main.cpp 8.1 KB

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  1. // ImGui - standalone example application for DirectX 10
  2. #include <imgui.h>
  3. #include "imgui_impl_dx10.h"
  4. #include <d3d10_1.h>
  5. #include <d3d10.h>
  6. #include <d3dcompiler.h>
  7. #define DIRECTINPUT_VERSION 0x0800
  8. #include <dinput.h>
  9. #include <tchar.h>
  10. // Data
  11. static ID3D10Device* g_pd3dDevice = NULL;
  12. static IDXGISwapChain* g_pSwapChain = NULL;
  13. static ID3D10RenderTargetView* g_mainRenderTargetView = NULL;
  14. void CreateRenderTarget()
  15. {
  16. DXGI_SWAP_CHAIN_DESC sd;
  17. g_pSwapChain->GetDesc(&sd);
  18. // Create the render target
  19. ID3D10Texture2D* pBackBuffer;
  20. D3D10_RENDER_TARGET_VIEW_DESC render_target_view_desc;
  21. ZeroMemory(&render_target_view_desc, sizeof(render_target_view_desc));
  22. render_target_view_desc.Format = sd.BufferDesc.Format;
  23. render_target_view_desc.ViewDimension = D3D10_RTV_DIMENSION_TEXTURE2D;
  24. g_pSwapChain->GetBuffer(0, __uuidof(ID3D10Texture2D), (LPVOID*)&pBackBuffer);
  25. g_pd3dDevice->CreateRenderTargetView(pBackBuffer, &render_target_view_desc, &g_mainRenderTargetView);
  26. g_pd3dDevice->OMSetRenderTargets(1, &g_mainRenderTargetView, NULL);
  27. pBackBuffer->Release();
  28. }
  29. void CleanupRenderTarget()
  30. {
  31. if (g_mainRenderTargetView) { g_mainRenderTargetView->Release(); g_mainRenderTargetView = NULL; }
  32. }
  33. HRESULT CreateDeviceD3D(HWND hWnd)
  34. {
  35. // Setup swap chain
  36. DXGI_SWAP_CHAIN_DESC sd;
  37. {
  38. ZeroMemory(&sd, sizeof(sd));
  39. sd.BufferCount = 2;
  40. sd.BufferDesc.Width = 0;
  41. sd.BufferDesc.Height = 0;
  42. sd.BufferDesc.Format = DXGI_FORMAT_R8G8B8A8_UNORM;
  43. sd.BufferDesc.RefreshRate.Numerator = 60;
  44. sd.BufferDesc.RefreshRate.Denominator = 1;
  45. sd.Flags = DXGI_SWAP_CHAIN_FLAG_ALLOW_MODE_SWITCH;
  46. sd.BufferUsage = DXGI_USAGE_RENDER_TARGET_OUTPUT;
  47. sd.OutputWindow = hWnd;
  48. sd.SampleDesc.Count = 1;
  49. sd.SampleDesc.Quality = 0;
  50. sd.Windowed = TRUE;
  51. sd.SwapEffect = DXGI_SWAP_EFFECT_DISCARD;
  52. }
  53. UINT createDeviceFlags = 0;
  54. //createDeviceFlags |= D3D10_CREATE_DEVICE_DEBUG;
  55. if (D3D10CreateDeviceAndSwapChain(NULL, D3D10_DRIVER_TYPE_HARDWARE, NULL, createDeviceFlags, D3D10_SDK_VERSION, &sd, &g_pSwapChain, &g_pd3dDevice) != S_OK)
  56. return E_FAIL;
  57. // Setup rasterizer
  58. {
  59. D3D10_RASTERIZER_DESC RSDesc;
  60. memset(&RSDesc, 0, sizeof(D3D10_RASTERIZER_DESC));
  61. RSDesc.FillMode = D3D10_FILL_SOLID;
  62. RSDesc.CullMode = D3D10_CULL_NONE;
  63. RSDesc.FrontCounterClockwise = FALSE;
  64. RSDesc.DepthBias = 0;
  65. RSDesc.SlopeScaledDepthBias = 0.0f;
  66. RSDesc.DepthBiasClamp = 0;
  67. RSDesc.DepthClipEnable = TRUE;
  68. RSDesc.ScissorEnable = TRUE;
  69. RSDesc.AntialiasedLineEnable = FALSE;
  70. RSDesc.MultisampleEnable = (sd.SampleDesc.Count > 1) ? TRUE : FALSE;
  71. ID3D10RasterizerState* pRState = NULL;
  72. g_pd3dDevice->CreateRasterizerState(&RSDesc, &pRState);
  73. g_pd3dDevice->RSSetState(pRState);
  74. pRState->Release();
  75. }
  76. CreateRenderTarget();
  77. return S_OK;
  78. }
  79. void CleanupDeviceD3D()
  80. {
  81. CleanupRenderTarget();
  82. if (g_pSwapChain) { g_pSwapChain->Release(); g_pSwapChain = NULL; }
  83. if (g_pd3dDevice) { g_pd3dDevice->Release(); g_pd3dDevice = NULL; }
  84. }
  85. extern LRESULT ImGui_ImplDX10_WndProcHandler(HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam);
  86. LRESULT WINAPI WndProc(HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam)
  87. {
  88. if (ImGui_ImplDX10_WndProcHandler(hWnd, msg, wParam, lParam))
  89. return true;
  90. switch (msg)
  91. {
  92. case WM_SIZE:
  93. if (g_pd3dDevice != NULL && wParam != SIZE_MINIMIZED)
  94. {
  95. ImGui_ImplDX10_InvalidateDeviceObjects();
  96. CleanupRenderTarget();
  97. g_pSwapChain->ResizeBuffers(0, (UINT)LOWORD(lParam), (UINT)HIWORD(lParam), DXGI_FORMAT_UNKNOWN, 0);
  98. CreateRenderTarget();
  99. ImGui_ImplDX10_CreateDeviceObjects();
  100. }
  101. return 0;
  102. case WM_SYSCOMMAND:
  103. if ((wParam & 0xfff0) == SC_KEYMENU) // Disable ALT application menu
  104. return 0;
  105. break;
  106. case WM_DESTROY:
  107. PostQuitMessage(0);
  108. return 0;
  109. }
  110. return DefWindowProc(hWnd, msg, wParam, lParam);
  111. }
  112. int main(int, char**)
  113. {
  114. // Create application window
  115. WNDCLASSEX wc = { sizeof(WNDCLASSEX), CS_CLASSDC, WndProc, 0L, 0L, GetModuleHandle(NULL), NULL, LoadCursor(NULL, IDC_ARROW), NULL, NULL, _T("ImGui Example"), NULL };
  116. RegisterClassEx(&wc);
  117. HWND hwnd = CreateWindow(_T("ImGui Example"), _T("ImGui DirectX10 Example"), WS_OVERLAPPEDWINDOW, 100, 100, 1280, 800, NULL, NULL, wc.hInstance, NULL);
  118. // Initialize Direct3D
  119. if (CreateDeviceD3D(hwnd) < 0)
  120. {
  121. CleanupDeviceD3D();
  122. UnregisterClass(_T("ImGui Example"), wc.hInstance);
  123. return 1;
  124. }
  125. // Show the window
  126. ShowWindow(hwnd, SW_SHOWDEFAULT);
  127. UpdateWindow(hwnd);
  128. // Setup ImGui binding
  129. ImGui_ImplDX10_Init(hwnd, g_pd3dDevice);
  130. // Load Fonts
  131. // (see extra_fonts/README.txt for more details)
  132. //ImGuiIO& io = ImGui::GetIO();
  133. //io.Fonts->AddFontDefault();
  134. //io.Fonts->AddFontFromFileTTF("../../extra_fonts/Cousine-Regular.ttf", 15.0f);
  135. //io.Fonts->AddFontFromFileTTF("../../extra_fonts/DroidSans.ttf", 16.0f);
  136. //io.Fonts->AddFontFromFileTTF("../../extra_fonts/ProggyClean.ttf", 13.0f);
  137. //io.Fonts->AddFontFromFileTTF("../../extra_fonts/ProggyTiny.ttf", 10.0f);
  138. //io.Fonts->AddFontFromFileTTF("c:\\Windows\\Fonts\\ArialUni.ttf", 18.0f, NULL, io.Fonts->GetGlyphRangesJapanese());
  139. // Merge glyphs from multiple fonts into one (e.g. combine default font with another with Chinese glyphs, or add icons)
  140. //static const ImWchar icons_ranges[] = { 0xf000, 0xf3ff, 0 }; // will not be copied by AddFont* so keep in scope.
  141. //ImFontConfig icons_config; icons_config.MergeMode = true; icons_config.PixelSnapH = true;
  142. //io.Fonts->AddFontFromFileTTF("../../extra_fonts/DroidSans.ttf", 18.0f);
  143. //io.Fonts->AddFontFromFileTTF("../../extra_fonts/fontawesome-webfont.ttf", 18.0f, &icons_config, icons_ranges);
  144. bool show_test_window = true;
  145. bool show_another_window = false;
  146. ImVec4 clear_col = ImColor(114, 144, 154);
  147. // Main loop
  148. MSG msg;
  149. ZeroMemory(&msg, sizeof(msg));
  150. while (msg.message != WM_QUIT)
  151. {
  152. if (PeekMessage(&msg, NULL, 0U, 0U, PM_REMOVE))
  153. {
  154. TranslateMessage(&msg);
  155. DispatchMessage(&msg);
  156. continue;
  157. }
  158. ImGui_ImplDX10_NewFrame();
  159. // 1. Show a simple window
  160. // Tip: if we don't call ImGui::Begin()/ImGui::End() the widgets appears in a window automatically called "Debug"
  161. {
  162. static float f = 0.0f;
  163. ImGui::Text("Hello, world!");
  164. ImGui::SliderFloat("float", &f, 0.0f, 1.0f);
  165. ImGui::ColorEdit3("clear color", (float*)&clear_col);
  166. if (ImGui::Button("Test Window")) show_test_window ^= 1;
  167. if (ImGui::Button("Another Window")) show_another_window ^= 1;
  168. ImGui::Text("Application average %.3f ms/frame (%.1f FPS)", 1000.0f / ImGui::GetIO().Framerate, ImGui::GetIO().Framerate);
  169. }
  170. // 2. Show another simple window, this time using an explicit Begin/End pair
  171. if (show_another_window)
  172. {
  173. ImGui::SetNextWindowSize(ImVec2(200,100), ImGuiSetCond_FirstUseEver);
  174. ImGui::Begin("Another Window", &show_another_window);
  175. ImGui::Text("Hello");
  176. ImGui::End();
  177. }
  178. // 3. Show the ImGui test window. Most of the sample code is in ImGui::ShowTestWindow()
  179. if (show_test_window)
  180. {
  181. ImGui::SetNextWindowPos(ImVec2(650, 20), ImGuiSetCond_FirstUseEver); // Normally user code doesn't need/want to call it because positions are saved in .ini file anyway. Here we just want to make the demo initial state a bit more friendly!
  182. ImGui::ShowTestWindow(&show_test_window);
  183. }
  184. // Rendering
  185. g_pd3dDevice->ClearRenderTargetView(g_mainRenderTargetView, (float*)&clear_col);
  186. ImGui::Render();
  187. g_pSwapChain->Present(0, 0);
  188. }
  189. ImGui_ImplDX10_Shutdown();
  190. CleanupDeviceD3D();
  191. UnregisterClass(_T("ImGui Example"), wc.hInstance);
  192. return 0;
  193. }