imgui_impl_vulkan.cpp 60 KB

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  1. // dear imgui: Renderer for Vulkan
  2. // This needs to be used along with a Platform Binding (e.g. GLFW, SDL, Win32, custom..)
  3. // Missing features:
  4. // [ ] Platform: Multi-viewport / platform windows.
  5. // [ ] Renderer: User texture binding. Changes of ImTextureID aren't supported by this binding! See https://github.com/ocornut/imgui/pull/914
  6. // You can copy and use unmodified imgui_impl_* files in your project. See main.cpp for an example of using this.
  7. // If you are new to dear imgui, read examples/README.txt and read the documentation at the top of imgui.cpp.
  8. // https://github.com/ocornut/imgui
  9. // The aim of imgui_impl_vulkan.h/.cpp is to be usable in your engine without any modification.
  10. // IF YOU FEEL YOU NEED TO MAKE ANY CHANGE TO THIS CODE, please share them and your feedback at https://github.com/ocornut/imgui/
  11. // CHANGELOG
  12. // (minor and older changes stripped away, please see git history for details)
  13. // 2018-08-25: Vulkan: Fixed mishandled VkSurfaceCapabilitiesKHR::maxImageCount=0 case.
  14. // 2018-06-22: Inverted the parameters to ImGui_ImplVulkan_RenderDrawData() to be consistent with other bindings.
  15. // 2018-06-08: Misc: Extracted imgui_impl_vulkan.cpp/.h away from the old combined GLFW+Vulkan example.
  16. // 2018-06-08: Vulkan: Use draw_data->DisplayPos and draw_data->DisplaySize to setup projection matrix and clipping rectangle.
  17. // 2018-03-03: Vulkan: Various refactor, created a couple of ImGui_ImplVulkanH_XXX helper that the example can use and that viewport support will use.
  18. // 2018-03-01: Vulkan: Renamed ImGui_ImplVulkan_Init_Info to ImGui_ImplVulkan_InitInfo and fields to match more closely Vulkan terminology.
  19. // 2018-02-16: Misc: Obsoleted the io.RenderDrawListsFn callback, ImGui_ImplVulkan_Render() calls ImGui_ImplVulkan_RenderDrawData() itself.
  20. // 2018-02-06: Misc: Removed call to ImGui::Shutdown() which is not available from 1.60 WIP, user needs to call CreateContext/DestroyContext themselves.
  21. // 2017-05-15: Vulkan: Fix scissor offset being negative. Fix new Vulkan validation warnings. Set required depth member for buffer image copy.
  22. // 2016-11-13: Vulkan: Fix validation layer warnings and errors and redeclare gl_PerVertex.
  23. // 2016-10-18: Vulkan: Add location decorators & change to use structs as in/out in glsl, update embedded spv (produced with glslangValidator -x). Null the released resources.
  24. // 2016-08-27: Vulkan: Fix Vulkan example for use when a depth buffer is active.
  25. #include "imgui.h"
  26. #include "imgui_impl_vulkan.h"
  27. #include <stdio.h>
  28. // Vulkan data
  29. static const VkAllocationCallbacks* g_Allocator = NULL;
  30. static VkPhysicalDevice g_PhysicalDevice = VK_NULL_HANDLE;
  31. static VkInstance g_Instance = VK_NULL_HANDLE;
  32. static VkDevice g_Device = VK_NULL_HANDLE;
  33. static uint32_t g_QueueFamily = (uint32_t)-1;
  34. static VkQueue g_Queue = VK_NULL_HANDLE;
  35. static VkPipelineCache g_PipelineCache = VK_NULL_HANDLE;
  36. static VkDescriptorPool g_DescriptorPool = VK_NULL_HANDLE;
  37. static VkRenderPass g_RenderPass = VK_NULL_HANDLE;
  38. static void (*g_CheckVkResultFn)(VkResult err) = NULL;
  39. static VkDeviceSize g_BufferMemoryAlignment = 256;
  40. static VkPipelineCreateFlags g_PipelineCreateFlags = 0;
  41. static VkDescriptorSetLayout g_DescriptorSetLayout = VK_NULL_HANDLE;
  42. static VkPipelineLayout g_PipelineLayout = VK_NULL_HANDLE;
  43. static VkDescriptorSet g_DescriptorSet = VK_NULL_HANDLE;
  44. static VkPipeline g_Pipeline = VK_NULL_HANDLE;
  45. // Frame data
  46. struct FrameDataForRender
  47. {
  48. VkDeviceMemory VertexBufferMemory;
  49. VkDeviceMemory IndexBufferMemory;
  50. VkDeviceSize VertexBufferSize;
  51. VkDeviceSize IndexBufferSize;
  52. VkBuffer VertexBuffer;
  53. VkBuffer IndexBuffer;
  54. };
  55. static int g_FrameIndex = 0;
  56. static FrameDataForRender g_FramesDataBuffers[IMGUI_VK_QUEUED_FRAMES] = {};
  57. // Font data
  58. static VkSampler g_FontSampler = VK_NULL_HANDLE;
  59. static VkDeviceMemory g_FontMemory = VK_NULL_HANDLE;
  60. static VkImage g_FontImage = VK_NULL_HANDLE;
  61. static VkImageView g_FontView = VK_NULL_HANDLE;
  62. static VkDeviceMemory g_UploadBufferMemory = VK_NULL_HANDLE;
  63. static VkBuffer g_UploadBuffer = VK_NULL_HANDLE;
  64. // Forward Declarations
  65. static void ImGui_ImplVulkan_InitPlatformInterface();
  66. static void ImGui_ImplVulkan_ShutdownPlatformInterface();
  67. // glsl_shader.vert, compiled with:
  68. // # glslangValidator -V -x -o glsl_shader.vert.u32 glsl_shader.vert
  69. static uint32_t __glsl_shader_vert_spv[] =
  70. {
  71. 0x07230203,0x00010000,0x00080001,0x0000002e,0x00000000,0x00020011,0x00000001,0x0006000b,
  72. 0x00000001,0x4c534c47,0x6474732e,0x3035342e,0x00000000,0x0003000e,0x00000000,0x00000001,
  73. 0x000a000f,0x00000000,0x00000004,0x6e69616d,0x00000000,0x0000000b,0x0000000f,0x00000015,
  74. 0x0000001b,0x0000001c,0x00030003,0x00000002,0x000001c2,0x00040005,0x00000004,0x6e69616d,
  75. 0x00000000,0x00030005,0x00000009,0x00000000,0x00050006,0x00000009,0x00000000,0x6f6c6f43,
  76. 0x00000072,0x00040006,0x00000009,0x00000001,0x00005655,0x00030005,0x0000000b,0x0074754f,
  77. 0x00040005,0x0000000f,0x6c6f4361,0x0000726f,0x00030005,0x00000015,0x00565561,0x00060005,
  78. 0x00000019,0x505f6c67,0x65567265,0x78657472,0x00000000,0x00060006,0x00000019,0x00000000,
  79. 0x505f6c67,0x7469736f,0x006e6f69,0x00030005,0x0000001b,0x00000000,0x00040005,0x0000001c,
  80. 0x736f5061,0x00000000,0x00060005,0x0000001e,0x73755075,0x6e6f4368,0x6e617473,0x00000074,
  81. 0x00050006,0x0000001e,0x00000000,0x61635375,0x0000656c,0x00060006,0x0000001e,0x00000001,
  82. 0x61725475,0x616c736e,0x00006574,0x00030005,0x00000020,0x00006370,0x00040047,0x0000000b,
  83. 0x0000001e,0x00000000,0x00040047,0x0000000f,0x0000001e,0x00000002,0x00040047,0x00000015,
  84. 0x0000001e,0x00000001,0x00050048,0x00000019,0x00000000,0x0000000b,0x00000000,0x00030047,
  85. 0x00000019,0x00000002,0x00040047,0x0000001c,0x0000001e,0x00000000,0x00050048,0x0000001e,
  86. 0x00000000,0x00000023,0x00000000,0x00050048,0x0000001e,0x00000001,0x00000023,0x00000008,
  87. 0x00030047,0x0000001e,0x00000002,0x00020013,0x00000002,0x00030021,0x00000003,0x00000002,
  88. 0x00030016,0x00000006,0x00000020,0x00040017,0x00000007,0x00000006,0x00000004,0x00040017,
  89. 0x00000008,0x00000006,0x00000002,0x0004001e,0x00000009,0x00000007,0x00000008,0x00040020,
  90. 0x0000000a,0x00000003,0x00000009,0x0004003b,0x0000000a,0x0000000b,0x00000003,0x00040015,
  91. 0x0000000c,0x00000020,0x00000001,0x0004002b,0x0000000c,0x0000000d,0x00000000,0x00040020,
  92. 0x0000000e,0x00000001,0x00000007,0x0004003b,0x0000000e,0x0000000f,0x00000001,0x00040020,
  93. 0x00000011,0x00000003,0x00000007,0x0004002b,0x0000000c,0x00000013,0x00000001,0x00040020,
  94. 0x00000014,0x00000001,0x00000008,0x0004003b,0x00000014,0x00000015,0x00000001,0x00040020,
  95. 0x00000017,0x00000003,0x00000008,0x0003001e,0x00000019,0x00000007,0x00040020,0x0000001a,
  96. 0x00000003,0x00000019,0x0004003b,0x0000001a,0x0000001b,0x00000003,0x0004003b,0x00000014,
  97. 0x0000001c,0x00000001,0x0004001e,0x0000001e,0x00000008,0x00000008,0x00040020,0x0000001f,
  98. 0x00000009,0x0000001e,0x0004003b,0x0000001f,0x00000020,0x00000009,0x00040020,0x00000021,
  99. 0x00000009,0x00000008,0x0004002b,0x00000006,0x00000028,0x00000000,0x0004002b,0x00000006,
  100. 0x00000029,0x3f800000,0x00050036,0x00000002,0x00000004,0x00000000,0x00000003,0x000200f8,
  101. 0x00000005,0x0004003d,0x00000007,0x00000010,0x0000000f,0x00050041,0x00000011,0x00000012,
  102. 0x0000000b,0x0000000d,0x0003003e,0x00000012,0x00000010,0x0004003d,0x00000008,0x00000016,
  103. 0x00000015,0x00050041,0x00000017,0x00000018,0x0000000b,0x00000013,0x0003003e,0x00000018,
  104. 0x00000016,0x0004003d,0x00000008,0x0000001d,0x0000001c,0x00050041,0x00000021,0x00000022,
  105. 0x00000020,0x0000000d,0x0004003d,0x00000008,0x00000023,0x00000022,0x00050085,0x00000008,
  106. 0x00000024,0x0000001d,0x00000023,0x00050041,0x00000021,0x00000025,0x00000020,0x00000013,
  107. 0x0004003d,0x00000008,0x00000026,0x00000025,0x00050081,0x00000008,0x00000027,0x00000024,
  108. 0x00000026,0x00050051,0x00000006,0x0000002a,0x00000027,0x00000000,0x00050051,0x00000006,
  109. 0x0000002b,0x00000027,0x00000001,0x00070050,0x00000007,0x0000002c,0x0000002a,0x0000002b,
  110. 0x00000028,0x00000029,0x00050041,0x00000011,0x0000002d,0x0000001b,0x0000000d,0x0003003e,
  111. 0x0000002d,0x0000002c,0x000100fd,0x00010038
  112. };
  113. // glsl_shader.frag, compiled with:
  114. // # glslangValidator -V -x -o glsl_shader.frag.u32 glsl_shader.frag
  115. static uint32_t __glsl_shader_frag_spv[] =
  116. {
  117. 0x07230203,0x00010000,0x00080001,0x0000001e,0x00000000,0x00020011,0x00000001,0x0006000b,
  118. 0x00000001,0x4c534c47,0x6474732e,0x3035342e,0x00000000,0x0003000e,0x00000000,0x00000001,
  119. 0x0007000f,0x00000004,0x00000004,0x6e69616d,0x00000000,0x00000009,0x0000000d,0x00030010,
  120. 0x00000004,0x00000007,0x00030003,0x00000002,0x000001c2,0x00040005,0x00000004,0x6e69616d,
  121. 0x00000000,0x00040005,0x00000009,0x6c6f4366,0x0000726f,0x00030005,0x0000000b,0x00000000,
  122. 0x00050006,0x0000000b,0x00000000,0x6f6c6f43,0x00000072,0x00040006,0x0000000b,0x00000001,
  123. 0x00005655,0x00030005,0x0000000d,0x00006e49,0x00050005,0x00000016,0x78655473,0x65727574,
  124. 0x00000000,0x00040047,0x00000009,0x0000001e,0x00000000,0x00040047,0x0000000d,0x0000001e,
  125. 0x00000000,0x00040047,0x00000016,0x00000022,0x00000000,0x00040047,0x00000016,0x00000021,
  126. 0x00000000,0x00020013,0x00000002,0x00030021,0x00000003,0x00000002,0x00030016,0x00000006,
  127. 0x00000020,0x00040017,0x00000007,0x00000006,0x00000004,0x00040020,0x00000008,0x00000003,
  128. 0x00000007,0x0004003b,0x00000008,0x00000009,0x00000003,0x00040017,0x0000000a,0x00000006,
  129. 0x00000002,0x0004001e,0x0000000b,0x00000007,0x0000000a,0x00040020,0x0000000c,0x00000001,
  130. 0x0000000b,0x0004003b,0x0000000c,0x0000000d,0x00000001,0x00040015,0x0000000e,0x00000020,
  131. 0x00000001,0x0004002b,0x0000000e,0x0000000f,0x00000000,0x00040020,0x00000010,0x00000001,
  132. 0x00000007,0x00090019,0x00000013,0x00000006,0x00000001,0x00000000,0x00000000,0x00000000,
  133. 0x00000001,0x00000000,0x0003001b,0x00000014,0x00000013,0x00040020,0x00000015,0x00000000,
  134. 0x00000014,0x0004003b,0x00000015,0x00000016,0x00000000,0x0004002b,0x0000000e,0x00000018,
  135. 0x00000001,0x00040020,0x00000019,0x00000001,0x0000000a,0x00050036,0x00000002,0x00000004,
  136. 0x00000000,0x00000003,0x000200f8,0x00000005,0x00050041,0x00000010,0x00000011,0x0000000d,
  137. 0x0000000f,0x0004003d,0x00000007,0x00000012,0x00000011,0x0004003d,0x00000014,0x00000017,
  138. 0x00000016,0x00050041,0x00000019,0x0000001a,0x0000000d,0x00000018,0x0004003d,0x0000000a,
  139. 0x0000001b,0x0000001a,0x00050057,0x00000007,0x0000001c,0x00000017,0x0000001b,0x00050085,
  140. 0x00000007,0x0000001d,0x00000012,0x0000001c,0x0003003e,0x00000009,0x0000001d,0x000100fd,
  141. 0x00010038
  142. };
  143. static uint32_t ImGui_ImplVulkan_MemoryType(VkMemoryPropertyFlags properties, uint32_t type_bits)
  144. {
  145. VkPhysicalDeviceMemoryProperties prop;
  146. vkGetPhysicalDeviceMemoryProperties(g_PhysicalDevice, &prop);
  147. for (uint32_t i = 0; i < prop.memoryTypeCount; i++)
  148. if ((prop.memoryTypes[i].propertyFlags & properties) == properties && type_bits & (1<<i))
  149. return i;
  150. return 0xFFFFFFFF; // Unable to find memoryType
  151. }
  152. static void check_vk_result(VkResult err)
  153. {
  154. if (g_CheckVkResultFn)
  155. g_CheckVkResultFn(err);
  156. }
  157. static void CreateOrResizeBuffer(VkBuffer& buffer, VkDeviceMemory& buffer_memory, VkDeviceSize& p_buffer_size, size_t new_size, VkBufferUsageFlagBits usage)
  158. {
  159. VkResult err;
  160. if (buffer != VK_NULL_HANDLE)
  161. vkDestroyBuffer(g_Device, buffer, g_Allocator);
  162. if (buffer_memory)
  163. vkFreeMemory(g_Device, buffer_memory, g_Allocator);
  164. VkDeviceSize vertex_buffer_size_aligned = ((new_size - 1) / g_BufferMemoryAlignment + 1) * g_BufferMemoryAlignment;
  165. VkBufferCreateInfo buffer_info = {};
  166. buffer_info.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO;
  167. buffer_info.size = vertex_buffer_size_aligned;
  168. buffer_info.usage = usage;
  169. buffer_info.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
  170. err = vkCreateBuffer(g_Device, &buffer_info, g_Allocator, &buffer);
  171. check_vk_result(err);
  172. VkMemoryRequirements req;
  173. vkGetBufferMemoryRequirements(g_Device, buffer, &req);
  174. g_BufferMemoryAlignment = (g_BufferMemoryAlignment > req.alignment) ? g_BufferMemoryAlignment : req.alignment;
  175. VkMemoryAllocateInfo alloc_info = {};
  176. alloc_info.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO;
  177. alloc_info.allocationSize = req.size;
  178. alloc_info.memoryTypeIndex = ImGui_ImplVulkan_MemoryType(VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT, req.memoryTypeBits);
  179. err = vkAllocateMemory(g_Device, &alloc_info, g_Allocator, &buffer_memory);
  180. check_vk_result(err);
  181. err = vkBindBufferMemory(g_Device, buffer, buffer_memory, 0);
  182. check_vk_result(err);
  183. p_buffer_size = new_size;
  184. }
  185. // Render function
  186. // (this used to be set in io.RenderDrawListsFn and called by ImGui::Render(), but you can now call this directly from your main loop)
  187. void ImGui_ImplVulkan_RenderDrawData(ImDrawData* draw_data, VkCommandBuffer command_buffer)
  188. {
  189. VkResult err;
  190. if (draw_data->TotalVtxCount == 0)
  191. return;
  192. FrameDataForRender* fd = &g_FramesDataBuffers[g_FrameIndex];
  193. g_FrameIndex = (g_FrameIndex + 1) % IMGUI_VK_QUEUED_FRAMES;
  194. // Create the Vertex and Index buffers:
  195. size_t vertex_size = draw_data->TotalVtxCount * sizeof(ImDrawVert);
  196. size_t index_size = draw_data->TotalIdxCount * sizeof(ImDrawIdx);
  197. if (!fd->VertexBuffer || fd->VertexBufferSize < vertex_size)
  198. CreateOrResizeBuffer(fd->VertexBuffer, fd->VertexBufferMemory, fd->VertexBufferSize, vertex_size, VK_BUFFER_USAGE_VERTEX_BUFFER_BIT);
  199. if (!fd->IndexBuffer || fd->IndexBufferSize < index_size)
  200. CreateOrResizeBuffer(fd->IndexBuffer, fd->IndexBufferMemory, fd->IndexBufferSize, index_size, VK_BUFFER_USAGE_INDEX_BUFFER_BIT);
  201. // Upload Vertex and index Data:
  202. {
  203. ImDrawVert* vtx_dst = NULL;
  204. ImDrawIdx* idx_dst = NULL;
  205. err = vkMapMemory(g_Device, fd->VertexBufferMemory, 0, vertex_size, 0, (void**)(&vtx_dst));
  206. check_vk_result(err);
  207. err = vkMapMemory(g_Device, fd->IndexBufferMemory, 0, index_size, 0, (void**)(&idx_dst));
  208. check_vk_result(err);
  209. for (int n = 0; n < draw_data->CmdListsCount; n++)
  210. {
  211. const ImDrawList* cmd_list = draw_data->CmdLists[n];
  212. memcpy(vtx_dst, cmd_list->VtxBuffer.Data, cmd_list->VtxBuffer.Size * sizeof(ImDrawVert));
  213. memcpy(idx_dst, cmd_list->IdxBuffer.Data, cmd_list->IdxBuffer.Size * sizeof(ImDrawIdx));
  214. vtx_dst += cmd_list->VtxBuffer.Size;
  215. idx_dst += cmd_list->IdxBuffer.Size;
  216. }
  217. VkMappedMemoryRange range[2] = {};
  218. range[0].sType = VK_STRUCTURE_TYPE_MAPPED_MEMORY_RANGE;
  219. range[0].memory = fd->VertexBufferMemory;
  220. range[0].size = VK_WHOLE_SIZE;
  221. range[1].sType = VK_STRUCTURE_TYPE_MAPPED_MEMORY_RANGE;
  222. range[1].memory = fd->IndexBufferMemory;
  223. range[1].size = VK_WHOLE_SIZE;
  224. err = vkFlushMappedMemoryRanges(g_Device, 2, range);
  225. check_vk_result(err);
  226. vkUnmapMemory(g_Device, fd->VertexBufferMemory);
  227. vkUnmapMemory(g_Device, fd->IndexBufferMemory);
  228. }
  229. // Bind pipeline and descriptor sets:
  230. {
  231. vkCmdBindPipeline(command_buffer, VK_PIPELINE_BIND_POINT_GRAPHICS, g_Pipeline);
  232. VkDescriptorSet desc_set[1] = { g_DescriptorSet };
  233. vkCmdBindDescriptorSets(command_buffer, VK_PIPELINE_BIND_POINT_GRAPHICS, g_PipelineLayout, 0, 1, desc_set, 0, NULL);
  234. }
  235. // Bind Vertex And Index Buffer:
  236. {
  237. VkBuffer vertex_buffers[1] = { fd->VertexBuffer };
  238. VkDeviceSize vertex_offset[1] = { 0 };
  239. vkCmdBindVertexBuffers(command_buffer, 0, 1, vertex_buffers, vertex_offset);
  240. vkCmdBindIndexBuffer(command_buffer, fd->IndexBuffer, 0, VK_INDEX_TYPE_UINT16);
  241. }
  242. // Setup viewport:
  243. {
  244. VkViewport viewport;
  245. viewport.x = 0;
  246. viewport.y = 0;
  247. viewport.width = draw_data->DisplaySize.x;
  248. viewport.height = draw_data->DisplaySize.y;
  249. viewport.minDepth = 0.0f;
  250. viewport.maxDepth = 1.0f;
  251. vkCmdSetViewport(command_buffer, 0, 1, &viewport);
  252. }
  253. // Setup scale and translation:
  254. // Our visible imgui space lies from draw_data->DisplayPps (top left) to draw_data->DisplayPos+data_data->DisplaySize (bottom right). DisplayMin is (0,0) for single viewport apps.
  255. {
  256. float scale[2];
  257. scale[0] = 2.0f / draw_data->DisplaySize.x;
  258. scale[1] = 2.0f / draw_data->DisplaySize.y;
  259. float translate[2];
  260. translate[0] = -1.0f - draw_data->DisplayPos.x * scale[0];
  261. translate[1] = -1.0f - draw_data->DisplayPos.y * scale[1];
  262. vkCmdPushConstants(command_buffer, g_PipelineLayout, VK_SHADER_STAGE_VERTEX_BIT, sizeof(float) * 0, sizeof(float) * 2, scale);
  263. vkCmdPushConstants(command_buffer, g_PipelineLayout, VK_SHADER_STAGE_VERTEX_BIT, sizeof(float) * 2, sizeof(float) * 2, translate);
  264. }
  265. // Render the command lists:
  266. int vtx_offset = 0;
  267. int idx_offset = 0;
  268. ImVec2 display_pos = draw_data->DisplayPos;
  269. for (int n = 0; n < draw_data->CmdListsCount; n++)
  270. {
  271. const ImDrawList* cmd_list = draw_data->CmdLists[n];
  272. for (int cmd_i = 0; cmd_i < cmd_list->CmdBuffer.Size; cmd_i++)
  273. {
  274. const ImDrawCmd* pcmd = &cmd_list->CmdBuffer[cmd_i];
  275. if (pcmd->UserCallback)
  276. {
  277. pcmd->UserCallback(cmd_list, pcmd);
  278. }
  279. else
  280. {
  281. // Apply scissor/clipping rectangle
  282. // FIXME: We could clamp width/height based on clamped min/max values.
  283. VkRect2D scissor;
  284. scissor.offset.x = (int32_t)(pcmd->ClipRect.x - display_pos.x) > 0 ? (int32_t)(pcmd->ClipRect.x - display_pos.x) : 0;
  285. scissor.offset.y = (int32_t)(pcmd->ClipRect.y - display_pos.y) > 0 ? (int32_t)(pcmd->ClipRect.y - display_pos.y) : 0;
  286. scissor.extent.width = (uint32_t)(pcmd->ClipRect.z - pcmd->ClipRect.x);
  287. scissor.extent.height = (uint32_t)(pcmd->ClipRect.w - pcmd->ClipRect.y + 1); // FIXME: Why +1 here?
  288. vkCmdSetScissor(command_buffer, 0, 1, &scissor);
  289. // Draw
  290. vkCmdDrawIndexed(command_buffer, pcmd->ElemCount, 1, idx_offset, vtx_offset, 0);
  291. }
  292. idx_offset += pcmd->ElemCount;
  293. }
  294. vtx_offset += cmd_list->VtxBuffer.Size;
  295. }
  296. }
  297. bool ImGui_ImplVulkan_CreateFontsTexture(VkCommandBuffer command_buffer)
  298. {
  299. ImGuiIO& io = ImGui::GetIO();
  300. unsigned char* pixels;
  301. int width, height;
  302. io.Fonts->GetTexDataAsRGBA32(&pixels, &width, &height);
  303. size_t upload_size = width*height*4*sizeof(char);
  304. VkResult err;
  305. // Create the Image:
  306. {
  307. VkImageCreateInfo info = {};
  308. info.sType = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO;
  309. info.imageType = VK_IMAGE_TYPE_2D;
  310. info.format = VK_FORMAT_R8G8B8A8_UNORM;
  311. info.extent.width = width;
  312. info.extent.height = height;
  313. info.extent.depth = 1;
  314. info.mipLevels = 1;
  315. info.arrayLayers = 1;
  316. info.samples = VK_SAMPLE_COUNT_1_BIT;
  317. info.tiling = VK_IMAGE_TILING_OPTIMAL;
  318. info.usage = VK_IMAGE_USAGE_SAMPLED_BIT | VK_IMAGE_USAGE_TRANSFER_DST_BIT;
  319. info.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
  320. info.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED;
  321. err = vkCreateImage(g_Device, &info, g_Allocator, &g_FontImage);
  322. check_vk_result(err);
  323. VkMemoryRequirements req;
  324. vkGetImageMemoryRequirements(g_Device, g_FontImage, &req);
  325. VkMemoryAllocateInfo alloc_info = {};
  326. alloc_info.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO;
  327. alloc_info.allocationSize = req.size;
  328. alloc_info.memoryTypeIndex = ImGui_ImplVulkan_MemoryType(VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT, req.memoryTypeBits);
  329. err = vkAllocateMemory(g_Device, &alloc_info, g_Allocator, &g_FontMemory);
  330. check_vk_result(err);
  331. err = vkBindImageMemory(g_Device, g_FontImage, g_FontMemory, 0);
  332. check_vk_result(err);
  333. }
  334. // Create the Image View:
  335. {
  336. VkImageViewCreateInfo info = {};
  337. info.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO;
  338. info.image = g_FontImage;
  339. info.viewType = VK_IMAGE_VIEW_TYPE_2D;
  340. info.format = VK_FORMAT_R8G8B8A8_UNORM;
  341. info.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
  342. info.subresourceRange.levelCount = 1;
  343. info.subresourceRange.layerCount = 1;
  344. err = vkCreateImageView(g_Device, &info, g_Allocator, &g_FontView);
  345. check_vk_result(err);
  346. }
  347. // Update the Descriptor Set:
  348. {
  349. VkDescriptorImageInfo desc_image[1] = {};
  350. desc_image[0].sampler = g_FontSampler;
  351. desc_image[0].imageView = g_FontView;
  352. desc_image[0].imageLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
  353. VkWriteDescriptorSet write_desc[1] = {};
  354. write_desc[0].sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET;
  355. write_desc[0].dstSet = g_DescriptorSet;
  356. write_desc[0].descriptorCount = 1;
  357. write_desc[0].descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER;
  358. write_desc[0].pImageInfo = desc_image;
  359. vkUpdateDescriptorSets(g_Device, 1, write_desc, 0, NULL);
  360. }
  361. // Create the Upload Buffer:
  362. {
  363. VkBufferCreateInfo buffer_info = {};
  364. buffer_info.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO;
  365. buffer_info.size = upload_size;
  366. buffer_info.usage = VK_BUFFER_USAGE_TRANSFER_SRC_BIT;
  367. buffer_info.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
  368. err = vkCreateBuffer(g_Device, &buffer_info, g_Allocator, &g_UploadBuffer);
  369. check_vk_result(err);
  370. VkMemoryRequirements req;
  371. vkGetBufferMemoryRequirements(g_Device, g_UploadBuffer, &req);
  372. g_BufferMemoryAlignment = (g_BufferMemoryAlignment > req.alignment) ? g_BufferMemoryAlignment : req.alignment;
  373. VkMemoryAllocateInfo alloc_info = {};
  374. alloc_info.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO;
  375. alloc_info.allocationSize = req.size;
  376. alloc_info.memoryTypeIndex = ImGui_ImplVulkan_MemoryType(VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT, req.memoryTypeBits);
  377. err = vkAllocateMemory(g_Device, &alloc_info, g_Allocator, &g_UploadBufferMemory);
  378. check_vk_result(err);
  379. err = vkBindBufferMemory(g_Device, g_UploadBuffer, g_UploadBufferMemory, 0);
  380. check_vk_result(err);
  381. }
  382. // Upload to Buffer:
  383. {
  384. char* map = NULL;
  385. err = vkMapMemory(g_Device, g_UploadBufferMemory, 0, upload_size, 0, (void**)(&map));
  386. check_vk_result(err);
  387. memcpy(map, pixels, upload_size);
  388. VkMappedMemoryRange range[1] = {};
  389. range[0].sType = VK_STRUCTURE_TYPE_MAPPED_MEMORY_RANGE;
  390. range[0].memory = g_UploadBufferMemory;
  391. range[0].size = upload_size;
  392. err = vkFlushMappedMemoryRanges(g_Device, 1, range);
  393. check_vk_result(err);
  394. vkUnmapMemory(g_Device, g_UploadBufferMemory);
  395. }
  396. // Copy to Image:
  397. {
  398. VkImageMemoryBarrier copy_barrier[1] = {};
  399. copy_barrier[0].sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
  400. copy_barrier[0].dstAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT;
  401. copy_barrier[0].oldLayout = VK_IMAGE_LAYOUT_UNDEFINED;
  402. copy_barrier[0].newLayout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL;
  403. copy_barrier[0].srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  404. copy_barrier[0].dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  405. copy_barrier[0].image = g_FontImage;
  406. copy_barrier[0].subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
  407. copy_barrier[0].subresourceRange.levelCount = 1;
  408. copy_barrier[0].subresourceRange.layerCount = 1;
  409. vkCmdPipelineBarrier(command_buffer, VK_PIPELINE_STAGE_HOST_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT, 0, 0, NULL, 0, NULL, 1, copy_barrier);
  410. VkBufferImageCopy region = {};
  411. region.imageSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
  412. region.imageSubresource.layerCount = 1;
  413. region.imageExtent.width = width;
  414. region.imageExtent.height = height;
  415. region.imageExtent.depth = 1;
  416. vkCmdCopyBufferToImage(command_buffer, g_UploadBuffer, g_FontImage, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, 1, &region);
  417. VkImageMemoryBarrier use_barrier[1] = {};
  418. use_barrier[0].sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
  419. use_barrier[0].srcAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT;
  420. use_barrier[0].dstAccessMask = VK_ACCESS_SHADER_READ_BIT;
  421. use_barrier[0].oldLayout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL;
  422. use_barrier[0].newLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
  423. use_barrier[0].srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  424. use_barrier[0].dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  425. use_barrier[0].image = g_FontImage;
  426. use_barrier[0].subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
  427. use_barrier[0].subresourceRange.levelCount = 1;
  428. use_barrier[0].subresourceRange.layerCount = 1;
  429. vkCmdPipelineBarrier(command_buffer, VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT, 0, 0, NULL, 0, NULL, 1, use_barrier);
  430. }
  431. // Store our identifier
  432. io.Fonts->TexID = (ImTextureID)(intptr_t)g_FontImage;
  433. return true;
  434. }
  435. bool ImGui_ImplVulkan_CreateDeviceObjects()
  436. {
  437. VkResult err;
  438. VkShaderModule vert_module;
  439. VkShaderModule frag_module;
  440. // Create The Shader Modules:
  441. {
  442. VkShaderModuleCreateInfo vert_info = {};
  443. vert_info.sType = VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO;
  444. vert_info.codeSize = sizeof(__glsl_shader_vert_spv);
  445. vert_info.pCode = (uint32_t*)__glsl_shader_vert_spv;
  446. err = vkCreateShaderModule(g_Device, &vert_info, g_Allocator, &vert_module);
  447. check_vk_result(err);
  448. VkShaderModuleCreateInfo frag_info = {};
  449. frag_info.sType = VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO;
  450. frag_info.codeSize = sizeof(__glsl_shader_frag_spv);
  451. frag_info.pCode = (uint32_t*)__glsl_shader_frag_spv;
  452. err = vkCreateShaderModule(g_Device, &frag_info, g_Allocator, &frag_module);
  453. check_vk_result(err);
  454. }
  455. if (!g_FontSampler)
  456. {
  457. VkSamplerCreateInfo info = {};
  458. info.sType = VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO;
  459. info.magFilter = VK_FILTER_LINEAR;
  460. info.minFilter = VK_FILTER_LINEAR;
  461. info.mipmapMode = VK_SAMPLER_MIPMAP_MODE_LINEAR;
  462. info.addressModeU = VK_SAMPLER_ADDRESS_MODE_REPEAT;
  463. info.addressModeV = VK_SAMPLER_ADDRESS_MODE_REPEAT;
  464. info.addressModeW = VK_SAMPLER_ADDRESS_MODE_REPEAT;
  465. info.minLod = -1000;
  466. info.maxLod = 1000;
  467. info.maxAnisotropy = 1.0f;
  468. err = vkCreateSampler(g_Device, &info, g_Allocator, &g_FontSampler);
  469. check_vk_result(err);
  470. }
  471. if (!g_DescriptorSetLayout)
  472. {
  473. VkSampler sampler[1] = {g_FontSampler};
  474. VkDescriptorSetLayoutBinding binding[1] = {};
  475. binding[0].descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER;
  476. binding[0].descriptorCount = 1;
  477. binding[0].stageFlags = VK_SHADER_STAGE_FRAGMENT_BIT;
  478. binding[0].pImmutableSamplers = sampler;
  479. VkDescriptorSetLayoutCreateInfo info = {};
  480. info.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO;
  481. info.bindingCount = 1;
  482. info.pBindings = binding;
  483. err = vkCreateDescriptorSetLayout(g_Device, &info, g_Allocator, &g_DescriptorSetLayout);
  484. check_vk_result(err);
  485. }
  486. // Create Descriptor Set:
  487. {
  488. VkDescriptorSetAllocateInfo alloc_info = {};
  489. alloc_info.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO;
  490. alloc_info.descriptorPool = g_DescriptorPool;
  491. alloc_info.descriptorSetCount = 1;
  492. alloc_info.pSetLayouts = &g_DescriptorSetLayout;
  493. err = vkAllocateDescriptorSets(g_Device, &alloc_info, &g_DescriptorSet);
  494. check_vk_result(err);
  495. }
  496. if (!g_PipelineLayout)
  497. {
  498. // Constants: we are using 'vec2 offset' and 'vec2 scale' instead of a full 3d projection matrix
  499. VkPushConstantRange push_constants[1] = {};
  500. push_constants[0].stageFlags = VK_SHADER_STAGE_VERTEX_BIT;
  501. push_constants[0].offset = sizeof(float) * 0;
  502. push_constants[0].size = sizeof(float) * 4;
  503. VkDescriptorSetLayout set_layout[1] = { g_DescriptorSetLayout };
  504. VkPipelineLayoutCreateInfo layout_info = {};
  505. layout_info.sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO;
  506. layout_info.setLayoutCount = 1;
  507. layout_info.pSetLayouts = set_layout;
  508. layout_info.pushConstantRangeCount = 1;
  509. layout_info.pPushConstantRanges = push_constants;
  510. err = vkCreatePipelineLayout(g_Device, &layout_info, g_Allocator, &g_PipelineLayout);
  511. check_vk_result(err);
  512. }
  513. VkPipelineShaderStageCreateInfo stage[2] = {};
  514. stage[0].sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO;
  515. stage[0].stage = VK_SHADER_STAGE_VERTEX_BIT;
  516. stage[0].module = vert_module;
  517. stage[0].pName = "main";
  518. stage[1].sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO;
  519. stage[1].stage = VK_SHADER_STAGE_FRAGMENT_BIT;
  520. stage[1].module = frag_module;
  521. stage[1].pName = "main";
  522. VkVertexInputBindingDescription binding_desc[1] = {};
  523. binding_desc[0].stride = sizeof(ImDrawVert);
  524. binding_desc[0].inputRate = VK_VERTEX_INPUT_RATE_VERTEX;
  525. VkVertexInputAttributeDescription attribute_desc[3] = {};
  526. attribute_desc[0].location = 0;
  527. attribute_desc[0].binding = binding_desc[0].binding;
  528. attribute_desc[0].format = VK_FORMAT_R32G32_SFLOAT;
  529. attribute_desc[0].offset = IM_OFFSETOF(ImDrawVert, pos);
  530. attribute_desc[1].location = 1;
  531. attribute_desc[1].binding = binding_desc[0].binding;
  532. attribute_desc[1].format = VK_FORMAT_R32G32_SFLOAT;
  533. attribute_desc[1].offset = IM_OFFSETOF(ImDrawVert, uv);
  534. attribute_desc[2].location = 2;
  535. attribute_desc[2].binding = binding_desc[0].binding;
  536. attribute_desc[2].format = VK_FORMAT_R8G8B8A8_UNORM;
  537. attribute_desc[2].offset = IM_OFFSETOF(ImDrawVert, col);
  538. VkPipelineVertexInputStateCreateInfo vertex_info = {};
  539. vertex_info.sType = VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO;
  540. vertex_info.vertexBindingDescriptionCount = 1;
  541. vertex_info.pVertexBindingDescriptions = binding_desc;
  542. vertex_info.vertexAttributeDescriptionCount = 3;
  543. vertex_info.pVertexAttributeDescriptions = attribute_desc;
  544. VkPipelineInputAssemblyStateCreateInfo ia_info = {};
  545. ia_info.sType = VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO;
  546. ia_info.topology = VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST;
  547. VkPipelineViewportStateCreateInfo viewport_info = {};
  548. viewport_info.sType = VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO;
  549. viewport_info.viewportCount = 1;
  550. viewport_info.scissorCount = 1;
  551. VkPipelineRasterizationStateCreateInfo raster_info = {};
  552. raster_info.sType = VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO;
  553. raster_info.polygonMode = VK_POLYGON_MODE_FILL;
  554. raster_info.cullMode = VK_CULL_MODE_NONE;
  555. raster_info.frontFace = VK_FRONT_FACE_COUNTER_CLOCKWISE;
  556. raster_info.lineWidth = 1.0f;
  557. VkPipelineMultisampleStateCreateInfo ms_info = {};
  558. ms_info.sType = VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO;
  559. ms_info.rasterizationSamples = VK_SAMPLE_COUNT_1_BIT;
  560. VkPipelineColorBlendAttachmentState color_attachment[1] = {};
  561. color_attachment[0].blendEnable = VK_TRUE;
  562. color_attachment[0].srcColorBlendFactor = VK_BLEND_FACTOR_SRC_ALPHA;
  563. color_attachment[0].dstColorBlendFactor = VK_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA;
  564. color_attachment[0].colorBlendOp = VK_BLEND_OP_ADD;
  565. color_attachment[0].srcAlphaBlendFactor = VK_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA;
  566. color_attachment[0].dstAlphaBlendFactor = VK_BLEND_FACTOR_ZERO;
  567. color_attachment[0].alphaBlendOp = VK_BLEND_OP_ADD;
  568. color_attachment[0].colorWriteMask = VK_COLOR_COMPONENT_R_BIT | VK_COLOR_COMPONENT_G_BIT | VK_COLOR_COMPONENT_B_BIT | VK_COLOR_COMPONENT_A_BIT;
  569. VkPipelineDepthStencilStateCreateInfo depth_info = {};
  570. depth_info.sType = VK_STRUCTURE_TYPE_PIPELINE_DEPTH_STENCIL_STATE_CREATE_INFO;
  571. VkPipelineColorBlendStateCreateInfo blend_info = {};
  572. blend_info.sType = VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO;
  573. blend_info.attachmentCount = 1;
  574. blend_info.pAttachments = color_attachment;
  575. VkDynamicState dynamic_states[2] = { VK_DYNAMIC_STATE_VIEWPORT, VK_DYNAMIC_STATE_SCISSOR };
  576. VkPipelineDynamicStateCreateInfo dynamic_state = {};
  577. dynamic_state.sType = VK_STRUCTURE_TYPE_PIPELINE_DYNAMIC_STATE_CREATE_INFO;
  578. dynamic_state.dynamicStateCount = (uint32_t)IM_ARRAYSIZE(dynamic_states);
  579. dynamic_state.pDynamicStates = dynamic_states;
  580. VkGraphicsPipelineCreateInfo info = {};
  581. info.sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO;
  582. info.flags = g_PipelineCreateFlags;
  583. info.stageCount = 2;
  584. info.pStages = stage;
  585. info.pVertexInputState = &vertex_info;
  586. info.pInputAssemblyState = &ia_info;
  587. info.pViewportState = &viewport_info;
  588. info.pRasterizationState = &raster_info;
  589. info.pMultisampleState = &ms_info;
  590. info.pDepthStencilState = &depth_info;
  591. info.pColorBlendState = &blend_info;
  592. info.pDynamicState = &dynamic_state;
  593. info.layout = g_PipelineLayout;
  594. info.renderPass = g_RenderPass;
  595. err = vkCreateGraphicsPipelines(g_Device, g_PipelineCache, 1, &info, g_Allocator, &g_Pipeline);
  596. check_vk_result(err);
  597. vkDestroyShaderModule(g_Device, vert_module, g_Allocator);
  598. vkDestroyShaderModule(g_Device, frag_module, g_Allocator);
  599. return true;
  600. }
  601. void ImGui_ImplVulkan_InvalidateFontUploadObjects()
  602. {
  603. if (g_UploadBuffer)
  604. {
  605. vkDestroyBuffer(g_Device, g_UploadBuffer, g_Allocator);
  606. g_UploadBuffer = VK_NULL_HANDLE;
  607. }
  608. if (g_UploadBufferMemory)
  609. {
  610. vkFreeMemory(g_Device, g_UploadBufferMemory, g_Allocator);
  611. g_UploadBufferMemory = VK_NULL_HANDLE;
  612. }
  613. }
  614. void ImGui_ImplVulkan_InvalidateDeviceObjects()
  615. {
  616. ImGui_ImplVulkan_InvalidateFontUploadObjects();
  617. for (int i = 0; i < IMGUI_VK_QUEUED_FRAMES; i++)
  618. {
  619. FrameDataForRender* fd = &g_FramesDataBuffers[i];
  620. if (fd->VertexBuffer) { vkDestroyBuffer (g_Device, fd->VertexBuffer, g_Allocator); fd->VertexBuffer = VK_NULL_HANDLE; }
  621. if (fd->VertexBufferMemory) { vkFreeMemory (g_Device, fd->VertexBufferMemory, g_Allocator); fd->VertexBufferMemory = VK_NULL_HANDLE; }
  622. if (fd->IndexBuffer) { vkDestroyBuffer (g_Device, fd->IndexBuffer, g_Allocator); fd->IndexBuffer = VK_NULL_HANDLE; }
  623. if (fd->IndexBufferMemory) { vkFreeMemory (g_Device, fd->IndexBufferMemory, g_Allocator); fd->IndexBufferMemory = VK_NULL_HANDLE; }
  624. }
  625. if (g_FontView) { vkDestroyImageView(g_Device, g_FontView, g_Allocator); g_FontView = VK_NULL_HANDLE; }
  626. if (g_FontImage) { vkDestroyImage(g_Device, g_FontImage, g_Allocator); g_FontImage = VK_NULL_HANDLE; }
  627. if (g_FontMemory) { vkFreeMemory(g_Device, g_FontMemory, g_Allocator); g_FontMemory = VK_NULL_HANDLE; }
  628. if (g_FontSampler) { vkDestroySampler(g_Device, g_FontSampler, g_Allocator); g_FontSampler = VK_NULL_HANDLE; }
  629. if (g_DescriptorSetLayout) { vkDestroyDescriptorSetLayout(g_Device, g_DescriptorSetLayout, g_Allocator); g_DescriptorSetLayout = VK_NULL_HANDLE; }
  630. if (g_PipelineLayout) { vkDestroyPipelineLayout(g_Device, g_PipelineLayout, g_Allocator); g_PipelineLayout = VK_NULL_HANDLE; }
  631. if (g_Pipeline) { vkDestroyPipeline(g_Device, g_Pipeline, g_Allocator); g_Pipeline = VK_NULL_HANDLE; }
  632. }
  633. bool ImGui_ImplVulkan_Init(ImGui_ImplVulkan_InitInfo* info, VkRenderPass render_pass)
  634. {
  635. IM_ASSERT(info->Instance != VK_NULL_HANDLE);
  636. IM_ASSERT(info->PhysicalDevice != VK_NULL_HANDLE);
  637. IM_ASSERT(info->Device != VK_NULL_HANDLE);
  638. IM_ASSERT(info->Queue != VK_NULL_HANDLE);
  639. IM_ASSERT(info->DescriptorPool != VK_NULL_HANDLE);
  640. IM_ASSERT(render_pass != VK_NULL_HANDLE);
  641. g_Instance = info->Instance;
  642. g_PhysicalDevice = info->PhysicalDevice;
  643. g_Device = info->Device;
  644. g_QueueFamily = info->QueueFamily;
  645. g_Queue = info->Queue;
  646. g_RenderPass = render_pass;
  647. g_PipelineCache = info->PipelineCache;
  648. g_DescriptorPool = info->DescriptorPool;
  649. g_Allocator = info->Allocator;
  650. g_CheckVkResultFn = info->CheckVkResultFn;
  651. ImGui_ImplVulkan_CreateDeviceObjects();
  652. // Setup back-end capabilities flags
  653. ImGuiIO& io = ImGui::GetIO();
  654. io.BackendFlags |= ImGuiBackendFlags_RendererHasViewports; // We can create multi-viewports on the Renderer side (optional)
  655. if (io.ConfigFlags & ImGuiConfigFlags_ViewportsEnable)
  656. ImGui_ImplVulkan_InitPlatformInterface();
  657. return true;
  658. }
  659. void ImGui_ImplVulkan_Shutdown()
  660. {
  661. ImGui_ImplVulkan_ShutdownPlatformInterface();
  662. ImGui_ImplVulkan_InvalidateDeviceObjects();
  663. }
  664. void ImGui_ImplVulkan_NewFrame()
  665. {
  666. }
  667. //-------------------------------------------------------------------------
  668. // Internal / Miscellaneous Vulkan Helpers
  669. //-------------------------------------------------------------------------
  670. // You probably do NOT need to use or care about those functions.
  671. // Those functions only exist because:
  672. // 1) they facilitate the readability and maintenance of the multiple main.cpp examples files.
  673. // 2) the upcoming multi-viewport feature will need them internally.
  674. // Generally we avoid exposing any kind of superfluous high-level helpers in the bindings,
  675. // but it is too much code to duplicate everywhere so we exceptionally expose them.
  676. // Your application/engine will likely already have code to setup all that stuff (swap chain, render pass, frame buffers, etc.).
  677. // You may read this code to learn about Vulkan, but it is recommended you use you own custom tailored code to do equivalent work.
  678. // (those functions do not interact with any of the state used by the regular ImGui_ImplVulkan_XXX functions)
  679. //-------------------------------------------------------------------------
  680. #include <stdlib.h> // malloc
  681. ImGui_ImplVulkanH_FrameData::ImGui_ImplVulkanH_FrameData()
  682. {
  683. BackbufferIndex = 0;
  684. CommandPool = VK_NULL_HANDLE;
  685. CommandBuffer = VK_NULL_HANDLE;
  686. Fence = VK_NULL_HANDLE;
  687. ImageAcquiredSemaphore = VK_NULL_HANDLE;
  688. RenderCompleteSemaphore = VK_NULL_HANDLE;
  689. }
  690. ImGui_ImplVulkanH_WindowData::ImGui_ImplVulkanH_WindowData()
  691. {
  692. Width = Height = 0;
  693. Swapchain = VK_NULL_HANDLE;
  694. Surface = VK_NULL_HANDLE;
  695. memset(&SurfaceFormat, 0, sizeof(SurfaceFormat));
  696. PresentMode = VK_PRESENT_MODE_MAX_ENUM_KHR;
  697. RenderPass = VK_NULL_HANDLE;
  698. ClearEnable = true;
  699. memset(&ClearValue, 0, sizeof(ClearValue));
  700. BackBufferCount = 0;
  701. memset(&BackBuffer, 0, sizeof(BackBuffer));
  702. memset(&BackBufferView, 0, sizeof(BackBufferView));
  703. memset(&Framebuffer, 0, sizeof(Framebuffer));
  704. FrameIndex = 0;
  705. }
  706. VkSurfaceFormatKHR ImGui_ImplVulkanH_SelectSurfaceFormat(VkPhysicalDevice physical_device, VkSurfaceKHR surface, const VkFormat* request_formats, int request_formats_count, VkColorSpaceKHR request_color_space)
  707. {
  708. IM_ASSERT(request_formats != NULL);
  709. IM_ASSERT(request_formats_count > 0);
  710. // Per Spec Format and View Format are expected to be the same unless VK_IMAGE_CREATE_MUTABLE_BIT was set at image creation
  711. // Assuming that the default behavior is without setting this bit, there is no need for separate Swapchain image and image view format
  712. // Additionally several new color spaces were introduced with Vulkan Spec v1.0.40,
  713. // hence we must make sure that a format with the mostly available color space, VK_COLOR_SPACE_SRGB_NONLINEAR_KHR, is found and used.
  714. uint32_t avail_count;
  715. vkGetPhysicalDeviceSurfaceFormatsKHR(physical_device, surface, &avail_count, NULL);
  716. ImVector<VkSurfaceFormatKHR> avail_format;
  717. avail_format.resize((int)avail_count);
  718. vkGetPhysicalDeviceSurfaceFormatsKHR(physical_device, surface, &avail_count, avail_format.Data);
  719. // First check if only one format, VK_FORMAT_UNDEFINED, is available, which would imply that any format is available
  720. if (avail_count == 1)
  721. {
  722. if (avail_format[0].format == VK_FORMAT_UNDEFINED)
  723. {
  724. VkSurfaceFormatKHR ret;
  725. ret.format = request_formats[0];
  726. ret.colorSpace = request_color_space;
  727. return ret;
  728. }
  729. else
  730. {
  731. // No point in searching another format
  732. return avail_format[0];
  733. }
  734. }
  735. else
  736. {
  737. // Request several formats, the first found will be used
  738. for (int request_i = 0; request_i < request_formats_count; request_i++)
  739. for (uint32_t avail_i = 0; avail_i < avail_count; avail_i++)
  740. if (avail_format[avail_i].format == request_formats[request_i] && avail_format[avail_i].colorSpace == request_color_space)
  741. return avail_format[avail_i];
  742. // If none of the requested image formats could be found, use the first available
  743. return avail_format[0];
  744. }
  745. }
  746. VkPresentModeKHR ImGui_ImplVulkanH_SelectPresentMode(VkPhysicalDevice physical_device, VkSurfaceKHR surface, const VkPresentModeKHR* request_modes, int request_modes_count)
  747. {
  748. IM_ASSERT(request_modes != NULL);
  749. IM_ASSERT(request_modes_count > 0);
  750. // Request a certain mode and confirm that it is available. If not use VK_PRESENT_MODE_FIFO_KHR which is mandatory
  751. uint32_t avail_count = 0;
  752. vkGetPhysicalDeviceSurfacePresentModesKHR(physical_device, surface, &avail_count, NULL);
  753. ImVector<VkPresentModeKHR> avail_modes;
  754. avail_modes.resize((int)avail_count);
  755. vkGetPhysicalDeviceSurfacePresentModesKHR(physical_device, surface, &avail_count, avail_modes.Data);
  756. //for (uint32_t avail_i = 0; avail_i < avail_count; avail_i++)
  757. // printf("[vulkan] avail_modes[%d] = %d\n", avail_i, avail_modes[avail_i]);
  758. for (int request_i = 0; request_i < request_modes_count; request_i++)
  759. for (uint32_t avail_i = 0; avail_i < avail_count; avail_i++)
  760. if (request_modes[request_i] == avail_modes[avail_i])
  761. return request_modes[request_i];
  762. return VK_PRESENT_MODE_FIFO_KHR; // Always available
  763. }
  764. void ImGui_ImplVulkanH_CreateWindowDataCommandBuffers(VkPhysicalDevice physical_device, VkDevice device, uint32_t queue_family, ImGui_ImplVulkanH_WindowData* wd, const VkAllocationCallbacks* allocator)
  765. {
  766. IM_ASSERT(physical_device != VK_NULL_HANDLE && device != VK_NULL_HANDLE);
  767. (void)allocator;
  768. // Create Command Buffers
  769. VkResult err;
  770. for (int i = 0; i < IMGUI_VK_QUEUED_FRAMES; i++)
  771. {
  772. ImGui_ImplVulkanH_FrameData* fd = &wd->Frames[i];
  773. {
  774. VkCommandPoolCreateInfo info = {};
  775. info.sType = VK_STRUCTURE_TYPE_COMMAND_POOL_CREATE_INFO;
  776. info.flags = VK_COMMAND_POOL_CREATE_RESET_COMMAND_BUFFER_BIT;
  777. info.queueFamilyIndex = queue_family;
  778. err = vkCreateCommandPool(device, &info, allocator, &fd->CommandPool);
  779. check_vk_result(err);
  780. }
  781. {
  782. VkCommandBufferAllocateInfo info = {};
  783. info.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO;
  784. info.commandPool = fd->CommandPool;
  785. info.level = VK_COMMAND_BUFFER_LEVEL_PRIMARY;
  786. info.commandBufferCount = 1;
  787. err = vkAllocateCommandBuffers(device, &info, &fd->CommandBuffer);
  788. check_vk_result(err);
  789. }
  790. {
  791. VkFenceCreateInfo info = {};
  792. info.sType = VK_STRUCTURE_TYPE_FENCE_CREATE_INFO;
  793. info.flags = VK_FENCE_CREATE_SIGNALED_BIT;
  794. err = vkCreateFence(device, &info, allocator, &fd->Fence);
  795. check_vk_result(err);
  796. }
  797. {
  798. VkSemaphoreCreateInfo info = {};
  799. info.sType = VK_STRUCTURE_TYPE_SEMAPHORE_CREATE_INFO;
  800. err = vkCreateSemaphore(device, &info, allocator, &fd->ImageAcquiredSemaphore);
  801. check_vk_result(err);
  802. err = vkCreateSemaphore(device, &info, allocator, &fd->RenderCompleteSemaphore);
  803. check_vk_result(err);
  804. }
  805. }
  806. }
  807. int ImGui_ImplVulkanH_GetMinImageCountFromPresentMode(VkPresentModeKHR present_mode)
  808. {
  809. if (present_mode == VK_PRESENT_MODE_MAILBOX_KHR)
  810. return 3;
  811. if (present_mode == VK_PRESENT_MODE_FIFO_KHR || present_mode == VK_PRESENT_MODE_FIFO_RELAXED_KHR)
  812. return 2;
  813. if (present_mode == VK_PRESENT_MODE_IMMEDIATE_KHR)
  814. return 1;
  815. IM_ASSERT(0);
  816. return 1;
  817. }
  818. void ImGui_ImplVulkanH_CreateWindowDataSwapChainAndFramebuffer(VkPhysicalDevice physical_device, VkDevice device, ImGui_ImplVulkanH_WindowData* wd, const VkAllocationCallbacks* allocator, int w, int h)
  819. {
  820. uint32_t min_image_count = 2; // FIXME: this should become a function parameter
  821. VkResult err;
  822. VkSwapchainKHR old_swapchain = wd->Swapchain;
  823. err = vkDeviceWaitIdle(device);
  824. check_vk_result(err);
  825. // Destroy old Framebuffer
  826. for (uint32_t i = 0; i < wd->BackBufferCount; i++)
  827. {
  828. if (wd->BackBufferView[i])
  829. vkDestroyImageView(device, wd->BackBufferView[i], allocator);
  830. if (wd->Framebuffer[i])
  831. vkDestroyFramebuffer(device, wd->Framebuffer[i], allocator);
  832. }
  833. wd->BackBufferCount = 0;
  834. if (wd->RenderPass)
  835. vkDestroyRenderPass(device, wd->RenderPass, allocator);
  836. // If min image count was not specified, request different count of images dependent on selected present mode
  837. if (min_image_count == 0)
  838. min_image_count = ImGui_ImplVulkanH_GetMinImageCountFromPresentMode(wd->PresentMode);
  839. // Create Swapchain
  840. {
  841. VkSwapchainCreateInfoKHR info = {};
  842. info.sType = VK_STRUCTURE_TYPE_SWAPCHAIN_CREATE_INFO_KHR;
  843. info.surface = wd->Surface;
  844. info.minImageCount = min_image_count;
  845. info.imageFormat = wd->SurfaceFormat.format;
  846. info.imageColorSpace = wd->SurfaceFormat.colorSpace;
  847. info.imageArrayLayers = 1;
  848. info.imageUsage = VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT;
  849. info.imageSharingMode = VK_SHARING_MODE_EXCLUSIVE; // Assume that graphics family == present family
  850. info.preTransform = VK_SURFACE_TRANSFORM_IDENTITY_BIT_KHR;
  851. info.compositeAlpha = VK_COMPOSITE_ALPHA_OPAQUE_BIT_KHR;
  852. info.presentMode = wd->PresentMode;
  853. info.clipped = VK_TRUE;
  854. info.oldSwapchain = old_swapchain;
  855. VkSurfaceCapabilitiesKHR cap;
  856. err = vkGetPhysicalDeviceSurfaceCapabilitiesKHR(physical_device, wd->Surface, &cap);
  857. check_vk_result(err);
  858. if (info.minImageCount < cap.minImageCount)
  859. info.minImageCount = cap.minImageCount;
  860. else if (cap.maxImageCount != 0 && info.minImageCount > cap.maxImageCount)
  861. info.minImageCount = cap.maxImageCount;
  862. if (cap.currentExtent.width == 0xffffffff)
  863. {
  864. info.imageExtent.width = wd->Width = w;
  865. info.imageExtent.height = wd->Height = h;
  866. }
  867. else
  868. {
  869. info.imageExtent.width = wd->Width = cap.currentExtent.width;
  870. info.imageExtent.height = wd->Height = cap.currentExtent.height;
  871. }
  872. err = vkCreateSwapchainKHR(device, &info, allocator, &wd->Swapchain);
  873. check_vk_result(err);
  874. err = vkGetSwapchainImagesKHR(device, wd->Swapchain, &wd->BackBufferCount, NULL);
  875. check_vk_result(err);
  876. err = vkGetSwapchainImagesKHR(device, wd->Swapchain, &wd->BackBufferCount, wd->BackBuffer);
  877. check_vk_result(err);
  878. }
  879. if (old_swapchain)
  880. vkDestroySwapchainKHR(device, old_swapchain, allocator);
  881. // Create the Render Pass
  882. {
  883. VkAttachmentDescription attachment = {};
  884. attachment.format = wd->SurfaceFormat.format;
  885. attachment.samples = VK_SAMPLE_COUNT_1_BIT;
  886. attachment.loadOp = wd->ClearEnable ? VK_ATTACHMENT_LOAD_OP_CLEAR : VK_ATTACHMENT_LOAD_OP_DONT_CARE;
  887. attachment.storeOp = VK_ATTACHMENT_STORE_OP_STORE;
  888. attachment.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
  889. attachment.stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
  890. attachment.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED;
  891. attachment.finalLayout = VK_IMAGE_LAYOUT_PRESENT_SRC_KHR;
  892. VkAttachmentReference color_attachment = {};
  893. color_attachment.attachment = 0;
  894. color_attachment.layout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
  895. VkSubpassDescription subpass = {};
  896. subpass.pipelineBindPoint = VK_PIPELINE_BIND_POINT_GRAPHICS;
  897. subpass.colorAttachmentCount = 1;
  898. subpass.pColorAttachments = &color_attachment;
  899. VkSubpassDependency dependency = {};
  900. dependency.srcSubpass = VK_SUBPASS_EXTERNAL;
  901. dependency.dstSubpass = 0;
  902. dependency.srcStageMask = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
  903. dependency.dstStageMask = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
  904. dependency.srcAccessMask = 0;
  905. dependency.dstAccessMask = VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT;
  906. VkRenderPassCreateInfo info = {};
  907. info.sType = VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO;
  908. info.attachmentCount = 1;
  909. info.pAttachments = &attachment;
  910. info.subpassCount = 1;
  911. info.pSubpasses = &subpass;
  912. info.dependencyCount = 1;
  913. info.pDependencies = &dependency;
  914. err = vkCreateRenderPass(device, &info, allocator, &wd->RenderPass);
  915. check_vk_result(err);
  916. }
  917. // Create The Image Views
  918. {
  919. VkImageViewCreateInfo info = {};
  920. info.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO;
  921. info.viewType = VK_IMAGE_VIEW_TYPE_2D;
  922. info.format = wd->SurfaceFormat.format;
  923. info.components.r = VK_COMPONENT_SWIZZLE_R;
  924. info.components.g = VK_COMPONENT_SWIZZLE_G;
  925. info.components.b = VK_COMPONENT_SWIZZLE_B;
  926. info.components.a = VK_COMPONENT_SWIZZLE_A;
  927. VkImageSubresourceRange image_range = { VK_IMAGE_ASPECT_COLOR_BIT, 0, 1, 0, 1 };
  928. info.subresourceRange = image_range;
  929. for (uint32_t i = 0; i < wd->BackBufferCount; i++)
  930. {
  931. info.image = wd->BackBuffer[i];
  932. err = vkCreateImageView(device, &info, allocator, &wd->BackBufferView[i]);
  933. check_vk_result(err);
  934. }
  935. }
  936. // Create Framebuffer
  937. {
  938. VkImageView attachment[1];
  939. VkFramebufferCreateInfo info = {};
  940. info.sType = VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO;
  941. info.renderPass = wd->RenderPass;
  942. info.attachmentCount = 1;
  943. info.pAttachments = attachment;
  944. info.width = wd->Width;
  945. info.height = wd->Height;
  946. info.layers = 1;
  947. for (uint32_t i = 0; i < wd->BackBufferCount; i++)
  948. {
  949. attachment[0] = wd->BackBufferView[i];
  950. err = vkCreateFramebuffer(device, &info, allocator, &wd->Framebuffer[i]);
  951. check_vk_result(err);
  952. }
  953. }
  954. }
  955. void ImGui_ImplVulkanH_DestroyWindowData(VkInstance instance, VkDevice device, ImGui_ImplVulkanH_WindowData* wd, const VkAllocationCallbacks* allocator)
  956. {
  957. vkDeviceWaitIdle(device); // FIXME: We could wait on the Queue if we had the queue in wd-> (otherwise VulkanH functions can't use globals)
  958. //vkQueueWaitIdle(g_Queue);
  959. for (int i = 0; i < IMGUI_VK_QUEUED_FRAMES; i++)
  960. {
  961. ImGui_ImplVulkanH_FrameData* fd = &wd->Frames[i];
  962. vkDestroyFence(device, fd->Fence, allocator);
  963. vkFreeCommandBuffers(device, fd->CommandPool, 1, &fd->CommandBuffer);
  964. vkDestroyCommandPool(device, fd->CommandPool, allocator);
  965. vkDestroySemaphore(device, fd->ImageAcquiredSemaphore, allocator);
  966. vkDestroySemaphore(device, fd->RenderCompleteSemaphore, allocator);
  967. }
  968. for (uint32_t i = 0; i < wd->BackBufferCount; i++)
  969. {
  970. vkDestroyImageView(device, wd->BackBufferView[i], allocator);
  971. vkDestroyFramebuffer(device, wd->Framebuffer[i], allocator);
  972. }
  973. vkDestroyRenderPass(device, wd->RenderPass, allocator);
  974. vkDestroySwapchainKHR(device, wd->Swapchain, allocator);
  975. vkDestroySurfaceKHR(instance, wd->Surface, allocator);
  976. *wd = ImGui_ImplVulkanH_WindowData();
  977. }
  978. //--------------------------------------------------------------------------------------------------------
  979. // MULTI-VIEWPORT / PLATFORM INTERFACE SUPPORT
  980. // This is an _advanced_ and _optional_ feature, allowing the back-end to create and handle multiple viewports simultaneously.
  981. // If you are new to dear imgui or creating a new binding for dear imgui, it is recommended that you completely ignore this section first..
  982. //--------------------------------------------------------------------------------------------------------
  983. // FIXME-PLATFORM: Vulkan support unfinished
  984. //--------------------------------------------------------------------------------------------------------
  985. struct ImGuiViewportDataVulkan
  986. {
  987. ImGui_ImplVulkanH_WindowData WindowData;
  988. ImGuiViewportDataVulkan() { }
  989. ~ImGuiViewportDataVulkan() { }
  990. };
  991. static void ImGui_ImplVulkan_CreateWindow(ImGuiViewport* viewport)
  992. {
  993. ImGuiViewportDataVulkan* data = IM_NEW(ImGuiViewportDataVulkan)();
  994. viewport->RendererUserData = data;
  995. ImGui_ImplVulkanH_WindowData* wd = &data->WindowData;
  996. // Create surface
  997. ImGuiPlatformIO& platform_io = ImGui::GetPlatformIO();
  998. VkResult err = (VkResult)platform_io.Platform_CreateVkSurface(viewport, (ImU64)g_Instance, (const void*)g_Allocator, (ImU64*)&wd->Surface);
  999. check_vk_result(err);
  1000. // Check for WSI support
  1001. VkBool32 res;
  1002. vkGetPhysicalDeviceSurfaceSupportKHR(g_PhysicalDevice, g_QueueFamily, wd->Surface, &res);
  1003. if (res != VK_TRUE)
  1004. {
  1005. fprintf(stderr, "Error no WSI support on physical device 0\n");
  1006. exit(-1);
  1007. }
  1008. // Select Surface Format
  1009. const VkFormat requestSurfaceImageFormat[] = { VK_FORMAT_B8G8R8A8_UNORM, VK_FORMAT_R8G8B8A8_UNORM, VK_FORMAT_B8G8R8_UNORM, VK_FORMAT_R8G8B8_UNORM };
  1010. const VkColorSpaceKHR requestSurfaceColorSpace = VK_COLORSPACE_SRGB_NONLINEAR_KHR;
  1011. wd->SurfaceFormat = ImGui_ImplVulkanH_SelectSurfaceFormat(g_PhysicalDevice, wd->Surface, requestSurfaceImageFormat, (size_t)IM_ARRAYSIZE(requestSurfaceImageFormat), requestSurfaceColorSpace);
  1012. // Select Present Mode
  1013. // FIXME-VULKAN: Even thought mailbox seems to get us maximum framerate with a single window, it halves framerate with a second window etc. (w/ Nvidia and SDK 1.82.1)
  1014. VkPresentModeKHR present_modes[] = { VK_PRESENT_MODE_MAILBOX_KHR, VK_PRESENT_MODE_IMMEDIATE_KHR, VK_PRESENT_MODE_FIFO_KHR };
  1015. wd->PresentMode = ImGui_ImplVulkanH_SelectPresentMode(g_PhysicalDevice, wd->Surface, &present_modes[0], IM_ARRAYSIZE(present_modes));
  1016. //printf("[vulkan] Secondary window selected PresentMode = %d\n", wd->PresentMode);
  1017. // Create SwapChain, RenderPass, Framebuffer, etc.
  1018. wd->ClearEnable = (viewport->Flags & ImGuiViewportFlags_NoRendererClear) ? false : true;
  1019. ImGui_ImplVulkanH_CreateWindowDataCommandBuffers(g_PhysicalDevice, g_Device, g_QueueFamily, wd, g_Allocator);
  1020. ImGui_ImplVulkanH_CreateWindowDataSwapChainAndFramebuffer(g_PhysicalDevice, g_Device, wd, g_Allocator, (int)viewport->Size.x, (int)viewport->Size.y);
  1021. }
  1022. static void ImGui_ImplVulkan_DestroyWindow(ImGuiViewport* viewport)
  1023. {
  1024. // The main viewport (owned by the application) will always have RendererUserData == NULL since we didn't create the data for it.
  1025. if (ImGuiViewportDataVulkan* data = (ImGuiViewportDataVulkan*)viewport->RendererUserData)
  1026. {
  1027. ImGui_ImplVulkanH_DestroyWindowData(g_Instance, g_Device, &data->WindowData, g_Allocator);
  1028. IM_DELETE(data);
  1029. }
  1030. viewport->RendererUserData = NULL;
  1031. }
  1032. static void ImGui_ImplVulkan_SetWindowSize(ImGuiViewport* viewport, ImVec2 size)
  1033. {
  1034. ImGuiViewportDataVulkan* data = (ImGuiViewportDataVulkan*)viewport->RendererUserData;
  1035. if (data == NULL) // This is NULL for the main viewport (which is left to the user/app to handle)
  1036. return;
  1037. data->WindowData.ClearEnable = (viewport->Flags & ImGuiViewportFlags_NoRendererClear) ? false : true;
  1038. ImGui_ImplVulkanH_CreateWindowDataSwapChainAndFramebuffer(g_PhysicalDevice, g_Device, &data->WindowData, g_Allocator, (int)size.x, (int)size.y);
  1039. }
  1040. static void ImGui_ImplVulkan_RenderWindow(ImGuiViewport* viewport, void*)
  1041. {
  1042. ImGuiViewportDataVulkan* data = (ImGuiViewportDataVulkan*)viewport->RendererUserData;
  1043. ImGui_ImplVulkanH_WindowData* wd = &data->WindowData;
  1044. VkResult err;
  1045. {
  1046. ImGui_ImplVulkanH_FrameData* fd = &wd->Frames[wd->FrameIndex];
  1047. for (;;)
  1048. {
  1049. err = vkWaitForFences(g_Device, 1, &fd->Fence, VK_TRUE, 100);
  1050. if (err == VK_SUCCESS) break;
  1051. if (err == VK_TIMEOUT) continue;
  1052. check_vk_result(err);
  1053. }
  1054. {
  1055. err = vkAcquireNextImageKHR(g_Device, wd->Swapchain, UINT64_MAX, fd->ImageAcquiredSemaphore, VK_NULL_HANDLE, &fd->BackbufferIndex);
  1056. check_vk_result(err);
  1057. }
  1058. {
  1059. err = vkResetCommandPool(g_Device, fd->CommandPool, 0);
  1060. check_vk_result(err);
  1061. VkCommandBufferBeginInfo info = {};
  1062. info.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO;
  1063. info.flags |= VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT;
  1064. err = vkBeginCommandBuffer(fd->CommandBuffer, &info);
  1065. check_vk_result(err);
  1066. }
  1067. {
  1068. ImVec4 clear_color = ImVec4(0.0f, 0.0f, 0.0f, 1.0f);
  1069. memcpy(&wd->ClearValue.color.float32[0], &clear_color, 4 * sizeof(float));
  1070. VkRenderPassBeginInfo info = {};
  1071. info.sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO;
  1072. info.renderPass = wd->RenderPass;
  1073. info.framebuffer = wd->Framebuffer[fd->BackbufferIndex];
  1074. info.renderArea.extent.width = wd->Width;
  1075. info.renderArea.extent.height = wd->Height;
  1076. info.clearValueCount = (viewport->Flags & ImGuiViewportFlags_NoRendererClear) ? 0 : 1;
  1077. info.pClearValues = (viewport->Flags & ImGuiViewportFlags_NoRendererClear) ? NULL : &wd->ClearValue;
  1078. vkCmdBeginRenderPass(fd->CommandBuffer, &info, VK_SUBPASS_CONTENTS_INLINE);
  1079. }
  1080. }
  1081. ImGui_ImplVulkan_RenderDrawData(viewport->DrawData, wd->Frames[wd->FrameIndex].CommandBuffer);
  1082. {
  1083. ImGui_ImplVulkanH_FrameData* fd = &wd->Frames[wd->FrameIndex];
  1084. vkCmdEndRenderPass(fd->CommandBuffer);
  1085. {
  1086. VkPipelineStageFlags wait_stage = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
  1087. VkSubmitInfo info = {};
  1088. info.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO;
  1089. info.waitSemaphoreCount = 1;
  1090. info.pWaitSemaphores = &fd->ImageAcquiredSemaphore;
  1091. info.pWaitDstStageMask = &wait_stage;
  1092. info.commandBufferCount = 1;
  1093. info.pCommandBuffers = &fd->CommandBuffer;
  1094. info.signalSemaphoreCount = 1;
  1095. info.pSignalSemaphores = &fd->RenderCompleteSemaphore;
  1096. err = vkEndCommandBuffer(fd->CommandBuffer);
  1097. check_vk_result(err);
  1098. err = vkResetFences(g_Device, 1, &fd->Fence);
  1099. check_vk_result(err);
  1100. err = vkQueueSubmit(g_Queue, 1, &info, fd->Fence);
  1101. check_vk_result(err);
  1102. }
  1103. }
  1104. }
  1105. static void ImGui_ImplVulkan_SwapBuffers(ImGuiViewport* viewport, void*)
  1106. {
  1107. ImGuiViewportDataVulkan* data = (ImGuiViewportDataVulkan*)viewport->RendererUserData;
  1108. ImGui_ImplVulkanH_WindowData* wd = &data->WindowData;
  1109. VkResult err;
  1110. uint32_t PresentIndex = wd->FrameIndex;
  1111. ImGui_ImplVulkanH_FrameData* fd = &wd->Frames[PresentIndex];
  1112. VkPresentInfoKHR info = {};
  1113. info.sType = VK_STRUCTURE_TYPE_PRESENT_INFO_KHR;
  1114. info.waitSemaphoreCount = 1;
  1115. info.pWaitSemaphores = &fd->RenderCompleteSemaphore;
  1116. info.swapchainCount = 1;
  1117. info.pSwapchains = &wd->Swapchain;
  1118. info.pImageIndices = &fd->BackbufferIndex;
  1119. err = vkQueuePresentKHR(g_Queue, &info);
  1120. check_vk_result(err);
  1121. wd->FrameIndex = (wd->FrameIndex + 1) % IMGUI_VK_QUEUED_FRAMES;
  1122. }
  1123. void ImGui_ImplVulkan_InitPlatformInterface()
  1124. {
  1125. ImGuiPlatformIO& platform_io = ImGui::GetPlatformIO();
  1126. if (ImGui::GetIO().ConfigFlags & ImGuiConfigFlags_ViewportsEnable)
  1127. IM_ASSERT(platform_io.Platform_CreateVkSurface != NULL && "Platform needs to setup the CreateVkSurface handler.");
  1128. platform_io.Renderer_CreateWindow = ImGui_ImplVulkan_CreateWindow;
  1129. platform_io.Renderer_DestroyWindow = ImGui_ImplVulkan_DestroyWindow;
  1130. platform_io.Renderer_SetWindowSize = ImGui_ImplVulkan_SetWindowSize;
  1131. platform_io.Renderer_RenderWindow = ImGui_ImplVulkan_RenderWindow;
  1132. platform_io.Renderer_SwapBuffers = ImGui_ImplVulkan_SwapBuffers;
  1133. }
  1134. void ImGui_ImplVulkan_ShutdownPlatformInterface()
  1135. {
  1136. ImGui::DestroyPlatformWindows();
  1137. }