main.cpp 24 KB

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  1. // Dear ImGui: standalone example application for Glfw + Vulkan
  2. // Learn about Dear ImGui:
  3. // - FAQ https://dearimgui.com/faq
  4. // - Getting Started https://dearimgui.com/getting-started
  5. // - Documentation https://dearimgui.com/docs (same as your local docs/ folder).
  6. // - Introduction, links and more at the top of imgui.cpp
  7. // Important note to the reader who wish to integrate imgui_impl_vulkan.cpp/.h in their own engine/app.
  8. // - Common ImGui_ImplVulkan_XXX functions and structures are used to interface with imgui_impl_vulkan.cpp/.h.
  9. // You will use those if you want to use this rendering backend in your engine/app.
  10. // - Helper ImGui_ImplVulkanH_XXX functions and structures are only used by this example (main.cpp) and by
  11. // the backend itself (imgui_impl_vulkan.cpp), but should PROBABLY NOT be used by your own engine/app code.
  12. // Read comments in imgui_impl_vulkan.h.
  13. #include "imgui.h"
  14. #include "imgui_impl_glfw.h"
  15. #include "imgui_impl_vulkan.h"
  16. #include <stdio.h> // printf, fprintf
  17. #include <stdlib.h> // abort
  18. #define GLFW_INCLUDE_NONE
  19. #define GLFW_INCLUDE_VULKAN
  20. #include <GLFW/glfw3.h>
  21. // Volk headers
  22. #ifdef IMGUI_IMPL_VULKAN_USE_VOLK
  23. #define VOLK_IMPLEMENTATION
  24. #include <volk.h>
  25. #endif
  26. // [Win32] Our example includes a copy of glfw3.lib pre-compiled with VS2010 to maximize ease of testing and compatibility with old VS compilers.
  27. // To link with VS2010-era libraries, VS2015+ requires linking with legacy_stdio_definitions.lib, which we do using this pragma.
  28. // Your own project should not be affected, as you are likely to link with a newer binary of GLFW that is adequate for your version of Visual Studio.
  29. #if defined(_MSC_VER) && (_MSC_VER >= 1900) && !defined(IMGUI_DISABLE_WIN32_FUNCTIONS)
  30. #pragma comment(lib, "legacy_stdio_definitions")
  31. #endif
  32. //#define APP_USE_UNLIMITED_FRAME_RATE
  33. #ifdef _DEBUG
  34. #define APP_USE_VULKAN_DEBUG_REPORT
  35. #endif
  36. // Data
  37. static VkAllocationCallbacks* g_Allocator = nullptr;
  38. static VkInstance g_Instance = VK_NULL_HANDLE;
  39. static VkPhysicalDevice g_PhysicalDevice = VK_NULL_HANDLE;
  40. static VkDevice g_Device = VK_NULL_HANDLE;
  41. static uint32_t g_QueueFamily = (uint32_t)-1;
  42. static VkQueue g_Queue = VK_NULL_HANDLE;
  43. static VkDebugReportCallbackEXT g_DebugReport = VK_NULL_HANDLE;
  44. static VkPipelineCache g_PipelineCache = VK_NULL_HANDLE;
  45. static VkDescriptorPool g_DescriptorPool = VK_NULL_HANDLE;
  46. static ImGui_ImplVulkanH_Window g_MainWindowData;
  47. static uint32_t g_MinImageCount = 2;
  48. static bool g_SwapChainRebuild = false;
  49. static void glfw_error_callback(int error, const char* description)
  50. {
  51. fprintf(stderr, "GLFW Error %d: %s\n", error, description);
  52. }
  53. static void check_vk_result(VkResult err)
  54. {
  55. if (err == VK_SUCCESS)
  56. return;
  57. fprintf(stderr, "[vulkan] Error: VkResult = %d\n", err);
  58. if (err < 0)
  59. abort();
  60. }
  61. #ifdef APP_USE_VULKAN_DEBUG_REPORT
  62. static VKAPI_ATTR VkBool32 VKAPI_CALL debug_report(VkDebugReportFlagsEXT flags, VkDebugReportObjectTypeEXT objectType, uint64_t object, size_t location, int32_t messageCode, const char* pLayerPrefix, const char* pMessage, void* pUserData)
  63. {
  64. (void)flags; (void)object; (void)location; (void)messageCode; (void)pUserData; (void)pLayerPrefix; // Unused arguments
  65. fprintf(stderr, "[vulkan] Debug report from ObjectType: %i\nMessage: %s\n\n", objectType, pMessage);
  66. return VK_FALSE;
  67. }
  68. #endif // APP_USE_VULKAN_DEBUG_REPORT
  69. static bool IsExtensionAvailable(const ImVector<VkExtensionProperties>& properties, const char* extension)
  70. {
  71. for (const VkExtensionProperties& p : properties)
  72. if (strcmp(p.extensionName, extension) == 0)
  73. return true;
  74. return false;
  75. }
  76. static void SetupVulkan(ImVector<const char*> instance_extensions)
  77. {
  78. VkResult err;
  79. #ifdef IMGUI_IMPL_VULKAN_USE_VOLK
  80. volkInitialize();
  81. #endif
  82. // Create Vulkan Instance
  83. {
  84. VkInstanceCreateInfo create_info = {};
  85. create_info.sType = VK_STRUCTURE_TYPE_INSTANCE_CREATE_INFO;
  86. // Enumerate available extensions
  87. uint32_t properties_count;
  88. ImVector<VkExtensionProperties> properties;
  89. vkEnumerateInstanceExtensionProperties(nullptr, &properties_count, nullptr);
  90. properties.resize(properties_count);
  91. err = vkEnumerateInstanceExtensionProperties(nullptr, &properties_count, properties.Data);
  92. check_vk_result(err);
  93. // Enable required extensions
  94. if (IsExtensionAvailable(properties, VK_KHR_GET_PHYSICAL_DEVICE_PROPERTIES_2_EXTENSION_NAME))
  95. instance_extensions.push_back(VK_KHR_GET_PHYSICAL_DEVICE_PROPERTIES_2_EXTENSION_NAME);
  96. #ifdef VK_KHR_PORTABILITY_ENUMERATION_EXTENSION_NAME
  97. if (IsExtensionAvailable(properties, VK_KHR_PORTABILITY_ENUMERATION_EXTENSION_NAME))
  98. {
  99. instance_extensions.push_back(VK_KHR_PORTABILITY_ENUMERATION_EXTENSION_NAME);
  100. create_info.flags |= VK_INSTANCE_CREATE_ENUMERATE_PORTABILITY_BIT_KHR;
  101. }
  102. #endif
  103. // Enabling validation layers
  104. #ifdef APP_USE_VULKAN_DEBUG_REPORT
  105. const char* layers[] = { "VK_LAYER_KHRONOS_validation" };
  106. create_info.enabledLayerCount = 1;
  107. create_info.ppEnabledLayerNames = layers;
  108. instance_extensions.push_back("VK_EXT_debug_report");
  109. #endif
  110. // Create Vulkan Instance
  111. create_info.enabledExtensionCount = (uint32_t)instance_extensions.Size;
  112. create_info.ppEnabledExtensionNames = instance_extensions.Data;
  113. err = vkCreateInstance(&create_info, g_Allocator, &g_Instance);
  114. check_vk_result(err);
  115. #ifdef IMGUI_IMPL_VULKAN_USE_VOLK
  116. volkLoadInstance(g_Instance);
  117. #endif
  118. // Setup the debug report callback
  119. #ifdef APP_USE_VULKAN_DEBUG_REPORT
  120. auto f_vkCreateDebugReportCallbackEXT = (PFN_vkCreateDebugReportCallbackEXT)vkGetInstanceProcAddr(g_Instance, "vkCreateDebugReportCallbackEXT");
  121. IM_ASSERT(f_vkCreateDebugReportCallbackEXT != nullptr);
  122. VkDebugReportCallbackCreateInfoEXT debug_report_ci = {};
  123. debug_report_ci.sType = VK_STRUCTURE_TYPE_DEBUG_REPORT_CALLBACK_CREATE_INFO_EXT;
  124. debug_report_ci.flags = VK_DEBUG_REPORT_ERROR_BIT_EXT | VK_DEBUG_REPORT_WARNING_BIT_EXT | VK_DEBUG_REPORT_PERFORMANCE_WARNING_BIT_EXT;
  125. debug_report_ci.pfnCallback = debug_report;
  126. debug_report_ci.pUserData = nullptr;
  127. err = f_vkCreateDebugReportCallbackEXT(g_Instance, &debug_report_ci, g_Allocator, &g_DebugReport);
  128. check_vk_result(err);
  129. #endif
  130. }
  131. // Select Physical Device (GPU)
  132. g_PhysicalDevice = ImGui_ImplVulkanH_SelectPhysicalDevice(g_Instance);
  133. IM_ASSERT(g_PhysicalDevice != VK_NULL_HANDLE);
  134. // Select graphics queue family
  135. g_QueueFamily = ImGui_ImplVulkanH_SelectQueueFamilyIndex(g_PhysicalDevice);
  136. IM_ASSERT(g_QueueFamily != (uint32_t)-1);
  137. // Create Logical Device (with 1 queue)
  138. {
  139. ImVector<const char*> device_extensions;
  140. device_extensions.push_back("VK_KHR_swapchain");
  141. // Enumerate physical device extension
  142. uint32_t properties_count;
  143. ImVector<VkExtensionProperties> properties;
  144. vkEnumerateDeviceExtensionProperties(g_PhysicalDevice, nullptr, &properties_count, nullptr);
  145. properties.resize(properties_count);
  146. vkEnumerateDeviceExtensionProperties(g_PhysicalDevice, nullptr, &properties_count, properties.Data);
  147. #ifdef VK_KHR_PORTABILITY_SUBSET_EXTENSION_NAME
  148. if (IsExtensionAvailable(properties, VK_KHR_PORTABILITY_SUBSET_EXTENSION_NAME))
  149. device_extensions.push_back(VK_KHR_PORTABILITY_SUBSET_EXTENSION_NAME);
  150. #endif
  151. const float queue_priority[] = { 1.0f };
  152. VkDeviceQueueCreateInfo queue_info[1] = {};
  153. queue_info[0].sType = VK_STRUCTURE_TYPE_DEVICE_QUEUE_CREATE_INFO;
  154. queue_info[0].queueFamilyIndex = g_QueueFamily;
  155. queue_info[0].queueCount = 1;
  156. queue_info[0].pQueuePriorities = queue_priority;
  157. VkDeviceCreateInfo create_info = {};
  158. create_info.sType = VK_STRUCTURE_TYPE_DEVICE_CREATE_INFO;
  159. create_info.queueCreateInfoCount = sizeof(queue_info) / sizeof(queue_info[0]);
  160. create_info.pQueueCreateInfos = queue_info;
  161. create_info.enabledExtensionCount = (uint32_t)device_extensions.Size;
  162. create_info.ppEnabledExtensionNames = device_extensions.Data;
  163. err = vkCreateDevice(g_PhysicalDevice, &create_info, g_Allocator, &g_Device);
  164. check_vk_result(err);
  165. vkGetDeviceQueue(g_Device, g_QueueFamily, 0, &g_Queue);
  166. }
  167. // Create Descriptor Pool
  168. // If you wish to load e.g. additional textures you may need to alter pools sizes and maxSets.
  169. {
  170. VkDescriptorPoolSize pool_sizes[] =
  171. {
  172. { VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, IMGUI_IMPL_VULKAN_MINIMUM_IMAGE_SAMPLER_POOL_SIZE },
  173. };
  174. VkDescriptorPoolCreateInfo pool_info = {};
  175. pool_info.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO;
  176. pool_info.flags = VK_DESCRIPTOR_POOL_CREATE_FREE_DESCRIPTOR_SET_BIT;
  177. pool_info.maxSets = 0;
  178. for (VkDescriptorPoolSize& pool_size : pool_sizes)
  179. pool_info.maxSets += pool_size.descriptorCount;
  180. pool_info.poolSizeCount = (uint32_t)IM_ARRAYSIZE(pool_sizes);
  181. pool_info.pPoolSizes = pool_sizes;
  182. err = vkCreateDescriptorPool(g_Device, &pool_info, g_Allocator, &g_DescriptorPool);
  183. check_vk_result(err);
  184. }
  185. }
  186. // All the ImGui_ImplVulkanH_XXX structures/functions are optional helpers used by the demo.
  187. // Your real engine/app may not use them.
  188. static void SetupVulkanWindow(ImGui_ImplVulkanH_Window* wd, VkSurfaceKHR surface, int width, int height)
  189. {
  190. wd->Surface = surface;
  191. // Check for WSI support
  192. VkBool32 res;
  193. vkGetPhysicalDeviceSurfaceSupportKHR(g_PhysicalDevice, g_QueueFamily, wd->Surface, &res);
  194. if (res != VK_TRUE)
  195. {
  196. fprintf(stderr, "Error no WSI support on physical device 0\n");
  197. exit(-1);
  198. }
  199. // Select Surface Format
  200. const VkFormat requestSurfaceImageFormat[] = { VK_FORMAT_B8G8R8A8_UNORM, VK_FORMAT_R8G8B8A8_UNORM, VK_FORMAT_B8G8R8_UNORM, VK_FORMAT_R8G8B8_UNORM };
  201. const VkColorSpaceKHR requestSurfaceColorSpace = VK_COLORSPACE_SRGB_NONLINEAR_KHR;
  202. wd->SurfaceFormat = ImGui_ImplVulkanH_SelectSurfaceFormat(g_PhysicalDevice, wd->Surface, requestSurfaceImageFormat, (size_t)IM_ARRAYSIZE(requestSurfaceImageFormat), requestSurfaceColorSpace);
  203. // Select Present Mode
  204. #ifdef APP_USE_UNLIMITED_FRAME_RATE
  205. VkPresentModeKHR present_modes[] = { VK_PRESENT_MODE_MAILBOX_KHR, VK_PRESENT_MODE_IMMEDIATE_KHR, VK_PRESENT_MODE_FIFO_KHR };
  206. #else
  207. VkPresentModeKHR present_modes[] = { VK_PRESENT_MODE_FIFO_KHR };
  208. #endif
  209. wd->PresentMode = ImGui_ImplVulkanH_SelectPresentMode(g_PhysicalDevice, wd->Surface, &present_modes[0], IM_ARRAYSIZE(present_modes));
  210. //printf("[vulkan] Selected PresentMode = %d\n", wd->PresentMode);
  211. // Create SwapChain, RenderPass, Framebuffer, etc.
  212. IM_ASSERT(g_MinImageCount >= 2);
  213. ImGui_ImplVulkanH_CreateOrResizeWindow(g_Instance, g_PhysicalDevice, g_Device, wd, g_QueueFamily, g_Allocator, width, height, g_MinImageCount);
  214. }
  215. static void CleanupVulkan()
  216. {
  217. vkDestroyDescriptorPool(g_Device, g_DescriptorPool, g_Allocator);
  218. #ifdef APP_USE_VULKAN_DEBUG_REPORT
  219. // Remove the debug report callback
  220. auto f_vkDestroyDebugReportCallbackEXT = (PFN_vkDestroyDebugReportCallbackEXT)vkGetInstanceProcAddr(g_Instance, "vkDestroyDebugReportCallbackEXT");
  221. f_vkDestroyDebugReportCallbackEXT(g_Instance, g_DebugReport, g_Allocator);
  222. #endif // APP_USE_VULKAN_DEBUG_REPORT
  223. vkDestroyDevice(g_Device, g_Allocator);
  224. vkDestroyInstance(g_Instance, g_Allocator);
  225. }
  226. static void CleanupVulkanWindow()
  227. {
  228. ImGui_ImplVulkanH_DestroyWindow(g_Instance, g_Device, &g_MainWindowData, g_Allocator);
  229. }
  230. static void FrameRender(ImGui_ImplVulkanH_Window* wd, ImDrawData* draw_data)
  231. {
  232. VkSemaphore image_acquired_semaphore = wd->FrameSemaphores[wd->SemaphoreIndex].ImageAcquiredSemaphore;
  233. VkSemaphore render_complete_semaphore = wd->FrameSemaphores[wd->SemaphoreIndex].RenderCompleteSemaphore;
  234. VkResult err = vkAcquireNextImageKHR(g_Device, wd->Swapchain, UINT64_MAX, image_acquired_semaphore, VK_NULL_HANDLE, &wd->FrameIndex);
  235. if (err == VK_ERROR_OUT_OF_DATE_KHR || err == VK_SUBOPTIMAL_KHR)
  236. g_SwapChainRebuild = true;
  237. if (err == VK_ERROR_OUT_OF_DATE_KHR)
  238. return;
  239. if (err != VK_SUBOPTIMAL_KHR)
  240. check_vk_result(err);
  241. ImGui_ImplVulkanH_Frame* fd = &wd->Frames[wd->FrameIndex];
  242. {
  243. err = vkWaitForFences(g_Device, 1, &fd->Fence, VK_TRUE, UINT64_MAX); // wait indefinitely instead of periodically checking
  244. check_vk_result(err);
  245. err = vkResetFences(g_Device, 1, &fd->Fence);
  246. check_vk_result(err);
  247. }
  248. {
  249. err = vkResetCommandPool(g_Device, fd->CommandPool, 0);
  250. check_vk_result(err);
  251. VkCommandBufferBeginInfo info = {};
  252. info.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO;
  253. info.flags |= VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT;
  254. err = vkBeginCommandBuffer(fd->CommandBuffer, &info);
  255. check_vk_result(err);
  256. }
  257. {
  258. VkRenderPassBeginInfo info = {};
  259. info.sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO;
  260. info.renderPass = wd->RenderPass;
  261. info.framebuffer = fd->Framebuffer;
  262. info.renderArea.extent.width = wd->Width;
  263. info.renderArea.extent.height = wd->Height;
  264. info.clearValueCount = 1;
  265. info.pClearValues = &wd->ClearValue;
  266. vkCmdBeginRenderPass(fd->CommandBuffer, &info, VK_SUBPASS_CONTENTS_INLINE);
  267. }
  268. // Record dear imgui primitives into command buffer
  269. ImGui_ImplVulkan_RenderDrawData(draw_data, fd->CommandBuffer);
  270. // Submit command buffer
  271. vkCmdEndRenderPass(fd->CommandBuffer);
  272. {
  273. VkPipelineStageFlags wait_stage = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
  274. VkSubmitInfo info = {};
  275. info.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO;
  276. info.waitSemaphoreCount = 1;
  277. info.pWaitSemaphores = &image_acquired_semaphore;
  278. info.pWaitDstStageMask = &wait_stage;
  279. info.commandBufferCount = 1;
  280. info.pCommandBuffers = &fd->CommandBuffer;
  281. info.signalSemaphoreCount = 1;
  282. info.pSignalSemaphores = &render_complete_semaphore;
  283. err = vkEndCommandBuffer(fd->CommandBuffer);
  284. check_vk_result(err);
  285. err = vkQueueSubmit(g_Queue, 1, &info, fd->Fence);
  286. check_vk_result(err);
  287. }
  288. }
  289. static void FramePresent(ImGui_ImplVulkanH_Window* wd)
  290. {
  291. if (g_SwapChainRebuild)
  292. return;
  293. VkSemaphore render_complete_semaphore = wd->FrameSemaphores[wd->SemaphoreIndex].RenderCompleteSemaphore;
  294. VkPresentInfoKHR info = {};
  295. info.sType = VK_STRUCTURE_TYPE_PRESENT_INFO_KHR;
  296. info.waitSemaphoreCount = 1;
  297. info.pWaitSemaphores = &render_complete_semaphore;
  298. info.swapchainCount = 1;
  299. info.pSwapchains = &wd->Swapchain;
  300. info.pImageIndices = &wd->FrameIndex;
  301. VkResult err = vkQueuePresentKHR(g_Queue, &info);
  302. if (err == VK_ERROR_OUT_OF_DATE_KHR || err == VK_SUBOPTIMAL_KHR)
  303. g_SwapChainRebuild = true;
  304. if (err == VK_ERROR_OUT_OF_DATE_KHR)
  305. return;
  306. if (err != VK_SUBOPTIMAL_KHR)
  307. check_vk_result(err);
  308. wd->SemaphoreIndex = (wd->SemaphoreIndex + 1) % wd->SemaphoreCount; // Now we can use the next set of semaphores
  309. }
  310. // Main code
  311. int main(int, char**)
  312. {
  313. glfwSetErrorCallback(glfw_error_callback);
  314. if (!glfwInit())
  315. return 1;
  316. // Create window with Vulkan context
  317. glfwWindowHint(GLFW_CLIENT_API, GLFW_NO_API);
  318. GLFWwindow* window = glfwCreateWindow(1280, 720, "Dear ImGui GLFW+Vulkan example", nullptr, nullptr);
  319. if (!glfwVulkanSupported())
  320. {
  321. printf("GLFW: Vulkan Not Supported\n");
  322. return 1;
  323. }
  324. ImVector<const char*> extensions;
  325. uint32_t extensions_count = 0;
  326. const char** glfw_extensions = glfwGetRequiredInstanceExtensions(&extensions_count);
  327. for (uint32_t i = 0; i < extensions_count; i++)
  328. extensions.push_back(glfw_extensions[i]);
  329. SetupVulkan(extensions);
  330. // Create Window Surface
  331. VkSurfaceKHR surface;
  332. VkResult err = glfwCreateWindowSurface(g_Instance, window, g_Allocator, &surface);
  333. check_vk_result(err);
  334. // Create Framebuffers
  335. int w, h;
  336. glfwGetFramebufferSize(window, &w, &h);
  337. ImGui_ImplVulkanH_Window* wd = &g_MainWindowData;
  338. SetupVulkanWindow(wd, surface, w, h);
  339. // Setup Dear ImGui context
  340. IMGUI_CHECKVERSION();
  341. ImGui::CreateContext();
  342. ImGuiIO& io = ImGui::GetIO(); (void)io;
  343. io.ConfigFlags |= ImGuiConfigFlags_NavEnableKeyboard; // Enable Keyboard Controls
  344. io.ConfigFlags |= ImGuiConfigFlags_NavEnableGamepad; // Enable Gamepad Controls
  345. io.ConfigFlags |= ImGuiConfigFlags_DockingEnable; // Enable Docking
  346. io.ConfigFlags |= ImGuiConfigFlags_ViewportsEnable; // Enable Multi-Viewport / Platform Windows
  347. //io.ConfigViewportsNoAutoMerge = true;
  348. //io.ConfigViewportsNoTaskBarIcon = true;
  349. // Setup Dear ImGui style
  350. ImGui::StyleColorsDark();
  351. //ImGui::StyleColorsLight();
  352. // When viewports are enabled we tweak WindowRounding/WindowBg so platform windows can look identical to regular ones.
  353. ImGuiStyle& style = ImGui::GetStyle();
  354. if (io.ConfigFlags & ImGuiConfigFlags_ViewportsEnable)
  355. {
  356. style.WindowRounding = 0.0f;
  357. style.Colors[ImGuiCol_WindowBg].w = 1.0f;
  358. }
  359. // Setup Platform/Renderer backends
  360. ImGui_ImplGlfw_InitForVulkan(window, true);
  361. ImGui_ImplVulkan_InitInfo init_info = {};
  362. //init_info.ApiVersion = VK_API_VERSION_1_3; // Pass in your value of VkApplicationInfo::apiVersion, otherwise will default to header version.
  363. init_info.Instance = g_Instance;
  364. init_info.PhysicalDevice = g_PhysicalDevice;
  365. init_info.Device = g_Device;
  366. init_info.QueueFamily = g_QueueFamily;
  367. init_info.Queue = g_Queue;
  368. init_info.PipelineCache = g_PipelineCache;
  369. init_info.DescriptorPool = g_DescriptorPool;
  370. init_info.RenderPass = wd->RenderPass;
  371. init_info.Subpass = 0;
  372. init_info.MinImageCount = g_MinImageCount;
  373. init_info.ImageCount = wd->ImageCount;
  374. init_info.MSAASamples = VK_SAMPLE_COUNT_1_BIT;
  375. init_info.Allocator = g_Allocator;
  376. init_info.CheckVkResultFn = check_vk_result;
  377. ImGui_ImplVulkan_Init(&init_info);
  378. // Load Fonts
  379. // - If no fonts are loaded, dear imgui will use the default font. You can also load multiple fonts and use ImGui::PushFont()/PopFont() to select them.
  380. // - AddFontFromFileTTF() will return the ImFont* so you can store it if you need to select the font among multiple.
  381. // - If the file cannot be loaded, the function will return a nullptr. Please handle those errors in your application (e.g. use an assertion, or display an error and quit).
  382. // - The fonts will be rasterized at a given size (w/ oversampling) and stored into a texture when calling ImFontAtlas::Build()/GetTexDataAsXXXX(), which ImGui_ImplXXXX_NewFrame below will call.
  383. // - Use '#define IMGUI_ENABLE_FREETYPE' in your imconfig file to use Freetype for higher quality font rendering.
  384. // - Read 'docs/FONTS.md' for more instructions and details.
  385. // - Remember that in C/C++ if you want to include a backslash \ in a string literal you need to write a double backslash \\ !
  386. //io.Fonts->AddFontDefault();
  387. //io.Fonts->AddFontFromFileTTF("c:\\Windows\\Fonts\\segoeui.ttf", 18.0f);
  388. //io.Fonts->AddFontFromFileTTF("../../misc/fonts/DroidSans.ttf", 16.0f);
  389. //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Roboto-Medium.ttf", 16.0f);
  390. //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Cousine-Regular.ttf", 15.0f);
  391. //ImFont* font = io.Fonts->AddFontFromFileTTF("c:\\Windows\\Fonts\\ArialUni.ttf", 18.0f, nullptr, io.Fonts->GetGlyphRangesJapanese());
  392. //IM_ASSERT(font != nullptr);
  393. // Our state
  394. bool show_demo_window = true;
  395. bool show_another_window = false;
  396. ImVec4 clear_color = ImVec4(0.45f, 0.55f, 0.60f, 1.00f);
  397. // Main loop
  398. while (!glfwWindowShouldClose(window))
  399. {
  400. // Poll and handle events (inputs, window resize, etc.)
  401. // You can read the io.WantCaptureMouse, io.WantCaptureKeyboard flags to tell if dear imgui wants to use your inputs.
  402. // - When io.WantCaptureMouse is true, do not dispatch mouse input data to your main application, or clear/overwrite your copy of the mouse data.
  403. // - When io.WantCaptureKeyboard is true, do not dispatch keyboard input data to your main application, or clear/overwrite your copy of the keyboard data.
  404. // Generally you may always pass all inputs to dear imgui, and hide them from your application based on those two flags.
  405. glfwPollEvents();
  406. // Resize swap chain?
  407. int fb_width, fb_height;
  408. glfwGetFramebufferSize(window, &fb_width, &fb_height);
  409. if (fb_width > 0 && fb_height > 0 && (g_SwapChainRebuild || g_MainWindowData.Width != fb_width || g_MainWindowData.Height != fb_height))
  410. {
  411. ImGui_ImplVulkan_SetMinImageCount(g_MinImageCount);
  412. ImGui_ImplVulkanH_CreateOrResizeWindow(g_Instance, g_PhysicalDevice, g_Device, &g_MainWindowData, g_QueueFamily, g_Allocator, fb_width, fb_height, g_MinImageCount);
  413. g_MainWindowData.FrameIndex = 0;
  414. g_SwapChainRebuild = false;
  415. }
  416. if (glfwGetWindowAttrib(window, GLFW_ICONIFIED) != 0)
  417. {
  418. ImGui_ImplGlfw_Sleep(10);
  419. continue;
  420. }
  421. // Start the Dear ImGui frame
  422. ImGui_ImplVulkan_NewFrame();
  423. ImGui_ImplGlfw_NewFrame();
  424. ImGui::NewFrame();
  425. // 1. Show the big demo window (Most of the sample code is in ImGui::ShowDemoWindow()! You can browse its code to learn more about Dear ImGui!).
  426. if (show_demo_window)
  427. ImGui::ShowDemoWindow(&show_demo_window);
  428. // 2. Show a simple window that we create ourselves. We use a Begin/End pair to create a named window.
  429. {
  430. static float f = 0.0f;
  431. static int counter = 0;
  432. ImGui::Begin("Hello, world!"); // Create a window called "Hello, world!" and append into it.
  433. ImGui::Text("This is some useful text."); // Display some text (you can use a format strings too)
  434. ImGui::Checkbox("Demo Window", &show_demo_window); // Edit bools storing our window open/close state
  435. ImGui::Checkbox("Another Window", &show_another_window);
  436. ImGui::SliderFloat("float", &f, 0.0f, 1.0f); // Edit 1 float using a slider from 0.0f to 1.0f
  437. ImGui::ColorEdit3("clear color", (float*)&clear_color); // Edit 3 floats representing a color
  438. if (ImGui::Button("Button")) // Buttons return true when clicked (most widgets return true when edited/activated)
  439. counter++;
  440. ImGui::SameLine();
  441. ImGui::Text("counter = %d", counter);
  442. ImGui::Text("Application average %.3f ms/frame (%.1f FPS)", 1000.0f / io.Framerate, io.Framerate);
  443. ImGui::End();
  444. }
  445. // 3. Show another simple window.
  446. if (show_another_window)
  447. {
  448. ImGui::Begin("Another Window", &show_another_window); // Pass a pointer to our bool variable (the window will have a closing button that will clear the bool when clicked)
  449. ImGui::Text("Hello from another window!");
  450. if (ImGui::Button("Close Me"))
  451. show_another_window = false;
  452. ImGui::End();
  453. }
  454. // Rendering
  455. ImGui::Render();
  456. ImDrawData* main_draw_data = ImGui::GetDrawData();
  457. const bool main_is_minimized = (main_draw_data->DisplaySize.x <= 0.0f || main_draw_data->DisplaySize.y <= 0.0f);
  458. wd->ClearValue.color.float32[0] = clear_color.x * clear_color.w;
  459. wd->ClearValue.color.float32[1] = clear_color.y * clear_color.w;
  460. wd->ClearValue.color.float32[2] = clear_color.z * clear_color.w;
  461. wd->ClearValue.color.float32[3] = clear_color.w;
  462. if (!main_is_minimized)
  463. FrameRender(wd, main_draw_data);
  464. // Update and Render additional Platform Windows
  465. if (io.ConfigFlags & ImGuiConfigFlags_ViewportsEnable)
  466. {
  467. ImGui::UpdatePlatformWindows();
  468. ImGui::RenderPlatformWindowsDefault();
  469. }
  470. // Present Main Platform Window
  471. if (!main_is_minimized)
  472. FramePresent(wd);
  473. }
  474. // Cleanup
  475. err = vkDeviceWaitIdle(g_Device);
  476. check_vk_result(err);
  477. ImGui_ImplVulkan_Shutdown();
  478. ImGui_ImplGlfw_Shutdown();
  479. ImGui::DestroyContext();
  480. CleanupVulkanWindow();
  481. CleanupVulkan();
  482. glfwDestroyWindow(window);
  483. glfwTerminate();
  484. return 0;
  485. }