imgui_impl_vulkan.cpp 74 KB

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  1. // dear imgui: Renderer Backend for Vulkan
  2. // This needs to be used along with a Platform Backend (e.g. GLFW, SDL, Win32, custom..)
  3. // Implemented features:
  4. // [!] Renderer: User texture binding. Use 'VkDescriptorSet' as ImTextureID. Read the FAQ about ImTextureID! See https://github.com/ocornut/imgui/pull/914 for discussions.
  5. // [X] Renderer: Large meshes support (64k+ vertices) with 16-bit indices.
  6. // Important: on 32-bit systems, user texture binding is only supported if your imconfig file has '#define ImTextureID ImU64'.
  7. // This is because we need ImTextureID to carry a 64-bit value and by default ImTextureID is defined as void*.
  8. // To build this on 32-bit systems and support texture changes:
  9. // - [Solution 1] IDE/msbuild: in "Properties/C++/Preprocessor Definitions" add 'ImTextureID=ImU64' (this is what we do in our .vcxproj files)
  10. // - [Solution 2] IDE/msbuild: in "Properties/C++/Preprocessor Definitions" add 'IMGUI_USER_CONFIG="my_imgui_config.h"' and inside 'my_imgui_config.h' add '#define ImTextureID ImU64' and as many other options as you like.
  11. // - [Solution 3] IDE/msbuild: edit imconfig.h and add '#define ImTextureID ImU64' (prefer solution 2 to create your own config file!)
  12. // - [Solution 4] command-line: add '/D ImTextureID=ImU64' to your cl.exe command-line (this is what we do in our batch files)
  13. // You can use unmodified imgui_impl_* files in your project. See examples/ folder for examples of using this.
  14. // Prefer including the entire imgui/ repository into your project (either as a copy or as a submodule), and only build the backends you need.
  15. // If you are new to Dear ImGui, read documentation from the docs/ folder + read the top of imgui.cpp.
  16. // Read online: https://github.com/ocornut/imgui/tree/master/docs
  17. // The aim of imgui_impl_vulkan.h/.cpp is to be usable in your engine without any modification.
  18. // IF YOU FEEL YOU NEED TO MAKE ANY CHANGE TO THIS CODE, please share them and your feedback at https://github.com/ocornut/imgui/
  19. // Important note to the reader who wish to integrate imgui_impl_vulkan.cpp/.h in their own engine/app.
  20. // - Common ImGui_ImplVulkan_XXX functions and structures are used to interface with imgui_impl_vulkan.cpp/.h.
  21. // You will use those if you want to use this rendering backend in your engine/app.
  22. // - Helper ImGui_ImplVulkanH_XXX functions and structures are only used by this example (main.cpp) and by
  23. // the backend itself (imgui_impl_vulkan.cpp), but should PROBABLY NOT be used by your own engine/app code.
  24. // Read comments in imgui_impl_vulkan.h.
  25. // CHANGELOG
  26. // (minor and older changes stripped away, please see git history for details)
  27. // 2023-01-02: Vulkan: Fixed sampler passed to ImGui_ImplVulkan_AddTexture() not being honored + removed a bunch of duplicate code.
  28. // 2022-10-11: Using 'nullptr' instead of 'NULL' as per our switch to C++11.
  29. // 2022-10-04: Vulkan: Added experimental ImGui_ImplVulkan_RemoveTexture() for api symetry. (#914, #5738).
  30. // 2022-01-20: Vulkan: Added support for ImTextureID as VkDescriptorSet. User need to call ImGui_ImplVulkan_AddTexture(). Building for 32-bit targets requires '#define ImTextureID ImU64'. (#914).
  31. // 2021-10-15: Vulkan: Call vkCmdSetScissor() at the end of render a full-viewport to reduce likehood of issues with people using VK_DYNAMIC_STATE_SCISSOR in their app without calling vkCmdSetScissor() explicitly every frame.
  32. // 2021-06-29: Reorganized backend to pull data from a single structure to facilitate usage with multiple-contexts (all g_XXXX access changed to bd->XXXX).
  33. // 2021-03-22: Vulkan: Fix mapped memory validation error when buffer sizes are not multiple of VkPhysicalDeviceLimits::nonCoherentAtomSize.
  34. // 2021-02-18: Vulkan: Change blending equation to preserve alpha in output buffer.
  35. // 2021-01-27: Vulkan: Added support for custom function load and IMGUI_IMPL_VULKAN_NO_PROTOTYPES by using ImGui_ImplVulkan_LoadFunctions().
  36. // 2020-11-11: Vulkan: Added support for specifying which subpass to reference during VkPipeline creation.
  37. // 2020-09-07: Vulkan: Added VkPipeline parameter to ImGui_ImplVulkan_RenderDrawData (default to one passed to ImGui_ImplVulkan_Init).
  38. // 2020-05-04: Vulkan: Fixed crash if initial frame has no vertices.
  39. // 2020-04-26: Vulkan: Fixed edge case where render callbacks wouldn't be called if the ImDrawData didn't have vertices.
  40. // 2019-08-01: Vulkan: Added support for specifying multisample count. Set ImGui_ImplVulkan_InitInfo::MSAASamples to one of the VkSampleCountFlagBits values to use, default is non-multisampled as before.
  41. // 2019-05-29: Vulkan: Added support for large mesh (64K+ vertices), enable ImGuiBackendFlags_RendererHasVtxOffset flag.
  42. // 2019-04-30: Vulkan: Added support for special ImDrawCallback_ResetRenderState callback to reset render state.
  43. // 2019-04-04: *BREAKING CHANGE*: Vulkan: Added ImageCount/MinImageCount fields in ImGui_ImplVulkan_InitInfo, required for initialization (was previously a hard #define IMGUI_VK_QUEUED_FRAMES 2). Added ImGui_ImplVulkan_SetMinImageCount().
  44. // 2019-04-04: Vulkan: Added VkInstance argument to ImGui_ImplVulkanH_CreateWindow() optional helper.
  45. // 2019-04-04: Vulkan: Avoid passing negative coordinates to vkCmdSetScissor, which debug validation layers do not like.
  46. // 2019-04-01: Vulkan: Support for 32-bit index buffer (#define ImDrawIdx unsigned int).
  47. // 2019-02-16: Vulkan: Viewport and clipping rectangles correctly using draw_data->FramebufferScale to allow retina display.
  48. // 2018-11-30: Misc: Setting up io.BackendRendererName so it can be displayed in the About Window.
  49. // 2018-08-25: Vulkan: Fixed mishandled VkSurfaceCapabilitiesKHR::maxImageCount=0 case.
  50. // 2018-06-22: Inverted the parameters to ImGui_ImplVulkan_RenderDrawData() to be consistent with other backends.
  51. // 2018-06-08: Misc: Extracted imgui_impl_vulkan.cpp/.h away from the old combined GLFW+Vulkan example.
  52. // 2018-06-08: Vulkan: Use draw_data->DisplayPos and draw_data->DisplaySize to setup projection matrix and clipping rectangle.
  53. // 2018-03-03: Vulkan: Various refactor, created a couple of ImGui_ImplVulkanH_XXX helper that the example can use and that viewport support will use.
  54. // 2018-03-01: Vulkan: Renamed ImGui_ImplVulkan_Init_Info to ImGui_ImplVulkan_InitInfo and fields to match more closely Vulkan terminology.
  55. // 2018-02-16: Misc: Obsoleted the io.RenderDrawListsFn callback, ImGui_ImplVulkan_Render() calls ImGui_ImplVulkan_RenderDrawData() itself.
  56. // 2018-02-06: Misc: Removed call to ImGui::Shutdown() which is not available from 1.60 WIP, user needs to call CreateContext/DestroyContext themselves.
  57. // 2017-05-15: Vulkan: Fix scissor offset being negative. Fix new Vulkan validation warnings. Set required depth member for buffer image copy.
  58. // 2016-11-13: Vulkan: Fix validation layer warnings and errors and redeclare gl_PerVertex.
  59. // 2016-10-18: Vulkan: Add location decorators & change to use structs as in/out in glsl, update embedded spv (produced with glslangValidator -x). Null the released resources.
  60. // 2016-08-27: Vulkan: Fix Vulkan example for use when a depth buffer is active.
  61. #include "imgui_impl_vulkan.h"
  62. #include <stdio.h>
  63. // Visual Studio warnings
  64. #ifdef _MSC_VER
  65. #pragma warning (disable: 4127) // condition expression is constant
  66. #endif
  67. // Reusable buffers used for rendering 1 current in-flight frame, for ImGui_ImplVulkan_RenderDrawData()
  68. // [Please zero-clear before use!]
  69. struct ImGui_ImplVulkanH_FrameRenderBuffers
  70. {
  71. VkDeviceMemory VertexBufferMemory;
  72. VkDeviceMemory IndexBufferMemory;
  73. VkDeviceSize VertexBufferSize;
  74. VkDeviceSize IndexBufferSize;
  75. VkBuffer VertexBuffer;
  76. VkBuffer IndexBuffer;
  77. };
  78. // Each viewport will hold 1 ImGui_ImplVulkanH_WindowRenderBuffers
  79. // [Please zero-clear before use!]
  80. struct ImGui_ImplVulkanH_WindowRenderBuffers
  81. {
  82. uint32_t Index;
  83. uint32_t Count;
  84. ImGui_ImplVulkanH_FrameRenderBuffers* FrameRenderBuffers;
  85. };
  86. // Vulkan data
  87. struct ImGui_ImplVulkan_Data
  88. {
  89. ImGui_ImplVulkan_InitInfo VulkanInitInfo;
  90. VkRenderPass RenderPass;
  91. VkDeviceSize BufferMemoryAlignment;
  92. VkPipelineCreateFlags PipelineCreateFlags;
  93. VkDescriptorSetLayout DescriptorSetLayout;
  94. VkPipelineLayout PipelineLayout;
  95. VkPipeline Pipeline;
  96. uint32_t Subpass;
  97. VkShaderModule ShaderModuleVert;
  98. VkShaderModule ShaderModuleFrag;
  99. // Font data
  100. VkSampler FontSampler;
  101. VkDeviceMemory FontMemory;
  102. VkImage FontImage;
  103. VkImageView FontView;
  104. VkDescriptorSet FontDescriptorSet;
  105. VkDeviceMemory UploadBufferMemory;
  106. VkBuffer UploadBuffer;
  107. // Render buffers for main window
  108. ImGui_ImplVulkanH_WindowRenderBuffers MainWindowRenderBuffers;
  109. ImGui_ImplVulkan_Data()
  110. {
  111. memset((void*)this, 0, sizeof(*this));
  112. BufferMemoryAlignment = 256;
  113. }
  114. };
  115. // Forward Declarations
  116. bool ImGui_ImplVulkan_CreateDeviceObjects();
  117. void ImGui_ImplVulkan_DestroyDeviceObjects();
  118. void ImGui_ImplVulkanH_DestroyFrame(VkDevice device, ImGui_ImplVulkanH_Frame* fd, const VkAllocationCallbacks* allocator);
  119. void ImGui_ImplVulkanH_DestroyFrameSemaphores(VkDevice device, ImGui_ImplVulkanH_FrameSemaphores* fsd, const VkAllocationCallbacks* allocator);
  120. void ImGui_ImplVulkanH_DestroyFrameRenderBuffers(VkDevice device, ImGui_ImplVulkanH_FrameRenderBuffers* buffers, const VkAllocationCallbacks* allocator);
  121. void ImGui_ImplVulkanH_DestroyWindowRenderBuffers(VkDevice device, ImGui_ImplVulkanH_WindowRenderBuffers* buffers, const VkAllocationCallbacks* allocator);
  122. void ImGui_ImplVulkanH_CreateWindowSwapChain(VkPhysicalDevice physical_device, VkDevice device, ImGui_ImplVulkanH_Window* wd, const VkAllocationCallbacks* allocator, int w, int h, uint32_t min_image_count);
  123. void ImGui_ImplVulkanH_CreateWindowCommandBuffers(VkPhysicalDevice physical_device, VkDevice device, ImGui_ImplVulkanH_Window* wd, uint32_t queue_family, const VkAllocationCallbacks* allocator);
  124. // Vulkan prototypes for use with custom loaders
  125. // (see description of IMGUI_IMPL_VULKAN_NO_PROTOTYPES in imgui_impl_vulkan.h
  126. #ifdef VK_NO_PROTOTYPES
  127. static bool g_FunctionsLoaded = false;
  128. #else
  129. static bool g_FunctionsLoaded = true;
  130. #endif
  131. #ifdef VK_NO_PROTOTYPES
  132. #define IMGUI_VULKAN_FUNC_MAP(IMGUI_VULKAN_FUNC_MAP_MACRO) \
  133. IMGUI_VULKAN_FUNC_MAP_MACRO(vkAllocateCommandBuffers) \
  134. IMGUI_VULKAN_FUNC_MAP_MACRO(vkAllocateDescriptorSets) \
  135. IMGUI_VULKAN_FUNC_MAP_MACRO(vkAllocateMemory) \
  136. IMGUI_VULKAN_FUNC_MAP_MACRO(vkBindBufferMemory) \
  137. IMGUI_VULKAN_FUNC_MAP_MACRO(vkBindImageMemory) \
  138. IMGUI_VULKAN_FUNC_MAP_MACRO(vkCmdBindDescriptorSets) \
  139. IMGUI_VULKAN_FUNC_MAP_MACRO(vkCmdBindIndexBuffer) \
  140. IMGUI_VULKAN_FUNC_MAP_MACRO(vkCmdBindPipeline) \
  141. IMGUI_VULKAN_FUNC_MAP_MACRO(vkCmdBindVertexBuffers) \
  142. IMGUI_VULKAN_FUNC_MAP_MACRO(vkCmdCopyBufferToImage) \
  143. IMGUI_VULKAN_FUNC_MAP_MACRO(vkCmdDrawIndexed) \
  144. IMGUI_VULKAN_FUNC_MAP_MACRO(vkCmdPipelineBarrier) \
  145. IMGUI_VULKAN_FUNC_MAP_MACRO(vkCmdPushConstants) \
  146. IMGUI_VULKAN_FUNC_MAP_MACRO(vkCmdSetScissor) \
  147. IMGUI_VULKAN_FUNC_MAP_MACRO(vkCmdSetViewport) \
  148. IMGUI_VULKAN_FUNC_MAP_MACRO(vkCreateBuffer) \
  149. IMGUI_VULKAN_FUNC_MAP_MACRO(vkCreateCommandPool) \
  150. IMGUI_VULKAN_FUNC_MAP_MACRO(vkCreateDescriptorSetLayout) \
  151. IMGUI_VULKAN_FUNC_MAP_MACRO(vkCreateFence) \
  152. IMGUI_VULKAN_FUNC_MAP_MACRO(vkCreateFramebuffer) \
  153. IMGUI_VULKAN_FUNC_MAP_MACRO(vkCreateGraphicsPipelines) \
  154. IMGUI_VULKAN_FUNC_MAP_MACRO(vkCreateImage) \
  155. IMGUI_VULKAN_FUNC_MAP_MACRO(vkCreateImageView) \
  156. IMGUI_VULKAN_FUNC_MAP_MACRO(vkCreatePipelineLayout) \
  157. IMGUI_VULKAN_FUNC_MAP_MACRO(vkCreateRenderPass) \
  158. IMGUI_VULKAN_FUNC_MAP_MACRO(vkCreateSampler) \
  159. IMGUI_VULKAN_FUNC_MAP_MACRO(vkCreateSemaphore) \
  160. IMGUI_VULKAN_FUNC_MAP_MACRO(vkCreateShaderModule) \
  161. IMGUI_VULKAN_FUNC_MAP_MACRO(vkCreateSwapchainKHR) \
  162. IMGUI_VULKAN_FUNC_MAP_MACRO(vkDestroyBuffer) \
  163. IMGUI_VULKAN_FUNC_MAP_MACRO(vkDestroyCommandPool) \
  164. IMGUI_VULKAN_FUNC_MAP_MACRO(vkDestroyDescriptorSetLayout) \
  165. IMGUI_VULKAN_FUNC_MAP_MACRO(vkDestroyFence) \
  166. IMGUI_VULKAN_FUNC_MAP_MACRO(vkDestroyFramebuffer) \
  167. IMGUI_VULKAN_FUNC_MAP_MACRO(vkDestroyImage) \
  168. IMGUI_VULKAN_FUNC_MAP_MACRO(vkDestroyImageView) \
  169. IMGUI_VULKAN_FUNC_MAP_MACRO(vkDestroyPipeline) \
  170. IMGUI_VULKAN_FUNC_MAP_MACRO(vkDestroyPipelineLayout) \
  171. IMGUI_VULKAN_FUNC_MAP_MACRO(vkDestroyRenderPass) \
  172. IMGUI_VULKAN_FUNC_MAP_MACRO(vkDestroySampler) \
  173. IMGUI_VULKAN_FUNC_MAP_MACRO(vkDestroySemaphore) \
  174. IMGUI_VULKAN_FUNC_MAP_MACRO(vkDestroyShaderModule) \
  175. IMGUI_VULKAN_FUNC_MAP_MACRO(vkDestroySurfaceKHR) \
  176. IMGUI_VULKAN_FUNC_MAP_MACRO(vkDestroySwapchainKHR) \
  177. IMGUI_VULKAN_FUNC_MAP_MACRO(vkDeviceWaitIdle) \
  178. IMGUI_VULKAN_FUNC_MAP_MACRO(vkFlushMappedMemoryRanges) \
  179. IMGUI_VULKAN_FUNC_MAP_MACRO(vkFreeCommandBuffers) \
  180. IMGUI_VULKAN_FUNC_MAP_MACRO(vkFreeDescriptorSets) \
  181. IMGUI_VULKAN_FUNC_MAP_MACRO(vkFreeMemory) \
  182. IMGUI_VULKAN_FUNC_MAP_MACRO(vkGetBufferMemoryRequirements) \
  183. IMGUI_VULKAN_FUNC_MAP_MACRO(vkGetImageMemoryRequirements) \
  184. IMGUI_VULKAN_FUNC_MAP_MACRO(vkGetPhysicalDeviceMemoryProperties) \
  185. IMGUI_VULKAN_FUNC_MAP_MACRO(vkGetPhysicalDeviceSurfaceCapabilitiesKHR) \
  186. IMGUI_VULKAN_FUNC_MAP_MACRO(vkGetPhysicalDeviceSurfaceFormatsKHR) \
  187. IMGUI_VULKAN_FUNC_MAP_MACRO(vkGetPhysicalDeviceSurfacePresentModesKHR) \
  188. IMGUI_VULKAN_FUNC_MAP_MACRO(vkGetSwapchainImagesKHR) \
  189. IMGUI_VULKAN_FUNC_MAP_MACRO(vkMapMemory) \
  190. IMGUI_VULKAN_FUNC_MAP_MACRO(vkUnmapMemory) \
  191. IMGUI_VULKAN_FUNC_MAP_MACRO(vkUpdateDescriptorSets)
  192. // Define function pointers
  193. #define IMGUI_VULKAN_FUNC_DEF(func) static PFN_##func func;
  194. IMGUI_VULKAN_FUNC_MAP(IMGUI_VULKAN_FUNC_DEF)
  195. #undef IMGUI_VULKAN_FUNC_DEF
  196. #endif // VK_NO_PROTOTYPES
  197. //-----------------------------------------------------------------------------
  198. // SHADERS
  199. //-----------------------------------------------------------------------------
  200. // glsl_shader.vert, compiled with:
  201. // # glslangValidator -V -x -o glsl_shader.vert.u32 glsl_shader.vert
  202. /*
  203. #version 450 core
  204. layout(location = 0) in vec2 aPos;
  205. layout(location = 1) in vec2 aUV;
  206. layout(location = 2) in vec4 aColor;
  207. layout(push_constant) uniform uPushConstant { vec2 uScale; vec2 uTranslate; } pc;
  208. out gl_PerVertex { vec4 gl_Position; };
  209. layout(location = 0) out struct { vec4 Color; vec2 UV; } Out;
  210. void main()
  211. {
  212. Out.Color = aColor;
  213. Out.UV = aUV;
  214. gl_Position = vec4(aPos * pc.uScale + pc.uTranslate, 0, 1);
  215. }
  216. */
  217. static uint32_t __glsl_shader_vert_spv[] =
  218. {
  219. 0x07230203,0x00010000,0x00080001,0x0000002e,0x00000000,0x00020011,0x00000001,0x0006000b,
  220. 0x00000001,0x4c534c47,0x6474732e,0x3035342e,0x00000000,0x0003000e,0x00000000,0x00000001,
  221. 0x000a000f,0x00000000,0x00000004,0x6e69616d,0x00000000,0x0000000b,0x0000000f,0x00000015,
  222. 0x0000001b,0x0000001c,0x00030003,0x00000002,0x000001c2,0x00040005,0x00000004,0x6e69616d,
  223. 0x00000000,0x00030005,0x00000009,0x00000000,0x00050006,0x00000009,0x00000000,0x6f6c6f43,
  224. 0x00000072,0x00040006,0x00000009,0x00000001,0x00005655,0x00030005,0x0000000b,0x0074754f,
  225. 0x00040005,0x0000000f,0x6c6f4361,0x0000726f,0x00030005,0x00000015,0x00565561,0x00060005,
  226. 0x00000019,0x505f6c67,0x65567265,0x78657472,0x00000000,0x00060006,0x00000019,0x00000000,
  227. 0x505f6c67,0x7469736f,0x006e6f69,0x00030005,0x0000001b,0x00000000,0x00040005,0x0000001c,
  228. 0x736f5061,0x00000000,0x00060005,0x0000001e,0x73755075,0x6e6f4368,0x6e617473,0x00000074,
  229. 0x00050006,0x0000001e,0x00000000,0x61635375,0x0000656c,0x00060006,0x0000001e,0x00000001,
  230. 0x61725475,0x616c736e,0x00006574,0x00030005,0x00000020,0x00006370,0x00040047,0x0000000b,
  231. 0x0000001e,0x00000000,0x00040047,0x0000000f,0x0000001e,0x00000002,0x00040047,0x00000015,
  232. 0x0000001e,0x00000001,0x00050048,0x00000019,0x00000000,0x0000000b,0x00000000,0x00030047,
  233. 0x00000019,0x00000002,0x00040047,0x0000001c,0x0000001e,0x00000000,0x00050048,0x0000001e,
  234. 0x00000000,0x00000023,0x00000000,0x00050048,0x0000001e,0x00000001,0x00000023,0x00000008,
  235. 0x00030047,0x0000001e,0x00000002,0x00020013,0x00000002,0x00030021,0x00000003,0x00000002,
  236. 0x00030016,0x00000006,0x00000020,0x00040017,0x00000007,0x00000006,0x00000004,0x00040017,
  237. 0x00000008,0x00000006,0x00000002,0x0004001e,0x00000009,0x00000007,0x00000008,0x00040020,
  238. 0x0000000a,0x00000003,0x00000009,0x0004003b,0x0000000a,0x0000000b,0x00000003,0x00040015,
  239. 0x0000000c,0x00000020,0x00000001,0x0004002b,0x0000000c,0x0000000d,0x00000000,0x00040020,
  240. 0x0000000e,0x00000001,0x00000007,0x0004003b,0x0000000e,0x0000000f,0x00000001,0x00040020,
  241. 0x00000011,0x00000003,0x00000007,0x0004002b,0x0000000c,0x00000013,0x00000001,0x00040020,
  242. 0x00000014,0x00000001,0x00000008,0x0004003b,0x00000014,0x00000015,0x00000001,0x00040020,
  243. 0x00000017,0x00000003,0x00000008,0x0003001e,0x00000019,0x00000007,0x00040020,0x0000001a,
  244. 0x00000003,0x00000019,0x0004003b,0x0000001a,0x0000001b,0x00000003,0x0004003b,0x00000014,
  245. 0x0000001c,0x00000001,0x0004001e,0x0000001e,0x00000008,0x00000008,0x00040020,0x0000001f,
  246. 0x00000009,0x0000001e,0x0004003b,0x0000001f,0x00000020,0x00000009,0x00040020,0x00000021,
  247. 0x00000009,0x00000008,0x0004002b,0x00000006,0x00000028,0x00000000,0x0004002b,0x00000006,
  248. 0x00000029,0x3f800000,0x00050036,0x00000002,0x00000004,0x00000000,0x00000003,0x000200f8,
  249. 0x00000005,0x0004003d,0x00000007,0x00000010,0x0000000f,0x00050041,0x00000011,0x00000012,
  250. 0x0000000b,0x0000000d,0x0003003e,0x00000012,0x00000010,0x0004003d,0x00000008,0x00000016,
  251. 0x00000015,0x00050041,0x00000017,0x00000018,0x0000000b,0x00000013,0x0003003e,0x00000018,
  252. 0x00000016,0x0004003d,0x00000008,0x0000001d,0x0000001c,0x00050041,0x00000021,0x00000022,
  253. 0x00000020,0x0000000d,0x0004003d,0x00000008,0x00000023,0x00000022,0x00050085,0x00000008,
  254. 0x00000024,0x0000001d,0x00000023,0x00050041,0x00000021,0x00000025,0x00000020,0x00000013,
  255. 0x0004003d,0x00000008,0x00000026,0x00000025,0x00050081,0x00000008,0x00000027,0x00000024,
  256. 0x00000026,0x00050051,0x00000006,0x0000002a,0x00000027,0x00000000,0x00050051,0x00000006,
  257. 0x0000002b,0x00000027,0x00000001,0x00070050,0x00000007,0x0000002c,0x0000002a,0x0000002b,
  258. 0x00000028,0x00000029,0x00050041,0x00000011,0x0000002d,0x0000001b,0x0000000d,0x0003003e,
  259. 0x0000002d,0x0000002c,0x000100fd,0x00010038
  260. };
  261. // glsl_shader.frag, compiled with:
  262. // # glslangValidator -V -x -o glsl_shader.frag.u32 glsl_shader.frag
  263. /*
  264. #version 450 core
  265. layout(location = 0) out vec4 fColor;
  266. layout(set=0, binding=0) uniform sampler2D sTexture;
  267. layout(location = 0) in struct { vec4 Color; vec2 UV; } In;
  268. void main()
  269. {
  270. fColor = In.Color * texture(sTexture, In.UV.st);
  271. }
  272. */
  273. static uint32_t __glsl_shader_frag_spv[] =
  274. {
  275. 0x07230203,0x00010000,0x00080001,0x0000001e,0x00000000,0x00020011,0x00000001,0x0006000b,
  276. 0x00000001,0x4c534c47,0x6474732e,0x3035342e,0x00000000,0x0003000e,0x00000000,0x00000001,
  277. 0x0007000f,0x00000004,0x00000004,0x6e69616d,0x00000000,0x00000009,0x0000000d,0x00030010,
  278. 0x00000004,0x00000007,0x00030003,0x00000002,0x000001c2,0x00040005,0x00000004,0x6e69616d,
  279. 0x00000000,0x00040005,0x00000009,0x6c6f4366,0x0000726f,0x00030005,0x0000000b,0x00000000,
  280. 0x00050006,0x0000000b,0x00000000,0x6f6c6f43,0x00000072,0x00040006,0x0000000b,0x00000001,
  281. 0x00005655,0x00030005,0x0000000d,0x00006e49,0x00050005,0x00000016,0x78655473,0x65727574,
  282. 0x00000000,0x00040047,0x00000009,0x0000001e,0x00000000,0x00040047,0x0000000d,0x0000001e,
  283. 0x00000000,0x00040047,0x00000016,0x00000022,0x00000000,0x00040047,0x00000016,0x00000021,
  284. 0x00000000,0x00020013,0x00000002,0x00030021,0x00000003,0x00000002,0x00030016,0x00000006,
  285. 0x00000020,0x00040017,0x00000007,0x00000006,0x00000004,0x00040020,0x00000008,0x00000003,
  286. 0x00000007,0x0004003b,0x00000008,0x00000009,0x00000003,0x00040017,0x0000000a,0x00000006,
  287. 0x00000002,0x0004001e,0x0000000b,0x00000007,0x0000000a,0x00040020,0x0000000c,0x00000001,
  288. 0x0000000b,0x0004003b,0x0000000c,0x0000000d,0x00000001,0x00040015,0x0000000e,0x00000020,
  289. 0x00000001,0x0004002b,0x0000000e,0x0000000f,0x00000000,0x00040020,0x00000010,0x00000001,
  290. 0x00000007,0x00090019,0x00000013,0x00000006,0x00000001,0x00000000,0x00000000,0x00000000,
  291. 0x00000001,0x00000000,0x0003001b,0x00000014,0x00000013,0x00040020,0x00000015,0x00000000,
  292. 0x00000014,0x0004003b,0x00000015,0x00000016,0x00000000,0x0004002b,0x0000000e,0x00000018,
  293. 0x00000001,0x00040020,0x00000019,0x00000001,0x0000000a,0x00050036,0x00000002,0x00000004,
  294. 0x00000000,0x00000003,0x000200f8,0x00000005,0x00050041,0x00000010,0x00000011,0x0000000d,
  295. 0x0000000f,0x0004003d,0x00000007,0x00000012,0x00000011,0x0004003d,0x00000014,0x00000017,
  296. 0x00000016,0x00050041,0x00000019,0x0000001a,0x0000000d,0x00000018,0x0004003d,0x0000000a,
  297. 0x0000001b,0x0000001a,0x00050057,0x00000007,0x0000001c,0x00000017,0x0000001b,0x00050085,
  298. 0x00000007,0x0000001d,0x00000012,0x0000001c,0x0003003e,0x00000009,0x0000001d,0x000100fd,
  299. 0x00010038
  300. };
  301. //-----------------------------------------------------------------------------
  302. // FUNCTIONS
  303. //-----------------------------------------------------------------------------
  304. // Backend data stored in io.BackendRendererUserData to allow support for multiple Dear ImGui contexts
  305. // It is STRONGLY preferred that you use docking branch with multi-viewports (== single Dear ImGui context + multiple windows) instead of multiple Dear ImGui contexts.
  306. // FIXME: multi-context support is not tested and probably dysfunctional in this backend.
  307. static ImGui_ImplVulkan_Data* ImGui_ImplVulkan_GetBackendData()
  308. {
  309. return ImGui::GetCurrentContext() ? (ImGui_ImplVulkan_Data*)ImGui::GetIO().BackendRendererUserData : nullptr;
  310. }
  311. static uint32_t ImGui_ImplVulkan_MemoryType(VkMemoryPropertyFlags properties, uint32_t type_bits)
  312. {
  313. ImGui_ImplVulkan_Data* bd = ImGui_ImplVulkan_GetBackendData();
  314. ImGui_ImplVulkan_InitInfo* v = &bd->VulkanInitInfo;
  315. VkPhysicalDeviceMemoryProperties prop;
  316. vkGetPhysicalDeviceMemoryProperties(v->PhysicalDevice, &prop);
  317. for (uint32_t i = 0; i < prop.memoryTypeCount; i++)
  318. if ((prop.memoryTypes[i].propertyFlags & properties) == properties && type_bits & (1 << i))
  319. return i;
  320. return 0xFFFFFFFF; // Unable to find memoryType
  321. }
  322. static void check_vk_result(VkResult err)
  323. {
  324. ImGui_ImplVulkan_Data* bd = ImGui_ImplVulkan_GetBackendData();
  325. if (!bd)
  326. return;
  327. ImGui_ImplVulkan_InitInfo* v = &bd->VulkanInitInfo;
  328. if (v->CheckVkResultFn)
  329. v->CheckVkResultFn(err);
  330. }
  331. static void CreateOrResizeBuffer(VkBuffer& buffer, VkDeviceMemory& buffer_memory, VkDeviceSize& p_buffer_size, size_t new_size, VkBufferUsageFlagBits usage)
  332. {
  333. ImGui_ImplVulkan_Data* bd = ImGui_ImplVulkan_GetBackendData();
  334. ImGui_ImplVulkan_InitInfo* v = &bd->VulkanInitInfo;
  335. VkResult err;
  336. if (buffer != VK_NULL_HANDLE)
  337. vkDestroyBuffer(v->Device, buffer, v->Allocator);
  338. if (buffer_memory != VK_NULL_HANDLE)
  339. vkFreeMemory(v->Device, buffer_memory, v->Allocator);
  340. VkDeviceSize vertex_buffer_size_aligned = ((new_size - 1) / bd->BufferMemoryAlignment + 1) * bd->BufferMemoryAlignment;
  341. VkBufferCreateInfo buffer_info = {};
  342. buffer_info.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO;
  343. buffer_info.size = vertex_buffer_size_aligned;
  344. buffer_info.usage = usage;
  345. buffer_info.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
  346. err = vkCreateBuffer(v->Device, &buffer_info, v->Allocator, &buffer);
  347. check_vk_result(err);
  348. VkMemoryRequirements req;
  349. vkGetBufferMemoryRequirements(v->Device, buffer, &req);
  350. bd->BufferMemoryAlignment = (bd->BufferMemoryAlignment > req.alignment) ? bd->BufferMemoryAlignment : req.alignment;
  351. VkMemoryAllocateInfo alloc_info = {};
  352. alloc_info.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO;
  353. alloc_info.allocationSize = req.size;
  354. alloc_info.memoryTypeIndex = ImGui_ImplVulkan_MemoryType(VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT, req.memoryTypeBits);
  355. err = vkAllocateMemory(v->Device, &alloc_info, v->Allocator, &buffer_memory);
  356. check_vk_result(err);
  357. err = vkBindBufferMemory(v->Device, buffer, buffer_memory, 0);
  358. check_vk_result(err);
  359. p_buffer_size = req.size;
  360. }
  361. static void ImGui_ImplVulkan_SetupRenderState(ImDrawData* draw_data, VkPipeline pipeline, VkCommandBuffer command_buffer, ImGui_ImplVulkanH_FrameRenderBuffers* rb, int fb_width, int fb_height)
  362. {
  363. ImGui_ImplVulkan_Data* bd = ImGui_ImplVulkan_GetBackendData();
  364. // Bind pipeline:
  365. {
  366. vkCmdBindPipeline(command_buffer, VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline);
  367. }
  368. // Bind Vertex And Index Buffer:
  369. if (draw_data->TotalVtxCount > 0)
  370. {
  371. VkBuffer vertex_buffers[1] = { rb->VertexBuffer };
  372. VkDeviceSize vertex_offset[1] = { 0 };
  373. vkCmdBindVertexBuffers(command_buffer, 0, 1, vertex_buffers, vertex_offset);
  374. vkCmdBindIndexBuffer(command_buffer, rb->IndexBuffer, 0, sizeof(ImDrawIdx) == 2 ? VK_INDEX_TYPE_UINT16 : VK_INDEX_TYPE_UINT32);
  375. }
  376. // Setup viewport:
  377. {
  378. VkViewport viewport;
  379. viewport.x = 0;
  380. viewport.y = 0;
  381. viewport.width = (float)fb_width;
  382. viewport.height = (float)fb_height;
  383. viewport.minDepth = 0.0f;
  384. viewport.maxDepth = 1.0f;
  385. vkCmdSetViewport(command_buffer, 0, 1, &viewport);
  386. }
  387. // Setup scale and translation:
  388. // Our visible imgui space lies from draw_data->DisplayPps (top left) to draw_data->DisplayPos+data_data->DisplaySize (bottom right). DisplayPos is (0,0) for single viewport apps.
  389. {
  390. float scale[2];
  391. scale[0] = 2.0f / draw_data->DisplaySize.x;
  392. scale[1] = 2.0f / draw_data->DisplaySize.y;
  393. float translate[2];
  394. translate[0] = -1.0f - draw_data->DisplayPos.x * scale[0];
  395. translate[1] = -1.0f - draw_data->DisplayPos.y * scale[1];
  396. vkCmdPushConstants(command_buffer, bd->PipelineLayout, VK_SHADER_STAGE_VERTEX_BIT, sizeof(float) * 0, sizeof(float) * 2, scale);
  397. vkCmdPushConstants(command_buffer, bd->PipelineLayout, VK_SHADER_STAGE_VERTEX_BIT, sizeof(float) * 2, sizeof(float) * 2, translate);
  398. }
  399. }
  400. // Render function
  401. void ImGui_ImplVulkan_RenderDrawData(ImDrawData* draw_data, VkCommandBuffer command_buffer, VkPipeline pipeline)
  402. {
  403. // Avoid rendering when minimized, scale coordinates for retina displays (screen coordinates != framebuffer coordinates)
  404. int fb_width = (int)(draw_data->DisplaySize.x * draw_data->FramebufferScale.x);
  405. int fb_height = (int)(draw_data->DisplaySize.y * draw_data->FramebufferScale.y);
  406. if (fb_width <= 0 || fb_height <= 0)
  407. return;
  408. ImGui_ImplVulkan_Data* bd = ImGui_ImplVulkan_GetBackendData();
  409. ImGui_ImplVulkan_InitInfo* v = &bd->VulkanInitInfo;
  410. if (pipeline == VK_NULL_HANDLE)
  411. pipeline = bd->Pipeline;
  412. // Allocate array to store enough vertex/index buffers
  413. ImGui_ImplVulkanH_WindowRenderBuffers* wrb = &bd->MainWindowRenderBuffers;
  414. if (wrb->FrameRenderBuffers == nullptr)
  415. {
  416. wrb->Index = 0;
  417. wrb->Count = v->ImageCount;
  418. wrb->FrameRenderBuffers = (ImGui_ImplVulkanH_FrameRenderBuffers*)IM_ALLOC(sizeof(ImGui_ImplVulkanH_FrameRenderBuffers) * wrb->Count);
  419. memset(wrb->FrameRenderBuffers, 0, sizeof(ImGui_ImplVulkanH_FrameRenderBuffers) * wrb->Count);
  420. }
  421. IM_ASSERT(wrb->Count == v->ImageCount);
  422. wrb->Index = (wrb->Index + 1) % wrb->Count;
  423. ImGui_ImplVulkanH_FrameRenderBuffers* rb = &wrb->FrameRenderBuffers[wrb->Index];
  424. if (draw_data->TotalVtxCount > 0)
  425. {
  426. // Create or resize the vertex/index buffers
  427. size_t vertex_size = draw_data->TotalVtxCount * sizeof(ImDrawVert);
  428. size_t index_size = draw_data->TotalIdxCount * sizeof(ImDrawIdx);
  429. if (rb->VertexBuffer == VK_NULL_HANDLE || rb->VertexBufferSize < vertex_size)
  430. CreateOrResizeBuffer(rb->VertexBuffer, rb->VertexBufferMemory, rb->VertexBufferSize, vertex_size, VK_BUFFER_USAGE_VERTEX_BUFFER_BIT);
  431. if (rb->IndexBuffer == VK_NULL_HANDLE || rb->IndexBufferSize < index_size)
  432. CreateOrResizeBuffer(rb->IndexBuffer, rb->IndexBufferMemory, rb->IndexBufferSize, index_size, VK_BUFFER_USAGE_INDEX_BUFFER_BIT);
  433. // Upload vertex/index data into a single contiguous GPU buffer
  434. ImDrawVert* vtx_dst = nullptr;
  435. ImDrawIdx* idx_dst = nullptr;
  436. VkResult err = vkMapMemory(v->Device, rb->VertexBufferMemory, 0, rb->VertexBufferSize, 0, (void**)(&vtx_dst));
  437. check_vk_result(err);
  438. err = vkMapMemory(v->Device, rb->IndexBufferMemory, 0, rb->IndexBufferSize, 0, (void**)(&idx_dst));
  439. check_vk_result(err);
  440. for (int n = 0; n < draw_data->CmdListsCount; n++)
  441. {
  442. const ImDrawList* cmd_list = draw_data->CmdLists[n];
  443. memcpy(vtx_dst, cmd_list->VtxBuffer.Data, cmd_list->VtxBuffer.Size * sizeof(ImDrawVert));
  444. memcpy(idx_dst, cmd_list->IdxBuffer.Data, cmd_list->IdxBuffer.Size * sizeof(ImDrawIdx));
  445. vtx_dst += cmd_list->VtxBuffer.Size;
  446. idx_dst += cmd_list->IdxBuffer.Size;
  447. }
  448. VkMappedMemoryRange range[2] = {};
  449. range[0].sType = VK_STRUCTURE_TYPE_MAPPED_MEMORY_RANGE;
  450. range[0].memory = rb->VertexBufferMemory;
  451. range[0].size = VK_WHOLE_SIZE;
  452. range[1].sType = VK_STRUCTURE_TYPE_MAPPED_MEMORY_RANGE;
  453. range[1].memory = rb->IndexBufferMemory;
  454. range[1].size = VK_WHOLE_SIZE;
  455. err = vkFlushMappedMemoryRanges(v->Device, 2, range);
  456. check_vk_result(err);
  457. vkUnmapMemory(v->Device, rb->VertexBufferMemory);
  458. vkUnmapMemory(v->Device, rb->IndexBufferMemory);
  459. }
  460. // Setup desired Vulkan state
  461. ImGui_ImplVulkan_SetupRenderState(draw_data, pipeline, command_buffer, rb, fb_width, fb_height);
  462. // Will project scissor/clipping rectangles into framebuffer space
  463. ImVec2 clip_off = draw_data->DisplayPos; // (0,0) unless using multi-viewports
  464. ImVec2 clip_scale = draw_data->FramebufferScale; // (1,1) unless using retina display which are often (2,2)
  465. // Render command lists
  466. // (Because we merged all buffers into a single one, we maintain our own offset into them)
  467. int global_vtx_offset = 0;
  468. int global_idx_offset = 0;
  469. for (int n = 0; n < draw_data->CmdListsCount; n++)
  470. {
  471. const ImDrawList* cmd_list = draw_data->CmdLists[n];
  472. for (int cmd_i = 0; cmd_i < cmd_list->CmdBuffer.Size; cmd_i++)
  473. {
  474. const ImDrawCmd* pcmd = &cmd_list->CmdBuffer[cmd_i];
  475. if (pcmd->UserCallback != nullptr)
  476. {
  477. // User callback, registered via ImDrawList::AddCallback()
  478. // (ImDrawCallback_ResetRenderState is a special callback value used by the user to request the renderer to reset render state.)
  479. if (pcmd->UserCallback == ImDrawCallback_ResetRenderState)
  480. ImGui_ImplVulkan_SetupRenderState(draw_data, pipeline, command_buffer, rb, fb_width, fb_height);
  481. else
  482. pcmd->UserCallback(cmd_list, pcmd);
  483. }
  484. else
  485. {
  486. // Project scissor/clipping rectangles into framebuffer space
  487. ImVec2 clip_min((pcmd->ClipRect.x - clip_off.x) * clip_scale.x, (pcmd->ClipRect.y - clip_off.y) * clip_scale.y);
  488. ImVec2 clip_max((pcmd->ClipRect.z - clip_off.x) * clip_scale.x, (pcmd->ClipRect.w - clip_off.y) * clip_scale.y);
  489. // Clamp to viewport as vkCmdSetScissor() won't accept values that are off bounds
  490. if (clip_min.x < 0.0f) { clip_min.x = 0.0f; }
  491. if (clip_min.y < 0.0f) { clip_min.y = 0.0f; }
  492. if (clip_max.x > fb_width) { clip_max.x = (float)fb_width; }
  493. if (clip_max.y > fb_height) { clip_max.y = (float)fb_height; }
  494. if (clip_max.x <= clip_min.x || clip_max.y <= clip_min.y)
  495. continue;
  496. // Apply scissor/clipping rectangle
  497. VkRect2D scissor;
  498. scissor.offset.x = (int32_t)(clip_min.x);
  499. scissor.offset.y = (int32_t)(clip_min.y);
  500. scissor.extent.width = (uint32_t)(clip_max.x - clip_min.x);
  501. scissor.extent.height = (uint32_t)(clip_max.y - clip_min.y);
  502. vkCmdSetScissor(command_buffer, 0, 1, &scissor);
  503. // Bind DescriptorSet with font or user texture
  504. VkDescriptorSet desc_set[1] = { (VkDescriptorSet)pcmd->TextureId };
  505. if (sizeof(ImTextureID) < sizeof(ImU64))
  506. {
  507. // We don't support texture switches if ImTextureID hasn't been redefined to be 64-bit. Do a flaky check that other textures haven't been used.
  508. IM_ASSERT(pcmd->TextureId == (ImTextureID)bd->FontDescriptorSet);
  509. desc_set[0] = bd->FontDescriptorSet;
  510. }
  511. vkCmdBindDescriptorSets(command_buffer, VK_PIPELINE_BIND_POINT_GRAPHICS, bd->PipelineLayout, 0, 1, desc_set, 0, nullptr);
  512. // Draw
  513. vkCmdDrawIndexed(command_buffer, pcmd->ElemCount, 1, pcmd->IdxOffset + global_idx_offset, pcmd->VtxOffset + global_vtx_offset, 0);
  514. }
  515. }
  516. global_idx_offset += cmd_list->IdxBuffer.Size;
  517. global_vtx_offset += cmd_list->VtxBuffer.Size;
  518. }
  519. // Note: at this point both vkCmdSetViewport() and vkCmdSetScissor() have been called.
  520. // Our last values will leak into user/application rendering IF:
  521. // - Your app uses a pipeline with VK_DYNAMIC_STATE_VIEWPORT or VK_DYNAMIC_STATE_SCISSOR dynamic state
  522. // - And you forgot to call vkCmdSetViewport() and vkCmdSetScissor() yourself to explicitly set that state.
  523. // If you use VK_DYNAMIC_STATE_VIEWPORT or VK_DYNAMIC_STATE_SCISSOR you are responsible for setting the values before rendering.
  524. // In theory we should aim to backup/restore those values but I am not sure this is possible.
  525. // We perform a call to vkCmdSetScissor() to set back a full viewport which is likely to fix things for 99% users but technically this is not perfect. (See github #4644)
  526. VkRect2D scissor = { { 0, 0 }, { (uint32_t)fb_width, (uint32_t)fb_height } };
  527. vkCmdSetScissor(command_buffer, 0, 1, &scissor);
  528. }
  529. bool ImGui_ImplVulkan_CreateFontsTexture(VkCommandBuffer command_buffer)
  530. {
  531. ImGuiIO& io = ImGui::GetIO();
  532. ImGui_ImplVulkan_Data* bd = ImGui_ImplVulkan_GetBackendData();
  533. ImGui_ImplVulkan_InitInfo* v = &bd->VulkanInitInfo;
  534. unsigned char* pixels;
  535. int width, height;
  536. io.Fonts->GetTexDataAsRGBA32(&pixels, &width, &height);
  537. size_t upload_size = width * height * 4 * sizeof(char);
  538. VkResult err;
  539. // Create the Image:
  540. {
  541. VkImageCreateInfo info = {};
  542. info.sType = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO;
  543. info.imageType = VK_IMAGE_TYPE_2D;
  544. info.format = VK_FORMAT_R8G8B8A8_UNORM;
  545. info.extent.width = width;
  546. info.extent.height = height;
  547. info.extent.depth = 1;
  548. info.mipLevels = 1;
  549. info.arrayLayers = 1;
  550. info.samples = VK_SAMPLE_COUNT_1_BIT;
  551. info.tiling = VK_IMAGE_TILING_OPTIMAL;
  552. info.usage = VK_IMAGE_USAGE_SAMPLED_BIT | VK_IMAGE_USAGE_TRANSFER_DST_BIT;
  553. info.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
  554. info.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED;
  555. err = vkCreateImage(v->Device, &info, v->Allocator, &bd->FontImage);
  556. check_vk_result(err);
  557. VkMemoryRequirements req;
  558. vkGetImageMemoryRequirements(v->Device, bd->FontImage, &req);
  559. VkMemoryAllocateInfo alloc_info = {};
  560. alloc_info.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO;
  561. alloc_info.allocationSize = req.size;
  562. alloc_info.memoryTypeIndex = ImGui_ImplVulkan_MemoryType(VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT, req.memoryTypeBits);
  563. err = vkAllocateMemory(v->Device, &alloc_info, v->Allocator, &bd->FontMemory);
  564. check_vk_result(err);
  565. err = vkBindImageMemory(v->Device, bd->FontImage, bd->FontMemory, 0);
  566. check_vk_result(err);
  567. }
  568. // Create the Image View:
  569. {
  570. VkImageViewCreateInfo info = {};
  571. info.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO;
  572. info.image = bd->FontImage;
  573. info.viewType = VK_IMAGE_VIEW_TYPE_2D;
  574. info.format = VK_FORMAT_R8G8B8A8_UNORM;
  575. info.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
  576. info.subresourceRange.levelCount = 1;
  577. info.subresourceRange.layerCount = 1;
  578. err = vkCreateImageView(v->Device, &info, v->Allocator, &bd->FontView);
  579. check_vk_result(err);
  580. }
  581. // Create the Descriptor Set:
  582. bd->FontDescriptorSet = (VkDescriptorSet)ImGui_ImplVulkan_AddTexture(bd->FontSampler, bd->FontView, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL);
  583. // Create the Upload Buffer:
  584. {
  585. VkBufferCreateInfo buffer_info = {};
  586. buffer_info.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO;
  587. buffer_info.size = upload_size;
  588. buffer_info.usage = VK_BUFFER_USAGE_TRANSFER_SRC_BIT;
  589. buffer_info.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
  590. err = vkCreateBuffer(v->Device, &buffer_info, v->Allocator, &bd->UploadBuffer);
  591. check_vk_result(err);
  592. VkMemoryRequirements req;
  593. vkGetBufferMemoryRequirements(v->Device, bd->UploadBuffer, &req);
  594. bd->BufferMemoryAlignment = (bd->BufferMemoryAlignment > req.alignment) ? bd->BufferMemoryAlignment : req.alignment;
  595. VkMemoryAllocateInfo alloc_info = {};
  596. alloc_info.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO;
  597. alloc_info.allocationSize = req.size;
  598. alloc_info.memoryTypeIndex = ImGui_ImplVulkan_MemoryType(VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT, req.memoryTypeBits);
  599. err = vkAllocateMemory(v->Device, &alloc_info, v->Allocator, &bd->UploadBufferMemory);
  600. check_vk_result(err);
  601. err = vkBindBufferMemory(v->Device, bd->UploadBuffer, bd->UploadBufferMemory, 0);
  602. check_vk_result(err);
  603. }
  604. // Upload to Buffer:
  605. {
  606. char* map = nullptr;
  607. err = vkMapMemory(v->Device, bd->UploadBufferMemory, 0, upload_size, 0, (void**)(&map));
  608. check_vk_result(err);
  609. memcpy(map, pixels, upload_size);
  610. VkMappedMemoryRange range[1] = {};
  611. range[0].sType = VK_STRUCTURE_TYPE_MAPPED_MEMORY_RANGE;
  612. range[0].memory = bd->UploadBufferMemory;
  613. range[0].size = upload_size;
  614. err = vkFlushMappedMemoryRanges(v->Device, 1, range);
  615. check_vk_result(err);
  616. vkUnmapMemory(v->Device, bd->UploadBufferMemory);
  617. }
  618. // Copy to Image:
  619. {
  620. VkImageMemoryBarrier copy_barrier[1] = {};
  621. copy_barrier[0].sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
  622. copy_barrier[0].dstAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT;
  623. copy_barrier[0].oldLayout = VK_IMAGE_LAYOUT_UNDEFINED;
  624. copy_barrier[0].newLayout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL;
  625. copy_barrier[0].srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  626. copy_barrier[0].dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  627. copy_barrier[0].image = bd->FontImage;
  628. copy_barrier[0].subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
  629. copy_barrier[0].subresourceRange.levelCount = 1;
  630. copy_barrier[0].subresourceRange.layerCount = 1;
  631. vkCmdPipelineBarrier(command_buffer, VK_PIPELINE_STAGE_HOST_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT, 0, 0, nullptr, 0, nullptr, 1, copy_barrier);
  632. VkBufferImageCopy region = {};
  633. region.imageSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
  634. region.imageSubresource.layerCount = 1;
  635. region.imageExtent.width = width;
  636. region.imageExtent.height = height;
  637. region.imageExtent.depth = 1;
  638. vkCmdCopyBufferToImage(command_buffer, bd->UploadBuffer, bd->FontImage, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, 1, &region);
  639. VkImageMemoryBarrier use_barrier[1] = {};
  640. use_barrier[0].sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
  641. use_barrier[0].srcAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT;
  642. use_barrier[0].dstAccessMask = VK_ACCESS_SHADER_READ_BIT;
  643. use_barrier[0].oldLayout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL;
  644. use_barrier[0].newLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
  645. use_barrier[0].srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  646. use_barrier[0].dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  647. use_barrier[0].image = bd->FontImage;
  648. use_barrier[0].subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
  649. use_barrier[0].subresourceRange.levelCount = 1;
  650. use_barrier[0].subresourceRange.layerCount = 1;
  651. vkCmdPipelineBarrier(command_buffer, VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT, 0, 0, nullptr, 0, nullptr, 1, use_barrier);
  652. }
  653. // Store our identifier
  654. io.Fonts->SetTexID((ImTextureID)bd->FontDescriptorSet);
  655. return true;
  656. }
  657. static void ImGui_ImplVulkan_CreateShaderModules(VkDevice device, const VkAllocationCallbacks* allocator)
  658. {
  659. // Create the shader modules
  660. ImGui_ImplVulkan_Data* bd = ImGui_ImplVulkan_GetBackendData();
  661. if (bd->ShaderModuleVert == VK_NULL_HANDLE)
  662. {
  663. VkShaderModuleCreateInfo vert_info = {};
  664. vert_info.sType = VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO;
  665. vert_info.codeSize = sizeof(__glsl_shader_vert_spv);
  666. vert_info.pCode = (uint32_t*)__glsl_shader_vert_spv;
  667. VkResult err = vkCreateShaderModule(device, &vert_info, allocator, &bd->ShaderModuleVert);
  668. check_vk_result(err);
  669. }
  670. if (bd->ShaderModuleFrag == VK_NULL_HANDLE)
  671. {
  672. VkShaderModuleCreateInfo frag_info = {};
  673. frag_info.sType = VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO;
  674. frag_info.codeSize = sizeof(__glsl_shader_frag_spv);
  675. frag_info.pCode = (uint32_t*)__glsl_shader_frag_spv;
  676. VkResult err = vkCreateShaderModule(device, &frag_info, allocator, &bd->ShaderModuleFrag);
  677. check_vk_result(err);
  678. }
  679. }
  680. static void ImGui_ImplVulkan_CreatePipeline(VkDevice device, const VkAllocationCallbacks* allocator, VkPipelineCache pipelineCache, VkRenderPass renderPass, VkSampleCountFlagBits MSAASamples, VkPipeline* pipeline, uint32_t subpass)
  681. {
  682. ImGui_ImplVulkan_Data* bd = ImGui_ImplVulkan_GetBackendData();
  683. ImGui_ImplVulkan_CreateShaderModules(device, allocator);
  684. VkPipelineShaderStageCreateInfo stage[2] = {};
  685. stage[0].sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO;
  686. stage[0].stage = VK_SHADER_STAGE_VERTEX_BIT;
  687. stage[0].module = bd->ShaderModuleVert;
  688. stage[0].pName = "main";
  689. stage[1].sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO;
  690. stage[1].stage = VK_SHADER_STAGE_FRAGMENT_BIT;
  691. stage[1].module = bd->ShaderModuleFrag;
  692. stage[1].pName = "main";
  693. VkVertexInputBindingDescription binding_desc[1] = {};
  694. binding_desc[0].stride = sizeof(ImDrawVert);
  695. binding_desc[0].inputRate = VK_VERTEX_INPUT_RATE_VERTEX;
  696. VkVertexInputAttributeDescription attribute_desc[3] = {};
  697. attribute_desc[0].location = 0;
  698. attribute_desc[0].binding = binding_desc[0].binding;
  699. attribute_desc[0].format = VK_FORMAT_R32G32_SFLOAT;
  700. attribute_desc[0].offset = IM_OFFSETOF(ImDrawVert, pos);
  701. attribute_desc[1].location = 1;
  702. attribute_desc[1].binding = binding_desc[0].binding;
  703. attribute_desc[1].format = VK_FORMAT_R32G32_SFLOAT;
  704. attribute_desc[1].offset = IM_OFFSETOF(ImDrawVert, uv);
  705. attribute_desc[2].location = 2;
  706. attribute_desc[2].binding = binding_desc[0].binding;
  707. attribute_desc[2].format = VK_FORMAT_R8G8B8A8_UNORM;
  708. attribute_desc[2].offset = IM_OFFSETOF(ImDrawVert, col);
  709. VkPipelineVertexInputStateCreateInfo vertex_info = {};
  710. vertex_info.sType = VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO;
  711. vertex_info.vertexBindingDescriptionCount = 1;
  712. vertex_info.pVertexBindingDescriptions = binding_desc;
  713. vertex_info.vertexAttributeDescriptionCount = 3;
  714. vertex_info.pVertexAttributeDescriptions = attribute_desc;
  715. VkPipelineInputAssemblyStateCreateInfo ia_info = {};
  716. ia_info.sType = VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO;
  717. ia_info.topology = VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST;
  718. VkPipelineViewportStateCreateInfo viewport_info = {};
  719. viewport_info.sType = VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO;
  720. viewport_info.viewportCount = 1;
  721. viewport_info.scissorCount = 1;
  722. VkPipelineRasterizationStateCreateInfo raster_info = {};
  723. raster_info.sType = VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO;
  724. raster_info.polygonMode = VK_POLYGON_MODE_FILL;
  725. raster_info.cullMode = VK_CULL_MODE_NONE;
  726. raster_info.frontFace = VK_FRONT_FACE_COUNTER_CLOCKWISE;
  727. raster_info.lineWidth = 1.0f;
  728. VkPipelineMultisampleStateCreateInfo ms_info = {};
  729. ms_info.sType = VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO;
  730. ms_info.rasterizationSamples = (MSAASamples != 0) ? MSAASamples : VK_SAMPLE_COUNT_1_BIT;
  731. VkPipelineColorBlendAttachmentState color_attachment[1] = {};
  732. color_attachment[0].blendEnable = VK_TRUE;
  733. color_attachment[0].srcColorBlendFactor = VK_BLEND_FACTOR_SRC_ALPHA;
  734. color_attachment[0].dstColorBlendFactor = VK_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA;
  735. color_attachment[0].colorBlendOp = VK_BLEND_OP_ADD;
  736. color_attachment[0].srcAlphaBlendFactor = VK_BLEND_FACTOR_ONE;
  737. color_attachment[0].dstAlphaBlendFactor = VK_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA;
  738. color_attachment[0].alphaBlendOp = VK_BLEND_OP_ADD;
  739. color_attachment[0].colorWriteMask = VK_COLOR_COMPONENT_R_BIT | VK_COLOR_COMPONENT_G_BIT | VK_COLOR_COMPONENT_B_BIT | VK_COLOR_COMPONENT_A_BIT;
  740. VkPipelineDepthStencilStateCreateInfo depth_info = {};
  741. depth_info.sType = VK_STRUCTURE_TYPE_PIPELINE_DEPTH_STENCIL_STATE_CREATE_INFO;
  742. VkPipelineColorBlendStateCreateInfo blend_info = {};
  743. blend_info.sType = VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO;
  744. blend_info.attachmentCount = 1;
  745. blend_info.pAttachments = color_attachment;
  746. VkDynamicState dynamic_states[2] = { VK_DYNAMIC_STATE_VIEWPORT, VK_DYNAMIC_STATE_SCISSOR };
  747. VkPipelineDynamicStateCreateInfo dynamic_state = {};
  748. dynamic_state.sType = VK_STRUCTURE_TYPE_PIPELINE_DYNAMIC_STATE_CREATE_INFO;
  749. dynamic_state.dynamicStateCount = (uint32_t)IM_ARRAYSIZE(dynamic_states);
  750. dynamic_state.pDynamicStates = dynamic_states;
  751. VkGraphicsPipelineCreateInfo info = {};
  752. info.sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO;
  753. info.flags = bd->PipelineCreateFlags;
  754. info.stageCount = 2;
  755. info.pStages = stage;
  756. info.pVertexInputState = &vertex_info;
  757. info.pInputAssemblyState = &ia_info;
  758. info.pViewportState = &viewport_info;
  759. info.pRasterizationState = &raster_info;
  760. info.pMultisampleState = &ms_info;
  761. info.pDepthStencilState = &depth_info;
  762. info.pColorBlendState = &blend_info;
  763. info.pDynamicState = &dynamic_state;
  764. info.layout = bd->PipelineLayout;
  765. info.renderPass = renderPass;
  766. info.subpass = subpass;
  767. VkResult err = vkCreateGraphicsPipelines(device, pipelineCache, 1, &info, allocator, pipeline);
  768. check_vk_result(err);
  769. }
  770. bool ImGui_ImplVulkan_CreateDeviceObjects()
  771. {
  772. ImGui_ImplVulkan_Data* bd = ImGui_ImplVulkan_GetBackendData();
  773. ImGui_ImplVulkan_InitInfo* v = &bd->VulkanInitInfo;
  774. VkResult err;
  775. if (!bd->FontSampler)
  776. {
  777. // Bilinear sampling is required by default. Set 'io.Fonts->Flags |= ImFontAtlasFlags_NoBakedLines' or 'style.AntiAliasedLinesUseTex = false' to allow point/nearest sampling.
  778. VkSamplerCreateInfo info = {};
  779. info.sType = VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO;
  780. info.magFilter = VK_FILTER_LINEAR;
  781. info.minFilter = VK_FILTER_LINEAR;
  782. info.mipmapMode = VK_SAMPLER_MIPMAP_MODE_LINEAR;
  783. info.addressModeU = VK_SAMPLER_ADDRESS_MODE_REPEAT;
  784. info.addressModeV = VK_SAMPLER_ADDRESS_MODE_REPEAT;
  785. info.addressModeW = VK_SAMPLER_ADDRESS_MODE_REPEAT;
  786. info.minLod = -1000;
  787. info.maxLod = 1000;
  788. info.maxAnisotropy = 1.0f;
  789. err = vkCreateSampler(v->Device, &info, v->Allocator, &bd->FontSampler);
  790. check_vk_result(err);
  791. }
  792. if (!bd->DescriptorSetLayout)
  793. {
  794. VkDescriptorSetLayoutBinding binding[1] = {};
  795. binding[0].descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER;
  796. binding[0].descriptorCount = 1;
  797. binding[0].stageFlags = VK_SHADER_STAGE_FRAGMENT_BIT;
  798. VkDescriptorSetLayoutCreateInfo info = {};
  799. info.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO;
  800. info.bindingCount = 1;
  801. info.pBindings = binding;
  802. err = vkCreateDescriptorSetLayout(v->Device, &info, v->Allocator, &bd->DescriptorSetLayout);
  803. check_vk_result(err);
  804. }
  805. if (!bd->PipelineLayout)
  806. {
  807. // Constants: we are using 'vec2 offset' and 'vec2 scale' instead of a full 3d projection matrix
  808. VkPushConstantRange push_constants[1] = {};
  809. push_constants[0].stageFlags = VK_SHADER_STAGE_VERTEX_BIT;
  810. push_constants[0].offset = sizeof(float) * 0;
  811. push_constants[0].size = sizeof(float) * 4;
  812. VkDescriptorSetLayout set_layout[1] = { bd->DescriptorSetLayout };
  813. VkPipelineLayoutCreateInfo layout_info = {};
  814. layout_info.sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO;
  815. layout_info.setLayoutCount = 1;
  816. layout_info.pSetLayouts = set_layout;
  817. layout_info.pushConstantRangeCount = 1;
  818. layout_info.pPushConstantRanges = push_constants;
  819. err = vkCreatePipelineLayout(v->Device, &layout_info, v->Allocator, &bd->PipelineLayout);
  820. check_vk_result(err);
  821. }
  822. ImGui_ImplVulkan_CreatePipeline(v->Device, v->Allocator, v->PipelineCache, bd->RenderPass, v->MSAASamples, &bd->Pipeline, bd->Subpass);
  823. return true;
  824. }
  825. void ImGui_ImplVulkan_DestroyFontUploadObjects()
  826. {
  827. ImGui_ImplVulkan_Data* bd = ImGui_ImplVulkan_GetBackendData();
  828. ImGui_ImplVulkan_InitInfo* v = &bd->VulkanInitInfo;
  829. if (bd->UploadBuffer)
  830. {
  831. vkDestroyBuffer(v->Device, bd->UploadBuffer, v->Allocator);
  832. bd->UploadBuffer = VK_NULL_HANDLE;
  833. }
  834. if (bd->UploadBufferMemory)
  835. {
  836. vkFreeMemory(v->Device, bd->UploadBufferMemory, v->Allocator);
  837. bd->UploadBufferMemory = VK_NULL_HANDLE;
  838. }
  839. }
  840. void ImGui_ImplVulkan_DestroyDeviceObjects()
  841. {
  842. ImGui_ImplVulkan_Data* bd = ImGui_ImplVulkan_GetBackendData();
  843. ImGui_ImplVulkan_InitInfo* v = &bd->VulkanInitInfo;
  844. ImGui_ImplVulkanH_DestroyWindowRenderBuffers(v->Device, &bd->MainWindowRenderBuffers, v->Allocator);
  845. ImGui_ImplVulkan_DestroyFontUploadObjects();
  846. if (bd->ShaderModuleVert) { vkDestroyShaderModule(v->Device, bd->ShaderModuleVert, v->Allocator); bd->ShaderModuleVert = VK_NULL_HANDLE; }
  847. if (bd->ShaderModuleFrag) { vkDestroyShaderModule(v->Device, bd->ShaderModuleFrag, v->Allocator); bd->ShaderModuleFrag = VK_NULL_HANDLE; }
  848. if (bd->FontView) { vkDestroyImageView(v->Device, bd->FontView, v->Allocator); bd->FontView = VK_NULL_HANDLE; }
  849. if (bd->FontImage) { vkDestroyImage(v->Device, bd->FontImage, v->Allocator); bd->FontImage = VK_NULL_HANDLE; }
  850. if (bd->FontMemory) { vkFreeMemory(v->Device, bd->FontMemory, v->Allocator); bd->FontMemory = VK_NULL_HANDLE; }
  851. if (bd->FontSampler) { vkDestroySampler(v->Device, bd->FontSampler, v->Allocator); bd->FontSampler = VK_NULL_HANDLE; }
  852. if (bd->DescriptorSetLayout) { vkDestroyDescriptorSetLayout(v->Device, bd->DescriptorSetLayout, v->Allocator); bd->DescriptorSetLayout = VK_NULL_HANDLE; }
  853. if (bd->PipelineLayout) { vkDestroyPipelineLayout(v->Device, bd->PipelineLayout, v->Allocator); bd->PipelineLayout = VK_NULL_HANDLE; }
  854. if (bd->Pipeline) { vkDestroyPipeline(v->Device, bd->Pipeline, v->Allocator); bd->Pipeline = VK_NULL_HANDLE; }
  855. }
  856. bool ImGui_ImplVulkan_LoadFunctions(PFN_vkVoidFunction(*loader_func)(const char* function_name, void* user_data), void* user_data)
  857. {
  858. // Load function pointers
  859. // You can use the default Vulkan loader using:
  860. // ImGui_ImplVulkan_LoadFunctions([](const char* function_name, void*) { return vkGetInstanceProcAddr(your_vk_isntance, function_name); });
  861. // But this would be equivalent to not setting VK_NO_PROTOTYPES.
  862. #ifdef VK_NO_PROTOTYPES
  863. #define IMGUI_VULKAN_FUNC_LOAD(func) \
  864. func = reinterpret_cast<decltype(func)>(loader_func(#func, user_data)); \
  865. if (func == nullptr) \
  866. return false;
  867. IMGUI_VULKAN_FUNC_MAP(IMGUI_VULKAN_FUNC_LOAD)
  868. #undef IMGUI_VULKAN_FUNC_LOAD
  869. #else
  870. IM_UNUSED(loader_func);
  871. IM_UNUSED(user_data);
  872. #endif
  873. g_FunctionsLoaded = true;
  874. return true;
  875. }
  876. bool ImGui_ImplVulkan_Init(ImGui_ImplVulkan_InitInfo* info, VkRenderPass render_pass)
  877. {
  878. IM_ASSERT(g_FunctionsLoaded && "Need to call ImGui_ImplVulkan_LoadFunctions() if IMGUI_IMPL_VULKAN_NO_PROTOTYPES or VK_NO_PROTOTYPES are set!");
  879. ImGuiIO& io = ImGui::GetIO();
  880. IM_ASSERT(io.BackendRendererUserData == nullptr && "Already initialized a renderer backend!");
  881. // Setup backend capabilities flags
  882. ImGui_ImplVulkan_Data* bd = IM_NEW(ImGui_ImplVulkan_Data)();
  883. io.BackendRendererUserData = (void*)bd;
  884. io.BackendRendererName = "imgui_impl_vulkan";
  885. io.BackendFlags |= ImGuiBackendFlags_RendererHasVtxOffset; // We can honor the ImDrawCmd::VtxOffset field, allowing for large meshes.
  886. IM_ASSERT(info->Instance != VK_NULL_HANDLE);
  887. IM_ASSERT(info->PhysicalDevice != VK_NULL_HANDLE);
  888. IM_ASSERT(info->Device != VK_NULL_HANDLE);
  889. IM_ASSERT(info->Queue != VK_NULL_HANDLE);
  890. IM_ASSERT(info->DescriptorPool != VK_NULL_HANDLE);
  891. IM_ASSERT(info->MinImageCount >= 2);
  892. IM_ASSERT(info->ImageCount >= info->MinImageCount);
  893. IM_ASSERT(render_pass != VK_NULL_HANDLE);
  894. bd->VulkanInitInfo = *info;
  895. bd->RenderPass = render_pass;
  896. bd->Subpass = info->Subpass;
  897. ImGui_ImplVulkan_CreateDeviceObjects();
  898. return true;
  899. }
  900. void ImGui_ImplVulkan_Shutdown()
  901. {
  902. ImGui_ImplVulkan_Data* bd = ImGui_ImplVulkan_GetBackendData();
  903. IM_ASSERT(bd != nullptr && "No renderer backend to shutdown, or already shutdown?");
  904. ImGuiIO& io = ImGui::GetIO();
  905. ImGui_ImplVulkan_DestroyDeviceObjects();
  906. io.BackendRendererName = nullptr;
  907. io.BackendRendererUserData = nullptr;
  908. IM_DELETE(bd);
  909. }
  910. void ImGui_ImplVulkan_NewFrame()
  911. {
  912. ImGui_ImplVulkan_Data* bd = ImGui_ImplVulkan_GetBackendData();
  913. IM_ASSERT(bd != nullptr && "Did you call ImGui_ImplVulkan_Init()?");
  914. IM_UNUSED(bd);
  915. }
  916. void ImGui_ImplVulkan_SetMinImageCount(uint32_t min_image_count)
  917. {
  918. ImGui_ImplVulkan_Data* bd = ImGui_ImplVulkan_GetBackendData();
  919. IM_ASSERT(min_image_count >= 2);
  920. if (bd->VulkanInitInfo.MinImageCount == min_image_count)
  921. return;
  922. ImGui_ImplVulkan_InitInfo* v = &bd->VulkanInitInfo;
  923. VkResult err = vkDeviceWaitIdle(v->Device);
  924. check_vk_result(err);
  925. ImGui_ImplVulkanH_DestroyWindowRenderBuffers(v->Device, &bd->MainWindowRenderBuffers, v->Allocator);
  926. bd->VulkanInitInfo.MinImageCount = min_image_count;
  927. }
  928. // Register a texture
  929. // FIXME: This is experimental in the sense that we are unsure how to best design/tackle this problem, please post to https://github.com/ocornut/imgui/pull/914 if you have suggestions.
  930. VkDescriptorSet ImGui_ImplVulkan_AddTexture(VkSampler sampler, VkImageView image_view, VkImageLayout image_layout)
  931. {
  932. ImGui_ImplVulkan_Data* bd = ImGui_ImplVulkan_GetBackendData();
  933. ImGui_ImplVulkan_InitInfo* v = &bd->VulkanInitInfo;
  934. // Create Descriptor Set:
  935. VkDescriptorSet descriptor_set;
  936. {
  937. VkDescriptorSetAllocateInfo alloc_info = {};
  938. alloc_info.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO;
  939. alloc_info.descriptorPool = v->DescriptorPool;
  940. alloc_info.descriptorSetCount = 1;
  941. alloc_info.pSetLayouts = &bd->DescriptorSetLayout;
  942. VkResult err = vkAllocateDescriptorSets(v->Device, &alloc_info, &descriptor_set);
  943. check_vk_result(err);
  944. }
  945. // Update the Descriptor Set:
  946. {
  947. VkDescriptorImageInfo desc_image[1] = {};
  948. desc_image[0].sampler = sampler;
  949. desc_image[0].imageView = image_view;
  950. desc_image[0].imageLayout = image_layout;
  951. VkWriteDescriptorSet write_desc[1] = {};
  952. write_desc[0].sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET;
  953. write_desc[0].dstSet = descriptor_set;
  954. write_desc[0].descriptorCount = 1;
  955. write_desc[0].descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER;
  956. write_desc[0].pImageInfo = desc_image;
  957. vkUpdateDescriptorSets(v->Device, 1, write_desc, 0, nullptr);
  958. }
  959. return descriptor_set;
  960. }
  961. void ImGui_ImplVulkan_RemoveTexture(VkDescriptorSet descriptor_set)
  962. {
  963. ImGui_ImplVulkan_Data* bd = ImGui_ImplVulkan_GetBackendData();
  964. ImGui_ImplVulkan_InitInfo* v = &bd->VulkanInitInfo;
  965. vkFreeDescriptorSets(v->Device, v->DescriptorPool, 1, &descriptor_set);
  966. }
  967. //-------------------------------------------------------------------------
  968. // Internal / Miscellaneous Vulkan Helpers
  969. // (Used by example's main.cpp. Used by multi-viewport features. PROBABLY NOT used by your own app.)
  970. //-------------------------------------------------------------------------
  971. // You probably do NOT need to use or care about those functions.
  972. // Those functions only exist because:
  973. // 1) they facilitate the readability and maintenance of the multiple main.cpp examples files.
  974. // 2) the upcoming multi-viewport feature will need them internally.
  975. // Generally we avoid exposing any kind of superfluous high-level helpers in the backends,
  976. // but it is too much code to duplicate everywhere so we exceptionally expose them.
  977. //
  978. // Your engine/app will likely _already_ have code to setup all that stuff (swap chain, render pass, frame buffers, etc.).
  979. // You may read this code to learn about Vulkan, but it is recommended you use you own custom tailored code to do equivalent work.
  980. // (The ImGui_ImplVulkanH_XXX functions do not interact with any of the state used by the regular ImGui_ImplVulkan_XXX functions)
  981. //-------------------------------------------------------------------------
  982. VkSurfaceFormatKHR ImGui_ImplVulkanH_SelectSurfaceFormat(VkPhysicalDevice physical_device, VkSurfaceKHR surface, const VkFormat* request_formats, int request_formats_count, VkColorSpaceKHR request_color_space)
  983. {
  984. IM_ASSERT(g_FunctionsLoaded && "Need to call ImGui_ImplVulkan_LoadFunctions() if IMGUI_IMPL_VULKAN_NO_PROTOTYPES or VK_NO_PROTOTYPES are set!");
  985. IM_ASSERT(request_formats != nullptr);
  986. IM_ASSERT(request_formats_count > 0);
  987. // Per Spec Format and View Format are expected to be the same unless VK_IMAGE_CREATE_MUTABLE_BIT was set at image creation
  988. // Assuming that the default behavior is without setting this bit, there is no need for separate Swapchain image and image view format
  989. // Additionally several new color spaces were introduced with Vulkan Spec v1.0.40,
  990. // hence we must make sure that a format with the mostly available color space, VK_COLOR_SPACE_SRGB_NONLINEAR_KHR, is found and used.
  991. uint32_t avail_count;
  992. vkGetPhysicalDeviceSurfaceFormatsKHR(physical_device, surface, &avail_count, nullptr);
  993. ImVector<VkSurfaceFormatKHR> avail_format;
  994. avail_format.resize((int)avail_count);
  995. vkGetPhysicalDeviceSurfaceFormatsKHR(physical_device, surface, &avail_count, avail_format.Data);
  996. // First check if only one format, VK_FORMAT_UNDEFINED, is available, which would imply that any format is available
  997. if (avail_count == 1)
  998. {
  999. if (avail_format[0].format == VK_FORMAT_UNDEFINED)
  1000. {
  1001. VkSurfaceFormatKHR ret;
  1002. ret.format = request_formats[0];
  1003. ret.colorSpace = request_color_space;
  1004. return ret;
  1005. }
  1006. else
  1007. {
  1008. // No point in searching another format
  1009. return avail_format[0];
  1010. }
  1011. }
  1012. else
  1013. {
  1014. // Request several formats, the first found will be used
  1015. for (int request_i = 0; request_i < request_formats_count; request_i++)
  1016. for (uint32_t avail_i = 0; avail_i < avail_count; avail_i++)
  1017. if (avail_format[avail_i].format == request_formats[request_i] && avail_format[avail_i].colorSpace == request_color_space)
  1018. return avail_format[avail_i];
  1019. // If none of the requested image formats could be found, use the first available
  1020. return avail_format[0];
  1021. }
  1022. }
  1023. VkPresentModeKHR ImGui_ImplVulkanH_SelectPresentMode(VkPhysicalDevice physical_device, VkSurfaceKHR surface, const VkPresentModeKHR* request_modes, int request_modes_count)
  1024. {
  1025. IM_ASSERT(g_FunctionsLoaded && "Need to call ImGui_ImplVulkan_LoadFunctions() if IMGUI_IMPL_VULKAN_NO_PROTOTYPES or VK_NO_PROTOTYPES are set!");
  1026. IM_ASSERT(request_modes != nullptr);
  1027. IM_ASSERT(request_modes_count > 0);
  1028. // Request a certain mode and confirm that it is available. If not use VK_PRESENT_MODE_FIFO_KHR which is mandatory
  1029. uint32_t avail_count = 0;
  1030. vkGetPhysicalDeviceSurfacePresentModesKHR(physical_device, surface, &avail_count, nullptr);
  1031. ImVector<VkPresentModeKHR> avail_modes;
  1032. avail_modes.resize((int)avail_count);
  1033. vkGetPhysicalDeviceSurfacePresentModesKHR(physical_device, surface, &avail_count, avail_modes.Data);
  1034. //for (uint32_t avail_i = 0; avail_i < avail_count; avail_i++)
  1035. // printf("[vulkan] avail_modes[%d] = %d\n", avail_i, avail_modes[avail_i]);
  1036. for (int request_i = 0; request_i < request_modes_count; request_i++)
  1037. for (uint32_t avail_i = 0; avail_i < avail_count; avail_i++)
  1038. if (request_modes[request_i] == avail_modes[avail_i])
  1039. return request_modes[request_i];
  1040. return VK_PRESENT_MODE_FIFO_KHR; // Always available
  1041. }
  1042. void ImGui_ImplVulkanH_CreateWindowCommandBuffers(VkPhysicalDevice physical_device, VkDevice device, ImGui_ImplVulkanH_Window* wd, uint32_t queue_family, const VkAllocationCallbacks* allocator)
  1043. {
  1044. IM_ASSERT(physical_device != VK_NULL_HANDLE && device != VK_NULL_HANDLE);
  1045. (void)physical_device;
  1046. (void)allocator;
  1047. // Create Command Buffers
  1048. VkResult err;
  1049. for (uint32_t i = 0; i < wd->ImageCount; i++)
  1050. {
  1051. ImGui_ImplVulkanH_Frame* fd = &wd->Frames[i];
  1052. ImGui_ImplVulkanH_FrameSemaphores* fsd = &wd->FrameSemaphores[i];
  1053. {
  1054. VkCommandPoolCreateInfo info = {};
  1055. info.sType = VK_STRUCTURE_TYPE_COMMAND_POOL_CREATE_INFO;
  1056. info.flags = VK_COMMAND_POOL_CREATE_RESET_COMMAND_BUFFER_BIT;
  1057. info.queueFamilyIndex = queue_family;
  1058. err = vkCreateCommandPool(device, &info, allocator, &fd->CommandPool);
  1059. check_vk_result(err);
  1060. }
  1061. {
  1062. VkCommandBufferAllocateInfo info = {};
  1063. info.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO;
  1064. info.commandPool = fd->CommandPool;
  1065. info.level = VK_COMMAND_BUFFER_LEVEL_PRIMARY;
  1066. info.commandBufferCount = 1;
  1067. err = vkAllocateCommandBuffers(device, &info, &fd->CommandBuffer);
  1068. check_vk_result(err);
  1069. }
  1070. {
  1071. VkFenceCreateInfo info = {};
  1072. info.sType = VK_STRUCTURE_TYPE_FENCE_CREATE_INFO;
  1073. info.flags = VK_FENCE_CREATE_SIGNALED_BIT;
  1074. err = vkCreateFence(device, &info, allocator, &fd->Fence);
  1075. check_vk_result(err);
  1076. }
  1077. {
  1078. VkSemaphoreCreateInfo info = {};
  1079. info.sType = VK_STRUCTURE_TYPE_SEMAPHORE_CREATE_INFO;
  1080. err = vkCreateSemaphore(device, &info, allocator, &fsd->ImageAcquiredSemaphore);
  1081. check_vk_result(err);
  1082. err = vkCreateSemaphore(device, &info, allocator, &fsd->RenderCompleteSemaphore);
  1083. check_vk_result(err);
  1084. }
  1085. }
  1086. }
  1087. int ImGui_ImplVulkanH_GetMinImageCountFromPresentMode(VkPresentModeKHR present_mode)
  1088. {
  1089. if (present_mode == VK_PRESENT_MODE_MAILBOX_KHR)
  1090. return 3;
  1091. if (present_mode == VK_PRESENT_MODE_FIFO_KHR || present_mode == VK_PRESENT_MODE_FIFO_RELAXED_KHR)
  1092. return 2;
  1093. if (present_mode == VK_PRESENT_MODE_IMMEDIATE_KHR)
  1094. return 1;
  1095. IM_ASSERT(0);
  1096. return 1;
  1097. }
  1098. // Also destroy old swap chain and in-flight frames data, if any.
  1099. void ImGui_ImplVulkanH_CreateWindowSwapChain(VkPhysicalDevice physical_device, VkDevice device, ImGui_ImplVulkanH_Window* wd, const VkAllocationCallbacks* allocator, int w, int h, uint32_t min_image_count)
  1100. {
  1101. VkResult err;
  1102. VkSwapchainKHR old_swapchain = wd->Swapchain;
  1103. wd->Swapchain = VK_NULL_HANDLE;
  1104. err = vkDeviceWaitIdle(device);
  1105. check_vk_result(err);
  1106. // We don't use ImGui_ImplVulkanH_DestroyWindow() because we want to preserve the old swapchain to create the new one.
  1107. // Destroy old Framebuffer
  1108. for (uint32_t i = 0; i < wd->ImageCount; i++)
  1109. {
  1110. ImGui_ImplVulkanH_DestroyFrame(device, &wd->Frames[i], allocator);
  1111. ImGui_ImplVulkanH_DestroyFrameSemaphores(device, &wd->FrameSemaphores[i], allocator);
  1112. }
  1113. IM_FREE(wd->Frames);
  1114. IM_FREE(wd->FrameSemaphores);
  1115. wd->Frames = nullptr;
  1116. wd->FrameSemaphores = nullptr;
  1117. wd->ImageCount = 0;
  1118. if (wd->RenderPass)
  1119. vkDestroyRenderPass(device, wd->RenderPass, allocator);
  1120. if (wd->Pipeline)
  1121. vkDestroyPipeline(device, wd->Pipeline, allocator);
  1122. // If min image count was not specified, request different count of images dependent on selected present mode
  1123. if (min_image_count == 0)
  1124. min_image_count = ImGui_ImplVulkanH_GetMinImageCountFromPresentMode(wd->PresentMode);
  1125. // Create Swapchain
  1126. {
  1127. VkSwapchainCreateInfoKHR info = {};
  1128. info.sType = VK_STRUCTURE_TYPE_SWAPCHAIN_CREATE_INFO_KHR;
  1129. info.surface = wd->Surface;
  1130. info.minImageCount = min_image_count;
  1131. info.imageFormat = wd->SurfaceFormat.format;
  1132. info.imageColorSpace = wd->SurfaceFormat.colorSpace;
  1133. info.imageArrayLayers = 1;
  1134. info.imageUsage = VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT;
  1135. info.imageSharingMode = VK_SHARING_MODE_EXCLUSIVE; // Assume that graphics family == present family
  1136. info.preTransform = VK_SURFACE_TRANSFORM_IDENTITY_BIT_KHR;
  1137. info.compositeAlpha = VK_COMPOSITE_ALPHA_OPAQUE_BIT_KHR;
  1138. info.presentMode = wd->PresentMode;
  1139. info.clipped = VK_TRUE;
  1140. info.oldSwapchain = old_swapchain;
  1141. VkSurfaceCapabilitiesKHR cap;
  1142. err = vkGetPhysicalDeviceSurfaceCapabilitiesKHR(physical_device, wd->Surface, &cap);
  1143. check_vk_result(err);
  1144. if (info.minImageCount < cap.minImageCount)
  1145. info.minImageCount = cap.minImageCount;
  1146. else if (cap.maxImageCount != 0 && info.minImageCount > cap.maxImageCount)
  1147. info.minImageCount = cap.maxImageCount;
  1148. if (cap.currentExtent.width == 0xffffffff)
  1149. {
  1150. info.imageExtent.width = wd->Width = w;
  1151. info.imageExtent.height = wd->Height = h;
  1152. }
  1153. else
  1154. {
  1155. info.imageExtent.width = wd->Width = cap.currentExtent.width;
  1156. info.imageExtent.height = wd->Height = cap.currentExtent.height;
  1157. }
  1158. err = vkCreateSwapchainKHR(device, &info, allocator, &wd->Swapchain);
  1159. check_vk_result(err);
  1160. err = vkGetSwapchainImagesKHR(device, wd->Swapchain, &wd->ImageCount, nullptr);
  1161. check_vk_result(err);
  1162. VkImage backbuffers[16] = {};
  1163. IM_ASSERT(wd->ImageCount >= min_image_count);
  1164. IM_ASSERT(wd->ImageCount < IM_ARRAYSIZE(backbuffers));
  1165. err = vkGetSwapchainImagesKHR(device, wd->Swapchain, &wd->ImageCount, backbuffers);
  1166. check_vk_result(err);
  1167. IM_ASSERT(wd->Frames == nullptr);
  1168. wd->Frames = (ImGui_ImplVulkanH_Frame*)IM_ALLOC(sizeof(ImGui_ImplVulkanH_Frame) * wd->ImageCount);
  1169. wd->FrameSemaphores = (ImGui_ImplVulkanH_FrameSemaphores*)IM_ALLOC(sizeof(ImGui_ImplVulkanH_FrameSemaphores) * wd->ImageCount);
  1170. memset(wd->Frames, 0, sizeof(wd->Frames[0]) * wd->ImageCount);
  1171. memset(wd->FrameSemaphores, 0, sizeof(wd->FrameSemaphores[0]) * wd->ImageCount);
  1172. for (uint32_t i = 0; i < wd->ImageCount; i++)
  1173. wd->Frames[i].Backbuffer = backbuffers[i];
  1174. }
  1175. if (old_swapchain)
  1176. vkDestroySwapchainKHR(device, old_swapchain, allocator);
  1177. // Create the Render Pass
  1178. {
  1179. VkAttachmentDescription attachment = {};
  1180. attachment.format = wd->SurfaceFormat.format;
  1181. attachment.samples = VK_SAMPLE_COUNT_1_BIT;
  1182. attachment.loadOp = wd->ClearEnable ? VK_ATTACHMENT_LOAD_OP_CLEAR : VK_ATTACHMENT_LOAD_OP_DONT_CARE;
  1183. attachment.storeOp = VK_ATTACHMENT_STORE_OP_STORE;
  1184. attachment.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
  1185. attachment.stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
  1186. attachment.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED;
  1187. attachment.finalLayout = VK_IMAGE_LAYOUT_PRESENT_SRC_KHR;
  1188. VkAttachmentReference color_attachment = {};
  1189. color_attachment.attachment = 0;
  1190. color_attachment.layout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
  1191. VkSubpassDescription subpass = {};
  1192. subpass.pipelineBindPoint = VK_PIPELINE_BIND_POINT_GRAPHICS;
  1193. subpass.colorAttachmentCount = 1;
  1194. subpass.pColorAttachments = &color_attachment;
  1195. VkSubpassDependency dependency = {};
  1196. dependency.srcSubpass = VK_SUBPASS_EXTERNAL;
  1197. dependency.dstSubpass = 0;
  1198. dependency.srcStageMask = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
  1199. dependency.dstStageMask = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
  1200. dependency.srcAccessMask = 0;
  1201. dependency.dstAccessMask = VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT;
  1202. VkRenderPassCreateInfo info = {};
  1203. info.sType = VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO;
  1204. info.attachmentCount = 1;
  1205. info.pAttachments = &attachment;
  1206. info.subpassCount = 1;
  1207. info.pSubpasses = &subpass;
  1208. info.dependencyCount = 1;
  1209. info.pDependencies = &dependency;
  1210. err = vkCreateRenderPass(device, &info, allocator, &wd->RenderPass);
  1211. check_vk_result(err);
  1212. // We do not create a pipeline by default as this is also used by examples' main.cpp,
  1213. // but secondary viewport in multi-viewport mode may want to create one with:
  1214. //ImGui_ImplVulkan_CreatePipeline(device, allocator, VK_NULL_HANDLE, wd->RenderPass, VK_SAMPLE_COUNT_1_BIT, &wd->Pipeline, bd->Subpass);
  1215. }
  1216. // Create The Image Views
  1217. {
  1218. VkImageViewCreateInfo info = {};
  1219. info.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO;
  1220. info.viewType = VK_IMAGE_VIEW_TYPE_2D;
  1221. info.format = wd->SurfaceFormat.format;
  1222. info.components.r = VK_COMPONENT_SWIZZLE_R;
  1223. info.components.g = VK_COMPONENT_SWIZZLE_G;
  1224. info.components.b = VK_COMPONENT_SWIZZLE_B;
  1225. info.components.a = VK_COMPONENT_SWIZZLE_A;
  1226. VkImageSubresourceRange image_range = { VK_IMAGE_ASPECT_COLOR_BIT, 0, 1, 0, 1 };
  1227. info.subresourceRange = image_range;
  1228. for (uint32_t i = 0; i < wd->ImageCount; i++)
  1229. {
  1230. ImGui_ImplVulkanH_Frame* fd = &wd->Frames[i];
  1231. info.image = fd->Backbuffer;
  1232. err = vkCreateImageView(device, &info, allocator, &fd->BackbufferView);
  1233. check_vk_result(err);
  1234. }
  1235. }
  1236. // Create Framebuffer
  1237. {
  1238. VkImageView attachment[1];
  1239. VkFramebufferCreateInfo info = {};
  1240. info.sType = VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO;
  1241. info.renderPass = wd->RenderPass;
  1242. info.attachmentCount = 1;
  1243. info.pAttachments = attachment;
  1244. info.width = wd->Width;
  1245. info.height = wd->Height;
  1246. info.layers = 1;
  1247. for (uint32_t i = 0; i < wd->ImageCount; i++)
  1248. {
  1249. ImGui_ImplVulkanH_Frame* fd = &wd->Frames[i];
  1250. attachment[0] = fd->BackbufferView;
  1251. err = vkCreateFramebuffer(device, &info, allocator, &fd->Framebuffer);
  1252. check_vk_result(err);
  1253. }
  1254. }
  1255. }
  1256. // Create or resize window
  1257. void ImGui_ImplVulkanH_CreateOrResizeWindow(VkInstance instance, VkPhysicalDevice physical_device, VkDevice device, ImGui_ImplVulkanH_Window* wd, uint32_t queue_family, const VkAllocationCallbacks* allocator, int width, int height, uint32_t min_image_count)
  1258. {
  1259. IM_ASSERT(g_FunctionsLoaded && "Need to call ImGui_ImplVulkan_LoadFunctions() if IMGUI_IMPL_VULKAN_NO_PROTOTYPES or VK_NO_PROTOTYPES are set!");
  1260. (void)instance;
  1261. ImGui_ImplVulkanH_CreateWindowSwapChain(physical_device, device, wd, allocator, width, height, min_image_count);
  1262. ImGui_ImplVulkanH_CreateWindowCommandBuffers(physical_device, device, wd, queue_family, allocator);
  1263. }
  1264. void ImGui_ImplVulkanH_DestroyWindow(VkInstance instance, VkDevice device, ImGui_ImplVulkanH_Window* wd, const VkAllocationCallbacks* allocator)
  1265. {
  1266. vkDeviceWaitIdle(device); // FIXME: We could wait on the Queue if we had the queue in wd-> (otherwise VulkanH functions can't use globals)
  1267. //vkQueueWaitIdle(bd->Queue);
  1268. for (uint32_t i = 0; i < wd->ImageCount; i++)
  1269. {
  1270. ImGui_ImplVulkanH_DestroyFrame(device, &wd->Frames[i], allocator);
  1271. ImGui_ImplVulkanH_DestroyFrameSemaphores(device, &wd->FrameSemaphores[i], allocator);
  1272. }
  1273. IM_FREE(wd->Frames);
  1274. IM_FREE(wd->FrameSemaphores);
  1275. wd->Frames = nullptr;
  1276. wd->FrameSemaphores = nullptr;
  1277. vkDestroyPipeline(device, wd->Pipeline, allocator);
  1278. vkDestroyRenderPass(device, wd->RenderPass, allocator);
  1279. vkDestroySwapchainKHR(device, wd->Swapchain, allocator);
  1280. vkDestroySurfaceKHR(instance, wd->Surface, allocator);
  1281. *wd = ImGui_ImplVulkanH_Window();
  1282. }
  1283. void ImGui_ImplVulkanH_DestroyFrame(VkDevice device, ImGui_ImplVulkanH_Frame* fd, const VkAllocationCallbacks* allocator)
  1284. {
  1285. vkDestroyFence(device, fd->Fence, allocator);
  1286. vkFreeCommandBuffers(device, fd->CommandPool, 1, &fd->CommandBuffer);
  1287. vkDestroyCommandPool(device, fd->CommandPool, allocator);
  1288. fd->Fence = VK_NULL_HANDLE;
  1289. fd->CommandBuffer = VK_NULL_HANDLE;
  1290. fd->CommandPool = VK_NULL_HANDLE;
  1291. vkDestroyImageView(device, fd->BackbufferView, allocator);
  1292. vkDestroyFramebuffer(device, fd->Framebuffer, allocator);
  1293. }
  1294. void ImGui_ImplVulkanH_DestroyFrameSemaphores(VkDevice device, ImGui_ImplVulkanH_FrameSemaphores* fsd, const VkAllocationCallbacks* allocator)
  1295. {
  1296. vkDestroySemaphore(device, fsd->ImageAcquiredSemaphore, allocator);
  1297. vkDestroySemaphore(device, fsd->RenderCompleteSemaphore, allocator);
  1298. fsd->ImageAcquiredSemaphore = fsd->RenderCompleteSemaphore = VK_NULL_HANDLE;
  1299. }
  1300. void ImGui_ImplVulkanH_DestroyFrameRenderBuffers(VkDevice device, ImGui_ImplVulkanH_FrameRenderBuffers* buffers, const VkAllocationCallbacks* allocator)
  1301. {
  1302. if (buffers->VertexBuffer) { vkDestroyBuffer(device, buffers->VertexBuffer, allocator); buffers->VertexBuffer = VK_NULL_HANDLE; }
  1303. if (buffers->VertexBufferMemory) { vkFreeMemory(device, buffers->VertexBufferMemory, allocator); buffers->VertexBufferMemory = VK_NULL_HANDLE; }
  1304. if (buffers->IndexBuffer) { vkDestroyBuffer(device, buffers->IndexBuffer, allocator); buffers->IndexBuffer = VK_NULL_HANDLE; }
  1305. if (buffers->IndexBufferMemory) { vkFreeMemory(device, buffers->IndexBufferMemory, allocator); buffers->IndexBufferMemory = VK_NULL_HANDLE; }
  1306. buffers->VertexBufferSize = 0;
  1307. buffers->IndexBufferSize = 0;
  1308. }
  1309. void ImGui_ImplVulkanH_DestroyWindowRenderBuffers(VkDevice device, ImGui_ImplVulkanH_WindowRenderBuffers* buffers, const VkAllocationCallbacks* allocator)
  1310. {
  1311. for (uint32_t n = 0; n < buffers->Count; n++)
  1312. ImGui_ImplVulkanH_DestroyFrameRenderBuffers(device, &buffers->FrameRenderBuffers[n], allocator);
  1313. IM_FREE(buffers->FrameRenderBuffers);
  1314. buffers->FrameRenderBuffers = nullptr;
  1315. buffers->Index = 0;
  1316. buffers->Count = 0;
  1317. }