imgui_impl_vulkan.cpp 60 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523524525526527528529530531532533534535536537538539540541542543544545546547548549550551552553554555556557558559560561562563564565566567568569570571572573574575576577578579580581582583584585586587588589590591592593594595596597598599600601602603604605606607608609610611612613614615616617618619620621622623624625626627628629630631632633634635636637638639640641642643644645646647648649650651652653654655656657658659660661662663664665666667668669670671672673674675676677678679680681682683684685686687688689690691692693694695696697698699700701702703704705706707708709710711712713714715716717718719720721722723724725726727728729730731732733734735736737738739740741742743744745746747748749750751752753754755756757758759760761762763764765766767768769770771772773774775776777778779780781782783784785786787788789790791792793794795796797798799800801802803804805806807808809810811812813814815816817818819820821822823824825826827828829830831832833834835836837838839840841842843844845846847848849850851852853854855856857858859860861862863864865866867868869870871872873874875876877878879880881882883884885886887888889890891892893894895896897898899900901902903904905906907908909910911912913914915916917918919920921922923924925926927928929930931932933934935936937938939940941942943944945946947948949950951952953954955956957958959960961962963964965966967968969970971972973974975976977978979980981982983984985986987988989990991992993994995996997998999100010011002100310041005100610071008100910101011101210131014101510161017101810191020102110221023102410251026102710281029103010311032103310341035103610371038103910401041104210431044104510461047104810491050105110521053105410551056105710581059106010611062106310641065106610671068106910701071107210731074107510761077107810791080108110821083108410851086108710881089109010911092109310941095109610971098109911001101110211031104110511061107110811091110111111121113111411151116111711181119112011211122112311241125112611271128112911301131113211331134113511361137113811391140114111421143114411451146114711481149115011511152115311541155115611571158115911601161116211631164116511661167116811691170117111721173117411751176117711781179118011811182118311841185118611871188118911901191119211931194119511961197119811991200120112021203120412051206120712081209121012111212
  1. // dear imgui: Renderer for Vulkan
  2. // This needs to be used along with a Platform Binding (e.g. GLFW, SDL, Win32, custom..)
  3. // Missing features:
  4. // [ ] Renderer: User texture binding. Changes of ImTextureID aren't supported by this binding! See https://github.com/ocornut/imgui/pull/914
  5. // You can copy and use unmodified imgui_impl_* files in your project. See main.cpp for an example of using this.
  6. // If you are new to dear imgui, read examples/README.txt and read the documentation at the top of imgui.cpp.
  7. // https://github.com/ocornut/imgui
  8. // The aim of imgui_impl_vulkan.h/.cpp is to be usable in your engine without any modification.
  9. // IF YOU FEEL YOU NEED TO MAKE ANY CHANGE TO THIS CODE, please share them and your feedback at https://github.com/ocornut/imgui/
  10. // Important note to the reader who wish to integrate imgui_impl_vulkan.cpp/.h in their own engine/app.
  11. // - Common ImGui_ImplVulkan_XXX functions and structures are used to interface with imgui_impl_vulkan.cpp/.h.
  12. // You will use those if you want to use this rendering back-end in your engine/app.
  13. // - Helper ImGui_ImplVulkanH_XXX functions and structures are only used by this example (main.cpp) and by
  14. // the back-end itself (imgui_impl_vulkan.cpp), but should PROBABLY NOT be used by your own engine/app code.
  15. // Read comments in imgui_impl_vulkan.h.
  16. // CHANGELOG
  17. // (minor and older changes stripped away, please see git history for details)
  18. // 2019-04-30: Vulkan: Added support for special ImDrawCallback_ResetRenderState callback to reset render state.
  19. // 2019-04-04: *BREAKING CHANGE*: Vulkan: Added ImageCount/MinImageCount fields in ImGui_ImplVulkan_InitInfo, required for initialization (was previously a hard #define IMGUI_VK_QUEUED_FRAMES 2). Added ImGui_ImplVulkan_SetMinImageCount().
  20. // 2019-04-04: Vulkan: Added VkInstance argument to ImGui_ImplVulkanH_CreateWindow() optional helper.
  21. // 2019-04-04: Vulkan: Avoid passing negative coordinates to vkCmdSetScissor, which debug validation layers do not like.
  22. // 2019-04-01: Vulkan: Support for 32-bit index buffer (#define ImDrawIdx unsigned int).
  23. // 2019-02-16: Vulkan: Viewport and clipping rectangles correctly using draw_data->FramebufferScale to allow retina display.
  24. // 2018-11-30: Misc: Setting up io.BackendRendererName so it can be displayed in the About Window.
  25. // 2018-08-25: Vulkan: Fixed mishandled VkSurfaceCapabilitiesKHR::maxImageCount=0 case.
  26. // 2018-06-22: Inverted the parameters to ImGui_ImplVulkan_RenderDrawData() to be consistent with other bindings.
  27. // 2018-06-08: Misc: Extracted imgui_impl_vulkan.cpp/.h away from the old combined GLFW+Vulkan example.
  28. // 2018-06-08: Vulkan: Use draw_data->DisplayPos and draw_data->DisplaySize to setup projection matrix and clipping rectangle.
  29. // 2018-03-03: Vulkan: Various refactor, created a couple of ImGui_ImplVulkanH_XXX helper that the example can use and that viewport support will use.
  30. // 2018-03-01: Vulkan: Renamed ImGui_ImplVulkan_Init_Info to ImGui_ImplVulkan_InitInfo and fields to match more closely Vulkan terminology.
  31. // 2018-02-16: Misc: Obsoleted the io.RenderDrawListsFn callback, ImGui_ImplVulkan_Render() calls ImGui_ImplVulkan_RenderDrawData() itself.
  32. // 2018-02-06: Misc: Removed call to ImGui::Shutdown() which is not available from 1.60 WIP, user needs to call CreateContext/DestroyContext themselves.
  33. // 2017-05-15: Vulkan: Fix scissor offset being negative. Fix new Vulkan validation warnings. Set required depth member for buffer image copy.
  34. // 2016-11-13: Vulkan: Fix validation layer warnings and errors and redeclare gl_PerVertex.
  35. // 2016-10-18: Vulkan: Add location decorators & change to use structs as in/out in glsl, update embedded spv (produced with glslangValidator -x). Null the released resources.
  36. // 2016-08-27: Vulkan: Fix Vulkan example for use when a depth buffer is active.
  37. #include "imgui.h"
  38. #include "imgui_impl_vulkan.h"
  39. #include <stdio.h>
  40. // Reusable buffers used for rendering 1 current in-flight frame, for ImGui_ImplVulkan_RenderDrawData()
  41. // [Please zero-clear before use!]
  42. struct ImGui_ImplVulkanH_FrameRenderBuffers
  43. {
  44. VkDeviceMemory VertexBufferMemory;
  45. VkDeviceMemory IndexBufferMemory;
  46. VkDeviceSize VertexBufferSize;
  47. VkDeviceSize IndexBufferSize;
  48. VkBuffer VertexBuffer;
  49. VkBuffer IndexBuffer;
  50. };
  51. // Each viewport will hold 1 ImGui_ImplVulkanH_WindowRenderBuffers
  52. // [Please zero-clear before use!]
  53. struct ImGui_ImplVulkanH_WindowRenderBuffers
  54. {
  55. uint32_t Index;
  56. uint32_t Count;
  57. ImGui_ImplVulkanH_FrameRenderBuffers* FrameRenderBuffers;
  58. };
  59. // Vulkan data
  60. static ImGui_ImplVulkan_InitInfo g_VulkanInitInfo = {};
  61. static VkRenderPass g_RenderPass = VK_NULL_HANDLE;
  62. static VkDeviceSize g_BufferMemoryAlignment = 256;
  63. static VkPipelineCreateFlags g_PipelineCreateFlags = 0x00;
  64. static VkDescriptorSetLayout g_DescriptorSetLayout = VK_NULL_HANDLE;
  65. static VkPipelineLayout g_PipelineLayout = VK_NULL_HANDLE;
  66. static VkDescriptorSet g_DescriptorSet = VK_NULL_HANDLE;
  67. static VkPipeline g_Pipeline = VK_NULL_HANDLE;
  68. // Font data
  69. static VkSampler g_FontSampler = VK_NULL_HANDLE;
  70. static VkDeviceMemory g_FontMemory = VK_NULL_HANDLE;
  71. static VkImage g_FontImage = VK_NULL_HANDLE;
  72. static VkImageView g_FontView = VK_NULL_HANDLE;
  73. static VkDeviceMemory g_UploadBufferMemory = VK_NULL_HANDLE;
  74. static VkBuffer g_UploadBuffer = VK_NULL_HANDLE;
  75. // Render buffers
  76. static ImGui_ImplVulkanH_WindowRenderBuffers g_MainWindowRenderBuffers;
  77. // Forward Declarations
  78. bool ImGui_ImplVulkan_CreateDeviceObjects();
  79. void ImGui_ImplVulkan_DestroyDeviceObjects();
  80. void ImGui_ImplVulkanH_DestroyFrame(VkDevice device, ImGui_ImplVulkanH_Frame* fd, const VkAllocationCallbacks* allocator);
  81. void ImGui_ImplVulkanH_DestroyFrameSemaphores(VkDevice device, ImGui_ImplVulkanH_FrameSemaphores* fsd, const VkAllocationCallbacks* allocator);
  82. void ImGui_ImplVulkanH_DestroyFrameRenderBuffers(VkDevice device, ImGui_ImplVulkanH_FrameRenderBuffers* buffers, const VkAllocationCallbacks* allocator);
  83. void ImGui_ImplVulkanH_DestroyWindowRenderBuffers(VkDevice device, ImGui_ImplVulkanH_WindowRenderBuffers* buffers, const VkAllocationCallbacks* allocator);
  84. void ImGui_ImplVulkanH_CreateWindowSwapChain(VkPhysicalDevice physical_device, VkDevice device, ImGui_ImplVulkanH_Window* wd, const VkAllocationCallbacks* allocator, int w, int h, uint32_t min_image_count);
  85. void ImGui_ImplVulkanH_CreateWindowCommandBuffers(VkPhysicalDevice physical_device, VkDevice device, ImGui_ImplVulkanH_Window* wd, uint32_t queue_family, const VkAllocationCallbacks* allocator);
  86. //-----------------------------------------------------------------------------
  87. // SHADERS
  88. //-----------------------------------------------------------------------------
  89. // glsl_shader.vert, compiled with:
  90. // # glslangValidator -V -x -o glsl_shader.vert.u32 glsl_shader.vert
  91. /*
  92. #version 450 core
  93. layout(location = 0) in vec2 aPos;
  94. layout(location = 1) in vec2 aUV;
  95. layout(location = 2) in vec4 aColor;
  96. layout(push_constant) uniform uPushConstant { vec2 uScale; vec2 uTranslate; } pc;
  97. out gl_PerVertex { vec4 gl_Position; };
  98. layout(location = 0) out struct { vec4 Color; vec2 UV; } Out;
  99. void main()
  100. {
  101. Out.Color = aColor;
  102. Out.UV = aUV;
  103. gl_Position = vec4(aPos * pc.uScale + pc.uTranslate, 0, 1);
  104. }
  105. */
  106. static uint32_t __glsl_shader_vert_spv[] =
  107. {
  108. 0x07230203,0x00010000,0x00080001,0x0000002e,0x00000000,0x00020011,0x00000001,0x0006000b,
  109. 0x00000001,0x4c534c47,0x6474732e,0x3035342e,0x00000000,0x0003000e,0x00000000,0x00000001,
  110. 0x000a000f,0x00000000,0x00000004,0x6e69616d,0x00000000,0x0000000b,0x0000000f,0x00000015,
  111. 0x0000001b,0x0000001c,0x00030003,0x00000002,0x000001c2,0x00040005,0x00000004,0x6e69616d,
  112. 0x00000000,0x00030005,0x00000009,0x00000000,0x00050006,0x00000009,0x00000000,0x6f6c6f43,
  113. 0x00000072,0x00040006,0x00000009,0x00000001,0x00005655,0x00030005,0x0000000b,0x0074754f,
  114. 0x00040005,0x0000000f,0x6c6f4361,0x0000726f,0x00030005,0x00000015,0x00565561,0x00060005,
  115. 0x00000019,0x505f6c67,0x65567265,0x78657472,0x00000000,0x00060006,0x00000019,0x00000000,
  116. 0x505f6c67,0x7469736f,0x006e6f69,0x00030005,0x0000001b,0x00000000,0x00040005,0x0000001c,
  117. 0x736f5061,0x00000000,0x00060005,0x0000001e,0x73755075,0x6e6f4368,0x6e617473,0x00000074,
  118. 0x00050006,0x0000001e,0x00000000,0x61635375,0x0000656c,0x00060006,0x0000001e,0x00000001,
  119. 0x61725475,0x616c736e,0x00006574,0x00030005,0x00000020,0x00006370,0x00040047,0x0000000b,
  120. 0x0000001e,0x00000000,0x00040047,0x0000000f,0x0000001e,0x00000002,0x00040047,0x00000015,
  121. 0x0000001e,0x00000001,0x00050048,0x00000019,0x00000000,0x0000000b,0x00000000,0x00030047,
  122. 0x00000019,0x00000002,0x00040047,0x0000001c,0x0000001e,0x00000000,0x00050048,0x0000001e,
  123. 0x00000000,0x00000023,0x00000000,0x00050048,0x0000001e,0x00000001,0x00000023,0x00000008,
  124. 0x00030047,0x0000001e,0x00000002,0x00020013,0x00000002,0x00030021,0x00000003,0x00000002,
  125. 0x00030016,0x00000006,0x00000020,0x00040017,0x00000007,0x00000006,0x00000004,0x00040017,
  126. 0x00000008,0x00000006,0x00000002,0x0004001e,0x00000009,0x00000007,0x00000008,0x00040020,
  127. 0x0000000a,0x00000003,0x00000009,0x0004003b,0x0000000a,0x0000000b,0x00000003,0x00040015,
  128. 0x0000000c,0x00000020,0x00000001,0x0004002b,0x0000000c,0x0000000d,0x00000000,0x00040020,
  129. 0x0000000e,0x00000001,0x00000007,0x0004003b,0x0000000e,0x0000000f,0x00000001,0x00040020,
  130. 0x00000011,0x00000003,0x00000007,0x0004002b,0x0000000c,0x00000013,0x00000001,0x00040020,
  131. 0x00000014,0x00000001,0x00000008,0x0004003b,0x00000014,0x00000015,0x00000001,0x00040020,
  132. 0x00000017,0x00000003,0x00000008,0x0003001e,0x00000019,0x00000007,0x00040020,0x0000001a,
  133. 0x00000003,0x00000019,0x0004003b,0x0000001a,0x0000001b,0x00000003,0x0004003b,0x00000014,
  134. 0x0000001c,0x00000001,0x0004001e,0x0000001e,0x00000008,0x00000008,0x00040020,0x0000001f,
  135. 0x00000009,0x0000001e,0x0004003b,0x0000001f,0x00000020,0x00000009,0x00040020,0x00000021,
  136. 0x00000009,0x00000008,0x0004002b,0x00000006,0x00000028,0x00000000,0x0004002b,0x00000006,
  137. 0x00000029,0x3f800000,0x00050036,0x00000002,0x00000004,0x00000000,0x00000003,0x000200f8,
  138. 0x00000005,0x0004003d,0x00000007,0x00000010,0x0000000f,0x00050041,0x00000011,0x00000012,
  139. 0x0000000b,0x0000000d,0x0003003e,0x00000012,0x00000010,0x0004003d,0x00000008,0x00000016,
  140. 0x00000015,0x00050041,0x00000017,0x00000018,0x0000000b,0x00000013,0x0003003e,0x00000018,
  141. 0x00000016,0x0004003d,0x00000008,0x0000001d,0x0000001c,0x00050041,0x00000021,0x00000022,
  142. 0x00000020,0x0000000d,0x0004003d,0x00000008,0x00000023,0x00000022,0x00050085,0x00000008,
  143. 0x00000024,0x0000001d,0x00000023,0x00050041,0x00000021,0x00000025,0x00000020,0x00000013,
  144. 0x0004003d,0x00000008,0x00000026,0x00000025,0x00050081,0x00000008,0x00000027,0x00000024,
  145. 0x00000026,0x00050051,0x00000006,0x0000002a,0x00000027,0x00000000,0x00050051,0x00000006,
  146. 0x0000002b,0x00000027,0x00000001,0x00070050,0x00000007,0x0000002c,0x0000002a,0x0000002b,
  147. 0x00000028,0x00000029,0x00050041,0x00000011,0x0000002d,0x0000001b,0x0000000d,0x0003003e,
  148. 0x0000002d,0x0000002c,0x000100fd,0x00010038
  149. };
  150. // glsl_shader.frag, compiled with:
  151. // # glslangValidator -V -x -o glsl_shader.frag.u32 glsl_shader.frag
  152. /*
  153. #version 450 core
  154. layout(location = 0) out vec4 fColor;
  155. layout(set=0, binding=0) uniform sampler2D sTexture;
  156. layout(location = 0) in struct { vec4 Color; vec2 UV; } In;
  157. void main()
  158. {
  159. fColor = In.Color * texture(sTexture, In.UV.st);
  160. }
  161. */
  162. static uint32_t __glsl_shader_frag_spv[] =
  163. {
  164. 0x07230203,0x00010000,0x00080001,0x0000001e,0x00000000,0x00020011,0x00000001,0x0006000b,
  165. 0x00000001,0x4c534c47,0x6474732e,0x3035342e,0x00000000,0x0003000e,0x00000000,0x00000001,
  166. 0x0007000f,0x00000004,0x00000004,0x6e69616d,0x00000000,0x00000009,0x0000000d,0x00030010,
  167. 0x00000004,0x00000007,0x00030003,0x00000002,0x000001c2,0x00040005,0x00000004,0x6e69616d,
  168. 0x00000000,0x00040005,0x00000009,0x6c6f4366,0x0000726f,0x00030005,0x0000000b,0x00000000,
  169. 0x00050006,0x0000000b,0x00000000,0x6f6c6f43,0x00000072,0x00040006,0x0000000b,0x00000001,
  170. 0x00005655,0x00030005,0x0000000d,0x00006e49,0x00050005,0x00000016,0x78655473,0x65727574,
  171. 0x00000000,0x00040047,0x00000009,0x0000001e,0x00000000,0x00040047,0x0000000d,0x0000001e,
  172. 0x00000000,0x00040047,0x00000016,0x00000022,0x00000000,0x00040047,0x00000016,0x00000021,
  173. 0x00000000,0x00020013,0x00000002,0x00030021,0x00000003,0x00000002,0x00030016,0x00000006,
  174. 0x00000020,0x00040017,0x00000007,0x00000006,0x00000004,0x00040020,0x00000008,0x00000003,
  175. 0x00000007,0x0004003b,0x00000008,0x00000009,0x00000003,0x00040017,0x0000000a,0x00000006,
  176. 0x00000002,0x0004001e,0x0000000b,0x00000007,0x0000000a,0x00040020,0x0000000c,0x00000001,
  177. 0x0000000b,0x0004003b,0x0000000c,0x0000000d,0x00000001,0x00040015,0x0000000e,0x00000020,
  178. 0x00000001,0x0004002b,0x0000000e,0x0000000f,0x00000000,0x00040020,0x00000010,0x00000001,
  179. 0x00000007,0x00090019,0x00000013,0x00000006,0x00000001,0x00000000,0x00000000,0x00000000,
  180. 0x00000001,0x00000000,0x0003001b,0x00000014,0x00000013,0x00040020,0x00000015,0x00000000,
  181. 0x00000014,0x0004003b,0x00000015,0x00000016,0x00000000,0x0004002b,0x0000000e,0x00000018,
  182. 0x00000001,0x00040020,0x00000019,0x00000001,0x0000000a,0x00050036,0x00000002,0x00000004,
  183. 0x00000000,0x00000003,0x000200f8,0x00000005,0x00050041,0x00000010,0x00000011,0x0000000d,
  184. 0x0000000f,0x0004003d,0x00000007,0x00000012,0x00000011,0x0004003d,0x00000014,0x00000017,
  185. 0x00000016,0x00050041,0x00000019,0x0000001a,0x0000000d,0x00000018,0x0004003d,0x0000000a,
  186. 0x0000001b,0x0000001a,0x00050057,0x00000007,0x0000001c,0x00000017,0x0000001b,0x00050085,
  187. 0x00000007,0x0000001d,0x00000012,0x0000001c,0x0003003e,0x00000009,0x0000001d,0x000100fd,
  188. 0x00010038
  189. };
  190. //-----------------------------------------------------------------------------
  191. // FUNCTIONS
  192. //-----------------------------------------------------------------------------
  193. static uint32_t ImGui_ImplVulkan_MemoryType(VkMemoryPropertyFlags properties, uint32_t type_bits)
  194. {
  195. ImGui_ImplVulkan_InitInfo* v = &g_VulkanInitInfo;
  196. VkPhysicalDeviceMemoryProperties prop;
  197. vkGetPhysicalDeviceMemoryProperties(v->PhysicalDevice, &prop);
  198. for (uint32_t i = 0; i < prop.memoryTypeCount; i++)
  199. if ((prop.memoryTypes[i].propertyFlags & properties) == properties && type_bits & (1<<i))
  200. return i;
  201. return 0xFFFFFFFF; // Unable to find memoryType
  202. }
  203. static void check_vk_result(VkResult err)
  204. {
  205. ImGui_ImplVulkan_InitInfo* v = &g_VulkanInitInfo;
  206. if (v->CheckVkResultFn)
  207. v->CheckVkResultFn(err);
  208. }
  209. static void CreateOrResizeBuffer(VkBuffer& buffer, VkDeviceMemory& buffer_memory, VkDeviceSize& p_buffer_size, size_t new_size, VkBufferUsageFlagBits usage)
  210. {
  211. ImGui_ImplVulkan_InitInfo* v = &g_VulkanInitInfo;
  212. VkResult err;
  213. if (buffer != VK_NULL_HANDLE)
  214. vkDestroyBuffer(v->Device, buffer, v->Allocator);
  215. if (buffer_memory != VK_NULL_HANDLE)
  216. vkFreeMemory(v->Device, buffer_memory, v->Allocator);
  217. VkDeviceSize vertex_buffer_size_aligned = ((new_size - 1) / g_BufferMemoryAlignment + 1) * g_BufferMemoryAlignment;
  218. VkBufferCreateInfo buffer_info = {};
  219. buffer_info.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO;
  220. buffer_info.size = vertex_buffer_size_aligned;
  221. buffer_info.usage = usage;
  222. buffer_info.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
  223. err = vkCreateBuffer(v->Device, &buffer_info, v->Allocator, &buffer);
  224. check_vk_result(err);
  225. VkMemoryRequirements req;
  226. vkGetBufferMemoryRequirements(v->Device, buffer, &req);
  227. g_BufferMemoryAlignment = (g_BufferMemoryAlignment > req.alignment) ? g_BufferMemoryAlignment : req.alignment;
  228. VkMemoryAllocateInfo alloc_info = {};
  229. alloc_info.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO;
  230. alloc_info.allocationSize = req.size;
  231. alloc_info.memoryTypeIndex = ImGui_ImplVulkan_MemoryType(VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT, req.memoryTypeBits);
  232. err = vkAllocateMemory(v->Device, &alloc_info, v->Allocator, &buffer_memory);
  233. check_vk_result(err);
  234. err = vkBindBufferMemory(v->Device, buffer, buffer_memory, 0);
  235. check_vk_result(err);
  236. p_buffer_size = new_size;
  237. }
  238. static void ImGui_ImplVulkan_SetupRenderState(ImDrawData* draw_data, VkCommandBuffer command_buffer, ImGui_ImplVulkanH_FrameRenderBuffers* rb, int fb_width, int fb_height)
  239. {
  240. // Bind pipeline and descriptor sets:
  241. {
  242. vkCmdBindPipeline(command_buffer, VK_PIPELINE_BIND_POINT_GRAPHICS, g_Pipeline);
  243. VkDescriptorSet desc_set[1] = { g_DescriptorSet };
  244. vkCmdBindDescriptorSets(command_buffer, VK_PIPELINE_BIND_POINT_GRAPHICS, g_PipelineLayout, 0, 1, desc_set, 0, NULL);
  245. }
  246. // Bind Vertex And Index Buffer:
  247. {
  248. VkBuffer vertex_buffers[1] = { rb->VertexBuffer };
  249. VkDeviceSize vertex_offset[1] = { 0 };
  250. vkCmdBindVertexBuffers(command_buffer, 0, 1, vertex_buffers, vertex_offset);
  251. vkCmdBindIndexBuffer(command_buffer, rb->IndexBuffer, 0, sizeof(ImDrawIdx) == 2 ? VK_INDEX_TYPE_UINT16 : VK_INDEX_TYPE_UINT32);
  252. }
  253. // Setup viewport:
  254. {
  255. VkViewport viewport;
  256. viewport.x = 0;
  257. viewport.y = 0;
  258. viewport.width = (float)fb_width;
  259. viewport.height = (float)fb_height;
  260. viewport.minDepth = 0.0f;
  261. viewport.maxDepth = 1.0f;
  262. vkCmdSetViewport(command_buffer, 0, 1, &viewport);
  263. }
  264. // Setup scale and translation:
  265. // Our visible imgui space lies from draw_data->DisplayPos (top left) to draw_data->DisplayPos+data_data->DisplaySize (bottom right). DisplayMin is typically (0,0) for single viewport apps.
  266. {
  267. float scale[2];
  268. scale[0] = 2.0f / draw_data->DisplaySize.x;
  269. scale[1] = 2.0f / draw_data->DisplaySize.y;
  270. float translate[2];
  271. translate[0] = -1.0f - draw_data->DisplayPos.x * scale[0];
  272. translate[1] = -1.0f - draw_data->DisplayPos.y * scale[1];
  273. vkCmdPushConstants(command_buffer, g_PipelineLayout, VK_SHADER_STAGE_VERTEX_BIT, sizeof(float) * 0, sizeof(float) * 2, scale);
  274. vkCmdPushConstants(command_buffer, g_PipelineLayout, VK_SHADER_STAGE_VERTEX_BIT, sizeof(float) * 2, sizeof(float) * 2, translate);
  275. }
  276. }
  277. // Render function
  278. // (this used to be set in io.RenderDrawListsFn and called by ImGui::Render(), but you can now call this directly from your main loop)
  279. void ImGui_ImplVulkan_RenderDrawData(ImDrawData* draw_data, VkCommandBuffer command_buffer)
  280. {
  281. // Avoid rendering when minimized, scale coordinates for retina displays (screen coordinates != framebuffer coordinates)
  282. int fb_width = (int)(draw_data->DisplaySize.x * draw_data->FramebufferScale.x);
  283. int fb_height = (int)(draw_data->DisplaySize.y * draw_data->FramebufferScale.y);
  284. if (fb_width <= 0 || fb_height <= 0 || draw_data->TotalVtxCount == 0)
  285. return;
  286. ImGui_ImplVulkan_InitInfo* v = &g_VulkanInitInfo;
  287. // Allocate array to store enough vertex/index buffers
  288. ImGui_ImplVulkanH_WindowRenderBuffers* wrb = &g_MainWindowRenderBuffers;
  289. if (wrb->FrameRenderBuffers == NULL)
  290. {
  291. wrb->Index = 0;
  292. wrb->Count = v->ImageCount;
  293. wrb->FrameRenderBuffers = (ImGui_ImplVulkanH_FrameRenderBuffers*)IM_ALLOC(sizeof(ImGui_ImplVulkanH_FrameRenderBuffers) * wrb->Count);
  294. memset(wrb->FrameRenderBuffers, 0, sizeof(ImGui_ImplVulkanH_FrameRenderBuffers) * wrb->Count);
  295. }
  296. IM_ASSERT(wrb->Count == v->ImageCount);
  297. wrb->Index = (wrb->Index + 1) % wrb->Count;
  298. ImGui_ImplVulkanH_FrameRenderBuffers* rb = &wrb->FrameRenderBuffers[wrb->Index];
  299. VkResult err;
  300. // Create or resize the vertex/index buffers
  301. size_t vertex_size = draw_data->TotalVtxCount * sizeof(ImDrawVert);
  302. size_t index_size = draw_data->TotalIdxCount * sizeof(ImDrawIdx);
  303. if (rb->VertexBuffer == VK_NULL_HANDLE || rb->VertexBufferSize < vertex_size)
  304. CreateOrResizeBuffer(rb->VertexBuffer, rb->VertexBufferMemory, rb->VertexBufferSize, vertex_size, VK_BUFFER_USAGE_VERTEX_BUFFER_BIT);
  305. if (rb->IndexBuffer == VK_NULL_HANDLE || rb->IndexBufferSize < index_size)
  306. CreateOrResizeBuffer(rb->IndexBuffer, rb->IndexBufferMemory, rb->IndexBufferSize, index_size, VK_BUFFER_USAGE_INDEX_BUFFER_BIT);
  307. // Upload vertex/index data into a single contiguous GPU buffer
  308. {
  309. ImDrawVert* vtx_dst = NULL;
  310. ImDrawIdx* idx_dst = NULL;
  311. err = vkMapMemory(v->Device, rb->VertexBufferMemory, 0, vertex_size, 0, (void**)(&vtx_dst));
  312. check_vk_result(err);
  313. err = vkMapMemory(v->Device, rb->IndexBufferMemory, 0, index_size, 0, (void**)(&idx_dst));
  314. check_vk_result(err);
  315. for (int n = 0; n < draw_data->CmdListsCount; n++)
  316. {
  317. const ImDrawList* cmd_list = draw_data->CmdLists[n];
  318. memcpy(vtx_dst, cmd_list->VtxBuffer.Data, cmd_list->VtxBuffer.Size * sizeof(ImDrawVert));
  319. memcpy(idx_dst, cmd_list->IdxBuffer.Data, cmd_list->IdxBuffer.Size * sizeof(ImDrawIdx));
  320. vtx_dst += cmd_list->VtxBuffer.Size;
  321. idx_dst += cmd_list->IdxBuffer.Size;
  322. }
  323. VkMappedMemoryRange range[2] = {};
  324. range[0].sType = VK_STRUCTURE_TYPE_MAPPED_MEMORY_RANGE;
  325. range[0].memory = rb->VertexBufferMemory;
  326. range[0].size = VK_WHOLE_SIZE;
  327. range[1].sType = VK_STRUCTURE_TYPE_MAPPED_MEMORY_RANGE;
  328. range[1].memory = rb->IndexBufferMemory;
  329. range[1].size = VK_WHOLE_SIZE;
  330. err = vkFlushMappedMemoryRanges(v->Device, 2, range);
  331. check_vk_result(err);
  332. vkUnmapMemory(v->Device, rb->VertexBufferMemory);
  333. vkUnmapMemory(v->Device, rb->IndexBufferMemory);
  334. }
  335. // Setup desired Vulkan state
  336. ImGui_ImplVulkan_SetupRenderState(draw_data, command_buffer, rb, fb_width, fb_height);
  337. // Will project scissor/clipping rectangles into framebuffer space
  338. ImVec2 clip_off = draw_data->DisplayPos; // (0,0) unless using multi-viewports
  339. ImVec2 clip_scale = draw_data->FramebufferScale; // (1,1) unless using retina display which are often (2,2)
  340. // Render command lists
  341. int vtx_offset = 0;
  342. int idx_offset = 0;
  343. for (int n = 0; n < draw_data->CmdListsCount; n++)
  344. {
  345. const ImDrawList* cmd_list = draw_data->CmdLists[n];
  346. for (int cmd_i = 0; cmd_i < cmd_list->CmdBuffer.Size; cmd_i++)
  347. {
  348. const ImDrawCmd* pcmd = &cmd_list->CmdBuffer[cmd_i];
  349. if (pcmd->UserCallback != NULL)
  350. {
  351. // User callback, registered via ImDrawList::AddCallback()
  352. // (ImDrawCallback_ResetRenderState is a special callback value used by the user to request the renderer to reset render state.)
  353. if (pcmd->UserCallback == ImDrawCallback_ResetRenderState)
  354. ImGui_ImplVulkan_SetupRenderState(draw_data, command_buffer, rb, fb_width, fb_height);
  355. else
  356. pcmd->UserCallback(cmd_list, pcmd);
  357. }
  358. else
  359. {
  360. // Project scissor/clipping rectangles into framebuffer space
  361. ImVec4 clip_rect;
  362. clip_rect.x = (pcmd->ClipRect.x - clip_off.x) * clip_scale.x;
  363. clip_rect.y = (pcmd->ClipRect.y - clip_off.y) * clip_scale.y;
  364. clip_rect.z = (pcmd->ClipRect.z - clip_off.x) * clip_scale.x;
  365. clip_rect.w = (pcmd->ClipRect.w - clip_off.y) * clip_scale.y;
  366. if (clip_rect.x < fb_width && clip_rect.y < fb_height && clip_rect.z >= 0.0f && clip_rect.w >= 0.0f)
  367. {
  368. // Negative offsets are illegal for vkCmdSetScissor
  369. if (clip_rect.x < 0.0f)
  370. clip_rect.x = 0.0f;
  371. if (clip_rect.y < 0.0f)
  372. clip_rect.y = 0.0f;
  373. // Apply scissor/clipping rectangle
  374. VkRect2D scissor;
  375. scissor.offset.x = (int32_t)(clip_rect.x);
  376. scissor.offset.y = (int32_t)(clip_rect.y);
  377. scissor.extent.width = (uint32_t)(clip_rect.z - clip_rect.x);
  378. scissor.extent.height = (uint32_t)(clip_rect.w - clip_rect.y);
  379. vkCmdSetScissor(command_buffer, 0, 1, &scissor);
  380. // Draw
  381. vkCmdDrawIndexed(command_buffer, pcmd->ElemCount, 1, idx_offset, vtx_offset, 0);
  382. }
  383. }
  384. idx_offset += pcmd->ElemCount;
  385. }
  386. vtx_offset += cmd_list->VtxBuffer.Size;
  387. }
  388. }
  389. bool ImGui_ImplVulkan_CreateFontsTexture(VkCommandBuffer command_buffer)
  390. {
  391. ImGui_ImplVulkan_InitInfo* v = &g_VulkanInitInfo;
  392. ImGuiIO& io = ImGui::GetIO();
  393. unsigned char* pixels;
  394. int width, height;
  395. io.Fonts->GetTexDataAsRGBA32(&pixels, &width, &height);
  396. size_t upload_size = width*height*4*sizeof(char);
  397. VkResult err;
  398. // Create the Image:
  399. {
  400. VkImageCreateInfo info = {};
  401. info.sType = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO;
  402. info.imageType = VK_IMAGE_TYPE_2D;
  403. info.format = VK_FORMAT_R8G8B8A8_UNORM;
  404. info.extent.width = width;
  405. info.extent.height = height;
  406. info.extent.depth = 1;
  407. info.mipLevels = 1;
  408. info.arrayLayers = 1;
  409. info.samples = VK_SAMPLE_COUNT_1_BIT;
  410. info.tiling = VK_IMAGE_TILING_OPTIMAL;
  411. info.usage = VK_IMAGE_USAGE_SAMPLED_BIT | VK_IMAGE_USAGE_TRANSFER_DST_BIT;
  412. info.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
  413. info.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED;
  414. err = vkCreateImage(v->Device, &info, v->Allocator, &g_FontImage);
  415. check_vk_result(err);
  416. VkMemoryRequirements req;
  417. vkGetImageMemoryRequirements(v->Device, g_FontImage, &req);
  418. VkMemoryAllocateInfo alloc_info = {};
  419. alloc_info.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO;
  420. alloc_info.allocationSize = req.size;
  421. alloc_info.memoryTypeIndex = ImGui_ImplVulkan_MemoryType(VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT, req.memoryTypeBits);
  422. err = vkAllocateMemory(v->Device, &alloc_info, v->Allocator, &g_FontMemory);
  423. check_vk_result(err);
  424. err = vkBindImageMemory(v->Device, g_FontImage, g_FontMemory, 0);
  425. check_vk_result(err);
  426. }
  427. // Create the Image View:
  428. {
  429. VkImageViewCreateInfo info = {};
  430. info.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO;
  431. info.image = g_FontImage;
  432. info.viewType = VK_IMAGE_VIEW_TYPE_2D;
  433. info.format = VK_FORMAT_R8G8B8A8_UNORM;
  434. info.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
  435. info.subresourceRange.levelCount = 1;
  436. info.subresourceRange.layerCount = 1;
  437. err = vkCreateImageView(v->Device, &info, v->Allocator, &g_FontView);
  438. check_vk_result(err);
  439. }
  440. // Update the Descriptor Set:
  441. {
  442. VkDescriptorImageInfo desc_image[1] = {};
  443. desc_image[0].sampler = g_FontSampler;
  444. desc_image[0].imageView = g_FontView;
  445. desc_image[0].imageLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
  446. VkWriteDescriptorSet write_desc[1] = {};
  447. write_desc[0].sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET;
  448. write_desc[0].dstSet = g_DescriptorSet;
  449. write_desc[0].descriptorCount = 1;
  450. write_desc[0].descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER;
  451. write_desc[0].pImageInfo = desc_image;
  452. vkUpdateDescriptorSets(v->Device, 1, write_desc, 0, NULL);
  453. }
  454. // Create the Upload Buffer:
  455. {
  456. VkBufferCreateInfo buffer_info = {};
  457. buffer_info.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO;
  458. buffer_info.size = upload_size;
  459. buffer_info.usage = VK_BUFFER_USAGE_TRANSFER_SRC_BIT;
  460. buffer_info.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
  461. err = vkCreateBuffer(v->Device, &buffer_info, v->Allocator, &g_UploadBuffer);
  462. check_vk_result(err);
  463. VkMemoryRequirements req;
  464. vkGetBufferMemoryRequirements(v->Device, g_UploadBuffer, &req);
  465. g_BufferMemoryAlignment = (g_BufferMemoryAlignment > req.alignment) ? g_BufferMemoryAlignment : req.alignment;
  466. VkMemoryAllocateInfo alloc_info = {};
  467. alloc_info.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO;
  468. alloc_info.allocationSize = req.size;
  469. alloc_info.memoryTypeIndex = ImGui_ImplVulkan_MemoryType(VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT, req.memoryTypeBits);
  470. err = vkAllocateMemory(v->Device, &alloc_info, v->Allocator, &g_UploadBufferMemory);
  471. check_vk_result(err);
  472. err = vkBindBufferMemory(v->Device, g_UploadBuffer, g_UploadBufferMemory, 0);
  473. check_vk_result(err);
  474. }
  475. // Upload to Buffer:
  476. {
  477. char* map = NULL;
  478. err = vkMapMemory(v->Device, g_UploadBufferMemory, 0, upload_size, 0, (void**)(&map));
  479. check_vk_result(err);
  480. memcpy(map, pixels, upload_size);
  481. VkMappedMemoryRange range[1] = {};
  482. range[0].sType = VK_STRUCTURE_TYPE_MAPPED_MEMORY_RANGE;
  483. range[0].memory = g_UploadBufferMemory;
  484. range[0].size = upload_size;
  485. err = vkFlushMappedMemoryRanges(v->Device, 1, range);
  486. check_vk_result(err);
  487. vkUnmapMemory(v->Device, g_UploadBufferMemory);
  488. }
  489. // Copy to Image:
  490. {
  491. VkImageMemoryBarrier copy_barrier[1] = {};
  492. copy_barrier[0].sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
  493. copy_barrier[0].dstAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT;
  494. copy_barrier[0].oldLayout = VK_IMAGE_LAYOUT_UNDEFINED;
  495. copy_barrier[0].newLayout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL;
  496. copy_barrier[0].srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  497. copy_barrier[0].dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  498. copy_barrier[0].image = g_FontImage;
  499. copy_barrier[0].subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
  500. copy_barrier[0].subresourceRange.levelCount = 1;
  501. copy_barrier[0].subresourceRange.layerCount = 1;
  502. vkCmdPipelineBarrier(command_buffer, VK_PIPELINE_STAGE_HOST_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT, 0, 0, NULL, 0, NULL, 1, copy_barrier);
  503. VkBufferImageCopy region = {};
  504. region.imageSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
  505. region.imageSubresource.layerCount = 1;
  506. region.imageExtent.width = width;
  507. region.imageExtent.height = height;
  508. region.imageExtent.depth = 1;
  509. vkCmdCopyBufferToImage(command_buffer, g_UploadBuffer, g_FontImage, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, 1, &region);
  510. VkImageMemoryBarrier use_barrier[1] = {};
  511. use_barrier[0].sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
  512. use_barrier[0].srcAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT;
  513. use_barrier[0].dstAccessMask = VK_ACCESS_SHADER_READ_BIT;
  514. use_barrier[0].oldLayout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL;
  515. use_barrier[0].newLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
  516. use_barrier[0].srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  517. use_barrier[0].dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  518. use_barrier[0].image = g_FontImage;
  519. use_barrier[0].subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
  520. use_barrier[0].subresourceRange.levelCount = 1;
  521. use_barrier[0].subresourceRange.layerCount = 1;
  522. vkCmdPipelineBarrier(command_buffer, VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT, 0, 0, NULL, 0, NULL, 1, use_barrier);
  523. }
  524. // Store our identifier
  525. io.Fonts->TexID = (ImTextureID)(intptr_t)g_FontImage;
  526. return true;
  527. }
  528. bool ImGui_ImplVulkan_CreateDeviceObjects()
  529. {
  530. ImGui_ImplVulkan_InitInfo* v = &g_VulkanInitInfo;
  531. VkResult err;
  532. VkShaderModule vert_module;
  533. VkShaderModule frag_module;
  534. // Create The Shader Modules:
  535. {
  536. VkShaderModuleCreateInfo vert_info = {};
  537. vert_info.sType = VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO;
  538. vert_info.codeSize = sizeof(__glsl_shader_vert_spv);
  539. vert_info.pCode = (uint32_t*)__glsl_shader_vert_spv;
  540. err = vkCreateShaderModule(v->Device, &vert_info, v->Allocator, &vert_module);
  541. check_vk_result(err);
  542. VkShaderModuleCreateInfo frag_info = {};
  543. frag_info.sType = VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO;
  544. frag_info.codeSize = sizeof(__glsl_shader_frag_spv);
  545. frag_info.pCode = (uint32_t*)__glsl_shader_frag_spv;
  546. err = vkCreateShaderModule(v->Device, &frag_info, v->Allocator, &frag_module);
  547. check_vk_result(err);
  548. }
  549. if (!g_FontSampler)
  550. {
  551. VkSamplerCreateInfo info = {};
  552. info.sType = VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO;
  553. info.magFilter = VK_FILTER_LINEAR;
  554. info.minFilter = VK_FILTER_LINEAR;
  555. info.mipmapMode = VK_SAMPLER_MIPMAP_MODE_LINEAR;
  556. info.addressModeU = VK_SAMPLER_ADDRESS_MODE_REPEAT;
  557. info.addressModeV = VK_SAMPLER_ADDRESS_MODE_REPEAT;
  558. info.addressModeW = VK_SAMPLER_ADDRESS_MODE_REPEAT;
  559. info.minLod = -1000;
  560. info.maxLod = 1000;
  561. info.maxAnisotropy = 1.0f;
  562. err = vkCreateSampler(v->Device, &info, v->Allocator, &g_FontSampler);
  563. check_vk_result(err);
  564. }
  565. if (!g_DescriptorSetLayout)
  566. {
  567. VkSampler sampler[1] = {g_FontSampler};
  568. VkDescriptorSetLayoutBinding binding[1] = {};
  569. binding[0].descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER;
  570. binding[0].descriptorCount = 1;
  571. binding[0].stageFlags = VK_SHADER_STAGE_FRAGMENT_BIT;
  572. binding[0].pImmutableSamplers = sampler;
  573. VkDescriptorSetLayoutCreateInfo info = {};
  574. info.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO;
  575. info.bindingCount = 1;
  576. info.pBindings = binding;
  577. err = vkCreateDescriptorSetLayout(v->Device, &info, v->Allocator, &g_DescriptorSetLayout);
  578. check_vk_result(err);
  579. }
  580. // Create Descriptor Set:
  581. {
  582. VkDescriptorSetAllocateInfo alloc_info = {};
  583. alloc_info.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO;
  584. alloc_info.descriptorPool = v->DescriptorPool;
  585. alloc_info.descriptorSetCount = 1;
  586. alloc_info.pSetLayouts = &g_DescriptorSetLayout;
  587. err = vkAllocateDescriptorSets(v->Device, &alloc_info, &g_DescriptorSet);
  588. check_vk_result(err);
  589. }
  590. if (!g_PipelineLayout)
  591. {
  592. // Constants: we are using 'vec2 offset' and 'vec2 scale' instead of a full 3d projection matrix
  593. VkPushConstantRange push_constants[1] = {};
  594. push_constants[0].stageFlags = VK_SHADER_STAGE_VERTEX_BIT;
  595. push_constants[0].offset = sizeof(float) * 0;
  596. push_constants[0].size = sizeof(float) * 4;
  597. VkDescriptorSetLayout set_layout[1] = { g_DescriptorSetLayout };
  598. VkPipelineLayoutCreateInfo layout_info = {};
  599. layout_info.sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO;
  600. layout_info.setLayoutCount = 1;
  601. layout_info.pSetLayouts = set_layout;
  602. layout_info.pushConstantRangeCount = 1;
  603. layout_info.pPushConstantRanges = push_constants;
  604. err = vkCreatePipelineLayout(v->Device, &layout_info, v->Allocator, &g_PipelineLayout);
  605. check_vk_result(err);
  606. }
  607. VkPipelineShaderStageCreateInfo stage[2] = {};
  608. stage[0].sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO;
  609. stage[0].stage = VK_SHADER_STAGE_VERTEX_BIT;
  610. stage[0].module = vert_module;
  611. stage[0].pName = "main";
  612. stage[1].sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO;
  613. stage[1].stage = VK_SHADER_STAGE_FRAGMENT_BIT;
  614. stage[1].module = frag_module;
  615. stage[1].pName = "main";
  616. VkVertexInputBindingDescription binding_desc[1] = {};
  617. binding_desc[0].stride = sizeof(ImDrawVert);
  618. binding_desc[0].inputRate = VK_VERTEX_INPUT_RATE_VERTEX;
  619. VkVertexInputAttributeDescription attribute_desc[3] = {};
  620. attribute_desc[0].location = 0;
  621. attribute_desc[0].binding = binding_desc[0].binding;
  622. attribute_desc[0].format = VK_FORMAT_R32G32_SFLOAT;
  623. attribute_desc[0].offset = IM_OFFSETOF(ImDrawVert, pos);
  624. attribute_desc[1].location = 1;
  625. attribute_desc[1].binding = binding_desc[0].binding;
  626. attribute_desc[1].format = VK_FORMAT_R32G32_SFLOAT;
  627. attribute_desc[1].offset = IM_OFFSETOF(ImDrawVert, uv);
  628. attribute_desc[2].location = 2;
  629. attribute_desc[2].binding = binding_desc[0].binding;
  630. attribute_desc[2].format = VK_FORMAT_R8G8B8A8_UNORM;
  631. attribute_desc[2].offset = IM_OFFSETOF(ImDrawVert, col);
  632. VkPipelineVertexInputStateCreateInfo vertex_info = {};
  633. vertex_info.sType = VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO;
  634. vertex_info.vertexBindingDescriptionCount = 1;
  635. vertex_info.pVertexBindingDescriptions = binding_desc;
  636. vertex_info.vertexAttributeDescriptionCount = 3;
  637. vertex_info.pVertexAttributeDescriptions = attribute_desc;
  638. VkPipelineInputAssemblyStateCreateInfo ia_info = {};
  639. ia_info.sType = VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO;
  640. ia_info.topology = VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST;
  641. VkPipelineViewportStateCreateInfo viewport_info = {};
  642. viewport_info.sType = VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO;
  643. viewport_info.viewportCount = 1;
  644. viewport_info.scissorCount = 1;
  645. VkPipelineRasterizationStateCreateInfo raster_info = {};
  646. raster_info.sType = VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO;
  647. raster_info.polygonMode = VK_POLYGON_MODE_FILL;
  648. raster_info.cullMode = VK_CULL_MODE_NONE;
  649. raster_info.frontFace = VK_FRONT_FACE_COUNTER_CLOCKWISE;
  650. raster_info.lineWidth = 1.0f;
  651. VkPipelineMultisampleStateCreateInfo ms_info = {};
  652. ms_info.sType = VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO;
  653. ms_info.rasterizationSamples = VK_SAMPLE_COUNT_1_BIT;
  654. VkPipelineColorBlendAttachmentState color_attachment[1] = {};
  655. color_attachment[0].blendEnable = VK_TRUE;
  656. color_attachment[0].srcColorBlendFactor = VK_BLEND_FACTOR_SRC_ALPHA;
  657. color_attachment[0].dstColorBlendFactor = VK_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA;
  658. color_attachment[0].colorBlendOp = VK_BLEND_OP_ADD;
  659. color_attachment[0].srcAlphaBlendFactor = VK_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA;
  660. color_attachment[0].dstAlphaBlendFactor = VK_BLEND_FACTOR_ZERO;
  661. color_attachment[0].alphaBlendOp = VK_BLEND_OP_ADD;
  662. color_attachment[0].colorWriteMask = VK_COLOR_COMPONENT_R_BIT | VK_COLOR_COMPONENT_G_BIT | VK_COLOR_COMPONENT_B_BIT | VK_COLOR_COMPONENT_A_BIT;
  663. VkPipelineDepthStencilStateCreateInfo depth_info = {};
  664. depth_info.sType = VK_STRUCTURE_TYPE_PIPELINE_DEPTH_STENCIL_STATE_CREATE_INFO;
  665. VkPipelineColorBlendStateCreateInfo blend_info = {};
  666. blend_info.sType = VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO;
  667. blend_info.attachmentCount = 1;
  668. blend_info.pAttachments = color_attachment;
  669. VkDynamicState dynamic_states[2] = { VK_DYNAMIC_STATE_VIEWPORT, VK_DYNAMIC_STATE_SCISSOR };
  670. VkPipelineDynamicStateCreateInfo dynamic_state = {};
  671. dynamic_state.sType = VK_STRUCTURE_TYPE_PIPELINE_DYNAMIC_STATE_CREATE_INFO;
  672. dynamic_state.dynamicStateCount = (uint32_t)IM_ARRAYSIZE(dynamic_states);
  673. dynamic_state.pDynamicStates = dynamic_states;
  674. VkGraphicsPipelineCreateInfo info = {};
  675. info.sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO;
  676. info.flags = g_PipelineCreateFlags;
  677. info.stageCount = 2;
  678. info.pStages = stage;
  679. info.pVertexInputState = &vertex_info;
  680. info.pInputAssemblyState = &ia_info;
  681. info.pViewportState = &viewport_info;
  682. info.pRasterizationState = &raster_info;
  683. info.pMultisampleState = &ms_info;
  684. info.pDepthStencilState = &depth_info;
  685. info.pColorBlendState = &blend_info;
  686. info.pDynamicState = &dynamic_state;
  687. info.layout = g_PipelineLayout;
  688. info.renderPass = g_RenderPass;
  689. err = vkCreateGraphicsPipelines(v->Device, v->PipelineCache, 1, &info, v->Allocator, &g_Pipeline);
  690. check_vk_result(err);
  691. vkDestroyShaderModule(v->Device, vert_module, v->Allocator);
  692. vkDestroyShaderModule(v->Device, frag_module, v->Allocator);
  693. return true;
  694. }
  695. void ImGui_ImplVulkan_DestroyFontUploadObjects()
  696. {
  697. ImGui_ImplVulkan_InitInfo* v = &g_VulkanInitInfo;
  698. if (g_UploadBuffer)
  699. {
  700. vkDestroyBuffer(v->Device, g_UploadBuffer, v->Allocator);
  701. g_UploadBuffer = VK_NULL_HANDLE;
  702. }
  703. if (g_UploadBufferMemory)
  704. {
  705. vkFreeMemory(v->Device, g_UploadBufferMemory, v->Allocator);
  706. g_UploadBufferMemory = VK_NULL_HANDLE;
  707. }
  708. }
  709. void ImGui_ImplVulkan_DestroyDeviceObjects()
  710. {
  711. ImGui_ImplVulkan_InitInfo* v = &g_VulkanInitInfo;
  712. ImGui_ImplVulkanH_DestroyWindowRenderBuffers(v->Device, &g_MainWindowRenderBuffers, v->Allocator);
  713. ImGui_ImplVulkan_DestroyFontUploadObjects();
  714. if (g_FontView) { vkDestroyImageView(v->Device, g_FontView, v->Allocator); g_FontView = VK_NULL_HANDLE; }
  715. if (g_FontImage) { vkDestroyImage(v->Device, g_FontImage, v->Allocator); g_FontImage = VK_NULL_HANDLE; }
  716. if (g_FontMemory) { vkFreeMemory(v->Device, g_FontMemory, v->Allocator); g_FontMemory = VK_NULL_HANDLE; }
  717. if (g_FontSampler) { vkDestroySampler(v->Device, g_FontSampler, v->Allocator); g_FontSampler = VK_NULL_HANDLE; }
  718. if (g_DescriptorSetLayout) { vkDestroyDescriptorSetLayout(v->Device, g_DescriptorSetLayout, v->Allocator); g_DescriptorSetLayout = VK_NULL_HANDLE; }
  719. if (g_PipelineLayout) { vkDestroyPipelineLayout(v->Device, g_PipelineLayout, v->Allocator); g_PipelineLayout = VK_NULL_HANDLE; }
  720. if (g_Pipeline) { vkDestroyPipeline(v->Device, g_Pipeline, v->Allocator); g_Pipeline = VK_NULL_HANDLE; }
  721. }
  722. bool ImGui_ImplVulkan_Init(ImGui_ImplVulkan_InitInfo* info, VkRenderPass render_pass)
  723. {
  724. ImGuiIO& io = ImGui::GetIO();
  725. io.BackendRendererName = "imgui_impl_vulkan";
  726. IM_ASSERT(info->Instance != VK_NULL_HANDLE);
  727. IM_ASSERT(info->PhysicalDevice != VK_NULL_HANDLE);
  728. IM_ASSERT(info->Device != VK_NULL_HANDLE);
  729. IM_ASSERT(info->Queue != VK_NULL_HANDLE);
  730. IM_ASSERT(info->DescriptorPool != VK_NULL_HANDLE);
  731. IM_ASSERT(info->MinImageCount >= 2);
  732. IM_ASSERT(info->ImageCount >= info->MinImageCount);
  733. IM_ASSERT(render_pass != VK_NULL_HANDLE);
  734. g_VulkanInitInfo = *info;
  735. g_RenderPass = render_pass;
  736. ImGui_ImplVulkan_CreateDeviceObjects();
  737. return true;
  738. }
  739. void ImGui_ImplVulkan_Shutdown()
  740. {
  741. ImGui_ImplVulkan_DestroyDeviceObjects();
  742. }
  743. void ImGui_ImplVulkan_NewFrame()
  744. {
  745. }
  746. void ImGui_ImplVulkan_SetMinImageCount(uint32_t min_image_count)
  747. {
  748. IM_ASSERT(min_image_count >= 2);
  749. if (g_VulkanInitInfo.MinImageCount == min_image_count)
  750. return;
  751. ImGui_ImplVulkan_InitInfo* v = &g_VulkanInitInfo;
  752. VkResult err = vkDeviceWaitIdle(v->Device);
  753. check_vk_result(err);
  754. ImGui_ImplVulkanH_DestroyWindowRenderBuffers(v->Device, &g_MainWindowRenderBuffers, v->Allocator);
  755. g_VulkanInitInfo.MinImageCount = min_image_count;
  756. }
  757. //-------------------------------------------------------------------------
  758. // Internal / Miscellaneous Vulkan Helpers
  759. // (Used by example's main.cpp. Used by multi-viewport features. PROBABLY NOT used by your own app.)
  760. //-------------------------------------------------------------------------
  761. // You probably do NOT need to use or care about those functions.
  762. // Those functions only exist because:
  763. // 1) they facilitate the readability and maintenance of the multiple main.cpp examples files.
  764. // 2) the upcoming multi-viewport feature will need them internally.
  765. // Generally we avoid exposing any kind of superfluous high-level helpers in the bindings,
  766. // but it is too much code to duplicate everywhere so we exceptionally expose them.
  767. //
  768. // Your engine/app will likely _already_ have code to setup all that stuff (swap chain, render pass, frame buffers, etc.).
  769. // You may read this code to learn about Vulkan, but it is recommended you use you own custom tailored code to do equivalent work.
  770. // (The ImGui_ImplVulkanH_XXX functions do not interact with any of the state used by the regular ImGui_ImplVulkan_XXX functions)
  771. //-------------------------------------------------------------------------
  772. VkSurfaceFormatKHR ImGui_ImplVulkanH_SelectSurfaceFormat(VkPhysicalDevice physical_device, VkSurfaceKHR surface, const VkFormat* request_formats, int request_formats_count, VkColorSpaceKHR request_color_space)
  773. {
  774. IM_ASSERT(request_formats != NULL);
  775. IM_ASSERT(request_formats_count > 0);
  776. // Per Spec Format and View Format are expected to be the same unless VK_IMAGE_CREATE_MUTABLE_BIT was set at image creation
  777. // Assuming that the default behavior is without setting this bit, there is no need for separate Swapchain image and image view format
  778. // Additionally several new color spaces were introduced with Vulkan Spec v1.0.40,
  779. // hence we must make sure that a format with the mostly available color space, VK_COLOR_SPACE_SRGB_NONLINEAR_KHR, is found and used.
  780. uint32_t avail_count;
  781. vkGetPhysicalDeviceSurfaceFormatsKHR(physical_device, surface, &avail_count, NULL);
  782. ImVector<VkSurfaceFormatKHR> avail_format;
  783. avail_format.resize((int)avail_count);
  784. vkGetPhysicalDeviceSurfaceFormatsKHR(physical_device, surface, &avail_count, avail_format.Data);
  785. // First check if only one format, VK_FORMAT_UNDEFINED, is available, which would imply that any format is available
  786. if (avail_count == 1)
  787. {
  788. if (avail_format[0].format == VK_FORMAT_UNDEFINED)
  789. {
  790. VkSurfaceFormatKHR ret;
  791. ret.format = request_formats[0];
  792. ret.colorSpace = request_color_space;
  793. return ret;
  794. }
  795. else
  796. {
  797. // No point in searching another format
  798. return avail_format[0];
  799. }
  800. }
  801. else
  802. {
  803. // Request several formats, the first found will be used
  804. for (int request_i = 0; request_i < request_formats_count; request_i++)
  805. for (uint32_t avail_i = 0; avail_i < avail_count; avail_i++)
  806. if (avail_format[avail_i].format == request_formats[request_i] && avail_format[avail_i].colorSpace == request_color_space)
  807. return avail_format[avail_i];
  808. // If none of the requested image formats could be found, use the first available
  809. return avail_format[0];
  810. }
  811. }
  812. VkPresentModeKHR ImGui_ImplVulkanH_SelectPresentMode(VkPhysicalDevice physical_device, VkSurfaceKHR surface, const VkPresentModeKHR* request_modes, int request_modes_count)
  813. {
  814. IM_ASSERT(request_modes != NULL);
  815. IM_ASSERT(request_modes_count > 0);
  816. // Request a certain mode and confirm that it is available. If not use VK_PRESENT_MODE_FIFO_KHR which is mandatory
  817. uint32_t avail_count = 0;
  818. vkGetPhysicalDeviceSurfacePresentModesKHR(physical_device, surface, &avail_count, NULL);
  819. ImVector<VkPresentModeKHR> avail_modes;
  820. avail_modes.resize((int)avail_count);
  821. vkGetPhysicalDeviceSurfacePresentModesKHR(physical_device, surface, &avail_count, avail_modes.Data);
  822. //for (uint32_t avail_i = 0; avail_i < avail_count; avail_i++)
  823. // printf("[vulkan] avail_modes[%d] = %d\n", avail_i, avail_modes[avail_i]);
  824. for (int request_i = 0; request_i < request_modes_count; request_i++)
  825. for (uint32_t avail_i = 0; avail_i < avail_count; avail_i++)
  826. if (request_modes[request_i] == avail_modes[avail_i])
  827. return request_modes[request_i];
  828. return VK_PRESENT_MODE_FIFO_KHR; // Always available
  829. }
  830. void ImGui_ImplVulkanH_CreateWindowCommandBuffers(VkPhysicalDevice physical_device, VkDevice device, ImGui_ImplVulkanH_Window* wd, uint32_t queue_family, const VkAllocationCallbacks* allocator)
  831. {
  832. IM_ASSERT(physical_device != VK_NULL_HANDLE && device != VK_NULL_HANDLE);
  833. (void)physical_device;
  834. (void)allocator;
  835. // Create Command Buffers
  836. VkResult err;
  837. for (uint32_t i = 0; i < wd->ImageCount; i++)
  838. {
  839. ImGui_ImplVulkanH_Frame* fd = &wd->Frames[i];
  840. ImGui_ImplVulkanH_FrameSemaphores* fsd = &wd->FrameSemaphores[i];
  841. {
  842. VkCommandPoolCreateInfo info = {};
  843. info.sType = VK_STRUCTURE_TYPE_COMMAND_POOL_CREATE_INFO;
  844. info.flags = VK_COMMAND_POOL_CREATE_RESET_COMMAND_BUFFER_BIT;
  845. info.queueFamilyIndex = queue_family;
  846. err = vkCreateCommandPool(device, &info, allocator, &fd->CommandPool);
  847. check_vk_result(err);
  848. }
  849. {
  850. VkCommandBufferAllocateInfo info = {};
  851. info.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO;
  852. info.commandPool = fd->CommandPool;
  853. info.level = VK_COMMAND_BUFFER_LEVEL_PRIMARY;
  854. info.commandBufferCount = 1;
  855. err = vkAllocateCommandBuffers(device, &info, &fd->CommandBuffer);
  856. check_vk_result(err);
  857. }
  858. {
  859. VkFenceCreateInfo info = {};
  860. info.sType = VK_STRUCTURE_TYPE_FENCE_CREATE_INFO;
  861. info.flags = VK_FENCE_CREATE_SIGNALED_BIT;
  862. err = vkCreateFence(device, &info, allocator, &fd->Fence);
  863. check_vk_result(err);
  864. }
  865. {
  866. VkSemaphoreCreateInfo info = {};
  867. info.sType = VK_STRUCTURE_TYPE_SEMAPHORE_CREATE_INFO;
  868. err = vkCreateSemaphore(device, &info, allocator, &fsd->ImageAcquiredSemaphore);
  869. check_vk_result(err);
  870. err = vkCreateSemaphore(device, &info, allocator, &fsd->RenderCompleteSemaphore);
  871. check_vk_result(err);
  872. }
  873. }
  874. }
  875. int ImGui_ImplVulkanH_GetMinImageCountFromPresentMode(VkPresentModeKHR present_mode)
  876. {
  877. if (present_mode == VK_PRESENT_MODE_MAILBOX_KHR)
  878. return 3;
  879. if (present_mode == VK_PRESENT_MODE_FIFO_KHR || present_mode == VK_PRESENT_MODE_FIFO_RELAXED_KHR)
  880. return 2;
  881. if (present_mode == VK_PRESENT_MODE_IMMEDIATE_KHR)
  882. return 1;
  883. IM_ASSERT(0);
  884. return 1;
  885. }
  886. // Also destroy old swap chain and in-flight frames data, if any.
  887. void ImGui_ImplVulkanH_CreateWindowSwapChain(VkPhysicalDevice physical_device, VkDevice device, ImGui_ImplVulkanH_Window* wd, const VkAllocationCallbacks* allocator, int w, int h, uint32_t min_image_count)
  888. {
  889. VkResult err;
  890. VkSwapchainKHR old_swapchain = wd->Swapchain;
  891. err = vkDeviceWaitIdle(device);
  892. check_vk_result(err);
  893. // We don't use ImGui_ImplVulkanH_DestroyWindow() because we want to preserve the old swapchain to create the new one.
  894. // Destroy old Framebuffer
  895. for (uint32_t i = 0; i < wd->ImageCount; i++)
  896. {
  897. ImGui_ImplVulkanH_DestroyFrame(device, &wd->Frames[i], allocator);
  898. ImGui_ImplVulkanH_DestroyFrameSemaphores(device, &wd->FrameSemaphores[i], allocator);
  899. }
  900. IM_FREE(wd->Frames);
  901. IM_FREE(wd->FrameSemaphores);
  902. wd->Frames = NULL;
  903. wd->FrameSemaphores = NULL;
  904. wd->ImageCount = 0;
  905. if (wd->RenderPass)
  906. vkDestroyRenderPass(device, wd->RenderPass, allocator);
  907. // If min image count was not specified, request different count of images dependent on selected present mode
  908. if (min_image_count == 0)
  909. min_image_count = ImGui_ImplVulkanH_GetMinImageCountFromPresentMode(wd->PresentMode);
  910. // Create Swapchain
  911. {
  912. VkSwapchainCreateInfoKHR info = {};
  913. info.sType = VK_STRUCTURE_TYPE_SWAPCHAIN_CREATE_INFO_KHR;
  914. info.surface = wd->Surface;
  915. info.minImageCount = min_image_count;
  916. info.imageFormat = wd->SurfaceFormat.format;
  917. info.imageColorSpace = wd->SurfaceFormat.colorSpace;
  918. info.imageArrayLayers = 1;
  919. info.imageUsage = VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT;
  920. info.imageSharingMode = VK_SHARING_MODE_EXCLUSIVE; // Assume that graphics family == present family
  921. info.preTransform = VK_SURFACE_TRANSFORM_IDENTITY_BIT_KHR;
  922. info.compositeAlpha = VK_COMPOSITE_ALPHA_OPAQUE_BIT_KHR;
  923. info.presentMode = wd->PresentMode;
  924. info.clipped = VK_TRUE;
  925. info.oldSwapchain = old_swapchain;
  926. VkSurfaceCapabilitiesKHR cap;
  927. err = vkGetPhysicalDeviceSurfaceCapabilitiesKHR(physical_device, wd->Surface, &cap);
  928. check_vk_result(err);
  929. if (info.minImageCount < cap.minImageCount)
  930. info.minImageCount = cap.minImageCount;
  931. else if (cap.maxImageCount != 0 && info.minImageCount > cap.maxImageCount)
  932. info.minImageCount = cap.maxImageCount;
  933. if (cap.currentExtent.width == 0xffffffff)
  934. {
  935. info.imageExtent.width = wd->Width = w;
  936. info.imageExtent.height = wd->Height = h;
  937. }
  938. else
  939. {
  940. info.imageExtent.width = wd->Width = cap.currentExtent.width;
  941. info.imageExtent.height = wd->Height = cap.currentExtent.height;
  942. }
  943. err = vkCreateSwapchainKHR(device, &info, allocator, &wd->Swapchain);
  944. check_vk_result(err);
  945. err = vkGetSwapchainImagesKHR(device, wd->Swapchain, &wd->ImageCount, NULL);
  946. check_vk_result(err);
  947. VkImage backbuffers[16] = {};
  948. IM_ASSERT(wd->ImageCount >= min_image_count);
  949. IM_ASSERT(wd->ImageCount < IM_ARRAYSIZE(backbuffers));
  950. err = vkGetSwapchainImagesKHR(device, wd->Swapchain, &wd->ImageCount, backbuffers);
  951. check_vk_result(err);
  952. IM_ASSERT(wd->Frames == NULL);
  953. wd->Frames = (ImGui_ImplVulkanH_Frame*)IM_ALLOC(sizeof(ImGui_ImplVulkanH_Frame) * wd->ImageCount);
  954. wd->FrameSemaphores = (ImGui_ImplVulkanH_FrameSemaphores*)IM_ALLOC(sizeof(ImGui_ImplVulkanH_FrameSemaphores) * wd->ImageCount);
  955. memset(wd->Frames, 0, sizeof(wd->Frames[0]) * wd->ImageCount);
  956. memset(wd->FrameSemaphores, 0, sizeof(wd->FrameSemaphores[0]) * wd->ImageCount);
  957. for (uint32_t i = 0; i < wd->ImageCount; i++)
  958. wd->Frames[i].Backbuffer = backbuffers[i];
  959. }
  960. if (old_swapchain)
  961. vkDestroySwapchainKHR(device, old_swapchain, allocator);
  962. // Create the Render Pass
  963. {
  964. VkAttachmentDescription attachment = {};
  965. attachment.format = wd->SurfaceFormat.format;
  966. attachment.samples = VK_SAMPLE_COUNT_1_BIT;
  967. attachment.loadOp = wd->ClearEnable ? VK_ATTACHMENT_LOAD_OP_CLEAR : VK_ATTACHMENT_LOAD_OP_DONT_CARE;
  968. attachment.storeOp = VK_ATTACHMENT_STORE_OP_STORE;
  969. attachment.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
  970. attachment.stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
  971. attachment.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED;
  972. attachment.finalLayout = VK_IMAGE_LAYOUT_PRESENT_SRC_KHR;
  973. VkAttachmentReference color_attachment = {};
  974. color_attachment.attachment = 0;
  975. color_attachment.layout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
  976. VkSubpassDescription subpass = {};
  977. subpass.pipelineBindPoint = VK_PIPELINE_BIND_POINT_GRAPHICS;
  978. subpass.colorAttachmentCount = 1;
  979. subpass.pColorAttachments = &color_attachment;
  980. VkSubpassDependency dependency = {};
  981. dependency.srcSubpass = VK_SUBPASS_EXTERNAL;
  982. dependency.dstSubpass = 0;
  983. dependency.srcStageMask = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
  984. dependency.dstStageMask = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
  985. dependency.srcAccessMask = 0;
  986. dependency.dstAccessMask = VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT;
  987. VkRenderPassCreateInfo info = {};
  988. info.sType = VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO;
  989. info.attachmentCount = 1;
  990. info.pAttachments = &attachment;
  991. info.subpassCount = 1;
  992. info.pSubpasses = &subpass;
  993. info.dependencyCount = 1;
  994. info.pDependencies = &dependency;
  995. err = vkCreateRenderPass(device, &info, allocator, &wd->RenderPass);
  996. check_vk_result(err);
  997. }
  998. // Create The Image Views
  999. {
  1000. VkImageViewCreateInfo info = {};
  1001. info.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO;
  1002. info.viewType = VK_IMAGE_VIEW_TYPE_2D;
  1003. info.format = wd->SurfaceFormat.format;
  1004. info.components.r = VK_COMPONENT_SWIZZLE_R;
  1005. info.components.g = VK_COMPONENT_SWIZZLE_G;
  1006. info.components.b = VK_COMPONENT_SWIZZLE_B;
  1007. info.components.a = VK_COMPONENT_SWIZZLE_A;
  1008. VkImageSubresourceRange image_range = { VK_IMAGE_ASPECT_COLOR_BIT, 0, 1, 0, 1 };
  1009. info.subresourceRange = image_range;
  1010. for (uint32_t i = 0; i < wd->ImageCount; i++)
  1011. {
  1012. ImGui_ImplVulkanH_Frame* fd = &wd->Frames[i];
  1013. info.image = fd->Backbuffer;
  1014. err = vkCreateImageView(device, &info, allocator, &fd->BackbufferView);
  1015. check_vk_result(err);
  1016. }
  1017. }
  1018. // Create Framebuffer
  1019. {
  1020. VkImageView attachment[1];
  1021. VkFramebufferCreateInfo info = {};
  1022. info.sType = VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO;
  1023. info.renderPass = wd->RenderPass;
  1024. info.attachmentCount = 1;
  1025. info.pAttachments = attachment;
  1026. info.width = wd->Width;
  1027. info.height = wd->Height;
  1028. info.layers = 1;
  1029. for (uint32_t i = 0; i < wd->ImageCount; i++)
  1030. {
  1031. ImGui_ImplVulkanH_Frame* fd = &wd->Frames[i];
  1032. attachment[0] = fd->BackbufferView;
  1033. err = vkCreateFramebuffer(device, &info, allocator, &fd->Framebuffer);
  1034. check_vk_result(err);
  1035. }
  1036. }
  1037. }
  1038. void ImGui_ImplVulkanH_CreateWindow(VkInstance instance, VkPhysicalDevice physical_device, VkDevice device, ImGui_ImplVulkanH_Window* wd, uint32_t queue_family, const VkAllocationCallbacks* allocator, int width, int height, uint32_t min_image_count)
  1039. {
  1040. (void)instance;
  1041. ImGui_ImplVulkanH_CreateWindowSwapChain(physical_device, device, wd, allocator, width, height, min_image_count);
  1042. ImGui_ImplVulkanH_CreateWindowCommandBuffers(physical_device, device, wd, queue_family, allocator);
  1043. }
  1044. void ImGui_ImplVulkanH_DestroyWindow(VkInstance instance, VkDevice device, ImGui_ImplVulkanH_Window* wd, const VkAllocationCallbacks* allocator)
  1045. {
  1046. vkDeviceWaitIdle(device); // FIXME: We could wait on the Queue if we had the queue in wd-> (otherwise VulkanH functions can't use globals)
  1047. //vkQueueWaitIdle(g_Queue);
  1048. for (uint32_t i = 0; i < wd->ImageCount; i++)
  1049. {
  1050. ImGui_ImplVulkanH_DestroyFrame(device, &wd->Frames[i], allocator);
  1051. ImGui_ImplVulkanH_DestroyFrameSemaphores(device, &wd->FrameSemaphores[i], allocator);
  1052. }
  1053. IM_FREE(wd->Frames);
  1054. IM_FREE(wd->FrameSemaphores);
  1055. wd->Frames = NULL;
  1056. wd->FrameSemaphores = NULL;
  1057. vkDestroyRenderPass(device, wd->RenderPass, allocator);
  1058. vkDestroySwapchainKHR(device, wd->Swapchain, allocator);
  1059. vkDestroySurfaceKHR(instance, wd->Surface, allocator);
  1060. *wd = ImGui_ImplVulkanH_Window();
  1061. }
  1062. void ImGui_ImplVulkanH_DestroyFrame(VkDevice device, ImGui_ImplVulkanH_Frame* fd, const VkAllocationCallbacks* allocator)
  1063. {
  1064. vkDestroyFence(device, fd->Fence, allocator);
  1065. vkFreeCommandBuffers(device, fd->CommandPool, 1, &fd->CommandBuffer);
  1066. vkDestroyCommandPool(device, fd->CommandPool, allocator);
  1067. fd->Fence = VK_NULL_HANDLE;
  1068. fd->CommandBuffer = VK_NULL_HANDLE;
  1069. fd->CommandPool = VK_NULL_HANDLE;
  1070. vkDestroyImageView(device, fd->BackbufferView, allocator);
  1071. vkDestroyFramebuffer(device, fd->Framebuffer, allocator);
  1072. }
  1073. void ImGui_ImplVulkanH_DestroyFrameSemaphores(VkDevice device, ImGui_ImplVulkanH_FrameSemaphores* fsd, const VkAllocationCallbacks* allocator)
  1074. {
  1075. vkDestroySemaphore(device, fsd->ImageAcquiredSemaphore, allocator);
  1076. vkDestroySemaphore(device, fsd->RenderCompleteSemaphore, allocator);
  1077. fsd->ImageAcquiredSemaphore = fsd->RenderCompleteSemaphore = VK_NULL_HANDLE;
  1078. }
  1079. void ImGui_ImplVulkanH_DestroyFrameRenderBuffers(VkDevice device, ImGui_ImplVulkanH_FrameRenderBuffers* buffers, const VkAllocationCallbacks* allocator)
  1080. {
  1081. if (buffers->VertexBuffer) { vkDestroyBuffer(device, buffers->VertexBuffer, allocator); buffers->VertexBuffer = VK_NULL_HANDLE; }
  1082. if (buffers->VertexBufferMemory) { vkFreeMemory(device, buffers->VertexBufferMemory, allocator); buffers->VertexBufferMemory = VK_NULL_HANDLE; }
  1083. if (buffers->IndexBuffer) { vkDestroyBuffer(device, buffers->IndexBuffer, allocator); buffers->IndexBuffer = VK_NULL_HANDLE; }
  1084. if (buffers->IndexBufferMemory) { vkFreeMemory(device, buffers->IndexBufferMemory, allocator); buffers->IndexBufferMemory = VK_NULL_HANDLE; }
  1085. buffers->VertexBufferSize = 0;
  1086. buffers->IndexBufferSize = 0;
  1087. }
  1088. void ImGui_ImplVulkanH_DestroyWindowRenderBuffers(VkDevice device, ImGui_ImplVulkanH_WindowRenderBuffers* buffers, const VkAllocationCallbacks* allocator)
  1089. {
  1090. for (uint32_t n = 0; n < buffers->Count; n++)
  1091. ImGui_ImplVulkanH_DestroyFrameRenderBuffers(device, &buffers->FrameRenderBuffers[n], allocator);
  1092. IM_FREE(buffers->FrameRenderBuffers);
  1093. buffers->FrameRenderBuffers = NULL;
  1094. buffers->Index = 0;
  1095. buffers->Count = 0;
  1096. }