imgui_impl_allegro5.cpp 16 KB

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  1. // dear imgui: Renderer + Platform Binding for Allegro 5
  2. // (Info: Allegro 5 is a cross-platform general purpose library for handling windows, inputs, graphics, etc.)
  3. // Implemented features:
  4. // [X] Renderer: User texture binding. Use 'ALLEGRO_BITMAP*' as ImTextureID. Read the FAQ about ImTextureID in imgui.cpp.
  5. // [X] Platform: Clipboard support (from Allegro 5.1.12)
  6. // [X] Platform: Mouse cursor shape and visibility. Disable with 'io.ConfigFlags |= ImGuiConfigFlags_NoMouseCursorChange'.
  7. // Issues:
  8. // [ ] Renderer: The renderer is suboptimal as we need to unindex our buffers and convert vertices manually.
  9. // [ ] Platform: Missing gamepad support.
  10. // You can copy and use unmodified imgui_impl_* files in your project. See main.cpp for an example of using this.
  11. // If you are new to dear imgui, read examples/README.txt and read the documentation at the top of imgui.cpp.
  12. // https://github.com/ocornut/imgui, Original Allegro 5 code by @birthggd
  13. // CHANGELOG
  14. // (minor and older changes stripped away, please see git history for details)
  15. // 2018-11-30: Misc: Setting up io.BackendPlatformName/io.BackendRendererName so they can be displayed in the About Window.
  16. // 2018-06-13: Platform: Added clipboard support (from Allegro 5.1.12).
  17. // 2018-06-13: Renderer: Use draw_data->DisplayPos and draw_data->DisplaySize to setup projection matrix and clipping rectangle.
  18. // 2018-06-13: Renderer: Backup/restore transform and clipping rectangle.
  19. // 2018-06-11: Misc: Setup io.BackendFlags ImGuiBackendFlags_HasMouseCursors flag + honor ImGuiConfigFlags_NoMouseCursorChange flag.
  20. // 2018-04-18: Misc: Renamed file from imgui_impl_a5.cpp to imgui_impl_allegro5.cpp.
  21. // 2018-04-18: Misc: Added support for 32-bits vertex indices to avoid conversion at runtime. Added imconfig_allegro5.h to enforce 32-bit indices when included from imgui.h.
  22. // 2018-02-16: Misc: Obsoleted the io.RenderDrawListsFn callback and exposed ImGui_ImplAllegro5_RenderDrawData() in the .h file so you can call it yourself.
  23. // 2018-02-06: Misc: Removed call to ImGui::Shutdown() which is not available from 1.60 WIP, user needs to call CreateContext/DestroyContext themselves.
  24. // 2018-02-06: Inputs: Added mapping for ImGuiKey_Space.
  25. #include <stdint.h> // uint64_t
  26. #include <cstring> // memcpy
  27. #include "imgui.h"
  28. #include "imgui_impl_allegro5.h"
  29. // Allegro
  30. #include <allegro5/allegro.h>
  31. #include <allegro5/allegro_primitives.h>
  32. #ifdef _WIN32
  33. #include <allegro5/allegro_windows.h>
  34. #endif
  35. #define ALLEGRO_HAS_CLIPBOARD (ALLEGRO_VERSION_INT >= ((5 << 24) | (1 << 16) | (12 << 8))) // Clipboard only supported from Allegro 5.1.12
  36. // Visual Studio warnings
  37. #ifdef _MSC_VER
  38. #pragma warning (disable: 4127) // condition expression is constant
  39. #endif
  40. // Data
  41. static ALLEGRO_DISPLAY* g_Display = NULL;
  42. static ALLEGRO_BITMAP* g_Texture = NULL;
  43. static double g_Time = 0.0;
  44. static ALLEGRO_MOUSE_CURSOR* g_MouseCursorInvisible = NULL;
  45. static ALLEGRO_VERTEX_DECL* g_VertexDecl = NULL;
  46. static char* g_ClipboardTextData = NULL;
  47. struct ImDrawVertAllegro
  48. {
  49. ImVec2 pos;
  50. ImVec2 uv;
  51. ALLEGRO_COLOR col;
  52. };
  53. // Render function.
  54. // (this used to be set in io.RenderDrawListsFn and called by ImGui::Render(), but you can now call this directly from your main loop)
  55. void ImGui_ImplAllegro5_RenderDrawData(ImDrawData* draw_data)
  56. {
  57. // Backup Allegro state that will be modified
  58. ALLEGRO_TRANSFORM last_transform = *al_get_current_transform();
  59. ALLEGRO_TRANSFORM last_projection_transform = *al_get_current_projection_transform();
  60. int last_clip_x, last_clip_y, last_clip_w, last_clip_h;
  61. al_get_clipping_rectangle(&last_clip_x, &last_clip_y, &last_clip_w, &last_clip_h);
  62. int last_blender_op, last_blender_src, last_blender_dst;
  63. al_get_blender(&last_blender_op, &last_blender_src, &last_blender_dst);
  64. // Setup render state
  65. al_set_blender(ALLEGRO_ADD, ALLEGRO_ALPHA, ALLEGRO_INVERSE_ALPHA);
  66. // Setup orthographic projection matrix
  67. // Our visible imgui space lies from draw_data->DisplayPos (top left) to draw_data->DisplayPos+data_data->DisplaySize (bottom right).
  68. {
  69. float L = draw_data->DisplayPos.x;
  70. float R = draw_data->DisplayPos.x + draw_data->DisplaySize.x;
  71. float T = draw_data->DisplayPos.y;
  72. float B = draw_data->DisplayPos.y + draw_data->DisplaySize.y;
  73. ALLEGRO_TRANSFORM transform;
  74. al_identity_transform(&transform);
  75. al_use_transform(&transform);
  76. al_orthographic_transform(&transform, L, T, 1.0f, R, B, -1.0f);
  77. al_use_projection_transform(&transform);
  78. }
  79. for (int n = 0; n < draw_data->CmdListsCount; n++)
  80. {
  81. const ImDrawList* cmd_list = draw_data->CmdLists[n];
  82. // Allegro's implementation of al_draw_indexed_prim() for DX9 is completely broken. Unindex our buffers ourselves.
  83. // FIXME-OPT: Unfortunately Allegro doesn't support 32-bits packed colors so we have to convert them to 4 float as well..
  84. static ImVector<ImDrawVertAllegro> vertices;
  85. vertices.resize(cmd_list->IdxBuffer.Size);
  86. for (int i = 0; i < cmd_list->IdxBuffer.Size; i++)
  87. {
  88. const ImDrawVert* src_v = &cmd_list->VtxBuffer[cmd_list->IdxBuffer[i]];
  89. ImDrawVertAllegro* dst_v = &vertices[i];
  90. dst_v->pos = src_v->pos;
  91. dst_v->uv = src_v->uv;
  92. unsigned char* c = (unsigned char*)&src_v->col;
  93. dst_v->col = al_map_rgba(c[0], c[1], c[2], c[3]);
  94. }
  95. const int* indices = NULL;
  96. if (sizeof(ImDrawIdx) == 2)
  97. {
  98. // FIXME-OPT: Unfortunately Allegro doesn't support 16-bit indices.. You can '#define ImDrawIdx int' in imconfig.h to request Dear ImGui to output 32-bit indices.
  99. // Otherwise, we convert them from 16-bit to 32-bit at runtime here, which works perfectly but is a little wasteful.
  100. static ImVector<int> indices_converted;
  101. indices_converted.resize(cmd_list->IdxBuffer.Size);
  102. for (int i = 0; i < cmd_list->IdxBuffer.Size; ++i)
  103. indices_converted[i] = (int)cmd_list->IdxBuffer.Data[i];
  104. indices = indices_converted.Data;
  105. }
  106. else if (sizeof(ImDrawIdx) == 4)
  107. {
  108. indices = (const int*)cmd_list->IdxBuffer.Data;
  109. }
  110. int idx_offset = 0;
  111. ImVec2 pos = draw_data->DisplayPos;
  112. for (int cmd_i = 0; cmd_i < cmd_list->CmdBuffer.Size; cmd_i++)
  113. {
  114. const ImDrawCmd* pcmd = &cmd_list->CmdBuffer[cmd_i];
  115. if (pcmd->UserCallback)
  116. {
  117. pcmd->UserCallback(cmd_list, pcmd);
  118. }
  119. else
  120. {
  121. ALLEGRO_BITMAP* texture = (ALLEGRO_BITMAP*)pcmd->TextureId;
  122. al_set_clipping_rectangle(pcmd->ClipRect.x - pos.x, pcmd->ClipRect.y - pos.y, pcmd->ClipRect.z - pcmd->ClipRect.x, pcmd->ClipRect.w - pcmd->ClipRect.y);
  123. al_draw_prim(&vertices[0], g_VertexDecl, texture, idx_offset, idx_offset + pcmd->ElemCount, ALLEGRO_PRIM_TRIANGLE_LIST);
  124. }
  125. idx_offset += pcmd->ElemCount;
  126. }
  127. }
  128. // Restore modified Allegro state
  129. al_set_blender(last_blender_op, last_blender_src, last_blender_dst);
  130. al_set_clipping_rectangle(last_clip_x, last_clip_y, last_clip_w, last_clip_h);
  131. al_use_transform(&last_transform);
  132. al_use_projection_transform(&last_projection_transform);
  133. }
  134. bool ImGui_ImplAllegro5_CreateDeviceObjects()
  135. {
  136. // Build texture atlas
  137. ImGuiIO &io = ImGui::GetIO();
  138. unsigned char *pixels;
  139. int width, height;
  140. io.Fonts->GetTexDataAsRGBA32(&pixels, &width, &height);
  141. // Create texture
  142. int flags = al_get_new_bitmap_flags();
  143. int fmt = al_get_new_bitmap_format();
  144. al_set_new_bitmap_flags(ALLEGRO_MEMORY_BITMAP|ALLEGRO_MIN_LINEAR|ALLEGRO_MAG_LINEAR);
  145. al_set_new_bitmap_format(ALLEGRO_PIXEL_FORMAT_ABGR_8888_LE);
  146. ALLEGRO_BITMAP* img = al_create_bitmap(width, height);
  147. al_set_new_bitmap_flags(flags);
  148. al_set_new_bitmap_format(fmt);
  149. if (!img)
  150. return false;
  151. ALLEGRO_LOCKED_REGION *locked_img = al_lock_bitmap(img, al_get_bitmap_format(img), ALLEGRO_LOCK_WRITEONLY);
  152. if (!locked_img)
  153. {
  154. al_destroy_bitmap(img);
  155. return false;
  156. }
  157. memcpy(locked_img->data, pixels, sizeof(int)*width*height);
  158. al_unlock_bitmap(img);
  159. // Convert software texture to hardware texture.
  160. ALLEGRO_BITMAP* cloned_img = al_clone_bitmap(img);
  161. al_destroy_bitmap(img);
  162. if (!cloned_img)
  163. return false;
  164. // Store our identifier
  165. io.Fonts->TexID = (void*)cloned_img;
  166. g_Texture = cloned_img;
  167. // Create an invisible mouse cursor
  168. // Because al_hide_mouse_cursor() seems to mess up with the actual inputs..
  169. ALLEGRO_BITMAP* mouse_cursor = al_create_bitmap(8,8);
  170. g_MouseCursorInvisible = al_create_mouse_cursor(mouse_cursor, 0, 0);
  171. al_destroy_bitmap(mouse_cursor);
  172. return true;
  173. }
  174. void ImGui_ImplAllegro5_InvalidateDeviceObjects()
  175. {
  176. if (g_Texture)
  177. {
  178. al_destroy_bitmap(g_Texture);
  179. ImGui::GetIO().Fonts->TexID = NULL;
  180. g_Texture = NULL;
  181. }
  182. if (g_MouseCursorInvisible)
  183. {
  184. al_destroy_mouse_cursor(g_MouseCursorInvisible);
  185. g_MouseCursorInvisible = NULL;
  186. }
  187. }
  188. #if ALLEGRO_HAS_CLIPBOARD
  189. static const char* ImGui_ImplAllegro5_GetClipboardText(void*)
  190. {
  191. if (g_ClipboardTextData)
  192. al_free(g_ClipboardTextData);
  193. g_ClipboardTextData = al_get_clipboard_text(g_Display);
  194. return g_ClipboardTextData;
  195. }
  196. static void ImGui_ImplAllegro5_SetClipboardText(void*, const char* text)
  197. {
  198. al_set_clipboard_text(g_Display, text);
  199. }
  200. #endif
  201. bool ImGui_ImplAllegro5_Init(ALLEGRO_DISPLAY* display)
  202. {
  203. g_Display = display;
  204. // Setup back-end capabilities flags
  205. ImGuiIO& io = ImGui::GetIO();
  206. io.BackendFlags |= ImGuiBackendFlags_HasMouseCursors; // We can honor GetMouseCursor() values (optional)
  207. io.BackendPlatformName = io.BackendRendererName = "imgui_impl_allegro5";
  208. // Create custom vertex declaration.
  209. // Unfortunately Allegro doesn't support 32-bits packed colors so we have to convert them to 4 floats.
  210. // We still use a custom declaration to use 'ALLEGRO_PRIM_TEX_COORD' instead of 'ALLEGRO_PRIM_TEX_COORD_PIXEL' else we can't do a reliable conversion.
  211. ALLEGRO_VERTEX_ELEMENT elems[] =
  212. {
  213. { ALLEGRO_PRIM_POSITION, ALLEGRO_PRIM_FLOAT_2, IM_OFFSETOF(ImDrawVertAllegro, pos) },
  214. { ALLEGRO_PRIM_TEX_COORD, ALLEGRO_PRIM_FLOAT_2, IM_OFFSETOF(ImDrawVertAllegro, uv) },
  215. { ALLEGRO_PRIM_COLOR_ATTR, 0, IM_OFFSETOF(ImDrawVertAllegro, col) },
  216. { 0, 0, 0 }
  217. };
  218. g_VertexDecl = al_create_vertex_decl(elems, sizeof(ImDrawVertAllegro));
  219. io.KeyMap[ImGuiKey_Tab] = ALLEGRO_KEY_TAB;
  220. io.KeyMap[ImGuiKey_LeftArrow] = ALLEGRO_KEY_LEFT;
  221. io.KeyMap[ImGuiKey_RightArrow] = ALLEGRO_KEY_RIGHT;
  222. io.KeyMap[ImGuiKey_UpArrow] = ALLEGRO_KEY_UP;
  223. io.KeyMap[ImGuiKey_DownArrow] = ALLEGRO_KEY_DOWN;
  224. io.KeyMap[ImGuiKey_PageUp] = ALLEGRO_KEY_PGUP;
  225. io.KeyMap[ImGuiKey_PageDown] = ALLEGRO_KEY_PGDN;
  226. io.KeyMap[ImGuiKey_Home] = ALLEGRO_KEY_HOME;
  227. io.KeyMap[ImGuiKey_End] = ALLEGRO_KEY_END;
  228. io.KeyMap[ImGuiKey_Insert] = ALLEGRO_KEY_INSERT;
  229. io.KeyMap[ImGuiKey_Delete] = ALLEGRO_KEY_DELETE;
  230. io.KeyMap[ImGuiKey_Backspace] = ALLEGRO_KEY_BACKSPACE;
  231. io.KeyMap[ImGuiKey_Space] = ALLEGRO_KEY_SPACE;
  232. io.KeyMap[ImGuiKey_Enter] = ALLEGRO_KEY_ENTER;
  233. io.KeyMap[ImGuiKey_Escape] = ALLEGRO_KEY_ESCAPE;
  234. io.KeyMap[ImGuiKey_A] = ALLEGRO_KEY_A;
  235. io.KeyMap[ImGuiKey_C] = ALLEGRO_KEY_C;
  236. io.KeyMap[ImGuiKey_V] = ALLEGRO_KEY_V;
  237. io.KeyMap[ImGuiKey_X] = ALLEGRO_KEY_X;
  238. io.KeyMap[ImGuiKey_Y] = ALLEGRO_KEY_Y;
  239. io.KeyMap[ImGuiKey_Z] = ALLEGRO_KEY_Z;
  240. #if ALLEGRO_HAS_CLIPBOARD
  241. io.SetClipboardTextFn = ImGui_ImplAllegro5_SetClipboardText;
  242. io.GetClipboardTextFn = ImGui_ImplAllegro5_GetClipboardText;
  243. io.ClipboardUserData = NULL;
  244. #endif
  245. return true;
  246. }
  247. void ImGui_ImplAllegro5_Shutdown()
  248. {
  249. ImGui_ImplAllegro5_InvalidateDeviceObjects();
  250. g_Display = NULL;
  251. // Destroy last known clipboard data
  252. if (g_ClipboardTextData)
  253. al_free(g_ClipboardTextData);
  254. g_ClipboardTextData = NULL;
  255. }
  256. // You can read the io.WantCaptureMouse, io.WantCaptureKeyboard flags to tell if dear imgui wants to use your inputs.
  257. // - When io.WantCaptureMouse is true, do not dispatch mouse input data to your main application.
  258. // - When io.WantCaptureKeyboard is true, do not dispatch keyboard input data to your main application.
  259. // Generally you may always pass all inputs to dear imgui, and hide them from your application based on those two flags.
  260. bool ImGui_ImplAllegro5_ProcessEvent(ALLEGRO_EVENT *ev)
  261. {
  262. ImGuiIO& io = ImGui::GetIO();
  263. switch (ev->type)
  264. {
  265. case ALLEGRO_EVENT_MOUSE_AXES:
  266. io.MouseWheel += ev->mouse.dz;
  267. io.MouseWheelH += ev->mouse.dw;
  268. return true;
  269. case ALLEGRO_EVENT_KEY_CHAR:
  270. if (ev->keyboard.display == g_Display)
  271. if (ev->keyboard.unichar > 0 && ev->keyboard.unichar < 0x10000)
  272. io.AddInputCharacter((unsigned short)ev->keyboard.unichar);
  273. return true;
  274. case ALLEGRO_EVENT_KEY_DOWN:
  275. case ALLEGRO_EVENT_KEY_UP:
  276. if (ev->keyboard.display == g_Display)
  277. io.KeysDown[ev->keyboard.keycode] = (ev->type == ALLEGRO_EVENT_KEY_DOWN);
  278. return true;
  279. }
  280. return false;
  281. }
  282. static void ImGui_ImplAllegro5_UpdateMouseCursor()
  283. {
  284. ImGuiIO& io = ImGui::GetIO();
  285. if (io.ConfigFlags & ImGuiConfigFlags_NoMouseCursorChange)
  286. return;
  287. ImGuiMouseCursor imgui_cursor = ImGui::GetMouseCursor();
  288. if (io.MouseDrawCursor || imgui_cursor == ImGuiMouseCursor_None)
  289. {
  290. // Hide OS mouse cursor if imgui is drawing it or if it wants no cursor
  291. al_set_mouse_cursor(g_Display, g_MouseCursorInvisible);
  292. }
  293. else
  294. {
  295. ALLEGRO_SYSTEM_MOUSE_CURSOR cursor_id = ALLEGRO_SYSTEM_MOUSE_CURSOR_DEFAULT;
  296. switch (imgui_cursor)
  297. {
  298. case ImGuiMouseCursor_TextInput: cursor_id = ALLEGRO_SYSTEM_MOUSE_CURSOR_EDIT; break;
  299. case ImGuiMouseCursor_ResizeAll: cursor_id = ALLEGRO_SYSTEM_MOUSE_CURSOR_MOVE; break;
  300. case ImGuiMouseCursor_ResizeNS: cursor_id = ALLEGRO_SYSTEM_MOUSE_CURSOR_RESIZE_N; break;
  301. case ImGuiMouseCursor_ResizeEW: cursor_id = ALLEGRO_SYSTEM_MOUSE_CURSOR_RESIZE_E; break;
  302. case ImGuiMouseCursor_ResizeNESW: cursor_id = ALLEGRO_SYSTEM_MOUSE_CURSOR_RESIZE_NE; break;
  303. case ImGuiMouseCursor_ResizeNWSE: cursor_id = ALLEGRO_SYSTEM_MOUSE_CURSOR_RESIZE_NW; break;
  304. }
  305. al_set_system_mouse_cursor(g_Display, cursor_id);
  306. }
  307. }
  308. void ImGui_ImplAllegro5_NewFrame()
  309. {
  310. if (!g_Texture)
  311. ImGui_ImplAllegro5_CreateDeviceObjects();
  312. ImGuiIO &io = ImGui::GetIO();
  313. // Setup display size (every frame to accommodate for window resizing)
  314. int w, h;
  315. w = al_get_display_width(g_Display);
  316. h = al_get_display_height(g_Display);
  317. io.DisplaySize = ImVec2((float)w, (float)h);
  318. // Setup time step
  319. double current_time = al_get_time();
  320. io.DeltaTime = g_Time > 0.0 ? (float)(current_time - g_Time) : (float)(1.0f/60.0f);
  321. g_Time = current_time;
  322. // Setup inputs
  323. ALLEGRO_KEYBOARD_STATE keys;
  324. al_get_keyboard_state(&keys);
  325. io.KeyCtrl = al_key_down(&keys, ALLEGRO_KEY_LCTRL) || al_key_down(&keys, ALLEGRO_KEY_RCTRL);
  326. io.KeyShift = al_key_down(&keys, ALLEGRO_KEY_LSHIFT) || al_key_down(&keys, ALLEGRO_KEY_RSHIFT);
  327. io.KeyAlt = al_key_down(&keys, ALLEGRO_KEY_ALT) || al_key_down(&keys, ALLEGRO_KEY_ALTGR);
  328. io.KeySuper = al_key_down(&keys, ALLEGRO_KEY_LWIN) || al_key_down(&keys, ALLEGRO_KEY_RWIN);
  329. ALLEGRO_MOUSE_STATE mouse;
  330. if (keys.display == g_Display)
  331. {
  332. al_get_mouse_state(&mouse);
  333. io.MousePos = ImVec2((float)mouse.x, (float)mouse.y);
  334. }
  335. else
  336. {
  337. io.MousePos = ImVec2(-FLT_MAX, -FLT_MAX);
  338. }
  339. al_get_mouse_state(&mouse);
  340. io.MouseDown[0] = mouse.buttons & (1 << 0);
  341. io.MouseDown[1] = mouse.buttons & (1 << 1);
  342. io.MouseDown[2] = mouse.buttons & (1 << 2);
  343. ImGui_ImplAllegro5_UpdateMouseCursor();
  344. }