main.cpp 30 KB

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  1. // ImGui - standalone example application for Glfw + Vulkan
  2. // If you are new to ImGui, see examples/README.txt and documentation at the top of imgui.cpp.
  3. #include "imgui.h"
  4. #include "../imgui_impl_glfw.h"
  5. #include "../imgui_impl_vulkan.h"
  6. #include <stdio.h> // printf, fprintf
  7. #include <stdlib.h> // abort
  8. #define GLFW_INCLUDE_NONE
  9. #define GLFW_INCLUDE_VULKAN
  10. #include <GLFW/glfw3.h>
  11. #include <vulkan/vulkan.h>
  12. // FIXME-VULKAN: Resizing with IMGUI_UNLIMITED_FRAME_RATE triggers errors from the validation layer.
  13. #define IMGUI_MAX_POSSIBLE_BACK_BUFFERS 16
  14. #define IMGUI_UNLIMITED_FRAME_RATE
  15. #ifdef _DEBUG
  16. #define IMGUI_VULKAN_DEBUG_REPORT
  17. #endif
  18. static VkAllocationCallbacks* g_Allocator = NULL;
  19. static VkInstance g_Instance = VK_NULL_HANDLE;
  20. static VkPhysicalDevice g_PhysicalDevice = VK_NULL_HANDLE;
  21. static VkDevice g_Device = VK_NULL_HANDLE;
  22. static uint32_t g_QueueFamily = (uint32_t)-1;
  23. static VkQueue g_Queue = VK_NULL_HANDLE;
  24. static VkDebugReportCallbackEXT g_DebugReport = VK_NULL_HANDLE;
  25. static VkPipelineCache g_PipelineCache = VK_NULL_HANDLE;
  26. static VkDescriptorPool g_DescriptorPool = VK_NULL_HANDLE;
  27. struct FrameData
  28. {
  29. uint32_t BackbufferIndex; // keep track of recently rendered swapchain frame indices
  30. VkCommandPool CommandPool;
  31. VkCommandBuffer CommandBuffer;
  32. VkFence Fence;
  33. VkSemaphore PresentCompleteSemaphore;
  34. VkSemaphore RenderCompleteSemaphore;
  35. FrameData()
  36. {
  37. BackbufferIndex = 0;
  38. CommandPool = VK_NULL_HANDLE;
  39. CommandBuffer = VK_NULL_HANDLE;
  40. Fence = VK_NULL_HANDLE;
  41. PresentCompleteSemaphore = VK_NULL_HANDLE;
  42. RenderCompleteSemaphore = VK_NULL_HANDLE;
  43. }
  44. };
  45. struct WindowData
  46. {
  47. int Width, Height;
  48. VkSwapchainKHR Swapchain;
  49. VkSurfaceKHR Surface;
  50. VkSurfaceFormatKHR SurfaceFormat;
  51. VkPresentModeKHR PresentMode;
  52. VkRenderPass RenderPass;
  53. VkClearValue ClearValue;
  54. uint32_t BackBufferCount;
  55. VkImage BackBuffer[IMGUI_MAX_POSSIBLE_BACK_BUFFERS];
  56. VkImageView BackBufferView[IMGUI_MAX_POSSIBLE_BACK_BUFFERS];
  57. VkFramebuffer Framebuffer[IMGUI_MAX_POSSIBLE_BACK_BUFFERS];
  58. uint32_t FrameIndex;
  59. FrameData Frames[IMGUI_VK_QUEUED_FRAMES];
  60. WindowData()
  61. {
  62. Width = Height = 0;
  63. Swapchain = VK_NULL_HANDLE;
  64. Surface = VK_NULL_HANDLE;
  65. memset(&SurfaceFormat, 0, sizeof(SurfaceFormat));
  66. PresentMode = VK_PRESENT_MODE_MAX_ENUM_KHR;
  67. RenderPass = VK_NULL_HANDLE;
  68. memset(&ClearValue, 0, sizeof(ClearValue));
  69. BackBufferCount = 0;
  70. memset(&BackBuffer, 0, sizeof(BackBuffer));
  71. memset(&BackBufferView, 0, sizeof(BackBufferView));
  72. memset(&Framebuffer, 0, sizeof(Framebuffer));
  73. FrameIndex = 0;
  74. }
  75. };
  76. static WindowData g_WindowData;
  77. static void check_vk_result(VkResult err)
  78. {
  79. if (err == 0) return;
  80. printf("VkResult %d\n", err);
  81. if (err < 0)
  82. abort();
  83. }
  84. static void CreateOrResizeSwapChainAndFrameBuffer(WindowData* wd, int w, int h)
  85. {
  86. VkResult err;
  87. VkSwapchainKHR old_swapchain = wd->Swapchain;
  88. err = vkDeviceWaitIdle(g_Device);
  89. check_vk_result(err);
  90. // Destroy old Framebuffer
  91. for (uint32_t i = 0; i < wd->BackBufferCount; i++)
  92. {
  93. if (wd->BackBufferView[i])
  94. vkDestroyImageView(g_Device, wd->BackBufferView[i], g_Allocator);
  95. if (wd->Framebuffer[i])
  96. vkDestroyFramebuffer(g_Device, wd->Framebuffer[i], g_Allocator);
  97. }
  98. wd->BackBufferCount = 0;
  99. if (wd->RenderPass)
  100. vkDestroyRenderPass(g_Device, wd->RenderPass, g_Allocator);
  101. // Create Swapchain
  102. {
  103. VkSwapchainCreateInfoKHR info = {};
  104. info.sType = VK_STRUCTURE_TYPE_SWAPCHAIN_CREATE_INFO_KHR;
  105. info.surface = wd->Surface;
  106. info.imageFormat = wd->SurfaceFormat.format;
  107. info.imageColorSpace = wd->SurfaceFormat.colorSpace;
  108. info.imageArrayLayers = 1;
  109. info.imageUsage = VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT;
  110. info.imageSharingMode = VK_SHARING_MODE_EXCLUSIVE; // Assume that graphics family == present family
  111. info.preTransform = VK_SURFACE_TRANSFORM_IDENTITY_BIT_KHR;
  112. info.compositeAlpha = VK_COMPOSITE_ALPHA_OPAQUE_BIT_KHR;
  113. info.presentMode = wd->PresentMode;
  114. info.clipped = VK_TRUE;
  115. info.oldSwapchain = old_swapchain;
  116. VkSurfaceCapabilitiesKHR cap;
  117. err = vkGetPhysicalDeviceSurfaceCapabilitiesKHR(g_PhysicalDevice, wd->Surface, &cap);
  118. check_vk_result(err);
  119. if (cap.maxImageCount > 0)
  120. info.minImageCount = (cap.minImageCount + 2 < cap.maxImageCount) ? (cap.minImageCount + 2) : cap.maxImageCount;
  121. else
  122. info.minImageCount = cap.minImageCount + 2;
  123. if (cap.currentExtent.width == 0xffffffff)
  124. {
  125. info.imageExtent.width = wd->Width = w;
  126. info.imageExtent.height = wd->Height = h;
  127. }
  128. else
  129. {
  130. info.imageExtent.width = wd->Width = cap.currentExtent.width;
  131. info.imageExtent.height = wd->Height = cap.currentExtent.height;
  132. }
  133. err = vkCreateSwapchainKHR(g_Device, &info, g_Allocator, &wd->Swapchain);
  134. check_vk_result(err);
  135. err = vkGetSwapchainImagesKHR(g_Device, wd->Swapchain, &wd->BackBufferCount, NULL);
  136. check_vk_result(err);
  137. err = vkGetSwapchainImagesKHR(g_Device, wd->Swapchain, &wd->BackBufferCount, wd->BackBuffer);
  138. check_vk_result(err);
  139. }
  140. if (old_swapchain)
  141. vkDestroySwapchainKHR(g_Device, old_swapchain, g_Allocator);
  142. // Create the Render Pass
  143. {
  144. VkAttachmentDescription attachment = {};
  145. attachment.format = wd->SurfaceFormat.format;
  146. attachment.samples = VK_SAMPLE_COUNT_1_BIT;
  147. attachment.loadOp = VK_ATTACHMENT_LOAD_OP_CLEAR;
  148. attachment.storeOp = VK_ATTACHMENT_STORE_OP_STORE;
  149. attachment.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
  150. attachment.stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
  151. attachment.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED;
  152. attachment.finalLayout = VK_IMAGE_LAYOUT_PRESENT_SRC_KHR;
  153. VkAttachmentReference color_attachment = {};
  154. color_attachment.attachment = 0;
  155. color_attachment.layout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
  156. VkSubpassDescription subpass = {};
  157. subpass.pipelineBindPoint = VK_PIPELINE_BIND_POINT_GRAPHICS;
  158. subpass.colorAttachmentCount = 1;
  159. subpass.pColorAttachments = &color_attachment;
  160. VkRenderPassCreateInfo info = {};
  161. info.sType = VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO;
  162. info.attachmentCount = 1;
  163. info.pAttachments = &attachment;
  164. info.subpassCount = 1;
  165. info.pSubpasses = &subpass;
  166. err = vkCreateRenderPass(g_Device, &info, g_Allocator, &wd->RenderPass);
  167. check_vk_result(err);
  168. }
  169. // Create The Image Views
  170. {
  171. VkImageViewCreateInfo info = {};
  172. info.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO;
  173. info.viewType = VK_IMAGE_VIEW_TYPE_2D;
  174. info.format = wd->SurfaceFormat.format;
  175. info.components.r = VK_COMPONENT_SWIZZLE_R;
  176. info.components.g = VK_COMPONENT_SWIZZLE_G;
  177. info.components.b = VK_COMPONENT_SWIZZLE_B;
  178. info.components.a = VK_COMPONENT_SWIZZLE_A;
  179. VkImageSubresourceRange image_range = { VK_IMAGE_ASPECT_COLOR_BIT, 0, 1, 0, 1 };
  180. info.subresourceRange = image_range;
  181. for (uint32_t i = 0; i < wd->BackBufferCount; i++)
  182. {
  183. info.image = wd->BackBuffer[i];
  184. err = vkCreateImageView(g_Device, &info, g_Allocator, &wd->BackBufferView[i]);
  185. check_vk_result(err);
  186. }
  187. }
  188. // Create Framebuffer
  189. {
  190. VkImageView attachment[1];
  191. VkFramebufferCreateInfo info = {};
  192. info.sType = VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO;
  193. info.renderPass = wd->RenderPass;
  194. info.attachmentCount = 1;
  195. info.pAttachments = attachment;
  196. info.width = wd->Width;
  197. info.height = wd->Height;
  198. info.layers = 1;
  199. for (uint32_t i = 0; i < wd->BackBufferCount; i++)
  200. {
  201. attachment[0] = wd->BackBufferView[i];
  202. err = vkCreateFramebuffer(g_Device, &info, g_Allocator, &wd->Framebuffer[i]);
  203. check_vk_result(err);
  204. }
  205. }
  206. }
  207. #ifdef IMGUI_VULKAN_DEBUG_REPORT
  208. static VKAPI_ATTR VkBool32 VKAPI_CALL debug_report(VkDebugReportFlagsEXT flags, VkDebugReportObjectTypeEXT objectType, uint64_t object, size_t location, int32_t messageCode, const char* pLayerPrefix, const char* pMessage, void* pUserData)
  209. {
  210. (void)flags; (void)object; (void)location; (void)messageCode; (void)pUserData; (void)pLayerPrefix; // Unused arguemnts
  211. printf("[vulkan] ObjectType: %i\nMessage: %s\n\n", objectType, pMessage);
  212. return VK_FALSE;
  213. }
  214. #endif // IMGUI_VULKAN_DEBUG_REPORT
  215. static void CreateVulkanInstance(const char** extensions, uint32_t extensions_count)
  216. {
  217. VkResult err;
  218. // Create Vulkan Instance
  219. {
  220. VkInstanceCreateInfo create_info = {};
  221. create_info.sType = VK_STRUCTURE_TYPE_INSTANCE_CREATE_INFO;
  222. create_info.enabledExtensionCount = extensions_count;
  223. create_info.ppEnabledExtensionNames = extensions;
  224. #ifdef IMGUI_VULKAN_DEBUG_REPORT
  225. // Enabling multiple validation layers grouped as LunarG standard validation
  226. const char* layers[] = { "VK_LAYER_LUNARG_standard_validation" };
  227. create_info.enabledLayerCount = 1;
  228. create_info.ppEnabledLayerNames = layers;
  229. // Enable debug report extension (we need additional storage, so we duplicate the user array to add our new extension to it)
  230. const char** extensions_ext = (const char**)malloc(sizeof(const char*) * (extensions_count + 1));
  231. memcpy(extensions_ext, extensions, extensions_count * sizeof(const char*));
  232. extensions_ext[extensions_count] = "VK_EXT_debug_report";
  233. create_info.enabledExtensionCount = extensions_count + 1;
  234. create_info.ppEnabledExtensionNames = extensions_ext;
  235. #endif // IMGUI_VULKAN_DEBUG_REPORT
  236. err = vkCreateInstance(&create_info, g_Allocator, &g_Instance);
  237. check_vk_result(err);
  238. #ifdef IMGUI_VULKAN_DEBUG_REPORT
  239. free(extensions_ext);
  240. // Get the function pointer (required for any extensions)
  241. auto vkCreateDebugReportCallbackEXT = (PFN_vkCreateDebugReportCallbackEXT)vkGetInstanceProcAddr(g_Instance, "vkCreateDebugReportCallbackEXT");
  242. IM_ASSERT(vkCreateDebugReportCallbackEXT != NULL);
  243. // Setup the debug report callback
  244. VkDebugReportCallbackCreateInfoEXT debug_report_ci = {};
  245. debug_report_ci.sType = VK_STRUCTURE_TYPE_DEBUG_REPORT_CALLBACK_CREATE_INFO_EXT;
  246. debug_report_ci.flags = VK_DEBUG_REPORT_ERROR_BIT_EXT | VK_DEBUG_REPORT_WARNING_BIT_EXT | VK_DEBUG_REPORT_PERFORMANCE_WARNING_BIT_EXT;
  247. debug_report_ci.pfnCallback = debug_report;
  248. debug_report_ci.pUserData = NULL;
  249. err = vkCreateDebugReportCallbackEXT(g_Instance, &debug_report_ci, g_Allocator, &g_DebugReport);
  250. check_vk_result(err);
  251. #endif // IMGUI_VULKAN_DEBUG_REPORT
  252. }
  253. }
  254. static void SetupVulkan(WindowData* wd)
  255. {
  256. VkResult err;
  257. // Select GPU
  258. {
  259. uint32_t gpu_count;
  260. err = vkEnumeratePhysicalDevices(g_Instance, &gpu_count, NULL);
  261. check_vk_result(err);
  262. VkPhysicalDevice* gpus = (VkPhysicalDevice*)malloc(sizeof(VkPhysicalDevice) * gpu_count);
  263. err = vkEnumeratePhysicalDevices(g_Instance, &gpu_count, gpus);
  264. check_vk_result(err);
  265. // If a number >1 of GPUs got reported, you should find the best fit GPU for your purpose
  266. // e.g. VK_PHYSICAL_DEVICE_TYPE_DISCRETE_GPU if available, or with the greatest memory available, etc.
  267. // for sake of simplicity we'll just take the first one, assuming it has a graphics queue family.
  268. g_PhysicalDevice = gpus[0];
  269. free(gpus);
  270. }
  271. // Select graphics queue family
  272. {
  273. uint32_t count;
  274. vkGetPhysicalDeviceQueueFamilyProperties(g_PhysicalDevice, &count, NULL);
  275. VkQueueFamilyProperties* queues = (VkQueueFamilyProperties*)malloc(sizeof(VkQueueFamilyProperties) * count);
  276. vkGetPhysicalDeviceQueueFamilyProperties(g_PhysicalDevice, &count, queues);
  277. for (uint32_t i = 0; i < count; i++)
  278. if (queues[i].queueFlags & VK_QUEUE_GRAPHICS_BIT)
  279. {
  280. g_QueueFamily = i;
  281. break;
  282. }
  283. free(queues);
  284. IM_ASSERT(g_QueueFamily != -1);
  285. }
  286. // Check for WSI support
  287. {
  288. VkBool32 res;
  289. vkGetPhysicalDeviceSurfaceSupportKHR(g_PhysicalDevice, g_QueueFamily, wd->Surface, &res);
  290. if (res != VK_TRUE)
  291. {
  292. fprintf(stderr, "Error no WSI support on physical device 0\n");
  293. exit(-1);
  294. }
  295. }
  296. // Get Surface Format
  297. {
  298. const VkFormat requestSurfaceImageFormat[] = { VK_FORMAT_B8G8R8A8_UNORM, VK_FORMAT_R8G8B8A8_UNORM, VK_FORMAT_B8G8R8_UNORM, VK_FORMAT_R8G8B8_UNORM };
  299. const VkColorSpaceKHR requestSurfaceColorSpace = VK_COLORSPACE_SRGB_NONLINEAR_KHR;
  300. wd->SurfaceFormat = ImGui_ImplVulkan_SelectSurfaceFormat(g_PhysicalDevice, wd->Surface, requestSurfaceImageFormat, (size_t)IM_ARRAYSIZE(requestSurfaceImageFormat), requestSurfaceColorSpace);
  301. }
  302. // Get Present Mode
  303. {
  304. #ifdef IMGUI_UNLIMITED_FRAME_RATE
  305. VkPresentModeKHR present_mode = VK_PRESENT_MODE_IMMEDIATE_KHR;
  306. #else
  307. VkPresentModeKHR present_mode = VK_PRESENT_MODE_FIFO_KHR;
  308. #endif
  309. wd->PresentMode = ImGui_ImplVulkan_SelectPresentMode(g_PhysicalDevice, wd->Surface, &present_mode, 1);
  310. }
  311. // Create Logical Device (with 1 queue)
  312. {
  313. int device_extension_count = 1;
  314. const char* device_extensions[] = { "VK_KHR_swapchain" };
  315. const float queue_priority[] = { 1.0f };
  316. VkDeviceQueueCreateInfo queue_info[1] = {};
  317. queue_info[0].sType = VK_STRUCTURE_TYPE_DEVICE_QUEUE_CREATE_INFO;
  318. queue_info[0].queueFamilyIndex = g_QueueFamily;
  319. queue_info[0].queueCount = 1;
  320. queue_info[0].pQueuePriorities = queue_priority;
  321. VkDeviceCreateInfo create_info = {};
  322. create_info.sType = VK_STRUCTURE_TYPE_DEVICE_CREATE_INFO;
  323. create_info.queueCreateInfoCount = sizeof(queue_info) / sizeof(queue_info[0]);
  324. create_info.pQueueCreateInfos = queue_info;
  325. create_info.enabledExtensionCount = device_extension_count;
  326. create_info.ppEnabledExtensionNames = device_extensions;
  327. err = vkCreateDevice(g_PhysicalDevice, &create_info, g_Allocator, &g_Device);
  328. check_vk_result(err);
  329. vkGetDeviceQueue(g_Device, g_QueueFamily, 0, &g_Queue);
  330. }
  331. // Create Command Buffers
  332. for (int i = 0; i < IMGUI_VK_QUEUED_FRAMES; i++)
  333. {
  334. FrameData* fd = &wd->Frames[i];
  335. {
  336. VkCommandPoolCreateInfo info = {};
  337. info.sType = VK_STRUCTURE_TYPE_COMMAND_POOL_CREATE_INFO;
  338. info.flags = VK_COMMAND_POOL_CREATE_RESET_COMMAND_BUFFER_BIT;
  339. info.queueFamilyIndex = g_QueueFamily;
  340. err = vkCreateCommandPool(g_Device, &info, g_Allocator, &fd->CommandPool);
  341. check_vk_result(err);
  342. }
  343. {
  344. VkCommandBufferAllocateInfo info = {};
  345. info.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO;
  346. info.commandPool = fd->CommandPool;
  347. info.level = VK_COMMAND_BUFFER_LEVEL_PRIMARY;
  348. info.commandBufferCount = 1;
  349. err = vkAllocateCommandBuffers(g_Device, &info, &fd->CommandBuffer);
  350. check_vk_result(err);
  351. }
  352. {
  353. VkFenceCreateInfo info = {};
  354. info.sType = VK_STRUCTURE_TYPE_FENCE_CREATE_INFO;
  355. info.flags = VK_FENCE_CREATE_SIGNALED_BIT;
  356. err = vkCreateFence(g_Device, &info, g_Allocator, &fd->Fence);
  357. check_vk_result(err);
  358. }
  359. {
  360. VkSemaphoreCreateInfo info = {};
  361. info.sType = VK_STRUCTURE_TYPE_SEMAPHORE_CREATE_INFO;
  362. err = vkCreateSemaphore(g_Device, &info, g_Allocator, &fd->PresentCompleteSemaphore);
  363. check_vk_result(err);
  364. err = vkCreateSemaphore(g_Device, &info, g_Allocator, &fd->RenderCompleteSemaphore);
  365. check_vk_result(err);
  366. }
  367. }
  368. // Create Descriptor Pool
  369. {
  370. VkDescriptorPoolSize pool_sizes[] =
  371. {
  372. { VK_DESCRIPTOR_TYPE_SAMPLER, 1000 },
  373. { VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, 1000 },
  374. { VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE, 1000 },
  375. { VK_DESCRIPTOR_TYPE_STORAGE_IMAGE, 1000 },
  376. { VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER, 1000 },
  377. { VK_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER, 1000 },
  378. { VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, 1000 },
  379. { VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, 1000 },
  380. { VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC, 1000 },
  381. { VK_DESCRIPTOR_TYPE_STORAGE_BUFFER_DYNAMIC, 1000 },
  382. { VK_DESCRIPTOR_TYPE_INPUT_ATTACHMENT, 1000 }
  383. };
  384. VkDescriptorPoolCreateInfo pool_info = {};
  385. pool_info.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO;
  386. pool_info.flags = VK_DESCRIPTOR_POOL_CREATE_FREE_DESCRIPTOR_SET_BIT;
  387. pool_info.maxSets = 1000 * IM_ARRAYSIZE(pool_sizes);
  388. pool_info.poolSizeCount = (uint32_t)IM_ARRAYSIZE(pool_sizes);
  389. pool_info.pPoolSizes = pool_sizes;
  390. err = vkCreateDescriptorPool(g_Device, &pool_info, g_Allocator, &g_DescriptorPool);
  391. check_vk_result(err);
  392. }
  393. }
  394. static void cleanup_vulkan()
  395. {
  396. WindowData* wd = &g_WindowData;
  397. vkDestroyDescriptorPool(g_Device, g_DescriptorPool, g_Allocator);
  398. for (int i = 0; i < IMGUI_VK_QUEUED_FRAMES; i++)
  399. {
  400. FrameData* fd = &wd->Frames[i];
  401. vkDestroyFence(g_Device, fd->Fence, g_Allocator);
  402. vkFreeCommandBuffers(g_Device, fd->CommandPool, 1, &fd->CommandBuffer);
  403. vkDestroyCommandPool(g_Device, fd->CommandPool, g_Allocator);
  404. vkDestroySemaphore(g_Device, fd->PresentCompleteSemaphore, g_Allocator);
  405. vkDestroySemaphore(g_Device, fd->RenderCompleteSemaphore, g_Allocator);
  406. }
  407. for (uint32_t i = 0; i < wd->BackBufferCount; i++)
  408. {
  409. vkDestroyImageView(g_Device, wd->BackBufferView[i], g_Allocator);
  410. vkDestroyFramebuffer(g_Device, wd->Framebuffer[i], g_Allocator);
  411. }
  412. vkDestroyRenderPass(g_Device, wd->RenderPass, g_Allocator);
  413. vkDestroySwapchainKHR(g_Device, wd->Swapchain, g_Allocator);
  414. vkDestroySurfaceKHR(g_Instance, wd->Surface, g_Allocator);
  415. #ifdef IMGUI_VULKAN_DEBUG_REPORT
  416. // Remove the debug report callback
  417. auto vkDestroyDebugReportCallbackEXT = (PFN_vkDestroyDebugReportCallbackEXT)vkGetInstanceProcAddr(g_Instance, "vkDestroyDebugReportCallbackEXT");
  418. vkDestroyDebugReportCallbackEXT(g_Instance, g_DebugReport, g_Allocator);
  419. #endif // IMGUI_VULKAN_DEBUG_REPORT
  420. vkDestroyDevice(g_Device, g_Allocator);
  421. vkDestroyInstance(g_Instance, g_Allocator);
  422. }
  423. static void frame_begin(WindowData* wd)
  424. {
  425. FrameData* fd = &wd->Frames[wd->FrameIndex];
  426. VkResult err;
  427. for (;;)
  428. {
  429. err = vkWaitForFences(g_Device, 1, &fd->Fence, VK_TRUE, 100);
  430. if (err == VK_SUCCESS) break;
  431. if (err == VK_TIMEOUT) continue;
  432. check_vk_result(err);
  433. }
  434. {
  435. err = vkAcquireNextImageKHR(g_Device, wd->Swapchain, UINT64_MAX, fd->PresentCompleteSemaphore, VK_NULL_HANDLE, &fd->BackbufferIndex);
  436. check_vk_result(err);
  437. }
  438. {
  439. err = vkResetCommandPool(g_Device, fd->CommandPool, 0);
  440. check_vk_result(err);
  441. VkCommandBufferBeginInfo info = {};
  442. info.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO;
  443. info.flags |= VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT;
  444. err = vkBeginCommandBuffer(fd->CommandBuffer, &info);
  445. check_vk_result(err);
  446. }
  447. {
  448. VkRenderPassBeginInfo info = {};
  449. info.sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO;
  450. info.renderPass = wd->RenderPass;
  451. info.framebuffer = wd->Framebuffer[fd->BackbufferIndex];
  452. info.renderArea.extent.width = wd->Width;
  453. info.renderArea.extent.height = wd->Height;
  454. info.clearValueCount = 1;
  455. info.pClearValues = &wd->ClearValue;
  456. vkCmdBeginRenderPass(fd->CommandBuffer, &info, VK_SUBPASS_CONTENTS_INLINE);
  457. }
  458. }
  459. static void frame_end(WindowData* wd)
  460. {
  461. FrameData* fd = &wd->Frames[wd->FrameIndex];
  462. VkResult err;
  463. vkCmdEndRenderPass(fd->CommandBuffer);
  464. {
  465. VkPipelineStageFlags wait_stage = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
  466. VkSubmitInfo info = {};
  467. info.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO;
  468. info.waitSemaphoreCount = 1;
  469. info.pWaitSemaphores = &fd->PresentCompleteSemaphore;
  470. info.pWaitDstStageMask = &wait_stage;
  471. info.commandBufferCount = 1;
  472. info.pCommandBuffers = &fd->CommandBuffer;
  473. info.signalSemaphoreCount = 1;
  474. info.pSignalSemaphores = &fd->RenderCompleteSemaphore;
  475. err = vkEndCommandBuffer(fd->CommandBuffer);
  476. check_vk_result(err);
  477. err = vkResetFences(g_Device, 1, &fd->Fence);
  478. check_vk_result(err);
  479. err = vkQueueSubmit(g_Queue, 1, &info, fd->Fence);
  480. check_vk_result(err);
  481. }
  482. }
  483. static void frame_present(WindowData* wd)
  484. {
  485. VkResult err;
  486. // If IMGUI_UNLIMITED_FRAME_RATE is defined we present the latest but one frame. Otherwise we present the latest rendered frame
  487. #ifdef IMGUI_UNLIMITED_FRAME_RATE
  488. uint32_t PresentIndex = (wd->FrameIndex + IMGUI_VK_QUEUED_FRAMES - 1) % IMGUI_VK_QUEUED_FRAMES;
  489. #else
  490. uint32_t PresentIndex = g_FrameIndex;
  491. #endif // IMGUI_UNLIMITED_FRAME_RATE
  492. FrameData* fd = &wd->Frames[PresentIndex];
  493. VkPresentInfoKHR info = {};
  494. info.sType = VK_STRUCTURE_TYPE_PRESENT_INFO_KHR;
  495. info.waitSemaphoreCount = 1;
  496. info.pWaitSemaphores = &fd->RenderCompleteSemaphore;
  497. info.swapchainCount = 1;
  498. info.pSwapchains = &wd->Swapchain;
  499. info.pImageIndices = &fd->BackbufferIndex;
  500. err = vkQueuePresentKHR(g_Queue, &info);
  501. check_vk_result(err);
  502. }
  503. static void glfw_error_callback(int error, const char* description)
  504. {
  505. fprintf(stderr, "Glfw Error %d: %s\n", error, description);
  506. }
  507. static void glfw_resize_callback(GLFWwindow*, int w, int h)
  508. {
  509. CreateOrResizeSwapChainAndFrameBuffer(&g_WindowData, w, h);
  510. }
  511. int main(int, char**)
  512. {
  513. // Setup window
  514. glfwSetErrorCallback(glfw_error_callback);
  515. if (!glfwInit())
  516. return 1;
  517. glfwWindowHint(GLFW_CLIENT_API, GLFW_NO_API);
  518. GLFWwindow* window = glfwCreateWindow(1280, 720, "ImGui Vulkan example", NULL, NULL);
  519. // Setup Vulkan
  520. if (!glfwVulkanSupported())
  521. {
  522. printf("GLFW: Vulkan Not Supported\n");
  523. return 1;
  524. }
  525. uint32_t glfw_extensions_count = 0;
  526. const char** glfw_extensions = glfwGetRequiredInstanceExtensions(&glfw_extensions_count);
  527. CreateVulkanInstance(glfw_extensions, glfw_extensions_count);
  528. // Create Window Surface
  529. WindowData* wd = &g_WindowData;
  530. {
  531. VkResult err = glfwCreateWindowSurface(g_Instance, window, g_Allocator, &wd->Surface);
  532. check_vk_result(err);
  533. }
  534. SetupVulkan(wd);
  535. // Create Framebuffers
  536. {
  537. int w, h;
  538. glfwGetFramebufferSize(window, &w, &h);
  539. CreateOrResizeSwapChainAndFrameBuffer(wd, w, h);
  540. glfwSetFramebufferSizeCallback(window, glfw_resize_callback);
  541. }
  542. // Setup ImGui binding
  543. ImGui::CreateContext();
  544. ImGui_ImplVulkan_InitInfo init_info = {};
  545. init_info.Allocator = g_Allocator;
  546. init_info.PhysicalDevice = g_PhysicalDevice;
  547. init_info.Device = g_Device;
  548. init_info.RenderPass = wd->RenderPass;
  549. init_info.PipelineCache = g_PipelineCache;
  550. init_info.DescriptorPool = g_DescriptorPool;
  551. init_info.CheckVkResultFn = check_vk_result;
  552. ImGuiIO& io = ImGui::GetIO(); (void)io;
  553. //io.ConfigFlags |= ImGuiConfigFlags_MultiViewports;
  554. //io.ConfigFlags |= ImGuiConfigFlags_NavEnableKeyboard; // Enable Keyboard Controls
  555. ImGui_ImplVulkan_Init(&init_info);
  556. ImGui_ImplGlfw_InitForVulkan(window, true);
  557. // Setup style
  558. ImGui::StyleColorsDark();
  559. //ImGui::StyleColorsClassic();
  560. // Load Fonts
  561. // - If no fonts are loaded, dear imgui will use the default font. You can also load multiple fonts and use ImGui::PushFont()/PopFont() to select them.
  562. // - AddFontFromFileTTF() will return the ImFont* so you can store it if you need to select the font among multiple.
  563. // - If the file cannot be loaded, the function will return NULL. Please handle those errors in your application (e.g. use an assertion, or display an error and quit).
  564. // - The fonts will be rasterized at a given size (w/ oversampling) and stored into a texture when calling ImFontAtlas::Build()/GetTexDataAsXXXX(), which ImGui_ImplXXXX_NewFrame below will call.
  565. // - Read 'misc/fonts/README.txt' for more instructions and details.
  566. // - Remember that in C/C++ if you want to include a backslash \ in a string literal you need to write a double backslash \\ !
  567. //io.Fonts->AddFontDefault();
  568. //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Roboto-Medium.ttf", 16.0f);
  569. //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Cousine-Regular.ttf", 15.0f);
  570. //io.Fonts->AddFontFromFileTTF("../../misc/fonts/DroidSans.ttf", 16.0f);
  571. //io.Fonts->AddFontFromFileTTF("../../misc/fonts/ProggyTiny.ttf", 10.0f);
  572. //ImFont* font = io.Fonts->AddFontFromFileTTF("c:\\Windows\\Fonts\\ArialUni.ttf", 18.0f, NULL, io.Fonts->GetGlyphRangesJapanese());
  573. //IM_ASSERT(font != NULL);
  574. // Upload Fonts
  575. {
  576. // Use any command queue
  577. VkCommandPool command_pool = wd->Frames[wd->FrameIndex].CommandPool;
  578. VkCommandBuffer command_buffer = wd->Frames[wd->FrameIndex].CommandBuffer;
  579. VkResult err;
  580. err = vkResetCommandPool(g_Device, command_pool, 0);
  581. check_vk_result(err);
  582. VkCommandBufferBeginInfo begin_info = {};
  583. begin_info.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO;
  584. begin_info.flags |= VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT;
  585. err = vkBeginCommandBuffer(command_buffer, &begin_info);
  586. check_vk_result(err);
  587. ImGui_ImplVulkan_CreateFontsTexture(command_buffer);
  588. VkSubmitInfo end_info = {};
  589. end_info.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO;
  590. end_info.commandBufferCount = 1;
  591. end_info.pCommandBuffers = &command_buffer;
  592. err = vkEndCommandBuffer(command_buffer);
  593. check_vk_result(err);
  594. err = vkQueueSubmit(g_Queue, 1, &end_info, VK_NULL_HANDLE);
  595. check_vk_result(err);
  596. err = vkDeviceWaitIdle(g_Device);
  597. check_vk_result(err);
  598. ImGui_ImplVulkan_InvalidateFontUploadObjects();
  599. }
  600. bool show_demo_window = true;
  601. bool show_another_window = false;
  602. ImVec4 clear_color = ImVec4(0.45f, 0.55f, 0.60f, 1.00f);
  603. bool swap_chain_has_at_least_one_image = false;
  604. // Main loop
  605. while (!glfwWindowShouldClose(window))
  606. {
  607. // You can read the io.WantCaptureMouse, io.WantCaptureKeyboard flags to tell if dear imgui wants to use your inputs.
  608. // - When io.WantCaptureMouse is true, do not dispatch mouse input data to your main application.
  609. // - When io.WantCaptureKeyboard is true, do not dispatch keyboard input data to your main application.
  610. // Generally you may always pass all inputs to dear imgui, and hide them from your application based on those two flags.
  611. glfwPollEvents();
  612. ImGui_ImplVulkan_NewFrame();
  613. ImGui_ImplGlfw_NewFrame();
  614. // 1. Show a simple window.
  615. // Tip: if we don't call ImGui::Begin()/ImGui::End() the widgets automatically appears in a window called "Debug".
  616. {
  617. static float f = 0.0f;
  618. static int counter = 0;
  619. ImGui::Text("Hello, world!"); // Display some text (you can use a format string too)
  620. ImGui::SliderFloat("float", &f, 0.0f, 1.0f); // Edit 1 float using a slider from 0.0f to 1.0f
  621. ImGui::ColorEdit3("clear color", (float*)&clear_color); // Edit 3 floats representing a color
  622. ImGui::Checkbox("Demo Window", &show_demo_window); // Edit bools storing our windows open/close state
  623. ImGui::Checkbox("Another Window", &show_another_window);
  624. if (ImGui::Button("Button")) // Buttons return true when clicked (NB: most widgets return true when edited/activated)
  625. counter++;
  626. ImGui::SameLine();
  627. ImGui::Text("counter = %d", counter);
  628. ImGui::Text("Application average %.3f ms/frame (%.1f FPS)", 1000.0f / ImGui::GetIO().Framerate, ImGui::GetIO().Framerate);
  629. }
  630. // 2. Show another simple window. In most cases you will use an explicit Begin/End pair to name your windows.
  631. if (show_another_window)
  632. {
  633. ImGui::Begin("Another Window", &show_another_window);
  634. ImGui::Text("Hello from another window!");
  635. if (ImGui::Button("Close Me"))
  636. show_another_window = false;
  637. ImGui::End();
  638. }
  639. // 3. Show the ImGui demo window. Most of the sample code is in ImGui::ShowDemoWindow(). Read its code to learn more about Dear ImGui!
  640. if (show_demo_window)
  641. {
  642. ImGui::SetNextWindowPos(ImVec2(650, 20), ImGuiCond_FirstUseEver); // Normally user code doesn't need/want to call this because positions are saved in .ini file anyway. Here we just want to make the demo initial state a bit more friendly!
  643. ImGui::ShowDemoWindow(&show_demo_window);
  644. }
  645. // Rendering
  646. memcpy(&wd->ClearValue.color.float32[0], &clear_color, 4 * sizeof(float));
  647. frame_begin(wd);
  648. ImGui_ImplVulkan_Render(wd->Frames[wd->FrameIndex].CommandBuffer);
  649. frame_end(wd);
  650. #ifdef IMGUI_UNLIMITED_FRAME_RATE
  651. // When IMGUI_UNLIMITED_FRAME_RATE is defined we render into latest image acquired from the swapchain but we display the image which was rendered before.
  652. // Hence we must render once and increase the FrameIndex without presenting.
  653. if (swap_chain_has_at_least_one_image)
  654. frame_present(wd);
  655. #else
  656. frame_present(wd);
  657. #endif
  658. swap_chain_has_at_least_one_image = true;
  659. wd->FrameIndex = (wd->FrameIndex + 1) % IMGUI_VK_QUEUED_FRAMES;
  660. //ImGui::RenderAdditionalViewports();
  661. }
  662. // Cleanup
  663. VkResult err = vkDeviceWaitIdle(g_Device);
  664. check_vk_result(err);
  665. ImGui_ImplVulkan_Shutdown();
  666. ImGui_ImplGlfw_Shutdown();
  667. ImGui::DestroyContext();
  668. cleanup_vulkan();
  669. glfwTerminate();
  670. return 0;
  671. }