main.cpp 30 KB

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  1. // ImGui - standalone example application for SDL2 + Vulkan
  2. // If you are new to ImGui, see examples/README.txt and documentation at the top of imgui.cpp.
  3. #include "imgui.h"
  4. #include "../imgui_impl_sdl2.h"
  5. #include "../imgui_impl_vulkan.h"
  6. #include <stdio.h>
  7. #include <SDL.h>
  8. #include <SDL_vulkan.h>
  9. #include <vulkan/vulkan.h>
  10. // FIXME-VULKAN: Resizing with IMGUI_UNLIMITED_FRAME_RATE triggers errors from the validation layer.
  11. #define IMGUI_MAX_POSSIBLE_BACK_BUFFERS 16
  12. #define IMGUI_UNLIMITED_FRAME_RATE
  13. #ifdef _DEBUG
  14. #define IMGUI_VULKAN_DEBUG_REPORT
  15. #endif
  16. static VkAllocationCallbacks* g_Allocator = NULL;
  17. static VkInstance g_Instance = VK_NULL_HANDLE;
  18. static VkSurfaceKHR g_Surface = VK_NULL_HANDLE;
  19. static VkPhysicalDevice g_PhysicalDevice = VK_NULL_HANDLE;
  20. static VkDevice g_Device = VK_NULL_HANDLE;
  21. static VkSwapchainKHR g_Swapchain = VK_NULL_HANDLE;
  22. static VkRenderPass g_RenderPass = VK_NULL_HANDLE;
  23. static uint32_t g_QueueFamily = (uint32_t)-1;
  24. static VkQueue g_Queue = VK_NULL_HANDLE;
  25. static VkDebugReportCallbackEXT g_DebugReport = VK_NULL_HANDLE;
  26. static VkSurfaceFormatKHR g_SurfaceFormat;
  27. static VkPresentModeKHR g_PresentMode;
  28. static VkPipelineCache g_PipelineCache = VK_NULL_HANDLE;
  29. static VkDescriptorPool g_DescriptorPool = VK_NULL_HANDLE;
  30. static int fb_width, fb_height;
  31. static uint32_t g_BackBufferCount = 0;
  32. static VkImage g_BackBuffer[IMGUI_MAX_POSSIBLE_BACK_BUFFERS] = {};
  33. static VkImageView g_BackBufferView[IMGUI_MAX_POSSIBLE_BACK_BUFFERS] = {};
  34. static VkFramebuffer g_Framebuffer[IMGUI_MAX_POSSIBLE_BACK_BUFFERS] = {};
  35. struct FrameData
  36. {
  37. uint32_t BackbufferIndex; // keep track of recently rendered swapchain frame indices
  38. VkCommandPool CommandPool;
  39. VkCommandBuffer CommandBuffer;
  40. VkFence Fence;
  41. VkSemaphore PresentCompleteSemaphore;
  42. VkSemaphore RenderCompleteSemaphore;
  43. };
  44. static uint32_t g_FrameIndex = 0;
  45. static FrameData g_Frames[IMGUI_VK_QUEUED_FRAMES] = {};
  46. static VkClearValue g_ClearValue = {};
  47. static void check_vk_result(VkResult err)
  48. {
  49. if (err == 0) return;
  50. printf("VkResult %d\n", err);
  51. if (err < 0)
  52. abort();
  53. }
  54. static void CreateOrResizeSwapChainAndFrameBuffer(int w, int h)
  55. {
  56. VkResult err;
  57. VkSwapchainKHR old_swapchain = g_Swapchain;
  58. err = vkDeviceWaitIdle(g_Device);
  59. check_vk_result(err);
  60. // Destroy old Framebuffer
  61. for (uint32_t i = 0; i < g_BackBufferCount; i++)
  62. {
  63. if (g_BackBufferView[i])
  64. vkDestroyImageView(g_Device, g_BackBufferView[i], g_Allocator);
  65. if (g_Framebuffer[i])
  66. vkDestroyFramebuffer(g_Device, g_Framebuffer[i], g_Allocator);
  67. }
  68. if (g_RenderPass)
  69. vkDestroyRenderPass(g_Device, g_RenderPass, g_Allocator);
  70. // Create Swapchain
  71. {
  72. VkSwapchainCreateInfoKHR info = {};
  73. info.sType = VK_STRUCTURE_TYPE_SWAPCHAIN_CREATE_INFO_KHR;
  74. info.surface = g_Surface;
  75. info.imageFormat = g_SurfaceFormat.format;
  76. info.imageColorSpace = g_SurfaceFormat.colorSpace;
  77. info.imageArrayLayers = 1;
  78. info.imageUsage = VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT;
  79. info.imageSharingMode = VK_SHARING_MODE_EXCLUSIVE; // Assume that graphics family == present family
  80. info.preTransform = VK_SURFACE_TRANSFORM_IDENTITY_BIT_KHR;
  81. info.compositeAlpha = VK_COMPOSITE_ALPHA_OPAQUE_BIT_KHR;
  82. info.presentMode = g_PresentMode;
  83. info.clipped = VK_TRUE;
  84. info.oldSwapchain = old_swapchain;
  85. VkSurfaceCapabilitiesKHR cap;
  86. err = vkGetPhysicalDeviceSurfaceCapabilitiesKHR(g_PhysicalDevice, g_Surface, &cap);
  87. check_vk_result(err);
  88. if (cap.maxImageCount > 0)
  89. info.minImageCount = (cap.minImageCount + 2 < cap.maxImageCount) ? (cap.minImageCount + 2) : cap.maxImageCount;
  90. else
  91. info.minImageCount = cap.minImageCount + 2;
  92. if (cap.currentExtent.width == 0xffffffff)
  93. {
  94. info.imageExtent.width = fb_width = w;
  95. info.imageExtent.height = fb_height = h;
  96. }
  97. else
  98. {
  99. info.imageExtent.width = fb_width = cap.currentExtent.width;
  100. info.imageExtent.height = fb_height = cap.currentExtent.height;
  101. }
  102. err = vkCreateSwapchainKHR(g_Device, &info, g_Allocator, &g_Swapchain);
  103. check_vk_result(err);
  104. err = vkGetSwapchainImagesKHR(g_Device, g_Swapchain, &g_BackBufferCount, NULL);
  105. check_vk_result(err);
  106. err = vkGetSwapchainImagesKHR(g_Device, g_Swapchain, &g_BackBufferCount, g_BackBuffer);
  107. check_vk_result(err);
  108. }
  109. if (old_swapchain)
  110. vkDestroySwapchainKHR(g_Device, old_swapchain, g_Allocator);
  111. // Create the Render Pass
  112. {
  113. VkAttachmentDescription attachment = {};
  114. attachment.format = g_SurfaceFormat.format;
  115. attachment.samples = VK_SAMPLE_COUNT_1_BIT;
  116. attachment.loadOp = VK_ATTACHMENT_LOAD_OP_CLEAR;
  117. attachment.storeOp = VK_ATTACHMENT_STORE_OP_STORE;
  118. attachment.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
  119. attachment.stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
  120. attachment.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED;
  121. attachment.finalLayout = VK_IMAGE_LAYOUT_PRESENT_SRC_KHR;
  122. VkAttachmentReference color_attachment = {};
  123. color_attachment.attachment = 0;
  124. color_attachment.layout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
  125. VkSubpassDescription subpass = {};
  126. subpass.pipelineBindPoint = VK_PIPELINE_BIND_POINT_GRAPHICS;
  127. subpass.colorAttachmentCount = 1;
  128. subpass.pColorAttachments = &color_attachment;
  129. VkRenderPassCreateInfo info = {};
  130. info.sType = VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO;
  131. info.attachmentCount = 1;
  132. info.pAttachments = &attachment;
  133. info.subpassCount = 1;
  134. info.pSubpasses = &subpass;
  135. err = vkCreateRenderPass(g_Device, &info, g_Allocator, &g_RenderPass);
  136. check_vk_result(err);
  137. }
  138. // Create The Image Views
  139. {
  140. VkImageViewCreateInfo info = {};
  141. info.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO;
  142. info.viewType = VK_IMAGE_VIEW_TYPE_2D;
  143. info.format = g_SurfaceFormat.format;
  144. info.components.r = VK_COMPONENT_SWIZZLE_R;
  145. info.components.g = VK_COMPONENT_SWIZZLE_G;
  146. info.components.b = VK_COMPONENT_SWIZZLE_B;
  147. info.components.a = VK_COMPONENT_SWIZZLE_A;
  148. VkImageSubresourceRange image_range = { VK_IMAGE_ASPECT_COLOR_BIT, 0, 1, 0, 1 };
  149. info.subresourceRange = image_range;
  150. for (uint32_t i = 0; i < g_BackBufferCount; i++)
  151. {
  152. info.image = g_BackBuffer[i];
  153. err = vkCreateImageView(g_Device, &info, g_Allocator, &g_BackBufferView[i]);
  154. check_vk_result(err);
  155. }
  156. }
  157. // Create Framebuffer
  158. {
  159. VkImageView attachment[1];
  160. VkFramebufferCreateInfo info = {};
  161. info.sType = VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO;
  162. info.renderPass = g_RenderPass;
  163. info.attachmentCount = 1;
  164. info.pAttachments = attachment;
  165. info.width = fb_width;
  166. info.height = fb_height;
  167. info.layers = 1;
  168. for (uint32_t i = 0; i < g_BackBufferCount; i++)
  169. {
  170. attachment[0] = g_BackBufferView[i];
  171. err = vkCreateFramebuffer(g_Device, &info, g_Allocator, &g_Framebuffer[i]);
  172. check_vk_result(err);
  173. }
  174. }
  175. }
  176. #ifdef IMGUI_VULKAN_DEBUG_REPORT
  177. static VKAPI_ATTR VkBool32 VKAPI_CALL debug_report(VkDebugReportFlagsEXT flags, VkDebugReportObjectTypeEXT objectType, uint64_t object, size_t location, int32_t messageCode, const char* pLayerPrefix, const char* pMessage, void* pUserData)
  178. {
  179. (void)flags; (void)object; (void)location; (void)messageCode; (void)pUserData; (void)pLayerPrefix; // Unused arguemnts
  180. printf("[vulkan] ObjectType: %i\nMessage: %s\n\n", objectType, pMessage);
  181. return VK_FALSE;
  182. }
  183. #endif // IMGUI_VULKAN_DEBUG_REPORT
  184. static void setup_vulkan(SDL_Window* window, const char** extensions, uint32_t extensions_count)
  185. {
  186. VkResult err;
  187. // Create Vulkan Instance
  188. {
  189. VkInstanceCreateInfo create_info = {};
  190. create_info.sType = VK_STRUCTURE_TYPE_INSTANCE_CREATE_INFO;
  191. create_info.enabledExtensionCount = extensions_count;
  192. create_info.ppEnabledExtensionNames = extensions;
  193. #ifdef IMGUI_VULKAN_DEBUG_REPORT
  194. // Enabling multiple validation layers grouped as LunarG standard validation
  195. const char* layers[] = { "VK_LAYER_LUNARG_standard_validation" };
  196. create_info.enabledLayerCount = 1;
  197. create_info.ppEnabledLayerNames = layers;
  198. // Enable debug report extension (we need additional storage, so we duplicate the user array to add our new extension to it)
  199. const char** extensions_ext = (const char**)malloc(sizeof(const char*) * (extensions_count + 1));
  200. memcpy(extensions_ext, extensions, extensions_count * sizeof(const char*));
  201. extensions_ext[extensions_count] = "VK_EXT_debug_report";
  202. create_info.enabledExtensionCount = extensions_count + 1;
  203. create_info.ppEnabledExtensionNames = extensions_ext;
  204. #endif // IMGUI_VULKAN_DEBUG_REPORT
  205. err = vkCreateInstance(&create_info, g_Allocator, &g_Instance);
  206. check_vk_result(err);
  207. #ifdef IMGUI_VULKAN_DEBUG_REPORT
  208. free(extensions_ext);
  209. // Get the function pointer (required for any extensions)
  210. auto vkCreateDebugReportCallbackEXT = (PFN_vkCreateDebugReportCallbackEXT)vkGetInstanceProcAddr(g_Instance, "vkCreateDebugReportCallbackEXT");
  211. IM_ASSERT(vkCreateDebugReportCallbackEXT != NULL);
  212. // Setup the debug report callback
  213. VkDebugReportCallbackCreateInfoEXT debug_report_ci = {};
  214. debug_report_ci.sType = VK_STRUCTURE_TYPE_DEBUG_REPORT_CALLBACK_CREATE_INFO_EXT;
  215. debug_report_ci.flags = VK_DEBUG_REPORT_ERROR_BIT_EXT | VK_DEBUG_REPORT_WARNING_BIT_EXT | VK_DEBUG_REPORT_PERFORMANCE_WARNING_BIT_EXT;
  216. debug_report_ci.pfnCallback = debug_report;
  217. debug_report_ci.pUserData = NULL;
  218. err = vkCreateDebugReportCallbackEXT(g_Instance, &debug_report_ci, g_Allocator, &g_DebugReport);
  219. check_vk_result(err);
  220. #endif // IMGUI_VULKAN_DEBUG_REPORT
  221. }
  222. // Create Window Surface (with SDL)
  223. {
  224. SDL_bool result = SDL_Vulkan_CreateSurface(window, g_Instance, &g_Surface);
  225. if (result == 0)
  226. {
  227. printf("failed to create Vulkan surface\n");
  228. abort();
  229. }
  230. }
  231. // Select GPU
  232. {
  233. uint32_t gpu_count;
  234. err = vkEnumeratePhysicalDevices(g_Instance, &gpu_count, NULL);
  235. check_vk_result(err);
  236. VkPhysicalDevice* gpus = (VkPhysicalDevice*)malloc(sizeof(VkPhysicalDevice) * gpu_count);
  237. err = vkEnumeratePhysicalDevices(g_Instance, &gpu_count, gpus);
  238. check_vk_result(err);
  239. // If a number >1 of GPUs got reported, you should find the best fit GPU for your purpose
  240. // e.g. VK_PHYSICAL_DEVICE_TYPE_DISCRETE_GPU if available, or with the greatest memory available, etc.
  241. // for sake of simplicity we'll just take the first one, assuming it has a graphics queue family.
  242. g_PhysicalDevice = gpus[0];
  243. free(gpus);
  244. }
  245. // Select graphics queue family
  246. {
  247. uint32_t count;
  248. vkGetPhysicalDeviceQueueFamilyProperties(g_PhysicalDevice, &count, NULL);
  249. VkQueueFamilyProperties* queues = (VkQueueFamilyProperties*)malloc(sizeof(VkQueueFamilyProperties) * count);
  250. vkGetPhysicalDeviceQueueFamilyProperties(g_PhysicalDevice, &count, queues);
  251. for (uint32_t i = 0; i < count; i++)
  252. if (queues[i].queueFlags & VK_QUEUE_GRAPHICS_BIT)
  253. {
  254. g_QueueFamily = i;
  255. break;
  256. }
  257. free(queues);
  258. IM_ASSERT(g_QueueFamily != -1);
  259. }
  260. // Check for WSI support
  261. {
  262. VkBool32 res;
  263. vkGetPhysicalDeviceSurfaceSupportKHR(g_PhysicalDevice, g_QueueFamily, g_Surface, &res);
  264. if (res != VK_TRUE)
  265. {
  266. fprintf(stderr, "Error no WSI support on physical device 0\n");
  267. exit(-1);
  268. }
  269. }
  270. // Get Surface Format
  271. {
  272. const VkFormat requestSurfaceImageFormat[] = { VK_FORMAT_B8G8R8A8_UNORM, VK_FORMAT_R8G8B8A8_UNORM, VK_FORMAT_B8G8R8_UNORM, VK_FORMAT_R8G8B8_UNORM };
  273. const VkColorSpaceKHR requestSurfaceColorSpace = VK_COLORSPACE_SRGB_NONLINEAR_KHR;
  274. g_SurfaceFormat = ImGui_ImplVulkan_SelectSurfaceFormat(g_PhysicalDevice, g_Surface, requestSurfaceImageFormat, (size_t)IM_ARRAYSIZE(requestSurfaceImageFormat), requestSurfaceColorSpace);
  275. }
  276. // Get Present Mode
  277. {
  278. #ifdef IMGUI_UNLIMITED_FRAME_RATE
  279. VkPresentModeKHR present_mode = VK_PRESENT_MODE_IMMEDIATE_KHR;
  280. #else
  281. VkPresentModeKHR present_mode = VK_PRESENT_MODE_FIFO_KHR;
  282. #endif
  283. g_PresentMode = ImGui_ImplVulkan_SelectPresentMode(g_PhysicalDevice, g_Surface, &present_mode, 1);
  284. }
  285. // Create Logical Device (with 1 queue)
  286. {
  287. int device_extension_count = 1;
  288. const char* device_extensions[] = { "VK_KHR_swapchain" };
  289. const float queue_priority[] = { 1.0f };
  290. VkDeviceQueueCreateInfo queue_info[1] = {};
  291. queue_info[0].sType = VK_STRUCTURE_TYPE_DEVICE_QUEUE_CREATE_INFO;
  292. queue_info[0].queueFamilyIndex = g_QueueFamily;
  293. queue_info[0].queueCount = 1;
  294. queue_info[0].pQueuePriorities = queue_priority;
  295. VkDeviceCreateInfo create_info = {};
  296. create_info.sType = VK_STRUCTURE_TYPE_DEVICE_CREATE_INFO;
  297. create_info.queueCreateInfoCount = sizeof(queue_info) / sizeof(queue_info[0]);
  298. create_info.pQueueCreateInfos = queue_info;
  299. create_info.enabledExtensionCount = device_extension_count;
  300. create_info.ppEnabledExtensionNames = device_extensions;
  301. err = vkCreateDevice(g_PhysicalDevice, &create_info, g_Allocator, &g_Device);
  302. check_vk_result(err);
  303. vkGetDeviceQueue(g_Device, g_QueueFamily, 0, &g_Queue);
  304. }
  305. // Create Framebuffers
  306. {
  307. int w, h;
  308. SDL_GetWindowSize(window, &w, &h);
  309. CreateOrResizeSwapChainAndFrameBuffer(w, h);
  310. }
  311. // Create Command Buffers
  312. for (int i = 0; i < IMGUI_VK_QUEUED_FRAMES; i++)
  313. {
  314. FrameData* fd = &g_Frames[i];
  315. {
  316. VkCommandPoolCreateInfo info = {};
  317. info.sType = VK_STRUCTURE_TYPE_COMMAND_POOL_CREATE_INFO;
  318. info.flags = VK_COMMAND_POOL_CREATE_RESET_COMMAND_BUFFER_BIT;
  319. info.queueFamilyIndex = g_QueueFamily;
  320. err = vkCreateCommandPool(g_Device, &info, g_Allocator, &fd->CommandPool);
  321. check_vk_result(err);
  322. }
  323. {
  324. VkCommandBufferAllocateInfo info = {};
  325. info.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO;
  326. info.commandPool = fd->CommandPool;
  327. info.level = VK_COMMAND_BUFFER_LEVEL_PRIMARY;
  328. info.commandBufferCount = 1;
  329. err = vkAllocateCommandBuffers(g_Device, &info, &fd->CommandBuffer);
  330. check_vk_result(err);
  331. }
  332. {
  333. VkFenceCreateInfo info = {};
  334. info.sType = VK_STRUCTURE_TYPE_FENCE_CREATE_INFO;
  335. info.flags = VK_FENCE_CREATE_SIGNALED_BIT;
  336. err = vkCreateFence(g_Device, &info, g_Allocator, &fd->Fence);
  337. check_vk_result(err);
  338. }
  339. {
  340. VkSemaphoreCreateInfo info = {};
  341. info.sType = VK_STRUCTURE_TYPE_SEMAPHORE_CREATE_INFO;
  342. err = vkCreateSemaphore(g_Device, &info, g_Allocator, &fd->PresentCompleteSemaphore);
  343. check_vk_result(err);
  344. err = vkCreateSemaphore(g_Device, &info, g_Allocator, &fd->RenderCompleteSemaphore);
  345. check_vk_result(err);
  346. }
  347. }
  348. // Create Descriptor Pool
  349. {
  350. VkDescriptorPoolSize pool_sizes[] =
  351. {
  352. { VK_DESCRIPTOR_TYPE_SAMPLER, 1000 },
  353. { VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, 1000 },
  354. { VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE, 1000 },
  355. { VK_DESCRIPTOR_TYPE_STORAGE_IMAGE, 1000 },
  356. { VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER, 1000 },
  357. { VK_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER, 1000 },
  358. { VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, 1000 },
  359. { VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, 1000 },
  360. { VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC, 1000 },
  361. { VK_DESCRIPTOR_TYPE_STORAGE_BUFFER_DYNAMIC, 1000 },
  362. { VK_DESCRIPTOR_TYPE_INPUT_ATTACHMENT, 1000 }
  363. };
  364. VkDescriptorPoolCreateInfo pool_info = {};
  365. pool_info.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO;
  366. pool_info.flags = VK_DESCRIPTOR_POOL_CREATE_FREE_DESCRIPTOR_SET_BIT;
  367. pool_info.maxSets = 1000 * IM_ARRAYSIZE(pool_sizes);
  368. pool_info.poolSizeCount = (uint32_t)IM_ARRAYSIZE(pool_sizes);
  369. pool_info.pPoolSizes = pool_sizes;
  370. err = vkCreateDescriptorPool(g_Device, &pool_info, g_Allocator, &g_DescriptorPool);
  371. check_vk_result(err);
  372. }
  373. }
  374. static void cleanup_vulkan()
  375. {
  376. vkDestroyDescriptorPool(g_Device, g_DescriptorPool, g_Allocator);
  377. for (int i = 0; i < IMGUI_VK_QUEUED_FRAMES; i++)
  378. {
  379. FrameData* fd = &g_Frames[i];
  380. vkDestroyFence(g_Device, fd->Fence, g_Allocator);
  381. vkFreeCommandBuffers(g_Device, fd->CommandPool, 1, &fd->CommandBuffer);
  382. vkDestroyCommandPool(g_Device, fd->CommandPool, g_Allocator);
  383. vkDestroySemaphore(g_Device, fd->PresentCompleteSemaphore, g_Allocator);
  384. vkDestroySemaphore(g_Device, fd->RenderCompleteSemaphore, g_Allocator);
  385. }
  386. for (uint32_t i = 0; i < g_BackBufferCount; i++)
  387. {
  388. vkDestroyImageView(g_Device, g_BackBufferView[i], g_Allocator);
  389. vkDestroyFramebuffer(g_Device, g_Framebuffer[i], g_Allocator);
  390. }
  391. vkDestroyRenderPass(g_Device, g_RenderPass, g_Allocator);
  392. vkDestroySwapchainKHR(g_Device, g_Swapchain, g_Allocator);
  393. vkDestroySurfaceKHR(g_Instance, g_Surface, g_Allocator);
  394. #ifdef IMGUI_VULKAN_DEBUG_REPORT
  395. // Remove the debug report callback
  396. auto vkDestroyDebugReportCallbackEXT = (PFN_vkDestroyDebugReportCallbackEXT)vkGetInstanceProcAddr(g_Instance, "vkDestroyDebugReportCallbackEXT");
  397. vkDestroyDebugReportCallbackEXT(g_Instance, g_DebugReport, g_Allocator);
  398. #endif // IMGUI_VULKAN_DEBUG_REPORT
  399. vkDestroyDevice(g_Device, g_Allocator);
  400. vkDestroyInstance(g_Instance, g_Allocator);
  401. }
  402. static void frame_begin()
  403. {
  404. FrameData* fd = &g_Frames[g_FrameIndex];
  405. VkResult err;
  406. for (;;)
  407. {
  408. err = vkWaitForFences(g_Device, 1, &fd->Fence, VK_TRUE, 100);
  409. if (err == VK_SUCCESS) break;
  410. if (err == VK_TIMEOUT) continue;
  411. check_vk_result(err);
  412. }
  413. {
  414. err = vkAcquireNextImageKHR(g_Device, g_Swapchain, UINT64_MAX, fd->PresentCompleteSemaphore, VK_NULL_HANDLE, &fd->BackbufferIndex);
  415. check_vk_result(err);
  416. }
  417. {
  418. err = vkResetCommandPool(g_Device, fd->CommandPool, 0);
  419. check_vk_result(err);
  420. VkCommandBufferBeginInfo info = {};
  421. info.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO;
  422. info.flags |= VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT;
  423. err = vkBeginCommandBuffer(fd->CommandBuffer, &info);
  424. check_vk_result(err);
  425. }
  426. {
  427. VkRenderPassBeginInfo info = {};
  428. info.sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO;
  429. info.renderPass = g_RenderPass;
  430. info.framebuffer = g_Framebuffer[fd->BackbufferIndex];
  431. info.renderArea.extent.width = fb_width;
  432. info.renderArea.extent.height = fb_height;
  433. info.clearValueCount = 1;
  434. info.pClearValues = &g_ClearValue;
  435. vkCmdBeginRenderPass(fd->CommandBuffer, &info, VK_SUBPASS_CONTENTS_INLINE);
  436. }
  437. }
  438. static void frame_end()
  439. {
  440. FrameData* fd = &g_Frames[g_FrameIndex];
  441. VkResult err;
  442. vkCmdEndRenderPass(fd->CommandBuffer);
  443. {
  444. VkPipelineStageFlags wait_stage = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
  445. VkSubmitInfo info = {};
  446. info.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO;
  447. info.waitSemaphoreCount = 1;
  448. info.pWaitSemaphores = &fd->PresentCompleteSemaphore;
  449. info.pWaitDstStageMask = &wait_stage;
  450. info.commandBufferCount = 1;
  451. info.pCommandBuffers = &fd->CommandBuffer;
  452. info.signalSemaphoreCount = 1;
  453. info.pSignalSemaphores = &fd->RenderCompleteSemaphore;
  454. err = vkEndCommandBuffer(fd->CommandBuffer);
  455. check_vk_result(err);
  456. err = vkResetFences(g_Device, 1, &fd->Fence);
  457. check_vk_result(err);
  458. err = vkQueueSubmit(g_Queue, 1, &info, fd->Fence);
  459. check_vk_result(err);
  460. }
  461. }
  462. static void frame_present()
  463. {
  464. VkResult err;
  465. // If IMGUI_UNLIMITED_FRAME_RATE is defined we present the latest but one frame. Otherwise we present the latest rendered frame
  466. #ifdef IMGUI_UNLIMITED_FRAME_RATE
  467. uint32_t PresentIndex = (g_FrameIndex + IMGUI_VK_QUEUED_FRAMES - 1) % IMGUI_VK_QUEUED_FRAMES;
  468. #else
  469. uint32_t PresentIndex = g_FrameIndex;
  470. #endif // IMGUI_UNLIMITED_FRAME_RATE
  471. FrameData* fd = &g_Frames[PresentIndex];
  472. VkPresentInfoKHR info = {};
  473. info.sType = VK_STRUCTURE_TYPE_PRESENT_INFO_KHR;
  474. info.waitSemaphoreCount = 1;
  475. info.pWaitSemaphores = &fd->RenderCompleteSemaphore;
  476. info.swapchainCount = 1;
  477. info.pSwapchains = &g_Swapchain;
  478. info.pImageIndices = &fd->BackbufferIndex;
  479. err = vkQueuePresentKHR(g_Queue, &info);
  480. check_vk_result(err);
  481. g_FrameIndex = (g_FrameIndex + 1) % IMGUI_VK_QUEUED_FRAMES;
  482. }
  483. int main(int, char**)
  484. {
  485. // Setup SDL
  486. if (SDL_Init(SDL_INIT_VIDEO|SDL_INIT_TIMER) != 0)
  487. {
  488. printf("Error: %s\n", SDL_GetError());
  489. return 1;
  490. }
  491. // Setup window
  492. SDL_DisplayMode current;
  493. SDL_GetCurrentDisplayMode(0, &current);
  494. SDL_Window* window = SDL_CreateWindow("ImGui SDL2+Vulkan example", SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, 1280, 720, SDL_WINDOW_VULKAN|SDL_WINDOW_RESIZABLE);
  495. // Setup Vulkan
  496. uint32_t extensions_count;
  497. SDL_Vulkan_GetInstanceExtensions(window, &extensions_count, NULL);
  498. const char** sdl_extensions = new const char*[extensions_count];
  499. SDL_Vulkan_GetInstanceExtensions(window, &extensions_count, sdl_extensions);
  500. setup_vulkan(window, sdl_extensions, extensions_count);
  501. delete[] sdl_extensions;
  502. // Setup ImGui binding
  503. ImGui::CreateContext();
  504. ImGui_ImplVulkan_InitInfo init_info = {};
  505. init_info.Allocator = g_Allocator;
  506. init_info.PhysicalDevice = g_PhysicalDevice;
  507. init_info.Device = g_Device;
  508. init_info.RenderPass = g_RenderPass;
  509. init_info.PipelineCache = g_PipelineCache;
  510. init_info.DescriptorPool = g_DescriptorPool;
  511. init_info.CheckVkResultFn = check_vk_result;
  512. ImGuiIO& io = ImGui::GetIO(); (void)io;
  513. //io.ConfigFlags |= ImGuiConfigFlags_NavEnableKeyboard; // Enable Keyboard Controls
  514. ImGui_ImplVulkan_Init(&init_info);
  515. ImGui_ImplSDL2_Init(window, NULL);
  516. // Setup style
  517. ImGui::StyleColorsDark();
  518. //ImGui::StyleColorsClassic();
  519. // Load Fonts
  520. // - If no fonts are loaded, dear imgui will use the default font. You can also load multiple fonts and use ImGui::PushFont()/PopFont() to select them.
  521. // - AddFontFromFileTTF() will return the ImFont* so you can store it if you need to select the font among multiple.
  522. // - If the file cannot be loaded, the function will return NULL. Please handle those errors in your application (e.g. use an assertion, or display an error and quit).
  523. // - The fonts will be rasterized at a given size (w/ oversampling) and stored into a texture when calling ImFontAtlas::Build()/GetTexDataAsXXXX(), which ImGui_ImplXXXX_NewFrame below will call.
  524. // - Read 'misc/fonts/README.txt' for more instructions and details.
  525. // - Remember that in C/C++ if you want to include a backslash \ in a string literal you need to write a double backslash \\ !
  526. //io.Fonts->AddFontDefault();
  527. //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Roboto-Medium.ttf", 16.0f);
  528. //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Cousine-Regular.ttf", 15.0f);
  529. //io.Fonts->AddFontFromFileTTF("../../misc/fonts/DroidSans.ttf", 16.0f);
  530. //io.Fonts->AddFontFromFileTTF("../../misc/fonts/ProggyTiny.ttf", 10.0f);
  531. //ImFont* font = io.Fonts->AddFontFromFileTTF("c:\\Windows\\Fonts\\ArialUni.ttf", 18.0f, NULL, io.Fonts->GetGlyphRangesJapanese());
  532. //IM_ASSERT(font != NULL);
  533. // Upload Fonts
  534. {
  535. // Use any command queue
  536. VkCommandPool command_pool = g_Frames[g_FrameIndex].CommandPool;
  537. VkCommandBuffer command_buffer = g_Frames[g_FrameIndex].CommandBuffer;
  538. VkResult err;
  539. err = vkResetCommandPool(g_Device, command_pool, 0);
  540. check_vk_result(err);
  541. VkCommandBufferBeginInfo begin_info = {};
  542. begin_info.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO;
  543. begin_info.flags |= VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT;
  544. err = vkBeginCommandBuffer(command_buffer, &begin_info);
  545. check_vk_result(err);
  546. ImGui_ImplVulkan_CreateFontsTexture(command_buffer);
  547. VkSubmitInfo end_info = {};
  548. end_info.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO;
  549. end_info.commandBufferCount = 1;
  550. end_info.pCommandBuffers = &command_buffer;
  551. err = vkEndCommandBuffer(command_buffer);
  552. check_vk_result(err);
  553. err = vkQueueSubmit(g_Queue, 1, &end_info, VK_NULL_HANDLE);
  554. check_vk_result(err);
  555. err = vkDeviceWaitIdle(g_Device);
  556. check_vk_result(err);
  557. ImGui_ImplVulkan_InvalidateFontUploadObjects();
  558. }
  559. bool show_demo_window = true;
  560. bool show_another_window = false;
  561. ImVec4 clear_color = ImVec4(0.45f, 0.55f, 0.60f, 1.00f);
  562. // When IMGUI_UNLIMITED_FRAME_RATE is defined we render into latest image acquired from the swapchain but we display the image which was rendered before.
  563. // Hence we must render once and increase the g_FrameIndex without presenting, which we do before entering the render loop.
  564. // This is also the reason why frame_end() is split into frame_end() and frame_present(), the later one not being called here.
  565. #ifdef IMGUI_UNLIMITED_FRAME_RATE
  566. ImGui_ImplVulkan_NewFrame();
  567. ImGui_ImplSDL2_NewFrame(window);
  568. frame_begin();
  569. ImGui_ImplVulkan_Render(g_Frames[g_FrameIndex].CommandBuffer);
  570. frame_end();
  571. g_FrameIndex = (g_FrameIndex + 1) % IMGUI_VK_QUEUED_FRAMES;
  572. #endif // IMGUI_UNLIMITED_FRAME_RATE
  573. // Main loop
  574. bool done = false;
  575. while (!done)
  576. {
  577. // You can read the io.WantCaptureMouse, io.WantCaptureKeyboard flags to tell if dear imgui wants to use your inputs.
  578. // - When io.WantCaptureMouse is true, do not dispatch mouse input data to your main application.
  579. // - When io.WantCaptureKeyboard is true, do not dispatch keyboard input data to your main application.
  580. // Generally you may always pass all inputs to dear imgui, and hide them from your application based on those two flags.
  581. SDL_Event event;
  582. while (SDL_PollEvent(&event))
  583. {
  584. ImGui_ImplSDL2_ProcessEvent(&event);
  585. if (event.type == SDL_QUIT)
  586. done = true;
  587. if (event.type == SDL_WINDOWEVENT && event.window.event == SDL_WINDOWEVENT_RESIZED && event.window.windowID == SDL_GetWindowID(window))
  588. CreateOrResizeSwapChainAndFrameBuffer((int)event.window.data1, (int)event.window.data2);
  589. }
  590. ImGui_ImplVulkan_NewFrame();
  591. ImGui_ImplSDL2_NewFrame(window);
  592. // 1. Show a simple window.
  593. // Tip: if we don't call ImGui::Begin()/ImGui::End() the widgets automatically appears in a window called "Debug".
  594. {
  595. static float f = 0.0f;
  596. static int counter = 0;
  597. ImGui::Text("Hello, world!"); // Display some text (you can use a format string too)
  598. ImGui::SliderFloat("float", &f, 0.0f, 1.0f); // Edit 1 float using a slider from 0.0f to 1.0f
  599. ImGui::ColorEdit3("clear color", (float*)&clear_color); // Edit 3 floats representing a color
  600. ImGui::Checkbox("Demo Window", &show_demo_window); // Edit bools storing our windows open/close state
  601. ImGui::Checkbox("Another Window", &show_another_window);
  602. if (ImGui::Button("Button")) // Buttons return true when clicked (NB: most widgets return true when edited/activated)
  603. counter++;
  604. ImGui::SameLine();
  605. ImGui::Text("counter = %d", counter);
  606. ImGui::Text("Application average %.3f ms/frame (%.1f FPS)", 1000.0f / ImGui::GetIO().Framerate, ImGui::GetIO().Framerate);
  607. }
  608. // 2. Show another simple window. In most cases you will use an explicit Begin/End pair to name your windows.
  609. if (show_another_window)
  610. {
  611. ImGui::Begin("Another Window", &show_another_window);
  612. ImGui::Text("Hello from another window!");
  613. if (ImGui::Button("Close Me"))
  614. show_another_window = false;
  615. ImGui::End();
  616. }
  617. // 3. Show the ImGui demo window. Most of the sample code is in ImGui::ShowDemoWindow(). Read its code to learn more about Dear ImGui!
  618. if (show_demo_window)
  619. {
  620. ImGui::SetNextWindowPos(ImVec2(650, 20), ImGuiCond_FirstUseEver); // Normally user code doesn't need/want to call this because positions are saved in .ini file anyway. Here we just want to make the demo initial state a bit more friendly!
  621. ImGui::ShowDemoWindow(&show_demo_window);
  622. }
  623. // Rendering
  624. memcpy(&g_ClearValue.color.float32[0], &clear_color, 4 * sizeof(float));
  625. frame_begin();
  626. ImGui_ImplVulkan_Render(g_Frames[g_FrameIndex].CommandBuffer);
  627. frame_end();
  628. frame_present();
  629. }
  630. // Cleanup
  631. VkResult err = vkDeviceWaitIdle(g_Device);
  632. check_vk_result(err);
  633. ImGui_ImplVulkan_Shutdown();
  634. ImGui_ImplSDL2_Shutdown();
  635. ImGui::DestroyContext();
  636. SDL_DestroyWindow(window);
  637. cleanup_vulkan();
  638. SDL_Quit();
  639. return 0;
  640. }