imgui_impl_win32.h 1.2 KB

12345678910111213141516171819
  1. // ImGui Platform Binding for: Windows (standard windows API for 32 and 64 bits applications)
  2. // This needs to be used along with a Renderer (e.g. DirectX11, OpenGL3, Vulkan..)
  3. IMGUI_API bool ImGui_ImplWin32_Init(void* hwnd);
  4. IMGUI_API void ImGui_ImplWin32_Shutdown();
  5. IMGUI_API void ImGui_ImplWin32_NewFrame();
  6. // DPI-related helpers (which run and compile without requiring 8.1 or 10, neither Windows version, neither associated SDK)
  7. IMGUI_API void ImGui_ImplWin32_EnableDpiAwareness();
  8. IMGUI_API float ImGui_ImplWin32_GetDpiScaleForHwnd(void* hwnd); // HWND hwnd
  9. IMGUI_API float ImGui_ImplWin32_GetDpiScaleForMonitor(void* monitor); // HMONITOR monitor
  10. IMGUI_API float ImGui_ImplWin32_GetDpiScaleForRect(int x1, int y1, int x2, int y2);
  11. // Handler for Win32 messages, update mouse/keyboard data.
  12. // You may or not need this for your implementation, but it can serve as reference for handling inputs.
  13. // Intentionally commented out to avoid dragging dependencies on <windows.h> types. You can copy the extern declaration in your code.
  14. /*
  15. IMGUI_API LRESULT ImGui_ImplWin32_WndProcHandler(HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam);
  16. */