main.cpp 31 KB

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  1. // ImGui - standalone example application for Glfw + Vulkan, using programmable pipeline
  2. // If you are new to ImGui, see examples/README.txt and documentation at the top of imgui.cpp.
  3. #include "imgui.h"
  4. #include "imgui_impl_glfw_vulkan.h"
  5. #include <stdio.h> // printf, fprintf
  6. #include <stdlib.h> // abort
  7. #define GLFW_INCLUDE_NONE
  8. #define GLFW_INCLUDE_VULKAN
  9. #include <GLFW/glfw3.h>
  10. #define IMGUI_MAX_POSSIBLE_BACK_BUFFERS 16
  11. #define IMGUI_UNLIMITED_FRAME_RATE
  12. //#ifdef _DEBUG
  13. //#define IMGUI_VULKAN_DEBUG_REPORT
  14. //#endif
  15. static VkAllocationCallbacks* g_Allocator = NULL;
  16. static VkInstance g_Instance = VK_NULL_HANDLE;
  17. static VkSurfaceKHR g_Surface = VK_NULL_HANDLE;
  18. static VkPhysicalDevice g_Gpu = VK_NULL_HANDLE;
  19. static VkDevice g_Device = VK_NULL_HANDLE;
  20. static VkSwapchainKHR g_Swapchain = VK_NULL_HANDLE;
  21. static VkRenderPass g_RenderPass = VK_NULL_HANDLE;
  22. static uint32_t g_QueueFamily = 0;
  23. static VkQueue g_Queue = VK_NULL_HANDLE;
  24. static VkDebugReportCallbackEXT g_Debug_Report = VK_NULL_HANDLE;
  25. static VkSurfaceFormatKHR g_SurfaceFormat;
  26. static VkImageSubresourceRange g_ImageRange = {VK_IMAGE_ASPECT_COLOR_BIT, 0, 1, 0, 1};
  27. static VkPresentModeKHR g_PresentMode;
  28. static VkPipelineCache g_PipelineCache = VK_NULL_HANDLE;
  29. static VkDescriptorPool g_DescriptorPool = VK_NULL_HANDLE;
  30. static int fb_width, fb_height;
  31. static uint32_t g_BackbufferIndices[IMGUI_VK_QUEUED_FRAMES]; // keep track of recently rendered swapchain frame indices
  32. static uint32_t g_BackBufferCount = 0;
  33. static VkImage g_BackBuffer[IMGUI_MAX_POSSIBLE_BACK_BUFFERS] = {};
  34. static VkImageView g_BackBufferView[IMGUI_MAX_POSSIBLE_BACK_BUFFERS] = {};
  35. static VkFramebuffer g_Framebuffer[IMGUI_MAX_POSSIBLE_BACK_BUFFERS] = {};
  36. static uint32_t g_FrameIndex = 0;
  37. static VkCommandPool g_CommandPool[IMGUI_VK_QUEUED_FRAMES];
  38. static VkCommandBuffer g_CommandBuffer[IMGUI_VK_QUEUED_FRAMES];
  39. static VkFence g_Fence[IMGUI_VK_QUEUED_FRAMES];
  40. static VkSemaphore g_PresentCompleteSemaphore[IMGUI_VK_QUEUED_FRAMES];
  41. static VkSemaphore g_RenderCompleteSemaphore[IMGUI_VK_QUEUED_FRAMES];
  42. static VkClearValue g_ClearValue = {};
  43. static void check_vk_result(VkResult err)
  44. {
  45. if (err == 0) return;
  46. printf("VkResult %d\n", err);
  47. if (err < 0)
  48. abort();
  49. }
  50. static void resize_vulkan(GLFWwindow* /*window*/, int w, int h)
  51. {
  52. VkResult err;
  53. VkSwapchainKHR old_swapchain = g_Swapchain;
  54. err = vkDeviceWaitIdle(g_Device);
  55. check_vk_result(err);
  56. // Destroy old Framebuffer:
  57. for (uint32_t i = 0; i < g_BackBufferCount; i++)
  58. if (g_BackBufferView[i])
  59. vkDestroyImageView(g_Device, g_BackBufferView[i], g_Allocator);
  60. for (uint32_t i = 0; i < g_BackBufferCount; i++)
  61. if (g_Framebuffer[i])
  62. vkDestroyFramebuffer(g_Device, g_Framebuffer[i], g_Allocator);
  63. if (g_RenderPass)
  64. vkDestroyRenderPass(g_Device, g_RenderPass, g_Allocator);
  65. // Create Swapchain:
  66. {
  67. VkSwapchainCreateInfoKHR info = {};
  68. info.sType = VK_STRUCTURE_TYPE_SWAPCHAIN_CREATE_INFO_KHR;
  69. info.surface = g_Surface;
  70. info.imageFormat = g_SurfaceFormat.format;
  71. info.imageColorSpace = g_SurfaceFormat.colorSpace;
  72. info.imageArrayLayers = 1;
  73. info.imageUsage |= VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT;
  74. info.imageSharingMode = VK_SHARING_MODE_EXCLUSIVE;
  75. info.preTransform = VK_SURFACE_TRANSFORM_IDENTITY_BIT_KHR;
  76. info.compositeAlpha = VK_COMPOSITE_ALPHA_OPAQUE_BIT_KHR;
  77. info.presentMode = g_PresentMode;
  78. info.clipped = VK_TRUE;
  79. info.oldSwapchain = old_swapchain;
  80. VkSurfaceCapabilitiesKHR cap;
  81. err = vkGetPhysicalDeviceSurfaceCapabilitiesKHR(g_Gpu, g_Surface, &cap);
  82. check_vk_result(err);
  83. if (cap.maxImageCount > 0)
  84. info.minImageCount = (cap.minImageCount + 2 < cap.maxImageCount) ? (cap.minImageCount + 2) : cap.maxImageCount;
  85. else
  86. info.minImageCount = cap.minImageCount + 2;
  87. if (cap.currentExtent.width == 0xffffffff)
  88. {
  89. fb_width = w;
  90. fb_height = h;
  91. info.imageExtent.width = fb_width;
  92. info.imageExtent.height = fb_height;
  93. }
  94. else
  95. {
  96. fb_width = cap.currentExtent.width;
  97. fb_height = cap.currentExtent.height;
  98. info.imageExtent.width = fb_width;
  99. info.imageExtent.height = fb_height;
  100. }
  101. err = vkCreateSwapchainKHR(g_Device, &info, g_Allocator, &g_Swapchain);
  102. check_vk_result(err);
  103. err = vkGetSwapchainImagesKHR(g_Device, g_Swapchain, &g_BackBufferCount, NULL);
  104. check_vk_result(err);
  105. err = vkGetSwapchainImagesKHR(g_Device, g_Swapchain, &g_BackBufferCount, g_BackBuffer);
  106. check_vk_result(err);
  107. }
  108. if (old_swapchain)
  109. vkDestroySwapchainKHR(g_Device, old_swapchain, g_Allocator);
  110. // Create the Render Pass:
  111. {
  112. VkAttachmentDescription attachment = {};
  113. attachment.format = g_SurfaceFormat.format;
  114. attachment.samples = VK_SAMPLE_COUNT_1_BIT;
  115. attachment.loadOp = VK_ATTACHMENT_LOAD_OP_CLEAR;
  116. attachment.storeOp = VK_ATTACHMENT_STORE_OP_STORE;
  117. attachment.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
  118. attachment.stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
  119. attachment.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED;
  120. attachment.finalLayout = VK_IMAGE_LAYOUT_PRESENT_SRC_KHR;
  121. VkAttachmentReference color_attachment = {};
  122. color_attachment.attachment = 0;
  123. color_attachment.layout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
  124. VkSubpassDescription subpass = {};
  125. subpass.pipelineBindPoint = VK_PIPELINE_BIND_POINT_GRAPHICS;
  126. subpass.colorAttachmentCount = 1;
  127. subpass.pColorAttachments = &color_attachment;
  128. VkRenderPassCreateInfo info = {};
  129. info.sType = VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO;
  130. info.attachmentCount = 1;
  131. info.pAttachments = &attachment;
  132. info.subpassCount = 1;
  133. info.pSubpasses = &subpass;
  134. err = vkCreateRenderPass(g_Device, &info, g_Allocator, &g_RenderPass);
  135. check_vk_result(err);
  136. }
  137. // Create The Image Views
  138. {
  139. VkImageViewCreateInfo info = {};
  140. info.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO;
  141. info.viewType = VK_IMAGE_VIEW_TYPE_2D;
  142. info.format = g_SurfaceFormat.format;
  143. info.components.r = VK_COMPONENT_SWIZZLE_R;
  144. info.components.g = VK_COMPONENT_SWIZZLE_G;
  145. info.components.b = VK_COMPONENT_SWIZZLE_B;
  146. info.components.a = VK_COMPONENT_SWIZZLE_A;
  147. info.subresourceRange = g_ImageRange;
  148. for (uint32_t i = 0; i < g_BackBufferCount; i++)
  149. {
  150. info.image = g_BackBuffer[i];
  151. err = vkCreateImageView(g_Device, &info, g_Allocator, &g_BackBufferView[i]);
  152. check_vk_result(err);
  153. }
  154. }
  155. // Create Framebuffer:
  156. {
  157. VkImageView attachment[1];
  158. VkFramebufferCreateInfo info = {};
  159. info.sType = VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO;
  160. info.renderPass = g_RenderPass;
  161. info.attachmentCount = 1;
  162. info.pAttachments = attachment;
  163. info.width = fb_width;
  164. info.height = fb_height;
  165. info.layers = 1;
  166. for (uint32_t i = 0; i < g_BackBufferCount; i++)
  167. {
  168. attachment[0] = g_BackBufferView[i];
  169. err = vkCreateFramebuffer(g_Device, &info, g_Allocator, &g_Framebuffer[i]);
  170. check_vk_result(err);
  171. }
  172. }
  173. }
  174. #ifdef IMGUI_VULKAN_DEBUG_REPORT
  175. static VKAPI_ATTR VkBool32 VKAPI_CALL debug_report(
  176. VkDebugReportFlagsEXT flags, VkDebugReportObjectTypeEXT objectType, uint64_t object, size_t location, int32_t messageCode, const char* pLayerPrefix, const char* pMessage, void* pUserData)
  177. {
  178. printf("[vulkan] ObjectType: %i\nMessage: %s\n\n", objectType, pMessage );
  179. return VK_FALSE;
  180. }
  181. #endif // IMGUI_VULKAN_DEBUG_REPORT
  182. static void setup_vulkan(GLFWwindow* window)
  183. {
  184. VkResult err;
  185. // Create Vulkan Instance
  186. {
  187. uint32_t extensions_count;
  188. const char** glfw_extensions = glfwGetRequiredInstanceExtensions(&extensions_count);
  189. VkInstanceCreateInfo create_info = {};
  190. create_info.sType = VK_STRUCTURE_TYPE_INSTANCE_CREATE_INFO;
  191. create_info.enabledExtensionCount = extensions_count;
  192. create_info.ppEnabledExtensionNames = glfw_extensions;
  193. #ifdef IMGUI_VULKAN_DEBUG_REPORT
  194. // enabling multiple validation layers grouped as lunarg standard validation
  195. const char* layers[] = {"VK_LAYER_LUNARG_standard_validation"};
  196. create_info.enabledLayerCount = 1;
  197. create_info.ppEnabledLayerNames = layers;
  198. // need additional storage for char pointer to debug report extension
  199. const char** extensions = (const char**)malloc(sizeof(const char*) * (extensions_count + 1));
  200. for (size_t i = 0; i < extensions_count; i++)
  201. extensions[i] = glfw_extensions[i];
  202. extensions[ extensions_count ] = "VK_EXT_debug_report";
  203. create_info.enabledExtensionCount = extensions_count+1;
  204. create_info.ppEnabledExtensionNames = extensions;
  205. #endif // IMGUI_VULKAN_DEBUG_REPORT
  206. err = vkCreateInstance(&create_info, g_Allocator, &g_Instance);
  207. check_vk_result(err);
  208. #ifdef IMGUI_VULKAN_DEBUG_REPORT
  209. free(extensions);
  210. // create the debug report callback
  211. VkDebugReportCallbackCreateInfoEXT debug_report_ci ={};
  212. debug_report_ci.sType = VK_STRUCTURE_TYPE_DEBUG_REPORT_CALLBACK_CREATE_INFO_EXT;
  213. debug_report_ci.flags = VK_DEBUG_REPORT_ERROR_BIT_EXT | VK_DEBUG_REPORT_WARNING_BIT_EXT | VK_DEBUG_REPORT_PERFORMANCE_WARNING_BIT_EXT;
  214. debug_report_ci.pfnCallback = debug_report;
  215. debug_report_ci.pUserData = NULL;
  216. // get the proc address of the function pointer, required for used extensions
  217. PFN_vkCreateDebugReportCallbackEXT vkCreateDebugReportCallbackEXT =
  218. (PFN_vkCreateDebugReportCallbackEXT)vkGetInstanceProcAddr(g_Instance, "vkCreateDebugReportCallbackEXT");
  219. err = vkCreateDebugReportCallbackEXT( g_Instance, &debug_report_ci, g_Allocator, &g_Debug_Report );
  220. check_vk_result(err);
  221. #endif // IMGUI_VULKAN_DEBUG_REPORT
  222. }
  223. // Create Window Surface
  224. {
  225. err = glfwCreateWindowSurface(g_Instance, window, g_Allocator, &g_Surface);
  226. check_vk_result(err);
  227. }
  228. // Get GPU
  229. {
  230. uint32_t gpu_count;
  231. err = vkEnumeratePhysicalDevices(g_Instance, &gpu_count, NULL);
  232. check_vk_result(err);
  233. VkPhysicalDevice* gpus = (VkPhysicalDevice*)malloc(sizeof(VkPhysicalDevice) * gpu_count);
  234. err = vkEnumeratePhysicalDevices(g_Instance, &gpu_count, gpus);
  235. check_vk_result(err);
  236. // If a number >1 of GPUs got reported, you should find the best fit GPU for your purpose
  237. // e.g. VK_PHYSICAL_DEVICE_TYPE_DISCRETE_GPU if available, or with the greatest memory available, etc.
  238. // for sake of simplicity we'll just take the first one, assuming it has a graphics queue family.
  239. g_Gpu = gpus[0];
  240. free(gpus);
  241. }
  242. // Get queue
  243. {
  244. uint32_t count;
  245. vkGetPhysicalDeviceQueueFamilyProperties(g_Gpu, &count, NULL);
  246. VkQueueFamilyProperties* queues = (VkQueueFamilyProperties*)malloc(sizeof(VkQueueFamilyProperties) * count);
  247. vkGetPhysicalDeviceQueueFamilyProperties(g_Gpu, &count, queues);
  248. for (uint32_t i = 0; i < count; i++)
  249. {
  250. if (queues[i].queueFlags & VK_QUEUE_GRAPHICS_BIT)
  251. {
  252. g_QueueFamily = i;
  253. break;
  254. }
  255. }
  256. free(queues);
  257. }
  258. // Check for WSI support
  259. {
  260. VkBool32 res;
  261. vkGetPhysicalDeviceSurfaceSupportKHR(g_Gpu, g_QueueFamily, g_Surface, &res);
  262. if (res != VK_TRUE)
  263. {
  264. fprintf(stderr, "Error no WSI support on physical device 0\n");
  265. exit(-1);
  266. }
  267. }
  268. // Get Surface Format
  269. {
  270. // Per Spec Format and View Format are expected to be the same unless VK_IMAGE_CREATE_MUTABLE_BIT was set at image creation
  271. // Assuming that the default behavior is without setting this bit, there is no need for separate Spawchain image and image view format
  272. // additionally several new color spaces were introduced with Vulkan Spec v1.0.40
  273. // hence we must make sure that a format with the mostly available color space, VK_COLOR_SPACE_SRGB_NONLINEAR_KHR, is found and used
  274. uint32_t count;
  275. vkGetPhysicalDeviceSurfaceFormatsKHR(g_Gpu, g_Surface, &count, NULL);
  276. VkSurfaceFormatKHR *formats = (VkSurfaceFormatKHR*)malloc(sizeof(VkSurfaceFormatKHR) * count);
  277. vkGetPhysicalDeviceSurfaceFormatsKHR(g_Gpu, g_Surface, &count, formats);
  278. // first check if only one format, VK_FORMAT_UNDEFINED, is available, which would imply that any format is available
  279. if (count == 1)
  280. {
  281. if( formats[0].format == VK_FORMAT_UNDEFINED )
  282. {
  283. g_SurfaceFormat.format = VK_FORMAT_B8G8R8A8_UNORM;
  284. g_SurfaceFormat.colorSpace = VK_COLORSPACE_SRGB_NONLINEAR_KHR;
  285. }
  286. else
  287. { // no point in searching another format
  288. g_SurfaceFormat = formats[0];
  289. }
  290. }
  291. else
  292. {
  293. // request several formats, the first found will be used
  294. VkFormat requestSurfaceImageFormat[] = {VK_FORMAT_B8G8R8A8_UNORM, VK_FORMAT_R8G8B8A8_UNORM, VK_FORMAT_B8G8R8_UNORM, VK_FORMAT_R8G8B8_UNORM};
  295. VkColorSpaceKHR requestSurfaceColorSpace = VK_COLORSPACE_SRGB_NONLINEAR_KHR;
  296. bool requestedFound = false;
  297. for (size_t i = 0; i < sizeof(requestSurfaceImageFormat) / sizeof(requestSurfaceImageFormat[0]); i++)
  298. {
  299. if( requestedFound ) {
  300. break;
  301. }
  302. for (uint32_t j = 0; j < count; j++)
  303. {
  304. if (formats[j].format == requestSurfaceImageFormat[i] && formats[j].colorSpace == requestSurfaceColorSpace)
  305. {
  306. g_SurfaceFormat = formats[j];
  307. requestedFound = true;
  308. }
  309. }
  310. }
  311. // if none of the requested image formats could be found, use the first available
  312. if (!requestedFound)
  313. g_SurfaceFormat = formats[0];
  314. }
  315. free(formats);
  316. }
  317. // Get Present Mode
  318. {
  319. // Requst a certain mode and confirm that it is available. If not use VK_PRESENT_MODE_FIFO_KHR which is mandatory
  320. #ifdef IMGUI_UNLIMITED_FRAME_RATE
  321. g_PresentMode = VK_PRESENT_MODE_IMMEDIATE_KHR;
  322. #else
  323. g_PresentMode = VK_PRESENT_MODE_FIFO_KHR;
  324. #endif
  325. uint32_t count = 0;
  326. vkGetPhysicalDeviceSurfacePresentModesKHR(g_Gpu, g_Surface, &count, nullptr);
  327. VkPresentModeKHR* presentModes = (VkPresentModeKHR*)malloc(sizeof(VkQueueFamilyProperties) * count);
  328. vkGetPhysicalDeviceSurfacePresentModesKHR(g_Gpu, g_Surface, &count, presentModes);
  329. bool presentModeAvailable = false;
  330. for (size_t i = 0; i < count; i++)
  331. {
  332. if (presentModes[i] == g_PresentMode)
  333. {
  334. presentModeAvailable = true;
  335. break;
  336. }
  337. }
  338. if( !presentModeAvailable )
  339. g_PresentMode = VK_PRESENT_MODE_FIFO_KHR; // always available
  340. }
  341. // Create Logical Device
  342. {
  343. int device_extension_count = 1;
  344. const char* device_extensions[] = {"VK_KHR_swapchain"};
  345. const uint32_t queue_index = 0;
  346. const uint32_t queue_count = 1;
  347. const float queue_priority[] = {1.0f};
  348. VkDeviceQueueCreateInfo queue_info[1] = {};
  349. queue_info[0].sType = VK_STRUCTURE_TYPE_DEVICE_QUEUE_CREATE_INFO;
  350. queue_info[0].queueFamilyIndex = g_QueueFamily;
  351. queue_info[0].queueCount = queue_count;
  352. queue_info[0].pQueuePriorities = queue_priority;
  353. VkDeviceCreateInfo create_info = {};
  354. create_info.sType = VK_STRUCTURE_TYPE_DEVICE_CREATE_INFO;
  355. create_info.queueCreateInfoCount = sizeof(queue_info)/sizeof(queue_info[0]);
  356. create_info.pQueueCreateInfos = queue_info;
  357. create_info.enabledExtensionCount = device_extension_count;
  358. create_info.ppEnabledExtensionNames = device_extensions;
  359. err = vkCreateDevice(g_Gpu, &create_info, g_Allocator, &g_Device);
  360. check_vk_result(err);
  361. vkGetDeviceQueue(g_Device, g_QueueFamily, queue_index, &g_Queue);
  362. }
  363. // Create Framebuffers
  364. {
  365. int w, h;
  366. glfwGetFramebufferSize(window, &w, &h);
  367. resize_vulkan(window, w, h);
  368. glfwSetFramebufferSizeCallback(window, resize_vulkan);
  369. }
  370. // Create Command Buffers
  371. for (int i = 0; i < IMGUI_VK_QUEUED_FRAMES; i++)
  372. {
  373. {
  374. VkCommandPoolCreateInfo info = {};
  375. info.sType = VK_STRUCTURE_TYPE_COMMAND_POOL_CREATE_INFO;
  376. info.flags = VK_COMMAND_POOL_CREATE_RESET_COMMAND_BUFFER_BIT;
  377. info.queueFamilyIndex = g_QueueFamily;
  378. err = vkCreateCommandPool(g_Device, &info, g_Allocator, &g_CommandPool[i]);
  379. check_vk_result(err);
  380. }
  381. {
  382. VkCommandBufferAllocateInfo info = {};
  383. info.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO;
  384. info.commandPool = g_CommandPool[i];
  385. info.level = VK_COMMAND_BUFFER_LEVEL_PRIMARY;
  386. info.commandBufferCount = 1;
  387. err = vkAllocateCommandBuffers(g_Device, &info, &g_CommandBuffer[i]);
  388. check_vk_result(err);
  389. }
  390. {
  391. VkFenceCreateInfo info = {};
  392. info.sType = VK_STRUCTURE_TYPE_FENCE_CREATE_INFO;
  393. info.flags = VK_FENCE_CREATE_SIGNALED_BIT;
  394. err = vkCreateFence(g_Device, &info, g_Allocator, &g_Fence[i]);
  395. check_vk_result(err);
  396. }
  397. {
  398. VkSemaphoreCreateInfo info = {};
  399. info.sType = VK_STRUCTURE_TYPE_SEMAPHORE_CREATE_INFO;
  400. err = vkCreateSemaphore(g_Device, &info, g_Allocator, &g_PresentCompleteSemaphore[i]);
  401. check_vk_result(err);
  402. err = vkCreateSemaphore(g_Device, &info, g_Allocator, &g_RenderCompleteSemaphore[i]);
  403. check_vk_result(err);
  404. }
  405. }
  406. // Create Descriptor Pool
  407. {
  408. VkDescriptorPoolSize pool_size[11] =
  409. {
  410. { VK_DESCRIPTOR_TYPE_SAMPLER, 1000 },
  411. { VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, 1000 },
  412. { VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE, 1000 },
  413. { VK_DESCRIPTOR_TYPE_STORAGE_IMAGE, 1000 },
  414. { VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER, 1000 },
  415. { VK_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER, 1000 },
  416. { VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, 1000 },
  417. { VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, 1000 },
  418. { VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC, 1000 },
  419. { VK_DESCRIPTOR_TYPE_STORAGE_BUFFER_DYNAMIC, 1000 },
  420. { VK_DESCRIPTOR_TYPE_INPUT_ATTACHMENT, 1000 }
  421. };
  422. VkDescriptorPoolCreateInfo pool_info = {};
  423. pool_info.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO;
  424. pool_info.flags = VK_DESCRIPTOR_POOL_CREATE_FREE_DESCRIPTOR_SET_BIT;
  425. pool_info.maxSets = 1000 * 11;
  426. pool_info.poolSizeCount = 11;
  427. pool_info.pPoolSizes = pool_size;
  428. err = vkCreateDescriptorPool(g_Device, &pool_info, g_Allocator, &g_DescriptorPool);
  429. check_vk_result(err);
  430. }
  431. }
  432. static void cleanup_vulkan()
  433. {
  434. vkDestroyDescriptorPool(g_Device, g_DescriptorPool, g_Allocator);
  435. for (int i = 0; i < IMGUI_VK_QUEUED_FRAMES; i++)
  436. {
  437. vkDestroyFence(g_Device, g_Fence[i], g_Allocator);
  438. vkFreeCommandBuffers(g_Device, g_CommandPool[i], 1, &g_CommandBuffer[i]);
  439. vkDestroyCommandPool(g_Device, g_CommandPool[i], g_Allocator);
  440. vkDestroySemaphore(g_Device, g_PresentCompleteSemaphore[i], g_Allocator);
  441. vkDestroySemaphore(g_Device, g_RenderCompleteSemaphore[i], g_Allocator);
  442. }
  443. for (uint32_t i = 0; i < g_BackBufferCount; i++)
  444. {
  445. vkDestroyImageView(g_Device, g_BackBufferView[i], g_Allocator);
  446. vkDestroyFramebuffer(g_Device, g_Framebuffer[i], g_Allocator);
  447. }
  448. vkDestroyRenderPass(g_Device, g_RenderPass, g_Allocator);
  449. vkDestroySwapchainKHR(g_Device, g_Swapchain, g_Allocator);
  450. vkDestroySurfaceKHR(g_Instance, g_Surface, g_Allocator);
  451. #ifdef IMGUI_VULKAN_DEBUG_REPORT
  452. // get the proc address of the function pointer, required for used extensions
  453. auto vkDestroyDebugReportCallbackEXT = (PFN_vkDestroyDebugReportCallbackEXT)vkGetInstanceProcAddr(g_Instance, "vkDestroyDebugReportCallbackEXT");
  454. vkDestroyDebugReportCallbackEXT(g_Instance, g_Debug_Report, g_Allocator);
  455. #endif // IMGUI_VULKAN_DEBUG_REPORT
  456. vkDestroyDevice(g_Device, g_Allocator);
  457. vkDestroyInstance(g_Instance, g_Allocator);
  458. }
  459. static void frame_begin()
  460. {
  461. VkResult err;
  462. while (true)
  463. {
  464. err = vkWaitForFences(g_Device, 1, &g_Fence[g_FrameIndex], VK_TRUE, 100);
  465. if (err == VK_SUCCESS) break;
  466. if (err == VK_TIMEOUT) continue;
  467. check_vk_result(err);
  468. }
  469. {
  470. err = vkAcquireNextImageKHR(g_Device, g_Swapchain, UINT64_MAX, g_PresentCompleteSemaphore[g_FrameIndex], VK_NULL_HANDLE, &g_BackbufferIndices[g_FrameIndex]);
  471. check_vk_result(err);
  472. }
  473. {
  474. err = vkResetCommandPool(g_Device, g_CommandPool[g_FrameIndex], 0);
  475. check_vk_result(err);
  476. VkCommandBufferBeginInfo info = {};
  477. info.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO;
  478. info.flags |= VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT;
  479. err = vkBeginCommandBuffer(g_CommandBuffer[g_FrameIndex], &info);
  480. check_vk_result(err);
  481. }
  482. {
  483. VkRenderPassBeginInfo info = {};
  484. info.sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO;
  485. info.renderPass = g_RenderPass;
  486. info.framebuffer = g_Framebuffer[g_BackbufferIndices[g_FrameIndex]];
  487. info.renderArea.extent.width = fb_width;
  488. info.renderArea.extent.height = fb_height;
  489. info.clearValueCount = 1;
  490. info.pClearValues = &g_ClearValue;
  491. vkCmdBeginRenderPass(g_CommandBuffer[g_FrameIndex], &info, VK_SUBPASS_CONTENTS_INLINE);
  492. }
  493. }
  494. static void frame_end()
  495. {
  496. VkResult err;
  497. vkCmdEndRenderPass(g_CommandBuffer[g_FrameIndex]);
  498. {
  499. VkPipelineStageFlags wait_stage = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
  500. VkSubmitInfo info = {};
  501. info.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO;
  502. info.waitSemaphoreCount = 1;
  503. info.pWaitSemaphores = &g_PresentCompleteSemaphore[g_FrameIndex];
  504. info.pWaitDstStageMask = &wait_stage;
  505. info.commandBufferCount = 1;
  506. info.pCommandBuffers = &g_CommandBuffer[g_FrameIndex];
  507. info.signalSemaphoreCount = 1;
  508. info.pSignalSemaphores = &g_RenderCompleteSemaphore[g_FrameIndex];
  509. err = vkEndCommandBuffer(g_CommandBuffer[g_FrameIndex]);
  510. check_vk_result(err);
  511. err = vkResetFences(g_Device, 1, &g_Fence[g_FrameIndex]);
  512. check_vk_result(err);
  513. err = vkQueueSubmit(g_Queue, 1, &info, g_Fence[g_FrameIndex]);
  514. check_vk_result(err);
  515. }
  516. }
  517. static void frame_present()
  518. {
  519. VkResult err;
  520. // If IMGUI_UNLIMITED_FRAME_RATE is defined we present the latest but one frame. Otherwise we present the latest rendered frame
  521. #ifdef IMGUI_UNLIMITED_FRAME_RATE
  522. uint32_t PresentIndex = (g_FrameIndex + IMGUI_VK_QUEUED_FRAMES - 1) % IMGUI_VK_QUEUED_FRAMES;
  523. #else
  524. uint32_t PresentIndex = g_FrameIndex;
  525. #endif // IMGUI_UNLIMITED_FRAME_RATE
  526. VkSwapchainKHR swapchains[1] = {g_Swapchain};
  527. uint32_t indices[1] = {g_BackbufferIndices[PresentIndex]};
  528. VkPresentInfoKHR info = {};
  529. info.sType = VK_STRUCTURE_TYPE_PRESENT_INFO_KHR;
  530. info.waitSemaphoreCount = 1;
  531. info.pWaitSemaphores = &g_RenderCompleteSemaphore[PresentIndex];
  532. info.swapchainCount = 1;
  533. info.pSwapchains = swapchains;
  534. info.pImageIndices = indices;
  535. err = vkQueuePresentKHR(g_Queue, &info);
  536. check_vk_result(err);
  537. g_FrameIndex = (g_FrameIndex + 1) % IMGUI_VK_QUEUED_FRAMES;
  538. }
  539. static void error_callback(int error, const char* description)
  540. {
  541. fprintf(stderr, "Error %d: %s\n", error, description);
  542. }
  543. int main(int, char**)
  544. {
  545. // Setup window
  546. glfwSetErrorCallback(error_callback);
  547. if (!glfwInit())
  548. return 1;
  549. glfwWindowHint(GLFW_CLIENT_API, GLFW_NO_API);
  550. GLFWwindow* window = glfwCreateWindow(1280, 720, "ImGui Vulkan example", NULL, NULL);
  551. // Setup Vulkan
  552. if (!glfwVulkanSupported())
  553. {
  554. printf("GLFW: Vulkan Not Supported\n");
  555. return 1;
  556. }
  557. setup_vulkan(window);
  558. // Setup ImGui binding
  559. ImGui_ImplGlfwVulkan_Init_Data init_data = {};
  560. init_data.allocator = g_Allocator;
  561. init_data.gpu = g_Gpu;
  562. init_data.device = g_Device;
  563. init_data.render_pass = g_RenderPass;
  564. init_data.pipeline_cache = g_PipelineCache;
  565. init_data.descriptor_pool = g_DescriptorPool;
  566. init_data.check_vk_result = check_vk_result;
  567. ImGui_ImplGlfwVulkan_Init(window, true, &init_data);
  568. // Setup style
  569. ImGui::StyleColorsDark();
  570. //ImGui::StyleColorsClassic();
  571. // Load Fonts
  572. // - If no fonts are loaded, dear imgui will use the default font. You can also load multiple fonts and use ImGui::PushFont()/PopFont() to select them.
  573. // - AddFontFromFileTTF() will return the ImFont* so you can store it if you need to select the font among multiple.
  574. // - If the file cannot be loaded, the function will return NULL. Please handle those errors in your application (e.g. use an assertion, or display an error and quit).
  575. // - The fonts will be rasterized at a given size (w/ oversampling) and stored into a texture when calling ImFontAtlas::Build()/GetTexDataAsXXXX(), which ImGui_ImplXXXX_NewFrame below will call.
  576. // - Read 'misc/fonts/README.txt' for more instructions and details.
  577. // - Remember that in C/C++ if you want to include a backslash \ in a string literal you need to write a double backslash \\ !
  578. //ImGuiIO& io = ImGui::GetIO();
  579. //io.Fonts->AddFontDefault();
  580. //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Roboto-Medium.ttf", 16.0f);
  581. //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Cousine-Regular.ttf", 15.0f);
  582. //io.Fonts->AddFontFromFileTTF("../../misc/fonts/DroidSans.ttf", 16.0f);
  583. //io.Fonts->AddFontFromFileTTF("../../misc/fonts/ProggyTiny.ttf", 10.0f);
  584. //ImFont* font = io.Fonts->AddFontFromFileTTF("c:\\Windows\\Fonts\\ArialUni.ttf", 18.0f, NULL, io.Fonts->GetGlyphRangesJapanese());
  585. //IM_ASSERT(font != NULL);
  586. // Upload Fonts
  587. {
  588. VkResult err;
  589. err = vkResetCommandPool(g_Device, g_CommandPool[g_FrameIndex], 0);
  590. check_vk_result(err);
  591. VkCommandBufferBeginInfo begin_info = {};
  592. begin_info.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO;
  593. begin_info.flags |= VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT;
  594. err = vkBeginCommandBuffer(g_CommandBuffer[g_FrameIndex], &begin_info);
  595. check_vk_result(err);
  596. ImGui_ImplGlfwVulkan_CreateFontsTexture(g_CommandBuffer[g_FrameIndex]);
  597. VkSubmitInfo end_info = {};
  598. end_info.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO;
  599. end_info.commandBufferCount = 1;
  600. end_info.pCommandBuffers = &g_CommandBuffer[g_FrameIndex];
  601. err = vkEndCommandBuffer(g_CommandBuffer[g_FrameIndex]);
  602. check_vk_result(err);
  603. err = vkQueueSubmit(g_Queue, 1, &end_info, VK_NULL_HANDLE);
  604. check_vk_result(err);
  605. err = vkDeviceWaitIdle(g_Device);
  606. check_vk_result(err);
  607. ImGui_ImplGlfwVulkan_InvalidateFontUploadObjects();
  608. }
  609. bool show_demo_window = true;
  610. bool show_another_window = false;
  611. ImVec4 clear_color = ImVec4(0.45f, 0.55f, 0.60f, 1.00f);
  612. // When IMGUI_UNLIMITED_FRAME_RATE is defined we render into latest image acquired from the swapchain but we display the image which was rendered before.
  613. // Hence we must render once and increase the g_FrameIndex without presenting, which we do before entering the render loop.
  614. // This is also the reason why frame_end() is split into frame_end() and frame_present(), the later one not being called here.
  615. #ifdef IMGUI_UNLIMITED_FRAME_RATE
  616. ImGui_ImplGlfwVulkan_NewFrame();
  617. frame_begin();
  618. ImGui_ImplGlfwVulkan_Render(g_CommandBuffer[g_FrameIndex]);
  619. frame_end();
  620. g_FrameIndex = (g_FrameIndex + 1) % IMGUI_VK_QUEUED_FRAMES;
  621. #endif // IMGUI_UNLIMITED_FRAME_RATE
  622. // Main loop
  623. while (!glfwWindowShouldClose(window))
  624. {
  625. // You can read the io.WantCaptureMouse, io.WantCaptureKeyboard flags to tell if dear imgui wants to use your inputs.
  626. // - When io.WantCaptureMouse is true, do not dispatch mouse input data to your main application.
  627. // - When io.WantCaptureKeyboard is true, do not dispatch keyboard input data to your main application.
  628. // Generally you may always pass all inputs to dear imgui, and hide them from your application based on those two flags.
  629. glfwPollEvents();
  630. ImGui_ImplGlfwVulkan_NewFrame();
  631. // 1. Show a simple window.
  632. // Tip: if we don't call ImGui::Begin()/ImGui::End() the widgets automatically appears in a window called "Debug".
  633. {
  634. static float f = 0.0f;
  635. static int counter = 0;
  636. ImGui::Text("Hello, world!"); // Display some text (you can use a format string too)
  637. ImGui::SliderFloat("float", &f, 0.0f, 1.0f); // Edit 1 float using a slider from 0.0f to 1.0f
  638. ImGui::ColorEdit3("clear color", (float*)&clear_color); // Edit 3 floats representing a color
  639. ImGui::Checkbox("Demo Window", &show_demo_window); // Edit bools storing our windows open/close state
  640. ImGui::Checkbox("Another Window", &show_another_window);
  641. if (ImGui::Button("Button")) // Buttons return true when clicked (NB: most widgets return true when edited/activated)
  642. counter++;
  643. ImGui::SameLine();
  644. ImGui::Text("counter = %d", counter);
  645. ImGui::Text("Application average %.3f ms/frame (%.1f FPS)", 1000.0f / ImGui::GetIO().Framerate, ImGui::GetIO().Framerate);
  646. }
  647. // 2. Show another simple window. In most cases you will use an explicit Begin/End pair to name your windows.
  648. if (show_another_window)
  649. {
  650. ImGui::Begin("Another Window", &show_another_window);
  651. ImGui::Text("Hello from another window!");
  652. if (ImGui::Button("Close Me"))
  653. show_another_window = false;
  654. ImGui::End();
  655. }
  656. // 3. Show the ImGui demo window. Most of the sample code is in ImGui::ShowDemoWindow(). Read its code to learn more about Dear ImGui!
  657. if (show_demo_window)
  658. {
  659. ImGui::SetNextWindowPos(ImVec2(650, 20), ImGuiCond_FirstUseEver); // Normally user code doesn't need/want to call this because positions are saved in .ini file anyway. Here we just want to make the demo initial state a bit more friendly!
  660. ImGui::ShowDemoWindow(&show_demo_window);
  661. }
  662. memcpy(&g_ClearValue.color.float32[0], &clear_color, 4 * sizeof(float));
  663. frame_begin();
  664. ImGui_ImplGlfwVulkan_Render(g_CommandBuffer[g_FrameIndex]);
  665. frame_end();
  666. frame_present();
  667. }
  668. // Cleanup
  669. VkResult err = vkDeviceWaitIdle(g_Device);
  670. check_vk_result(err);
  671. ImGui_ImplGlfwVulkan_Shutdown();
  672. cleanup_vulkan();
  673. glfwTerminate();
  674. return 0;
  675. }