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- // ImGui - standalone example application for Allegro 5
- // If you are new to ImGui, see examples/README.txt and documentation at the top of imgui.cpp.
- #include <stdint.h>
- #include <allegro5/allegro.h>
- #include <allegro5/allegro_primitives.h>
- #include <imgui.h>
- #include "imgui_impl_a5.h"
- int main(int, char**)
- {
- // Setup Allegro
- al_init();
- al_install_keyboard();
- al_install_mouse();
- al_init_primitives_addon();
- al_set_new_display_flags(ALLEGRO_RESIZABLE);
- ALLEGRO_DISPLAY* display = al_create_display(1280, 720);
- al_set_window_title(display, "ImGui Allegro 5 example");
- ALLEGRO_EVENT_QUEUE* queue = al_create_event_queue();
- al_register_event_source(queue, al_get_display_event_source(display));
- al_register_event_source(queue, al_get_keyboard_event_source());
- al_register_event_source(queue, al_get_mouse_event_source());
- // Setup ImGui binding
- ImGui_ImplA5_Init(display);
- // Load Fonts
- // (there is a default font, this is only if you want to change it. see extra_fonts/README.txt for more details)
- //ImGuiIO& io = ImGui::GetIO();
- //io.Fonts->AddFontDefault();
- //io.Fonts->AddFontFromFileTTF("../../extra_fonts/Cousine-Regular.ttf", 15.0f);
- //io.Fonts->AddFontFromFileTTF("../../extra_fonts/DroidSans.ttf", 16.0f);
- //io.Fonts->AddFontFromFileTTF("../../extra_fonts/ProggyClean.ttf", 13.0f);
- //io.Fonts->AddFontFromFileTTF("../../extra_fonts/ProggyTiny.ttf", 10.0f);
- //io.Fonts->AddFontFromFileTTF("c:\\Windows\\Fonts\\ArialUni.ttf", 18.0f, NULL, io.Fonts->GetGlyphRangesJapanese());
- bool show_test_window = true;
- bool show_another_window = false;
- ImVec4 clear_color = ImColor(114, 144, 154);
- // Main loop
- bool running = true;
- while (running)
- {
- ALLEGRO_EVENT ev;
- while (al_get_next_event(queue, &ev))
- {
- ImGui_ImplA5_ProcessEvent(&ev);
- if (ev.type == ALLEGRO_EVENT_DISPLAY_CLOSE) running = false;
- if (ev.type == ALLEGRO_EVENT_DISPLAY_RESIZE)
- {
- ImGui_ImplA5_InvalidateDeviceObjects();
- al_acknowledge_resize(display);
- Imgui_ImplA5_CreateDeviceObjects();
- }
- }
- ImGui_ImplA5_NewFrame();
- // 1. Show a simple window
- // Tip: if we don't call ImGui::Begin()/ImGui::End() the widgets appears in a window automatically called "Debug"
- {
- static float f;
- ImGui::Text("Hello, world!");
- ImGui::SliderFloat("float", &f, 0.0f, 1.0f);
- ImGui::ColorEdit3("clear color", (float*)&clear_color);
- if (ImGui::Button("Test Window")) show_test_window ^= 1;
- if (ImGui::Button("Another Window")) show_another_window ^= 1;
- ImGui::Text("Application average %.3f ms/frame (%.1f FPS)", 1000.0f/ImGui::GetIO().Framerate, ImGui::GetIO().Framerate);
- }
- // 2. Show another simple window, this time using an explicit Begin/End pair
- if (show_another_window)
- {
- ImGui::Begin("Another Window", &show_another_window);
- ImGui::Text("Hello from another window!");
- ImGui::End();
- }
- // 3. Show the ImGui test window. Most of the sample code is in ImGui::ShowTestWindow()
- if (show_test_window)
- {
- ImGui::SetNextWindowPos(ImVec2(650, 20), ImGuiCond_FirstUseEver);
- ImGui::ShowTestWindow(&show_test_window);
- }
- // Rendering
- al_clear_to_color(al_map_rgba_f(clear_color.x, clear_color.y, clear_color.z, clear_color.w));
- ImGui::Render();
- al_flip_display();
- }
- // Cleanup
- ImGui_ImplA5_Shutdown();
- al_destroy_event_queue(queue);
- al_destroy_display(display);
- return 0;
- }
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