- // ImGui SDL2 binding with OpenGL3
- // https://github.com/ocornut/imgui
- struct SDL_Window;
- typedef union SDL_Event SDL_Event;
- IMGUI_API bool ImGui_ImplSdlOgl3_Init(SDL_Window *window);
- IMGUI_API void ImGui_ImplSdlOgl3_Shutdown();
- IMGUI_API void ImGui_ImplSdlOgl3_NewFrame(SDL_Window *window);
- IMGUI_API bool ImGui_ImplSdlOgl3_ProcessEvent(SDL_Event* event);
- // Use if you want to reset your rendering device without losing ImGui state.
- IMGUI_API void ImGui_ImplSdlOgl3_InvalidateDeviceObjects();
- IMGUI_API bool ImGui_ImplSdlOgl3_CreateDeviceObjects();
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