f;
  520. err = vkCreateSampler(v->Device, &info, v->Allocator, &g_FontSampler);
  521. check_vk_result(err);
  522. }
  523. if (!g_DescriptorSetLayout)
  524. {
  525. VkSampler sampler[1] = {g_FontSampler};
  526. VkDescriptorSetLayoutBinding binding[1] = {};
  527. binding[0].descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER;
  528. binding[0].descriptorCount = 1;
  529. binding[0].stageFlags = VK_SHADER_STAGE_FRAGMENT_BIT;
  530. binding[0].pImmutableSamplers = sampler;
  531. VkDescriptorSetLayoutCreateInfo info = {};
  532. info.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO;
  533. info.bindingCount = 1;
  534. info.pBindings = binding;
  535. err = vkCreateDescriptorSetLayout(v->Device, &info, v->Allocator, &g_DescriptorSetLayout);
  536. check_vk_result(err);
  537. }
  538. // Create Descriptor Set:
  539. {
  540. VkDescriptorSetAllocateInfo alloc_info = {};
  541. alloc_info.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO;
  542. alloc_info.descriptorPool = v->DescriptorPool;
  543. alloc_info.descriptorSetCount = 1;
  544. alloc_info.pSetLayouts = &g_DescriptorSetLayout;
  545. err = vkAllocateDescriptorSets(v->Device, &alloc_info, &g_DescriptorSet);
  546. check_vk_result(err);
  547. }
  548. if (!g_PipelineLayout)
  549. {
  550. // Constants: we are using 'vec2 offset' and 'vec2 scale' instead of a full 3d projection matrix
  551. VkPushConstantRange push_constants[1] = {};
  552. push_constants[0].stageFlags = VK_SHADER_STAGE_VERTEX_BIT;
  553. push_constants[0].offset = sizeof(float) * 0;
  554. push_constants[0].size = sizeof(float) * 4;
  555. VkDescriptorSetLayout set_layout[1] = { g_DescriptorSetLayout };
  556. VkPipelineLayoutCreateInfo layout_info = {};
  557. layout_info.sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO;
  558. layout_info.setLayoutCount = 1;
  559. layout_info.pSetLayouts = set_layout;
  560. layout_info.pushConstantRangeCount = 1;
  561. layout_info.pPushConstantRanges = push_constants;
  562. err = vkCreatePipelineLayout(v->Device, &layout_info, v->Allocator, &g_PipelineLayout);
  563. check_vk_result(err);
  564. }
  565. VkPipelineShaderStageCreateInfo stage[2] = {};
  566. stage[0].sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO;
  567. stage[0].stage = VK_SHADER_STAGE_VERTEX_BIT;
  568. stage[0].module = vert_module;
  569. stage[0].pName = "main";
  570. stage[1].sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO;
  571. stage[1].stage = VK_SHADER_STAGE_FRAGMENT_BIT;
  572. stage[1].module = frag_module;
  573. stage[1].pName = "main";
  574. VkVertexInputBindingDescription binding_desc[1] = {};
  575. binding_desc[0].stride = sizeof(ImDrawVert);
  576. binding_desc[0].inputRate = VK_VERTEX_INPUT_RATE_VERTEX;
  577. VkVertexInputAttributeDescription attribute_desc[3] = {};
  578. attribute_desc[0].location = 0;
  579. attribute_desc[0].binding = binding_desc[0].binding;
  580. attribute_desc[0].format = VK_FORMAT_R32G32_SFLOAT;
  581. attribute_desc[0].offset = IM_OFFSETOF(ImDrawVert, pos);
  582. attribute_desc[1].location = 1;
  583. attribute_desc[1].binding = binding_desc[0].binding;
  584. attribute_desc[1].format = VK_FORMAT_R32G32_SFLOAT;
  585. attribute_desc[1].offset = IM_OFFSETOF(ImDrawVert, uv);
  586. attribute_desc[2].location = 2;
  587. attribute_desc[2].binding = binding_desc[0].binding;
  588. attribute_desc[2].format = VK_FORMAT_R8G8B8A8_UNORM;
  589. attribute_desc[2].offset = IM_OFFSETOF(ImDrawVert, col);
  590. VkPipelineVertexInputStateCreateInfo vertex_info = {};
  591. vertex_info.sType = VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO;
  592. vertex_info.vertexBindingDescriptionCount = 1;
  593. vertex_info.pVertexBindingDescriptions = binding_desc;
  594. vertex_info.vertexAttributeDescriptionCount = 3;
  595. vertex_info.pVertexAttributeDescriptions = attribute_desc;
  596. VkPipelineInputAssemblyStateCreateInfo ia_info = {};
  597. ia_info.sType = VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO;
  598. ia_info.topology = VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST;
  599. VkPipelineViewportStateCreateInfo viewport_info = {};
  600. viewport_info.sType = VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO;
  601. viewport_info.viewportCount = 1;
  602. viewport_info.scissorCount = 1;
  603. VkPipelineRasterizationStateCreateInfo raster_info = {};
  604. raster_info.sType = VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO;
  605. raster_info.polygonMode = VK_POLYGON_MODE_FILL;
  606. raster_info.cullMode = VK_CULL_MODE_NONE;
  607. raster_info.frontFace = VK_FRONT_FACE_COUNTER_CLOCKWISE;
  608. raster_info.lineWidth = 1.0f;
  609. VkPipelineMultisampleStateCreateInfo ms_info = {};
  610. ms_info.sType = VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO;
  611. ms_info.rasterizationSamples = VK_SAMPLE_COUNT_1_BIT;
  612. VkPipelineColorBlendAttachmentState color_attachment[1] = {};
  613. color_attachment[0].blendEnable = VK_TRUE;
  614. color_attachment[0].srcColorBlendFactor = VK_BLEND_FACTOR_SRC_ALPHA;
  615. color_attachment[0].dstColorBlendFactor = VK_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA;
  616. color_attachment[0].colorBlendOp = VK_BLEND_OP_ADD;
  617. color_attachment[0].srcAlphaBlendFactor = VK_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA;
  618. color_attachment[0].dstAlphaBlendFactor = VK_BLEND_FACTOR_ZERO;
  619. color_attachment[0].alphaBlendOp = VK_BLEND_OP_ADD;
  620. color_attachment[0].colorWriteMask = VK_COLOR_COMPONENT_R_BIT | VK_COLOR_COMPONENT_G_BIT | VK_COLOR_COMPONENT_B_BIT | VK_COLOR_COMPONENT_A_BIT;
  621. VkPipelineDepthStencilStateCreateInfo depth_info = {};
  622. depth_info.sType = VK_STRUCTURE_TYPE_PIPELINE_DEPTH_STENCIL_STATE_CREATE_INFO;
  623. VkPipelineColorBlendStateCreateInfo blend_info = {};
  624. blend_info.sType = VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO;
  625. blend_info.attachmentCount = 1;
  626. blend_info.pAttachments = color_attachment;
  627. VkDynamicState dynamic_states[2] = { VK_DYNAMIC_STATE_VIEWPORT, VK_DYNAMIC_STATE_SCISSOR };
  628. VkPipelineDynamicStateCreateInfo dynamic_state = {};
  629. dynamic_state.sType = VK_STRUCTURE_TYPE_PIPELINE_DYNAMIC_STATE_CREATE_INFO;
  630. dynamic_state.dynamicStateCount = (uint32_t)IM_ARRAYSIZE(dynamic_states);
  631. dynamic_state.pDynamicStates = dynamic_states;
  632. VkGraphicsPipelineCreateInfo info = {};
  633. info.sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO;
  634. info.flags = g_PipelineCreateFlags;
  635. info.stageCount = 2;
  636. info.pStages = stage;
  637. info.pVertexInputState = &vertex_info;
  638. info.pInputAssemblyState = &ia_info;
  639. info.pViewportState = &viewport_info;
  640. info.pRasterizationState = &raster_info;
  641. info.pMultisampleState = &ms_info;
  642. info.pDepthStencilState = &depth_info;
  643. info.pColorBlendState = &blend_info;
  644. info.pDynamicState = &dynamic_state;
  645. info.layout = g_PipelineLayout;
  646. info.renderPass = g_RenderPass;
  647. err = vkCreateGraphicsPipelines(v->Device, v->PipelineCache, 1, &info, v->Allocator, &g_Pipeline);
  648. check_vk_result(err);
  649. vkDestroyShaderModule(v->Device, vert_module, v->Allocator);
  650. vkDestroyShaderModule(v->Device, frag_module, v->Allocator);
  651. return true;
  652. }
  653. void ImGui_ImplVulkan_DestroyFontUploadObjects()
  654. {
  655. ImGui_ImplVulkan_InitInfo* v = &g_VulkanInitInfo;
  656. if (g_UploadBuffer)
  657. {
  658. vkDestroyBuffer(v->Device, g_UploadBuffer, v->Allocator);
  659. g_UploadBuffer = VK_NULL_HANDLE;
  660. }
  661. if (g_UploadBufferMemory)
  662. {
  663. vkFreeMemory(v->Device, g_UploadBufferMemory, v->Allocator);
  664. g_UploadBufferMemory = VK_NULL_HANDLE;
  665. }
  666. }
  667. void ImGui_ImplVulkan_DestroyDeviceObjects()
  668. {
  669. ImGui_ImplVulkan_InitInfo* v = &g_VulkanInitInfo;
  670. ImGui_ImplVulkan_DestroyFontUploadObjects();
  671. if (g_FontView) { vkDestroyImageView(v->Device, g_FontView, v->Allocator); g_FontView = VK_NULL_HANDLE; }
  672. if (g_FontImage) { vkDestroyImage(v->Device, g_FontImage, v->Allocator); g_FontImage = VK_NULL_HANDLE; }
  673. if (g_FontMemory) { vkFreeMemory(v->Device, g_FontMemory, v->Allocator); g_FontMemory = VK_NULL_HANDLE; }
  674. if (g_FontSampler) { vkDestroySampler(v->Device, g_FontSampler, v->Allocator); g_FontSampler = VK_NULL_HANDLE; }
  675. if (g_DescriptorSetLayout) { vkDestroyDescriptorSetLayout(v->Device, g_DescriptorSetLayout, v->Allocator); g_DescriptorSetLayout = VK_NULL_HANDLE; }
  676. if (g_PipelineLayout) { vkDestroyPipelineLayout(v->Device, g_PipelineLayout, v->Allocator); g_PipelineLayout = VK_NULL_HANDLE; }
  677. if (g_Pipeline) { vkDestroyPipeline(v->Device, g_Pipeline, v->Allocator); g_Pipeline = VK_NULL_HANDLE; }
  678. }
  679. bool ImGui_ImplVulkan_Init(ImGui_ImplVulkan_InitInfo* info, VkRenderPass render_pass)
  680. {
  681. // Setup back-end capabilities flags
  682. ImGuiIO& io = ImGui::GetIO();
  683. io.BackendFlags |= ImGuiBackendFlags_RendererHasViewports; // We can create multi-viewports on the Renderer side (optional)
  684. io.BackendRendererName = "imgui_impl_vulkan";
  685. IM_ASSERT(info->Instance != VK_NULL_HANDLE);
  686. IM_ASSERT(info->PhysicalDevice != VK_NULL_HANDLE);
  687. IM_ASSERT(info->Device != VK_NULL_HANDLE);
  688. IM_ASSERT(info->Queue != VK_NULL_HANDLE);
  689. IM_ASSERT(info->DescriptorPool != VK_NULL_HANDLE);
  690. IM_ASSERT(info->MinImageCount >= 2);
  691. IM_ASSERT(render_pass != VK_NULL_HANDLE);
  692. g_VulkanInitInfo = *info;
  693. g_RenderPass = render_pass;
  694. ImGui_ImplVulkan_CreateDeviceObjects();
  695. if (io.ConfigFlags & ImGuiConfigFlags_ViewportsEnable)
  696. ImGui_ImplVulkan_InitPlatformInterface();
  697. return true;
  698. }
  699. void ImGui_ImplVulkan_Shutdown()
  700. {
  701. ImGui_ImplVulkan_ShutdownPlatformInterface();
  702. ImGui_ImplVulkan_DestroyDeviceObjects();
  703. }
  704. void ImGui_ImplVulkan_NewFrame()
  705. {
  706. }
  707. void ImGui_ImplVulkan_SetSwapChainMinImageCount(int min_image_count)
  708. {
  709. IM_ASSERT(min_image_count >= 2);
  710. if (g_VulkanInitInfo.MinImageCount == min_image_count)
  711. return;
  712. IM_ASSERT(0); // FIXME-VIEWPORT: Need to recreate all swap chains?
  713. g_VulkanInitInfo.MinImageCount = min_image_count;
  714. }
  715. // This is a public function because we require the user to pass a ImGui_ImplVulkan_FrameRenderBuffers
  716. // structure to ImGui_ImplVulkan_RenderDrawData.
  717. void ImGui_ImplVulkan_DestroyFrameRenderBuffers(VkInstance instance, VkDevice device, ImGui_ImplVulkan_FrameRenderBuffers* buffers, const VkAllocationCallbacks* allocator)
  718. {
  719. (void)instance;
  720. if (buffers->VertexBuffer) { vkDestroyBuffer(device, buffers->VertexBuffer, allocator); buffers->VertexBuffer = VK_NULL_HANDLE; }
  721. if (buffers->VertexBufferMemory) { vkFreeMemory (device, buffers->VertexBufferMemory, allocator); buffers->VertexBufferMemory = VK_NULL_HANDLE; }
  722. if (buffers->IndexBuffer) { vkDestroyBuffer(device, buffers->IndexBuffer, allocator); buffers->IndexBuffer = VK_NULL_HANDLE; }
  723. if (buffers->IndexBufferMemory) { vkFreeMemory (device, buffers->IndexBufferMemory, allocator); buffers->IndexBufferMemory = VK_NULL_HANDLE; }
  724. buffers->VertexBufferSize = 0;
  725. buffers->IndexBufferSize = 0;
  726. }
  727. //-------------------------------------------------------------------------
  728. // Internal / Miscellaneous Vulkan Helpers
  729. // (Used by example's main.cpp. Used by multi-viewport features. PROBABLY NOT used by your own app.)
  730. //-------------------------------------------------------------------------
  731. // You probably do NOT need to use or care about those functions.
  732. // Those functions only exist because:
  733. // 1) they facilitate the readability and maintenance of the multiple main.cpp examples files.
  734. // 2) the upcoming multi-viewport feature will need them internally.
  735. // Generally we avoid exposing any kind of superfluous high-level helpers in the bindings,
  736. // but it is too much code to duplicate everywhere so we exceptionally expose them.
  737. //
  738. // Your engine/app will likely _already_ have code to setup all that stuff (swap chain, render pass, frame buffers, etc.).
  739. // You may read this code to learn about Vulkan, but it is recommended you use you own custom tailored code to do equivalent work.
  740. // (The ImGui_ImplVulkanH_XXX functions do not interact with any of the state used by the regular ImGui_ImplVulkan_XXX functions)
  741. //-------------------------------------------------------------------------
  742. #include <stdlib.h> // malloc
  743. VkSurfaceFormatKHR ImGui_ImplVulkanH_SelectSurfaceFormat(VkPhysicalDevice physical_device, VkSurfaceKHR surface, const VkFormat* request_formats, int request_formats_count, VkColorSpaceKHR request_color_space)
  744. {
  745. IM_ASSERT(request_formats != NULL);
  746. IM_ASSERT(request_formats_count > 0);
  747. // Per Spec Format and View Format are expected to be the same unless VK_IMAGE_CREATE_MUTABLE_BIT was set at image creation
  748. // Assuming that the default behavior is without setting this bit, there is no need for separate Swapchain image and image view format
  749. // Additionally several new color spaces were introduced with Vulkan Spec v1.0.40,
  750. // hence we must make sure that a format with the mostly available color space, VK_COLOR_SPACE_SRGB_NONLINEAR_KHR, is found and used.
  751. uint32_t avail_count;
  752. vkGetPhysicalDeviceSurfaceFormatsKHR(physical_device, surface, &avail_count, NULL);
  753. ImVector<VkSurfaceFormatKHR> avail_format;
  754. avail_format.resize((int)avail_count);
  755. vkGetPhysicalDeviceSurfaceFormatsKHR(physical_device, surface, &avail_count, avail_format.Data);
  756. // First check if only one format, VK_FORMAT_UNDEFINED, is available, which would imply that any format is available
  757. if (avail_count == 1)
  758. {
  759. if (avail_format[0].format == VK_FORMAT_UNDEFINED)
  760. {
  761. VkSurfaceFormatKHR ret;
  762. ret.format = request_formats[0];
  763. ret.colorSpace = request_color_space;
  764. return ret;
  765. }
  766. else
  767. {
  768. // No point in searching another format
  769. return avail_format[0];
  770. }
  771. }
  772. else
  773. {
  774. // Request several formats, the first found will be used
  775. for (int request_i = 0; request_i < request_formats_count; request_i++)
  776. for (uint32_t avail_i = 0; avail_i < avail_count; avail_i++)
  777. if (avail_format[avail_i].format == request_formats[request_i] && avail_format[avail_i].colorSpace == request_color_space)
  778. return avail_format[avail_i];
  779. // If none of the requested image formats could be found, use the first available
  780. return avail_format[0];
  781. }
  782. }
  783. VkPresentModeKHR ImGui_ImplVulkanH_SelectPresentMode(VkPhysicalDevice physical_device, VkSurfaceKHR surface, const VkPresentModeKHR* request_modes, int request_modes_count)
  784. {
  785. IM_ASSERT(request_modes != NULL);
  786. IM_ASSERT(request_modes_count > 0);
  787. // Request a certain mode and confirm that it is available. If not use VK_PRESENT_MODE_FIFO_KHR which is mandatory
  788. uint32_t avail_count = 0;
  789. vkGetPhysicalDeviceSurfacePresentModesKHR(physical_device, surface, &avail_count, NULL);
  790. ImVector<VkPresentModeKHR> avail_modes;
  791. avail_modes.resize((int)avail_count);
  792. vkGetPhysicalDeviceSurfacePresentModesKHR(physical_device, surface, &avail_count, avail_modes.Data);
  793. //for (uint32_t avail_i = 0; avail_i < avail_count; avail_i++)
  794. // printf("[vulkan] avail_modes[%d] = %d\n", avail_i, avail_modes[avail_i]);
  795. for (int request_i = 0; request_i < request_modes_count; request_i++)
  796. for (uint32_t avail_i = 0; avail_i < avail_count; avail_i++)
  797. if (request_modes[request_i] == avail_modes[avail_i])
  798. return request_modes[request_i];
  799. return VK_PRESENT_MODE_FIFO_KHR; // Always available
  800. }
  801. void ImGui_ImplVulkanH_CreateWindowCommandBuffers(VkInstance instance, VkPhysicalDevice physical_device, VkDevice device, ImGui_ImplVulkanH_Window* wd, uint32_t queue_family, const VkAllocationCallbacks* allocator)
  802. {
  803. IM_ASSERT(instance != VK_NULL_HANDLE && physical_device != VK_NULL_HANDLE && device != VK_NULL_HANDLE);
  804. (void)instance;
  805. (void)physical_device;
  806. (void)allocator;
  807. // Create Command Buffers
  808. VkResult err;
  809. for (uint32_t i = 0; i < wd->FramesQueueSize; i++)
  810. {
  811. ImGui_ImplVulkanH_Frame* fd = &wd->Frames[i];
  812. ImGui_ImplVulkanH_FrameSemaphores* fsd = &wd->FrameSemaphores[i];
  813. {
  814. VkCommandPoolCreateInfo info = {};
  815. info.sType = VK_STRUCTURE_TYPE_COMMAND_POOL_CREATE_INFO;
  816. info.flags = VK_COMMAND_POOL_CREATE_RESET_COMMAND_BUFFER_BIT;
  817. info.queueFamilyIndex = queue_family;
  818. err = vkCreateCommandPool(device, &info, allocator, &fd->CommandPool);
  819. check_vk_result(err);
  820. }
  821. {
  822. VkCommandBufferAllocateInfo info = {};
  823. info.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO;
  824. info.commandPool = fd->CommandPool;
  825. info.level = VK_COMMAND_BUFFER_LEVEL_PRIMARY;
  826. info.commandBufferCount = 1;
  827. err = vkAllocateCommandBuffers(device, &info, &fd->CommandBuffer);
  828. check_vk_result(err);
  829. }
  830. {
  831. VkFenceCreateInfo info = {};
  832. info.sType = VK_STRUCTURE_TYPE_FENCE_CREATE_INFO;
  833. info.flags = VK_FENCE_CREATE_SIGNALED_BIT;
  834. err = vkCreateFence(device, &info, allocator, &fd->Fence);
  835. check_vk_result(err);
  836. }
  837. {
  838. VkSemaphoreCreateInfo info = {};
  839. info.sType = VK_STRUCTURE_TYPE_SEMAPHORE_CREATE_INFO;
  840. err = vkCreateSemaphore(device, &info, allocator, &fsd->ImageAcquiredSemaphore);
  841. check_vk_result(err);
  842. err = vkCreateSemaphore(device, &info, allocator, &fsd->RenderCompleteSemaphore);
  843. check_vk_result(err);
  844. }
  845. }
  846. }
  847. int ImGui_ImplVulkanH_GetMinImageCountFromPresentMode(VkPresentModeKHR present_mode)
  848. {
  849. if (present_mode == VK_PRESENT_MODE_MAILBOX_KHR)
  850. return 3;
  851. if (present_mode == VK_PRESENT_MODE_FIFO_KHR || present_mode == VK_PRESENT_MODE_FIFO_RELAXED_KHR)
  852. return 2;
  853. if (present_mode == VK_PRESENT_MODE_IMMEDIATE_KHR)
  854. return 1;
  855. IM_ASSERT(0);
  856. return 1;
  857. }
  858. // Also destroy old swap chain and in-flight frames data, if any.
  859. void ImGui_ImplVulkanH_CreateWindowSwapChain(VkInstance instance, VkPhysicalDevice physical_device, VkDevice device, ImGui_ImplVulkanH_Window* wd, const VkAllocationCallbacks* allocator, int w, int h, uint32_t min_image_count)
  860. {
  861. VkResult err;
  862. VkSwapchainKHR old_swapchain = wd->Swapchain;
  863. err = vkDeviceWaitIdle(device);
  864. check_vk_result(err);
  865. // We don't use ImGui_ImplVulkanH_DestroyWindow() because we want to preserve the old swapchain to create the new one.
  866. // Destroy old Framebuffer
  867. for (uint32_t i = 0; i < wd->FramesQueueSize; i++)
  868. {
  869. ImGui_ImplVulkanH_DestroyFrame(instance, device, &wd->Frames[i], allocator);
  870. ImGui_ImplVulkanH_DestroyFrameSemaphores(instance, device, &wd->FrameSemaphores[i], allocator);
  871. }
  872. delete[] wd->Frames;
  873. delete[] wd->FrameSemaphores;
  874. wd->Frames = NULL;
  875. wd->FrameSemaphores = NULL;
  876. wd->FramesQueueSize = 0;
  877. if (wd->RenderPass)
  878. vkDestroyRenderPass(device, wd->RenderPass, allocator);
  879. // If min image count was not specified, request different count of images dependent on selected present mode
  880. if (min_image_count == 0)
  881. min_image_count = ImGui_ImplVulkanH_GetMinImageCountFromPresentMode(wd->PresentMode);
  882. // Create Swapchain
  883. {
  884. VkSwapchainCreateInfoKHR info = {};
  885. info.sType = VK_STRUCTURE_TYPE_SWAPCHAIN_CREATE_INFO_KHR;
  886. info.surface = wd->Surface;
  887. info.minImageCount = min_image_count;
  888. info.imageFormat = wd->SurfaceFormat.format;
  889. info.imageColorSpace = wd->SurfaceFormat.colorSpace;
  890. info.imageArrayLayers = 1;
  891. info.imageUsage = VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT;
  892. info.imageSharingMode = VK_SHARING_MODE_EXCLUSIVE; // Assume that graphics family == present family
  893. info.preTransform = VK_SURFACE_TRANSFORM_IDENTITY_BIT_KHR;
  894. info.compositeAlpha = VK_COMPOSITE_ALPHA_OPAQUE_BIT_KHR;
  895. info.presentMode = wd->PresentMode;
  896. info.clipped = VK_TRUE;
  897. info.oldSwapchain = old_swapchain;
  898. VkSurfaceCapabilitiesKHR cap;
  899. err = vkGetPhysicalDeviceSurfaceCapabilitiesKHR(physical_device, wd->Surface, &cap);
  900. check_vk_result(err);
  901. if (info.minImageCount < cap.minImageCount)
  902. info.minImageCount = cap.minImageCount;
  903. else if (cap.maxImageCount != 0 && info.minImageCount > cap.maxImageCount)
  904. info.minImageCount = cap.maxImageCount;
  905. if (cap.currentExtent.width == 0xffffffff)
  906. {
  907. info.imageExtent.width = wd->Width = w;
  908. info.imageExtent.height = wd->Height = h;
  909. }
  910. else
  911. {
  912. info.imageExtent.width = wd->Width = cap.currentExtent.width;
  913. info.imageExtent.height = wd->Height = cap.currentExtent.height;
  914. }
  915. err = vkCreateSwapchainKHR(device, &info, allocator, &wd->Swapchain);
  916. check_vk_result(err);
  917. err = vkGetSwapchainImagesKHR(device, wd->Swapchain, &wd->FramesQueueSize, NULL);
  918. check_vk_result(err);
  919. VkImage backbuffers[16] = {};
  920. IM_ASSERT(wd->FramesQueueSize >= min_image_count);
  921. IM_ASSERT(wd->FramesQueueSize < IM_ARRAYSIZE(backbuffers));
  922. err = vkGetSwapchainImagesKHR(device, wd->Swapchain, &wd->FramesQueueSize, backbuffers);
  923. check_vk_result(err);
  924. IM_ASSERT(wd->Frames == NULL);
  925. wd->Frames = new ImGui_ImplVulkanH_Frame[wd->FramesQueueSize];
  926. wd->FrameSemaphores = new ImGui_ImplVulkanH_FrameSemaphores[wd->FramesQueueSize];
  927. memset(wd->Frames, 0, sizeof(wd->Frames[0]) * wd->FramesQueueSize);
  928. memset(wd->FrameSemaphores, 0, sizeof(wd->FrameSemaphores[0]) * wd->FramesQueueSize);
  929. for (uint32_t i = 0; i < wd->FramesQueueSize; i++)
  930. wd->Frames[i].Backbuffer = backbuffers[i];
  931. }
  932. if (old_swapchain)
  933. vkDestroySwapchainKHR(device, old_swapchain, allocator);
  934. // Create the Render Pass
  935. {
  936. VkAttachmentDescription attachment = {};
  937. attachment.format = wd->SurfaceFormat.format;
  938. attachment.samples = VK_SAMPLE_COUNT_1_BIT;
  939. attachment.loadOp = wd->ClearEnable ? VK_ATTACHMENT_LOAD_OP_CLEAR : VK_ATTACHMENT_LOAD_OP_DONT_CARE;
  940. attachment.storeOp = VK_ATTACHMENT_STORE_OP_STORE;
  941. attachment.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
  942. attachment.stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
  943. attachment.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED;
  944. attachment.finalLayout = VK_IMAGE_LAYOUT_PRESENT_SRC_KHR;
  945. VkAttachmentReference color_attachment = {};
  946. color_attachment.attachment = 0;
  947. color_attachment.layout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
  948. VkSubpassDescription subpass = {};
  949. subpass.pipelineBindPoint = VK_PIPELINE_BIND_POINT_GRAPHICS;
  950. subpass.colorAttachmentCount = 1;
  951. subpass.pColorAttachments = &color_attachment;
  952. VkSubpassDependency dependency = {};
  953. dependency.srcSubpass = VK_SUBPASS_EXTERNAL;
  954. dependency.dstSubpass = 0;
  955. dependency.srcStageMask = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
  956. dependency.dstStageMask = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
  957. dependency.srcAccessMask = 0;
  958. dependency.dstAccessMask = VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT;
  959. VkRenderPassCreateInfo info = {};
  960. info.sType = VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO;
  961. info.attachmentCount = 1;
  962. info.pAttachments = &attachment;
  963. info.subpassCount = 1;
  964. info.pSubpasses = &subpass;
  965. info.dependencyCount = 1;
  966. info.pDependencies = &dependency;
  967. err = vkCreateRenderPass(device, &info, allocator, &wd->RenderPass);
  968. check_vk_result(err);
  969. }
  970. // Create The Image Views
  971. {
  972. VkImageViewCreateInfo info = {};
  973. info.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO;
  974. info.viewType = VK_IMAGE_VIEW_TYPE_2D;
  975. info.format = wd->SurfaceFormat.format;
  976. info.components.r = VK_COMPONENT_SWIZZLE_R;
  977. info.components.g = VK_COMPONENT_SWIZZLE_G;
  978. info.components.b = VK_COMPONENT_SWIZZLE_B;
  979. info.components.a = VK_COMPONENT_SWIZZLE_A;
  980. VkImageSubresourceRange image_range = { VK_IMAGE_ASPECT_COLOR_BIT, 0, 1, 0, 1 };
  981. info.subresourceRange = image_range;
  982. for (uint32_t i = 0; i < wd->FramesQueueSize; i++)
  983. {
  984. ImGui_ImplVulkanH_Frame* fd = &wd->Frames[i];
  985. info.image = fd->Backbuffer;
  986. err = vkCreateImageView(device, &info, allocator, &fd->BackbufferView);
  987. check_vk_result(err);
  988. }
  989. }
  990. // Create Framebuffer
  991. {
  992. VkImageView attachment[1];
  993. VkFramebufferCreateInfo info = {};
  994. info.sType = VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO;
  995. info.renderPass = wd->RenderPass;
  996. info.attachmentCount = 1;
  997. info.pAttachments = attachment;
  998. info.width = wd->Width;
  999. info.height = wd->Height;
  1000. info.layers = 1;
  1001. for (uint32_t i = 0; i < wd->FramesQueueSize; i++)
  1002. {
  1003. ImGui_ImplVulkanH_Frame* fd = &wd->Frames[i];
  1004. attachment[0] = fd->BackbufferView;
  1005. err = vkCreateFramebuffer(device, &info, allocator, &fd->Framebuffer);
  1006. check_vk_result(err);
  1007. }
  1008. }
  1009. }
  1010. void ImGui_ImplVulkanH_CreateWindow(VkInstance instance, VkPhysicalDevice physical_device, VkDevice device, ImGui_ImplVulkanH_Window* wd, uint32_t queue_family, const VkAllocationCallbacks* allocator, int width, int height, uint32_t min_image_count)
  1011. {
  1012. ImGui_ImplVulkanH_CreateWindowSwapChain(instance, physical_device, device, wd, allocator, width, height, min_image_count);
  1013. ImGui_ImplVulkanH_CreateWindowCommandBuffers(instance, physical_device, device, wd, queue_family, allocator);
  1014. }
  1015. void ImGui_ImplVulkanH_DestroyWindow(VkInstance instance, VkDevice device, ImGui_ImplVulkanH_Window* wd, const VkAllocationCallbacks* allocator)
  1016. {
  1017. vkDeviceWaitIdle(device); // FIXME: We could wait on the Queue if we had the queue in wd-> (otherwise VulkanH functions can't use globals)
  1018. //vkQueueWaitIdle(g_Queue);
  1019. for (uint32_t i = 0; i < wd->FramesQueueSize; i++)
  1020. {
  1021. ImGui_ImplVulkanH_DestroyFrame(instance, device, &wd->Frames[i], allocator);
  1022. ImGui_ImplVulkanH_DestroyFrameSemaphores(instance, device, &wd->FrameSemaphores[i], allocator);
  1023. }
  1024. delete[] wd->Frames;
  1025. delete[] wd->FrameSemaphores;
  1026. wd->Frames = NULL;
  1027. wd->FrameSemaphores = NULL;
  1028. vkDestroyRenderPass(device, wd->RenderPass, allocator);
  1029. vkDestroySwapchainKHR(device, wd->Swapchain, allocator);
  1030. vkDestroySurfaceKHR(instance, wd->Surface, allocator);
  1031. *wd = ImGui_ImplVulkanH_Window();
  1032. }
  1033. void ImGui_ImplVulkanH_DestroyFrameSemaphores(VkInstance instance, VkDevice device, ImGui_ImplVulkanH_FrameSemaphores* fsd, const VkAllocationCallbacks* allocator)
  1034. {
  1035. (void)instance;
  1036. vkDestroySemaphore(device, fsd->ImageAcquiredSemaphore, allocator);
  1037. vkDestroySemaphore(device, fsd->RenderCompleteSemaphore, allocator);
  1038. fsd->ImageAcquiredSemaphore = fsd->RenderCompleteSemaphore = VK_NULL_HANDLE;
  1039. }
  1040. void ImGui_ImplVulkanH_DestroyFrame(VkInstance instance, VkDevice device, ImGui_ImplVulkanH_Frame* fd, const VkAllocationCallbacks* allocator)
  1041. {
  1042. (void)instance;
  1043. vkDestroyFence(device, fd->Fence, allocator);
  1044. vkFreeCommandBuffers(device, fd->CommandPool, 1, &fd->CommandBuffer);
  1045. vkDestroyCommandPool(device, fd->CommandPool, allocator);
  1046. fd->Fence = VK_NULL_HANDLE;
  1047. fd->CommandBuffer = VK_NULL_HANDLE;
  1048. fd->CommandPool = VK_NULL_HANDLE;
  1049. vkDestroyImageView(device, fd->BackbufferView, allocator);
  1050. vkDestroyFramebuffer(device, fd->Framebuffer, allocator);
  1051. ImGui_ImplVulkan_DestroyFrameRenderBuffers(instance, device, &fd->RenderBuffers, allocator);
  1052. }
  1053. //--------------------------------------------------------------------------------------------------------
  1054. // MULTI-VIEWPORT / PLATFORM INTERFACE SUPPORT
  1055. // This is an _advanced_ and _optional_ feature, allowing the back-end to create and handle multiple viewports simultaneously.
  1056. // If you are new to dear imgui or creating a new binding for dear imgui, it is recommended that you completely ignore this section first..
  1057. //--------------------------------------------------------------------------------------------------------
  1058. // FIXME-PLATFORM: Vulkan support unfinished
  1059. //--------------------------------------------------------------------------------------------------------
  1060. struct ImGuiViewportDataVulkan
  1061. {
  1062. ImGui_ImplVulkanH_Window Window;
  1063. ImGuiViewportDataVulkan() { }
  1064. ~ImGuiViewportDataVulkan() { }
  1065. };
  1066. static void ImGui_ImplVulkan_CreateWindow(ImGuiViewport* viewport)
  1067. {
  1068. ImGuiViewportDataVulkan* data = IM_NEW(ImGuiViewportDataVulkan)();
  1069. viewport->RendererUserData = data;
  1070. ImGui_ImplVulkanH_Window* wd = &data->Window;
  1071. ImGui_ImplVulkan_InitInfo* v = &g_VulkanInitInfo;
  1072. // Create surface
  1073. ImGuiPlatformIO& platform_io = ImGui::GetPlatformIO();
  1074. VkResult err = (VkResult)platform_io.Platform_CreateVkSurface(viewport, (ImU64)v->Instance, (const void*)v->Allocator, (ImU64*)&wd->Surface);
  1075. check_vk_result(err);
  1076. // Check for WSI support
  1077. VkBool32 res;
  1078. vkGetPhysicalDeviceSurfaceSupportKHR(v->PhysicalDevice, v->QueueFamily, wd->Surface, &res);
  1079. if (res != VK_TRUE)
  1080. {
  1081. fprintf(stderr, "Error no WSI support on physical device 0\n");
  1082. exit(-1);
  1083. }
  1084. // Select Surface Format
  1085. const VkFormat requestSurfaceImageFormat[] = { VK_FORMAT_B8G8R8A8_UNORM, VK_FORMAT_R8G8B8A8_UNORM, VK_FORMAT_B8G8R8_UNORM, VK_FORMAT_R8G8B8_UNORM };
  1086. const VkColorSpaceKHR requestSurfaceColorSpace = VK_COLORSPACE_SRGB_NONLINEAR_KHR;
  1087. wd->SurfaceFormat = ImGui_ImplVulkanH_SelectSurfaceFormat(v->PhysicalDevice, wd->Surface, requestSurfaceImageFormat, (size_t)IM_ARRAYSIZE(requestSurfaceImageFormat), requestSurfaceColorSpace);
  1088. // Select Present Mode
  1089. // FIXME-VULKAN: Even thought mailbox seems to get us maximum framerate with a single window, it halves framerate with a second window etc. (w/ Nvidia and SDK 1.82.1)
  1090. VkPresentModeKHR present_modes[] = { VK_PRESENT_MODE_MAILBOX_KHR, VK_PRESENT_MODE_IMMEDIATE_KHR, VK_PRESENT_MODE_FIFO_KHR };
  1091. wd->PresentMode = ImGui_ImplVulkanH_SelectPresentMode(v->PhysicalDevice, wd->Surface, &present_modes[0], IM_ARRAYSIZE(present_modes));
  1092. //printf("[vulkan] Secondary window selected PresentMode = %d\n", wd->PresentMode);
  1093. // Create SwapChain, RenderPass, Framebuffer, etc.
  1094. wd->ClearEnable = (viewport->Flags & ImGuiViewportFlags_NoRendererClear) ? false : true;
  1095. ImGui_ImplVulkanH_CreateWindow(v->Instance, v->PhysicalDevice, v->Device, wd, v->QueueFamily, v->Allocator, (int)viewport->Size.x, (int)viewport->Size.y, v->MinImageCount);
  1096. }
  1097. static void ImGui_ImplVulkan_DestroyWindow(ImGuiViewport* viewport)
  1098. {
  1099. // The main viewport (owned by the application) will always have RendererUserData == NULL since we didn't create the data for it.
  1100. if (ImGuiViewportDataVulkan* data = (ImGuiViewportDataVulkan*)viewport->RendererUserData)
  1101. {
  1102. ImGui_ImplVulkan_InitInfo* v = &g_VulkanInitInfo;
  1103. ImGui_ImplVulkanH_DestroyWindow(v->Instance, v->Device, &data->Window, v->Allocator);
  1104. IM_DELETE(data);
  1105. }
  1106. viewport->RendererUserData = NULL;
  1107. }
  1108. static void ImGui_ImplVulkan_SetWindowSize(ImGuiViewport* viewport, ImVec2 size)
  1109. {
  1110. ImGuiViewportDataVulkan* data = (ImGuiViewportDataVulkan*)viewport->RendererUserData;
  1111. if (data == NULL) // This is NULL for the main viewport (which is left to the user/app to handle)
  1112. return;
  1113. ImGui_ImplVulkan_InitInfo* v = &g_VulkanInitInfo;
  1114. data->Window.ClearEnable = (viewport->Flags & ImGuiViewportFlags_NoRendererClear) ? false : true;
  1115. ImGui_ImplVulkanH_CreateWindow(v->Instance, v->PhysicalDevice, v->Device, &data->Window, v->QueueFamily, v->Allocator, (int)size.x, (int)size.y, v->MinImageCount);
  1116. }
  1117. static void ImGui_ImplVulkan_RenderWindow(ImGuiViewport* viewport, void*)
  1118. {
  1119. ImGuiViewportDataVulkan* data = (ImGuiViewportDataVulkan*)viewport->RendererUserData;
  1120. ImGui_ImplVulkanH_Window* wd = &data->Window;
  1121. ImGui_ImplVulkan_InitInfo* v = &g_VulkanInitInfo;
  1122. VkResult err;
  1123. ImGui_ImplVulkanH_Frame* fd = &wd->Frames[wd->FrameIndex];
  1124. ImGui_ImplVulkanH_FrameSemaphores* fsd = &wd->FrameSemaphores[wd->SemaphoreIndex];
  1125. {
  1126. for (;;)
  1127. {
  1128. err = vkWaitForFences(v->Device, 1, &fd->Fence, VK_TRUE, 100);
  1129. if (err == VK_SUCCESS) break;
  1130. if (err == VK_TIMEOUT) continue;
  1131. check_vk_result(err);
  1132. }
  1133. {
  1134. err = vkAcquireNextImageKHR(v->Device, wd->Swapchain, UINT64_MAX, fsd->ImageAcquiredSemaphore, VK_NULL_HANDLE, &wd->FrameIndex);
  1135. check_vk_result(err);
  1136. fd = &wd->Frames[wd->FrameIndex];
  1137. }
  1138. {
  1139. err = vkResetCommandPool(v->Device, fd->CommandPool, 0);
  1140. check_vk_result(err);
  1141. VkCommandBufferBeginInfo info = {};
  1142. info.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO;
  1143. info.flags |= VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT;
  1144. err = vkBeginCommandBuffer(fd->CommandBuffer, &info);
  1145. check_vk_result(err);
  1146. }
  1147. {
  1148. ImVec4 clear_color = ImVec4(0.0f, 0.0f, 0.0f, 1.0f);
  1149. memcpy(&wd->ClearValue.color.float32[0], &clear_color, 4 * sizeof(float));
  1150. VkRenderPassBeginInfo info = {};
  1151. info.sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO;
  1152. info.renderPass = wd->RenderPass;
  1153. info.framebuffer = fd->Framebuffer;
  1154. info.renderArea.extent.width = wd->Width;
  1155. info.renderArea.extent.height = wd->Height;
  1156. info.clearValueCount = (viewport->Flags & ImGuiViewportFlags_NoRendererClear) ? 0 : 1;
  1157. info.pClearValues = (viewport->Flags & ImGuiViewportFlags_NoRendererClear) ? NULL : &wd->ClearValue;
  1158. vkCmdBeginRenderPass(fd->CommandBuffer, &info, VK_SUBPASS_CONTENTS_INLINE);
  1159. }
  1160. }
  1161. ImGui_ImplVulkan_RenderDrawData(viewport->DrawData, fd->CommandBuffer, &fd->RenderBuffers);
  1162. {
  1163. vkCmdEndRenderPass(fd->CommandBuffer);
  1164. {
  1165. VkPipelineStageFlags wait_stage = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
  1166. VkSubmitInfo info = {};
  1167. info.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO;
  1168. info.waitSemaphoreCount = 1;
  1169. info.pWaitSemaphores = &fsd->ImageAcquiredSemaphore;
  1170. info.pWaitDstStageMask = &wait_stage;
  1171. info.commandBufferCount = 1;
  1172. info.pCommandBuffers = &fd->CommandBuffer;
  1173. info.signalSemaphoreCount = 1;
  1174. info.pSignalSemaphores = &fsd->RenderCompleteSemaphore;
  1175. err = vkEndCommandBuffer(fd->CommandBuffer);
  1176. check_vk_result(err);
  1177. err = vkResetFences(v->Device, 1, &fd->Fence);
  1178. check_vk_result(err);
  1179. err = vkQueueSubmit(v->Queue, 1, &info, fd->Fence);
  1180. check_vk_result(err);
  1181. }
  1182. }
  1183. }
  1184. static void ImGui_ImplVulkan_SwapBuffers(ImGuiViewport* viewport, void*)
  1185. {
  1186. ImGuiViewportDataVulkan* data = (ImGuiViewportDataVulkan*)viewport->RendererUserData;
  1187. ImGui_ImplVulkanH_Window* wd = &data->Window;
  1188. ImGui_ImplVulkan_InitInfo* v = &g_VulkanInitInfo;
  1189. VkResult err;
  1190. uint32_t present_index = wd->FrameIndex;
  1191. ImGui_ImplVulkanH_FrameSemaphores* fsd = &wd->FrameSemaphores[wd->SemaphoreIndex];
  1192. VkPresentInfoKHR info = {};
  1193. info.sType = VK_STRUCTURE_TYPE_PRESENT_INFO_KHR;
  1194. info.waitSemaphoreCount = 1;
  1195. info.pWaitSemaphores = &fsd->RenderCompleteSemaphore;
  1196. info.swapchainCount = 1;
  1197. info.pSwapchains = &wd->Swapchain;
  1198. info.pImageIndices = &present_index;
  1199. err = vkQueuePresentKHR(v->Queue, &info);
  1200. check_vk_result(err);
  1201. wd->FrameIndex = (wd->FrameIndex + 1) % wd->FramesQueueSize; // This is for the next vkWaitForFences()
  1202. wd->SemaphoreIndex = (wd->SemaphoreIndex + 1) % wd->FramesQueueSize; // Now we can use the next set of semaphores
  1203. }
  1204. void ImGui_ImplVulkan_InitPlatformInterface()
  1205. {
  1206. ImGuiPlatformIO& platform_io = ImGui::GetPlatformIO();
  1207. if (ImGui::GetIO().ConfigFlags & ImGuiConfigFlags_ViewportsEnable)
  1208. IM_ASSERT(platform_io.Platform_CreateVkSurface != NULL && "Platform needs to setup the CreateVkSurface handler.");
  1209. platform_io.Renderer_CreateWindow = ImGui_ImplVulkan_CreateWindow;
  1210. platform_io.Renderer_DestroyWindow = ImGui_ImplVulkan_DestroyWindow;
  1211. platform_io.Renderer_SetWindowSize = ImGui_ImplVulkan_SetWindowSize;
  1212. platform_io.Renderer_RenderWindow = ImGui_ImplVulkan_RenderWindow;
  1213. platform_io.Renderer_SwapBuffers = ImGui_ImplVulkan_SwapBuffers;
  1214. }
  1215. void ImGui_ImplVulkan_ShutdownPlatformInterface()
  1216. {
  1217. ImGui::DestroyPlatformWindows();
  1218. }