imgui_impl_allegro5.cpp 20 KB

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  1. // dear imgui: Renderer + Platform Backend for Allegro 5
  2. // (Info: Allegro 5 is a cross-platform general purpose library for handling windows, inputs, graphics, etc.)
  3. // Implemented features:
  4. // [X] Renderer: User texture binding. Use 'ALLEGRO_BITMAP*' as ImTextureID. Read the FAQ about ImTextureID!
  5. // [X] Platform: Clipboard support (from Allegro 5.1.12)
  6. // [X] Platform: Mouse cursor shape and visibility. Disable with 'io.ConfigFlags |= ImGuiConfigFlags_NoMouseCursorChange'.
  7. // Issues:
  8. // [ ] Renderer: The renderer is suboptimal as we need to unindex our buffers and convert vertices manually.
  9. // [ ] Platform: Missing gamepad support.
  10. // You can use unmodified imgui_impl_* files in your project. See examples/ folder for examples of using this.
  11. // Prefer including the entire imgui/ repository into your project (either as a copy or as a submodule), and only build the backends you need.
  12. // If you are new to Dear ImGui, read documentation from the docs/ folder + read the top of imgui.cpp.
  13. // Read online: https://github.com/ocornut/imgui/tree/master/docs
  14. // CHANGELOG
  15. // (minor and older changes stripped away, please see git history for details)
  16. // 2021-06-29: Reorganized backend to pull data from a single structure to facilitate usage with multiple-contexts (all g_XXXX access changed to bd->XXXX).
  17. // 2021-05-19: Renderer: Replaced direct access to ImDrawCmd::TextureId with a call to ImDrawCmd::GetTexID(). (will become a requirement)
  18. // 2021-02-18: Change blending equation to preserve alpha in output buffer.
  19. // 2020-08-10: Inputs: Fixed horizontal mouse wheel direction.
  20. // 2019-12-05: Inputs: Added support for ImGuiMouseCursor_NotAllowed mouse cursor.
  21. // 2019-07-21: Inputs: Added mapping for ImGuiKey_KeyPadEnter.
  22. // 2019-05-11: Inputs: Don't filter character value from ALLEGRO_EVENT_KEY_CHAR before calling AddInputCharacter().
  23. // 2019-04-30: Renderer: Added support for special ImDrawCallback_ResetRenderState callback to reset render state.
  24. // 2018-11-30: Platform: Added touchscreen support.
  25. // 2018-11-30: Misc: Setting up io.BackendPlatformName/io.BackendRendererName so they can be displayed in the About Window.
  26. // 2018-06-13: Platform: Added clipboard support (from Allegro 5.1.12).
  27. // 2018-06-13: Renderer: Use draw_data->DisplayPos and draw_data->DisplaySize to setup projection matrix and clipping rectangle.
  28. // 2018-06-13: Renderer: Backup/restore transform and clipping rectangle.
  29. // 2018-06-11: Misc: Setup io.BackendFlags ImGuiBackendFlags_HasMouseCursors flag + honor ImGuiConfigFlags_NoMouseCursorChange flag.
  30. // 2018-04-18: Misc: Renamed file from imgui_impl_a5.cpp to imgui_impl_allegro5.cpp.
  31. // 2018-04-18: Misc: Added support for 32-bit vertex indices to avoid conversion at runtime. Added imconfig_allegro5.h to enforce 32-bit indices when included from imgui.h.
  32. // 2018-02-16: Misc: Obsoleted the io.RenderDrawListsFn callback and exposed ImGui_ImplAllegro5_RenderDrawData() in the .h file so you can call it yourself.
  33. // 2018-02-06: Misc: Removed call to ImGui::Shutdown() which is not available from 1.60 WIP, user needs to call CreateContext/DestroyContext themselves.
  34. // 2018-02-06: Inputs: Added mapping for ImGuiKey_Space.
  35. #include <stdint.h> // uint64_t
  36. #include <cstring> // memcpy
  37. #include "imgui.h"
  38. #include "imgui_impl_allegro5.h"
  39. // Allegro
  40. #include <allegro5/allegro.h>
  41. #include <allegro5/allegro_primitives.h>
  42. #ifdef _WIN32
  43. #include <allegro5/allegro_windows.h>
  44. #endif
  45. #define ALLEGRO_HAS_CLIPBOARD (ALLEGRO_VERSION_INT >= ((5 << 24) | (1 << 16) | (12 << 8))) // Clipboard only supported from Allegro 5.1.12
  46. // Visual Studio warnings
  47. #ifdef _MSC_VER
  48. #pragma warning (disable: 4127) // condition expression is constant
  49. #endif
  50. // Allegro Data
  51. struct ImGui_ImplAllegro5_Data
  52. {
  53. ALLEGRO_DISPLAY* Display;
  54. ALLEGRO_BITMAP* Texture;
  55. double Time;
  56. ALLEGRO_MOUSE_CURSOR* MouseCursorInvisible;
  57. ALLEGRO_VERTEX_DECL* VertexDecl;
  58. char* ClipboardTextData;
  59. ImGui_ImplAllegro5_Data() { memset(this, 0, sizeof(*this)); }
  60. };
  61. // Backend data stored in io.BackendPlatformUserData to allow support for multiple Dear ImGui contexts
  62. // It is STRONGLY preferred that you use docking branch with multi-viewports (== single Dear ImGui context + multiple windows) instead of multiple Dear ImGui contexts.
  63. // FIXME: multi-context support is not well tested and probably dysfunctional in this backend.
  64. static ImGui_ImplAllegro5_Data* ImGui_ImplAllegro5_GetBackendData() { return ImGui::GetCurrentContext() ? (ImGui_ImplAllegro5_Data*)ImGui::GetIO().BackendPlatformUserData : NULL; }
  65. struct ImDrawVertAllegro
  66. {
  67. ImVec2 pos;
  68. ImVec2 uv;
  69. ALLEGRO_COLOR col;
  70. };
  71. static void ImGui_ImplAllegro5_SetupRenderState(ImDrawData* draw_data)
  72. {
  73. // Setup blending
  74. al_set_separate_blender(ALLEGRO_ADD, ALLEGRO_ALPHA, ALLEGRO_INVERSE_ALPHA, ALLEGRO_ADD, ALLEGRO_ONE, ALLEGRO_INVERSE_ALPHA);
  75. // Setup orthographic projection matrix
  76. // Our visible imgui space lies from draw_data->DisplayPos (top left) to draw_data->DisplayPos+data_data->DisplaySize (bottom right).
  77. {
  78. float L = draw_data->DisplayPos.x;
  79. float R = draw_data->DisplayPos.x + draw_data->DisplaySize.x;
  80. float T = draw_data->DisplayPos.y;
  81. float B = draw_data->DisplayPos.y + draw_data->DisplaySize.y;
  82. ALLEGRO_TRANSFORM transform;
  83. al_identity_transform(&transform);
  84. al_use_transform(&transform);
  85. al_orthographic_transform(&transform, L, T, 1.0f, R, B, -1.0f);
  86. al_use_projection_transform(&transform);
  87. }
  88. }
  89. // Render function.
  90. void ImGui_ImplAllegro5_RenderDrawData(ImDrawData* draw_data)
  91. {
  92. // Avoid rendering when minimized
  93. if (draw_data->DisplaySize.x <= 0.0f || draw_data->DisplaySize.y <= 0.0f)
  94. return;
  95. // Backup Allegro state that will be modified
  96. ImGui_ImplAllegro5_Data* bd = ImGui_ImplAllegro5_GetBackendData();
  97. ALLEGRO_TRANSFORM last_transform = *al_get_current_transform();
  98. ALLEGRO_TRANSFORM last_projection_transform = *al_get_current_projection_transform();
  99. int last_clip_x, last_clip_y, last_clip_w, last_clip_h;
  100. al_get_clipping_rectangle(&last_clip_x, &last_clip_y, &last_clip_w, &last_clip_h);
  101. int last_blender_op, last_blender_src, last_blender_dst;
  102. al_get_blender(&last_blender_op, &last_blender_src, &last_blender_dst);
  103. // Setup desired render state
  104. ImGui_ImplAllegro5_SetupRenderState(draw_data);
  105. // Render command lists
  106. for (int n = 0; n < draw_data->CmdListsCount; n++)
  107. {
  108. const ImDrawList* cmd_list = draw_data->CmdLists[n];
  109. // Allegro's implementation of al_draw_indexed_prim() for DX9 is completely broken. Unindex our buffers ourselves.
  110. // FIXME-OPT: Unfortunately Allegro doesn't support 32-bit packed colors so we have to convert them to 4 float as well..
  111. static ImVector<ImDrawVertAllegro> vertices;
  112. vertices.resize(cmd_list->IdxBuffer.Size);
  113. for (int i = 0; i < cmd_list->IdxBuffer.Size; i++)
  114. {
  115. const ImDrawVert* src_v = &cmd_list->VtxBuffer[cmd_list->IdxBuffer[i]];
  116. ImDrawVertAllegro* dst_v = &vertices[i];
  117. dst_v->pos = src_v->pos;
  118. dst_v->uv = src_v->uv;
  119. unsigned char* c = (unsigned char*)&src_v->col;
  120. dst_v->col = al_map_rgba(c[0], c[1], c[2], c[3]);
  121. }
  122. const int* indices = NULL;
  123. if (sizeof(ImDrawIdx) == 2)
  124. {
  125. // FIXME-OPT: Unfortunately Allegro doesn't support 16-bit indices.. You can '#define ImDrawIdx int' in imconfig.h to request Dear ImGui to output 32-bit indices.
  126. // Otherwise, we convert them from 16-bit to 32-bit at runtime here, which works perfectly but is a little wasteful.
  127. static ImVector<int> indices_converted;
  128. indices_converted.resize(cmd_list->IdxBuffer.Size);
  129. for (int i = 0; i < cmd_list->IdxBuffer.Size; ++i)
  130. indices_converted[i] = (int)cmd_list->IdxBuffer.Data[i];
  131. indices = indices_converted.Data;
  132. }
  133. else if (sizeof(ImDrawIdx) == 4)
  134. {
  135. indices = (const int*)cmd_list->IdxBuffer.Data;
  136. }
  137. // Render command lists
  138. int idx_offset = 0;
  139. ImVec2 clip_off = draw_data->DisplayPos;
  140. for (int cmd_i = 0; cmd_i < cmd_list->CmdBuffer.Size; cmd_i++)
  141. {
  142. const ImDrawCmd* pcmd = &cmd_list->CmdBuffer[cmd_i];
  143. if (pcmd->UserCallback)
  144. {
  145. // User callback, registered via ImDrawList::AddCallback()
  146. // (ImDrawCallback_ResetRenderState is a special callback value used by the user to request the renderer to reset render state.)
  147. if (pcmd->UserCallback == ImDrawCallback_ResetRenderState)
  148. ImGui_ImplAllegro5_SetupRenderState(draw_data);
  149. else
  150. pcmd->UserCallback(cmd_list, pcmd);
  151. }
  152. else
  153. {
  154. // Draw
  155. ALLEGRO_BITMAP* texture = (ALLEGRO_BITMAP*)pcmd->GetTexID();
  156. al_set_clipping_rectangle(pcmd->ClipRect.x - clip_off.x, pcmd->ClipRect.y - clip_off.y, pcmd->ClipRect.z - pcmd->ClipRect.x, pcmd->ClipRect.w - pcmd->ClipRect.y);
  157. al_draw_prim(&vertices[0], bd->VertexDecl, texture, idx_offset, idx_offset + pcmd->ElemCount, ALLEGRO_PRIM_TRIANGLE_LIST);
  158. }
  159. idx_offset += pcmd->ElemCount;
  160. }
  161. }
  162. // Restore modified Allegro state
  163. al_set_blender(last_blender_op, last_blender_src, last_blender_dst);
  164. al_set_clipping_rectangle(last_clip_x, last_clip_y, last_clip_w, last_clip_h);
  165. al_use_transform(&last_transform);
  166. al_use_projection_transform(&last_projection_transform);
  167. }
  168. bool ImGui_ImplAllegro5_CreateDeviceObjects()
  169. {
  170. // Build texture atlas
  171. ImGui_ImplAllegro5_Data* bd = ImGui_ImplAllegro5_GetBackendData();
  172. ImGuiIO& io = ImGui::GetIO();
  173. unsigned char* pixels;
  174. int width, height;
  175. io.Fonts->GetTexDataAsRGBA32(&pixels, &width, &height);
  176. // Create texture
  177. int flags = al_get_new_bitmap_flags();
  178. int fmt = al_get_new_bitmap_format();
  179. al_set_new_bitmap_flags(ALLEGRO_MEMORY_BITMAP | ALLEGRO_MIN_LINEAR | ALLEGRO_MAG_LINEAR);
  180. al_set_new_bitmap_format(ALLEGRO_PIXEL_FORMAT_ABGR_8888_LE);
  181. ALLEGRO_BITMAP* img = al_create_bitmap(width, height);
  182. al_set_new_bitmap_flags(flags);
  183. al_set_new_bitmap_format(fmt);
  184. if (!img)
  185. return false;
  186. ALLEGRO_LOCKED_REGION* locked_img = al_lock_bitmap(img, al_get_bitmap_format(img), ALLEGRO_LOCK_WRITEONLY);
  187. if (!locked_img)
  188. {
  189. al_destroy_bitmap(img);
  190. return false;
  191. }
  192. memcpy(locked_img->data, pixels, sizeof(int) * width * height);
  193. al_unlock_bitmap(img);
  194. // Convert software texture to hardware texture.
  195. ALLEGRO_BITMAP* cloned_img = al_clone_bitmap(img);
  196. al_destroy_bitmap(img);
  197. if (!cloned_img)
  198. return false;
  199. // Store our identifier
  200. io.Fonts->SetTexID((void*)cloned_img);
  201. bd->Texture = cloned_img;
  202. // Create an invisible mouse cursor
  203. // Because al_hide_mouse_cursor() seems to mess up with the actual inputs..
  204. ALLEGRO_BITMAP* mouse_cursor = al_create_bitmap(8, 8);
  205. bd->MouseCursorInvisible = al_create_mouse_cursor(mouse_cursor, 0, 0);
  206. al_destroy_bitmap(mouse_cursor);
  207. return true;
  208. }
  209. void ImGui_ImplAllegro5_InvalidateDeviceObjects()
  210. {
  211. ImGuiIO& io = ImGui::GetIO();
  212. ImGui_ImplAllegro5_Data* bd = ImGui_ImplAllegro5_GetBackendData();
  213. if (bd->Texture)
  214. {
  215. io.Fonts->SetTexID(NULL);
  216. al_destroy_bitmap(bd->Texture);
  217. bd->Texture = NULL;
  218. }
  219. if (bd->MouseCursorInvisible)
  220. {
  221. al_destroy_mouse_cursor(bd->MouseCursorInvisible);
  222. bd->MouseCursorInvisible = NULL;
  223. }
  224. }
  225. #if ALLEGRO_HAS_CLIPBOARD
  226. static const char* ImGui_ImplAllegro5_GetClipboardText(void*)
  227. {
  228. ImGui_ImplAllegro5_Data* bd = ImGui_ImplAllegro5_GetBackendData();
  229. if (bd->ClipboardTextData)
  230. al_free(bd->ClipboardTextData);
  231. bd->ClipboardTextData = al_get_clipboard_text(bd->Display);
  232. return bd->ClipboardTextData;
  233. }
  234. static void ImGui_ImplAllegro5_SetClipboardText(void*, const char* text)
  235. {
  236. ImGui_ImplAllegro5_Data* bd = ImGui_ImplAllegro5_GetBackendData();
  237. al_set_clipboard_text(bd->Display, text);
  238. }
  239. #endif
  240. bool ImGui_ImplAllegro5_Init(ALLEGRO_DISPLAY* display)
  241. {
  242. ImGuiIO& io = ImGui::GetIO();
  243. IM_ASSERT(io.BackendPlatformUserData == NULL && "Already initialized a platform backend!");
  244. // Setup backend capabilities flags
  245. ImGui_ImplAllegro5_Data* bd = IM_NEW(ImGui_ImplAllegro5_Data)();
  246. io.BackendPlatformUserData = (void*)bd;
  247. io.BackendPlatformName = io.BackendRendererName = "imgui_impl_allegro5";
  248. io.BackendFlags |= ImGuiBackendFlags_HasMouseCursors; // We can honor GetMouseCursor() values (optional)
  249. bd->Display = display;
  250. // Create custom vertex declaration.
  251. // Unfortunately Allegro doesn't support 32-bit packed colors so we have to convert them to 4 floats.
  252. // We still use a custom declaration to use 'ALLEGRO_PRIM_TEX_COORD' instead of 'ALLEGRO_PRIM_TEX_COORD_PIXEL' else we can't do a reliable conversion.
  253. ALLEGRO_VERTEX_ELEMENT elems[] =
  254. {
  255. { ALLEGRO_PRIM_POSITION, ALLEGRO_PRIM_FLOAT_2, IM_OFFSETOF(ImDrawVertAllegro, pos) },
  256. { ALLEGRO_PRIM_TEX_COORD, ALLEGRO_PRIM_FLOAT_2, IM_OFFSETOF(ImDrawVertAllegro, uv) },
  257. { ALLEGRO_PRIM_COLOR_ATTR, 0, IM_OFFSETOF(ImDrawVertAllegro, col) },
  258. { 0, 0, 0 }
  259. };
  260. bd->VertexDecl = al_create_vertex_decl(elems, sizeof(ImDrawVertAllegro));
  261. io.KeyMap[ImGuiKey_Tab] = ALLEGRO_KEY_TAB;
  262. io.KeyMap[ImGuiKey_LeftArrow] = ALLEGRO_KEY_LEFT;
  263. io.KeyMap[ImGuiKey_RightArrow] = ALLEGRO_KEY_RIGHT;
  264. io.KeyMap[ImGuiKey_UpArrow] = ALLEGRO_KEY_UP;
  265. io.KeyMap[ImGuiKey_DownArrow] = ALLEGRO_KEY_DOWN;
  266. io.KeyMap[ImGuiKey_PageUp] = ALLEGRO_KEY_PGUP;
  267. io.KeyMap[ImGuiKey_PageDown] = ALLEGRO_KEY_PGDN;
  268. io.KeyMap[ImGuiKey_Home] = ALLEGRO_KEY_HOME;
  269. io.KeyMap[ImGuiKey_End] = ALLEGRO_KEY_END;
  270. io.KeyMap[ImGuiKey_Insert] = ALLEGRO_KEY_INSERT;
  271. io.KeyMap[ImGuiKey_Delete] = ALLEGRO_KEY_DELETE;
  272. io.KeyMap[ImGuiKey_Backspace] = ALLEGRO_KEY_BACKSPACE;
  273. io.KeyMap[ImGuiKey_Space] = ALLEGRO_KEY_SPACE;
  274. io.KeyMap[ImGuiKey_Enter] = ALLEGRO_KEY_ENTER;
  275. io.KeyMap[ImGuiKey_Escape] = ALLEGRO_KEY_ESCAPE;
  276. io.KeyMap[ImGuiKey_KeyPadEnter] = ALLEGRO_KEY_PAD_ENTER;
  277. io.KeyMap[ImGuiKey_A] = ALLEGRO_KEY_A;
  278. io.KeyMap[ImGuiKey_C] = ALLEGRO_KEY_C;
  279. io.KeyMap[ImGuiKey_V] = ALLEGRO_KEY_V;
  280. io.KeyMap[ImGuiKey_X] = ALLEGRO_KEY_X;
  281. io.KeyMap[ImGuiKey_Y] = ALLEGRO_KEY_Y;
  282. io.KeyMap[ImGuiKey_Z] = ALLEGRO_KEY_Z;
  283. io.MousePos = ImVec2(-FLT_MAX, -FLT_MAX);
  284. #if ALLEGRO_HAS_CLIPBOARD
  285. io.SetClipboardTextFn = ImGui_ImplAllegro5_SetClipboardText;
  286. io.GetClipboardTextFn = ImGui_ImplAllegro5_GetClipboardText;
  287. io.ClipboardUserData = NULL;
  288. #endif
  289. return true;
  290. }
  291. void ImGui_ImplAllegro5_Shutdown()
  292. {
  293. ImGuiIO& io = ImGui::GetIO();
  294. ImGui_ImplAllegro5_Data* bd = ImGui_ImplAllegro5_GetBackendData();
  295. ImGui_ImplAllegro5_InvalidateDeviceObjects();
  296. if (bd->VertexDecl)
  297. al_destroy_vertex_decl(bd->VertexDecl);
  298. if (bd->ClipboardTextData)
  299. al_free(bd->ClipboardTextData);
  300. io.BackendPlatformUserData = NULL;
  301. io.BackendPlatformName = io.BackendRendererName = NULL;
  302. IM_DELETE(bd);
  303. }
  304. // You can read the io.WantCaptureMouse, io.WantCaptureKeyboard flags to tell if dear imgui wants to use your inputs.
  305. // - When io.WantCaptureMouse is true, do not dispatch mouse input data to your main application.
  306. // - When io.WantCaptureKeyboard is true, do not dispatch keyboard input data to your main application.
  307. // Generally you may always pass all inputs to dear imgui, and hide them from your application based on those two flags.
  308. bool ImGui_ImplAllegro5_ProcessEvent(ALLEGRO_EVENT* ev)
  309. {
  310. ImGuiIO& io = ImGui::GetIO();
  311. ImGui_ImplAllegro5_Data* bd = ImGui_ImplAllegro5_GetBackendData();
  312. switch (ev->type)
  313. {
  314. case ALLEGRO_EVENT_MOUSE_AXES:
  315. if (ev->mouse.display == bd->Display)
  316. {
  317. io.MouseWheel += ev->mouse.dz;
  318. io.MouseWheelH -= ev->mouse.dw;
  319. io.MousePos = ImVec2(ev->mouse.x, ev->mouse.y);
  320. }
  321. return true;
  322. case ALLEGRO_EVENT_MOUSE_BUTTON_DOWN:
  323. case ALLEGRO_EVENT_MOUSE_BUTTON_UP:
  324. if (ev->mouse.display == bd->Display && ev->mouse.button <= 5)
  325. io.MouseDown[ev->mouse.button - 1] = (ev->type == ALLEGRO_EVENT_MOUSE_BUTTON_DOWN);
  326. return true;
  327. case ALLEGRO_EVENT_TOUCH_MOVE:
  328. if (ev->touch.display == bd->Display)
  329. io.MousePos = ImVec2(ev->touch.x, ev->touch.y);
  330. return true;
  331. case ALLEGRO_EVENT_TOUCH_BEGIN:
  332. case ALLEGRO_EVENT_TOUCH_END:
  333. case ALLEGRO_EVENT_TOUCH_CANCEL:
  334. if (ev->touch.display == bd->Display && ev->touch.primary)
  335. io.MouseDown[0] = (ev->type == ALLEGRO_EVENT_TOUCH_BEGIN);
  336. return true;
  337. case ALLEGRO_EVENT_MOUSE_LEAVE_DISPLAY:
  338. if (ev->mouse.display == bd->Display)
  339. io.MousePos = ImVec2(-FLT_MAX, -FLT_MAX);
  340. return true;
  341. case ALLEGRO_EVENT_KEY_CHAR:
  342. if (ev->keyboard.display == bd->Display)
  343. if (ev->keyboard.unichar != 0)
  344. io.AddInputCharacter((unsigned int)ev->keyboard.unichar);
  345. return true;
  346. case ALLEGRO_EVENT_KEY_DOWN:
  347. case ALLEGRO_EVENT_KEY_UP:
  348. if (ev->keyboard.display == bd->Display)
  349. io.KeysDown[ev->keyboard.keycode] = (ev->type == ALLEGRO_EVENT_KEY_DOWN);
  350. return true;
  351. }
  352. return false;
  353. }
  354. static void ImGui_ImplAllegro5_UpdateMouseCursor()
  355. {
  356. ImGuiIO& io = ImGui::GetIO();
  357. if (io.ConfigFlags & ImGuiConfigFlags_NoMouseCursorChange)
  358. return;
  359. ImGui_ImplAllegro5_Data* bd = ImGui_ImplAllegro5_GetBackendData();
  360. ImGuiMouseCursor imgui_cursor = ImGui::GetMouseCursor();
  361. if (io.MouseDrawCursor || imgui_cursor == ImGuiMouseCursor_None)
  362. {
  363. // Hide OS mouse cursor if imgui is drawing it or if it wants no cursor
  364. al_set_mouse_cursor(bd->Display, bd->MouseCursorInvisible);
  365. }
  366. else
  367. {
  368. ALLEGRO_SYSTEM_MOUSE_CURSOR cursor_id = ALLEGRO_SYSTEM_MOUSE_CURSOR_DEFAULT;
  369. switch (imgui_cursor)
  370. {
  371. case ImGuiMouseCursor_TextInput: cursor_id = ALLEGRO_SYSTEM_MOUSE_CURSOR_EDIT; break;
  372. case ImGuiMouseCursor_ResizeAll: cursor_id = ALLEGRO_SYSTEM_MOUSE_CURSOR_MOVE; break;
  373. case ImGuiMouseCursor_ResizeNS: cursor_id = ALLEGRO_SYSTEM_MOUSE_CURSOR_RESIZE_N; break;
  374. case ImGuiMouseCursor_ResizeEW: cursor_id = ALLEGRO_SYSTEM_MOUSE_CURSOR_RESIZE_E; break;
  375. case ImGuiMouseCursor_ResizeNESW: cursor_id = ALLEGRO_SYSTEM_MOUSE_CURSOR_RESIZE_NE; break;
  376. case ImGuiMouseCursor_ResizeNWSE: cursor_id = ALLEGRO_SYSTEM_MOUSE_CURSOR_RESIZE_NW; break;
  377. case ImGuiMouseCursor_NotAllowed: cursor_id = ALLEGRO_SYSTEM_MOUSE_CURSOR_UNAVAILABLE; break;
  378. }
  379. al_set_system_mouse_cursor(bd->Display, cursor_id);
  380. }
  381. }
  382. void ImGui_ImplAllegro5_NewFrame()
  383. {
  384. ImGui_ImplAllegro5_Data* bd = ImGui_ImplAllegro5_GetBackendData();
  385. IM_ASSERT(bd != NULL && "Did you call ImGui_ImplAllegro5_Init()?");
  386. if (!bd->Texture)
  387. ImGui_ImplAllegro5_CreateDeviceObjects();
  388. ImGuiIO& io = ImGui::GetIO();
  389. // Setup display size (every frame to accommodate for window resizing)
  390. int w, h;
  391. w = al_get_display_width(bd->Display);
  392. h = al_get_display_height(bd->Display);
  393. io.DisplaySize = ImVec2((float)w, (float)h);
  394. // Setup time step
  395. double current_time = al_get_time();
  396. io.DeltaTime = bd->Time > 0.0 ? (float)(current_time - bd->Time) : (float)(1.0f / 60.0f);
  397. bd->Time = current_time;
  398. // Setup inputs
  399. ALLEGRO_KEYBOARD_STATE keys;
  400. al_get_keyboard_state(&keys);
  401. io.KeyCtrl = al_key_down(&keys, ALLEGRO_KEY_LCTRL) || al_key_down(&keys, ALLEGRO_KEY_RCTRL);
  402. io.KeyShift = al_key_down(&keys, ALLEGRO_KEY_LSHIFT) || al_key_down(&keys, ALLEGRO_KEY_RSHIFT);
  403. io.KeyAlt = al_key_down(&keys, ALLEGRO_KEY_ALT) || al_key_down(&keys, ALLEGRO_KEY_ALTGR);
  404. io.KeySuper = al_key_down(&keys, ALLEGRO_KEY_LWIN) || al_key_down(&keys, ALLEGRO_KEY_RWIN);
  405. ImGui_ImplAllegro5_UpdateMouseCursor();
  406. }