main.cpp 22 KB

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  1. // ImGui - standalone example application for Glfw + Vulkan, using programmable pipeline
  2. // If you are new to ImGui, see examples/README.txt and documentation at the top of imgui.cpp.
  3. #include <imgui.h>
  4. #include <stdio.h> // printf, fprintf
  5. #include <stdlib.h> // abort
  6. #define GLFW_INCLUDE_NONE
  7. #define GLFW_INCLUDE_VULKAN
  8. #include <GLFW/glfw3.h>
  9. #include "imgui_impl_glfw_vulkan.h"
  10. #define IMGUI_MAX_POSSIBLE_BACK_BUFFERS 16
  11. static VkAllocationCallbacks* g_Allocator = NULL;
  12. static VkInstance g_Instance = VK_NULL_HANDLE;
  13. static VkSurfaceKHR g_Surface = VK_NULL_HANDLE;
  14. static VkPhysicalDevice g_Gpu = VK_NULL_HANDLE;
  15. static VkDevice g_Device = VK_NULL_HANDLE;
  16. static VkSwapchainKHR g_Swapchain = VK_NULL_HANDLE;
  17. static VkRenderPass g_RenderPass = VK_NULL_HANDLE;
  18. static uint32_t g_QueueFamily = 0;
  19. static VkQueue g_Queue = VK_NULL_HANDLE;
  20. static VkFormat g_Format = VK_FORMAT_B8G8R8A8_UNORM;
  21. static VkFormat g_ViewFormat = VK_FORMAT_B8G8R8A8_UNORM;
  22. static VkColorSpaceKHR g_ColorSpace = VK_COLORSPACE_SRGB_NONLINEAR_KHR;
  23. static VkImageSubresourceRange g_ImageRange = {VK_IMAGE_ASPECT_COLOR_BIT, 0, 1, 0, 1};
  24. static VkPipelineCache g_PipelineCache = VK_NULL_HANDLE;
  25. static VkDescriptorPool g_DescriptorPool = VK_NULL_HANDLE;
  26. static int fb_width, fb_height;
  27. static uint32_t g_BackBufferIndex = 0;
  28. static uint32_t g_BackBufferCount = 0;
  29. static VkImage g_BackBuffer[IMGUI_MAX_POSSIBLE_BACK_BUFFERS] = {};
  30. static VkImageView g_BackBufferView[IMGUI_MAX_POSSIBLE_BACK_BUFFERS] = {};
  31. static VkFramebuffer g_Framebuffer[IMGUI_MAX_POSSIBLE_BACK_BUFFERS] = {};
  32. static uint32_t g_FrameIndex = 0;
  33. static VkCommandPool g_CommandPool[IMGUI_VK_QUEUED_FRAMES];
  34. static VkCommandBuffer g_CommandBuffer[IMGUI_VK_QUEUED_FRAMES];
  35. static VkFence g_Fence[IMGUI_VK_QUEUED_FRAMES];
  36. static VkSemaphore g_Semaphore[IMGUI_VK_QUEUED_FRAMES];
  37. static VkClearValue g_ClearValue = {};
  38. static void check_vk_result(VkResult err)
  39. {
  40. if (err == 0) return;
  41. printf("VkResult %d\n", err);
  42. if (err < 0)
  43. abort();
  44. }
  45. static void resize_vulkan(GLFWwindow* /*window*/, int w, int h)
  46. {
  47. VkResult err;
  48. VkSwapchainKHR old_swapchain = g_Swapchain;
  49. err = vkDeviceWaitIdle(g_Device);
  50. check_vk_result(err);
  51. // Destroy old Framebuffer:
  52. for (uint32_t i = 0; i < g_BackBufferCount; i++)
  53. if (g_BackBufferView[i])
  54. vkDestroyImageView(g_Device, g_BackBufferView[i], g_Allocator);
  55. for (uint32_t i = 0; i < g_BackBufferCount; i++)
  56. if (g_Framebuffer[i])
  57. vkDestroyFramebuffer(g_Device, g_Framebuffer[i], g_Allocator);
  58. if (g_RenderPass)
  59. vkDestroyRenderPass(g_Device, g_RenderPass, g_Allocator);
  60. // Create Swapchain:
  61. {
  62. VkSwapchainCreateInfoKHR info = {};
  63. info.sType = VK_STRUCTURE_TYPE_SWAPCHAIN_CREATE_INFO_KHR;
  64. info.surface = g_Surface;
  65. info.imageFormat = g_Format;
  66. info.imageColorSpace = g_ColorSpace;
  67. info.imageArrayLayers = 1;
  68. info.imageUsage |= VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT;
  69. info.imageSharingMode = VK_SHARING_MODE_EXCLUSIVE;
  70. info.preTransform = VK_SURFACE_TRANSFORM_IDENTITY_BIT_KHR;
  71. info.compositeAlpha = VK_COMPOSITE_ALPHA_OPAQUE_BIT_KHR;
  72. info.presentMode = VK_PRESENT_MODE_FIFO_KHR;
  73. info.clipped = VK_TRUE;
  74. info.oldSwapchain = old_swapchain;
  75. VkSurfaceCapabilitiesKHR cap;
  76. err = vkGetPhysicalDeviceSurfaceCapabilitiesKHR(g_Gpu, g_Surface, &cap);
  77. check_vk_result(err);
  78. if (cap.maxImageCount > 0)
  79. info.minImageCount = (cap.minImageCount + 2 < cap.maxImageCount) ? (cap.minImageCount + 2) : cap.maxImageCount;
  80. else
  81. info.minImageCount = cap.minImageCount + 2;
  82. if (cap.currentExtent.width == 0xffffffff)
  83. {
  84. fb_width = w;
  85. fb_height = h;
  86. info.imageExtent.width = fb_width;
  87. info.imageExtent.height = fb_height;
  88. }
  89. else
  90. {
  91. fb_width = cap.currentExtent.width;
  92. fb_height = cap.currentExtent.height;
  93. info.imageExtent.width = fb_width;
  94. info.imageExtent.height = fb_height;
  95. }
  96. err = vkCreateSwapchainKHR(g_Device, &info, g_Allocator, &g_Swapchain);
  97. check_vk_result(err);
  98. err = vkGetSwapchainImagesKHR(g_Device, g_Swapchain, &g_BackBufferCount, NULL);
  99. check_vk_result(err);
  100. err = vkGetSwapchainImagesKHR(g_Device, g_Swapchain, &g_BackBufferCount, g_BackBuffer);
  101. check_vk_result(err);
  102. }
  103. if (old_swapchain)
  104. vkDestroySwapchainKHR(g_Device, old_swapchain, g_Allocator);
  105. // Create the Render Pass:
  106. {
  107. VkAttachmentDescription attachment = {};
  108. attachment.format = g_ViewFormat;
  109. attachment.samples = VK_SAMPLE_COUNT_1_BIT;
  110. attachment.loadOp = VK_ATTACHMENT_LOAD_OP_CLEAR;
  111. attachment.storeOp = VK_ATTACHMENT_STORE_OP_STORE;
  112. attachment.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
  113. attachment.stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
  114. attachment.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED;
  115. attachment.finalLayout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
  116. VkAttachmentReference color_attachment = {};
  117. color_attachment.attachment = 0;
  118. color_attachment.layout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
  119. VkSubpassDescription subpass = {};
  120. subpass.pipelineBindPoint = VK_PIPELINE_BIND_POINT_GRAPHICS;
  121. subpass.colorAttachmentCount = 1;
  122. subpass.pColorAttachments = &color_attachment;
  123. VkRenderPassCreateInfo info = {};
  124. info.sType = VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO;
  125. info.attachmentCount = 1;
  126. info.pAttachments = &attachment;
  127. info.subpassCount = 1;
  128. info.pSubpasses = &subpass;
  129. err = vkCreateRenderPass(g_Device, &info, g_Allocator, &g_RenderPass);
  130. check_vk_result(err);
  131. }
  132. // Create The Image Views
  133. {
  134. VkImageViewCreateInfo info = {};
  135. info.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO;
  136. info.viewType = VK_IMAGE_VIEW_TYPE_2D;
  137. info.format = g_ViewFormat;
  138. info.components.r = VK_COMPONENT_SWIZZLE_R;
  139. info.components.g = VK_COMPONENT_SWIZZLE_G;
  140. info.components.b = VK_COMPONENT_SWIZZLE_B;
  141. info.components.a = VK_COMPONENT_SWIZZLE_A;
  142. info.subresourceRange = g_ImageRange;
  143. for (uint32_t i = 0; i < g_BackBufferCount; i++)
  144. {
  145. info.image = g_BackBuffer[i];
  146. err = vkCreateImageView(g_Device, &info, g_Allocator, &g_BackBufferView[i]);
  147. check_vk_result(err);
  148. }
  149. }
  150. // Create Framebuffer:
  151. {
  152. VkImageView attachment[1];
  153. VkFramebufferCreateInfo info = {};
  154. info.sType = VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO;
  155. info.renderPass = g_RenderPass;
  156. info.attachmentCount = 1;
  157. info.pAttachments = attachment;
  158. info.width = fb_width;
  159. info.height = fb_height;
  160. info.layers = 1;
  161. for (uint32_t i = 0; i < g_BackBufferCount; i++)
  162. {
  163. attachment[0] = g_BackBufferView[i];
  164. err = vkCreateFramebuffer(g_Device, &info, g_Allocator, &g_Framebuffer[i]);
  165. check_vk_result(err);
  166. }
  167. }
  168. }
  169. static void setup_vulkan(GLFWwindow* window)
  170. {
  171. VkResult err;
  172. // Create Vulkan Instance
  173. {
  174. uint32_t glfw_extensions_count;
  175. const char** glfw_extensions = glfwGetRequiredInstanceExtensions(&glfw_extensions_count);
  176. VkInstanceCreateInfo create_info = {};
  177. create_info.sType = VK_STRUCTURE_TYPE_INSTANCE_CREATE_INFO;
  178. create_info.enabledExtensionCount = glfw_extensions_count;
  179. create_info.ppEnabledExtensionNames = glfw_extensions;
  180. err = vkCreateInstance(&create_info, g_Allocator, &g_Instance);
  181. check_vk_result(err);
  182. }
  183. // Create Window Surface
  184. {
  185. err = glfwCreateWindowSurface(g_Instance, window, g_Allocator, &g_Surface);
  186. check_vk_result(err);
  187. }
  188. // Get GPU (WARNING here we assume the first gpu is one we can use)
  189. {
  190. uint32_t count = 1;
  191. err = vkEnumeratePhysicalDevices(g_Instance, &count, &g_Gpu);
  192. check_vk_result(err);
  193. }
  194. // Get queue
  195. {
  196. uint32_t count;
  197. vkGetPhysicalDeviceQueueFamilyProperties(g_Gpu, &count, nullptr);
  198. VkQueueFamilyProperties *queues = (VkQueueFamilyProperties*)malloc(sizeof(VkQueueFamilyProperties)*count);
  199. vkGetPhysicalDeviceQueueFamilyProperties(g_Gpu, &count, queues);
  200. for(uint32_t i=0; i<count; i++){
  201. if(queues[i].queueFlags & VK_QUEUE_GRAPHICS_BIT){
  202. g_QueueFamily = i;
  203. break;
  204. }
  205. }
  206. free(queues);
  207. }
  208. // Check for WSI support
  209. {
  210. VkBool32 res;
  211. vkGetPhysicalDeviceSurfaceSupportKHR(g_Gpu, g_QueueFamily, g_Surface, &res);
  212. if(res != VK_TRUE){
  213. fprintf(stderr, "Error no WSI support on physical device 0\n");
  214. exit(-1);
  215. }
  216. }
  217. // Get Surface Format (WARNING here we assume the first format is the one we want)
  218. {
  219. uint32_t count = 1;
  220. VkSurfaceFormatKHR format;
  221. vkGetPhysicalDeviceSurfaceFormatsKHR(g_Gpu, g_Surface, &count, &format);
  222. g_Format = format.format;
  223. g_ColorSpace = format.colorSpace;
  224. }
  225. // Create Logical Device
  226. {
  227. int device_extension_count = 1;
  228. const char* device_extensions[] = {"VK_KHR_swapchain"};
  229. const uint32_t queue_index = 0;
  230. const uint32_t queue_count = 1;
  231. const float queue_priority[] = {1.0f};
  232. VkDeviceQueueCreateInfo queue_info[1] = {};
  233. queue_info[0].sType = VK_STRUCTURE_TYPE_DEVICE_QUEUE_CREATE_INFO;
  234. queue_info[0].queueFamilyIndex = g_QueueFamily;
  235. queue_info[0].queueCount = queue_count;
  236. queue_info[0].pQueuePriorities = queue_priority;
  237. VkDeviceCreateInfo create_info = {};
  238. create_info.sType = VK_STRUCTURE_TYPE_DEVICE_CREATE_INFO;
  239. create_info.queueCreateInfoCount = sizeof(queue_info)/sizeof(queue_info[0]);
  240. create_info.pQueueCreateInfos = queue_info;
  241. create_info.enabledExtensionCount = device_extension_count;
  242. create_info.ppEnabledExtensionNames = device_extensions;
  243. err = vkCreateDevice(g_Gpu, &create_info, g_Allocator, &g_Device);
  244. check_vk_result(err);
  245. vkGetDeviceQueue(g_Device, g_QueueFamily, queue_index, &g_Queue);
  246. }
  247. // Create Framebuffers
  248. {
  249. int w, h;
  250. glfwGetFramebufferSize(window, &w, &h);
  251. resize_vulkan(window, w, h);
  252. glfwSetFramebufferSizeCallback(window, resize_vulkan);
  253. }
  254. // Create Command Buffers
  255. for (int i = 0; i < IMGUI_VK_QUEUED_FRAMES; i++)
  256. {
  257. {
  258. VkCommandPoolCreateInfo info = {};
  259. info.sType = VK_STRUCTURE_TYPE_COMMAND_POOL_CREATE_INFO;
  260. info.flags = VK_COMMAND_POOL_CREATE_RESET_COMMAND_BUFFER_BIT;
  261. info.queueFamilyIndex = g_QueueFamily;
  262. err = vkCreateCommandPool(g_Device, &info, g_Allocator, &g_CommandPool[i]);
  263. check_vk_result(err);
  264. }
  265. {
  266. VkCommandBufferAllocateInfo info = {};
  267. info.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO;
  268. info.commandPool = g_CommandPool[i];
  269. info.level = VK_COMMAND_BUFFER_LEVEL_PRIMARY;
  270. info.commandBufferCount = 1;
  271. err = vkAllocateCommandBuffers(g_Device, &info, &g_CommandBuffer[i]);
  272. check_vk_result(err);
  273. }
  274. {
  275. VkFenceCreateInfo info = {};
  276. info.sType = VK_STRUCTURE_TYPE_FENCE_CREATE_INFO;
  277. info.flags = VK_FENCE_CREATE_SIGNALED_BIT;
  278. err = vkCreateFence(g_Device, &info, g_Allocator, &g_Fence[i]);
  279. check_vk_result(err);
  280. }
  281. {
  282. VkSemaphoreCreateInfo info = {};
  283. info.sType = VK_STRUCTURE_TYPE_SEMAPHORE_CREATE_INFO;
  284. err = vkCreateSemaphore(g_Device, &info, g_Allocator, &g_Semaphore[i]);
  285. check_vk_result(err);
  286. }
  287. }
  288. // Create Descriptor Pool
  289. {
  290. VkDescriptorPoolSize pool_size[11] =
  291. {
  292. { VK_DESCRIPTOR_TYPE_SAMPLER, 1000 },
  293. { VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, 1000 },
  294. { VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE, 1000 },
  295. { VK_DESCRIPTOR_TYPE_STORAGE_IMAGE, 1000 },
  296. { VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER, 1000 },
  297. { VK_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER, 1000 },
  298. { VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, 1000 },
  299. { VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, 1000 },
  300. { VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC, 1000 },
  301. { VK_DESCRIPTOR_TYPE_STORAGE_BUFFER_DYNAMIC, 1000 },
  302. { VK_DESCRIPTOR_TYPE_INPUT_ATTACHMENT, 1000 }
  303. };
  304. VkDescriptorPoolCreateInfo pool_info = {};
  305. pool_info.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO;
  306. pool_info.flags = VK_DESCRIPTOR_POOL_CREATE_FREE_DESCRIPTOR_SET_BIT;
  307. pool_info.maxSets = 1000 * 11;
  308. pool_info.poolSizeCount = 11;
  309. pool_info.pPoolSizes = pool_size;
  310. err = vkCreateDescriptorPool(g_Device, &pool_info, g_Allocator, &g_DescriptorPool);
  311. check_vk_result(err);
  312. }
  313. }
  314. static void cleanup_vulkan()
  315. {
  316. vkDestroyDescriptorPool(g_Device, g_DescriptorPool, g_Allocator);
  317. for (int i = 0; i < IMGUI_VK_QUEUED_FRAMES; i++)
  318. {
  319. vkDestroyFence(g_Device, g_Fence[i], g_Allocator);
  320. vkFreeCommandBuffers(g_Device, g_CommandPool[i], 1, &g_CommandBuffer[i]);
  321. vkDestroyCommandPool(g_Device, g_CommandPool[i], g_Allocator);
  322. vkDestroySemaphore(g_Device, g_Semaphore[i], g_Allocator);
  323. }
  324. for (uint32_t i = 0; i < g_BackBufferCount; i++)
  325. {
  326. vkDestroyImageView(g_Device, g_BackBufferView[i], g_Allocator);
  327. vkDestroyFramebuffer(g_Device, g_Framebuffer[i], g_Allocator);
  328. }
  329. vkDestroyRenderPass(g_Device, g_RenderPass, g_Allocator);
  330. vkDestroySwapchainKHR(g_Device, g_Swapchain, g_Allocator);
  331. vkDestroySurfaceKHR(g_Instance, g_Surface, g_Allocator);
  332. vkDestroyDevice(g_Device, g_Allocator);
  333. vkDestroyInstance(g_Instance, g_Allocator);
  334. }
  335. static void frame_begin()
  336. {
  337. VkResult err;
  338. while (true)
  339. {
  340. err = vkWaitForFences(g_Device, 1, &g_Fence[g_FrameIndex], VK_TRUE, 100);
  341. if (err == VK_SUCCESS) break;
  342. if (err == VK_TIMEOUT) continue;
  343. check_vk_result(err);
  344. }
  345. {
  346. err = vkAcquireNextImageKHR(g_Device, g_Swapchain, UINT64_MAX, g_Semaphore[g_FrameIndex], VK_NULL_HANDLE, &g_BackBufferIndex);
  347. check_vk_result(err);
  348. }
  349. {
  350. err = vkResetCommandPool(g_Device, g_CommandPool[g_FrameIndex], 0);
  351. check_vk_result(err);
  352. VkCommandBufferBeginInfo info = {};
  353. info.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO;
  354. info.flags |= VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT;
  355. err = vkBeginCommandBuffer(g_CommandBuffer[g_FrameIndex], &info);
  356. check_vk_result(err);
  357. }
  358. {
  359. VkRenderPassBeginInfo info = {};
  360. info.sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO;
  361. info.renderPass = g_RenderPass;
  362. info.framebuffer = g_Framebuffer[g_BackBufferIndex];
  363. info.renderArea.extent.width = fb_width;
  364. info.renderArea.extent.height = fb_height;
  365. info.clearValueCount = 1;
  366. info.pClearValues = &g_ClearValue;
  367. vkCmdBeginRenderPass(g_CommandBuffer[g_FrameIndex], &info, VK_SUBPASS_CONTENTS_INLINE);
  368. }
  369. }
  370. static void frame_end()
  371. {
  372. VkResult err;
  373. vkCmdEndRenderPass(g_CommandBuffer[g_FrameIndex]);
  374. {
  375. VkImageMemoryBarrier barrier = {};
  376. barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
  377. barrier.srcAccessMask = VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT;
  378. barrier.dstAccessMask = VK_ACCESS_MEMORY_READ_BIT;
  379. barrier.oldLayout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
  380. barrier.newLayout = VK_IMAGE_LAYOUT_PRESENT_SRC_KHR;
  381. barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  382. barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  383. barrier.image = g_BackBuffer[g_BackBufferIndex];
  384. barrier.subresourceRange = g_ImageRange;
  385. vkCmdPipelineBarrier(g_CommandBuffer[g_FrameIndex], VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT, VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT, 0, 0, NULL, 0, NULL, 1, &barrier);
  386. }
  387. {
  388. VkPipelineStageFlags wait_stage = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
  389. VkSubmitInfo info = {};
  390. info.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO;
  391. info.waitSemaphoreCount = 1;
  392. info.pWaitSemaphores = &g_Semaphore[g_FrameIndex];
  393. info.pWaitDstStageMask = &wait_stage;
  394. info.commandBufferCount = 1;
  395. info.pCommandBuffers = &g_CommandBuffer[g_FrameIndex];
  396. err = vkEndCommandBuffer(g_CommandBuffer[g_FrameIndex]);
  397. check_vk_result(err);
  398. err = vkResetFences(g_Device, 1, &g_Fence[g_FrameIndex]);
  399. check_vk_result(err);
  400. err = vkQueueSubmit(g_Queue, 1, &info, g_Fence[g_FrameIndex]);
  401. check_vk_result(err);
  402. }
  403. {
  404. VkResult res;
  405. VkSwapchainKHR swapchains[1] = {g_Swapchain};
  406. uint32_t indices[1] = {g_BackBufferIndex};
  407. VkPresentInfoKHR info = {};
  408. info.sType = VK_STRUCTURE_TYPE_PRESENT_INFO_KHR;
  409. info.swapchainCount = 1;
  410. info.pSwapchains = swapchains;
  411. info.pImageIndices = indices;
  412. info.pResults = &res;
  413. err = vkQueuePresentKHR(g_Queue, &info);
  414. check_vk_result(err);
  415. check_vk_result(res);
  416. }
  417. g_FrameIndex = (g_FrameIndex) % IMGUI_VK_QUEUED_FRAMES;
  418. }
  419. static void error_callback(int error, const char* description)
  420. {
  421. fprintf(stderr, "Error %d: %s\n", error, description);
  422. }
  423. int main(int, char**)
  424. {
  425. // Setup window
  426. glfwSetErrorCallback(error_callback);
  427. if (!glfwInit())
  428. return 1;
  429. glfwWindowHint(GLFW_CLIENT_API, GLFW_NO_API);
  430. GLFWwindow* window = glfwCreateWindow(1280, 720, "ImGui Vulkan example", NULL, NULL);
  431. // Setup Vulkan
  432. if (!glfwVulkanSupported())
  433. {
  434. printf("GLFW: Vulkan Not Supported\n");
  435. return 1;
  436. }
  437. setup_vulkan(window);
  438. // Setup ImGui binding
  439. ImGui_ImplGlfwVulkan_Init_Data init_data = {};
  440. init_data.allocator = g_Allocator;
  441. init_data.gpu = g_Gpu;
  442. init_data.device = g_Device;
  443. init_data.render_pass = g_RenderPass;
  444. init_data.pipeline_cache = g_PipelineCache;
  445. init_data.descriptor_pool = g_DescriptorPool;
  446. init_data.check_vk_result = check_vk_result;
  447. ImGui_ImplGlfwVulkan_Init(window, true, &init_data);
  448. // Load Fonts
  449. // (there is a default font, this is only if you want to change it. see extra_fonts/README.txt for more details)
  450. //ImGuiIO& io = ImGui::GetIO();
  451. //io.Fonts->AddFontDefault();
  452. //io.Fonts->AddFontFromFileTTF("../../extra_fonts/Cousine-Regular.ttf", 15.0f);
  453. //io.Fonts->AddFontFromFileTTF("../../extra_fonts/DroidSans.ttf", 16.0f);
  454. //io.Fonts->AddFontFromFileTTF("../../extra_fonts/ProggyClean.ttf", 13.0f);
  455. //io.Fonts->AddFontFromFileTTF("../../extra_fonts/ProggyTiny.ttf", 10.0f);
  456. //io.Fonts->AddFontFromFileTTF("c:\\Windows\\Fonts\\ArialUni.ttf", 18.0f, NULL, io.Fonts->GetGlyphRangesJapanese());
  457. // Upload Fonts
  458. {
  459. VkResult err;
  460. err = vkResetCommandPool(g_Device, g_CommandPool[g_FrameIndex], 0);
  461. check_vk_result(err);
  462. VkCommandBufferBeginInfo begin_info = {};
  463. begin_info.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO;
  464. begin_info.flags |= VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT;
  465. err = vkBeginCommandBuffer(g_CommandBuffer[g_FrameIndex], &begin_info);
  466. check_vk_result(err);
  467. ImGui_ImplGlfwVulkan_CreateFontsTexture(g_CommandBuffer[g_FrameIndex]);
  468. VkSubmitInfo end_info = {};
  469. end_info.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO;
  470. end_info.commandBufferCount = 1;
  471. end_info.pCommandBuffers = &g_CommandBuffer[g_FrameIndex];
  472. err = vkEndCommandBuffer(g_CommandBuffer[g_FrameIndex]);
  473. check_vk_result(err);
  474. err = vkQueueSubmit(g_Queue, 1, &end_info, VK_NULL_HANDLE);
  475. check_vk_result(err);
  476. err = vkDeviceWaitIdle(g_Device);
  477. check_vk_result(err);
  478. ImGui_ImplGlfwVulkan_InvalidateFontUploadObjects();
  479. }
  480. bool show_test_window = true;
  481. bool show_another_window = false;
  482. ImVec4 clear_color = ImColor(114, 144, 154);
  483. // Main loop
  484. while (!glfwWindowShouldClose(window))
  485. {
  486. glfwPollEvents();
  487. ImGui_ImplGlfwVulkan_NewFrame();
  488. // 1. Show a simple window
  489. // Tip: if we don't call ImGui::Begin()/ImGui::End() the widgets appears in a window automatically called "Debug"
  490. {
  491. static float f = 0.0f;
  492. ImGui::Text("Hello, world!");
  493. ImGui::SliderFloat("float", &f, 0.0f, 1.0f);
  494. ImGui::ColorEdit3("clear color", (float*)&clear_color);
  495. if (ImGui::Button("Test Window")) show_test_window ^= 1;
  496. if (ImGui::Button("Another Window")) show_another_window ^= 1;
  497. ImGui::Text("Application average %.3f ms/frame (%.1f FPS)", 1000.0f / ImGui::GetIO().Framerate, ImGui::GetIO().Framerate);
  498. }
  499. // 2. Show another simple window, this time using an explicit Begin/End pair
  500. if (show_another_window)
  501. {
  502. ImGui::SetNextWindowSize(ImVec2(200,100), ImGuiSetCond_FirstUseEver);
  503. ImGui::Begin("Another Window", &show_another_window);
  504. ImGui::Text("Hello");
  505. ImGui::End();
  506. }
  507. // 3. Show the ImGui test window. Most of the sample code is in ImGui::ShowTestWindow()
  508. if (show_test_window)
  509. {
  510. ImGui::SetNextWindowPos(ImVec2(650, 20), ImGuiSetCond_FirstUseEver);
  511. ImGui::ShowTestWindow(&show_test_window);
  512. }
  513. g_ClearValue.color.float32[0] = clear_color.x;
  514. g_ClearValue.color.float32[1] = clear_color.y;
  515. g_ClearValue.color.float32[2] = clear_color.z;
  516. g_ClearValue.color.float32[3] = clear_color.w;
  517. frame_begin();
  518. ImGui_ImplGlfwVulkan_Render(g_CommandBuffer[g_FrameIndex]);
  519. frame_end();
  520. }
  521. // Cleanup
  522. VkResult err = vkDeviceWaitIdle(g_Device);
  523. check_vk_result(err);
  524. ImGui_ImplGlfwVulkan_Shutdown();
  525. cleanup_vulkan();
  526. glfwTerminate();
  527. return 0;
  528. }