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- // ImGui Renderer for: Vulkan
- // This needs to be used along with a Platform Binding (e.g. GLFW, SDL, Win32, custom..)
- // Missing features:
- // [ ] Platform: Multi-viewport / platform windows.
- // [ ] Renderer: User texture binding. Changes of ImTextureID aren't supported by this binding! See https://github.com/ocornut/imgui/pull/914
- // You can copy and use unmodified imgui_impl_* files in your project. See main.cpp for an example of using this.
- // If you are new to dear imgui, read examples/README.txt and read the documentation at the top of imgui.cpp.
- // https://github.com/ocornut/imgui
- // The aim of imgui_impl_vulkan.h/.cpp is to be usable in your engine without any modification.
- // IF YOU FEEL YOU NEED TO MAKE ANY CHANGE TO THIS CODE, please share them and your feedback at https://github.com/ocornut/imgui/
- #include <vulkan/vulkan.h>
- #define IMGUI_VK_QUEUED_FRAMES 2
- struct ImGui_ImplVulkan_InitInfo
- {
- VkInstance Instance;
- VkPhysicalDevice PhysicalDevice;
- VkDevice Device;
- uint32_t QueueFamily;
- VkQueue Queue;
- VkPipelineCache PipelineCache;
- VkDescriptorPool DescriptorPool;
- const VkAllocationCallbacks* Allocator;
- void (*CheckVkResultFn)(VkResult err);
- };
- // Called by user code
- IMGUI_IMPL_API bool ImGui_ImplVulkan_Init(ImGui_ImplVulkan_InitInfo* info, VkRenderPass render_pass);
- IMGUI_IMPL_API void ImGui_ImplVulkan_Shutdown();
- IMGUI_IMPL_API void ImGui_ImplVulkan_NewFrame();
- IMGUI_IMPL_API void ImGui_ImplVulkan_RenderDrawData(ImDrawData* draw_data, VkCommandBuffer command_buffer);
- IMGUI_IMPL_API bool ImGui_ImplVulkan_CreateFontsTexture(VkCommandBuffer command_buffer);
- IMGUI_IMPL_API void ImGui_ImplVulkan_InvalidateFontUploadObjects();
- // Called by ImGui_ImplVulkan_Init() might be useful elsewhere.
- IMGUI_IMPL_API bool ImGui_ImplVulkan_CreateDeviceObjects();
- IMGUI_IMPL_API void ImGui_ImplVulkan_InvalidateDeviceObjects();
- //-------------------------------------------------------------------------
- // Internal / Miscellaneous Vulkan Helpers
- //-------------------------------------------------------------------------
- // You probably do NOT need to use or care about those functions.
- // Those functions only exist because:
- // 1) they facilitate the readability and maintenance of the multiple main.cpp examples files.
- // 2) the multi-viewport / platform window implementation needs them internally.
- // Generally we avoid exposing any kind of superfluous high-level helpers in the bindings,
- // but it is too much code to duplicate everywhere so we exceptionally expose them.
- // Your application/engine will likely already have code to setup all that stuff (swap chain, render pass, frame buffers, etc.).
- // You may read this code to learn about Vulkan, but it is recommended you use you own custom tailored code to do equivalent work.
- // (those functions do not interact with any of the state used by the regular ImGui_ImplVulkan_XXX functions)
- //-------------------------------------------------------------------------
- struct ImGui_ImplVulkanH_FrameData;
- struct ImGui_ImplVulkanH_WindowData;
- IMGUI_IMPL_API void ImGui_ImplVulkanH_CreateWindowDataCommandBuffers(VkPhysicalDevice physical_device, VkDevice device, uint32_t queue_family, ImGui_ImplVulkanH_WindowData* wd, const VkAllocationCallbacks* allocator);
- IMGUI_IMPL_API void ImGui_ImplVulkanH_CreateWindowDataSwapChainAndFramebuffer(VkPhysicalDevice physical_device, VkDevice device, ImGui_ImplVulkanH_WindowData* wd, const VkAllocationCallbacks* allocator, int w, int h);
- IMGUI_IMPL_API void ImGui_ImplVulkanH_DestroyWindowData(VkInstance instance, VkDevice device, ImGui_ImplVulkanH_WindowData* wd, const VkAllocationCallbacks* allocator);
- IMGUI_IMPL_API VkSurfaceFormatKHR ImGui_ImplVulkanH_SelectSurfaceFormat(VkPhysicalDevice physical_device, VkSurfaceKHR surface, const VkFormat* request_formats, int request_formats_count, VkColorSpaceKHR request_color_space);
- IMGUI_IMPL_API VkPresentModeKHR ImGui_ImplVulkanH_SelectPresentMode(VkPhysicalDevice physical_device, VkSurfaceKHR surface, const VkPresentModeKHR* request_modes, int request_modes_count);
- IMGUI_IMPL_API int ImGui_ImplVulkanH_GetMinImageCountFromPresentMode(VkPresentModeKHR present_mode);
- // Helper structure to hold the data needed by one rendering frame
- struct ImGui_ImplVulkanH_FrameData
- {
- uint32_t BackbufferIndex; // Keep track of recently rendered swapchain frame indices
- VkCommandPool CommandPool;
- VkCommandBuffer CommandBuffer;
- VkFence Fence;
- VkSemaphore ImageAcquiredSemaphore;
- VkSemaphore RenderCompleteSemaphore;
- IMGUI_IMPL_API ImGui_ImplVulkanH_FrameData();
- };
- // Helper structure to hold the data needed by one rendering context into one OS window
- struct ImGui_ImplVulkanH_WindowData
- {
- int Width;
- int Height;
- VkSwapchainKHR Swapchain;
- VkSurfaceKHR Surface;
- VkSurfaceFormatKHR SurfaceFormat;
- VkPresentModeKHR PresentMode;
- VkRenderPass RenderPass;
- bool ClearEnable;
- VkClearValue ClearValue;
- uint32_t BackBufferCount;
- VkImage BackBuffer[16];
- VkImageView BackBufferView[16];
- VkFramebuffer Framebuffer[16];
- uint32_t FrameIndex;
- ImGui_ImplVulkanH_FrameData Frames[IMGUI_VK_QUEUED_FRAMES];
- IMGUI_IMPL_API ImGui_ImplVulkanH_WindowData();
- };
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