imgui_impl_vulkan.cpp 86 KB

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  1. // dear imgui: Renderer Backend for Vulkan
  2. // This needs to be used along with a Platform Backend (e.g. GLFW, SDL, Win32, custom..)
  3. // Implemented features:
  4. // [X] Renderer: Support for large meshes (64k+ vertices) with 16-bit indices.
  5. // [x] Platform: Multi-viewport / platform windows. With issues (flickering when creating a new viewport).
  6. // Missing features:
  7. // [ ] Renderer: User texture binding. Changes of ImTextureID aren't supported by this backend! See https://github.com/ocornut/imgui/pull/914
  8. // You can use unmodified imgui_impl_* files in your project. See examples/ folder for examples of using this.
  9. // Prefer including the entire imgui/ repository into your project (either as a copy or as a submodule), and only build the backends you need.
  10. // If you are new to Dear ImGui, read documentation from the docs/ folder + read the top of imgui.cpp.
  11. // Read online: https://github.com/ocornut/imgui/tree/master/docs
  12. // The aim of imgui_impl_vulkan.h/.cpp is to be usable in your engine without any modification.
  13. // IF YOU FEEL YOU NEED TO MAKE ANY CHANGE TO THIS CODE, please share them and your feedback at https://github.com/ocornut/imgui/
  14. // Important note to the reader who wish to integrate imgui_impl_vulkan.cpp/.h in their own engine/app.
  15. // - Common ImGui_ImplVulkan_XXX functions and structures are used to interface with imgui_impl_vulkan.cpp/.h.
  16. // You will use those if you want to use this rendering backend in your engine/app.
  17. // - Helper ImGui_ImplVulkanH_XXX functions and structures are only used by this example (main.cpp) and by
  18. // the backend itself (imgui_impl_vulkan.cpp), but should PROBABLY NOT be used by your own engine/app code.
  19. // Read comments in imgui_impl_vulkan.h.
  20. // CHANGELOG
  21. // (minor and older changes stripped away, please see git history for details)
  22. // 2021-XX-XX: Platform: Added support for multiple windows via the ImGuiPlatformIO interface.
  23. // 2021-06-29: Reorganized backend to pull data from a single structure to facilitate usage with multiple-contexts (all g_XXXX access changed to bd->XXXX).
  24. // 2021-03-22: Vulkan: Fix mapped memory validation error when buffer sizes are not multiple of VkPhysicalDeviceLimits::nonCoherentAtomSize.
  25. // 2021-02-18: Vulkan: Change blending equation to preserve alpha in output buffer.
  26. // 2021-01-27: Vulkan: Added support for custom function load and IMGUI_IMPL_VULKAN_NO_PROTOTYPES by using ImGui_ImplVulkan_LoadFunctions().
  27. // 2020-11-11: Vulkan: Added support for specifying which subpass to reference during VkPipeline creation.
  28. // 2020-09-07: Vulkan: Added VkPipeline parameter to ImGui_ImplVulkan_RenderDrawData (default to one passed to ImGui_ImplVulkan_Init).
  29. // 2020-05-04: Vulkan: Fixed crash if initial frame has no vertices.
  30. // 2020-04-26: Vulkan: Fixed edge case where render callbacks wouldn't be called if the ImDrawData didn't have vertices.
  31. // 2019-08-01: Vulkan: Added support for specifying multisample count. Set ImGui_ImplVulkan_InitInfo::MSAASamples to one of the VkSampleCountFlagBits values to use, default is non-multisampled as before.
  32. // 2019-05-29: Vulkan: Added support for large mesh (64K+ vertices), enable ImGuiBackendFlags_RendererHasVtxOffset flag.
  33. // 2019-04-30: Vulkan: Added support for special ImDrawCallback_ResetRenderState callback to reset render state.
  34. // 2019-04-04: *BREAKING CHANGE*: Vulkan: Added ImageCount/MinImageCount fields in ImGui_ImplVulkan_InitInfo, required for initialization (was previously a hard #define IMGUI_VK_QUEUED_FRAMES 2). Added ImGui_ImplVulkan_SetMinImageCount().
  35. // 2019-04-04: Vulkan: Added VkInstance argument to ImGui_ImplVulkanH_CreateWindow() optional helper.
  36. // 2019-04-04: Vulkan: Avoid passing negative coordinates to vkCmdSetScissor, which debug validation layers do not like.
  37. // 2019-04-01: Vulkan: Support for 32-bit index buffer (#define ImDrawIdx unsigned int).
  38. // 2019-02-16: Vulkan: Viewport and clipping rectangles correctly using draw_data->FramebufferScale to allow retina display.
  39. // 2018-11-30: Misc: Setting up io.BackendRendererName so it can be displayed in the About Window.
  40. // 2018-08-25: Vulkan: Fixed mishandled VkSurfaceCapabilitiesKHR::maxImageCount=0 case.
  41. // 2018-06-22: Inverted the parameters to ImGui_ImplVulkan_RenderDrawData() to be consistent with other backends.
  42. // 2018-06-08: Misc: Extracted imgui_impl_vulkan.cpp/.h away from the old combined GLFW+Vulkan example.
  43. // 2018-06-08: Vulkan: Use draw_data->DisplayPos and draw_data->DisplaySize to setup projection matrix and clipping rectangle.
  44. // 2018-03-03: Vulkan: Various refactor, created a couple of ImGui_ImplVulkanH_XXX helper that the example can use and that viewport support will use.
  45. // 2018-03-01: Vulkan: Renamed ImGui_ImplVulkan_Init_Info to ImGui_ImplVulkan_InitInfo and fields to match more closely Vulkan terminology.
  46. // 2018-02-16: Misc: Obsoleted the io.RenderDrawListsFn callback, ImGui_ImplVulkan_Render() calls ImGui_ImplVulkan_RenderDrawData() itself.
  47. // 2018-02-06: Misc: Removed call to ImGui::Shutdown() which is not available from 1.60 WIP, user needs to call CreateContext/DestroyContext themselves.
  48. // 2017-05-15: Vulkan: Fix scissor offset being negative. Fix new Vulkan validation warnings. Set required depth member for buffer image copy.
  49. // 2016-11-13: Vulkan: Fix validation layer warnings and errors and redeclare gl_PerVertex.
  50. // 2016-10-18: Vulkan: Add location decorators & change to use structs as in/out in glsl, update embedded spv (produced with glslangValidator -x). Null the released resources.
  51. // 2016-08-27: Vulkan: Fix Vulkan example for use when a depth buffer is active.
  52. #include "imgui_impl_vulkan.h"
  53. #include <stdio.h>
  54. // Reusable buffers used for rendering 1 current in-flight frame, for ImGui_ImplVulkan_RenderDrawData()
  55. // [Please zero-clear before use!]
  56. struct ImGui_ImplVulkanH_FrameRenderBuffers
  57. {
  58. VkDeviceMemory VertexBufferMemory;
  59. VkDeviceMemory IndexBufferMemory;
  60. VkDeviceSize VertexBufferSize;
  61. VkDeviceSize IndexBufferSize;
  62. VkBuffer VertexBuffer;
  63. VkBuffer IndexBuffer;
  64. };
  65. // Each viewport will hold 1 ImGui_ImplVulkanH_WindowRenderBuffers
  66. // [Please zero-clear before use!]
  67. struct ImGui_ImplVulkanH_WindowRenderBuffers
  68. {
  69. uint32_t Index;
  70. uint32_t Count;
  71. ImGui_ImplVulkanH_FrameRenderBuffers* FrameRenderBuffers;
  72. };
  73. // For multi-viewport support:
  74. // Helper structure we store in the void* RenderUserData field of each ImGuiViewport to easily retrieve our backend data.
  75. struct ImGui_ImplVulkan_ViewportData
  76. {
  77. bool WindowOwned;
  78. ImGui_ImplVulkanH_Window Window; // Used by secondary viewports only
  79. ImGui_ImplVulkanH_WindowRenderBuffers RenderBuffers; // Used by all viewports
  80. ImGui_ImplVulkan_ViewportData() { WindowOwned = false; memset(&RenderBuffers, 0, sizeof(RenderBuffers)); }
  81. ~ImGui_ImplVulkan_ViewportData() { }
  82. };
  83. // Vulkan data
  84. struct ImGui_ImplVulkan_Data
  85. {
  86. ImGui_ImplVulkan_InitInfo VulkanInitInfo;
  87. VkRenderPass RenderPass;
  88. VkDeviceSize BufferMemoryAlignment;
  89. VkPipelineCreateFlags PipelineCreateFlags;
  90. VkDescriptorSetLayout DescriptorSetLayout;
  91. VkPipelineLayout PipelineLayout;
  92. VkDescriptorSet DescriptorSet;
  93. VkPipeline Pipeline;
  94. uint32_t Subpass;
  95. VkShaderModule ShaderModuleVert;
  96. VkShaderModule ShaderModuleFrag;
  97. // Font data
  98. VkSampler FontSampler;
  99. VkDeviceMemory FontMemory;
  100. VkImage FontImage;
  101. VkImageView FontView;
  102. VkDeviceMemory UploadBufferMemory;
  103. VkBuffer UploadBuffer;
  104. // Render buffers for main window
  105. ImGui_ImplVulkanH_WindowRenderBuffers MainWindowRenderBuffers;
  106. ImGui_ImplVulkan_Data()
  107. {
  108. memset(this, 0, sizeof(*this));
  109. BufferMemoryAlignment = 256;
  110. }
  111. };
  112. // Forward Declarations
  113. bool ImGui_ImplVulkan_CreateDeviceObjects();
  114. void ImGui_ImplVulkan_DestroyDeviceObjects();
  115. void ImGui_ImplVulkanH_DestroyFrame(VkDevice device, ImGui_ImplVulkanH_Frame* fd, const VkAllocationCallbacks* allocator);
  116. void ImGui_ImplVulkanH_DestroyFrameSemaphores(VkDevice device, ImGui_ImplVulkanH_FrameSemaphores* fsd, const VkAllocationCallbacks* allocator);
  117. void ImGui_ImplVulkanH_DestroyFrameRenderBuffers(VkDevice device, ImGui_ImplVulkanH_FrameRenderBuffers* buffers, const VkAllocationCallbacks* allocator);
  118. void ImGui_ImplVulkanH_DestroyWindowRenderBuffers(VkDevice device, ImGui_ImplVulkanH_WindowRenderBuffers* buffers, const VkAllocationCallbacks* allocator);
  119. void ImGui_ImplVulkanH_DestroyAllViewportsRenderBuffers(VkDevice device, const VkAllocationCallbacks* allocator);
  120. void ImGui_ImplVulkanH_CreateWindowSwapChain(VkPhysicalDevice physical_device, VkDevice device, ImGui_ImplVulkanH_Window* wd, const VkAllocationCallbacks* allocator, int w, int h, uint32_t min_image_count);
  121. void ImGui_ImplVulkanH_CreateWindowCommandBuffers(VkPhysicalDevice physical_device, VkDevice device, ImGui_ImplVulkanH_Window* wd, uint32_t queue_family, const VkAllocationCallbacks* allocator);
  122. // Vulkan prototypes for use with custom loaders
  123. // (see description of IMGUI_IMPL_VULKAN_NO_PROTOTYPES in imgui_impl_vulkan.h
  124. #ifdef VK_NO_PROTOTYPES
  125. static bool g_FunctionsLoaded = false;
  126. #else
  127. static bool g_FunctionsLoaded = true;
  128. #endif
  129. #ifdef VK_NO_PROTOTYPES
  130. #define IMGUI_VULKAN_FUNC_MAP(IMGUI_VULKAN_FUNC_MAP_MACRO) \
  131. IMGUI_VULKAN_FUNC_MAP_MACRO(vkAllocateCommandBuffers) \
  132. IMGUI_VULKAN_FUNC_MAP_MACRO(vkAllocateDescriptorSets) \
  133. IMGUI_VULKAN_FUNC_MAP_MACRO(vkAllocateMemory) \
  134. IMGUI_VULKAN_FUNC_MAP_MACRO(vkBindBufferMemory) \
  135. IMGUI_VULKAN_FUNC_MAP_MACRO(vkBindImageMemory) \
  136. IMGUI_VULKAN_FUNC_MAP_MACRO(vkCmdBindDescriptorSets) \
  137. IMGUI_VULKAN_FUNC_MAP_MACRO(vkCmdBindIndexBuffer) \
  138. IMGUI_VULKAN_FUNC_MAP_MACRO(vkCmdBindPipeline) \
  139. IMGUI_VULKAN_FUNC_MAP_MACRO(vkCmdBindVertexBuffers) \
  140. IMGUI_VULKAN_FUNC_MAP_MACRO(vkCmdCopyBufferToImage) \
  141. IMGUI_VULKAN_FUNC_MAP_MACRO(vkCmdDrawIndexed) \
  142. IMGUI_VULKAN_FUNC_MAP_MACRO(vkCmdPipelineBarrier) \
  143. IMGUI_VULKAN_FUNC_MAP_MACRO(vkCmdPushConstants) \
  144. IMGUI_VULKAN_FUNC_MAP_MACRO(vkCmdSetScissor) \
  145. IMGUI_VULKAN_FUNC_MAP_MACRO(vkCmdSetViewport) \
  146. IMGUI_VULKAN_FUNC_MAP_MACRO(vkCreateBuffer) \
  147. IMGUI_VULKAN_FUNC_MAP_MACRO(vkCreateCommandPool) \
  148. IMGUI_VULKAN_FUNC_MAP_MACRO(vkCreateDescriptorSetLayout) \
  149. IMGUI_VULKAN_FUNC_MAP_MACRO(vkCreateFence) \
  150. IMGUI_VULKAN_FUNC_MAP_MACRO(vkCreateFramebuffer) \
  151. IMGUI_VULKAN_FUNC_MAP_MACRO(vkCreateGraphicsPipelines) \
  152. IMGUI_VULKAN_FUNC_MAP_MACRO(vkCreateImage) \
  153. IMGUI_VULKAN_FUNC_MAP_MACRO(vkCreateImageView) \
  154. IMGUI_VULKAN_FUNC_MAP_MACRO(vkCreatePipelineLayout) \
  155. IMGUI_VULKAN_FUNC_MAP_MACRO(vkCreateRenderPass) \
  156. IMGUI_VULKAN_FUNC_MAP_MACRO(vkCreateSampler) \
  157. IMGUI_VULKAN_FUNC_MAP_MACRO(vkCreateSemaphore) \
  158. IMGUI_VULKAN_FUNC_MAP_MACRO(vkCreateShaderModule) \
  159. IMGUI_VULKAN_FUNC_MAP_MACRO(vkCreateSwapchainKHR) \
  160. IMGUI_VULKAN_FUNC_MAP_MACRO(vkDestroyBuffer) \
  161. IMGUI_VULKAN_FUNC_MAP_MACRO(vkDestroyCommandPool) \
  162. IMGUI_VULKAN_FUNC_MAP_MACRO(vkDestroyDescriptorSetLayout) \
  163. IMGUI_VULKAN_FUNC_MAP_MACRO(vkDestroyFence) \
  164. IMGUI_VULKAN_FUNC_MAP_MACRO(vkDestroyFramebuffer) \
  165. IMGUI_VULKAN_FUNC_MAP_MACRO(vkDestroyImage) \
  166. IMGUI_VULKAN_FUNC_MAP_MACRO(vkDestroyImageView) \
  167. IMGUI_VULKAN_FUNC_MAP_MACRO(vkDestroyPipeline) \
  168. IMGUI_VULKAN_FUNC_MAP_MACRO(vkDestroyPipelineLayout) \
  169. IMGUI_VULKAN_FUNC_MAP_MACRO(vkDestroyRenderPass) \
  170. IMGUI_VULKAN_FUNC_MAP_MACRO(vkDestroySampler) \
  171. IMGUI_VULKAN_FUNC_MAP_MACRO(vkDestroySemaphore) \
  172. IMGUI_VULKAN_FUNC_MAP_MACRO(vkDestroyShaderModule) \
  173. IMGUI_VULKAN_FUNC_MAP_MACRO(vkDestroySurfaceKHR) \
  174. IMGUI_VULKAN_FUNC_MAP_MACRO(vkDestroySwapchainKHR) \
  175. IMGUI_VULKAN_FUNC_MAP_MACRO(vkDeviceWaitIdle) \
  176. IMGUI_VULKAN_FUNC_MAP_MACRO(vkFlushMappedMemoryRanges) \
  177. IMGUI_VULKAN_FUNC_MAP_MACRO(vkFreeCommandBuffers) \
  178. IMGUI_VULKAN_FUNC_MAP_MACRO(vkFreeMemory) \
  179. IMGUI_VULKAN_FUNC_MAP_MACRO(vkGetBufferMemoryRequirements) \
  180. IMGUI_VULKAN_FUNC_MAP_MACRO(vkGetImageMemoryRequirements) \
  181. IMGUI_VULKAN_FUNC_MAP_MACRO(vkGetPhysicalDeviceMemoryProperties) \
  182. IMGUI_VULKAN_FUNC_MAP_MACRO(vkGetPhysicalDeviceSurfaceCapabilitiesKHR) \
  183. IMGUI_VULKAN_FUNC_MAP_MACRO(vkGetPhysicalDeviceSurfaceFormatsKHR) \
  184. IMGUI_VULKAN_FUNC_MAP_MACRO(vkGetPhysicalDeviceSurfacePresentModesKHR) \
  185. IMGUI_VULKAN_FUNC_MAP_MACRO(vkGetSwapchainImagesKHR) \
  186. IMGUI_VULKAN_FUNC_MAP_MACRO(vkMapMemory) \
  187. IMGUI_VULKAN_FUNC_MAP_MACRO(vkUnmapMemory) \
  188. IMGUI_VULKAN_FUNC_MAP_MACRO(vkUpdateDescriptorSets) \
  189. IMGUI_VULKAN_FUNC_MAP_MACRO(vkGetPhysicalDeviceSurfaceSupportKHR) \
  190. IMGUI_VULKAN_FUNC_MAP_MACRO(vkWaitForFences) \
  191. IMGUI_VULKAN_FUNC_MAP_MACRO(vkCmdBeginRenderPass) \
  192. IMGUI_VULKAN_FUNC_MAP_MACRO(vkCmdEndRenderPass) \
  193. IMGUI_VULKAN_FUNC_MAP_MACRO(vkQueuePresentKHR) \
  194. IMGUI_VULKAN_FUNC_MAP_MACRO(vkBeginCommandBuffer) \
  195. IMGUI_VULKAN_FUNC_MAP_MACRO(vkEndCommandBuffer) \
  196. IMGUI_VULKAN_FUNC_MAP_MACRO(vkResetFences) \
  197. IMGUI_VULKAN_FUNC_MAP_MACRO(vkQueueSubmit) \
  198. IMGUI_VULKAN_FUNC_MAP_MACRO(vkResetCommandPool) \
  199. IMGUI_VULKAN_FUNC_MAP_MACRO(vkAcquireNextImageKHR)
  200. // Define function pointers
  201. #define IMGUI_VULKAN_FUNC_DEF(func) static PFN_##func func;
  202. IMGUI_VULKAN_FUNC_MAP(IMGUI_VULKAN_FUNC_DEF)
  203. #undef IMGUI_VULKAN_FUNC_DEF
  204. #endif // VK_NO_PROTOTYPES
  205. //-----------------------------------------------------------------------------
  206. // SHADERS
  207. //-----------------------------------------------------------------------------
  208. // Forward Declarations
  209. static void ImGui_ImplVulkan_InitPlatformInterface();
  210. static void ImGui_ImplVulkan_ShutdownPlatformInterface();
  211. // glsl_shader.vert, compiled with:
  212. // # glslangValidator -V -x -o glsl_shader.vert.u32 glsl_shader.vert
  213. /*
  214. #version 450 core
  215. layout(location = 0) in vec2 aPos;
  216. layout(location = 1) in vec2 aUV;
  217. layout(location = 2) in vec4 aColor;
  218. layout(push_constant) uniform uPushConstant { vec2 uScale; vec2 uTranslate; } pc;
  219. out gl_PerVertex { vec4 gl_Position; };
  220. layout(location = 0) out struct { vec4 Color; vec2 UV; } Out;
  221. void main()
  222. {
  223. Out.Color = aColor;
  224. Out.UV = aUV;
  225. gl_Position = vec4(aPos * pc.uScale + pc.uTranslate, 0, 1);
  226. }
  227. */
  228. static uint32_t __glsl_shader_vert_spv[] =
  229. {
  230. 0x07230203,0x00010000,0x00080001,0x0000002e,0x00000000,0x00020011,0x00000001,0x0006000b,
  231. 0x00000001,0x4c534c47,0x6474732e,0x3035342e,0x00000000,0x0003000e,0x00000000,0x00000001,
  232. 0x000a000f,0x00000000,0x00000004,0x6e69616d,0x00000000,0x0000000b,0x0000000f,0x00000015,
  233. 0x0000001b,0x0000001c,0x00030003,0x00000002,0x000001c2,0x00040005,0x00000004,0x6e69616d,
  234. 0x00000000,0x00030005,0x00000009,0x00000000,0x00050006,0x00000009,0x00000000,0x6f6c6f43,
  235. 0x00000072,0x00040006,0x00000009,0x00000001,0x00005655,0x00030005,0x0000000b,0x0074754f,
  236. 0x00040005,0x0000000f,0x6c6f4361,0x0000726f,0x00030005,0x00000015,0x00565561,0x00060005,
  237. 0x00000019,0x505f6c67,0x65567265,0x78657472,0x00000000,0x00060006,0x00000019,0x00000000,
  238. 0x505f6c67,0x7469736f,0x006e6f69,0x00030005,0x0000001b,0x00000000,0x00040005,0x0000001c,
  239. 0x736f5061,0x00000000,0x00060005,0x0000001e,0x73755075,0x6e6f4368,0x6e617473,0x00000074,
  240. 0x00050006,0x0000001e,0x00000000,0x61635375,0x0000656c,0x00060006,0x0000001e,0x00000001,
  241. 0x61725475,0x616c736e,0x00006574,0x00030005,0x00000020,0x00006370,0x00040047,0x0000000b,
  242. 0x0000001e,0x00000000,0x00040047,0x0000000f,0x0000001e,0x00000002,0x00040047,0x00000015,
  243. 0x0000001e,0x00000001,0x00050048,0x00000019,0x00000000,0x0000000b,0x00000000,0x00030047,
  244. 0x00000019,0x00000002,0x00040047,0x0000001c,0x0000001e,0x00000000,0x00050048,0x0000001e,
  245. 0x00000000,0x00000023,0x00000000,0x00050048,0x0000001e,0x00000001,0x00000023,0x00000008,
  246. 0x00030047,0x0000001e,0x00000002,0x00020013,0x00000002,0x00030021,0x00000003,0x00000002,
  247. 0x00030016,0x00000006,0x00000020,0x00040017,0x00000007,0x00000006,0x00000004,0x00040017,
  248. 0x00000008,0x00000006,0x00000002,0x0004001e,0x00000009,0x00000007,0x00000008,0x00040020,
  249. 0x0000000a,0x00000003,0x00000009,0x0004003b,0x0000000a,0x0000000b,0x00000003,0x00040015,
  250. 0x0000000c,0x00000020,0x00000001,0x0004002b,0x0000000c,0x0000000d,0x00000000,0x00040020,
  251. 0x0000000e,0x00000001,0x00000007,0x0004003b,0x0000000e,0x0000000f,0x00000001,0x00040020,
  252. 0x00000011,0x00000003,0x00000007,0x0004002b,0x0000000c,0x00000013,0x00000001,0x00040020,
  253. 0x00000014,0x00000001,0x00000008,0x0004003b,0x00000014,0x00000015,0x00000001,0x00040020,
  254. 0x00000017,0x00000003,0x00000008,0x0003001e,0x00000019,0x00000007,0x00040020,0x0000001a,
  255. 0x00000003,0x00000019,0x0004003b,0x0000001a,0x0000001b,0x00000003,0x0004003b,0x00000014,
  256. 0x0000001c,0x00000001,0x0004001e,0x0000001e,0x00000008,0x00000008,0x00040020,0x0000001f,
  257. 0x00000009,0x0000001e,0x0004003b,0x0000001f,0x00000020,0x00000009,0x00040020,0x00000021,
  258. 0x00000009,0x00000008,0x0004002b,0x00000006,0x00000028,0x00000000,0x0004002b,0x00000006,
  259. 0x00000029,0x3f800000,0x00050036,0x00000002,0x00000004,0x00000000,0x00000003,0x000200f8,
  260. 0x00000005,0x0004003d,0x00000007,0x00000010,0x0000000f,0x00050041,0x00000011,0x00000012,
  261. 0x0000000b,0x0000000d,0x0003003e,0x00000012,0x00000010,0x0004003d,0x00000008,0x00000016,
  262. 0x00000015,0x00050041,0x00000017,0x00000018,0x0000000b,0x00000013,0x0003003e,0x00000018,
  263. 0x00000016,0x0004003d,0x00000008,0x0000001d,0x0000001c,0x00050041,0x00000021,0x00000022,
  264. 0x00000020,0x0000000d,0x0004003d,0x00000008,0x00000023,0x00000022,0x00050085,0x00000008,
  265. 0x00000024,0x0000001d,0x00000023,0x00050041,0x00000021,0x00000025,0x00000020,0x00000013,
  266. 0x0004003d,0x00000008,0x00000026,0x00000025,0x00050081,0x00000008,0x00000027,0x00000024,
  267. 0x00000026,0x00050051,0x00000006,0x0000002a,0x00000027,0x00000000,0x00050051,0x00000006,
  268. 0x0000002b,0x00000027,0x00000001,0x00070050,0x00000007,0x0000002c,0x0000002a,0x0000002b,
  269. 0x00000028,0x00000029,0x00050041,0x00000011,0x0000002d,0x0000001b,0x0000000d,0x0003003e,
  270. 0x0000002d,0x0000002c,0x000100fd,0x00010038
  271. };
  272. // glsl_shader.frag, compiled with:
  273. // # glslangValidator -V -x -o glsl_shader.frag.u32 glsl_shader.frag
  274. /*
  275. #version 450 core
  276. layout(location = 0) out vec4 fColor;
  277. layout(set=0, binding=0) uniform sampler2D sTexture;
  278. layout(location = 0) in struct { vec4 Color; vec2 UV; } In;
  279. void main()
  280. {
  281. fColor = In.Color * texture(sTexture, In.UV.st);
  282. }
  283. */
  284. static uint32_t __glsl_shader_frag_spv[] =
  285. {
  286. 0x07230203,0x00010000,0x00080001,0x0000001e,0x00000000,0x00020011,0x00000001,0x0006000b,
  287. 0x00000001,0x4c534c47,0x6474732e,0x3035342e,0x00000000,0x0003000e,0x00000000,0x00000001,
  288. 0x0007000f,0x00000004,0x00000004,0x6e69616d,0x00000000,0x00000009,0x0000000d,0x00030010,
  289. 0x00000004,0x00000007,0x00030003,0x00000002,0x000001c2,0x00040005,0x00000004,0x6e69616d,
  290. 0x00000000,0x00040005,0x00000009,0x6c6f4366,0x0000726f,0x00030005,0x0000000b,0x00000000,
  291. 0x00050006,0x0000000b,0x00000000,0x6f6c6f43,0x00000072,0x00040006,0x0000000b,0x00000001,
  292. 0x00005655,0x00030005,0x0000000d,0x00006e49,0x00050005,0x00000016,0x78655473,0x65727574,
  293. 0x00000000,0x00040047,0x00000009,0x0000001e,0x00000000,0x00040047,0x0000000d,0x0000001e,
  294. 0x00000000,0x00040047,0x00000016,0x00000022,0x00000000,0x00040047,0x00000016,0x00000021,
  295. 0x00000000,0x00020013,0x00000002,0x00030021,0x00000003,0x00000002,0x00030016,0x00000006,
  296. 0x00000020,0x00040017,0x00000007,0x00000006,0x00000004,0x00040020,0x00000008,0x00000003,
  297. 0x00000007,0x0004003b,0x00000008,0x00000009,0x00000003,0x00040017,0x0000000a,0x00000006,
  298. 0x00000002,0x0004001e,0x0000000b,0x00000007,0x0000000a,0x00040020,0x0000000c,0x00000001,
  299. 0x0000000b,0x0004003b,0x0000000c,0x0000000d,0x00000001,0x00040015,0x0000000e,0x00000020,
  300. 0x00000001,0x0004002b,0x0000000e,0x0000000f,0x00000000,0x00040020,0x00000010,0x00000001,
  301. 0x00000007,0x00090019,0x00000013,0x00000006,0x00000001,0x00000000,0x00000000,0x00000000,
  302. 0x00000001,0x00000000,0x0003001b,0x00000014,0x00000013,0x00040020,0x00000015,0x00000000,
  303. 0x00000014,0x0004003b,0x00000015,0x00000016,0x00000000,0x0004002b,0x0000000e,0x00000018,
  304. 0x00000001,0x00040020,0x00000019,0x00000001,0x0000000a,0x00050036,0x00000002,0x00000004,
  305. 0x00000000,0x00000003,0x000200f8,0x00000005,0x00050041,0x00000010,0x00000011,0x0000000d,
  306. 0x0000000f,0x0004003d,0x00000007,0x00000012,0x00000011,0x0004003d,0x00000014,0x00000017,
  307. 0x00000016,0x00050041,0x00000019,0x0000001a,0x0000000d,0x00000018,0x0004003d,0x0000000a,
  308. 0x0000001b,0x0000001a,0x00050057,0x00000007,0x0000001c,0x00000017,0x0000001b,0x00050085,
  309. 0x00000007,0x0000001d,0x00000012,0x0000001c,0x0003003e,0x00000009,0x0000001d,0x000100fd,
  310. 0x00010038
  311. };
  312. //-----------------------------------------------------------------------------
  313. // FUNCTIONS
  314. //-----------------------------------------------------------------------------
  315. // Backend data stored in io.BackendRendererUserData to allow support for multiple Dear ImGui contexts
  316. // It is STRONGLY preferred that you use docking branch with multi-viewports (== single Dear ImGui context + multiple windows) instead of multiple Dear ImGui contexts.
  317. // FIXME: multi-context support is not tested and probably dysfunctional in this backend.
  318. static ImGui_ImplVulkan_Data* ImGui_ImplVulkan_GetBackendData()
  319. {
  320. return ImGui::GetCurrentContext() ? (ImGui_ImplVulkan_Data*)ImGui::GetIO().BackendRendererUserData : NULL;
  321. }
  322. static uint32_t ImGui_ImplVulkan_MemoryType(VkMemoryPropertyFlags properties, uint32_t type_bits)
  323. {
  324. ImGui_ImplVulkan_Data* bd = ImGui_ImplVulkan_GetBackendData();
  325. ImGui_ImplVulkan_InitInfo* v = &bd->VulkanInitInfo;
  326. VkPhysicalDeviceMemoryProperties prop;
  327. vkGetPhysicalDeviceMemoryProperties(v->PhysicalDevice, &prop);
  328. for (uint32_t i = 0; i < prop.memoryTypeCount; i++)
  329. if ((prop.memoryTypes[i].propertyFlags & properties) == properties && type_bits & (1 << i))
  330. return i;
  331. return 0xFFFFFFFF; // Unable to find memoryType
  332. }
  333. static void check_vk_result(VkResult err)
  334. {
  335. ImGui_ImplVulkan_Data* bd = ImGui_ImplVulkan_GetBackendData();
  336. if (!bd)
  337. return;
  338. ImGui_ImplVulkan_InitInfo* v = &bd->VulkanInitInfo;
  339. if (v->CheckVkResultFn)
  340. v->CheckVkResultFn(err);
  341. }
  342. static void CreateOrResizeBuffer(VkBuffer& buffer, VkDeviceMemory& buffer_memory, VkDeviceSize& p_buffer_size, size_t new_size, VkBufferUsageFlagBits usage)
  343. {
  344. ImGui_ImplVulkan_Data* bd = ImGui_ImplVulkan_GetBackendData();
  345. ImGui_ImplVulkan_InitInfo* v = &bd->VulkanInitInfo;
  346. VkResult err;
  347. if (buffer != VK_NULL_HANDLE)
  348. vkDestroyBuffer(v->Device, buffer, v->Allocator);
  349. if (buffer_memory != VK_NULL_HANDLE)
  350. vkFreeMemory(v->Device, buffer_memory, v->Allocator);
  351. VkDeviceSize vertex_buffer_size_aligned = ((new_size - 1) / bd->BufferMemoryAlignment + 1) * bd->BufferMemoryAlignment;
  352. VkBufferCreateInfo buffer_info = {};
  353. buffer_info.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO;
  354. buffer_info.size = vertex_buffer_size_aligned;
  355. buffer_info.usage = usage;
  356. buffer_info.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
  357. err = vkCreateBuffer(v->Device, &buffer_info, v->Allocator, &buffer);
  358. check_vk_result(err);
  359. VkMemoryRequirements req;
  360. vkGetBufferMemoryRequirements(v->Device, buffer, &req);
  361. bd->BufferMemoryAlignment = (bd->BufferMemoryAlignment > req.alignment) ? bd->BufferMemoryAlignment : req.alignment;
  362. VkMemoryAllocateInfo alloc_info = {};
  363. alloc_info.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO;
  364. alloc_info.allocationSize = req.size;
  365. alloc_info.memoryTypeIndex = ImGui_ImplVulkan_MemoryType(VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT, req.memoryTypeBits);
  366. err = vkAllocateMemory(v->Device, &alloc_info, v->Allocator, &buffer_memory);
  367. check_vk_result(err);
  368. err = vkBindBufferMemory(v->Device, buffer, buffer_memory, 0);
  369. check_vk_result(err);
  370. p_buffer_size = req.size;
  371. }
  372. static void ImGui_ImplVulkan_SetupRenderState(ImDrawData* draw_data, VkPipeline pipeline, VkCommandBuffer command_buffer, ImGui_ImplVulkanH_FrameRenderBuffers* rb, int fb_width, int fb_height)
  373. {
  374. ImGui_ImplVulkan_Data* bd = ImGui_ImplVulkan_GetBackendData();
  375. // Bind pipeline and descriptor sets:
  376. {
  377. vkCmdBindPipeline(command_buffer, VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline);
  378. VkDescriptorSet desc_set[1] = { bd->DescriptorSet };
  379. vkCmdBindDescriptorSets(command_buffer, VK_PIPELINE_BIND_POINT_GRAPHICS, bd->PipelineLayout, 0, 1, desc_set, 0, NULL);
  380. }
  381. // Bind Vertex And Index Buffer:
  382. if (draw_data->TotalVtxCount > 0)
  383. {
  384. VkBuffer vertex_buffers[1] = { rb->VertexBuffer };
  385. VkDeviceSize vertex_offset[1] = { 0 };
  386. vkCmdBindVertexBuffers(command_buffer, 0, 1, vertex_buffers, vertex_offset);
  387. vkCmdBindIndexBuffer(command_buffer, rb->IndexBuffer, 0, sizeof(ImDrawIdx) == 2 ? VK_INDEX_TYPE_UINT16 : VK_INDEX_TYPE_UINT32);
  388. }
  389. // Setup viewport:
  390. {
  391. VkViewport viewport;
  392. viewport.x = 0;
  393. viewport.y = 0;
  394. viewport.width = (float)fb_width;
  395. viewport.height = (float)fb_height;
  396. viewport.minDepth = 0.0f;
  397. viewport.maxDepth = 1.0f;
  398. vkCmdSetViewport(command_buffer, 0, 1, &viewport);
  399. }
  400. // Setup scale and translation:
  401. // Our visible imgui space lies from draw_data->DisplayPps (top left) to draw_data->DisplayPos+data_data->DisplaySize (bottom right). DisplayPos is (0,0) for single viewport apps.
  402. {
  403. float scale[2];
  404. scale[0] = 2.0f / draw_data->DisplaySize.x;
  405. scale[1] = 2.0f / draw_data->DisplaySize.y;
  406. float translate[2];
  407. translate[0] = -1.0f - draw_data->DisplayPos.x * scale[0];
  408. translate[1] = -1.0f - draw_data->DisplayPos.y * scale[1];
  409. vkCmdPushConstants(command_buffer, bd->PipelineLayout, VK_SHADER_STAGE_VERTEX_BIT, sizeof(float) * 0, sizeof(float) * 2, scale);
  410. vkCmdPushConstants(command_buffer, bd->PipelineLayout, VK_SHADER_STAGE_VERTEX_BIT, sizeof(float) * 2, sizeof(float) * 2, translate);
  411. }
  412. }
  413. // Render function
  414. void ImGui_ImplVulkan_RenderDrawData(ImDrawData* draw_data, VkCommandBuffer command_buffer, VkPipeline pipeline)
  415. {
  416. // Avoid rendering when minimized, scale coordinates for retina displays (screen coordinates != framebuffer coordinates)
  417. int fb_width = (int)(draw_data->DisplaySize.x * draw_data->FramebufferScale.x);
  418. int fb_height = (int)(draw_data->DisplaySize.y * draw_data->FramebufferScale.y);
  419. if (fb_width <= 0 || fb_height <= 0)
  420. return;
  421. ImGui_ImplVulkan_Data* bd = ImGui_ImplVulkan_GetBackendData();
  422. ImGui_ImplVulkan_InitInfo* v = &bd->VulkanInitInfo;
  423. if (pipeline == VK_NULL_HANDLE)
  424. pipeline = bd->Pipeline;
  425. // Allocate array to store enough vertex/index buffers. Each unique viewport gets its own storage.
  426. ImGui_ImplVulkan_ViewportData* viewport_renderer_data = (ImGui_ImplVulkan_ViewportData*)draw_data->OwnerViewport->RendererUserData;
  427. IM_ASSERT(viewport_renderer_data != NULL);
  428. ImGui_ImplVulkanH_WindowRenderBuffers* wrb = &viewport_renderer_data->RenderBuffers;
  429. if (wrb->FrameRenderBuffers == NULL)
  430. {
  431. wrb->Index = 0;
  432. wrb->Count = v->ImageCount;
  433. wrb->FrameRenderBuffers = (ImGui_ImplVulkanH_FrameRenderBuffers*)IM_ALLOC(sizeof(ImGui_ImplVulkanH_FrameRenderBuffers) * wrb->Count);
  434. memset(wrb->FrameRenderBuffers, 0, sizeof(ImGui_ImplVulkanH_FrameRenderBuffers) * wrb->Count);
  435. }
  436. IM_ASSERT(wrb->Count == v->ImageCount);
  437. wrb->Index = (wrb->Index + 1) % wrb->Count;
  438. ImGui_ImplVulkanH_FrameRenderBuffers* rb = &wrb->FrameRenderBuffers[wrb->Index];
  439. if (draw_data->TotalVtxCount > 0)
  440. {
  441. // Create or resize the vertex/index buffers
  442. size_t vertex_size = draw_data->TotalVtxCount * sizeof(ImDrawVert);
  443. size_t index_size = draw_data->TotalIdxCount * sizeof(ImDrawIdx);
  444. if (rb->VertexBuffer == VK_NULL_HANDLE || rb->VertexBufferSize < vertex_size)
  445. CreateOrResizeBuffer(rb->VertexBuffer, rb->VertexBufferMemory, rb->VertexBufferSize, vertex_size, VK_BUFFER_USAGE_VERTEX_BUFFER_BIT);
  446. if (rb->IndexBuffer == VK_NULL_HANDLE || rb->IndexBufferSize < index_size)
  447. CreateOrResizeBuffer(rb->IndexBuffer, rb->IndexBufferMemory, rb->IndexBufferSize, index_size, VK_BUFFER_USAGE_INDEX_BUFFER_BIT);
  448. // Upload vertex/index data into a single contiguous GPU buffer
  449. ImDrawVert* vtx_dst = NULL;
  450. ImDrawIdx* idx_dst = NULL;
  451. VkResult err = vkMapMemory(v->Device, rb->VertexBufferMemory, 0, rb->VertexBufferSize, 0, (void**)(&vtx_dst));
  452. check_vk_result(err);
  453. err = vkMapMemory(v->Device, rb->IndexBufferMemory, 0, rb->IndexBufferSize, 0, (void**)(&idx_dst));
  454. check_vk_result(err);
  455. for (int n = 0; n < draw_data->CmdListsCount; n++)
  456. {
  457. const ImDrawList* cmd_list = draw_data->CmdLists[n];
  458. memcpy(vtx_dst, cmd_list->VtxBuffer.Data, cmd_list->VtxBuffer.Size * sizeof(ImDrawVert));
  459. memcpy(idx_dst, cmd_list->IdxBuffer.Data, cmd_list->IdxBuffer.Size * sizeof(ImDrawIdx));
  460. vtx_dst += cmd_list->VtxBuffer.Size;
  461. idx_dst += cmd_list->IdxBuffer.Size;
  462. }
  463. VkMappedMemoryRange range[2] = {};
  464. range[0].sType = VK_STRUCTURE_TYPE_MAPPED_MEMORY_RANGE;
  465. range[0].memory = rb->VertexBufferMemory;
  466. range[0].size = VK_WHOLE_SIZE;
  467. range[1].sType = VK_STRUCTURE_TYPE_MAPPED_MEMORY_RANGE;
  468. range[1].memory = rb->IndexBufferMemory;
  469. range[1].size = VK_WHOLE_SIZE;
  470. err = vkFlushMappedMemoryRanges(v->Device, 2, range);
  471. check_vk_result(err);
  472. vkUnmapMemory(v->Device, rb->VertexBufferMemory);
  473. vkUnmapMemory(v->Device, rb->IndexBufferMemory);
  474. }
  475. // Setup desired Vulkan state
  476. ImGui_ImplVulkan_SetupRenderState(draw_data, pipeline, command_buffer, rb, fb_width, fb_height);
  477. // Will project scissor/clipping rectangles into framebuffer space
  478. ImVec2 clip_off = draw_data->DisplayPos; // (0,0) unless using multi-viewports
  479. ImVec2 clip_scale = draw_data->FramebufferScale; // (1,1) unless using retina display which are often (2,2)
  480. // Render command lists
  481. // (Because we merged all buffers into a single one, we maintain our own offset into them)
  482. int global_vtx_offset = 0;
  483. int global_idx_offset = 0;
  484. for (int n = 0; n < draw_data->CmdListsCount; n++)
  485. {
  486. const ImDrawList* cmd_list = draw_data->CmdLists[n];
  487. for (int cmd_i = 0; cmd_i < cmd_list->CmdBuffer.Size; cmd_i++)
  488. {
  489. const ImDrawCmd* pcmd = &cmd_list->CmdBuffer[cmd_i];
  490. if (pcmd->UserCallback != NULL)
  491. {
  492. // User callback, registered via ImDrawList::AddCallback()
  493. // (ImDrawCallback_ResetRenderState is a special callback value used by the user to request the renderer to reset render state.)
  494. if (pcmd->UserCallback == ImDrawCallback_ResetRenderState)
  495. ImGui_ImplVulkan_SetupRenderState(draw_data, pipeline, command_buffer, rb, fb_width, fb_height);
  496. else
  497. pcmd->UserCallback(cmd_list, pcmd);
  498. }
  499. else
  500. {
  501. // Project scissor/clipping rectangles into framebuffer space
  502. ImVec4 clip_rect;
  503. clip_rect.x = (pcmd->ClipRect.x - clip_off.x) * clip_scale.x;
  504. clip_rect.y = (pcmd->ClipRect.y - clip_off.y) * clip_scale.y;
  505. clip_rect.z = (pcmd->ClipRect.z - clip_off.x) * clip_scale.x;
  506. clip_rect.w = (pcmd->ClipRect.w - clip_off.y) * clip_scale.y;
  507. if (clip_rect.x < fb_width && clip_rect.y < fb_height && clip_rect.z >= 0.0f && clip_rect.w >= 0.0f)
  508. {
  509. // Negative offsets are illegal for vkCmdSetScissor
  510. if (clip_rect.x < 0.0f)
  511. clip_rect.x = 0.0f;
  512. if (clip_rect.y < 0.0f)
  513. clip_rect.y = 0.0f;
  514. // Apply scissor/clipping rectangle
  515. VkRect2D scissor;
  516. scissor.offset.x = (int32_t)(clip_rect.x);
  517. scissor.offset.y = (int32_t)(clip_rect.y);
  518. scissor.extent.width = (uint32_t)(clip_rect.z - clip_rect.x);
  519. scissor.extent.height = (uint32_t)(clip_rect.w - clip_rect.y);
  520. vkCmdSetScissor(command_buffer, 0, 1, &scissor);
  521. // Draw
  522. vkCmdDrawIndexed(command_buffer, pcmd->ElemCount, 1, pcmd->IdxOffset + global_idx_offset, pcmd->VtxOffset + global_vtx_offset, 0);
  523. }
  524. }
  525. }
  526. global_idx_offset += cmd_list->IdxBuffer.Size;
  527. global_vtx_offset += cmd_list->VtxBuffer.Size;
  528. }
  529. }
  530. bool ImGui_ImplVulkan_CreateFontsTexture(VkCommandBuffer command_buffer)
  531. {
  532. ImGuiIO& io = ImGui::GetIO();
  533. ImGui_ImplVulkan_Data* bd = ImGui_ImplVulkan_GetBackendData();
  534. ImGui_ImplVulkan_InitInfo* v = &bd->VulkanInitInfo;
  535. unsigned char* pixels;
  536. int width, height;
  537. io.Fonts->GetTexDataAsRGBA32(&pixels, &width, &height);
  538. size_t upload_size = width * height * 4 * sizeof(char);
  539. VkResult err;
  540. // Create the Image:
  541. {
  542. VkImageCreateInfo info = {};
  543. info.sType = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO;
  544. info.imageType = VK_IMAGE_TYPE_2D;
  545. info.format = VK_FORMAT_R8G8B8A8_UNORM;
  546. info.extent.width = width;
  547. info.extent.height = height;
  548. info.extent.depth = 1;
  549. info.mipLevels = 1;
  550. info.arrayLayers = 1;
  551. info.samples = VK_SAMPLE_COUNT_1_BIT;
  552. info.tiling = VK_IMAGE_TILING_OPTIMAL;
  553. info.usage = VK_IMAGE_USAGE_SAMPLED_BIT | VK_IMAGE_USAGE_TRANSFER_DST_BIT;
  554. info.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
  555. info.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED;
  556. err = vkCreateImage(v->Device, &info, v->Allocator, &bd->FontImage);
  557. check_vk_result(err);
  558. VkMemoryRequirements req;
  559. vkGetImageMemoryRequirements(v->Device, bd->FontImage, &req);
  560. VkMemoryAllocateInfo alloc_info = {};
  561. alloc_info.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO;
  562. alloc_info.allocationSize = req.size;
  563. alloc_info.memoryTypeIndex = ImGui_ImplVulkan_MemoryType(VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT, req.memoryTypeBits);
  564. err = vkAllocateMemory(v->Device, &alloc_info, v->Allocator, &bd->FontMemory);
  565. check_vk_result(err);
  566. err = vkBindImageMemory(v->Device, bd->FontImage, bd->FontMemory, 0);
  567. check_vk_result(err);
  568. }
  569. // Create the Image View:
  570. {
  571. VkImageViewCreateInfo info = {};
  572. info.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO;
  573. info.image = bd->FontImage;
  574. info.viewType = VK_IMAGE_VIEW_TYPE_2D;
  575. info.format = VK_FORMAT_R8G8B8A8_UNORM;
  576. info.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
  577. info.subresourceRange.levelCount = 1;
  578. info.subresourceRange.layerCount = 1;
  579. err = vkCreateImageView(v->Device, &info, v->Allocator, &bd->FontView);
  580. check_vk_result(err);
  581. }
  582. // Update the Descriptor Set:
  583. {
  584. VkDescriptorImageInfo desc_image[1] = {};
  585. desc_image[0].sampler = bd->FontSampler;
  586. desc_image[0].imageView = bd->FontView;
  587. desc_image[0].imageLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
  588. VkWriteDescriptorSet write_desc[1] = {};
  589. write_desc[0].sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET;
  590. write_desc[0].dstSet = bd->DescriptorSet;
  591. write_desc[0].descriptorCount = 1;
  592. write_desc[0].descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER;
  593. write_desc[0].pImageInfo = desc_image;
  594. vkUpdateDescriptorSets(v->Device, 1, write_desc, 0, NULL);
  595. }
  596. // Create the Upload Buffer:
  597. {
  598. VkBufferCreateInfo buffer_info = {};
  599. buffer_info.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO;
  600. buffer_info.size = upload_size;
  601. buffer_info.usage = VK_BUFFER_USAGE_TRANSFER_SRC_BIT;
  602. buffer_info.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
  603. err = vkCreateBuffer(v->Device, &buffer_info, v->Allocator, &bd->UploadBuffer);
  604. check_vk_result(err);
  605. VkMemoryRequirements req;
  606. vkGetBufferMemoryRequirements(v->Device, bd->UploadBuffer, &req);
  607. bd->BufferMemoryAlignment = (bd->BufferMemoryAlignment > req.alignment) ? bd->BufferMemoryAlignment : req.alignment;
  608. VkMemoryAllocateInfo alloc_info = {};
  609. alloc_info.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO;
  610. alloc_info.allocationSize = req.size;
  611. alloc_info.memoryTypeIndex = ImGui_ImplVulkan_MemoryType(VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT, req.memoryTypeBits);
  612. err = vkAllocateMemory(v->Device, &alloc_info, v->Allocator, &bd->UploadBufferMemory);
  613. check_vk_result(err);
  614. err = vkBindBufferMemory(v->Device, bd->UploadBuffer, bd->UploadBufferMemory, 0);
  615. check_vk_result(err);
  616. }
  617. // Upload to Buffer:
  618. {
  619. char* map = NULL;
  620. err = vkMapMemory(v->Device, bd->UploadBufferMemory, 0, upload_size, 0, (void**)(&map));
  621. check_vk_result(err);
  622. memcpy(map, pixels, upload_size);
  623. VkMappedMemoryRange range[1] = {};
  624. range[0].sType = VK_STRUCTURE_TYPE_MAPPED_MEMORY_RANGE;
  625. range[0].memory = bd->UploadBufferMemory;
  626. range[0].size = upload_size;
  627. err = vkFlushMappedMemoryRanges(v->Device, 1, range);
  628. check_vk_result(err);
  629. vkUnmapMemory(v->Device, bd->UploadBufferMemory);
  630. }
  631. // Copy to Image:
  632. {
  633. VkImageMemoryBarrier copy_barrier[1] = {};
  634. copy_barrier[0].sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
  635. copy_barrier[0].dstAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT;
  636. copy_barrier[0].oldLayout = VK_IMAGE_LAYOUT_UNDEFINED;
  637. copy_barrier[0].newLayout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL;
  638. copy_barrier[0].srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  639. copy_barrier[0].dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  640. copy_barrier[0].image = bd->FontImage;
  641. copy_barrier[0].subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
  642. copy_barrier[0].subresourceRange.levelCount = 1;
  643. copy_barrier[0].subresourceRange.layerCount = 1;
  644. vkCmdPipelineBarrier(command_buffer, VK_PIPELINE_STAGE_HOST_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT, 0, 0, NULL, 0, NULL, 1, copy_barrier);
  645. VkBufferImageCopy region = {};
  646. region.imageSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
  647. region.imageSubresource.layerCount = 1;
  648. region.imageExtent.width = width;
  649. region.imageExtent.height = height;
  650. region.imageExtent.depth = 1;
  651. vkCmdCopyBufferToImage(command_buffer, bd->UploadBuffer, bd->FontImage, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, 1, &region);
  652. VkImageMemoryBarrier use_barrier[1] = {};
  653. use_barrier[0].sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
  654. use_barrier[0].srcAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT;
  655. use_barrier[0].dstAccessMask = VK_ACCESS_SHADER_READ_BIT;
  656. use_barrier[0].oldLayout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL;
  657. use_barrier[0].newLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
  658. use_barrier[0].srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  659. use_barrier[0].dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  660. use_barrier[0].image = bd->FontImage;
  661. use_barrier[0].subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
  662. use_barrier[0].subresourceRange.levelCount = 1;
  663. use_barrier[0].subresourceRange.layerCount = 1;
  664. vkCmdPipelineBarrier(command_buffer, VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT, 0, 0, NULL, 0, NULL, 1, use_barrier);
  665. }
  666. // Store our identifier
  667. io.Fonts->SetTexID((ImTextureID)(intptr_t)bd->FontImage);
  668. return true;
  669. }
  670. static void ImGui_ImplVulkan_CreateShaderModules(VkDevice device, const VkAllocationCallbacks* allocator)
  671. {
  672. // Create the shader modules
  673. ImGui_ImplVulkan_Data* bd = ImGui_ImplVulkan_GetBackendData();
  674. if (bd->ShaderModuleVert == NULL)
  675. {
  676. VkShaderModuleCreateInfo vert_info = {};
  677. vert_info.sType = VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO;
  678. vert_info.codeSize = sizeof(__glsl_shader_vert_spv);
  679. vert_info.pCode = (uint32_t*)__glsl_shader_vert_spv;
  680. VkResult err = vkCreateShaderModule(device, &vert_info, allocator, &bd->ShaderModuleVert);
  681. check_vk_result(err);
  682. }
  683. if (bd->ShaderModuleFrag == NULL)
  684. {
  685. VkShaderModuleCreateInfo frag_info = {};
  686. frag_info.sType = VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO;
  687. frag_info.codeSize = sizeof(__glsl_shader_frag_spv);
  688. frag_info.pCode = (uint32_t*)__glsl_shader_frag_spv;
  689. VkResult err = vkCreateShaderModule(device, &frag_info, allocator, &bd->ShaderModuleFrag);
  690. check_vk_result(err);
  691. }
  692. }
  693. static void ImGui_ImplVulkan_CreateFontSampler(VkDevice device, const VkAllocationCallbacks* allocator)
  694. {
  695. ImGui_ImplVulkan_Data* bd = ImGui_ImplVulkan_GetBackendData();
  696. if (bd->FontSampler)
  697. return;
  698. VkSamplerCreateInfo info = {};
  699. info.sType = VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO;
  700. info.magFilter = VK_FILTER_LINEAR;
  701. info.minFilter = VK_FILTER_LINEAR;
  702. info.mipmapMode = VK_SAMPLER_MIPMAP_MODE_LINEAR;
  703. info.addressModeU = VK_SAMPLER_ADDRESS_MODE_REPEAT;
  704. info.addressModeV = VK_SAMPLER_ADDRESS_MODE_REPEAT;
  705. info.addressModeW = VK_SAMPLER_ADDRESS_MODE_REPEAT;
  706. info.minLod = -1000;
  707. info.maxLod = 1000;
  708. info.maxAnisotropy = 1.0f;
  709. VkResult err = vkCreateSampler(device, &info, allocator, &bd->FontSampler);
  710. check_vk_result(err);
  711. }
  712. static void ImGui_ImplVulkan_CreateDescriptorSetLayout(VkDevice device, const VkAllocationCallbacks* allocator)
  713. {
  714. ImGui_ImplVulkan_Data* bd = ImGui_ImplVulkan_GetBackendData();
  715. if (bd->DescriptorSetLayout)
  716. return;
  717. ImGui_ImplVulkan_CreateFontSampler(device, allocator);
  718. VkSampler sampler[1] = { bd->FontSampler };
  719. VkDescriptorSetLayoutBinding binding[1] = {};
  720. binding[0].descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER;
  721. binding[0].descriptorCount = 1;
  722. binding[0].stageFlags = VK_SHADER_STAGE_FRAGMENT_BIT;
  723. binding[0].pImmutableSamplers = sampler;
  724. VkDescriptorSetLayoutCreateInfo info = {};
  725. info.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO;
  726. info.bindingCount = 1;
  727. info.pBindings = binding;
  728. VkResult err = vkCreateDescriptorSetLayout(device, &info, allocator, &bd->DescriptorSetLayout);
  729. check_vk_result(err);
  730. }
  731. static void ImGui_ImplVulkan_CreatePipelineLayout(VkDevice device, const VkAllocationCallbacks* allocator)
  732. {
  733. ImGui_ImplVulkan_Data* bd = ImGui_ImplVulkan_GetBackendData();
  734. if (bd->PipelineLayout)
  735. return;
  736. // Constants: we are using 'vec2 offset' and 'vec2 scale' instead of a full 3d projection matrix
  737. ImGui_ImplVulkan_CreateDescriptorSetLayout(device, allocator);
  738. VkPushConstantRange push_constants[1] = {};
  739. push_constants[0].stageFlags = VK_SHADER_STAGE_VERTEX_BIT;
  740. push_constants[0].offset = sizeof(float) * 0;
  741. push_constants[0].size = sizeof(float) * 4;
  742. VkDescriptorSetLayout set_layout[1] = { bd->DescriptorSetLayout };
  743. VkPipelineLayoutCreateInfo layout_info = {};
  744. layout_info.sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO;
  745. layout_info.setLayoutCount = 1;
  746. layout_info.pSetLayouts = set_layout;
  747. layout_info.pushConstantRangeCount = 1;
  748. layout_info.pPushConstantRanges = push_constants;
  749. VkResult err = vkCreatePipelineLayout(device, &layout_info, allocator, &bd->PipelineLayout);
  750. check_vk_result(err);
  751. }
  752. static void ImGui_ImplVulkan_CreatePipeline(VkDevice device, const VkAllocationCallbacks* allocator, VkPipelineCache pipelineCache, VkRenderPass renderPass, VkSampleCountFlagBits MSAASamples, VkPipeline* pipeline, uint32_t subpass)
  753. {
  754. ImGui_ImplVulkan_Data* bd = ImGui_ImplVulkan_GetBackendData();
  755. ImGui_ImplVulkan_CreateShaderModules(device, allocator);
  756. VkPipelineShaderStageCreateInfo stage[2] = {};
  757. stage[0].sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO;
  758. stage[0].stage = VK_SHADER_STAGE_VERTEX_BIT;
  759. stage[0].module = bd->ShaderModuleVert;
  760. stage[0].pName = "main";
  761. stage[1].sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO;
  762. stage[1].stage = VK_SHADER_STAGE_FRAGMENT_BIT;
  763. stage[1].module = bd->ShaderModuleFrag;
  764. stage[1].pName = "main";
  765. VkVertexInputBindingDescription binding_desc[1] = {};
  766. binding_desc[0].stride = sizeof(ImDrawVert);
  767. binding_desc[0].inputRate = VK_VERTEX_INPUT_RATE_VERTEX;
  768. VkVertexInputAttributeDescription attribute_desc[3] = {};
  769. attribute_desc[0].location = 0;
  770. attribute_desc[0].binding = binding_desc[0].binding;
  771. attribute_desc[0].format = VK_FORMAT_R32G32_SFLOAT;
  772. attribute_desc[0].offset = IM_OFFSETOF(ImDrawVert, pos);
  773. attribute_desc[1].location = 1;
  774. attribute_desc[1].binding = binding_desc[0].binding;
  775. attribute_desc[1].format = VK_FORMAT_R32G32_SFLOAT;
  776. attribute_desc[1].offset = IM_OFFSETOF(ImDrawVert, uv);
  777. attribute_desc[2].location = 2;
  778. attribute_desc[2].binding = binding_desc[0].binding;
  779. attribute_desc[2].format = VK_FORMAT_R8G8B8A8_UNORM;
  780. attribute_desc[2].offset = IM_OFFSETOF(ImDrawVert, col);
  781. VkPipelineVertexInputStateCreateInfo vertex_info = {};
  782. vertex_info.sType = VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO;
  783. vertex_info.vertexBindingDescriptionCount = 1;
  784. vertex_info.pVertexBindingDescriptions = binding_desc;
  785. vertex_info.vertexAttributeDescriptionCount = 3;
  786. vertex_info.pVertexAttributeDescriptions = attribute_desc;
  787. VkPipelineInputAssemblyStateCreateInfo ia_info = {};
  788. ia_info.sType = VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO;
  789. ia_info.topology = VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST;
  790. VkPipelineViewportStateCreateInfo viewport_info = {};
  791. viewport_info.sType = VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO;
  792. viewport_info.viewportCount = 1;
  793. viewport_info.scissorCount = 1;
  794. VkPipelineRasterizationStateCreateInfo raster_info = {};
  795. raster_info.sType = VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO;
  796. raster_info.polygonMode = VK_POLYGON_MODE_FILL;
  797. raster_info.cullMode = VK_CULL_MODE_NONE;
  798. raster_info.frontFace = VK_FRONT_FACE_COUNTER_CLOCKWISE;
  799. raster_info.lineWidth = 1.0f;
  800. VkPipelineMultisampleStateCreateInfo ms_info = {};
  801. ms_info.sType = VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO;
  802. ms_info.rasterizationSamples = (MSAASamples != 0) ? MSAASamples : VK_SAMPLE_COUNT_1_BIT;
  803. VkPipelineColorBlendAttachmentState color_attachment[1] = {};
  804. color_attachment[0].blendEnable = VK_TRUE;
  805. color_attachment[0].srcColorBlendFactor = VK_BLEND_FACTOR_SRC_ALPHA;
  806. color_attachment[0].dstColorBlendFactor = VK_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA;
  807. color_attachment[0].colorBlendOp = VK_BLEND_OP_ADD;
  808. color_attachment[0].srcAlphaBlendFactor = VK_BLEND_FACTOR_ONE;
  809. color_attachment[0].dstAlphaBlendFactor = VK_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA;
  810. color_attachment[0].alphaBlendOp = VK_BLEND_OP_ADD;
  811. color_attachment[0].colorWriteMask = VK_COLOR_COMPONENT_R_BIT | VK_COLOR_COMPONENT_G_BIT | VK_COLOR_COMPONENT_B_BIT | VK_COLOR_COMPONENT_A_BIT;
  812. VkPipelineDepthStencilStateCreateInfo depth_info = {};
  813. depth_info.sType = VK_STRUCTURE_TYPE_PIPELINE_DEPTH_STENCIL_STATE_CREATE_INFO;
  814. VkPipelineColorBlendStateCreateInfo blend_info = {};
  815. blend_info.sType = VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO;
  816. blend_info.attachmentCount = 1;
  817. blend_info.pAttachments = color_attachment;
  818. VkDynamicState dynamic_states[2] = { VK_DYNAMIC_STATE_VIEWPORT, VK_DYNAMIC_STATE_SCISSOR };
  819. VkPipelineDynamicStateCreateInfo dynamic_state = {};
  820. dynamic_state.sType = VK_STRUCTURE_TYPE_PIPELINE_DYNAMIC_STATE_CREATE_INFO;
  821. dynamic_state.dynamicStateCount = (uint32_t)IM_ARRAYSIZE(dynamic_states);
  822. dynamic_state.pDynamicStates = dynamic_states;
  823. ImGui_ImplVulkan_CreatePipelineLayout(device, allocator);
  824. VkGraphicsPipelineCreateInfo info = {};
  825. info.sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO;
  826. info.flags = bd->PipelineCreateFlags;
  827. info.stageCount = 2;
  828. info.pStages = stage;
  829. info.pVertexInputState = &vertex_info;
  830. info.pInputAssemblyState = &ia_info;
  831. info.pViewportState = &viewport_info;
  832. info.pRasterizationState = &raster_info;
  833. info.pMultisampleState = &ms_info;
  834. info.pDepthStencilState = &depth_info;
  835. info.pColorBlendState = &blend_info;
  836. info.pDynamicState = &dynamic_state;
  837. info.layout = bd->PipelineLayout;
  838. info.renderPass = renderPass;
  839. info.subpass = subpass;
  840. VkResult err = vkCreateGraphicsPipelines(device, pipelineCache, 1, &info, allocator, pipeline);
  841. check_vk_result(err);
  842. }
  843. bool ImGui_ImplVulkan_CreateDeviceObjects()
  844. {
  845. ImGui_ImplVulkan_Data* bd = ImGui_ImplVulkan_GetBackendData();
  846. ImGui_ImplVulkan_InitInfo* v = &bd->VulkanInitInfo;
  847. VkResult err;
  848. if (!bd->FontSampler)
  849. {
  850. VkSamplerCreateInfo info = {};
  851. info.sType = VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO;
  852. info.magFilter = VK_FILTER_LINEAR;
  853. info.minFilter = VK_FILTER_LINEAR;
  854. info.mipmapMode = VK_SAMPLER_MIPMAP_MODE_LINEAR;
  855. info.addressModeU = VK_SAMPLER_ADDRESS_MODE_REPEAT;
  856. info.addressModeV = VK_SAMPLER_ADDRESS_MODE_REPEAT;
  857. info.addressModeW = VK_SAMPLER_ADDRESS_MODE_REPEAT;
  858. info.minLod = -1000;
  859. info.maxLod = 1000;
  860. info.maxAnisotropy = 1.0f;
  861. err = vkCreateSampler(v->Device, &info, v->Allocator, &bd->FontSampler);
  862. check_vk_result(err);
  863. }
  864. if (!bd->DescriptorSetLayout)
  865. {
  866. VkSampler sampler[1] = {bd->FontSampler};
  867. VkDescriptorSetLayoutBinding binding[1] = {};
  868. binding[0].descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER;
  869. binding[0].descriptorCount = 1;
  870. binding[0].stageFlags = VK_SHADER_STAGE_FRAGMENT_BIT;
  871. binding[0].pImmutableSamplers = sampler;
  872. VkDescriptorSetLayoutCreateInfo info = {};
  873. info.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO;
  874. info.bindingCount = 1;
  875. info.pBindings = binding;
  876. err = vkCreateDescriptorSetLayout(v->Device, &info, v->Allocator, &bd->DescriptorSetLayout);
  877. check_vk_result(err);
  878. }
  879. // Create Descriptor Set:
  880. {
  881. VkDescriptorSetAllocateInfo alloc_info = {};
  882. alloc_info.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO;
  883. alloc_info.descriptorPool = v->DescriptorPool;
  884. alloc_info.descriptorSetCount = 1;
  885. alloc_info.pSetLayouts = &bd->DescriptorSetLayout;
  886. err = vkAllocateDescriptorSets(v->Device, &alloc_info, &bd->DescriptorSet);
  887. check_vk_result(err);
  888. }
  889. if (!bd->PipelineLayout)
  890. {
  891. // Constants: we are using 'vec2 offset' and 'vec2 scale' instead of a full 3d projection matrix
  892. VkPushConstantRange push_constants[1] = {};
  893. push_constants[0].stageFlags = VK_SHADER_STAGE_VERTEX_BIT;
  894. push_constants[0].offset = sizeof(float) * 0;
  895. push_constants[0].size = sizeof(float) * 4;
  896. VkDescriptorSetLayout set_layout[1] = { bd->DescriptorSetLayout };
  897. VkPipelineLayoutCreateInfo layout_info = {};
  898. layout_info.sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO;
  899. layout_info.setLayoutCount = 1;
  900. layout_info.pSetLayouts = set_layout;
  901. layout_info.pushConstantRangeCount = 1;
  902. layout_info.pPushConstantRanges = push_constants;
  903. err = vkCreatePipelineLayout(v->Device, &layout_info, v->Allocator, &bd->PipelineLayout);
  904. check_vk_result(err);
  905. }
  906. ImGui_ImplVulkan_CreatePipeline(v->Device, v->Allocator, v->PipelineCache, bd->RenderPass, v->MSAASamples, &bd->Pipeline, bd->Subpass);
  907. return true;
  908. }
  909. void ImGui_ImplVulkan_DestroyFontUploadObjects()
  910. {
  911. ImGui_ImplVulkan_Data* bd = ImGui_ImplVulkan_GetBackendData();
  912. ImGui_ImplVulkan_InitInfo* v = &bd->VulkanInitInfo;
  913. if (bd->UploadBuffer)
  914. {
  915. vkDestroyBuffer(v->Device, bd->UploadBuffer, v->Allocator);
  916. bd->UploadBuffer = VK_NULL_HANDLE;
  917. }
  918. if (bd->UploadBufferMemory)
  919. {
  920. vkFreeMemory(v->Device, bd->UploadBufferMemory, v->Allocator);
  921. bd->UploadBufferMemory = VK_NULL_HANDLE;
  922. }
  923. }
  924. void ImGui_ImplVulkan_DestroyDeviceObjects()
  925. {
  926. ImGui_ImplVulkan_Data* bd = ImGui_ImplVulkan_GetBackendData();
  927. ImGui_ImplVulkan_InitInfo* v = &bd->VulkanInitInfo;
  928. ImGui_ImplVulkanH_DestroyAllViewportsRenderBuffers(v->Device, v->Allocator);
  929. ImGui_ImplVulkan_DestroyFontUploadObjects();
  930. if (bd->ShaderModuleVert) { vkDestroyShaderModule(v->Device, bd->ShaderModuleVert, v->Allocator); bd->ShaderModuleVert = VK_NULL_HANDLE; }
  931. if (bd->ShaderModuleFrag) { vkDestroyShaderModule(v->Device, bd->ShaderModuleFrag, v->Allocator); bd->ShaderModuleFrag = VK_NULL_HANDLE; }
  932. if (bd->FontView) { vkDestroyImageView(v->Device, bd->FontView, v->Allocator); bd->FontView = VK_NULL_HANDLE; }
  933. if (bd->FontImage) { vkDestroyImage(v->Device, bd->FontImage, v->Allocator); bd->FontImage = VK_NULL_HANDLE; }
  934. if (bd->FontMemory) { vkFreeMemory(v->Device, bd->FontMemory, v->Allocator); bd->FontMemory = VK_NULL_HANDLE; }
  935. if (bd->FontSampler) { vkDestroySampler(v->Device, bd->FontSampler, v->Allocator); bd->FontSampler = VK_NULL_HANDLE; }
  936. if (bd->DescriptorSetLayout) { vkDestroyDescriptorSetLayout(v->Device, bd->DescriptorSetLayout, v->Allocator); bd->DescriptorSetLayout = VK_NULL_HANDLE; }
  937. if (bd->PipelineLayout) { vkDestroyPipelineLayout(v->Device, bd->PipelineLayout, v->Allocator); bd->PipelineLayout = VK_NULL_HANDLE; }
  938. if (bd->Pipeline) { vkDestroyPipeline(v->Device, bd->Pipeline, v->Allocator); bd->Pipeline = VK_NULL_HANDLE; }
  939. }
  940. bool ImGui_ImplVulkan_LoadFunctions(PFN_vkVoidFunction(*loader_func)(const char* function_name, void* user_data), void* user_data)
  941. {
  942. // Load function pointers
  943. // You can use the default Vulkan loader using:
  944. // ImGui_ImplVulkan_LoadFunctions([](const char* function_name, void*) { return vkGetInstanceProcAddr(your_vk_isntance, function_name); });
  945. // But this would be equivalent to not setting VK_NO_PROTOTYPES.
  946. #ifdef VK_NO_PROTOTYPES
  947. #define IMGUI_VULKAN_FUNC_LOAD(func) \
  948. func = reinterpret_cast<decltype(func)>(loader_func(#func, user_data)); \
  949. if (func == NULL) \
  950. return false;
  951. IMGUI_VULKAN_FUNC_MAP(IMGUI_VULKAN_FUNC_LOAD)
  952. #undef IMGUI_VULKAN_FUNC_LOAD
  953. #else
  954. IM_UNUSED(loader_func);
  955. IM_UNUSED(user_data);
  956. #endif
  957. g_FunctionsLoaded = true;
  958. return true;
  959. }
  960. bool ImGui_ImplVulkan_Init(ImGui_ImplVulkan_InitInfo* info, VkRenderPass render_pass)
  961. {
  962. IM_ASSERT(g_FunctionsLoaded && "Need to call ImGui_ImplVulkan_LoadFunctions() if IMGUI_IMPL_VULKAN_NO_PROTOTYPES or VK_NO_PROTOTYPES are set!");
  963. ImGuiIO& io = ImGui::GetIO();
  964. IM_ASSERT(io.BackendRendererUserData == NULL && "Already initialized a renderer backend!");
  965. // Setup backend capabilities flags
  966. ImGui_ImplVulkan_Data* bd = IM_NEW(ImGui_ImplVulkan_Data)();
  967. io.BackendRendererUserData = (void*)bd;
  968. io.BackendRendererName = "imgui_impl_vulkan";
  969. io.BackendFlags |= ImGuiBackendFlags_RendererHasVtxOffset; // We can honor the ImDrawCmd::VtxOffset field, allowing for large meshes.
  970. io.BackendFlags |= ImGuiBackendFlags_RendererHasViewports; // We can create multi-viewports on the Renderer side (optional)
  971. IM_ASSERT(info->Instance != VK_NULL_HANDLE);
  972. IM_ASSERT(info->PhysicalDevice != VK_NULL_HANDLE);
  973. IM_ASSERT(info->Device != VK_NULL_HANDLE);
  974. IM_ASSERT(info->Queue != VK_NULL_HANDLE);
  975. IM_ASSERT(info->DescriptorPool != VK_NULL_HANDLE);
  976. IM_ASSERT(info->MinImageCount >= 2);
  977. IM_ASSERT(info->ImageCount >= info->MinImageCount);
  978. IM_ASSERT(render_pass != VK_NULL_HANDLE);
  979. bd->VulkanInitInfo = *info;
  980. bd->RenderPass = render_pass;
  981. bd->Subpass = info->Subpass;
  982. ImGui_ImplVulkan_CreateDeviceObjects();
  983. // Our render function expect RendererUserData to be storing the window render buffer we need (for the main viewport we won't use ->Window)
  984. ImGuiViewport* main_viewport = ImGui::GetMainViewport();
  985. main_viewport->RendererUserData = IM_NEW(ImGui_ImplVulkan_ViewportData)();
  986. if (io.ConfigFlags & ImGuiConfigFlags_ViewportsEnable)
  987. ImGui_ImplVulkan_InitPlatformInterface();
  988. return true;
  989. }
  990. void ImGui_ImplVulkan_Shutdown()
  991. {
  992. ImGuiIO& io = ImGui::GetIO();
  993. ImGui_ImplVulkan_Data* bd = ImGui_ImplVulkan_GetBackendData();
  994. // First destroy objects in all viewports
  995. ImGui_ImplVulkan_DestroyDeviceObjects();
  996. // Manually delete main viewport render data in-case we haven't initialized for viewports
  997. ImGuiViewport* main_viewport = ImGui::GetMainViewport();
  998. if (ImGui_ImplVulkan_ViewportData* vd = (ImGui_ImplVulkan_ViewportData*)main_viewport->RendererUserData)
  999. IM_DELETE(vd);
  1000. main_viewport->RendererUserData = NULL;
  1001. // Clean up windows
  1002. ImGui_ImplVulkan_ShutdownPlatformInterface();
  1003. io.BackendRendererName = NULL;
  1004. io.BackendRendererUserData = NULL;
  1005. IM_DELETE(bd);
  1006. }
  1007. void ImGui_ImplVulkan_NewFrame()
  1008. {
  1009. ImGui_ImplVulkan_Data* bd = ImGui_ImplVulkan_GetBackendData();
  1010. IM_ASSERT(bd != NULL && "Did you call ImGui_ImplVulkan_Init()?");
  1011. IM_UNUSED(bd);
  1012. }
  1013. void ImGui_ImplVulkan_SetMinImageCount(uint32_t min_image_count)
  1014. {
  1015. ImGui_ImplVulkan_Data* bd = ImGui_ImplVulkan_GetBackendData();
  1016. IM_ASSERT(min_image_count >= 2);
  1017. if (bd->VulkanInitInfo.MinImageCount == min_image_count)
  1018. return;
  1019. IM_ASSERT(0); // FIXME-VIEWPORT: Unsupported. Need to recreate all swap chains!
  1020. ImGui_ImplVulkan_InitInfo* v = &bd->VulkanInitInfo;
  1021. VkResult err = vkDeviceWaitIdle(v->Device);
  1022. check_vk_result(err);
  1023. ImGui_ImplVulkanH_DestroyAllViewportsRenderBuffers(v->Device, v->Allocator);
  1024. bd->VulkanInitInfo.MinImageCount = min_image_count;
  1025. }
  1026. //-------------------------------------------------------------------------
  1027. // Internal / Miscellaneous Vulkan Helpers
  1028. // (Used by example's main.cpp. Used by multi-viewport features. PROBABLY NOT used by your own app.)
  1029. //-------------------------------------------------------------------------
  1030. // You probably do NOT need to use or care about those functions.
  1031. // Those functions only exist because:
  1032. // 1) they facilitate the readability and maintenance of the multiple main.cpp examples files.
  1033. // 2) the upcoming multi-viewport feature will need them internally.
  1034. // Generally we avoid exposing any kind of superfluous high-level helpers in the backends,
  1035. // but it is too much code to duplicate everywhere so we exceptionally expose them.
  1036. //
  1037. // Your engine/app will likely _already_ have code to setup all that stuff (swap chain, render pass, frame buffers, etc.).
  1038. // You may read this code to learn about Vulkan, but it is recommended you use you own custom tailored code to do equivalent work.
  1039. // (The ImGui_ImplVulkanH_XXX functions do not interact with any of the state used by the regular ImGui_ImplVulkan_XXX functions)
  1040. //-------------------------------------------------------------------------
  1041. VkSurfaceFormatKHR ImGui_ImplVulkanH_SelectSurfaceFormat(VkPhysicalDevice physical_device, VkSurfaceKHR surface, const VkFormat* request_formats, int request_formats_count, VkColorSpaceKHR request_color_space)
  1042. {
  1043. IM_ASSERT(g_FunctionsLoaded && "Need to call ImGui_ImplVulkan_LoadFunctions() if IMGUI_IMPL_VULKAN_NO_PROTOTYPES or VK_NO_PROTOTYPES are set!");
  1044. IM_ASSERT(request_formats != NULL);
  1045. IM_ASSERT(request_formats_count > 0);
  1046. // Per Spec Format and View Format are expected to be the same unless VK_IMAGE_CREATE_MUTABLE_BIT was set at image creation
  1047. // Assuming that the default behavior is without setting this bit, there is no need for separate Swapchain image and image view format
  1048. // Additionally several new color spaces were introduced with Vulkan Spec v1.0.40,
  1049. // hence we must make sure that a format with the mostly available color space, VK_COLOR_SPACE_SRGB_NONLINEAR_KHR, is found and used.
  1050. uint32_t avail_count;
  1051. vkGetPhysicalDeviceSurfaceFormatsKHR(physical_device, surface, &avail_count, NULL);
  1052. ImVector<VkSurfaceFormatKHR> avail_format;
  1053. avail_format.resize((int)avail_count);
  1054. vkGetPhysicalDeviceSurfaceFormatsKHR(physical_device, surface, &avail_count, avail_format.Data);
  1055. // First check if only one format, VK_FORMAT_UNDEFINED, is available, which would imply that any format is available
  1056. if (avail_count == 1)
  1057. {
  1058. if (avail_format[0].format == VK_FORMAT_UNDEFINED)
  1059. {
  1060. VkSurfaceFormatKHR ret;
  1061. ret.format = request_formats[0];
  1062. ret.colorSpace = request_color_space;
  1063. return ret;
  1064. }
  1065. else
  1066. {
  1067. // No point in searching another format
  1068. return avail_format[0];
  1069. }
  1070. }
  1071. else
  1072. {
  1073. // Request several formats, the first found will be used
  1074. for (int request_i = 0; request_i < request_formats_count; request_i++)
  1075. for (uint32_t avail_i = 0; avail_i < avail_count; avail_i++)
  1076. if (avail_format[avail_i].format == request_formats[request_i] && avail_format[avail_i].colorSpace == request_color_space)
  1077. return avail_format[avail_i];
  1078. // If none of the requested image formats could be found, use the first available
  1079. return avail_format[0];
  1080. }
  1081. }
  1082. VkPresentModeKHR ImGui_ImplVulkanH_SelectPresentMode(VkPhysicalDevice physical_device, VkSurfaceKHR surface, const VkPresentModeKHR* request_modes, int request_modes_count)
  1083. {
  1084. IM_ASSERT(g_FunctionsLoaded && "Need to call ImGui_ImplVulkan_LoadFunctions() if IMGUI_IMPL_VULKAN_NO_PROTOTYPES or VK_NO_PROTOTYPES are set!");
  1085. IM_ASSERT(request_modes != NULL);
  1086. IM_ASSERT(request_modes_count > 0);
  1087. // Request a certain mode and confirm that it is available. If not use VK_PRESENT_MODE_FIFO_KHR which is mandatory
  1088. uint32_t avail_count = 0;
  1089. vkGetPhysicalDeviceSurfacePresentModesKHR(physical_device, surface, &avail_count, NULL);
  1090. ImVector<VkPresentModeKHR> avail_modes;
  1091. avail_modes.resize((int)avail_count);
  1092. vkGetPhysicalDeviceSurfacePresentModesKHR(physical_device, surface, &avail_count, avail_modes.Data);
  1093. //for (uint32_t avail_i = 0; avail_i < avail_count; avail_i++)
  1094. // printf("[vulkan] avail_modes[%d] = %d\n", avail_i, avail_modes[avail_i]);
  1095. for (int request_i = 0; request_i < request_modes_count; request_i++)
  1096. for (uint32_t avail_i = 0; avail_i < avail_count; avail_i++)
  1097. if (request_modes[request_i] == avail_modes[avail_i])
  1098. return request_modes[request_i];
  1099. return VK_PRESENT_MODE_FIFO_KHR; // Always available
  1100. }
  1101. void ImGui_ImplVulkanH_CreateWindowCommandBuffers(VkPhysicalDevice physical_device, VkDevice device, ImGui_ImplVulkanH_Window* wd, uint32_t queue_family, const VkAllocationCallbacks* allocator)
  1102. {
  1103. IM_ASSERT(physical_device != VK_NULL_HANDLE && device != VK_NULL_HANDLE);
  1104. (void)physical_device;
  1105. (void)allocator;
  1106. // Create Command Buffers
  1107. VkResult err;
  1108. for (uint32_t i = 0; i < wd->ImageCount; i++)
  1109. {
  1110. ImGui_ImplVulkanH_Frame* fd = &wd->Frames[i];
  1111. ImGui_ImplVulkanH_FrameSemaphores* fsd = &wd->FrameSemaphores[i];
  1112. {
  1113. VkCommandPoolCreateInfo info = {};
  1114. info.sType = VK_STRUCTURE_TYPE_COMMAND_POOL_CREATE_INFO;
  1115. info.flags = VK_COMMAND_POOL_CREATE_RESET_COMMAND_BUFFER_BIT;
  1116. info.queueFamilyIndex = queue_family;
  1117. err = vkCreateCommandPool(device, &info, allocator, &fd->CommandPool);
  1118. check_vk_result(err);
  1119. }
  1120. {
  1121. VkCommandBufferAllocateInfo info = {};
  1122. info.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO;
  1123. info.commandPool = fd->CommandPool;
  1124. info.level = VK_COMMAND_BUFFER_LEVEL_PRIMARY;
  1125. info.commandBufferCount = 1;
  1126. err = vkAllocateCommandBuffers(device, &info, &fd->CommandBuffer);
  1127. check_vk_result(err);
  1128. }
  1129. {
  1130. VkFenceCreateInfo info = {};
  1131. info.sType = VK_STRUCTURE_TYPE_FENCE_CREATE_INFO;
  1132. info.flags = VK_FENCE_CREATE_SIGNALED_BIT;
  1133. err = vkCreateFence(device, &info, allocator, &fd->Fence);
  1134. check_vk_result(err);
  1135. }
  1136. {
  1137. VkSemaphoreCreateInfo info = {};
  1138. info.sType = VK_STRUCTURE_TYPE_SEMAPHORE_CREATE_INFO;
  1139. err = vkCreateSemaphore(device, &info, allocator, &fsd->ImageAcquiredSemaphore);
  1140. check_vk_result(err);
  1141. err = vkCreateSemaphore(device, &info, allocator, &fsd->RenderCompleteSemaphore);
  1142. check_vk_result(err);
  1143. }
  1144. }
  1145. }
  1146. int ImGui_ImplVulkanH_GetMinImageCountFromPresentMode(VkPresentModeKHR present_mode)
  1147. {
  1148. if (present_mode == VK_PRESENT_MODE_MAILBOX_KHR)
  1149. return 3;
  1150. if (present_mode == VK_PRESENT_MODE_FIFO_KHR || present_mode == VK_PRESENT_MODE_FIFO_RELAXED_KHR)
  1151. return 2;
  1152. if (present_mode == VK_PRESENT_MODE_IMMEDIATE_KHR)
  1153. return 1;
  1154. IM_ASSERT(0);
  1155. return 1;
  1156. }
  1157. // Also destroy old swap chain and in-flight frames data, if any.
  1158. void ImGui_ImplVulkanH_CreateWindowSwapChain(VkPhysicalDevice physical_device, VkDevice device, ImGui_ImplVulkanH_Window* wd, const VkAllocationCallbacks* allocator, int w, int h, uint32_t min_image_count)
  1159. {
  1160. VkResult err;
  1161. VkSwapchainKHR old_swapchain = wd->Swapchain;
  1162. wd->Swapchain = NULL;
  1163. err = vkDeviceWaitIdle(device);
  1164. check_vk_result(err);
  1165. // We don't use ImGui_ImplVulkanH_DestroyWindow() because we want to preserve the old swapchain to create the new one.
  1166. // Destroy old Framebuffer
  1167. for (uint32_t i = 0; i < wd->ImageCount; i++)
  1168. {
  1169. ImGui_ImplVulkanH_DestroyFrame(device, &wd->Frames[i], allocator);
  1170. ImGui_ImplVulkanH_DestroyFrameSemaphores(device, &wd->FrameSemaphores[i], allocator);
  1171. }
  1172. IM_FREE(wd->Frames);
  1173. IM_FREE(wd->FrameSemaphores);
  1174. wd->Frames = NULL;
  1175. wd->FrameSemaphores = NULL;
  1176. wd->ImageCount = 0;
  1177. if (wd->RenderPass)
  1178. vkDestroyRenderPass(device, wd->RenderPass, allocator);
  1179. if (wd->Pipeline)
  1180. vkDestroyPipeline(device, wd->Pipeline, allocator);
  1181. // If min image count was not specified, request different count of images dependent on selected present mode
  1182. if (min_image_count == 0)
  1183. min_image_count = ImGui_ImplVulkanH_GetMinImageCountFromPresentMode(wd->PresentMode);
  1184. // Create Swapchain
  1185. {
  1186. VkSwapchainCreateInfoKHR info = {};
  1187. info.sType = VK_STRUCTURE_TYPE_SWAPCHAIN_CREATE_INFO_KHR;
  1188. info.surface = wd->Surface;
  1189. info.minImageCount = min_image_count;
  1190. info.imageFormat = wd->SurfaceFormat.format;
  1191. info.imageColorSpace = wd->SurfaceFormat.colorSpace;
  1192. info.imageArrayLayers = 1;
  1193. info.imageUsage = VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT;
  1194. info.imageSharingMode = VK_SHARING_MODE_EXCLUSIVE; // Assume that graphics family == present family
  1195. info.preTransform = VK_SURFACE_TRANSFORM_IDENTITY_BIT_KHR;
  1196. info.compositeAlpha = VK_COMPOSITE_ALPHA_OPAQUE_BIT_KHR;
  1197. info.presentMode = wd->PresentMode;
  1198. info.clipped = VK_TRUE;
  1199. info.oldSwapchain = old_swapchain;
  1200. VkSurfaceCapabilitiesKHR cap;
  1201. err = vkGetPhysicalDeviceSurfaceCapabilitiesKHR(physical_device, wd->Surface, &cap);
  1202. check_vk_result(err);
  1203. if (info.minImageCount < cap.minImageCount)
  1204. info.minImageCount = cap.minImageCount;
  1205. else if (cap.maxImageCount != 0 && info.minImageCount > cap.maxImageCount)
  1206. info.minImageCount = cap.maxImageCount;
  1207. if (cap.currentExtent.width == 0xffffffff)
  1208. {
  1209. info.imageExtent.width = wd->Width = w;
  1210. info.imageExtent.height = wd->Height = h;
  1211. }
  1212. else
  1213. {
  1214. info.imageExtent.width = wd->Width = cap.currentExtent.width;
  1215. info.imageExtent.height = wd->Height = cap.currentExtent.height;
  1216. }
  1217. err = vkCreateSwapchainKHR(device, &info, allocator, &wd->Swapchain);
  1218. check_vk_result(err);
  1219. err = vkGetSwapchainImagesKHR(device, wd->Swapchain, &wd->ImageCount, NULL);
  1220. check_vk_result(err);
  1221. VkImage backbuffers[16] = {};
  1222. IM_ASSERT(wd->ImageCount >= min_image_count);
  1223. IM_ASSERT(wd->ImageCount < IM_ARRAYSIZE(backbuffers));
  1224. err = vkGetSwapchainImagesKHR(device, wd->Swapchain, &wd->ImageCount, backbuffers);
  1225. check_vk_result(err);
  1226. IM_ASSERT(wd->Frames == NULL);
  1227. wd->Frames = (ImGui_ImplVulkanH_Frame*)IM_ALLOC(sizeof(ImGui_ImplVulkanH_Frame) * wd->ImageCount);
  1228. wd->FrameSemaphores = (ImGui_ImplVulkanH_FrameSemaphores*)IM_ALLOC(sizeof(ImGui_ImplVulkanH_FrameSemaphores) * wd->ImageCount);
  1229. memset(wd->Frames, 0, sizeof(wd->Frames[0]) * wd->ImageCount);
  1230. memset(wd->FrameSemaphores, 0, sizeof(wd->FrameSemaphores[0]) * wd->ImageCount);
  1231. for (uint32_t i = 0; i < wd->ImageCount; i++)
  1232. wd->Frames[i].Backbuffer = backbuffers[i];
  1233. }
  1234. if (old_swapchain)
  1235. vkDestroySwapchainKHR(device, old_swapchain, allocator);
  1236. // Create the Render Pass
  1237. {
  1238. VkAttachmentDescription attachment = {};
  1239. attachment.format = wd->SurfaceFormat.format;
  1240. attachment.samples = VK_SAMPLE_COUNT_1_BIT;
  1241. attachment.loadOp = wd->ClearEnable ? VK_ATTACHMENT_LOAD_OP_CLEAR : VK_ATTACHMENT_LOAD_OP_DONT_CARE;
  1242. attachment.storeOp = VK_ATTACHMENT_STORE_OP_STORE;
  1243. attachment.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
  1244. attachment.stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
  1245. attachment.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED;
  1246. attachment.finalLayout = VK_IMAGE_LAYOUT_PRESENT_SRC_KHR;
  1247. VkAttachmentReference color_attachment = {};
  1248. color_attachment.attachment = 0;
  1249. color_attachment.layout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
  1250. VkSubpassDescription subpass = {};
  1251. subpass.pipelineBindPoint = VK_PIPELINE_BIND_POINT_GRAPHICS;
  1252. subpass.colorAttachmentCount = 1;
  1253. subpass.pColorAttachments = &color_attachment;
  1254. VkSubpassDependency dependency = {};
  1255. dependency.srcSubpass = VK_SUBPASS_EXTERNAL;
  1256. dependency.dstSubpass = 0;
  1257. dependency.srcStageMask = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
  1258. dependency.dstStageMask = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
  1259. dependency.srcAccessMask = 0;
  1260. dependency.dstAccessMask = VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT;
  1261. VkRenderPassCreateInfo info = {};
  1262. info.sType = VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO;
  1263. info.attachmentCount = 1;
  1264. info.pAttachments = &attachment;
  1265. info.subpassCount = 1;
  1266. info.pSubpasses = &subpass;
  1267. info.dependencyCount = 1;
  1268. info.pDependencies = &dependency;
  1269. err = vkCreateRenderPass(device, &info, allocator, &wd->RenderPass);
  1270. check_vk_result(err);
  1271. // We do not create a pipeline by default as this is also used by examples' main.cpp,
  1272. // but secondary viewport in multi-viewport mode may want to create one with:
  1273. //ImGui_ImplVulkan_CreatePipeline(device, allocator, VK_NULL_HANDLE, wd->RenderPass, VK_SAMPLE_COUNT_1_BIT, &wd->Pipeline, bd->Subpass);
  1274. }
  1275. // Create The Image Views
  1276. {
  1277. VkImageViewCreateInfo info = {};
  1278. info.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO;
  1279. info.viewType = VK_IMAGE_VIEW_TYPE_2D;
  1280. info.format = wd->SurfaceFormat.format;
  1281. info.components.r = VK_COMPONENT_SWIZZLE_R;
  1282. info.components.g = VK_COMPONENT_SWIZZLE_G;
  1283. info.components.b = VK_COMPONENT_SWIZZLE_B;
  1284. info.components.a = VK_COMPONENT_SWIZZLE_A;
  1285. VkImageSubresourceRange image_range = { VK_IMAGE_ASPECT_COLOR_BIT, 0, 1, 0, 1 };
  1286. info.subresourceRange = image_range;
  1287. for (uint32_t i = 0; i < wd->ImageCount; i++)
  1288. {
  1289. ImGui_ImplVulkanH_Frame* fd = &wd->Frames[i];
  1290. info.image = fd->Backbuffer;
  1291. err = vkCreateImageView(device, &info, allocator, &fd->BackbufferView);
  1292. check_vk_result(err);
  1293. }
  1294. }
  1295. // Create Framebuffer
  1296. {
  1297. VkImageView attachment[1];
  1298. VkFramebufferCreateInfo info = {};
  1299. info.sType = VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO;
  1300. info.renderPass = wd->RenderPass;
  1301. info.attachmentCount = 1;
  1302. info.pAttachments = attachment;
  1303. info.width = wd->Width;
  1304. info.height = wd->Height;
  1305. info.layers = 1;
  1306. for (uint32_t i = 0; i < wd->ImageCount; i++)
  1307. {
  1308. ImGui_ImplVulkanH_Frame* fd = &wd->Frames[i];
  1309. attachment[0] = fd->BackbufferView;
  1310. err = vkCreateFramebuffer(device, &info, allocator, &fd->Framebuffer);
  1311. check_vk_result(err);
  1312. }
  1313. }
  1314. }
  1315. // Create or resize window
  1316. void ImGui_ImplVulkanH_CreateOrResizeWindow(VkInstance instance, VkPhysicalDevice physical_device, VkDevice device, ImGui_ImplVulkanH_Window* wd, uint32_t queue_family, const VkAllocationCallbacks* allocator, int width, int height, uint32_t min_image_count)
  1317. {
  1318. IM_ASSERT(g_FunctionsLoaded && "Need to call ImGui_ImplVulkan_LoadFunctions() if IMGUI_IMPL_VULKAN_NO_PROTOTYPES or VK_NO_PROTOTYPES are set!");
  1319. (void)instance;
  1320. ImGui_ImplVulkanH_CreateWindowSwapChain(physical_device, device, wd, allocator, width, height, min_image_count);
  1321. //ImGui_ImplVulkan_CreatePipeline(device, allocator, VK_NULL_HANDLE, wd->RenderPass, VK_SAMPLE_COUNT_1_BIT, &wd->Pipeline, g_VulkanInitInfo.Subpass);
  1322. ImGui_ImplVulkanH_CreateWindowCommandBuffers(physical_device, device, wd, queue_family, allocator);
  1323. }
  1324. void ImGui_ImplVulkanH_DestroyWindow(VkInstance instance, VkDevice device, ImGui_ImplVulkanH_Window* wd, const VkAllocationCallbacks* allocator)
  1325. {
  1326. vkDeviceWaitIdle(device); // FIXME: We could wait on the Queue if we had the queue in wd-> (otherwise VulkanH functions can't use globals)
  1327. //vkQueueWaitIdle(bd->Queue);
  1328. for (uint32_t i = 0; i < wd->ImageCount; i++)
  1329. {
  1330. ImGui_ImplVulkanH_DestroyFrame(device, &wd->Frames[i], allocator);
  1331. ImGui_ImplVulkanH_DestroyFrameSemaphores(device, &wd->FrameSemaphores[i], allocator);
  1332. }
  1333. IM_FREE(wd->Frames);
  1334. IM_FREE(wd->FrameSemaphores);
  1335. wd->Frames = NULL;
  1336. wd->FrameSemaphores = NULL;
  1337. vkDestroyPipeline(device, wd->Pipeline, allocator);
  1338. vkDestroyRenderPass(device, wd->RenderPass, allocator);
  1339. vkDestroySwapchainKHR(device, wd->Swapchain, allocator);
  1340. vkDestroySurfaceKHR(instance, wd->Surface, allocator);
  1341. *wd = ImGui_ImplVulkanH_Window();
  1342. }
  1343. void ImGui_ImplVulkanH_DestroyFrame(VkDevice device, ImGui_ImplVulkanH_Frame* fd, const VkAllocationCallbacks* allocator)
  1344. {
  1345. vkDestroyFence(device, fd->Fence, allocator);
  1346. vkFreeCommandBuffers(device, fd->CommandPool, 1, &fd->CommandBuffer);
  1347. vkDestroyCommandPool(device, fd->CommandPool, allocator);
  1348. fd->Fence = VK_NULL_HANDLE;
  1349. fd->CommandBuffer = VK_NULL_HANDLE;
  1350. fd->CommandPool = VK_NULL_HANDLE;
  1351. vkDestroyImageView(device, fd->BackbufferView, allocator);
  1352. vkDestroyFramebuffer(device, fd->Framebuffer, allocator);
  1353. }
  1354. void ImGui_ImplVulkanH_DestroyFrameSemaphores(VkDevice device, ImGui_ImplVulkanH_FrameSemaphores* fsd, const VkAllocationCallbacks* allocator)
  1355. {
  1356. vkDestroySemaphore(device, fsd->ImageAcquiredSemaphore, allocator);
  1357. vkDestroySemaphore(device, fsd->RenderCompleteSemaphore, allocator);
  1358. fsd->ImageAcquiredSemaphore = fsd->RenderCompleteSemaphore = VK_NULL_HANDLE;
  1359. }
  1360. void ImGui_ImplVulkanH_DestroyFrameRenderBuffers(VkDevice device, ImGui_ImplVulkanH_FrameRenderBuffers* buffers, const VkAllocationCallbacks* allocator)
  1361. {
  1362. if (buffers->VertexBuffer) { vkDestroyBuffer(device, buffers->VertexBuffer, allocator); buffers->VertexBuffer = VK_NULL_HANDLE; }
  1363. if (buffers->VertexBufferMemory) { vkFreeMemory(device, buffers->VertexBufferMemory, allocator); buffers->VertexBufferMemory = VK_NULL_HANDLE; }
  1364. if (buffers->IndexBuffer) { vkDestroyBuffer(device, buffers->IndexBuffer, allocator); buffers->IndexBuffer = VK_NULL_HANDLE; }
  1365. if (buffers->IndexBufferMemory) { vkFreeMemory(device, buffers->IndexBufferMemory, allocator); buffers->IndexBufferMemory = VK_NULL_HANDLE; }
  1366. buffers->VertexBufferSize = 0;
  1367. buffers->IndexBufferSize = 0;
  1368. }
  1369. void ImGui_ImplVulkanH_DestroyWindowRenderBuffers(VkDevice device, ImGui_ImplVulkanH_WindowRenderBuffers* buffers, const VkAllocationCallbacks* allocator)
  1370. {
  1371. for (uint32_t n = 0; n < buffers->Count; n++)
  1372. ImGui_ImplVulkanH_DestroyFrameRenderBuffers(device, &buffers->FrameRenderBuffers[n], allocator);
  1373. IM_FREE(buffers->FrameRenderBuffers);
  1374. buffers->FrameRenderBuffers = NULL;
  1375. buffers->Index = 0;
  1376. buffers->Count = 0;
  1377. }
  1378. void ImGui_ImplVulkanH_DestroyAllViewportsRenderBuffers(VkDevice device, const VkAllocationCallbacks* allocator)
  1379. {
  1380. ImGuiPlatformIO& platform_io = ImGui::GetPlatformIO();
  1381. for (int n = 0; n < platform_io.Viewports.Size; n++)
  1382. if (ImGui_ImplVulkan_ViewportData* vd = (ImGui_ImplVulkan_ViewportData*)platform_io.Viewports[n]->RendererUserData)
  1383. ImGui_ImplVulkanH_DestroyWindowRenderBuffers(device, &vd->RenderBuffers, allocator);
  1384. }
  1385. //--------------------------------------------------------------------------------------------------------
  1386. // MULTI-VIEWPORT / PLATFORM INTERFACE SUPPORT
  1387. // This is an _advanced_ and _optional_ feature, allowing the backend to create and handle multiple viewports simultaneously.
  1388. // If you are new to dear imgui or creating a new binding for dear imgui, it is recommended that you completely ignore this section first..
  1389. //--------------------------------------------------------------------------------------------------------
  1390. static void ImGui_ImplVulkan_CreateWindow(ImGuiViewport* viewport)
  1391. {
  1392. ImGui_ImplVulkan_Data* bd = ImGui_ImplVulkan_GetBackendData();
  1393. ImGui_ImplVulkan_ViewportData* vd = IM_NEW(ImGui_ImplVulkan_ViewportData)();
  1394. viewport->RendererUserData = vd;
  1395. ImGui_ImplVulkanH_Window* wd = &vd->Window;
  1396. ImGui_ImplVulkan_InitInfo* v = &bd->VulkanInitInfo;
  1397. // Create surface
  1398. ImGuiPlatformIO& platform_io = ImGui::GetPlatformIO();
  1399. VkResult err = (VkResult)platform_io.Platform_CreateVkSurface(viewport, (ImU64)v->Instance, (const void*)v->Allocator, (ImU64*)&wd->Surface);
  1400. check_vk_result(err);
  1401. // Check for WSI support
  1402. VkBool32 res;
  1403. vkGetPhysicalDeviceSurfaceSupportKHR(v->PhysicalDevice, v->QueueFamily, wd->Surface, &res);
  1404. if (res != VK_TRUE)
  1405. {
  1406. IM_ASSERT(0); // Error: no WSI support on physical device
  1407. return;
  1408. }
  1409. // Select Surface Format
  1410. const VkFormat requestSurfaceImageFormat[] = { VK_FORMAT_B8G8R8A8_UNORM, VK_FORMAT_R8G8B8A8_UNORM, VK_FORMAT_B8G8R8_UNORM, VK_FORMAT_R8G8B8_UNORM };
  1411. const VkColorSpaceKHR requestSurfaceColorSpace = VK_COLORSPACE_SRGB_NONLINEAR_KHR;
  1412. wd->SurfaceFormat = ImGui_ImplVulkanH_SelectSurfaceFormat(v->PhysicalDevice, wd->Surface, requestSurfaceImageFormat, (size_t)IM_ARRAYSIZE(requestSurfaceImageFormat), requestSurfaceColorSpace);
  1413. // Select Present Mode
  1414. // FIXME-VULKAN: Even thought mailbox seems to get us maximum framerate with a single window, it halves framerate with a second window etc. (w/ Nvidia and SDK 1.82.1)
  1415. VkPresentModeKHR present_modes[] = { VK_PRESENT_MODE_MAILBOX_KHR, VK_PRESENT_MODE_IMMEDIATE_KHR, VK_PRESENT_MODE_FIFO_KHR };
  1416. wd->PresentMode = ImGui_ImplVulkanH_SelectPresentMode(v->PhysicalDevice, wd->Surface, &present_modes[0], IM_ARRAYSIZE(present_modes));
  1417. //printf("[vulkan] Secondary window selected PresentMode = %d\n", wd->PresentMode);
  1418. // Create SwapChain, RenderPass, Framebuffer, etc.
  1419. wd->ClearEnable = (viewport->Flags & ImGuiViewportFlags_NoRendererClear) ? false : true;
  1420. ImGui_ImplVulkanH_CreateOrResizeWindow(v->Instance, v->PhysicalDevice, v->Device, wd, v->QueueFamily, v->Allocator, (int)viewport->Size.x, (int)viewport->Size.y, v->MinImageCount);
  1421. vd->WindowOwned = true;
  1422. }
  1423. static void ImGui_ImplVulkan_DestroyWindow(ImGuiViewport* viewport)
  1424. {
  1425. // The main viewport (owned by the application) will always have RendererUserData == NULL since we didn't create the data for it.
  1426. ImGui_ImplVulkan_Data* bd = ImGui_ImplVulkan_GetBackendData();
  1427. if (ImGui_ImplVulkan_ViewportData* vd = (ImGui_ImplVulkan_ViewportData*)viewport->RendererUserData)
  1428. {
  1429. ImGui_ImplVulkan_InitInfo* v = &bd->VulkanInitInfo;
  1430. if (vd->WindowOwned)
  1431. ImGui_ImplVulkanH_DestroyWindow(v->Instance, v->Device, &vd->Window, v->Allocator);
  1432. ImGui_ImplVulkanH_DestroyWindowRenderBuffers(v->Device, &vd->RenderBuffers, v->Allocator);
  1433. IM_DELETE(vd);
  1434. }
  1435. viewport->RendererUserData = NULL;
  1436. }
  1437. static void ImGui_ImplVulkan_SetWindowSize(ImGuiViewport* viewport, ImVec2 size)
  1438. {
  1439. ImGui_ImplVulkan_Data* bd = ImGui_ImplVulkan_GetBackendData();
  1440. ImGui_ImplVulkan_ViewportData* vd = (ImGui_ImplVulkan_ViewportData*)viewport->RendererUserData;
  1441. if (vd == NULL) // This is NULL for the main viewport (which is left to the user/app to handle)
  1442. return;
  1443. ImGui_ImplVulkan_InitInfo* v = &bd->VulkanInitInfo;
  1444. vd->Window.ClearEnable = (viewport->Flags & ImGuiViewportFlags_NoRendererClear) ? false : true;
  1445. ImGui_ImplVulkanH_CreateOrResizeWindow(v->Instance, v->PhysicalDevice, v->Device, &vd->Window, v->QueueFamily, v->Allocator, (int)size.x, (int)size.y, v->MinImageCount);
  1446. }
  1447. static void ImGui_ImplVulkan_RenderWindow(ImGuiViewport* viewport, void*)
  1448. {
  1449. ImGui_ImplVulkan_Data* bd = ImGui_ImplVulkan_GetBackendData();
  1450. ImGui_ImplVulkan_ViewportData* vd = (ImGui_ImplVulkan_ViewportData*)viewport->RendererUserData;
  1451. ImGui_ImplVulkanH_Window* wd = &vd->Window;
  1452. ImGui_ImplVulkan_InitInfo* v = &bd->VulkanInitInfo;
  1453. VkResult err;
  1454. ImGui_ImplVulkanH_Frame* fd = &wd->Frames[wd->FrameIndex];
  1455. ImGui_ImplVulkanH_FrameSemaphores* fsd = &wd->FrameSemaphores[wd->SemaphoreIndex];
  1456. {
  1457. {
  1458. err = vkAcquireNextImageKHR(v->Device, wd->Swapchain, UINT64_MAX, fsd->ImageAcquiredSemaphore, VK_NULL_HANDLE, &wd->FrameIndex);
  1459. check_vk_result(err);
  1460. fd = &wd->Frames[wd->FrameIndex];
  1461. }
  1462. for (;;)
  1463. {
  1464. err = vkWaitForFences(v->Device, 1, &fd->Fence, VK_TRUE, 100);
  1465. if (err == VK_SUCCESS) break;
  1466. if (err == VK_TIMEOUT) continue;
  1467. check_vk_result(err);
  1468. }
  1469. {
  1470. err = vkResetCommandPool(v->Device, fd->CommandPool, 0);
  1471. check_vk_result(err);
  1472. VkCommandBufferBeginInfo info = {};
  1473. info.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO;
  1474. info.flags |= VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT;
  1475. err = vkBeginCommandBuffer(fd->CommandBuffer, &info);
  1476. check_vk_result(err);
  1477. }
  1478. {
  1479. ImVec4 clear_color = ImVec4(0.0f, 0.0f, 0.0f, 1.0f);
  1480. memcpy(&wd->ClearValue.color.float32[0], &clear_color, 4 * sizeof(float));
  1481. VkRenderPassBeginInfo info = {};
  1482. info.sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO;
  1483. info.renderPass = wd->RenderPass;
  1484. info.framebuffer = fd->Framebuffer;
  1485. info.renderArea.extent.width = wd->Width;
  1486. info.renderArea.extent.height = wd->Height;
  1487. info.clearValueCount = (viewport->Flags & ImGuiViewportFlags_NoRendererClear) ? 0 : 1;
  1488. info.pClearValues = (viewport->Flags & ImGuiViewportFlags_NoRendererClear) ? NULL : &wd->ClearValue;
  1489. vkCmdBeginRenderPass(fd->CommandBuffer, &info, VK_SUBPASS_CONTENTS_INLINE);
  1490. }
  1491. }
  1492. ImGui_ImplVulkan_RenderDrawData(viewport->DrawData, fd->CommandBuffer, wd->Pipeline);
  1493. {
  1494. vkCmdEndRenderPass(fd->CommandBuffer);
  1495. {
  1496. VkPipelineStageFlags wait_stage = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
  1497. VkSubmitInfo info = {};
  1498. info.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO;
  1499. info.waitSemaphoreCount = 1;
  1500. info.pWaitSemaphores = &fsd->ImageAcquiredSemaphore;
  1501. info.pWaitDstStageMask = &wait_stage;
  1502. info.commandBufferCount = 1;
  1503. info.pCommandBuffers = &fd->CommandBuffer;
  1504. info.signalSemaphoreCount = 1;
  1505. info.pSignalSemaphores = &fsd->RenderCompleteSemaphore;
  1506. err = vkEndCommandBuffer(fd->CommandBuffer);
  1507. check_vk_result(err);
  1508. err = vkResetFences(v->Device, 1, &fd->Fence);
  1509. check_vk_result(err);
  1510. err = vkQueueSubmit(v->Queue, 1, &info, fd->Fence);
  1511. check_vk_result(err);
  1512. }
  1513. }
  1514. }
  1515. static void ImGui_ImplVulkan_SwapBuffers(ImGuiViewport* viewport, void*)
  1516. {
  1517. ImGui_ImplVulkan_Data* bd = ImGui_ImplVulkan_GetBackendData();
  1518. ImGui_ImplVulkan_ViewportData* vd = (ImGui_ImplVulkan_ViewportData*)viewport->RendererUserData;
  1519. ImGui_ImplVulkanH_Window* wd = &vd->Window;
  1520. ImGui_ImplVulkan_InitInfo* v = &bd->VulkanInitInfo;
  1521. VkResult err;
  1522. uint32_t present_index = wd->FrameIndex;
  1523. ImGui_ImplVulkanH_FrameSemaphores* fsd = &wd->FrameSemaphores[wd->SemaphoreIndex];
  1524. VkPresentInfoKHR info = {};
  1525. info.sType = VK_STRUCTURE_TYPE_PRESENT_INFO_KHR;
  1526. info.waitSemaphoreCount = 1;
  1527. info.pWaitSemaphores = &fsd->RenderCompleteSemaphore;
  1528. info.swapchainCount = 1;
  1529. info.pSwapchains = &wd->Swapchain;
  1530. info.pImageIndices = &present_index;
  1531. err = vkQueuePresentKHR(v->Queue, &info);
  1532. if (err == VK_ERROR_OUT_OF_DATE_KHR || err == VK_SUBOPTIMAL_KHR)
  1533. ImGui_ImplVulkanH_CreateOrResizeWindow(v->Instance, v->PhysicalDevice, v->Device, &vd->Window, v->QueueFamily, v->Allocator, (int)viewport->Size.x, (int)viewport->Size.y, v->MinImageCount);
  1534. else
  1535. check_vk_result(err);
  1536. wd->FrameIndex = (wd->FrameIndex + 1) % wd->ImageCount; // This is for the next vkWaitForFences()
  1537. wd->SemaphoreIndex = (wd->SemaphoreIndex + 1) % wd->ImageCount; // Now we can use the next set of semaphores
  1538. }
  1539. void ImGui_ImplVulkan_InitPlatformInterface()
  1540. {
  1541. ImGuiPlatformIO& platform_io = ImGui::GetPlatformIO();
  1542. if (ImGui::GetIO().ConfigFlags & ImGuiConfigFlags_ViewportsEnable)
  1543. IM_ASSERT(platform_io.Platform_CreateVkSurface != NULL && "Platform needs to setup the CreateVkSurface handler.");
  1544. platform_io.Renderer_CreateWindow = ImGui_ImplVulkan_CreateWindow;
  1545. platform_io.Renderer_DestroyWindow = ImGui_ImplVulkan_DestroyWindow;
  1546. platform_io.Renderer_SetWindowSize = ImGui_ImplVulkan_SetWindowSize;
  1547. platform_io.Renderer_RenderWindow = ImGui_ImplVulkan_RenderWindow;
  1548. platform_io.Renderer_SwapBuffers = ImGui_ImplVulkan_SwapBuffers;
  1549. }
  1550. void ImGui_ImplVulkan_ShutdownPlatformInterface()
  1551. {
  1552. ImGui::DestroyPlatformWindows();
  1553. }