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main.cpp 4.5 KB

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  1. // ImGui - standalone example application for Allegro 5
  2. // If you are new to ImGui, see examples/README.txt and documentation at the top of imgui.cpp.
  3. #include <stdint.h>
  4. #include <allegro5/allegro.h>
  5. #include <allegro5/allegro_primitives.h>
  6. #include <imgui.h>
  7. #include "imgui_impl_a5.h"
  8. int main(int, char**)
  9. {
  10. // Setup Allegro
  11. al_init();
  12. al_install_keyboard();
  13. al_install_mouse();
  14. al_init_primitives_addon();
  15. al_set_new_display_flags(ALLEGRO_RESIZABLE);
  16. ALLEGRO_DISPLAY* display = al_create_display(1280, 720);
  17. al_set_window_title(display, "ImGui Allegro 5 example");
  18. ALLEGRO_EVENT_QUEUE* queue = al_create_event_queue();
  19. al_register_event_source(queue, al_get_display_event_source(display));
  20. al_register_event_source(queue, al_get_keyboard_event_source());
  21. al_register_event_source(queue, al_get_mouse_event_source());
  22. // Setup ImGui binding
  23. ImGui_ImplA5_Init(display);
  24. // Load Fonts
  25. // - If no fonts are loaded, dear imgui will use the default font. You can also load multiple fonts and use ImGui::PushFont()/PopFont() to select them.
  26. // - AddFontFromFileTTF() will return the ImFont* so you can store it if you need to select the font among multiple.
  27. // - If the file cannot be loaded, the function will return NULL. Please handle those errors in your application (e.g. use an assertion, or display an error and quit).
  28. // - The fonts will be rasterized at a given size (w/ oversampling) and stored into a texture when calling ImFontAtlas::Build()/GetTexDataAsXXXX(), which ImGui_ImplXXXX_NewFrame below will call.
  29. // - Read 'extra_fonts/README.txt' for more instructions and details.
  30. // - Remember that in C/C++ if you want to include a backslash \ in a string literal you need to write a double backslash \\ !
  31. //ImGuiIO& io = ImGui::GetIO();
  32. //io.Fonts->AddFontDefault();
  33. //io.Fonts->AddFontFromFileTTF("../../extra_fonts/Roboto-Medium.ttf", 16.0f);
  34. //io.Fonts->AddFontFromFileTTF("../../extra_fonts/Cousine-Regular.ttf", 15.0f);
  35. //io.Fonts->AddFontFromFileTTF("../../extra_fonts/DroidSans.ttf", 16.0f);
  36. //io.Fonts->AddFontFromFileTTF("../../extra_fonts/ProggyTiny.ttf", 10.0f);
  37. //ImFont* font = io.Fonts->AddFontFromFileTTF("c:\\Windows\\Fonts\\ArialUni.ttf", 18.0f, NULL, io.Fonts->GetGlyphRangesJapanese());
  38. //IM_ASSERT(font != NULL);
  39. bool show_test_window = true;
  40. bool show_another_window = false;
  41. ImVec4 clear_color = ImVec4(0.45f, 0.55f, 0.60f, 1.00f);
  42. // Main loop
  43. bool running = true;
  44. while (running)
  45. {
  46. ALLEGRO_EVENT ev;
  47. while (al_get_next_event(queue, &ev))
  48. {
  49. ImGui_ImplA5_ProcessEvent(&ev);
  50. if (ev.type == ALLEGRO_EVENT_DISPLAY_CLOSE) running = false;
  51. if (ev.type == ALLEGRO_EVENT_DISPLAY_RESIZE)
  52. {
  53. ImGui_ImplA5_InvalidateDeviceObjects();
  54. al_acknowledge_resize(display);
  55. Imgui_ImplA5_CreateDeviceObjects();
  56. }
  57. }
  58. ImGui_ImplA5_NewFrame();
  59. // 1. Show a simple window
  60. // Tip: if we don't call ImGui::Begin()/ImGui::End() the widgets appears in a window automatically called "Debug"
  61. {
  62. static float f;
  63. ImGui::Text("Hello, world!");
  64. ImGui::SliderFloat("float", &f, 0.0f, 1.0f);
  65. ImGui::ColorEdit3("clear color", (float*)&clear_color);
  66. if (ImGui::Button("Test Window")) show_test_window ^= 1;
  67. if (ImGui::Button("Another Window")) show_another_window ^= 1;
  68. ImGui::Text("Application average %.3f ms/frame (%.1f FPS)", 1000.0f/ImGui::GetIO().Framerate, ImGui::GetIO().Framerate);
  69. }
  70. // 2. Show another simple window, this time using an explicit Begin/End pair
  71. if (show_another_window)
  72. {
  73. ImGui::Begin("Another Window", &show_another_window);
  74. ImGui::Text("Hello from another window!");
  75. ImGui::End();
  76. }
  77. // 3. Show the ImGui test window. Most of the sample code is in ImGui::ShowTestWindow()
  78. if (show_test_window)
  79. {
  80. ImGui::SetNextWindowPos(ImVec2(650, 20), ImGuiCond_FirstUseEver);
  81. ImGui::ShowTestWindow(&show_test_window);
  82. }
  83. // Rendering
  84. al_clear_to_color(al_map_rgba_f(clear_color.x, clear_color.y, clear_color.z, clear_color.w));
  85. ImGui::Render();
  86. al_flip_display();
  87. }
  88. // Cleanup
  89. ImGui_ImplA5_Shutdown();
  90. al_destroy_event_queue(queue);
  91. al_destroy_display(display);
  92. return 0;
  93. }