main.cpp 25 KB

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  1. // Dear ImGui: standalone example application for Glfw + Vulkan
  2. // Learn about Dear ImGui:
  3. // - FAQ https://dearimgui.com/faq
  4. // - Getting Started https://dearimgui.com/getting-started
  5. // - Documentation https://dearimgui.com/docs (same as your local docs/ folder).
  6. // - Introduction, links and more at the top of imgui.cpp
  7. // Important note to the reader who wish to integrate imgui_impl_vulkan.cpp/.h in their own engine/app.
  8. // - Common ImGui_ImplVulkan_XXX functions and structures are used to interface with imgui_impl_vulkan.cpp/.h.
  9. // You will use those if you want to use this rendering backend in your engine/app.
  10. // - Helper ImGui_ImplVulkanH_XXX functions and structures are only used by this example (main.cpp) and by
  11. // the backend itself (imgui_impl_vulkan.cpp), but should PROBABLY NOT be used by your own engine/app code.
  12. // Read comments in imgui_impl_vulkan.h.
  13. #include "imgui.h"
  14. #include "imgui_impl_glfw.h"
  15. #include "imgui_impl_vulkan.h"
  16. #include <stdio.h> // printf, fprintf
  17. #include <stdlib.h> // abort
  18. #define GLFW_INCLUDE_NONE
  19. #define GLFW_INCLUDE_VULKAN
  20. #include <GLFW/glfw3.h>
  21. // Volk headers
  22. #ifdef IMGUI_IMPL_VULKAN_USE_VOLK
  23. #define VOLK_IMPLEMENTATION
  24. #include <volk.h>
  25. #endif
  26. // [Win32] Our example includes a copy of glfw3.lib pre-compiled with VS2010 to maximize ease of testing and compatibility with old VS compilers.
  27. // To link with VS2010-era libraries, VS2015+ requires linking with legacy_stdio_definitions.lib, which we do using this pragma.
  28. // Your own project should not be affected, as you are likely to link with a newer binary of GLFW that is adequate for your version of Visual Studio.
  29. #if defined(_MSC_VER) && (_MSC_VER >= 1900) && !defined(IMGUI_DISABLE_WIN32_FUNCTIONS)
  30. #pragma comment(lib, "legacy_stdio_definitions")
  31. #endif
  32. //#define APP_USE_UNLIMITED_FRAME_RATE
  33. #ifdef _DEBUG
  34. #define APP_USE_VULKAN_DEBUG_REPORT
  35. static VkDebugReportCallbackEXT g_DebugReport = VK_NULL_HANDLE;
  36. #endif
  37. // Data
  38. static VkAllocationCallbacks* g_Allocator = nullptr;
  39. static VkInstance g_Instance = VK_NULL_HANDLE;
  40. static VkPhysicalDevice g_PhysicalDevice = VK_NULL_HANDLE;
  41. static VkDevice g_Device = VK_NULL_HANDLE;
  42. static uint32_t g_QueueFamily = (uint32_t)-1;
  43. static VkQueue g_Queue = VK_NULL_HANDLE;
  44. static VkPipelineCache g_PipelineCache = VK_NULL_HANDLE;
  45. static VkDescriptorPool g_DescriptorPool = VK_NULL_HANDLE;
  46. static ImGui_ImplVulkanH_Window g_MainWindowData;
  47. static uint32_t g_MinImageCount = 2;
  48. static bool g_SwapChainRebuild = false;
  49. static VkImageUsageFlags g_SwapChainImageUsage = VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT;
  50. static void glfw_error_callback(int error, const char* description)
  51. {
  52. fprintf(stderr, "GLFW Error %d: %s\n", error, description);
  53. }
  54. static void check_vk_result(VkResult err)
  55. {
  56. if (err == VK_SUCCESS)
  57. return;
  58. fprintf(stderr, "[vulkan] Error: VkResult = %d\n", err);
  59. if (err < 0)
  60. abort();
  61. }
  62. #ifdef APP_USE_VULKAN_DEBUG_REPORT
  63. static VKAPI_ATTR VkBool32 VKAPI_CALL debug_report(VkDebugReportFlagsEXT flags, VkDebugReportObjectTypeEXT objectType, uint64_t object, size_t location, int32_t messageCode, const char* pLayerPrefix, const char* pMessage, void* pUserData)
  64. {
  65. (void)flags; (void)object; (void)location; (void)messageCode; (void)pUserData; (void)pLayerPrefix; // Unused arguments
  66. fprintf(stderr, "[vulkan] Debug report from ObjectType: %i\nMessage: %s\n\n", objectType, pMessage);
  67. return VK_FALSE;
  68. }
  69. #endif // APP_USE_VULKAN_DEBUG_REPORT
  70. static bool IsExtensionAvailable(const ImVector<VkExtensionProperties>& properties, const char* extension)
  71. {
  72. for (const VkExtensionProperties& p : properties)
  73. if (strcmp(p.extensionName, extension) == 0)
  74. return true;
  75. return false;
  76. }
  77. static void SetupVulkan(ImVector<const char*> instance_extensions)
  78. {
  79. VkResult err;
  80. #ifdef IMGUI_IMPL_VULKAN_USE_VOLK
  81. volkInitialize();
  82. #endif
  83. // Create Vulkan Instance
  84. {
  85. VkInstanceCreateInfo create_info = {};
  86. create_info.sType = VK_STRUCTURE_TYPE_INSTANCE_CREATE_INFO;
  87. // Enumerate available extensions
  88. uint32_t properties_count;
  89. ImVector<VkExtensionProperties> properties;
  90. vkEnumerateInstanceExtensionProperties(nullptr, &properties_count, nullptr);
  91. properties.resize(properties_count);
  92. err = vkEnumerateInstanceExtensionProperties(nullptr, &properties_count, properties.Data);
  93. check_vk_result(err);
  94. // Enable required extensions
  95. if (IsExtensionAvailable(properties, VK_KHR_GET_PHYSICAL_DEVICE_PROPERTIES_2_EXTENSION_NAME))
  96. instance_extensions.push_back(VK_KHR_GET_PHYSICAL_DEVICE_PROPERTIES_2_EXTENSION_NAME);
  97. #ifdef VK_KHR_PORTABILITY_ENUMERATION_EXTENSION_NAME
  98. if (IsExtensionAvailable(properties, VK_KHR_PORTABILITY_ENUMERATION_EXTENSION_NAME))
  99. {
  100. instance_extensions.push_back(VK_KHR_PORTABILITY_ENUMERATION_EXTENSION_NAME);
  101. create_info.flags |= VK_INSTANCE_CREATE_ENUMERATE_PORTABILITY_BIT_KHR;
  102. }
  103. #endif
  104. // Enabling validation layers
  105. #ifdef APP_USE_VULKAN_DEBUG_REPORT
  106. const char* layers[] = { "VK_LAYER_KHRONOS_validation" };
  107. create_info.enabledLayerCount = 1;
  108. create_info.ppEnabledLayerNames = layers;
  109. instance_extensions.push_back("VK_EXT_debug_report");
  110. #endif
  111. // Create Vulkan Instance
  112. create_info.enabledExtensionCount = (uint32_t)instance_extensions.Size;
  113. create_info.ppEnabledExtensionNames = instance_extensions.Data;
  114. err = vkCreateInstance(&create_info, g_Allocator, &g_Instance);
  115. check_vk_result(err);
  116. #ifdef IMGUI_IMPL_VULKAN_USE_VOLK
  117. volkLoadInstance(g_Instance);
  118. #endif
  119. // Setup the debug report callback
  120. #ifdef APP_USE_VULKAN_DEBUG_REPORT
  121. auto f_vkCreateDebugReportCallbackEXT = (PFN_vkCreateDebugReportCallbackEXT)vkGetInstanceProcAddr(g_Instance, "vkCreateDebugReportCallbackEXT");
  122. IM_ASSERT(f_vkCreateDebugReportCallbackEXT != nullptr);
  123. VkDebugReportCallbackCreateInfoEXT debug_report_ci = {};
  124. debug_report_ci.sType = VK_STRUCTURE_TYPE_DEBUG_REPORT_CALLBACK_CREATE_INFO_EXT;
  125. debug_report_ci.flags = VK_DEBUG_REPORT_ERROR_BIT_EXT | VK_DEBUG_REPORT_WARNING_BIT_EXT | VK_DEBUG_REPORT_PERFORMANCE_WARNING_BIT_EXT;
  126. debug_report_ci.pfnCallback = debug_report;
  127. debug_report_ci.pUserData = nullptr;
  128. err = f_vkCreateDebugReportCallbackEXT(g_Instance, &debug_report_ci, g_Allocator, &g_DebugReport);
  129. check_vk_result(err);
  130. #endif
  131. }
  132. // Select Physical Device (GPU)
  133. g_PhysicalDevice = ImGui_ImplVulkanH_SelectPhysicalDevice(g_Instance);
  134. IM_ASSERT(g_PhysicalDevice != VK_NULL_HANDLE);
  135. // Select graphics queue family
  136. g_QueueFamily = ImGui_ImplVulkanH_SelectQueueFamilyIndex(g_PhysicalDevice);
  137. IM_ASSERT(g_QueueFamily != (uint32_t)-1);
  138. // Create Logical Device (with 1 queue)
  139. {
  140. ImVector<const char*> device_extensions;
  141. device_extensions.push_back("VK_KHR_swapchain");
  142. // Enumerate physical device extension
  143. uint32_t properties_count;
  144. ImVector<VkExtensionProperties> properties;
  145. vkEnumerateDeviceExtensionProperties(g_PhysicalDevice, nullptr, &properties_count, nullptr);
  146. properties.resize(properties_count);
  147. vkEnumerateDeviceExtensionProperties(g_PhysicalDevice, nullptr, &properties_count, properties.Data);
  148. #ifdef VK_KHR_PORTABILITY_SUBSET_EXTENSION_NAME
  149. if (IsExtensionAvailable(properties, VK_KHR_PORTABILITY_SUBSET_EXTENSION_NAME))
  150. device_extensions.push_back(VK_KHR_PORTABILITY_SUBSET_EXTENSION_NAME);
  151. #endif
  152. const float queue_priority[] = { 1.0f };
  153. VkDeviceQueueCreateInfo queue_info[1] = {};
  154. queue_info[0].sType = VK_STRUCTURE_TYPE_DEVICE_QUEUE_CREATE_INFO;
  155. queue_info[0].queueFamilyIndex = g_QueueFamily;
  156. queue_info[0].queueCount = 1;
  157. queue_info[0].pQueuePriorities = queue_priority;
  158. VkDeviceCreateInfo create_info = {};
  159. create_info.sType = VK_STRUCTURE_TYPE_DEVICE_CREATE_INFO;
  160. create_info.queueCreateInfoCount = sizeof(queue_info) / sizeof(queue_info[0]);
  161. create_info.pQueueCreateInfos = queue_info;
  162. create_info.enabledExtensionCount = (uint32_t)device_extensions.Size;
  163. create_info.ppEnabledExtensionNames = device_extensions.Data;
  164. err = vkCreateDevice(g_PhysicalDevice, &create_info, g_Allocator, &g_Device);
  165. check_vk_result(err);
  166. vkGetDeviceQueue(g_Device, g_QueueFamily, 0, &g_Queue);
  167. }
  168. // Create Descriptor Pool
  169. // If you wish to load e.g. additional textures you may need to alter pools sizes and maxSets.
  170. {
  171. VkDescriptorPoolSize pool_sizes[] =
  172. {
  173. { VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, IMGUI_IMPL_VULKAN_MINIMUM_IMAGE_SAMPLER_POOL_SIZE },
  174. };
  175. VkDescriptorPoolCreateInfo pool_info = {};
  176. pool_info.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO;
  177. pool_info.flags = VK_DESCRIPTOR_POOL_CREATE_FREE_DESCRIPTOR_SET_BIT;
  178. pool_info.maxSets = 0;
  179. for (VkDescriptorPoolSize& pool_size : pool_sizes)
  180. pool_info.maxSets += pool_size.descriptorCount;
  181. pool_info.poolSizeCount = (uint32_t)IM_ARRAYSIZE(pool_sizes);
  182. pool_info.pPoolSizes = pool_sizes;
  183. err = vkCreateDescriptorPool(g_Device, &pool_info, g_Allocator, &g_DescriptorPool);
  184. check_vk_result(err);
  185. }
  186. }
  187. // All the ImGui_ImplVulkanH_XXX structures/functions are optional helpers used by the demo.
  188. // Your real engine/app may not use them.
  189. static void SetupVulkanWindow(ImGui_ImplVulkanH_Window* wd, VkSurfaceKHR surface, int width, int height)
  190. {
  191. wd->Surface = surface;
  192. // Check for WSI support
  193. VkBool32 res;
  194. vkGetPhysicalDeviceSurfaceSupportKHR(g_PhysicalDevice, g_QueueFamily, wd->Surface, &res);
  195. if (res != VK_TRUE)
  196. {
  197. fprintf(stderr, "Error no WSI support on physical device 0\n");
  198. exit(-1);
  199. }
  200. // Select Surface Format
  201. const VkFormat requestSurfaceImageFormat[] = { VK_FORMAT_B8G8R8A8_UNORM, VK_FORMAT_R8G8B8A8_UNORM, VK_FORMAT_B8G8R8_UNORM, VK_FORMAT_R8G8B8_UNORM };
  202. const VkColorSpaceKHR requestSurfaceColorSpace = VK_COLORSPACE_SRGB_NONLINEAR_KHR;
  203. wd->SurfaceFormat = ImGui_ImplVulkanH_SelectSurfaceFormat(g_PhysicalDevice, wd->Surface, requestSurfaceImageFormat, (size_t)IM_ARRAYSIZE(requestSurfaceImageFormat), requestSurfaceColorSpace);
  204. // Select Present Mode
  205. #ifdef APP_USE_UNLIMITED_FRAME_RATE
  206. VkPresentModeKHR present_modes[] = { VK_PRESENT_MODE_MAILBOX_KHR, VK_PRESENT_MODE_IMMEDIATE_KHR, VK_PRESENT_MODE_FIFO_KHR };
  207. #else
  208. VkPresentModeKHR present_modes[] = { VK_PRESENT_MODE_FIFO_KHR };
  209. #endif
  210. wd->PresentMode = ImGui_ImplVulkanH_SelectPresentMode(g_PhysicalDevice, wd->Surface, &present_modes[0], IM_ARRAYSIZE(present_modes));
  211. //printf("[vulkan] Selected PresentMode = %d\n", wd->PresentMode);
  212. // Create SwapChain, RenderPass, Framebuffer, etc.
  213. IM_ASSERT(g_MinImageCount >= 2);
  214. ImGui_ImplVulkanH_CreateOrResizeWindow(g_Instance, g_PhysicalDevice, g_Device, wd, g_QueueFamily, g_Allocator, width, height, g_MinImageCount, g_SwapChainImageUsage);
  215. }
  216. static void CleanupVulkan()
  217. {
  218. vkDestroyDescriptorPool(g_Device, g_DescriptorPool, g_Allocator);
  219. #ifdef APP_USE_VULKAN_DEBUG_REPORT
  220. // Remove the debug report callback
  221. auto f_vkDestroyDebugReportCallbackEXT = (PFN_vkDestroyDebugReportCallbackEXT)vkGetInstanceProcAddr(g_Instance, "vkDestroyDebugReportCallbackEXT");
  222. f_vkDestroyDebugReportCallbackEXT(g_Instance, g_DebugReport, g_Allocator);
  223. #endif // APP_USE_VULKAN_DEBUG_REPORT
  224. vkDestroyDevice(g_Device, g_Allocator);
  225. vkDestroyInstance(g_Instance, g_Allocator);
  226. }
  227. static void CleanupVulkanWindow()
  228. {
  229. ImGui_ImplVulkanH_DestroyWindow(g_Instance, g_Device, &g_MainWindowData, g_Allocator);
  230. }
  231. static void FrameRender(ImGui_ImplVulkanH_Window* wd, ImDrawData* draw_data)
  232. {
  233. VkSemaphore image_acquired_semaphore = wd->FrameSemaphores[wd->SemaphoreIndex].ImageAcquiredSemaphore;
  234. VkSemaphore render_complete_semaphore = wd->FrameSemaphores[wd->SemaphoreIndex].RenderCompleteSemaphore;
  235. VkResult err = vkAcquireNextImageKHR(g_Device, wd->Swapchain, UINT64_MAX, image_acquired_semaphore, VK_NULL_HANDLE, &wd->FrameIndex);
  236. if (err == VK_ERROR_OUT_OF_DATE_KHR || err == VK_SUBOPTIMAL_KHR)
  237. g_SwapChainRebuild = true;
  238. if (err == VK_ERROR_OUT_OF_DATE_KHR)
  239. return;
  240. if (err != VK_SUBOPTIMAL_KHR)
  241. check_vk_result(err);
  242. ImGui_ImplVulkanH_Frame* fd = &wd->Frames[wd->FrameIndex];
  243. {
  244. err = vkWaitForFences(g_Device, 1, &fd->Fence, VK_TRUE, UINT64_MAX); // wait indefinitely instead of periodically checking
  245. check_vk_result(err);
  246. err = vkResetFences(g_Device, 1, &fd->Fence);
  247. check_vk_result(err);
  248. }
  249. {
  250. err = vkResetCommandPool(g_Device, fd->CommandPool, 0);
  251. check_vk_result(err);
  252. VkCommandBufferBeginInfo info = {};
  253. info.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO;
  254. info.flags |= VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT;
  255. err = vkBeginCommandBuffer(fd->CommandBuffer, &info);
  256. check_vk_result(err);
  257. }
  258. {
  259. VkRenderPassBeginInfo info = {};
  260. info.sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO;
  261. info.renderPass = wd->RenderPass;
  262. info.framebuffer = fd->Framebuffer;
  263. info.renderArea.extent.width = wd->Width;
  264. info.renderArea.extent.height = wd->Height;
  265. info.clearValueCount = 1;
  266. info.pClearValues = &wd->ClearValue;
  267. vkCmdBeginRenderPass(fd->CommandBuffer, &info, VK_SUBPASS_CONTENTS_INLINE);
  268. }
  269. // Record dear imgui primitives into command buffer
  270. ImGui_ImplVulkan_RenderDrawData(draw_data, fd->CommandBuffer);
  271. // Submit command buffer
  272. vkCmdEndRenderPass(fd->CommandBuffer);
  273. {
  274. VkPipelineStageFlags wait_stage = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
  275. VkSubmitInfo info = {};
  276. info.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO;
  277. info.waitSemaphoreCount = 1;
  278. info.pWaitSemaphores = &image_acquired_semaphore;
  279. info.pWaitDstStageMask = &wait_stage;
  280. info.commandBufferCount = 1;
  281. info.pCommandBuffers = &fd->CommandBuffer;
  282. info.signalSemaphoreCount = 1;
  283. info.pSignalSemaphores = &render_complete_semaphore;
  284. err = vkEndCommandBuffer(fd->CommandBuffer);
  285. check_vk_result(err);
  286. err = vkQueueSubmit(g_Queue, 1, &info, fd->Fence);
  287. check_vk_result(err);
  288. }
  289. }
  290. static void FramePresent(ImGui_ImplVulkanH_Window* wd)
  291. {
  292. if (g_SwapChainRebuild)
  293. return;
  294. VkSemaphore render_complete_semaphore = wd->FrameSemaphores[wd->SemaphoreIndex].RenderCompleteSemaphore;
  295. VkPresentInfoKHR info = {};
  296. info.sType = VK_STRUCTURE_TYPE_PRESENT_INFO_KHR;
  297. info.waitSemaphoreCount = 1;
  298. info.pWaitSemaphores = &render_complete_semaphore;
  299. info.swapchainCount = 1;
  300. info.pSwapchains = &wd->Swapchain;
  301. info.pImageIndices = &wd->FrameIndex;
  302. VkResult err = vkQueuePresentKHR(g_Queue, &info);
  303. if (err == VK_ERROR_OUT_OF_DATE_KHR || err == VK_SUBOPTIMAL_KHR)
  304. g_SwapChainRebuild = true;
  305. if (err == VK_ERROR_OUT_OF_DATE_KHR)
  306. return;
  307. if (err != VK_SUBOPTIMAL_KHR)
  308. check_vk_result(err);
  309. wd->SemaphoreIndex = (wd->SemaphoreIndex + 1) % wd->SemaphoreCount; // Now we can use the next set of semaphores
  310. }
  311. // Main code
  312. int main(int, char**)
  313. {
  314. glfwSetErrorCallback(glfw_error_callback);
  315. if (!glfwInit())
  316. return 1;
  317. // Create window with Vulkan context
  318. glfwWindowHint(GLFW_CLIENT_API, GLFW_NO_API);
  319. float main_scale = ImGui_ImplGlfw_GetContentScaleForMonitor(glfwGetPrimaryMonitor()); // Valid on GLFW 3.3+ only
  320. GLFWwindow* window = glfwCreateWindow((int)(1280 * main_scale), (int)(800 * main_scale), "Dear ImGui GLFW+Vulkan example", nullptr, nullptr);
  321. if (!glfwVulkanSupported())
  322. {
  323. printf("GLFW: Vulkan Not Supported\n");
  324. return 1;
  325. }
  326. ImVector<const char*> extensions;
  327. uint32_t extensions_count = 0;
  328. const char** glfw_extensions = glfwGetRequiredInstanceExtensions(&extensions_count);
  329. for (uint32_t i = 0; i < extensions_count; i++)
  330. extensions.push_back(glfw_extensions[i]);
  331. SetupVulkan(extensions);
  332. // Create Window Surface
  333. VkSurfaceKHR surface;
  334. VkResult err = glfwCreateWindowSurface(g_Instance, window, g_Allocator, &surface);
  335. check_vk_result(err);
  336. // Create Framebuffers
  337. int w, h;
  338. glfwGetFramebufferSize(window, &w, &h);
  339. ImGui_ImplVulkanH_Window* wd = &g_MainWindowData;
  340. SetupVulkanWindow(wd, surface, w, h);
  341. // Setup Dear ImGui context
  342. IMGUI_CHECKVERSION();
  343. ImGui::CreateContext();
  344. ImGuiIO& io = ImGui::GetIO(); (void)io;
  345. io.ConfigFlags |= ImGuiConfigFlags_NavEnableKeyboard; // Enable Keyboard Controls
  346. io.ConfigFlags |= ImGuiConfigFlags_NavEnableGamepad; // Enable Gamepad Controls
  347. io.ConfigFlags |= ImGuiConfigFlags_DockingEnable; // Enable Docking
  348. io.ConfigFlags |= ImGuiConfigFlags_ViewportsEnable; // Enable Multi-Viewport / Platform Windows
  349. //io.ConfigViewportsNoAutoMerge = true;
  350. //io.ConfigViewportsNoTaskBarIcon = true;
  351. // Setup Dear ImGui style
  352. ImGui::StyleColorsDark();
  353. //ImGui::StyleColorsLight();
  354. // Setup scaling
  355. ImGuiStyle& style = ImGui::GetStyle();
  356. style.ScaleAllSizes(main_scale); // Bake a fixed style scale. (until we have a solution for dynamic style scaling, changing this requires resetting Style + calling this again)
  357. style.FontScaleDpi = main_scale; // Set initial font scale. (using io.ConfigDpiScaleFonts=true makes this unnecessary. We leave both here for documentation purpose)
  358. io.ConfigDpiScaleFonts = true; // [Experimental] Automatically overwrite style.FontScaleDpi in Begin() when Monitor DPI changes. This will scale fonts but _NOT_ scale sizes/padding for now.
  359. io.ConfigDpiScaleViewports = true; // [Experimental] Scale Dear ImGui and Platform Windows when Monitor DPI changes.
  360. // When viewports are enabled we tweak WindowRounding/WindowBg so platform windows can look identical to regular ones.
  361. if (io.ConfigFlags & ImGuiConfigFlags_ViewportsEnable)
  362. {
  363. style.WindowRounding = 0.0f;
  364. style.Colors[ImGuiCol_WindowBg].w = 1.0f;
  365. }
  366. // Setup Platform/Renderer backends
  367. ImGui_ImplGlfw_InitForVulkan(window, true);
  368. ImGui_ImplVulkan_InitInfo init_info = {};
  369. //init_info.ApiVersion = VK_API_VERSION_1_3; // Pass in your value of VkApplicationInfo::apiVersion, otherwise will default to header version.
  370. init_info.Instance = g_Instance;
  371. init_info.PhysicalDevice = g_PhysicalDevice;
  372. init_info.Device = g_Device;
  373. init_info.QueueFamily = g_QueueFamily;
  374. init_info.Queue = g_Queue;
  375. init_info.PipelineCache = g_PipelineCache;
  376. init_info.DescriptorPool = g_DescriptorPool;
  377. init_info.MinImageCount = g_MinImageCount;
  378. init_info.ImageCount = wd->ImageCount;
  379. init_info.Allocator = g_Allocator;
  380. init_info.PipelineInfoMain.RenderPass = wd->RenderPass;
  381. init_info.PipelineInfoMain.Subpass = 0;
  382. init_info.PipelineInfoMain.MSAASamples = VK_SAMPLE_COUNT_1_BIT;
  383. init_info.CheckVkResultFn = check_vk_result;
  384. ImGui_ImplVulkan_Init(&init_info);
  385. // Load Fonts
  386. // - If no fonts are loaded, dear imgui will use the default font. You can also load multiple fonts and use ImGui::PushFont()/PopFont() to select them.
  387. // - AddFontFromFileTTF() will return the ImFont* so you can store it if you need to select the font among multiple.
  388. // - If the file cannot be loaded, the function will return a nullptr. Please handle those errors in your application (e.g. use an assertion, or display an error and quit).
  389. // - Use '#define IMGUI_ENABLE_FREETYPE' in your imconfig file to use Freetype for higher quality font rendering.
  390. // - Read 'docs/FONTS.md' for more instructions and details. If you like the default font but want it to scale better, consider using the 'ProggyVector' from the same author!
  391. // - Remember that in C/C++ if you want to include a backslash \ in a string literal you need to write a double backslash \\ !
  392. //style.FontSizeBase = 20.0f;
  393. //io.Fonts->AddFontDefault();
  394. //io.Fonts->AddFontFromFileTTF("c:\\Windows\\Fonts\\segoeui.ttf");
  395. //io.Fonts->AddFontFromFileTTF("../../misc/fonts/DroidSans.ttf");
  396. //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Roboto-Medium.ttf");
  397. //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Cousine-Regular.ttf");
  398. //ImFont* font = io.Fonts->AddFontFromFileTTF("c:\\Windows\\Fonts\\ArialUni.ttf");
  399. //IM_ASSERT(font != nullptr);
  400. // Our state
  401. bool show_demo_window = true;
  402. bool show_another_window = false;
  403. ImVec4 clear_color = ImVec4(0.45f, 0.55f, 0.60f, 1.00f);
  404. // Main loop
  405. while (!glfwWindowShouldClose(window))
  406. {
  407. // Poll and handle events (inputs, window resize, etc.)
  408. // You can read the io.WantCaptureMouse, io.WantCaptureKeyboard flags to tell if dear imgui wants to use your inputs.
  409. // - When io.WantCaptureMouse is true, do not dispatch mouse input data to your main application, or clear/overwrite your copy of the mouse data.
  410. // - When io.WantCaptureKeyboard is true, do not dispatch keyboard input data to your main application, or clear/overwrite your copy of the keyboard data.
  411. // Generally you may always pass all inputs to dear imgui, and hide them from your application based on those two flags.
  412. glfwPollEvents();
  413. // Resize swap chain?
  414. int fb_width, fb_height;
  415. glfwGetFramebufferSize(window, &fb_width, &fb_height);
  416. if (fb_width > 0 && fb_height > 0 && (g_SwapChainRebuild || g_MainWindowData.Width != fb_width || g_MainWindowData.Height != fb_height))
  417. {
  418. ImGui_ImplVulkan_SetMinImageCount(g_MinImageCount);
  419. ImGui_ImplVulkanH_CreateOrResizeWindow(g_Instance, g_PhysicalDevice, g_Device, wd, g_QueueFamily, g_Allocator, fb_width, fb_height, g_MinImageCount, g_SwapChainImageUsage);
  420. g_MainWindowData.FrameIndex = 0;
  421. g_SwapChainRebuild = false;
  422. }
  423. if (glfwGetWindowAttrib(window, GLFW_ICONIFIED) != 0)
  424. {
  425. ImGui_ImplGlfw_Sleep(10);
  426. continue;
  427. }
  428. // Start the Dear ImGui frame
  429. ImGui_ImplVulkan_NewFrame();
  430. ImGui_ImplGlfw_NewFrame();
  431. ImGui::NewFrame();
  432. // 1. Show the big demo window (Most of the sample code is in ImGui::ShowDemoWindow()! You can browse its code to learn more about Dear ImGui!).
  433. if (show_demo_window)
  434. ImGui::ShowDemoWindow(&show_demo_window);
  435. // 2. Show a simple window that we create ourselves. We use a Begin/End pair to create a named window.
  436. {
  437. static float f = 0.0f;
  438. static int counter = 0;
  439. ImGui::Begin("Hello, world!"); // Create a window called "Hello, world!" and append into it.
  440. ImGui::Text("This is some useful text."); // Display some text (you can use a format strings too)
  441. ImGui::Checkbox("Demo Window", &show_demo_window); // Edit bools storing our window open/close state
  442. ImGui::Checkbox("Another Window", &show_another_window);
  443. ImGui::SliderFloat("float", &f, 0.0f, 1.0f); // Edit 1 float using a slider from 0.0f to 1.0f
  444. ImGui::ColorEdit3("clear color", (float*)&clear_color); // Edit 3 floats representing a color
  445. if (ImGui::Button("Button")) // Buttons return true when clicked (most widgets return true when edited/activated)
  446. counter++;
  447. ImGui::SameLine();
  448. ImGui::Text("counter = %d", counter);
  449. ImGui::Text("Application average %.3f ms/frame (%.1f FPS)", 1000.0f / io.Framerate, io.Framerate);
  450. ImGui::End();
  451. }
  452. // 3. Show another simple window.
  453. if (show_another_window)
  454. {
  455. ImGui::Begin("Another Window", &show_another_window); // Pass a pointer to our bool variable (the window will have a closing button that will clear the bool when clicked)
  456. ImGui::Text("Hello from another window!");
  457. if (ImGui::Button("Close Me"))
  458. show_another_window = false;
  459. ImGui::End();
  460. }
  461. // Rendering
  462. ImGui::Render();
  463. ImDrawData* main_draw_data = ImGui::GetDrawData();
  464. const bool main_is_minimized = (main_draw_data->DisplaySize.x <= 0.0f || main_draw_data->DisplaySize.y <= 0.0f);
  465. wd->ClearValue.color.float32[0] = clear_color.x * clear_color.w;
  466. wd->ClearValue.color.float32[1] = clear_color.y * clear_color.w;
  467. wd->ClearValue.color.float32[2] = clear_color.z * clear_color.w;
  468. wd->ClearValue.color.float32[3] = clear_color.w;
  469. if (!main_is_minimized)
  470. FrameRender(wd, main_draw_data);
  471. // Update and Render additional Platform Windows
  472. if (io.ConfigFlags & ImGuiConfigFlags_ViewportsEnable)
  473. {
  474. ImGui::UpdatePlatformWindows();
  475. ImGui::RenderPlatformWindowsDefault();
  476. }
  477. // Present Main Platform Window
  478. if (!main_is_minimized)
  479. FramePresent(wd);
  480. }
  481. // Cleanup
  482. err = vkDeviceWaitIdle(g_Device);
  483. check_vk_result(err);
  484. ImGui_ImplVulkan_Shutdown();
  485. ImGui_ImplGlfw_Shutdown();
  486. ImGui::DestroyContext();
  487. CleanupVulkanWindow();
  488. CleanupVulkan();
  489. glfwDestroyWindow(window);
  490. glfwTerminate();
  491. return 0;
  492. }