imgui_impl_vulkan.cpp 88 KB

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  1. // dear imgui: Renderer Backend for Vulkan
  2. // This needs to be used along with a Platform Backend (e.g. GLFW, SDL, Win32, custom..)
  3. // Implemented features:
  4. // [!] Renderer: User texture binding. Use 'VkDescriptorSet' as ImTextureID. Call ImGui_ImplVulkan_AddTexture() to register one. Read the FAQ about ImTextureID! See https://github.com/ocornut/imgui/pull/914 for discussions.
  5. // [X] Renderer: Large meshes support (64k+ vertices) even with 16-bit indices (ImGuiBackendFlags_RendererHasVtxOffset).
  6. // [X] Renderer: Expose selected render state for draw callbacks to use. Access in '(ImGui_ImplXXXX_RenderState*)GetPlatformIO().Renderer_RenderState'.
  7. // The aim of imgui_impl_vulkan.h/.cpp is to be usable in your engine without any modification.
  8. // IF YOU FEEL YOU NEED TO MAKE ANY CHANGE TO THIS CODE, please share them and your feedback at https://github.com/ocornut/imgui/
  9. // You can use unmodified imgui_impl_* files in your project. See examples/ folder for examples of using this.
  10. // Prefer including the entire imgui/ repository into your project (either as a copy or as a submodule), and only build the backends you need.
  11. // Learn about Dear ImGui:
  12. // - FAQ https://dearimgui.com/faq
  13. // - Getting Started https://dearimgui.com/getting-started
  14. // - Documentation https://dearimgui.com/docs (same as your local docs/ folder).
  15. // - Introduction, links and more at the top of imgui.cpp
  16. // Important note to the reader who wish to integrate imgui_impl_vulkan.cpp/.h in their own engine/app.
  17. // - Common ImGui_ImplVulkan_XXX functions and structures are used to interface with imgui_impl_vulkan.cpp/.h.
  18. // You will use those if you want to use this rendering backend in your engine/app.
  19. // - Helper ImGui_ImplVulkanH_XXX functions and structures are only used by this example (main.cpp) and by
  20. // the backend itself (imgui_impl_vulkan.cpp), but should PROBABLY NOT be used by your own engine/app code.
  21. // Read comments in imgui_impl_vulkan.h.
  22. // CHANGELOG
  23. // (minor and older changes stripped away, please see git history for details)
  24. // 2025-05-07: Vulkan: Load dynamic rendering functions using vkGetDeviceProcAddr() + try both non-KHR and KHR versions. (#8600, #8326, #8365)
  25. // 2025-04-07: Vulkan: Deep-copy ImGui_ImplVulkan_InitInfo::PipelineRenderingCreateInfo's pColorAttachmentFormats buffer when set, in order to reduce common user-error of specifying a pointer to data that gets out of scope. (#8282)
  26. // 2025-02-14: *BREAKING CHANGE*: Added uint32_t api_version to ImGui_ImplVulkan_LoadFunctions().
  27. // 2025-02-13: Vulkan: Added ApiVersion field in ImGui_ImplVulkan_InitInfo. Default to header version if unspecified. Dynamic rendering path loads "vkCmdBeginRendering/vkCmdEndRendering" (without -KHR suffix) on API 1.3. (#8326)
  28. // 2025-01-09: Vulkan: Added IMGUI_IMPL_VULKAN_MINIMUM_IMAGE_SAMPLER_POOL_SIZE to clarify how many image sampler descriptors are expected to be available in descriptor pool. (#6642)
  29. // 2025-01-06: Vulkan: Added more ImGui_ImplVulkanH_XXXX helper functions to simplify our examples.
  30. // 2024-12-11: Vulkan: Fixed setting VkSwapchainCreateInfoKHR::preTransform for platforms not supporting VK_SURFACE_TRANSFORM_IDENTITY_BIT_KHR. (#8222)
  31. // 2024-11-27: Vulkan: Make user-provided descriptor pool optional. As a convenience, when setting init_info->DescriptorPoolSize the backend will create one itself. (#8172, #4867)
  32. // 2024-10-07: Vulkan: Changed default texture sampler to Clamp instead of Repeat/Wrap.
  33. // 2024-10-07: Vulkan: Expose selected render state in ImGui_ImplVulkan_RenderState, which you can access in 'void* platform_io.Renderer_RenderState' during draw callbacks.
  34. // 2024-10-07: Vulkan: Compiling with '#define ImTextureID=ImU64' is unnecessary now that dear imgui defaults ImTextureID to u64 instead of void*.
  35. // 2024-04-19: Vulkan: Added convenience support for Volk via IMGUI_IMPL_VULKAN_USE_VOLK define (you can also use IMGUI_IMPL_VULKAN_NO_PROTOTYPES + wrap Volk via ImGui_ImplVulkan_LoadFunctions().)
  36. // 2024-02-14: *BREAKING CHANGE*: Moved RenderPass parameter from ImGui_ImplVulkan_Init() function to ImGui_ImplVulkan_InitInfo structure. Not required when using dynamic rendering.
  37. // 2024-02-12: *BREAKING CHANGE*: Dynamic rendering now require filling PipelineRenderingCreateInfo structure.
  38. // 2024-01-19: Vulkan: Fixed vkAcquireNextImageKHR() validation errors in VulkanSDK 1.3.275 by allocating one extra semaphore than in-flight frames. (#7236)
  39. // 2024-01-11: Vulkan: Fixed vkMapMemory() calls unnecessarily using full buffer size (#3957). Fixed MinAllocationSize handing (#7189).
  40. // 2024-01-03: Vulkan: Added MinAllocationSize field in ImGui_ImplVulkan_InitInfo to workaround zealous "best practice" validation layer. (#7189, #4238)
  41. // 2024-01-03: Vulkan: Stopped creating command pools with VK_COMMAND_POOL_CREATE_RESET_COMMAND_BUFFER_BIT as we don't reset them.
  42. // 2023-11-29: Vulkan: Fixed mismatching allocator passed to vkCreateCommandPool() vs vkDestroyCommandPool(). (#7075)
  43. // 2023-11-10: *BREAKING CHANGE*: Removed parameter from ImGui_ImplVulkan_CreateFontsTexture(): backend now creates its own command-buffer to upload fonts.
  44. // *BREAKING CHANGE*: Removed ImGui_ImplVulkan_DestroyFontUploadObjects() which is now unnecessary as we create and destroy those objects in the backend.
  45. // ImGui_ImplVulkan_CreateFontsTexture() is automatically called by NewFrame() the first time.
  46. // You can call ImGui_ImplVulkan_CreateFontsTexture() again to recreate the font atlas texture.
  47. // Added ImGui_ImplVulkan_DestroyFontsTexture() but you probably never need to call this.
  48. // 2023-07-04: Vulkan: Added optional support for VK_KHR_dynamic_rendering. User needs to set init_info->UseDynamicRendering = true and init_info->ColorAttachmentFormat.
  49. // 2023-01-02: Vulkan: Fixed sampler passed to ImGui_ImplVulkan_AddTexture() not being honored + removed a bunch of duplicate code.
  50. // 2022-10-11: Using 'nullptr' instead of 'NULL' as per our switch to C++11.
  51. // 2022-10-04: Vulkan: Added experimental ImGui_ImplVulkan_RemoveTexture() for api symmetry. (#914, #5738).
  52. // 2022-01-20: Vulkan: Added support for ImTextureID as VkDescriptorSet. User need to call ImGui_ImplVulkan_AddTexture(). Building for 32-bit targets requires '#define ImTextureID ImU64'. (#914).
  53. // 2021-10-15: Vulkan: Call vkCmdSetScissor() at the end of render a full-viewport to reduce likelihood of issues with people using VK_DYNAMIC_STATE_SCISSOR in their app without calling vkCmdSetScissor() explicitly every frame.
  54. // 2021-06-29: Reorganized backend to pull data from a single structure to facilitate usage with multiple-contexts (all g_XXXX access changed to bd->XXXX).
  55. // 2021-03-22: Vulkan: Fix mapped memory validation error when buffer sizes are not multiple of VkPhysicalDeviceLimits::nonCoherentAtomSize.
  56. // 2021-02-18: Vulkan: Change blending equation to preserve alpha in output buffer.
  57. // 2021-01-27: Vulkan: Added support for custom function load and IMGUI_IMPL_VULKAN_NO_PROTOTYPES by using ImGui_ImplVulkan_LoadFunctions().
  58. // 2020-11-11: Vulkan: Added support for specifying which subpass to reference during VkPipeline creation.
  59. // 2020-09-07: Vulkan: Added VkPipeline parameter to ImGui_ImplVulkan_RenderDrawData (default to one passed to ImGui_ImplVulkan_Init).
  60. // 2020-05-04: Vulkan: Fixed crash if initial frame has no vertices.
  61. // 2020-04-26: Vulkan: Fixed edge case where render callbacks wouldn't be called if the ImDrawData didn't have vertices.
  62. // 2019-08-01: Vulkan: Added support for specifying multisample count. Set ImGui_ImplVulkan_InitInfo::MSAASamples to one of the VkSampleCountFlagBits values to use, default is non-multisampled as before.
  63. // 2019-05-29: Vulkan: Added support for large mesh (64K+ vertices), enable ImGuiBackendFlags_RendererHasVtxOffset flag.
  64. // 2019-04-30: Vulkan: Added support for special ImDrawCallback_ResetRenderState callback to reset render state.
  65. // 2019-04-04: *BREAKING CHANGE*: Vulkan: Added ImageCount/MinImageCount fields in ImGui_ImplVulkan_InitInfo, required for initialization (was previously a hard #define IMGUI_VK_QUEUED_FRAMES 2). Added ImGui_ImplVulkan_SetMinImageCount().
  66. // 2019-04-04: Vulkan: Added VkInstance argument to ImGui_ImplVulkanH_CreateWindow() optional helper.
  67. // 2019-04-04: Vulkan: Avoid passing negative coordinates to vkCmdSetScissor, which debug validation layers do not like.
  68. // 2019-04-01: Vulkan: Support for 32-bit index buffer (#define ImDrawIdx unsigned int).
  69. // 2019-02-16: Vulkan: Viewport and clipping rectangles correctly using draw_data->FramebufferScale to allow retina display.
  70. // 2018-11-30: Misc: Setting up io.BackendRendererName so it can be displayed in the About Window.
  71. // 2018-08-25: Vulkan: Fixed mishandled VkSurfaceCapabilitiesKHR::maxImageCount=0 case.
  72. // 2018-06-22: Inverted the parameters to ImGui_ImplVulkan_RenderDrawData() to be consistent with other backends.
  73. // 2018-06-08: Misc: Extracted imgui_impl_vulkan.cpp/.h away from the old combined GLFW+Vulkan example.
  74. // 2018-06-08: Vulkan: Use draw_data->DisplayPos and draw_data->DisplaySize to setup projection matrix and clipping rectangle.
  75. // 2018-03-03: Vulkan: Various refactor, created a couple of ImGui_ImplVulkanH_XXX helper that the example can use and that viewport support will use.
  76. // 2018-03-01: Vulkan: Renamed ImGui_ImplVulkan_Init_Info to ImGui_ImplVulkan_InitInfo and fields to match more closely Vulkan terminology.
  77. // 2018-02-16: Misc: Obsoleted the io.RenderDrawListsFn callback, ImGui_ImplVulkan_Render() calls ImGui_ImplVulkan_RenderDrawData() itself.
  78. // 2018-02-06: Misc: Removed call to ImGui::Shutdown() which is not available from 1.60 WIP, user needs to call CreateContext/DestroyContext themselves.
  79. // 2017-05-15: Vulkan: Fix scissor offset being negative. Fix new Vulkan validation warnings. Set required depth member for buffer image copy.
  80. // 2016-11-13: Vulkan: Fix validation layer warnings and errors and redeclare gl_PerVertex.
  81. // 2016-10-18: Vulkan: Add location decorators & change to use structs as in/out in glsl, update embedded spv (produced with glslangValidator -x). Null the released resources.
  82. // 2016-08-27: Vulkan: Fix Vulkan example for use when a depth buffer is active.
  83. #include "imgui.h"
  84. #ifndef IMGUI_DISABLE
  85. #include "imgui_impl_vulkan.h"
  86. #include <stdio.h>
  87. #ifndef IM_MAX
  88. #define IM_MAX(A, B) (((A) >= (B)) ? (A) : (B))
  89. #endif
  90. // Visual Studio warnings
  91. #ifdef _MSC_VER
  92. #pragma warning (disable: 4127) // condition expression is constant
  93. #endif
  94. // Forward Declarations
  95. struct ImGui_ImplVulkan_FrameRenderBuffers;
  96. struct ImGui_ImplVulkan_WindowRenderBuffers;
  97. bool ImGui_ImplVulkan_CreateDeviceObjects();
  98. void ImGui_ImplVulkan_DestroyDeviceObjects();
  99. void ImGui_ImplVulkan_DestroyFrameRenderBuffers(VkDevice device, ImGui_ImplVulkan_FrameRenderBuffers* buffers, const VkAllocationCallbacks* allocator);
  100. void ImGui_ImplVulkan_DestroyWindowRenderBuffers(VkDevice device, ImGui_ImplVulkan_WindowRenderBuffers* buffers, const VkAllocationCallbacks* allocator);
  101. void ImGui_ImplVulkanH_DestroyFrame(VkDevice device, ImGui_ImplVulkanH_Frame* fd, const VkAllocationCallbacks* allocator);
  102. void ImGui_ImplVulkanH_DestroyFrameSemaphores(VkDevice device, ImGui_ImplVulkanH_FrameSemaphores* fsd, const VkAllocationCallbacks* allocator);
  103. void ImGui_ImplVulkanH_CreateWindowSwapChain(VkPhysicalDevice physical_device, VkDevice device, ImGui_ImplVulkanH_Window* wd, const VkAllocationCallbacks* allocator, int w, int h, uint32_t min_image_count);
  104. void ImGui_ImplVulkanH_CreateWindowCommandBuffers(VkPhysicalDevice physical_device, VkDevice device, ImGui_ImplVulkanH_Window* wd, uint32_t queue_family, const VkAllocationCallbacks* allocator);
  105. // Vulkan prototypes for use with custom loaders
  106. // (see description of IMGUI_IMPL_VULKAN_NO_PROTOTYPES in imgui_impl_vulkan.h
  107. #if defined(VK_NO_PROTOTYPES) && !defined(VOLK_H_)
  108. #define IMGUI_IMPL_VULKAN_USE_LOADER
  109. static bool g_FunctionsLoaded = false;
  110. #else
  111. static bool g_FunctionsLoaded = true;
  112. #endif
  113. #ifdef IMGUI_IMPL_VULKAN_USE_LOADER
  114. #define IMGUI_VULKAN_FUNC_MAP(IMGUI_VULKAN_FUNC_MAP_MACRO) \
  115. IMGUI_VULKAN_FUNC_MAP_MACRO(vkAllocateCommandBuffers) \
  116. IMGUI_VULKAN_FUNC_MAP_MACRO(vkAllocateDescriptorSets) \
  117. IMGUI_VULKAN_FUNC_MAP_MACRO(vkAllocateMemory) \
  118. IMGUI_VULKAN_FUNC_MAP_MACRO(vkBeginCommandBuffer) \
  119. IMGUI_VULKAN_FUNC_MAP_MACRO(vkBindBufferMemory) \
  120. IMGUI_VULKAN_FUNC_MAP_MACRO(vkBindImageMemory) \
  121. IMGUI_VULKAN_FUNC_MAP_MACRO(vkCmdBindDescriptorSets) \
  122. IMGUI_VULKAN_FUNC_MAP_MACRO(vkCmdBindIndexBuffer) \
  123. IMGUI_VULKAN_FUNC_MAP_MACRO(vkCmdBindPipeline) \
  124. IMGUI_VULKAN_FUNC_MAP_MACRO(vkCmdBindVertexBuffers) \
  125. IMGUI_VULKAN_FUNC_MAP_MACRO(vkCmdCopyBufferToImage) \
  126. IMGUI_VULKAN_FUNC_MAP_MACRO(vkCmdDrawIndexed) \
  127. IMGUI_VULKAN_FUNC_MAP_MACRO(vkCmdPipelineBarrier) \
  128. IMGUI_VULKAN_FUNC_MAP_MACRO(vkCmdPushConstants) \
  129. IMGUI_VULKAN_FUNC_MAP_MACRO(vkCmdSetScissor) \
  130. IMGUI_VULKAN_FUNC_MAP_MACRO(vkCmdSetViewport) \
  131. IMGUI_VULKAN_FUNC_MAP_MACRO(vkCreateBuffer) \
  132. IMGUI_VULKAN_FUNC_MAP_MACRO(vkCreateCommandPool) \
  133. IMGUI_VULKAN_FUNC_MAP_MACRO(vkCreateDescriptorPool) \
  134. IMGUI_VULKAN_FUNC_MAP_MACRO(vkCreateDescriptorSetLayout) \
  135. IMGUI_VULKAN_FUNC_MAP_MACRO(vkCreateFence) \
  136. IMGUI_VULKAN_FUNC_MAP_MACRO(vkCreateFramebuffer) \
  137. IMGUI_VULKAN_FUNC_MAP_MACRO(vkCreateGraphicsPipelines) \
  138. IMGUI_VULKAN_FUNC_MAP_MACRO(vkCreateImage) \
  139. IMGUI_VULKAN_FUNC_MAP_MACRO(vkCreateImageView) \
  140. IMGUI_VULKAN_FUNC_MAP_MACRO(vkCreatePipelineLayout) \
  141. IMGUI_VULKAN_FUNC_MAP_MACRO(vkCreateRenderPass) \
  142. IMGUI_VULKAN_FUNC_MAP_MACRO(vkCreateSampler) \
  143. IMGUI_VULKAN_FUNC_MAP_MACRO(vkCreateSemaphore) \
  144. IMGUI_VULKAN_FUNC_MAP_MACRO(vkCreateShaderModule) \
  145. IMGUI_VULKAN_FUNC_MAP_MACRO(vkCreateSwapchainKHR) \
  146. IMGUI_VULKAN_FUNC_MAP_MACRO(vkDestroyBuffer) \
  147. IMGUI_VULKAN_FUNC_MAP_MACRO(vkDestroyCommandPool) \
  148. IMGUI_VULKAN_FUNC_MAP_MACRO(vkDestroyDescriptorPool) \
  149. IMGUI_VULKAN_FUNC_MAP_MACRO(vkDestroyDescriptorSetLayout) \
  150. IMGUI_VULKAN_FUNC_MAP_MACRO(vkDestroyFence) \
  151. IMGUI_VULKAN_FUNC_MAP_MACRO(vkDestroyFramebuffer) \
  152. IMGUI_VULKAN_FUNC_MAP_MACRO(vkDestroyImage) \
  153. IMGUI_VULKAN_FUNC_MAP_MACRO(vkDestroyImageView) \
  154. IMGUI_VULKAN_FUNC_MAP_MACRO(vkDestroyPipeline) \
  155. IMGUI_VULKAN_FUNC_MAP_MACRO(vkDestroyPipelineLayout) \
  156. IMGUI_VULKAN_FUNC_MAP_MACRO(vkDestroyRenderPass) \
  157. IMGUI_VULKAN_FUNC_MAP_MACRO(vkDestroySampler) \
  158. IMGUI_VULKAN_FUNC_MAP_MACRO(vkDestroySemaphore) \
  159. IMGUI_VULKAN_FUNC_MAP_MACRO(vkDestroyShaderModule) \
  160. IMGUI_VULKAN_FUNC_MAP_MACRO(vkDestroySurfaceKHR) \
  161. IMGUI_VULKAN_FUNC_MAP_MACRO(vkDestroySwapchainKHR) \
  162. IMGUI_VULKAN_FUNC_MAP_MACRO(vkDeviceWaitIdle) \
  163. IMGUI_VULKAN_FUNC_MAP_MACRO(vkEnumeratePhysicalDevices) \
  164. IMGUI_VULKAN_FUNC_MAP_MACRO(vkEndCommandBuffer) \
  165. IMGUI_VULKAN_FUNC_MAP_MACRO(vkFlushMappedMemoryRanges) \
  166. IMGUI_VULKAN_FUNC_MAP_MACRO(vkFreeCommandBuffers) \
  167. IMGUI_VULKAN_FUNC_MAP_MACRO(vkFreeDescriptorSets) \
  168. IMGUI_VULKAN_FUNC_MAP_MACRO(vkFreeMemory) \
  169. IMGUI_VULKAN_FUNC_MAP_MACRO(vkGetBufferMemoryRequirements) \
  170. IMGUI_VULKAN_FUNC_MAP_MACRO(vkGetImageMemoryRequirements) \
  171. IMGUI_VULKAN_FUNC_MAP_MACRO(vkGetPhysicalDeviceProperties) \
  172. IMGUI_VULKAN_FUNC_MAP_MACRO(vkGetPhysicalDeviceMemoryProperties) \
  173. IMGUI_VULKAN_FUNC_MAP_MACRO(vkGetPhysicalDeviceQueueFamilyProperties) \
  174. IMGUI_VULKAN_FUNC_MAP_MACRO(vkGetPhysicalDeviceSurfaceCapabilitiesKHR) \
  175. IMGUI_VULKAN_FUNC_MAP_MACRO(vkGetPhysicalDeviceSurfaceFormatsKHR) \
  176. IMGUI_VULKAN_FUNC_MAP_MACRO(vkGetPhysicalDeviceSurfacePresentModesKHR) \
  177. IMGUI_VULKAN_FUNC_MAP_MACRO(vkGetSwapchainImagesKHR) \
  178. IMGUI_VULKAN_FUNC_MAP_MACRO(vkMapMemory) \
  179. IMGUI_VULKAN_FUNC_MAP_MACRO(vkQueueSubmit) \
  180. IMGUI_VULKAN_FUNC_MAP_MACRO(vkQueueWaitIdle) \
  181. IMGUI_VULKAN_FUNC_MAP_MACRO(vkResetCommandPool) \
  182. IMGUI_VULKAN_FUNC_MAP_MACRO(vkUnmapMemory) \
  183. IMGUI_VULKAN_FUNC_MAP_MACRO(vkUpdateDescriptorSets)
  184. // Define function pointers
  185. #define IMGUI_VULKAN_FUNC_DEF(func) static PFN_##func func;
  186. IMGUI_VULKAN_FUNC_MAP(IMGUI_VULKAN_FUNC_DEF)
  187. #undef IMGUI_VULKAN_FUNC_DEF
  188. #endif // IMGUI_IMPL_VULKAN_USE_LOADER
  189. #ifdef IMGUI_IMPL_VULKAN_HAS_DYNAMIC_RENDERING
  190. static PFN_vkCmdBeginRenderingKHR ImGuiImplVulkanFuncs_vkCmdBeginRenderingKHR;
  191. static PFN_vkCmdEndRenderingKHR ImGuiImplVulkanFuncs_vkCmdEndRenderingKHR;
  192. #endif
  193. // Reusable buffers used for rendering 1 current in-flight frame, for ImGui_ImplVulkan_RenderDrawData()
  194. // [Please zero-clear before use!]
  195. struct ImGui_ImplVulkan_FrameRenderBuffers
  196. {
  197. VkDeviceMemory VertexBufferMemory;
  198. VkDeviceMemory IndexBufferMemory;
  199. VkDeviceSize VertexBufferSize;
  200. VkDeviceSize IndexBufferSize;
  201. VkBuffer VertexBuffer;
  202. VkBuffer IndexBuffer;
  203. };
  204. // Each viewport will hold 1 ImGui_ImplVulkanH_WindowRenderBuffers
  205. // [Please zero-clear before use!]
  206. struct ImGui_ImplVulkan_WindowRenderBuffers
  207. {
  208. uint32_t Index;
  209. uint32_t Count;
  210. ImVector<ImGui_ImplVulkan_FrameRenderBuffers> FrameRenderBuffers;
  211. };
  212. struct ImGui_ImplVulkan_Texture
  213. {
  214. VkDeviceMemory Memory;
  215. VkImage Image;
  216. VkImageView ImageView;
  217. VkDescriptorSet DescriptorSet;
  218. ImGui_ImplVulkan_Texture() { memset((void*)this, 0, sizeof(*this)); }
  219. };
  220. // Vulkan data
  221. struct ImGui_ImplVulkan_Data
  222. {
  223. ImGui_ImplVulkan_InitInfo VulkanInitInfo;
  224. VkDeviceSize BufferMemoryAlignment;
  225. VkPipelineCreateFlags PipelineCreateFlags;
  226. VkDescriptorSetLayout DescriptorSetLayout;
  227. VkPipelineLayout PipelineLayout;
  228. VkPipeline Pipeline;
  229. VkShaderModule ShaderModuleVert;
  230. VkShaderModule ShaderModuleFrag;
  231. VkDescriptorPool DescriptorPool;
  232. // Texture management
  233. ImGui_ImplVulkan_Texture FontTexture;
  234. VkSampler TexSampler;
  235. VkCommandPool TexCommandPool;
  236. VkCommandBuffer TexCommandBuffer;
  237. // Render buffers for main window
  238. ImGui_ImplVulkan_WindowRenderBuffers MainWindowRenderBuffers;
  239. ImGui_ImplVulkan_Data()
  240. {
  241. memset((void*)this, 0, sizeof(*this));
  242. BufferMemoryAlignment = 256;
  243. }
  244. };
  245. //-----------------------------------------------------------------------------
  246. // SHADERS
  247. //-----------------------------------------------------------------------------
  248. // backends/vulkan/glsl_shader.vert, compiled with:
  249. // # glslangValidator -V -x -o glsl_shader.vert.u32 glsl_shader.vert
  250. /*
  251. #version 450 core
  252. layout(location = 0) in vec2 aPos;
  253. layout(location = 1) in vec2 aUV;
  254. layout(location = 2) in vec4 aColor;
  255. layout(push_constant) uniform uPushConstant { vec2 uScale; vec2 uTranslate; } pc;
  256. out gl_PerVertex { vec4 gl_Position; };
  257. layout(location = 0) out struct { vec4 Color; vec2 UV; } Out;
  258. void main()
  259. {
  260. Out.Color = aColor;
  261. Out.UV = aUV;
  262. gl_Position = vec4(aPos * pc.uScale + pc.uTranslate, 0, 1);
  263. }
  264. */
  265. static uint32_t __glsl_shader_vert_spv[] =
  266. {
  267. 0x07230203,0x00010000,0x00080001,0x0000002e,0x00000000,0x00020011,0x00000001,0x0006000b,
  268. 0x00000001,0x4c534c47,0x6474732e,0x3035342e,0x00000000,0x0003000e,0x00000000,0x00000001,
  269. 0x000a000f,0x00000000,0x00000004,0x6e69616d,0x00000000,0x0000000b,0x0000000f,0x00000015,
  270. 0x0000001b,0x0000001c,0x00030003,0x00000002,0x000001c2,0x00040005,0x00000004,0x6e69616d,
  271. 0x00000000,0x00030005,0x00000009,0x00000000,0x00050006,0x00000009,0x00000000,0x6f6c6f43,
  272. 0x00000072,0x00040006,0x00000009,0x00000001,0x00005655,0x00030005,0x0000000b,0x0074754f,
  273. 0x00040005,0x0000000f,0x6c6f4361,0x0000726f,0x00030005,0x00000015,0x00565561,0x00060005,
  274. 0x00000019,0x505f6c67,0x65567265,0x78657472,0x00000000,0x00060006,0x00000019,0x00000000,
  275. 0x505f6c67,0x7469736f,0x006e6f69,0x00030005,0x0000001b,0x00000000,0x00040005,0x0000001c,
  276. 0x736f5061,0x00000000,0x00060005,0x0000001e,0x73755075,0x6e6f4368,0x6e617473,0x00000074,
  277. 0x00050006,0x0000001e,0x00000000,0x61635375,0x0000656c,0x00060006,0x0000001e,0x00000001,
  278. 0x61725475,0x616c736e,0x00006574,0x00030005,0x00000020,0x00006370,0x00040047,0x0000000b,
  279. 0x0000001e,0x00000000,0x00040047,0x0000000f,0x0000001e,0x00000002,0x00040047,0x00000015,
  280. 0x0000001e,0x00000001,0x00050048,0x00000019,0x00000000,0x0000000b,0x00000000,0x00030047,
  281. 0x00000019,0x00000002,0x00040047,0x0000001c,0x0000001e,0x00000000,0x00050048,0x0000001e,
  282. 0x00000000,0x00000023,0x00000000,0x00050048,0x0000001e,0x00000001,0x00000023,0x00000008,
  283. 0x00030047,0x0000001e,0x00000002,0x00020013,0x00000002,0x00030021,0x00000003,0x00000002,
  284. 0x00030016,0x00000006,0x00000020,0x00040017,0x00000007,0x00000006,0x00000004,0x00040017,
  285. 0x00000008,0x00000006,0x00000002,0x0004001e,0x00000009,0x00000007,0x00000008,0x00040020,
  286. 0x0000000a,0x00000003,0x00000009,0x0004003b,0x0000000a,0x0000000b,0x00000003,0x00040015,
  287. 0x0000000c,0x00000020,0x00000001,0x0004002b,0x0000000c,0x0000000d,0x00000000,0x00040020,
  288. 0x0000000e,0x00000001,0x00000007,0x0004003b,0x0000000e,0x0000000f,0x00000001,0x00040020,
  289. 0x00000011,0x00000003,0x00000007,0x0004002b,0x0000000c,0x00000013,0x00000001,0x00040020,
  290. 0x00000014,0x00000001,0x00000008,0x0004003b,0x00000014,0x00000015,0x00000001,0x00040020,
  291. 0x00000017,0x00000003,0x00000008,0x0003001e,0x00000019,0x00000007,0x00040020,0x0000001a,
  292. 0x00000003,0x00000019,0x0004003b,0x0000001a,0x0000001b,0x00000003,0x0004003b,0x00000014,
  293. 0x0000001c,0x00000001,0x0004001e,0x0000001e,0x00000008,0x00000008,0x00040020,0x0000001f,
  294. 0x00000009,0x0000001e,0x0004003b,0x0000001f,0x00000020,0x00000009,0x00040020,0x00000021,
  295. 0x00000009,0x00000008,0x0004002b,0x00000006,0x00000028,0x00000000,0x0004002b,0x00000006,
  296. 0x00000029,0x3f800000,0x00050036,0x00000002,0x00000004,0x00000000,0x00000003,0x000200f8,
  297. 0x00000005,0x0004003d,0x00000007,0x00000010,0x0000000f,0x00050041,0x00000011,0x00000012,
  298. 0x0000000b,0x0000000d,0x0003003e,0x00000012,0x00000010,0x0004003d,0x00000008,0x00000016,
  299. 0x00000015,0x00050041,0x00000017,0x00000018,0x0000000b,0x00000013,0x0003003e,0x00000018,
  300. 0x00000016,0x0004003d,0x00000008,0x0000001d,0x0000001c,0x00050041,0x00000021,0x00000022,
  301. 0x00000020,0x0000000d,0x0004003d,0x00000008,0x00000023,0x00000022,0x00050085,0x00000008,
  302. 0x00000024,0x0000001d,0x00000023,0x00050041,0x00000021,0x00000025,0x00000020,0x00000013,
  303. 0x0004003d,0x00000008,0x00000026,0x00000025,0x00050081,0x00000008,0x00000027,0x00000024,
  304. 0x00000026,0x00050051,0x00000006,0x0000002a,0x00000027,0x00000000,0x00050051,0x00000006,
  305. 0x0000002b,0x00000027,0x00000001,0x00070050,0x00000007,0x0000002c,0x0000002a,0x0000002b,
  306. 0x00000028,0x00000029,0x00050041,0x00000011,0x0000002d,0x0000001b,0x0000000d,0x0003003e,
  307. 0x0000002d,0x0000002c,0x000100fd,0x00010038
  308. };
  309. // backends/vulkan/glsl_shader.frag, compiled with:
  310. // # glslangValidator -V -x -o glsl_shader.frag.u32 glsl_shader.frag
  311. /*
  312. #version 450 core
  313. layout(location = 0) out vec4 fColor;
  314. layout(set=0, binding=0) uniform sampler2D sTexture;
  315. layout(location = 0) in struct { vec4 Color; vec2 UV; } In;
  316. void main()
  317. {
  318. fColor = In.Color * texture(sTexture, In.UV.st);
  319. }
  320. */
  321. static uint32_t __glsl_shader_frag_spv[] =
  322. {
  323. 0x07230203,0x00010000,0x00080001,0x0000001e,0x00000000,0x00020011,0x00000001,0x0006000b,
  324. 0x00000001,0x4c534c47,0x6474732e,0x3035342e,0x00000000,0x0003000e,0x00000000,0x00000001,
  325. 0x0007000f,0x00000004,0x00000004,0x6e69616d,0x00000000,0x00000009,0x0000000d,0x00030010,
  326. 0x00000004,0x00000007,0x00030003,0x00000002,0x000001c2,0x00040005,0x00000004,0x6e69616d,
  327. 0x00000000,0x00040005,0x00000009,0x6c6f4366,0x0000726f,0x00030005,0x0000000b,0x00000000,
  328. 0x00050006,0x0000000b,0x00000000,0x6f6c6f43,0x00000072,0x00040006,0x0000000b,0x00000001,
  329. 0x00005655,0x00030005,0x0000000d,0x00006e49,0x00050005,0x00000016,0x78655473,0x65727574,
  330. 0x00000000,0x00040047,0x00000009,0x0000001e,0x00000000,0x00040047,0x0000000d,0x0000001e,
  331. 0x00000000,0x00040047,0x00000016,0x00000022,0x00000000,0x00040047,0x00000016,0x00000021,
  332. 0x00000000,0x00020013,0x00000002,0x00030021,0x00000003,0x00000002,0x00030016,0x00000006,
  333. 0x00000020,0x00040017,0x00000007,0x00000006,0x00000004,0x00040020,0x00000008,0x00000003,
  334. 0x00000007,0x0004003b,0x00000008,0x00000009,0x00000003,0x00040017,0x0000000a,0x00000006,
  335. 0x00000002,0x0004001e,0x0000000b,0x00000007,0x0000000a,0x00040020,0x0000000c,0x00000001,
  336. 0x0000000b,0x0004003b,0x0000000c,0x0000000d,0x00000001,0x00040015,0x0000000e,0x00000020,
  337. 0x00000001,0x0004002b,0x0000000e,0x0000000f,0x00000000,0x00040020,0x00000010,0x00000001,
  338. 0x00000007,0x00090019,0x00000013,0x00000006,0x00000001,0x00000000,0x00000000,0x00000000,
  339. 0x00000001,0x00000000,0x0003001b,0x00000014,0x00000013,0x00040020,0x00000015,0x00000000,
  340. 0x00000014,0x0004003b,0x00000015,0x00000016,0x00000000,0x0004002b,0x0000000e,0x00000018,
  341. 0x00000001,0x00040020,0x00000019,0x00000001,0x0000000a,0x00050036,0x00000002,0x00000004,
  342. 0x00000000,0x00000003,0x000200f8,0x00000005,0x00050041,0x00000010,0x00000011,0x0000000d,
  343. 0x0000000f,0x0004003d,0x00000007,0x00000012,0x00000011,0x0004003d,0x00000014,0x00000017,
  344. 0x00000016,0x00050041,0x00000019,0x0000001a,0x0000000d,0x00000018,0x0004003d,0x0000000a,
  345. 0x0000001b,0x0000001a,0x00050057,0x00000007,0x0000001c,0x00000017,0x0000001b,0x00050085,
  346. 0x00000007,0x0000001d,0x00000012,0x0000001c,0x0003003e,0x00000009,0x0000001d,0x000100fd,
  347. 0x00010038
  348. };
  349. //-----------------------------------------------------------------------------
  350. // FUNCTIONS
  351. //-----------------------------------------------------------------------------
  352. // Backend data stored in io.BackendRendererUserData to allow support for multiple Dear ImGui contexts
  353. // It is STRONGLY preferred that you use docking branch with multi-viewports (== single Dear ImGui context + multiple windows) instead of multiple Dear ImGui contexts.
  354. // FIXME: multi-context support is not tested and probably dysfunctional in this backend.
  355. static ImGui_ImplVulkan_Data* ImGui_ImplVulkan_GetBackendData()
  356. {
  357. return ImGui::GetCurrentContext() ? (ImGui_ImplVulkan_Data*)ImGui::GetIO().BackendRendererUserData : nullptr;
  358. }
  359. static uint32_t ImGui_ImplVulkan_MemoryType(VkMemoryPropertyFlags properties, uint32_t type_bits)
  360. {
  361. ImGui_ImplVulkan_Data* bd = ImGui_ImplVulkan_GetBackendData();
  362. ImGui_ImplVulkan_InitInfo* v = &bd->VulkanInitInfo;
  363. VkPhysicalDeviceMemoryProperties prop;
  364. vkGetPhysicalDeviceMemoryProperties(v->PhysicalDevice, &prop);
  365. for (uint32_t i = 0; i < prop.memoryTypeCount; i++)
  366. if ((prop.memoryTypes[i].propertyFlags & properties) == properties && type_bits & (1 << i))
  367. return i;
  368. return 0xFFFFFFFF; // Unable to find memoryType
  369. }
  370. static void check_vk_result(VkResult err)
  371. {
  372. ImGui_ImplVulkan_Data* bd = ImGui_ImplVulkan_GetBackendData();
  373. if (!bd)
  374. return;
  375. ImGui_ImplVulkan_InitInfo* v = &bd->VulkanInitInfo;
  376. if (v->CheckVkResultFn)
  377. v->CheckVkResultFn(err);
  378. }
  379. // Same as IM_MEMALIGN(). 'alignment' must be a power of two.
  380. static inline VkDeviceSize AlignBufferSize(VkDeviceSize size, VkDeviceSize alignment)
  381. {
  382. return (size + alignment - 1) & ~(alignment - 1);
  383. }
  384. static void CreateOrResizeBuffer(VkBuffer& buffer, VkDeviceMemory& buffer_memory, VkDeviceSize& buffer_size, VkDeviceSize new_size, VkBufferUsageFlagBits usage)
  385. {
  386. ImGui_ImplVulkan_Data* bd = ImGui_ImplVulkan_GetBackendData();
  387. ImGui_ImplVulkan_InitInfo* v = &bd->VulkanInitInfo;
  388. VkResult err;
  389. if (buffer != VK_NULL_HANDLE)
  390. vkDestroyBuffer(v->Device, buffer, v->Allocator);
  391. if (buffer_memory != VK_NULL_HANDLE)
  392. vkFreeMemory(v->Device, buffer_memory, v->Allocator);
  393. VkDeviceSize buffer_size_aligned = AlignBufferSize(IM_MAX(v->MinAllocationSize, new_size), bd->BufferMemoryAlignment);
  394. VkBufferCreateInfo buffer_info = {};
  395. buffer_info.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO;
  396. buffer_info.size = buffer_size_aligned;
  397. buffer_info.usage = usage;
  398. buffer_info.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
  399. err = vkCreateBuffer(v->Device, &buffer_info, v->Allocator, &buffer);
  400. check_vk_result(err);
  401. VkMemoryRequirements req;
  402. vkGetBufferMemoryRequirements(v->Device, buffer, &req);
  403. bd->BufferMemoryAlignment = (bd->BufferMemoryAlignment > req.alignment) ? bd->BufferMemoryAlignment : req.alignment;
  404. VkMemoryAllocateInfo alloc_info = {};
  405. alloc_info.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO;
  406. alloc_info.allocationSize = req.size;
  407. alloc_info.memoryTypeIndex = ImGui_ImplVulkan_MemoryType(VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT, req.memoryTypeBits);
  408. err = vkAllocateMemory(v->Device, &alloc_info, v->Allocator, &buffer_memory);
  409. check_vk_result(err);
  410. err = vkBindBufferMemory(v->Device, buffer, buffer_memory, 0);
  411. check_vk_result(err);
  412. buffer_size = buffer_size_aligned;
  413. }
  414. static void ImGui_ImplVulkan_SetupRenderState(ImDrawData* draw_data, VkPipeline pipeline, VkCommandBuffer command_buffer, ImGui_ImplVulkan_FrameRenderBuffers* rb, int fb_width, int fb_height)
  415. {
  416. ImGui_ImplVulkan_Data* bd = ImGui_ImplVulkan_GetBackendData();
  417. // Bind pipeline:
  418. {
  419. vkCmdBindPipeline(command_buffer, VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline);
  420. }
  421. // Bind Vertex And Index Buffer:
  422. if (draw_data->TotalVtxCount > 0)
  423. {
  424. VkBuffer vertex_buffers[1] = { rb->VertexBuffer };
  425. VkDeviceSize vertex_offset[1] = { 0 };
  426. vkCmdBindVertexBuffers(command_buffer, 0, 1, vertex_buffers, vertex_offset);
  427. vkCmdBindIndexBuffer(command_buffer, rb->IndexBuffer, 0, sizeof(ImDrawIdx) == 2 ? VK_INDEX_TYPE_UINT16 : VK_INDEX_TYPE_UINT32);
  428. }
  429. // Setup viewport:
  430. {
  431. VkViewport viewport;
  432. viewport.x = 0;
  433. viewport.y = 0;
  434. viewport.width = (float)fb_width;
  435. viewport.height = (float)fb_height;
  436. viewport.minDepth = 0.0f;
  437. viewport.maxDepth = 1.0f;
  438. vkCmdSetViewport(command_buffer, 0, 1, &viewport);
  439. }
  440. // Setup scale and translation:
  441. // Our visible imgui space lies from draw_data->DisplayPps (top left) to draw_data->DisplayPos+data_data->DisplaySize (bottom right). DisplayPos is (0,0) for single viewport apps.
  442. {
  443. float scale[2];
  444. scale[0] = 2.0f / draw_data->DisplaySize.x;
  445. scale[1] = 2.0f / draw_data->DisplaySize.y;
  446. float translate[2];
  447. translate[0] = -1.0f - draw_data->DisplayPos.x * scale[0];
  448. translate[1] = -1.0f - draw_data->DisplayPos.y * scale[1];
  449. vkCmdPushConstants(command_buffer, bd->PipelineLayout, VK_SHADER_STAGE_VERTEX_BIT, sizeof(float) * 0, sizeof(float) * 2, scale);
  450. vkCmdPushConstants(command_buffer, bd->PipelineLayout, VK_SHADER_STAGE_VERTEX_BIT, sizeof(float) * 2, sizeof(float) * 2, translate);
  451. }
  452. }
  453. // Render function
  454. void ImGui_ImplVulkan_RenderDrawData(ImDrawData* draw_data, VkCommandBuffer command_buffer, VkPipeline pipeline)
  455. {
  456. // Avoid rendering when minimized, scale coordinates for retina displays (screen coordinates != framebuffer coordinates)
  457. int fb_width = (int)(draw_data->DisplaySize.x * draw_data->FramebufferScale.x);
  458. int fb_height = (int)(draw_data->DisplaySize.y * draw_data->FramebufferScale.y);
  459. if (fb_width <= 0 || fb_height <= 0)
  460. return;
  461. ImGui_ImplVulkan_Data* bd = ImGui_ImplVulkan_GetBackendData();
  462. ImGui_ImplVulkan_InitInfo* v = &bd->VulkanInitInfo;
  463. if (pipeline == VK_NULL_HANDLE)
  464. pipeline = bd->Pipeline;
  465. // Allocate array to store enough vertex/index buffers
  466. ImGui_ImplVulkan_WindowRenderBuffers* wrb = &bd->MainWindowRenderBuffers;
  467. if (wrb->FrameRenderBuffers.Size == 0)
  468. {
  469. wrb->Index = 0;
  470. wrb->Count = v->ImageCount;
  471. wrb->FrameRenderBuffers.resize(wrb->Count);
  472. memset((void*)wrb->FrameRenderBuffers.Data, 0, wrb->FrameRenderBuffers.size_in_bytes());
  473. }
  474. IM_ASSERT(wrb->Count == v->ImageCount);
  475. wrb->Index = (wrb->Index + 1) % wrb->Count;
  476. ImGui_ImplVulkan_FrameRenderBuffers* rb = &wrb->FrameRenderBuffers[wrb->Index];
  477. if (draw_data->TotalVtxCount > 0)
  478. {
  479. // Create or resize the vertex/index buffers
  480. VkDeviceSize vertex_size = AlignBufferSize(draw_data->TotalVtxCount * sizeof(ImDrawVert), bd->BufferMemoryAlignment);
  481. VkDeviceSize index_size = AlignBufferSize(draw_data->TotalIdxCount * sizeof(ImDrawIdx), bd->BufferMemoryAlignment);
  482. if (rb->VertexBuffer == VK_NULL_HANDLE || rb->VertexBufferSize < vertex_size)
  483. CreateOrResizeBuffer(rb->VertexBuffer, rb->VertexBufferMemory, rb->VertexBufferSize, vertex_size, VK_BUFFER_USAGE_VERTEX_BUFFER_BIT);
  484. if (rb->IndexBuffer == VK_NULL_HANDLE || rb->IndexBufferSize < index_size)
  485. CreateOrResizeBuffer(rb->IndexBuffer, rb->IndexBufferMemory, rb->IndexBufferSize, index_size, VK_BUFFER_USAGE_INDEX_BUFFER_BIT);
  486. // Upload vertex/index data into a single contiguous GPU buffer
  487. ImDrawVert* vtx_dst = nullptr;
  488. ImDrawIdx* idx_dst = nullptr;
  489. VkResult err = vkMapMemory(v->Device, rb->VertexBufferMemory, 0, vertex_size, 0, (void**)&vtx_dst);
  490. check_vk_result(err);
  491. err = vkMapMemory(v->Device, rb->IndexBufferMemory, 0, index_size, 0, (void**)&idx_dst);
  492. check_vk_result(err);
  493. for (int n = 0; n < draw_data->CmdListsCount; n++)
  494. {
  495. const ImDrawList* draw_list = draw_data->CmdLists[n];
  496. memcpy(vtx_dst, draw_list->VtxBuffer.Data, draw_list->VtxBuffer.Size * sizeof(ImDrawVert));
  497. memcpy(idx_dst, draw_list->IdxBuffer.Data, draw_list->IdxBuffer.Size * sizeof(ImDrawIdx));
  498. vtx_dst += draw_list->VtxBuffer.Size;
  499. idx_dst += draw_list->IdxBuffer.Size;
  500. }
  501. VkMappedMemoryRange range[2] = {};
  502. range[0].sType = VK_STRUCTURE_TYPE_MAPPED_MEMORY_RANGE;
  503. range[0].memory = rb->VertexBufferMemory;
  504. range[0].size = VK_WHOLE_SIZE;
  505. range[1].sType = VK_STRUCTURE_TYPE_MAPPED_MEMORY_RANGE;
  506. range[1].memory = rb->IndexBufferMemory;
  507. range[1].size = VK_WHOLE_SIZE;
  508. err = vkFlushMappedMemoryRanges(v->Device, 2, range);
  509. check_vk_result(err);
  510. vkUnmapMemory(v->Device, rb->VertexBufferMemory);
  511. vkUnmapMemory(v->Device, rb->IndexBufferMemory);
  512. }
  513. // Setup desired Vulkan state
  514. ImGui_ImplVulkan_SetupRenderState(draw_data, pipeline, command_buffer, rb, fb_width, fb_height);
  515. // Setup render state structure (for callbacks and custom texture bindings)
  516. ImGuiPlatformIO& platform_io = ImGui::GetPlatformIO();
  517. ImGui_ImplVulkan_RenderState render_state;
  518. render_state.CommandBuffer = command_buffer;
  519. render_state.Pipeline = pipeline;
  520. render_state.PipelineLayout = bd->PipelineLayout;
  521. platform_io.Renderer_RenderState = &render_state;
  522. // Will project scissor/clipping rectangles into framebuffer space
  523. ImVec2 clip_off = draw_data->DisplayPos; // (0,0) unless using multi-viewports
  524. ImVec2 clip_scale = draw_data->FramebufferScale; // (1,1) unless using retina display which are often (2,2)
  525. // Render command lists
  526. // (Because we merged all buffers into a single one, we maintain our own offset into them)
  527. int global_vtx_offset = 0;
  528. int global_idx_offset = 0;
  529. for (int n = 0; n < draw_data->CmdListsCount; n++)
  530. {
  531. const ImDrawList* draw_list = draw_data->CmdLists[n];
  532. for (int cmd_i = 0; cmd_i < draw_list->CmdBuffer.Size; cmd_i++)
  533. {
  534. const ImDrawCmd* pcmd = &draw_list->CmdBuffer[cmd_i];
  535. if (pcmd->UserCallback != nullptr)
  536. {
  537. // User callback, registered via ImDrawList::AddCallback()
  538. // (ImDrawCallback_ResetRenderState is a special callback value used by the user to request the renderer to reset render state.)
  539. if (pcmd->UserCallback == ImDrawCallback_ResetRenderState)
  540. ImGui_ImplVulkan_SetupRenderState(draw_data, pipeline, command_buffer, rb, fb_width, fb_height);
  541. else
  542. pcmd->UserCallback(draw_list, pcmd);
  543. }
  544. else
  545. {
  546. // Project scissor/clipping rectangles into framebuffer space
  547. ImVec2 clip_min((pcmd->ClipRect.x - clip_off.x) * clip_scale.x, (pcmd->ClipRect.y - clip_off.y) * clip_scale.y);
  548. ImVec2 clip_max((pcmd->ClipRect.z - clip_off.x) * clip_scale.x, (pcmd->ClipRect.w - clip_off.y) * clip_scale.y);
  549. // Clamp to viewport as vkCmdSetScissor() won't accept values that are off bounds
  550. if (clip_min.x < 0.0f) { clip_min.x = 0.0f; }
  551. if (clip_min.y < 0.0f) { clip_min.y = 0.0f; }
  552. if (clip_max.x > fb_width) { clip_max.x = (float)fb_width; }
  553. if (clip_max.y > fb_height) { clip_max.y = (float)fb_height; }
  554. if (clip_max.x <= clip_min.x || clip_max.y <= clip_min.y)
  555. continue;
  556. // Apply scissor/clipping rectangle
  557. VkRect2D scissor;
  558. scissor.offset.x = (int32_t)(clip_min.x);
  559. scissor.offset.y = (int32_t)(clip_min.y);
  560. scissor.extent.width = (uint32_t)(clip_max.x - clip_min.x);
  561. scissor.extent.height = (uint32_t)(clip_max.y - clip_min.y);
  562. vkCmdSetScissor(command_buffer, 0, 1, &scissor);
  563. // Bind DescriptorSet with font or user texture
  564. VkDescriptorSet desc_set = (VkDescriptorSet)pcmd->GetTexID();
  565. vkCmdBindDescriptorSets(command_buffer, VK_PIPELINE_BIND_POINT_GRAPHICS, bd->PipelineLayout, 0, 1, &desc_set, 0, nullptr);
  566. // Draw
  567. vkCmdDrawIndexed(command_buffer, pcmd->ElemCount, 1, pcmd->IdxOffset + global_idx_offset, pcmd->VtxOffset + global_vtx_offset, 0);
  568. }
  569. }
  570. global_idx_offset += draw_list->IdxBuffer.Size;
  571. global_vtx_offset += draw_list->VtxBuffer.Size;
  572. }
  573. platform_io.Renderer_RenderState = nullptr;
  574. // Note: at this point both vkCmdSetViewport() and vkCmdSetScissor() have been called.
  575. // Our last values will leak into user/application rendering IF:
  576. // - Your app uses a pipeline with VK_DYNAMIC_STATE_VIEWPORT or VK_DYNAMIC_STATE_SCISSOR dynamic state
  577. // - And you forgot to call vkCmdSetViewport() and vkCmdSetScissor() yourself to explicitly set that state.
  578. // If you use VK_DYNAMIC_STATE_VIEWPORT or VK_DYNAMIC_STATE_SCISSOR you are responsible for setting the values before rendering.
  579. // In theory we should aim to backup/restore those values but I am not sure this is possible.
  580. // We perform a call to vkCmdSetScissor() to set back a full viewport which is likely to fix things for 99% users but technically this is not perfect. (See github #4644)
  581. VkRect2D scissor = { { 0, 0 }, { (uint32_t)fb_width, (uint32_t)fb_height } };
  582. vkCmdSetScissor(command_buffer, 0, 1, &scissor);
  583. }
  584. bool ImGui_ImplVulkan_CreateFontsTexture()
  585. {
  586. ImGuiIO& io = ImGui::GetIO();
  587. ImGui_ImplVulkan_Data* bd = ImGui_ImplVulkan_GetBackendData();
  588. ImGui_ImplVulkan_InitInfo* v = &bd->VulkanInitInfo;
  589. VkResult err;
  590. // Destroy existing texture (if any)
  591. if (bd->FontTexture.DescriptorSet)
  592. {
  593. vkQueueWaitIdle(v->Queue);
  594. ImGui_ImplVulkan_DestroyFontsTexture();
  595. }
  596. // Create command pool/buffer
  597. if (bd->TexCommandPool == VK_NULL_HANDLE)
  598. {
  599. VkCommandPoolCreateInfo info = {};
  600. info.sType = VK_STRUCTURE_TYPE_COMMAND_POOL_CREATE_INFO;
  601. info.flags = 0;
  602. info.queueFamilyIndex = v->QueueFamily;
  603. vkCreateCommandPool(v->Device, &info, v->Allocator, &bd->TexCommandPool);
  604. }
  605. if (bd->TexCommandBuffer == VK_NULL_HANDLE)
  606. {
  607. VkCommandBufferAllocateInfo info = {};
  608. info.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO;
  609. info.commandPool = bd->TexCommandPool;
  610. info.commandBufferCount = 1;
  611. err = vkAllocateCommandBuffers(v->Device, &info, &bd->TexCommandBuffer);
  612. check_vk_result(err);
  613. }
  614. // Start command buffer
  615. {
  616. err = vkResetCommandPool(v->Device, bd->TexCommandPool, 0);
  617. check_vk_result(err);
  618. VkCommandBufferBeginInfo begin_info = {};
  619. begin_info.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO;
  620. begin_info.flags |= VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT;
  621. err = vkBeginCommandBuffer(bd->TexCommandBuffer, &begin_info);
  622. check_vk_result(err);
  623. }
  624. unsigned char* pixels;
  625. int width, height;
  626. io.Fonts->GetTexDataAsRGBA32(&pixels, &width, &height);
  627. size_t upload_size = width * height * 4 * sizeof(char);
  628. // Create the Image:
  629. ImGui_ImplVulkan_Texture* backend_tex = &bd->FontTexture;
  630. {
  631. VkImageCreateInfo info = {};
  632. info.sType = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO;
  633. info.imageType = VK_IMAGE_TYPE_2D;
  634. info.format = VK_FORMAT_R8G8B8A8_UNORM;
  635. info.extent.width = width;
  636. info.extent.height = height;
  637. info.extent.depth = 1;
  638. info.mipLevels = 1;
  639. info.arrayLayers = 1;
  640. info.samples = VK_SAMPLE_COUNT_1_BIT;
  641. info.tiling = VK_IMAGE_TILING_OPTIMAL;
  642. info.usage = VK_IMAGE_USAGE_SAMPLED_BIT | VK_IMAGE_USAGE_TRANSFER_DST_BIT;
  643. info.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
  644. info.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED;
  645. err = vkCreateImage(v->Device, &info, v->Allocator, &backend_tex->Image);
  646. check_vk_result(err);
  647. VkMemoryRequirements req;
  648. vkGetImageMemoryRequirements(v->Device, backend_tex->Image, &req);
  649. VkMemoryAllocateInfo alloc_info = {};
  650. alloc_info.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO;
  651. alloc_info.allocationSize = IM_MAX(v->MinAllocationSize, req.size);
  652. alloc_info.memoryTypeIndex = ImGui_ImplVulkan_MemoryType(VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT, req.memoryTypeBits);
  653. err = vkAllocateMemory(v->Device, &alloc_info, v->Allocator, &backend_tex->Memory);
  654. check_vk_result(err);
  655. err = vkBindImageMemory(v->Device, backend_tex->Image, backend_tex->Memory, 0);
  656. check_vk_result(err);
  657. }
  658. // Create the Image View:
  659. {
  660. VkImageViewCreateInfo info = {};
  661. info.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO;
  662. info.image = backend_tex->Image;
  663. info.viewType = VK_IMAGE_VIEW_TYPE_2D;
  664. info.format = VK_FORMAT_R8G8B8A8_UNORM;
  665. info.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
  666. info.subresourceRange.levelCount = 1;
  667. info.subresourceRange.layerCount = 1;
  668. err = vkCreateImageView(v->Device, &info, v->Allocator, &backend_tex->ImageView);
  669. check_vk_result(err);
  670. }
  671. // Create the Descriptor Set:
  672. backend_tex->DescriptorSet = ImGui_ImplVulkan_AddTexture(bd->TexSampler, backend_tex->ImageView, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL);
  673. // Create the Upload Buffer:
  674. VkDeviceMemory upload_buffer_memory;
  675. VkBuffer upload_buffer;
  676. {
  677. VkBufferCreateInfo buffer_info = {};
  678. buffer_info.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO;
  679. buffer_info.size = upload_size;
  680. buffer_info.usage = VK_BUFFER_USAGE_TRANSFER_SRC_BIT;
  681. buffer_info.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
  682. err = vkCreateBuffer(v->Device, &buffer_info, v->Allocator, &upload_buffer);
  683. check_vk_result(err);
  684. VkMemoryRequirements req;
  685. vkGetBufferMemoryRequirements(v->Device, upload_buffer, &req);
  686. bd->BufferMemoryAlignment = (bd->BufferMemoryAlignment > req.alignment) ? bd->BufferMemoryAlignment : req.alignment;
  687. VkMemoryAllocateInfo alloc_info = {};
  688. alloc_info.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO;
  689. alloc_info.allocationSize = IM_MAX(v->MinAllocationSize, req.size);
  690. alloc_info.memoryTypeIndex = ImGui_ImplVulkan_MemoryType(VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT, req.memoryTypeBits);
  691. err = vkAllocateMemory(v->Device, &alloc_info, v->Allocator, &upload_buffer_memory);
  692. check_vk_result(err);
  693. err = vkBindBufferMemory(v->Device, upload_buffer, upload_buffer_memory, 0);
  694. check_vk_result(err);
  695. }
  696. // Upload to Buffer:
  697. {
  698. char* map = nullptr;
  699. err = vkMapMemory(v->Device, upload_buffer_memory, 0, upload_size, 0, (void**)(&map));
  700. check_vk_result(err);
  701. memcpy(map, pixels, upload_size);
  702. VkMappedMemoryRange range[1] = {};
  703. range[0].sType = VK_STRUCTURE_TYPE_MAPPED_MEMORY_RANGE;
  704. range[0].memory = upload_buffer_memory;
  705. range[0].size = upload_size;
  706. err = vkFlushMappedMemoryRanges(v->Device, 1, range);
  707. check_vk_result(err);
  708. vkUnmapMemory(v->Device, upload_buffer_memory);
  709. }
  710. // Copy to Image:
  711. {
  712. VkImageMemoryBarrier copy_barrier[1] = {};
  713. copy_barrier[0].sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
  714. copy_barrier[0].dstAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT;
  715. copy_barrier[0].oldLayout = VK_IMAGE_LAYOUT_UNDEFINED;
  716. copy_barrier[0].newLayout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL;
  717. copy_barrier[0].srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  718. copy_barrier[0].dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  719. copy_barrier[0].image = backend_tex->Image;
  720. copy_barrier[0].subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
  721. copy_barrier[0].subresourceRange.levelCount = 1;
  722. copy_barrier[0].subresourceRange.layerCount = 1;
  723. vkCmdPipelineBarrier(bd->TexCommandBuffer, VK_PIPELINE_STAGE_HOST_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT, 0, 0, nullptr, 0, nullptr, 1, copy_barrier);
  724. VkBufferImageCopy region = {};
  725. region.imageSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
  726. region.imageSubresource.layerCount = 1;
  727. region.imageExtent.width = width;
  728. region.imageExtent.height = height;
  729. region.imageExtent.depth = 1;
  730. vkCmdCopyBufferToImage(bd->TexCommandBuffer, upload_buffer, backend_tex->Image, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, 1, &region);
  731. VkImageMemoryBarrier use_barrier[1] = {};
  732. use_barrier[0].sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
  733. use_barrier[0].srcAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT;
  734. use_barrier[0].dstAccessMask = VK_ACCESS_SHADER_READ_BIT;
  735. use_barrier[0].oldLayout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL;
  736. use_barrier[0].newLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
  737. use_barrier[0].srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  738. use_barrier[0].dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  739. use_barrier[0].image = backend_tex->Image;
  740. use_barrier[0].subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
  741. use_barrier[0].subresourceRange.levelCount = 1;
  742. use_barrier[0].subresourceRange.layerCount = 1;
  743. vkCmdPipelineBarrier(bd->TexCommandBuffer, VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT, 0, 0, nullptr, 0, nullptr, 1, use_barrier);
  744. }
  745. // Store our identifier
  746. io.Fonts->SetTexID((ImTextureID)backend_tex->DescriptorSet);
  747. // End command buffer
  748. VkSubmitInfo end_info = {};
  749. end_info.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO;
  750. end_info.commandBufferCount = 1;
  751. end_info.pCommandBuffers = &bd->TexCommandBuffer;
  752. err = vkEndCommandBuffer(bd->TexCommandBuffer);
  753. check_vk_result(err);
  754. err = vkQueueSubmit(v->Queue, 1, &end_info, VK_NULL_HANDLE);
  755. check_vk_result(err);
  756. err = vkQueueWaitIdle(v->Queue);
  757. check_vk_result(err);
  758. vkDestroyBuffer(v->Device, upload_buffer, v->Allocator);
  759. vkFreeMemory(v->Device, upload_buffer_memory, v->Allocator);
  760. return true;
  761. }
  762. // You probably never need to call this, as it is called by ImGui_ImplVulkan_CreateFontsTexture() and ImGui_ImplVulkan_Shutdown().
  763. void ImGui_ImplVulkan_DestroyFontsTexture()
  764. {
  765. ImGuiIO& io = ImGui::GetIO();
  766. ImGui_ImplVulkan_Data* bd = ImGui_ImplVulkan_GetBackendData();
  767. ImGui_ImplVulkan_InitInfo* v = &bd->VulkanInitInfo;
  768. ImGui_ImplVulkan_Texture* backend_tex = &bd->FontTexture;
  769. if (backend_tex->DescriptorSet)
  770. {
  771. ImGui_ImplVulkan_RemoveTexture(backend_tex->DescriptorSet);
  772. backend_tex->DescriptorSet = VK_NULL_HANDLE;
  773. io.Fonts->SetTexID(0);
  774. }
  775. if (backend_tex->ImageView) { vkDestroyImageView(v->Device, backend_tex->ImageView, v->Allocator); backend_tex->ImageView = VK_NULL_HANDLE; }
  776. if (backend_tex->Image) { vkDestroyImage(v->Device, backend_tex->Image, v->Allocator); backend_tex->Image = VK_NULL_HANDLE; }
  777. if (backend_tex->Memory) { vkFreeMemory(v->Device, backend_tex->Memory, v->Allocator); backend_tex->Memory = VK_NULL_HANDLE; }
  778. }
  779. static void ImGui_ImplVulkan_CreateShaderModules(VkDevice device, const VkAllocationCallbacks* allocator)
  780. {
  781. // Create the shader modules
  782. ImGui_ImplVulkan_Data* bd = ImGui_ImplVulkan_GetBackendData();
  783. if (bd->ShaderModuleVert == VK_NULL_HANDLE)
  784. {
  785. VkShaderModuleCreateInfo vert_info = {};
  786. vert_info.sType = VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO;
  787. vert_info.codeSize = sizeof(__glsl_shader_vert_spv);
  788. vert_info.pCode = (uint32_t*)__glsl_shader_vert_spv;
  789. VkResult err = vkCreateShaderModule(device, &vert_info, allocator, &bd->ShaderModuleVert);
  790. check_vk_result(err);
  791. }
  792. if (bd->ShaderModuleFrag == VK_NULL_HANDLE)
  793. {
  794. VkShaderModuleCreateInfo frag_info = {};
  795. frag_info.sType = VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO;
  796. frag_info.codeSize = sizeof(__glsl_shader_frag_spv);
  797. frag_info.pCode = (uint32_t*)__glsl_shader_frag_spv;
  798. VkResult err = vkCreateShaderModule(device, &frag_info, allocator, &bd->ShaderModuleFrag);
  799. check_vk_result(err);
  800. }
  801. }
  802. static void ImGui_ImplVulkan_CreatePipeline(VkDevice device, const VkAllocationCallbacks* allocator, VkPipelineCache pipelineCache, VkRenderPass renderPass, VkSampleCountFlagBits MSAASamples, VkPipeline* pipeline, uint32_t subpass)
  803. {
  804. ImGui_ImplVulkan_Data* bd = ImGui_ImplVulkan_GetBackendData();
  805. ImGui_ImplVulkan_CreateShaderModules(device, allocator);
  806. VkPipelineShaderStageCreateInfo stage[2] = {};
  807. stage[0].sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO;
  808. stage[0].stage = VK_SHADER_STAGE_VERTEX_BIT;
  809. stage[0].module = bd->ShaderModuleVert;
  810. stage[0].pName = "main";
  811. stage[1].sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO;
  812. stage[1].stage = VK_SHADER_STAGE_FRAGMENT_BIT;
  813. stage[1].module = bd->ShaderModuleFrag;
  814. stage[1].pName = "main";
  815. VkVertexInputBindingDescription binding_desc[1] = {};
  816. binding_desc[0].stride = sizeof(ImDrawVert);
  817. binding_desc[0].inputRate = VK_VERTEX_INPUT_RATE_VERTEX;
  818. VkVertexInputAttributeDescription attribute_desc[3] = {};
  819. attribute_desc[0].location = 0;
  820. attribute_desc[0].binding = binding_desc[0].binding;
  821. attribute_desc[0].format = VK_FORMAT_R32G32_SFLOAT;
  822. attribute_desc[0].offset = offsetof(ImDrawVert, pos);
  823. attribute_desc[1].location = 1;
  824. attribute_desc[1].binding = binding_desc[0].binding;
  825. attribute_desc[1].format = VK_FORMAT_R32G32_SFLOAT;
  826. attribute_desc[1].offset = offsetof(ImDrawVert, uv);
  827. attribute_desc[2].location = 2;
  828. attribute_desc[2].binding = binding_desc[0].binding;
  829. attribute_desc[2].format = VK_FORMAT_R8G8B8A8_UNORM;
  830. attribute_desc[2].offset = offsetof(ImDrawVert, col);
  831. VkPipelineVertexInputStateCreateInfo vertex_info = {};
  832. vertex_info.sType = VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO;
  833. vertex_info.vertexBindingDescriptionCount = 1;
  834. vertex_info.pVertexBindingDescriptions = binding_desc;
  835. vertex_info.vertexAttributeDescriptionCount = 3;
  836. vertex_info.pVertexAttributeDescriptions = attribute_desc;
  837. VkPipelineInputAssemblyStateCreateInfo ia_info = {};
  838. ia_info.sType = VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO;
  839. ia_info.topology = VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST;
  840. VkPipelineViewportStateCreateInfo viewport_info = {};
  841. viewport_info.sType = VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO;
  842. viewport_info.viewportCount = 1;
  843. viewport_info.scissorCount = 1;
  844. VkPipelineRasterizationStateCreateInfo raster_info = {};
  845. raster_info.sType = VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO;
  846. raster_info.polygonMode = VK_POLYGON_MODE_FILL;
  847. raster_info.cullMode = VK_CULL_MODE_NONE;
  848. raster_info.frontFace = VK_FRONT_FACE_COUNTER_CLOCKWISE;
  849. raster_info.lineWidth = 1.0f;
  850. VkPipelineMultisampleStateCreateInfo ms_info = {};
  851. ms_info.sType = VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO;
  852. ms_info.rasterizationSamples = (MSAASamples != 0) ? MSAASamples : VK_SAMPLE_COUNT_1_BIT;
  853. VkPipelineColorBlendAttachmentState color_attachment[1] = {};
  854. color_attachment[0].blendEnable = VK_TRUE;
  855. color_attachment[0].srcColorBlendFactor = VK_BLEND_FACTOR_SRC_ALPHA;
  856. color_attachment[0].dstColorBlendFactor = VK_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA;
  857. color_attachment[0].colorBlendOp = VK_BLEND_OP_ADD;
  858. color_attachment[0].srcAlphaBlendFactor = VK_BLEND_FACTOR_ONE;
  859. color_attachment[0].dstAlphaBlendFactor = VK_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA;
  860. color_attachment[0].alphaBlendOp = VK_BLEND_OP_ADD;
  861. color_attachment[0].colorWriteMask = VK_COLOR_COMPONENT_R_BIT | VK_COLOR_COMPONENT_G_BIT | VK_COLOR_COMPONENT_B_BIT | VK_COLOR_COMPONENT_A_BIT;
  862. VkPipelineDepthStencilStateCreateInfo depth_info = {};
  863. depth_info.sType = VK_STRUCTURE_TYPE_PIPELINE_DEPTH_STENCIL_STATE_CREATE_INFO;
  864. VkPipelineColorBlendStateCreateInfo blend_info = {};
  865. blend_info.sType = VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO;
  866. blend_info.attachmentCount = 1;
  867. blend_info.pAttachments = color_attachment;
  868. VkDynamicState dynamic_states[2] = { VK_DYNAMIC_STATE_VIEWPORT, VK_DYNAMIC_STATE_SCISSOR };
  869. VkPipelineDynamicStateCreateInfo dynamic_state = {};
  870. dynamic_state.sType = VK_STRUCTURE_TYPE_PIPELINE_DYNAMIC_STATE_CREATE_INFO;
  871. dynamic_state.dynamicStateCount = (uint32_t)IM_ARRAYSIZE(dynamic_states);
  872. dynamic_state.pDynamicStates = dynamic_states;
  873. VkGraphicsPipelineCreateInfo info = {};
  874. info.sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO;
  875. info.flags = bd->PipelineCreateFlags;
  876. info.stageCount = 2;
  877. info.pStages = stage;
  878. info.pVertexInputState = &vertex_info;
  879. info.pInputAssemblyState = &ia_info;
  880. info.pViewportState = &viewport_info;
  881. info.pRasterizationState = &raster_info;
  882. info.pMultisampleState = &ms_info;
  883. info.pDepthStencilState = &depth_info;
  884. info.pColorBlendState = &blend_info;
  885. info.pDynamicState = &dynamic_state;
  886. info.layout = bd->PipelineLayout;
  887. info.renderPass = renderPass;
  888. info.subpass = subpass;
  889. #ifdef IMGUI_IMPL_VULKAN_HAS_DYNAMIC_RENDERING
  890. if (bd->VulkanInitInfo.UseDynamicRendering)
  891. {
  892. IM_ASSERT(bd->VulkanInitInfo.PipelineRenderingCreateInfo.sType == VK_STRUCTURE_TYPE_PIPELINE_RENDERING_CREATE_INFO_KHR && "PipelineRenderingCreateInfo sType must be VK_STRUCTURE_TYPE_PIPELINE_RENDERING_CREATE_INFO_KHR");
  893. IM_ASSERT(bd->VulkanInitInfo.PipelineRenderingCreateInfo.pNext == nullptr && "PipelineRenderingCreateInfo pNext must be nullptr");
  894. info.pNext = &bd->VulkanInitInfo.PipelineRenderingCreateInfo;
  895. info.renderPass = VK_NULL_HANDLE; // Just make sure it's actually nullptr.
  896. }
  897. #endif
  898. VkResult err = vkCreateGraphicsPipelines(device, pipelineCache, 1, &info, allocator, pipeline);
  899. check_vk_result(err);
  900. }
  901. bool ImGui_ImplVulkan_CreateDeviceObjects()
  902. {
  903. ImGui_ImplVulkan_Data* bd = ImGui_ImplVulkan_GetBackendData();
  904. ImGui_ImplVulkan_InitInfo* v = &bd->VulkanInitInfo;
  905. VkResult err;
  906. if (!bd->TexSampler)
  907. {
  908. // Bilinear sampling is required by default. Set 'io.Fonts->Flags |= ImFontAtlasFlags_NoBakedLines' or 'style.AntiAliasedLinesUseTex = false' to allow point/nearest sampling.
  909. VkSamplerCreateInfo info = {};
  910. info.sType = VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO;
  911. info.magFilter = VK_FILTER_LINEAR;
  912. info.minFilter = VK_FILTER_LINEAR;
  913. info.mipmapMode = VK_SAMPLER_MIPMAP_MODE_LINEAR;
  914. info.addressModeU = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE;
  915. info.addressModeV = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE;
  916. info.addressModeW = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE;
  917. info.minLod = -1000;
  918. info.maxLod = 1000;
  919. info.maxAnisotropy = 1.0f;
  920. err = vkCreateSampler(v->Device, &info, v->Allocator, &bd->TexSampler);
  921. check_vk_result(err);
  922. }
  923. if (!bd->DescriptorSetLayout)
  924. {
  925. VkDescriptorSetLayoutBinding binding[1] = {};
  926. binding[0].descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER;
  927. binding[0].descriptorCount = 1;
  928. binding[0].stageFlags = VK_SHADER_STAGE_FRAGMENT_BIT;
  929. VkDescriptorSetLayoutCreateInfo info = {};
  930. info.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO;
  931. info.bindingCount = 1;
  932. info.pBindings = binding;
  933. err = vkCreateDescriptorSetLayout(v->Device, &info, v->Allocator, &bd->DescriptorSetLayout);
  934. check_vk_result(err);
  935. }
  936. if (v->DescriptorPoolSize != 0)
  937. {
  938. IM_ASSERT(v->DescriptorPoolSize > IMGUI_IMPL_VULKAN_MINIMUM_IMAGE_SAMPLER_POOL_SIZE);
  939. VkDescriptorPoolSize pool_size = { VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, v->DescriptorPoolSize };
  940. VkDescriptorPoolCreateInfo pool_info = {};
  941. pool_info.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO;
  942. pool_info.flags = VK_DESCRIPTOR_POOL_CREATE_FREE_DESCRIPTOR_SET_BIT;
  943. pool_info.maxSets = v->DescriptorPoolSize;
  944. pool_info.poolSizeCount = 1;
  945. pool_info.pPoolSizes = &pool_size;
  946. err = vkCreateDescriptorPool(v->Device, &pool_info, v->Allocator, &bd->DescriptorPool);
  947. check_vk_result(err);
  948. }
  949. if (!bd->PipelineLayout)
  950. {
  951. // Constants: we are using 'vec2 offset' and 'vec2 scale' instead of a full 3d projection matrix
  952. VkPushConstantRange push_constants[1] = {};
  953. push_constants[0].stageFlags = VK_SHADER_STAGE_VERTEX_BIT;
  954. push_constants[0].offset = sizeof(float) * 0;
  955. push_constants[0].size = sizeof(float) * 4;
  956. VkDescriptorSetLayout set_layout[1] = { bd->DescriptorSetLayout };
  957. VkPipelineLayoutCreateInfo layout_info = {};
  958. layout_info.sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO;
  959. layout_info.setLayoutCount = 1;
  960. layout_info.pSetLayouts = set_layout;
  961. layout_info.pushConstantRangeCount = 1;
  962. layout_info.pPushConstantRanges = push_constants;
  963. err = vkCreatePipelineLayout(v->Device, &layout_info, v->Allocator, &bd->PipelineLayout);
  964. check_vk_result(err);
  965. }
  966. ImGui_ImplVulkan_CreatePipeline(v->Device, v->Allocator, v->PipelineCache, v->RenderPass, v->MSAASamples, &bd->Pipeline, v->Subpass);
  967. return true;
  968. }
  969. void ImGui_ImplVulkan_DestroyDeviceObjects()
  970. {
  971. ImGui_ImplVulkan_Data* bd = ImGui_ImplVulkan_GetBackendData();
  972. ImGui_ImplVulkan_InitInfo* v = &bd->VulkanInitInfo;
  973. ImGui_ImplVulkan_DestroyWindowRenderBuffers(v->Device, &bd->MainWindowRenderBuffers, v->Allocator);
  974. ImGui_ImplVulkan_DestroyFontsTexture();
  975. if (bd->TexCommandBuffer) { vkFreeCommandBuffers(v->Device, bd->TexCommandPool, 1, &bd->TexCommandBuffer); bd->TexCommandBuffer = VK_NULL_HANDLE; }
  976. if (bd->TexCommandPool) { vkDestroyCommandPool(v->Device, bd->TexCommandPool, v->Allocator); bd->TexCommandPool = VK_NULL_HANDLE; }
  977. if (bd->TexSampler) { vkDestroySampler(v->Device, bd->TexSampler, v->Allocator); bd->TexSampler = VK_NULL_HANDLE; }
  978. if (bd->ShaderModuleVert) { vkDestroyShaderModule(v->Device, bd->ShaderModuleVert, v->Allocator); bd->ShaderModuleVert = VK_NULL_HANDLE; }
  979. if (bd->ShaderModuleFrag) { vkDestroyShaderModule(v->Device, bd->ShaderModuleFrag, v->Allocator); bd->ShaderModuleFrag = VK_NULL_HANDLE; }
  980. if (bd->DescriptorSetLayout) { vkDestroyDescriptorSetLayout(v->Device, bd->DescriptorSetLayout, v->Allocator); bd->DescriptorSetLayout = VK_NULL_HANDLE; }
  981. if (bd->PipelineLayout) { vkDestroyPipelineLayout(v->Device, bd->PipelineLayout, v->Allocator); bd->PipelineLayout = VK_NULL_HANDLE; }
  982. if (bd->Pipeline) { vkDestroyPipeline(v->Device, bd->Pipeline, v->Allocator); bd->Pipeline = VK_NULL_HANDLE; }
  983. if (bd->DescriptorPool) { vkDestroyDescriptorPool(v->Device, bd->DescriptorPool, v->Allocator); bd->DescriptorPool = VK_NULL_HANDLE; }
  984. }
  985. #ifdef IMGUI_IMPL_VULKAN_HAS_DYNAMIC_RENDERING
  986. static void ImGui_ImplVulkan_LoadDynamicRenderingFunctions(uint32_t api_version, PFN_vkVoidFunction(*loader_func)(const char* function_name, void* user_data), void* user_data)
  987. {
  988. // Manually load those two (see #5446, #8326, #8365, #8600)
  989. // - Try loading core (non-KHR) versions first (this will work for Vulkan 1.3+ and the device supports dynamic rendering)
  990. ImGuiImplVulkanFuncs_vkCmdBeginRenderingKHR = reinterpret_cast<PFN_vkCmdBeginRenderingKHR>(loader_func("vkCmdBeginRendering", user_data));
  991. ImGuiImplVulkanFuncs_vkCmdEndRenderingKHR = reinterpret_cast<PFN_vkCmdEndRenderingKHR>(loader_func("vkCmdEndRendering", user_data));
  992. // - Fallback to KHR versions if core not available (this will work if KHR extension is available and enabled and also the device supports dynamic rendering)
  993. if (ImGuiImplVulkanFuncs_vkCmdBeginRenderingKHR == nullptr || ImGuiImplVulkanFuncs_vkCmdEndRenderingKHR == nullptr)
  994. {
  995. ImGuiImplVulkanFuncs_vkCmdBeginRenderingKHR = reinterpret_cast<PFN_vkCmdBeginRenderingKHR>(loader_func("vkCmdBeginRenderingKHR", user_data));
  996. ImGuiImplVulkanFuncs_vkCmdEndRenderingKHR = reinterpret_cast<PFN_vkCmdEndRenderingKHR>(loader_func("vkCmdEndRenderingKHR", user_data));
  997. }
  998. }
  999. #endif
  1000. // If unspecified by user, assume that ApiVersion == HeaderVersion
  1001. // We don't care about other versions than 1.3 for our checks, so don't need to make this exhaustive (e.g. with all #ifdef VK_VERSION_1_X checks)
  1002. static uint32_t ImGui_ImplVulkan_GetDefaultApiVersion()
  1003. {
  1004. #ifdef VK_HEADER_VERSION_COMPLETE
  1005. return VK_HEADER_VERSION_COMPLETE;
  1006. #else
  1007. return VK_API_VERSION_1_0;
  1008. #endif
  1009. }
  1010. bool ImGui_ImplVulkan_LoadFunctions(uint32_t api_version, PFN_vkVoidFunction(*loader_func)(const char* function_name, void* user_data), void* user_data)
  1011. {
  1012. // Load function pointers
  1013. // You can use the default Vulkan loader using:
  1014. // ImGui_ImplVulkan_LoadFunctions(VK_API_VERSION_1_3, [](const char* function_name, void*) { return vkGetInstanceProcAddr(your_vk_isntance, function_name); });
  1015. // But this would be roughly equivalent to not setting VK_NO_PROTOTYPES.
  1016. if (api_version == 0)
  1017. api_version = ImGui_ImplVulkan_GetDefaultApiVersion();
  1018. #ifdef IMGUI_IMPL_VULKAN_USE_LOADER
  1019. #define IMGUI_VULKAN_FUNC_LOAD(func) \
  1020. func = reinterpret_cast<decltype(func)>(loader_func(#func, user_data)); \
  1021. if (func == nullptr) \
  1022. return false;
  1023. IMGUI_VULKAN_FUNC_MAP(IMGUI_VULKAN_FUNC_LOAD)
  1024. #undef IMGUI_VULKAN_FUNC_LOAD
  1025. #ifdef IMGUI_IMPL_VULKAN_HAS_DYNAMIC_RENDERING
  1026. ImGui_ImplVulkan_LoadDynamicRenderingFunctions(api_version, loader_func, user_data);
  1027. #endif
  1028. #else
  1029. IM_UNUSED(loader_func);
  1030. IM_UNUSED(user_data);
  1031. #endif
  1032. g_FunctionsLoaded = true;
  1033. return true;
  1034. }
  1035. bool ImGui_ImplVulkan_Init(ImGui_ImplVulkan_InitInfo* info)
  1036. {
  1037. IM_ASSERT(g_FunctionsLoaded && "Need to call ImGui_ImplVulkan_LoadFunctions() if IMGUI_IMPL_VULKAN_NO_PROTOTYPES or VK_NO_PROTOTYPES are set!");
  1038. if (info->ApiVersion == 0)
  1039. info->ApiVersion = ImGui_ImplVulkan_GetDefaultApiVersion();
  1040. if (info->UseDynamicRendering)
  1041. {
  1042. #ifdef IMGUI_IMPL_VULKAN_HAS_DYNAMIC_RENDERING
  1043. #ifndef IMGUI_IMPL_VULKAN_USE_LOADER
  1044. ImGui_ImplVulkan_LoadDynamicRenderingFunctions(info->ApiVersion, [](const char* function_name, void* user_data) { return vkGetDeviceProcAddr((VkDevice)user_data, function_name); }, (void*)info->Device);
  1045. #endif
  1046. IM_ASSERT(ImGuiImplVulkanFuncs_vkCmdBeginRenderingKHR != nullptr);
  1047. IM_ASSERT(ImGuiImplVulkanFuncs_vkCmdEndRenderingKHR != nullptr);
  1048. #else
  1049. IM_ASSERT(0 && "Can't use dynamic rendering when neither VK_VERSION_1_3 or VK_KHR_dynamic_rendering is defined.");
  1050. #endif
  1051. }
  1052. ImGuiIO& io = ImGui::GetIO();
  1053. IMGUI_CHECKVERSION();
  1054. IM_ASSERT(io.BackendRendererUserData == nullptr && "Already initialized a renderer backend!");
  1055. // Setup backend capabilities flags
  1056. ImGui_ImplVulkan_Data* bd = IM_NEW(ImGui_ImplVulkan_Data)();
  1057. io.BackendRendererUserData = (void*)bd;
  1058. io.BackendRendererName = "imgui_impl_vulkan";
  1059. io.BackendFlags |= ImGuiBackendFlags_RendererHasVtxOffset; // We can honor the ImDrawCmd::VtxOffset field, allowing for large meshes.
  1060. IM_ASSERT(info->Instance != VK_NULL_HANDLE);
  1061. IM_ASSERT(info->PhysicalDevice != VK_NULL_HANDLE);
  1062. IM_ASSERT(info->Device != VK_NULL_HANDLE);
  1063. IM_ASSERT(info->Queue != VK_NULL_HANDLE);
  1064. if (info->DescriptorPool != VK_NULL_HANDLE) // Either DescriptorPool or DescriptorPoolSize must be set, not both!
  1065. IM_ASSERT(info->DescriptorPoolSize == 0);
  1066. else
  1067. IM_ASSERT(info->DescriptorPoolSize > 0);
  1068. IM_ASSERT(info->MinImageCount >= 2);
  1069. IM_ASSERT(info->ImageCount >= info->MinImageCount);
  1070. if (info->UseDynamicRendering == false)
  1071. IM_ASSERT(info->RenderPass != VK_NULL_HANDLE);
  1072. bd->VulkanInitInfo = *info;
  1073. #ifdef IMGUI_IMPL_VULKAN_HAS_DYNAMIC_RENDERING
  1074. ImGui_ImplVulkan_InitInfo* v = &bd->VulkanInitInfo;
  1075. if (v->PipelineRenderingCreateInfo.pColorAttachmentFormats != NULL)
  1076. {
  1077. // Deep copy buffer to reduce error-rate for end user (#8282)
  1078. VkFormat* formats_copy = (VkFormat*)IM_ALLOC(sizeof(VkFormat) * v->PipelineRenderingCreateInfo.colorAttachmentCount);
  1079. memcpy(formats_copy, v->PipelineRenderingCreateInfo.pColorAttachmentFormats, sizeof(VkFormat) * v->PipelineRenderingCreateInfo.colorAttachmentCount);
  1080. v->PipelineRenderingCreateInfo.pColorAttachmentFormats = formats_copy;
  1081. }
  1082. #endif
  1083. ImGui_ImplVulkan_CreateDeviceObjects();
  1084. return true;
  1085. }
  1086. void ImGui_ImplVulkan_Shutdown()
  1087. {
  1088. ImGui_ImplVulkan_Data* bd = ImGui_ImplVulkan_GetBackendData();
  1089. IM_ASSERT(bd != nullptr && "No renderer backend to shutdown, or already shutdown?");
  1090. ImGuiIO& io = ImGui::GetIO();
  1091. ImGui_ImplVulkan_DestroyDeviceObjects();
  1092. #ifdef IMGUI_IMPL_VULKAN_HAS_DYNAMIC_RENDERING
  1093. IM_FREE((void*)bd->VulkanInitInfo.PipelineRenderingCreateInfo.pColorAttachmentFormats);
  1094. #endif
  1095. io.BackendRendererName = nullptr;
  1096. io.BackendRendererUserData = nullptr;
  1097. io.BackendFlags &= ~ImGuiBackendFlags_RendererHasVtxOffset;
  1098. IM_DELETE(bd);
  1099. }
  1100. void ImGui_ImplVulkan_NewFrame()
  1101. {
  1102. ImGui_ImplVulkan_Data* bd = ImGui_ImplVulkan_GetBackendData();
  1103. IM_ASSERT(bd != nullptr && "Context or backend not initialized! Did you call ImGui_ImplVulkan_Init()?");
  1104. if (!bd->FontTexture.DescriptorSet)
  1105. ImGui_ImplVulkan_CreateFontsTexture();
  1106. }
  1107. void ImGui_ImplVulkan_SetMinImageCount(uint32_t min_image_count)
  1108. {
  1109. ImGui_ImplVulkan_Data* bd = ImGui_ImplVulkan_GetBackendData();
  1110. IM_ASSERT(min_image_count >= 2);
  1111. if (bd->VulkanInitInfo.MinImageCount == min_image_count)
  1112. return;
  1113. ImGui_ImplVulkan_InitInfo* v = &bd->VulkanInitInfo;
  1114. VkResult err = vkDeviceWaitIdle(v->Device);
  1115. check_vk_result(err);
  1116. ImGui_ImplVulkan_DestroyWindowRenderBuffers(v->Device, &bd->MainWindowRenderBuffers, v->Allocator);
  1117. bd->VulkanInitInfo.MinImageCount = min_image_count;
  1118. }
  1119. // Register a texture by creating a descriptor
  1120. // FIXME: This is experimental in the sense that we are unsure how to best design/tackle this problem, please post to https://github.com/ocornut/imgui/pull/914 if you have suggestions.
  1121. VkDescriptorSet ImGui_ImplVulkan_AddTexture(VkSampler sampler, VkImageView image_view, VkImageLayout image_layout)
  1122. {
  1123. ImGui_ImplVulkan_Data* bd = ImGui_ImplVulkan_GetBackendData();
  1124. ImGui_ImplVulkan_InitInfo* v = &bd->VulkanInitInfo;
  1125. VkDescriptorPool pool = bd->DescriptorPool ? bd->DescriptorPool : v->DescriptorPool;
  1126. // Create Descriptor Set:
  1127. VkDescriptorSet descriptor_set;
  1128. {
  1129. VkDescriptorSetAllocateInfo alloc_info = {};
  1130. alloc_info.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO;
  1131. alloc_info.descriptorPool = pool;
  1132. alloc_info.descriptorSetCount = 1;
  1133. alloc_info.pSetLayouts = &bd->DescriptorSetLayout;
  1134. VkResult err = vkAllocateDescriptorSets(v->Device, &alloc_info, &descriptor_set);
  1135. check_vk_result(err);
  1136. }
  1137. // Update the Descriptor Set:
  1138. {
  1139. VkDescriptorImageInfo desc_image[1] = {};
  1140. desc_image[0].sampler = sampler;
  1141. desc_image[0].imageView = image_view;
  1142. desc_image[0].imageLayout = image_layout;
  1143. VkWriteDescriptorSet write_desc[1] = {};
  1144. write_desc[0].sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET;
  1145. write_desc[0].dstSet = descriptor_set;
  1146. write_desc[0].descriptorCount = 1;
  1147. write_desc[0].descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER;
  1148. write_desc[0].pImageInfo = desc_image;
  1149. vkUpdateDescriptorSets(v->Device, 1, write_desc, 0, nullptr);
  1150. }
  1151. return descriptor_set;
  1152. }
  1153. void ImGui_ImplVulkan_RemoveTexture(VkDescriptorSet descriptor_set)
  1154. {
  1155. ImGui_ImplVulkan_Data* bd = ImGui_ImplVulkan_GetBackendData();
  1156. ImGui_ImplVulkan_InitInfo* v = &bd->VulkanInitInfo;
  1157. VkDescriptorPool pool = bd->DescriptorPool ? bd->DescriptorPool : v->DescriptorPool;
  1158. vkFreeDescriptorSets(v->Device, pool, 1, &descriptor_set);
  1159. }
  1160. void ImGui_ImplVulkan_DestroyFrameRenderBuffers(VkDevice device, ImGui_ImplVulkan_FrameRenderBuffers* buffers, const VkAllocationCallbacks* allocator)
  1161. {
  1162. if (buffers->VertexBuffer) { vkDestroyBuffer(device, buffers->VertexBuffer, allocator); buffers->VertexBuffer = VK_NULL_HANDLE; }
  1163. if (buffers->VertexBufferMemory) { vkFreeMemory(device, buffers->VertexBufferMemory, allocator); buffers->VertexBufferMemory = VK_NULL_HANDLE; }
  1164. if (buffers->IndexBuffer) { vkDestroyBuffer(device, buffers->IndexBuffer, allocator); buffers->IndexBuffer = VK_NULL_HANDLE; }
  1165. if (buffers->IndexBufferMemory) { vkFreeMemory(device, buffers->IndexBufferMemory, allocator); buffers->IndexBufferMemory = VK_NULL_HANDLE; }
  1166. buffers->VertexBufferSize = 0;
  1167. buffers->IndexBufferSize = 0;
  1168. }
  1169. void ImGui_ImplVulkan_DestroyWindowRenderBuffers(VkDevice device, ImGui_ImplVulkan_WindowRenderBuffers* buffers, const VkAllocationCallbacks* allocator)
  1170. {
  1171. for (uint32_t n = 0; n < buffers->Count; n++)
  1172. ImGui_ImplVulkan_DestroyFrameRenderBuffers(device, &buffers->FrameRenderBuffers[n], allocator);
  1173. buffers->FrameRenderBuffers.clear();
  1174. buffers->Index = 0;
  1175. buffers->Count = 0;
  1176. }
  1177. //-------------------------------------------------------------------------
  1178. // Internal / Miscellaneous Vulkan Helpers
  1179. // (Used by example's main.cpp. Used by multi-viewport features. PROBABLY NOT used by your own app.)
  1180. //-------------------------------------------------------------------------
  1181. // You probably do NOT need to use or care about those functions.
  1182. // Those functions only exist because:
  1183. // 1) they facilitate the readability and maintenance of the multiple main.cpp examples files.
  1184. // 2) the upcoming multi-viewport feature will need them internally.
  1185. // Generally we avoid exposing any kind of superfluous high-level helpers in the backends,
  1186. // but it is too much code to duplicate everywhere so we exceptionally expose them.
  1187. //
  1188. // Your engine/app will likely _already_ have code to setup all that stuff (swap chain, render pass, frame buffers, etc.).
  1189. // You may read this code to learn about Vulkan, but it is recommended you use you own custom tailored code to do equivalent work.
  1190. // (The ImGui_ImplVulkanH_XXX functions do not interact with any of the state used by the regular ImGui_ImplVulkan_XXX functions)
  1191. //-------------------------------------------------------------------------
  1192. VkSurfaceFormatKHR ImGui_ImplVulkanH_SelectSurfaceFormat(VkPhysicalDevice physical_device, VkSurfaceKHR surface, const VkFormat* request_formats, int request_formats_count, VkColorSpaceKHR request_color_space)
  1193. {
  1194. IM_ASSERT(g_FunctionsLoaded && "Need to call ImGui_ImplVulkan_LoadFunctions() if IMGUI_IMPL_VULKAN_NO_PROTOTYPES or VK_NO_PROTOTYPES are set!");
  1195. IM_ASSERT(request_formats != nullptr);
  1196. IM_ASSERT(request_formats_count > 0);
  1197. // Per Spec Format and View Format are expected to be the same unless VK_IMAGE_CREATE_MUTABLE_BIT was set at image creation
  1198. // Assuming that the default behavior is without setting this bit, there is no need for separate Swapchain image and image view format
  1199. // Additionally several new color spaces were introduced with Vulkan Spec v1.0.40,
  1200. // hence we must make sure that a format with the mostly available color space, VK_COLOR_SPACE_SRGB_NONLINEAR_KHR, is found and used.
  1201. uint32_t avail_count;
  1202. vkGetPhysicalDeviceSurfaceFormatsKHR(physical_device, surface, &avail_count, nullptr);
  1203. ImVector<VkSurfaceFormatKHR> avail_format;
  1204. avail_format.resize((int)avail_count);
  1205. vkGetPhysicalDeviceSurfaceFormatsKHR(physical_device, surface, &avail_count, avail_format.Data);
  1206. // First check if only one format, VK_FORMAT_UNDEFINED, is available, which would imply that any format is available
  1207. if (avail_count == 1)
  1208. {
  1209. if (avail_format[0].format == VK_FORMAT_UNDEFINED)
  1210. {
  1211. VkSurfaceFormatKHR ret;
  1212. ret.format = request_formats[0];
  1213. ret.colorSpace = request_color_space;
  1214. return ret;
  1215. }
  1216. else
  1217. {
  1218. // No point in searching another format
  1219. return avail_format[0];
  1220. }
  1221. }
  1222. else
  1223. {
  1224. // Request several formats, the first found will be used
  1225. for (int request_i = 0; request_i < request_formats_count; request_i++)
  1226. for (uint32_t avail_i = 0; avail_i < avail_count; avail_i++)
  1227. if (avail_format[avail_i].format == request_formats[request_i] && avail_format[avail_i].colorSpace == request_color_space)
  1228. return avail_format[avail_i];
  1229. // If none of the requested image formats could be found, use the first available
  1230. return avail_format[0];
  1231. }
  1232. }
  1233. VkPresentModeKHR ImGui_ImplVulkanH_SelectPresentMode(VkPhysicalDevice physical_device, VkSurfaceKHR surface, const VkPresentModeKHR* request_modes, int request_modes_count)
  1234. {
  1235. IM_ASSERT(g_FunctionsLoaded && "Need to call ImGui_ImplVulkan_LoadFunctions() if IMGUI_IMPL_VULKAN_NO_PROTOTYPES or VK_NO_PROTOTYPES are set!");
  1236. IM_ASSERT(request_modes != nullptr);
  1237. IM_ASSERT(request_modes_count > 0);
  1238. // Request a certain mode and confirm that it is available. If not use VK_PRESENT_MODE_FIFO_KHR which is mandatory
  1239. uint32_t avail_count = 0;
  1240. vkGetPhysicalDeviceSurfacePresentModesKHR(physical_device, surface, &avail_count, nullptr);
  1241. ImVector<VkPresentModeKHR> avail_modes;
  1242. avail_modes.resize((int)avail_count);
  1243. vkGetPhysicalDeviceSurfacePresentModesKHR(physical_device, surface, &avail_count, avail_modes.Data);
  1244. //for (uint32_t avail_i = 0; avail_i < avail_count; avail_i++)
  1245. // printf("[vulkan] avail_modes[%d] = %d\n", avail_i, avail_modes[avail_i]);
  1246. for (int request_i = 0; request_i < request_modes_count; request_i++)
  1247. for (uint32_t avail_i = 0; avail_i < avail_count; avail_i++)
  1248. if (request_modes[request_i] == avail_modes[avail_i])
  1249. return request_modes[request_i];
  1250. return VK_PRESENT_MODE_FIFO_KHR; // Always available
  1251. }
  1252. VkPhysicalDevice ImGui_ImplVulkanH_SelectPhysicalDevice(VkInstance instance)
  1253. {
  1254. uint32_t gpu_count;
  1255. VkResult err = vkEnumeratePhysicalDevices(instance, &gpu_count, nullptr);
  1256. check_vk_result(err);
  1257. IM_ASSERT(gpu_count > 0);
  1258. ImVector<VkPhysicalDevice> gpus;
  1259. gpus.resize(gpu_count);
  1260. err = vkEnumeratePhysicalDevices(instance, &gpu_count, gpus.Data);
  1261. check_vk_result(err);
  1262. // If a number >1 of GPUs got reported, find discrete GPU if present, or use first one available. This covers
  1263. // most common cases (multi-gpu/integrated+dedicated graphics). Handling more complicated setups (multiple
  1264. // dedicated GPUs) is out of scope of this sample.
  1265. for (VkPhysicalDevice& device : gpus)
  1266. {
  1267. VkPhysicalDeviceProperties properties;
  1268. vkGetPhysicalDeviceProperties(device, &properties);
  1269. if (properties.deviceType == VK_PHYSICAL_DEVICE_TYPE_DISCRETE_GPU)
  1270. return device;
  1271. }
  1272. // Use first GPU (Integrated) is a Discrete one is not available.
  1273. if (gpu_count > 0)
  1274. return gpus[0];
  1275. return VK_NULL_HANDLE;
  1276. }
  1277. uint32_t ImGui_ImplVulkanH_SelectQueueFamilyIndex(VkPhysicalDevice physical_device)
  1278. {
  1279. uint32_t count;
  1280. vkGetPhysicalDeviceQueueFamilyProperties(physical_device, &count, nullptr);
  1281. ImVector<VkQueueFamilyProperties> queues_properties;
  1282. queues_properties.resize((int)count);
  1283. vkGetPhysicalDeviceQueueFamilyProperties(physical_device, &count, queues_properties.Data);
  1284. for (uint32_t i = 0; i < count; i++)
  1285. if (queues_properties[i].queueFlags & VK_QUEUE_GRAPHICS_BIT)
  1286. return i;
  1287. return (uint32_t)-1;
  1288. }
  1289. void ImGui_ImplVulkanH_CreateWindowCommandBuffers(VkPhysicalDevice physical_device, VkDevice device, ImGui_ImplVulkanH_Window* wd, uint32_t queue_family, const VkAllocationCallbacks* allocator)
  1290. {
  1291. IM_ASSERT(physical_device != VK_NULL_HANDLE && device != VK_NULL_HANDLE);
  1292. IM_UNUSED(physical_device);
  1293. // Create Command Buffers
  1294. VkResult err;
  1295. for (uint32_t i = 0; i < wd->ImageCount; i++)
  1296. {
  1297. ImGui_ImplVulkanH_Frame* fd = &wd->Frames[i];
  1298. {
  1299. VkCommandPoolCreateInfo info = {};
  1300. info.sType = VK_STRUCTURE_TYPE_COMMAND_POOL_CREATE_INFO;
  1301. info.flags = 0;
  1302. info.queueFamilyIndex = queue_family;
  1303. err = vkCreateCommandPool(device, &info, allocator, &fd->CommandPool);
  1304. check_vk_result(err);
  1305. }
  1306. {
  1307. VkCommandBufferAllocateInfo info = {};
  1308. info.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO;
  1309. info.commandPool = fd->CommandPool;
  1310. info.level = VK_COMMAND_BUFFER_LEVEL_PRIMARY;
  1311. info.commandBufferCount = 1;
  1312. err = vkAllocateCommandBuffers(device, &info, &fd->CommandBuffer);
  1313. check_vk_result(err);
  1314. }
  1315. {
  1316. VkFenceCreateInfo info = {};
  1317. info.sType = VK_STRUCTURE_TYPE_FENCE_CREATE_INFO;
  1318. info.flags = VK_FENCE_CREATE_SIGNALED_BIT;
  1319. err = vkCreateFence(device, &info, allocator, &fd->Fence);
  1320. check_vk_result(err);
  1321. }
  1322. }
  1323. for (uint32_t i = 0; i < wd->SemaphoreCount; i++)
  1324. {
  1325. ImGui_ImplVulkanH_FrameSemaphores* fsd = &wd->FrameSemaphores[i];
  1326. {
  1327. VkSemaphoreCreateInfo info = {};
  1328. info.sType = VK_STRUCTURE_TYPE_SEMAPHORE_CREATE_INFO;
  1329. err = vkCreateSemaphore(device, &info, allocator, &fsd->ImageAcquiredSemaphore);
  1330. check_vk_result(err);
  1331. err = vkCreateSemaphore(device, &info, allocator, &fsd->RenderCompleteSemaphore);
  1332. check_vk_result(err);
  1333. }
  1334. }
  1335. }
  1336. int ImGui_ImplVulkanH_GetMinImageCountFromPresentMode(VkPresentModeKHR present_mode)
  1337. {
  1338. if (present_mode == VK_PRESENT_MODE_MAILBOX_KHR)
  1339. return 3;
  1340. if (present_mode == VK_PRESENT_MODE_FIFO_KHR || present_mode == VK_PRESENT_MODE_FIFO_RELAXED_KHR)
  1341. return 2;
  1342. if (present_mode == VK_PRESENT_MODE_IMMEDIATE_KHR)
  1343. return 1;
  1344. IM_ASSERT(0);
  1345. return 1;
  1346. }
  1347. // Also destroy old swap chain and in-flight frames data, if any.
  1348. void ImGui_ImplVulkanH_CreateWindowSwapChain(VkPhysicalDevice physical_device, VkDevice device, ImGui_ImplVulkanH_Window* wd, const VkAllocationCallbacks* allocator, int w, int h, uint32_t min_image_count)
  1349. {
  1350. VkResult err;
  1351. VkSwapchainKHR old_swapchain = wd->Swapchain;
  1352. wd->Swapchain = VK_NULL_HANDLE;
  1353. err = vkDeviceWaitIdle(device);
  1354. check_vk_result(err);
  1355. // We don't use ImGui_ImplVulkanH_DestroyWindow() because we want to preserve the old swapchain to create the new one.
  1356. // Destroy old Framebuffer
  1357. for (uint32_t i = 0; i < wd->ImageCount; i++)
  1358. ImGui_ImplVulkanH_DestroyFrame(device, &wd->Frames[i], allocator);
  1359. for (uint32_t i = 0; i < wd->SemaphoreCount; i++)
  1360. ImGui_ImplVulkanH_DestroyFrameSemaphores(device, &wd->FrameSemaphores[i], allocator);
  1361. wd->Frames.clear();
  1362. wd->FrameSemaphores.clear();
  1363. wd->ImageCount = 0;
  1364. if (wd->RenderPass)
  1365. vkDestroyRenderPass(device, wd->RenderPass, allocator);
  1366. if (wd->Pipeline)
  1367. vkDestroyPipeline(device, wd->Pipeline, allocator);
  1368. // If min image count was not specified, request different count of images dependent on selected present mode
  1369. if (min_image_count == 0)
  1370. min_image_count = ImGui_ImplVulkanH_GetMinImageCountFromPresentMode(wd->PresentMode);
  1371. // Create Swapchain
  1372. {
  1373. VkSurfaceCapabilitiesKHR cap;
  1374. err = vkGetPhysicalDeviceSurfaceCapabilitiesKHR(physical_device, wd->Surface, &cap);
  1375. check_vk_result(err);
  1376. VkSwapchainCreateInfoKHR info = {};
  1377. info.sType = VK_STRUCTURE_TYPE_SWAPCHAIN_CREATE_INFO_KHR;
  1378. info.surface = wd->Surface;
  1379. info.minImageCount = min_image_count;
  1380. info.imageFormat = wd->SurfaceFormat.format;
  1381. info.imageColorSpace = wd->SurfaceFormat.colorSpace;
  1382. info.imageArrayLayers = 1;
  1383. info.imageUsage = VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT;
  1384. info.imageSharingMode = VK_SHARING_MODE_EXCLUSIVE; // Assume that graphics family == present family
  1385. info.preTransform = (cap.supportedTransforms & VK_SURFACE_TRANSFORM_IDENTITY_BIT_KHR) ? VK_SURFACE_TRANSFORM_IDENTITY_BIT_KHR : cap.currentTransform;
  1386. info.compositeAlpha = VK_COMPOSITE_ALPHA_OPAQUE_BIT_KHR;
  1387. info.presentMode = wd->PresentMode;
  1388. info.clipped = VK_TRUE;
  1389. info.oldSwapchain = old_swapchain;
  1390. if (info.minImageCount < cap.minImageCount)
  1391. info.minImageCount = cap.minImageCount;
  1392. else if (cap.maxImageCount != 0 && info.minImageCount > cap.maxImageCount)
  1393. info.minImageCount = cap.maxImageCount;
  1394. if (cap.currentExtent.width == 0xffffffff)
  1395. {
  1396. info.imageExtent.width = wd->Width = w;
  1397. info.imageExtent.height = wd->Height = h;
  1398. }
  1399. else
  1400. {
  1401. info.imageExtent.width = wd->Width = cap.currentExtent.width;
  1402. info.imageExtent.height = wd->Height = cap.currentExtent.height;
  1403. }
  1404. err = vkCreateSwapchainKHR(device, &info, allocator, &wd->Swapchain);
  1405. check_vk_result(err);
  1406. err = vkGetSwapchainImagesKHR(device, wd->Swapchain, &wd->ImageCount, nullptr);
  1407. check_vk_result(err);
  1408. VkImage backbuffers[16] = {};
  1409. IM_ASSERT(wd->ImageCount >= min_image_count);
  1410. IM_ASSERT(wd->ImageCount < IM_ARRAYSIZE(backbuffers));
  1411. err = vkGetSwapchainImagesKHR(device, wd->Swapchain, &wd->ImageCount, backbuffers);
  1412. check_vk_result(err);
  1413. wd->SemaphoreCount = wd->ImageCount + 1;
  1414. wd->Frames.resize(wd->ImageCount);
  1415. wd->FrameSemaphores.resize(wd->SemaphoreCount);
  1416. memset(wd->Frames.Data, 0, wd->Frames.size_in_bytes());
  1417. memset(wd->FrameSemaphores.Data, 0, wd->FrameSemaphores.size_in_bytes());
  1418. for (uint32_t i = 0; i < wd->ImageCount; i++)
  1419. wd->Frames[i].Backbuffer = backbuffers[i];
  1420. }
  1421. if (old_swapchain)
  1422. vkDestroySwapchainKHR(device, old_swapchain, allocator);
  1423. // Create the Render Pass
  1424. if (wd->UseDynamicRendering == false)
  1425. {
  1426. VkAttachmentDescription attachment = {};
  1427. attachment.format = wd->SurfaceFormat.format;
  1428. attachment.samples = VK_SAMPLE_COUNT_1_BIT;
  1429. attachment.loadOp = wd->ClearEnable ? VK_ATTACHMENT_LOAD_OP_CLEAR : VK_ATTACHMENT_LOAD_OP_DONT_CARE;
  1430. attachment.storeOp = VK_ATTACHMENT_STORE_OP_STORE;
  1431. attachment.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
  1432. attachment.stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
  1433. attachment.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED;
  1434. attachment.finalLayout = VK_IMAGE_LAYOUT_PRESENT_SRC_KHR;
  1435. VkAttachmentReference color_attachment = {};
  1436. color_attachment.attachment = 0;
  1437. color_attachment.layout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
  1438. VkSubpassDescription subpass = {};
  1439. subpass.pipelineBindPoint = VK_PIPELINE_BIND_POINT_GRAPHICS;
  1440. subpass.colorAttachmentCount = 1;
  1441. subpass.pColorAttachments = &color_attachment;
  1442. VkSubpassDependency dependency = {};
  1443. dependency.srcSubpass = VK_SUBPASS_EXTERNAL;
  1444. dependency.dstSubpass = 0;
  1445. dependency.srcStageMask = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
  1446. dependency.dstStageMask = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
  1447. dependency.srcAccessMask = 0;
  1448. dependency.dstAccessMask = VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT;
  1449. VkRenderPassCreateInfo info = {};
  1450. info.sType = VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO;
  1451. info.attachmentCount = 1;
  1452. info.pAttachments = &attachment;
  1453. info.subpassCount = 1;
  1454. info.pSubpasses = &subpass;
  1455. info.dependencyCount = 1;
  1456. info.pDependencies = &dependency;
  1457. err = vkCreateRenderPass(device, &info, allocator, &wd->RenderPass);
  1458. check_vk_result(err);
  1459. // We do not create a pipeline by default as this is also used by examples' main.cpp,
  1460. // but secondary viewport in multi-viewport mode may want to create one with:
  1461. //ImGui_ImplVulkan_CreatePipeline(device, allocator, VK_NULL_HANDLE, wd->RenderPass, VK_SAMPLE_COUNT_1_BIT, &wd->Pipeline, v->Subpass);
  1462. }
  1463. // Create The Image Views
  1464. {
  1465. VkImageViewCreateInfo info = {};
  1466. info.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO;
  1467. info.viewType = VK_IMAGE_VIEW_TYPE_2D;
  1468. info.format = wd->SurfaceFormat.format;
  1469. info.components.r = VK_COMPONENT_SWIZZLE_R;
  1470. info.components.g = VK_COMPONENT_SWIZZLE_G;
  1471. info.components.b = VK_COMPONENT_SWIZZLE_B;
  1472. info.components.a = VK_COMPONENT_SWIZZLE_A;
  1473. VkImageSubresourceRange image_range = { VK_IMAGE_ASPECT_COLOR_BIT, 0, 1, 0, 1 };
  1474. info.subresourceRange = image_range;
  1475. for (uint32_t i = 0; i < wd->ImageCount; i++)
  1476. {
  1477. ImGui_ImplVulkanH_Frame* fd = &wd->Frames[i];
  1478. info.image = fd->Backbuffer;
  1479. err = vkCreateImageView(device, &info, allocator, &fd->BackbufferView);
  1480. check_vk_result(err);
  1481. }
  1482. }
  1483. // Create Framebuffer
  1484. if (wd->UseDynamicRendering == false)
  1485. {
  1486. VkImageView attachment[1];
  1487. VkFramebufferCreateInfo info = {};
  1488. info.sType = VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO;
  1489. info.renderPass = wd->RenderPass;
  1490. info.attachmentCount = 1;
  1491. info.pAttachments = attachment;
  1492. info.width = wd->Width;
  1493. info.height = wd->Height;
  1494. info.layers = 1;
  1495. for (uint32_t i = 0; i < wd->ImageCount; i++)
  1496. {
  1497. ImGui_ImplVulkanH_Frame* fd = &wd->Frames[i];
  1498. attachment[0] = fd->BackbufferView;
  1499. err = vkCreateFramebuffer(device, &info, allocator, &fd->Framebuffer);
  1500. check_vk_result(err);
  1501. }
  1502. }
  1503. }
  1504. // Create or resize window
  1505. void ImGui_ImplVulkanH_CreateOrResizeWindow(VkInstance instance, VkPhysicalDevice physical_device, VkDevice device, ImGui_ImplVulkanH_Window* wd, uint32_t queue_family, const VkAllocationCallbacks* allocator, int width, int height, uint32_t min_image_count)
  1506. {
  1507. IM_ASSERT(g_FunctionsLoaded && "Need to call ImGui_ImplVulkan_LoadFunctions() if IMGUI_IMPL_VULKAN_NO_PROTOTYPES or VK_NO_PROTOTYPES are set!");
  1508. (void)instance;
  1509. ImGui_ImplVulkanH_CreateWindowSwapChain(physical_device, device, wd, allocator, width, height, min_image_count);
  1510. ImGui_ImplVulkanH_CreateWindowCommandBuffers(physical_device, device, wd, queue_family, allocator);
  1511. }
  1512. void ImGui_ImplVulkanH_DestroyWindow(VkInstance instance, VkDevice device, ImGui_ImplVulkanH_Window* wd, const VkAllocationCallbacks* allocator)
  1513. {
  1514. vkDeviceWaitIdle(device); // FIXME: We could wait on the Queue if we had the queue in wd-> (otherwise VulkanH functions can't use globals)
  1515. //vkQueueWaitIdle(bd->Queue);
  1516. for (uint32_t i = 0; i < wd->ImageCount; i++)
  1517. ImGui_ImplVulkanH_DestroyFrame(device, &wd->Frames[i], allocator);
  1518. for (uint32_t i = 0; i < wd->SemaphoreCount; i++)
  1519. ImGui_ImplVulkanH_DestroyFrameSemaphores(device, &wd->FrameSemaphores[i], allocator);
  1520. wd->Frames.clear();
  1521. wd->FrameSemaphores.clear();
  1522. vkDestroyPipeline(device, wd->Pipeline, allocator);
  1523. vkDestroyRenderPass(device, wd->RenderPass, allocator);
  1524. vkDestroySwapchainKHR(device, wd->Swapchain, allocator);
  1525. vkDestroySurfaceKHR(instance, wd->Surface, allocator);
  1526. *wd = ImGui_ImplVulkanH_Window();
  1527. }
  1528. void ImGui_ImplVulkanH_DestroyFrame(VkDevice device, ImGui_ImplVulkanH_Frame* fd, const VkAllocationCallbacks* allocator)
  1529. {
  1530. vkDestroyFence(device, fd->Fence, allocator);
  1531. vkFreeCommandBuffers(device, fd->CommandPool, 1, &fd->CommandBuffer);
  1532. vkDestroyCommandPool(device, fd->CommandPool, allocator);
  1533. fd->Fence = VK_NULL_HANDLE;
  1534. fd->CommandBuffer = VK_NULL_HANDLE;
  1535. fd->CommandPool = VK_NULL_HANDLE;
  1536. vkDestroyImageView(device, fd->BackbufferView, allocator);
  1537. vkDestroyFramebuffer(device, fd->Framebuffer, allocator);
  1538. }
  1539. void ImGui_ImplVulkanH_DestroyFrameSemaphores(VkDevice device, ImGui_ImplVulkanH_FrameSemaphores* fsd, const VkAllocationCallbacks* allocator)
  1540. {
  1541. vkDestroySemaphore(device, fsd->ImageAcquiredSemaphore, allocator);
  1542. vkDestroySemaphore(device, fsd->RenderCompleteSemaphore, allocator);
  1543. fsd->ImageAcquiredSemaphore = fsd->RenderCompleteSemaphore = VK_NULL_HANDLE;
  1544. }
  1545. //-----------------------------------------------------------------------------
  1546. #endif // #ifndef IMGUI_DISABLE