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- // ImGui Renderer for: Vulkan
- // This needs to be used along with a Platform Binding (e.g. GLFW, SDL, Win32, custom..)
- // Missing features:
- // [ ] User texture binding. Changes of ImTextureID aren't supported by this binding! See https://github.com/ocornut/imgui/pull/914
- // You can copy and use unmodified imgui_impl_* files in your project. See main.cpp for an example of using this.
- // If you use this binding you'll need to call 5 functions: ImGui_ImplXXXX_Init(), ImGui_ImplXXX_CreateFontsTexture(), ImGui_ImplXXXX_NewFrame(), ImGui_ImplXXXX_Render() and ImGui_ImplXXXX_Shutdown().
- // If you are new to ImGui, see examples/README.txt and documentation at the top of imgui.cpp.
- // https://github.com/ocornut/imgui
- // CHANGELOG
- // (minor and older changes stripped away, please see git history for details)
- // 2018-03-01: Vulkan: Renamed ImGui_ImplVulkan_Init_Info to ImGui_ImplVulkan_InitInfo and fields to match more closely Vulkan terminology.
- // 2018-02-18: Vulkan: Offset projection matrix and clipping rectangle by io.DisplayPos (which will be non-zero for multi-viewport applications).
- // 2018-02-16: Misc: Obsoleted the io.RenderDrawListsFn callback, ImGui_ImplVulkan_Render() calls ImGui_ImplVulkan_RenderDrawData() itself.
- // 2018-02-06: Misc: Removed call to ImGui::Shutdown() which is not available from 1.60 WIP, user needs to call CreateContext/DestroyContext themselves.
- // 2017-05-15: Vulkan: Fix scissor offset being negative. Fix new Vulkan validation warnings. Set required depth member for buffer image copy.
- // 2016-11-13: Vulkan: Fix validation layer warnings and errors and redeclare gl_PerVertex.
- // 2016-10-18: Vulkan: Add location decorators & change to use structs as in/out in glsl, update embedded spv (produced with glslangValidator -x). Null the released resources.
- // 2016-08-27: Vulkan: Fix Vulkan example for use when a depth buffer is active.
- #include "imgui.h"
- #include "imgui_impl_vulkan.h"
- // Vulkan data
- static const VkAllocationCallbacks* g_Allocator = NULL;
- static VkPhysicalDevice g_PhysicalDevice = VK_NULL_HANDLE;
- static VkDevice g_Device = VK_NULL_HANDLE;
- static VkRenderPass g_RenderPass = VK_NULL_HANDLE;
- static VkPipelineCache g_PipelineCache = VK_NULL_HANDLE;
- static VkDescriptorPool g_DescriptorPool = VK_NULL_HANDLE;
- static void (*g_CheckVkResult)(VkResult err) = NULL;
- static VkDeviceSize g_BufferMemoryAlignment = 256;
- static VkPipelineCreateFlags g_PipelineCreateFlags = 0;
- static VkDescriptorSetLayout g_DescriptorSetLayout = VK_NULL_HANDLE;
- static VkPipelineLayout g_PipelineLayout = VK_NULL_HANDLE;
- static VkDescriptorSet g_DescriptorSet = VK_NULL_HANDLE;
- static VkPipeline g_Pipeline = VK_NULL_HANDLE;
- // Frame data
- struct FrameDataForRender
- {
- VkDeviceMemory VertexBufferMemory;
- VkDeviceMemory IndexBufferMemory;
- VkDeviceSize VertexBufferSize;
- VkDeviceSize IndexBufferSize;
- VkBuffer VertexBuffer;
- VkBuffer IndexBuffer;
- };
- static int g_FrameIndex = 0;
- static FrameDataForRender g_FramesDataBuffers[IMGUI_VK_QUEUED_FRAMES];
- // Font data
- static VkSampler g_FontSampler = VK_NULL_HANDLE;
- static VkDeviceMemory g_FontMemory = VK_NULL_HANDLE;
- static VkImage g_FontImage = VK_NULL_HANDLE;
- static VkImageView g_FontView = VK_NULL_HANDLE;
- static VkDeviceMemory g_UploadBufferMemory = VK_NULL_HANDLE;
- static VkBuffer g_UploadBuffer = VK_NULL_HANDLE;
- // Forward Declarations
- static void ImGui_ImplVulkan_InitPlatformInterface();
- static void ImGui_ImplVulkan_ShutdownPlatformInterface();
- // glsl_shader.vert, compiled with:
- // # glslangValidator -V -x -o glsl_shader.vert.u32 glsl_shader.vert
- static uint32_t __glsl_shader_vert_spv[] =
- {
- 0x07230203,0x00010000,0x00080001,0x0000002e,0x00000000,0x00020011,0x00000001,0x0006000b,
- 0x00000001,0x4c534c47,0x6474732e,0x3035342e,0x00000000,0x0003000e,0x00000000,0x00000001,
- 0x000a000f,0x00000000,0x00000004,0x6e69616d,0x00000000,0x0000000b,0x0000000f,0x00000015,
- 0x0000001b,0x0000001c,0x00030003,0x00000002,0x000001c2,0x00040005,0x00000004,0x6e69616d,
- 0x00000000,0x00030005,0x00000009,0x00000000,0x00050006,0x00000009,0x00000000,0x6f6c6f43,
- 0x00000072,0x00040006,0x00000009,0x00000001,0x00005655,0x00030005,0x0000000b,0x0074754f,
- 0x00040005,0x0000000f,0x6c6f4361,0x0000726f,0x00030005,0x00000015,0x00565561,0x00060005,
- 0x00000019,0x505f6c67,0x65567265,0x78657472,0x00000000,0x00060006,0x00000019,0x00000000,
- 0x505f6c67,0x7469736f,0x006e6f69,0x00030005,0x0000001b,0x00000000,0x00040005,0x0000001c,
- 0x736f5061,0x00000000,0x00060005,0x0000001e,0x73755075,0x6e6f4368,0x6e617473,0x00000074,
- 0x00050006,0x0000001e,0x00000000,0x61635375,0x0000656c,0x00060006,0x0000001e,0x00000001,
- 0x61725475,0x616c736e,0x00006574,0x00030005,0x00000020,0x00006370,0x00040047,0x0000000b,
- 0x0000001e,0x00000000,0x00040047,0x0000000f,0x0000001e,0x00000002,0x00040047,0x00000015,
- 0x0000001e,0x00000001,0x00050048,0x00000019,0x00000000,0x0000000b,0x00000000,0x00030047,
- 0x00000019,0x00000002,0x00040047,0x0000001c,0x0000001e,0x00000000,0x00050048,0x0000001e,
- 0x00000000,0x00000023,0x00000000,0x00050048,0x0000001e,0x00000001,0x00000023,0x00000008,
- 0x00030047,0x0000001e,0x00000002,0x00020013,0x00000002,0x00030021,0x00000003,0x00000002,
- 0x00030016,0x00000006,0x00000020,0x00040017,0x00000007,0x00000006,0x00000004,0x00040017,
- 0x00000008,0x00000006,0x00000002,0x0004001e,0x00000009,0x00000007,0x00000008,0x00040020,
- 0x0000000a,0x00000003,0x00000009,0x0004003b,0x0000000a,0x0000000b,0x00000003,0x00040015,
- 0x0000000c,0x00000020,0x00000001,0x0004002b,0x0000000c,0x0000000d,0x00000000,0x00040020,
- 0x0000000e,0x00000001,0x00000007,0x0004003b,0x0000000e,0x0000000f,0x00000001,0x00040020,
- 0x00000011,0x00000003,0x00000007,0x0004002b,0x0000000c,0x00000013,0x00000001,0x00040020,
- 0x00000014,0x00000001,0x00000008,0x0004003b,0x00000014,0x00000015,0x00000001,0x00040020,
- 0x00000017,0x00000003,0x00000008,0x0003001e,0x00000019,0x00000007,0x00040020,0x0000001a,
- 0x00000003,0x00000019,0x0004003b,0x0000001a,0x0000001b,0x00000003,0x0004003b,0x00000014,
- 0x0000001c,0x00000001,0x0004001e,0x0000001e,0x00000008,0x00000008,0x00040020,0x0000001f,
- 0x00000009,0x0000001e,0x0004003b,0x0000001f,0x00000020,0x00000009,0x00040020,0x00000021,
- 0x00000009,0x00000008,0x0004002b,0x00000006,0x00000028,0x00000000,0x0004002b,0x00000006,
- 0x00000029,0x3f800000,0x00050036,0x00000002,0x00000004,0x00000000,0x00000003,0x000200f8,
- 0x00000005,0x0004003d,0x00000007,0x00000010,0x0000000f,0x00050041,0x00000011,0x00000012,
- 0x0000000b,0x0000000d,0x0003003e,0x00000012,0x00000010,0x0004003d,0x00000008,0x00000016,
- 0x00000015,0x00050041,0x00000017,0x00000018,0x0000000b,0x00000013,0x0003003e,0x00000018,
- 0x00000016,0x0004003d,0x00000008,0x0000001d,0x0000001c,0x00050041,0x00000021,0x00000022,
- 0x00000020,0x0000000d,0x0004003d,0x00000008,0x00000023,0x00000022,0x00050085,0x00000008,
- 0x00000024,0x0000001d,0x00000023,0x00050041,0x00000021,0x00000025,0x00000020,0x00000013,
- 0x0004003d,0x00000008,0x00000026,0x00000025,0x00050081,0x00000008,0x00000027,0x00000024,
- 0x00000026,0x00050051,0x00000006,0x0000002a,0x00000027,0x00000000,0x00050051,0x00000006,
- 0x0000002b,0x00000027,0x00000001,0x00070050,0x00000007,0x0000002c,0x0000002a,0x0000002b,
- 0x00000028,0x00000029,0x00050041,0x00000011,0x0000002d,0x0000001b,0x0000000d,0x0003003e,
- 0x0000002d,0x0000002c,0x000100fd,0x00010038
- };
- // glsl_shader.frag, compiled with:
- // # glslangValidator -V -x -o glsl_shader.frag.u32 glsl_shader.frag
- static uint32_t __glsl_shader_frag_spv[] =
- {
- 0x07230203,0x00010000,0x00080001,0x0000001e,0x00000000,0x00020011,0x00000001,0x0006000b,
- 0x00000001,0x4c534c47,0x6474732e,0x3035342e,0x00000000,0x0003000e,0x00000000,0x00000001,
- 0x0007000f,0x00000004,0x00000004,0x6e69616d,0x00000000,0x00000009,0x0000000d,0x00030010,
- 0x00000004,0x00000007,0x00030003,0x00000002,0x000001c2,0x00040005,0x00000004,0x6e69616d,
- 0x00000000,0x00040005,0x00000009,0x6c6f4366,0x0000726f,0x00030005,0x0000000b,0x00000000,
- 0x00050006,0x0000000b,0x00000000,0x6f6c6f43,0x00000072,0x00040006,0x0000000b,0x00000001,
- 0x00005655,0x00030005,0x0000000d,0x00006e49,0x00050005,0x00000016,0x78655473,0x65727574,
- 0x00000000,0x00040047,0x00000009,0x0000001e,0x00000000,0x00040047,0x0000000d,0x0000001e,
- 0x00000000,0x00040047,0x00000016,0x00000022,0x00000000,0x00040047,0x00000016,0x00000021,
- 0x00000000,0x00020013,0x00000002,0x00030021,0x00000003,0x00000002,0x00030016,0x00000006,
- 0x00000020,0x00040017,0x00000007,0x00000006,0x00000004,0x00040020,0x00000008,0x00000003,
- 0x00000007,0x0004003b,0x00000008,0x00000009,0x00000003,0x00040017,0x0000000a,0x00000006,
- 0x00000002,0x0004001e,0x0000000b,0x00000007,0x0000000a,0x00040020,0x0000000c,0x00000001,
- 0x0000000b,0x0004003b,0x0000000c,0x0000000d,0x00000001,0x00040015,0x0000000e,0x00000020,
- 0x00000001,0x0004002b,0x0000000e,0x0000000f,0x00000000,0x00040020,0x00000010,0x00000001,
- 0x00000007,0x00090019,0x00000013,0x00000006,0x00000001,0x00000000,0x00000000,0x00000000,
- 0x00000001,0x00000000,0x0003001b,0x00000014,0x00000013,0x00040020,0x00000015,0x00000000,
- 0x00000014,0x0004003b,0x00000015,0x00000016,0x00000000,0x0004002b,0x0000000e,0x00000018,
- 0x00000001,0x00040020,0x00000019,0x00000001,0x0000000a,0x00050036,0x00000002,0x00000004,
- 0x00000000,0x00000003,0x000200f8,0x00000005,0x00050041,0x00000010,0x00000011,0x0000000d,
- 0x0000000f,0x0004003d,0x00000007,0x00000012,0x00000011,0x0004003d,0x00000014,0x00000017,
- 0x00000016,0x00050041,0x00000019,0x0000001a,0x0000000d,0x00000018,0x0004003d,0x0000000a,
- 0x0000001b,0x0000001a,0x00050057,0x00000007,0x0000001c,0x00000017,0x0000001b,0x00050085,
- 0x00000007,0x0000001d,0x00000012,0x0000001c,0x0003003e,0x00000009,0x0000001d,0x000100fd,
- 0x00010038
- };
- static uint32_t ImGui_ImplVulkan_MemoryType(VkMemoryPropertyFlags properties, uint32_t type_bits)
- {
- VkPhysicalDeviceMemoryProperties prop;
- vkGetPhysicalDeviceMemoryProperties(g_PhysicalDevice, &prop);
- for (uint32_t i = 0; i < prop.memoryTypeCount; i++)
- if ((prop.memoryTypes[i].propertyFlags & properties) == properties && type_bits & (1<<i))
- return i;
- return 0xffffffff; // Unable to find memoryType
- }
- static void ImGui_ImplVulkan_VkResult(VkResult err)
- {
- if (g_CheckVkResult)
- g_CheckVkResult(err);
- }
- static void CreateOrResizeBuffer(VkBuffer& buffer, VkDeviceMemory& buffer_memory, VkDeviceSize& p_buffer_size, size_t new_size, VkBufferUsageFlagBits usage)
- {
- VkResult err;
- if (buffer != NULL)
- vkDestroyBuffer(g_Device, buffer, g_Allocator);
- if (buffer_memory)
- vkFreeMemory(g_Device, buffer_memory, g_Allocator);
- VkDeviceSize vertex_buffer_size_aligned = ((new_size - 1) / g_BufferMemoryAlignment + 1) * g_BufferMemoryAlignment;
- VkBufferCreateInfo buffer_info = {};
- buffer_info.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO;
- buffer_info.size = vertex_buffer_size_aligned;
- buffer_info.usage = usage;
- buffer_info.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
- err = vkCreateBuffer(g_Device, &buffer_info, g_Allocator, &buffer);
- ImGui_ImplVulkan_VkResult(err);
- VkMemoryRequirements req;
- vkGetBufferMemoryRequirements(g_Device, buffer, &req);
- g_BufferMemoryAlignment = (g_BufferMemoryAlignment > req.alignment) ? g_BufferMemoryAlignment : req.alignment;
- VkMemoryAllocateInfo alloc_info = {};
- alloc_info.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO;
- alloc_info.allocationSize = req.size;
- alloc_info.memoryTypeIndex = ImGui_ImplVulkan_MemoryType(VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT, req.memoryTypeBits);
- err = vkAllocateMemory(g_Device, &alloc_info, g_Allocator, &buffer_memory);
- ImGui_ImplVulkan_VkResult(err);
- err = vkBindBufferMemory(g_Device, buffer, buffer_memory, 0);
- ImGui_ImplVulkan_VkResult(err);
- p_buffer_size = new_size;
- }
- // This is the main rendering function that you have to implement and provide to ImGui (via setting up 'RenderDrawListsFn' in the ImGuiIO structure)
- void ImGui_ImplVulkan_RenderDrawData(VkCommandBuffer command_buffer, ImDrawData* draw_data)
- {
- VkResult err;
- ImGuiIO& io = ImGui::GetIO();
- if (draw_data->TotalVtxCount == 0)
- return;
- FrameDataForRender* fd = &g_FramesDataBuffers[g_FrameIndex];
- // Create the Vertex and Index buffers:
- size_t vertex_size = draw_data->TotalVtxCount * sizeof(ImDrawVert);
- size_t index_size = draw_data->TotalIdxCount * sizeof(ImDrawIdx);
- if (!fd->VertexBuffer || fd->VertexBufferSize < vertex_size)
- CreateOrResizeBuffer(fd->VertexBuffer, fd->VertexBufferMemory, fd->VertexBufferSize, vertex_size, VK_BUFFER_USAGE_VERTEX_BUFFER_BIT);
- if (!fd->IndexBuffer || fd->IndexBufferSize < index_size)
- CreateOrResizeBuffer(fd->IndexBuffer, fd->IndexBufferMemory, fd->IndexBufferSize, index_size, VK_BUFFER_USAGE_INDEX_BUFFER_BIT);
- // Upload Vertex and index Data:
- {
- ImDrawVert* vtx_dst;
- ImDrawIdx* idx_dst;
- err = vkMapMemory(g_Device, fd->VertexBufferMemory, 0, vertex_size, 0, (void**)(&vtx_dst));
- ImGui_ImplVulkan_VkResult(err);
- err = vkMapMemory(g_Device, fd->IndexBufferMemory, 0, index_size, 0, (void**)(&idx_dst));
- ImGui_ImplVulkan_VkResult(err);
- for (int n = 0; n < draw_data->CmdListsCount; n++)
- {
- const ImDrawList* cmd_list = draw_data->CmdLists[n];
- memcpy(vtx_dst, cmd_list->VtxBuffer.Data, cmd_list->VtxBuffer.Size * sizeof(ImDrawVert));
- memcpy(idx_dst, cmd_list->IdxBuffer.Data, cmd_list->IdxBuffer.Size * sizeof(ImDrawIdx));
- vtx_dst += cmd_list->VtxBuffer.Size;
- idx_dst += cmd_list->IdxBuffer.Size;
- }
- VkMappedMemoryRange range[2] = {};
- range[0].sType = VK_STRUCTURE_TYPE_MAPPED_MEMORY_RANGE;
- range[0].memory = fd->VertexBufferMemory;
- range[0].size = VK_WHOLE_SIZE;
- range[1].sType = VK_STRUCTURE_TYPE_MAPPED_MEMORY_RANGE;
- range[1].memory = fd->IndexBufferMemory;
- range[1].size = VK_WHOLE_SIZE;
- err = vkFlushMappedMemoryRanges(g_Device, 2, range);
- ImGui_ImplVulkan_VkResult(err);
- vkUnmapMemory(g_Device, fd->VertexBufferMemory);
- vkUnmapMemory(g_Device, fd->IndexBufferMemory);
- }
- // Bind pipeline and descriptor sets:
- {
- vkCmdBindPipeline(command_buffer, VK_PIPELINE_BIND_POINT_GRAPHICS, g_Pipeline);
- VkDescriptorSet desc_set[1] = { g_DescriptorSet };
- vkCmdBindDescriptorSets(command_buffer, VK_PIPELINE_BIND_POINT_GRAPHICS, g_PipelineLayout, 0, 1, desc_set, 0, NULL);
- }
- // Bind Vertex And Index Buffer:
- {
- VkBuffer vertex_buffers[1] = { fd->VertexBuffer };
- VkDeviceSize vertex_offset[1] = { 0 };
- vkCmdBindVertexBuffers(command_buffer, 0, 1, vertex_buffers, vertex_offset);
- vkCmdBindIndexBuffer(command_buffer, fd->IndexBuffer, 0, VK_INDEX_TYPE_UINT16);
- }
- // Setup viewport:
- {
- VkViewport viewport;
- viewport.x = 0;
- viewport.y = 0;
- viewport.width = io.DisplaySize.x;
- viewport.height = io.DisplaySize.y;
- viewport.minDepth = 0.0f;
- viewport.maxDepth = 1.0f;
- vkCmdSetViewport(command_buffer, 0, 1, &viewport);
- }
- // Setup scale and translation:
- // (Our visible imgui space lies from io.DisplayPos (top left) to io.DisplayPos+io.DisplaySize (bottom right). io.DisplayPos is typically (0,0) for single viewport applications.)
- {
- float scale[2];
- scale[0] = 2.0f / io.DisplaySize.x;
- scale[1] = 2.0f / io.DisplaySize.y;
- float translate[2];
- translate[0] = -1.0f - io.DisplayPos.x * scale[0];
- translate[1] = -1.0f - io.DisplayPos.y * scale[1];
- vkCmdPushConstants(command_buffer, g_PipelineLayout, VK_SHADER_STAGE_VERTEX_BIT, sizeof(float) * 0, sizeof(float) * 2, scale);
- vkCmdPushConstants(command_buffer, g_PipelineLayout, VK_SHADER_STAGE_VERTEX_BIT, sizeof(float) * 2, sizeof(float) * 2, translate);
- }
- // Render the command lists:
- int vtx_offset = 0;
- int idx_offset = 0;
- for (int n = 0; n < draw_data->CmdListsCount; n++)
- {
- const ImDrawList* cmd_list = draw_data->CmdLists[n];
- for (int cmd_i = 0; cmd_i < cmd_list->CmdBuffer.Size; cmd_i++)
- {
- const ImDrawCmd* pcmd = &cmd_list->CmdBuffer[cmd_i];
- if (pcmd->UserCallback)
- {
- pcmd->UserCallback(cmd_list, pcmd);
- }
- else
- {
- // Apply scissor/clipping rectangle
- // FIXME: We could clamp width/height based on clamped min/max values.
- VkRect2D scissor;
- scissor.offset.x = (int32_t)(pcmd->ClipRect.x - io.DisplayPos.x) > 0 ? (int32_t)(pcmd->ClipRect.x - io.DisplayPos.y) : 0;
- scissor.offset.y = (int32_t)(pcmd->ClipRect.y - io.DisplayPos.y) > 0 ? (int32_t)(pcmd->ClipRect.y - io.DisplayPos.y) : 0;
- scissor.extent.width = (uint32_t)(pcmd->ClipRect.z - pcmd->ClipRect.x);
- scissor.extent.height = (uint32_t)(pcmd->ClipRect.w - pcmd->ClipRect.y + 1); // FIXME: Why +1 here?
- vkCmdSetScissor(command_buffer, 0, 1, &scissor);
-
- // Draw
- vkCmdDrawIndexed(command_buffer, pcmd->ElemCount, 1, idx_offset, vtx_offset, 0);
- }
- idx_offset += pcmd->ElemCount;
- }
- vtx_offset += cmd_list->VtxBuffer.Size;
- }
- }
- bool ImGui_ImplVulkan_CreateFontsTexture(VkCommandBuffer command_buffer)
- {
- ImGuiIO& io = ImGui::GetIO();
- unsigned char* pixels;
- int width, height;
- io.Fonts->GetTexDataAsRGBA32(&pixels, &width, &height);
- size_t upload_size = width*height*4*sizeof(char);
- VkResult err;
- // Create the Image:
- {
- VkImageCreateInfo info = {};
- info.sType = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO;
- info.imageType = VK_IMAGE_TYPE_2D;
- info.format = VK_FORMAT_R8G8B8A8_UNORM;
- info.extent.width = width;
- info.extent.height = height;
- info.extent.depth = 1;
- info.mipLevels = 1;
- info.arrayLayers = 1;
- info.samples = VK_SAMPLE_COUNT_1_BIT;
- info.tiling = VK_IMAGE_TILING_OPTIMAL;
- info.usage = VK_IMAGE_USAGE_SAMPLED_BIT | VK_IMAGE_USAGE_TRANSFER_DST_BIT;
- info.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
- info.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED;
- err = vkCreateImage(g_Device, &info, g_Allocator, &g_FontImage);
- ImGui_ImplVulkan_VkResult(err);
- VkMemoryRequirements req;
- vkGetImageMemoryRequirements(g_Device, g_FontImage, &req);
- VkMemoryAllocateInfo alloc_info = {};
- alloc_info.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO;
- alloc_info.allocationSize = req.size;
- alloc_info.memoryTypeIndex = ImGui_ImplVulkan_MemoryType(VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT, req.memoryTypeBits);
- err = vkAllocateMemory(g_Device, &alloc_info, g_Allocator, &g_FontMemory);
- ImGui_ImplVulkan_VkResult(err);
- err = vkBindImageMemory(g_Device, g_FontImage, g_FontMemory, 0);
- ImGui_ImplVulkan_VkResult(err);
- }
- // Create the Image View:
- {
- VkImageViewCreateInfo info = {};
- info.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO;
- info.image = g_FontImage;
- info.viewType = VK_IMAGE_VIEW_TYPE_2D;
- info.format = VK_FORMAT_R8G8B8A8_UNORM;
- info.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
- info.subresourceRange.levelCount = 1;
- info.subresourceRange.layerCount = 1;
- err = vkCreateImageView(g_Device, &info, g_Allocator, &g_FontView);
- ImGui_ImplVulkan_VkResult(err);
- }
- // Update the Descriptor Set:
- {
- VkDescriptorImageInfo desc_image[1] = {};
- desc_image[0].sampler = g_FontSampler;
- desc_image[0].imageView = g_FontView;
- desc_image[0].imageLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
- VkWriteDescriptorSet write_desc[1] = {};
- write_desc[0].sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET;
- write_desc[0].dstSet = g_DescriptorSet;
- write_desc[0].descriptorCount = 1;
- write_desc[0].descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER;
- write_desc[0].pImageInfo = desc_image;
- vkUpdateDescriptorSets(g_Device, 1, write_desc, 0, NULL);
- }
- // Create the Upload Buffer:
- {
- VkBufferCreateInfo buffer_info = {};
- buffer_info.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO;
- buffer_info.size = upload_size;
- buffer_info.usage = VK_BUFFER_USAGE_TRANSFER_SRC_BIT;
- buffer_info.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
- err = vkCreateBuffer(g_Device, &buffer_info, g_Allocator, &g_UploadBuffer);
- ImGui_ImplVulkan_VkResult(err);
- VkMemoryRequirements req;
- vkGetBufferMemoryRequirements(g_Device, g_UploadBuffer, &req);
- g_BufferMemoryAlignment = (g_BufferMemoryAlignment > req.alignment) ? g_BufferMemoryAlignment : req.alignment;
- VkMemoryAllocateInfo alloc_info = {};
- alloc_info.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO;
- alloc_info.allocationSize = req.size;
- alloc_info.memoryTypeIndex = ImGui_ImplVulkan_MemoryType(VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT, req.memoryTypeBits);
- err = vkAllocateMemory(g_Device, &alloc_info, g_Allocator, &g_UploadBufferMemory);
- ImGui_ImplVulkan_VkResult(err);
- err = vkBindBufferMemory(g_Device, g_UploadBuffer, g_UploadBufferMemory, 0);
- ImGui_ImplVulkan_VkResult(err);
- }
- // Upload to Buffer:
- {
- char* map = NULL;
- err = vkMapMemory(g_Device, g_UploadBufferMemory, 0, upload_size, 0, (void**)(&map));
- ImGui_ImplVulkan_VkResult(err);
- memcpy(map, pixels, upload_size);
- VkMappedMemoryRange range[1] = {};
- range[0].sType = VK_STRUCTURE_TYPE_MAPPED_MEMORY_RANGE;
- range[0].memory = g_UploadBufferMemory;
- range[0].size = upload_size;
- err = vkFlushMappedMemoryRanges(g_Device, 1, range);
- ImGui_ImplVulkan_VkResult(err);
- vkUnmapMemory(g_Device, g_UploadBufferMemory);
- }
- // Copy to Image:
- {
- VkImageMemoryBarrier copy_barrier[1] = {};
- copy_barrier[0].sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
- copy_barrier[0].dstAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT;
- copy_barrier[0].oldLayout = VK_IMAGE_LAYOUT_UNDEFINED;
- copy_barrier[0].newLayout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL;
- copy_barrier[0].srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
- copy_barrier[0].dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
- copy_barrier[0].image = g_FontImage;
- copy_barrier[0].subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
- copy_barrier[0].subresourceRange.levelCount = 1;
- copy_barrier[0].subresourceRange.layerCount = 1;
- vkCmdPipelineBarrier(command_buffer, VK_PIPELINE_STAGE_HOST_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT, 0, 0, NULL, 0, NULL, 1, copy_barrier);
- VkBufferImageCopy region = {};
- region.imageSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
- region.imageSubresource.layerCount = 1;
- region.imageExtent.width = width;
- region.imageExtent.height = height;
- region.imageExtent.depth = 1;
- vkCmdCopyBufferToImage(command_buffer, g_UploadBuffer, g_FontImage, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, 1, ®ion);
- VkImageMemoryBarrier use_barrier[1] = {};
- use_barrier[0].sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
- use_barrier[0].srcAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT;
- use_barrier[0].dstAccessMask = VK_ACCESS_SHADER_READ_BIT;
- use_barrier[0].oldLayout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL;
- use_barrier[0].newLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
- use_barrier[0].srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
- use_barrier[0].dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
- use_barrier[0].image = g_FontImage;
- use_barrier[0].subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
- use_barrier[0].subresourceRange.levelCount = 1;
- use_barrier[0].subresourceRange.layerCount = 1;
- vkCmdPipelineBarrier(command_buffer, VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT, 0, 0, NULL, 0, NULL, 1, use_barrier);
- }
- // Store our identifier
- io.Fonts->TexID = (void *)(intptr_t)g_FontImage;
- return true;
- }
- bool ImGui_ImplVulkan_CreateDeviceObjects()
- {
- VkResult err;
- VkShaderModule vert_module;
- VkShaderModule frag_module;
- // Create The Shader Modules:
- {
- VkShaderModuleCreateInfo vert_info = {};
- vert_info.sType = VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO;
- vert_info.codeSize = sizeof(__glsl_shader_vert_spv);
- vert_info.pCode = (uint32_t*)__glsl_shader_vert_spv;
- err = vkCreateShaderModule(g_Device, &vert_info, g_Allocator, &vert_module);
- ImGui_ImplVulkan_VkResult(err);
- VkShaderModuleCreateInfo frag_info = {};
- frag_info.sType = VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO;
- frag_info.codeSize = sizeof(__glsl_shader_frag_spv);
- frag_info.pCode = (uint32_t*)__glsl_shader_frag_spv;
- err = vkCreateShaderModule(g_Device, &frag_info, g_Allocator, &frag_module);
- ImGui_ImplVulkan_VkResult(err);
- }
- if (!g_FontSampler)
- {
- VkSamplerCreateInfo info = {};
- info.sType = VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO;
- info.magFilter = VK_FILTER_LINEAR;
- info.minFilter = VK_FILTER_LINEAR;
- info.mipmapMode = VK_SAMPLER_MIPMAP_MODE_LINEAR;
- info.addressModeU = VK_SAMPLER_ADDRESS_MODE_REPEAT;
- info.addressModeV = VK_SAMPLER_ADDRESS_MODE_REPEAT;
- info.addressModeW = VK_SAMPLER_ADDRESS_MODE_REPEAT;
- info.minLod = -1000;
- info.maxLod = 1000;
- info.maxAnisotropy = 1.0f;
- err = vkCreateSampler(g_Device, &info, g_Allocator, &g_FontSampler);
- ImGui_ImplVulkan_VkResult(err);
- }
- if (!g_DescriptorSetLayout)
- {
- VkSampler sampler[1] = {g_FontSampler};
- VkDescriptorSetLayoutBinding binding[1] = {};
- binding[0].descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER;
- binding[0].descriptorCount = 1;
- binding[0].stageFlags = VK_SHADER_STAGE_FRAGMENT_BIT;
- binding[0].pImmutableSamplers = sampler;
- VkDescriptorSetLayoutCreateInfo info = {};
- info.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO;
- info.bindingCount = 1;
- info.pBindings = binding;
- err = vkCreateDescriptorSetLayout(g_Device, &info, g_Allocator, &g_DescriptorSetLayout);
- ImGui_ImplVulkan_VkResult(err);
- }
- // Create Descriptor Set:
- {
- VkDescriptorSetAllocateInfo alloc_info = {};
- alloc_info.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO;
- alloc_info.descriptorPool = g_DescriptorPool;
- alloc_info.descriptorSetCount = 1;
- alloc_info.pSetLayouts = &g_DescriptorSetLayout;
- err = vkAllocateDescriptorSets(g_Device, &alloc_info, &g_DescriptorSet);
- ImGui_ImplVulkan_VkResult(err);
- }
- if (!g_PipelineLayout)
- {
- // Constants: we are using 'vec2 offset' and 'vec2 scale' instead of a full 3d projection matrix
- VkPushConstantRange push_constants[1] = {};
- push_constants[0].stageFlags = VK_SHADER_STAGE_VERTEX_BIT;
- push_constants[0].offset = sizeof(float) * 0;
- push_constants[0].size = sizeof(float) * 4;
- VkDescriptorSetLayout set_layout[1] = { g_DescriptorSetLayout };
- VkPipelineLayoutCreateInfo layout_info = {};
- layout_info.sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO;
- layout_info.setLayoutCount = 1;
- layout_info.pSetLayouts = set_layout;
- layout_info.pushConstantRangeCount = 1;
- layout_info.pPushConstantRanges = push_constants;
- err = vkCreatePipelineLayout(g_Device, &layout_info, g_Allocator, &g_PipelineLayout);
- ImGui_ImplVulkan_VkResult(err);
- }
- VkPipelineShaderStageCreateInfo stage[2] = {};
- stage[0].sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO;
- stage[0].stage = VK_SHADER_STAGE_VERTEX_BIT;
- stage[0].module = vert_module;
- stage[0].pName = "main";
- stage[1].sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO;
- stage[1].stage = VK_SHADER_STAGE_FRAGMENT_BIT;
- stage[1].module = frag_module;
- stage[1].pName = "main";
- VkVertexInputBindingDescription binding_desc[1] = {};
- binding_desc[0].stride = sizeof(ImDrawVert);
- binding_desc[0].inputRate = VK_VERTEX_INPUT_RATE_VERTEX;
- VkVertexInputAttributeDescription attribute_desc[3] = {};
- attribute_desc[0].location = 0;
- attribute_desc[0].binding = binding_desc[0].binding;
- attribute_desc[0].format = VK_FORMAT_R32G32_SFLOAT;
- attribute_desc[0].offset = IM_OFFSETOF(ImDrawVert, pos);
- attribute_desc[1].location = 1;
- attribute_desc[1].binding = binding_desc[0].binding;
- attribute_desc[1].format = VK_FORMAT_R32G32_SFLOAT;
- attribute_desc[1].offset = IM_OFFSETOF(ImDrawVert, uv);
- attribute_desc[2].location = 2;
- attribute_desc[2].binding = binding_desc[0].binding;
- attribute_desc[2].format = VK_FORMAT_R8G8B8A8_UNORM;
- attribute_desc[2].offset = IM_OFFSETOF(ImDrawVert, col);
- VkPipelineVertexInputStateCreateInfo vertex_info = {};
- vertex_info.sType = VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO;
- vertex_info.vertexBindingDescriptionCount = 1;
- vertex_info.pVertexBindingDescriptions = binding_desc;
- vertex_info.vertexAttributeDescriptionCount = 3;
- vertex_info.pVertexAttributeDescriptions = attribute_desc;
- VkPipelineInputAssemblyStateCreateInfo ia_info = {};
- ia_info.sType = VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO;
- ia_info.topology = VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST;
- VkPipelineViewportStateCreateInfo viewport_info = {};
- viewport_info.sType = VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO;
- viewport_info.viewportCount = 1;
- viewport_info.scissorCount = 1;
- VkPipelineRasterizationStateCreateInfo raster_info = {};
- raster_info.sType = VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO;
- raster_info.polygonMode = VK_POLYGON_MODE_FILL;
- raster_info.cullMode = VK_CULL_MODE_NONE;
- raster_info.frontFace = VK_FRONT_FACE_COUNTER_CLOCKWISE;
- raster_info.lineWidth = 1.0f;
- VkPipelineMultisampleStateCreateInfo ms_info = {};
- ms_info.sType = VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO;
- ms_info.rasterizationSamples = VK_SAMPLE_COUNT_1_BIT;
- VkPipelineColorBlendAttachmentState color_attachment[1] = {};
- color_attachment[0].blendEnable = VK_TRUE;
- color_attachment[0].srcColorBlendFactor = VK_BLEND_FACTOR_SRC_ALPHA;
- color_attachment[0].dstColorBlendFactor = VK_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA;
- color_attachment[0].colorBlendOp = VK_BLEND_OP_ADD;
- color_attachment[0].srcAlphaBlendFactor = VK_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA;
- color_attachment[0].dstAlphaBlendFactor = VK_BLEND_FACTOR_ZERO;
- color_attachment[0].alphaBlendOp = VK_BLEND_OP_ADD;
- color_attachment[0].colorWriteMask = VK_COLOR_COMPONENT_R_BIT | VK_COLOR_COMPONENT_G_BIT | VK_COLOR_COMPONENT_B_BIT | VK_COLOR_COMPONENT_A_BIT;
- VkPipelineDepthStencilStateCreateInfo depth_info = {};
- depth_info.sType = VK_STRUCTURE_TYPE_PIPELINE_DEPTH_STENCIL_STATE_CREATE_INFO;
- VkPipelineColorBlendStateCreateInfo blend_info = {};
- blend_info.sType = VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO;
- blend_info.attachmentCount = 1;
- blend_info.pAttachments = color_attachment;
- VkDynamicState dynamic_states[2] = { VK_DYNAMIC_STATE_VIEWPORT, VK_DYNAMIC_STATE_SCISSOR };
- VkPipelineDynamicStateCreateInfo dynamic_state = {};
- dynamic_state.sType = VK_STRUCTURE_TYPE_PIPELINE_DYNAMIC_STATE_CREATE_INFO;
- dynamic_state.dynamicStateCount = 2;
- dynamic_state.pDynamicStates = dynamic_states;
- VkGraphicsPipelineCreateInfo info = {};
- info.sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO;
- info.flags = g_PipelineCreateFlags;
- info.stageCount = 2;
- info.pStages = stage;
- info.pVertexInputState = &vertex_info;
- info.pInputAssemblyState = &ia_info;
- info.pViewportState = &viewport_info;
- info.pRasterizationState = &raster_info;
- info.pMultisampleState = &ms_info;
- info.pDepthStencilState = &depth_info;
- info.pColorBlendState = &blend_info;
- info.pDynamicState = &dynamic_state;
- info.layout = g_PipelineLayout;
- info.renderPass = g_RenderPass;
- err = vkCreateGraphicsPipelines(g_Device, g_PipelineCache, 1, &info, g_Allocator, &g_Pipeline);
- ImGui_ImplVulkan_VkResult(err);
- vkDestroyShaderModule(g_Device, vert_module, g_Allocator);
- vkDestroyShaderModule(g_Device, frag_module, g_Allocator);
- return true;
- }
- void ImGui_ImplVulkan_InvalidateFontUploadObjects()
- {
- if (g_UploadBuffer)
- {
- vkDestroyBuffer(g_Device, g_UploadBuffer, g_Allocator);
- g_UploadBuffer = VK_NULL_HANDLE;
- }
- if (g_UploadBufferMemory)
- {
- vkFreeMemory(g_Device, g_UploadBufferMemory, g_Allocator);
- g_UploadBufferMemory = VK_NULL_HANDLE;
- }
- }
- void ImGui_ImplVulkan_InvalidateDeviceObjects()
- {
- ImGui_ImplVulkan_InvalidateFontUploadObjects();
- for (int i = 0; i < IMGUI_VK_QUEUED_FRAMES; i++)
- {
- FrameDataForRender* fd = &g_FramesDataBuffers[i];
- if (fd->VertexBuffer) { vkDestroyBuffer (g_Device, fd->VertexBuffer, g_Allocator); fd->VertexBuffer = VK_NULL_HANDLE; }
- if (fd->VertexBufferMemory) { vkFreeMemory (g_Device, fd->VertexBufferMemory, g_Allocator); fd->VertexBufferMemory = VK_NULL_HANDLE; }
- if (fd->IndexBuffer) { vkDestroyBuffer (g_Device, fd->IndexBuffer, g_Allocator); fd->IndexBuffer = VK_NULL_HANDLE; }
- if (fd->IndexBufferMemory) { vkFreeMemory (g_Device, fd->IndexBufferMemory, g_Allocator); fd->IndexBufferMemory = VK_NULL_HANDLE; }
- }
- if (g_FontView) { vkDestroyImageView(g_Device, g_FontView, g_Allocator); g_FontView = VK_NULL_HANDLE; }
- if (g_FontImage) { vkDestroyImage(g_Device, g_FontImage, g_Allocator); g_FontImage = VK_NULL_HANDLE; }
- if (g_FontMemory) { vkFreeMemory(g_Device, g_FontMemory, g_Allocator); g_FontMemory = VK_NULL_HANDLE; }
- if (g_FontSampler) { vkDestroySampler(g_Device, g_FontSampler, g_Allocator); g_FontSampler = VK_NULL_HANDLE; }
- if (g_DescriptorSetLayout) { vkDestroyDescriptorSetLayout(g_Device, g_DescriptorSetLayout, g_Allocator); g_DescriptorSetLayout = VK_NULL_HANDLE; }
- if (g_PipelineLayout) { vkDestroyPipelineLayout(g_Device, g_PipelineLayout, g_Allocator); g_PipelineLayout = VK_NULL_HANDLE; }
- if (g_Pipeline) { vkDestroyPipeline(g_Device, g_Pipeline, g_Allocator); g_Pipeline = VK_NULL_HANDLE; }
- }
- bool ImGui_ImplVulkan_Init(ImGui_ImplVulkan_InitInfo *init_data)
- {
- g_Allocator = init_data->Allocator;
- g_PhysicalDevice = init_data->PhysicalDevice;
- g_Device = init_data->Device;
- g_RenderPass = init_data->RenderPass;
- g_PipelineCache = init_data->PipelineCache;
- g_DescriptorPool = init_data->DescriptorPool;
- g_CheckVkResult = init_data->CheckVkResultFn;
- ImGuiIO& io = ImGui::GetIO();
- ImGui_ImplVulkan_CreateDeviceObjects();
- if (io.ConfigFlags & ImGuiConfigFlags_MultiViewports)
- ImGui_ImplVulkan_InitPlatformInterface();
- return true;
- }
- void ImGui_ImplVulkan_Shutdown()
- {
- ImGui_ImplVulkan_ShutdownPlatformInterface();
- ImGui_ImplVulkan_InvalidateDeviceObjects();
- }
- void ImGui_ImplVulkan_NewFrame()
- {
- }
- void ImGui_ImplVulkan_Render(VkCommandBuffer command_buffer)
- {
- ImGui::Render();
- ImGui_ImplVulkan_RenderDrawData(command_buffer, ImGui::GetDrawData());
- g_FrameIndex = (g_FrameIndex + 1) % IMGUI_VK_QUEUED_FRAMES;
- }
- //-------------------------------------------------------------------------
- // Miscellaneous Vulkan Helpers
- // (Those are currently not strictly needed by the binding, but will be once if we support multi-viewports)
- //-------------------------------------------------------------------------
- #include <stdlib.h> // malloc
- VkSurfaceFormatKHR ImGui_ImplVulkan_SelectSurfaceFormat(VkPhysicalDevice physical_device, VkSurfaceKHR surface, const VkFormat* request_formats, int request_formats_count, VkColorSpaceKHR request_color_space)
- {
- IM_ASSERT(request_formats != NULL);
- IM_ASSERT(request_formats_count > 0);
- // Per Spec Format and View Format are expected to be the same unless VK_IMAGE_CREATE_MUTABLE_BIT was set at image creation
- // Assuming that the default behavior is without setting this bit, there is no need for separate Swapchain image and image view format
- // Additionally several new color spaces were introduced with Vulkan Spec v1.0.40,
- // hence we must make sure that a format with the mostly available color space, VK_COLOR_SPACE_SRGB_NONLINEAR_KHR, is found and used.
- uint32_t avail_count;
- vkGetPhysicalDeviceSurfaceFormatsKHR(physical_device, surface, &avail_count, NULL);
- ImVector<VkSurfaceFormatKHR> avail_format;
- avail_format.resize((int)avail_count);
- vkGetPhysicalDeviceSurfaceFormatsKHR(physical_device, surface, &avail_count, avail_format.Data);
- // First check if only one format, VK_FORMAT_UNDEFINED, is available, which would imply that any format is available
- if (avail_count == 1)
- {
- if (avail_format[0].format == VK_FORMAT_UNDEFINED)
- {
- VkSurfaceFormatKHR ret;
- ret.format = request_formats[0];
- ret.colorSpace = request_color_space;
- return ret;
- }
- else
- {
- // No point in searching another format
- return avail_format[0];
- }
- }
- else
- {
- // Request several formats, the first found will be used
- for (int request_i = 0; request_i < request_formats_count; request_i++)
- for (uint32_t avail_i = 0; avail_i < avail_count; avail_i++)
- if (avail_format[avail_i].format == request_formats[request_i] && avail_format[avail_i].colorSpace == request_color_space)
- return avail_format[avail_i];
- // If none of the requested image formats could be found, use the first available
- return avail_format[0];
- }
- }
- VkPresentModeKHR ImGui_ImplVulkan_SelectPresentMode(VkPhysicalDevice physical_device, VkSurfaceKHR surface, const VkPresentModeKHR* request_modes, int request_modes_count)
- {
- IM_ASSERT(request_modes != NULL);
- IM_ASSERT(request_modes_count > 0);
- // Request a certain mode and confirm that it is available. If not use VK_PRESENT_MODE_FIFO_KHR which is mandatory
- uint32_t avail_count = 0;
- vkGetPhysicalDeviceSurfacePresentModesKHR(physical_device, surface, &avail_count, NULL);
- ImVector<VkPresentModeKHR> avail_modes;
- avail_modes.resize((int)avail_count);
- vkGetPhysicalDeviceSurfacePresentModesKHR(physical_device, surface, &avail_count, avail_modes.Data);
- for (int request_i = 0; request_i < request_modes_count; request_i++)
- for (uint32_t avail_i = 0; avail_i < avail_count; avail_i++)
- if (request_modes[request_i] == avail_modes[avail_i])
- return request_modes[request_i];
- return VK_PRESENT_MODE_FIFO_KHR; // Always available
- }
- // --------------------------------------------------------------------------------------------------------
- // Platform Windows (OPTIONAL/EXPERIMENTAL)
- // --------------------------------------------------------------------------------------------------------
- #include "imgui_internal.h" // ImGuiViewport
- struct ImGuiPlatformDataVulkan
- {
- // store swap chain, render target/frame buffer, etc.
- ImGuiPlatformDataVulkan() { }
- ~ImGuiPlatformDataVulkan() { }
- };
- static void ImGui_ImplVulkan_CreateViewport(ImGuiViewport* viewport)
- {
- ImGuiPlatformDataVulkan* data = IM_NEW(ImGuiPlatformDataVulkan)();
- viewport->RendererUserData = data;
- // FIXME-PLATFORM
- //HWND hwnd = (HWND)viewport->PlatformHandle;
- //IM_ASSERT(hwnd != 0);
- //...
- }
- static void ImGui_ImplVulkan_DestroyViewport(ImGuiViewport* viewport)
- {
- if (ImGuiPlatformDataVulkan* data = (ImGuiPlatformDataVulkan*)viewport->RendererUserData)
- {
- //...
- IM_DELETE(data);
- }
- viewport->RendererUserData = NULL;
- }
- static void ImGui_ImplVulkan_ResizeViewport(ImGuiViewport* viewport, int w, int h)
- {
- ImGuiPlatformDataVulkan* data = (ImGuiPlatformDataVulkan*)viewport->RendererUserData;
- //...
- (void)data;
- (void)w;
- (void)h;
- }
- static void ImGui_ImplVulkan_RenderViewport(ImGuiViewport* viewport)
- {
- ImGuiPlatformDataVulkan* data = (ImGuiPlatformDataVulkan*)viewport->RendererUserData;
- ImVec4 clear_color = ImGui::GetStyle().Colors[ImGuiCol_WindowBg]; // FIXME-PLATFORM
- clear_color.w = 1.0f;
- (void)data;
- // clear
- // call ImGui_ImplVulkan_RenderDrawData(&viewport->DrawData)
- }
- static void ImGui_ImplVulkan_SwapBuffers(ImGuiViewport* viewport)
- {
- ImGuiPlatformDataVulkan* data = (ImGuiPlatformDataVulkan*)viewport->RendererUserData;
- (void)data;
- //...
- }
- void ImGui_ImplVulkan_InitPlatformInterface()
- {
- ImGuiIO& io = ImGui::GetIO();
- io.RendererInterface.CreateViewport = ImGui_ImplVulkan_CreateViewport;
- io.RendererInterface.DestroyViewport = ImGui_ImplVulkan_DestroyViewport;
- io.RendererInterface.ResizeViewport = ImGui_ImplVulkan_ResizeViewport;
- io.RendererInterface.RenderViewport = ImGui_ImplVulkan_RenderViewport;
- io.RendererInterface.SwapBuffers = ImGui_ImplVulkan_SwapBuffers;
- }
- void ImGui_ImplVulkan_ShutdownPlatformInterface()
- {
- ImGuiIO& io = ImGui::GetIO();
- memset(&io.RendererInterface, 0, sizeof(io.RendererInterface));
- }
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