imgui_impl_vulkan.cpp 68 KB

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  1. // dear imgui: Renderer for Vulkan
  2. // This needs to be used along with a Platform Binding (e.g. GLFW, SDL, Win32, custom..)
  3. // Missing features:
  4. // [ ] Platform: Multi-viewport / platform windows.
  5. // [ ] Renderer: User texture binding. Changes of ImTextureID aren't supported by this binding! See https://github.com/ocornut/imgui/pull/914
  6. // You can copy and use unmodified imgui_impl_* files in your project. See main.cpp for an example of using this.
  7. // If you are new to dear imgui, read examples/README.txt and read the documentation at the top of imgui.cpp.
  8. // https://github.com/ocornut/imgui
  9. // The aim of imgui_impl_vulkan.h/.cpp is to be usable in your engine without any modification.
  10. // IF YOU FEEL YOU NEED TO MAKE ANY CHANGE TO THIS CODE, please share them and your feedback at https://github.com/ocornut/imgui/
  11. // Important note to the reader who wish to integrate imgui_impl_vulkan.cpp/.h in their own engine/app.
  12. // - Common ImGui_ImplVulkan_XXXX functions and structures are used to interface with imgui_impl_vulkan.cpp/.h.
  13. // You will use those if you want to use this rendering back-end in your engine/app.
  14. // - Helper ImGui_ImplVulkanH_XXXX functions and structures are only used by this example (main.cpp) and by
  15. // the back-end itself (imgui_impl_vulkan.cpp), but should PROBABLY NOT be used by your own engine/app code.
  16. // Read comments in imgui_impl_vulkan.h.
  17. // CHANGELOG
  18. // (minor and older changes stripped away, please see git history for details)
  19. // 2019-XX-XX: *BREAKING CHANGE*: Vulkan: Added ImageCount/MinImageCount fields in ImGui_ImplVulkan_InitInfo, required for initialization (was previously a hard #define IMGUI_VK_QUEUED_FRAMES 2). Added ImGui_ImplVulkan_SetMinImageCount().
  20. // 2019-XX-XX: Vulkan: Added VkInstance argument to ImGui_ImplVulkanH_CreateWindow() optional helper.
  21. // 2019-04-04: Vulkan: Avoid passing negative coordinates to vkCmdSetScissor, which debug validation layers do not like.
  22. // 2019-04-01: Vulkan: Support for 32-bit index buffer (#define ImDrawIdx unsigned int).
  23. // 2019-02-16: Vulkan: Viewport and clipping rectangles correctly using draw_data->FramebufferScale to allow retina display.
  24. // 2018-11-30: Misc: Setting up io.BackendRendererName so it can be displayed in the About Window.
  25. // 2018-08-25: Vulkan: Fixed mishandled VkSurfaceCapabilitiesKHR::maxImageCount=0 case.
  26. // 2018-06-22: Inverted the parameters to ImGui_ImplVulkan_RenderDrawData() to be consistent with other bindings.
  27. // 2018-06-08: Misc: Extracted imgui_impl_vulkan.cpp/.h away from the old combined GLFW+Vulkan example.
  28. // 2018-06-08: Vulkan: Use draw_data->DisplayPos and draw_data->DisplaySize to setup projection matrix and clipping rectangle.
  29. // 2018-03-03: Vulkan: Various refactor, created a couple of ImGui_ImplVulkanH_XXX helper that the example can use and that viewport support will use.
  30. // 2018-03-01: Vulkan: Renamed ImGui_ImplVulkan_Init_Info to ImGui_ImplVulkan_InitInfo and fields to match more closely Vulkan terminology.
  31. // 2018-02-16: Misc: Obsoleted the io.RenderDrawListsFn callback, ImGui_ImplVulkan_Render() calls ImGui_ImplVulkan_RenderDrawData() itself.
  32. // 2018-02-06: Misc: Removed call to ImGui::Shutdown() which is not available from 1.60 WIP, user needs to call CreateContext/DestroyContext themselves.
  33. // 2017-05-15: Vulkan: Fix scissor offset being negative. Fix new Vulkan validation warnings. Set required depth member for buffer image copy.
  34. // 2016-11-13: Vulkan: Fix validation layer warnings and errors and redeclare gl_PerVertex.
  35. // 2016-10-18: Vulkan: Add location decorators & change to use structs as in/out in glsl, update embedded spv (produced with glslangValidator -x). Null the released resources.
  36. // 2016-08-27: Vulkan: Fix Vulkan example for use when a depth buffer is active.
  37. #include "imgui.h"
  38. #include "imgui_impl_vulkan.h"
  39. #include <stdio.h>
  40. // Reusable buffers used for rendering 1 current in-flight frame, for ImGui_ImplVulkan_RenderDrawData()
  41. // [Please zero-clear before use!]
  42. struct ImGui_ImplVulkanH_FrameRenderBuffers
  43. {
  44. VkDeviceMemory VertexBufferMemory;
  45. VkDeviceMemory IndexBufferMemory;
  46. VkDeviceSize VertexBufferSize;
  47. VkDeviceSize IndexBufferSize;
  48. VkBuffer VertexBuffer;
  49. VkBuffer IndexBuffer;
  50. };
  51. // Each viewport will hold 1 ImGui_ImplVulkanH_WindowRenderBuffers
  52. // [Please zero-clear before use!]
  53. struct ImGui_ImplVulkanH_WindowRenderBuffers
  54. {
  55. uint32_t Index;
  56. uint32_t Count;
  57. ImGui_ImplVulkanH_FrameRenderBuffers* FrameRenderBuffers;
  58. };
  59. // Vulkan data
  60. static ImGui_ImplVulkan_InitInfo g_VulkanInitInfo = {};
  61. static VkRenderPass g_RenderPass = VK_NULL_HANDLE;
  62. static VkDeviceSize g_BufferMemoryAlignment = 256;
  63. static VkPipelineCreateFlags g_PipelineCreateFlags = 0x00;
  64. static VkDescriptorSetLayout g_DescriptorSetLayout = VK_NULL_HANDLE;
  65. static VkPipelineLayout g_PipelineLayout = VK_NULL_HANDLE;
  66. static VkDescriptorSet g_DescriptorSet = VK_NULL_HANDLE;
  67. static VkPipeline g_Pipeline = VK_NULL_HANDLE;
  68. // Font data
  69. static VkSampler g_FontSampler = VK_NULL_HANDLE;
  70. static VkDeviceMemory g_FontMemory = VK_NULL_HANDLE;
  71. static VkImage g_FontImage = VK_NULL_HANDLE;
  72. static VkImageView g_FontView = VK_NULL_HANDLE;
  73. static VkDeviceMemory g_UploadBufferMemory = VK_NULL_HANDLE;
  74. static VkBuffer g_UploadBuffer = VK_NULL_HANDLE;
  75. // Render buffers
  76. static ImGui_ImplVulkanH_WindowRenderBuffers g_MainWindowRenderBuffers;
  77. // Forward Declarations
  78. void ImGui_ImplVulkanH_DestroyFrame(VkDevice device, ImGui_ImplVulkanH_Frame* fd, const VkAllocationCallbacks* allocator);
  79. void ImGui_ImplVulkanH_DestroyFrameSemaphores(VkDevice device, ImGui_ImplVulkanH_FrameSemaphores* fsd, const VkAllocationCallbacks* allocator);
  80. void ImGui_ImplVulkanH_DestroyFrameRenderBuffers(VkDevice device, ImGui_ImplVulkanH_FrameRenderBuffers* buffers, const VkAllocationCallbacks* allocator);
  81. void ImGui_ImplVulkanH_DestroyWindowRenderBuffers(VkDevice device, ImGui_ImplVulkanH_WindowRenderBuffers* buffers, const VkAllocationCallbacks* allocator);
  82. void ImGui_ImplVulkanH_CreateWindowSwapChain(VkPhysicalDevice physical_device, VkDevice device, ImGui_ImplVulkanH_Window* wd, const VkAllocationCallbacks* allocator, int w, int h, uint32_t min_image_count);
  83. void ImGui_ImplVulkanH_CreateWindowCommandBuffers(VkPhysicalDevice physical_device, VkDevice device, ImGui_ImplVulkanH_Window* wd, uint32_t queue_family, const VkAllocationCallbacks* allocator);
  84. //-----------------------------------------------------------------------------
  85. // SHADERS
  86. //-----------------------------------------------------------------------------
  87. // Forward Declarations
  88. static void ImGui_ImplVulkan_InitPlatformInterface();
  89. static void ImGui_ImplVulkan_ShutdownPlatformInterface();
  90. // glsl_shader.vert, compiled with:
  91. // # glslangValidator -V -x -o glsl_shader.vert.u32 glsl_shader.vert
  92. /*
  93. #version 450 core
  94. layout(location = 0) in vec2 aPos;
  95. layout(location = 1) in vec2 aUV;
  96. layout(location = 2) in vec4 aColor;
  97. layout(push_constant) uniform uPushConstant { vec2 uScale; vec2 uTranslate; } pc;
  98. out gl_PerVertex { vec4 gl_Position; };
  99. layout(location = 0) out struct { vec4 Color; vec2 UV; } Out;
  100. void main()
  101. {
  102. Out.Color = aColor;
  103. Out.UV = aUV;
  104. gl_Position = vec4(aPos * pc.uScale + pc.uTranslate, 0, 1);
  105. }
  106. */
  107. static uint32_t __glsl_shader_vert_spv[] =
  108. {
  109. 0x07230203,0x00010000,0x00080001,0x0000002e,0x00000000,0x00020011,0x00000001,0x0006000b,
  110. 0x00000001,0x4c534c47,0x6474732e,0x3035342e,0x00000000,0x0003000e,0x00000000,0x00000001,
  111. 0x000a000f,0x00000000,0x00000004,0x6e69616d,0x00000000,0x0000000b,0x0000000f,0x00000015,
  112. 0x0000001b,0x0000001c,0x00030003,0x00000002,0x000001c2,0x00040005,0x00000004,0x6e69616d,
  113. 0x00000000,0x00030005,0x00000009,0x00000000,0x00050006,0x00000009,0x00000000,0x6f6c6f43,
  114. 0x00000072,0x00040006,0x00000009,0x00000001,0x00005655,0x00030005,0x0000000b,0x0074754f,
  115. 0x00040005,0x0000000f,0x6c6f4361,0x0000726f,0x00030005,0x00000015,0x00565561,0x00060005,
  116. 0x00000019,0x505f6c67,0x65567265,0x78657472,0x00000000,0x00060006,0x00000019,0x00000000,
  117. 0x505f6c67,0x7469736f,0x006e6f69,0x00030005,0x0000001b,0x00000000,0x00040005,0x0000001c,
  118. 0x736f5061,0x00000000,0x00060005,0x0000001e,0x73755075,0x6e6f4368,0x6e617473,0x00000074,
  119. 0x00050006,0x0000001e,0x00000000,0x61635375,0x0000656c,0x00060006,0x0000001e,0x00000001,
  120. 0x61725475,0x616c736e,0x00006574,0x00030005,0x00000020,0x00006370,0x00040047,0x0000000b,
  121. 0x0000001e,0x00000000,0x00040047,0x0000000f,0x0000001e,0x00000002,0x00040047,0x00000015,
  122. 0x0000001e,0x00000001,0x00050048,0x00000019,0x00000000,0x0000000b,0x00000000,0x00030047,
  123. 0x00000019,0x00000002,0x00040047,0x0000001c,0x0000001e,0x00000000,0x00050048,0x0000001e,
  124. 0x00000000,0x00000023,0x00000000,0x00050048,0x0000001e,0x00000001,0x00000023,0x00000008,
  125. 0x00030047,0x0000001e,0x00000002,0x00020013,0x00000002,0x00030021,0x00000003,0x00000002,
  126. 0x00030016,0x00000006,0x00000020,0x00040017,0x00000007,0x00000006,0x00000004,0x00040017,
  127. 0x00000008,0x00000006,0x00000002,0x0004001e,0x00000009,0x00000007,0x00000008,0x00040020,
  128. 0x0000000a,0x00000003,0x00000009,0x0004003b,0x0000000a,0x0000000b,0x00000003,0x00040015,
  129. 0x0000000c,0x00000020,0x00000001,0x0004002b,0x0000000c,0x0000000d,0x00000000,0x00040020,
  130. 0x0000000e,0x00000001,0x00000007,0x0004003b,0x0000000e,0x0000000f,0x00000001,0x00040020,
  131. 0x00000011,0x00000003,0x00000007,0x0004002b,0x0000000c,0x00000013,0x00000001,0x00040020,
  132. 0x00000014,0x00000001,0x00000008,0x0004003b,0x00000014,0x00000015,0x00000001,0x00040020,
  133. 0x00000017,0x00000003,0x00000008,0x0003001e,0x00000019,0x00000007,0x00040020,0x0000001a,
  134. 0x00000003,0x00000019,0x0004003b,0x0000001a,0x0000001b,0x00000003,0x0004003b,0x00000014,
  135. 0x0000001c,0x00000001,0x0004001e,0x0000001e,0x00000008,0x00000008,0x00040020,0x0000001f,
  136. 0x00000009,0x0000001e,0x0004003b,0x0000001f,0x00000020,0x00000009,0x00040020,0x00000021,
  137. 0x00000009,0x00000008,0x0004002b,0x00000006,0x00000028,0x00000000,0x0004002b,0x00000006,
  138. 0x00000029,0x3f800000,0x00050036,0x00000002,0x00000004,0x00000000,0x00000003,0x000200f8,
  139. 0x00000005,0x0004003d,0x00000007,0x00000010,0x0000000f,0x00050041,0x00000011,0x00000012,
  140. 0x0000000b,0x0000000d,0x0003003e,0x00000012,0x00000010,0x0004003d,0x00000008,0x00000016,
  141. 0x00000015,0x00050041,0x00000017,0x00000018,0x0000000b,0x00000013,0x0003003e,0x00000018,
  142. 0x00000016,0x0004003d,0x00000008,0x0000001d,0x0000001c,0x00050041,0x00000021,0x00000022,
  143. 0x00000020,0x0000000d,0x0004003d,0x00000008,0x00000023,0x00000022,0x00050085,0x00000008,
  144. 0x00000024,0x0000001d,0x00000023,0x00050041,0x00000021,0x00000025,0x00000020,0x00000013,
  145. 0x0004003d,0x00000008,0x00000026,0x00000025,0x00050081,0x00000008,0x00000027,0x00000024,
  146. 0x00000026,0x00050051,0x00000006,0x0000002a,0x00000027,0x00000000,0x00050051,0x00000006,
  147. 0x0000002b,0x00000027,0x00000001,0x00070050,0x00000007,0x0000002c,0x0000002a,0x0000002b,
  148. 0x00000028,0x00000029,0x00050041,0x00000011,0x0000002d,0x0000001b,0x0000000d,0x0003003e,
  149. 0x0000002d,0x0000002c,0x000100fd,0x00010038
  150. };
  151. // glsl_shader.frag, compiled with:
  152. // # glslangValidator -V -x -o glsl_shader.frag.u32 glsl_shader.frag
  153. /*
  154. #version 450 core
  155. layout(location = 0) out vec4 fColor;
  156. layout(set=0, binding=0) uniform sampler2D sTexture;
  157. layout(location = 0) in struct { vec4 Color; vec2 UV; } In;
  158. void main()
  159. {
  160. fColor = In.Color * texture(sTexture, In.UV.st);
  161. }
  162. */
  163. static uint32_t __glsl_shader_frag_spv[] =
  164. {
  165. 0x07230203,0x00010000,0x00080001,0x0000001e,0x00000000,0x00020011,0x00000001,0x0006000b,
  166. 0x00000001,0x4c534c47,0x6474732e,0x3035342e,0x00000000,0x0003000e,0x00000000,0x00000001,
  167. 0x0007000f,0x00000004,0x00000004,0x6e69616d,0x00000000,0x00000009,0x0000000d,0x00030010,
  168. 0x00000004,0x00000007,0x00030003,0x00000002,0x000001c2,0x00040005,0x00000004,0x6e69616d,
  169. 0x00000000,0x00040005,0x00000009,0x6c6f4366,0x0000726f,0x00030005,0x0000000b,0x00000000,
  170. 0x00050006,0x0000000b,0x00000000,0x6f6c6f43,0x00000072,0x00040006,0x0000000b,0x00000001,
  171. 0x00005655,0x00030005,0x0000000d,0x00006e49,0x00050005,0x00000016,0x78655473,0x65727574,
  172. 0x00000000,0x00040047,0x00000009,0x0000001e,0x00000000,0x00040047,0x0000000d,0x0000001e,
  173. 0x00000000,0x00040047,0x00000016,0x00000022,0x00000000,0x00040047,0x00000016,0x00000021,
  174. 0x00000000,0x00020013,0x00000002,0x00030021,0x00000003,0x00000002,0x00030016,0x00000006,
  175. 0x00000020,0x00040017,0x00000007,0x00000006,0x00000004,0x00040020,0x00000008,0x00000003,
  176. 0x00000007,0x0004003b,0x00000008,0x00000009,0x00000003,0x00040017,0x0000000a,0x00000006,
  177. 0x00000002,0x0004001e,0x0000000b,0x00000007,0x0000000a,0x00040020,0x0000000c,0x00000001,
  178. 0x0000000b,0x0004003b,0x0000000c,0x0000000d,0x00000001,0x00040015,0x0000000e,0x00000020,
  179. 0x00000001,0x0004002b,0x0000000e,0x0000000f,0x00000000,0x00040020,0x00000010,0x00000001,
  180. 0x00000007,0x00090019,0x00000013,0x00000006,0x00000001,0x00000000,0x00000000,0x00000000,
  181. 0x00000001,0x00000000,0x0003001b,0x00000014,0x00000013,0x00040020,0x00000015,0x00000000,
  182. 0x00000014,0x0004003b,0x00000015,0x00000016,0x00000000,0x0004002b,0x0000000e,0x00000018,
  183. 0x00000001,0x00040020,0x00000019,0x00000001,0x0000000a,0x00050036,0x00000002,0x00000004,
  184. 0x00000000,0x00000003,0x000200f8,0x00000005,0x00050041,0x00000010,0x00000011,0x0000000d,
  185. 0x0000000f,0x0004003d,0x00000007,0x00000012,0x00000011,0x0004003d,0x00000014,0x00000017,
  186. 0x00000016,0x00050041,0x00000019,0x0000001a,0x0000000d,0x00000018,0x0004003d,0x0000000a,
  187. 0x0000001b,0x0000001a,0x00050057,0x00000007,0x0000001c,0x00000017,0x0000001b,0x00050085,
  188. 0x00000007,0x0000001d,0x00000012,0x0000001c,0x0003003e,0x00000009,0x0000001d,0x000100fd,
  189. 0x00010038
  190. };
  191. //-----------------------------------------------------------------------------
  192. // FUNCTIONS
  193. //-----------------------------------------------------------------------------
  194. static uint32_t ImGui_ImplVulkan_MemoryType(VkMemoryPropertyFlags properties, uint32_t type_bits)
  195. {
  196. ImGui_ImplVulkan_InitInfo* v = &g_VulkanInitInfo;
  197. VkPhysicalDeviceMemoryProperties prop;
  198. vkGetPhysicalDeviceMemoryProperties(v->PhysicalDevice, &prop);
  199. for (uint32_t i = 0; i < prop.memoryTypeCount; i++)
  200. if ((prop.memoryTypes[i].propertyFlags & properties) == properties && type_bits & (1<<i))
  201. return i;
  202. return 0xFFFFFFFF; // Unable to find memoryType
  203. }
  204. static void check_vk_result(VkResult err)
  205. {
  206. ImGui_ImplVulkan_InitInfo* v = &g_VulkanInitInfo;
  207. if (v->CheckVkResultFn)
  208. v->CheckVkResultFn(err);
  209. }
  210. static void CreateOrResizeBuffer(VkBuffer& buffer, VkDeviceMemory& buffer_memory, VkDeviceSize& p_buffer_size, size_t new_size, VkBufferUsageFlagBits usage)
  211. {
  212. ImGui_ImplVulkan_InitInfo* v = &g_VulkanInitInfo;
  213. VkResult err;
  214. if (buffer != VK_NULL_HANDLE)
  215. vkDestroyBuffer(v->Device, buffer, v->Allocator);
  216. if (buffer_memory)
  217. vkFreeMemory(v->Device, buffer_memory, v->Allocator);
  218. VkDeviceSize vertex_buffer_size_aligned = ((new_size - 1) / g_BufferMemoryAlignment + 1) * g_BufferMemoryAlignment;
  219. VkBufferCreateInfo buffer_info = {};
  220. buffer_info.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO;
  221. buffer_info.size = vertex_buffer_size_aligned;
  222. buffer_info.usage = usage;
  223. buffer_info.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
  224. err = vkCreateBuffer(v->Device, &buffer_info, v->Allocator, &buffer);
  225. check_vk_result(err);
  226. VkMemoryRequirements req;
  227. vkGetBufferMemoryRequirements(v->Device, buffer, &req);
  228. g_BufferMemoryAlignment = (g_BufferMemoryAlignment > req.alignment) ? g_BufferMemoryAlignment : req.alignment;
  229. VkMemoryAllocateInfo alloc_info = {};
  230. alloc_info.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO;
  231. alloc_info.allocationSize = req.size;
  232. alloc_info.memoryTypeIndex = ImGui_ImplVulkan_MemoryType(VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT, req.memoryTypeBits);
  233. err = vkAllocateMemory(v->Device, &alloc_info, v->Allocator, &buffer_memory);
  234. check_vk_result(err);
  235. err = vkBindBufferMemory(v->Device, buffer, buffer_memory, 0);
  236. check_vk_result(err);
  237. p_buffer_size = new_size;
  238. }
  239. // Render function
  240. // (this used to be set in io.RenderDrawListsFn and called by ImGui::Render(), but you can now call this directly from your main loop)
  241. void ImGui_ImplVulkan_RenderDrawData(ImDrawData* draw_data, VkCommandBuffer command_buffer)
  242. {
  243. // Avoid rendering when minimized, scale coordinates for retina displays (screen coordinates != framebuffer coordinates)
  244. int fb_width = (int)(draw_data->DisplaySize.x * draw_data->FramebufferScale.x);
  245. int fb_height = (int)(draw_data->DisplaySize.y * draw_data->FramebufferScale.y);
  246. if (fb_width <= 0 || fb_height <= 0 || draw_data->TotalVtxCount == 0)
  247. return;
  248. ImGui_ImplVulkan_InitInfo* v = &g_VulkanInitInfo;
  249. // Allocate array to store enough vertex/index buffers
  250. ImGui_ImplVulkanH_WindowRenderBuffers* wrb = &g_MainWindowRenderBuffers;
  251. if (wrb->FrameRenderBuffers == NULL)
  252. {
  253. wrb->Index = 0;
  254. wrb->Count = v->ImageCount;
  255. wrb->FrameRenderBuffers = new ImGui_ImplVulkanH_FrameRenderBuffers[wrb->Count];
  256. memset(wrb->FrameRenderBuffers, 0, sizeof(ImGui_ImplVulkanH_FrameRenderBuffers) * wrb->Count);
  257. }
  258. IM_ASSERT(wrb->Count == v->ImageCount);
  259. wrb->Index = (wrb->Index + 1) % wrb->Count;
  260. ImGui_ImplVulkanH_FrameRenderBuffers* rb = &wrb->FrameRenderBuffers[wrb->Index];
  261. VkResult err;
  262. // Create or resize the vertex/index buffers
  263. size_t vertex_size = draw_data->TotalVtxCount * sizeof(ImDrawVert);
  264. size_t index_size = draw_data->TotalIdxCount * sizeof(ImDrawIdx);
  265. if (rb->VertexBuffer == VK_NULL_HANDLE || rb->VertexBufferSize < vertex_size)
  266. CreateOrResizeBuffer(rb->VertexBuffer, rb->VertexBufferMemory, rb->VertexBufferSize, vertex_size, VK_BUFFER_USAGE_VERTEX_BUFFER_BIT);
  267. if (rb->IndexBuffer == VK_NULL_HANDLE || rb->IndexBufferSize < index_size)
  268. CreateOrResizeBuffer(rb->IndexBuffer, rb->IndexBufferMemory, rb->IndexBufferSize, index_size, VK_BUFFER_USAGE_INDEX_BUFFER_BIT);
  269. // Upload vertex/index data into a single contiguous GPU buffer
  270. {
  271. ImDrawVert* vtx_dst = NULL;
  272. ImDrawIdx* idx_dst = NULL;
  273. err = vkMapMemory(v->Device, rb->VertexBufferMemory, 0, vertex_size, 0, (void**)(&vtx_dst));
  274. check_vk_result(err);
  275. err = vkMapMemory(v->Device, rb->IndexBufferMemory, 0, index_size, 0, (void**)(&idx_dst));
  276. check_vk_result(err);
  277. for (int n = 0; n < draw_data->CmdListsCount; n++)
  278. {
  279. const ImDrawList* cmd_list = draw_data->CmdLists[n];
  280. memcpy(vtx_dst, cmd_list->VtxBuffer.Data, cmd_list->VtxBuffer.Size * sizeof(ImDrawVert));
  281. memcpy(idx_dst, cmd_list->IdxBuffer.Data, cmd_list->IdxBuffer.Size * sizeof(ImDrawIdx));
  282. vtx_dst += cmd_list->VtxBuffer.Size;
  283. idx_dst += cmd_list->IdxBuffer.Size;
  284. }
  285. VkMappedMemoryRange range[2] = {};
  286. range[0].sType = VK_STRUCTURE_TYPE_MAPPED_MEMORY_RANGE;
  287. range[0].memory = rb->VertexBufferMemory;
  288. range[0].size = VK_WHOLE_SIZE;
  289. range[1].sType = VK_STRUCTURE_TYPE_MAPPED_MEMORY_RANGE;
  290. range[1].memory = rb->IndexBufferMemory;
  291. range[1].size = VK_WHOLE_SIZE;
  292. err = vkFlushMappedMemoryRanges(v->Device, 2, range);
  293. check_vk_result(err);
  294. vkUnmapMemory(v->Device, rb->VertexBufferMemory);
  295. vkUnmapMemory(v->Device, rb->IndexBufferMemory);
  296. }
  297. // Bind pipeline and descriptor sets:
  298. {
  299. vkCmdBindPipeline(command_buffer, VK_PIPELINE_BIND_POINT_GRAPHICS, g_Pipeline);
  300. VkDescriptorSet desc_set[1] = { g_DescriptorSet };
  301. vkCmdBindDescriptorSets(command_buffer, VK_PIPELINE_BIND_POINT_GRAPHICS, g_PipelineLayout, 0, 1, desc_set, 0, NULL);
  302. }
  303. // Bind Vertex And Index Buffer:
  304. {
  305. VkBuffer vertex_buffers[1] = { rb->VertexBuffer };
  306. VkDeviceSize vertex_offset[1] = { 0 };
  307. vkCmdBindVertexBuffers(command_buffer, 0, 1, vertex_buffers, vertex_offset);
  308. vkCmdBindIndexBuffer(command_buffer, rb->IndexBuffer, 0, sizeof(ImDrawIdx) == 2 ? VK_INDEX_TYPE_UINT16 : VK_INDEX_TYPE_UINT32);
  309. }
  310. // Setup viewport:
  311. {
  312. VkViewport viewport;
  313. viewport.x = 0;
  314. viewport.y = 0;
  315. viewport.width = (float)fb_width;
  316. viewport.height = (float)fb_height;
  317. viewport.minDepth = 0.0f;
  318. viewport.maxDepth = 1.0f;
  319. vkCmdSetViewport(command_buffer, 0, 1, &viewport);
  320. }
  321. // Setup scale and translation:
  322. // Our visible imgui space lies from draw_data->DisplayPps (top left) to draw_data->DisplayPos+data_data->DisplaySize (bottom right). DisplayMin is (0,0) for single viewport apps.
  323. {
  324. float scale[2];
  325. scale[0] = 2.0f / draw_data->DisplaySize.x;
  326. scale[1] = 2.0f / draw_data->DisplaySize.y;
  327. float translate[2];
  328. translate[0] = -1.0f - draw_data->DisplayPos.x * scale[0];
  329. translate[1] = -1.0f - draw_data->DisplayPos.y * scale[1];
  330. vkCmdPushConstants(command_buffer, g_PipelineLayout, VK_SHADER_STAGE_VERTEX_BIT, sizeof(float) * 0, sizeof(float) * 2, scale);
  331. vkCmdPushConstants(command_buffer, g_PipelineLayout, VK_SHADER_STAGE_VERTEX_BIT, sizeof(float) * 2, sizeof(float) * 2, translate);
  332. }
  333. // Will project scissor/clipping rectangles into framebuffer space
  334. ImVec2 clip_off = draw_data->DisplayPos; // (0,0) unless using multi-viewports
  335. ImVec2 clip_scale = draw_data->FramebufferScale; // (1,1) unless using retina display which are often (2,2)
  336. // Render command lists
  337. int vtx_offset = 0;
  338. int idx_offset = 0;
  339. for (int n = 0; n < draw_data->CmdListsCount; n++)
  340. {
  341. const ImDrawList* cmd_list = draw_data->CmdLists[n];
  342. for (int cmd_i = 0; cmd_i < cmd_list->CmdBuffer.Size; cmd_i++)
  343. {
  344. const ImDrawCmd* pcmd = &cmd_list->CmdBuffer[cmd_i];
  345. if (pcmd->UserCallback)
  346. {
  347. // User callback (registered via ImDrawList::AddCallback)
  348. pcmd->UserCallback(cmd_list, pcmd);
  349. }
  350. else
  351. {
  352. // Project scissor/clipping rectangles into framebuffer space
  353. ImVec4 clip_rect;
  354. clip_rect.x = (pcmd->ClipRect.x - clip_off.x) * clip_scale.x;
  355. clip_rect.y = (pcmd->ClipRect.y - clip_off.y) * clip_scale.y;
  356. clip_rect.z = (pcmd->ClipRect.z - clip_off.x) * clip_scale.x;
  357. clip_rect.w = (pcmd->ClipRect.w - clip_off.y) * clip_scale.y;
  358. if (clip_rect.x < fb_width && clip_rect.y < fb_height && clip_rect.z >= 0.0f && clip_rect.w >= 0.0f)
  359. {
  360. // Negative offsets are illegal for vkCmdSetScissor
  361. if (clip_rect.x < 0.0f)
  362. clip_rect.x = 0.0f;
  363. if (clip_rect.y < 0.0f)
  364. clip_rect.y = 0.0f;
  365. // Apply scissor/clipping rectangle
  366. VkRect2D scissor;
  367. scissor.offset.x = (int32_t)(clip_rect.x);
  368. scissor.offset.y = (int32_t)(clip_rect.y);
  369. scissor.extent.width = (uint32_t)(clip_rect.z - clip_rect.x);
  370. scissor.extent.height = (uint32_t)(clip_rect.w - clip_rect.y);
  371. vkCmdSetScissor(command_buffer, 0, 1, &scissor);
  372. // Draw
  373. vkCmdDrawIndexed(command_buffer, pcmd->ElemCount, 1, idx_offset, vtx_offset, 0);
  374. }
  375. }
  376. idx_offset += pcmd->ElemCount;
  377. }
  378. vtx_offset += cmd_list->VtxBuffer.Size;
  379. }
  380. }
  381. bool ImGui_ImplVulkan_CreateFontsTexture(VkCommandBuffer command_buffer)
  382. {
  383. ImGui_ImplVulkan_InitInfo* v = &g_VulkanInitInfo;
  384. ImGuiIO& io = ImGui::GetIO();
  385. unsigned char* pixels;
  386. int width, height;
  387. io.Fonts->GetTexDataAsRGBA32(&pixels, &width, &height);
  388. size_t upload_size = width*height*4*sizeof(char);
  389. VkResult err;
  390. // Create the Image:
  391. {
  392. VkImageCreateInfo info = {};
  393. info.sType = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO;
  394. info.imageType = VK_IMAGE_TYPE_2D;
  395. info.format = VK_FORMAT_R8G8B8A8_UNORM;
  396. info.extent.width = width;
  397. info.extent.height = height;
  398. info.extent.depth = 1;
  399. info.mipLevels = 1;
  400. info.arrayLayers = 1;
  401. info.samples = VK_SAMPLE_COUNT_1_BIT;
  402. info.tiling = VK_IMAGE_TILING_OPTIMAL;
  403. info.usage = VK_IMAGE_USAGE_SAMPLED_BIT | VK_IMAGE_USAGE_TRANSFER_DST_BIT;
  404. info.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
  405. info.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED;
  406. err = vkCreateImage(v->Device, &info, v->Allocator, &g_FontImage);
  407. check_vk_result(err);
  408. VkMemoryRequirements req;
  409. vkGetImageMemoryRequirements(v->Device, g_FontImage, &req);
  410. VkMemoryAllocateInfo alloc_info = {};
  411. alloc_info.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO;
  412. alloc_info.allocationSize = req.size;
  413. alloc_info.memoryTypeIndex = ImGui_ImplVulkan_MemoryType(VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT, req.memoryTypeBits);
  414. err = vkAllocateMemory(v->Device, &alloc_info, v->Allocator, &g_FontMemory);
  415. check_vk_result(err);
  416. err = vkBindImageMemory(v->Device, g_FontImage, g_FontMemory, 0);
  417. check_vk_result(err);
  418. }
  419. // Create the Image View:
  420. {
  421. VkImageViewCreateInfo info = {};
  422. info.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO;
  423. info.image = g_FontImage;
  424. info.viewType = VK_IMAGE_VIEW_TYPE_2D;
  425. info.format = VK_FORMAT_R8G8B8A8_UNORM;
  426. info.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
  427. info.subresourceRange.levelCount = 1;
  428. info.subresourceRange.layerCount = 1;
  429. err = vkCreateImageView(v->Device, &info, v->Allocator, &g_FontView);
  430. check_vk_result(err);
  431. }
  432. // Update the Descriptor Set:
  433. {
  434. VkDescriptorImageInfo desc_image[1] = {};
  435. desc_image[0].sampler = g_FontSampler;
  436. desc_image[0].imageView = g_FontView;
  437. desc_image[0].imageLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
  438. VkWriteDescriptorSet write_desc[1] = {};
  439. write_desc[0].sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET;
  440. write_desc[0].dstSet = g_DescriptorSet;
  441. write_desc[0].descriptorCount = 1;
  442. write_desc[0].descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER;
  443. write_desc[0].pImageInfo = desc_image;
  444. vkUpdateDescriptorSets(v->Device, 1, write_desc, 0, NULL);
  445. }
  446. // Create the Upload Buffer:
  447. {
  448. VkBufferCreateInfo buffer_info = {};
  449. buffer_info.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO;
  450. buffer_info.size = upload_size;
  451. buffer_info.usage = VK_BUFFER_USAGE_TRANSFER_SRC_BIT;
  452. buffer_info.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
  453. err = vkCreateBuffer(v->Device, &buffer_info, v->Allocator, &g_UploadBuffer);
  454. check_vk_result(err);
  455. VkMemoryRequirements req;
  456. vkGetBufferMemoryRequirements(v->Device, g_UploadBuffer, &req);
  457. g_BufferMemoryAlignment = (g_BufferMemoryAlignment > req.alignment) ? g_BufferMemoryAlignment : req.alignment;
  458. VkMemoryAllocateInfo alloc_info = {};
  459. alloc_info.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO;
  460. alloc_info.allocationSize = req.size;
  461. alloc_info.memoryTypeIndex = ImGui_ImplVulkan_MemoryType(VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT, req.memoryTypeBits);
  462. err = vkAllocateMemory(v->Device, &alloc_info, v->Allocator, &g_UploadBufferMemory);
  463. check_vk_result(err);
  464. err = vkBindBufferMemory(v->Device, g_UploadBuffer, g_UploadBufferMemory, 0);
  465. check_vk_result(err);
  466. }
  467. // Upload to Buffer:
  468. {
  469. char* map = NULL;
  470. err = vkMapMemory(v->Device, g_UploadBufferMemory, 0, upload_size, 0, (void**)(&map));
  471. check_vk_result(err);
  472. memcpy(map, pixels, upload_size);
  473. VkMappedMemoryRange range[1] = {};
  474. range[0].sType = VK_STRUCTURE_TYPE_MAPPED_MEMORY_RANGE;
  475. range[0].memory = g_UploadBufferMemory;
  476. range[0].size = upload_size;
  477. err = vkFlushMappedMemoryRanges(v->Device, 1, range);
  478. check_vk_result(err);
  479. vkUnmapMemory(v->Device, g_UploadBufferMemory);
  480. }
  481. // Copy to Image:
  482. {
  483. VkImageMemoryBarrier copy_barrier[1] = {};
  484. copy_barrier[0].sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
  485. copy_barrier[0].dstAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT;
  486. copy_barrier[0].oldLayout = VK_IMAGE_LAYOUT_UNDEFINED;
  487. copy_barrier[0].newLayout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL;
  488. copy_barrier[0].srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  489. copy_barrier[0].dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  490. copy_barrier[0].image = g_FontImage;
  491. copy_barrier[0].subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
  492. copy_barrier[0].subresourceRange.levelCount = 1;
  493. copy_barrier[0].subresourceRange.layerCount = 1;
  494. vkCmdPipelineBarrier(command_buffer, VK_PIPELINE_STAGE_HOST_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT, 0, 0, NULL, 0, NULL, 1, copy_barrier);
  495. VkBufferImageCopy region = {};
  496. region.imageSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
  497. region.imageSubresource.layerCount = 1;
  498. region.imageExtent.width = width;
  499. region.imageExtent.height = height;
  500. region.imageExtent.depth = 1;
  501. vkCmdCopyBufferToImage(command_buffer, g_UploadBuffer, g_FontImage, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, 1, &region);
  502. VkImageMemoryBarrier use_barrier[1] = {};
  503. use_barrier[0].sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
  504. use_barrier[0].srcAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT;
  505. use_barrier[0].dstAccessMask = VK_ACCESS_SHADER_READ_BIT;
  506. use_barrier[0].oldLayout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL;
  507. use_barrier[0].newLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
  508. use_barrier[0].srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  509. use_barrier[0].dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  510. use_barrier[0].image = g_FontImage;
  511. use_barrier[0].subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
  512. use_barrier[0].subresourceRange.levelCount = 1;
  513. use_barrier[0].subresourceRange.layerCount = 1;
  514. vkCmdPipelineBarrier(command_buffer, VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT, 0, 0, NULL, 0, NULL, 1, use_barrier);
  515. }
  516. // Store our identifier
  517. io.Fonts->TexID = (ImTextureID)(intptr_t)g_FontImage;
  518. return true;
  519. }
  520. bool ImGui_ImplVulkan_CreateDeviceObjects()
  521. {
  522. ImGui_ImplVulkan_InitInfo* v = &g_VulkanInitInfo;
  523. VkResult err;
  524. VkShaderModule vert_module;
  525. VkShaderModule frag_module;
  526. // Create The Shader Modules:
  527. {
  528. VkShaderModuleCreateInfo vert_info = {};
  529. vert_info.sType = VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO;
  530. vert_info.codeSize = sizeof(__glsl_shader_vert_spv);
  531. vert_info.pCode = (uint32_t*)__glsl_shader_vert_spv;
  532. err = vkCreateShaderModule(v->Device, &vert_info, v->Allocator, &vert_module);
  533. check_vk_result(err);
  534. VkShaderModuleCreateInfo frag_info = {};
  535. frag_info.sType = VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO;
  536. frag_info.codeSize = sizeof(__glsl_shader_frag_spv);
  537. frag_info.pCode = (uint32_t*)__glsl_shader_frag_spv;
  538. err = vkCreateShaderModule(v->Device, &frag_info, v->Allocator, &frag_module);
  539. check_vk_result(err);
  540. }
  541. if (!g_FontSampler)
  542. {
  543. VkSamplerCreateInfo info = {};
  544. info.sType = VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO;
  545. info.magFilter = VK_FILTER_LINEAR;
  546. info.minFilter = VK_FILTER_LINEAR;
  547. info.mipmapMode = VK_SAMPLER_MIPMAP_MODE_LINEAR;
  548. info.addressModeU = VK_SAMPLER_ADDRESS_MODE_REPEAT;
  549. info.addressModeV = VK_SAMPLER_ADDRESS_MODE_REPEAT;
  550. info.addressModeW = VK_SAMPLER_ADDRESS_MODE_REPEAT;
  551. info.minLod = -1000;
  552. info.maxLod = 1000;
  553. info.maxAnisotropy = 1.0f;
  554. err = vkCreateSampler(v->Device, &info, v->Allocator, &g_FontSampler);
  555. check_vk_result(err);
  556. }
  557. if (!g_DescriptorSetLayout)
  558. {
  559. VkSampler sampler[1] = {g_FontSampler};
  560. VkDescriptorSetLayoutBinding binding[1] = {};
  561. binding[0].descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER;
  562. binding[0].descriptorCount = 1;
  563. binding[0].stageFlags = VK_SHADER_STAGE_FRAGMENT_BIT;
  564. binding[0].pImmutableSamplers = sampler;
  565. VkDescriptorSetLayoutCreateInfo info = {};
  566. info.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO;
  567. info.bindingCount = 1;
  568. info.pBindings = binding;
  569. err = vkCreateDescriptorSetLayout(v->Device, &info, v->Allocator, &g_DescriptorSetLayout);
  570. check_vk_result(err);
  571. }
  572. // Create Descriptor Set:
  573. {
  574. VkDescriptorSetAllocateInfo alloc_info = {};
  575. alloc_info.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO;
  576. alloc_info.descriptorPool = v->DescriptorPool;
  577. alloc_info.descriptorSetCount = 1;
  578. alloc_info.pSetLayouts = &g_DescriptorSetLayout;
  579. err = vkAllocateDescriptorSets(v->Device, &alloc_info, &g_DescriptorSet);
  580. check_vk_result(err);
  581. }
  582. if (!g_PipelineLayout)
  583. {
  584. // Constants: we are using 'vec2 offset' and 'vec2 scale' instead of a full 3d projection matrix
  585. VkPushConstantRange push_constants[1] = {};
  586. push_constants[0].stageFlags = VK_SHADER_STAGE_VERTEX_BIT;
  587. push_constants[0].offset = sizeof(float) * 0;
  588. push_constants[0].size = sizeof(float) * 4;
  589. VkDescriptorSetLayout set_layout[1] = { g_DescriptorSetLayout };
  590. VkPipelineLayoutCreateInfo layout_info = {};
  591. layout_info.sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO;
  592. layout_info.setLayoutCount = 1;
  593. layout_info.pSetLayouts = set_layout;
  594. layout_info.pushConstantRangeCount = 1;
  595. layout_info.pPushConstantRanges = push_constants;
  596. err = vkCreatePipelineLayout(v->Device, &layout_info, v->Allocator, &g_PipelineLayout);
  597. check_vk_result(err);
  598. }
  599. VkPipelineShaderStageCreateInfo stage[2] = {};
  600. stage[0].sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO;
  601. stage[0].stage = VK_SHADER_STAGE_VERTEX_BIT;
  602. stage[0].module = vert_module;
  603. stage[0].pName = "main";
  604. stage[1].sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO;
  605. stage[1].stage = VK_SHADER_STAGE_FRAGMENT_BIT;
  606. stage[1].module = frag_module;
  607. stage[1].pName = "main";
  608. VkVertexInputBindingDescription binding_desc[1] = {};
  609. binding_desc[0].stride = sizeof(ImDrawVert);
  610. binding_desc[0].inputRate = VK_VERTEX_INPUT_RATE_VERTEX;
  611. VkVertexInputAttributeDescription attribute_desc[3] = {};
  612. attribute_desc[0].location = 0;
  613. attribute_desc[0].binding = binding_desc[0].binding;
  614. attribute_desc[0].format = VK_FORMAT_R32G32_SFLOAT;
  615. attribute_desc[0].offset = IM_OFFSETOF(ImDrawVert, pos);
  616. attribute_desc[1].location = 1;
  617. attribute_desc[1].binding = binding_desc[0].binding;
  618. attribute_desc[1].format = VK_FORMAT_R32G32_SFLOAT;
  619. attribute_desc[1].offset = IM_OFFSETOF(ImDrawVert, uv);
  620. attribute_desc[2].location = 2;
  621. attribute_desc[2].binding = binding_desc[0].binding;
  622. attribute_desc[2].format = VK_FORMAT_R8G8B8A8_UNORM;
  623. attribute_desc[2].offset = IM_OFFSETOF(ImDrawVert, col);
  624. VkPipelineVertexInputStateCreateInfo vertex_info = {};
  625. vertex_info.sType = VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO;
  626. vertex_info.vertexBindingDescriptionCount = 1;
  627. vertex_info.pVertexBindingDescriptions = binding_desc;
  628. vertex_info.vertexAttributeDescriptionCount = 3;
  629. vertex_info.pVertexAttributeDescriptions = attribute_desc;
  630. VkPipelineInputAssemblyStateCreateInfo ia_info = {};
  631. ia_info.sType = VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO;
  632. ia_info.topology = VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST;
  633. VkPipelineViewportStateCreateInfo viewport_info = {};
  634. viewport_info.sType = VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO;
  635. viewport_info.viewportCount = 1;
  636. viewport_info.scissorCount = 1;
  637. VkPipelineRasterizationStateCreateInfo raster_info = {};
  638. raster_info.sType = VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO;
  639. raster_info.polygonMode = VK_POLYGON_MODE_FILL;
  640. raster_info.cullMode = VK_CULL_MODE_NONE;
  641. raster_info.frontFace = VK_FRONT_FACE_COUNTER_CLOCKWISE;
  642. raster_info.lineWidth = 1.0f;
  643. VkPipelineMultisampleStateCreateInfo ms_info = {};
  644. ms_info.sType = VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO;
  645. ms_info.rasterizationSamples = VK_SAMPLE_COUNT_1_BIT;
  646. VkPipelineColorBlendAttachmentState color_attachment[1] = {};
  647. color_attachment[0].blendEnable = VK_TRUE;
  648. color_attachment[0].srcColorBlendFactor = VK_BLEND_FACTOR_SRC_ALPHA;
  649. color_attachment[0].dstColorBlendFactor = VK_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA;
  650. color_attachment[0].colorBlendOp = VK_BLEND_OP_ADD;
  651. color_attachment[0].srcAlphaBlendFactor = VK_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA;
  652. color_attachment[0].dstAlphaBlendFactor = VK_BLEND_FACTOR_ZERO;
  653. color_attachment[0].alphaBlendOp = VK_BLEND_OP_ADD;
  654. color_attachment[0].colorWriteMask = VK_COLOR_COMPONENT_R_BIT | VK_COLOR_COMPONENT_G_BIT | VK_COLOR_COMPONENT_B_BIT | VK_COLOR_COMPONENT_A_BIT;
  655. VkPipelineDepthStencilStateCreateInfo depth_info = {};
  656. depth_info.sType = VK_STRUCTURE_TYPE_PIPELINE_DEPTH_STENCIL_STATE_CREATE_INFO;
  657. VkPipelineColorBlendStateCreateInfo blend_info = {};
  658. blend_info.sType = VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO;
  659. blend_info.attachmentCount = 1;
  660. blend_info.pAttachments = color_attachment;
  661. VkDynamicState dynamic_states[2] = { VK_DYNAMIC_STATE_VIEWPORT, VK_DYNAMIC_STATE_SCISSOR };
  662. VkPipelineDynamicStateCreateInfo dynamic_state = {};
  663. dynamic_state.sType = VK_STRUCTURE_TYPE_PIPELINE_DYNAMIC_STATE_CREATE_INFO;
  664. dynamic_state.dynamicStateCount = (uint32_t)IM_ARRAYSIZE(dynamic_states);
  665. dynamic_state.pDynamicStates = dynamic_states;
  666. VkGraphicsPipelineCreateInfo info = {};
  667. info.sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO;
  668. info.flags = g_PipelineCreateFlags;
  669. info.stageCount = 2;
  670. info.pStages = stage;
  671. info.pVertexInputState = &vertex_info;
  672. info.pInputAssemblyState = &ia_info;
  673. info.pViewportState = &viewport_info;
  674. info.pRasterizationState = &raster_info;
  675. info.pMultisampleState = &ms_info;
  676. info.pDepthStencilState = &depth_info;
  677. info.pColorBlendState = &blend_info;
  678. info.pDynamicState = &dynamic_state;
  679. info.layout = g_PipelineLayout;
  680. info.renderPass = g_RenderPass;
  681. err = vkCreateGraphicsPipelines(v->Device, v->PipelineCache, 1, &info, v->Allocator, &g_Pipeline);
  682. check_vk_result(err);
  683. vkDestroyShaderModule(v->Device, vert_module, v->Allocator);
  684. vkDestroyShaderModule(v->Device, frag_module, v->Allocator);
  685. return true;
  686. }
  687. void ImGui_ImplVulkan_DestroyFontUploadObjects()
  688. {
  689. ImGui_ImplVulkan_InitInfo* v = &g_VulkanInitInfo;
  690. if (g_UploadBuffer)
  691. {
  692. vkDestroyBuffer(v->Device, g_UploadBuffer, v->Allocator);
  693. g_UploadBuffer = VK_NULL_HANDLE;
  694. }
  695. if (g_UploadBufferMemory)
  696. {
  697. vkFreeMemory(v->Device, g_UploadBufferMemory, v->Allocator);
  698. g_UploadBufferMemory = VK_NULL_HANDLE;
  699. }
  700. }
  701. void ImGui_ImplVulkan_DestroyDeviceObjects()
  702. {
  703. ImGui_ImplVulkan_InitInfo* v = &g_VulkanInitInfo;
  704. ImGui_ImplVulkanH_DestroyWindowRenderBuffers(v->Device, &g_MainWindowRenderBuffers, v->Allocator);
  705. ImGui_ImplVulkan_DestroyFontUploadObjects();
  706. if (g_FontView) { vkDestroyImageView(v->Device, g_FontView, v->Allocator); g_FontView = VK_NULL_HANDLE; }
  707. if (g_FontImage) { vkDestroyImage(v->Device, g_FontImage, v->Allocator); g_FontImage = VK_NULL_HANDLE; }
  708. if (g_FontMemory) { vkFreeMemory(v->Device, g_FontMemory, v->Allocator); g_FontMemory = VK_NULL_HANDLE; }
  709. if (g_FontSampler) { vkDestroySampler(v->Device, g_FontSampler, v->Allocator); g_FontSampler = VK_NULL_HANDLE; }
  710. if (g_DescriptorSetLayout) { vkDestroyDescriptorSetLayout(v->Device, g_DescriptorSetLayout, v->Allocator); g_DescriptorSetLayout = VK_NULL_HANDLE; }
  711. if (g_PipelineLayout) { vkDestroyPipelineLayout(v->Device, g_PipelineLayout, v->Allocator); g_PipelineLayout = VK_NULL_HANDLE; }
  712. if (g_Pipeline) { vkDestroyPipeline(v->Device, g_Pipeline, v->Allocator); g_Pipeline = VK_NULL_HANDLE; }
  713. }
  714. bool ImGui_ImplVulkan_Init(ImGui_ImplVulkan_InitInfo* info, VkRenderPass render_pass)
  715. {
  716. // Setup back-end capabilities flags
  717. ImGuiIO& io = ImGui::GetIO();
  718. io.BackendFlags |= ImGuiBackendFlags_RendererHasViewports; // We can create multi-viewports on the Renderer side (optional)
  719. io.BackendRendererName = "imgui_impl_vulkan";
  720. IM_ASSERT(info->Instance != VK_NULL_HANDLE);
  721. IM_ASSERT(info->PhysicalDevice != VK_NULL_HANDLE);
  722. IM_ASSERT(info->Device != VK_NULL_HANDLE);
  723. IM_ASSERT(info->Queue != VK_NULL_HANDLE);
  724. IM_ASSERT(info->DescriptorPool != VK_NULL_HANDLE);
  725. IM_ASSERT(info->MinImageCount >= 2);
  726. IM_ASSERT(info->ImageCount >= info->MinImageCount);
  727. IM_ASSERT(render_pass != VK_NULL_HANDLE);
  728. g_VulkanInitInfo = *info;
  729. g_RenderPass = render_pass;
  730. ImGui_ImplVulkan_CreateDeviceObjects();
  731. if (io.ConfigFlags & ImGuiConfigFlags_ViewportsEnable)
  732. ImGui_ImplVulkan_InitPlatformInterface();
  733. return true;
  734. }
  735. void ImGui_ImplVulkan_Shutdown()
  736. {
  737. ImGui_ImplVulkan_ShutdownPlatformInterface();
  738. ImGui_ImplVulkan_DestroyDeviceObjects();
  739. }
  740. void ImGui_ImplVulkan_NewFrame()
  741. {
  742. }
  743. void ImGui_ImplVulkan_SetMinImageCount(uint32_t min_image_count)
  744. {
  745. IM_ASSERT(min_image_count >= 2);
  746. if (g_VulkanInitInfo.MinImageCount == min_image_count)
  747. return;
  748. IM_ASSERT(0); // FIXME-VIEWPORT: Need to recreate all swap chains?
  749. ImGui_ImplVulkan_InitInfo* v = &g_VulkanInitInfo;
  750. VkResult err = vkDeviceWaitIdle(v->Device);
  751. check_vk_result(err);
  752. ImGui_ImplVulkanH_DestroyWindowRenderBuffers(v->Device, &g_MainWindowRenderBuffers, v->Allocator);
  753. g_VulkanInitInfo.MinImageCount = min_image_count;
  754. }
  755. //-------------------------------------------------------------------------
  756. // Internal / Miscellaneous Vulkan Helpers
  757. // (Used by example's main.cpp. Used by multi-viewport features. PROBABLY NOT used by your own app.)
  758. //-------------------------------------------------------------------------
  759. // You probably do NOT need to use or care about those functions.
  760. // Those functions only exist because:
  761. // 1) they facilitate the readability and maintenance of the multiple main.cpp examples files.
  762. // 2) the upcoming multi-viewport feature will need them internally.
  763. // Generally we avoid exposing any kind of superfluous high-level helpers in the bindings,
  764. // but it is too much code to duplicate everywhere so we exceptionally expose them.
  765. //
  766. // Your engine/app will likely _already_ have code to setup all that stuff (swap chain, render pass, frame buffers, etc.).
  767. // You may read this code to learn about Vulkan, but it is recommended you use you own custom tailored code to do equivalent work.
  768. // (The ImGui_ImplVulkanH_XXX functions do not interact with any of the state used by the regular ImGui_ImplVulkan_XXX functions)
  769. //-------------------------------------------------------------------------
  770. #include <stdlib.h> // malloc
  771. VkSurfaceFormatKHR ImGui_ImplVulkanH_SelectSurfaceFormat(VkPhysicalDevice physical_device, VkSurfaceKHR surface, const VkFormat* request_formats, int request_formats_count, VkColorSpaceKHR request_color_space)
  772. {
  773. IM_ASSERT(request_formats != NULL);
  774. IM_ASSERT(request_formats_count > 0);
  775. // Per Spec Format and View Format are expected to be the same unless VK_IMAGE_CREATE_MUTABLE_BIT was set at image creation
  776. // Assuming that the default behavior is without setting this bit, there is no need for separate Swapchain image and image view format
  777. // Additionally several new color spaces were introduced with Vulkan Spec v1.0.40,
  778. // hence we must make sure that a format with the mostly available color space, VK_COLOR_SPACE_SRGB_NONLINEAR_KHR, is found and used.
  779. uint32_t avail_count;
  780. vkGetPhysicalDeviceSurfaceFormatsKHR(physical_device, surface, &avail_count, NULL);
  781. ImVector<VkSurfaceFormatKHR> avail_format;
  782. avail_format.resize((int)avail_count);
  783. vkGetPhysicalDeviceSurfaceFormatsKHR(physical_device, surface, &avail_count, avail_format.Data);
  784. // First check if only one format, VK_FORMAT_UNDEFINED, is available, which would imply that any format is available
  785. if (avail_count == 1)
  786. {
  787. if (avail_format[0].format == VK_FORMAT_UNDEFINED)
  788. {
  789. VkSurfaceFormatKHR ret;
  790. ret.format = request_formats[0];
  791. ret.colorSpace = request_color_space;
  792. return ret;
  793. }
  794. else
  795. {
  796. // No point in searching another format
  797. return avail_format[0];
  798. }
  799. }
  800. else
  801. {
  802. // Request several formats, the first found will be used
  803. for (int request_i = 0; request_i < request_formats_count; request_i++)
  804. for (uint32_t avail_i = 0; avail_i < avail_count; avail_i++)
  805. if (avail_format[avail_i].format == request_formats[request_i] && avail_format[avail_i].colorSpace == request_color_space)
  806. return avail_format[avail_i];
  807. // If none of the requested image formats could be found, use the first available
  808. return avail_format[0];
  809. }
  810. }
  811. VkPresentModeKHR ImGui_ImplVulkanH_SelectPresentMode(VkPhysicalDevice physical_device, VkSurfaceKHR surface, const VkPresentModeKHR* request_modes, int request_modes_count)
  812. {
  813. IM_ASSERT(request_modes != NULL);
  814. IM_ASSERT(request_modes_count > 0);
  815. // Request a certain mode and confirm that it is available. If not use VK_PRESENT_MODE_FIFO_KHR which is mandatory
  816. uint32_t avail_count = 0;
  817. vkGetPhysicalDeviceSurfacePresentModesKHR(physical_device, surface, &avail_count, NULL);
  818. ImVector<VkPresentModeKHR> avail_modes;
  819. avail_modes.resize((int)avail_count);
  820. vkGetPhysicalDeviceSurfacePresentModesKHR(physical_device, surface, &avail_count, avail_modes.Data);
  821. //for (uint32_t avail_i = 0; avail_i < avail_count; avail_i++)
  822. // printf("[vulkan] avail_modes[%d] = %d\n", avail_i, avail_modes[avail_i]);
  823. for (int request_i = 0; request_i < request_modes_count; request_i++)
  824. for (uint32_t avail_i = 0; avail_i < avail_count; avail_i++)
  825. if (request_modes[request_i] == avail_modes[avail_i])
  826. return request_modes[request_i];
  827. return VK_PRESENT_MODE_FIFO_KHR; // Always available
  828. }
  829. void ImGui_ImplVulkanH_CreateWindowCommandBuffers(VkPhysicalDevice physical_device, VkDevice device, ImGui_ImplVulkanH_Window* wd, uint32_t queue_family, const VkAllocationCallbacks* allocator)
  830. {
  831. IM_ASSERT(physical_device != VK_NULL_HANDLE && device != VK_NULL_HANDLE);
  832. (void)physical_device;
  833. (void)allocator;
  834. // Create Command Buffers
  835. VkResult err;
  836. for (uint32_t i = 0; i < wd->ImageCount; i++)
  837. {
  838. ImGui_ImplVulkanH_Frame* fd = &wd->Frames[i];
  839. ImGui_ImplVulkanH_FrameSemaphores* fsd = &wd->FrameSemaphores[i];
  840. {
  841. VkCommandPoolCreateInfo info = {};
  842. info.sType = VK_STRUCTURE_TYPE_COMMAND_POOL_CREATE_INFO;
  843. info.flags = VK_COMMAND_POOL_CREATE_RESET_COMMAND_BUFFER_BIT;
  844. info.queueFamilyIndex = queue_family;
  845. err = vkCreateCommandPool(device, &info, allocator, &fd->CommandPool);
  846. check_vk_result(err);
  847. }
  848. {
  849. VkCommandBufferAllocateInfo info = {};
  850. info.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO;
  851. info.commandPool = fd->CommandPool;
  852. info.level = VK_COMMAND_BUFFER_LEVEL_PRIMARY;
  853. info.commandBufferCount = 1;
  854. err = vkAllocateCommandBuffers(device, &info, &fd->CommandBuffer);
  855. check_vk_result(err);
  856. }
  857. {
  858. VkFenceCreateInfo info = {};
  859. info.sType = VK_STRUCTURE_TYPE_FENCE_CREATE_INFO;
  860. info.flags = VK_FENCE_CREATE_SIGNALED_BIT;
  861. err = vkCreateFence(device, &info, allocator, &fd->Fence);
  862. check_vk_result(err);
  863. }
  864. {
  865. VkSemaphoreCreateInfo info = {};
  866. info.sType = VK_STRUCTURE_TYPE_SEMAPHORE_CREATE_INFO;
  867. err = vkCreateSemaphore(device, &info, allocator, &fsd->ImageAcquiredSemaphore);
  868. check_vk_result(err);
  869. err = vkCreateSemaphore(device, &info, allocator, &fsd->RenderCompleteSemaphore);
  870. check_vk_result(err);
  871. }
  872. }
  873. }
  874. int ImGui_ImplVulkanH_GetMinImageCountFromPresentMode(VkPresentModeKHR present_mode)
  875. {
  876. if (present_mode == VK_PRESENT_MODE_MAILBOX_KHR)
  877. return 3;
  878. if (present_mode == VK_PRESENT_MODE_FIFO_KHR || present_mode == VK_PRESENT_MODE_FIFO_RELAXED_KHR)
  879. return 2;
  880. if (present_mode == VK_PRESENT_MODE_IMMEDIATE_KHR)
  881. return 1;
  882. IM_ASSERT(0);
  883. return 1;
  884. }
  885. // Also destroy old swap chain and in-flight frames data, if any.
  886. void ImGui_ImplVulkanH_CreateWindowSwapChain(VkPhysicalDevice physical_device, VkDevice device, ImGui_ImplVulkanH_Window* wd, const VkAllocationCallbacks* allocator, int w, int h, uint32_t min_image_count)
  887. {
  888. VkResult err;
  889. VkSwapchainKHR old_swapchain = wd->Swapchain;
  890. err = vkDeviceWaitIdle(device);
  891. check_vk_result(err);
  892. // We don't use ImGui_ImplVulkanH_DestroyWindow() because we want to preserve the old swapchain to create the new one.
  893. // Destroy old Framebuffer
  894. for (uint32_t i = 0; i < wd->ImageCount; i++)
  895. {
  896. ImGui_ImplVulkanH_DestroyFrame(device, &wd->Frames[i], allocator);
  897. ImGui_ImplVulkanH_DestroyFrameSemaphores(device, &wd->FrameSemaphores[i], allocator);
  898. }
  899. delete[] wd->Frames;
  900. delete[] wd->FrameSemaphores;
  901. wd->Frames = NULL;
  902. wd->FrameSemaphores = NULL;
  903. wd->ImageCount = 0;
  904. if (wd->RenderPass)
  905. vkDestroyRenderPass(device, wd->RenderPass, allocator);
  906. // If min image count was not specified, request different count of images dependent on selected present mode
  907. if (min_image_count == 0)
  908. min_image_count = ImGui_ImplVulkanH_GetMinImageCountFromPresentMode(wd->PresentMode);
  909. // Create Swapchain
  910. {
  911. VkSwapchainCreateInfoKHR info = {};
  912. info.sType = VK_STRUCTURE_TYPE_SWAPCHAIN_CREATE_INFO_KHR;
  913. info.surface = wd->Surface;
  914. info.minImageCount = min_image_count;
  915. info.imageFormat = wd->SurfaceFormat.format;
  916. info.imageColorSpace = wd->SurfaceFormat.colorSpace;
  917. info.imageArrayLayers = 1;
  918. info.imageUsage = VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT;
  919. info.imageSharingMode = VK_SHARING_MODE_EXCLUSIVE; // Assume that graphics family == present family
  920. info.preTransform = VK_SURFACE_TRANSFORM_IDENTITY_BIT_KHR;
  921. info.compositeAlpha = VK_COMPOSITE_ALPHA_OPAQUE_BIT_KHR;
  922. info.presentMode = wd->PresentMode;
  923. info.clipped = VK_TRUE;
  924. info.oldSwapchain = old_swapchain;
  925. VkSurfaceCapabilitiesKHR cap;
  926. err = vkGetPhysicalDeviceSurfaceCapabilitiesKHR(physical_device, wd->Surface, &cap);
  927. check_vk_result(err);
  928. if (info.minImageCount < cap.minImageCount)
  929. info.minImageCount = cap.minImageCount;
  930. else if (cap.maxImageCount != 0 && info.minImageCount > cap.maxImageCount)
  931. info.minImageCount = cap.maxImageCount;
  932. if (cap.currentExtent.width == 0xffffffff)
  933. {
  934. info.imageExtent.width = wd->Width = w;
  935. info.imageExtent.height = wd->Height = h;
  936. }
  937. else
  938. {
  939. info.imageExtent.width = wd->Width = cap.currentExtent.width;
  940. info.imageExtent.height = wd->Height = cap.currentExtent.height;
  941. }
  942. err = vkCreateSwapchainKHR(device, &info, allocator, &wd->Swapchain);
  943. check_vk_result(err);
  944. err = vkGetSwapchainImagesKHR(device, wd->Swapchain, &wd->ImageCount, NULL);
  945. check_vk_result(err);
  946. VkImage backbuffers[16] = {};
  947. IM_ASSERT(wd->ImageCount >= min_image_count);
  948. IM_ASSERT(wd->ImageCount < IM_ARRAYSIZE(backbuffers));
  949. err = vkGetSwapchainImagesKHR(device, wd->Swapchain, &wd->ImageCount, backbuffers);
  950. check_vk_result(err);
  951. IM_ASSERT(wd->Frames == NULL);
  952. wd->Frames = new ImGui_ImplVulkanH_Frame[wd->ImageCount];
  953. wd->FrameSemaphores = new ImGui_ImplVulkanH_FrameSemaphores[wd->ImageCount];
  954. memset(wd->Frames, 0, sizeof(wd->Frames[0]) * wd->ImageCount);
  955. memset(wd->FrameSemaphores, 0, sizeof(wd->FrameSemaphores[0]) * wd->ImageCount);
  956. for (uint32_t i = 0; i < wd->ImageCount; i++)
  957. wd->Frames[i].Backbuffer = backbuffers[i];
  958. }
  959. if (old_swapchain)
  960. vkDestroySwapchainKHR(device, old_swapchain, allocator);
  961. // Create the Render Pass
  962. {
  963. VkAttachmentDescription attachment = {};
  964. attachment.format = wd->SurfaceFormat.format;
  965. attachment.samples = VK_SAMPLE_COUNT_1_BIT;
  966. attachment.loadOp = wd->ClearEnable ? VK_ATTACHMENT_LOAD_OP_CLEAR : VK_ATTACHMENT_LOAD_OP_DONT_CARE;
  967. attachment.storeOp = VK_ATTACHMENT_STORE_OP_STORE;
  968. attachment.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
  969. attachment.stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
  970. attachment.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED;
  971. attachment.finalLayout = VK_IMAGE_LAYOUT_PRESENT_SRC_KHR;
  972. VkAttachmentReference color_attachment = {};
  973. color_attachment.attachment = 0;
  974. color_attachment.layout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
  975. VkSubpassDescription subpass = {};
  976. subpass.pipelineBindPoint = VK_PIPELINE_BIND_POINT_GRAPHICS;
  977. subpass.colorAttachmentCount = 1;
  978. subpass.pColorAttachments = &color_attachment;
  979. VkSubpassDependency dependency = {};
  980. dependency.srcSubpass = VK_SUBPASS_EXTERNAL;
  981. dependency.dstSubpass = 0;
  982. dependency.srcStageMask = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
  983. dependency.dstStageMask = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
  984. dependency.srcAccessMask = 0;
  985. dependency.dstAccessMask = VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT;
  986. VkRenderPassCreateInfo info = {};
  987. info.sType = VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO;
  988. info.attachmentCount = 1;
  989. info.pAttachments = &attachment;
  990. info.subpassCount = 1;
  991. info.pSubpasses = &subpass;
  992. info.dependencyCount = 1;
  993. info.pDependencies = &dependency;
  994. err = vkCreateRenderPass(device, &info, allocator, &wd->RenderPass);
  995. check_vk_result(err);
  996. }
  997. // Create The Image Views
  998. {
  999. VkImageViewCreateInfo info = {};
  1000. info.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO;
  1001. info.viewType = VK_IMAGE_VIEW_TYPE_2D;
  1002. info.format = wd->SurfaceFormat.format;
  1003. info.components.r = VK_COMPONENT_SWIZZLE_R;
  1004. info.components.g = VK_COMPONENT_SWIZZLE_G;
  1005. info.components.b = VK_COMPONENT_SWIZZLE_B;
  1006. info.components.a = VK_COMPONENT_SWIZZLE_A;
  1007. VkImageSubresourceRange image_range = { VK_IMAGE_ASPECT_COLOR_BIT, 0, 1, 0, 1 };
  1008. info.subresourceRange = image_range;
  1009. for (uint32_t i = 0; i < wd->ImageCount; i++)
  1010. {
  1011. ImGui_ImplVulkanH_Frame* fd = &wd->Frames[i];
  1012. info.image = fd->Backbuffer;
  1013. err = vkCreateImageView(device, &info, allocator, &fd->BackbufferView);
  1014. check_vk_result(err);
  1015. }
  1016. }
  1017. // Create Framebuffer
  1018. {
  1019. VkImageView attachment[1];
  1020. VkFramebufferCreateInfo info = {};
  1021. info.sType = VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO;
  1022. info.renderPass = wd->RenderPass;
  1023. info.attachmentCount = 1;
  1024. info.pAttachments = attachment;
  1025. info.width = wd->Width;
  1026. info.height = wd->Height;
  1027. info.layers = 1;
  1028. for (uint32_t i = 0; i < wd->ImageCount; i++)
  1029. {
  1030. ImGui_ImplVulkanH_Frame* fd = &wd->Frames[i];
  1031. attachment[0] = fd->BackbufferView;
  1032. err = vkCreateFramebuffer(device, &info, allocator, &fd->Framebuffer);
  1033. check_vk_result(err);
  1034. }
  1035. }
  1036. }
  1037. void ImGui_ImplVulkanH_CreateWindow(VkInstance instance, VkPhysicalDevice physical_device, VkDevice device, ImGui_ImplVulkanH_Window* wd, uint32_t queue_family, const VkAllocationCallbacks* allocator, int width, int height, uint32_t min_image_count)
  1038. {
  1039. (void)instance;
  1040. ImGui_ImplVulkanH_CreateWindowSwapChain(physical_device, device, wd, allocator, width, height, min_image_count);
  1041. ImGui_ImplVulkanH_CreateWindowCommandBuffers(physical_device, device, wd, queue_family, allocator);
  1042. }
  1043. void ImGui_ImplVulkanH_DestroyWindow(VkInstance instance, VkDevice device, ImGui_ImplVulkanH_Window* wd, const VkAllocationCallbacks* allocator)
  1044. {
  1045. vkDeviceWaitIdle(device); // FIXME: We could wait on the Queue if we had the queue in wd-> (otherwise VulkanH functions can't use globals)
  1046. //vkQueueWaitIdle(g_Queue);
  1047. for (uint32_t i = 0; i < wd->ImageCount; i++)
  1048. {
  1049. ImGui_ImplVulkanH_DestroyFrame(device, &wd->Frames[i], allocator);
  1050. ImGui_ImplVulkanH_DestroyFrameSemaphores(device, &wd->FrameSemaphores[i], allocator);
  1051. }
  1052. delete[] wd->Frames;
  1053. delete[] wd->FrameSemaphores;
  1054. wd->Frames = NULL;
  1055. wd->FrameSemaphores = NULL;
  1056. vkDestroyRenderPass(device, wd->RenderPass, allocator);
  1057. vkDestroySwapchainKHR(device, wd->Swapchain, allocator);
  1058. vkDestroySurfaceKHR(instance, wd->Surface, allocator);
  1059. *wd = ImGui_ImplVulkanH_Window();
  1060. }
  1061. void ImGui_ImplVulkanH_DestroyFrame(VkDevice device, ImGui_ImplVulkanH_Frame* fd, const VkAllocationCallbacks* allocator)
  1062. {
  1063. vkDestroyFence(device, fd->Fence, allocator);
  1064. vkFreeCommandBuffers(device, fd->CommandPool, 1, &fd->CommandBuffer);
  1065. vkDestroyCommandPool(device, fd->CommandPool, allocator);
  1066. fd->Fence = VK_NULL_HANDLE;
  1067. fd->CommandBuffer = VK_NULL_HANDLE;
  1068. fd->CommandPool = VK_NULL_HANDLE;
  1069. vkDestroyImageView(device, fd->BackbufferView, allocator);
  1070. vkDestroyFramebuffer(device, fd->Framebuffer, allocator);
  1071. }
  1072. void ImGui_ImplVulkanH_DestroyFrameSemaphores(VkDevice device, ImGui_ImplVulkanH_FrameSemaphores* fsd, const VkAllocationCallbacks* allocator)
  1073. {
  1074. vkDestroySemaphore(device, fsd->ImageAcquiredSemaphore, allocator);
  1075. vkDestroySemaphore(device, fsd->RenderCompleteSemaphore, allocator);
  1076. fsd->ImageAcquiredSemaphore = fsd->RenderCompleteSemaphore = VK_NULL_HANDLE;
  1077. }
  1078. void ImGui_ImplVulkanH_DestroyFrameRenderBuffers(VkDevice device, ImGui_ImplVulkanH_FrameRenderBuffers* buffers, const VkAllocationCallbacks* allocator)
  1079. {
  1080. if (buffers->VertexBuffer) { vkDestroyBuffer(device, buffers->VertexBuffer, allocator); buffers->VertexBuffer = VK_NULL_HANDLE; }
  1081. if (buffers->VertexBufferMemory) { vkFreeMemory(device, buffers->VertexBufferMemory, allocator); buffers->VertexBufferMemory = VK_NULL_HANDLE; }
  1082. if (buffers->IndexBuffer) { vkDestroyBuffer(device, buffers->IndexBuffer, allocator); buffers->IndexBuffer = VK_NULL_HANDLE; }
  1083. if (buffers->IndexBufferMemory) { vkFreeMemory(device, buffers->IndexBufferMemory, allocator); buffers->IndexBufferMemory = VK_NULL_HANDLE; }
  1084. buffers->VertexBufferSize = 0;
  1085. buffers->IndexBufferSize = 0;
  1086. }
  1087. void ImGui_ImplVulkanH_DestroyWindowRenderBuffers(VkDevice device, ImGui_ImplVulkanH_WindowRenderBuffers* buffers, const VkAllocationCallbacks* allocator)
  1088. {
  1089. for (uint32_t n = 0; n < buffers->Count; n++)
  1090. ImGui_ImplVulkanH_DestroyFrameRenderBuffers(device, &buffers->FrameRenderBuffers[n], allocator);
  1091. delete[] buffers->FrameRenderBuffers;
  1092. buffers->FrameRenderBuffers = NULL;
  1093. buffers->Index = 0;
  1094. buffers->Count = 0;
  1095. }
  1096. //--------------------------------------------------------------------------------------------------------
  1097. // MULTI-VIEWPORT / PLATFORM INTERFACE SUPPORT
  1098. // This is an _advanced_ and _optional_ feature, allowing the back-end to create and handle multiple viewports simultaneously.
  1099. // If you are new to dear imgui or creating a new binding for dear imgui, it is recommended that you completely ignore this section first..
  1100. //--------------------------------------------------------------------------------------------------------
  1101. // FIXME-PLATFORM: Vulkan support unfinished
  1102. //--------------------------------------------------------------------------------------------------------
  1103. struct ImGuiViewportDataVulkan
  1104. {
  1105. ImGui_ImplVulkanH_Window Window;
  1106. ImGuiViewportDataVulkan() { }
  1107. ~ImGuiViewportDataVulkan() { }
  1108. };
  1109. static void ImGui_ImplVulkan_CreateWindow(ImGuiViewport* viewport)
  1110. {
  1111. ImGuiViewportDataVulkan* data = IM_NEW(ImGuiViewportDataVulkan)();
  1112. viewport->RendererUserData = data;
  1113. ImGui_ImplVulkanH_Window* wd = &data->Window;
  1114. ImGui_ImplVulkan_InitInfo* v = &g_VulkanInitInfo;
  1115. // Create surface
  1116. ImGuiPlatformIO& platform_io = ImGui::GetPlatformIO();
  1117. VkResult err = (VkResult)platform_io.Platform_CreateVkSurface(viewport, (ImU64)v->Instance, (const void*)v->Allocator, (ImU64*)&wd->Surface);
  1118. check_vk_result(err);
  1119. // Check for WSI support
  1120. VkBool32 res;
  1121. vkGetPhysicalDeviceSurfaceSupportKHR(v->PhysicalDevice, v->QueueFamily, wd->Surface, &res);
  1122. if (res != VK_TRUE)
  1123. {
  1124. fprintf(stderr, "Error no WSI support on physical device 0\n");
  1125. exit(-1);
  1126. }
  1127. // Select Surface Format
  1128. const VkFormat requestSurfaceImageFormat[] = { VK_FORMAT_B8G8R8A8_UNORM, VK_FORMAT_R8G8B8A8_UNORM, VK_FORMAT_B8G8R8_UNORM, VK_FORMAT_R8G8B8_UNORM };
  1129. const VkColorSpaceKHR requestSurfaceColorSpace = VK_COLORSPACE_SRGB_NONLINEAR_KHR;
  1130. wd->SurfaceFormat = ImGui_ImplVulkanH_SelectSurfaceFormat(v->PhysicalDevice, wd->Surface, requestSurfaceImageFormat, (size_t)IM_ARRAYSIZE(requestSurfaceImageFormat), requestSurfaceColorSpace);
  1131. // Select Present Mode
  1132. // FIXME-VULKAN: Even thought mailbox seems to get us maximum framerate with a single window, it halves framerate with a second window etc. (w/ Nvidia and SDK 1.82.1)
  1133. VkPresentModeKHR present_modes[] = { VK_PRESENT_MODE_MAILBOX_KHR, VK_PRESENT_MODE_IMMEDIATE_KHR, VK_PRESENT_MODE_FIFO_KHR };
  1134. wd->PresentMode = ImGui_ImplVulkanH_SelectPresentMode(v->PhysicalDevice, wd->Surface, &present_modes[0], IM_ARRAYSIZE(present_modes));
  1135. //printf("[vulkan] Secondary window selected PresentMode = %d\n", wd->PresentMode);
  1136. // Create SwapChain, RenderPass, Framebuffer, etc.
  1137. wd->ClearEnable = (viewport->Flags & ImGuiViewportFlags_NoRendererClear) ? false : true;
  1138. ImGui_ImplVulkanH_CreateWindow(v->Instance, v->PhysicalDevice, v->Device, wd, v->QueueFamily, v->Allocator, (int)viewport->Size.x, (int)viewport->Size.y, v->MinImageCount);
  1139. }
  1140. static void ImGui_ImplVulkan_DestroyWindow(ImGuiViewport* viewport)
  1141. {
  1142. // The main viewport (owned by the application) will always have RendererUserData == NULL since we didn't create the data for it.
  1143. if (ImGuiViewportDataVulkan* data = (ImGuiViewportDataVulkan*)viewport->RendererUserData)
  1144. {
  1145. ImGui_ImplVulkan_InitInfo* v = &g_VulkanInitInfo;
  1146. ImGui_ImplVulkanH_DestroyWindow(v->Instance, v->Device, &data->Window, v->Allocator);
  1147. IM_DELETE(data);
  1148. }
  1149. viewport->RendererUserData = NULL;
  1150. }
  1151. static void ImGui_ImplVulkan_SetWindowSize(ImGuiViewport* viewport, ImVec2 size)
  1152. {
  1153. ImGuiViewportDataVulkan* data = (ImGuiViewportDataVulkan*)viewport->RendererUserData;
  1154. if (data == NULL) // This is NULL for the main viewport (which is left to the user/app to handle)
  1155. return;
  1156. ImGui_ImplVulkan_InitInfo* v = &g_VulkanInitInfo;
  1157. data->Window.ClearEnable = (viewport->Flags & ImGuiViewportFlags_NoRendererClear) ? false : true;
  1158. ImGui_ImplVulkanH_CreateWindow(v->Instance, v->PhysicalDevice, v->Device, &data->Window, v->QueueFamily, v->Allocator, (int)size.x, (int)size.y, v->MinImageCount);
  1159. }
  1160. static void ImGui_ImplVulkan_RenderWindow(ImGuiViewport* viewport, void*)
  1161. {
  1162. ImGuiViewportDataVulkan* data = (ImGuiViewportDataVulkan*)viewport->RendererUserData;
  1163. ImGui_ImplVulkanH_Window* wd = &data->Window;
  1164. ImGui_ImplVulkan_InitInfo* v = &g_VulkanInitInfo;
  1165. VkResult err;
  1166. ImGui_ImplVulkanH_Frame* fd = &wd->Frames[wd->FrameIndex];
  1167. ImGui_ImplVulkanH_FrameSemaphores* fsd = &wd->FrameSemaphores[wd->SemaphoreIndex];
  1168. {
  1169. for (;;)
  1170. {
  1171. err = vkWaitForFences(v->Device, 1, &fd->Fence, VK_TRUE, 100);
  1172. if (err == VK_SUCCESS) break;
  1173. if (err == VK_TIMEOUT) continue;
  1174. check_vk_result(err);
  1175. }
  1176. {
  1177. err = vkAcquireNextImageKHR(v->Device, wd->Swapchain, UINT64_MAX, fsd->ImageAcquiredSemaphore, VK_NULL_HANDLE, &wd->FrameIndex);
  1178. check_vk_result(err);
  1179. fd = &wd->Frames[wd->FrameIndex];
  1180. }
  1181. {
  1182. err = vkResetCommandPool(v->Device, fd->CommandPool, 0);
  1183. check_vk_result(err);
  1184. VkCommandBufferBeginInfo info = {};
  1185. info.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO;
  1186. info.flags |= VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT;
  1187. err = vkBeginCommandBuffer(fd->CommandBuffer, &info);
  1188. check_vk_result(err);
  1189. }
  1190. {
  1191. ImVec4 clear_color = ImVec4(0.0f, 0.0f, 0.0f, 1.0f);
  1192. memcpy(&wd->ClearValue.color.float32[0], &clear_color, 4 * sizeof(float));
  1193. VkRenderPassBeginInfo info = {};
  1194. info.sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO;
  1195. info.renderPass = wd->RenderPass;
  1196. info.framebuffer = fd->Framebuffer;
  1197. info.renderArea.extent.width = wd->Width;
  1198. info.renderArea.extent.height = wd->Height;
  1199. info.clearValueCount = (viewport->Flags & ImGuiViewportFlags_NoRendererClear) ? 0 : 1;
  1200. info.pClearValues = (viewport->Flags & ImGuiViewportFlags_NoRendererClear) ? NULL : &wd->ClearValue;
  1201. vkCmdBeginRenderPass(fd->CommandBuffer, &info, VK_SUBPASS_CONTENTS_INLINE);
  1202. }
  1203. }
  1204. ImGui_ImplVulkan_RenderDrawData(viewport->DrawData, fd->CommandBuffer);
  1205. {
  1206. vkCmdEndRenderPass(fd->CommandBuffer);
  1207. {
  1208. VkPipelineStageFlags wait_stage = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
  1209. VkSubmitInfo info = {};
  1210. info.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO;
  1211. info.waitSemaphoreCount = 1;
  1212. info.pWaitSemaphores = &fsd->ImageAcquiredSemaphore;
  1213. info.pWaitDstStageMask = &wait_stage;
  1214. info.commandBufferCount = 1;
  1215. info.pCommandBuffers = &fd->CommandBuffer;
  1216. info.signalSemaphoreCount = 1;
  1217. info.pSignalSemaphores = &fsd->RenderCompleteSemaphore;
  1218. err = vkEndCommandBuffer(fd->CommandBuffer);
  1219. check_vk_result(err);
  1220. err = vkResetFences(v->Device, 1, &fd->Fence);
  1221. check_vk_result(err);
  1222. err = vkQueueSubmit(v->Queue, 1, &info, fd->Fence);
  1223. check_vk_result(err);
  1224. }
  1225. }
  1226. }
  1227. static void ImGui_ImplVulkan_SwapBuffers(ImGuiViewport* viewport, void*)
  1228. {
  1229. ImGuiViewportDataVulkan* data = (ImGuiViewportDataVulkan*)viewport->RendererUserData;
  1230. ImGui_ImplVulkanH_Window* wd = &data->Window;
  1231. ImGui_ImplVulkan_InitInfo* v = &g_VulkanInitInfo;
  1232. VkResult err;
  1233. uint32_t present_index = wd->FrameIndex;
  1234. ImGui_ImplVulkanH_FrameSemaphores* fsd = &wd->FrameSemaphores[wd->SemaphoreIndex];
  1235. VkPresentInfoKHR info = {};
  1236. info.sType = VK_STRUCTURE_TYPE_PRESENT_INFO_KHR;
  1237. info.waitSemaphoreCount = 1;
  1238. info.pWaitSemaphores = &fsd->RenderCompleteSemaphore;
  1239. info.swapchainCount = 1;
  1240. info.pSwapchains = &wd->Swapchain;
  1241. info.pImageIndices = &present_index;
  1242. err = vkQueuePresentKHR(v->Queue, &info);
  1243. check_vk_result(err);
  1244. wd->FrameIndex = (wd->FrameIndex + 1) % wd->ImageCount; // This is for the next vkWaitForFences()
  1245. wd->SemaphoreIndex = (wd->SemaphoreIndex + 1) % wd->ImageCount; // Now we can use the next set of semaphores
  1246. }
  1247. void ImGui_ImplVulkan_InitPlatformInterface()
  1248. {
  1249. ImGuiPlatformIO& platform_io = ImGui::GetPlatformIO();
  1250. if (ImGui::GetIO().ConfigFlags & ImGuiConfigFlags_ViewportsEnable)
  1251. IM_ASSERT(platform_io.Platform_CreateVkSurface != NULL && "Platform needs to setup the CreateVkSurface handler.");
  1252. platform_io.Renderer_CreateWindow = ImGui_ImplVulkan_CreateWindow;
  1253. platform_io.Renderer_DestroyWindow = ImGui_ImplVulkan_DestroyWindow;
  1254. platform_io.Renderer_SetWindowSize = ImGui_ImplVulkan_SetWindowSize;
  1255. platform_io.Renderer_RenderWindow = ImGui_ImplVulkan_RenderWindow;
  1256. platform_io.Renderer_SwapBuffers = ImGui_ImplVulkan_SwapBuffers;
  1257. }
  1258. void ImGui_ImplVulkan_ShutdownPlatformInterface()
  1259. {
  1260. ImGui::DestroyPlatformWindows();
  1261. }