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- // ImGui - standalone example application for Glfw + Vulkan, using programmable pipeline
- // If you are new to ImGui, see examples/README.txt and documentation at the top of imgui.cpp.
- #include "imgui.h"
- #include "imgui_impl_glfw_vulkan.h"
- #include <stdio.h> // printf, fprintf
- #include <stdlib.h> // abort
- #define GLFW_INCLUDE_NONE
- #define GLFW_INCLUDE_VULKAN
- #include <GLFW/glfw3.h>
- #define IMGUI_MAX_POSSIBLE_BACK_BUFFERS 16
- #define IMGUI_UNLIMITED_FRAME_RATE
- //#ifdef _DEBUG
- //#define IMGUI_VULKAN_DEBUG_REPORT
- //#endif
- static VkAllocationCallbacks* g_Allocator = NULL;
- static VkInstance g_Instance = VK_NULL_HANDLE;
- static VkSurfaceKHR g_Surface = VK_NULL_HANDLE;
- static VkPhysicalDevice g_Gpu = VK_NULL_HANDLE;
- static VkDevice g_Device = VK_NULL_HANDLE;
- static VkSwapchainKHR g_Swapchain = VK_NULL_HANDLE;
- static VkRenderPass g_RenderPass = VK_NULL_HANDLE;
- static uint32_t g_QueueFamily = 0;
- static VkQueue g_Queue = VK_NULL_HANDLE;
- static VkDebugReportCallbackEXT g_Debug_Report = VK_NULL_HANDLE;
- static VkSurfaceFormatKHR g_SurfaceFormat;
- static VkImageSubresourceRange g_ImageRange = {VK_IMAGE_ASPECT_COLOR_BIT, 0, 1, 0, 1};
- static VkPresentModeKHR g_PresentMode;
- static VkPipelineCache g_PipelineCache = VK_NULL_HANDLE;
- static VkDescriptorPool g_DescriptorPool = VK_NULL_HANDLE;
- static int fb_width, fb_height;
- static uint32_t g_BackbufferIndices[IMGUI_VK_QUEUED_FRAMES]; // keep track of recently rendered swapchain frame indices
- static uint32_t g_BackBufferCount = 0;
- static VkImage g_BackBuffer[IMGUI_MAX_POSSIBLE_BACK_BUFFERS] = {};
- static VkImageView g_BackBufferView[IMGUI_MAX_POSSIBLE_BACK_BUFFERS] = {};
- static VkFramebuffer g_Framebuffer[IMGUI_MAX_POSSIBLE_BACK_BUFFERS] = {};
- static uint32_t g_FrameIndex = 0;
- static VkCommandPool g_CommandPool[IMGUI_VK_QUEUED_FRAMES];
- static VkCommandBuffer g_CommandBuffer[IMGUI_VK_QUEUED_FRAMES];
- static VkFence g_Fence[IMGUI_VK_QUEUED_FRAMES];
- static VkSemaphore g_PresentCompleteSemaphore[IMGUI_VK_QUEUED_FRAMES];
- static VkSemaphore g_RenderCompleteSemaphore[IMGUI_VK_QUEUED_FRAMES];
- static VkClearValue g_ClearValue = {};
- static void check_vk_result(VkResult err)
- {
- if (err == 0) return;
- printf("VkResult %d\n", err);
- if (err < 0)
- abort();
- }
- static void resize_vulkan(GLFWwindow* /*window*/, int w, int h)
- {
- VkResult err;
- VkSwapchainKHR old_swapchain = g_Swapchain;
- err = vkDeviceWaitIdle(g_Device);
- check_vk_result(err);
- // Destroy old Framebuffer:
- for (uint32_t i = 0; i < g_BackBufferCount; i++)
- if (g_BackBufferView[i])
- vkDestroyImageView(g_Device, g_BackBufferView[i], g_Allocator);
- for (uint32_t i = 0; i < g_BackBufferCount; i++)
- if (g_Framebuffer[i])
- vkDestroyFramebuffer(g_Device, g_Framebuffer[i], g_Allocator);
- if (g_RenderPass)
- vkDestroyRenderPass(g_Device, g_RenderPass, g_Allocator);
- // Create Swapchain:
- {
- VkSwapchainCreateInfoKHR info = {};
- info.sType = VK_STRUCTURE_TYPE_SWAPCHAIN_CREATE_INFO_KHR;
- info.surface = g_Surface;
- info.imageFormat = g_SurfaceFormat.format;
- info.imageColorSpace = g_SurfaceFormat.colorSpace;
- info.imageArrayLayers = 1;
- info.imageUsage |= VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT;
- info.imageSharingMode = VK_SHARING_MODE_EXCLUSIVE;
- info.preTransform = VK_SURFACE_TRANSFORM_IDENTITY_BIT_KHR;
- info.compositeAlpha = VK_COMPOSITE_ALPHA_OPAQUE_BIT_KHR;
- info.presentMode = g_PresentMode;
- info.clipped = VK_TRUE;
- info.oldSwapchain = old_swapchain;
- VkSurfaceCapabilitiesKHR cap;
- err = vkGetPhysicalDeviceSurfaceCapabilitiesKHR(g_Gpu, g_Surface, &cap);
- check_vk_result(err);
- if (cap.maxImageCount > 0)
- info.minImageCount = (cap.minImageCount + 2 < cap.maxImageCount) ? (cap.minImageCount + 2) : cap.maxImageCount;
- else
- info.minImageCount = cap.minImageCount + 2;
- if (cap.currentExtent.width == 0xffffffff)
- {
- fb_width = w;
- fb_height = h;
- info.imageExtent.width = fb_width;
- info.imageExtent.height = fb_height;
- }
- else
- {
- fb_width = cap.currentExtent.width;
- fb_height = cap.currentExtent.height;
- info.imageExtent.width = fb_width;
- info.imageExtent.height = fb_height;
- }
- err = vkCreateSwapchainKHR(g_Device, &info, g_Allocator, &g_Swapchain);
- check_vk_result(err);
- err = vkGetSwapchainImagesKHR(g_Device, g_Swapchain, &g_BackBufferCount, NULL);
- check_vk_result(err);
- err = vkGetSwapchainImagesKHR(g_Device, g_Swapchain, &g_BackBufferCount, g_BackBuffer);
- check_vk_result(err);
- }
- if (old_swapchain)
- vkDestroySwapchainKHR(g_Device, old_swapchain, g_Allocator);
- // Create the Render Pass:
- {
- VkAttachmentDescription attachment = {};
- attachment.format = g_SurfaceFormat.format;
- attachment.samples = VK_SAMPLE_COUNT_1_BIT;
- attachment.loadOp = VK_ATTACHMENT_LOAD_OP_CLEAR;
- attachment.storeOp = VK_ATTACHMENT_STORE_OP_STORE;
- attachment.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
- attachment.stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
- attachment.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED;
- attachment.finalLayout = VK_IMAGE_LAYOUT_PRESENT_SRC_KHR;
- VkAttachmentReference color_attachment = {};
- color_attachment.attachment = 0;
- color_attachment.layout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
- VkSubpassDescription subpass = {};
- subpass.pipelineBindPoint = VK_PIPELINE_BIND_POINT_GRAPHICS;
- subpass.colorAttachmentCount = 1;
- subpass.pColorAttachments = &color_attachment;
- VkRenderPassCreateInfo info = {};
- info.sType = VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO;
- info.attachmentCount = 1;
- info.pAttachments = &attachment;
- info.subpassCount = 1;
- info.pSubpasses = &subpass;
- err = vkCreateRenderPass(g_Device, &info, g_Allocator, &g_RenderPass);
- check_vk_result(err);
- }
- // Create The Image Views
- {
- VkImageViewCreateInfo info = {};
- info.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO;
- info.viewType = VK_IMAGE_VIEW_TYPE_2D;
- info.format = g_SurfaceFormat.format;
- info.components.r = VK_COMPONENT_SWIZZLE_R;
- info.components.g = VK_COMPONENT_SWIZZLE_G;
- info.components.b = VK_COMPONENT_SWIZZLE_B;
- info.components.a = VK_COMPONENT_SWIZZLE_A;
- info.subresourceRange = g_ImageRange;
- for (uint32_t i = 0; i < g_BackBufferCount; i++)
- {
- info.image = g_BackBuffer[i];
- err = vkCreateImageView(g_Device, &info, g_Allocator, &g_BackBufferView[i]);
- check_vk_result(err);
- }
- }
- // Create Framebuffer:
- {
- VkImageView attachment[1];
- VkFramebufferCreateInfo info = {};
- info.sType = VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO;
- info.renderPass = g_RenderPass;
- info.attachmentCount = 1;
- info.pAttachments = attachment;
- info.width = fb_width;
- info.height = fb_height;
- info.layers = 1;
- for (uint32_t i = 0; i < g_BackBufferCount; i++)
- {
- attachment[0] = g_BackBufferView[i];
- err = vkCreateFramebuffer(g_Device, &info, g_Allocator, &g_Framebuffer[i]);
- check_vk_result(err);
- }
- }
- }
- #ifdef IMGUI_VULKAN_DEBUG_REPORT
- static VKAPI_ATTR VkBool32 VKAPI_CALL debug_report(
- VkDebugReportFlagsEXT flags, VkDebugReportObjectTypeEXT objectType, uint64_t object, size_t location, int32_t messageCode, const char* pLayerPrefix, const char* pMessage, void* pUserData)
- {
- printf("[vulkan] ObjectType: %i\nMessage: %s\n\n", objectType, pMessage );
- return VK_FALSE;
- }
- #endif // IMGUI_VULKAN_DEBUG_REPORT
- static void setup_vulkan(GLFWwindow* window)
- {
- VkResult err;
- // Create Vulkan Instance
- {
- uint32_t extensions_count;
- const char** glfw_extensions = glfwGetRequiredInstanceExtensions(&extensions_count);
- VkInstanceCreateInfo create_info = {};
- create_info.sType = VK_STRUCTURE_TYPE_INSTANCE_CREATE_INFO;
- create_info.enabledExtensionCount = extensions_count;
- create_info.ppEnabledExtensionNames = glfw_extensions;
- #ifdef IMGUI_VULKAN_DEBUG_REPORT
- // enabling multiple validation layers grouped as lunarg standard validation
- const char* layers[] = {"VK_LAYER_LUNARG_standard_validation"};
- create_info.enabledLayerCount = 1;
- create_info.ppEnabledLayerNames = layers;
- // need additional storage for char pointer to debug report extension
- const char** extensions = (const char**)malloc(sizeof(const char*) * (extensions_count + 1));
- for (size_t i = 0; i < extensions_count; i++)
- extensions[i] = glfw_extensions[i];
- extensions[ extensions_count ] = "VK_EXT_debug_report";
- create_info.enabledExtensionCount = extensions_count+1;
- create_info.ppEnabledExtensionNames = extensions;
- #endif // IMGUI_VULKAN_DEBUG_REPORT
- err = vkCreateInstance(&create_info, g_Allocator, &g_Instance);
- check_vk_result(err);
- #ifdef IMGUI_VULKAN_DEBUG_REPORT
- free(extensions);
- // create the debug report callback
- VkDebugReportCallbackCreateInfoEXT debug_report_ci ={};
- debug_report_ci.sType = VK_STRUCTURE_TYPE_DEBUG_REPORT_CALLBACK_CREATE_INFO_EXT;
- debug_report_ci.flags = VK_DEBUG_REPORT_ERROR_BIT_EXT | VK_DEBUG_REPORT_WARNING_BIT_EXT | VK_DEBUG_REPORT_PERFORMANCE_WARNING_BIT_EXT;
- debug_report_ci.pfnCallback = debug_report;
- debug_report_ci.pUserData = NULL;
-
- // get the proc address of the function pointer, required for used extensions
- PFN_vkCreateDebugReportCallbackEXT vkCreateDebugReportCallbackEXT =
- (PFN_vkCreateDebugReportCallbackEXT)vkGetInstanceProcAddr(g_Instance, "vkCreateDebugReportCallbackEXT");
- err = vkCreateDebugReportCallbackEXT( g_Instance, &debug_report_ci, g_Allocator, &g_Debug_Report );
- check_vk_result(err);
- #endif // IMGUI_VULKAN_DEBUG_REPORT
- }
- // Create Window Surface
- {
- err = glfwCreateWindowSurface(g_Instance, window, g_Allocator, &g_Surface);
- check_vk_result(err);
- }
- // Get GPU
- {
- uint32_t gpu_count;
- err = vkEnumeratePhysicalDevices(g_Instance, &gpu_count, NULL);
- check_vk_result(err);
- VkPhysicalDevice* gpus = (VkPhysicalDevice*)malloc(sizeof(VkPhysicalDevice) * gpu_count);
- err = vkEnumeratePhysicalDevices(g_Instance, &gpu_count, gpus);
- check_vk_result(err);
- // If a number >1 of GPUs got reported, you should find the best fit GPU for your purpose
- // e.g. VK_PHYSICAL_DEVICE_TYPE_DISCRETE_GPU if available, or with the greatest memory available, etc.
- // for sake of simplicity we'll just take the first one, assuming it has a graphics queue family.
- g_Gpu = gpus[0];
- free(gpus);
- }
- // Get queue
- {
- uint32_t count;
- vkGetPhysicalDeviceQueueFamilyProperties(g_Gpu, &count, NULL);
- VkQueueFamilyProperties* queues = (VkQueueFamilyProperties*)malloc(sizeof(VkQueueFamilyProperties) * count);
- vkGetPhysicalDeviceQueueFamilyProperties(g_Gpu, &count, queues);
- for (uint32_t i = 0; i < count; i++)
- {
- if (queues[i].queueFlags & VK_QUEUE_GRAPHICS_BIT)
- {
- g_QueueFamily = i;
- break;
- }
- }
- free(queues);
- }
- // Check for WSI support
- {
- VkBool32 res;
- vkGetPhysicalDeviceSurfaceSupportKHR(g_Gpu, g_QueueFamily, g_Surface, &res);
- if (res != VK_TRUE)
- {
- fprintf(stderr, "Error no WSI support on physical device 0\n");
- exit(-1);
- }
- }
- // Get Surface Format
- {
- // Per Spec Format and View Format are expected to be the same unless VK_IMAGE_CREATE_MUTABLE_BIT was set at image creation
- // Assuming that the default behavior is without setting this bit, there is no need for separate Spawchain image and image view format
- // additionally several new color spaces were introduced with Vulkan Spec v1.0.40
- // hence we must make sure that a format with the mostly available color space, VK_COLOR_SPACE_SRGB_NONLINEAR_KHR, is found and used
- uint32_t count;
- vkGetPhysicalDeviceSurfaceFormatsKHR(g_Gpu, g_Surface, &count, NULL);
- VkSurfaceFormatKHR *formats = (VkSurfaceFormatKHR*)malloc(sizeof(VkSurfaceFormatKHR) * count);
- vkGetPhysicalDeviceSurfaceFormatsKHR(g_Gpu, g_Surface, &count, formats);
- // first check if only one format, VK_FORMAT_UNDEFINED, is available, which would imply that any format is available
- if (count == 1)
- {
- if( formats[0].format == VK_FORMAT_UNDEFINED )
- {
- g_SurfaceFormat.format = VK_FORMAT_B8G8R8A8_UNORM;
- g_SurfaceFormat.colorSpace = VK_COLORSPACE_SRGB_NONLINEAR_KHR;
- }
- else
- { // no point in searching another format
- g_SurfaceFormat = formats[0];
- }
- }
- else
- {
- // request several formats, the first found will be used
- VkFormat requestSurfaceImageFormat[] = {VK_FORMAT_B8G8R8A8_UNORM, VK_FORMAT_R8G8B8A8_UNORM, VK_FORMAT_B8G8R8_UNORM, VK_FORMAT_R8G8B8_UNORM};
- VkColorSpaceKHR requestSurfaceColorSpace = VK_COLORSPACE_SRGB_NONLINEAR_KHR;
- bool requestedFound = false;
- for (size_t i = 0; i < sizeof(requestSurfaceImageFormat) / sizeof(requestSurfaceImageFormat[0]); i++)
- {
- if( requestedFound ) {
- break;
- }
- for (uint32_t j = 0; j < count; j++)
- {
- if (formats[j].format == requestSurfaceImageFormat[i] && formats[j].colorSpace == requestSurfaceColorSpace)
- {
- g_SurfaceFormat = formats[j];
- requestedFound = true;
- }
- }
- }
- // if none of the requested image formats could be found, use the first available
- if (!requestedFound)
- g_SurfaceFormat = formats[0];
- }
- free(formats);
- }
- // Get Present Mode
- {
- // Requst a certain mode and confirm that it is available. If not use VK_PRESENT_MODE_FIFO_KHR which is mandatory
- #ifdef IMGUI_UNLIMITED_FRAME_RATE
- g_PresentMode = VK_PRESENT_MODE_IMMEDIATE_KHR;
- #else
- g_PresentMode = VK_PRESENT_MODE_FIFO_KHR;
- #endif
- uint32_t count = 0;
- vkGetPhysicalDeviceSurfacePresentModesKHR(g_Gpu, g_Surface, &count, nullptr);
- VkPresentModeKHR* presentModes = (VkPresentModeKHR*)malloc(sizeof(VkQueueFamilyProperties) * count);
- vkGetPhysicalDeviceSurfacePresentModesKHR(g_Gpu, g_Surface, &count, presentModes);
- bool presentModeAvailable = false;
- for (size_t i = 0; i < count; i++)
- {
- if (presentModes[i] == g_PresentMode)
- {
- presentModeAvailable = true;
- break;
- }
- }
- if( !presentModeAvailable )
- g_PresentMode = VK_PRESENT_MODE_FIFO_KHR; // always available
- }
- // Create Logical Device
- {
- int device_extension_count = 1;
- const char* device_extensions[] = {"VK_KHR_swapchain"};
- const uint32_t queue_index = 0;
- const uint32_t queue_count = 1;
- const float queue_priority[] = {1.0f};
- VkDeviceQueueCreateInfo queue_info[1] = {};
- queue_info[0].sType = VK_STRUCTURE_TYPE_DEVICE_QUEUE_CREATE_INFO;
- queue_info[0].queueFamilyIndex = g_QueueFamily;
- queue_info[0].queueCount = queue_count;
- queue_info[0].pQueuePriorities = queue_priority;
- VkDeviceCreateInfo create_info = {};
- create_info.sType = VK_STRUCTURE_TYPE_DEVICE_CREATE_INFO;
- create_info.queueCreateInfoCount = sizeof(queue_info)/sizeof(queue_info[0]);
- create_info.pQueueCreateInfos = queue_info;
- create_info.enabledExtensionCount = device_extension_count;
- create_info.ppEnabledExtensionNames = device_extensions;
- err = vkCreateDevice(g_Gpu, &create_info, g_Allocator, &g_Device);
- check_vk_result(err);
- vkGetDeviceQueue(g_Device, g_QueueFamily, queue_index, &g_Queue);
- }
- // Create Framebuffers
- {
- int w, h;
- glfwGetFramebufferSize(window, &w, &h);
- resize_vulkan(window, w, h);
- glfwSetFramebufferSizeCallback(window, resize_vulkan);
- }
- // Create Command Buffers
- for (int i = 0; i < IMGUI_VK_QUEUED_FRAMES; i++)
- {
- {
- VkCommandPoolCreateInfo info = {};
- info.sType = VK_STRUCTURE_TYPE_COMMAND_POOL_CREATE_INFO;
- info.flags = VK_COMMAND_POOL_CREATE_RESET_COMMAND_BUFFER_BIT;
- info.queueFamilyIndex = g_QueueFamily;
- err = vkCreateCommandPool(g_Device, &info, g_Allocator, &g_CommandPool[i]);
- check_vk_result(err);
- }
- {
- VkCommandBufferAllocateInfo info = {};
- info.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO;
- info.commandPool = g_CommandPool[i];
- info.level = VK_COMMAND_BUFFER_LEVEL_PRIMARY;
- info.commandBufferCount = 1;
- err = vkAllocateCommandBuffers(g_Device, &info, &g_CommandBuffer[i]);
- check_vk_result(err);
- }
- {
- VkFenceCreateInfo info = {};
- info.sType = VK_STRUCTURE_TYPE_FENCE_CREATE_INFO;
- info.flags = VK_FENCE_CREATE_SIGNALED_BIT;
- err = vkCreateFence(g_Device, &info, g_Allocator, &g_Fence[i]);
- check_vk_result(err);
- }
- {
- VkSemaphoreCreateInfo info = {};
- info.sType = VK_STRUCTURE_TYPE_SEMAPHORE_CREATE_INFO;
- err = vkCreateSemaphore(g_Device, &info, g_Allocator, &g_PresentCompleteSemaphore[i]);
- check_vk_result(err);
- err = vkCreateSemaphore(g_Device, &info, g_Allocator, &g_RenderCompleteSemaphore[i]);
- check_vk_result(err);
- }
- }
- // Create Descriptor Pool
- {
- VkDescriptorPoolSize pool_size[11] =
- {
- { VK_DESCRIPTOR_TYPE_SAMPLER, 1000 },
- { VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, 1000 },
- { VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE, 1000 },
- { VK_DESCRIPTOR_TYPE_STORAGE_IMAGE, 1000 },
- { VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER, 1000 },
- { VK_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER, 1000 },
- { VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, 1000 },
- { VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, 1000 },
- { VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC, 1000 },
- { VK_DESCRIPTOR_TYPE_STORAGE_BUFFER_DYNAMIC, 1000 },
- { VK_DESCRIPTOR_TYPE_INPUT_ATTACHMENT, 1000 }
- };
- VkDescriptorPoolCreateInfo pool_info = {};
- pool_info.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO;
- pool_info.flags = VK_DESCRIPTOR_POOL_CREATE_FREE_DESCRIPTOR_SET_BIT;
- pool_info.maxSets = 1000 * 11;
- pool_info.poolSizeCount = 11;
- pool_info.pPoolSizes = pool_size;
- err = vkCreateDescriptorPool(g_Device, &pool_info, g_Allocator, &g_DescriptorPool);
- check_vk_result(err);
- }
- }
- static void cleanup_vulkan()
- {
- vkDestroyDescriptorPool(g_Device, g_DescriptorPool, g_Allocator);
- for (int i = 0; i < IMGUI_VK_QUEUED_FRAMES; i++)
- {
- vkDestroyFence(g_Device, g_Fence[i], g_Allocator);
- vkFreeCommandBuffers(g_Device, g_CommandPool[i], 1, &g_CommandBuffer[i]);
- vkDestroyCommandPool(g_Device, g_CommandPool[i], g_Allocator);
- vkDestroySemaphore(g_Device, g_PresentCompleteSemaphore[i], g_Allocator);
- vkDestroySemaphore(g_Device, g_RenderCompleteSemaphore[i], g_Allocator);
- }
- for (uint32_t i = 0; i < g_BackBufferCount; i++)
- {
- vkDestroyImageView(g_Device, g_BackBufferView[i], g_Allocator);
- vkDestroyFramebuffer(g_Device, g_Framebuffer[i], g_Allocator);
- }
- vkDestroyRenderPass(g_Device, g_RenderPass, g_Allocator);
- vkDestroySwapchainKHR(g_Device, g_Swapchain, g_Allocator);
- vkDestroySurfaceKHR(g_Instance, g_Surface, g_Allocator);
- #ifdef IMGUI_VULKAN_DEBUG_REPORT
- // get the proc address of the function pointer, required for used extensions
- auto vkDestroyDebugReportCallbackEXT = (PFN_vkDestroyDebugReportCallbackEXT)vkGetInstanceProcAddr(g_Instance, "vkDestroyDebugReportCallbackEXT");
- vkDestroyDebugReportCallbackEXT(g_Instance, g_Debug_Report, g_Allocator);
- #endif // IMGUI_VULKAN_DEBUG_REPORT
- vkDestroyDevice(g_Device, g_Allocator);
- vkDestroyInstance(g_Instance, g_Allocator);
- }
- static void frame_begin()
- {
- VkResult err;
- while (true)
- {
- err = vkWaitForFences(g_Device, 1, &g_Fence[g_FrameIndex], VK_TRUE, 100);
- if (err == VK_SUCCESS) break;
- if (err == VK_TIMEOUT) continue;
- check_vk_result(err);
- }
- {
- err = vkAcquireNextImageKHR(g_Device, g_Swapchain, UINT64_MAX, g_PresentCompleteSemaphore[g_FrameIndex], VK_NULL_HANDLE, &g_BackbufferIndices[g_FrameIndex]);
- check_vk_result(err);
- }
- {
- err = vkResetCommandPool(g_Device, g_CommandPool[g_FrameIndex], 0);
- check_vk_result(err);
- VkCommandBufferBeginInfo info = {};
- info.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO;
- info.flags |= VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT;
- err = vkBeginCommandBuffer(g_CommandBuffer[g_FrameIndex], &info);
- check_vk_result(err);
- }
- {
- VkRenderPassBeginInfo info = {};
- info.sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO;
- info.renderPass = g_RenderPass;
- info.framebuffer = g_Framebuffer[g_BackbufferIndices[g_FrameIndex]];
- info.renderArea.extent.width = fb_width;
- info.renderArea.extent.height = fb_height;
- info.clearValueCount = 1;
- info.pClearValues = &g_ClearValue;
- vkCmdBeginRenderPass(g_CommandBuffer[g_FrameIndex], &info, VK_SUBPASS_CONTENTS_INLINE);
- }
- }
- static void frame_end()
- {
- VkResult err;
- vkCmdEndRenderPass(g_CommandBuffer[g_FrameIndex]);
- {
- VkPipelineStageFlags wait_stage = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
- VkSubmitInfo info = {};
- info.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO;
- info.waitSemaphoreCount = 1;
- info.pWaitSemaphores = &g_PresentCompleteSemaphore[g_FrameIndex];
- info.pWaitDstStageMask = &wait_stage;
- info.commandBufferCount = 1;
- info.pCommandBuffers = &g_CommandBuffer[g_FrameIndex];
- info.signalSemaphoreCount = 1;
- info.pSignalSemaphores = &g_RenderCompleteSemaphore[g_FrameIndex];
- err = vkEndCommandBuffer(g_CommandBuffer[g_FrameIndex]);
- check_vk_result(err);
- err = vkResetFences(g_Device, 1, &g_Fence[g_FrameIndex]);
- check_vk_result(err);
- err = vkQueueSubmit(g_Queue, 1, &info, g_Fence[g_FrameIndex]);
- check_vk_result(err);
- }
- }
- static void frame_present()
- {
- VkResult err;
- // If IMGUI_UNLIMITED_FRAME_RATE is defined we present the latest but one frame. Otherwise we present the latest rendered frame
- #ifdef IMGUI_UNLIMITED_FRAME_RATE
- uint32_t PresentIndex = (g_FrameIndex + IMGUI_VK_QUEUED_FRAMES - 1) % IMGUI_VK_QUEUED_FRAMES;
- #else
- uint32_t PresentIndex = g_FrameIndex;
- #endif // IMGUI_UNLIMITED_FRAME_RATE
- VkSwapchainKHR swapchains[1] = {g_Swapchain};
- uint32_t indices[1] = {g_BackbufferIndices[PresentIndex]};
- VkPresentInfoKHR info = {};
- info.sType = VK_STRUCTURE_TYPE_PRESENT_INFO_KHR;
- info.waitSemaphoreCount = 1;
- info.pWaitSemaphores = &g_RenderCompleteSemaphore[PresentIndex];
- info.swapchainCount = 1;
- info.pSwapchains = swapchains;
- info.pImageIndices = indices;
- err = vkQueuePresentKHR(g_Queue, &info);
- check_vk_result(err);
- g_FrameIndex = (g_FrameIndex + 1) % IMGUI_VK_QUEUED_FRAMES;
- }
- static void error_callback(int error, const char* description)
- {
- fprintf(stderr, "Error %d: %s\n", error, description);
- }
- int main(int, char**)
- {
- // Setup window
- glfwSetErrorCallback(error_callback);
- if (!glfwInit())
- return 1;
- glfwWindowHint(GLFW_CLIENT_API, GLFW_NO_API);
- GLFWwindow* window = glfwCreateWindow(1280, 720, "ImGui Vulkan example", NULL, NULL);
- // Setup Vulkan
- if (!glfwVulkanSupported())
- {
- printf("GLFW: Vulkan Not Supported\n");
- return 1;
- }
- setup_vulkan(window);
- // Setup ImGui binding
- ImGui_ImplGlfwVulkan_Init_Data init_data = {};
- init_data.allocator = g_Allocator;
- init_data.gpu = g_Gpu;
- init_data.device = g_Device;
- init_data.render_pass = g_RenderPass;
- init_data.pipeline_cache = g_PipelineCache;
- init_data.descriptor_pool = g_DescriptorPool;
- init_data.check_vk_result = check_vk_result;
- ImGui_ImplGlfwVulkan_Init(window, true, &init_data);
- // Setup style
- ImGui::StyleColorsDark();
- //ImGui::StyleColorsClassic();
- // Load Fonts
- // - If no fonts are loaded, dear imgui will use the default font. You can also load multiple fonts and use ImGui::PushFont()/PopFont() to select them.
- // - AddFontFromFileTTF() will return the ImFont* so you can store it if you need to select the font among multiple.
- // - If the file cannot be loaded, the function will return NULL. Please handle those errors in your application (e.g. use an assertion, or display an error and quit).
- // - The fonts will be rasterized at a given size (w/ oversampling) and stored into a texture when calling ImFontAtlas::Build()/GetTexDataAsXXXX(), which ImGui_ImplXXXX_NewFrame below will call.
- // - Read 'misc/fonts/README.txt' for more instructions and details.
- // - Remember that in C/C++ if you want to include a backslash \ in a string literal you need to write a double backslash \\ !
- //ImGuiIO& io = ImGui::GetIO();
- //io.Fonts->AddFontDefault();
- //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Roboto-Medium.ttf", 16.0f);
- //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Cousine-Regular.ttf", 15.0f);
- //io.Fonts->AddFontFromFileTTF("../../misc/fonts/DroidSans.ttf", 16.0f);
- //io.Fonts->AddFontFromFileTTF("../../misc/fonts/ProggyTiny.ttf", 10.0f);
- //ImFont* font = io.Fonts->AddFontFromFileTTF("c:\\Windows\\Fonts\\ArialUni.ttf", 18.0f, NULL, io.Fonts->GetGlyphRangesJapanese());
- //IM_ASSERT(font != NULL);
- // Upload Fonts
- {
- VkResult err;
- err = vkResetCommandPool(g_Device, g_CommandPool[g_FrameIndex], 0);
- check_vk_result(err);
- VkCommandBufferBeginInfo begin_info = {};
- begin_info.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO;
- begin_info.flags |= VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT;
- err = vkBeginCommandBuffer(g_CommandBuffer[g_FrameIndex], &begin_info);
- check_vk_result(err);
- ImGui_ImplGlfwVulkan_CreateFontsTexture(g_CommandBuffer[g_FrameIndex]);
- VkSubmitInfo end_info = {};
- end_info.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO;
- end_info.commandBufferCount = 1;
- end_info.pCommandBuffers = &g_CommandBuffer[g_FrameIndex];
- err = vkEndCommandBuffer(g_CommandBuffer[g_FrameIndex]);
- check_vk_result(err);
- err = vkQueueSubmit(g_Queue, 1, &end_info, VK_NULL_HANDLE);
- check_vk_result(err);
- err = vkDeviceWaitIdle(g_Device);
- check_vk_result(err);
- ImGui_ImplGlfwVulkan_InvalidateFontUploadObjects();
- }
- bool show_demo_window = true;
- bool show_another_window = false;
- ImVec4 clear_color = ImVec4(0.45f, 0.55f, 0.60f, 1.00f);
- // When IMGUI_UNLIMITED_FRAME_RATE is defined we render into latest image acquired from the swapchain but we display the image which was rendered before.
- // Hence we must render once and increase the g_FrameIndex without presenting, which we do before entering the render loop.
- // This is also the reason why frame_end() is split into frame_end() and frame_present(), the later one not being called here.
- #ifdef IMGUI_UNLIMITED_FRAME_RATE
- ImGui_ImplGlfwVulkan_NewFrame();
- frame_begin();
- ImGui_ImplGlfwVulkan_Render(g_CommandBuffer[g_FrameIndex]);
- frame_end();
- g_FrameIndex = (g_FrameIndex + 1) % IMGUI_VK_QUEUED_FRAMES;
- #endif // IMGUI_UNLIMITED_FRAME_RATE
- // Main loop
- while (!glfwWindowShouldClose(window))
- {
- // You can read the io.WantCaptureMouse, io.WantCaptureKeyboard flags to tell if dear imgui wants to use your inputs.
- // - When io.WantCaptureMouse is true, do not dispatch mouse input data to your main application.
- // - When io.WantCaptureKeyboard is true, do not dispatch keyboard input data to your main application.
- // Generally you may always pass all inputs to dear imgui, and hide them from your application based on those two flags.
- glfwPollEvents();
- ImGui_ImplGlfwVulkan_NewFrame();
- // 1. Show a simple window.
- // Tip: if we don't call ImGui::Begin()/ImGui::End() the widgets automatically appears in a window called "Debug".
- {
- static float f = 0.0f;
- static int counter = 0;
- ImGui::Text("Hello, world!"); // Display some text (you can use a format string too)
- ImGui::SliderFloat("float", &f, 0.0f, 1.0f); // Edit 1 float using a slider from 0.0f to 1.0f
- ImGui::ColorEdit3("clear color", (float*)&clear_color); // Edit 3 floats representing a color
- ImGui::Checkbox("Demo Window", &show_demo_window); // Edit bools storing our windows open/close state
- ImGui::Checkbox("Another Window", &show_another_window);
- if (ImGui::Button("Button")) // Buttons return true when clicked (NB: most widgets return true when edited/activated)
- counter++;
- ImGui::SameLine();
- ImGui::Text("counter = %d", counter);
- ImGui::Text("Application average %.3f ms/frame (%.1f FPS)", 1000.0f / ImGui::GetIO().Framerate, ImGui::GetIO().Framerate);
- }
- // 2. Show another simple window. In most cases you will use an explicit Begin/End pair to name your windows.
- if (show_another_window)
- {
- ImGui::Begin("Another Window", &show_another_window);
- ImGui::Text("Hello from another window!");
- if (ImGui::Button("Close Me"))
- show_another_window = false;
- ImGui::End();
- }
- // 3. Show the ImGui demo window. Most of the sample code is in ImGui::ShowDemoWindow(). Read its code to learn more about Dear ImGui!
- if (show_demo_window)
- {
- ImGui::SetNextWindowPos(ImVec2(650, 20), ImGuiCond_FirstUseEver); // Normally user code doesn't need/want to call this because positions are saved in .ini file anyway. Here we just want to make the demo initial state a bit more friendly!
- ImGui::ShowDemoWindow(&show_demo_window);
- }
- memcpy(&g_ClearValue.color.float32[0], &clear_color, 4 * sizeof(float));
- frame_begin();
- ImGui_ImplGlfwVulkan_Render(g_CommandBuffer[g_FrameIndex]);
- frame_end();
- frame_present();
- }
- // Cleanup
- VkResult err = vkDeviceWaitIdle(g_Device);
- check_vk_result(err);
- ImGui_ImplGlfwVulkan_Shutdown();
- cleanup_vulkan();
- glfwTerminate();
- return 0;
- }
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