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- // ImGui - standalone example application for DirectX 9
- // If you are new to ImGui, see examples/README.txt and documentation at the top of imgui.cpp.
- #include <imgui.h>
- #include "imgui_impl_dx9.h"
- #include <d3d9.h>
- #define DIRECTINPUT_VERSION 0x0800
- #include <dinput.h>
- #include <tchar.h>
- // Data
- static LPDIRECT3DDEVICE9 g_pd3dDevice = NULL;
- static D3DPRESENT_PARAMETERS g_d3dpp;
- extern LRESULT ImGui_ImplDX9_WndProcHandler(HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam);
- LRESULT WINAPI WndProc(HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam)
- {
- if (ImGui_ImplDX9_WndProcHandler(hWnd, msg, wParam, lParam))
- return true;
- switch (msg)
- {
- case WM_SIZE:
- if (g_pd3dDevice != NULL && wParam != SIZE_MINIMIZED)
- {
- ImGui_ImplDX9_InvalidateDeviceObjects();
- g_d3dpp.BackBufferWidth = LOWORD(lParam);
- g_d3dpp.BackBufferHeight = HIWORD(lParam);
- HRESULT hr = g_pd3dDevice->Reset(&g_d3dpp);
- if (hr == D3DERR_INVALIDCALL)
- IM_ASSERT(0);
- ImGui_ImplDX9_CreateDeviceObjects();
- }
- return 0;
- case WM_SYSCOMMAND:
- if ((wParam & 0xfff0) == SC_KEYMENU) // Disable ALT application menu
- return 0;
- break;
- case WM_DESTROY:
- PostQuitMessage(0);
- return 0;
- }
- return DefWindowProc(hWnd, msg, wParam, lParam);
- }
- int main(int, char**)
- {
- // Create application window
- WNDCLASSEX wc = { sizeof(WNDCLASSEX), CS_CLASSDC, WndProc, 0L, 0L, GetModuleHandle(NULL), NULL, LoadCursor(NULL, IDC_ARROW), NULL, NULL, _T("ImGui Example"), NULL };
- RegisterClassEx(&wc);
- HWND hwnd = CreateWindow(_T("ImGui Example"), _T("ImGui DirectX9 Example"), WS_OVERLAPPEDWINDOW, 100, 100, 1280, 800, NULL, NULL, wc.hInstance, NULL);
- // Initialize Direct3D
- LPDIRECT3D9 pD3D;
- if ((pD3D = Direct3DCreate9(D3D_SDK_VERSION)) == NULL)
- {
- UnregisterClass(_T("ImGui Example"), wc.hInstance);
- return 0;
- }
- ZeroMemory(&g_d3dpp, sizeof(g_d3dpp));
- g_d3dpp.Windowed = TRUE;
- g_d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
- g_d3dpp.BackBufferFormat = D3DFMT_UNKNOWN;
- g_d3dpp.EnableAutoDepthStencil = TRUE;
- g_d3dpp.AutoDepthStencilFormat = D3DFMT_D16;
- g_d3dpp.PresentationInterval = D3DPRESENT_INTERVAL_ONE; // Present with vsync
- //g_d3dpp.PresentationInterval = D3DPRESENT_INTERVAL_IMMEDIATE; // Present without vsync, maximum unthrottled framerate
- // Create the D3DDevice
- if (pD3D->CreateDevice(D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, hwnd, D3DCREATE_HARDWARE_VERTEXPROCESSING, &g_d3dpp, &g_pd3dDevice) < 0)
- {
- pD3D->Release();
- UnregisterClass(_T("ImGui Example"), wc.hInstance);
- return 0;
- }
- // Setup ImGui binding
- ImGui_ImplDX9_Init(hwnd, g_pd3dDevice);
- // Load Fonts
- // (there is a default font, this is only if you want to change it. see extra_fonts/README.txt for more details)
- //ImGuiIO& io = ImGui::GetIO();
- //io.Fonts->AddFontDefault();
- //io.Fonts->AddFontFromFileTTF("../../extra_fonts/Cousine-Regular.ttf", 15.0f);
- //io.Fonts->AddFontFromFileTTF("../../extra_fonts/DroidSans.ttf", 16.0f);
- //io.Fonts->AddFontFromFileTTF("../../extra_fonts/ProggyClean.ttf", 13.0f);
- //io.Fonts->AddFontFromFileTTF("../../extra_fonts/ProggyTiny.ttf", 10.0f);
- //io.Fonts->AddFontFromFileTTF("c:\\Windows\\Fonts\\ArialUni.ttf", 18.0f, NULL, io.Fonts->GetGlyphRangesJapanese());
- bool show_test_window = true;
- bool show_another_window = false;
- ImVec4 clear_col = ImColor(114, 144, 154);
- // Main loop
- MSG msg;
- ZeroMemory(&msg, sizeof(msg));
- ShowWindow(hwnd, SW_SHOWDEFAULT);
- UpdateWindow(hwnd);
- while (msg.message != WM_QUIT)
- {
- if (PeekMessage(&msg, NULL, 0U, 0U, PM_REMOVE))
- {
- TranslateMessage(&msg);
- DispatchMessage(&msg);
- continue;
- }
- ImGui_ImplDX9_NewFrame();
- // 1. Show a simple window
- // Tip: if we don't call ImGui::Begin()/ImGui::End() the widgets appears in a window automatically called "Debug"
- {
- static float f = 0.0f;
- ImGui::Text("Hello, world!");
- ImGui::SliderFloat("float", &f, 0.0f, 1.0f);
- ImGui::ColorEdit3("clear color", (float*)&clear_col);
- if (ImGui::Button("Test Window")) show_test_window ^= 1;
- if (ImGui::Button("Another Window")) show_another_window ^= 1;
- ImGui::Text("Application average %.3f ms/frame (%.1f FPS)", 1000.0f / ImGui::GetIO().Framerate, ImGui::GetIO().Framerate);
- }
- // 2. Show another simple window, this time using an explicit Begin/End pair
- if (show_another_window)
- {
- ImGui::Begin("Another Window", &show_another_window);
- ImGui::Text("Hello from another window!");
- ImGui::End();
- }
- // 3. Show the ImGui test window. Most of the sample code is in ImGui::ShowTestWindow()
- if (show_test_window)
- {
- ImGui::SetNextWindowPos(ImVec2(650, 20), ImGuiCond_FirstUseEver);
- ImGui::ShowTestWindow(&show_test_window);
- }
- // Rendering
- g_pd3dDevice->SetRenderState(D3DRS_ZENABLE, false);
- g_pd3dDevice->SetRenderState(D3DRS_ALPHABLENDENABLE, false);
- g_pd3dDevice->SetRenderState(D3DRS_SCISSORTESTENABLE, false);
- D3DCOLOR clear_col_dx = D3DCOLOR_RGBA((int)(clear_col.x*255.0f), (int)(clear_col.y*255.0f), (int)(clear_col.z*255.0f), (int)(clear_col.w*255.0f));
- g_pd3dDevice->Clear(0, NULL, D3DCLEAR_TARGET | D3DCLEAR_ZBUFFER, clear_col_dx, 1.0f, 0);
- if (g_pd3dDevice->BeginScene() >= 0)
- {
- ImGui::Render();
- g_pd3dDevice->EndScene();
- }
- g_pd3dDevice->Present(NULL, NULL, NULL, NULL);
- }
- ImGui_ImplDX9_Shutdown();
- if (g_pd3dDevice) g_pd3dDevice->Release();
- if (pD3D) pD3D->Release();
- UnregisterClass(_T("ImGui Example"), wc.hInstance);
- return 0;
- }
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