main.cpp 23 KB

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  1. // dear imgui: standalone example application for SDL2 + Vulkan
  2. // If you are new to dear imgui, see examples/README.txt and documentation at the top of imgui.cpp.
  3. // Important note to the reader who wish to integrate imgui_impl_vulkan.cpp/.h in their own engine/app.
  4. // - Common ImGui_ImplVulkan_XXX functions and structures are used to interface with imgui_impl_vulkan.cpp/.h.
  5. // You will use those if you want to use this rendering back-end in your engine/app.
  6. // - Helper ImGui_ImplVulkanH_XXX functions and structures are only used by this example (main.cpp) and by
  7. // the back-end itself (imgui_impl_vulkan.cpp), but should PROBABLY NOT be used by your own engine/app code.
  8. // Read comments in imgui_impl_vulkan.h.
  9. #include "imgui.h"
  10. #include "imgui_impl_sdl.h"
  11. #include "imgui_impl_vulkan.h"
  12. #include <stdio.h> // printf, fprintf
  13. #include <stdlib.h> // abort
  14. #include <SDL.h>
  15. #include <SDL_vulkan.h>
  16. #include <vulkan/vulkan.h>
  17. //#define IMGUI_UNLIMITED_FRAME_RATE
  18. #ifdef _DEBUG
  19. #define IMGUI_VULKAN_DEBUG_REPORT
  20. #endif
  21. static VkAllocationCallbacks* g_Allocator = NULL;
  22. static VkInstance g_Instance = VK_NULL_HANDLE;
  23. static VkPhysicalDevice g_PhysicalDevice = VK_NULL_HANDLE;
  24. static VkDevice g_Device = VK_NULL_HANDLE;
  25. static uint32_t g_QueueFamily = (uint32_t)-1;
  26. static VkQueue g_Queue = VK_NULL_HANDLE;
  27. static VkDebugReportCallbackEXT g_DebugReport = VK_NULL_HANDLE;
  28. static VkPipelineCache g_PipelineCache = VK_NULL_HANDLE;
  29. static VkDescriptorPool g_DescriptorPool = VK_NULL_HANDLE;
  30. static ImGui_ImplVulkanH_Window g_MainWindowData;
  31. static uint32_t g_MinImageCount = 2;
  32. static bool g_SwapChainRebuild = false;
  33. static int g_SwapChainResizeWidth = 0;
  34. static int g_SwapChainResizeHeight = 0;
  35. static void check_vk_result(VkResult err)
  36. {
  37. if (err == 0) return;
  38. printf("VkResult %d\n", err);
  39. if (err < 0)
  40. abort();
  41. }
  42. #ifdef IMGUI_VULKAN_DEBUG_REPORT
  43. static VKAPI_ATTR VkBool32 VKAPI_CALL debug_report(VkDebugReportFlagsEXT flags, VkDebugReportObjectTypeEXT objectType, uint64_t object, size_t location, int32_t messageCode, const char* pLayerPrefix, const char* pMessage, void* pUserData)
  44. {
  45. (void)flags; (void)object; (void)location; (void)messageCode; (void)pUserData; (void)pLayerPrefix; // Unused arguments
  46. fprintf(stderr, "[vulkan] ObjectType: %i\nMessage: %s\n\n", objectType, pMessage);
  47. return VK_FALSE;
  48. }
  49. #endif // IMGUI_VULKAN_DEBUG_REPORT
  50. static void SetupVulkan(const char** extensions, uint32_t extensions_count)
  51. {
  52. VkResult err;
  53. // Create Vulkan Instance
  54. {
  55. VkInstanceCreateInfo create_info = {};
  56. create_info.sType = VK_STRUCTURE_TYPE_INSTANCE_CREATE_INFO;
  57. create_info.enabledExtensionCount = extensions_count;
  58. create_info.ppEnabledExtensionNames = extensions;
  59. #ifdef IMGUI_VULKAN_DEBUG_REPORT
  60. // Enabling multiple validation layers grouped as LunarG standard validation
  61. const char* layers[] = { "VK_LAYER_LUNARG_standard_validation" };
  62. create_info.enabledLayerCount = 1;
  63. create_info.ppEnabledLayerNames = layers;
  64. // Enable debug report extension (we need additional storage, so we duplicate the user array to add our new extension to it)
  65. const char** extensions_ext = (const char**)malloc(sizeof(const char*) * (extensions_count + 1));
  66. memcpy(extensions_ext, extensions, extensions_count * sizeof(const char*));
  67. extensions_ext[extensions_count] = "VK_EXT_debug_report";
  68. create_info.enabledExtensionCount = extensions_count + 1;
  69. create_info.ppEnabledExtensionNames = extensions_ext;
  70. // Create Vulkan Instance
  71. err = vkCreateInstance(&create_info, g_Allocator, &g_Instance);
  72. check_vk_result(err);
  73. free(extensions_ext);
  74. // Get the function pointer (required for any extensions)
  75. auto vkCreateDebugReportCallbackEXT = (PFN_vkCreateDebugReportCallbackEXT)vkGetInstanceProcAddr(g_Instance, "vkCreateDebugReportCallbackEXT");
  76. IM_ASSERT(vkCreateDebugReportCallbackEXT != NULL);
  77. // Setup the debug report callback
  78. VkDebugReportCallbackCreateInfoEXT debug_report_ci = {};
  79. debug_report_ci.sType = VK_STRUCTURE_TYPE_DEBUG_REPORT_CALLBACK_CREATE_INFO_EXT;
  80. debug_report_ci.flags = VK_DEBUG_REPORT_ERROR_BIT_EXT | VK_DEBUG_REPORT_WARNING_BIT_EXT | VK_DEBUG_REPORT_PERFORMANCE_WARNING_BIT_EXT;
  81. debug_report_ci.pfnCallback = debug_report;
  82. debug_report_ci.pUserData = NULL;
  83. err = vkCreateDebugReportCallbackEXT(g_Instance, &debug_report_ci, g_Allocator, &g_DebugReport);
  84. check_vk_result(err);
  85. #else
  86. // Create Vulkan Instance without any debug feature
  87. err = vkCreateInstance(&create_info, g_Allocator, &g_Instance);
  88. check_vk_result(err);
  89. #endif
  90. }
  91. // Select GPU
  92. {
  93. uint32_t gpu_count;
  94. err = vkEnumeratePhysicalDevices(g_Instance, &gpu_count, NULL);
  95. check_vk_result(err);
  96. IM_ASSERT(gpu_count > 0);
  97. VkPhysicalDevice* gpus = (VkPhysicalDevice*)malloc(sizeof(VkPhysicalDevice) * gpu_count);
  98. err = vkEnumeratePhysicalDevices(g_Instance, &gpu_count, gpus);
  99. check_vk_result(err);
  100. // If a number >1 of GPUs got reported, you should find the best fit GPU for your purpose
  101. // e.g. VK_PHYSICAL_DEVICE_TYPE_DISCRETE_GPU if available, or with the greatest memory available, etc.
  102. // for sake of simplicity we'll just take the first one, assuming it has a graphics queue family.
  103. g_PhysicalDevice = gpus[0];
  104. free(gpus);
  105. }
  106. // Select graphics queue family
  107. {
  108. uint32_t count;
  109. vkGetPhysicalDeviceQueueFamilyProperties(g_PhysicalDevice, &count, NULL);
  110. VkQueueFamilyProperties* queues = (VkQueueFamilyProperties*)malloc(sizeof(VkQueueFamilyProperties) * count);
  111. vkGetPhysicalDeviceQueueFamilyProperties(g_PhysicalDevice, &count, queues);
  112. for (uint32_t i = 0; i < count; i++)
  113. if (queues[i].queueFlags & VK_QUEUE_GRAPHICS_BIT)
  114. {
  115. g_QueueFamily = i;
  116. break;
  117. }
  118. free(queues);
  119. IM_ASSERT(g_QueueFamily != -1);
  120. }
  121. // Create Logical Device (with 1 queue)
  122. {
  123. int device_extension_count = 1;
  124. const char* device_extensions[] = { "VK_KHR_swapchain" };
  125. const float queue_priority[] = { 1.0f };
  126. VkDeviceQueueCreateInfo queue_info[1] = {};
  127. queue_info[0].sType = VK_STRUCTURE_TYPE_DEVICE_QUEUE_CREATE_INFO;
  128. queue_info[0].queueFamilyIndex = g_QueueFamily;
  129. queue_info[0].queueCount = 1;
  130. queue_info[0].pQueuePriorities = queue_priority;
  131. VkDeviceCreateInfo create_info = {};
  132. create_info.sType = VK_STRUCTURE_TYPE_DEVICE_CREATE_INFO;
  133. create_info.queueCreateInfoCount = sizeof(queue_info) / sizeof(queue_info[0]);
  134. create_info.pQueueCreateInfos = queue_info;
  135. create_info.enabledExtensionCount = device_extension_count;
  136. create_info.ppEnabledExtensionNames = device_extensions;
  137. err = vkCreateDevice(g_PhysicalDevice, &create_info, g_Allocator, &g_Device);
  138. check_vk_result(err);
  139. vkGetDeviceQueue(g_Device, g_QueueFamily, 0, &g_Queue);
  140. }
  141. // Create Descriptor Pool
  142. {
  143. VkDescriptorPoolSize pool_sizes[] =
  144. {
  145. { VK_DESCRIPTOR_TYPE_SAMPLER, 1000 },
  146. { VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, 1000 },
  147. { VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE, 1000 },
  148. { VK_DESCRIPTOR_TYPE_STORAGE_IMAGE, 1000 },
  149. { VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER, 1000 },
  150. { VK_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER, 1000 },
  151. { VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, 1000 },
  152. { VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, 1000 },
  153. { VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC, 1000 },
  154. { VK_DESCRIPTOR_TYPE_STORAGE_BUFFER_DYNAMIC, 1000 },
  155. { VK_DESCRIPTOR_TYPE_INPUT_ATTACHMENT, 1000 }
  156. };
  157. VkDescriptorPoolCreateInfo pool_info = {};
  158. pool_info.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO;
  159. pool_info.flags = VK_DESCRIPTOR_POOL_CREATE_FREE_DESCRIPTOR_SET_BIT;
  160. pool_info.maxSets = 1000 * IM_ARRAYSIZE(pool_sizes);
  161. pool_info.poolSizeCount = (uint32_t)IM_ARRAYSIZE(pool_sizes);
  162. pool_info.pPoolSizes = pool_sizes;
  163. err = vkCreateDescriptorPool(g_Device, &pool_info, g_Allocator, &g_DescriptorPool);
  164. check_vk_result(err);
  165. }
  166. }
  167. // All the ImGui_ImplVulkanH_XXX structures/functions are optional helpers used by the demo.
  168. // Your real engine/app may not use them.
  169. static void SetupVulkanWindow(ImGui_ImplVulkanH_Window* wd, VkSurfaceKHR surface, int width, int height)
  170. {
  171. wd->Surface = surface;
  172. // Check for WSI support
  173. VkBool32 res;
  174. vkGetPhysicalDeviceSurfaceSupportKHR(g_PhysicalDevice, g_QueueFamily, wd->Surface, &res);
  175. if (res != VK_TRUE)
  176. {
  177. fprintf(stderr, "Error no WSI support on physical device 0\n");
  178. exit(-1);
  179. }
  180. // Select Surface Format
  181. const VkFormat requestSurfaceImageFormat[] = { VK_FORMAT_B8G8R8A8_UNORM, VK_FORMAT_R8G8B8A8_UNORM, VK_FORMAT_B8G8R8_UNORM, VK_FORMAT_R8G8B8_UNORM };
  182. const VkColorSpaceKHR requestSurfaceColorSpace = VK_COLORSPACE_SRGB_NONLINEAR_KHR;
  183. wd->SurfaceFormat = ImGui_ImplVulkanH_SelectSurfaceFormat(g_PhysicalDevice, wd->Surface, requestSurfaceImageFormat, (size_t)IM_ARRAYSIZE(requestSurfaceImageFormat), requestSurfaceColorSpace);
  184. // Select Present Mode
  185. #ifdef IMGUI_UNLIMITED_FRAME_RATE
  186. VkPresentModeKHR present_modes[] = { VK_PRESENT_MODE_MAILBOX_KHR, VK_PRESENT_MODE_IMMEDIATE_KHR, VK_PRESENT_MODE_FIFO_KHR };
  187. #else
  188. VkPresentModeKHR present_modes[] = { VK_PRESENT_MODE_FIFO_KHR };
  189. #endif
  190. wd->PresentMode = ImGui_ImplVulkanH_SelectPresentMode(g_PhysicalDevice, wd->Surface, &present_modes[0], IM_ARRAYSIZE(present_modes));
  191. //printf("[vulkan] Selected PresentMode = %d\n", wd->PresentMode);
  192. // Create SwapChain, RenderPass, Framebuffer, etc.
  193. IM_ASSERT(g_MinImageCount >= 2);
  194. ImGui_ImplVulkanH_CreateWindow(g_Instance, g_PhysicalDevice, g_Device, wd, g_QueueFamily, g_Allocator, width, height, g_MinImageCount);
  195. }
  196. static void CleanupVulkan()
  197. {
  198. vkDestroyDescriptorPool(g_Device, g_DescriptorPool, g_Allocator);
  199. #ifdef IMGUI_VULKAN_DEBUG_REPORT
  200. // Remove the debug report callback
  201. auto vkDestroyDebugReportCallbackEXT = (PFN_vkDestroyDebugReportCallbackEXT)vkGetInstanceProcAddr(g_Instance, "vkDestroyDebugReportCallbackEXT");
  202. vkDestroyDebugReportCallbackEXT(g_Instance, g_DebugReport, g_Allocator);
  203. #endif // IMGUI_VULKAN_DEBUG_REPORT
  204. vkDestroyDevice(g_Device, g_Allocator);
  205. vkDestroyInstance(g_Instance, g_Allocator);
  206. }
  207. static void CleanupVulkanWindow()
  208. {
  209. ImGui_ImplVulkanH_DestroyWindow(g_Instance, g_Device, &g_MainWindowData, g_Allocator);
  210. }
  211. static void FrameRender(ImGui_ImplVulkanH_Window* wd)
  212. {
  213. VkResult err;
  214. VkSemaphore image_acquired_semaphore = wd->FrameSemaphores[wd->SemaphoreIndex].ImageAcquiredSemaphore;
  215. VkSemaphore render_complete_semaphore = wd->FrameSemaphores[wd->SemaphoreIndex].RenderCompleteSemaphore;
  216. err = vkAcquireNextImageKHR(g_Device, wd->Swapchain, UINT64_MAX, image_acquired_semaphore, VK_NULL_HANDLE, &wd->FrameIndex);
  217. check_vk_result(err);
  218. ImGui_ImplVulkanH_Frame* fd = &wd->Frames[wd->FrameIndex];
  219. {
  220. err = vkWaitForFences(g_Device, 1, &fd->Fence, VK_TRUE, UINT64_MAX); // wait indefinitely instead of periodically checking
  221. check_vk_result(err);
  222. err = vkResetFences(g_Device, 1, &fd->Fence);
  223. check_vk_result(err);
  224. }
  225. {
  226. err = vkResetCommandPool(g_Device, fd->CommandPool, 0);
  227. check_vk_result(err);
  228. VkCommandBufferBeginInfo info = {};
  229. info.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO;
  230. info.flags |= VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT;
  231. err = vkBeginCommandBuffer(fd->CommandBuffer, &info);
  232. check_vk_result(err);
  233. }
  234. {
  235. VkRenderPassBeginInfo info = {};
  236. info.sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO;
  237. info.renderPass = wd->RenderPass;
  238. info.framebuffer = fd->Framebuffer;
  239. info.renderArea.extent.width = wd->Width;
  240. info.renderArea.extent.height = wd->Height;
  241. info.clearValueCount = 1;
  242. info.pClearValues = &wd->ClearValue;
  243. vkCmdBeginRenderPass(fd->CommandBuffer, &info, VK_SUBPASS_CONTENTS_INLINE);
  244. }
  245. // Record Imgui Draw Data and draw funcs into command buffer
  246. ImGui_ImplVulkan_RenderDrawData(ImGui::GetDrawData(), fd->CommandBuffer);
  247. // Submit command buffer
  248. vkCmdEndRenderPass(fd->CommandBuffer);
  249. {
  250. VkPipelineStageFlags wait_stage = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
  251. VkSubmitInfo info = {};
  252. info.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO;
  253. info.waitSemaphoreCount = 1;
  254. info.pWaitSemaphores = &image_acquired_semaphore;
  255. info.pWaitDstStageMask = &wait_stage;
  256. info.commandBufferCount = 1;
  257. info.pCommandBuffers = &fd->CommandBuffer;
  258. info.signalSemaphoreCount = 1;
  259. info.pSignalSemaphores = &render_complete_semaphore;
  260. err = vkEndCommandBuffer(fd->CommandBuffer);
  261. check_vk_result(err);
  262. err = vkQueueSubmit(g_Queue, 1, &info, fd->Fence);
  263. check_vk_result(err);
  264. }
  265. }
  266. static void FramePresent(ImGui_ImplVulkanH_Window* wd)
  267. {
  268. VkSemaphore render_complete_semaphore = wd->FrameSemaphores[wd->SemaphoreIndex].RenderCompleteSemaphore;
  269. VkPresentInfoKHR info = {};
  270. info.sType = VK_STRUCTURE_TYPE_PRESENT_INFO_KHR;
  271. info.waitSemaphoreCount = 1;
  272. info.pWaitSemaphores = &render_complete_semaphore;
  273. info.swapchainCount = 1;
  274. info.pSwapchains = &wd->Swapchain;
  275. info.pImageIndices = &wd->FrameIndex;
  276. VkResult err = vkQueuePresentKHR(g_Queue, &info);
  277. check_vk_result(err);
  278. wd->SemaphoreIndex = (wd->SemaphoreIndex + 1) % wd->ImageCount; // Now we can use the next set of semaphores
  279. }
  280. int main(int, char**)
  281. {
  282. // Setup SDL
  283. if (SDL_Init(SDL_INIT_VIDEO|SDL_INIT_TIMER) != 0)
  284. {
  285. printf("Error: %s\n", SDL_GetError());
  286. return 1;
  287. }
  288. // Setup window
  289. SDL_DisplayMode current;
  290. SDL_GetCurrentDisplayMode(0, &current);
  291. SDL_WindowFlags window_flags = (SDL_WindowFlags)(SDL_WINDOW_VULKAN | SDL_WINDOW_RESIZABLE | SDL_WINDOW_ALLOW_HIGHDPI);
  292. SDL_Window* window = SDL_CreateWindow("Dear ImGui SDL2+Vulkan example", SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, 1280, 720, window_flags);
  293. // Setup Vulkan
  294. uint32_t extensions_count = 0;
  295. SDL_Vulkan_GetInstanceExtensions(window, &extensions_count, NULL);
  296. const char** extensions = new const char*[extensions_count];
  297. SDL_Vulkan_GetInstanceExtensions(window, &extensions_count, extensions);
  298. SetupVulkan(extensions, extensions_count);
  299. delete[] extensions;
  300. // Create Window Surface
  301. VkSurfaceKHR surface;
  302. VkResult err;
  303. if (SDL_Vulkan_CreateSurface(window, g_Instance, &surface) == 0)
  304. {
  305. printf("Failed to create Vulkan surface.\n");
  306. return 1;
  307. }
  308. // Create Framebuffers
  309. int w, h;
  310. SDL_GetWindowSize(window, &w, &h);
  311. ImGui_ImplVulkanH_Window* wd = &g_MainWindowData;
  312. SetupVulkanWindow(wd, surface, w, h);
  313. // Setup Dear ImGui context
  314. ImGui::CreateContext();
  315. ImGuiIO& io = ImGui::GetIO(); (void)io;
  316. //io.ConfigFlags |= ImGuiConfigFlags_NavEnableKeyboard; // Enable Keyboard Controls
  317. // Setup Dear ImGui style
  318. ImGui::StyleColorsDark();
  319. //ImGui::StyleColorsClassic();
  320. // Setup Platform/Renderer bindings
  321. ImGui_ImplSDL2_InitForVulkan(window);
  322. ImGui_ImplVulkan_InitInfo init_info = {};
  323. init_info.Instance = g_Instance;
  324. init_info.PhysicalDevice = g_PhysicalDevice;
  325. init_info.Device = g_Device;
  326. init_info.QueueFamily = g_QueueFamily;
  327. init_info.Queue = g_Queue;
  328. init_info.PipelineCache = g_PipelineCache;
  329. init_info.DescriptorPool = g_DescriptorPool;
  330. init_info.Allocator = g_Allocator;
  331. init_info.MinImageCount = g_MinImageCount;
  332. init_info.ImageCount = wd->ImageCount;
  333. init_info.CheckVkResultFn = check_vk_result;
  334. ImGui_ImplVulkan_Init(&init_info, wd->RenderPass);
  335. // Load Fonts
  336. // - If no fonts are loaded, dear imgui will use the default font. You can also load multiple fonts and use ImGui::PushFont()/PopFont() to select them.
  337. // - AddFontFromFileTTF() will return the ImFont* so you can store it if you need to select the font among multiple.
  338. // - If the file cannot be loaded, the function will return NULL. Please handle those errors in your application (e.g. use an assertion, or display an error and quit).
  339. // - The fonts will be rasterized at a given size (w/ oversampling) and stored into a texture when calling ImFontAtlas::Build()/GetTexDataAsXXXX(), which ImGui_ImplXXXX_NewFrame below will call.
  340. // - Read 'misc/fonts/README.txt' for more instructions and details.
  341. // - Remember that in C/C++ if you want to include a backslash \ in a string literal you need to write a double backslash \\ !
  342. //io.Fonts->AddFontDefault();
  343. //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Roboto-Medium.ttf", 16.0f);
  344. //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Cousine-Regular.ttf", 15.0f);
  345. //io.Fonts->AddFontFromFileTTF("../../misc/fonts/DroidSans.ttf", 16.0f);
  346. //io.Fonts->AddFontFromFileTTF("../../misc/fonts/ProggyTiny.ttf", 10.0f);
  347. //ImFont* font = io.Fonts->AddFontFromFileTTF("c:\\Windows\\Fonts\\ArialUni.ttf", 18.0f, NULL, io.Fonts->GetGlyphRangesJapanese());
  348. //IM_ASSERT(font != NULL);
  349. // Upload Fonts
  350. {
  351. // Use any command queue
  352. VkCommandPool command_pool = wd->Frames[wd->FrameIndex].CommandPool;
  353. VkCommandBuffer command_buffer = wd->Frames[wd->FrameIndex].CommandBuffer;
  354. err = vkResetCommandPool(g_Device, command_pool, 0);
  355. check_vk_result(err);
  356. VkCommandBufferBeginInfo begin_info = {};
  357. begin_info.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO;
  358. begin_info.flags |= VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT;
  359. err = vkBeginCommandBuffer(command_buffer, &begin_info);
  360. check_vk_result(err);
  361. ImGui_ImplVulkan_CreateFontsTexture(command_buffer);
  362. VkSubmitInfo end_info = {};
  363. end_info.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO;
  364. end_info.commandBufferCount = 1;
  365. end_info.pCommandBuffers = &command_buffer;
  366. err = vkEndCommandBuffer(command_buffer);
  367. check_vk_result(err);
  368. err = vkQueueSubmit(g_Queue, 1, &end_info, VK_NULL_HANDLE);
  369. check_vk_result(err);
  370. err = vkDeviceWaitIdle(g_Device);
  371. check_vk_result(err);
  372. ImGui_ImplVulkan_DestroyFontUploadObjects();
  373. }
  374. bool show_demo_window = true;
  375. bool show_another_window = false;
  376. ImVec4 clear_color = ImVec4(0.45f, 0.55f, 0.60f, 1.00f);
  377. // Main loop
  378. bool done = false;
  379. while (!done)
  380. {
  381. // Poll and handle events (inputs, window resize, etc.)
  382. // You can read the io.WantCaptureMouse, io.WantCaptureKeyboard flags to tell if dear imgui wants to use your inputs.
  383. // - When io.WantCaptureMouse is true, do not dispatch mouse input data to your main application.
  384. // - When io.WantCaptureKeyboard is true, do not dispatch keyboard input data to your main application.
  385. // Generally you may always pass all inputs to dear imgui, and hide them from your application based on those two flags.
  386. SDL_Event event;
  387. while (SDL_PollEvent(&event))
  388. {
  389. ImGui_ImplSDL2_ProcessEvent(&event);
  390. if (event.type == SDL_QUIT)
  391. done = true;
  392. if (event.type == SDL_WINDOWEVENT && event.window.event == SDL_WINDOWEVENT_RESIZED && event.window.windowID == SDL_GetWindowID(window))
  393. {
  394. g_SwapChainResizeWidth = (int)event.window.data1;
  395. g_SwapChainResizeHeight = (int)event.window.data2;
  396. g_SwapChainRebuild = true;
  397. }
  398. }
  399. if (g_SwapChainRebuild)
  400. {
  401. g_SwapChainRebuild = false;
  402. ImGui_ImplVulkan_SetMinImageCount(g_MinImageCount);
  403. ImGui_ImplVulkanH_CreateWindow(g_Instance, g_PhysicalDevice, g_Device, &g_MainWindowData, g_QueueFamily, g_Allocator, g_SwapChainResizeWidth, g_SwapChainResizeHeight, g_MinImageCount);
  404. g_MainWindowData.FrameIndex = 0;
  405. }
  406. // Start the Dear ImGui frame
  407. ImGui_ImplVulkan_NewFrame();
  408. ImGui_ImplSDL2_NewFrame(window);
  409. ImGui::NewFrame();
  410. // 1. Show the big demo window (Most of the sample code is in ImGui::ShowDemoWindow()! You can browse its code to learn more about Dear ImGui!).
  411. if (show_demo_window)
  412. ImGui::ShowDemoWindow(&show_demo_window);
  413. // 2. Show a simple window that we create ourselves. We use a Begin/End pair to created a named window.
  414. {
  415. static float f = 0.0f;
  416. static int counter = 0;
  417. ImGui::Begin("Hello, world!"); // Create a window called "Hello, world!" and append into it.
  418. ImGui::Text("This is some useful text."); // Display some text (you can use a format strings too)
  419. ImGui::Checkbox("Demo Window", &show_demo_window); // Edit bools storing our window open/close state
  420. ImGui::Checkbox("Another Window", &show_another_window);
  421. ImGui::SliderFloat("float", &f, 0.0f, 1.0f); // Edit 1 float using a slider from 0.0f to 1.0f
  422. ImGui::ColorEdit3("clear color", (float*)&clear_color); // Edit 3 floats representing a color
  423. if (ImGui::Button("Button")) // Buttons return true when clicked (most widgets return true when edited/activated)
  424. counter++;
  425. ImGui::SameLine();
  426. ImGui::Text("counter = %d", counter);
  427. ImGui::Text("Application average %.3f ms/frame (%.1f FPS)", 1000.0f / ImGui::GetIO().Framerate, ImGui::GetIO().Framerate);
  428. ImGui::End();
  429. }
  430. // 3. Show another simple window.
  431. if (show_another_window)
  432. {
  433. ImGui::Begin("Another Window", &show_another_window); // Pass a pointer to our bool variable (the window will have a closing button that will clear the bool when clicked)
  434. ImGui::Text("Hello from another window!");
  435. if (ImGui::Button("Close Me"))
  436. show_another_window = false;
  437. ImGui::End();
  438. }
  439. // Rendering
  440. ImGui::Render();
  441. memcpy(&wd->ClearValue.color.float32[0], &clear_color, 4 * sizeof(float));
  442. FrameRender(wd);
  443. FramePresent(wd);
  444. }
  445. // Cleanup
  446. err = vkDeviceWaitIdle(g_Device);
  447. check_vk_result(err);
  448. ImGui_ImplVulkan_Shutdown();
  449. ImGui_ImplSDL2_Shutdown();
  450. ImGui::DestroyContext();
  451. CleanupVulkanWindow();
  452. CleanupVulkan();
  453. SDL_DestroyWindow(window);
  454. SDL_Quit();
  455. return 0;
  456. }