imgui_impl_a5.cpp 10 KB

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  1. // ImGui Allegro 5 bindings
  2. // In this binding, ImTextureID is used to store a 'ALLEGRO_BITMAP*' texture identifier. Read the FAQ about ImTextureID in imgui.cpp.
  3. // You can copy and use unmodified imgui_impl_* files in your project. See main.cpp for an example of using this.
  4. // If you use this binding you'll need to call 4 functions: ImGui_ImplXXXX_Init(), ImGui_ImplXXXX_NewFrame(), ImGui::Render() and ImGui_ImplXXXX_Shutdown().
  5. // If you are new to ImGui, see examples/README.txt and documentation at the top of imgui.cpp.
  6. // https://github.com/ocornut/imgui
  7. // by @birthggd
  8. #include <stdint.h> // uint64_t
  9. #include <cstring> // memcpy
  10. #include <imgui.h>
  11. #include "imgui_impl_a5.h"
  12. #include <allegro5/allegro.h>
  13. #include <allegro5/allegro_primitives.h>
  14. #ifdef _WIN32
  15. #include <allegro5/allegro_windows.h>
  16. #endif
  17. // Data
  18. static ALLEGRO_DISPLAY* g_Display = NULL;
  19. static ALLEGRO_BITMAP* g_Texture = NULL;
  20. static double g_Time = 0.0;
  21. static ALLEGRO_MOUSE_CURSOR* g_MouseCursorInvisible = NULL;
  22. static ALLEGRO_VERTEX_DECL* g_VertexDecl = NULL;
  23. #define OFFSETOF(TYPE, ELEMENT) ((size_t)&(((TYPE *)0)->ELEMENT))
  24. struct ImDrawVertAllegro
  25. {
  26. ImVec2 pos;
  27. ImVec2 uv;
  28. ALLEGRO_COLOR col;
  29. };
  30. void ImGui_ImplA5_RenderDrawLists(ImDrawData* draw_data)
  31. {
  32. int op, src, dst;
  33. al_get_blender(&op, &src, &dst);
  34. al_set_blender(ALLEGRO_ADD, ALLEGRO_ALPHA, ALLEGRO_INVERSE_ALPHA);
  35. for (int n = 0; n < draw_data->CmdListsCount; n++)
  36. {
  37. const ImDrawList* cmd_list = draw_data->CmdLists[n];
  38. // FIXME-OPT: Unfortunately Allegro doesn't support 32-bits packed colors so we have to convert them to 4 floats
  39. static ImVector<ImDrawVertAllegro> vertices;
  40. vertices.resize(cmd_list->VtxBuffer.size());
  41. for (int i = 0; i < cmd_list->VtxBuffer.size(); ++i)
  42. {
  43. const ImDrawVert &dv = cmd_list->VtxBuffer[i];
  44. ImDrawVertAllegro v;
  45. v.pos = dv.pos;
  46. v.uv = dv.uv;
  47. unsigned char *c = (unsigned char*)&dv.col;
  48. v.col = al_map_rgba(c[0], c[1], c[2], c[3]);
  49. vertices[i] = v;
  50. }
  51. // FIXME-OPT: Unfortunately Allegro doesn't support 16-bit indices
  52. // You can also use '#define ImDrawIdx unsigned int' in imconfig.h and request ImGui to output 32-bit indices
  53. static ImVector<int> indices;
  54. indices.resize(cmd_list->IdxBuffer.size());
  55. for (int i = 0; i < cmd_list->IdxBuffer.size(); ++i)
  56. indices[i] = (int)cmd_list->IdxBuffer.Data[i];
  57. int idx_offset = 0;
  58. for (int cmd_i = 0; cmd_i < cmd_list->CmdBuffer.size(); cmd_i++)
  59. {
  60. const ImDrawCmd* pcmd = &cmd_list->CmdBuffer[cmd_i];
  61. if (pcmd->UserCallback)
  62. {
  63. pcmd->UserCallback(cmd_list, pcmd);
  64. }
  65. else
  66. {
  67. ALLEGRO_BITMAP* texture = (ALLEGRO_BITMAP*)pcmd->TextureId;
  68. al_set_clipping_rectangle(pcmd->ClipRect.x, pcmd->ClipRect.y, pcmd->ClipRect.z-pcmd->ClipRect.x, pcmd->ClipRect.w-pcmd->ClipRect.y);
  69. al_draw_indexed_prim(&vertices[0], g_VertexDecl, texture, &indices[idx_offset], pcmd->ElemCount, ALLEGRO_PRIM_TRIANGLE_LIST);
  70. }
  71. idx_offset += pcmd->ElemCount;
  72. }
  73. }
  74. // Restore modified state
  75. al_set_blender(op, src, dst);
  76. al_set_clipping_rectangle(0, 0, al_get_display_width(g_Display), al_get_display_height(g_Display));
  77. }
  78. bool Imgui_ImplA5_CreateDeviceObjects()
  79. {
  80. // Build texture atlas
  81. ImGuiIO &io = ImGui::GetIO();
  82. unsigned char *pixels;
  83. int width, height;
  84. io.Fonts->GetTexDataAsRGBA32(&pixels, &width, &height);
  85. // Create texture
  86. int flags = al_get_new_bitmap_flags();
  87. int fmt = al_get_new_bitmap_format();
  88. al_set_new_bitmap_flags(ALLEGRO_MEMORY_BITMAP|ALLEGRO_MIN_LINEAR|ALLEGRO_MAG_LINEAR);
  89. al_set_new_bitmap_format(ALLEGRO_PIXEL_FORMAT_ABGR_8888_LE);
  90. ALLEGRO_BITMAP* img = al_create_bitmap(width, height);
  91. al_set_new_bitmap_flags(flags);
  92. al_set_new_bitmap_format(fmt);
  93. if (!img)
  94. return false;
  95. ALLEGRO_LOCKED_REGION *locked_img = al_lock_bitmap(img, al_get_bitmap_format(img), ALLEGRO_LOCK_WRITEONLY);
  96. if (!locked_img)
  97. {
  98. al_destroy_bitmap(img);
  99. return false;
  100. }
  101. memcpy(locked_img->data, pixels, sizeof(int)*width*height);
  102. al_unlock_bitmap(img);
  103. // Convert software texture to hardware texture.
  104. ALLEGRO_BITMAP* cloned_img = al_clone_bitmap(img);
  105. al_destroy_bitmap(img);
  106. if (!cloned_img)
  107. return false;
  108. // Store our identifier
  109. io.Fonts->TexID = (void*)cloned_img;
  110. g_Texture = cloned_img;
  111. // Create an invisible mouse cursor
  112. // Because al_hide_mouse_cursor() seems to mess up with the actual inputs..
  113. ALLEGRO_BITMAP* mouse_cursor = al_create_bitmap(8,8);
  114. g_MouseCursorInvisible = al_create_mouse_cursor(mouse_cursor, 0, 0);
  115. al_destroy_bitmap(mouse_cursor);
  116. return true;
  117. }
  118. void ImGui_ImplA5_InvalidateDeviceObjects()
  119. {
  120. if (g_Texture)
  121. {
  122. al_destroy_bitmap(g_Texture);
  123. ImGui::GetIO().Fonts->TexID = NULL;
  124. g_Texture = NULL;
  125. }
  126. if (g_MouseCursorInvisible)
  127. {
  128. al_destroy_mouse_cursor(g_MouseCursorInvisible);
  129. g_MouseCursorInvisible = NULL;
  130. }
  131. }
  132. bool ImGui_ImplA5_Init(ALLEGRO_DISPLAY* display)
  133. {
  134. g_Display = display;
  135. // Create custom vertex declaration.
  136. // Unfortunately Allegro doesn't support 32-bits packed colors so we have to convert them to 4 floats.
  137. // We still use a custom declaration to use 'ALLEGRO_PRIM_TEX_COORD' instead of 'ALLEGRO_PRIM_TEX_COORD_PIXEL' else we can't do a reliable conversion.
  138. ALLEGRO_VERTEX_ELEMENT elems[] =
  139. {
  140. { ALLEGRO_PRIM_POSITION, ALLEGRO_PRIM_FLOAT_2, OFFSETOF(ImDrawVertAllegro, pos) },
  141. { ALLEGRO_PRIM_TEX_COORD, ALLEGRO_PRIM_FLOAT_2, OFFSETOF(ImDrawVertAllegro, uv) },
  142. { ALLEGRO_PRIM_COLOR_ATTR, 0, OFFSETOF(ImDrawVertAllegro, col) },
  143. { 0, 0, 0 }
  144. };
  145. g_VertexDecl = al_create_vertex_decl(elems, sizeof(ImDrawVertAllegro));
  146. ImGuiIO& io = ImGui::GetIO();
  147. io.KeyMap[ImGuiKey_Tab] = ALLEGRO_KEY_TAB;
  148. io.KeyMap[ImGuiKey_LeftArrow] = ALLEGRO_KEY_LEFT;
  149. io.KeyMap[ImGuiKey_RightArrow] = ALLEGRO_KEY_RIGHT;
  150. io.KeyMap[ImGuiKey_UpArrow] = ALLEGRO_KEY_UP;
  151. io.KeyMap[ImGuiKey_DownArrow] = ALLEGRO_KEY_DOWN;
  152. io.KeyMap[ImGuiKey_PageUp] = ALLEGRO_KEY_PGUP;
  153. io.KeyMap[ImGuiKey_PageDown] = ALLEGRO_KEY_PGDN;
  154. io.KeyMap[ImGuiKey_Home] = ALLEGRO_KEY_HOME;
  155. io.KeyMap[ImGuiKey_End] = ALLEGRO_KEY_END;
  156. io.KeyMap[ImGuiKey_Delete] = ALLEGRO_KEY_DELETE;
  157. io.KeyMap[ImGuiKey_Backspace] = ALLEGRO_KEY_BACKSPACE;
  158. io.KeyMap[ImGuiKey_Enter] = ALLEGRO_KEY_ENTER;
  159. io.KeyMap[ImGuiKey_Escape] = ALLEGRO_KEY_ESCAPE;
  160. io.KeyMap[ImGuiKey_A] = ALLEGRO_KEY_A;
  161. io.KeyMap[ImGuiKey_C] = ALLEGRO_KEY_C;
  162. io.KeyMap[ImGuiKey_V] = ALLEGRO_KEY_V;
  163. io.KeyMap[ImGuiKey_X] = ALLEGRO_KEY_X;
  164. io.KeyMap[ImGuiKey_Y] = ALLEGRO_KEY_Y;
  165. io.KeyMap[ImGuiKey_Z] = ALLEGRO_KEY_Z;
  166. io.RenderDrawListsFn = ImGui_ImplA5_RenderDrawLists; // Alternatively you can set this to NULL and call ImGui::GetDrawData() after ImGui::Render() to get the same ImDrawData pointer.
  167. #ifdef _WIN32
  168. io.ImeWindowHandle = al_get_win_window_handle(g_Display);
  169. #endif
  170. return true;
  171. }
  172. void ImGui_ImplA5_Shutdown()
  173. {
  174. ImGui_ImplA5_InvalidateDeviceObjects();
  175. ImGui::Shutdown();
  176. }
  177. bool ImGui_ImplA5_ProcessEvent(ALLEGRO_EVENT *ev)
  178. {
  179. ImGuiIO &io = ImGui::GetIO();
  180. switch (ev->type)
  181. {
  182. case ALLEGRO_EVENT_MOUSE_AXES:
  183. io.MouseWheel += ev->mouse.dz;
  184. return true;
  185. case ALLEGRO_EVENT_KEY_CHAR:
  186. if (ev->keyboard.display == g_Display)
  187. if (ev->keyboard.unichar > 0 && ev->keyboard.unichar < 0x10000)
  188. io.AddInputCharacter((unsigned short)ev->keyboard.unichar);
  189. return true;
  190. case ALLEGRO_EVENT_KEY_DOWN:
  191. case ALLEGRO_EVENT_KEY_UP:
  192. if (ev->keyboard.display == g_Display)
  193. io.KeysDown[ev->keyboard.keycode] = (ev->type == ALLEGRO_EVENT_KEY_DOWN);
  194. return true;
  195. }
  196. return false;
  197. }
  198. void ImGui_ImplA5_NewFrame()
  199. {
  200. if (!g_Texture)
  201. Imgui_ImplA5_CreateDeviceObjects();
  202. ImGuiIO &io = ImGui::GetIO();
  203. // Setup display size (every frame to accommodate for window resizing)
  204. int w, h;
  205. w = al_get_display_width(g_Display);
  206. h = al_get_display_height(g_Display);
  207. io.DisplaySize = ImVec2((float)w, (float)h);
  208. // Setup time step
  209. double current_time = al_get_time();
  210. io.DeltaTime = g_Time > 0.0 ? (float)(current_time - g_Time) : (float)(1.0f/60.0f);
  211. g_Time = current_time;
  212. // Setup inputs
  213. ALLEGRO_KEYBOARD_STATE keys;
  214. al_get_keyboard_state(&keys);
  215. io.KeyCtrl = al_key_down(&keys, ALLEGRO_KEY_LCTRL) || al_key_down(&keys, ALLEGRO_KEY_RCTRL);
  216. io.KeyShift = al_key_down(&keys, ALLEGRO_KEY_LSHIFT) || al_key_down(&keys, ALLEGRO_KEY_RSHIFT);
  217. io.KeyAlt = al_key_down(&keys, ALLEGRO_KEY_ALT) || al_key_down(&keys, ALLEGRO_KEY_ALTGR);
  218. io.KeySuper = al_key_down(&keys, ALLEGRO_KEY_LWIN) || al_key_down(&keys, ALLEGRO_KEY_RWIN);
  219. ALLEGRO_MOUSE_STATE mouse;
  220. if (keys.display == g_Display)
  221. {
  222. al_get_mouse_state(&mouse);
  223. io.MousePos = ImVec2((float)mouse.x, (float)mouse.y);
  224. }
  225. else
  226. {
  227. io.MousePos = ImVec2(-1, -1);
  228. }
  229. al_get_mouse_state(&mouse);
  230. io.MouseDown[0] = mouse.buttons & (1 << 0);
  231. io.MouseDown[1] = mouse.buttons & (1 << 1);
  232. io.MouseDown[2] = mouse.buttons & (1 << 2);
  233. // Hide OS mouse cursor if ImGui is drawing it
  234. if (io.MouseDrawCursor)
  235. {
  236. al_set_mouse_cursor(g_Display, g_MouseCursorInvisible);
  237. }
  238. else
  239. {
  240. ALLEGRO_SYSTEM_MOUSE_CURSOR cursor_id = ALLEGRO_SYSTEM_MOUSE_CURSOR_DEFAULT;
  241. switch (ImGui::GetMouseCursor())
  242. {
  243. case ImGuiMouseCursor_TextInput: cursor_id = ALLEGRO_SYSTEM_MOUSE_CURSOR_EDIT; break;
  244. case ImGuiMouseCursor_Move: cursor_id = ALLEGRO_SYSTEM_MOUSE_CURSOR_MOVE; break;
  245. case ImGuiMouseCursor_ResizeNS: cursor_id = ALLEGRO_SYSTEM_MOUSE_CURSOR_RESIZE_N; break;
  246. case ImGuiMouseCursor_ResizeEW: cursor_id = ALLEGRO_SYSTEM_MOUSE_CURSOR_RESIZE_E; break;
  247. case ImGuiMouseCursor_ResizeNESW: cursor_id = ALLEGRO_SYSTEM_MOUSE_CURSOR_RESIZE_NE; break;
  248. case ImGuiMouseCursor_ResizeNWSE: cursor_id = ALLEGRO_SYSTEM_MOUSE_CURSOR_RESIZE_NW; break;
  249. }
  250. al_set_system_mouse_cursor(g_Display, cursor_id);
  251. }
  252. // Start the frame
  253. ImGui::NewFrame();
  254. }