imgui_impl_vulkan.cpp 59 KB

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  1. // ImGui Renderer for: Vulkan
  2. // This needs to be used along with a Platform Binding (e.g. GLFW, SDL, Win32, custom..)
  3. // Missing features:
  4. // [ ] Platform: Multi-viewport / platform windows.
  5. // [ ] Renderer: User texture binding. Changes of ImTextureID aren't supported by this binding! See https://github.com/ocornut/imgui/pull/914
  6. // You can copy and use unmodified imgui_impl_* files in your project. See main.cpp for an example of using this.
  7. // If you are new to dear imgui, read examples/README.txt and read the documentation at the top of imgui.cpp.
  8. // https://github.com/ocornut/imgui
  9. // The aim of imgui_impl_vulkan.h/.cpp is to be usable in your engine without any modification.
  10. // IF YOU FEEL YOU NEED TO MAKE ANY CHANGE TO THIS CODE, please share them and your feedback at https://github.com/ocornut/imgui/
  11. // CHANGELOG
  12. // (minor and older changes stripped away, please see git history for details)
  13. // 2018-06-22: Inverted the parameters to ImGui_ImplVulkan_RenderDrawData() to be consistent with other bindings.
  14. // 2018-06-08: Misc: Extracted imgui_impl_vulkan.cpp/.h away from the old combined GLFW+Vulkan example.
  15. // 2018-06-08: Vulkan: Use draw_data->DisplayPos and draw_data->DisplaySize to setup projection matrix and clipping rectangle.
  16. // 2018-03-03: Vulkan: Various refactor, created a couple of ImGui_ImplVulkanH_XXX helper that the example can use and that viewport support will use.
  17. // 2018-03-01: Vulkan: Renamed ImGui_ImplVulkan_Init_Info to ImGui_ImplVulkan_InitInfo and fields to match more closely Vulkan terminology.
  18. // 2018-02-16: Misc: Obsoleted the io.RenderDrawListsFn callback, ImGui_ImplVulkan_Render() calls ImGui_ImplVulkan_RenderDrawData() itself.
  19. // 2018-02-06: Misc: Removed call to ImGui::Shutdown() which is not available from 1.60 WIP, user needs to call CreateContext/DestroyContext themselves.
  20. // 2017-05-15: Vulkan: Fix scissor offset being negative. Fix new Vulkan validation warnings. Set required depth member for buffer image copy.
  21. // 2016-11-13: Vulkan: Fix validation layer warnings and errors and redeclare gl_PerVertex.
  22. // 2016-10-18: Vulkan: Add location decorators & change to use structs as in/out in glsl, update embedded spv (produced with glslangValidator -x). Null the released resources.
  23. // 2016-08-27: Vulkan: Fix Vulkan example for use when a depth buffer is active.
  24. #include "imgui.h"
  25. #include "imgui_impl_vulkan.h"
  26. #include <stdio.h>
  27. // Vulkan data
  28. static const VkAllocationCallbacks* g_Allocator = NULL;
  29. static VkPhysicalDevice g_PhysicalDevice = VK_NULL_HANDLE;
  30. static VkInstance g_Instance = VK_NULL_HANDLE;
  31. static VkDevice g_Device = VK_NULL_HANDLE;
  32. static uint32_t g_QueueFamily = (uint32_t)-1;
  33. static VkQueue g_Queue = VK_NULL_HANDLE;
  34. static VkPipelineCache g_PipelineCache = VK_NULL_HANDLE;
  35. static VkDescriptorPool g_DescriptorPool = VK_NULL_HANDLE;
  36. static VkRenderPass g_RenderPass = VK_NULL_HANDLE;
  37. static void (*g_CheckVkResultFn)(VkResult err) = NULL;
  38. static VkDeviceSize g_BufferMemoryAlignment = 256;
  39. static VkPipelineCreateFlags g_PipelineCreateFlags = 0;
  40. static VkDescriptorSetLayout g_DescriptorSetLayout = VK_NULL_HANDLE;
  41. static VkPipelineLayout g_PipelineLayout = VK_NULL_HANDLE;
  42. static VkDescriptorSet g_DescriptorSet = VK_NULL_HANDLE;
  43. static VkPipeline g_Pipeline = VK_NULL_HANDLE;
  44. // Frame data
  45. struct FrameDataForRender
  46. {
  47. VkDeviceMemory VertexBufferMemory;
  48. VkDeviceMemory IndexBufferMemory;
  49. VkDeviceSize VertexBufferSize;
  50. VkDeviceSize IndexBufferSize;
  51. VkBuffer VertexBuffer;
  52. VkBuffer IndexBuffer;
  53. };
  54. static int g_FrameIndex = 0;
  55. static FrameDataForRender g_FramesDataBuffers[IMGUI_VK_QUEUED_FRAMES] = {};
  56. // Font data
  57. static VkSampler g_FontSampler = VK_NULL_HANDLE;
  58. static VkDeviceMemory g_FontMemory = VK_NULL_HANDLE;
  59. static VkImage g_FontImage = VK_NULL_HANDLE;
  60. static VkImageView g_FontView = VK_NULL_HANDLE;
  61. static VkDeviceMemory g_UploadBufferMemory = VK_NULL_HANDLE;
  62. static VkBuffer g_UploadBuffer = VK_NULL_HANDLE;
  63. // Forward Declarations
  64. static void ImGui_ImplVulkan_InitPlatformInterface();
  65. static void ImGui_ImplVulkan_ShutdownPlatformInterface();
  66. // glsl_shader.vert, compiled with:
  67. // # glslangValidator -V -x -o glsl_shader.vert.u32 glsl_shader.vert
  68. static uint32_t __glsl_shader_vert_spv[] =
  69. {
  70. 0x07230203,0x00010000,0x00080001,0x0000002e,0x00000000,0x00020011,0x00000001,0x0006000b,
  71. 0x00000001,0x4c534c47,0x6474732e,0x3035342e,0x00000000,0x0003000e,0x00000000,0x00000001,
  72. 0x000a000f,0x00000000,0x00000004,0x6e69616d,0x00000000,0x0000000b,0x0000000f,0x00000015,
  73. 0x0000001b,0x0000001c,0x00030003,0x00000002,0x000001c2,0x00040005,0x00000004,0x6e69616d,
  74. 0x00000000,0x00030005,0x00000009,0x00000000,0x00050006,0x00000009,0x00000000,0x6f6c6f43,
  75. 0x00000072,0x00040006,0x00000009,0x00000001,0x00005655,0x00030005,0x0000000b,0x0074754f,
  76. 0x00040005,0x0000000f,0x6c6f4361,0x0000726f,0x00030005,0x00000015,0x00565561,0x00060005,
  77. 0x00000019,0x505f6c67,0x65567265,0x78657472,0x00000000,0x00060006,0x00000019,0x00000000,
  78. 0x505f6c67,0x7469736f,0x006e6f69,0x00030005,0x0000001b,0x00000000,0x00040005,0x0000001c,
  79. 0x736f5061,0x00000000,0x00060005,0x0000001e,0x73755075,0x6e6f4368,0x6e617473,0x00000074,
  80. 0x00050006,0x0000001e,0x00000000,0x61635375,0x0000656c,0x00060006,0x0000001e,0x00000001,
  81. 0x61725475,0x616c736e,0x00006574,0x00030005,0x00000020,0x00006370,0x00040047,0x0000000b,
  82. 0x0000001e,0x00000000,0x00040047,0x0000000f,0x0000001e,0x00000002,0x00040047,0x00000015,
  83. 0x0000001e,0x00000001,0x00050048,0x00000019,0x00000000,0x0000000b,0x00000000,0x00030047,
  84. 0x00000019,0x00000002,0x00040047,0x0000001c,0x0000001e,0x00000000,0x00050048,0x0000001e,
  85. 0x00000000,0x00000023,0x00000000,0x00050048,0x0000001e,0x00000001,0x00000023,0x00000008,
  86. 0x00030047,0x0000001e,0x00000002,0x00020013,0x00000002,0x00030021,0x00000003,0x00000002,
  87. 0x00030016,0x00000006,0x00000020,0x00040017,0x00000007,0x00000006,0x00000004,0x00040017,
  88. 0x00000008,0x00000006,0x00000002,0x0004001e,0x00000009,0x00000007,0x00000008,0x00040020,
  89. 0x0000000a,0x00000003,0x00000009,0x0004003b,0x0000000a,0x0000000b,0x00000003,0x00040015,
  90. 0x0000000c,0x00000020,0x00000001,0x0004002b,0x0000000c,0x0000000d,0x00000000,0x00040020,
  91. 0x0000000e,0x00000001,0x00000007,0x0004003b,0x0000000e,0x0000000f,0x00000001,0x00040020,
  92. 0x00000011,0x00000003,0x00000007,0x0004002b,0x0000000c,0x00000013,0x00000001,0x00040020,
  93. 0x00000014,0x00000001,0x00000008,0x0004003b,0x00000014,0x00000015,0x00000001,0x00040020,
  94. 0x00000017,0x00000003,0x00000008,0x0003001e,0x00000019,0x00000007,0x00040020,0x0000001a,
  95. 0x00000003,0x00000019,0x0004003b,0x0000001a,0x0000001b,0x00000003,0x0004003b,0x00000014,
  96. 0x0000001c,0x00000001,0x0004001e,0x0000001e,0x00000008,0x00000008,0x00040020,0x0000001f,
  97. 0x00000009,0x0000001e,0x0004003b,0x0000001f,0x00000020,0x00000009,0x00040020,0x00000021,
  98. 0x00000009,0x00000008,0x0004002b,0x00000006,0x00000028,0x00000000,0x0004002b,0x00000006,
  99. 0x00000029,0x3f800000,0x00050036,0x00000002,0x00000004,0x00000000,0x00000003,0x000200f8,
  100. 0x00000005,0x0004003d,0x00000007,0x00000010,0x0000000f,0x00050041,0x00000011,0x00000012,
  101. 0x0000000b,0x0000000d,0x0003003e,0x00000012,0x00000010,0x0004003d,0x00000008,0x00000016,
  102. 0x00000015,0x00050041,0x00000017,0x00000018,0x0000000b,0x00000013,0x0003003e,0x00000018,
  103. 0x00000016,0x0004003d,0x00000008,0x0000001d,0x0000001c,0x00050041,0x00000021,0x00000022,
  104. 0x00000020,0x0000000d,0x0004003d,0x00000008,0x00000023,0x00000022,0x00050085,0x00000008,
  105. 0x00000024,0x0000001d,0x00000023,0x00050041,0x00000021,0x00000025,0x00000020,0x00000013,
  106. 0x0004003d,0x00000008,0x00000026,0x00000025,0x00050081,0x00000008,0x00000027,0x00000024,
  107. 0x00000026,0x00050051,0x00000006,0x0000002a,0x00000027,0x00000000,0x00050051,0x00000006,
  108. 0x0000002b,0x00000027,0x00000001,0x00070050,0x00000007,0x0000002c,0x0000002a,0x0000002b,
  109. 0x00000028,0x00000029,0x00050041,0x00000011,0x0000002d,0x0000001b,0x0000000d,0x0003003e,
  110. 0x0000002d,0x0000002c,0x000100fd,0x00010038
  111. };
  112. // glsl_shader.frag, compiled with:
  113. // # glslangValidator -V -x -o glsl_shader.frag.u32 glsl_shader.frag
  114. static uint32_t __glsl_shader_frag_spv[] =
  115. {
  116. 0x07230203,0x00010000,0x00080001,0x0000001e,0x00000000,0x00020011,0x00000001,0x0006000b,
  117. 0x00000001,0x4c534c47,0x6474732e,0x3035342e,0x00000000,0x0003000e,0x00000000,0x00000001,
  118. 0x0007000f,0x00000004,0x00000004,0x6e69616d,0x00000000,0x00000009,0x0000000d,0x00030010,
  119. 0x00000004,0x00000007,0x00030003,0x00000002,0x000001c2,0x00040005,0x00000004,0x6e69616d,
  120. 0x00000000,0x00040005,0x00000009,0x6c6f4366,0x0000726f,0x00030005,0x0000000b,0x00000000,
  121. 0x00050006,0x0000000b,0x00000000,0x6f6c6f43,0x00000072,0x00040006,0x0000000b,0x00000001,
  122. 0x00005655,0x00030005,0x0000000d,0x00006e49,0x00050005,0x00000016,0x78655473,0x65727574,
  123. 0x00000000,0x00040047,0x00000009,0x0000001e,0x00000000,0x00040047,0x0000000d,0x0000001e,
  124. 0x00000000,0x00040047,0x00000016,0x00000022,0x00000000,0x00040047,0x00000016,0x00000021,
  125. 0x00000000,0x00020013,0x00000002,0x00030021,0x00000003,0x00000002,0x00030016,0x00000006,
  126. 0x00000020,0x00040017,0x00000007,0x00000006,0x00000004,0x00040020,0x00000008,0x00000003,
  127. 0x00000007,0x0004003b,0x00000008,0x00000009,0x00000003,0x00040017,0x0000000a,0x00000006,
  128. 0x00000002,0x0004001e,0x0000000b,0x00000007,0x0000000a,0x00040020,0x0000000c,0x00000001,
  129. 0x0000000b,0x0004003b,0x0000000c,0x0000000d,0x00000001,0x00040015,0x0000000e,0x00000020,
  130. 0x00000001,0x0004002b,0x0000000e,0x0000000f,0x00000000,0x00040020,0x00000010,0x00000001,
  131. 0x00000007,0x00090019,0x00000013,0x00000006,0x00000001,0x00000000,0x00000000,0x00000000,
  132. 0x00000001,0x00000000,0x0003001b,0x00000014,0x00000013,0x00040020,0x00000015,0x00000000,
  133. 0x00000014,0x0004003b,0x00000015,0x00000016,0x00000000,0x0004002b,0x0000000e,0x00000018,
  134. 0x00000001,0x00040020,0x00000019,0x00000001,0x0000000a,0x00050036,0x00000002,0x00000004,
  135. 0x00000000,0x00000003,0x000200f8,0x00000005,0x00050041,0x00000010,0x00000011,0x0000000d,
  136. 0x0000000f,0x0004003d,0x00000007,0x00000012,0x00000011,0x0004003d,0x00000014,0x00000017,
  137. 0x00000016,0x00050041,0x00000019,0x0000001a,0x0000000d,0x00000018,0x0004003d,0x0000000a,
  138. 0x0000001b,0x0000001a,0x00050057,0x00000007,0x0000001c,0x00000017,0x0000001b,0x00050085,
  139. 0x00000007,0x0000001d,0x00000012,0x0000001c,0x0003003e,0x00000009,0x0000001d,0x000100fd,
  140. 0x00010038
  141. };
  142. static uint32_t ImGui_ImplVulkan_MemoryType(VkMemoryPropertyFlags properties, uint32_t type_bits)
  143. {
  144. VkPhysicalDeviceMemoryProperties prop;
  145. vkGetPhysicalDeviceMemoryProperties(g_PhysicalDevice, &prop);
  146. for (uint32_t i = 0; i < prop.memoryTypeCount; i++)
  147. if ((prop.memoryTypes[i].propertyFlags & properties) == properties && type_bits & (1<<i))
  148. return i;
  149. return 0xFFFFFFFF; // Unable to find memoryType
  150. }
  151. static void check_vk_result(VkResult err)
  152. {
  153. if (g_CheckVkResultFn)
  154. g_CheckVkResultFn(err);
  155. }
  156. static void CreateOrResizeBuffer(VkBuffer& buffer, VkDeviceMemory& buffer_memory, VkDeviceSize& p_buffer_size, size_t new_size, VkBufferUsageFlagBits usage)
  157. {
  158. VkResult err;
  159. if (buffer != NULL)
  160. vkDestroyBuffer(g_Device, buffer, g_Allocator);
  161. if (buffer_memory)
  162. vkFreeMemory(g_Device, buffer_memory, g_Allocator);
  163. VkDeviceSize vertex_buffer_size_aligned = ((new_size - 1) / g_BufferMemoryAlignment + 1) * g_BufferMemoryAlignment;
  164. VkBufferCreateInfo buffer_info = {};
  165. buffer_info.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO;
  166. buffer_info.size = vertex_buffer_size_aligned;
  167. buffer_info.usage = usage;
  168. buffer_info.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
  169. err = vkCreateBuffer(g_Device, &buffer_info, g_Allocator, &buffer);
  170. check_vk_result(err);
  171. VkMemoryRequirements req;
  172. vkGetBufferMemoryRequirements(g_Device, buffer, &req);
  173. g_BufferMemoryAlignment = (g_BufferMemoryAlignment > req.alignment) ? g_BufferMemoryAlignment : req.alignment;
  174. VkMemoryAllocateInfo alloc_info = {};
  175. alloc_info.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO;
  176. alloc_info.allocationSize = req.size;
  177. alloc_info.memoryTypeIndex = ImGui_ImplVulkan_MemoryType(VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT, req.memoryTypeBits);
  178. err = vkAllocateMemory(g_Device, &alloc_info, g_Allocator, &buffer_memory);
  179. check_vk_result(err);
  180. err = vkBindBufferMemory(g_Device, buffer, buffer_memory, 0);
  181. check_vk_result(err);
  182. p_buffer_size = new_size;
  183. }
  184. // Render function
  185. // (this used to be set in io.RenderDrawListsFn and called by ImGui::Render(), but you can now call this directly from your main loop)
  186. void ImGui_ImplVulkan_RenderDrawData(ImDrawData* draw_data, VkCommandBuffer command_buffer)
  187. {
  188. VkResult err;
  189. if (draw_data->TotalVtxCount == 0)
  190. return;
  191. FrameDataForRender* fd = &g_FramesDataBuffers[g_FrameIndex];
  192. g_FrameIndex = (g_FrameIndex + 1) % IMGUI_VK_QUEUED_FRAMES;
  193. // Create the Vertex and Index buffers:
  194. size_t vertex_size = draw_data->TotalVtxCount * sizeof(ImDrawVert);
  195. size_t index_size = draw_data->TotalIdxCount * sizeof(ImDrawIdx);
  196. if (!fd->VertexBuffer || fd->VertexBufferSize < vertex_size)
  197. CreateOrResizeBuffer(fd->VertexBuffer, fd->VertexBufferMemory, fd->VertexBufferSize, vertex_size, VK_BUFFER_USAGE_VERTEX_BUFFER_BIT);
  198. if (!fd->IndexBuffer || fd->IndexBufferSize < index_size)
  199. CreateOrResizeBuffer(fd->IndexBuffer, fd->IndexBufferMemory, fd->IndexBufferSize, index_size, VK_BUFFER_USAGE_INDEX_BUFFER_BIT);
  200. // Upload Vertex and index Data:
  201. {
  202. ImDrawVert* vtx_dst = NULL;
  203. ImDrawIdx* idx_dst = NULL;
  204. err = vkMapMemory(g_Device, fd->VertexBufferMemory, 0, vertex_size, 0, (void**)(&vtx_dst));
  205. check_vk_result(err);
  206. err = vkMapMemory(g_Device, fd->IndexBufferMemory, 0, index_size, 0, (void**)(&idx_dst));
  207. check_vk_result(err);
  208. for (int n = 0; n < draw_data->CmdListsCount; n++)
  209. {
  210. const ImDrawList* cmd_list = draw_data->CmdLists[n];
  211. memcpy(vtx_dst, cmd_list->VtxBuffer.Data, cmd_list->VtxBuffer.Size * sizeof(ImDrawVert));
  212. memcpy(idx_dst, cmd_list->IdxBuffer.Data, cmd_list->IdxBuffer.Size * sizeof(ImDrawIdx));
  213. vtx_dst += cmd_list->VtxBuffer.Size;
  214. idx_dst += cmd_list->IdxBuffer.Size;
  215. }
  216. VkMappedMemoryRange range[2] = {};
  217. range[0].sType = VK_STRUCTURE_TYPE_MAPPED_MEMORY_RANGE;
  218. range[0].memory = fd->VertexBufferMemory;
  219. range[0].size = VK_WHOLE_SIZE;
  220. range[1].sType = VK_STRUCTURE_TYPE_MAPPED_MEMORY_RANGE;
  221. range[1].memory = fd->IndexBufferMemory;
  222. range[1].size = VK_WHOLE_SIZE;
  223. err = vkFlushMappedMemoryRanges(g_Device, 2, range);
  224. check_vk_result(err);
  225. vkUnmapMemory(g_Device, fd->VertexBufferMemory);
  226. vkUnmapMemory(g_Device, fd->IndexBufferMemory);
  227. }
  228. // Bind pipeline and descriptor sets:
  229. {
  230. vkCmdBindPipeline(command_buffer, VK_PIPELINE_BIND_POINT_GRAPHICS, g_Pipeline);
  231. VkDescriptorSet desc_set[1] = { g_DescriptorSet };
  232. vkCmdBindDescriptorSets(command_buffer, VK_PIPELINE_BIND_POINT_GRAPHICS, g_PipelineLayout, 0, 1, desc_set, 0, NULL);
  233. }
  234. // Bind Vertex And Index Buffer:
  235. {
  236. VkBuffer vertex_buffers[1] = { fd->VertexBuffer };
  237. VkDeviceSize vertex_offset[1] = { 0 };
  238. vkCmdBindVertexBuffers(command_buffer, 0, 1, vertex_buffers, vertex_offset);
  239. vkCmdBindIndexBuffer(command_buffer, fd->IndexBuffer, 0, VK_INDEX_TYPE_UINT16);
  240. }
  241. // Setup viewport:
  242. {
  243. VkViewport viewport;
  244. viewport.x = 0;
  245. viewport.y = 0;
  246. viewport.width = draw_data->DisplaySize.x;
  247. viewport.height = draw_data->DisplaySize.y;
  248. viewport.minDepth = 0.0f;
  249. viewport.maxDepth = 1.0f;
  250. vkCmdSetViewport(command_buffer, 0, 1, &viewport);
  251. }
  252. // Setup scale and translation:
  253. // Our visible imgui space lies from draw_data->DisplayPps (top left) to draw_data->DisplayPos+data_data->DisplaySize (bottom right). DisplayMin is (0,0) for single viewport apps.
  254. {
  255. float scale[2];
  256. scale[0] = 2.0f / draw_data->DisplaySize.x;
  257. scale[1] = 2.0f / draw_data->DisplaySize.y;
  258. float translate[2];
  259. translate[0] = -1.0f - draw_data->DisplayPos.x * scale[0];
  260. translate[1] = -1.0f - draw_data->DisplayPos.y * scale[1];
  261. vkCmdPushConstants(command_buffer, g_PipelineLayout, VK_SHADER_STAGE_VERTEX_BIT, sizeof(float) * 0, sizeof(float) * 2, scale);
  262. vkCmdPushConstants(command_buffer, g_PipelineLayout, VK_SHADER_STAGE_VERTEX_BIT, sizeof(float) * 2, sizeof(float) * 2, translate);
  263. }
  264. // Render the command lists:
  265. int vtx_offset = 0;
  266. int idx_offset = 0;
  267. ImVec2 display_pos = draw_data->DisplayPos;
  268. for (int n = 0; n < draw_data->CmdListsCount; n++)
  269. {
  270. const ImDrawList* cmd_list = draw_data->CmdLists[n];
  271. for (int cmd_i = 0; cmd_i < cmd_list->CmdBuffer.Size; cmd_i++)
  272. {
  273. const ImDrawCmd* pcmd = &cmd_list->CmdBuffer[cmd_i];
  274. if (pcmd->UserCallback)
  275. {
  276. pcmd->UserCallback(cmd_list, pcmd);
  277. }
  278. else
  279. {
  280. // Apply scissor/clipping rectangle
  281. // FIXME: We could clamp width/height based on clamped min/max values.
  282. VkRect2D scissor;
  283. scissor.offset.x = (int32_t)(pcmd->ClipRect.x - display_pos.x) > 0 ? (int32_t)(pcmd->ClipRect.x - display_pos.x) : 0;
  284. scissor.offset.y = (int32_t)(pcmd->ClipRect.y - display_pos.y) > 0 ? (int32_t)(pcmd->ClipRect.y - display_pos.y) : 0;
  285. scissor.extent.width = (uint32_t)(pcmd->ClipRect.z - pcmd->ClipRect.x);
  286. scissor.extent.height = (uint32_t)(pcmd->ClipRect.w - pcmd->ClipRect.y + 1); // FIXME: Why +1 here?
  287. vkCmdSetScissor(command_buffer, 0, 1, &scissor);
  288. // Draw
  289. vkCmdDrawIndexed(command_buffer, pcmd->ElemCount, 1, idx_offset, vtx_offset, 0);
  290. }
  291. idx_offset += pcmd->ElemCount;
  292. }
  293. vtx_offset += cmd_list->VtxBuffer.Size;
  294. }
  295. }
  296. bool ImGui_ImplVulkan_CreateFontsTexture(VkCommandBuffer command_buffer)
  297. {
  298. ImGuiIO& io = ImGui::GetIO();
  299. unsigned char* pixels;
  300. int width, height;
  301. io.Fonts->GetTexDataAsRGBA32(&pixels, &width, &height);
  302. size_t upload_size = width*height*4*sizeof(char);
  303. VkResult err;
  304. // Create the Image:
  305. {
  306. VkImageCreateInfo info = {};
  307. info.sType = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO;
  308. info.imageType = VK_IMAGE_TYPE_2D;
  309. info.format = VK_FORMAT_R8G8B8A8_UNORM;
  310. info.extent.width = width;
  311. info.extent.height = height;
  312. info.extent.depth = 1;
  313. info.mipLevels = 1;
  314. info.arrayLayers = 1;
  315. info.samples = VK_SAMPLE_COUNT_1_BIT;
  316. info.tiling = VK_IMAGE_TILING_OPTIMAL;
  317. info.usage = VK_IMAGE_USAGE_SAMPLED_BIT | VK_IMAGE_USAGE_TRANSFER_DST_BIT;
  318. info.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
  319. info.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED;
  320. err = vkCreateImage(g_Device, &info, g_Allocator, &g_FontImage);
  321. check_vk_result(err);
  322. VkMemoryRequirements req;
  323. vkGetImageMemoryRequirements(g_Device, g_FontImage, &req);
  324. VkMemoryAllocateInfo alloc_info = {};
  325. alloc_info.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO;
  326. alloc_info.allocationSize = req.size;
  327. alloc_info.memoryTypeIndex = ImGui_ImplVulkan_MemoryType(VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT, req.memoryTypeBits);
  328. err = vkAllocateMemory(g_Device, &alloc_info, g_Allocator, &g_FontMemory);
  329. check_vk_result(err);
  330. err = vkBindImageMemory(g_Device, g_FontImage, g_FontMemory, 0);
  331. check_vk_result(err);
  332. }
  333. // Create the Image View:
  334. {
  335. VkImageViewCreateInfo info = {};
  336. info.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO;
  337. info.image = g_FontImage;
  338. info.viewType = VK_IMAGE_VIEW_TYPE_2D;
  339. info.format = VK_FORMAT_R8G8B8A8_UNORM;
  340. info.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
  341. info.subresourceRange.levelCount = 1;
  342. info.subresourceRange.layerCount = 1;
  343. err = vkCreateImageView(g_Device, &info, g_Allocator, &g_FontView);
  344. check_vk_result(err);
  345. }
  346. // Update the Descriptor Set:
  347. {
  348. VkDescriptorImageInfo desc_image[1] = {};
  349. desc_image[0].sampler = g_FontSampler;
  350. desc_image[0].imageView = g_FontView;
  351. desc_image[0].imageLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
  352. VkWriteDescriptorSet write_desc[1] = {};
  353. write_desc[0].sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET;
  354. write_desc[0].dstSet = g_DescriptorSet;
  355. write_desc[0].descriptorCount = 1;
  356. write_desc[0].descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER;
  357. write_desc[0].pImageInfo = desc_image;
  358. vkUpdateDescriptorSets(g_Device, 1, write_desc, 0, NULL);
  359. }
  360. // Create the Upload Buffer:
  361. {
  362. VkBufferCreateInfo buffer_info = {};
  363. buffer_info.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO;
  364. buffer_info.size = upload_size;
  365. buffer_info.usage = VK_BUFFER_USAGE_TRANSFER_SRC_BIT;
  366. buffer_info.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
  367. err = vkCreateBuffer(g_Device, &buffer_info, g_Allocator, &g_UploadBuffer);
  368. check_vk_result(err);
  369. VkMemoryRequirements req;
  370. vkGetBufferMemoryRequirements(g_Device, g_UploadBuffer, &req);
  371. g_BufferMemoryAlignment = (g_BufferMemoryAlignment > req.alignment) ? g_BufferMemoryAlignment : req.alignment;
  372. VkMemoryAllocateInfo alloc_info = {};
  373. alloc_info.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO;
  374. alloc_info.allocationSize = req.size;
  375. alloc_info.memoryTypeIndex = ImGui_ImplVulkan_MemoryType(VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT, req.memoryTypeBits);
  376. err = vkAllocateMemory(g_Device, &alloc_info, g_Allocator, &g_UploadBufferMemory);
  377. check_vk_result(err);
  378. err = vkBindBufferMemory(g_Device, g_UploadBuffer, g_UploadBufferMemory, 0);
  379. check_vk_result(err);
  380. }
  381. // Upload to Buffer:
  382. {
  383. char* map = NULL;
  384. err = vkMapMemory(g_Device, g_UploadBufferMemory, 0, upload_size, 0, (void**)(&map));
  385. check_vk_result(err);
  386. memcpy(map, pixels, upload_size);
  387. VkMappedMemoryRange range[1] = {};
  388. range[0].sType = VK_STRUCTURE_TYPE_MAPPED_MEMORY_RANGE;
  389. range[0].memory = g_UploadBufferMemory;
  390. range[0].size = upload_size;
  391. err = vkFlushMappedMemoryRanges(g_Device, 1, range);
  392. check_vk_result(err);
  393. vkUnmapMemory(g_Device, g_UploadBufferMemory);
  394. }
  395. // Copy to Image:
  396. {
  397. VkImageMemoryBarrier copy_barrier[1] = {};
  398. copy_barrier[0].sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
  399. copy_barrier[0].dstAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT;
  400. copy_barrier[0].oldLayout = VK_IMAGE_LAYOUT_UNDEFINED;
  401. copy_barrier[0].newLayout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL;
  402. copy_barrier[0].srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  403. copy_barrier[0].dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  404. copy_barrier[0].image = g_FontImage;
  405. copy_barrier[0].subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
  406. copy_barrier[0].subresourceRange.levelCount = 1;
  407. copy_barrier[0].subresourceRange.layerCount = 1;
  408. vkCmdPipelineBarrier(command_buffer, VK_PIPELINE_STAGE_HOST_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT, 0, 0, NULL, 0, NULL, 1, copy_barrier);
  409. VkBufferImageCopy region = {};
  410. region.imageSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
  411. region.imageSubresource.layerCount = 1;
  412. region.imageExtent.width = width;
  413. region.imageExtent.height = height;
  414. region.imageExtent.depth = 1;
  415. vkCmdCopyBufferToImage(command_buffer, g_UploadBuffer, g_FontImage, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, 1, &region);
  416. VkImageMemoryBarrier use_barrier[1] = {};
  417. use_barrier[0].sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
  418. use_barrier[0].srcAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT;
  419. use_barrier[0].dstAccessMask = VK_ACCESS_SHADER_READ_BIT;
  420. use_barrier[0].oldLayout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL;
  421. use_barrier[0].newLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
  422. use_barrier[0].srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  423. use_barrier[0].dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  424. use_barrier[0].image = g_FontImage;
  425. use_barrier[0].subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
  426. use_barrier[0].subresourceRange.levelCount = 1;
  427. use_barrier[0].subresourceRange.layerCount = 1;
  428. vkCmdPipelineBarrier(command_buffer, VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT, 0, 0, NULL, 0, NULL, 1, use_barrier);
  429. }
  430. // Store our identifier
  431. io.Fonts->TexID = (ImTextureID)(intptr_t)g_FontImage;
  432. return true;
  433. }
  434. bool ImGui_ImplVulkan_CreateDeviceObjects()
  435. {
  436. VkResult err;
  437. VkShaderModule vert_module;
  438. VkShaderModule frag_module;
  439. // Create The Shader Modules:
  440. {
  441. VkShaderModuleCreateInfo vert_info = {};
  442. vert_info.sType = VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO;
  443. vert_info.codeSize = sizeof(__glsl_shader_vert_spv);
  444. vert_info.pCode = (uint32_t*)__glsl_shader_vert_spv;
  445. err = vkCreateShaderModule(g_Device, &vert_info, g_Allocator, &vert_module);
  446. check_vk_result(err);
  447. VkShaderModuleCreateInfo frag_info = {};
  448. frag_info.sType = VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO;
  449. frag_info.codeSize = sizeof(__glsl_shader_frag_spv);
  450. frag_info.pCode = (uint32_t*)__glsl_shader_frag_spv;
  451. err = vkCreateShaderModule(g_Device, &frag_info, g_Allocator, &frag_module);
  452. check_vk_result(err);
  453. }
  454. if (!g_FontSampler)
  455. {
  456. VkSamplerCreateInfo info = {};
  457. info.sType = VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO;
  458. info.magFilter = VK_FILTER_LINEAR;
  459. info.minFilter = VK_FILTER_LINEAR;
  460. info.mipmapMode = VK_SAMPLER_MIPMAP_MODE_LINEAR;
  461. info.addressModeU = VK_SAMPLER_ADDRESS_MODE_REPEAT;
  462. info.addressModeV = VK_SAMPLER_ADDRESS_MODE_REPEAT;
  463. info.addressModeW = VK_SAMPLER_ADDRESS_MODE_REPEAT;
  464. info.minLod = -1000;
  465. info.maxLod = 1000;
  466. info.maxAnisotropy = 1.0f;
  467. err = vkCreateSampler(g_Device, &info, g_Allocator, &g_FontSampler);
  468. check_vk_result(err);
  469. }
  470. if (!g_DescriptorSetLayout)
  471. {
  472. VkSampler sampler[1] = {g_FontSampler};
  473. VkDescriptorSetLayoutBinding binding[1] = {};
  474. binding[0].descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER;
  475. binding[0].descriptorCount = 1;
  476. binding[0].stageFlags = VK_SHADER_STAGE_FRAGMENT_BIT;
  477. binding[0].pImmutableSamplers = sampler;
  478. VkDescriptorSetLayoutCreateInfo info = {};
  479. info.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO;
  480. info.bindingCount = 1;
  481. info.pBindings = binding;
  482. err = vkCreateDescriptorSetLayout(g_Device, &info, g_Allocator, &g_DescriptorSetLayout);
  483. check_vk_result(err);
  484. }
  485. // Create Descriptor Set:
  486. {
  487. VkDescriptorSetAllocateInfo alloc_info = {};
  488. alloc_info.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO;
  489. alloc_info.descriptorPool = g_DescriptorPool;
  490. alloc_info.descriptorSetCount = 1;
  491. alloc_info.pSetLayouts = &g_DescriptorSetLayout;
  492. err = vkAllocateDescriptorSets(g_Device, &alloc_info, &g_DescriptorSet);
  493. check_vk_result(err);
  494. }
  495. if (!g_PipelineLayout)
  496. {
  497. // Constants: we are using 'vec2 offset' and 'vec2 scale' instead of a full 3d projection matrix
  498. VkPushConstantRange push_constants[1] = {};
  499. push_constants[0].stageFlags = VK_SHADER_STAGE_VERTEX_BIT;
  500. push_constants[0].offset = sizeof(float) * 0;
  501. push_constants[0].size = sizeof(float) * 4;
  502. VkDescriptorSetLayout set_layout[1] = { g_DescriptorSetLayout };
  503. VkPipelineLayoutCreateInfo layout_info = {};
  504. layout_info.sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO;
  505. layout_info.setLayoutCount = 1;
  506. layout_info.pSetLayouts = set_layout;
  507. layout_info.pushConstantRangeCount = 1;
  508. layout_info.pPushConstantRanges = push_constants;
  509. err = vkCreatePipelineLayout(g_Device, &layout_info, g_Allocator, &g_PipelineLayout);
  510. check_vk_result(err);
  511. }
  512. VkPipelineShaderStageCreateInfo stage[2] = {};
  513. stage[0].sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO;
  514. stage[0].stage = VK_SHADER_STAGE_VERTEX_BIT;
  515. stage[0].module = vert_module;
  516. stage[0].pName = "main";
  517. stage[1].sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO;
  518. stage[1].stage = VK_SHADER_STAGE_FRAGMENT_BIT;
  519. stage[1].module = frag_module;
  520. stage[1].pName = "main";
  521. VkVertexInputBindingDescription binding_desc[1] = {};
  522. binding_desc[0].stride = sizeof(ImDrawVert);
  523. binding_desc[0].inputRate = VK_VERTEX_INPUT_RATE_VERTEX;
  524. VkVertexInputAttributeDescription attribute_desc[3] = {};
  525. attribute_desc[0].location = 0;
  526. attribute_desc[0].binding = binding_desc[0].binding;
  527. attribute_desc[0].format = VK_FORMAT_R32G32_SFLOAT;
  528. attribute_desc[0].offset = IM_OFFSETOF(ImDrawVert, pos);
  529. attribute_desc[1].location = 1;
  530. attribute_desc[1].binding = binding_desc[0].binding;
  531. attribute_desc[1].format = VK_FORMAT_R32G32_SFLOAT;
  532. attribute_desc[1].offset = IM_OFFSETOF(ImDrawVert, uv);
  533. attribute_desc[2].location = 2;
  534. attribute_desc[2].binding = binding_desc[0].binding;
  535. attribute_desc[2].format = VK_FORMAT_R8G8B8A8_UNORM;
  536. attribute_desc[2].offset = IM_OFFSETOF(ImDrawVert, col);
  537. VkPipelineVertexInputStateCreateInfo vertex_info = {};
  538. vertex_info.sType = VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO;
  539. vertex_info.vertexBindingDescriptionCount = 1;
  540. vertex_info.pVertexBindingDescriptions = binding_desc;
  541. vertex_info.vertexAttributeDescriptionCount = 3;
  542. vertex_info.pVertexAttributeDescriptions = attribute_desc;
  543. VkPipelineInputAssemblyStateCreateInfo ia_info = {};
  544. ia_info.sType = VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO;
  545. ia_info.topology = VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST;
  546. VkPipelineViewportStateCreateInfo viewport_info = {};
  547. viewport_info.sType = VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO;
  548. viewport_info.viewportCount = 1;
  549. viewport_info.scissorCount = 1;
  550. VkPipelineRasterizationStateCreateInfo raster_info = {};
  551. raster_info.sType = VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO;
  552. raster_info.polygonMode = VK_POLYGON_MODE_FILL;
  553. raster_info.cullMode = VK_CULL_MODE_NONE;
  554. raster_info.frontFace = VK_FRONT_FACE_COUNTER_CLOCKWISE;
  555. raster_info.lineWidth = 1.0f;
  556. VkPipelineMultisampleStateCreateInfo ms_info = {};
  557. ms_info.sType = VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO;
  558. ms_info.rasterizationSamples = VK_SAMPLE_COUNT_1_BIT;
  559. VkPipelineColorBlendAttachmentState color_attachment[1] = {};
  560. color_attachment[0].blendEnable = VK_TRUE;
  561. color_attachment[0].srcColorBlendFactor = VK_BLEND_FACTOR_SRC_ALPHA;
  562. color_attachment[0].dstColorBlendFactor = VK_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA;
  563. color_attachment[0].colorBlendOp = VK_BLEND_OP_ADD;
  564. color_attachment[0].srcAlphaBlendFactor = VK_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA;
  565. color_attachment[0].dstAlphaBlendFactor = VK_BLEND_FACTOR_ZERO;
  566. color_attachment[0].alphaBlendOp = VK_BLEND_OP_ADD;
  567. color_attachment[0].colorWriteMask = VK_COLOR_COMPONENT_R_BIT | VK_COLOR_COMPONENT_G_BIT | VK_COLOR_COMPONENT_B_BIT | VK_COLOR_COMPONENT_A_BIT;
  568. VkPipelineDepthStencilStateCreateInfo depth_info = {};
  569. depth_info.sType = VK_STRUCTURE_TYPE_PIPELINE_DEPTH_STENCIL_STATE_CREATE_INFO;
  570. VkPipelineColorBlendStateCreateInfo blend_info = {};
  571. blend_info.sType = VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO;
  572. blend_info.attachmentCount = 1;
  573. blend_info.pAttachments = color_attachment;
  574. VkDynamicState dynamic_states[2] = { VK_DYNAMIC_STATE_VIEWPORT, VK_DYNAMIC_STATE_SCISSOR };
  575. VkPipelineDynamicStateCreateInfo dynamic_state = {};
  576. dynamic_state.sType = VK_STRUCTURE_TYPE_PIPELINE_DYNAMIC_STATE_CREATE_INFO;
  577. dynamic_state.dynamicStateCount = (uint32_t)IM_ARRAYSIZE(dynamic_states);
  578. dynamic_state.pDynamicStates = dynamic_states;
  579. VkGraphicsPipelineCreateInfo info = {};
  580. info.sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO;
  581. info.flags = g_PipelineCreateFlags;
  582. info.stageCount = 2;
  583. info.pStages = stage;
  584. info.pVertexInputState = &vertex_info;
  585. info.pInputAssemblyState = &ia_info;
  586. info.pViewportState = &viewport_info;
  587. info.pRasterizationState = &raster_info;
  588. info.pMultisampleState = &ms_info;
  589. info.pDepthStencilState = &depth_info;
  590. info.pColorBlendState = &blend_info;
  591. info.pDynamicState = &dynamic_state;
  592. info.layout = g_PipelineLayout;
  593. info.renderPass = g_RenderPass;
  594. err = vkCreateGraphicsPipelines(g_Device, g_PipelineCache, 1, &info, g_Allocator, &g_Pipeline);
  595. check_vk_result(err);
  596. vkDestroyShaderModule(g_Device, vert_module, g_Allocator);
  597. vkDestroyShaderModule(g_Device, frag_module, g_Allocator);
  598. return true;
  599. }
  600. void ImGui_ImplVulkan_InvalidateFontUploadObjects()
  601. {
  602. if (g_UploadBuffer)
  603. {
  604. vkDestroyBuffer(g_Device, g_UploadBuffer, g_Allocator);
  605. g_UploadBuffer = VK_NULL_HANDLE;
  606. }
  607. if (g_UploadBufferMemory)
  608. {
  609. vkFreeMemory(g_Device, g_UploadBufferMemory, g_Allocator);
  610. g_UploadBufferMemory = VK_NULL_HANDLE;
  611. }
  612. }
  613. void ImGui_ImplVulkan_InvalidateDeviceObjects()
  614. {
  615. ImGui_ImplVulkan_InvalidateFontUploadObjects();
  616. for (int i = 0; i < IMGUI_VK_QUEUED_FRAMES; i++)
  617. {
  618. FrameDataForRender* fd = &g_FramesDataBuffers[i];
  619. if (fd->VertexBuffer) { vkDestroyBuffer (g_Device, fd->VertexBuffer, g_Allocator); fd->VertexBuffer = VK_NULL_HANDLE; }
  620. if (fd->VertexBufferMemory) { vkFreeMemory (g_Device, fd->VertexBufferMemory, g_Allocator); fd->VertexBufferMemory = VK_NULL_HANDLE; }
  621. if (fd->IndexBuffer) { vkDestroyBuffer (g_Device, fd->IndexBuffer, g_Allocator); fd->IndexBuffer = VK_NULL_HANDLE; }
  622. if (fd->IndexBufferMemory) { vkFreeMemory (g_Device, fd->IndexBufferMemory, g_Allocator); fd->IndexBufferMemory = VK_NULL_HANDLE; }
  623. }
  624. if (g_FontView) { vkDestroyImageView(g_Device, g_FontView, g_Allocator); g_FontView = VK_NULL_HANDLE; }
  625. if (g_FontImage) { vkDestroyImage(g_Device, g_FontImage, g_Allocator); g_FontImage = VK_NULL_HANDLE; }
  626. if (g_FontMemory) { vkFreeMemory(g_Device, g_FontMemory, g_Allocator); g_FontMemory = VK_NULL_HANDLE; }
  627. if (g_FontSampler) { vkDestroySampler(g_Device, g_FontSampler, g_Allocator); g_FontSampler = VK_NULL_HANDLE; }
  628. if (g_DescriptorSetLayout) { vkDestroyDescriptorSetLayout(g_Device, g_DescriptorSetLayout, g_Allocator); g_DescriptorSetLayout = VK_NULL_HANDLE; }
  629. if (g_PipelineLayout) { vkDestroyPipelineLayout(g_Device, g_PipelineLayout, g_Allocator); g_PipelineLayout = VK_NULL_HANDLE; }
  630. if (g_Pipeline) { vkDestroyPipeline(g_Device, g_Pipeline, g_Allocator); g_Pipeline = VK_NULL_HANDLE; }
  631. }
  632. bool ImGui_ImplVulkan_Init(ImGui_ImplVulkan_InitInfo* info, VkRenderPass render_pass)
  633. {
  634. IM_ASSERT(info->Instance != NULL);
  635. IM_ASSERT(info->PhysicalDevice != NULL);
  636. IM_ASSERT(info->Device != NULL);
  637. IM_ASSERT(info->Queue != NULL);
  638. IM_ASSERT(info->DescriptorPool != NULL);
  639. IM_ASSERT(render_pass != NULL);
  640. g_Instance = info->Instance;
  641. g_PhysicalDevice = info->PhysicalDevice;
  642. g_Device = info->Device;
  643. g_QueueFamily = info->QueueFamily;
  644. g_Queue = info->Queue;
  645. g_RenderPass = render_pass;
  646. g_PipelineCache = info->PipelineCache;
  647. g_DescriptorPool = info->DescriptorPool;
  648. g_Allocator = info->Allocator;
  649. g_CheckVkResultFn = info->CheckVkResultFn;
  650. ImGui_ImplVulkan_CreateDeviceObjects();
  651. // Setup back-end capabilities flags
  652. ImGuiIO& io = ImGui::GetIO();
  653. io.BackendFlags |= ImGuiBackendFlags_RendererHasViewports; // We can create multi-viewports on the Renderer side (optional)
  654. if (io.ConfigFlags & ImGuiConfigFlags_ViewportsEnable)
  655. ImGui_ImplVulkan_InitPlatformInterface();
  656. return true;
  657. }
  658. void ImGui_ImplVulkan_Shutdown()
  659. {
  660. ImGui_ImplVulkan_ShutdownPlatformInterface();
  661. ImGui_ImplVulkan_InvalidateDeviceObjects();
  662. }
  663. void ImGui_ImplVulkan_NewFrame()
  664. {
  665. }
  666. //-------------------------------------------------------------------------
  667. // Internal / Miscellaneous Vulkan Helpers
  668. //-------------------------------------------------------------------------
  669. // You probably do NOT need to use or care about those functions.
  670. // Those functions only exist because:
  671. // 1) they facilitate the readability and maintenance of the multiple main.cpp examples files.
  672. // 2) the upcoming multi-viewport feature will need them internally.
  673. // Generally we avoid exposing any kind of superfluous high-level helpers in the bindings,
  674. // but it is too much code to duplicate everywhere so we exceptionally expose them.
  675. // Your application/engine will likely already have code to setup all that stuff (swap chain, render pass, frame buffers, etc.).
  676. // You may read this code to learn about Vulkan, but it is recommended you use you own custom tailored code to do equivalent work.
  677. // (those functions do not interact with any of the state used by the regular ImGui_ImplVulkan_XXX functions)
  678. //-------------------------------------------------------------------------
  679. #include <stdlib.h> // malloc
  680. ImGui_ImplVulkanH_FrameData::ImGui_ImplVulkanH_FrameData()
  681. {
  682. BackbufferIndex = 0;
  683. CommandPool = VK_NULL_HANDLE;
  684. CommandBuffer = VK_NULL_HANDLE;
  685. Fence = VK_NULL_HANDLE;
  686. ImageAcquiredSemaphore = VK_NULL_HANDLE;
  687. RenderCompleteSemaphore = VK_NULL_HANDLE;
  688. }
  689. ImGui_ImplVulkanH_WindowData::ImGui_ImplVulkanH_WindowData()
  690. {
  691. Width = Height = 0;
  692. Swapchain = VK_NULL_HANDLE;
  693. Surface = VK_NULL_HANDLE;
  694. memset(&SurfaceFormat, 0, sizeof(SurfaceFormat));
  695. PresentMode = VK_PRESENT_MODE_MAX_ENUM_KHR;
  696. RenderPass = VK_NULL_HANDLE;
  697. ClearEnable = true;
  698. memset(&ClearValue, 0, sizeof(ClearValue));
  699. BackBufferCount = 0;
  700. memset(&BackBuffer, 0, sizeof(BackBuffer));
  701. memset(&BackBufferView, 0, sizeof(BackBufferView));
  702. memset(&Framebuffer, 0, sizeof(Framebuffer));
  703. FrameIndex = 0;
  704. }
  705. VkSurfaceFormatKHR ImGui_ImplVulkanH_SelectSurfaceFormat(VkPhysicalDevice physical_device, VkSurfaceKHR surface, const VkFormat* request_formats, int request_formats_count, VkColorSpaceKHR request_color_space)
  706. {
  707. IM_ASSERT(request_formats != NULL);
  708. IM_ASSERT(request_formats_count > 0);
  709. // Per Spec Format and View Format are expected to be the same unless VK_IMAGE_CREATE_MUTABLE_BIT was set at image creation
  710. // Assuming that the default behavior is without setting this bit, there is no need for separate Swapchain image and image view format
  711. // Additionally several new color spaces were introduced with Vulkan Spec v1.0.40,
  712. // hence we must make sure that a format with the mostly available color space, VK_COLOR_SPACE_SRGB_NONLINEAR_KHR, is found and used.
  713. uint32_t avail_count;
  714. vkGetPhysicalDeviceSurfaceFormatsKHR(physical_device, surface, &avail_count, NULL);
  715. ImVector<VkSurfaceFormatKHR> avail_format;
  716. avail_format.resize((int)avail_count);
  717. vkGetPhysicalDeviceSurfaceFormatsKHR(physical_device, surface, &avail_count, avail_format.Data);
  718. // First check if only one format, VK_FORMAT_UNDEFINED, is available, which would imply that any format is available
  719. if (avail_count == 1)
  720. {
  721. if (avail_format[0].format == VK_FORMAT_UNDEFINED)
  722. {
  723. VkSurfaceFormatKHR ret;
  724. ret.format = request_formats[0];
  725. ret.colorSpace = request_color_space;
  726. return ret;
  727. }
  728. else
  729. {
  730. // No point in searching another format
  731. return avail_format[0];
  732. }
  733. }
  734. else
  735. {
  736. // Request several formats, the first found will be used
  737. for (int request_i = 0; request_i < request_formats_count; request_i++)
  738. for (uint32_t avail_i = 0; avail_i < avail_count; avail_i++)
  739. if (avail_format[avail_i].format == request_formats[request_i] && avail_format[avail_i].colorSpace == request_color_space)
  740. return avail_format[avail_i];
  741. // If none of the requested image formats could be found, use the first available
  742. return avail_format[0];
  743. }
  744. }
  745. VkPresentModeKHR ImGui_ImplVulkanH_SelectPresentMode(VkPhysicalDevice physical_device, VkSurfaceKHR surface, const VkPresentModeKHR* request_modes, int request_modes_count)
  746. {
  747. IM_ASSERT(request_modes != NULL);
  748. IM_ASSERT(request_modes_count > 0);
  749. // Request a certain mode and confirm that it is available. If not use VK_PRESENT_MODE_FIFO_KHR which is mandatory
  750. uint32_t avail_count = 0;
  751. vkGetPhysicalDeviceSurfacePresentModesKHR(physical_device, surface, &avail_count, NULL);
  752. ImVector<VkPresentModeKHR> avail_modes;
  753. avail_modes.resize((int)avail_count);
  754. vkGetPhysicalDeviceSurfacePresentModesKHR(physical_device, surface, &avail_count, avail_modes.Data);
  755. for (int request_i = 0; request_i < request_modes_count; request_i++)
  756. for (uint32_t avail_i = 0; avail_i < avail_count; avail_i++)
  757. if (request_modes[request_i] == avail_modes[avail_i])
  758. return request_modes[request_i];
  759. return VK_PRESENT_MODE_FIFO_KHR; // Always available
  760. }
  761. void ImGui_ImplVulkanH_CreateWindowDataCommandBuffers(VkPhysicalDevice physical_device, VkDevice device, uint32_t queue_family, ImGui_ImplVulkanH_WindowData* wd, const VkAllocationCallbacks* allocator)
  762. {
  763. IM_ASSERT(physical_device != NULL && device != NULL);
  764. (void)allocator;
  765. // Create Command Buffers
  766. VkResult err;
  767. for (int i = 0; i < IMGUI_VK_QUEUED_FRAMES; i++)
  768. {
  769. ImGui_ImplVulkanH_FrameData* fd = &wd->Frames[i];
  770. {
  771. VkCommandPoolCreateInfo info = {};
  772. info.sType = VK_STRUCTURE_TYPE_COMMAND_POOL_CREATE_INFO;
  773. info.flags = VK_COMMAND_POOL_CREATE_RESET_COMMAND_BUFFER_BIT;
  774. info.queueFamilyIndex = queue_family;
  775. err = vkCreateCommandPool(device, &info, allocator, &fd->CommandPool);
  776. check_vk_result(err);
  777. }
  778. {
  779. VkCommandBufferAllocateInfo info = {};
  780. info.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO;
  781. info.commandPool = fd->CommandPool;
  782. info.level = VK_COMMAND_BUFFER_LEVEL_PRIMARY;
  783. info.commandBufferCount = 1;
  784. err = vkAllocateCommandBuffers(device, &info, &fd->CommandBuffer);
  785. check_vk_result(err);
  786. }
  787. {
  788. VkFenceCreateInfo info = {};
  789. info.sType = VK_STRUCTURE_TYPE_FENCE_CREATE_INFO;
  790. info.flags = VK_FENCE_CREATE_SIGNALED_BIT;
  791. err = vkCreateFence(device, &info, allocator, &fd->Fence);
  792. check_vk_result(err);
  793. }
  794. {
  795. VkSemaphoreCreateInfo info = {};
  796. info.sType = VK_STRUCTURE_TYPE_SEMAPHORE_CREATE_INFO;
  797. err = vkCreateSemaphore(device, &info, allocator, &fd->ImageAcquiredSemaphore);
  798. check_vk_result(err);
  799. err = vkCreateSemaphore(device, &info, allocator, &fd->RenderCompleteSemaphore);
  800. check_vk_result(err);
  801. }
  802. }
  803. }
  804. int ImGui_ImplVulkanH_GetMinImageCountFromPresentMode(VkPresentModeKHR present_mode)
  805. {
  806. if (present_mode == VK_PRESENT_MODE_MAILBOX_KHR)
  807. return 3;
  808. if (present_mode == VK_PRESENT_MODE_FIFO_KHR || present_mode == VK_PRESENT_MODE_FIFO_RELAXED_KHR)
  809. return 2;
  810. if (present_mode == VK_PRESENT_MODE_IMMEDIATE_KHR)
  811. return 1;
  812. IM_ASSERT(0);
  813. return 1;
  814. }
  815. void ImGui_ImplVulkanH_CreateWindowDataSwapChainAndFramebuffer(VkPhysicalDevice physical_device, VkDevice device, ImGui_ImplVulkanH_WindowData* wd, const VkAllocationCallbacks* allocator, int w, int h)
  816. {
  817. uint32_t min_image_count = 2; // FIXME: this should become a function parameter
  818. VkResult err;
  819. VkSwapchainKHR old_swapchain = wd->Swapchain;
  820. err = vkDeviceWaitIdle(device);
  821. check_vk_result(err);
  822. // Destroy old Framebuffer
  823. for (uint32_t i = 0; i < wd->BackBufferCount; i++)
  824. {
  825. if (wd->BackBufferView[i])
  826. vkDestroyImageView(device, wd->BackBufferView[i], allocator);
  827. if (wd->Framebuffer[i])
  828. vkDestroyFramebuffer(device, wd->Framebuffer[i], allocator);
  829. }
  830. wd->BackBufferCount = 0;
  831. if (wd->RenderPass)
  832. vkDestroyRenderPass(device, wd->RenderPass, allocator);
  833. // If min image count was not specified, request different count of images dependent on selected present mode
  834. if (min_image_count == 0)
  835. min_image_count = ImGui_ImplVulkanH_GetMinImageCountFromPresentMode(wd->PresentMode);
  836. // Create Swapchain
  837. {
  838. VkSwapchainCreateInfoKHR info = {};
  839. info.sType = VK_STRUCTURE_TYPE_SWAPCHAIN_CREATE_INFO_KHR;
  840. info.surface = wd->Surface;
  841. info.minImageCount = min_image_count;
  842. info.imageFormat = wd->SurfaceFormat.format;
  843. info.imageColorSpace = wd->SurfaceFormat.colorSpace;
  844. info.imageArrayLayers = 1;
  845. info.imageUsage = VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT;
  846. info.imageSharingMode = VK_SHARING_MODE_EXCLUSIVE; // Assume that graphics family == present family
  847. info.preTransform = VK_SURFACE_TRANSFORM_IDENTITY_BIT_KHR;
  848. info.compositeAlpha = VK_COMPOSITE_ALPHA_OPAQUE_BIT_KHR;
  849. info.presentMode = wd->PresentMode;
  850. info.clipped = VK_TRUE;
  851. info.oldSwapchain = old_swapchain;
  852. VkSurfaceCapabilitiesKHR cap;
  853. err = vkGetPhysicalDeviceSurfaceCapabilitiesKHR(physical_device, wd->Surface, &cap);
  854. check_vk_result(err);
  855. if (info.minImageCount < cap.minImageCount)
  856. info.minImageCount = cap.minImageCount;
  857. else if (info.minImageCount > cap.maxImageCount)
  858. info.minImageCount = cap.maxImageCount;
  859. if (cap.currentExtent.width == 0xffffffff)
  860. {
  861. info.imageExtent.width = wd->Width = w;
  862. info.imageExtent.height = wd->Height = h;
  863. }
  864. else
  865. {
  866. info.imageExtent.width = wd->Width = cap.currentExtent.width;
  867. info.imageExtent.height = wd->Height = cap.currentExtent.height;
  868. }
  869. err = vkCreateSwapchainKHR(device, &info, allocator, &wd->Swapchain);
  870. check_vk_result(err);
  871. err = vkGetSwapchainImagesKHR(device, wd->Swapchain, &wd->BackBufferCount, NULL);
  872. check_vk_result(err);
  873. err = vkGetSwapchainImagesKHR(device, wd->Swapchain, &wd->BackBufferCount, wd->BackBuffer);
  874. check_vk_result(err);
  875. }
  876. if (old_swapchain)
  877. vkDestroySwapchainKHR(device, old_swapchain, allocator);
  878. // Create the Render Pass
  879. {
  880. VkAttachmentDescription attachment = {};
  881. attachment.format = wd->SurfaceFormat.format;
  882. attachment.samples = VK_SAMPLE_COUNT_1_BIT;
  883. attachment.loadOp = wd->ClearEnable ? VK_ATTACHMENT_LOAD_OP_CLEAR : VK_ATTACHMENT_LOAD_OP_DONT_CARE;
  884. attachment.storeOp = VK_ATTACHMENT_STORE_OP_STORE;
  885. attachment.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
  886. attachment.stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
  887. attachment.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED;
  888. attachment.finalLayout = VK_IMAGE_LAYOUT_PRESENT_SRC_KHR;
  889. VkAttachmentReference color_attachment = {};
  890. color_attachment.attachment = 0;
  891. color_attachment.layout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
  892. VkSubpassDescription subpass = {};
  893. subpass.pipelineBindPoint = VK_PIPELINE_BIND_POINT_GRAPHICS;
  894. subpass.colorAttachmentCount = 1;
  895. subpass.pColorAttachments = &color_attachment;
  896. VkSubpassDependency dependency = {};
  897. dependency.srcSubpass = VK_SUBPASS_EXTERNAL;
  898. dependency.dstSubpass = 0;
  899. dependency.srcStageMask = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
  900. dependency.dstStageMask = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
  901. dependency.srcAccessMask = 0;
  902. dependency.dstAccessMask = VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT;
  903. VkRenderPassCreateInfo info = {};
  904. info.sType = VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO;
  905. info.attachmentCount = 1;
  906. info.pAttachments = &attachment;
  907. info.subpassCount = 1;
  908. info.pSubpasses = &subpass;
  909. info.dependencyCount = 1;
  910. info.pDependencies = &dependency;
  911. err = vkCreateRenderPass(device, &info, allocator, &wd->RenderPass);
  912. check_vk_result(err);
  913. }
  914. // Create The Image Views
  915. {
  916. VkImageViewCreateInfo info = {};
  917. info.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO;
  918. info.viewType = VK_IMAGE_VIEW_TYPE_2D;
  919. info.format = wd->SurfaceFormat.format;
  920. info.components.r = VK_COMPONENT_SWIZZLE_R;
  921. info.components.g = VK_COMPONENT_SWIZZLE_G;
  922. info.components.b = VK_COMPONENT_SWIZZLE_B;
  923. info.components.a = VK_COMPONENT_SWIZZLE_A;
  924. VkImageSubresourceRange image_range = { VK_IMAGE_ASPECT_COLOR_BIT, 0, 1, 0, 1 };
  925. info.subresourceRange = image_range;
  926. for (uint32_t i = 0; i < wd->BackBufferCount; i++)
  927. {
  928. info.image = wd->BackBuffer[i];
  929. err = vkCreateImageView(device, &info, allocator, &wd->BackBufferView[i]);
  930. check_vk_result(err);
  931. }
  932. }
  933. // Create Framebuffer
  934. {
  935. VkImageView attachment[1];
  936. VkFramebufferCreateInfo info = {};
  937. info.sType = VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO;
  938. info.renderPass = wd->RenderPass;
  939. info.attachmentCount = 1;
  940. info.pAttachments = attachment;
  941. info.width = wd->Width;
  942. info.height = wd->Height;
  943. info.layers = 1;
  944. for (uint32_t i = 0; i < wd->BackBufferCount; i++)
  945. {
  946. attachment[0] = wd->BackBufferView[i];
  947. err = vkCreateFramebuffer(device, &info, allocator, &wd->Framebuffer[i]);
  948. check_vk_result(err);
  949. }
  950. }
  951. }
  952. void ImGui_ImplVulkanH_DestroyWindowData(VkInstance instance, VkDevice device, ImGui_ImplVulkanH_WindowData* wd, const VkAllocationCallbacks* allocator)
  953. {
  954. vkDeviceWaitIdle(device); // FIXME: We could wait on the Queue if we had the queue in wd-> (otherwise VulkanH functions can't use globals)
  955. //vkQueueWaitIdle(g_Queue);
  956. for (int i = 0; i < IMGUI_VK_QUEUED_FRAMES; i++)
  957. {
  958. ImGui_ImplVulkanH_FrameData* fd = &wd->Frames[i];
  959. vkDestroyFence(device, fd->Fence, allocator);
  960. vkFreeCommandBuffers(device, fd->CommandPool, 1, &fd->CommandBuffer);
  961. vkDestroyCommandPool(device, fd->CommandPool, allocator);
  962. vkDestroySemaphore(device, fd->ImageAcquiredSemaphore, allocator);
  963. vkDestroySemaphore(device, fd->RenderCompleteSemaphore, allocator);
  964. }
  965. for (uint32_t i = 0; i < wd->BackBufferCount; i++)
  966. {
  967. vkDestroyImageView(device, wd->BackBufferView[i], allocator);
  968. vkDestroyFramebuffer(device, wd->Framebuffer[i], allocator);
  969. }
  970. vkDestroyRenderPass(device, wd->RenderPass, allocator);
  971. vkDestroySwapchainKHR(device, wd->Swapchain, allocator);
  972. vkDestroySurfaceKHR(instance, wd->Surface, allocator);
  973. *wd = ImGui_ImplVulkanH_WindowData();
  974. }
  975. //--------------------------------------------------------------------------------------------------------
  976. // MULTI-VIEWPORT / PLATFORM INTERFACE SUPPORT
  977. // This is an _advanced_ and _optional_ feature, allowing the back-end to create and handle multiple viewports simultaneously.
  978. // If you are new to dear imgui or creating a new binding for dear imgui, it is recommended that you completely ignore this section first..
  979. //--------------------------------------------------------------------------------------------------------
  980. // FIXME-PLATFORM: Vulkan support unfinished
  981. //--------------------------------------------------------------------------------------------------------
  982. struct ImGuiViewportDataVulkan
  983. {
  984. ImGui_ImplVulkanH_WindowData WindowData;
  985. ImGuiViewportDataVulkan() { }
  986. ~ImGuiViewportDataVulkan() { }
  987. };
  988. static void ImGui_ImplVulkan_CreateWindow(ImGuiViewport* viewport)
  989. {
  990. ImGuiViewportDataVulkan* data = IM_NEW(ImGuiViewportDataVulkan)();
  991. viewport->RendererUserData = data;
  992. ImGui_ImplVulkanH_WindowData* wd = &data->WindowData;
  993. // Create surface
  994. ImGuiPlatformIO& platform_io = ImGui::GetPlatformIO();
  995. VkResult err = (VkResult)platform_io.Platform_CreateVkSurface(viewport, (ImU64)g_Instance, (const void*)g_Allocator, (ImU64*)&wd->Surface);
  996. check_vk_result(err);
  997. // Check for WSI support
  998. VkBool32 res;
  999. vkGetPhysicalDeviceSurfaceSupportKHR(g_PhysicalDevice, g_QueueFamily, wd->Surface, &res);
  1000. if (res != VK_TRUE)
  1001. {
  1002. fprintf(stderr, "Error no WSI support on physical device 0\n");
  1003. exit(-1);
  1004. }
  1005. // Get Surface Format
  1006. const VkFormat requestSurfaceImageFormat[] = { VK_FORMAT_B8G8R8A8_UNORM, VK_FORMAT_R8G8B8A8_UNORM, VK_FORMAT_B8G8R8_UNORM, VK_FORMAT_R8G8B8_UNORM };
  1007. const VkColorSpaceKHR requestSurfaceColorSpace = VK_COLORSPACE_SRGB_NONLINEAR_KHR;
  1008. wd->SurfaceFormat = ImGui_ImplVulkanH_SelectSurfaceFormat(g_PhysicalDevice, wd->Surface, requestSurfaceImageFormat, (size_t)IM_ARRAYSIZE(requestSurfaceImageFormat), requestSurfaceColorSpace);
  1009. // Get Present Mode
  1010. VkPresentModeKHR present_mode = VK_PRESENT_MODE_IMMEDIATE_KHR;
  1011. wd->PresentMode = ImGui_ImplVulkanH_SelectPresentMode(g_PhysicalDevice, wd->Surface, &present_mode, 1);
  1012. // Create SwapChain, RenderPass, Framebuffer, etc.
  1013. wd->ClearEnable = (viewport->Flags & ImGuiViewportFlags_NoRendererClear) ? false : true;
  1014. ImGui_ImplVulkanH_CreateWindowDataCommandBuffers(g_PhysicalDevice, g_Device, g_QueueFamily, wd, g_Allocator);
  1015. ImGui_ImplVulkanH_CreateWindowDataSwapChainAndFramebuffer(g_PhysicalDevice, g_Device, wd, g_Allocator, (int)viewport->Size.x, (int)viewport->Size.y);
  1016. }
  1017. static void ImGui_ImplVulkan_DestroyWindow(ImGuiViewport* viewport)
  1018. {
  1019. // The main viewport (owned by the application) will always have RendererUserData == NULL since we didn't create the data for it.
  1020. if (ImGuiViewportDataVulkan* data = (ImGuiViewportDataVulkan*)viewport->RendererUserData)
  1021. {
  1022. ImGui_ImplVulkanH_DestroyWindowData(g_Instance, g_Device, &data->WindowData, g_Allocator);
  1023. IM_DELETE(data);
  1024. }
  1025. viewport->RendererUserData = NULL;
  1026. }
  1027. static void ImGui_ImplVulkan_SetWindowSize(ImGuiViewport* viewport, ImVec2 size)
  1028. {
  1029. ImGuiViewportDataVulkan* data = (ImGuiViewportDataVulkan*)viewport->RendererUserData;
  1030. if (data == NULL) // This is NULL for the main viewport (which is left to the user/app to handle)
  1031. return;
  1032. data->WindowData.ClearEnable = (viewport->Flags & ImGuiViewportFlags_NoRendererClear) ? false : true;
  1033. ImGui_ImplVulkanH_CreateWindowDataSwapChainAndFramebuffer(g_PhysicalDevice, g_Device, &data->WindowData, g_Allocator, (int)size.x, (int)size.y);
  1034. }
  1035. static void ImGui_ImplVulkan_RenderWindow(ImGuiViewport* viewport, void*)
  1036. {
  1037. ImGuiViewportDataVulkan* data = (ImGuiViewportDataVulkan*)viewport->RendererUserData;
  1038. ImGui_ImplVulkanH_WindowData* wd = &data->WindowData;
  1039. VkResult err;
  1040. {
  1041. ImGui_ImplVulkanH_FrameData* fd = &wd->Frames[wd->FrameIndex];
  1042. for (;;)
  1043. {
  1044. err = vkWaitForFences(g_Device, 1, &fd->Fence, VK_TRUE, 100);
  1045. if (err == VK_SUCCESS) break;
  1046. if (err == VK_TIMEOUT) continue;
  1047. check_vk_result(err);
  1048. }
  1049. {
  1050. err = vkAcquireNextImageKHR(g_Device, wd->Swapchain, UINT64_MAX, fd->ImageAcquiredSemaphore, VK_NULL_HANDLE, &fd->BackbufferIndex);
  1051. check_vk_result(err);
  1052. }
  1053. {
  1054. err = vkResetCommandPool(g_Device, fd->CommandPool, 0);
  1055. check_vk_result(err);
  1056. VkCommandBufferBeginInfo info = {};
  1057. info.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO;
  1058. info.flags |= VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT;
  1059. err = vkBeginCommandBuffer(fd->CommandBuffer, &info);
  1060. check_vk_result(err);
  1061. }
  1062. {
  1063. ImVec4 clear_color = ImVec4(0.0f, 0.0f, 0.0f, 1.0f);
  1064. memcpy(&wd->ClearValue.color.float32[0], &clear_color, 4 * sizeof(float));
  1065. VkRenderPassBeginInfo info = {};
  1066. info.sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO;
  1067. info.renderPass = wd->RenderPass;
  1068. info.framebuffer = wd->Framebuffer[fd->BackbufferIndex];
  1069. info.renderArea.extent.width = wd->Width;
  1070. info.renderArea.extent.height = wd->Height;
  1071. info.clearValueCount = (viewport->Flags & ImGuiViewportFlags_NoRendererClear) ? 0 : 1;
  1072. info.pClearValues = (viewport->Flags & ImGuiViewportFlags_NoRendererClear) ? NULL : &wd->ClearValue;
  1073. vkCmdBeginRenderPass(fd->CommandBuffer, &info, VK_SUBPASS_CONTENTS_INLINE);
  1074. }
  1075. }
  1076. ImGui_ImplVulkan_RenderDrawData(viewport->DrawData, wd->Frames[wd->FrameIndex].CommandBuffer);
  1077. {
  1078. ImGui_ImplVulkanH_FrameData* fd = &wd->Frames[wd->FrameIndex];
  1079. vkCmdEndRenderPass(fd->CommandBuffer);
  1080. {
  1081. VkPipelineStageFlags wait_stage = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
  1082. VkSubmitInfo info = {};
  1083. info.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO;
  1084. info.waitSemaphoreCount = 1;
  1085. info.pWaitSemaphores = &fd->ImageAcquiredSemaphore;
  1086. info.pWaitDstStageMask = &wait_stage;
  1087. info.commandBufferCount = 1;
  1088. info.pCommandBuffers = &fd->CommandBuffer;
  1089. info.signalSemaphoreCount = 1;
  1090. info.pSignalSemaphores = &fd->RenderCompleteSemaphore;
  1091. err = vkEndCommandBuffer(fd->CommandBuffer);
  1092. check_vk_result(err);
  1093. err = vkResetFences(g_Device, 1, &fd->Fence);
  1094. check_vk_result(err);
  1095. err = vkQueueSubmit(g_Queue, 1, &info, fd->Fence);
  1096. check_vk_result(err);
  1097. }
  1098. }
  1099. }
  1100. static void ImGui_ImplVulkan_SwapBuffers(ImGuiViewport* viewport, void*)
  1101. {
  1102. ImGuiViewportDataVulkan* data = (ImGuiViewportDataVulkan*)viewport->RendererUserData;
  1103. ImGui_ImplVulkanH_WindowData* wd = &data->WindowData;
  1104. VkResult err;
  1105. uint32_t PresentIndex = wd->FrameIndex;
  1106. ImGui_ImplVulkanH_FrameData* fd = &wd->Frames[PresentIndex];
  1107. VkPresentInfoKHR info = {};
  1108. info.sType = VK_STRUCTURE_TYPE_PRESENT_INFO_KHR;
  1109. info.waitSemaphoreCount = 1;
  1110. info.pWaitSemaphores = &fd->RenderCompleteSemaphore;
  1111. info.swapchainCount = 1;
  1112. info.pSwapchains = &wd->Swapchain;
  1113. info.pImageIndices = &fd->BackbufferIndex;
  1114. err = vkQueuePresentKHR(g_Queue, &info);
  1115. check_vk_result(err);
  1116. wd->FrameIndex = (wd->FrameIndex + 1) % IMGUI_VK_QUEUED_FRAMES;
  1117. }
  1118. void ImGui_ImplVulkan_InitPlatformInterface()
  1119. {
  1120. ImGuiPlatformIO& platform_io = ImGui::GetPlatformIO();
  1121. if (ImGui::GetIO().ConfigFlags & ImGuiConfigFlags_ViewportsEnable)
  1122. IM_ASSERT(platform_io.Platform_CreateVkSurface != NULL && "Platform needs to setup the CreateVkSurface handler.");
  1123. platform_io.Renderer_CreateWindow = ImGui_ImplVulkan_CreateWindow;
  1124. platform_io.Renderer_DestroyWindow = ImGui_ImplVulkan_DestroyWindow;
  1125. platform_io.Renderer_SetWindowSize = ImGui_ImplVulkan_SetWindowSize;
  1126. platform_io.Renderer_RenderWindow = ImGui_ImplVulkan_RenderWindow;
  1127. platform_io.Renderer_SwapBuffers = ImGui_ImplVulkan_SwapBuffers;
  1128. }
  1129. void ImGui_ImplVulkan_ShutdownPlatformInterface()
  1130. {
  1131. ImGui::DestroyPlatformWindows();
  1132. }