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- name: build
- on:
- push: {}
- pull_request: {}
- schedule:
- - cron: '0 9 * * *'
- jobs:
- Windows:
- runs-on: windows-2019
- env:
- MSBUILD_PATH: C:\Program Files (x86)\Microsoft Visual Studio\2019\Enterprise\MSBuild\Current\Bin\
- # Until gh-actions allow us to use env variables inside other env variables (because we need %GITHUB_WORKSPACE%) we have to use relative path to imgui/examples/example_name directory.
- SDL2_DIR: ..\..\SDL2-devel-2.0.10-VC\SDL2-2.0.10\
- VULKAN_SDK: ..\..\vulkan-sdk-1.1.121.2\
- steps:
- - uses: actions/checkout@v1
- with:
- fetch-depth: 1
- - name: Install Dependencies
- shell: powershell
- run: |
- Invoke-WebRequest -Uri "https://www.libsdl.org/release/SDL2-devel-2.0.10-VC.zip" -OutFile "SDL2-devel-2.0.10-VC.zip"
- Expand-Archive -Path SDL2-devel-2.0.10-VC.zip
- Invoke-WebRequest -Uri "https://github.com/ocornut/imgui/files/3789205/vulkan-sdk-1.1.121.2.zip" -OutFile vulkan-sdk-1.1.121.2.zip
- Expand-Archive -Path vulkan-sdk-1.1.121.2.zip
- - name: Fix Projects
- shell: powershell
- run: |
- # WARNING: This will need updating if toolset/sdk change in project files!
- gci -recurse -filter "*.vcxproj" | ForEach-Object {
- # Fix SDK and toolset for most samples.
- (Get-Content $_.FullName) -Replace "<PlatformToolset>v110</PlatformToolset>","<PlatformToolset>v142</PlatformToolset>" | Set-Content -Path $_.FullName
- (Get-Content $_.FullName) -Replace "<WindowsTargetPlatformVersion>8.1</WindowsTargetPlatformVersion>","<WindowsTargetPlatformVersion>10.0.18362.0</WindowsTargetPlatformVersion>" | Set-Content -Path $_.FullName
- # Fix SDK and toolset for samples that require newer SDK/toolset. At the moment it is only dx12.
- (Get-Content $_.FullName) -Replace "<PlatformToolset>v140</PlatformToolset>","<PlatformToolset>v142</PlatformToolset>" | Set-Content -Path $_.FullName
- (Get-Content $_.FullName) -Replace "<WindowsTargetPlatformVersion>10.0.14393.0</WindowsTargetPlatformVersion>","<WindowsTargetPlatformVersion>10.0.18362.0</WindowsTargetPlatformVersion>" | Set-Content -Path $_.FullName
- }
- # Not using matrix here because it would inflate job count too much. Check out and setup is done for every job and that makes build times way too long.
- - name: Build Win32 example_glfw_opengl2
- shell: cmd
- run: '"%MSBUILD_PATH%\MSBuild.exe" examples/example_glfw_opengl2/example_glfw_opengl2.vcxproj /p:Platform=Win32 /p:Configuration=Release'
- - name: Build Win32 example_glfw_opengl3
- shell: cmd
- run: '"%MSBUILD_PATH%\MSBuild.exe" examples/example_glfw_opengl3/example_glfw_opengl3.vcxproj /p:Platform=Win32 /p:Configuration=Release'
- if: github.event_name == 'schedule'
- - name: Build Win32 example_glfw_vulkan
- shell: cmd
- run: '"%MSBUILD_PATH%\MSBuild.exe" examples/example_glfw_vulkan/example_glfw_vulkan.vcxproj /p:Platform=Win32 /p:Configuration=Release'
- if: github.event_name == 'schedule'
- - name: Build Win32 example_sdl_vulkan
- shell: cmd
- run: '"%MSBUILD_PATH%\MSBuild.exe" examples/example_sdl_vulkan/example_sdl_vulkan.vcxproj /p:Platform=Win32 /p:Configuration=Release'
- if: github.event_name == 'schedule'
- - name: Build Win32 example_sdl_opengl2
- shell: cmd
- run: '"%MSBUILD_PATH%\MSBuild.exe" examples/example_sdl_opengl2/example_sdl_opengl2.vcxproj /p:Platform=Win32 /p:Configuration=Release'
- if: github.event_name == 'schedule'
- - name: Build Win32 example_sdl_opengl3
- shell: cmd
- run: '"%MSBUILD_PATH%\MSBuild.exe" examples/example_sdl_opengl3/example_sdl_opengl3.vcxproj /p:Platform=Win32 /p:Configuration=Release'
- - name: Build Win32 example_sdl_directx11
- shell: cmd
- run: '"%MSBUILD_PATH%\MSBuild.exe" examples/example_sdl_directx11/example_sdl_directx11.vcxproj /p:Platform=Win32 /p:Configuration=Release'
- if: github.event_name == 'schedule'
- - name: Build Win32 example_win32_directx9
- shell: cmd
- run: '"%MSBUILD_PATH%\MSBuild.exe" examples/example_win32_directx9/example_win32_directx9.vcxproj /p:Platform=Win32 /p:Configuration=Release'
- - name: Build Win32 example_win32_directx10
- shell: cmd
- run: '"%MSBUILD_PATH%\MSBuild.exe" examples/example_win32_directx10/example_win32_directx10.vcxproj /p:Platform=Win32 /p:Configuration=Release'
- - name: Build Win32 example_win32_directx11
- shell: cmd
- run: '"%MSBUILD_PATH%\MSBuild.exe" examples/example_win32_directx11/example_win32_directx11.vcxproj /p:Platform=Win32 /p:Configuration=Release'
- if: github.event_name == 'schedule'
- - name: Build x64 example_glfw_opengl2
- shell: cmd
- run: '"%MSBUILD_PATH%\MSBuild.exe" examples/example_glfw_opengl2/example_glfw_opengl2.vcxproj /p:Platform=x64 /p:Configuration=Release'
- if: github.event_name == 'schedule'
- - name: Build x64 example_glfw_opengl3
- shell: cmd
- run: '"%MSBUILD_PATH%\MSBuild.exe" examples/example_glfw_opengl3/example_glfw_opengl3.vcxproj /p:Platform=x64 /p:Configuration=Release'
- - name: Build x64 example_glfw_vulkan
- shell: cmd
- run: '"%MSBUILD_PATH%\MSBuild.exe" examples/example_glfw_vulkan/example_glfw_vulkan.vcxproj /p:Platform=x64 /p:Configuration=Release'
- - name: Build x64 example_sdl_vulkan
- shell: cmd
- run: '"%MSBUILD_PATH%\MSBuild.exe" examples/example_sdl_vulkan/example_sdl_vulkan.vcxproj /p:Platform=x64 /p:Configuration=Release'
- if: github.event_name == 'schedule'
- - name: Build x64 example_sdl_opengl2
- shell: cmd
- run: '"%MSBUILD_PATH%\MSBuild.exe" examples/example_sdl_opengl2/example_sdl_opengl2.vcxproj /p:Platform=x64 /p:Configuration=Release'
- if: github.event_name == 'schedule'
- - name: Build x64 example_sdl_opengl3
- shell: cmd
- run: '"%MSBUILD_PATH%\MSBuild.exe" examples/example_sdl_opengl3/example_sdl_opengl3.vcxproj /p:Platform=x64 /p:Configuration=Release'
- if: github.event_name == 'schedule'
- - name: Build x64 example_sdl_directx11
- shell: cmd
- run: '"%MSBUILD_PATH%\MSBuild.exe" examples/example_sdl_directx11/example_sdl_directx11.vcxproj /p:Platform=x64 /p:Configuration=Release'
- - name: Build x64 example_win32_directx9
- shell: cmd
- run: '"%MSBUILD_PATH%\MSBuild.exe" examples/example_win32_directx9/example_win32_directx9.vcxproj /p:Platform=x64 /p:Configuration=Release'
- if: github.event_name == 'schedule'
- - name: Build x64 example_win32_directx10
- shell: cmd
- run: '"%MSBUILD_PATH%\MSBuild.exe" examples/example_win32_directx10/example_win32_directx10.vcxproj /p:Platform=x64 /p:Configuration=Release'
- if: github.event_name == 'schedule'
- - name: Build x64 example_win32_directx11
- shell: cmd
- run: '"%MSBUILD_PATH%\MSBuild.exe" examples/example_win32_directx11/example_win32_directx11.vcxproj /p:Platform=x64 /p:Configuration=Release'
- if: github.event_name == 'schedule'
- - name: Build x64 example_win32_directx12
- shell: cmd
- run: '"%MSBUILD_PATH%\MSBuild.exe" examples/example_win32_directx12/example_win32_directx12.vcxproj /p:Platform=x64 /p:Configuration=Release'
- Linux:
- runs-on: ubuntu-18.04
- steps:
- - uses: actions/checkout@v1
- with:
- fetch-depth: 1
- - name: Install Dependencies
- run: |
- sudo apt-get update
- sudo apt-get install -y libglfw3-dev libsdl2-dev
- - name: Build example_null
- run: make -C examples/example_null
- - name: Build example_glfw_opengl2
- run: make -C examples/example_glfw_opengl2
- - name: Build example_glfw_opengl3
- run: make -C examples/example_glfw_opengl3
- if: github.event_name == 'schedule'
- - name: Build example_sdl_opengl2
- run: make -C examples/example_sdl_opengl2
- if: github.event_name == 'schedule'
- - name: Build example_sdl_opengl3
- run: make -C examples/example_sdl_opengl3
- MacOS:
- runs-on: macOS-10.14
- steps:
- - uses: actions/checkout@v1
- with:
- fetch-depth: 1
- - name: Install Dependencies
- run: |
- brew install glfw3
- brew install sdl2
- - name: Build example_null
- run: make -C examples/example_null
- - name: Build example_glfw_opengl2
- run: make -C examples/example_glfw_opengl2
- - name: Build example_glfw_opengl3
- run: make -C examples/example_glfw_opengl3
- if: github.event_name == 'schedule'
- - name: Build example_glfw_metal
- run: make -C examples/example_glfw_metal
- - name: Build example_sdl_opengl2
- run: make -C examples/example_sdl_opengl2
- if: github.event_name == 'schedule'
- - name: Build example_sdl_opengl3
- run: make -C examples/example_sdl_opengl3
- - name: Build example_apple_metal
- run: xcodebuild -project examples/example_apple_metal/example_apple_metal.xcodeproj -target example_apple_metal_macos
- - name: Build example_apple_opengl2
- run: xcodebuild -project examples/example_apple_opengl2/example_apple_opengl2.xcodeproj -target example_osx_opengl2
- iOS:
- runs-on: macOS-10.14
- steps:
- - uses: actions/checkout@v1
- with:
- fetch-depth: 1
- - name: Build example_apple_metal
- run: |
- # Code signing is required, but we disable it because it is irrelevant for CI builds.
- xcodebuild -project examples/example_apple_metal/example_apple_metal.xcodeproj -target example_apple_metal_ios CODE_SIGN_IDENTITY="" CODE_SIGNING_REQUIRED=NO CODE_SIGNING_ALLOWED=NO
- Emscripten:
- runs-on: ubuntu-18.04
- steps:
- - uses: actions/checkout@v1
- with:
- fetch-depth: 1
- - name: Install Dependencies
- run: |
- wget -q https://github.com/emscripten-core/emsdk/archive/master.tar.gz
- tar -xvf master.tar.gz
- emsdk-master/emsdk update
- emsdk-master/emsdk install latest-fastcomp
- emsdk-master/emsdk activate latest-fastcomp
- - name: Build example_emscripten
- run: |
- source emsdk-master/emsdk_env.sh
- make -C examples/example_emscripten
|