main.cpp 3.7 KB

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  1. // ImGui - standalone example application for Allegro 5
  2. // If you are new to ImGui, see examples/README.txt and documentation at the top of imgui.cpp.
  3. #include <stdint.h>
  4. #include <allegro5/allegro.h>
  5. #include <allegro5/allegro_primitives.h>
  6. #include <imgui.h>
  7. #include "imgui_impl_a5.h"
  8. int main(int, char**)
  9. {
  10. // Setup Allegro
  11. al_init();
  12. al_install_keyboard();
  13. al_install_mouse();
  14. al_init_primitives_addon();
  15. al_set_new_display_flags(ALLEGRO_RESIZABLE);
  16. ALLEGRO_DISPLAY* display = al_create_display(1280, 720);
  17. al_set_window_title(display, "ImGui Allegro 5 example");
  18. ALLEGRO_EVENT_QUEUE* queue = al_create_event_queue();
  19. al_register_event_source(queue, al_get_display_event_source(display));
  20. al_register_event_source(queue, al_get_keyboard_event_source());
  21. al_register_event_source(queue, al_get_mouse_event_source());
  22. // Setup ImGui binding
  23. ImGui_ImplA5_Init(display);
  24. // Load Fonts
  25. // (there is a default font, this is only if you want to change it. see extra_fonts/README.txt for more details)
  26. //ImGuiIO& io = ImGui::GetIO();
  27. //io.Fonts->AddFontDefault();
  28. //io.Fonts->AddFontFromFileTTF("../../extra_fonts/Cousine-Regular.ttf", 15.0f);
  29. //io.Fonts->AddFontFromFileTTF("../../extra_fonts/DroidSans.ttf", 16.0f);
  30. //io.Fonts->AddFontFromFileTTF("../../extra_fonts/ProggyClean.ttf", 13.0f);
  31. //io.Fonts->AddFontFromFileTTF("../../extra_fonts/ProggyTiny.ttf", 10.0f);
  32. //io.Fonts->AddFontFromFileTTF("c:\\Windows\\Fonts\\ArialUni.ttf", 18.0f, NULL, io.Fonts->GetGlyphRangesJapanese());
  33. bool show_test_window = true;
  34. bool show_another_window = false;
  35. ImVec4 clear_color = ImColor(114, 144, 154);
  36. // Main loop
  37. bool running = true;
  38. while (running)
  39. {
  40. ALLEGRO_EVENT ev;
  41. while (al_get_next_event(queue, &ev))
  42. {
  43. ImGui_ImplA5_ProcessEvent(&ev);
  44. if (ev.type == ALLEGRO_EVENT_DISPLAY_CLOSE) running = false;
  45. if (ev.type == ALLEGRO_EVENT_DISPLAY_RESIZE)
  46. {
  47. ImGui_ImplA5_InvalidateDeviceObjects();
  48. al_acknowledge_resize(display);
  49. Imgui_ImplA5_CreateDeviceObjects();
  50. }
  51. }
  52. ImGui_ImplA5_NewFrame();
  53. // 1. Show a simple window
  54. // Tip: if we don't call ImGui::Begin()/ImGui::End() the widgets appears in a window automatically called "Debug"
  55. {
  56. static float f;
  57. ImGui::Text("Hello, world!");
  58. ImGui::SliderFloat("float", &f, 0.0f, 1.0f);
  59. ImGui::ColorEdit3("clear color", (float*)&clear_color);
  60. if (ImGui::Button("Test Window")) show_test_window ^= 1;
  61. if (ImGui::Button("Another Window")) show_another_window ^= 1;
  62. ImGui::Text("Application average %.3f ms/frame (%.1f FPS)", 1000.0f/ImGui::GetIO().Framerate, ImGui::GetIO().Framerate);
  63. }
  64. // 2. Show another simple window, this time using an explicit Begin/End pair
  65. if (show_another_window)
  66. {
  67. ImGui::Begin("Another Window", &show_another_window);
  68. ImGui::Text("Hello from another window!");
  69. ImGui::End();
  70. }
  71. // 3. Show the ImGui test window. Most of the sample code is in ImGui::ShowTestWindow()
  72. if (show_test_window)
  73. {
  74. ImGui::SetNextWindowPos(ImVec2(650, 20), ImGuiCond_FirstUseEver);
  75. ImGui::ShowTestWindow(&show_test_window);
  76. }
  77. // Rendering
  78. al_clear_to_color(al_map_rgba_f(clear_color.x, clear_color.y, clear_color.z, clear_color.w));
  79. ImGui::Render();
  80. al_flip_display();
  81. }
  82. // Cleanup
  83. ImGui_ImplA5_Shutdown();
  84. al_destroy_event_queue(queue);
  85. al_destroy_display(display);
  86. return 0;
  87. }