imgui_draw.cpp 150 KB

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  1. // dear imgui, v1.63 WIP
  2. // (drawing and font code)
  3. // Contains implementation for
  4. // - Default styles
  5. // - ImDrawList
  6. // - ImDrawData
  7. // - ImFontAtlas
  8. // - Internal Render Helpers
  9. // - ImFont
  10. // - Default font data
  11. #if defined(_MSC_VER) && !defined(_CRT_SECURE_NO_WARNINGS)
  12. #define _CRT_SECURE_NO_WARNINGS
  13. #endif
  14. #include "imgui.h"
  15. #ifndef IMGUI_DEFINE_MATH_OPERATORS
  16. #define IMGUI_DEFINE_MATH_OPERATORS
  17. #endif
  18. #include "imgui_internal.h"
  19. #include <stdio.h> // vsnprintf, sscanf, printf
  20. #if !defined(alloca)
  21. #if defined(__GLIBC__) || defined(__sun) || defined(__CYGWIN__)
  22. #include <alloca.h> // alloca (glibc uses <alloca.h>. Note that Cygwin may have _WIN32 defined, so the order matters here)
  23. #elif defined(_WIN32)
  24. #include <malloc.h> // alloca
  25. #if !defined(alloca)
  26. #define alloca _alloca // for clang with MS Codegen
  27. #endif
  28. #else
  29. #include <stdlib.h> // alloca
  30. #endif
  31. #endif
  32. #ifdef _MSC_VER
  33. #pragma warning (disable: 4505) // unreferenced local function has been removed (stb stuff)
  34. #pragma warning (disable: 4996) // 'This function or variable may be unsafe': strcpy, strdup, sprintf, vsnprintf, sscanf, fopen
  35. #endif
  36. #ifdef __clang__
  37. #pragma clang diagnostic ignored "-Wold-style-cast" // warning : use of old-style cast // yes, they are more terse.
  38. #pragma clang diagnostic ignored "-Wfloat-equal" // warning : comparing floating point with == or != is unsafe // storing and comparing against same constants ok.
  39. #pragma clang diagnostic ignored "-Wglobal-constructors" // warning : declaration requires a global destructor // similar to above, not sure what the exact difference it.
  40. #pragma clang diagnostic ignored "-Wsign-conversion" // warning : implicit conversion changes signedness //
  41. #if __has_warning("-Wcomma")
  42. #pragma clang diagnostic ignored "-Wcomma" // warning : possible misuse of comma operator here //
  43. #endif
  44. #if __has_warning("-Wreserved-id-macro")
  45. #pragma clang diagnostic ignored "-Wreserved-id-macro" // warning : macro name is a reserved identifier //
  46. #endif
  47. #if __has_warning("-Wdouble-promotion")
  48. #pragma clang diagnostic ignored "-Wdouble-promotion" // warning: implicit conversion from 'float' to 'double' when passing argument to function
  49. #endif
  50. #elif defined(__GNUC__)
  51. #pragma GCC diagnostic ignored "-Wunused-function" // warning: 'xxxx' defined but not used
  52. #pragma GCC diagnostic ignored "-Wdouble-promotion" // warning: implicit conversion from 'float' to 'double' when passing argument to function
  53. #pragma GCC diagnostic ignored "-Wconversion" // warning: conversion to 'xxxx' from 'xxxx' may alter its value
  54. #if __GNUC__ >= 8
  55. #pragma GCC diagnostic ignored "-Wclass-memaccess" // warning: 'memset/memcpy' clearing/writing an object of type 'xxxx' with no trivial copy-assignment; use assignment or value-initialization instead
  56. #endif
  57. #endif
  58. //-------------------------------------------------------------------------
  59. // STB libraries implementation
  60. //-------------------------------------------------------------------------
  61. // Compile time options:
  62. //#define IMGUI_STB_NAMESPACE ImGuiStb
  63. //#define IMGUI_STB_TRUETYPE_FILENAME "my_folder/stb_truetype.h"
  64. //#define IMGUI_STB_RECT_PACK_FILENAME "my_folder/stb_rect_pack.h"
  65. //#define IMGUI_DISABLE_STB_TRUETYPE_IMPLEMENTATION
  66. //#define IMGUI_DISABLE_STB_RECT_PACK_IMPLEMENTATION
  67. #ifdef IMGUI_STB_NAMESPACE
  68. namespace IMGUI_STB_NAMESPACE
  69. {
  70. #endif
  71. #ifdef _MSC_VER
  72. #pragma warning (push)
  73. #pragma warning (disable: 4456) // declaration of 'xx' hides previous local declaration
  74. #endif
  75. #ifdef __clang__
  76. #pragma clang diagnostic push
  77. #pragma clang diagnostic ignored "-Wunused-function"
  78. #pragma clang diagnostic ignored "-Wmissing-prototypes"
  79. #pragma clang diagnostic ignored "-Wimplicit-fallthrough"
  80. #pragma clang diagnostic ignored "-Wcast-qual" // warning : cast from 'const xxxx *' to 'xxx *' drops const qualifier //
  81. #endif
  82. #ifdef __GNUC__
  83. #pragma GCC diagnostic push
  84. #pragma GCC diagnostic ignored "-Wtype-limits" // warning: comparison is always true due to limited range of data type [-Wtype-limits]
  85. #pragma GCC diagnostic ignored "-Wcast-qual" // warning: cast from type 'const xxxx *' to type 'xxxx *' casts away qualifiers
  86. #endif
  87. #ifndef STB_RECT_PACK_IMPLEMENTATION // in case the user already have an implementation in the _same_ compilation unit (e.g. unity builds)
  88. #ifndef IMGUI_DISABLE_STB_RECT_PACK_IMPLEMENTATION
  89. #define STBRP_STATIC
  90. #define STBRP_ASSERT(x) IM_ASSERT(x)
  91. #define STBRP_SORT ImQsort
  92. #define STB_RECT_PACK_IMPLEMENTATION
  93. #endif
  94. #ifdef IMGUI_STB_RECT_PACK_FILENAME
  95. #include IMGUI_STB_RECT_PACK_FILENAME
  96. #else
  97. #include "stb_rect_pack.h"
  98. #endif
  99. #endif
  100. #ifndef STB_TRUETYPE_IMPLEMENTATION // in case the user already have an implementation in the _same_ compilation unit (e.g. unity builds)
  101. #ifndef IMGUI_DISABLE_STB_TRUETYPE_IMPLEMENTATION
  102. #define STBTT_malloc(x,u) ((void)(u), ImGui::MemAlloc(x))
  103. #define STBTT_free(x,u) ((void)(u), ImGui::MemFree(x))
  104. #define STBTT_assert(x) IM_ASSERT(x)
  105. #define STBTT_fmod(x,y) ImFmod(x,y)
  106. #define STBTT_sqrt(x) ImSqrt(x)
  107. #define STBTT_pow(x,y) ImPow(x,y)
  108. #define STBTT_fabs(x) ImFabs(x)
  109. #define STBTT_ifloor(x) ((int)ImFloorStd(x))
  110. #define STBTT_iceil(x) ((int)ImCeil(x))
  111. #define STBTT_STATIC
  112. #define STB_TRUETYPE_IMPLEMENTATION
  113. #else
  114. #define STBTT_DEF extern
  115. #endif
  116. #ifdef IMGUI_STB_TRUETYPE_FILENAME
  117. #include IMGUI_STB_TRUETYPE_FILENAME
  118. #else
  119. #include "stb_truetype.h"
  120. #endif
  121. #endif
  122. #ifdef __GNUC__
  123. #pragma GCC diagnostic pop
  124. #endif
  125. #ifdef __clang__
  126. #pragma clang diagnostic pop
  127. #endif
  128. #ifdef _MSC_VER
  129. #pragma warning (pop)
  130. #endif
  131. #ifdef IMGUI_STB_NAMESPACE
  132. } // namespace ImGuiStb
  133. using namespace IMGUI_STB_NAMESPACE;
  134. #endif
  135. //-----------------------------------------------------------------------------
  136. // Style functions
  137. //-----------------------------------------------------------------------------
  138. void ImGui::StyleColorsDark(ImGuiStyle* dst)
  139. {
  140. ImGuiStyle* style = dst ? dst : &ImGui::GetStyle();
  141. ImVec4* colors = style->Colors;
  142. colors[ImGuiCol_Text] = ImVec4(1.00f, 1.00f, 1.00f, 1.00f);
  143. colors[ImGuiCol_TextDisabled] = ImVec4(0.50f, 0.50f, 0.50f, 1.00f);
  144. colors[ImGuiCol_WindowBg] = ImVec4(0.06f, 0.06f, 0.06f, 0.94f);
  145. colors[ImGuiCol_ChildBg] = ImVec4(1.00f, 1.00f, 1.00f, 0.00f);
  146. colors[ImGuiCol_PopupBg] = ImVec4(0.08f, 0.08f, 0.08f, 0.94f);
  147. colors[ImGuiCol_Border] = ImVec4(0.43f, 0.43f, 0.50f, 0.50f);
  148. colors[ImGuiCol_BorderShadow] = ImVec4(0.00f, 0.00f, 0.00f, 0.00f);
  149. colors[ImGuiCol_FrameBg] = ImVec4(0.16f, 0.29f, 0.48f, 0.54f);
  150. colors[ImGuiCol_FrameBgHovered] = ImVec4(0.26f, 0.59f, 0.98f, 0.40f);
  151. colors[ImGuiCol_FrameBgActive] = ImVec4(0.26f, 0.59f, 0.98f, 0.67f);
  152. colors[ImGuiCol_TitleBg] = ImVec4(0.04f, 0.04f, 0.04f, 1.00f);
  153. colors[ImGuiCol_TitleBgActive] = ImVec4(0.16f, 0.29f, 0.48f, 1.00f);
  154. colors[ImGuiCol_TitleBgCollapsed] = ImVec4(0.00f, 0.00f, 0.00f, 0.51f);
  155. colors[ImGuiCol_MenuBarBg] = ImVec4(0.14f, 0.14f, 0.14f, 1.00f);
  156. colors[ImGuiCol_ScrollbarBg] = ImVec4(0.02f, 0.02f, 0.02f, 0.53f);
  157. colors[ImGuiCol_ScrollbarGrab] = ImVec4(0.31f, 0.31f, 0.31f, 1.00f);
  158. colors[ImGuiCol_ScrollbarGrabHovered] = ImVec4(0.41f, 0.41f, 0.41f, 1.00f);
  159. colors[ImGuiCol_ScrollbarGrabActive] = ImVec4(0.51f, 0.51f, 0.51f, 1.00f);
  160. colors[ImGuiCol_CheckMark] = ImVec4(0.26f, 0.59f, 0.98f, 1.00f);
  161. colors[ImGuiCol_SliderGrab] = ImVec4(0.24f, 0.52f, 0.88f, 1.00f);
  162. colors[ImGuiCol_SliderGrabActive] = ImVec4(0.26f, 0.59f, 0.98f, 1.00f);
  163. colors[ImGuiCol_Button] = ImVec4(0.26f, 0.59f, 0.98f, 0.40f);
  164. colors[ImGuiCol_ButtonHovered] = ImVec4(0.26f, 0.59f, 0.98f, 1.00f);
  165. colors[ImGuiCol_ButtonActive] = ImVec4(0.06f, 0.53f, 0.98f, 1.00f);
  166. colors[ImGuiCol_Header] = ImVec4(0.26f, 0.59f, 0.98f, 0.31f);
  167. colors[ImGuiCol_HeaderHovered] = ImVec4(0.26f, 0.59f, 0.98f, 0.80f);
  168. colors[ImGuiCol_HeaderActive] = ImVec4(0.26f, 0.59f, 0.98f, 1.00f);
  169. colors[ImGuiCol_Separator] = colors[ImGuiCol_Border];
  170. colors[ImGuiCol_SeparatorHovered] = ImVec4(0.10f, 0.40f, 0.75f, 0.78f);
  171. colors[ImGuiCol_SeparatorActive] = ImVec4(0.10f, 0.40f, 0.75f, 1.00f);
  172. colors[ImGuiCol_ResizeGrip] = ImVec4(0.26f, 0.59f, 0.98f, 0.25f);
  173. colors[ImGuiCol_ResizeGripHovered] = ImVec4(0.26f, 0.59f, 0.98f, 0.67f);
  174. colors[ImGuiCol_ResizeGripActive] = ImVec4(0.26f, 0.59f, 0.98f, 0.95f);
  175. colors[ImGuiCol_PlotLines] = ImVec4(0.61f, 0.61f, 0.61f, 1.00f);
  176. colors[ImGuiCol_PlotLinesHovered] = ImVec4(1.00f, 0.43f, 0.35f, 1.00f);
  177. colors[ImGuiCol_PlotHistogram] = ImVec4(0.90f, 0.70f, 0.00f, 1.00f);
  178. colors[ImGuiCol_PlotHistogramHovered] = ImVec4(1.00f, 0.60f, 0.00f, 1.00f);
  179. colors[ImGuiCol_TextSelectedBg] = ImVec4(0.26f, 0.59f, 0.98f, 0.35f);
  180. colors[ImGuiCol_DragDropTarget] = ImVec4(1.00f, 1.00f, 0.00f, 0.90f);
  181. colors[ImGuiCol_NavHighlight] = ImVec4(0.26f, 0.59f, 0.98f, 1.00f);
  182. colors[ImGuiCol_NavWindowingHighlight] = ImVec4(1.00f, 1.00f, 1.00f, 0.70f);
  183. colors[ImGuiCol_NavWindowingDimBg] = ImVec4(0.80f, 0.80f, 0.80f, 0.20f);
  184. colors[ImGuiCol_ModalWindowDimBg] = ImVec4(0.80f, 0.80f, 0.80f, 0.35f);
  185. }
  186. void ImGui::StyleColorsClassic(ImGuiStyle* dst)
  187. {
  188. ImGuiStyle* style = dst ? dst : &ImGui::GetStyle();
  189. ImVec4* colors = style->Colors;
  190. colors[ImGuiCol_Text] = ImVec4(0.90f, 0.90f, 0.90f, 1.00f);
  191. colors[ImGuiCol_TextDisabled] = ImVec4(0.60f, 0.60f, 0.60f, 1.00f);
  192. colors[ImGuiCol_WindowBg] = ImVec4(0.00f, 0.00f, 0.00f, 0.70f);
  193. colors[ImGuiCol_ChildBg] = ImVec4(0.00f, 0.00f, 0.00f, 0.00f);
  194. colors[ImGuiCol_PopupBg] = ImVec4(0.11f, 0.11f, 0.14f, 0.92f);
  195. colors[ImGuiCol_Border] = ImVec4(0.50f, 0.50f, 0.50f, 0.50f);
  196. colors[ImGuiCol_BorderShadow] = ImVec4(0.00f, 0.00f, 0.00f, 0.00f);
  197. colors[ImGuiCol_FrameBg] = ImVec4(0.43f, 0.43f, 0.43f, 0.39f);
  198. colors[ImGuiCol_FrameBgHovered] = ImVec4(0.47f, 0.47f, 0.69f, 0.40f);
  199. colors[ImGuiCol_FrameBgActive] = ImVec4(0.42f, 0.41f, 0.64f, 0.69f);
  200. colors[ImGuiCol_TitleBg] = ImVec4(0.27f, 0.27f, 0.54f, 0.83f);
  201. colors[ImGuiCol_TitleBgActive] = ImVec4(0.32f, 0.32f, 0.63f, 0.87f);
  202. colors[ImGuiCol_TitleBgCollapsed] = ImVec4(0.40f, 0.40f, 0.80f, 0.20f);
  203. colors[ImGuiCol_MenuBarBg] = ImVec4(0.40f, 0.40f, 0.55f, 0.80f);
  204. colors[ImGuiCol_ScrollbarBg] = ImVec4(0.20f, 0.25f, 0.30f, 0.60f);
  205. colors[ImGuiCol_ScrollbarGrab] = ImVec4(0.40f, 0.40f, 0.80f, 0.30f);
  206. colors[ImGuiCol_ScrollbarGrabHovered] = ImVec4(0.40f, 0.40f, 0.80f, 0.40f);
  207. colors[ImGuiCol_ScrollbarGrabActive] = ImVec4(0.41f, 0.39f, 0.80f, 0.60f);
  208. colors[ImGuiCol_CheckMark] = ImVec4(0.90f, 0.90f, 0.90f, 0.50f);
  209. colors[ImGuiCol_SliderGrab] = ImVec4(1.00f, 1.00f, 1.00f, 0.30f);
  210. colors[ImGuiCol_SliderGrabActive] = ImVec4(0.41f, 0.39f, 0.80f, 0.60f);
  211. colors[ImGuiCol_Button] = ImVec4(0.35f, 0.40f, 0.61f, 0.62f);
  212. colors[ImGuiCol_ButtonHovered] = ImVec4(0.40f, 0.48f, 0.71f, 0.79f);
  213. colors[ImGuiCol_ButtonActive] = ImVec4(0.46f, 0.54f, 0.80f, 1.00f);
  214. colors[ImGuiCol_Header] = ImVec4(0.40f, 0.40f, 0.90f, 0.45f);
  215. colors[ImGuiCol_HeaderHovered] = ImVec4(0.45f, 0.45f, 0.90f, 0.80f);
  216. colors[ImGuiCol_HeaderActive] = ImVec4(0.53f, 0.53f, 0.87f, 0.80f);
  217. colors[ImGuiCol_Separator] = ImVec4(0.50f, 0.50f, 0.50f, 1.00f);
  218. colors[ImGuiCol_SeparatorHovered] = ImVec4(0.60f, 0.60f, 0.70f, 1.00f);
  219. colors[ImGuiCol_SeparatorActive] = ImVec4(0.70f, 0.70f, 0.90f, 1.00f);
  220. colors[ImGuiCol_ResizeGrip] = ImVec4(1.00f, 1.00f, 1.00f, 0.16f);
  221. colors[ImGuiCol_ResizeGripHovered] = ImVec4(0.78f, 0.82f, 1.00f, 0.60f);
  222. colors[ImGuiCol_ResizeGripActive] = ImVec4(0.78f, 0.82f, 1.00f, 0.90f);
  223. colors[ImGuiCol_PlotLines] = ImVec4(1.00f, 1.00f, 1.00f, 1.00f);
  224. colors[ImGuiCol_PlotLinesHovered] = ImVec4(0.90f, 0.70f, 0.00f, 1.00f);
  225. colors[ImGuiCol_PlotHistogram] = ImVec4(0.90f, 0.70f, 0.00f, 1.00f);
  226. colors[ImGuiCol_PlotHistogramHovered] = ImVec4(1.00f, 0.60f, 0.00f, 1.00f);
  227. colors[ImGuiCol_TextSelectedBg] = ImVec4(0.00f, 0.00f, 1.00f, 0.35f);
  228. colors[ImGuiCol_DragDropTarget] = ImVec4(1.00f, 1.00f, 0.00f, 0.90f);
  229. colors[ImGuiCol_NavHighlight] = colors[ImGuiCol_HeaderHovered];
  230. colors[ImGuiCol_NavWindowingHighlight] = ImVec4(1.00f, 1.00f, 1.00f, 0.70f);
  231. colors[ImGuiCol_NavWindowingDimBg] = ImVec4(0.80f, 0.80f, 0.80f, 0.20f);
  232. colors[ImGuiCol_ModalWindowDimBg] = ImVec4(0.20f, 0.20f, 0.20f, 0.35f);
  233. }
  234. // Those light colors are better suited with a thicker font than the default one + FrameBorder
  235. void ImGui::StyleColorsLight(ImGuiStyle* dst)
  236. {
  237. ImGuiStyle* style = dst ? dst : &ImGui::GetStyle();
  238. ImVec4* colors = style->Colors;
  239. colors[ImGuiCol_Text] = ImVec4(0.00f, 0.00f, 0.00f, 1.00f);
  240. colors[ImGuiCol_TextDisabled] = ImVec4(0.60f, 0.60f, 0.60f, 1.00f);
  241. colors[ImGuiCol_WindowBg] = ImVec4(0.94f, 0.94f, 0.94f, 1.00f);
  242. colors[ImGuiCol_ChildBg] = ImVec4(0.00f, 0.00f, 0.00f, 0.00f);
  243. colors[ImGuiCol_PopupBg] = ImVec4(1.00f, 1.00f, 1.00f, 0.98f);
  244. colors[ImGuiCol_Border] = ImVec4(0.00f, 0.00f, 0.00f, 0.30f);
  245. colors[ImGuiCol_BorderShadow] = ImVec4(0.00f, 0.00f, 0.00f, 0.00f);
  246. colors[ImGuiCol_FrameBg] = ImVec4(1.00f, 1.00f, 1.00f, 1.00f);
  247. colors[ImGuiCol_FrameBgHovered] = ImVec4(0.26f, 0.59f, 0.98f, 0.40f);
  248. colors[ImGuiCol_FrameBgActive] = ImVec4(0.26f, 0.59f, 0.98f, 0.67f);
  249. colors[ImGuiCol_TitleBg] = ImVec4(0.96f, 0.96f, 0.96f, 1.00f);
  250. colors[ImGuiCol_TitleBgActive] = ImVec4(0.82f, 0.82f, 0.82f, 1.00f);
  251. colors[ImGuiCol_TitleBgCollapsed] = ImVec4(1.00f, 1.00f, 1.00f, 0.51f);
  252. colors[ImGuiCol_MenuBarBg] = ImVec4(0.86f, 0.86f, 0.86f, 1.00f);
  253. colors[ImGuiCol_ScrollbarBg] = ImVec4(0.98f, 0.98f, 0.98f, 0.53f);
  254. colors[ImGuiCol_ScrollbarGrab] = ImVec4(0.69f, 0.69f, 0.69f, 0.80f);
  255. colors[ImGuiCol_ScrollbarGrabHovered] = ImVec4(0.49f, 0.49f, 0.49f, 0.80f);
  256. colors[ImGuiCol_ScrollbarGrabActive] = ImVec4(0.49f, 0.49f, 0.49f, 1.00f);
  257. colors[ImGuiCol_CheckMark] = ImVec4(0.26f, 0.59f, 0.98f, 1.00f);
  258. colors[ImGuiCol_SliderGrab] = ImVec4(0.26f, 0.59f, 0.98f, 0.78f);
  259. colors[ImGuiCol_SliderGrabActive] = ImVec4(0.46f, 0.54f, 0.80f, 0.60f);
  260. colors[ImGuiCol_Button] = ImVec4(0.26f, 0.59f, 0.98f, 0.40f);
  261. colors[ImGuiCol_ButtonHovered] = ImVec4(0.26f, 0.59f, 0.98f, 1.00f);
  262. colors[ImGuiCol_ButtonActive] = ImVec4(0.06f, 0.53f, 0.98f, 1.00f);
  263. colors[ImGuiCol_Header] = ImVec4(0.26f, 0.59f, 0.98f, 0.31f);
  264. colors[ImGuiCol_HeaderHovered] = ImVec4(0.26f, 0.59f, 0.98f, 0.80f);
  265. colors[ImGuiCol_HeaderActive] = ImVec4(0.26f, 0.59f, 0.98f, 1.00f);
  266. colors[ImGuiCol_Separator] = ImVec4(0.39f, 0.39f, 0.39f, 1.00f);
  267. colors[ImGuiCol_SeparatorHovered] = ImVec4(0.14f, 0.44f, 0.80f, 0.78f);
  268. colors[ImGuiCol_SeparatorActive] = ImVec4(0.14f, 0.44f, 0.80f, 1.00f);
  269. colors[ImGuiCol_ResizeGrip] = ImVec4(0.80f, 0.80f, 0.80f, 0.56f);
  270. colors[ImGuiCol_ResizeGripHovered] = ImVec4(0.26f, 0.59f, 0.98f, 0.67f);
  271. colors[ImGuiCol_ResizeGripActive] = ImVec4(0.26f, 0.59f, 0.98f, 0.95f);
  272. colors[ImGuiCol_PlotLines] = ImVec4(0.39f, 0.39f, 0.39f, 1.00f);
  273. colors[ImGuiCol_PlotLinesHovered] = ImVec4(1.00f, 0.43f, 0.35f, 1.00f);
  274. colors[ImGuiCol_PlotHistogram] = ImVec4(0.90f, 0.70f, 0.00f, 1.00f);
  275. colors[ImGuiCol_PlotHistogramHovered] = ImVec4(1.00f, 0.45f, 0.00f, 1.00f);
  276. colors[ImGuiCol_TextSelectedBg] = ImVec4(0.26f, 0.59f, 0.98f, 0.35f);
  277. colors[ImGuiCol_DragDropTarget] = ImVec4(0.26f, 0.59f, 0.98f, 0.95f);
  278. colors[ImGuiCol_NavHighlight] = colors[ImGuiCol_HeaderHovered];
  279. colors[ImGuiCol_NavWindowingHighlight] = ImVec4(0.70f, 0.70f, 0.70f, 0.70f);
  280. colors[ImGuiCol_NavWindowingDimBg] = ImVec4(0.20f, 0.20f, 0.20f, 0.20f);
  281. colors[ImGuiCol_ModalWindowDimBg] = ImVec4(0.20f, 0.20f, 0.20f, 0.35f);
  282. }
  283. //-----------------------------------------------------------------------------
  284. // ImDrawListData
  285. //-----------------------------------------------------------------------------
  286. ImDrawListSharedData::ImDrawListSharedData()
  287. {
  288. Font = NULL;
  289. FontSize = 0.0f;
  290. CurveTessellationTol = 0.0f;
  291. ClipRectFullscreen = ImVec4(-8192.0f, -8192.0f, +8192.0f, +8192.0f);
  292. // Const data
  293. for (int i = 0; i < IM_ARRAYSIZE(CircleVtx12); i++)
  294. {
  295. const float a = ((float)i * 2 * IM_PI) / (float)IM_ARRAYSIZE(CircleVtx12);
  296. CircleVtx12[i] = ImVec2(ImCos(a), ImSin(a));
  297. }
  298. }
  299. //-----------------------------------------------------------------------------
  300. // ImDrawList
  301. //-----------------------------------------------------------------------------
  302. void ImDrawList::Clear()
  303. {
  304. CmdBuffer.resize(0);
  305. IdxBuffer.resize(0);
  306. VtxBuffer.resize(0);
  307. Flags = ImDrawListFlags_AntiAliasedLines | ImDrawListFlags_AntiAliasedFill;
  308. _VtxCurrentIdx = 0;
  309. _VtxWritePtr = NULL;
  310. _IdxWritePtr = NULL;
  311. _ClipRectStack.resize(0);
  312. _TextureIdStack.resize(0);
  313. _Path.resize(0);
  314. _ChannelsCurrent = 0;
  315. _ChannelsCount = 1;
  316. // NB: Do not clear channels so our allocations are re-used after the first frame.
  317. }
  318. void ImDrawList::ClearFreeMemory()
  319. {
  320. CmdBuffer.clear();
  321. IdxBuffer.clear();
  322. VtxBuffer.clear();
  323. _VtxCurrentIdx = 0;
  324. _VtxWritePtr = NULL;
  325. _IdxWritePtr = NULL;
  326. _ClipRectStack.clear();
  327. _TextureIdStack.clear();
  328. _Path.clear();
  329. _ChannelsCurrent = 0;
  330. _ChannelsCount = 1;
  331. for (int i = 0; i < _Channels.Size; i++)
  332. {
  333. if (i == 0) memset(&_Channels[0], 0, sizeof(_Channels[0])); // channel 0 is a copy of CmdBuffer/IdxBuffer, don't destruct again
  334. _Channels[i].CmdBuffer.clear();
  335. _Channels[i].IdxBuffer.clear();
  336. }
  337. _Channels.clear();
  338. }
  339. ImDrawList* ImDrawList::CloneOutput() const
  340. {
  341. ImDrawList* dst = IM_NEW(ImDrawList(NULL));
  342. dst->CmdBuffer = CmdBuffer;
  343. dst->IdxBuffer = IdxBuffer;
  344. dst->VtxBuffer = VtxBuffer;
  345. dst->Flags = Flags;
  346. return dst;
  347. }
  348. // Using macros because C++ is a terrible language, we want guaranteed inline, no code in header, and no overhead in Debug builds
  349. #define GetCurrentClipRect() (_ClipRectStack.Size ? _ClipRectStack.Data[_ClipRectStack.Size-1] : _Data->ClipRectFullscreen)
  350. #define GetCurrentTextureId() (_TextureIdStack.Size ? _TextureIdStack.Data[_TextureIdStack.Size-1] : NULL)
  351. void ImDrawList::AddDrawCmd()
  352. {
  353. ImDrawCmd draw_cmd;
  354. draw_cmd.ClipRect = GetCurrentClipRect();
  355. draw_cmd.TextureId = GetCurrentTextureId();
  356. IM_ASSERT(draw_cmd.ClipRect.x <= draw_cmd.ClipRect.z && draw_cmd.ClipRect.y <= draw_cmd.ClipRect.w);
  357. CmdBuffer.push_back(draw_cmd);
  358. }
  359. void ImDrawList::AddCallback(ImDrawCallback callback, void* callback_data)
  360. {
  361. ImDrawCmd* current_cmd = CmdBuffer.Size ? &CmdBuffer.back() : NULL;
  362. if (!current_cmd || current_cmd->ElemCount != 0 || current_cmd->UserCallback != NULL)
  363. {
  364. AddDrawCmd();
  365. current_cmd = &CmdBuffer.back();
  366. }
  367. current_cmd->UserCallback = callback;
  368. current_cmd->UserCallbackData = callback_data;
  369. AddDrawCmd(); // Force a new command after us (see comment below)
  370. }
  371. // Our scheme may appears a bit unusual, basically we want the most-common calls AddLine AddRect etc. to not have to perform any check so we always have a command ready in the stack.
  372. // The cost of figuring out if a new command has to be added or if we can merge is paid in those Update** functions only.
  373. void ImDrawList::UpdateClipRect()
  374. {
  375. // If current command is used with different settings we need to add a new command
  376. const ImVec4 curr_clip_rect = GetCurrentClipRect();
  377. ImDrawCmd* curr_cmd = CmdBuffer.Size > 0 ? &CmdBuffer.Data[CmdBuffer.Size-1] : NULL;
  378. if (!curr_cmd || (curr_cmd->ElemCount != 0 && memcmp(&curr_cmd->ClipRect, &curr_clip_rect, sizeof(ImVec4)) != 0) || curr_cmd->UserCallback != NULL)
  379. {
  380. AddDrawCmd();
  381. return;
  382. }
  383. // Try to merge with previous command if it matches, else use current command
  384. ImDrawCmd* prev_cmd = CmdBuffer.Size > 1 ? curr_cmd - 1 : NULL;
  385. if (curr_cmd->ElemCount == 0 && prev_cmd && memcmp(&prev_cmd->ClipRect, &curr_clip_rect, sizeof(ImVec4)) == 0 && prev_cmd->TextureId == GetCurrentTextureId() && prev_cmd->UserCallback == NULL)
  386. CmdBuffer.pop_back();
  387. else
  388. curr_cmd->ClipRect = curr_clip_rect;
  389. }
  390. void ImDrawList::UpdateTextureID()
  391. {
  392. // If current command is used with different settings we need to add a new command
  393. const ImTextureID curr_texture_id = GetCurrentTextureId();
  394. ImDrawCmd* curr_cmd = CmdBuffer.Size ? &CmdBuffer.back() : NULL;
  395. if (!curr_cmd || (curr_cmd->ElemCount != 0 && curr_cmd->TextureId != curr_texture_id) || curr_cmd->UserCallback != NULL)
  396. {
  397. AddDrawCmd();
  398. return;
  399. }
  400. // Try to merge with previous command if it matches, else use current command
  401. ImDrawCmd* prev_cmd = CmdBuffer.Size > 1 ? curr_cmd - 1 : NULL;
  402. if (curr_cmd->ElemCount == 0 && prev_cmd && prev_cmd->TextureId == curr_texture_id && memcmp(&prev_cmd->ClipRect, &GetCurrentClipRect(), sizeof(ImVec4)) == 0 && prev_cmd->UserCallback == NULL)
  403. CmdBuffer.pop_back();
  404. else
  405. curr_cmd->TextureId = curr_texture_id;
  406. }
  407. #undef GetCurrentClipRect
  408. #undef GetCurrentTextureId
  409. // Render-level scissoring. This is passed down to your render function but not used for CPU-side coarse clipping. Prefer using higher-level ImGui::PushClipRect() to affect logic (hit-testing and widget culling)
  410. void ImDrawList::PushClipRect(ImVec2 cr_min, ImVec2 cr_max, bool intersect_with_current_clip_rect)
  411. {
  412. ImVec4 cr(cr_min.x, cr_min.y, cr_max.x, cr_max.y);
  413. if (intersect_with_current_clip_rect && _ClipRectStack.Size)
  414. {
  415. ImVec4 current = _ClipRectStack.Data[_ClipRectStack.Size-1];
  416. if (cr.x < current.x) cr.x = current.x;
  417. if (cr.y < current.y) cr.y = current.y;
  418. if (cr.z > current.z) cr.z = current.z;
  419. if (cr.w > current.w) cr.w = current.w;
  420. }
  421. cr.z = ImMax(cr.x, cr.z);
  422. cr.w = ImMax(cr.y, cr.w);
  423. _ClipRectStack.push_back(cr);
  424. UpdateClipRect();
  425. }
  426. void ImDrawList::PushClipRectFullScreen()
  427. {
  428. PushClipRect(ImVec2(_Data->ClipRectFullscreen.x, _Data->ClipRectFullscreen.y), ImVec2(_Data->ClipRectFullscreen.z, _Data->ClipRectFullscreen.w));
  429. }
  430. void ImDrawList::PopClipRect()
  431. {
  432. IM_ASSERT(_ClipRectStack.Size > 0);
  433. _ClipRectStack.pop_back();
  434. UpdateClipRect();
  435. }
  436. void ImDrawList::PushTextureID(ImTextureID texture_id)
  437. {
  438. _TextureIdStack.push_back(texture_id);
  439. UpdateTextureID();
  440. }
  441. void ImDrawList::PopTextureID()
  442. {
  443. IM_ASSERT(_TextureIdStack.Size > 0);
  444. _TextureIdStack.pop_back();
  445. UpdateTextureID();
  446. }
  447. void ImDrawList::ChannelsSplit(int channels_count)
  448. {
  449. IM_ASSERT(_ChannelsCurrent == 0 && _ChannelsCount == 1);
  450. int old_channels_count = _Channels.Size;
  451. if (old_channels_count < channels_count)
  452. _Channels.resize(channels_count);
  453. _ChannelsCount = channels_count;
  454. // _Channels[] (24/32 bytes each) hold storage that we'll swap with this->_CmdBuffer/_IdxBuffer
  455. // The content of _Channels[0] at this point doesn't matter. We clear it to make state tidy in a debugger but we don't strictly need to.
  456. // When we switch to the next channel, we'll copy _CmdBuffer/_IdxBuffer into _Channels[0] and then _Channels[1] into _CmdBuffer/_IdxBuffer
  457. memset(&_Channels[0], 0, sizeof(ImDrawChannel));
  458. for (int i = 1; i < channels_count; i++)
  459. {
  460. if (i >= old_channels_count)
  461. {
  462. IM_PLACEMENT_NEW(&_Channels[i]) ImDrawChannel();
  463. }
  464. else
  465. {
  466. _Channels[i].CmdBuffer.resize(0);
  467. _Channels[i].IdxBuffer.resize(0);
  468. }
  469. if (_Channels[i].CmdBuffer.Size == 0)
  470. {
  471. ImDrawCmd draw_cmd;
  472. draw_cmd.ClipRect = _ClipRectStack.back();
  473. draw_cmd.TextureId = _TextureIdStack.back();
  474. _Channels[i].CmdBuffer.push_back(draw_cmd);
  475. }
  476. }
  477. }
  478. void ImDrawList::ChannelsMerge()
  479. {
  480. // Note that we never use or rely on channels.Size because it is merely a buffer that we never shrink back to 0 to keep all sub-buffers ready for use.
  481. if (_ChannelsCount <= 1)
  482. return;
  483. ChannelsSetCurrent(0);
  484. if (CmdBuffer.Size && CmdBuffer.back().ElemCount == 0)
  485. CmdBuffer.pop_back();
  486. int new_cmd_buffer_count = 0, new_idx_buffer_count = 0;
  487. for (int i = 1; i < _ChannelsCount; i++)
  488. {
  489. ImDrawChannel& ch = _Channels[i];
  490. if (ch.CmdBuffer.Size && ch.CmdBuffer.back().ElemCount == 0)
  491. ch.CmdBuffer.pop_back();
  492. new_cmd_buffer_count += ch.CmdBuffer.Size;
  493. new_idx_buffer_count += ch.IdxBuffer.Size;
  494. }
  495. CmdBuffer.resize(CmdBuffer.Size + new_cmd_buffer_count);
  496. IdxBuffer.resize(IdxBuffer.Size + new_idx_buffer_count);
  497. ImDrawCmd* cmd_write = CmdBuffer.Data + CmdBuffer.Size - new_cmd_buffer_count;
  498. _IdxWritePtr = IdxBuffer.Data + IdxBuffer.Size - new_idx_buffer_count;
  499. for (int i = 1; i < _ChannelsCount; i++)
  500. {
  501. ImDrawChannel& ch = _Channels[i];
  502. if (int sz = ch.CmdBuffer.Size) { memcpy(cmd_write, ch.CmdBuffer.Data, sz * sizeof(ImDrawCmd)); cmd_write += sz; }
  503. if (int sz = ch.IdxBuffer.Size) { memcpy(_IdxWritePtr, ch.IdxBuffer.Data, sz * sizeof(ImDrawIdx)); _IdxWritePtr += sz; }
  504. }
  505. UpdateClipRect(); // We call this instead of AddDrawCmd(), so that empty channels won't produce an extra draw call.
  506. _ChannelsCount = 1;
  507. }
  508. void ImDrawList::ChannelsSetCurrent(int idx)
  509. {
  510. IM_ASSERT(idx < _ChannelsCount);
  511. if (_ChannelsCurrent == idx) return;
  512. memcpy(&_Channels.Data[_ChannelsCurrent].CmdBuffer, &CmdBuffer, sizeof(CmdBuffer)); // copy 12 bytes, four times
  513. memcpy(&_Channels.Data[_ChannelsCurrent].IdxBuffer, &IdxBuffer, sizeof(IdxBuffer));
  514. _ChannelsCurrent = idx;
  515. memcpy(&CmdBuffer, &_Channels.Data[_ChannelsCurrent].CmdBuffer, sizeof(CmdBuffer));
  516. memcpy(&IdxBuffer, &_Channels.Data[_ChannelsCurrent].IdxBuffer, sizeof(IdxBuffer));
  517. _IdxWritePtr = IdxBuffer.Data + IdxBuffer.Size;
  518. }
  519. // NB: this can be called with negative count for removing primitives (as long as the result does not underflow)
  520. void ImDrawList::PrimReserve(int idx_count, int vtx_count)
  521. {
  522. ImDrawCmd& draw_cmd = CmdBuffer.Data[CmdBuffer.Size-1];
  523. draw_cmd.ElemCount += idx_count;
  524. int vtx_buffer_old_size = VtxBuffer.Size;
  525. VtxBuffer.resize(vtx_buffer_old_size + vtx_count);
  526. _VtxWritePtr = VtxBuffer.Data + vtx_buffer_old_size;
  527. int idx_buffer_old_size = IdxBuffer.Size;
  528. IdxBuffer.resize(idx_buffer_old_size + idx_count);
  529. _IdxWritePtr = IdxBuffer.Data + idx_buffer_old_size;
  530. }
  531. // Fully unrolled with inline call to keep our debug builds decently fast.
  532. void ImDrawList::PrimRect(const ImVec2& a, const ImVec2& c, ImU32 col)
  533. {
  534. ImVec2 b(c.x, a.y), d(a.x, c.y), uv(_Data->TexUvWhitePixel);
  535. ImDrawIdx idx = (ImDrawIdx)_VtxCurrentIdx;
  536. _IdxWritePtr[0] = idx; _IdxWritePtr[1] = (ImDrawIdx)(idx+1); _IdxWritePtr[2] = (ImDrawIdx)(idx+2);
  537. _IdxWritePtr[3] = idx; _IdxWritePtr[4] = (ImDrawIdx)(idx+2); _IdxWritePtr[5] = (ImDrawIdx)(idx+3);
  538. _VtxWritePtr[0].pos = a; _VtxWritePtr[0].uv = uv; _VtxWritePtr[0].col = col;
  539. _VtxWritePtr[1].pos = b; _VtxWritePtr[1].uv = uv; _VtxWritePtr[1].col = col;
  540. _VtxWritePtr[2].pos = c; _VtxWritePtr[2].uv = uv; _VtxWritePtr[2].col = col;
  541. _VtxWritePtr[3].pos = d; _VtxWritePtr[3].uv = uv; _VtxWritePtr[3].col = col;
  542. _VtxWritePtr += 4;
  543. _VtxCurrentIdx += 4;
  544. _IdxWritePtr += 6;
  545. }
  546. void ImDrawList::PrimRectUV(const ImVec2& a, const ImVec2& c, const ImVec2& uv_a, const ImVec2& uv_c, ImU32 col)
  547. {
  548. ImVec2 b(c.x, a.y), d(a.x, c.y), uv_b(uv_c.x, uv_a.y), uv_d(uv_a.x, uv_c.y);
  549. ImDrawIdx idx = (ImDrawIdx)_VtxCurrentIdx;
  550. _IdxWritePtr[0] = idx; _IdxWritePtr[1] = (ImDrawIdx)(idx+1); _IdxWritePtr[2] = (ImDrawIdx)(idx+2);
  551. _IdxWritePtr[3] = idx; _IdxWritePtr[4] = (ImDrawIdx)(idx+2); _IdxWritePtr[5] = (ImDrawIdx)(idx+3);
  552. _VtxWritePtr[0].pos = a; _VtxWritePtr[0].uv = uv_a; _VtxWritePtr[0].col = col;
  553. _VtxWritePtr[1].pos = b; _VtxWritePtr[1].uv = uv_b; _VtxWritePtr[1].col = col;
  554. _VtxWritePtr[2].pos = c; _VtxWritePtr[2].uv = uv_c; _VtxWritePtr[2].col = col;
  555. _VtxWritePtr[3].pos = d; _VtxWritePtr[3].uv = uv_d; _VtxWritePtr[3].col = col;
  556. _VtxWritePtr += 4;
  557. _VtxCurrentIdx += 4;
  558. _IdxWritePtr += 6;
  559. }
  560. void ImDrawList::PrimQuadUV(const ImVec2& a, const ImVec2& b, const ImVec2& c, const ImVec2& d, const ImVec2& uv_a, const ImVec2& uv_b, const ImVec2& uv_c, const ImVec2& uv_d, ImU32 col)
  561. {
  562. ImDrawIdx idx = (ImDrawIdx)_VtxCurrentIdx;
  563. _IdxWritePtr[0] = idx; _IdxWritePtr[1] = (ImDrawIdx)(idx+1); _IdxWritePtr[2] = (ImDrawIdx)(idx+2);
  564. _IdxWritePtr[3] = idx; _IdxWritePtr[4] = (ImDrawIdx)(idx+2); _IdxWritePtr[5] = (ImDrawIdx)(idx+3);
  565. _VtxWritePtr[0].pos = a; _VtxWritePtr[0].uv = uv_a; _VtxWritePtr[0].col = col;
  566. _VtxWritePtr[1].pos = b; _VtxWritePtr[1].uv = uv_b; _VtxWritePtr[1].col = col;
  567. _VtxWritePtr[2].pos = c; _VtxWritePtr[2].uv = uv_c; _VtxWritePtr[2].col = col;
  568. _VtxWritePtr[3].pos = d; _VtxWritePtr[3].uv = uv_d; _VtxWritePtr[3].col = col;
  569. _VtxWritePtr += 4;
  570. _VtxCurrentIdx += 4;
  571. _IdxWritePtr += 6;
  572. }
  573. // TODO: Thickness anti-aliased lines cap are missing their AA fringe.
  574. void ImDrawList::AddPolyline(const ImVec2* points, const int points_count, ImU32 col, bool closed, float thickness)
  575. {
  576. if (points_count < 2)
  577. return;
  578. const ImVec2 uv = _Data->TexUvWhitePixel;
  579. int count = points_count;
  580. if (!closed)
  581. count = points_count-1;
  582. const bool thick_line = thickness > 1.0f;
  583. if (Flags & ImDrawListFlags_AntiAliasedLines)
  584. {
  585. // Anti-aliased stroke
  586. const float AA_SIZE = 1.0f;
  587. const ImU32 col_trans = col & ~IM_COL32_A_MASK;
  588. const int idx_count = thick_line ? count*18 : count*12;
  589. const int vtx_count = thick_line ? points_count*4 : points_count*3;
  590. PrimReserve(idx_count, vtx_count);
  591. // Temporary buffer
  592. ImVec2* temp_normals = (ImVec2*)alloca(points_count * (thick_line ? 5 : 3) * sizeof(ImVec2));
  593. ImVec2* temp_points = temp_normals + points_count;
  594. for (int i1 = 0; i1 < count; i1++)
  595. {
  596. const int i2 = (i1+1) == points_count ? 0 : i1+1;
  597. ImVec2 diff = points[i2] - points[i1];
  598. diff *= ImInvLength(diff, 1.0f);
  599. temp_normals[i1].x = diff.y;
  600. temp_normals[i1].y = -diff.x;
  601. }
  602. if (!closed)
  603. temp_normals[points_count-1] = temp_normals[points_count-2];
  604. if (!thick_line)
  605. {
  606. if (!closed)
  607. {
  608. temp_points[0] = points[0] + temp_normals[0] * AA_SIZE;
  609. temp_points[1] = points[0] - temp_normals[0] * AA_SIZE;
  610. temp_points[(points_count-1)*2+0] = points[points_count-1] + temp_normals[points_count-1] * AA_SIZE;
  611. temp_points[(points_count-1)*2+1] = points[points_count-1] - temp_normals[points_count-1] * AA_SIZE;
  612. }
  613. // FIXME-OPT: Merge the different loops, possibly remove the temporary buffer.
  614. unsigned int idx1 = _VtxCurrentIdx;
  615. for (int i1 = 0; i1 < count; i1++)
  616. {
  617. const int i2 = (i1+1) == points_count ? 0 : i1+1;
  618. unsigned int idx2 = (i1+1) == points_count ? _VtxCurrentIdx : idx1+3;
  619. // Average normals
  620. ImVec2 dm = (temp_normals[i1] + temp_normals[i2]) * 0.5f;
  621. float dmr2 = dm.x*dm.x + dm.y*dm.y;
  622. if (dmr2 > 0.000001f)
  623. {
  624. float scale = 1.0f / dmr2;
  625. if (scale > 100.0f) scale = 100.0f;
  626. dm *= scale;
  627. }
  628. dm *= AA_SIZE;
  629. temp_points[i2*2+0] = points[i2] + dm;
  630. temp_points[i2*2+1] = points[i2] - dm;
  631. // Add indexes
  632. _IdxWritePtr[0] = (ImDrawIdx)(idx2+0); _IdxWritePtr[1] = (ImDrawIdx)(idx1+0); _IdxWritePtr[2] = (ImDrawIdx)(idx1+2);
  633. _IdxWritePtr[3] = (ImDrawIdx)(idx1+2); _IdxWritePtr[4] = (ImDrawIdx)(idx2+2); _IdxWritePtr[5] = (ImDrawIdx)(idx2+0);
  634. _IdxWritePtr[6] = (ImDrawIdx)(idx2+1); _IdxWritePtr[7] = (ImDrawIdx)(idx1+1); _IdxWritePtr[8] = (ImDrawIdx)(idx1+0);
  635. _IdxWritePtr[9] = (ImDrawIdx)(idx1+0); _IdxWritePtr[10]= (ImDrawIdx)(idx2+0); _IdxWritePtr[11]= (ImDrawIdx)(idx2+1);
  636. _IdxWritePtr += 12;
  637. idx1 = idx2;
  638. }
  639. // Add vertexes
  640. for (int i = 0; i < points_count; i++)
  641. {
  642. _VtxWritePtr[0].pos = points[i]; _VtxWritePtr[0].uv = uv; _VtxWritePtr[0].col = col;
  643. _VtxWritePtr[1].pos = temp_points[i*2+0]; _VtxWritePtr[1].uv = uv; _VtxWritePtr[1].col = col_trans;
  644. _VtxWritePtr[2].pos = temp_points[i*2+1]; _VtxWritePtr[2].uv = uv; _VtxWritePtr[2].col = col_trans;
  645. _VtxWritePtr += 3;
  646. }
  647. }
  648. else
  649. {
  650. const float half_inner_thickness = (thickness - AA_SIZE) * 0.5f;
  651. if (!closed)
  652. {
  653. temp_points[0] = points[0] + temp_normals[0] * (half_inner_thickness + AA_SIZE);
  654. temp_points[1] = points[0] + temp_normals[0] * (half_inner_thickness);
  655. temp_points[2] = points[0] - temp_normals[0] * (half_inner_thickness);
  656. temp_points[3] = points[0] - temp_normals[0] * (half_inner_thickness + AA_SIZE);
  657. temp_points[(points_count-1)*4+0] = points[points_count-1] + temp_normals[points_count-1] * (half_inner_thickness + AA_SIZE);
  658. temp_points[(points_count-1)*4+1] = points[points_count-1] + temp_normals[points_count-1] * (half_inner_thickness);
  659. temp_points[(points_count-1)*4+2] = points[points_count-1] - temp_normals[points_count-1] * (half_inner_thickness);
  660. temp_points[(points_count-1)*4+3] = points[points_count-1] - temp_normals[points_count-1] * (half_inner_thickness + AA_SIZE);
  661. }
  662. // FIXME-OPT: Merge the different loops, possibly remove the temporary buffer.
  663. unsigned int idx1 = _VtxCurrentIdx;
  664. for (int i1 = 0; i1 < count; i1++)
  665. {
  666. const int i2 = (i1+1) == points_count ? 0 : i1+1;
  667. unsigned int idx2 = (i1+1) == points_count ? _VtxCurrentIdx : idx1+4;
  668. // Average normals
  669. ImVec2 dm = (temp_normals[i1] + temp_normals[i2]) * 0.5f;
  670. float dmr2 = dm.x*dm.x + dm.y*dm.y;
  671. if (dmr2 > 0.000001f)
  672. {
  673. float scale = 1.0f / dmr2;
  674. if (scale > 100.0f) scale = 100.0f;
  675. dm *= scale;
  676. }
  677. ImVec2 dm_out = dm * (half_inner_thickness + AA_SIZE);
  678. ImVec2 dm_in = dm * half_inner_thickness;
  679. temp_points[i2*4+0] = points[i2] + dm_out;
  680. temp_points[i2*4+1] = points[i2] + dm_in;
  681. temp_points[i2*4+2] = points[i2] - dm_in;
  682. temp_points[i2*4+3] = points[i2] - dm_out;
  683. // Add indexes
  684. _IdxWritePtr[0] = (ImDrawIdx)(idx2+1); _IdxWritePtr[1] = (ImDrawIdx)(idx1+1); _IdxWritePtr[2] = (ImDrawIdx)(idx1+2);
  685. _IdxWritePtr[3] = (ImDrawIdx)(idx1+2); _IdxWritePtr[4] = (ImDrawIdx)(idx2+2); _IdxWritePtr[5] = (ImDrawIdx)(idx2+1);
  686. _IdxWritePtr[6] = (ImDrawIdx)(idx2+1); _IdxWritePtr[7] = (ImDrawIdx)(idx1+1); _IdxWritePtr[8] = (ImDrawIdx)(idx1+0);
  687. _IdxWritePtr[9] = (ImDrawIdx)(idx1+0); _IdxWritePtr[10] = (ImDrawIdx)(idx2+0); _IdxWritePtr[11] = (ImDrawIdx)(idx2+1);
  688. _IdxWritePtr[12] = (ImDrawIdx)(idx2+2); _IdxWritePtr[13] = (ImDrawIdx)(idx1+2); _IdxWritePtr[14] = (ImDrawIdx)(idx1+3);
  689. _IdxWritePtr[15] = (ImDrawIdx)(idx1+3); _IdxWritePtr[16] = (ImDrawIdx)(idx2+3); _IdxWritePtr[17] = (ImDrawIdx)(idx2+2);
  690. _IdxWritePtr += 18;
  691. idx1 = idx2;
  692. }
  693. // Add vertexes
  694. for (int i = 0; i < points_count; i++)
  695. {
  696. _VtxWritePtr[0].pos = temp_points[i*4+0]; _VtxWritePtr[0].uv = uv; _VtxWritePtr[0].col = col_trans;
  697. _VtxWritePtr[1].pos = temp_points[i*4+1]; _VtxWritePtr[1].uv = uv; _VtxWritePtr[1].col = col;
  698. _VtxWritePtr[2].pos = temp_points[i*4+2]; _VtxWritePtr[2].uv = uv; _VtxWritePtr[2].col = col;
  699. _VtxWritePtr[3].pos = temp_points[i*4+3]; _VtxWritePtr[3].uv = uv; _VtxWritePtr[3].col = col_trans;
  700. _VtxWritePtr += 4;
  701. }
  702. }
  703. _VtxCurrentIdx += (ImDrawIdx)vtx_count;
  704. }
  705. else
  706. {
  707. // Non Anti-aliased Stroke
  708. const int idx_count = count*6;
  709. const int vtx_count = count*4; // FIXME-OPT: Not sharing edges
  710. PrimReserve(idx_count, vtx_count);
  711. for (int i1 = 0; i1 < count; i1++)
  712. {
  713. const int i2 = (i1+1) == points_count ? 0 : i1+1;
  714. const ImVec2& p1 = points[i1];
  715. const ImVec2& p2 = points[i2];
  716. ImVec2 diff = p2 - p1;
  717. diff *= ImInvLength(diff, 1.0f);
  718. const float dx = diff.x * (thickness * 0.5f);
  719. const float dy = diff.y * (thickness * 0.5f);
  720. _VtxWritePtr[0].pos.x = p1.x + dy; _VtxWritePtr[0].pos.y = p1.y - dx; _VtxWritePtr[0].uv = uv; _VtxWritePtr[0].col = col;
  721. _VtxWritePtr[1].pos.x = p2.x + dy; _VtxWritePtr[1].pos.y = p2.y - dx; _VtxWritePtr[1].uv = uv; _VtxWritePtr[1].col = col;
  722. _VtxWritePtr[2].pos.x = p2.x - dy; _VtxWritePtr[2].pos.y = p2.y + dx; _VtxWritePtr[2].uv = uv; _VtxWritePtr[2].col = col;
  723. _VtxWritePtr[3].pos.x = p1.x - dy; _VtxWritePtr[3].pos.y = p1.y + dx; _VtxWritePtr[3].uv = uv; _VtxWritePtr[3].col = col;
  724. _VtxWritePtr += 4;
  725. _IdxWritePtr[0] = (ImDrawIdx)(_VtxCurrentIdx); _IdxWritePtr[1] = (ImDrawIdx)(_VtxCurrentIdx+1); _IdxWritePtr[2] = (ImDrawIdx)(_VtxCurrentIdx+2);
  726. _IdxWritePtr[3] = (ImDrawIdx)(_VtxCurrentIdx); _IdxWritePtr[4] = (ImDrawIdx)(_VtxCurrentIdx+2); _IdxWritePtr[5] = (ImDrawIdx)(_VtxCurrentIdx+3);
  727. _IdxWritePtr += 6;
  728. _VtxCurrentIdx += 4;
  729. }
  730. }
  731. }
  732. void ImDrawList::AddConvexPolyFilled(const ImVec2* points, const int points_count, ImU32 col)
  733. {
  734. const ImVec2 uv = _Data->TexUvWhitePixel;
  735. if (Flags & ImDrawListFlags_AntiAliasedFill)
  736. {
  737. // Anti-aliased Fill
  738. const float AA_SIZE = 1.0f;
  739. const ImU32 col_trans = col & ~IM_COL32_A_MASK;
  740. const int idx_count = (points_count-2)*3 + points_count*6;
  741. const int vtx_count = (points_count*2);
  742. PrimReserve(idx_count, vtx_count);
  743. // Add indexes for fill
  744. unsigned int vtx_inner_idx = _VtxCurrentIdx;
  745. unsigned int vtx_outer_idx = _VtxCurrentIdx+1;
  746. for (int i = 2; i < points_count; i++)
  747. {
  748. _IdxWritePtr[0] = (ImDrawIdx)(vtx_inner_idx); _IdxWritePtr[1] = (ImDrawIdx)(vtx_inner_idx+((i-1)<<1)); _IdxWritePtr[2] = (ImDrawIdx)(vtx_inner_idx+(i<<1));
  749. _IdxWritePtr += 3;
  750. }
  751. // Compute normals
  752. ImVec2* temp_normals = (ImVec2*)alloca(points_count * sizeof(ImVec2));
  753. for (int i0 = points_count-1, i1 = 0; i1 < points_count; i0 = i1++)
  754. {
  755. const ImVec2& p0 = points[i0];
  756. const ImVec2& p1 = points[i1];
  757. ImVec2 diff = p1 - p0;
  758. diff *= ImInvLength(diff, 1.0f);
  759. temp_normals[i0].x = diff.y;
  760. temp_normals[i0].y = -diff.x;
  761. }
  762. for (int i0 = points_count-1, i1 = 0; i1 < points_count; i0 = i1++)
  763. {
  764. // Average normals
  765. const ImVec2& n0 = temp_normals[i0];
  766. const ImVec2& n1 = temp_normals[i1];
  767. ImVec2 dm = (n0 + n1) * 0.5f;
  768. float dmr2 = dm.x*dm.x + dm.y*dm.y;
  769. if (dmr2 > 0.000001f)
  770. {
  771. float scale = 1.0f / dmr2;
  772. if (scale > 100.0f) scale = 100.0f;
  773. dm *= scale;
  774. }
  775. dm *= AA_SIZE * 0.5f;
  776. // Add vertices
  777. _VtxWritePtr[0].pos = (points[i1] - dm); _VtxWritePtr[0].uv = uv; _VtxWritePtr[0].col = col; // Inner
  778. _VtxWritePtr[1].pos = (points[i1] + dm); _VtxWritePtr[1].uv = uv; _VtxWritePtr[1].col = col_trans; // Outer
  779. _VtxWritePtr += 2;
  780. // Add indexes for fringes
  781. _IdxWritePtr[0] = (ImDrawIdx)(vtx_inner_idx+(i1<<1)); _IdxWritePtr[1] = (ImDrawIdx)(vtx_inner_idx+(i0<<1)); _IdxWritePtr[2] = (ImDrawIdx)(vtx_outer_idx+(i0<<1));
  782. _IdxWritePtr[3] = (ImDrawIdx)(vtx_outer_idx+(i0<<1)); _IdxWritePtr[4] = (ImDrawIdx)(vtx_outer_idx+(i1<<1)); _IdxWritePtr[5] = (ImDrawIdx)(vtx_inner_idx+(i1<<1));
  783. _IdxWritePtr += 6;
  784. }
  785. _VtxCurrentIdx += (ImDrawIdx)vtx_count;
  786. }
  787. else
  788. {
  789. // Non Anti-aliased Fill
  790. const int idx_count = (points_count-2)*3;
  791. const int vtx_count = points_count;
  792. PrimReserve(idx_count, vtx_count);
  793. for (int i = 0; i < vtx_count; i++)
  794. {
  795. _VtxWritePtr[0].pos = points[i]; _VtxWritePtr[0].uv = uv; _VtxWritePtr[0].col = col;
  796. _VtxWritePtr++;
  797. }
  798. for (int i = 2; i < points_count; i++)
  799. {
  800. _IdxWritePtr[0] = (ImDrawIdx)(_VtxCurrentIdx); _IdxWritePtr[1] = (ImDrawIdx)(_VtxCurrentIdx+i-1); _IdxWritePtr[2] = (ImDrawIdx)(_VtxCurrentIdx+i);
  801. _IdxWritePtr += 3;
  802. }
  803. _VtxCurrentIdx += (ImDrawIdx)vtx_count;
  804. }
  805. }
  806. void ImDrawList::PathArcToFast(const ImVec2& centre, float radius, int a_min_of_12, int a_max_of_12)
  807. {
  808. if (radius == 0.0f || a_min_of_12 > a_max_of_12)
  809. {
  810. _Path.push_back(centre);
  811. return;
  812. }
  813. _Path.reserve(_Path.Size + (a_max_of_12 - a_min_of_12 + 1));
  814. for (int a = a_min_of_12; a <= a_max_of_12; a++)
  815. {
  816. const ImVec2& c = _Data->CircleVtx12[a % IM_ARRAYSIZE(_Data->CircleVtx12)];
  817. _Path.push_back(ImVec2(centre.x + c.x * radius, centre.y + c.y * radius));
  818. }
  819. }
  820. void ImDrawList::PathArcTo(const ImVec2& centre, float radius, float a_min, float a_max, int num_segments)
  821. {
  822. if (radius == 0.0f)
  823. {
  824. _Path.push_back(centre);
  825. return;
  826. }
  827. _Path.reserve(_Path.Size + (num_segments + 1));
  828. for (int i = 0; i <= num_segments; i++)
  829. {
  830. const float a = a_min + ((float)i / (float)num_segments) * (a_max - a_min);
  831. _Path.push_back(ImVec2(centre.x + ImCos(a) * radius, centre.y + ImSin(a) * radius));
  832. }
  833. }
  834. static void PathBezierToCasteljau(ImVector<ImVec2>* path, float x1, float y1, float x2, float y2, float x3, float y3, float x4, float y4, float tess_tol, int level)
  835. {
  836. float dx = x4 - x1;
  837. float dy = y4 - y1;
  838. float d2 = ((x2 - x4) * dy - (y2 - y4) * dx);
  839. float d3 = ((x3 - x4) * dy - (y3 - y4) * dx);
  840. d2 = (d2 >= 0) ? d2 : -d2;
  841. d3 = (d3 >= 0) ? d3 : -d3;
  842. if ((d2+d3) * (d2+d3) < tess_tol * (dx*dx + dy*dy))
  843. {
  844. path->push_back(ImVec2(x4, y4));
  845. }
  846. else if (level < 10)
  847. {
  848. float x12 = (x1+x2)*0.5f, y12 = (y1+y2)*0.5f;
  849. float x23 = (x2+x3)*0.5f, y23 = (y2+y3)*0.5f;
  850. float x34 = (x3+x4)*0.5f, y34 = (y3+y4)*0.5f;
  851. float x123 = (x12+x23)*0.5f, y123 = (y12+y23)*0.5f;
  852. float x234 = (x23+x34)*0.5f, y234 = (y23+y34)*0.5f;
  853. float x1234 = (x123+x234)*0.5f, y1234 = (y123+y234)*0.5f;
  854. PathBezierToCasteljau(path, x1,y1, x12,y12, x123,y123, x1234,y1234, tess_tol, level+1);
  855. PathBezierToCasteljau(path, x1234,y1234, x234,y234, x34,y34, x4,y4, tess_tol, level+1);
  856. }
  857. }
  858. void ImDrawList::PathBezierCurveTo(const ImVec2& p2, const ImVec2& p3, const ImVec2& p4, int num_segments)
  859. {
  860. ImVec2 p1 = _Path.back();
  861. if (num_segments == 0)
  862. {
  863. // Auto-tessellated
  864. PathBezierToCasteljau(&_Path, p1.x, p1.y, p2.x, p2.y, p3.x, p3.y, p4.x, p4.y, _Data->CurveTessellationTol, 0);
  865. }
  866. else
  867. {
  868. float t_step = 1.0f / (float)num_segments;
  869. for (int i_step = 1; i_step <= num_segments; i_step++)
  870. {
  871. float t = t_step * i_step;
  872. float u = 1.0f - t;
  873. float w1 = u*u*u;
  874. float w2 = 3*u*u*t;
  875. float w3 = 3*u*t*t;
  876. float w4 = t*t*t;
  877. _Path.push_back(ImVec2(w1*p1.x + w2*p2.x + w3*p3.x + w4*p4.x, w1*p1.y + w2*p2.y + w3*p3.y + w4*p4.y));
  878. }
  879. }
  880. }
  881. void ImDrawList::PathRect(const ImVec2& a, const ImVec2& b, float rounding, int rounding_corners)
  882. {
  883. rounding = ImMin(rounding, ImFabs(b.x - a.x) * ( ((rounding_corners & ImDrawCornerFlags_Top) == ImDrawCornerFlags_Top) || ((rounding_corners & ImDrawCornerFlags_Bot) == ImDrawCornerFlags_Bot) ? 0.5f : 1.0f ) - 1.0f);
  884. rounding = ImMin(rounding, ImFabs(b.y - a.y) * ( ((rounding_corners & ImDrawCornerFlags_Left) == ImDrawCornerFlags_Left) || ((rounding_corners & ImDrawCornerFlags_Right) == ImDrawCornerFlags_Right) ? 0.5f : 1.0f ) - 1.0f);
  885. if (rounding <= 0.0f || rounding_corners == 0)
  886. {
  887. PathLineTo(a);
  888. PathLineTo(ImVec2(b.x, a.y));
  889. PathLineTo(b);
  890. PathLineTo(ImVec2(a.x, b.y));
  891. }
  892. else
  893. {
  894. const float rounding_tl = (rounding_corners & ImDrawCornerFlags_TopLeft) ? rounding : 0.0f;
  895. const float rounding_tr = (rounding_corners & ImDrawCornerFlags_TopRight) ? rounding : 0.0f;
  896. const float rounding_br = (rounding_corners & ImDrawCornerFlags_BotRight) ? rounding : 0.0f;
  897. const float rounding_bl = (rounding_corners & ImDrawCornerFlags_BotLeft) ? rounding : 0.0f;
  898. PathArcToFast(ImVec2(a.x + rounding_tl, a.y + rounding_tl), rounding_tl, 6, 9);
  899. PathArcToFast(ImVec2(b.x - rounding_tr, a.y + rounding_tr), rounding_tr, 9, 12);
  900. PathArcToFast(ImVec2(b.x - rounding_br, b.y - rounding_br), rounding_br, 0, 3);
  901. PathArcToFast(ImVec2(a.x + rounding_bl, b.y - rounding_bl), rounding_bl, 3, 6);
  902. }
  903. }
  904. void ImDrawList::AddLine(const ImVec2& a, const ImVec2& b, ImU32 col, float thickness)
  905. {
  906. if ((col & IM_COL32_A_MASK) == 0)
  907. return;
  908. PathLineTo(a + ImVec2(0.5f,0.5f));
  909. PathLineTo(b + ImVec2(0.5f,0.5f));
  910. PathStroke(col, false, thickness);
  911. }
  912. // a: upper-left, b: lower-right. we don't render 1 px sized rectangles properly.
  913. void ImDrawList::AddRect(const ImVec2& a, const ImVec2& b, ImU32 col, float rounding, int rounding_corners_flags, float thickness)
  914. {
  915. if ((col & IM_COL32_A_MASK) == 0)
  916. return;
  917. if (Flags & ImDrawListFlags_AntiAliasedLines)
  918. PathRect(a + ImVec2(0.5f,0.5f), b - ImVec2(0.50f,0.50f), rounding, rounding_corners_flags);
  919. else
  920. PathRect(a + ImVec2(0.5f,0.5f), b - ImVec2(0.49f,0.49f), rounding, rounding_corners_flags); // Better looking lower-right corner and rounded non-AA shapes.
  921. PathStroke(col, true, thickness);
  922. }
  923. void ImDrawList::AddRectFilled(const ImVec2& a, const ImVec2& b, ImU32 col, float rounding, int rounding_corners_flags)
  924. {
  925. if ((col & IM_COL32_A_MASK) == 0)
  926. return;
  927. if (rounding > 0.0f)
  928. {
  929. PathRect(a, b, rounding, rounding_corners_flags);
  930. PathFillConvex(col);
  931. }
  932. else
  933. {
  934. PrimReserve(6, 4);
  935. PrimRect(a, b, col);
  936. }
  937. }
  938. void ImDrawList::AddRectFilledMultiColor(const ImVec2& a, const ImVec2& c, ImU32 col_upr_left, ImU32 col_upr_right, ImU32 col_bot_right, ImU32 col_bot_left)
  939. {
  940. if (((col_upr_left | col_upr_right | col_bot_right | col_bot_left) & IM_COL32_A_MASK) == 0)
  941. return;
  942. const ImVec2 uv = _Data->TexUvWhitePixel;
  943. PrimReserve(6, 4);
  944. PrimWriteIdx((ImDrawIdx)(_VtxCurrentIdx)); PrimWriteIdx((ImDrawIdx)(_VtxCurrentIdx+1)); PrimWriteIdx((ImDrawIdx)(_VtxCurrentIdx+2));
  945. PrimWriteIdx((ImDrawIdx)(_VtxCurrentIdx)); PrimWriteIdx((ImDrawIdx)(_VtxCurrentIdx+2)); PrimWriteIdx((ImDrawIdx)(_VtxCurrentIdx+3));
  946. PrimWriteVtx(a, uv, col_upr_left);
  947. PrimWriteVtx(ImVec2(c.x, a.y), uv, col_upr_right);
  948. PrimWriteVtx(c, uv, col_bot_right);
  949. PrimWriteVtx(ImVec2(a.x, c.y), uv, col_bot_left);
  950. }
  951. void ImDrawList::AddQuad(const ImVec2& a, const ImVec2& b, const ImVec2& c, const ImVec2& d, ImU32 col, float thickness)
  952. {
  953. if ((col & IM_COL32_A_MASK) == 0)
  954. return;
  955. PathLineTo(a);
  956. PathLineTo(b);
  957. PathLineTo(c);
  958. PathLineTo(d);
  959. PathStroke(col, true, thickness);
  960. }
  961. void ImDrawList::AddQuadFilled(const ImVec2& a, const ImVec2& b, const ImVec2& c, const ImVec2& d, ImU32 col)
  962. {
  963. if ((col & IM_COL32_A_MASK) == 0)
  964. return;
  965. PathLineTo(a);
  966. PathLineTo(b);
  967. PathLineTo(c);
  968. PathLineTo(d);
  969. PathFillConvex(col);
  970. }
  971. void ImDrawList::AddTriangle(const ImVec2& a, const ImVec2& b, const ImVec2& c, ImU32 col, float thickness)
  972. {
  973. if ((col & IM_COL32_A_MASK) == 0)
  974. return;
  975. PathLineTo(a);
  976. PathLineTo(b);
  977. PathLineTo(c);
  978. PathStroke(col, true, thickness);
  979. }
  980. void ImDrawList::AddTriangleFilled(const ImVec2& a, const ImVec2& b, const ImVec2& c, ImU32 col)
  981. {
  982. if ((col & IM_COL32_A_MASK) == 0)
  983. return;
  984. PathLineTo(a);
  985. PathLineTo(b);
  986. PathLineTo(c);
  987. PathFillConvex(col);
  988. }
  989. void ImDrawList::AddCircle(const ImVec2& centre, float radius, ImU32 col, int num_segments, float thickness)
  990. {
  991. if ((col & IM_COL32_A_MASK) == 0)
  992. return;
  993. const float a_max = IM_PI*2.0f * ((float)num_segments - 1.0f) / (float)num_segments;
  994. PathArcTo(centre, radius-0.5f, 0.0f, a_max, num_segments);
  995. PathStroke(col, true, thickness);
  996. }
  997. void ImDrawList::AddCircleFilled(const ImVec2& centre, float radius, ImU32 col, int num_segments)
  998. {
  999. if ((col & IM_COL32_A_MASK) == 0)
  1000. return;
  1001. const float a_max = IM_PI*2.0f * ((float)num_segments - 1.0f) / (float)num_segments;
  1002. PathArcTo(centre, radius, 0.0f, a_max, num_segments);
  1003. PathFillConvex(col);
  1004. }
  1005. void ImDrawList::AddBezierCurve(const ImVec2& pos0, const ImVec2& cp0, const ImVec2& cp1, const ImVec2& pos1, ImU32 col, float thickness, int num_segments)
  1006. {
  1007. if ((col & IM_COL32_A_MASK) == 0)
  1008. return;
  1009. PathLineTo(pos0);
  1010. PathBezierCurveTo(cp0, cp1, pos1, num_segments);
  1011. PathStroke(col, false, thickness);
  1012. }
  1013. void ImDrawList::AddText(const ImFont* font, float font_size, const ImVec2& pos, ImU32 col, const char* text_begin, const char* text_end, float wrap_width, const ImVec4* cpu_fine_clip_rect)
  1014. {
  1015. if ((col & IM_COL32_A_MASK) == 0)
  1016. return;
  1017. if (text_end == NULL)
  1018. text_end = text_begin + strlen(text_begin);
  1019. if (text_begin == text_end)
  1020. return;
  1021. // Pull default font/size from the shared ImDrawListSharedData instance
  1022. if (font == NULL)
  1023. font = _Data->Font;
  1024. if (font_size == 0.0f)
  1025. font_size = _Data->FontSize;
  1026. IM_ASSERT(font->ContainerAtlas->TexID == _TextureIdStack.back()); // Use high-level ImGui::PushFont() or low-level ImDrawList::PushTextureId() to change font.
  1027. ImVec4 clip_rect = _ClipRectStack.back();
  1028. if (cpu_fine_clip_rect)
  1029. {
  1030. clip_rect.x = ImMax(clip_rect.x, cpu_fine_clip_rect->x);
  1031. clip_rect.y = ImMax(clip_rect.y, cpu_fine_clip_rect->y);
  1032. clip_rect.z = ImMin(clip_rect.z, cpu_fine_clip_rect->z);
  1033. clip_rect.w = ImMin(clip_rect.w, cpu_fine_clip_rect->w);
  1034. }
  1035. font->RenderText(this, font_size, pos, col, clip_rect, text_begin, text_end, wrap_width, cpu_fine_clip_rect != NULL);
  1036. }
  1037. void ImDrawList::AddText(const ImVec2& pos, ImU32 col, const char* text_begin, const char* text_end)
  1038. {
  1039. AddText(NULL, 0.0f, pos, col, text_begin, text_end);
  1040. }
  1041. void ImDrawList::AddImage(ImTextureID user_texture_id, const ImVec2& a, const ImVec2& b, const ImVec2& uv_a, const ImVec2& uv_b, ImU32 col)
  1042. {
  1043. if ((col & IM_COL32_A_MASK) == 0)
  1044. return;
  1045. const bool push_texture_id = _TextureIdStack.empty() || user_texture_id != _TextureIdStack.back();
  1046. if (push_texture_id)
  1047. PushTextureID(user_texture_id);
  1048. PrimReserve(6, 4);
  1049. PrimRectUV(a, b, uv_a, uv_b, col);
  1050. if (push_texture_id)
  1051. PopTextureID();
  1052. }
  1053. void ImDrawList::AddImageQuad(ImTextureID user_texture_id, const ImVec2& a, const ImVec2& b, const ImVec2& c, const ImVec2& d, const ImVec2& uv_a, const ImVec2& uv_b, const ImVec2& uv_c, const ImVec2& uv_d, ImU32 col)
  1054. {
  1055. if ((col & IM_COL32_A_MASK) == 0)
  1056. return;
  1057. const bool push_texture_id = _TextureIdStack.empty() || user_texture_id != _TextureIdStack.back();
  1058. if (push_texture_id)
  1059. PushTextureID(user_texture_id);
  1060. PrimReserve(6, 4);
  1061. PrimQuadUV(a, b, c, d, uv_a, uv_b, uv_c, uv_d, col);
  1062. if (push_texture_id)
  1063. PopTextureID();
  1064. }
  1065. void ImDrawList::AddImageRounded(ImTextureID user_texture_id, const ImVec2& a, const ImVec2& b, const ImVec2& uv_a, const ImVec2& uv_b, ImU32 col, float rounding, int rounding_corners)
  1066. {
  1067. if ((col & IM_COL32_A_MASK) == 0)
  1068. return;
  1069. if (rounding <= 0.0f || (rounding_corners & ImDrawCornerFlags_All) == 0)
  1070. {
  1071. AddImage(user_texture_id, a, b, uv_a, uv_b, col);
  1072. return;
  1073. }
  1074. const bool push_texture_id = _TextureIdStack.empty() || user_texture_id != _TextureIdStack.back();
  1075. if (push_texture_id)
  1076. PushTextureID(user_texture_id);
  1077. int vert_start_idx = VtxBuffer.Size;
  1078. PathRect(a, b, rounding, rounding_corners);
  1079. PathFillConvex(col);
  1080. int vert_end_idx = VtxBuffer.Size;
  1081. ImGui::ShadeVertsLinearUV(this, vert_start_idx, vert_end_idx, a, b, uv_a, uv_b, true);
  1082. if (push_texture_id)
  1083. PopTextureID();
  1084. }
  1085. //-----------------------------------------------------------------------------
  1086. // ImDrawData
  1087. //-----------------------------------------------------------------------------
  1088. // For backward compatibility: convert all buffers from indexed to de-indexed, in case you cannot render indexed. Note: this is slow and most likely a waste of resources. Always prefer indexed rendering!
  1089. void ImDrawData::DeIndexAllBuffers()
  1090. {
  1091. ImVector<ImDrawVert> new_vtx_buffer;
  1092. TotalVtxCount = TotalIdxCount = 0;
  1093. for (int i = 0; i < CmdListsCount; i++)
  1094. {
  1095. ImDrawList* cmd_list = CmdLists[i];
  1096. if (cmd_list->IdxBuffer.empty())
  1097. continue;
  1098. new_vtx_buffer.resize(cmd_list->IdxBuffer.Size);
  1099. for (int j = 0; j < cmd_list->IdxBuffer.Size; j++)
  1100. new_vtx_buffer[j] = cmd_list->VtxBuffer[cmd_list->IdxBuffer[j]];
  1101. cmd_list->VtxBuffer.swap(new_vtx_buffer);
  1102. cmd_list->IdxBuffer.resize(0);
  1103. TotalVtxCount += cmd_list->VtxBuffer.Size;
  1104. }
  1105. }
  1106. // Helper to scale the ClipRect field of each ImDrawCmd. Use if your final output buffer is at a different scale than ImGui expects, or if there is a difference between your window resolution and framebuffer resolution.
  1107. void ImDrawData::ScaleClipRects(const ImVec2& scale)
  1108. {
  1109. for (int i = 0; i < CmdListsCount; i++)
  1110. {
  1111. ImDrawList* cmd_list = CmdLists[i];
  1112. for (int cmd_i = 0; cmd_i < cmd_list->CmdBuffer.Size; cmd_i++)
  1113. {
  1114. ImDrawCmd* cmd = &cmd_list->CmdBuffer[cmd_i];
  1115. cmd->ClipRect = ImVec4(cmd->ClipRect.x * scale.x, cmd->ClipRect.y * scale.y, cmd->ClipRect.z * scale.x, cmd->ClipRect.w * scale.y);
  1116. }
  1117. }
  1118. }
  1119. //-----------------------------------------------------------------------------
  1120. // Shade functions
  1121. //-----------------------------------------------------------------------------
  1122. // Generic linear color gradient, write to RGB fields, leave A untouched.
  1123. void ImGui::ShadeVertsLinearColorGradientKeepAlpha(ImDrawList* draw_list, int vert_start_idx, int vert_end_idx, ImVec2 gradient_p0, ImVec2 gradient_p1, ImU32 col0, ImU32 col1)
  1124. {
  1125. ImVec2 gradient_extent = gradient_p1 - gradient_p0;
  1126. float gradient_inv_length2 = 1.0f / ImLengthSqr(gradient_extent);
  1127. ImDrawVert* vert_start = draw_list->VtxBuffer.Data + vert_start_idx;
  1128. ImDrawVert* vert_end = draw_list->VtxBuffer.Data + vert_end_idx;
  1129. for (ImDrawVert* vert = vert_start; vert < vert_end; vert++)
  1130. {
  1131. float d = ImDot(vert->pos - gradient_p0, gradient_extent);
  1132. float t = ImClamp(d * gradient_inv_length2, 0.0f, 1.0f);
  1133. int r = ImLerp((int)(col0 >> IM_COL32_R_SHIFT) & 0xFF, (int)(col1 >> IM_COL32_R_SHIFT) & 0xFF, t);
  1134. int g = ImLerp((int)(col0 >> IM_COL32_G_SHIFT) & 0xFF, (int)(col1 >> IM_COL32_G_SHIFT) & 0xFF, t);
  1135. int b = ImLerp((int)(col0 >> IM_COL32_B_SHIFT) & 0xFF, (int)(col1 >> IM_COL32_B_SHIFT) & 0xFF, t);
  1136. vert->col = (r << IM_COL32_R_SHIFT) | (g << IM_COL32_G_SHIFT) | (b << IM_COL32_B_SHIFT) | (vert->col & IM_COL32_A_MASK);
  1137. }
  1138. }
  1139. // Distribute UV over (a, b) rectangle
  1140. void ImGui::ShadeVertsLinearUV(ImDrawList* draw_list, int vert_start_idx, int vert_end_idx, const ImVec2& a, const ImVec2& b, const ImVec2& uv_a, const ImVec2& uv_b, bool clamp)
  1141. {
  1142. const ImVec2 size = b - a;
  1143. const ImVec2 uv_size = uv_b - uv_a;
  1144. const ImVec2 scale = ImVec2(
  1145. size.x != 0.0f ? (uv_size.x / size.x) : 0.0f,
  1146. size.y != 0.0f ? (uv_size.y / size.y) : 0.0f);
  1147. ImDrawVert* vert_start = draw_list->VtxBuffer.Data + vert_start_idx;
  1148. ImDrawVert* vert_end = draw_list->VtxBuffer.Data + vert_end_idx;
  1149. if (clamp)
  1150. {
  1151. const ImVec2 min = ImMin(uv_a, uv_b);
  1152. const ImVec2 max = ImMax(uv_a, uv_b);
  1153. for (ImDrawVert* vertex = vert_start; vertex < vert_end; ++vertex)
  1154. vertex->uv = ImClamp(uv_a + ImMul(ImVec2(vertex->pos.x, vertex->pos.y) - a, scale), min, max);
  1155. }
  1156. else
  1157. {
  1158. for (ImDrawVert* vertex = vert_start; vertex < vert_end; ++vertex)
  1159. vertex->uv = uv_a + ImMul(ImVec2(vertex->pos.x, vertex->pos.y) - a, scale);
  1160. }
  1161. }
  1162. //-----------------------------------------------------------------------------
  1163. // ImFontConfig
  1164. //-----------------------------------------------------------------------------
  1165. ImFontConfig::ImFontConfig()
  1166. {
  1167. FontData = NULL;
  1168. FontDataSize = 0;
  1169. FontDataOwnedByAtlas = true;
  1170. FontNo = 0;
  1171. SizePixels = 0.0f;
  1172. OversampleH = 3;
  1173. OversampleV = 1;
  1174. PixelSnapH = false;
  1175. GlyphExtraSpacing = ImVec2(0.0f, 0.0f);
  1176. GlyphOffset = ImVec2(0.0f, 0.0f);
  1177. GlyphRanges = NULL;
  1178. GlyphMinAdvanceX = 0.0f;
  1179. GlyphMaxAdvanceX = FLT_MAX;
  1180. MergeMode = false;
  1181. RasterizerFlags = 0x00;
  1182. RasterizerMultiply = 1.0f;
  1183. memset(Name, 0, sizeof(Name));
  1184. DstFont = NULL;
  1185. }
  1186. //-----------------------------------------------------------------------------
  1187. // ImFontAtlas
  1188. //-----------------------------------------------------------------------------
  1189. // A work of art lies ahead! (. = white layer, X = black layer, others are blank)
  1190. // The white texels on the top left are the ones we'll use everywhere in ImGui to render filled shapes.
  1191. const int FONT_ATLAS_DEFAULT_TEX_DATA_W_HALF = 108;
  1192. const int FONT_ATLAS_DEFAULT_TEX_DATA_H = 27;
  1193. const unsigned int FONT_ATLAS_DEFAULT_TEX_DATA_ID = 0x80000000;
  1194. static const char FONT_ATLAS_DEFAULT_TEX_DATA_PIXELS[FONT_ATLAS_DEFAULT_TEX_DATA_W_HALF * FONT_ATLAS_DEFAULT_TEX_DATA_H + 1] =
  1195. {
  1196. "..- -XXXXXXX- X - X -XXXXXXX - XXXXXXX- XX "
  1197. "..- -X.....X- X.X - X.X -X.....X - X.....X- X..X "
  1198. "--- -XXX.XXX- X...X - X...X -X....X - X....X- X..X "
  1199. "X - X.X - X.....X - X.....X -X...X - X...X- X..X "
  1200. "XX - X.X -X.......X- X.......X -X..X.X - X.X..X- X..X "
  1201. "X.X - X.X -XXXX.XXXX- XXXX.XXXX -X.X X.X - X.X X.X- X..XXX "
  1202. "X..X - X.X - X.X - X.X -XX X.X - X.X XX- X..X..XXX "
  1203. "X...X - X.X - X.X - XX X.X XX - X.X - X.X - X..X..X..XX "
  1204. "X....X - X.X - X.X - X.X X.X X.X - X.X - X.X - X..X..X..X.X "
  1205. "X.....X - X.X - X.X - X..X X.X X..X - X.X - X.X -XXX X..X..X..X..X"
  1206. "X......X - X.X - X.X - X...XXXXXX.XXXXXX...X - X.X XX-XX X.X -X..XX........X..X"
  1207. "X.......X - X.X - X.X -X.....................X- X.X X.X-X.X X.X -X...X...........X"
  1208. "X........X - X.X - X.X - X...XXXXXX.XXXXXX...X - X.X..X-X..X.X - X..............X"
  1209. "X.........X -XXX.XXX- X.X - X..X X.X X..X - X...X-X...X - X.............X"
  1210. "X..........X-X.....X- X.X - X.X X.X X.X - X....X-X....X - X.............X"
  1211. "X......XXXXX-XXXXXXX- X.X - XX X.X XX - X.....X-X.....X - X............X"
  1212. "X...X..X --------- X.X - X.X - XXXXXXX-XXXXXXX - X...........X "
  1213. "X..X X..X - -XXXX.XXXX- XXXX.XXXX ------------------------------------- X..........X "
  1214. "X.X X..X - -X.......X- X.......X - XX XX - - X..........X "
  1215. "XX X..X - - X.....X - X.....X - X.X X.X - - X........X "
  1216. " X..X - X...X - X...X - X..X X..X - - X........X "
  1217. " XX - X.X - X.X - X...XXXXXXXXXXXXX...X - - XXXXXXXXXX "
  1218. "------------ - X - X -X.....................X- ------------------"
  1219. " ----------------------------------- X...XXXXXXXXXXXXX...X - "
  1220. " - X..X X..X - "
  1221. " - X.X X.X - "
  1222. " - XX XX - "
  1223. };
  1224. static const ImVec2 FONT_ATLAS_DEFAULT_TEX_CURSOR_DATA[ImGuiMouseCursor_COUNT][3] =
  1225. {
  1226. // Pos ........ Size ......... Offset ......
  1227. { ImVec2( 0,3), ImVec2(12,19), ImVec2( 0, 0) }, // ImGuiMouseCursor_Arrow
  1228. { ImVec2(13,0), ImVec2( 7,16), ImVec2( 1, 8) }, // ImGuiMouseCursor_TextInput
  1229. { ImVec2(31,0), ImVec2(23,23), ImVec2(11,11) }, // ImGuiMouseCursor_ResizeAll
  1230. { ImVec2(21,0), ImVec2( 9,23), ImVec2( 4,11) }, // ImGuiMouseCursor_ResizeNS
  1231. { ImVec2(55,18),ImVec2(23, 9), ImVec2(11, 4) }, // ImGuiMouseCursor_ResizeEW
  1232. { ImVec2(73,0), ImVec2(17,17), ImVec2( 8, 8) }, // ImGuiMouseCursor_ResizeNESW
  1233. { ImVec2(55,0), ImVec2(17,17), ImVec2( 8, 8) }, // ImGuiMouseCursor_ResizeNWSE
  1234. { ImVec2(91,0), ImVec2(17,22), ImVec2( 5, 0) }, // ImGuiMouseCursor_Hand
  1235. };
  1236. ImFontAtlas::ImFontAtlas()
  1237. {
  1238. Locked = false;
  1239. Flags = 0x00;
  1240. TexID = NULL;
  1241. TexDesiredWidth = 0;
  1242. TexGlyphPadding = 1;
  1243. TexPixelsAlpha8 = NULL;
  1244. TexPixelsRGBA32 = NULL;
  1245. TexWidth = TexHeight = 0;
  1246. TexUvScale = ImVec2(0.0f, 0.0f);
  1247. TexUvWhitePixel = ImVec2(0.0f, 0.0f);
  1248. for (int n = 0; n < IM_ARRAYSIZE(CustomRectIds); n++)
  1249. CustomRectIds[n] = -1;
  1250. }
  1251. ImFontAtlas::~ImFontAtlas()
  1252. {
  1253. IM_ASSERT(!Locked && "Cannot modify a locked ImFontAtlas between NewFrame() and EndFrame/Render()!");
  1254. Clear();
  1255. }
  1256. void ImFontAtlas::ClearInputData()
  1257. {
  1258. IM_ASSERT(!Locked && "Cannot modify a locked ImFontAtlas between NewFrame() and EndFrame/Render()!");
  1259. for (int i = 0; i < ConfigData.Size; i++)
  1260. if (ConfigData[i].FontData && ConfigData[i].FontDataOwnedByAtlas)
  1261. {
  1262. ImGui::MemFree(ConfigData[i].FontData);
  1263. ConfigData[i].FontData = NULL;
  1264. }
  1265. // When clearing this we lose access to the font name and other information used to build the font.
  1266. for (int i = 0; i < Fonts.Size; i++)
  1267. if (Fonts[i]->ConfigData >= ConfigData.Data && Fonts[i]->ConfigData < ConfigData.Data + ConfigData.Size)
  1268. {
  1269. Fonts[i]->ConfigData = NULL;
  1270. Fonts[i]->ConfigDataCount = 0;
  1271. }
  1272. ConfigData.clear();
  1273. CustomRects.clear();
  1274. for (int n = 0; n < IM_ARRAYSIZE(CustomRectIds); n++)
  1275. CustomRectIds[n] = -1;
  1276. }
  1277. void ImFontAtlas::ClearTexData()
  1278. {
  1279. IM_ASSERT(!Locked && "Cannot modify a locked ImFontAtlas between NewFrame() and EndFrame/Render()!");
  1280. if (TexPixelsAlpha8)
  1281. ImGui::MemFree(TexPixelsAlpha8);
  1282. if (TexPixelsRGBA32)
  1283. ImGui::MemFree(TexPixelsRGBA32);
  1284. TexPixelsAlpha8 = NULL;
  1285. TexPixelsRGBA32 = NULL;
  1286. }
  1287. void ImFontAtlas::ClearFonts()
  1288. {
  1289. IM_ASSERT(!Locked && "Cannot modify a locked ImFontAtlas between NewFrame() and EndFrame/Render()!");
  1290. for (int i = 0; i < Fonts.Size; i++)
  1291. IM_DELETE(Fonts[i]);
  1292. Fonts.clear();
  1293. }
  1294. void ImFontAtlas::Clear()
  1295. {
  1296. ClearInputData();
  1297. ClearTexData();
  1298. ClearFonts();
  1299. }
  1300. void ImFontAtlas::GetTexDataAsAlpha8(unsigned char** out_pixels, int* out_width, int* out_height, int* out_bytes_per_pixel)
  1301. {
  1302. // Build atlas on demand
  1303. if (TexPixelsAlpha8 == NULL)
  1304. {
  1305. if (ConfigData.empty())
  1306. AddFontDefault();
  1307. Build();
  1308. }
  1309. *out_pixels = TexPixelsAlpha8;
  1310. if (out_width) *out_width = TexWidth;
  1311. if (out_height) *out_height = TexHeight;
  1312. if (out_bytes_per_pixel) *out_bytes_per_pixel = 1;
  1313. }
  1314. void ImFontAtlas::GetTexDataAsRGBA32(unsigned char** out_pixels, int* out_width, int* out_height, int* out_bytes_per_pixel)
  1315. {
  1316. // Convert to RGBA32 format on demand
  1317. // Although it is likely to be the most commonly used format, our font rendering is 1 channel / 8 bpp
  1318. if (!TexPixelsRGBA32)
  1319. {
  1320. unsigned char* pixels = NULL;
  1321. GetTexDataAsAlpha8(&pixels, NULL, NULL);
  1322. if (pixels)
  1323. {
  1324. TexPixelsRGBA32 = (unsigned int*)ImGui::MemAlloc((size_t)(TexWidth * TexHeight * 4));
  1325. const unsigned char* src = pixels;
  1326. unsigned int* dst = TexPixelsRGBA32;
  1327. for (int n = TexWidth * TexHeight; n > 0; n--)
  1328. *dst++ = IM_COL32(255, 255, 255, (unsigned int)(*src++));
  1329. }
  1330. }
  1331. *out_pixels = (unsigned char*)TexPixelsRGBA32;
  1332. if (out_width) *out_width = TexWidth;
  1333. if (out_height) *out_height = TexHeight;
  1334. if (out_bytes_per_pixel) *out_bytes_per_pixel = 4;
  1335. }
  1336. ImFont* ImFontAtlas::AddFont(const ImFontConfig* font_cfg)
  1337. {
  1338. IM_ASSERT(!Locked && "Cannot modify a locked ImFontAtlas between NewFrame() and EndFrame/Render()!");
  1339. IM_ASSERT(font_cfg->FontData != NULL && font_cfg->FontDataSize > 0);
  1340. IM_ASSERT(font_cfg->SizePixels > 0.0f);
  1341. // Create new font
  1342. if (!font_cfg->MergeMode)
  1343. Fonts.push_back(IM_NEW(ImFont));
  1344. else
  1345. IM_ASSERT(!Fonts.empty()); // When using MergeMode make sure that a font has already been added before. You can use ImGui::GetIO().Fonts->AddFontDefault() to add the default imgui font.
  1346. ConfigData.push_back(*font_cfg);
  1347. ImFontConfig& new_font_cfg = ConfigData.back();
  1348. if (!new_font_cfg.DstFont)
  1349. new_font_cfg.DstFont = Fonts.back();
  1350. if (!new_font_cfg.FontDataOwnedByAtlas)
  1351. {
  1352. new_font_cfg.FontData = ImGui::MemAlloc(new_font_cfg.FontDataSize);
  1353. new_font_cfg.FontDataOwnedByAtlas = true;
  1354. memcpy(new_font_cfg.FontData, font_cfg->FontData, (size_t)new_font_cfg.FontDataSize);
  1355. }
  1356. // Invalidate texture
  1357. ClearTexData();
  1358. return new_font_cfg.DstFont;
  1359. }
  1360. // Default font TTF is compressed with stb_compress then base85 encoded (see misc/fonts/binary_to_compressed_c.cpp for encoder)
  1361. static unsigned int stb_decompress_length(const unsigned char *input);
  1362. static unsigned int stb_decompress(unsigned char *output, const unsigned char *input, unsigned int length);
  1363. static const char* GetDefaultCompressedFontDataTTFBase85();
  1364. static unsigned int Decode85Byte(char c) { return c >= '\\' ? c-36 : c-35; }
  1365. static void Decode85(const unsigned char* src, unsigned char* dst)
  1366. {
  1367. while (*src)
  1368. {
  1369. unsigned int tmp = Decode85Byte(src[0]) + 85*(Decode85Byte(src[1]) + 85*(Decode85Byte(src[2]) + 85*(Decode85Byte(src[3]) + 85*Decode85Byte(src[4]))));
  1370. dst[0] = ((tmp >> 0) & 0xFF); dst[1] = ((tmp >> 8) & 0xFF); dst[2] = ((tmp >> 16) & 0xFF); dst[3] = ((tmp >> 24) & 0xFF); // We can't assume little-endianness.
  1371. src += 5;
  1372. dst += 4;
  1373. }
  1374. }
  1375. // Load embedded ProggyClean.ttf at size 13, disable oversampling
  1376. ImFont* ImFontAtlas::AddFontDefault(const ImFontConfig* font_cfg_template)
  1377. {
  1378. ImFontConfig font_cfg = font_cfg_template ? *font_cfg_template : ImFontConfig();
  1379. if (!font_cfg_template)
  1380. {
  1381. font_cfg.OversampleH = font_cfg.OversampleV = 1;
  1382. font_cfg.PixelSnapH = true;
  1383. }
  1384. if (font_cfg.Name[0] == '\0') strcpy(font_cfg.Name, "ProggyClean.ttf, 13px");
  1385. if (font_cfg.SizePixels <= 0.0f) font_cfg.SizePixels = 13.0f;
  1386. const char* ttf_compressed_base85 = GetDefaultCompressedFontDataTTFBase85();
  1387. const ImWchar* glyph_ranges = font_cfg.GlyphRanges != NULL ? font_cfg.GlyphRanges : GetGlyphRangesDefault();
  1388. ImFont* font = AddFontFromMemoryCompressedBase85TTF(ttf_compressed_base85, font_cfg.SizePixels, &font_cfg, glyph_ranges);
  1389. font->DisplayOffset.y = 1.0f;
  1390. return font;
  1391. }
  1392. ImFont* ImFontAtlas::AddFontFromFileTTF(const char* filename, float size_pixels, const ImFontConfig* font_cfg_template, const ImWchar* glyph_ranges)
  1393. {
  1394. IM_ASSERT(!Locked && "Cannot modify a locked ImFontAtlas between NewFrame() and EndFrame/Render()!");
  1395. size_t data_size = 0;
  1396. void* data = ImFileLoadToMemory(filename, "rb", &data_size, 0);
  1397. if (!data)
  1398. {
  1399. IM_ASSERT(0); // Could not load file.
  1400. return NULL;
  1401. }
  1402. ImFontConfig font_cfg = font_cfg_template ? *font_cfg_template : ImFontConfig();
  1403. if (font_cfg.Name[0] == '\0')
  1404. {
  1405. // Store a short copy of filename into into the font name for convenience
  1406. const char* p;
  1407. for (p = filename + strlen(filename); p > filename && p[-1] != '/' && p[-1] != '\\'; p--) {}
  1408. ImFormatString(font_cfg.Name, IM_ARRAYSIZE(font_cfg.Name), "%s, %.0fpx", p, size_pixels);
  1409. }
  1410. return AddFontFromMemoryTTF(data, (int)data_size, size_pixels, &font_cfg, glyph_ranges);
  1411. }
  1412. // NB: Transfer ownership of 'ttf_data' to ImFontAtlas, unless font_cfg_template->FontDataOwnedByAtlas == false. Owned TTF buffer will be deleted after Build().
  1413. ImFont* ImFontAtlas::AddFontFromMemoryTTF(void* ttf_data, int ttf_size, float size_pixels, const ImFontConfig* font_cfg_template, const ImWchar* glyph_ranges)
  1414. {
  1415. IM_ASSERT(!Locked && "Cannot modify a locked ImFontAtlas between NewFrame() and EndFrame/Render()!");
  1416. ImFontConfig font_cfg = font_cfg_template ? *font_cfg_template : ImFontConfig();
  1417. IM_ASSERT(font_cfg.FontData == NULL);
  1418. font_cfg.FontData = ttf_data;
  1419. font_cfg.FontDataSize = ttf_size;
  1420. font_cfg.SizePixels = size_pixels;
  1421. if (glyph_ranges)
  1422. font_cfg.GlyphRanges = glyph_ranges;
  1423. return AddFont(&font_cfg);
  1424. }
  1425. ImFont* ImFontAtlas::AddFontFromMemoryCompressedTTF(const void* compressed_ttf_data, int compressed_ttf_size, float size_pixels, const ImFontConfig* font_cfg_template, const ImWchar* glyph_ranges)
  1426. {
  1427. const unsigned int buf_decompressed_size = stb_decompress_length((const unsigned char*)compressed_ttf_data);
  1428. unsigned char* buf_decompressed_data = (unsigned char *)ImGui::MemAlloc(buf_decompressed_size);
  1429. stb_decompress(buf_decompressed_data, (const unsigned char*)compressed_ttf_data, (unsigned int)compressed_ttf_size);
  1430. ImFontConfig font_cfg = font_cfg_template ? *font_cfg_template : ImFontConfig();
  1431. IM_ASSERT(font_cfg.FontData == NULL);
  1432. font_cfg.FontDataOwnedByAtlas = true;
  1433. return AddFontFromMemoryTTF(buf_decompressed_data, (int)buf_decompressed_size, size_pixels, &font_cfg, glyph_ranges);
  1434. }
  1435. ImFont* ImFontAtlas::AddFontFromMemoryCompressedBase85TTF(const char* compressed_ttf_data_base85, float size_pixels, const ImFontConfig* font_cfg, const ImWchar* glyph_ranges)
  1436. {
  1437. int compressed_ttf_size = (((int)strlen(compressed_ttf_data_base85) + 4) / 5) * 4;
  1438. void* compressed_ttf = ImGui::MemAlloc((size_t)compressed_ttf_size);
  1439. Decode85((const unsigned char*)compressed_ttf_data_base85, (unsigned char*)compressed_ttf);
  1440. ImFont* font = AddFontFromMemoryCompressedTTF(compressed_ttf, compressed_ttf_size, size_pixels, font_cfg, glyph_ranges);
  1441. ImGui::MemFree(compressed_ttf);
  1442. return font;
  1443. }
  1444. int ImFontAtlas::AddCustomRectRegular(unsigned int id, int width, int height)
  1445. {
  1446. IM_ASSERT(id >= 0x10000);
  1447. IM_ASSERT(width > 0 && width <= 0xFFFF);
  1448. IM_ASSERT(height > 0 && height <= 0xFFFF);
  1449. CustomRect r;
  1450. r.ID = id;
  1451. r.Width = (unsigned short)width;
  1452. r.Height = (unsigned short)height;
  1453. CustomRects.push_back(r);
  1454. return CustomRects.Size - 1; // Return index
  1455. }
  1456. int ImFontAtlas::AddCustomRectFontGlyph(ImFont* font, ImWchar id, int width, int height, float advance_x, const ImVec2& offset)
  1457. {
  1458. IM_ASSERT(font != NULL);
  1459. IM_ASSERT(width > 0 && width <= 0xFFFF);
  1460. IM_ASSERT(height > 0 && height <= 0xFFFF);
  1461. CustomRect r;
  1462. r.ID = id;
  1463. r.Width = (unsigned short)width;
  1464. r.Height = (unsigned short)height;
  1465. r.GlyphAdvanceX = advance_x;
  1466. r.GlyphOffset = offset;
  1467. r.Font = font;
  1468. CustomRects.push_back(r);
  1469. return CustomRects.Size - 1; // Return index
  1470. }
  1471. void ImFontAtlas::CalcCustomRectUV(const CustomRect* rect, ImVec2* out_uv_min, ImVec2* out_uv_max)
  1472. {
  1473. IM_ASSERT(TexWidth > 0 && TexHeight > 0); // Font atlas needs to be built before we can calculate UV coordinates
  1474. IM_ASSERT(rect->IsPacked()); // Make sure the rectangle has been packed
  1475. *out_uv_min = ImVec2((float)rect->X * TexUvScale.x, (float)rect->Y * TexUvScale.y);
  1476. *out_uv_max = ImVec2((float)(rect->X + rect->Width) * TexUvScale.x, (float)(rect->Y + rect->Height) * TexUvScale.y);
  1477. }
  1478. bool ImFontAtlas::GetMouseCursorTexData(ImGuiMouseCursor cursor_type, ImVec2* out_offset, ImVec2* out_size, ImVec2 out_uv_border[2], ImVec2 out_uv_fill[2])
  1479. {
  1480. if (cursor_type <= ImGuiMouseCursor_None || cursor_type >= ImGuiMouseCursor_COUNT)
  1481. return false;
  1482. if (Flags & ImFontAtlasFlags_NoMouseCursors)
  1483. return false;
  1484. IM_ASSERT(CustomRectIds[0] != -1);
  1485. ImFontAtlas::CustomRect& r = CustomRects[CustomRectIds[0]];
  1486. IM_ASSERT(r.ID == FONT_ATLAS_DEFAULT_TEX_DATA_ID);
  1487. ImVec2 pos = FONT_ATLAS_DEFAULT_TEX_CURSOR_DATA[cursor_type][0] + ImVec2((float)r.X, (float)r.Y);
  1488. ImVec2 size = FONT_ATLAS_DEFAULT_TEX_CURSOR_DATA[cursor_type][1];
  1489. *out_size = size;
  1490. *out_offset = FONT_ATLAS_DEFAULT_TEX_CURSOR_DATA[cursor_type][2];
  1491. out_uv_border[0] = (pos) * TexUvScale;
  1492. out_uv_border[1] = (pos + size) * TexUvScale;
  1493. pos.x += FONT_ATLAS_DEFAULT_TEX_DATA_W_HALF + 1;
  1494. out_uv_fill[0] = (pos) * TexUvScale;
  1495. out_uv_fill[1] = (pos + size) * TexUvScale;
  1496. return true;
  1497. }
  1498. bool ImFontAtlas::Build()
  1499. {
  1500. IM_ASSERT(!Locked && "Cannot modify a locked ImFontAtlas between NewFrame() and EndFrame/Render()!");
  1501. return ImFontAtlasBuildWithStbTruetype(this);
  1502. }
  1503. void ImFontAtlasBuildMultiplyCalcLookupTable(unsigned char out_table[256], float in_brighten_factor)
  1504. {
  1505. for (unsigned int i = 0; i < 256; i++)
  1506. {
  1507. unsigned int value = (unsigned int)(i * in_brighten_factor);
  1508. out_table[i] = value > 255 ? 255 : (value & 0xFF);
  1509. }
  1510. }
  1511. void ImFontAtlasBuildMultiplyRectAlpha8(const unsigned char table[256], unsigned char* pixels, int x, int y, int w, int h, int stride)
  1512. {
  1513. unsigned char* data = pixels + x + y * stride;
  1514. for (int j = h; j > 0; j--, data += stride)
  1515. for (int i = 0; i < w; i++)
  1516. data[i] = table[data[i]];
  1517. }
  1518. bool ImFontAtlasBuildWithStbTruetype(ImFontAtlas* atlas)
  1519. {
  1520. IM_ASSERT(atlas->ConfigData.Size > 0);
  1521. ImFontAtlasBuildRegisterDefaultCustomRects(atlas);
  1522. atlas->TexID = NULL;
  1523. atlas->TexWidth = atlas->TexHeight = 0;
  1524. atlas->TexUvScale = ImVec2(0.0f, 0.0f);
  1525. atlas->TexUvWhitePixel = ImVec2(0.0f, 0.0f);
  1526. atlas->ClearTexData();
  1527. // Count glyphs/ranges
  1528. int total_glyphs_count = 0;
  1529. int total_ranges_count = 0;
  1530. for (int input_i = 0; input_i < atlas->ConfigData.Size; input_i++)
  1531. {
  1532. ImFontConfig& cfg = atlas->ConfigData[input_i];
  1533. if (!cfg.GlyphRanges)
  1534. cfg.GlyphRanges = atlas->GetGlyphRangesDefault();
  1535. for (const ImWchar* in_range = cfg.GlyphRanges; in_range[0] && in_range[1]; in_range += 2, total_ranges_count++)
  1536. total_glyphs_count += (in_range[1] - in_range[0]) + 1;
  1537. }
  1538. // We need a width for the skyline algorithm. Using a dumb heuristic here to decide of width. User can override TexDesiredWidth and TexGlyphPadding if they wish.
  1539. // Width doesn't really matter much, but some API/GPU have texture size limitations and increasing width can decrease height.
  1540. atlas->TexWidth = (atlas->TexDesiredWidth > 0) ? atlas->TexDesiredWidth : (total_glyphs_count > 4000) ? 4096 : (total_glyphs_count > 2000) ? 2048 : (total_glyphs_count > 1000) ? 1024 : 512;
  1541. atlas->TexHeight = 0;
  1542. // Start packing
  1543. const int max_tex_height = 1024*32;
  1544. stbtt_pack_context spc = {};
  1545. if (!stbtt_PackBegin(&spc, NULL, atlas->TexWidth, max_tex_height, 0, atlas->TexGlyphPadding, NULL))
  1546. return false;
  1547. stbtt_PackSetOversampling(&spc, 1, 1);
  1548. // Pack our extra data rectangles first, so it will be on the upper-left corner of our texture (UV will have small values).
  1549. ImFontAtlasBuildPackCustomRects(atlas, spc.pack_info);
  1550. // Initialize font information (so we can error without any cleanup)
  1551. struct ImFontTempBuildData
  1552. {
  1553. stbtt_fontinfo FontInfo;
  1554. stbrp_rect* Rects;
  1555. int RectsCount;
  1556. stbtt_pack_range* Ranges;
  1557. int RangesCount;
  1558. };
  1559. ImFontTempBuildData* tmp_array = (ImFontTempBuildData*)ImGui::MemAlloc((size_t)atlas->ConfigData.Size * sizeof(ImFontTempBuildData));
  1560. for (int input_i = 0; input_i < atlas->ConfigData.Size; input_i++)
  1561. {
  1562. ImFontConfig& cfg = atlas->ConfigData[input_i];
  1563. ImFontTempBuildData& tmp = tmp_array[input_i];
  1564. IM_ASSERT(cfg.DstFont && (!cfg.DstFont->IsLoaded() || cfg.DstFont->ContainerAtlas == atlas));
  1565. const int font_offset = stbtt_GetFontOffsetForIndex((unsigned char*)cfg.FontData, cfg.FontNo);
  1566. IM_ASSERT(font_offset >= 0 && "FontData is incorrect, or FontNo cannot be found.");
  1567. if (!stbtt_InitFont(&tmp.FontInfo, (unsigned char*)cfg.FontData, font_offset))
  1568. {
  1569. atlas->TexWidth = atlas->TexHeight = 0; // Reset output on failure
  1570. ImGui::MemFree(tmp_array);
  1571. return false;
  1572. }
  1573. }
  1574. // Allocate packing character data and flag packed characters buffer as non-packed (x0=y0=x1=y1=0)
  1575. int buf_packedchars_n = 0, buf_rects_n = 0, buf_ranges_n = 0;
  1576. stbtt_packedchar* buf_packedchars = (stbtt_packedchar*)ImGui::MemAlloc(total_glyphs_count * sizeof(stbtt_packedchar));
  1577. stbrp_rect* buf_rects = (stbrp_rect*)ImGui::MemAlloc(total_glyphs_count * sizeof(stbrp_rect));
  1578. stbtt_pack_range* buf_ranges = (stbtt_pack_range*)ImGui::MemAlloc(total_ranges_count * sizeof(stbtt_pack_range));
  1579. memset(buf_packedchars, 0, total_glyphs_count * sizeof(stbtt_packedchar));
  1580. memset(buf_rects, 0, total_glyphs_count * sizeof(stbrp_rect)); // Unnecessary but let's clear this for the sake of sanity.
  1581. memset(buf_ranges, 0, total_ranges_count * sizeof(stbtt_pack_range));
  1582. // First font pass: pack all glyphs (no rendering at this point, we are working with rectangles in an infinitely tall texture at this point)
  1583. for (int input_i = 0; input_i < atlas->ConfigData.Size; input_i++)
  1584. {
  1585. ImFontConfig& cfg = atlas->ConfigData[input_i];
  1586. ImFontTempBuildData& tmp = tmp_array[input_i];
  1587. // Setup ranges
  1588. int font_glyphs_count = 0;
  1589. int font_ranges_count = 0;
  1590. for (const ImWchar* in_range = cfg.GlyphRanges; in_range[0] && in_range[1]; in_range += 2, font_ranges_count++)
  1591. font_glyphs_count += (in_range[1] - in_range[0]) + 1;
  1592. tmp.Ranges = buf_ranges + buf_ranges_n;
  1593. tmp.RangesCount = font_ranges_count;
  1594. buf_ranges_n += font_ranges_count;
  1595. for (int i = 0; i < font_ranges_count; i++)
  1596. {
  1597. const ImWchar* in_range = &cfg.GlyphRanges[i * 2];
  1598. stbtt_pack_range& range = tmp.Ranges[i];
  1599. range.font_size = cfg.SizePixels;
  1600. range.first_unicode_codepoint_in_range = in_range[0];
  1601. range.num_chars = (in_range[1] - in_range[0]) + 1;
  1602. range.chardata_for_range = buf_packedchars + buf_packedchars_n;
  1603. buf_packedchars_n += range.num_chars;
  1604. }
  1605. // Gather the sizes of all rectangle we need
  1606. tmp.Rects = buf_rects + buf_rects_n;
  1607. tmp.RectsCount = font_glyphs_count;
  1608. buf_rects_n += font_glyphs_count;
  1609. stbtt_PackSetOversampling(&spc, cfg.OversampleH, cfg.OversampleV);
  1610. int n = stbtt_PackFontRangesGatherRects(&spc, &tmp.FontInfo, tmp.Ranges, tmp.RangesCount, tmp.Rects);
  1611. IM_ASSERT(n == font_glyphs_count);
  1612. // Detect missing glyphs and replace them with a zero-sized box instead of relying on the default glyphs
  1613. // This allows us merging overlapping icon fonts more easily.
  1614. int rect_i = 0;
  1615. for (int range_i = 0; range_i < tmp.RangesCount; range_i++)
  1616. for (int char_i = 0; char_i < tmp.Ranges[range_i].num_chars; char_i++, rect_i++)
  1617. if (stbtt_FindGlyphIndex(&tmp.FontInfo, tmp.Ranges[range_i].first_unicode_codepoint_in_range + char_i) == 0)
  1618. tmp.Rects[rect_i].w = tmp.Rects[rect_i].h = 0;
  1619. // Pack
  1620. stbrp_pack_rects((stbrp_context*)spc.pack_info, tmp.Rects, n);
  1621. // Extend texture height
  1622. // Also mark missing glyphs as non-packed so we don't attempt to render into them
  1623. for (int i = 0; i < n; i++)
  1624. {
  1625. if (tmp.Rects[i].w == 0 && tmp.Rects[i].h == 0)
  1626. tmp.Rects[i].was_packed = 0;
  1627. if (tmp.Rects[i].was_packed)
  1628. atlas->TexHeight = ImMax(atlas->TexHeight, tmp.Rects[i].y + tmp.Rects[i].h);
  1629. }
  1630. }
  1631. IM_ASSERT(buf_rects_n == total_glyphs_count);
  1632. IM_ASSERT(buf_packedchars_n == total_glyphs_count);
  1633. IM_ASSERT(buf_ranges_n == total_ranges_count);
  1634. // Create texture
  1635. atlas->TexHeight = (atlas->Flags & ImFontAtlasFlags_NoPowerOfTwoHeight) ? (atlas->TexHeight + 1) : ImUpperPowerOfTwo(atlas->TexHeight);
  1636. atlas->TexUvScale = ImVec2(1.0f / atlas->TexWidth, 1.0f / atlas->TexHeight);
  1637. atlas->TexPixelsAlpha8 = (unsigned char*)ImGui::MemAlloc(atlas->TexWidth * atlas->TexHeight);
  1638. memset(atlas->TexPixelsAlpha8, 0, atlas->TexWidth * atlas->TexHeight);
  1639. spc.pixels = atlas->TexPixelsAlpha8;
  1640. spc.height = atlas->TexHeight;
  1641. // Second pass: render font characters
  1642. for (int input_i = 0; input_i < atlas->ConfigData.Size; input_i++)
  1643. {
  1644. ImFontConfig& cfg = atlas->ConfigData[input_i];
  1645. ImFontTempBuildData& tmp = tmp_array[input_i];
  1646. stbtt_PackSetOversampling(&spc, cfg.OversampleH, cfg.OversampleV);
  1647. stbtt_PackFontRangesRenderIntoRects(&spc, &tmp.FontInfo, tmp.Ranges, tmp.RangesCount, tmp.Rects);
  1648. if (cfg.RasterizerMultiply != 1.0f)
  1649. {
  1650. unsigned char multiply_table[256];
  1651. ImFontAtlasBuildMultiplyCalcLookupTable(multiply_table, cfg.RasterizerMultiply);
  1652. for (const stbrp_rect* r = tmp.Rects; r != tmp.Rects + tmp.RectsCount; r++)
  1653. if (r->was_packed)
  1654. ImFontAtlasBuildMultiplyRectAlpha8(multiply_table, spc.pixels, r->x, r->y, r->w, r->h, spc.stride_in_bytes);
  1655. }
  1656. tmp.Rects = NULL;
  1657. }
  1658. // End packing
  1659. stbtt_PackEnd(&spc);
  1660. ImGui::MemFree(buf_rects);
  1661. buf_rects = NULL;
  1662. // Third pass: setup ImFont and glyphs for runtime
  1663. for (int input_i = 0; input_i < atlas->ConfigData.Size; input_i++)
  1664. {
  1665. ImFontConfig& cfg = atlas->ConfigData[input_i];
  1666. ImFontTempBuildData& tmp = tmp_array[input_i];
  1667. ImFont* dst_font = cfg.DstFont; // We can have multiple input fonts writing into a same destination font (when using MergeMode=true)
  1668. if (cfg.MergeMode)
  1669. dst_font->BuildLookupTable();
  1670. const float font_scale = stbtt_ScaleForPixelHeight(&tmp.FontInfo, cfg.SizePixels);
  1671. int unscaled_ascent, unscaled_descent, unscaled_line_gap;
  1672. stbtt_GetFontVMetrics(&tmp.FontInfo, &unscaled_ascent, &unscaled_descent, &unscaled_line_gap);
  1673. const float ascent = ImFloor(unscaled_ascent * font_scale + ((unscaled_ascent > 0.0f) ? +1 : -1));
  1674. const float descent = ImFloor(unscaled_descent * font_scale + ((unscaled_descent > 0.0f) ? +1 : -1));
  1675. ImFontAtlasBuildSetupFont(atlas, dst_font, &cfg, ascent, descent);
  1676. const float font_off_x = cfg.GlyphOffset.x;
  1677. const float font_off_y = cfg.GlyphOffset.y + (float)(int)(dst_font->Ascent + 0.5f);
  1678. for (int i = 0; i < tmp.RangesCount; i++)
  1679. {
  1680. stbtt_pack_range& range = tmp.Ranges[i];
  1681. for (int char_idx = 0; char_idx < range.num_chars; char_idx += 1)
  1682. {
  1683. const stbtt_packedchar& pc = range.chardata_for_range[char_idx];
  1684. if (!pc.x0 && !pc.x1 && !pc.y0 && !pc.y1)
  1685. continue;
  1686. const int codepoint = range.first_unicode_codepoint_in_range + char_idx;
  1687. if (cfg.MergeMode && dst_font->FindGlyphNoFallback((unsigned short)codepoint))
  1688. continue;
  1689. float char_advance_x_org = pc.xadvance;
  1690. float char_advance_x_mod = ImClamp(char_advance_x_org, cfg.GlyphMinAdvanceX, cfg.GlyphMaxAdvanceX);
  1691. float char_off_x = font_off_x;
  1692. if (char_advance_x_org != char_advance_x_mod)
  1693. char_off_x += cfg.PixelSnapH ? (float)(int)((char_advance_x_mod - char_advance_x_org) * 0.5f) : (char_advance_x_mod - char_advance_x_org) * 0.5f;
  1694. stbtt_aligned_quad q;
  1695. float dummy_x = 0.0f, dummy_y = 0.0f;
  1696. stbtt_GetPackedQuad(range.chardata_for_range, atlas->TexWidth, atlas->TexHeight, char_idx, &dummy_x, &dummy_y, &q, 0);
  1697. dst_font->AddGlyph((ImWchar)codepoint, q.x0 + char_off_x, q.y0 + font_off_y, q.x1 + char_off_x, q.y1 + font_off_y, q.s0, q.t0, q.s1, q.t1, char_advance_x_mod);
  1698. }
  1699. }
  1700. }
  1701. // Cleanup temporaries
  1702. ImGui::MemFree(buf_packedchars);
  1703. ImGui::MemFree(buf_ranges);
  1704. ImGui::MemFree(tmp_array);
  1705. ImFontAtlasBuildFinish(atlas);
  1706. return true;
  1707. }
  1708. void ImFontAtlasBuildRegisterDefaultCustomRects(ImFontAtlas* atlas)
  1709. {
  1710. if (atlas->CustomRectIds[0] >= 0)
  1711. return;
  1712. if (!(atlas->Flags & ImFontAtlasFlags_NoMouseCursors))
  1713. atlas->CustomRectIds[0] = atlas->AddCustomRectRegular(FONT_ATLAS_DEFAULT_TEX_DATA_ID, FONT_ATLAS_DEFAULT_TEX_DATA_W_HALF*2+1, FONT_ATLAS_DEFAULT_TEX_DATA_H);
  1714. else
  1715. atlas->CustomRectIds[0] = atlas->AddCustomRectRegular(FONT_ATLAS_DEFAULT_TEX_DATA_ID, 2, 2);
  1716. }
  1717. void ImFontAtlasBuildSetupFont(ImFontAtlas* atlas, ImFont* font, ImFontConfig* font_config, float ascent, float descent)
  1718. {
  1719. if (!font_config->MergeMode)
  1720. {
  1721. font->ClearOutputData();
  1722. font->FontSize = font_config->SizePixels;
  1723. font->ConfigData = font_config;
  1724. font->ContainerAtlas = atlas;
  1725. font->Ascent = ascent;
  1726. font->Descent = descent;
  1727. }
  1728. font->ConfigDataCount++;
  1729. }
  1730. void ImFontAtlasBuildPackCustomRects(ImFontAtlas* atlas, void* pack_context_opaque)
  1731. {
  1732. stbrp_context* pack_context = (stbrp_context*)pack_context_opaque;
  1733. ImVector<ImFontAtlas::CustomRect>& user_rects = atlas->CustomRects;
  1734. IM_ASSERT(user_rects.Size >= 1); // We expect at least the default custom rects to be registered, else something went wrong.
  1735. ImVector<stbrp_rect> pack_rects;
  1736. pack_rects.resize(user_rects.Size);
  1737. memset(pack_rects.Data, 0, sizeof(stbrp_rect) * user_rects.Size);
  1738. for (int i = 0; i < user_rects.Size; i++)
  1739. {
  1740. pack_rects[i].w = user_rects[i].Width;
  1741. pack_rects[i].h = user_rects[i].Height;
  1742. }
  1743. stbrp_pack_rects(pack_context, &pack_rects[0], pack_rects.Size);
  1744. for (int i = 0; i < pack_rects.Size; i++)
  1745. if (pack_rects[i].was_packed)
  1746. {
  1747. user_rects[i].X = pack_rects[i].x;
  1748. user_rects[i].Y = pack_rects[i].y;
  1749. IM_ASSERT(pack_rects[i].w == user_rects[i].Width && pack_rects[i].h == user_rects[i].Height);
  1750. atlas->TexHeight = ImMax(atlas->TexHeight, pack_rects[i].y + pack_rects[i].h);
  1751. }
  1752. }
  1753. static void ImFontAtlasBuildRenderDefaultTexData(ImFontAtlas* atlas)
  1754. {
  1755. IM_ASSERT(atlas->CustomRectIds[0] >= 0);
  1756. IM_ASSERT(atlas->TexPixelsAlpha8 != NULL);
  1757. ImFontAtlas::CustomRect& r = atlas->CustomRects[atlas->CustomRectIds[0]];
  1758. IM_ASSERT(r.ID == FONT_ATLAS_DEFAULT_TEX_DATA_ID);
  1759. IM_ASSERT(r.IsPacked());
  1760. const int w = atlas->TexWidth;
  1761. if (!(atlas->Flags & ImFontAtlasFlags_NoMouseCursors))
  1762. {
  1763. // Render/copy pixels
  1764. IM_ASSERT(r.Width == FONT_ATLAS_DEFAULT_TEX_DATA_W_HALF * 2 + 1 && r.Height == FONT_ATLAS_DEFAULT_TEX_DATA_H);
  1765. for (int y = 0, n = 0; y < FONT_ATLAS_DEFAULT_TEX_DATA_H; y++)
  1766. for (int x = 0; x < FONT_ATLAS_DEFAULT_TEX_DATA_W_HALF; x++, n++)
  1767. {
  1768. const int offset0 = (int)(r.X + x) + (int)(r.Y + y) * w;
  1769. const int offset1 = offset0 + FONT_ATLAS_DEFAULT_TEX_DATA_W_HALF + 1;
  1770. atlas->TexPixelsAlpha8[offset0] = FONT_ATLAS_DEFAULT_TEX_DATA_PIXELS[n] == '.' ? 0xFF : 0x00;
  1771. atlas->TexPixelsAlpha8[offset1] = FONT_ATLAS_DEFAULT_TEX_DATA_PIXELS[n] == 'X' ? 0xFF : 0x00;
  1772. }
  1773. }
  1774. else
  1775. {
  1776. IM_ASSERT(r.Width == 2 && r.Height == 2);
  1777. const int offset = (int)(r.X) + (int)(r.Y) * w;
  1778. atlas->TexPixelsAlpha8[offset] = atlas->TexPixelsAlpha8[offset + 1] = atlas->TexPixelsAlpha8[offset + w] = atlas->TexPixelsAlpha8[offset + w + 1] = 0xFF;
  1779. }
  1780. atlas->TexUvWhitePixel = ImVec2((r.X + 0.5f) * atlas->TexUvScale.x, (r.Y + 0.5f) * atlas->TexUvScale.y);
  1781. }
  1782. void ImFontAtlasBuildFinish(ImFontAtlas* atlas)
  1783. {
  1784. // Render into our custom data block
  1785. ImFontAtlasBuildRenderDefaultTexData(atlas);
  1786. // Register custom rectangle glyphs
  1787. for (int i = 0; i < atlas->CustomRects.Size; i++)
  1788. {
  1789. const ImFontAtlas::CustomRect& r = atlas->CustomRects[i];
  1790. if (r.Font == NULL || r.ID > 0x10000)
  1791. continue;
  1792. IM_ASSERT(r.Font->ContainerAtlas == atlas);
  1793. ImVec2 uv0, uv1;
  1794. atlas->CalcCustomRectUV(&r, &uv0, &uv1);
  1795. r.Font->AddGlyph((ImWchar)r.ID, r.GlyphOffset.x, r.GlyphOffset.y, r.GlyphOffset.x + r.Width, r.GlyphOffset.y + r.Height, uv0.x, uv0.y, uv1.x, uv1.y, r.GlyphAdvanceX);
  1796. }
  1797. // Build all fonts lookup tables
  1798. for (int i = 0; i < atlas->Fonts.Size; i++)
  1799. if (atlas->Fonts[i]->DirtyLookupTables)
  1800. atlas->Fonts[i]->BuildLookupTable();
  1801. }
  1802. // Retrieve list of range (2 int per range, values are inclusive)
  1803. const ImWchar* ImFontAtlas::GetGlyphRangesDefault()
  1804. {
  1805. static const ImWchar ranges[] =
  1806. {
  1807. 0x0020, 0x00FF, // Basic Latin + Latin Supplement
  1808. 0,
  1809. };
  1810. return &ranges[0];
  1811. }
  1812. const ImWchar* ImFontAtlas::GetGlyphRangesKorean()
  1813. {
  1814. static const ImWchar ranges[] =
  1815. {
  1816. 0x0020, 0x00FF, // Basic Latin + Latin Supplement
  1817. 0x3131, 0x3163, // Korean alphabets
  1818. 0xAC00, 0xD79D, // Korean characters
  1819. 0,
  1820. };
  1821. return &ranges[0];
  1822. }
  1823. const ImWchar* ImFontAtlas::GetGlyphRangesChineseFull()
  1824. {
  1825. static const ImWchar ranges[] =
  1826. {
  1827. 0x0020, 0x00FF, // Basic Latin + Latin Supplement
  1828. 0x3000, 0x30FF, // Punctuations, Hiragana, Katakana
  1829. 0x31F0, 0x31FF, // Katakana Phonetic Extensions
  1830. 0xFF00, 0xFFEF, // Half-width characters
  1831. 0x4e00, 0x9FAF, // CJK Ideograms
  1832. 0,
  1833. };
  1834. return &ranges[0];
  1835. }
  1836. static void UnpackAccumulativeOffsetsIntoRanges(int base_codepoint, const short* accumulative_offsets, int accumulative_offsets_count, ImWchar* out_ranges)
  1837. {
  1838. for (int n = 0; n < accumulative_offsets_count; n++, out_ranges += 2)
  1839. {
  1840. out_ranges[0] = out_ranges[1] = (ImWchar)(base_codepoint + accumulative_offsets[n]);
  1841. base_codepoint += accumulative_offsets[n];
  1842. }
  1843. out_ranges[0] = 0;
  1844. }
  1845. const ImWchar* ImFontAtlas::GetGlyphRangesChineseSimplifiedCommon()
  1846. {
  1847. // Store 2500 regularly used characters for Simplified Chinese.
  1848. // Sourced from https://zh.wiktionary.org/wiki/%E9%99%84%E5%BD%95:%E7%8E%B0%E4%BB%A3%E6%B1%89%E8%AF%AD%E5%B8%B8%E7%94%A8%E5%AD%97%E8%A1%A8
  1849. // This table covers 97.97% of all characters used during the month in July, 1987.
  1850. // You can use ImFontAtlas::GlyphRangesBuilder to create your own ranges derived from this, by merging existing ranges or adding new characters.
  1851. // (Stored as accumulative offsets from the initial unicode codepoint 0x4E00. This encoding is designed to helps us compact the source code size.)
  1852. static const short accumulative_offsets_from_0x4E00[] =
  1853. {
  1854. 0,1,2,4,1,1,1,1,2,1,3,2,1,2,2,1,1,1,1,1,5,2,1,2,3,3,3,2,2,4,1,1,1,2,1,5,2,3,1,2,1,2,1,1,2,1,1,2,2,1,4,1,1,1,1,5,10,1,2,19,2,1,2,1,2,1,2,1,2,
  1855. 1,5,1,6,3,2,1,2,2,1,1,1,4,8,5,1,1,4,1,1,3,1,2,1,5,1,2,1,1,1,10,1,1,5,2,4,6,1,4,2,2,2,12,2,1,1,6,1,1,1,4,1,1,4,6,5,1,4,2,2,4,10,7,1,1,4,2,4,
  1856. 2,1,4,3,6,10,12,5,7,2,14,2,9,1,1,6,7,10,4,7,13,1,5,4,8,4,1,1,2,28,5,6,1,1,5,2,5,20,2,2,9,8,11,2,9,17,1,8,6,8,27,4,6,9,20,11,27,6,68,2,2,1,1,
  1857. 1,2,1,2,2,7,6,11,3,3,1,1,3,1,2,1,1,1,1,1,3,1,1,8,3,4,1,5,7,2,1,4,4,8,4,2,1,2,1,1,4,5,6,3,6,2,12,3,1,3,9,2,4,3,4,1,5,3,3,1,3,7,1,5,1,1,1,1,2,
  1858. 3,4,5,2,3,2,6,1,1,2,1,7,1,7,3,4,5,15,2,2,1,5,3,22,19,2,1,1,1,1,2,5,1,1,1,6,1,1,12,8,2,9,18,22,4,1,1,5,1,16,1,2,7,10,15,1,1,6,2,4,1,2,4,1,6,
  1859. 1,1,3,2,4,1,6,4,5,1,2,1,1,2,1,10,3,1,3,2,1,9,3,2,5,7,2,19,4,3,6,1,1,1,1,1,4,3,2,1,1,1,2,5,3,1,1,1,2,2,1,1,2,1,1,2,1,3,1,1,1,3,7,1,4,1,1,2,1,
  1860. 1,2,1,2,4,4,3,8,1,1,1,2,1,3,5,1,3,1,3,4,6,2,2,14,4,6,6,11,9,1,15,3,1,28,5,2,5,5,3,1,3,4,5,4,6,14,3,2,3,5,21,2,7,20,10,1,2,19,2,4,28,28,2,3,
  1861. 2,1,14,4,1,26,28,42,12,40,3,52,79,5,14,17,3,2,2,11,3,4,6,3,1,8,2,23,4,5,8,10,4,2,7,3,5,1,1,6,3,1,2,2,2,5,28,1,1,7,7,20,5,3,29,3,17,26,1,8,4,
  1862. 27,3,6,11,23,5,3,4,6,13,24,16,6,5,10,25,35,7,3,2,3,3,14,3,6,2,6,1,4,2,3,8,2,1,1,3,3,3,4,1,1,13,2,2,4,5,2,1,14,14,1,2,2,1,4,5,2,3,1,14,3,12,
  1863. 3,17,2,16,5,1,2,1,8,9,3,19,4,2,2,4,17,25,21,20,28,75,1,10,29,103,4,1,2,1,1,4,2,4,1,2,3,24,2,2,2,1,1,2,1,3,8,1,1,1,2,1,1,3,1,1,1,6,1,5,3,1,1,
  1864. 1,3,4,1,1,5,2,1,5,6,13,9,16,1,1,1,1,3,2,3,2,4,5,2,5,2,2,3,7,13,7,2,2,1,1,1,1,2,3,3,2,1,6,4,9,2,1,14,2,14,2,1,18,3,4,14,4,11,41,15,23,15,23,
  1865. 176,1,3,4,1,1,1,1,5,3,1,2,3,7,3,1,1,2,1,2,4,4,6,2,4,1,9,7,1,10,5,8,16,29,1,1,2,2,3,1,3,5,2,4,5,4,1,1,2,2,3,3,7,1,6,10,1,17,1,44,4,6,2,1,1,6,
  1866. 5,4,2,10,1,6,9,2,8,1,24,1,2,13,7,8,8,2,1,4,1,3,1,3,3,5,2,5,10,9,4,9,12,2,1,6,1,10,1,1,7,7,4,10,8,3,1,13,4,3,1,6,1,3,5,2,1,2,17,16,5,2,16,6,
  1867. 1,4,2,1,3,3,6,8,5,11,11,1,3,3,2,4,6,10,9,5,7,4,7,4,7,1,1,4,2,1,3,6,8,7,1,6,11,5,5,3,24,9,4,2,7,13,5,1,8,82,16,61,1,1,1,4,2,2,16,10,3,8,1,1,
  1868. 6,4,2,1,3,1,1,1,4,3,8,4,2,2,1,1,1,1,1,6,3,5,1,1,4,6,9,2,1,1,1,2,1,7,2,1,6,1,5,4,4,3,1,8,1,3,3,1,3,2,2,2,2,3,1,6,1,2,1,2,1,3,7,1,8,2,1,2,1,5,
  1869. 2,5,3,5,10,1,2,1,1,3,2,5,11,3,9,3,5,1,1,5,9,1,2,1,5,7,9,9,8,1,3,3,3,6,8,2,3,2,1,1,32,6,1,2,15,9,3,7,13,1,3,10,13,2,14,1,13,10,2,1,3,10,4,15,
  1870. 2,15,15,10,1,3,9,6,9,32,25,26,47,7,3,2,3,1,6,3,4,3,2,8,5,4,1,9,4,2,2,19,10,6,2,3,8,1,2,2,4,2,1,9,4,4,4,6,4,8,9,2,3,1,1,1,1,3,5,5,1,3,8,4,6,
  1871. 2,1,4,12,1,5,3,7,13,2,5,8,1,6,1,2,5,14,6,1,5,2,4,8,15,5,1,23,6,62,2,10,1,1,8,1,2,2,10,4,2,2,9,2,1,1,3,2,3,1,5,3,3,2,1,3,8,1,1,1,11,3,1,1,4,
  1872. 3,7,1,14,1,2,3,12,5,2,5,1,6,7,5,7,14,11,1,3,1,8,9,12,2,1,11,8,4,4,2,6,10,9,13,1,1,3,1,5,1,3,2,4,4,1,18,2,3,14,11,4,29,4,2,7,1,3,13,9,2,2,5,
  1873. 3,5,20,7,16,8,5,72,34,6,4,22,12,12,28,45,36,9,7,39,9,191,1,1,1,4,11,8,4,9,2,3,22,1,1,1,1,4,17,1,7,7,1,11,31,10,2,4,8,2,3,2,1,4,2,16,4,32,2,
  1874. 3,19,13,4,9,1,5,2,14,8,1,1,3,6,19,6,5,1,16,6,2,10,8,5,1,2,3,1,5,5,1,11,6,6,1,3,3,2,6,3,8,1,1,4,10,7,5,7,7,5,8,9,2,1,3,4,1,1,3,1,3,3,2,6,16,
  1875. 1,4,6,3,1,10,6,1,3,15,2,9,2,10,25,13,9,16,6,2,2,10,11,4,3,9,1,2,6,6,5,4,30,40,1,10,7,12,14,33,6,3,6,7,3,1,3,1,11,14,4,9,5,12,11,49,18,51,31,
  1876. 140,31,2,2,1,5,1,8,1,10,1,4,4,3,24,1,10,1,3,6,6,16,3,4,5,2,1,4,2,57,10,6,22,2,22,3,7,22,6,10,11,36,18,16,33,36,2,5,5,1,1,1,4,10,1,4,13,2,7,
  1877. 5,2,9,3,4,1,7,43,3,7,3,9,14,7,9,1,11,1,1,3,7,4,18,13,1,14,1,3,6,10,73,2,2,30,6,1,11,18,19,13,22,3,46,42,37,89,7,3,16,34,2,2,3,9,1,7,1,1,1,2,
  1878. 2,4,10,7,3,10,3,9,5,28,9,2,6,13,7,3,1,3,10,2,7,2,11,3,6,21,54,85,2,1,4,2,2,1,39,3,21,2,2,5,1,1,1,4,1,1,3,4,15,1,3,2,4,4,2,3,8,2,20,1,8,7,13,
  1879. 4,1,26,6,2,9,34,4,21,52,10,4,4,1,5,12,2,11,1,7,2,30,12,44,2,30,1,1,3,6,16,9,17,39,82,2,2,24,7,1,7,3,16,9,14,44,2,1,2,1,2,3,5,2,4,1,6,7,5,3,
  1880. 2,6,1,11,5,11,2,1,18,19,8,1,3,24,29,2,1,3,5,2,2,1,13,6,5,1,46,11,3,5,1,1,5,8,2,10,6,12,6,3,7,11,2,4,16,13,2,5,1,1,2,2,5,2,28,5,2,23,10,8,4,
  1881. 4,22,39,95,38,8,14,9,5,1,13,5,4,3,13,12,11,1,9,1,27,37,2,5,4,4,63,211,95,2,2,2,1,3,5,2,1,1,2,2,1,1,1,3,2,4,1,2,1,1,5,2,2,1,1,2,3,1,3,1,1,1,
  1882. 3,1,4,2,1,3,6,1,1,3,7,15,5,3,2,5,3,9,11,4,2,22,1,6,3,8,7,1,4,28,4,16,3,3,25,4,4,27,27,1,4,1,2,2,7,1,3,5,2,28,8,2,14,1,8,6,16,25,3,3,3,14,3,
  1883. 3,1,1,2,1,4,6,3,8,4,1,1,1,2,3,6,10,6,2,3,18,3,2,5,5,4,3,1,5,2,5,4,23,7,6,12,6,4,17,11,9,5,1,1,10,5,12,1,1,11,26,33,7,3,6,1,17,7,1,5,12,1,11,
  1884. 2,4,1,8,14,17,23,1,2,1,7,8,16,11,9,6,5,2,6,4,16,2,8,14,1,11,8,9,1,1,1,9,25,4,11,19,7,2,15,2,12,8,52,7,5,19,2,16,4,36,8,1,16,8,24,26,4,6,2,9,
  1885. 5,4,36,3,28,12,25,15,37,27,17,12,59,38,5,32,127,1,2,9,17,14,4,1,2,1,1,8,11,50,4,14,2,19,16,4,17,5,4,5,26,12,45,2,23,45,104,30,12,8,3,10,2,2,
  1886. 3,3,1,4,20,7,2,9,6,15,2,20,1,3,16,4,11,15,6,134,2,5,59,1,2,2,2,1,9,17,3,26,137,10,211,59,1,2,4,1,4,1,1,1,2,6,2,3,1,1,2,3,2,3,1,3,4,4,2,3,3,
  1887. 1,4,3,1,7,2,2,3,1,2,1,3,3,3,2,2,3,2,1,3,14,6,1,3,2,9,6,15,27,9,34,145,1,1,2,1,1,1,1,2,1,1,1,1,2,2,2,3,1,2,1,1,1,2,3,5,8,3,5,2,4,1,3,2,2,2,12,
  1888. 4,1,1,1,10,4,5,1,20,4,16,1,15,9,5,12,2,9,2,5,4,2,26,19,7,1,26,4,30,12,15,42,1,6,8,172,1,1,4,2,1,1,11,2,2,4,2,1,2,1,10,8,1,2,1,4,5,1,2,5,1,8,
  1889. 4,1,3,4,2,1,6,2,1,3,4,1,2,1,1,1,1,12,5,7,2,4,3,1,1,1,3,3,6,1,2,2,3,3,3,2,1,2,12,14,11,6,6,4,12,2,8,1,7,10,1,35,7,4,13,15,4,3,23,21,28,52,5,
  1890. 26,5,6,1,7,10,2,7,53,3,2,1,1,1,2,163,532,1,10,11,1,3,3,4,8,2,8,6,2,2,23,22,4,2,2,4,2,1,3,1,3,3,5,9,8,2,1,2,8,1,10,2,12,21,20,15,105,2,3,1,1,
  1891. 3,2,3,1,1,2,5,1,4,15,11,19,1,1,1,1,5,4,5,1,1,2,5,3,5,12,1,2,5,1,11,1,1,15,9,1,4,5,3,26,8,2,1,3,1,1,15,19,2,12,1,2,5,2,7,2,19,2,20,6,26,7,5,
  1892. 2,2,7,34,21,13,70,2,128,1,1,2,1,1,2,1,1,3,2,2,2,15,1,4,1,3,4,42,10,6,1,49,85,8,1,2,1,1,4,4,2,3,6,1,5,7,4,3,211,4,1,2,1,2,5,1,2,4,2,2,6,5,6,
  1893. 10,3,4,48,100,6,2,16,296,5,27,387,2,2,3,7,16,8,5,38,15,39,21,9,10,3,7,59,13,27,21,47,5,21,6
  1894. };
  1895. static ImWchar base_ranges[] = // not zero-terminated
  1896. {
  1897. 0x0020, 0x00FF, // Basic Latin + Latin Supplement
  1898. 0x3000, 0x30FF, // Punctuations, Hiragana, Katakana
  1899. 0x31F0, 0x31FF, // Katakana Phonetic Extensions
  1900. 0xFF00, 0xFFEF, // Half-width characters
  1901. };
  1902. static ImWchar full_ranges[IM_ARRAYSIZE(base_ranges) + IM_ARRAYSIZE(accumulative_offsets_from_0x4E00) * 2 + 1] = { 0 };
  1903. if (!full_ranges[0])
  1904. {
  1905. memcpy(full_ranges, base_ranges, sizeof(base_ranges));
  1906. UnpackAccumulativeOffsetsIntoRanges(0x4E00, accumulative_offsets_from_0x4E00, IM_ARRAYSIZE(accumulative_offsets_from_0x4E00), full_ranges + IM_ARRAYSIZE(base_ranges));
  1907. }
  1908. return &full_ranges[0];
  1909. }
  1910. const ImWchar* ImFontAtlas::GetGlyphRangesJapanese()
  1911. {
  1912. // 1946 common ideograms code points for Japanese
  1913. // Sourced from http://theinstructionlimit.com/common-kanji-character-ranges-for-xna-spritefont-rendering
  1914. // FIXME: Source a list of the revised 2136 Joyo Kanji list from 2010 and rebuild this.
  1915. // You can use ImFontAtlas::GlyphRangesBuilder to create your own ranges derived from this, by merging existing ranges or adding new characters.
  1916. // (Stored as accumulative offsets from the initial unicode codepoint 0x4E00. This encoding is designed to helps us compact the source code size.)
  1917. static const short accumulative_offsets_from_0x4E00[] =
  1918. {
  1919. 0,1,2,4,1,1,1,1,2,1,6,2,2,1,8,5,7,11,1,2,10,10,8,2,4,20,2,11,8,2,1,2,1,6,2,1,7,5,3,7,1,1,13,7,9,1,4,6,1,2,1,10,1,1,9,2,2,4,5,6,14,1,1,9,3,18,
  1920. 5,4,2,2,10,7,1,1,1,3,2,4,3,23,2,10,12,2,14,2,4,13,1,6,10,3,1,7,13,6,4,13,5,2,3,17,2,2,5,7,6,4,1,7,14,16,6,13,9,15,1,1,7,16,4,7,1,19,9,2,7,15,
  1921. 2,6,5,13,25,4,14,13,11,25,1,1,1,2,1,2,2,3,10,11,3,3,1,1,4,4,2,1,4,9,1,4,3,5,5,2,7,12,11,15,7,16,4,5,16,2,1,1,6,3,3,1,1,2,7,6,6,7,1,4,7,6,1,1,
  1922. 2,1,12,3,3,9,5,8,1,11,1,2,3,18,20,4,1,3,6,1,7,3,5,5,7,2,2,12,3,1,4,2,3,2,3,11,8,7,4,17,1,9,25,1,1,4,2,2,4,1,2,7,1,1,1,3,1,2,6,16,1,2,1,1,3,12,
  1923. 20,2,5,20,8,7,6,2,1,1,1,1,6,2,1,2,10,1,1,6,1,3,1,2,1,4,1,12,4,1,3,1,1,1,1,1,10,4,7,5,13,1,15,1,1,30,11,9,1,15,38,14,1,32,17,20,1,9,31,2,21,9,
  1924. 4,49,22,2,1,13,1,11,45,35,43,55,12,19,83,1,3,2,3,13,2,1,7,3,18,3,13,8,1,8,18,5,3,7,25,24,9,24,40,3,17,24,2,1,6,2,3,16,15,6,7,3,12,1,9,7,3,3,
  1925. 3,15,21,5,16,4,5,12,11,11,3,6,3,2,31,3,2,1,1,23,6,6,1,4,2,6,5,2,1,1,3,3,22,2,6,2,3,17,3,2,4,5,1,9,5,1,1,6,15,12,3,17,2,14,2,8,1,23,16,4,2,23,
  1926. 8,15,23,20,12,25,19,47,11,21,65,46,4,3,1,5,6,1,2,5,26,2,1,1,3,11,1,1,1,2,1,2,3,1,1,10,2,3,1,1,1,3,6,3,2,2,6,6,9,2,2,2,6,2,5,10,2,4,1,2,1,2,2,
  1927. 3,1,1,3,1,2,9,23,9,2,1,1,1,1,5,3,2,1,10,9,6,1,10,2,31,25,3,7,5,40,1,15,6,17,7,27,180,1,3,2,2,1,1,1,6,3,10,7,1,3,6,17,8,6,2,2,1,3,5,5,8,16,14,
  1928. 15,1,1,4,1,2,1,1,1,3,2,7,5,6,2,5,10,1,4,2,9,1,1,11,6,1,44,1,3,7,9,5,1,3,1,1,10,7,1,10,4,2,7,21,15,7,2,5,1,8,3,4,1,3,1,6,1,4,2,1,4,10,8,1,4,5,
  1929. 1,5,10,2,7,1,10,1,1,3,4,11,10,29,4,7,3,5,2,3,33,5,2,19,3,1,4,2,6,31,11,1,3,3,3,1,8,10,9,12,11,12,8,3,14,8,6,11,1,4,41,3,1,2,7,13,1,5,6,2,6,12,
  1930. 12,22,5,9,4,8,9,9,34,6,24,1,1,20,9,9,3,4,1,7,2,2,2,6,2,28,5,3,6,1,4,6,7,4,2,1,4,2,13,6,4,4,3,1,8,8,3,2,1,5,1,2,2,3,1,11,11,7,3,6,10,8,6,16,16,
  1931. 22,7,12,6,21,5,4,6,6,3,6,1,3,2,1,2,8,29,1,10,1,6,13,6,6,19,31,1,13,4,4,22,17,26,33,10,4,15,12,25,6,67,10,2,3,1,6,10,2,6,2,9,1,9,4,4,1,2,16,2,
  1932. 5,9,2,3,8,1,8,3,9,4,8,6,4,8,11,3,2,1,1,3,26,1,7,5,1,11,1,5,3,5,2,13,6,39,5,1,5,2,11,6,10,5,1,15,5,3,6,19,21,22,2,4,1,6,1,8,1,4,8,2,4,2,2,9,2,
  1933. 1,1,1,4,3,6,3,12,7,1,14,2,4,10,2,13,1,17,7,3,2,1,3,2,13,7,14,12,3,1,29,2,8,9,15,14,9,14,1,3,1,6,5,9,11,3,38,43,20,7,7,8,5,15,12,19,15,81,8,7,
  1934. 1,5,73,13,37,28,8,8,1,15,18,20,165,28,1,6,11,8,4,14,7,15,1,3,3,6,4,1,7,14,1,1,11,30,1,5,1,4,14,1,4,2,7,52,2,6,29,3,1,9,1,21,3,5,1,26,3,11,14,
  1935. 11,1,17,5,1,2,1,3,2,8,1,2,9,12,1,1,2,3,8,3,24,12,7,7,5,17,3,3,3,1,23,10,4,4,6,3,1,16,17,22,3,10,21,16,16,6,4,10,2,1,1,2,8,8,6,5,3,3,3,39,25,
  1936. 15,1,1,16,6,7,25,15,6,6,12,1,22,13,1,4,9,5,12,2,9,1,12,28,8,3,5,10,22,60,1,2,40,4,61,63,4,1,13,12,1,4,31,12,1,14,89,5,16,6,29,14,2,5,49,18,18,
  1937. 5,29,33,47,1,17,1,19,12,2,9,7,39,12,3,7,12,39,3,1,46,4,12,3,8,9,5,31,15,18,3,2,2,66,19,13,17,5,3,46,124,13,57,34,2,5,4,5,8,1,1,1,4,3,1,17,5,
  1938. 3,5,3,1,8,5,6,3,27,3,26,7,12,7,2,17,3,7,18,78,16,4,36,1,2,1,6,2,1,39,17,7,4,13,4,4,4,1,10,4,2,4,6,3,10,1,19,1,26,2,4,33,2,73,47,7,3,8,2,4,15,
  1939. 18,1,29,2,41,14,1,21,16,41,7,39,25,13,44,2,2,10,1,13,7,1,7,3,5,20,4,8,2,49,1,10,6,1,6,7,10,7,11,16,3,12,20,4,10,3,1,2,11,2,28,9,2,4,7,2,15,1,
  1940. 27,1,28,17,4,5,10,7,3,24,10,11,6,26,3,2,7,2,2,49,16,10,16,15,4,5,27,61,30,14,38,22,2,7,5,1,3,12,23,24,17,17,3,3,2,4,1,6,2,7,5,1,1,5,1,1,9,4,
  1941. 1,3,6,1,8,2,8,4,14,3,5,11,4,1,3,32,1,19,4,1,13,11,5,2,1,8,6,8,1,6,5,13,3,23,11,5,3,16,3,9,10,1,24,3,198,52,4,2,2,5,14,5,4,22,5,20,4,11,6,41,
  1942. 1,5,2,2,11,5,2,28,35,8,22,3,18,3,10,7,5,3,4,1,5,3,8,9,3,6,2,16,22,4,5,5,3,3,18,23,2,6,23,5,27,8,1,33,2,12,43,16,5,2,3,6,1,20,4,2,9,7,1,11,2,
  1943. 10,3,14,31,9,3,25,18,20,2,5,5,26,14,1,11,17,12,40,19,9,6,31,83,2,7,9,19,78,12,14,21,76,12,113,79,34,4,1,1,61,18,85,10,2,2,13,31,11,50,6,33,159,
  1944. 179,6,6,7,4,4,2,4,2,5,8,7,20,32,22,1,3,10,6,7,28,5,10,9,2,77,19,13,2,5,1,4,4,7,4,13,3,9,31,17,3,26,2,6,6,5,4,1,7,11,3,4,2,1,6,2,20,4,1,9,2,6,
  1945. 3,7,1,1,1,20,2,3,1,6,2,3,6,2,4,8,1,5,13,8,4,11,23,1,10,6,2,1,3,21,2,2,4,24,31,4,10,10,2,5,192,15,4,16,7,9,51,1,2,1,1,5,1,1,2,1,3,5,3,1,3,4,1,
  1946. 3,1,3,3,9,8,1,2,2,2,4,4,18,12,92,2,10,4,3,14,5,25,16,42,4,14,4,2,21,5,126,30,31,2,1,5,13,3,22,5,6,6,20,12,1,14,12,87,3,19,1,8,2,9,9,3,3,23,2,
  1947. 3,7,6,3,1,2,3,9,1,3,1,6,3,2,1,3,11,3,1,6,10,3,2,3,1,2,1,5,1,1,11,3,6,4,1,7,2,1,2,5,5,34,4,14,18,4,19,7,5,8,2,6,79,1,5,2,14,8,2,9,2,1,36,28,16,
  1948. 4,1,1,1,2,12,6,42,39,16,23,7,15,15,3,2,12,7,21,64,6,9,28,8,12,3,3,41,59,24,51,55,57,294,9,9,2,6,2,15,1,2,13,38,90,9,9,9,3,11,7,1,1,1,5,6,3,2,
  1949. 1,2,2,3,8,1,4,4,1,5,7,1,4,3,20,4,9,1,1,1,5,5,17,1,5,2,6,2,4,1,4,5,7,3,18,11,11,32,7,5,4,7,11,127,8,4,3,3,1,10,1,1,6,21,14,1,16,1,7,1,3,6,9,65,
  1950. 51,4,3,13,3,10,1,1,12,9,21,110,3,19,24,1,1,10,62,4,1,29,42,78,28,20,18,82,6,3,15,6,84,58,253,15,155,264,15,21,9,14,7,58,40,39,
  1951. };
  1952. static ImWchar base_ranges[] = // not zero-terminated
  1953. {
  1954. 0x0020, 0x00FF, // Basic Latin + Latin Supplement
  1955. 0x3000, 0x30FF, // Punctuations, Hiragana, Katakana
  1956. 0x31F0, 0x31FF, // Katakana Phonetic Extensions
  1957. 0xFF00, 0xFFEF, // Half-width characters
  1958. };
  1959. static ImWchar full_ranges[IM_ARRAYSIZE(base_ranges) + IM_ARRAYSIZE(accumulative_offsets_from_0x4E00)*2 + 1] = { 0 };
  1960. if (!full_ranges[0])
  1961. {
  1962. memcpy(full_ranges, base_ranges, sizeof(base_ranges));
  1963. UnpackAccumulativeOffsetsIntoRanges(0x4E00, accumulative_offsets_from_0x4E00, IM_ARRAYSIZE(accumulative_offsets_from_0x4E00), full_ranges + IM_ARRAYSIZE(base_ranges));
  1964. }
  1965. return &full_ranges[0];
  1966. }
  1967. const ImWchar* ImFontAtlas::GetGlyphRangesCyrillic()
  1968. {
  1969. static const ImWchar ranges[] =
  1970. {
  1971. 0x0020, 0x00FF, // Basic Latin + Latin Supplement
  1972. 0x0400, 0x052F, // Cyrillic + Cyrillic Supplement
  1973. 0x2DE0, 0x2DFF, // Cyrillic Extended-A
  1974. 0xA640, 0xA69F, // Cyrillic Extended-B
  1975. 0,
  1976. };
  1977. return &ranges[0];
  1978. }
  1979. const ImWchar* ImFontAtlas::GetGlyphRangesThai()
  1980. {
  1981. static const ImWchar ranges[] =
  1982. {
  1983. 0x0020, 0x00FF, // Basic Latin
  1984. 0x2010, 0x205E, // Punctuations
  1985. 0x0E00, 0x0E7F, // Thai
  1986. 0,
  1987. };
  1988. return &ranges[0];
  1989. }
  1990. //-----------------------------------------------------------------------------
  1991. // ImFontAtlas::GlyphRangesBuilder
  1992. //-----------------------------------------------------------------------------
  1993. void ImFontAtlas::GlyphRangesBuilder::AddText(const char* text, const char* text_end)
  1994. {
  1995. while (text_end ? (text < text_end) : *text)
  1996. {
  1997. unsigned int c = 0;
  1998. int c_len = ImTextCharFromUtf8(&c, text, text_end);
  1999. text += c_len;
  2000. if (c_len == 0)
  2001. break;
  2002. if (c < 0x10000)
  2003. AddChar((ImWchar)c);
  2004. }
  2005. }
  2006. void ImFontAtlas::GlyphRangesBuilder::AddRanges(const ImWchar* ranges)
  2007. {
  2008. for (; ranges[0]; ranges += 2)
  2009. for (ImWchar c = ranges[0]; c <= ranges[1]; c++)
  2010. AddChar(c);
  2011. }
  2012. void ImFontAtlas::GlyphRangesBuilder::BuildRanges(ImVector<ImWchar>* out_ranges)
  2013. {
  2014. for (int n = 0; n < 0x10000; n++)
  2015. if (GetBit(n))
  2016. {
  2017. out_ranges->push_back((ImWchar)n);
  2018. while (n < 0x10000 && GetBit(n + 1))
  2019. n++;
  2020. out_ranges->push_back((ImWchar)n);
  2021. }
  2022. out_ranges->push_back(0);
  2023. }
  2024. //-----------------------------------------------------------------------------
  2025. // ImFont
  2026. //-----------------------------------------------------------------------------
  2027. ImFont::ImFont()
  2028. {
  2029. Scale = 1.0f;
  2030. FallbackChar = (ImWchar)'?';
  2031. DisplayOffset = ImVec2(0.0f, 0.0f);
  2032. ClearOutputData();
  2033. }
  2034. ImFont::~ImFont()
  2035. {
  2036. // Invalidate active font so that the user gets a clear crash instead of a dangling pointer.
  2037. // If you want to delete fonts you need to do it between Render() and NewFrame().
  2038. // FIXME-CLEANUP
  2039. /*
  2040. ImGuiContext& g = *GImGui;
  2041. if (g.Font == this)
  2042. g.Font = NULL;
  2043. */
  2044. ClearOutputData();
  2045. }
  2046. void ImFont::ClearOutputData()
  2047. {
  2048. FontSize = 0.0f;
  2049. Glyphs.clear();
  2050. IndexAdvanceX.clear();
  2051. IndexLookup.clear();
  2052. FallbackGlyph = NULL;
  2053. FallbackAdvanceX = 0.0f;
  2054. ConfigDataCount = 0;
  2055. ConfigData = NULL;
  2056. ContainerAtlas = NULL;
  2057. Ascent = Descent = 0.0f;
  2058. DirtyLookupTables = true;
  2059. MetricsTotalSurface = 0;
  2060. }
  2061. void ImFont::BuildLookupTable()
  2062. {
  2063. int max_codepoint = 0;
  2064. for (int i = 0; i != Glyphs.Size; i++)
  2065. max_codepoint = ImMax(max_codepoint, (int)Glyphs[i].Codepoint);
  2066. IM_ASSERT(Glyphs.Size < 0xFFFF); // -1 is reserved
  2067. IndexAdvanceX.clear();
  2068. IndexLookup.clear();
  2069. DirtyLookupTables = false;
  2070. GrowIndex(max_codepoint + 1);
  2071. for (int i = 0; i < Glyphs.Size; i++)
  2072. {
  2073. int codepoint = (int)Glyphs[i].Codepoint;
  2074. IndexAdvanceX[codepoint] = Glyphs[i].AdvanceX;
  2075. IndexLookup[codepoint] = (unsigned short)i;
  2076. }
  2077. // Create a glyph to handle TAB
  2078. // FIXME: Needs proper TAB handling but it needs to be contextualized (or we could arbitrary say that each string starts at "column 0" ?)
  2079. if (FindGlyph((unsigned short)' '))
  2080. {
  2081. if (Glyphs.back().Codepoint != '\t') // So we can call this function multiple times
  2082. Glyphs.resize(Glyphs.Size + 1);
  2083. ImFontGlyph& tab_glyph = Glyphs.back();
  2084. tab_glyph = *FindGlyph((unsigned short)' ');
  2085. tab_glyph.Codepoint = '\t';
  2086. tab_glyph.AdvanceX *= 4;
  2087. IndexAdvanceX[(int)tab_glyph.Codepoint] = (float)tab_glyph.AdvanceX;
  2088. IndexLookup[(int)tab_glyph.Codepoint] = (unsigned short)(Glyphs.Size-1);
  2089. }
  2090. FallbackGlyph = FindGlyphNoFallback(FallbackChar);
  2091. FallbackAdvanceX = FallbackGlyph ? FallbackGlyph->AdvanceX : 0.0f;
  2092. for (int i = 0; i < max_codepoint + 1; i++)
  2093. if (IndexAdvanceX[i] < 0.0f)
  2094. IndexAdvanceX[i] = FallbackAdvanceX;
  2095. }
  2096. void ImFont::SetFallbackChar(ImWchar c)
  2097. {
  2098. FallbackChar = c;
  2099. BuildLookupTable();
  2100. }
  2101. void ImFont::GrowIndex(int new_size)
  2102. {
  2103. IM_ASSERT(IndexAdvanceX.Size == IndexLookup.Size);
  2104. if (new_size <= IndexLookup.Size)
  2105. return;
  2106. IndexAdvanceX.resize(new_size, -1.0f);
  2107. IndexLookup.resize(new_size, (unsigned short)-1);
  2108. }
  2109. // x0/y0/x1/y1 are offset from the character upper-left layout position, in pixels. Therefore x0/y0 are often fairly close to zero.
  2110. // Not to be mistaken with texture coordinates, which are held by u0/v0/u1/v1 in normalized format (0.0..1.0 on each texture axis).
  2111. void ImFont::AddGlyph(ImWchar codepoint, float x0, float y0, float x1, float y1, float u0, float v0, float u1, float v1, float advance_x)
  2112. {
  2113. Glyphs.resize(Glyphs.Size + 1);
  2114. ImFontGlyph& glyph = Glyphs.back();
  2115. glyph.Codepoint = (ImWchar)codepoint;
  2116. glyph.X0 = x0;
  2117. glyph.Y0 = y0;
  2118. glyph.X1 = x1;
  2119. glyph.Y1 = y1;
  2120. glyph.U0 = u0;
  2121. glyph.V0 = v0;
  2122. glyph.U1 = u1;
  2123. glyph.V1 = v1;
  2124. glyph.AdvanceX = advance_x + ConfigData->GlyphExtraSpacing.x; // Bake spacing into AdvanceX
  2125. if (ConfigData->PixelSnapH)
  2126. glyph.AdvanceX = (float)(int)(glyph.AdvanceX + 0.5f);
  2127. // Compute rough surface usage metrics (+1 to account for average padding, +0.99 to round)
  2128. DirtyLookupTables = true;
  2129. MetricsTotalSurface += (int)((glyph.U1 - glyph.U0) * ContainerAtlas->TexWidth + 1.99f) * (int)((glyph.V1 - glyph.V0) * ContainerAtlas->TexHeight + 1.99f);
  2130. }
  2131. void ImFont::AddRemapChar(ImWchar dst, ImWchar src, bool overwrite_dst)
  2132. {
  2133. IM_ASSERT(IndexLookup.Size > 0); // Currently this can only be called AFTER the font has been built, aka after calling ImFontAtlas::GetTexDataAs*() function.
  2134. int index_size = IndexLookup.Size;
  2135. if (dst < index_size && IndexLookup.Data[dst] == (unsigned short)-1 && !overwrite_dst) // 'dst' already exists
  2136. return;
  2137. if (src >= index_size && dst >= index_size) // both 'dst' and 'src' don't exist -> no-op
  2138. return;
  2139. GrowIndex(dst + 1);
  2140. IndexLookup[dst] = (src < index_size) ? IndexLookup.Data[src] : (unsigned short)-1;
  2141. IndexAdvanceX[dst] = (src < index_size) ? IndexAdvanceX.Data[src] : 1.0f;
  2142. }
  2143. const ImFontGlyph* ImFont::FindGlyph(ImWchar c) const
  2144. {
  2145. if (c >= IndexLookup.Size)
  2146. return FallbackGlyph;
  2147. const unsigned short i = IndexLookup[c];
  2148. if (i == (unsigned short)-1)
  2149. return FallbackGlyph;
  2150. return &Glyphs.Data[i];
  2151. }
  2152. const ImFontGlyph* ImFont::FindGlyphNoFallback(ImWchar c) const
  2153. {
  2154. if (c >= IndexLookup.Size)
  2155. return NULL;
  2156. const unsigned short i = IndexLookup[c];
  2157. if (i == (unsigned short)-1)
  2158. return NULL;
  2159. return &Glyphs.Data[i];
  2160. }
  2161. const char* ImFont::CalcWordWrapPositionA(float scale, const char* text, const char* text_end, float wrap_width) const
  2162. {
  2163. // Simple word-wrapping for English, not full-featured. Please submit failing cases!
  2164. // FIXME: Much possible improvements (don't cut things like "word !", "word!!!" but cut within "word,,,,", more sensible support for punctuations, support for Unicode punctuations, etc.)
  2165. // For references, possible wrap point marked with ^
  2166. // "aaa bbb, ccc,ddd. eee fff. ggg!"
  2167. // ^ ^ ^ ^ ^__ ^ ^
  2168. // List of hardcoded separators: .,;!?'"
  2169. // Skip extra blanks after a line returns (that includes not counting them in width computation)
  2170. // e.g. "Hello world" --> "Hello" "World"
  2171. // Cut words that cannot possibly fit within one line.
  2172. // e.g.: "The tropical fish" with ~5 characters worth of width --> "The tr" "opical" "fish"
  2173. float line_width = 0.0f;
  2174. float word_width = 0.0f;
  2175. float blank_width = 0.0f;
  2176. wrap_width /= scale; // We work with unscaled widths to avoid scaling every characters
  2177. const char* word_end = text;
  2178. const char* prev_word_end = NULL;
  2179. bool inside_word = true;
  2180. const char* s = text;
  2181. while (s < text_end)
  2182. {
  2183. unsigned int c = (unsigned int)*s;
  2184. const char* next_s;
  2185. if (c < 0x80)
  2186. next_s = s + 1;
  2187. else
  2188. next_s = s + ImTextCharFromUtf8(&c, s, text_end);
  2189. if (c == 0)
  2190. break;
  2191. if (c < 32)
  2192. {
  2193. if (c == '\n')
  2194. {
  2195. line_width = word_width = blank_width = 0.0f;
  2196. inside_word = true;
  2197. s = next_s;
  2198. continue;
  2199. }
  2200. if (c == '\r')
  2201. {
  2202. s = next_s;
  2203. continue;
  2204. }
  2205. }
  2206. const float char_width = ((int)c < IndexAdvanceX.Size ? IndexAdvanceX[(int)c] : FallbackAdvanceX);
  2207. if (ImCharIsBlankW(c))
  2208. {
  2209. if (inside_word)
  2210. {
  2211. line_width += blank_width;
  2212. blank_width = 0.0f;
  2213. word_end = s;
  2214. }
  2215. blank_width += char_width;
  2216. inside_word = false;
  2217. }
  2218. else
  2219. {
  2220. word_width += char_width;
  2221. if (inside_word)
  2222. {
  2223. word_end = next_s;
  2224. }
  2225. else
  2226. {
  2227. prev_word_end = word_end;
  2228. line_width += word_width + blank_width;
  2229. word_width = blank_width = 0.0f;
  2230. }
  2231. // Allow wrapping after punctuation.
  2232. inside_word = !(c == '.' || c == ',' || c == ';' || c == '!' || c == '?' || c == '\"');
  2233. }
  2234. // We ignore blank width at the end of the line (they can be skipped)
  2235. if (line_width + word_width >= wrap_width)
  2236. {
  2237. // Words that cannot possibly fit within an entire line will be cut anywhere.
  2238. if (word_width < wrap_width)
  2239. s = prev_word_end ? prev_word_end : word_end;
  2240. break;
  2241. }
  2242. s = next_s;
  2243. }
  2244. return s;
  2245. }
  2246. ImVec2 ImFont::CalcTextSizeA(float size, float max_width, float wrap_width, const char* text_begin, const char* text_end, const char** remaining) const
  2247. {
  2248. if (!text_end)
  2249. text_end = text_begin + strlen(text_begin); // FIXME-OPT: Need to avoid this.
  2250. const float line_height = size;
  2251. const float scale = size / FontSize;
  2252. ImVec2 text_size = ImVec2(0,0);
  2253. float line_width = 0.0f;
  2254. const bool word_wrap_enabled = (wrap_width > 0.0f);
  2255. const char* word_wrap_eol = NULL;
  2256. const char* s = text_begin;
  2257. while (s < text_end)
  2258. {
  2259. if (word_wrap_enabled)
  2260. {
  2261. // Calculate how far we can render. Requires two passes on the string data but keeps the code simple and not intrusive for what's essentially an uncommon feature.
  2262. if (!word_wrap_eol)
  2263. {
  2264. word_wrap_eol = CalcWordWrapPositionA(scale, s, text_end, wrap_width - line_width);
  2265. if (word_wrap_eol == s) // Wrap_width is too small to fit anything. Force displaying 1 character to minimize the height discontinuity.
  2266. word_wrap_eol++; // +1 may not be a character start point in UTF-8 but it's ok because we use s >= word_wrap_eol below
  2267. }
  2268. if (s >= word_wrap_eol)
  2269. {
  2270. if (text_size.x < line_width)
  2271. text_size.x = line_width;
  2272. text_size.y += line_height;
  2273. line_width = 0.0f;
  2274. word_wrap_eol = NULL;
  2275. // Wrapping skips upcoming blanks
  2276. while (s < text_end)
  2277. {
  2278. const char c = *s;
  2279. if (ImCharIsBlankA(c)) { s++; } else if (c == '\n') { s++; break; } else { break; }
  2280. }
  2281. continue;
  2282. }
  2283. }
  2284. // Decode and advance source
  2285. const char* prev_s = s;
  2286. unsigned int c = (unsigned int)*s;
  2287. if (c < 0x80)
  2288. {
  2289. s += 1;
  2290. }
  2291. else
  2292. {
  2293. s += ImTextCharFromUtf8(&c, s, text_end);
  2294. if (c == 0) // Malformed UTF-8?
  2295. break;
  2296. }
  2297. if (c < 32)
  2298. {
  2299. if (c == '\n')
  2300. {
  2301. text_size.x = ImMax(text_size.x, line_width);
  2302. text_size.y += line_height;
  2303. line_width = 0.0f;
  2304. continue;
  2305. }
  2306. if (c == '\r')
  2307. continue;
  2308. }
  2309. const float char_width = ((int)c < IndexAdvanceX.Size ? IndexAdvanceX[(int)c] : FallbackAdvanceX) * scale;
  2310. if (line_width + char_width >= max_width)
  2311. {
  2312. s = prev_s;
  2313. break;
  2314. }
  2315. line_width += char_width;
  2316. }
  2317. if (text_size.x < line_width)
  2318. text_size.x = line_width;
  2319. if (line_width > 0 || text_size.y == 0.0f)
  2320. text_size.y += line_height;
  2321. if (remaining)
  2322. *remaining = s;
  2323. return text_size;
  2324. }
  2325. void ImFont::RenderChar(ImDrawList* draw_list, float size, ImVec2 pos, ImU32 col, unsigned short c) const
  2326. {
  2327. if (c == ' ' || c == '\t' || c == '\n' || c == '\r') // Match behavior of RenderText(), those 4 codepoints are hard-coded.
  2328. return;
  2329. if (const ImFontGlyph* glyph = FindGlyph(c))
  2330. {
  2331. float scale = (size >= 0.0f) ? (size / FontSize) : 1.0f;
  2332. pos.x = (float)(int)pos.x + DisplayOffset.x;
  2333. pos.y = (float)(int)pos.y + DisplayOffset.y;
  2334. draw_list->PrimReserve(6, 4);
  2335. draw_list->PrimRectUV(ImVec2(pos.x + glyph->X0 * scale, pos.y + glyph->Y0 * scale), ImVec2(pos.x + glyph->X1 * scale, pos.y + glyph->Y1 * scale), ImVec2(glyph->U0, glyph->V0), ImVec2(glyph->U1, glyph->V1), col);
  2336. }
  2337. }
  2338. void ImFont::RenderText(ImDrawList* draw_list, float size, ImVec2 pos, ImU32 col, const ImVec4& clip_rect, const char* text_begin, const char* text_end, float wrap_width, bool cpu_fine_clip) const
  2339. {
  2340. if (!text_end)
  2341. text_end = text_begin + strlen(text_begin); // ImGui functions generally already provides a valid text_end, so this is merely to handle direct calls.
  2342. // Align to be pixel perfect
  2343. pos.x = (float)(int)pos.x + DisplayOffset.x;
  2344. pos.y = (float)(int)pos.y + DisplayOffset.y;
  2345. float x = pos.x;
  2346. float y = pos.y;
  2347. if (y > clip_rect.w)
  2348. return;
  2349. const float scale = size / FontSize;
  2350. const float line_height = FontSize * scale;
  2351. const bool word_wrap_enabled = (wrap_width > 0.0f);
  2352. const char* word_wrap_eol = NULL;
  2353. // Fast-forward to first visible line
  2354. const char* s = text_begin;
  2355. if (y + line_height < clip_rect.y && !word_wrap_enabled)
  2356. while (y + line_height < clip_rect.y)
  2357. {
  2358. while (s < text_end)
  2359. if (*s++ == '\n')
  2360. break;
  2361. y += line_height;
  2362. }
  2363. // For large text, scan for the last visible line in order to avoid over-reserving in the call to PrimReserve()
  2364. // Note that very large horizontal line will still be affected by the issue (e.g. a one megabyte string buffer without a newline will likely crash atm)
  2365. if (text_end - s > 10000 && !word_wrap_enabled)
  2366. {
  2367. const char* s_end = s;
  2368. float y_end = y;
  2369. while (y_end < clip_rect.w)
  2370. {
  2371. while (s_end < text_end)
  2372. if (*s_end++ == '\n')
  2373. break;
  2374. y_end += line_height;
  2375. }
  2376. text_end = s_end;
  2377. }
  2378. // Reserve vertices for remaining worse case (over-reserving is useful and easily amortized)
  2379. const int vtx_count_max = (int)(text_end - s) * 4;
  2380. const int idx_count_max = (int)(text_end - s) * 6;
  2381. const int idx_expected_size = draw_list->IdxBuffer.Size + idx_count_max;
  2382. draw_list->PrimReserve(idx_count_max, vtx_count_max);
  2383. ImDrawVert* vtx_write = draw_list->_VtxWritePtr;
  2384. ImDrawIdx* idx_write = draw_list->_IdxWritePtr;
  2385. unsigned int vtx_current_idx = draw_list->_VtxCurrentIdx;
  2386. while (s < text_end)
  2387. {
  2388. if (word_wrap_enabled)
  2389. {
  2390. // Calculate how far we can render. Requires two passes on the string data but keeps the code simple and not intrusive for what's essentially an uncommon feature.
  2391. if (!word_wrap_eol)
  2392. {
  2393. word_wrap_eol = CalcWordWrapPositionA(scale, s, text_end, wrap_width - (x - pos.x));
  2394. if (word_wrap_eol == s) // Wrap_width is too small to fit anything. Force displaying 1 character to minimize the height discontinuity.
  2395. word_wrap_eol++; // +1 may not be a character start point in UTF-8 but it's ok because we use s >= word_wrap_eol below
  2396. }
  2397. if (s >= word_wrap_eol)
  2398. {
  2399. x = pos.x;
  2400. y += line_height;
  2401. word_wrap_eol = NULL;
  2402. // Wrapping skips upcoming blanks
  2403. while (s < text_end)
  2404. {
  2405. const char c = *s;
  2406. if (ImCharIsBlankA(c)) { s++; } else if (c == '\n') { s++; break; } else { break; }
  2407. }
  2408. continue;
  2409. }
  2410. }
  2411. // Decode and advance source
  2412. unsigned int c = (unsigned int)*s;
  2413. if (c < 0x80)
  2414. {
  2415. s += 1;
  2416. }
  2417. else
  2418. {
  2419. s += ImTextCharFromUtf8(&c, s, text_end);
  2420. if (c == 0) // Malformed UTF-8?
  2421. break;
  2422. }
  2423. if (c < 32)
  2424. {
  2425. if (c == '\n')
  2426. {
  2427. x = pos.x;
  2428. y += line_height;
  2429. if (y > clip_rect.w)
  2430. break; // break out of main loop
  2431. continue;
  2432. }
  2433. if (c == '\r')
  2434. continue;
  2435. }
  2436. float char_width = 0.0f;
  2437. if (const ImFontGlyph* glyph = FindGlyph((unsigned short)c))
  2438. {
  2439. char_width = glyph->AdvanceX * scale;
  2440. // Arbitrarily assume that both space and tabs are empty glyphs as an optimization
  2441. if (c != ' ' && c != '\t')
  2442. {
  2443. // We don't do a second finer clipping test on the Y axis as we've already skipped anything before clip_rect.y and exit once we pass clip_rect.w
  2444. float x1 = x + glyph->X0 * scale;
  2445. float x2 = x + glyph->X1 * scale;
  2446. float y1 = y + glyph->Y0 * scale;
  2447. float y2 = y + glyph->Y1 * scale;
  2448. if (x1 <= clip_rect.z && x2 >= clip_rect.x)
  2449. {
  2450. // Render a character
  2451. float u1 = glyph->U0;
  2452. float v1 = glyph->V0;
  2453. float u2 = glyph->U1;
  2454. float v2 = glyph->V1;
  2455. // CPU side clipping used to fit text in their frame when the frame is too small. Only does clipping for axis aligned quads.
  2456. if (cpu_fine_clip)
  2457. {
  2458. if (x1 < clip_rect.x)
  2459. {
  2460. u1 = u1 + (1.0f - (x2 - clip_rect.x) / (x2 - x1)) * (u2 - u1);
  2461. x1 = clip_rect.x;
  2462. }
  2463. if (y1 < clip_rect.y)
  2464. {
  2465. v1 = v1 + (1.0f - (y2 - clip_rect.y) / (y2 - y1)) * (v2 - v1);
  2466. y1 = clip_rect.y;
  2467. }
  2468. if (x2 > clip_rect.z)
  2469. {
  2470. u2 = u1 + ((clip_rect.z - x1) / (x2 - x1)) * (u2 - u1);
  2471. x2 = clip_rect.z;
  2472. }
  2473. if (y2 > clip_rect.w)
  2474. {
  2475. v2 = v1 + ((clip_rect.w - y1) / (y2 - y1)) * (v2 - v1);
  2476. y2 = clip_rect.w;
  2477. }
  2478. if (y1 >= y2)
  2479. {
  2480. x += char_width;
  2481. continue;
  2482. }
  2483. }
  2484. // We are NOT calling PrimRectUV() here because non-inlined causes too much overhead in a debug builds. Inlined here:
  2485. {
  2486. idx_write[0] = (ImDrawIdx)(vtx_current_idx); idx_write[1] = (ImDrawIdx)(vtx_current_idx+1); idx_write[2] = (ImDrawIdx)(vtx_current_idx+2);
  2487. idx_write[3] = (ImDrawIdx)(vtx_current_idx); idx_write[4] = (ImDrawIdx)(vtx_current_idx+2); idx_write[5] = (ImDrawIdx)(vtx_current_idx+3);
  2488. vtx_write[0].pos.x = x1; vtx_write[0].pos.y = y1; vtx_write[0].col = col; vtx_write[0].uv.x = u1; vtx_write[0].uv.y = v1;
  2489. vtx_write[1].pos.x = x2; vtx_write[1].pos.y = y1; vtx_write[1].col = col; vtx_write[1].uv.x = u2; vtx_write[1].uv.y = v1;
  2490. vtx_write[2].pos.x = x2; vtx_write[2].pos.y = y2; vtx_write[2].col = col; vtx_write[2].uv.x = u2; vtx_write[2].uv.y = v2;
  2491. vtx_write[3].pos.x = x1; vtx_write[3].pos.y = y2; vtx_write[3].col = col; vtx_write[3].uv.x = u1; vtx_write[3].uv.y = v2;
  2492. vtx_write += 4;
  2493. vtx_current_idx += 4;
  2494. idx_write += 6;
  2495. }
  2496. }
  2497. }
  2498. }
  2499. x += char_width;
  2500. }
  2501. // Give back unused vertices
  2502. draw_list->VtxBuffer.resize((int)(vtx_write - draw_list->VtxBuffer.Data));
  2503. draw_list->IdxBuffer.resize((int)(idx_write - draw_list->IdxBuffer.Data));
  2504. draw_list->CmdBuffer[draw_list->CmdBuffer.Size-1].ElemCount -= (idx_expected_size - draw_list->IdxBuffer.Size);
  2505. draw_list->_VtxWritePtr = vtx_write;
  2506. draw_list->_IdxWritePtr = idx_write;
  2507. draw_list->_VtxCurrentIdx = (unsigned int)draw_list->VtxBuffer.Size;
  2508. }
  2509. //-----------------------------------------------------------------------------
  2510. // Internals Render Helpers
  2511. // (progressively moved from imgui.cpp to here when they are redesigned to stop accessing ImGui global state)
  2512. //-----------------------------------------------------------------------------
  2513. // RenderMouseCursor()
  2514. // RenderArrowPointingAt()
  2515. // RenderRectFilledRangeH()
  2516. //-----------------------------------------------------------------------------
  2517. void ImGui::RenderMouseCursor(ImVec2 pos, float scale, ImGuiMouseCursor mouse_cursor)
  2518. {
  2519. if (mouse_cursor == ImGuiMouseCursor_None)
  2520. return;
  2521. IM_ASSERT(mouse_cursor > ImGuiMouseCursor_None && mouse_cursor < ImGuiMouseCursor_COUNT);
  2522. const ImU32 col_shadow = IM_COL32(0, 0, 0, 48);
  2523. const ImU32 col_border = IM_COL32(0, 0, 0, 255); // Black
  2524. const ImU32 col_fill = IM_COL32(255, 255, 255, 255); // White
  2525. ImGuiContext& g = *GImGui;
  2526. ImFontAtlas* font_atlas = g.IO.Fonts;
  2527. ImVec2 offset, size, uv[4];
  2528. if (font_atlas->GetMouseCursorTexData(mouse_cursor, &offset, &size, &uv[0], &uv[2]))
  2529. {
  2530. pos -= offset;
  2531. const ImTextureID tex_id = font_atlas->TexID;
  2532. // We need to account for the possibility of the mouse cursor straddling multiple viewports...
  2533. for (int viewport_n = 0; viewport_n < g.Viewports.Size; viewport_n++)
  2534. {
  2535. ImGuiViewportP* viewport = g.Viewports[viewport_n];
  2536. if (!viewport->GetRect().Overlaps(ImRect(pos, pos + ImVec2(size.x + 2, size.y + 2) * scale)))
  2537. continue;
  2538. ImDrawList* draw_list = GetOverlayDrawList(viewport);
  2539. draw_list->PushTextureID(tex_id);
  2540. draw_list->AddImage(tex_id, pos + ImVec2(1,0)*scale, pos + ImVec2(1,0)*scale + size*scale, uv[2], uv[3], col_shadow);
  2541. draw_list->AddImage(tex_id, pos + ImVec2(2,0)*scale, pos + ImVec2(2,0)*scale + size*scale, uv[2], uv[3], col_shadow);
  2542. draw_list->AddImage(tex_id, pos, pos + size*scale, uv[2], uv[3], col_border);
  2543. draw_list->AddImage(tex_id, pos, pos + size*scale, uv[0], uv[1], col_fill);
  2544. draw_list->PopTextureID();
  2545. }
  2546. }
  2547. }
  2548. // Render an arrow. 'pos' is position of the arrow tip. half_sz.x is length from base to tip. half_sz.y is length on each side.
  2549. void ImGui::RenderArrowPointingAt(ImDrawList* draw_list, ImVec2 pos, ImVec2 half_sz, ImGuiDir direction, ImU32 col)
  2550. {
  2551. switch (direction)
  2552. {
  2553. case ImGuiDir_Left: draw_list->AddTriangleFilled(ImVec2(pos.x + half_sz.x, pos.y - half_sz.y), ImVec2(pos.x + half_sz.x, pos.y + half_sz.y), pos, col); return;
  2554. case ImGuiDir_Right: draw_list->AddTriangleFilled(ImVec2(pos.x - half_sz.x, pos.y + half_sz.y), ImVec2(pos.x - half_sz.x, pos.y - half_sz.y), pos, col); return;
  2555. case ImGuiDir_Up: draw_list->AddTriangleFilled(ImVec2(pos.x + half_sz.x, pos.y + half_sz.y), ImVec2(pos.x - half_sz.x, pos.y + half_sz.y), pos, col); return;
  2556. case ImGuiDir_Down: draw_list->AddTriangleFilled(ImVec2(pos.x - half_sz.x, pos.y - half_sz.y), ImVec2(pos.x + half_sz.x, pos.y - half_sz.y), pos, col); return;
  2557. case ImGuiDir_None: case ImGuiDir_COUNT: break; // Fix warnings
  2558. }
  2559. }
  2560. static inline float ImAcos01(float x)
  2561. {
  2562. if (x <= 0.0f) return IM_PI * 0.5f;
  2563. if (x >= 1.0f) return 0.0f;
  2564. return ImAcos(x);
  2565. //return (-0.69813170079773212f * x * x - 0.87266462599716477f) * x + 1.5707963267948966f; // Cheap approximation, may be enough for what we do.
  2566. }
  2567. // FIXME: Cleanup and move code to ImDrawList.
  2568. void ImGui::RenderRectFilledRangeH(ImDrawList* draw_list, const ImRect& rect, ImU32 col, float x_start_norm, float x_end_norm, float rounding)
  2569. {
  2570. if (x_end_norm == x_start_norm)
  2571. return;
  2572. if (x_start_norm > x_end_norm)
  2573. ImSwap(x_start_norm, x_end_norm);
  2574. ImVec2 p0 = ImVec2(ImLerp(rect.Min.x, rect.Max.x, x_start_norm), rect.Min.y);
  2575. ImVec2 p1 = ImVec2(ImLerp(rect.Min.x, rect.Max.x, x_end_norm), rect.Max.y);
  2576. if (rounding == 0.0f)
  2577. {
  2578. draw_list->AddRectFilled(p0, p1, col, 0.0f);
  2579. return;
  2580. }
  2581. rounding = ImClamp(ImMin((rect.Max.x - rect.Min.x) * 0.5f, (rect.Max.y - rect.Min.y) * 0.5f) - 1.0f, 0.0f, rounding);
  2582. const float inv_rounding = 1.0f / rounding;
  2583. const float arc0_b = ImAcos01(1.0f - (p0.x - rect.Min.x) * inv_rounding);
  2584. const float arc0_e = ImAcos01(1.0f - (p1.x - rect.Min.x) * inv_rounding);
  2585. const float x0 = ImMax(p0.x, rect.Min.x + rounding);
  2586. if (arc0_b == arc0_e)
  2587. {
  2588. draw_list->PathLineTo(ImVec2(x0, p1.y));
  2589. draw_list->PathLineTo(ImVec2(x0, p0.y));
  2590. }
  2591. else if (arc0_b == 0.0f && arc0_e == IM_PI*0.5f)
  2592. {
  2593. draw_list->PathArcToFast(ImVec2(x0, p1.y - rounding), rounding, 3, 6); // BL
  2594. draw_list->PathArcToFast(ImVec2(x0, p0.y + rounding), rounding, 6, 9); // TR
  2595. }
  2596. else
  2597. {
  2598. draw_list->PathArcTo(ImVec2(x0, p1.y - rounding), rounding, IM_PI - arc0_e, IM_PI - arc0_b, 3); // BL
  2599. draw_list->PathArcTo(ImVec2(x0, p0.y + rounding), rounding, IM_PI + arc0_b, IM_PI + arc0_e, 3); // TR
  2600. }
  2601. if (p1.x > rect.Min.x + rounding)
  2602. {
  2603. const float arc1_b = ImAcos01(1.0f - (rect.Max.x - p1.x) * inv_rounding);
  2604. const float arc1_e = ImAcos01(1.0f - (rect.Max.x - p0.x) * inv_rounding);
  2605. const float x1 = ImMin(p1.x, rect.Max.x - rounding);
  2606. if (arc1_b == arc1_e)
  2607. {
  2608. draw_list->PathLineTo(ImVec2(x1, p0.y));
  2609. draw_list->PathLineTo(ImVec2(x1, p1.y));
  2610. }
  2611. else if (arc1_b == 0.0f && arc1_e == IM_PI*0.5f)
  2612. {
  2613. draw_list->PathArcToFast(ImVec2(x1, p0.y + rounding), rounding, 9, 12); // TR
  2614. draw_list->PathArcToFast(ImVec2(x1, p1.y - rounding), rounding, 0, 3); // BR
  2615. }
  2616. else
  2617. {
  2618. draw_list->PathArcTo(ImVec2(x1, p0.y + rounding), rounding, -arc1_e, -arc1_b, 3); // TR
  2619. draw_list->PathArcTo(ImVec2(x1, p1.y - rounding), rounding, +arc1_b, +arc1_e, 3); // BR
  2620. }
  2621. }
  2622. draw_list->PathFillConvex(col);
  2623. }
  2624. //-----------------------------------------------------------------------------
  2625. // DEFAULT FONT DATA
  2626. //-----------------------------------------------------------------------------
  2627. // Compressed with stb_compress() then converted to a C array and encoded as base85.
  2628. // Use the program in misc/fonts/binary_to_compressed_c.cpp to create the array from a TTF file.
  2629. // The purpose of encoding as base85 instead of "0x00,0x01,..." style is only save on _source code_ size.
  2630. // Decompression from stb.h (public domain) by Sean Barrett https://github.com/nothings/stb/blob/master/stb.h
  2631. //-----------------------------------------------------------------------------
  2632. static unsigned int stb_decompress_length(const unsigned char *input)
  2633. {
  2634. return (input[8] << 24) + (input[9] << 16) + (input[10] << 8) + input[11];
  2635. }
  2636. static unsigned char *stb__barrier_out_e, *stb__barrier_out_b;
  2637. static const unsigned char *stb__barrier_in_b;
  2638. static unsigned char *stb__dout;
  2639. static void stb__match(const unsigned char *data, unsigned int length)
  2640. {
  2641. // INVERSE of memmove... write each byte before copying the next...
  2642. IM_ASSERT(stb__dout + length <= stb__barrier_out_e);
  2643. if (stb__dout + length > stb__barrier_out_e) { stb__dout += length; return; }
  2644. if (data < stb__barrier_out_b) { stb__dout = stb__barrier_out_e+1; return; }
  2645. while (length--) *stb__dout++ = *data++;
  2646. }
  2647. static void stb__lit(const unsigned char *data, unsigned int length)
  2648. {
  2649. IM_ASSERT(stb__dout + length <= stb__barrier_out_e);
  2650. if (stb__dout + length > stb__barrier_out_e) { stb__dout += length; return; }
  2651. if (data < stb__barrier_in_b) { stb__dout = stb__barrier_out_e+1; return; }
  2652. memcpy(stb__dout, data, length);
  2653. stb__dout += length;
  2654. }
  2655. #define stb__in2(x) ((i[x] << 8) + i[(x)+1])
  2656. #define stb__in3(x) ((i[x] << 16) + stb__in2((x)+1))
  2657. #define stb__in4(x) ((i[x] << 24) + stb__in3((x)+1))
  2658. static const unsigned char *stb_decompress_token(const unsigned char *i)
  2659. {
  2660. if (*i >= 0x20) { // use fewer if's for cases that expand small
  2661. if (*i >= 0x80) stb__match(stb__dout-i[1]-1, i[0] - 0x80 + 1), i += 2;
  2662. else if (*i >= 0x40) stb__match(stb__dout-(stb__in2(0) - 0x4000 + 1), i[2]+1), i += 3;
  2663. else /* *i >= 0x20 */ stb__lit(i+1, i[0] - 0x20 + 1), i += 1 + (i[0] - 0x20 + 1);
  2664. } else { // more ifs for cases that expand large, since overhead is amortized
  2665. if (*i >= 0x18) stb__match(stb__dout-(stb__in3(0) - 0x180000 + 1), i[3]+1), i += 4;
  2666. else if (*i >= 0x10) stb__match(stb__dout-(stb__in3(0) - 0x100000 + 1), stb__in2(3)+1), i += 5;
  2667. else if (*i >= 0x08) stb__lit(i+2, stb__in2(0) - 0x0800 + 1), i += 2 + (stb__in2(0) - 0x0800 + 1);
  2668. else if (*i == 0x07) stb__lit(i+3, stb__in2(1) + 1), i += 3 + (stb__in2(1) + 1);
  2669. else if (*i == 0x06) stb__match(stb__dout-(stb__in3(1)+1), i[4]+1), i += 5;
  2670. else if (*i == 0x04) stb__match(stb__dout-(stb__in3(1)+1), stb__in2(4)+1), i += 6;
  2671. }
  2672. return i;
  2673. }
  2674. static unsigned int stb_adler32(unsigned int adler32, unsigned char *buffer, unsigned int buflen)
  2675. {
  2676. const unsigned long ADLER_MOD = 65521;
  2677. unsigned long s1 = adler32 & 0xffff, s2 = adler32 >> 16;
  2678. unsigned long blocklen, i;
  2679. blocklen = buflen % 5552;
  2680. while (buflen) {
  2681. for (i=0; i + 7 < blocklen; i += 8) {
  2682. s1 += buffer[0], s2 += s1;
  2683. s1 += buffer[1], s2 += s1;
  2684. s1 += buffer[2], s2 += s1;
  2685. s1 += buffer[3], s2 += s1;
  2686. s1 += buffer[4], s2 += s1;
  2687. s1 += buffer[5], s2 += s1;
  2688. s1 += buffer[6], s2 += s1;
  2689. s1 += buffer[7], s2 += s1;
  2690. buffer += 8;
  2691. }
  2692. for (; i < blocklen; ++i)
  2693. s1 += *buffer++, s2 += s1;
  2694. s1 %= ADLER_MOD, s2 %= ADLER_MOD;
  2695. buflen -= blocklen;
  2696. blocklen = 5552;
  2697. }
  2698. return (unsigned int)(s2 << 16) + (unsigned int)s1;
  2699. }
  2700. static unsigned int stb_decompress(unsigned char *output, const unsigned char *i, unsigned int /*length*/)
  2701. {
  2702. unsigned int olen;
  2703. if (stb__in4(0) != 0x57bC0000) return 0;
  2704. if (stb__in4(4) != 0) return 0; // error! stream is > 4GB
  2705. olen = stb_decompress_length(i);
  2706. stb__barrier_in_b = i;
  2707. stb__barrier_out_e = output + olen;
  2708. stb__barrier_out_b = output;
  2709. i += 16;
  2710. stb__dout = output;
  2711. for (;;) {
  2712. const unsigned char *old_i = i;
  2713. i = stb_decompress_token(i);
  2714. if (i == old_i) {
  2715. if (*i == 0x05 && i[1] == 0xfa) {
  2716. IM_ASSERT(stb__dout == output + olen);
  2717. if (stb__dout != output + olen) return 0;
  2718. if (stb_adler32(1, output, olen) != (unsigned int) stb__in4(2))
  2719. return 0;
  2720. return olen;
  2721. } else {
  2722. IM_ASSERT(0); /* NOTREACHED */
  2723. return 0;
  2724. }
  2725. }
  2726. IM_ASSERT(stb__dout <= output + olen);
  2727. if (stb__dout > output + olen)
  2728. return 0;
  2729. }
  2730. }
  2731. //-----------------------------------------------------------------------------
  2732. // ProggyClean.ttf
  2733. // Copyright (c) 2004, 2005 Tristan Grimmer
  2734. // MIT license (see License.txt in http://www.upperbounds.net/download/ProggyClean.ttf.zip)
  2735. // Download and more information at http://upperbounds.net
  2736. //-----------------------------------------------------------------------------
  2737. // File: 'ProggyClean.ttf' (41208 bytes)
  2738. // Exported using misc/fonts/binary_to_compressed_c.cpp (with compression + base85 string encoding).
  2739. // The purpose of encoding as base85 instead of "0x00,0x01,..." style is only save on _source code_ size.
  2740. //-----------------------------------------------------------------------------
  2741. static const char proggy_clean_ttf_compressed_data_base85[11980+1] =
  2742. "7])#######hV0qs'/###[),##/l:$#Q6>##5[n42>c-TH`->>#/e>11NNV=Bv(*:.F?uu#(gRU.o0XGH`$vhLG1hxt9?W`#,5LsCp#-i>.r$<$6pD>Lb';9Crc6tgXmKVeU2cD4Eo3R/"
  2743. "2*>]b(MC;$jPfY.;h^`IWM9<Lh2TlS+f-s$o6Q<BWH`YiU.xfLq$N;$0iR/GX:U(jcW2p/W*q?-qmnUCI;jHSAiFWM.R*kU@C=GH?a9wp8f$e.-4^Qg1)Q-GL(lf(r/7GrRgwV%MS=C#"
  2744. "`8ND>Qo#t'X#(v#Y9w0#1D$CIf;W'#pWUPXOuxXuU(H9M(1<q-UE31#^-V'8IRUo7Qf./L>=Ke$$'5F%)]0^#[email protected]<r:QLtFsLcL6##lOj)#.Y5<-R&KgLwqJfLgN&;Q?gI^#DY2uL"
  2745. "i@^rMl9t=cWq6##weg>$FBjVQTSDgEKnIS7EM9>ZY9w0#L;>>#Mx&4Mvt//L[MkA#[email protected]'[0#7RL_&#w+F%HtG9M#XL`N&.,GM4Pg;-<nLENhvx>-VsM.M0rJfLH2eTM`*oJMHRC`N"
  2746. "kfimM2J,W-jXS:)r0wK#@Fge$U>`w'N7G#$#fB#$E^$#:9:hk+eOe--6x)F7*E%?76%^GMHePW-Z5l'&GiF#$956:rS?dA#fiK:)Yr+`&#0j@'DbG&#^$PG.Ll+DNa<XCMKEV*N)LN/N"
  2747. "*b=%Q6pia-Xg8I$<MR&,VdJe$<(7G;Ckl'&hF;;$<_=X(b.RS%%)###MPBuuE1V:v&cX&#2m#(&cV]`k9OhLMbn%s$G2,B$BfD3X*sp5#l,$R#]x_X1xKX%b5U*[r5iMfUo9U`N99hG)"
  2748. "tm+/Us9pG)XPu`<0s-)WTt(gCRxIg(%6sfh=ktMKn3j)<6<b5Sk_/0(^]AaN#(p/L>&VZ>1i%h1S9u5o@YaaW$e+b<TWFn/Z:Oh(Cx2$lNEoN^e)#CFY@@I;BOQ*sRwZtZxRcU7uW6CX"
  2749. "ow0i(?$Q[cjOd[P4d)]>ROPOpxTO7Stwi1::iB1q)C_=dV26J;2,]7op$]uQr@_V7$q^%lQwtuHY]=DX,n3L#0PHDO4f9>dC@O>HBuKPpP*E,N+b3L#lpR/MrTEH.IAQk.a>D[.e;mc."
  2750. "x]Ip.PH^'/aqUO/$1WxLoW0[iLA<QT;5HKD+@qQ'NQ(3_PLhE48R.qAPSwQ0/WK?Z,[x?-J;jQTWA0X@KJ(_Y8N-:/M74:/-ZpKrUss?d#dZq]DAbkU*JqkL+nwX@@47`5>w=4h(9.`G"
  2751. "CRUxHPeR`5Mjol(dUWxZa(>STrPkrJiWx`5U7F#.g*jrohGg`cg:lSTvEY/EV_7H4Q9[Z%cnv;JQYZ5q.l7Zeas:HOIZOB?G<Nald$qs]@]L<J7bR*>gv:[7MI2k).'2($5FNP&EQ(,)"
  2752. "U]W]+fh18.vsai00);D3@4ku5P?DP8aJt+;qUM]=+b'8@;mViBKx0DE[-auGl8:PJ&Dj+M6OC]O^((##]`0i)drT;-7X`=-H3[igUnPG-NZlo.#k@h#=Ork$m>a>$-?Tm$UV(?#P6YY#"
  2753. "'/###xe7q.73rI3*pP/$1>s9)W,JrM7SN]'/4C#v$U`0#V.[0>xQsH$fEmPMgY2u7Kh(G%siIfLSoS+MK2eTM$=5,M8p`A.;_R%#u[K#$x4AG8.kK/HSB==-'Ie/QTtG?-.*^N-4B/ZM"
  2754. "_3YlQC7(p7q)&](`6_c)$/*JL(L-^(]$wIM`dPtOdGA,U3:w2M-0<q-]L_?^)1vw'.,MRsqVr.L;aN&#/EgJ)PBc[-f>+WomX2u7lqM2iEumMTcsF?-aT=Z-97UEnXglEn1K-bnEO`gu"
  2755. "Ft(c%=;Am_Qs@jLooI&NX;]0#j4#F14;gl8-GQpgwhrq8'=l_f-b49'UOqkLu7-##oDY2L(te+Mch&gLYtJ,MEtJfLh'x'M=$CS-ZZ%P]8bZ>#S?YY#%Q&q'3^Fw&?D)UDNrocM3A76/"
  2756. "/oL?#h7gl85[qW/NDOk%16ij;+:1a'iNIdb-ou8.P*w,v5#EI$TWS>Pot-R*H'-SEpA:g)f+O$%%`kA#G=8RMmG1&O`>to8bC]T&$,n.LoO>29sp3dt-52U%VM#q7'DHpg+#Z9%H[K<L"
  2757. "%a2E-grWVM3@2=-k22tL]4$##6We'8UJCKE[d_=%wI;'6X-GsLX4j^SgJ$##R*w,vP3wK#iiW&#*h^D&R?jp7+/u&#(AP##XU8c$fSYW-J95_-Dp[g9wcO&#M-h1OcJlc-*vpw0xUX&#"
  2758. "OQFKNX@QI'IoPp7nb,QU//MQ&ZDkKP)X<WSVL(68uVl&#c'[0#(s1X&xm$Y%B7*K:eDA323j998GXbA#pwMs-jgD$9QISB-A_(aN4xoFM^@C58D0+Q+q3n0#3U1InDjF682-SjMXJK)("
  2759. "h$hxua_K]ul92%'BOU&#BRRh-slg8KDlr:%L71Ka:.A;%YULjDPmL<LYs8i#XwJOYaKPKc1h:'9Ke,g)b),78=I39B;xiY$bgGw-&.Zi9InXDuYa%G*f2Bq7mn9^#p1vv%#(Wi-;/Z5h"
  2760. "o;#2:;%d&#x9v68C5g?ntX0X)pT`;%pB3q7mgGN)3%(P8nTd5L7GeA-GL@+%J3u2:(Yf>et`e;)f#Km8&+DC$I46>#Kr]]u-[=99tts1.qb#q72g1WJO81q+eN'03'eM>&1XxY-caEnO"
  2761. "j%2n8)),?ILR5^.Ibn<-X-Mq7[a82Lq:F&#ce+S9wsCK*x`569E8ew'He]h:sI[2LM$[guka3ZRd6:t%IG:;$%YiJ:Nq=?eAw;/:nnDq0(CYcMpG)qLN4$##&J<j$UpK<Q4a1]MupW^-"
  2762. "sj_$%[HK%'F####QRZJ::Y3EGl4'@%FkiAOg#p[##O`gukTfBHagL<LHw%q&OV0##F=6/:chIm0@eCP8X]:kFI%hl8hgO@RcBhS-@Qb$%+m=hPDLg*%K8ln(wcf3/'DW-$.lR?n[nCH-"
  2763. "eXOONTJlh:.RYF%3'p6sq:UIMA945&^HFS87@$EP2iG<-lCO$%c`uKGD3rC$x0BL8aFn--`ke%#HMP'vh1/R&O_J9'um,.<tx[@%wsJk&bUT2`0uMv7gg#qp/ij.L56'hl;.s5CUrxjO"
  2764. "M7-##.l+Au'A&O:-T72L]P`&=;ctp'XScX*rU.>-XTt,%OVU4)S1+R-#dg0/Nn?Ku1^0f$B*P:Rowwm-`0PKjYDDM'3]d39VZHEl4,.j']Pk-M.h^&:0FACm$maq-&sgw0t7/6(^xtk%"
  2765. "LuH88Fj-ekm>GA#_>568x6(OFRl-IZp`&b,_P'$M<Jnq79VsJW/mWS*PUiq76;]/NM_>hLbxfc$mj`,O;&%W2m`Zh:/)Uetw:aJ%]K9h:TcF]u_-Sj9,VK3M.*'&0D[Ca]J9gp8,kAW]"
  2766. "%(?A%R$f<->Zts'^kn=-^@c4%-pY6qI%J%1IGxfLU9CP8cbPlXv);C=b),<2mOvP8up,UVf3839acAWAW-W?#ao/^#%KYo8fRULNd2.>%m]UK:n%r$'sw]J;5pAoO_#2mO3n,'=H5(et"
  2767. "Hg*`+RLgv>=4U8guD$I%D:W>-r5V*%j*W:Kvej.Lp$<M-SGZ':+Q_k+uvOSLiEo(<aD/K<CCc`'Lx>'?;++O'>()jLR-^u68PHm8ZFWe+ej8h:9r6L*0//c&iH&R8pRbA#Kjm%upV1g:"
  2768. "a_#Ur7FuA#(tRh#.Y5K+@?3<-8m0$PEn;J:rh6?I6uG<-`wMU'ircp0LaE_OtlMb&1#6T.#FDKu#1Lw%u%+GM+X'e?YLfjM[VO0MbuFp7;>Q&#WIo)0@F%q7c#4XAXN-U&VB<HFF*qL("
  2769. "$/V,;(kXZejWO`<[5?\?ewY(*9=%wDc;,u<'9t3W-(H1th3+G]ucQ]kLs7df($/*JL]@*t7Bu_G3_7mp7<[email protected];x3B0lqp7Hf,^Ze7-##@/c58Mo(3;knp0%)A7?-W+eI'o8)b<"
  2770. "nKnw'Ho8C=Y>pqB>0ie&jhZ[?iLR@@_AvA-iQC(=ksRZRVp7`.=+NpBC%rh&3]R:8XDmE5^V8O(x<<aG/1N$#FX$0V5Y6x'aErI3I$7x%E`v<-BY,)%-?Psf*l?%C3.mM(=/M0:JxG'?"
  2771. "7WhH%o'a<-80g0NBxoO(GH<dM]n.+%q@jH?f.UsJ2Ggs&4<-e47&Kl+f//9@`b+?.TeN_&B8Ss?v;^Trk;f#YvJkl&w$]>-+k?'(<S:68tq*WoDfZu';mM?8X[ma8W%*`-=;D.(nc7/;"
  2772. ")g:T1=^J$&BRV(-lTmNB6xqB[@0*o.erM*<SWF]u2=st-*(6v>^](H.aREZSi,#1:[IXaZFOm<-ui#qUq2$##Ri;u75OK#(RtaW-K-F`S+cF]uN`-KMQ%rP/Xri.LRcB##=YL3BgM/3M"
  2773. "D?@f&1'BW-)Ju<L25gl8uhVm1hL$##*8###'A3/LkKW+(^rWX?5W_8g)a(m&K8P>#bmmWCMkk&#TR`C,5d>g)F;t,4:@_l8G/5h4vUd%&%950:VXD'QdWoY-F$BtUwmfe$YqL'8(PWX("
  2774. "P?^@Po3$##`MSs?DWBZ/S>+4%>fX,VWv/w'KD`LP5IbH;rTV>n3cEK8U#bX]l-/V+^lj3;vlMb&[5YQ8#pekX9JP3XUC72L,,?+Ni&co7ApnO*5NK,((W-i:$,kp'UDAO(G0Sq7MVjJs"
  2775. "bIu)'Z,*[>br5fX^:FPAWr-m2KgL<LUN098kTF&#lvo58=/vjDo;.;)Ka*hLR#/k=rKbxuV`>Q_nN6'8uTG&#1T5g)uLv:873UpTLgH+#FgpH'_o1780Ph8KmxQJ8#H72L4@768@Tm&Q"
  2776. "h4CB/5OvmA&,Q&QbUoi$a_%3M01H)4x7I^&KQVgtFnV+;[Pc>[m4k//,]1?#`VY[Jr*3&&slRfLiVZJ:]?=K3Sw=[$=uRB?3xk48@aeg<Z'<$#4H)6,>e0jT6'N#(q%.O=?2S]u*(m<-"
  2777. "V8J'(1)G][68hW$5'q[GC&5j`TE?m'esFGNRM)j,ffZ?-qx8;->g4t*:CIP/[Qap7/9'#(1sao7w-.qNUdkJ)tCF&#B^;[email protected]$m%#QvQS8U@)2Z+3K:AKM5i"
  2778. "sZ88+dKQ)W6>J%CL<KE>`.d*(B`-n8D9oK<Up]c$X$(,)M8Zt7/[rdkqTgl-0cuGMv'?>-XV1q['-5k'cAZ69e;D_?$ZPP&s^+7])$*$#@QYi9,5P&#9r+$%CE=68>K8r0=dSC%%(@p7"
  2779. ".m7jilQ02'0-VWAg<a/''3u.=4L$Y)6k/K:_[3=&jvL<L0C/2'v:^;-DIBW,B4E68:kZ;%?8(Q8BH=kO65BW?xSG&#@uU,DS*,?.+(o(#1vCS8#CHF>TlGW'b)Tq7VT9q^*^$$.:&N@@"
  2780. "$&)WHtPm*5_rO0&e%K&#-30j(E4#'Zb.o/(Tpm$>K'f@[PvFl,hfINTNU6u'0pao7%XUp9]5.>%h`8_=VYbxuel.NTSsJfLacFu3B'lQSu/m6-Oqem8T+oE--$0a/k]uj9EwsG>%veR*"
  2781. "hv^BFpQj:K'#SJ,sB-'#](j.Lg92rTw-*n%@/;39rrJF,l#qV%OrtBeC6/,;qB3ebNW[?,Hqj2L.1NP&GjUR=1D8QaS3Up&@*9wP?+lo7b?@%'k4`p0Z$22%K3+iCZj?XJN4Nm&+YF]u"
  2782. "@-W$U%VEQ/,,>>#)D<h#`)h0:<Q6909ua+&VU%n2:cG3FJ-%@Bj-DgLr`Hw&HAKjKjseK</xKT*)B,N9X3]krc12t'pgTV(Lv-tL[xg_%=M_q7a^x?7Ubd>#%8cY#YZ?=,`Wdxu/ae&#"
  2783. "w6)R89tI#6@s'(6Bf7a&?S=^ZI_kS&ai`&=tE72L_D,;^R)7[$s<Eh#c&)q.MXI%#v9ROa5FZO%sF7q7Nwb&#ptUJ:aqJe$Sl68%.D###EC><?-aF&#RNQv>o8lKN%5/$(vdfq7+ebA#"
  2784. "u1p]ovUKW&Y%q]'>$1@-[xfn$7ZTp7mM,G,Ko7a&Gu%G[RMxJs[0MM%wci.LFDK)(<c`Q8N)jEIF*+?P2a8g%)$q]o2aH8C&<SibC/q,(e:v;-b#6[$NtDZ84Je2KNvB#$P5?tQ3nt(0"
  2785. "d=j.LQf./Ll33+(;q3L-w=8dX$#WF&uIJ@-bfI>%:_i2B5CsR8&9Z&#=mPEnm0f`<&c)QL5uJ#%u%lJj+D-r;BoF&#4DoS97h5g)E#o:&S4weDF,9^Hoe`h*L+_a*NrLW-1pG_&2UdB8"
  2786. "6e%B/:=>)N4xeW.*wft-;$'58-ESqr<b?UI(_%@[P46>#U`'6AQ]m&6/`Z>#S?YY#Vc;r7U2&326d=w&H####?TZ`*4?&.MK?LP8Vxg>$[QXc%QJv92.(Db*B)gb*BM9dM*hJMAo*c&#"
  2787. "b0v=Pjer]$gG&JXDf->'StvU7505l9$AFvgYRI^&<^b68?j#q9QX4SM'RO#&sL1IM.rJfLUAj221]d##DW=m83u5;'bYx,*Sl0hL(W;;$doB&O/TQ:(Z^xBdLjL<Lni;''X.`$#8+1GD"
  2788. ":k$YUWsbn8ogh6rxZ2Z9]%nd+>V#*8U_72Lh+2Q8Cj0i:6hp&$C/:p(HK>T8Y[gHQ4`4)'$Ab(Nof%V'8hL&#<NEdtg(n'=S1A(Q1/I&4([%dM`,Iu'1:_hL>SfD07&6D<fp8dHM7/g+"
  2789. "tlPN9J*rKaPct&?'uBCem^jn%9_K)<,C5K3s=5g&GmJb*[SYq7K;TRLGCsM-$$;S%:Y@r7AK0pprpL<Lrh,q7e/%KWK:50I^+m'vi`3?%Zp+<-d+$L-Sv:@.o19n$s0&39;kn;S%BSq*"
  2790. "$3WoJSCLweV[aZ'MQIjO<7;X-X;&+dMLvu#^UsGEC9WEc[X(wI7#2.(F0jV*eZf<-Qv3J-c+J5AlrB#$p(H68LvEA'q3n0#m,[`*8Ft)FcYgEud]CWfm68,(aLA$@EFTgLXoBq/UPlp7"
  2791. ":d[/;r_ix=:TF`S5H-b<LI&HY(K=h#)]Lk$K14lVfm:x$H<3^Ql<M`$OhapBnkup'D#L$Pb_`N*g]2e;X/Dtg,bsj&K#2[-:iYr'_wgH)NUIR8a1n#S?Yej'h8^58UbZd+^FKD*T@;6A"
  2792. "7aQC[K8d-(v6GI$x:T<&'Gp5Uf>@M.*J:;$-rv29'M]8qMv-tLp,'886iaC=Hb*YJoKJ,(j%K=H`K.v9HggqBIiZu'QvBT.#=)0ukruV&.)3=(^1`o*Pj4<-<aN((^7('#Z0wK#5GX@7"
  2793. "u][`*S^43933A4rl][`*O4CgLEl]v$1Q3AeF37dbXk,.)vj#x'd`;qgbQR%FW,2(?LO=s%Sc68%NP'##Aotl8x=BE#j1UD([3$M(]UI2LX3RpKN@;/#f'f/&_mt&F)XdF<9t4)Qa.*kT"
  2794. "LwQ'(TTB9.xH'>#MJ+gLq9-##@HuZPN0]u:h7.T..G:;$/Usj(T7`Q8tT72LnYl<-qx8;-HV7Q-&Xdx%1a,hC=0u+HlsV>nuIQL-5<N?)NBS)QN*_I,?&)2'IM%L3I)X((e/dl2&8'<M"
  2795. ":^#M*Q+[T.Xri.LYS3v%fF`68h;b-X[/En'CR.q7E)p'/kle2HM,u;^%OKC-N+Ll%F9CF<Nf'^#t2L,;27W:0O@6##U6W7:$rJfLWHj$#)woqBefIZ.PK<b*t7ed;p*_m;4ExK#h@&]>"
  2796. "_>@kXQtMacfD.m-VAb8;IReM3$wf0''hra*so568'Ip&vRs849'MRYSp%:t:h5qSgwpEr$B>Q,;s(C#$)`svQuF$##-D,##,g68@2[T;.XSdN9Qe)rpt._K-#5wF)sP'##p#C0c%-Gb%"
  2797. "hd+<-j'Ai*x&&HMkT]C'OSl##5RG[JXaHN;d'uA#x._U;.`PU@(Z3dt4r152@:v,'R.Sj'w#0<-;kPI)FfJ&#AYJ&#//)>-k=m=*XnK$>=)72L]0I%>.G690a:$##<,);?;72#?x9+d;"
  2798. "^V'9;jY@;)br#q^YQpx:X#Te$Z^'=-=bGhLf:D6&bNwZ9-ZD#n^9HhLMr5G;']d&6'wYmTFmL<LD)F^%[tC'8;+9E#C$g%#5Y>q9wI>P(9mI[>kC-ekLC/R&CH+s'B;K-M6$EB%is00:"
  2799. "+A4[7xks.LrNk0&E)wILYF@2L'0Nb$+pv<(2.768/FrY&h$^3i&@+G%JT'<-,v`3;_)I9M^AE]CN?Cl2AZg+%4iTpT3<n-&%H%b<FDj2M<hH=&Eh<2Len$b*aTX=-8QxN)k11IM1c^j%"
  2800. "9s<L<NFSo)B?+<-(GxsF,^-Eh@$4dXhN$+#rxK8'je'D7k`e;)2pYwPA'_p9&@^18ml1^[@g4t*[JOa*[=Qp7(qJ_oOL^('7fB&Hq-:sf,sNj8xq^>$U4O]GKx'm9)b@p7YsvK3w^YR-"
  2801. "CdQ*:Ir<($u&)#(&?L9Rg3H)4fiEp^iI9O8KnTj,]H?D*r7'M;PwZ9K0E^k&-cpI;.p/6_vwoFMV<->#%Xi.LxVnrU(4&8/P+:hLSKj$#U%]49t'I:rgMi'FL@a:0Y-uA[39',(vbma*"
  2802. "hU%<-SRF`Tt:542R_VV$p@[p8DV[A,?1839FWdF<TddF<9Ah-6&9tWoDlh]&1SpGMq>Ti1O*H&#(AL8[_P%.M>v^-))qOT*F5Cq0`Ye%+$B6i:7@0IX<N+T+0MlMBPQ*Vj>SsD<U4JHY"
  2803. "8kD2)2fU/M#$e.)T4,_=8hLim[&);?UkK'-x?'(:siIfL<$pFM`i<?%W(mGDHM%>iWP,##P`%/L<eXi:@Z9C.7o=@(pXdAO/NLQ8lPl+HPOQa8wD8=^GlPa8TKI1CjhsCTSLJM'/Wl>-"
  2804. "S(qw%sf/@%#B6;/U7K]uZbi^Oc^2n<bhPmUkMw>%t<)'mEVE''n`WnJra$^TKvX5B>;_aSEK',(hwa0:i4G?.Bci.(X[?b*($,=-n<.Q%`(X=?+@Am*Js0&=3bh8K]mL<LoNs'6,'85`"
  2805. "0?t/'_U59@]ddF<#LdF<eWdF<OuN/45rY<-L@&#+fm>69=Lb,OcZV/);TTm8VI;?%OtJ<(b4mq7M6:u?KRdF<gR@2L=FNU-<b[(9c/ML3m;Z[$oF3g)GAWqpARc=<ROu7cL5l;-[A]%/"
  2806. "+fsd;l#SafT/f*W]0=O'$(Tb<[)*@e775R-:Yob%g*>l*:xP?Yb.5)%w_I?7uk5JC+FS(m#i'k.'a0i)9<7b'fs'59hq$*5Uhv##pi^8+hIEBF`nvo`;'l0.^S1<-wUK2/Coh58KKhLj"
  2807. "M=SO*rfO`+qC`W-On.=AJ56>>i2@2LH6A:&5q`?9I3@@'04&p2/LVa*T-4<-i3;M9UvZd+N7>b*eIwg:CC)c<>nO&#<IGe;__.thjZl<%w(Wk2xmp4Q@I#I9,DF]u7-P=.-_:YJ]aS@V"
  2808. "?6*C()dOp7:WL,b&3Rg/.cmM9&r^>$(>.Z-I&J(Q0Hd5Q%7Co-b`-c<N(6r@ip+AurK<m86QIth*#v;-OBqi+L7wDE-Ir8K['m+DDSLwK&/.?-V%U_%3:qKNu$_b*B-kp7NaD'QdWQPK"
  2809. "Yq[@>P)hI;*_F]u`Rb[.j8_Q/<&>uu+VsH$sM9TA%?)(vmJ80),P7E>)tjD%2L=-t#fK[%`v=Q8<FfNkgg^oIbah*#8/Qt$F&:K*-(N/'+1vMB,u()-a.VUU*#[e%gAAO(S>WlA2);Sa"
  2810. ">gXm8YB`1d@K#n]76-a$U,mF<fX]idqd)<3,]J7JmW4`6]uks=4-72L(jEk+:bJ0M^q-8Dm_Z?0olP1C9Sa&H[d&c$ooQUj]Exd*3ZM@-WGW2%s',B-_M%>%Ul:#/'xoFM9QX-$.QN'>"
  2811. "[%$Z$uF6pA6Ki2O5:8w*vP1<-1`[G,)-m#>0`P&#eb#.3i)rtB61(o'$?X3B</R90;eZ]%Ncq;-Tl]#F>2Qft^ae_5tKL9MUe9b*sLEQ95C&`=G?@Mj=wh*'3E>=-<)Gt*Iw)'QG:`@I"
  2812. "wOf7&]1i'S01B+Ev/Nac#9S;=;YQpg_6U`*kVY39xK,[/6Aj7:'1Bm-_1EYfa1+o&o4hp7KN_Q(OlIo@S%;jVdn0'1<Vc52=u`3^o-n1'g4v58Hj&6_t7$##?M)c<$bgQ_'SY((-xkA#"
  2813. "Y(,p'H9rIVY-b,'%bCPF7.J<Up^,(dU1VY*5#WkTU>h19w,WQhLI)3S#f$2(eb,jr*b;3Vw]*7NH%$c4Vs,eD9>XW8?N]o+(*pgC%/72LV-u<Hp,3@e^9UB1J+ak9-TN/mhKPg+AJYd$"
  2814. "MlvAF_jCK*.O-^(63adMT->W%iewS8W6m2rtCpo'RS1R84=@paTKt)>=%&1[)*vp'u+x,VrwN;&]kuO9JDbg=pO$J*.jVe;u'm0dr9l,<*wMK*Oe=g8lV_KEBFkO'oU]^=[-792#ok,)"
  2815. "i]lR8qQ2oA8wcRCZ^7w/Njh;?.stX?Q1>S1q4Bn$)K1<-rGdO'$Wr.Lc.CG)$/*JL4tNR/,SVO3,aUw'DJN:)Ss;wGn9A32ijw%FL+Z0Fn.U9;reSq)bmI32U==5ALuG&#Vf1398/pVo"
  2816. "1*c-(aY168o<`JsSbk-,1N;$>0:OUas(3:8Z972LSfF8eb=c-;>SPw7.6hn3m`9^Xkn(r.qS[0;T%&Qc=+STRxX'q1BNk3&*eu2;&8q$&x>Q#Q7^Tf+6<(d%ZVmj2bDi%.3L2n+4W'$P"
  2817. "iDDG)g,r%+?,$@?uou5tSe2aN_AQU*<h`e-GI7)?OK2A.d7_c)?wQ5AS@DL3r#7fSkgl6-++D:'A,uq7SvlB$pcpH'q3n0#_%dY#xCpr-l<F0NR@-##FEV6NTF6##$l84N1w?AO>'IAO"
  2818. "URQ##V^Fv-XFbGM7Fl(N<3DhLGF%q.1rC$#:T__&Pi68%0xi_&[qFJ(77j_&JWoF.V735&T,[R*:xFR*K5>>#`bW-?4Ne_&6Ne_&6Ne_&n`kr-#GJcM6X;uM6X;uM(.a..^2TkL%oR(#"
  2819. ";u.T%fAr%4tJ8&><1=GHZ_+m9/#H1F^R#SC#*N=BA9(D?v[UiFY>>^8p,KKF.W]L29uLkLlu/+4T<XoIB&hx=T1PcDaB&;HH+-AFr?(m9HZV)FKS8JCw;SD=6[^/DZUL`EUDf]GGlG&>"
  2820. "w$)F./^n3+rlo+DB;5sIYGNk+i1t-69Jg--0pao7Sm#K)pdHW&;LuDNH@H>#/X-TI(;P>#,Gc>#0Su>#4`1?#8lC?#<xU?#@.i?#D:%@#HF7@#LRI@#P_[@#Tkn@#Xw*A#]-=A#a9OA#"
  2821. "d<F&#*;G##.GY##2Sl##6`($#:l:$#>xL$#B.`$#F:r$#JF.%#NR@%#R_R%#Vke%#Zww%#_-4&#3^Rh%Sflr-k'MS.o?.5/sWel/wpEM0%3'/1)K^f1-d>G21&v(35>V`39V7A4=onx4"
  2822. "A1OY5EI0;6Ibgr6M$HS7Q<)58C5w,;WoA*#[%T*#`1g*#d=#+#hI5+#lUG+#pbY+#tnl+#x$),#&1;,#*=M,#.I`,#2Ur,#6b.-#;w[H#iQtA#m^0B#qjBB#uvTB##-hB#'9$C#+E6C#"
  2823. "/QHC#3^ZC#7jmC#;v)D#?,<D#C8ND#GDaD#KPsD#O]/E#g1A5#KA*1#gC17#MGd;#8(02#L-d3#rWM4#Hga1#,<w0#T.j<#O#'2#CYN1#qa^:#_4m3#o@/=#eG8=#t8J5#`+78#4uI-#"
  2824. "m3B2#SB[8#Q0@8#i[*9#iOn8#1Nm;#^sN9#qh<9#:=x-#P;K2#$%X9#bC+.#Rg;<#mN=.#MTF.#RZO.#2?)4#Y#(/#[)1/#b;L/#dAU/#0Sv;#lY$0#n`-0#sf60#(F24#wrH0#%/e0#"
  2825. "TmD<#%JSMFove:CTBEXI:<eh2g)B,3h2^G3i;#d3jD>)4kMYD4lVu`4m`:&5niUA5@(A5BA1]PBB:xlBCC=2CDLXMCEUtiCf&0g2'tN?PGT4CPGT4CPGT4CPGT4CPGT4CPGT4CPGT4CP"
  2826. "GT4CPGT4CPGT4CPGT4CPGT4CPGT4CP-qekC`.9kEg^+F$kwViFJTB&5KTB&5KTB&5KTB&5KTB&5KTB&5KTB&5KTB&5KTB&5KTB&5KTB&5KTB&5KTB&5KTB&5KTB&5o,^<-28ZI'O?;xp"
  2827. "O?;xpO?;xpO?;xpO?;xpO?;xpO?;xpO?;xpO?;xpO?;xpO?;xpO?;xpO?;xpO?;xp;7q-#lLYI:xvD=#";
  2828. static const char* GetDefaultCompressedFontDataTTFBase85()
  2829. {
  2830. return proggy_clean_ttf_compressed_data_base85;
  2831. }