main.cpp 24 KB

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  1. // Dear ImGui: standalone example application for SDL2 + Vulkan
  2. // If you are new to Dear ImGui, read documentation from the docs/ folder + read the top of imgui.cpp.
  3. // Read online: https://github.com/ocornut/imgui/tree/master/docs
  4. // Important note to the reader who wish to integrate imgui_impl_vulkan.cpp/.h in their own engine/app.
  5. // - Common ImGui_ImplVulkan_XXX functions and structures are used to interface with imgui_impl_vulkan.cpp/.h.
  6. // You will use those if you want to use this rendering backend in your engine/app.
  7. // - Helper ImGui_ImplVulkanH_XXX functions and structures are only used by this example (main.cpp) and by
  8. // the backend itself (imgui_impl_vulkan.cpp), but should PROBABLY NOT be used by your own engine/app code.
  9. // Read comments in imgui_impl_vulkan.h.
  10. #include "imgui.h"
  11. #include "imgui_impl_sdl2.h"
  12. #include "imgui_impl_vulkan.h"
  13. #include <stdio.h> // printf, fprintf
  14. #include <stdlib.h> // abort
  15. #include <SDL.h>
  16. #include <SDL_vulkan.h>
  17. #include <vulkan/vulkan.h>
  18. //#define IMGUI_UNLIMITED_FRAME_RATE
  19. #ifdef _DEBUG
  20. #define IMGUI_VULKAN_DEBUG_REPORT
  21. #endif
  22. // Data
  23. static VkAllocationCallbacks* g_Allocator = NULL;
  24. static VkInstance g_Instance = VK_NULL_HANDLE;
  25. static VkPhysicalDevice g_PhysicalDevice = VK_NULL_HANDLE;
  26. static VkDevice g_Device = VK_NULL_HANDLE;
  27. static uint32_t g_QueueFamily = (uint32_t)-1;
  28. static VkQueue g_Queue = VK_NULL_HANDLE;
  29. static VkDebugReportCallbackEXT g_DebugReport = VK_NULL_HANDLE;
  30. static VkPipelineCache g_PipelineCache = VK_NULL_HANDLE;
  31. static VkDescriptorPool g_DescriptorPool = VK_NULL_HANDLE;
  32. static ImGui_ImplVulkanH_Window g_MainWindowData;
  33. static uint32_t g_MinImageCount = 2;
  34. static bool g_SwapChainRebuild = false;
  35. static void check_vk_result(VkResult err)
  36. {
  37. if (err == 0)
  38. return;
  39. fprintf(stderr, "[vulkan] Error: VkResult = %d\n", err);
  40. if (err < 0)
  41. abort();
  42. }
  43. #ifdef IMGUI_VULKAN_DEBUG_REPORT
  44. static VKAPI_ATTR VkBool32 VKAPI_CALL debug_report(VkDebugReportFlagsEXT flags, VkDebugReportObjectTypeEXT objectType, uint64_t object, size_t location, int32_t messageCode, const char* pLayerPrefix, const char* pMessage, void* pUserData)
  45. {
  46. (void)flags; (void)object; (void)location; (void)messageCode; (void)pUserData; (void)pLayerPrefix; // Unused arguments
  47. fprintf(stderr, "[vulkan] Debug report from ObjectType: %i\nMessage: %s\n\n", objectType, pMessage);
  48. return VK_FALSE;
  49. }
  50. #endif // IMGUI_VULKAN_DEBUG_REPORT
  51. static void SetupVulkan(const char** extensions, uint32_t extensions_count)
  52. {
  53. VkResult err;
  54. // Create Vulkan Instance
  55. {
  56. VkInstanceCreateInfo create_info = {};
  57. create_info.sType = VK_STRUCTURE_TYPE_INSTANCE_CREATE_INFO;
  58. create_info.enabledExtensionCount = extensions_count;
  59. create_info.ppEnabledExtensionNames = extensions;
  60. #ifdef IMGUI_VULKAN_DEBUG_REPORT
  61. // Enabling validation layers
  62. const char* layers[] = { "VK_LAYER_KHRONOS_validation" };
  63. create_info.enabledLayerCount = 1;
  64. create_info.ppEnabledLayerNames = layers;
  65. // Enable debug report extension (we need additional storage, so we duplicate the user array to add our new extension to it)
  66. const char** extensions_ext = (const char**)malloc(sizeof(const char*) * (extensions_count + 1));
  67. memcpy(extensions_ext, extensions, extensions_count * sizeof(const char*));
  68. extensions_ext[extensions_count] = "VK_EXT_debug_report";
  69. create_info.enabledExtensionCount = extensions_count + 1;
  70. create_info.ppEnabledExtensionNames = extensions_ext;
  71. // Create Vulkan Instance
  72. err = vkCreateInstance(&create_info, g_Allocator, &g_Instance);
  73. check_vk_result(err);
  74. free(extensions_ext);
  75. // Get the function pointer (required for any extensions)
  76. auto vkCreateDebugReportCallbackEXT = (PFN_vkCreateDebugReportCallbackEXT)vkGetInstanceProcAddr(g_Instance, "vkCreateDebugReportCallbackEXT");
  77. IM_ASSERT(vkCreateDebugReportCallbackEXT != NULL);
  78. // Setup the debug report callback
  79. VkDebugReportCallbackCreateInfoEXT debug_report_ci = {};
  80. debug_report_ci.sType = VK_STRUCTURE_TYPE_DEBUG_REPORT_CALLBACK_CREATE_INFO_EXT;
  81. debug_report_ci.flags = VK_DEBUG_REPORT_ERROR_BIT_EXT | VK_DEBUG_REPORT_WARNING_BIT_EXT | VK_DEBUG_REPORT_PERFORMANCE_WARNING_BIT_EXT;
  82. debug_report_ci.pfnCallback = debug_report;
  83. debug_report_ci.pUserData = NULL;
  84. err = vkCreateDebugReportCallbackEXT(g_Instance, &debug_report_ci, g_Allocator, &g_DebugReport);
  85. check_vk_result(err);
  86. #else
  87. // Create Vulkan Instance without any debug feature
  88. err = vkCreateInstance(&create_info, g_Allocator, &g_Instance);
  89. check_vk_result(err);
  90. IM_UNUSED(g_DebugReport);
  91. #endif
  92. }
  93. // Select GPU
  94. {
  95. uint32_t gpu_count;
  96. err = vkEnumeratePhysicalDevices(g_Instance, &gpu_count, NULL);
  97. check_vk_result(err);
  98. IM_ASSERT(gpu_count > 0);
  99. VkPhysicalDevice* gpus = (VkPhysicalDevice*)malloc(sizeof(VkPhysicalDevice) * gpu_count);
  100. err = vkEnumeratePhysicalDevices(g_Instance, &gpu_count, gpus);
  101. check_vk_result(err);
  102. // If a number >1 of GPUs got reported, find discrete GPU if present, or use first one available. This covers
  103. // most common cases (multi-gpu/integrated+dedicated graphics). Handling more complicated setups (multiple
  104. // dedicated GPUs) is out of scope of this sample.
  105. int use_gpu = 0;
  106. for (int i = 0; i < (int)gpu_count; i++)
  107. {
  108. VkPhysicalDeviceProperties properties;
  109. vkGetPhysicalDeviceProperties(gpus[i], &properties);
  110. if (properties.deviceType == VK_PHYSICAL_DEVICE_TYPE_DISCRETE_GPU)
  111. {
  112. use_gpu = i;
  113. break;
  114. }
  115. }
  116. g_PhysicalDevice = gpus[use_gpu];
  117. free(gpus);
  118. }
  119. // Select graphics queue family
  120. {
  121. uint32_t count;
  122. vkGetPhysicalDeviceQueueFamilyProperties(g_PhysicalDevice, &count, NULL);
  123. VkQueueFamilyProperties* queues = (VkQueueFamilyProperties*)malloc(sizeof(VkQueueFamilyProperties) * count);
  124. vkGetPhysicalDeviceQueueFamilyProperties(g_PhysicalDevice, &count, queues);
  125. for (uint32_t i = 0; i < count; i++)
  126. if (queues[i].queueFlags & VK_QUEUE_GRAPHICS_BIT)
  127. {
  128. g_QueueFamily = i;
  129. break;
  130. }
  131. free(queues);
  132. IM_ASSERT(g_QueueFamily != (uint32_t)-1);
  133. }
  134. // Create Logical Device (with 1 queue)
  135. {
  136. int device_extension_count = 1;
  137. const char* device_extensions[] = { "VK_KHR_swapchain" };
  138. const float queue_priority[] = { 1.0f };
  139. VkDeviceQueueCreateInfo queue_info[1] = {};
  140. queue_info[0].sType = VK_STRUCTURE_TYPE_DEVICE_QUEUE_CREATE_INFO;
  141. queue_info[0].queueFamilyIndex = g_QueueFamily;
  142. queue_info[0].queueCount = 1;
  143. queue_info[0].pQueuePriorities = queue_priority;
  144. VkDeviceCreateInfo create_info = {};
  145. create_info.sType = VK_STRUCTURE_TYPE_DEVICE_CREATE_INFO;
  146. create_info.queueCreateInfoCount = sizeof(queue_info) / sizeof(queue_info[0]);
  147. create_info.pQueueCreateInfos = queue_info;
  148. create_info.enabledExtensionCount = device_extension_count;
  149. create_info.ppEnabledExtensionNames = device_extensions;
  150. err = vkCreateDevice(g_PhysicalDevice, &create_info, g_Allocator, &g_Device);
  151. check_vk_result(err);
  152. vkGetDeviceQueue(g_Device, g_QueueFamily, 0, &g_Queue);
  153. }
  154. // Create Descriptor Pool
  155. {
  156. VkDescriptorPoolSize pool_sizes[] =
  157. {
  158. { VK_DESCRIPTOR_TYPE_SAMPLER, 1000 },
  159. { VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, 1000 },
  160. { VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE, 1000 },
  161. { VK_DESCRIPTOR_TYPE_STORAGE_IMAGE, 1000 },
  162. { VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER, 1000 },
  163. { VK_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER, 1000 },
  164. { VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, 1000 },
  165. { VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, 1000 },
  166. { VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC, 1000 },
  167. { VK_DESCRIPTOR_TYPE_STORAGE_BUFFER_DYNAMIC, 1000 },
  168. { VK_DESCRIPTOR_TYPE_INPUT_ATTACHMENT, 1000 }
  169. };
  170. VkDescriptorPoolCreateInfo pool_info = {};
  171. pool_info.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO;
  172. pool_info.flags = VK_DESCRIPTOR_POOL_CREATE_FREE_DESCRIPTOR_SET_BIT;
  173. pool_info.maxSets = 1000 * IM_ARRAYSIZE(pool_sizes);
  174. pool_info.poolSizeCount = (uint32_t)IM_ARRAYSIZE(pool_sizes);
  175. pool_info.pPoolSizes = pool_sizes;
  176. err = vkCreateDescriptorPool(g_Device, &pool_info, g_Allocator, &g_DescriptorPool);
  177. check_vk_result(err);
  178. }
  179. }
  180. // All the ImGui_ImplVulkanH_XXX structures/functions are optional helpers used by the demo.
  181. // Your real engine/app may not use them.
  182. static void SetupVulkanWindow(ImGui_ImplVulkanH_Window* wd, VkSurfaceKHR surface, int width, int height)
  183. {
  184. wd->Surface = surface;
  185. // Check for WSI support
  186. VkBool32 res;
  187. vkGetPhysicalDeviceSurfaceSupportKHR(g_PhysicalDevice, g_QueueFamily, wd->Surface, &res);
  188. if (res != VK_TRUE)
  189. {
  190. fprintf(stderr, "Error no WSI support on physical device 0\n");
  191. exit(-1);
  192. }
  193. // Select Surface Format
  194. const VkFormat requestSurfaceImageFormat[] = { VK_FORMAT_B8G8R8A8_UNORM, VK_FORMAT_R8G8B8A8_UNORM, VK_FORMAT_B8G8R8_UNORM, VK_FORMAT_R8G8B8_UNORM };
  195. const VkColorSpaceKHR requestSurfaceColorSpace = VK_COLORSPACE_SRGB_NONLINEAR_KHR;
  196. wd->SurfaceFormat = ImGui_ImplVulkanH_SelectSurfaceFormat(g_PhysicalDevice, wd->Surface, requestSurfaceImageFormat, (size_t)IM_ARRAYSIZE(requestSurfaceImageFormat), requestSurfaceColorSpace);
  197. // Select Present Mode
  198. #ifdef IMGUI_UNLIMITED_FRAME_RATE
  199. VkPresentModeKHR present_modes[] = { VK_PRESENT_MODE_MAILBOX_KHR, VK_PRESENT_MODE_IMMEDIATE_KHR, VK_PRESENT_MODE_FIFO_KHR };
  200. #else
  201. VkPresentModeKHR present_modes[] = { VK_PRESENT_MODE_FIFO_KHR };
  202. #endif
  203. wd->PresentMode = ImGui_ImplVulkanH_SelectPresentMode(g_PhysicalDevice, wd->Surface, &present_modes[0], IM_ARRAYSIZE(present_modes));
  204. //printf("[vulkan] Selected PresentMode = %d\n", wd->PresentMode);
  205. // Create SwapChain, RenderPass, Framebuffer, etc.
  206. IM_ASSERT(g_MinImageCount >= 2);
  207. ImGui_ImplVulkanH_CreateOrResizeWindow(g_Instance, g_PhysicalDevice, g_Device, wd, g_QueueFamily, g_Allocator, width, height, g_MinImageCount);
  208. }
  209. static void CleanupVulkan()
  210. {
  211. vkDestroyDescriptorPool(g_Device, g_DescriptorPool, g_Allocator);
  212. #ifdef IMGUI_VULKAN_DEBUG_REPORT
  213. // Remove the debug report callback
  214. auto vkDestroyDebugReportCallbackEXT = (PFN_vkDestroyDebugReportCallbackEXT)vkGetInstanceProcAddr(g_Instance, "vkDestroyDebugReportCallbackEXT");
  215. vkDestroyDebugReportCallbackEXT(g_Instance, g_DebugReport, g_Allocator);
  216. #endif // IMGUI_VULKAN_DEBUG_REPORT
  217. vkDestroyDevice(g_Device, g_Allocator);
  218. vkDestroyInstance(g_Instance, g_Allocator);
  219. }
  220. static void CleanupVulkanWindow()
  221. {
  222. ImGui_ImplVulkanH_DestroyWindow(g_Instance, g_Device, &g_MainWindowData, g_Allocator);
  223. }
  224. static void FrameRender(ImGui_ImplVulkanH_Window* wd, ImDrawData* draw_data)
  225. {
  226. VkResult err;
  227. VkSemaphore image_acquired_semaphore = wd->FrameSemaphores[wd->SemaphoreIndex].ImageAcquiredSemaphore;
  228. VkSemaphore render_complete_semaphore = wd->FrameSemaphores[wd->SemaphoreIndex].RenderCompleteSemaphore;
  229. err = vkAcquireNextImageKHR(g_Device, wd->Swapchain, UINT64_MAX, image_acquired_semaphore, VK_NULL_HANDLE, &wd->FrameIndex);
  230. if (err == VK_ERROR_OUT_OF_DATE_KHR || err == VK_SUBOPTIMAL_KHR)
  231. {
  232. g_SwapChainRebuild = true;
  233. return;
  234. }
  235. check_vk_result(err);
  236. ImGui_ImplVulkanH_Frame* fd = &wd->Frames[wd->FrameIndex];
  237. {
  238. err = vkWaitForFences(g_Device, 1, &fd->Fence, VK_TRUE, UINT64_MAX); // wait indefinitely instead of periodically checking
  239. check_vk_result(err);
  240. err = vkResetFences(g_Device, 1, &fd->Fence);
  241. check_vk_result(err);
  242. }
  243. {
  244. err = vkResetCommandPool(g_Device, fd->CommandPool, 0);
  245. check_vk_result(err);
  246. VkCommandBufferBeginInfo info = {};
  247. info.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO;
  248. info.flags |= VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT;
  249. err = vkBeginCommandBuffer(fd->CommandBuffer, &info);
  250. check_vk_result(err);
  251. }
  252. {
  253. VkRenderPassBeginInfo info = {};
  254. info.sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO;
  255. info.renderPass = wd->RenderPass;
  256. info.framebuffer = fd->Framebuffer;
  257. info.renderArea.extent.width = wd->Width;
  258. info.renderArea.extent.height = wd->Height;
  259. info.clearValueCount = 1;
  260. info.pClearValues = &wd->ClearValue;
  261. vkCmdBeginRenderPass(fd->CommandBuffer, &info, VK_SUBPASS_CONTENTS_INLINE);
  262. }
  263. // Record dear imgui primitives into command buffer
  264. ImGui_ImplVulkan_RenderDrawData(draw_data, fd->CommandBuffer);
  265. // Submit command buffer
  266. vkCmdEndRenderPass(fd->CommandBuffer);
  267. {
  268. VkPipelineStageFlags wait_stage = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
  269. VkSubmitInfo info = {};
  270. info.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO;
  271. info.waitSemaphoreCount = 1;
  272. info.pWaitSemaphores = &image_acquired_semaphore;
  273. info.pWaitDstStageMask = &wait_stage;
  274. info.commandBufferCount = 1;
  275. info.pCommandBuffers = &fd->CommandBuffer;
  276. info.signalSemaphoreCount = 1;
  277. info.pSignalSemaphores = &render_complete_semaphore;
  278. err = vkEndCommandBuffer(fd->CommandBuffer);
  279. check_vk_result(err);
  280. err = vkQueueSubmit(g_Queue, 1, &info, fd->Fence);
  281. check_vk_result(err);
  282. }
  283. }
  284. static void FramePresent(ImGui_ImplVulkanH_Window* wd)
  285. {
  286. if (g_SwapChainRebuild)
  287. return;
  288. VkSemaphore render_complete_semaphore = wd->FrameSemaphores[wd->SemaphoreIndex].RenderCompleteSemaphore;
  289. VkPresentInfoKHR info = {};
  290. info.sType = VK_STRUCTURE_TYPE_PRESENT_INFO_KHR;
  291. info.waitSemaphoreCount = 1;
  292. info.pWaitSemaphores = &render_complete_semaphore;
  293. info.swapchainCount = 1;
  294. info.pSwapchains = &wd->Swapchain;
  295. info.pImageIndices = &wd->FrameIndex;
  296. VkResult err = vkQueuePresentKHR(g_Queue, &info);
  297. if (err == VK_ERROR_OUT_OF_DATE_KHR || err == VK_SUBOPTIMAL_KHR)
  298. {
  299. g_SwapChainRebuild = true;
  300. return;
  301. }
  302. check_vk_result(err);
  303. wd->SemaphoreIndex = (wd->SemaphoreIndex + 1) % wd->ImageCount; // Now we can use the next set of semaphores
  304. }
  305. // Main code
  306. int main(int, char**)
  307. {
  308. // Setup SDL
  309. if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_TIMER | SDL_INIT_GAMECONTROLLER) != 0)
  310. {
  311. printf("Error: %s\n", SDL_GetError());
  312. return -1;
  313. }
  314. // From 2.0.18: Enable native IME.
  315. #ifdef SDL_HINT_IME_SHOW_UI
  316. SDL_SetHint(SDL_HINT_IME_SHOW_UI, "1");
  317. #endif
  318. // Create window with Vulkan graphics context
  319. SDL_WindowFlags window_flags = (SDL_WindowFlags)(SDL_WINDOW_VULKAN | SDL_WINDOW_RESIZABLE | SDL_WINDOW_ALLOW_HIGHDPI);
  320. SDL_Window* window = SDL_CreateWindow("Dear ImGui SDL2+Vulkan example", SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, 1280, 720, window_flags);
  321. uint32_t extensions_count = 0;
  322. SDL_Vulkan_GetInstanceExtensions(window, &extensions_count, NULL);
  323. const char** extensions = new const char*[extensions_count];
  324. SDL_Vulkan_GetInstanceExtensions(window, &extensions_count, extensions);
  325. SetupVulkan(extensions, extensions_count);
  326. delete[] extensions;
  327. // Create Window Surface
  328. VkSurfaceKHR surface;
  329. VkResult err;
  330. if (SDL_Vulkan_CreateSurface(window, g_Instance, &surface) == 0)
  331. {
  332. printf("Failed to create Vulkan surface.\n");
  333. return 1;
  334. }
  335. // Create Framebuffers
  336. int w, h;
  337. SDL_GetWindowSize(window, &w, &h);
  338. ImGui_ImplVulkanH_Window* wd = &g_MainWindowData;
  339. SetupVulkanWindow(wd, surface, w, h);
  340. // Setup Dear ImGui context
  341. IMGUI_CHECKVERSION();
  342. ImGui::CreateContext();
  343. ImGuiIO& io = ImGui::GetIO(); (void)io;
  344. io.ConfigFlags |= ImGuiConfigFlags_NavEnableKeyboard; // Enable Keyboard Controls
  345. io.ConfigFlags |= ImGuiConfigFlags_NavEnableGamepad; // Enable Gamepad Controls
  346. // Setup Dear ImGui style
  347. ImGui::StyleColorsDark();
  348. //ImGui::StyleColorsLight();
  349. // Setup Platform/Renderer backends
  350. ImGui_ImplSDL2_InitForVulkan(window);
  351. ImGui_ImplVulkan_InitInfo init_info = {};
  352. init_info.Instance = g_Instance;
  353. init_info.PhysicalDevice = g_PhysicalDevice;
  354. init_info.Device = g_Device;
  355. init_info.QueueFamily = g_QueueFamily;
  356. init_info.Queue = g_Queue;
  357. init_info.PipelineCache = g_PipelineCache;
  358. init_info.DescriptorPool = g_DescriptorPool;
  359. init_info.Subpass = 0;
  360. init_info.MinImageCount = g_MinImageCount;
  361. init_info.ImageCount = wd->ImageCount;
  362. init_info.MSAASamples = VK_SAMPLE_COUNT_1_BIT;
  363. init_info.Allocator = g_Allocator;
  364. init_info.CheckVkResultFn = check_vk_result;
  365. ImGui_ImplVulkan_Init(&init_info, wd->RenderPass);
  366. // Load Fonts
  367. // - If no fonts are loaded, dear imgui will use the default font. You can also load multiple fonts and use ImGui::PushFont()/PopFont() to select them.
  368. // - AddFontFromFileTTF() will return the ImFont* so you can store it if you need to select the font among multiple.
  369. // - If the file cannot be loaded, the function will return NULL. Please handle those errors in your application (e.g. use an assertion, or display an error and quit).
  370. // - The fonts will be rasterized at a given size (w/ oversampling) and stored into a texture when calling ImFontAtlas::Build()/GetTexDataAsXXXX(), which ImGui_ImplXXXX_NewFrame below will call.
  371. // - Use '#define IMGUI_ENABLE_FREETYPE' in your imconfig file to use Freetype for higher quality font rendering.
  372. // - Read 'docs/FONTS.md' for more instructions and details.
  373. // - Remember that in C/C++ if you want to include a backslash \ in a string literal you need to write a double backslash \\ !
  374. //io.Fonts->AddFontDefault();
  375. //io.Fonts->AddFontFromFileTTF("c:\\Windows\\Fonts\\segoeui.ttf", 18.0f);
  376. //io.Fonts->AddFontFromFileTTF("../../misc/fonts/DroidSans.ttf", 16.0f);
  377. //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Roboto-Medium.ttf", 16.0f);
  378. //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Cousine-Regular.ttf", 15.0f);
  379. //ImFont* font = io.Fonts->AddFontFromFileTTF("c:\\Windows\\Fonts\\ArialUni.ttf", 18.0f, NULL, io.Fonts->GetGlyphRangesJapanese());
  380. //IM_ASSERT(font != NULL);
  381. // Upload Fonts
  382. {
  383. // Use any command queue
  384. VkCommandPool command_pool = wd->Frames[wd->FrameIndex].CommandPool;
  385. VkCommandBuffer command_buffer = wd->Frames[wd->FrameIndex].CommandBuffer;
  386. err = vkResetCommandPool(g_Device, command_pool, 0);
  387. check_vk_result(err);
  388. VkCommandBufferBeginInfo begin_info = {};
  389. begin_info.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO;
  390. begin_info.flags |= VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT;
  391. err = vkBeginCommandBuffer(command_buffer, &begin_info);
  392. check_vk_result(err);
  393. ImGui_ImplVulkan_CreateFontsTexture(command_buffer);
  394. VkSubmitInfo end_info = {};
  395. end_info.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO;
  396. end_info.commandBufferCount = 1;
  397. end_info.pCommandBuffers = &command_buffer;
  398. err = vkEndCommandBuffer(command_buffer);
  399. check_vk_result(err);
  400. err = vkQueueSubmit(g_Queue, 1, &end_info, VK_NULL_HANDLE);
  401. check_vk_result(err);
  402. err = vkDeviceWaitIdle(g_Device);
  403. check_vk_result(err);
  404. ImGui_ImplVulkan_DestroyFontUploadObjects();
  405. }
  406. // Our state
  407. bool show_demo_window = true;
  408. bool show_another_window = false;
  409. ImVec4 clear_color = ImVec4(0.45f, 0.55f, 0.60f, 1.00f);
  410. // Main loop
  411. bool done = false;
  412. while (!done)
  413. {
  414. // Poll and handle events (inputs, window resize, etc.)
  415. // You can read the io.WantCaptureMouse, io.WantCaptureKeyboard flags to tell if dear imgui wants to use your inputs.
  416. // - When io.WantCaptureMouse is true, do not dispatch mouse input data to your main application, or clear/overwrite your copy of the mouse data.
  417. // - When io.WantCaptureKeyboard is true, do not dispatch keyboard input data to your main application, or clear/overwrite your copy of the keyboard data.
  418. // Generally you may always pass all inputs to dear imgui, and hide them from your application based on those two flags.
  419. SDL_Event event;
  420. while (SDL_PollEvent(&event))
  421. {
  422. ImGui_ImplSDL2_ProcessEvent(&event);
  423. if (event.type == SDL_QUIT)
  424. done = true;
  425. if (event.type == SDL_WINDOWEVENT && event.window.event == SDL_WINDOWEVENT_CLOSE && event.window.windowID == SDL_GetWindowID(window))
  426. done = true;
  427. }
  428. // Resize swap chain?
  429. if (g_SwapChainRebuild)
  430. {
  431. int width, height;
  432. SDL_GetWindowSize(window, &width, &height);
  433. if (width > 0 && height > 0)
  434. {
  435. ImGui_ImplVulkan_SetMinImageCount(g_MinImageCount);
  436. ImGui_ImplVulkanH_CreateOrResizeWindow(g_Instance, g_PhysicalDevice, g_Device, &g_MainWindowData, g_QueueFamily, g_Allocator, width, height, g_MinImageCount);
  437. g_MainWindowData.FrameIndex = 0;
  438. g_SwapChainRebuild = false;
  439. }
  440. }
  441. // Start the Dear ImGui frame
  442. ImGui_ImplVulkan_NewFrame();
  443. ImGui_ImplSDL2_NewFrame();
  444. ImGui::NewFrame();
  445. // 1. Show the big demo window (Most of the sample code is in ImGui::ShowDemoWindow()! You can browse its code to learn more about Dear ImGui!).
  446. if (show_demo_window)
  447. ImGui::ShowDemoWindow(&show_demo_window);
  448. // 2. Show a simple window that we create ourselves. We use a Begin/End pair to create a named window.
  449. {
  450. static float f = 0.0f;
  451. static int counter = 0;
  452. ImGui::Begin("Hello, world!"); // Create a window called "Hello, world!" and append into it.
  453. ImGui::Text("This is some useful text."); // Display some text (you can use a format strings too)
  454. ImGui::Checkbox("Demo Window", &show_demo_window); // Edit bools storing our window open/close state
  455. ImGui::Checkbox("Another Window", &show_another_window);
  456. ImGui::SliderFloat("float", &f, 0.0f, 1.0f); // Edit 1 float using a slider from 0.0f to 1.0f
  457. ImGui::ColorEdit3("clear color", (float*)&clear_color); // Edit 3 floats representing a color
  458. if (ImGui::Button("Button")) // Buttons return true when clicked (most widgets return true when edited/activated)
  459. counter++;
  460. ImGui::SameLine();
  461. ImGui::Text("counter = %d", counter);
  462. ImGui::Text("Application average %.3f ms/frame (%.1f FPS)", 1000.0f / io.Framerate, io.Framerate);
  463. ImGui::End();
  464. }
  465. // 3. Show another simple window.
  466. if (show_another_window)
  467. {
  468. ImGui::Begin("Another Window", &show_another_window); // Pass a pointer to our bool variable (the window will have a closing button that will clear the bool when clicked)
  469. ImGui::Text("Hello from another window!");
  470. if (ImGui::Button("Close Me"))
  471. show_another_window = false;
  472. ImGui::End();
  473. }
  474. // Rendering
  475. ImGui::Render();
  476. ImDrawData* draw_data = ImGui::GetDrawData();
  477. const bool is_minimized = (draw_data->DisplaySize.x <= 0.0f || draw_data->DisplaySize.y <= 0.0f);
  478. if (!is_minimized)
  479. {
  480. wd->ClearValue.color.float32[0] = clear_color.x * clear_color.w;
  481. wd->ClearValue.color.float32[1] = clear_color.y * clear_color.w;
  482. wd->ClearValue.color.float32[2] = clear_color.z * clear_color.w;
  483. wd->ClearValue.color.float32[3] = clear_color.w;
  484. FrameRender(wd, draw_data);
  485. FramePresent(wd);
  486. }
  487. }
  488. // Cleanup
  489. err = vkDeviceWaitIdle(g_Device);
  490. check_vk_result(err);
  491. ImGui_ImplVulkan_Shutdown();
  492. ImGui_ImplSDL2_Shutdown();
  493. ImGui::DestroyContext();
  494. CleanupVulkanWindow();
  495. CleanupVulkan();
  496. SDL_DestroyWindow(window);
  497. SDL_Quit();
  498. return 0;
  499. }