imgui_impl_opengl3_loader.h 38 KB

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  1. //-----------------------------------------------------------------------------
  2. // About imgui_impl_opengl3_loader.h:
  3. //
  4. // We embed our own OpenGL loader to not require user to provide their own or to have to use ours,
  5. // which proved to be endless problems for users.
  6. // Our loader is custom-generated, based on gl3w but automatically filtered to only include
  7. // enums/functions that we use in our imgui_impl_opengl3.cpp source file in order to be small.
  8. //
  9. // YOU SHOULD NOT NEED TO INCLUDE/USE THIS DIRECTLY. THIS IS USED BY imgui_impl_opengl3.cpp ONLY.
  10. // THE REST OF YOUR APP SHOULD USE A DIFFERENT GL LOADER: ANY GL LOADER OF YOUR CHOICE.
  11. //
  12. // IF YOU GET BUILD ERRORS IN THIS FILE (commonly macro redefinitions or function redefinitions):
  13. // IT LIKELY MEANS THAT YOU ARE BUILDING 'imgui_impl_opengl3.cpp' OR INCLUDING 'imgui_impl_opengl3_loader.h'
  14. // IN THE SAME COMPILATION UNIT AS ONE OF YOUR FILE WHICH IS USING A THIRD-PARTY OPENGL LOADER.
  15. // (e.g. COULD HAPPEN IF YOU ARE DOING A UNITY/JUMBO BUILD, OR INCLUDING .CPP FILES FROM OTHERS)
  16. // YOU SHOULD NOT BUILD BOTH IN THE SAME COMPILATION UNIT.
  17. // BUT IF YOU REALLY WANT TO, you can '#define IMGUI_IMPL_OPENGL_LOADER_CUSTOM' and imgui_impl_opengl3.cpp
  18. // WILL NOT BE USING OUR LOADER, AND INSTEAD EXPECT ANOTHER/YOUR LOADER TO BE AVAILABLE IN THE COMPILATION UNIT.
  19. //
  20. // Regenerate with:
  21. // python3 gl3w_gen.py --output ../imgui/backends/imgui_impl_opengl3_loader.h --ref ../imgui/backends/imgui_impl_opengl3.cpp ./extra_symbols.txt
  22. //
  23. // More info:
  24. // https://github.com/dearimgui/gl3w_stripped
  25. // https://github.com/ocornut/imgui/issues/4445
  26. //-----------------------------------------------------------------------------
  27. /*
  28. * This file was generated with gl3w_gen.py, part of imgl3w
  29. * (hosted at https://github.com/dearimgui/gl3w_stripped)
  30. *
  31. * This is free and unencumbered software released into the public domain.
  32. *
  33. * Anyone is free to copy, modify, publish, use, compile, sell, or
  34. * distribute this software, either in source code form or as a compiled
  35. * binary, for any purpose, commercial or non-commercial, and by any
  36. * means.
  37. *
  38. * In jurisdictions that recognize copyright laws, the author or authors
  39. * of this software dedicate any and all copyright interest in the
  40. * software to the public domain. We make this dedication for the benefit
  41. * of the public at large and to the detriment of our heirs and
  42. * successors. We intend this dedication to be an overt act of
  43. * relinquishment in perpetuity of all present and future rights to this
  44. * software under copyright law.
  45. *
  46. * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
  47. * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
  48. * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
  49. * IN NO EVENT SHALL THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR
  50. * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
  51. * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
  52. * OTHER DEALINGS IN THE SOFTWARE.
  53. */
  54. #ifndef __gl3w_h_
  55. #define __gl3w_h_
  56. // Adapted from KHR/khrplatform.h to avoid including entire file.
  57. #ifndef __khrplatform_h_
  58. typedef float khronos_float_t;
  59. typedef signed char khronos_int8_t;
  60. typedef unsigned char khronos_uint8_t;
  61. typedef signed short int khronos_int16_t;
  62. typedef unsigned short int khronos_uint16_t;
  63. #ifdef _WIN64
  64. typedef signed long long int khronos_intptr_t;
  65. typedef signed long long int khronos_ssize_t;
  66. #else
  67. typedef signed long int khronos_intptr_t;
  68. typedef signed long int khronos_ssize_t;
  69. #endif
  70. #if defined(_MSC_VER) && !defined(__clang__)
  71. typedef signed __int64 khronos_int64_t;
  72. typedef unsigned __int64 khronos_uint64_t;
  73. #elif (defined(__clang__) || defined(__GNUC__)) && (__cplusplus < 201100)
  74. #include <stdint.h>
  75. typedef int64_t khronos_int64_t;
  76. typedef uint64_t khronos_uint64_t;
  77. #else
  78. typedef signed long long khronos_int64_t;
  79. typedef unsigned long long khronos_uint64_t;
  80. #endif
  81. #endif // __khrplatform_h_
  82. #ifndef __gl_glcorearb_h_
  83. #define __gl_glcorearb_h_ 1
  84. #ifdef __cplusplus
  85. extern "C" {
  86. #endif
  87. /*
  88. ** Copyright 2013-2020 The Khronos Group Inc.
  89. ** SPDX-License-Identifier: MIT
  90. **
  91. ** This header is generated from the Khronos OpenGL / OpenGL ES XML
  92. ** API Registry. The current version of the Registry, generator scripts
  93. ** used to make the header, and the header can be found at
  94. ** https://github.com/KhronosGroup/OpenGL-Registry
  95. */
  96. #if defined(_WIN32) && !defined(APIENTRY) && !defined(__CYGWIN__) && !defined(__SCITECH_SNAP__)
  97. #ifndef WIN32_LEAN_AND_MEAN
  98. #define WIN32_LEAN_AND_MEAN 1
  99. #endif
  100. #include <windows.h>
  101. #endif
  102. #ifndef APIENTRY
  103. #define APIENTRY
  104. #endif
  105. #ifndef APIENTRYP
  106. #define APIENTRYP APIENTRY *
  107. #endif
  108. #ifndef GLAPI
  109. #define GLAPI extern
  110. #endif
  111. /* glcorearb.h is for use with OpenGL core profile implementations.
  112. ** It should should be placed in the same directory as gl.h and
  113. ** included as <GL/glcorearb.h>.
  114. **
  115. ** glcorearb.h includes only APIs in the latest OpenGL core profile
  116. ** implementation together with APIs in newer ARB extensions which
  117. ** can be supported by the core profile. It does not, and never will
  118. ** include functionality removed from the core profile, such as
  119. ** fixed-function vertex and fragment processing.
  120. **
  121. ** Do not #include both <GL/glcorearb.h> and either of <GL/gl.h> or
  122. ** <GL/glext.h> in the same source file.
  123. */
  124. /* Generated C header for:
  125. * API: gl
  126. * Profile: core
  127. * Versions considered: .*
  128. * Versions emitted: .*
  129. * Default extensions included: glcore
  130. * Additional extensions included: _nomatch_^
  131. * Extensions removed: _nomatch_^
  132. */
  133. #ifndef GL_VERSION_1_0
  134. typedef void GLvoid;
  135. typedef unsigned int GLenum;
  136. typedef khronos_float_t GLfloat;
  137. typedef int GLint;
  138. typedef int GLsizei;
  139. typedef unsigned int GLbitfield;
  140. typedef double GLdouble;
  141. typedef unsigned int GLuint;
  142. typedef unsigned char GLboolean;
  143. typedef khronos_uint8_t GLubyte;
  144. #define GL_COLOR_BUFFER_BIT 0x00004000
  145. #define GL_FALSE 0
  146. #define GL_TRUE 1
  147. #define GL_TRIANGLES 0x0004
  148. #define GL_ONE 1
  149. #define GL_SRC_ALPHA 0x0302
  150. #define GL_ONE_MINUS_SRC_ALPHA 0x0303
  151. #define GL_FRONT 0x0404
  152. #define GL_BACK 0x0405
  153. #define GL_FRONT_AND_BACK 0x0408
  154. #define GL_POLYGON_MODE 0x0B40
  155. #define GL_CULL_FACE 0x0B44
  156. #define GL_DEPTH_TEST 0x0B71
  157. #define GL_STENCIL_TEST 0x0B90
  158. #define GL_VIEWPORT 0x0BA2
  159. #define GL_BLEND 0x0BE2
  160. #define GL_SCISSOR_BOX 0x0C10
  161. #define GL_SCISSOR_TEST 0x0C11
  162. #define GL_UNPACK_ROW_LENGTH 0x0CF2
  163. #define GL_PACK_ALIGNMENT 0x0D05
  164. #define GL_TEXTURE_2D 0x0DE1
  165. #define GL_UNSIGNED_BYTE 0x1401
  166. #define GL_UNSIGNED_SHORT 0x1403
  167. #define GL_UNSIGNED_INT 0x1405
  168. #define GL_FLOAT 0x1406
  169. #define GL_RGBA 0x1908
  170. #define GL_FILL 0x1B02
  171. #define GL_VENDOR 0x1F00
  172. #define GL_RENDERER 0x1F01
  173. #define GL_VERSION 0x1F02
  174. #define GL_EXTENSIONS 0x1F03
  175. #define GL_LINEAR 0x2601
  176. #define GL_TEXTURE_MAG_FILTER 0x2800
  177. #define GL_TEXTURE_MIN_FILTER 0x2801
  178. #define GL_TEXTURE_WRAP_S 0x2802
  179. #define GL_TEXTURE_WRAP_T 0x2803
  180. #define GL_REPEAT 0x2901
  181. typedef void (APIENTRYP PFNGLPOLYGONMODEPROC) (GLenum face, GLenum mode);
  182. typedef void (APIENTRYP PFNGLSCISSORPROC) (GLint x, GLint y, GLsizei width, GLsizei height);
  183. typedef void (APIENTRYP PFNGLTEXPARAMETERIPROC) (GLenum target, GLenum pname, GLint param);
  184. typedef void (APIENTRYP PFNGLTEXIMAGE2DPROC) (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels);
  185. typedef void (APIENTRYP PFNGLCLEARPROC) (GLbitfield mask);
  186. typedef void (APIENTRYP PFNGLCLEARCOLORPROC) (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
  187. typedef void (APIENTRYP PFNGLDISABLEPROC) (GLenum cap);
  188. typedef void (APIENTRYP PFNGLENABLEPROC) (GLenum cap);
  189. typedef void (APIENTRYP PFNGLFLUSHPROC) (void);
  190. typedef void (APIENTRYP PFNGLPIXELSTOREIPROC) (GLenum pname, GLint param);
  191. typedef void (APIENTRYP PFNGLREADPIXELSPROC) (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void *pixels);
  192. typedef GLenum (APIENTRYP PFNGLGETERRORPROC) (void);
  193. typedef void (APIENTRYP PFNGLGETINTEGERVPROC) (GLenum pname, GLint *data);
  194. typedef const GLubyte *(APIENTRYP PFNGLGETSTRINGPROC) (GLenum name);
  195. typedef GLboolean (APIENTRYP PFNGLISENABLEDPROC) (GLenum cap);
  196. typedef void (APIENTRYP PFNGLVIEWPORTPROC) (GLint x, GLint y, GLsizei width, GLsizei height);
  197. #ifdef GL_GLEXT_PROTOTYPES
  198. GLAPI void APIENTRY glPolygonMode (GLenum face, GLenum mode);
  199. GLAPI void APIENTRY glScissor (GLint x, GLint y, GLsizei width, GLsizei height);
  200. GLAPI void APIENTRY glTexParameteri (GLenum target, GLenum pname, GLint param);
  201. GLAPI void APIENTRY glTexImage2D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels);
  202. GLAPI void APIENTRY glClear (GLbitfield mask);
  203. GLAPI void APIENTRY glClearColor (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
  204. GLAPI void APIENTRY glDisable (GLenum cap);
  205. GLAPI void APIENTRY glEnable (GLenum cap);
  206. GLAPI void APIENTRY glFlush (void);
  207. GLAPI void APIENTRY glPixelStorei (GLenum pname, GLint param);
  208. GLAPI void APIENTRY glReadPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void *pixels);
  209. GLAPI GLenum APIENTRY glGetError (void);
  210. GLAPI void APIENTRY glGetIntegerv (GLenum pname, GLint *data);
  211. GLAPI const GLubyte *APIENTRY glGetString (GLenum name);
  212. GLAPI GLboolean APIENTRY glIsEnabled (GLenum cap);
  213. GLAPI void APIENTRY glViewport (GLint x, GLint y, GLsizei width, GLsizei height);
  214. #endif
  215. #endif /* GL_VERSION_1_0 */
  216. #ifndef GL_VERSION_1_1
  217. typedef khronos_float_t GLclampf;
  218. typedef double GLclampd;
  219. #define GL_TEXTURE_BINDING_2D 0x8069
  220. typedef void (APIENTRYP PFNGLDRAWELEMENTSPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices);
  221. typedef void (APIENTRYP PFNGLBINDTEXTUREPROC) (GLenum target, GLuint texture);
  222. typedef void (APIENTRYP PFNGLDELETETEXTURESPROC) (GLsizei n, const GLuint *textures);
  223. typedef void (APIENTRYP PFNGLGENTEXTURESPROC) (GLsizei n, GLuint *textures);
  224. #ifdef GL_GLEXT_PROTOTYPES
  225. GLAPI void APIENTRY glDrawElements (GLenum mode, GLsizei count, GLenum type, const void *indices);
  226. GLAPI void APIENTRY glBindTexture (GLenum target, GLuint texture);
  227. GLAPI void APIENTRY glDeleteTextures (GLsizei n, const GLuint *textures);
  228. GLAPI void APIENTRY glGenTextures (GLsizei n, GLuint *textures);
  229. #endif
  230. #endif /* GL_VERSION_1_1 */
  231. #ifndef GL_VERSION_1_2
  232. #define GL_CLAMP_TO_EDGE 0x812F
  233. #endif /* GL_VERSION_1_2 */
  234. #ifndef GL_VERSION_1_3
  235. #define GL_TEXTURE0 0x84C0
  236. #define GL_ACTIVE_TEXTURE 0x84E0
  237. typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture);
  238. #ifdef GL_GLEXT_PROTOTYPES
  239. GLAPI void APIENTRY glActiveTexture (GLenum texture);
  240. #endif
  241. #endif /* GL_VERSION_1_3 */
  242. #ifndef GL_VERSION_1_4
  243. #define GL_BLEND_DST_RGB 0x80C8
  244. #define GL_BLEND_SRC_RGB 0x80C9
  245. #define GL_BLEND_DST_ALPHA 0x80CA
  246. #define GL_BLEND_SRC_ALPHA 0x80CB
  247. #define GL_FUNC_ADD 0x8006
  248. typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
  249. typedef void (APIENTRYP PFNGLBLENDEQUATIONPROC) (GLenum mode);
  250. #ifdef GL_GLEXT_PROTOTYPES
  251. GLAPI void APIENTRY glBlendFuncSeparate (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
  252. GLAPI void APIENTRY glBlendEquation (GLenum mode);
  253. #endif
  254. #endif /* GL_VERSION_1_4 */
  255. #ifndef GL_VERSION_1_5
  256. typedef khronos_ssize_t GLsizeiptr;
  257. typedef khronos_intptr_t GLintptr;
  258. #define GL_ARRAY_BUFFER 0x8892
  259. #define GL_ELEMENT_ARRAY_BUFFER 0x8893
  260. #define GL_ARRAY_BUFFER_BINDING 0x8894
  261. #define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895
  262. #define GL_STREAM_DRAW 0x88E0
  263. typedef void (APIENTRYP PFNGLBINDBUFFERPROC) (GLenum target, GLuint buffer);
  264. typedef void (APIENTRYP PFNGLDELETEBUFFERSPROC) (GLsizei n, const GLuint *buffers);
  265. typedef void (APIENTRYP PFNGLGENBUFFERSPROC) (GLsizei n, GLuint *buffers);
  266. typedef void (APIENTRYP PFNGLBUFFERDATAPROC) (GLenum target, GLsizeiptr size, const void *data, GLenum usage);
  267. typedef void (APIENTRYP PFNGLBUFFERSUBDATAPROC) (GLenum target, GLintptr offset, GLsizeiptr size, const void *data);
  268. #ifdef GL_GLEXT_PROTOTYPES
  269. GLAPI void APIENTRY glBindBuffer (GLenum target, GLuint buffer);
  270. GLAPI void APIENTRY glDeleteBuffers (GLsizei n, const GLuint *buffers);
  271. GLAPI void APIENTRY glGenBuffers (GLsizei n, GLuint *buffers);
  272. GLAPI void APIENTRY glBufferData (GLenum target, GLsizeiptr size, const void *data, GLenum usage);
  273. GLAPI void APIENTRY glBufferSubData (GLenum target, GLintptr offset, GLsizeiptr size, const void *data);
  274. #endif
  275. #endif /* GL_VERSION_1_5 */
  276. #ifndef GL_VERSION_2_0
  277. typedef char GLchar;
  278. typedef khronos_int16_t GLshort;
  279. typedef khronos_int8_t GLbyte;
  280. typedef khronos_uint16_t GLushort;
  281. #define GL_BLEND_EQUATION_RGB 0x8009
  282. #define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622
  283. #define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623
  284. #define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624
  285. #define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625
  286. #define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645
  287. #define GL_BLEND_EQUATION_ALPHA 0x883D
  288. #define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A
  289. #define GL_FRAGMENT_SHADER 0x8B30
  290. #define GL_VERTEX_SHADER 0x8B31
  291. #define GL_COMPILE_STATUS 0x8B81
  292. #define GL_LINK_STATUS 0x8B82
  293. #define GL_INFO_LOG_LENGTH 0x8B84
  294. #define GL_CURRENT_PROGRAM 0x8B8D
  295. #define GL_UPPER_LEFT 0x8CA2
  296. typedef void (APIENTRYP PFNGLBLENDEQUATIONSEPARATEPROC) (GLenum modeRGB, GLenum modeAlpha);
  297. typedef void (APIENTRYP PFNGLATTACHSHADERPROC) (GLuint program, GLuint shader);
  298. typedef void (APIENTRYP PFNGLCOMPILESHADERPROC) (GLuint shader);
  299. typedef GLuint (APIENTRYP PFNGLCREATEPROGRAMPROC) (void);
  300. typedef GLuint (APIENTRYP PFNGLCREATESHADERPROC) (GLenum type);
  301. typedef void (APIENTRYP PFNGLDELETEPROGRAMPROC) (GLuint program);
  302. typedef void (APIENTRYP PFNGLDELETESHADERPROC) (GLuint shader);
  303. typedef void (APIENTRYP PFNGLDETACHSHADERPROC) (GLuint program, GLuint shader);
  304. typedef void (APIENTRYP PFNGLDISABLEVERTEXATTRIBARRAYPROC) (GLuint index);
  305. typedef void (APIENTRYP PFNGLENABLEVERTEXATTRIBARRAYPROC) (GLuint index);
  306. typedef GLint (APIENTRYP PFNGLGETATTRIBLOCATIONPROC) (GLuint program, const GLchar *name);
  307. typedef void (APIENTRYP PFNGLGETPROGRAMIVPROC) (GLuint program, GLenum pname, GLint *params);
  308. typedef void (APIENTRYP PFNGLGETPROGRAMINFOLOGPROC) (GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
  309. typedef void (APIENTRYP PFNGLGETSHADERIVPROC) (GLuint shader, GLenum pname, GLint *params);
  310. typedef void (APIENTRYP PFNGLGETSHADERINFOLOGPROC) (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
  311. typedef GLint (APIENTRYP PFNGLGETUNIFORMLOCATIONPROC) (GLuint program, const GLchar *name);
  312. typedef void (APIENTRYP PFNGLGETVERTEXATTRIBIVPROC) (GLuint index, GLenum pname, GLint *params);
  313. typedef void (APIENTRYP PFNGLGETVERTEXATTRIBPOINTERVPROC) (GLuint index, GLenum pname, void **pointer);
  314. typedef GLboolean (APIENTRYP PFNGLISPROGRAMPROC) (GLuint program);
  315. typedef void (APIENTRYP PFNGLLINKPROGRAMPROC) (GLuint program);
  316. typedef void (APIENTRYP PFNGLSHADERSOURCEPROC) (GLuint shader, GLsizei count, const GLchar *const*string, const GLint *length);
  317. typedef void (APIENTRYP PFNGLUSEPROGRAMPROC) (GLuint program);
  318. typedef void (APIENTRYP PFNGLUNIFORM1IPROC) (GLint location, GLint v0);
  319. typedef void (APIENTRYP PFNGLUNIFORMMATRIX4FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
  320. typedef void (APIENTRYP PFNGLVERTEXATTRIBPOINTERPROC) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *pointer);
  321. #ifdef GL_GLEXT_PROTOTYPES
  322. GLAPI void APIENTRY glBlendEquationSeparate (GLenum modeRGB, GLenum modeAlpha);
  323. GLAPI void APIENTRY glAttachShader (GLuint program, GLuint shader);
  324. GLAPI void APIENTRY glCompileShader (GLuint shader);
  325. GLAPI GLuint APIENTRY glCreateProgram (void);
  326. GLAPI GLuint APIENTRY glCreateShader (GLenum type);
  327. GLAPI void APIENTRY glDeleteProgram (GLuint program);
  328. GLAPI void APIENTRY glDeleteShader (GLuint shader);
  329. GLAPI void APIENTRY glDetachShader (GLuint program, GLuint shader);
  330. GLAPI void APIENTRY glDisableVertexAttribArray (GLuint index);
  331. GLAPI void APIENTRY glEnableVertexAttribArray (GLuint index);
  332. GLAPI GLint APIENTRY glGetAttribLocation (GLuint program, const GLchar *name);
  333. GLAPI void APIENTRY glGetProgramiv (GLuint program, GLenum pname, GLint *params);
  334. GLAPI void APIENTRY glGetProgramInfoLog (GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
  335. GLAPI void APIENTRY glGetShaderiv (GLuint shader, GLenum pname, GLint *params);
  336. GLAPI void APIENTRY glGetShaderInfoLog (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
  337. GLAPI GLint APIENTRY glGetUniformLocation (GLuint program, const GLchar *name);
  338. GLAPI void APIENTRY glGetVertexAttribiv (GLuint index, GLenum pname, GLint *params);
  339. GLAPI void APIENTRY glGetVertexAttribPointerv (GLuint index, GLenum pname, void **pointer);
  340. GLAPI GLboolean APIENTRY glIsProgram (GLuint program);
  341. GLAPI void APIENTRY glLinkProgram (GLuint program);
  342. GLAPI void APIENTRY glShaderSource (GLuint shader, GLsizei count, const GLchar *const*string, const GLint *length);
  343. GLAPI void APIENTRY glUseProgram (GLuint program);
  344. GLAPI void APIENTRY glUniform1i (GLint location, GLint v0);
  345. GLAPI void APIENTRY glUniformMatrix4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
  346. GLAPI void APIENTRY glVertexAttribPointer (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *pointer);
  347. #endif
  348. #endif /* GL_VERSION_2_0 */
  349. #ifndef GL_VERSION_2_1
  350. #define GL_PIXEL_UNPACK_BUFFER 0x88EC
  351. #define GL_PIXEL_UNPACK_BUFFER_BINDING 0x88EF
  352. #endif /* GL_VERSION_2_1 */
  353. #ifndef GL_VERSION_3_0
  354. typedef khronos_uint16_t GLhalf;
  355. #define GL_MAJOR_VERSION 0x821B
  356. #define GL_MINOR_VERSION 0x821C
  357. #define GL_NUM_EXTENSIONS 0x821D
  358. #define GL_FRAMEBUFFER_SRGB 0x8DB9
  359. #define GL_VERTEX_ARRAY_BINDING 0x85B5
  360. typedef void (APIENTRYP PFNGLGETBOOLEANI_VPROC) (GLenum target, GLuint index, GLboolean *data);
  361. typedef void (APIENTRYP PFNGLGETINTEGERI_VPROC) (GLenum target, GLuint index, GLint *data);
  362. typedef const GLubyte *(APIENTRYP PFNGLGETSTRINGIPROC) (GLenum name, GLuint index);
  363. typedef void (APIENTRYP PFNGLBINDVERTEXARRAYPROC) (GLuint array);
  364. typedef void (APIENTRYP PFNGLDELETEVERTEXARRAYSPROC) (GLsizei n, const GLuint *arrays);
  365. typedef void (APIENTRYP PFNGLGENVERTEXARRAYSPROC) (GLsizei n, GLuint *arrays);
  366. #ifdef GL_GLEXT_PROTOTYPES
  367. GLAPI const GLubyte *APIENTRY glGetStringi (GLenum name, GLuint index);
  368. GLAPI void APIENTRY glBindVertexArray (GLuint array);
  369. GLAPI void APIENTRY glDeleteVertexArrays (GLsizei n, const GLuint *arrays);
  370. GLAPI void APIENTRY glGenVertexArrays (GLsizei n, GLuint *arrays);
  371. #endif
  372. #endif /* GL_VERSION_3_0 */
  373. #ifndef GL_VERSION_3_1
  374. #define GL_VERSION_3_1 1
  375. #define GL_PRIMITIVE_RESTART 0x8F9D
  376. #endif /* GL_VERSION_3_1 */
  377. #ifndef GL_VERSION_3_2
  378. #define GL_VERSION_3_2 1
  379. typedef struct __GLsync *GLsync;
  380. typedef khronos_uint64_t GLuint64;
  381. typedef khronos_int64_t GLint64;
  382. #define GL_CONTEXT_COMPATIBILITY_PROFILE_BIT 0x00000002
  383. #define GL_CONTEXT_PROFILE_MASK 0x9126
  384. typedef void (APIENTRYP PFNGLDRAWELEMENTSBASEVERTEXPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLint basevertex);
  385. typedef void (APIENTRYP PFNGLGETINTEGER64I_VPROC) (GLenum target, GLuint index, GLint64 *data);
  386. #ifdef GL_GLEXT_PROTOTYPES
  387. GLAPI void APIENTRY glDrawElementsBaseVertex (GLenum mode, GLsizei count, GLenum type, const void *indices, GLint basevertex);
  388. #endif
  389. #endif /* GL_VERSION_3_2 */
  390. #ifndef GL_VERSION_3_3
  391. #define GL_VERSION_3_3 1
  392. #define GL_SAMPLER_BINDING 0x8919
  393. typedef void (APIENTRYP PFNGLBINDSAMPLERPROC) (GLuint unit, GLuint sampler);
  394. #ifdef GL_GLEXT_PROTOTYPES
  395. GLAPI void APIENTRY glBindSampler (GLuint unit, GLuint sampler);
  396. #endif
  397. #endif /* GL_VERSION_3_3 */
  398. #ifndef GL_VERSION_4_1
  399. typedef void (APIENTRYP PFNGLGETFLOATI_VPROC) (GLenum target, GLuint index, GLfloat *data);
  400. typedef void (APIENTRYP PFNGLGETDOUBLEI_VPROC) (GLenum target, GLuint index, GLdouble *data);
  401. #endif /* GL_VERSION_4_1 */
  402. #ifndef GL_VERSION_4_3
  403. typedef void (APIENTRY *GLDEBUGPROC)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam);
  404. #endif /* GL_VERSION_4_3 */
  405. #ifndef GL_VERSION_4_5
  406. #define GL_CLIP_ORIGIN 0x935C
  407. typedef void (APIENTRYP PFNGLGETTRANSFORMFEEDBACKI_VPROC) (GLuint xfb, GLenum pname, GLuint index, GLint *param);
  408. typedef void (APIENTRYP PFNGLGETTRANSFORMFEEDBACKI64_VPROC) (GLuint xfb, GLenum pname, GLuint index, GLint64 *param);
  409. #endif /* GL_VERSION_4_5 */
  410. #ifndef GL_ARB_bindless_texture
  411. typedef khronos_uint64_t GLuint64EXT;
  412. #endif /* GL_ARB_bindless_texture */
  413. #ifndef GL_ARB_cl_event
  414. struct _cl_context;
  415. struct _cl_event;
  416. #endif /* GL_ARB_cl_event */
  417. #ifndef GL_ARB_clip_control
  418. #define GL_ARB_clip_control 1
  419. #endif /* GL_ARB_clip_control */
  420. #ifndef GL_ARB_debug_output
  421. typedef void (APIENTRY *GLDEBUGPROCARB)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam);
  422. #endif /* GL_ARB_debug_output */
  423. #ifndef GL_EXT_EGL_image_storage
  424. typedef void *GLeglImageOES;
  425. #endif /* GL_EXT_EGL_image_storage */
  426. #ifndef GL_EXT_direct_state_access
  427. typedef void (APIENTRYP PFNGLGETFLOATI_VEXTPROC) (GLenum pname, GLuint index, GLfloat *params);
  428. typedef void (APIENTRYP PFNGLGETDOUBLEI_VEXTPROC) (GLenum pname, GLuint index, GLdouble *params);
  429. typedef void (APIENTRYP PFNGLGETPOINTERI_VEXTPROC) (GLenum pname, GLuint index, void **params);
  430. typedef void (APIENTRYP PFNGLGETVERTEXARRAYINTEGERI_VEXTPROC) (GLuint vaobj, GLuint index, GLenum pname, GLint *param);
  431. typedef void (APIENTRYP PFNGLGETVERTEXARRAYPOINTERI_VEXTPROC) (GLuint vaobj, GLuint index, GLenum pname, void **param);
  432. #endif /* GL_EXT_direct_state_access */
  433. #ifndef GL_NV_draw_vulkan_image
  434. typedef void (APIENTRY *GLVULKANPROCNV)(void);
  435. #endif /* GL_NV_draw_vulkan_image */
  436. #ifndef GL_NV_gpu_shader5
  437. typedef khronos_int64_t GLint64EXT;
  438. #endif /* GL_NV_gpu_shader5 */
  439. #ifndef GL_NV_vertex_buffer_unified_memory
  440. typedef void (APIENTRYP PFNGLGETINTEGERUI64I_VNVPROC) (GLenum value, GLuint index, GLuint64EXT *result);
  441. #endif /* GL_NV_vertex_buffer_unified_memory */
  442. #ifdef __cplusplus
  443. }
  444. #endif
  445. #endif
  446. #ifndef GL3W_API
  447. #define GL3W_API
  448. #endif
  449. #ifndef __gl_h_
  450. #define __gl_h_
  451. #endif
  452. #ifdef __cplusplus
  453. extern "C" {
  454. #endif
  455. #define GL3W_OK 0
  456. #define GL3W_ERROR_INIT -1
  457. #define GL3W_ERROR_LIBRARY_OPEN -2
  458. #define GL3W_ERROR_OPENGL_VERSION -3
  459. typedef void (*GL3WglProc)(void);
  460. typedef GL3WglProc (*GL3WGetProcAddressProc)(const char *proc);
  461. /* gl3w api */
  462. GL3W_API int imgl3wInit(void);
  463. GL3W_API int imgl3wInit2(GL3WGetProcAddressProc proc);
  464. GL3W_API int imgl3wIsSupported(int major, int minor);
  465. GL3W_API GL3WglProc imgl3wGetProcAddress(const char *proc);
  466. /* gl3w internal state */
  467. union ImGL3WProcs {
  468. GL3WglProc ptr[59];
  469. struct {
  470. PFNGLACTIVETEXTUREPROC ActiveTexture;
  471. PFNGLATTACHSHADERPROC AttachShader;
  472. PFNGLBINDBUFFERPROC BindBuffer;
  473. PFNGLBINDSAMPLERPROC BindSampler;
  474. PFNGLBINDTEXTUREPROC BindTexture;
  475. PFNGLBINDVERTEXARRAYPROC BindVertexArray;
  476. PFNGLBLENDEQUATIONPROC BlendEquation;
  477. PFNGLBLENDEQUATIONSEPARATEPROC BlendEquationSeparate;
  478. PFNGLBLENDFUNCSEPARATEPROC BlendFuncSeparate;
  479. PFNGLBUFFERDATAPROC BufferData;
  480. PFNGLBUFFERSUBDATAPROC BufferSubData;
  481. PFNGLCLEARPROC Clear;
  482. PFNGLCLEARCOLORPROC ClearColor;
  483. PFNGLCOMPILESHADERPROC CompileShader;
  484. PFNGLCREATEPROGRAMPROC CreateProgram;
  485. PFNGLCREATESHADERPROC CreateShader;
  486. PFNGLDELETEBUFFERSPROC DeleteBuffers;
  487. PFNGLDELETEPROGRAMPROC DeleteProgram;
  488. PFNGLDELETESHADERPROC DeleteShader;
  489. PFNGLDELETETEXTURESPROC DeleteTextures;
  490. PFNGLDELETEVERTEXARRAYSPROC DeleteVertexArrays;
  491. PFNGLDETACHSHADERPROC DetachShader;
  492. PFNGLDISABLEPROC Disable;
  493. PFNGLDISABLEVERTEXATTRIBARRAYPROC DisableVertexAttribArray;
  494. PFNGLDRAWELEMENTSPROC DrawElements;
  495. PFNGLDRAWELEMENTSBASEVERTEXPROC DrawElementsBaseVertex;
  496. PFNGLENABLEPROC Enable;
  497. PFNGLENABLEVERTEXATTRIBARRAYPROC EnableVertexAttribArray;
  498. PFNGLFLUSHPROC Flush;
  499. PFNGLGENBUFFERSPROC GenBuffers;
  500. PFNGLGENTEXTURESPROC GenTextures;
  501. PFNGLGENVERTEXARRAYSPROC GenVertexArrays;
  502. PFNGLGETATTRIBLOCATIONPROC GetAttribLocation;
  503. PFNGLGETERRORPROC GetError;
  504. PFNGLGETINTEGERVPROC GetIntegerv;
  505. PFNGLGETPROGRAMINFOLOGPROC GetProgramInfoLog;
  506. PFNGLGETPROGRAMIVPROC GetProgramiv;
  507. PFNGLGETSHADERINFOLOGPROC GetShaderInfoLog;
  508. PFNGLGETSHADERIVPROC GetShaderiv;
  509. PFNGLGETSTRINGPROC GetString;
  510. PFNGLGETSTRINGIPROC GetStringi;
  511. PFNGLGETUNIFORMLOCATIONPROC GetUniformLocation;
  512. PFNGLGETVERTEXATTRIBPOINTERVPROC GetVertexAttribPointerv;
  513. PFNGLGETVERTEXATTRIBIVPROC GetVertexAttribiv;
  514. PFNGLISENABLEDPROC IsEnabled;
  515. PFNGLISPROGRAMPROC IsProgram;
  516. PFNGLLINKPROGRAMPROC LinkProgram;
  517. PFNGLPIXELSTOREIPROC PixelStorei;
  518. PFNGLPOLYGONMODEPROC PolygonMode;
  519. PFNGLREADPIXELSPROC ReadPixels;
  520. PFNGLSCISSORPROC Scissor;
  521. PFNGLSHADERSOURCEPROC ShaderSource;
  522. PFNGLTEXIMAGE2DPROC TexImage2D;
  523. PFNGLTEXPARAMETERIPROC TexParameteri;
  524. PFNGLUNIFORM1IPROC Uniform1i;
  525. PFNGLUNIFORMMATRIX4FVPROC UniformMatrix4fv;
  526. PFNGLUSEPROGRAMPROC UseProgram;
  527. PFNGLVERTEXATTRIBPOINTERPROC VertexAttribPointer;
  528. PFNGLVIEWPORTPROC Viewport;
  529. } gl;
  530. };
  531. GL3W_API extern union ImGL3WProcs imgl3wProcs;
  532. /* OpenGL functions */
  533. #define glActiveTexture imgl3wProcs.gl.ActiveTexture
  534. #define glAttachShader imgl3wProcs.gl.AttachShader
  535. #define glBindBuffer imgl3wProcs.gl.BindBuffer
  536. #define glBindSampler imgl3wProcs.gl.BindSampler
  537. #define glBindTexture imgl3wProcs.gl.BindTexture
  538. #define glBindVertexArray imgl3wProcs.gl.BindVertexArray
  539. #define glBlendEquation imgl3wProcs.gl.BlendEquation
  540. #define glBlendEquationSeparate imgl3wProcs.gl.BlendEquationSeparate
  541. #define glBlendFuncSeparate imgl3wProcs.gl.BlendFuncSeparate
  542. #define glBufferData imgl3wProcs.gl.BufferData
  543. #define glBufferSubData imgl3wProcs.gl.BufferSubData
  544. #define glClear imgl3wProcs.gl.Clear
  545. #define glClearColor imgl3wProcs.gl.ClearColor
  546. #define glCompileShader imgl3wProcs.gl.CompileShader
  547. #define glCreateProgram imgl3wProcs.gl.CreateProgram
  548. #define glCreateShader imgl3wProcs.gl.CreateShader
  549. #define glDeleteBuffers imgl3wProcs.gl.DeleteBuffers
  550. #define glDeleteProgram imgl3wProcs.gl.DeleteProgram
  551. #define glDeleteShader imgl3wProcs.gl.DeleteShader
  552. #define glDeleteTextures imgl3wProcs.gl.DeleteTextures
  553. #define glDeleteVertexArrays imgl3wProcs.gl.DeleteVertexArrays
  554. #define glDetachShader imgl3wProcs.gl.DetachShader
  555. #define glDisable imgl3wProcs.gl.Disable
  556. #define glDisableVertexAttribArray imgl3wProcs.gl.DisableVertexAttribArray
  557. #define glDrawElements imgl3wProcs.gl.DrawElements
  558. #define glDrawElementsBaseVertex imgl3wProcs.gl.DrawElementsBaseVertex
  559. #define glEnable imgl3wProcs.gl.Enable
  560. #define glEnableVertexAttribArray imgl3wProcs.gl.EnableVertexAttribArray
  561. #define glFlush imgl3wProcs.gl.Flush
  562. #define glGenBuffers imgl3wProcs.gl.GenBuffers
  563. #define glGenTextures imgl3wProcs.gl.GenTextures
  564. #define glGenVertexArrays imgl3wProcs.gl.GenVertexArrays
  565. #define glGetAttribLocation imgl3wProcs.gl.GetAttribLocation
  566. #define glGetError imgl3wProcs.gl.GetError
  567. #define glGetIntegerv imgl3wProcs.gl.GetIntegerv
  568. #define glGetProgramInfoLog imgl3wProcs.gl.GetProgramInfoLog
  569. #define glGetProgramiv imgl3wProcs.gl.GetProgramiv
  570. #define glGetShaderInfoLog imgl3wProcs.gl.GetShaderInfoLog
  571. #define glGetShaderiv imgl3wProcs.gl.GetShaderiv
  572. #define glGetString imgl3wProcs.gl.GetString
  573. #define glGetStringi imgl3wProcs.gl.GetStringi
  574. #define glGetUniformLocation imgl3wProcs.gl.GetUniformLocation
  575. #define glGetVertexAttribPointerv imgl3wProcs.gl.GetVertexAttribPointerv
  576. #define glGetVertexAttribiv imgl3wProcs.gl.GetVertexAttribiv
  577. #define glIsEnabled imgl3wProcs.gl.IsEnabled
  578. #define glIsProgram imgl3wProcs.gl.IsProgram
  579. #define glLinkProgram imgl3wProcs.gl.LinkProgram
  580. #define glPixelStorei imgl3wProcs.gl.PixelStorei
  581. #define glPolygonMode imgl3wProcs.gl.PolygonMode
  582. #define glReadPixels imgl3wProcs.gl.ReadPixels
  583. #define glScissor imgl3wProcs.gl.Scissor
  584. #define glShaderSource imgl3wProcs.gl.ShaderSource
  585. #define glTexImage2D imgl3wProcs.gl.TexImage2D
  586. #define glTexParameteri imgl3wProcs.gl.TexParameteri
  587. #define glUniform1i imgl3wProcs.gl.Uniform1i
  588. #define glUniformMatrix4fv imgl3wProcs.gl.UniformMatrix4fv
  589. #define glUseProgram imgl3wProcs.gl.UseProgram
  590. #define glVertexAttribPointer imgl3wProcs.gl.VertexAttribPointer
  591. #define glViewport imgl3wProcs.gl.Viewport
  592. #ifdef __cplusplus
  593. }
  594. #endif
  595. #endif
  596. #ifdef IMGL3W_IMPL
  597. #ifdef __cplusplus
  598. extern "C" {
  599. #endif
  600. #include <stdlib.h>
  601. #define GL3W_ARRAY_SIZE(x) (sizeof(x) / sizeof((x)[0]))
  602. #if defined(_WIN32)
  603. #ifndef WIN32_LEAN_AND_MEAN
  604. #define WIN32_LEAN_AND_MEAN 1
  605. #endif
  606. #include <windows.h>
  607. static HMODULE libgl;
  608. typedef PROC(__stdcall* GL3WglGetProcAddr)(LPCSTR);
  609. static GL3WglGetProcAddr wgl_get_proc_address;
  610. static int open_libgl(void)
  611. {
  612. libgl = LoadLibraryA("opengl32.dll");
  613. if (!libgl)
  614. return GL3W_ERROR_LIBRARY_OPEN;
  615. wgl_get_proc_address = (GL3WglGetProcAddr)GetProcAddress(libgl, "wglGetProcAddress");
  616. return GL3W_OK;
  617. }
  618. static void close_libgl(void) { FreeLibrary(libgl); }
  619. static GL3WglProc get_proc(const char *proc)
  620. {
  621. GL3WglProc res;
  622. res = (GL3WglProc)wgl_get_proc_address(proc);
  623. if (!res)
  624. res = (GL3WglProc)GetProcAddress(libgl, proc);
  625. return res;
  626. }
  627. #elif defined(__APPLE__)
  628. #include <dlfcn.h>
  629. static void *libgl;
  630. static int open_libgl(void)
  631. {
  632. libgl = dlopen("/System/Library/Frameworks/OpenGL.framework/OpenGL", RTLD_LAZY | RTLD_LOCAL);
  633. if (!libgl)
  634. return GL3W_ERROR_LIBRARY_OPEN;
  635. return GL3W_OK;
  636. }
  637. static void close_libgl(void) { dlclose(libgl); }
  638. static GL3WglProc get_proc(const char *proc)
  639. {
  640. GL3WglProc res;
  641. *(void **)(&res) = dlsym(libgl, proc);
  642. return res;
  643. }
  644. #else
  645. #include <dlfcn.h>
  646. static void* libgl; // OpenGL library
  647. static void* libglx; // GLX library
  648. static void* libegl; // EGL library
  649. static GL3WGetProcAddressProc gl_get_proc_address;
  650. static void close_libgl(void)
  651. {
  652. if (libgl) {
  653. dlclose(libgl);
  654. libgl = NULL;
  655. }
  656. if (libegl) {
  657. dlclose(libegl);
  658. libegl = NULL;
  659. }
  660. if (libglx) {
  661. dlclose(libglx);
  662. libglx = NULL;
  663. }
  664. }
  665. static int is_library_loaded(const char* name, void** lib)
  666. {
  667. *lib = dlopen(name, RTLD_LAZY | RTLD_LOCAL | RTLD_NOLOAD);
  668. return *lib != NULL;
  669. }
  670. static int open_libs(void)
  671. {
  672. // On Linux we have two APIs to get process addresses: EGL and GLX.
  673. // EGL is supported under both X11 and Wayland, whereas GLX is X11-specific.
  674. libgl = NULL;
  675. libegl = NULL;
  676. libglx = NULL;
  677. // First check what's already loaded, the windowing library might have
  678. // already loaded either EGL or GLX and we want to use the same one.
  679. if (is_library_loaded("libEGL.so.1", &libegl) ||
  680. is_library_loaded("libGLX.so.0", &libglx)) {
  681. libgl = dlopen("libOpenGL.so.0", RTLD_LAZY | RTLD_LOCAL);
  682. if (libgl)
  683. return GL3W_OK;
  684. else
  685. close_libgl();
  686. }
  687. if (is_library_loaded("libGL.so", &libgl))
  688. return GL3W_OK;
  689. if (is_library_loaded("libGL.so.1", &libgl))
  690. return GL3W_OK;
  691. if (is_library_loaded("libGL.so.3", &libgl))
  692. return GL3W_OK;
  693. // Neither is already loaded, so we have to load one. Try EGL first
  694. // because it is supported under both X11 and Wayland.
  695. // Load OpenGL + EGL
  696. libgl = dlopen("libOpenGL.so.0", RTLD_LAZY | RTLD_LOCAL);
  697. libegl = dlopen("libEGL.so.1", RTLD_LAZY | RTLD_LOCAL);
  698. if (libgl && libegl)
  699. return GL3W_OK;
  700. else
  701. close_libgl();
  702. // Fall back to legacy libGL, which includes GLX
  703. // While most systems use libGL.so.1, NetBSD seems to use that libGL.so.3. See https://github.com/ocornut/imgui/issues/6983
  704. libgl = dlopen("libGL.so", RTLD_LAZY | RTLD_LOCAL);
  705. if (!libgl)
  706. libgl = dlopen("libGL.so.1", RTLD_LAZY | RTLD_LOCAL);
  707. if (!libgl)
  708. libgl = dlopen("libGL.so.3", RTLD_LAZY | RTLD_LOCAL);
  709. if (libgl)
  710. return GL3W_OK;
  711. return GL3W_ERROR_LIBRARY_OPEN;
  712. }
  713. static int open_libgl(void)
  714. {
  715. int res = open_libs();
  716. if (res)
  717. return res;
  718. if (libegl)
  719. *(void**)(&gl_get_proc_address) = dlsym(libegl, "eglGetProcAddress");
  720. else if (libglx)
  721. *(void**)(&gl_get_proc_address) = dlsym(libglx, "glXGetProcAddressARB");
  722. else
  723. *(void**)(&gl_get_proc_address) = dlsym(libgl, "glXGetProcAddressARB");
  724. if (!gl_get_proc_address) {
  725. close_libgl();
  726. return GL3W_ERROR_LIBRARY_OPEN;
  727. }
  728. return GL3W_OK;
  729. }
  730. static GL3WglProc get_proc(const char* proc)
  731. {
  732. GL3WglProc res = NULL;
  733. // Before EGL version 1.5, eglGetProcAddress doesn't support querying core
  734. // functions and may return a dummy function if we try, so try to load the
  735. // function from the GL library directly first.
  736. if (libegl)
  737. *(void**)(&res) = dlsym(libgl, proc);
  738. if (!res)
  739. res = gl_get_proc_address(proc);
  740. if (!libegl && !res)
  741. *(void**)(&res) = dlsym(libgl, proc);
  742. return res;
  743. }
  744. #endif
  745. static struct { int major, minor; } version;
  746. static int parse_version(void)
  747. {
  748. if (!glGetIntegerv)
  749. return GL3W_ERROR_INIT;
  750. glGetIntegerv(GL_MAJOR_VERSION, &version.major);
  751. glGetIntegerv(GL_MINOR_VERSION, &version.minor);
  752. if (version.major == 0 && version.minor == 0)
  753. {
  754. // Query GL_VERSION in desktop GL 2.x, the string will start with "<major>.<minor>"
  755. if (const char* gl_version = (const char*)glGetString(GL_VERSION))
  756. sscanf(gl_version, "%d.%d", &version.major, &version.minor);
  757. }
  758. if (version.major < 2)
  759. return GL3W_ERROR_OPENGL_VERSION;
  760. return GL3W_OK;
  761. }
  762. static void load_procs(GL3WGetProcAddressProc proc);
  763. int imgl3wInit(void)
  764. {
  765. int res = open_libgl();
  766. if (res)
  767. return res;
  768. atexit(close_libgl);
  769. return imgl3wInit2(get_proc);
  770. }
  771. int imgl3wInit2(GL3WGetProcAddressProc proc)
  772. {
  773. load_procs(proc);
  774. return parse_version();
  775. }
  776. int imgl3wIsSupported(int major, int minor)
  777. {
  778. if (major < 2)
  779. return 0;
  780. if (version.major == major)
  781. return version.minor >= minor;
  782. return version.major >= major;
  783. }
  784. GL3WglProc imgl3wGetProcAddress(const char *proc) { return get_proc(proc); }
  785. static const char *proc_names[] = {
  786. "glActiveTexture",
  787. "glAttachShader",
  788. "glBindBuffer",
  789. "glBindSampler",
  790. "glBindTexture",
  791. "glBindVertexArray",
  792. "glBlendEquation",
  793. "glBlendEquationSeparate",
  794. "glBlendFuncSeparate",
  795. "glBufferData",
  796. "glBufferSubData",
  797. "glClear",
  798. "glClearColor",
  799. "glCompileShader",
  800. "glCreateProgram",
  801. "glCreateShader",
  802. "glDeleteBuffers",
  803. "glDeleteProgram",
  804. "glDeleteShader",
  805. "glDeleteTextures",
  806. "glDeleteVertexArrays",
  807. "glDetachShader",
  808. "glDisable",
  809. "glDisableVertexAttribArray",
  810. "glDrawElements",
  811. "glDrawElementsBaseVertex",
  812. "glEnable",
  813. "glEnableVertexAttribArray",
  814. "glFlush",
  815. "glGenBuffers",
  816. "glGenTextures",
  817. "glGenVertexArrays",
  818. "glGetAttribLocation",
  819. "glGetError",
  820. "glGetIntegerv",
  821. "glGetProgramInfoLog",
  822. "glGetProgramiv",
  823. "glGetShaderInfoLog",
  824. "glGetShaderiv",
  825. "glGetString",
  826. "glGetStringi",
  827. "glGetUniformLocation",
  828. "glGetVertexAttribPointerv",
  829. "glGetVertexAttribiv",
  830. "glIsEnabled",
  831. "glIsProgram",
  832. "glLinkProgram",
  833. "glPixelStorei",
  834. "glPolygonMode",
  835. "glReadPixels",
  836. "glScissor",
  837. "glShaderSource",
  838. "glTexImage2D",
  839. "glTexParameteri",
  840. "glUniform1i",
  841. "glUniformMatrix4fv",
  842. "glUseProgram",
  843. "glVertexAttribPointer",
  844. "glViewport",
  845. };
  846. GL3W_API union ImGL3WProcs imgl3wProcs;
  847. static void load_procs(GL3WGetProcAddressProc proc)
  848. {
  849. size_t i;
  850. for (i = 0; i < GL3W_ARRAY_SIZE(proc_names); i++)
  851. imgl3wProcs.ptr[i] = proc(proc_names[i]);
  852. }
  853. #ifdef __cplusplus
  854. }
  855. #endif
  856. #endif