imgui_impl_sdl.h 1.4 KB

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  1. // ImGui Platform Binding for: SDL2
  2. // This needs to be used along with a Renderer (e.g. DirectX11, OpenGL3, Vulkan..)
  3. // (Info: SDL2 is a cross-platform general purpose library for handling windows, inputs, graphics context creation, etc.)
  4. // Implemented features:
  5. // [X] Platform: Mouse cursor shape and visibility. Disable with 'io.ConfigFlags |= ImGuiConfigFlags_NoMouseCursorChange'.
  6. // [X] Platform: Clipboard support.
  7. // Missing features:
  8. // [ ] Platform: SDL2 handling of IME under Windows appears to be broken and it explicitly disable the regular Windows IME. You can restore Windows IME by compiling SDL with SDL_DISABLE_WINDOWS_IME.
  9. // You can copy and use unmodified imgui_impl_* files in your project. See main.cpp for an example of using this.
  10. // If you use this binding you'll need to call 4 functions: ImGui_ImplXXXX_Init(), ImGui_ImplXXXX_NewFrame(), ImGui::Render() and ImGui_ImplXXXX_Shutdown().
  11. // If you are new to ImGui, see examples/README.txt and documentation at the top of imgui.cpp.
  12. // https://github.com/ocornut/imgui
  13. struct SDL_Window;
  14. typedef union SDL_Event SDL_Event;
  15. IMGUI_IMPL_API bool ImGui_ImplSDL2_InitForOpenGL(SDL_Window* window, void* sdl_gl_context);
  16. IMGUI_IMPL_API bool ImGui_ImplSDL2_InitForVulkan(SDL_Window* window);
  17. IMGUI_IMPL_API void ImGui_ImplSDL2_Shutdown();
  18. IMGUI_IMPL_API void ImGui_ImplSDL2_NewFrame(SDL_Window* window);
  19. IMGUI_IMPL_API bool ImGui_ImplSDL2_ProcessEvent(SDL_Event* event);