imgui_impl_win32.cpp 31 KB

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  1. // dear imgui: Platform Binding for Windows (standard windows API for 32 and 64 bits applications)
  2. // This needs to be used along with a Renderer (e.g. DirectX11, OpenGL3, Vulkan..)
  3. // Implemented features:
  4. // [X] Platform: Clipboard support (for Win32 this is actually part of core imgui)
  5. // [X] Platform: Mouse cursor shape and visibility. Disable with 'io.ConfigFlags |= ImGuiConfigFlags_NoMouseCursorChange'.
  6. // [X] Platform: Keyboard arrays indexed using VK_* Virtual Key Codes, e.g. ImGui::IsKeyPressed(VK_SPACE).
  7. // [X] Platform: Multi-viewport support (multiple windows). Enable with 'io.ConfigFlags |= ImGuiConfigFlags_ViewportsEnable'.
  8. #include "imgui.h"
  9. #include "imgui_impl_win32.h"
  10. #ifndef WIN32_LEAN_AND_MEAN
  11. #define WIN32_LEAN_AND_MEAN
  12. #endif
  13. #include <windows.h>
  14. #include <tchar.h>
  15. // CHANGELOG
  16. // (minor and older changes stripped away, please see git history for details)
  17. // 2018-XX-XX: Platform: Added support for multiple windows via the ImGuiPlatformIO interface.
  18. // 2018-06-29: Inputs: Added support for the ImGuiMouseCursor_Hand cursor.
  19. // 2018-06-10: Inputs: Fixed handling of mouse wheel messages to support fine position messages (typically sent by track-pads).
  20. // 2018-06-08: Misc: Extracted imgui_impl_win32.cpp/.h away from the old combined DX9/DX10/DX11/DX12 examples.
  21. // 2018-03-20: Misc: Setup io.BackendFlags ImGuiBackendFlags_HasMouseCursors and ImGuiBackendFlags_HasSetMousePos flags + honor ImGuiConfigFlags_NoMouseCursorChange flag.
  22. // 2018-02-20: Inputs: Added support for mouse cursors (ImGui::GetMouseCursor() value and WM_SETCURSOR message handling).
  23. // 2018-02-06: Inputs: Added mapping for ImGuiKey_Space.
  24. // 2018-02-06: Inputs: Honoring the io.WantSetMousePos by repositioning the mouse (when using navigation and ImGuiConfigFlags_NavMoveMouse is set).
  25. // 2018-02-06: Misc: Removed call to ImGui::Shutdown() which is not available from 1.60 WIP, user needs to call CreateContext/DestroyContext themselves.
  26. // 2018-01-20: Inputs: Added Horizontal Mouse Wheel support.
  27. // 2018-01-08: Inputs: Added mapping for ImGuiKey_Insert.
  28. // 2018-01-05: Inputs: Added WM_LBUTTONDBLCLK double-click handlers for window classes with the CS_DBLCLKS flag.
  29. // 2017-10-23: Inputs: Added WM_SYSKEYDOWN / WM_SYSKEYUP handlers so e.g. the VK_MENU key can be read.
  30. // 2017-10-23: Inputs: Using Win32 ::SetCapture/::GetCapture() to retrieve mouse positions outside the client area when dragging.
  31. // 2016-11-12: Inputs: Only call Win32 ::SetCursor(NULL) when io.MouseDrawCursor is set.
  32. // Win32 Data
  33. static HWND g_hWnd = 0;
  34. static INT64 g_Time = 0;
  35. static INT64 g_TicksPerSecond = 0;
  36. static ImGuiMouseCursor g_LastMouseCursor = ImGuiMouseCursor_COUNT;
  37. static bool g_WantUpdateMonitors = true;
  38. // Forward Declarations
  39. static void ImGui_ImplWin32_InitPlatformInterface();
  40. static void ImGui_ImplWin32_ShutdownPlatformInterface();
  41. static void ImGui_ImplWin32_UpdateMonitors();
  42. // Functions
  43. bool ImGui_ImplWin32_Init(void* hwnd)
  44. {
  45. if (!::QueryPerformanceFrequency((LARGE_INTEGER *)&g_TicksPerSecond))
  46. return false;
  47. if (!::QueryPerformanceCounter((LARGE_INTEGER *)&g_Time))
  48. return false;
  49. // Setup back-end capabilities flags
  50. ImGuiIO& io = ImGui::GetIO();
  51. io.BackendFlags |= ImGuiBackendFlags_HasMouseCursors; // We can honor GetMouseCursor() values (optional)
  52. io.BackendFlags |= ImGuiBackendFlags_HasSetMousePos; // We can honor io.WantSetMousePos requests (optional, rarely used)
  53. io.BackendFlags |= ImGuiBackendFlags_PlatformHasViewports; // We can create multi-viewports on the Platform side (optional)
  54. io.BackendFlags |= ImGuiBackendFlags_HasMouseHoveredViewport; // We can set io.MouseHoveredViewport correctly (optional, not easy)
  55. // Our mouse update function expect PlatformHandle to be filled for the main viewport
  56. g_hWnd = (HWND)hwnd;
  57. ImGuiViewport* main_viewport = ImGui::GetMainViewport();
  58. main_viewport->PlatformHandle = (void*)g_hWnd;
  59. if (io.ConfigFlags & ImGuiConfigFlags_ViewportsEnable)
  60. ImGui_ImplWin32_InitPlatformInterface();
  61. // Keyboard mapping. ImGui will use those indices to peek into the io.KeysDown[] array that we will update during the application lifetime.
  62. io.KeyMap[ImGuiKey_Tab] = VK_TAB;
  63. io.KeyMap[ImGuiKey_LeftArrow] = VK_LEFT;
  64. io.KeyMap[ImGuiKey_RightArrow] = VK_RIGHT;
  65. io.KeyMap[ImGuiKey_UpArrow] = VK_UP;
  66. io.KeyMap[ImGuiKey_DownArrow] = VK_DOWN;
  67. io.KeyMap[ImGuiKey_PageUp] = VK_PRIOR;
  68. io.KeyMap[ImGuiKey_PageDown] = VK_NEXT;
  69. io.KeyMap[ImGuiKey_Home] = VK_HOME;
  70. io.KeyMap[ImGuiKey_End] = VK_END;
  71. io.KeyMap[ImGuiKey_Insert] = VK_INSERT;
  72. io.KeyMap[ImGuiKey_Delete] = VK_DELETE;
  73. io.KeyMap[ImGuiKey_Backspace] = VK_BACK;
  74. io.KeyMap[ImGuiKey_Space] = VK_SPACE;
  75. io.KeyMap[ImGuiKey_Enter] = VK_RETURN;
  76. io.KeyMap[ImGuiKey_Escape] = VK_ESCAPE;
  77. io.KeyMap[ImGuiKey_A] = 'A';
  78. io.KeyMap[ImGuiKey_C] = 'C';
  79. io.KeyMap[ImGuiKey_V] = 'V';
  80. io.KeyMap[ImGuiKey_X] = 'X';
  81. io.KeyMap[ImGuiKey_Y] = 'Y';
  82. io.KeyMap[ImGuiKey_Z] = 'Z';
  83. return true;
  84. }
  85. void ImGui_ImplWin32_Shutdown()
  86. {
  87. ImGui_ImplWin32_ShutdownPlatformInterface();
  88. g_hWnd = (HWND)0;
  89. }
  90. static bool ImGui_ImplWin32_UpdateMouseCursor()
  91. {
  92. ImGuiIO& io = ImGui::GetIO();
  93. if (io.ConfigFlags & ImGuiConfigFlags_NoMouseCursorChange)
  94. return false;
  95. ImGuiMouseCursor imgui_cursor = ImGui::GetMouseCursor();
  96. if (imgui_cursor == ImGuiMouseCursor_None || io.MouseDrawCursor)
  97. {
  98. // Hide OS mouse cursor if imgui is drawing it or if it wants no cursor
  99. ::SetCursor(NULL);
  100. }
  101. else
  102. {
  103. // Show OS mouse cursor
  104. LPTSTR win32_cursor = IDC_ARROW;
  105. switch (imgui_cursor)
  106. {
  107. case ImGuiMouseCursor_Arrow: win32_cursor = IDC_ARROW; break;
  108. case ImGuiMouseCursor_TextInput: win32_cursor = IDC_IBEAM; break;
  109. case ImGuiMouseCursor_ResizeAll: win32_cursor = IDC_SIZEALL; break;
  110. case ImGuiMouseCursor_ResizeEW: win32_cursor = IDC_SIZEWE; break;
  111. case ImGuiMouseCursor_ResizeNS: win32_cursor = IDC_SIZENS; break;
  112. case ImGuiMouseCursor_ResizeNESW: win32_cursor = IDC_SIZENESW; break;
  113. case ImGuiMouseCursor_ResizeNWSE: win32_cursor = IDC_SIZENWSE; break;
  114. case ImGuiMouseCursor_Hand: win32_cursor = IDC_HAND; break;
  115. }
  116. ::SetCursor(::LoadCursor(NULL, win32_cursor));
  117. }
  118. return true;
  119. }
  120. // This code supports multiple OS Windows mapped into different ImGui viewports,
  121. // Because of that, it is a little more complicated than your typical single-viewport binding code.
  122. // A) In Single-viewport mode imgui needs:
  123. // - io.MousePos ............... mouse position, in client window coordinates (what you'd get from GetCursorPos+ScreenToClient() or from WM_MOUSEMOVE)
  124. // io.MousePos is (0,0) when the mouse is on the upper-left corner of the application window.
  125. // B) In Multi-viewport mode imgui needs: (when ImGuiConfigFlags_ViewportsEnable is set)
  126. // - io.MousePos ............... mouse position, in OS absolute coordinates (what you'd get from GetCursorPos(), or from WM_MOUSEMOVE+viewport->Pos).
  127. // io.MousePos is (0,0) when the mouse is on the upper-left of the primary monitor.
  128. // - io.MouseHoveredViewport ... [optional] viewport which mouse is hovering, with _VERY_ specific and strict conditions (Read comments next to io.MouseHoveredViewport. This is _NOT_ easy to provide in many high-level engine because of how we use the ImGuiViewportFlags_NoInputs flag)
  129. static void ImGui_ImplWin32_UpdateMousePos()
  130. {
  131. ImGuiIO& io = ImGui::GetIO();
  132. // Set OS mouse position if requested (rarely used, only when ImGuiConfigFlags_NavEnableSetMousePos is enabled by user)
  133. // (When multi-viewports are enabled, all imgui positions are same as OS positions.)
  134. if (io.WantSetMousePos)
  135. {
  136. POINT pos = { (int)io.MousePos.x, (int)io.MousePos.y };
  137. if ((io.ConfigFlags & ImGuiConfigFlags_ViewportsEnable) == 0)
  138. ::ClientToScreen(g_hWnd, &pos);
  139. ::SetCursorPos(pos.x, pos.y);
  140. }
  141. io.MousePos = ImVec2(-FLT_MAX, -FLT_MAX);
  142. io.MouseHoveredViewport = 0;
  143. // Set mouse position and viewport
  144. // (Note that ScreenToClient() and adding +viewport->Pos are mutually cancelling each others when we have multi-viewport enabled. In single-viewport mode, viewport->Pos will be zero)
  145. POINT pos;
  146. if (!::GetCursorPos(&pos))
  147. return;
  148. if (HWND focused_hwnd = ::GetActiveWindow())
  149. if (ImGuiViewport* viewport = ImGui::FindViewportByPlatformHandle((void*)focused_hwnd))
  150. {
  151. POINT client_pos = pos;
  152. ::ScreenToClient(focused_hwnd, &client_pos);
  153. io.MousePos = ImVec2(viewport->Pos.x + (float)client_pos.x, viewport->Pos.y + (float)client_pos.y);
  154. }
  155. // Our back-end can tell which window is under the mouse cursor (not every back-end can), so pass that info to imgui
  156. if (HWND hovered_hwnd = ::WindowFromPoint(pos))
  157. if (ImGuiViewport* viewport = ImGui::FindViewportByPlatformHandle((void*)hovered_hwnd))
  158. io.MouseHoveredViewport = viewport->ID;
  159. }
  160. void ImGui_ImplWin32_NewFrame()
  161. {
  162. ImGuiIO& io = ImGui::GetIO();
  163. // Setup display size (every frame to accommodate for window resizing)
  164. RECT rect;
  165. ::GetClientRect(g_hWnd, &rect);
  166. io.DisplaySize = ImVec2((float)(rect.right - rect.left), (float)(rect.bottom - rect.top));
  167. if (g_WantUpdateMonitors)
  168. ImGui_ImplWin32_UpdateMonitors();
  169. // Setup time step
  170. INT64 current_time;
  171. ::QueryPerformanceCounter((LARGE_INTEGER *)&current_time);
  172. io.DeltaTime = (float)(current_time - g_Time) / g_TicksPerSecond;
  173. g_Time = current_time;
  174. // Read keyboard modifiers inputs
  175. io.KeyCtrl = (::GetKeyState(VK_CONTROL) & 0x8000) != 0;
  176. io.KeyShift = (::GetKeyState(VK_SHIFT) & 0x8000) != 0;
  177. io.KeyAlt = (::GetKeyState(VK_MENU) & 0x8000) != 0;
  178. io.KeySuper = false;
  179. // io.KeysDown[], io.MousePos, io.MouseDown[], io.MouseWheel: filled by the WndProc handler below.
  180. // Update OS mouse position
  181. ImGui_ImplWin32_UpdateMousePos();
  182. // Update OS mouse cursor with the cursor requested by imgui
  183. ImGuiMouseCursor mouse_cursor = io.MouseDrawCursor ? ImGuiMouseCursor_None : ImGui::GetMouseCursor();
  184. if (g_LastMouseCursor != mouse_cursor)
  185. {
  186. g_LastMouseCursor = mouse_cursor;
  187. ImGui_ImplWin32_UpdateMouseCursor();
  188. }
  189. }
  190. // Allow compilation with old Windows SDK. MinGW doesn't have default _WIN32_WINNT/WINVER versions.
  191. #ifndef WM_MOUSEHWHEEL
  192. #define WM_MOUSEHWHEEL 0x020E
  193. #endif
  194. // Process Win32 mouse/keyboard inputs.
  195. // You can read the io.WantCaptureMouse, io.WantCaptureKeyboard flags to tell if dear imgui wants to use your inputs.
  196. // - When io.WantCaptureMouse is true, do not dispatch mouse input data to your main application.
  197. // - When io.WantCaptureKeyboard is true, do not dispatch keyboard input data to your main application.
  198. // Generally you may always pass all inputs to dear imgui, and hide them from your application based on those two flags.
  199. // PS: In this Win32 handler, we use the capture API (GetCapture/SetCapture/ReleaseCapture) to be able to read mouse coordinations when dragging mouse outside of our window bounds.
  200. // PS: We treat DBLCLK messages as regular mouse down messages, so this code will work on windows classes that have the CS_DBLCLKS flag set. Our own example app code doesn't set this flag.
  201. IMGUI_IMPL_API LRESULT ImGui_ImplWin32_WndProcHandler(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam)
  202. {
  203. if (ImGui::GetCurrentContext() == NULL)
  204. return 0;
  205. ImGuiIO& io = ImGui::GetIO();
  206. switch (msg)
  207. {
  208. case WM_LBUTTONDOWN: case WM_LBUTTONDBLCLK:
  209. case WM_RBUTTONDOWN: case WM_RBUTTONDBLCLK:
  210. case WM_MBUTTONDOWN: case WM_MBUTTONDBLCLK:
  211. {
  212. int button = 0;
  213. if (msg == WM_LBUTTONDOWN || msg == WM_LBUTTONDBLCLK) button = 0;
  214. if (msg == WM_RBUTTONDOWN || msg == WM_RBUTTONDBLCLK) button = 1;
  215. if (msg == WM_MBUTTONDOWN || msg == WM_MBUTTONDBLCLK) button = 2;
  216. if (!ImGui::IsAnyMouseDown() && ::GetCapture() == NULL)
  217. ::SetCapture(hwnd);
  218. io.MouseDown[button] = true;
  219. return 0;
  220. }
  221. case WM_LBUTTONUP:
  222. case WM_RBUTTONUP:
  223. case WM_MBUTTONUP:
  224. {
  225. int button = 0;
  226. if (msg == WM_LBUTTONUP) button = 0;
  227. if (msg == WM_RBUTTONUP) button = 1;
  228. if (msg == WM_MBUTTONUP) button = 2;
  229. io.MouseDown[button] = false;
  230. if (!ImGui::IsAnyMouseDown() && ::GetCapture() == hwnd)
  231. ::ReleaseCapture();
  232. return 0;
  233. }
  234. case WM_MOUSEWHEEL:
  235. io.MouseWheel += (float)GET_WHEEL_DELTA_WPARAM(wParam) / (float)WHEEL_DELTA;
  236. return 0;
  237. case WM_MOUSEHWHEEL:
  238. io.MouseWheelH += (float)GET_WHEEL_DELTA_WPARAM(wParam) / (float)WHEEL_DELTA;
  239. return 0;
  240. case WM_KEYDOWN:
  241. case WM_SYSKEYDOWN:
  242. if (wParam < 256)
  243. io.KeysDown[wParam] = 1;
  244. return 0;
  245. case WM_KEYUP:
  246. case WM_SYSKEYUP:
  247. if (wParam < 256)
  248. io.KeysDown[wParam] = 0;
  249. return 0;
  250. case WM_CHAR:
  251. // You can also use ToAscii()+GetKeyboardState() to retrieve characters.
  252. if (wParam > 0 && wParam < 0x10000)
  253. io.AddInputCharacter((unsigned short)wParam);
  254. return 0;
  255. case WM_SETCURSOR:
  256. if (LOWORD(lParam) == HTCLIENT && ImGui_ImplWin32_UpdateMouseCursor())
  257. return 1;
  258. return 0;
  259. case WM_DISPLAYCHANGE:
  260. g_WantUpdateMonitors = true;
  261. return 0;
  262. }
  263. return 0;
  264. }
  265. //--------------------------------------------------------------------------------------------------------
  266. // DPI handling
  267. // Those in theory should be simple calls but Windows has multiple ways to handle DPI, and most of them
  268. // require recent Windows versions at runtime or recent Windows SDK at compile-time. Neither we want to depend on.
  269. // So we dynamically select and load those functions to avoid dependencies. This is the scheme successfully
  270. // used by GLFW (from which we borrowed some of the code here) and other applications aiming to be portable.
  271. //---------------------------------------------------------------------------------------------------------
  272. // At this point ImGui_ImplWin32_EnableDpiAwareness() is just a helper called by main.cpp, we don't call it automatically.
  273. //---------------------------------------------------------------------------------------------------------
  274. static BOOL IsWindowsVersionOrGreater(WORD major, WORD minor, WORD sp)
  275. {
  276. OSVERSIONINFOEXW osvi = { sizeof(osvi), major, minor, 0, 0,{ 0 }, sp };
  277. DWORD mask = VER_MAJORVERSION | VER_MINORVERSION | VER_SERVICEPACKMAJOR;
  278. ULONGLONG cond = VerSetConditionMask(0, VER_MAJORVERSION, VER_GREATER_EQUAL);
  279. cond = VerSetConditionMask(cond, VER_MINORVERSION, VER_GREATER_EQUAL);
  280. cond = VerSetConditionMask(cond, VER_SERVICEPACKMAJOR, VER_GREATER_EQUAL);
  281. return VerifyVersionInfoW(&osvi, mask, cond);
  282. }
  283. #define IsWindows8Point1OrGreater() IsWindowsVersionOrGreater(HIBYTE(0x0602), LOBYTE(0x0602), 0) // _WIN32_WINNT_WINBLUE
  284. #define IsWindows10OrGreater() IsWindowsVersionOrGreater(HIBYTE(0x0A00), LOBYTE(0x0A00), 0) // _WIN32_WINNT_WIN10
  285. #ifndef DPI_ENUMS_DECLARED
  286. typedef enum { PROCESS_DPI_UNAWARE = 0, PROCESS_SYSTEM_DPI_AWARE = 1, PROCESS_PER_MONITOR_DPI_AWARE = 2 } PROCESS_DPI_AWARENESS;
  287. typedef enum { MDT_EFFECTIVE_DPI = 0, MDT_ANGULAR_DPI = 1, MDT_RAW_DPI = 2, MDT_DEFAULT = MDT_EFFECTIVE_DPI } MONITOR_DPI_TYPE;
  288. #endif
  289. #ifndef _DPI_AWARENESS_CONTEXTS_
  290. DECLARE_HANDLE(DPI_AWARENESS_CONTEXT);
  291. #define DPI_AWARENESS_CONTEXT_PER_MONITOR_AWARE (DPI_AWARENESS_CONTEXT)-3
  292. #define DPI_AWARENESS_CONTEXT_PER_MONITOR_AWARE_V2 (DPI_AWARENESS_CONTEXT)-4
  293. #endif
  294. typedef HRESULT(WINAPI * PFN_SetProcessDpiAwareness)(PROCESS_DPI_AWARENESS); // Shcore.lib+dll, Windows 8.1
  295. typedef HRESULT(WINAPI * PFN_GetDpiForMonitor)(HMONITOR, MONITOR_DPI_TYPE, UINT*, UINT*); // Shcore.lib+dll, Windows 8.1
  296. typedef DPI_AWARENESS_CONTEXT(WINAPI * PFN_SetThreadDpiAwarenessContext)(DPI_AWARENESS_CONTEXT); // User32.lib+dll, Windows 10 v1607 (Creators Update)
  297. void ImGui_ImplWin32_EnableDpiAwareness()
  298. {
  299. // if (IsWindows10OrGreater()) // FIXME-DPI: This needs a manifest to succeed. Instead we try to grab the function pointer.
  300. {
  301. static HINSTANCE user32_dll = ::LoadLibraryA("user32.dll"); // Reference counted per-process
  302. if (PFN_SetThreadDpiAwarenessContext SetThreadDpiAwarenessContextFn = (PFN_SetThreadDpiAwarenessContext)::GetProcAddress(user32_dll, "SetThreadDpiAwarenessContext"))
  303. {
  304. SetThreadDpiAwarenessContextFn(DPI_AWARENESS_CONTEXT_PER_MONITOR_AWARE_V2);
  305. return;
  306. }
  307. }
  308. if (IsWindows8Point1OrGreater())
  309. {
  310. static HINSTANCE shcore_dll = ::LoadLibraryA("shcore.dll"); // Reference counted per-process
  311. if (PFN_SetProcessDpiAwareness SetProcessDpiAwarenessFn = (PFN_SetProcessDpiAwareness)::GetProcAddress(shcore_dll, "SetProcessDpiAwareness"))
  312. SetProcessDpiAwarenessFn(PROCESS_PER_MONITOR_DPI_AWARE);
  313. }
  314. else
  315. {
  316. SetProcessDPIAware();
  317. }
  318. }
  319. float ImGui_ImplWin32_GetDpiScaleForMonitor(void* monitor)
  320. {
  321. UINT xdpi = 96, ydpi = 96;
  322. if (IsWindows8Point1OrGreater())
  323. {
  324. static HINSTANCE shcore_dll = ::LoadLibraryA("shcore.dll"); // Reference counted per-process
  325. if (PFN_GetDpiForMonitor GetDpiForMonitorFn = (PFN_GetDpiForMonitor)::GetProcAddress(shcore_dll, "GetDpiForMonitor"))
  326. GetDpiForMonitorFn((HMONITOR)monitor, MDT_EFFECTIVE_DPI, &xdpi, &ydpi);
  327. }
  328. else
  329. {
  330. const HDC dc = ::GetDC(NULL);
  331. xdpi = ::GetDeviceCaps(dc, LOGPIXELSX);
  332. ydpi = ::GetDeviceCaps(dc, LOGPIXELSY);
  333. ::ReleaseDC(NULL, dc);
  334. }
  335. IM_ASSERT(xdpi == ydpi); // Please contact me if you hit this assert!
  336. return xdpi / 96.0f;
  337. }
  338. float ImGui_ImplWin32_GetDpiScaleForHwnd(void* hwnd)
  339. {
  340. HMONITOR monitor = ::MonitorFromWindow((HWND)hwnd, MONITOR_DEFAULTTONEAREST);
  341. return ImGui_ImplWin32_GetDpiScaleForMonitor(monitor);
  342. }
  343. float ImGui_ImplWin32_GetDpiScaleForRect(int x1, int y1, int x2, int y2)
  344. {
  345. RECT viewport_rect = { (LONG)x1, (LONG)y1, (LONG)x2, (LONG)y2 };
  346. HMONITOR monitor = ::MonitorFromRect(&viewport_rect, MONITOR_DEFAULTTONEAREST);
  347. return ImGui_ImplWin32_GetDpiScaleForMonitor(monitor);
  348. }
  349. //--------------------------------------------------------------------------------------------------------
  350. // IME (Input Method Editor) basic support for e.g. Asian language users
  351. //--------------------------------------------------------------------------------------------------------
  352. #if defined(_WIN32) && !defined(IMGUI_DISABLE_WIN32_DEFAULT_IME_FUNCTIONS) && !defined(__GNUC__)
  353. #define HAS_WIN32_IME 1
  354. #include <imm.h>
  355. #ifdef _MSC_VER
  356. #pragma comment(lib, "imm32")
  357. #endif
  358. static void ImGui_ImplWin32_SetImeInputPos(ImGuiViewport* viewport, ImVec2 pos)
  359. {
  360. COMPOSITIONFORM cf = { CFS_FORCE_POSITION,{ (LONG)(pos.x - viewport->Pos.x), (LONG)(pos.y - viewport->Pos.y) },{ 0, 0, 0, 0 } };
  361. if (HWND hwnd = (HWND)viewport->PlatformHandle)
  362. if (HIMC himc = ::ImmGetContext(hwnd))
  363. {
  364. ::ImmSetCompositionWindow(himc, &cf);
  365. ::ImmReleaseContext(hwnd, himc);
  366. }
  367. }
  368. #else
  369. #define HAS_WIN32_IME 0
  370. #endif
  371. //--------------------------------------------------------------------------------------------------------
  372. // MULTI-VIEWPORT / PLATFORM INTERFACE SUPPORT
  373. // This is an _advanced_ and _optional_ feature, allowing the back-end to create and handle multiple viewports simultaneously.
  374. // If you are new to dear imgui or creating a new binding for dear imgui, it is recommended that you completely ignore this section first..
  375. //--------------------------------------------------------------------------------------------------------
  376. struct ImGuiViewportDataWin32
  377. {
  378. HWND Hwnd;
  379. bool HwndOwned;
  380. DWORD DwStyle;
  381. DWORD DwExStyle;
  382. ImGuiViewportDataWin32() { Hwnd = NULL; HwndOwned = false; DwStyle = DwExStyle = 0; }
  383. ~ImGuiViewportDataWin32() { IM_ASSERT(Hwnd == NULL); }
  384. };
  385. static void ImGui_ImplWin32_CreateWindow(ImGuiViewport* viewport)
  386. {
  387. ImGuiViewportDataWin32* data = IM_NEW(ImGuiViewportDataWin32)();
  388. viewport->PlatformUserData = data;
  389. bool no_decoration = (viewport->Flags & ImGuiViewportFlags_NoDecoration) != 0;
  390. bool no_task_bar_icon = (viewport->Flags & ImGuiViewportFlags_NoTaskBarIcon) != 0;
  391. if (no_decoration)
  392. {
  393. data->DwStyle = WS_POPUP;
  394. data->DwExStyle = no_task_bar_icon ? WS_EX_TOOLWINDOW : WS_EX_APPWINDOW;
  395. }
  396. else
  397. {
  398. data->DwStyle = WS_OVERLAPPEDWINDOW;
  399. data->DwExStyle = no_task_bar_icon ? WS_EX_TOOLWINDOW : WS_EX_APPWINDOW;
  400. }
  401. if (viewport->Flags & ImGuiViewportFlags_TopMost)
  402. data->DwExStyle |= WS_EX_TOPMOST;
  403. // Create window
  404. RECT rect = { (LONG)viewport->Pos.x, (LONG)viewport->Pos.y, (LONG)(viewport->Pos.x + viewport->Size.x), (LONG)(viewport->Pos.y + viewport->Size.y) };
  405. ::AdjustWindowRectEx(&rect, data->DwStyle, FALSE, data->DwExStyle);
  406. data->Hwnd = ::CreateWindowEx(
  407. data->DwExStyle, _T("ImGui Platform"), _T("No Title Yet"), data->DwStyle, // Style, class name, window name
  408. rect.left, rect.top, rect.right - rect.left, rect.bottom - rect.top, // Window area
  409. g_hWnd, NULL, ::GetModuleHandle(NULL), NULL); // Parent window, Menu, Instance, Param
  410. data->HwndOwned = true;
  411. viewport->PlatformRequestResize = false;
  412. viewport->PlatformHandle = data->Hwnd;
  413. }
  414. static void ImGui_ImplWin32_DestroyWindow(ImGuiViewport* viewport)
  415. {
  416. if (ImGuiViewportDataWin32* data = (ImGuiViewportDataWin32*)viewport->PlatformUserData)
  417. {
  418. if (::GetCapture() == data->Hwnd)
  419. {
  420. // Transfer capture so if we started dragging from a window that later disappears, we'll still receive the MOUSEUP event.
  421. ::ReleaseCapture();
  422. ::SetCapture(g_hWnd);
  423. }
  424. if (data->Hwnd && data->HwndOwned)
  425. ::DestroyWindow(data->Hwnd);
  426. data->Hwnd = NULL;
  427. IM_DELETE(data);
  428. }
  429. viewport->PlatformUserData = viewport->PlatformHandle = NULL;
  430. }
  431. static void ImGui_ImplWin32_ShowWindow(ImGuiViewport* viewport)
  432. {
  433. ImGuiViewportDataWin32* data = (ImGuiViewportDataWin32*)viewport->PlatformUserData;
  434. IM_ASSERT(data->Hwnd != 0);
  435. if (viewport->Flags & ImGuiViewportFlags_NoFocusOnAppearing)
  436. ::ShowWindow(data->Hwnd, SW_SHOWNA);
  437. else
  438. ::ShowWindow(data->Hwnd, SW_SHOW);
  439. }
  440. static ImVec2 ImGui_ImplWin32_GetWindowPos(ImGuiViewport* viewport)
  441. {
  442. ImGuiViewportDataWin32* data = (ImGuiViewportDataWin32*)viewport->PlatformUserData;
  443. IM_ASSERT(data->Hwnd != 0);
  444. POINT pos = { 0, 0 };
  445. ::ClientToScreen(data->Hwnd, &pos);
  446. return ImVec2((float)pos.x, (float)pos.y);
  447. }
  448. static void ImGui_ImplWin32_SetWindowPos(ImGuiViewport* viewport, ImVec2 pos)
  449. {
  450. ImGuiViewportDataWin32* data = (ImGuiViewportDataWin32*)viewport->PlatformUserData;
  451. IM_ASSERT(data->Hwnd != 0);
  452. RECT rect = { (LONG)pos.x, (LONG)pos.y, (LONG)pos.x, (LONG)pos.y };
  453. ::AdjustWindowRectEx(&rect, data->DwStyle, FALSE, data->DwExStyle);
  454. ::SetWindowPos(data->Hwnd, NULL, rect.left, rect.top, 0, 0, SWP_NOZORDER | SWP_NOSIZE | SWP_NOACTIVATE);
  455. }
  456. static ImVec2 ImGui_ImplWin32_GetWindowSize(ImGuiViewport* viewport)
  457. {
  458. ImGuiViewportDataWin32* data = (ImGuiViewportDataWin32*)viewport->PlatformUserData;
  459. IM_ASSERT(data->Hwnd != 0);
  460. RECT rect;
  461. ::GetClientRect(data->Hwnd, &rect);
  462. return ImVec2(float(rect.right - rect.left), float(rect.bottom - rect.top));
  463. }
  464. static void ImGui_ImplWin32_SetWindowSize(ImGuiViewport* viewport, ImVec2 size)
  465. {
  466. ImGuiViewportDataWin32* data = (ImGuiViewportDataWin32*)viewport->PlatformUserData;
  467. IM_ASSERT(data->Hwnd != 0);
  468. RECT rect = { 0, 0, (LONG)size.x, (LONG)size.y };
  469. ::AdjustWindowRectEx(&rect, data->DwStyle, FALSE, data->DwExStyle); // Client to Screen
  470. ::SetWindowPos(data->Hwnd, NULL, 0, 0, rect.right - rect.left, rect.bottom - rect.top, SWP_NOZORDER | SWP_NOMOVE | SWP_NOACTIVATE);
  471. }
  472. static void ImGui_ImplWin32_SetWindowFocus(ImGuiViewport* viewport)
  473. {
  474. ImGuiViewportDataWin32* data = (ImGuiViewportDataWin32*)viewport->PlatformUserData;
  475. IM_ASSERT(data->Hwnd != 0);
  476. ::BringWindowToTop(data->Hwnd);
  477. ::SetForegroundWindow(data->Hwnd);
  478. ::SetFocus(data->Hwnd);
  479. }
  480. static bool ImGui_ImplWin32_GetWindowFocus(ImGuiViewport* viewport)
  481. {
  482. ImGuiViewportDataWin32* data = (ImGuiViewportDataWin32*)viewport->PlatformUserData;
  483. IM_ASSERT(data->Hwnd != 0);
  484. return ::GetActiveWindow() == data->Hwnd;
  485. }
  486. static void ImGui_ImplWin32_SetWindowTitle(ImGuiViewport* viewport, const char* title)
  487. {
  488. ImGuiViewportDataWin32* data = (ImGuiViewportDataWin32*)viewport->PlatformUserData;
  489. IM_ASSERT(data->Hwnd != 0);
  490. ::SetWindowTextA(data->Hwnd, title);
  491. }
  492. static void ImGui_ImplWin32_SetWindowAlpha(ImGuiViewport* viewport, float alpha)
  493. {
  494. ImGuiViewportDataWin32* data = (ImGuiViewportDataWin32*)viewport->PlatformUserData;
  495. IM_ASSERT(data->Hwnd != 0);
  496. IM_ASSERT(alpha >= 0.0f && alpha <= 1.0f);
  497. if (alpha < 1.0f)
  498. {
  499. DWORD style = ::GetWindowLongW(data->Hwnd, GWL_EXSTYLE) | WS_EX_LAYERED;
  500. ::SetWindowLongW(data->Hwnd, GWL_EXSTYLE, style);
  501. ::SetLayeredWindowAttributes(data->Hwnd, 0, (BYTE)(255 * alpha), LWA_ALPHA);
  502. }
  503. else
  504. {
  505. DWORD style = ::GetWindowLongW(data->Hwnd, GWL_EXSTYLE) & ~WS_EX_LAYERED;
  506. ::SetWindowLongW(data->Hwnd, GWL_EXSTYLE, style);
  507. }
  508. }
  509. static float ImGui_ImplWin32_GetWindowDpiScale(ImGuiViewport* viewport)
  510. {
  511. ImGuiViewportDataWin32* data = (ImGuiViewportDataWin32*)viewport->PlatformUserData;
  512. if (data && data->Hwnd)
  513. return ImGui_ImplWin32_GetDpiScaleForHwnd(data->Hwnd);
  514. // The first frame a viewport is created we don't have a window yet
  515. return ImGui_ImplWin32_GetDpiScaleForRect(
  516. (int)(viewport->Pos.x), (int)(viewport->Pos.y),
  517. (int)(viewport->Pos.x + viewport->Size.x), (int)(viewport->Pos.y + viewport->Size.y));
  518. }
  519. // FIXME-DPI: Testing DPI related ideas
  520. static void ImGui_ImplWin32_OnChangedViewport(ImGuiViewport* viewport)
  521. {
  522. (void)viewport;
  523. #if 0
  524. ImGuiStyle default_style;
  525. //default_style.WindowPadding = ImVec2(0, 0);
  526. //default_style.WindowBorderSize = 0.0f;
  527. //default_style.ItemSpacing.y = 3.0f;
  528. //default_style.FramePadding = ImVec2(0, 0);
  529. default_style.ScaleAllSizes(viewport->DpiScale);
  530. ImGuiStyle& style = ImGui::GetStyle();
  531. style = default_style;
  532. #endif
  533. }
  534. static LRESULT CALLBACK ImGui_ImplWin32_WndProcHandler_PlatformWindow(HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam)
  535. {
  536. if (ImGui_ImplWin32_WndProcHandler(hWnd, msg, wParam, lParam))
  537. return true;
  538. if (ImGuiViewport* viewport = ImGui::FindViewportByPlatformHandle((void*)hWnd))
  539. {
  540. switch (msg)
  541. {
  542. case WM_CLOSE:
  543. viewport->PlatformRequestClose = true;
  544. return 0;
  545. case WM_MOVE:
  546. viewport->PlatformRequestMove = true;
  547. break;
  548. case WM_SIZE:
  549. viewport->PlatformRequestResize = true;
  550. break;
  551. case WM_NCHITTEST:
  552. // Let mouse pass-through the window. This will allow the back-end to set io.MouseHoveredViewport properly (which is OPTIONAL).
  553. // The ImGuiViewportFlags_NoInputs flag is set while dragging a viewport, as want to detect the window behind the one we are dragging.
  554. // If you cannot easily access those viewport flags from your windowing/event code: you may manually synchronize its state e.g. in
  555. // your main loop after calling UpdatePlatformWindows(). Iterate all viewports/platform windows and pass the flag to your windowing system.
  556. if (viewport->Flags & ImGuiViewportFlags_NoInputs)
  557. return HTTRANSPARENT;
  558. break;
  559. }
  560. }
  561. return DefWindowProc(hWnd, msg, wParam, lParam);
  562. }
  563. static BOOL CALLBACK ImGui_ImplWin32_UpdateMonitors_EnumFunc(HMONITOR monitor, HDC, LPRECT, LPARAM)
  564. {
  565. MONITORINFO info = { 0 };
  566. info.cbSize = sizeof(MONITORINFO);
  567. if (!::GetMonitorInfo(monitor, &info))
  568. return TRUE;
  569. ImGuiPlatformMonitor imgui_monitor;
  570. imgui_monitor.MainPos = ImVec2((float)info.rcMonitor.left, (float)info.rcMonitor.top);
  571. imgui_monitor.MainSize = ImVec2((float)(info.rcMonitor.right - info.rcMonitor.left), (float)(info.rcMonitor.bottom - info.rcMonitor.top));
  572. imgui_monitor.WorkPos = ImVec2((float)info.rcWork.left, (float)info.rcWork.top);
  573. imgui_monitor.WorkSize = ImVec2((float)(info.rcWork.right - info.rcWork.left), (float)(info.rcWork.bottom - info.rcWork.top));
  574. imgui_monitor.DpiScale = ImGui_ImplWin32_GetDpiScaleForMonitor(monitor);
  575. ImGuiPlatformIO& io = ImGui::GetPlatformIO();
  576. if (info.dwFlags & MONITORINFOF_PRIMARY)
  577. io.Monitors.push_front(imgui_monitor);
  578. else
  579. io.Monitors.push_back(imgui_monitor);
  580. return TRUE;
  581. }
  582. static void ImGui_ImplWin32_UpdateMonitors()
  583. {
  584. ImGui::GetPlatformIO().Monitors.resize(0);
  585. ::EnumDisplayMonitors(NULL, NULL, ImGui_ImplWin32_UpdateMonitors_EnumFunc, NULL);
  586. g_WantUpdateMonitors = false;
  587. }
  588. static void ImGui_ImplWin32_InitPlatformInterface()
  589. {
  590. WNDCLASSEX wcex;
  591. wcex.cbSize = sizeof(WNDCLASSEX);
  592. wcex.style = CS_HREDRAW | CS_VREDRAW;
  593. wcex.lpfnWndProc = ImGui_ImplWin32_WndProcHandler_PlatformWindow;
  594. wcex.cbClsExtra = 0;
  595. wcex.cbWndExtra = 0;
  596. wcex.hInstance = ::GetModuleHandle(NULL);
  597. wcex.hIcon = NULL;
  598. wcex.hCursor = NULL;
  599. wcex.hbrBackground = (HBRUSH)(COLOR_BACKGROUND + 1);
  600. wcex.lpszMenuName = NULL;
  601. wcex.lpszClassName = _T("ImGui Platform");
  602. wcex.hIconSm = NULL;
  603. ::RegisterClassEx(&wcex);
  604. ImGui_ImplWin32_UpdateMonitors();
  605. // Register platform interface (will be coupled with a renderer interface)
  606. ImGuiPlatformIO& platform_io = ImGui::GetPlatformIO();
  607. platform_io.Platform_CreateWindow = ImGui_ImplWin32_CreateWindow;
  608. platform_io.Platform_DestroyWindow = ImGui_ImplWin32_DestroyWindow;
  609. platform_io.Platform_ShowWindow = ImGui_ImplWin32_ShowWindow;
  610. platform_io.Platform_SetWindowPos = ImGui_ImplWin32_SetWindowPos;
  611. platform_io.Platform_GetWindowPos = ImGui_ImplWin32_GetWindowPos;
  612. platform_io.Platform_SetWindowSize = ImGui_ImplWin32_SetWindowSize;
  613. platform_io.Platform_GetWindowSize = ImGui_ImplWin32_GetWindowSize;
  614. platform_io.Platform_SetWindowFocus = ImGui_ImplWin32_SetWindowFocus;
  615. platform_io.Platform_GetWindowFocus = ImGui_ImplWin32_GetWindowFocus;
  616. platform_io.Platform_SetWindowTitle = ImGui_ImplWin32_SetWindowTitle;
  617. platform_io.Platform_SetWindowAlpha = ImGui_ImplWin32_SetWindowAlpha;
  618. platform_io.Platform_GetWindowDpiScale = ImGui_ImplWin32_GetWindowDpiScale;
  619. platform_io.Platform_OnChangedViewport = ImGui_ImplWin32_OnChangedViewport; // FIXME-DPI
  620. #if HAS_WIN32_IME
  621. platform_io.Platform_SetImeInputPos = ImGui_ImplWin32_SetImeInputPos;
  622. #endif
  623. // Register main window handle (which is owned by the main application, not by us)
  624. ImGuiViewport* main_viewport = ImGui::GetMainViewport();
  625. ImGuiViewportDataWin32* data = IM_NEW(ImGuiViewportDataWin32)();
  626. data->Hwnd = g_hWnd;
  627. data->HwndOwned = false;
  628. main_viewport->PlatformUserData = data;
  629. main_viewport->PlatformHandle = (void*)g_hWnd;
  630. }
  631. static void ImGui_ImplWin32_ShutdownPlatformInterface()
  632. {
  633. ::UnregisterClass(_T("ImGui Platform"), ::GetModuleHandle(NULL));
  634. }