imgui_impl_allegro5.h 1.2 KB

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  1. // ImGui Allegro 5 bindings
  2. // Implemented features:
  3. // [X] User texture binding. Use 'ALLEGRO_BITMAP*' as ImTextureID. Read the FAQ about ImTextureID in imgui.cpp.
  4. // Missing features:
  5. // [ ] Clipboard support via al_set_clipboard_text/al_clipboard_has_text.
  6. // You can copy and use unmodified imgui_impl_* files in your project. See main.cpp for an example of using this.
  7. // If you use this binding you'll need to call 4 functions: ImGui_ImplXXXX_Init(), ImGui_ImplXXXX_NewFrame(), ImGui::Render() and ImGui_ImplXXXX_Shutdown().
  8. // If you are new to ImGui, see examples/README.txt and documentation at the top of imgui.cpp.
  9. // https://github.com/ocornut/imgui, Original code by @birthggd
  10. #pragma once
  11. struct ALLEGRO_DISPLAY;
  12. union ALLEGRO_EVENT;
  13. IMGUI_API bool ImGui_ImplA5_Init(ALLEGRO_DISPLAY* display);
  14. IMGUI_API void ImGui_ImplA5_Shutdown();
  15. IMGUI_API void ImGui_ImplA5_NewFrame();
  16. IMGUI_API void ImGui_ImplA5_RenderDrawData(ImDrawData* draw_data);
  17. IMGUI_API bool ImGui_ImplA5_ProcessEvent(ALLEGRO_EVENT* event);
  18. // Use if you want to reset your rendering device without losing ImGui state.
  19. IMGUI_API bool Imgui_ImplA5_CreateDeviceObjects();
  20. IMGUI_API void ImGui_ImplA5_InvalidateDeviceObjects();