main.cpp 32 KB

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  1. // ImGui - standalone example application for Glfw + Vulkan, using programmable pipeline
  2. // If you are new to ImGui, see examples/README.txt and documentation at the top of imgui.cpp.
  3. #include "imgui.h"
  4. #include "imgui_impl_glfw_vulkan.h"
  5. #include <stdio.h> // printf, fprintf
  6. #include <stdlib.h> // abort
  7. #define GLFW_INCLUDE_NONE
  8. #define GLFW_INCLUDE_VULKAN
  9. #include <GLFW/glfw3.h>
  10. #define IMGUI_MAX_POSSIBLE_BACK_BUFFERS 16
  11. //#define IMGUI_UNLIMITED_FRAME_RATE
  12. #ifdef _DEBUG
  13. #define IMGUI_VULKAN_DEBUG_REPORT
  14. #endif
  15. static VkAllocationCallbacks* g_Allocator = NULL;
  16. static VkInstance g_Instance = VK_NULL_HANDLE;
  17. static VkSurfaceKHR g_Surface = VK_NULL_HANDLE;
  18. static VkPhysicalDevice g_Gpu = VK_NULL_HANDLE;
  19. static VkDevice g_Device = VK_NULL_HANDLE;
  20. static VkSwapchainKHR g_Swapchain = VK_NULL_HANDLE;
  21. static VkRenderPass g_RenderPass = VK_NULL_HANDLE;
  22. static uint32_t g_QueueFamily = 0;
  23. static VkQueue g_Queue = VK_NULL_HANDLE;
  24. static VkDebugReportCallbackEXT g_Debug_Report = VK_NULL_HANDLE;
  25. static VkSurfaceFormatKHR g_SurfaceFormat;
  26. static VkImageSubresourceRange g_ImageRange = {VK_IMAGE_ASPECT_COLOR_BIT, 0, 1, 0, 1};
  27. static VkPresentModeKHR g_PresentMode;
  28. static VkPipelineCache g_PipelineCache = VK_NULL_HANDLE;
  29. static VkDescriptorPool g_DescriptorPool = VK_NULL_HANDLE;
  30. static int fb_width = 0, fb_height = 0;
  31. static bool g_ResizeWanted = false;
  32. static int g_ResizeWidth = 0, g_ResizeHeight = 0;
  33. static uint32_t g_BackbufferIndices[IMGUI_VK_QUEUED_FRAMES]; // keep track of recently rendered swapchain frame indices
  34. static uint32_t g_BackBufferCount = 0;
  35. static VkImage g_BackBuffer[IMGUI_MAX_POSSIBLE_BACK_BUFFERS] = {};
  36. static VkImageView g_BackBufferView[IMGUI_MAX_POSSIBLE_BACK_BUFFERS] = {};
  37. static VkFramebuffer g_Framebuffer[IMGUI_MAX_POSSIBLE_BACK_BUFFERS] = {};
  38. static uint32_t g_FrameIndex = 0;
  39. static VkCommandPool g_CommandPool[IMGUI_VK_QUEUED_FRAMES];
  40. static VkCommandBuffer g_CommandBuffer[IMGUI_VK_QUEUED_FRAMES];
  41. static VkFence g_Fence[IMGUI_VK_QUEUED_FRAMES];
  42. static VkSemaphore g_PresentCompleteSemaphore[IMGUI_VK_QUEUED_FRAMES];
  43. static VkSemaphore g_RenderCompleteSemaphore[IMGUI_VK_QUEUED_FRAMES];
  44. static VkClearValue g_ClearValue = {};
  45. static void check_vk_result(VkResult err)
  46. {
  47. if (err == 0) return;
  48. printf("VkResult %d\n", err);
  49. if (err < 0)
  50. abort();
  51. }
  52. static void resize_vulkan(int w, int h)
  53. {
  54. VkResult err;
  55. VkSwapchainKHR old_swapchain = g_Swapchain;
  56. err = vkDeviceWaitIdle(g_Device);
  57. check_vk_result(err);
  58. // Destroy old Framebuffer:
  59. for (uint32_t i = 0; i < g_BackBufferCount; i++)
  60. if (g_BackBufferView[i])
  61. vkDestroyImageView(g_Device, g_BackBufferView[i], g_Allocator);
  62. for (uint32_t i = 0; i < g_BackBufferCount; i++)
  63. if (g_Framebuffer[i])
  64. vkDestroyFramebuffer(g_Device, g_Framebuffer[i], g_Allocator);
  65. if (g_RenderPass)
  66. vkDestroyRenderPass(g_Device, g_RenderPass, g_Allocator);
  67. // Create Swapchain:
  68. {
  69. VkSwapchainCreateInfoKHR info = {};
  70. info.sType = VK_STRUCTURE_TYPE_SWAPCHAIN_CREATE_INFO_KHR;
  71. info.surface = g_Surface;
  72. info.imageFormat = g_SurfaceFormat.format;
  73. info.imageColorSpace = g_SurfaceFormat.colorSpace;
  74. info.imageArrayLayers = 1;
  75. info.imageUsage |= VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT;
  76. info.imageSharingMode = VK_SHARING_MODE_EXCLUSIVE;
  77. info.preTransform = VK_SURFACE_TRANSFORM_IDENTITY_BIT_KHR;
  78. info.compositeAlpha = VK_COMPOSITE_ALPHA_OPAQUE_BIT_KHR;
  79. info.presentMode = g_PresentMode;
  80. info.clipped = VK_TRUE;
  81. info.oldSwapchain = old_swapchain;
  82. VkSurfaceCapabilitiesKHR cap;
  83. err = vkGetPhysicalDeviceSurfaceCapabilitiesKHR(g_Gpu, g_Surface, &cap);
  84. check_vk_result(err);
  85. if (cap.maxImageCount > 0)
  86. info.minImageCount = (cap.minImageCount + 2 < cap.maxImageCount) ? (cap.minImageCount + 2) : cap.maxImageCount;
  87. else
  88. info.minImageCount = cap.minImageCount + 2;
  89. if (cap.currentExtent.width == 0xffffffff)
  90. {
  91. fb_width = w;
  92. fb_height = h;
  93. info.imageExtent.width = fb_width;
  94. info.imageExtent.height = fb_height;
  95. }
  96. else
  97. {
  98. fb_width = cap.currentExtent.width;
  99. fb_height = cap.currentExtent.height;
  100. info.imageExtent.width = fb_width;
  101. info.imageExtent.height = fb_height;
  102. }
  103. err = vkCreateSwapchainKHR(g_Device, &info, g_Allocator, &g_Swapchain);
  104. check_vk_result(err);
  105. err = vkGetSwapchainImagesKHR(g_Device, g_Swapchain, &g_BackBufferCount, NULL);
  106. check_vk_result(err);
  107. err = vkGetSwapchainImagesKHR(g_Device, g_Swapchain, &g_BackBufferCount, g_BackBuffer);
  108. check_vk_result(err);
  109. }
  110. if (old_swapchain)
  111. vkDestroySwapchainKHR(g_Device, old_swapchain, g_Allocator);
  112. // Create the Render Pass:
  113. {
  114. VkAttachmentDescription attachment = {};
  115. attachment.format = g_SurfaceFormat.format;
  116. attachment.samples = VK_SAMPLE_COUNT_1_BIT;
  117. attachment.loadOp = VK_ATTACHMENT_LOAD_OP_CLEAR;
  118. attachment.storeOp = VK_ATTACHMENT_STORE_OP_STORE;
  119. attachment.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
  120. attachment.stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
  121. attachment.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED;
  122. attachment.finalLayout = VK_IMAGE_LAYOUT_PRESENT_SRC_KHR;
  123. VkAttachmentReference color_attachment = {};
  124. color_attachment.attachment = 0;
  125. color_attachment.layout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
  126. VkSubpassDescription subpass = {};
  127. subpass.pipelineBindPoint = VK_PIPELINE_BIND_POINT_GRAPHICS;
  128. subpass.colorAttachmentCount = 1;
  129. subpass.pColorAttachments = &color_attachment;
  130. VkSubpassDependency dependency = {};
  131. dependency.srcSubpass = VK_SUBPASS_EXTERNAL;
  132. dependency.dstSubpass = 0;
  133. dependency.srcStageMask = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
  134. dependency.dstStageMask = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
  135. dependency.srcAccessMask = 0;
  136. dependency.dstAccessMask = VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT;
  137. VkRenderPassCreateInfo info = {};
  138. info.sType = VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO;
  139. info.attachmentCount = 1;
  140. info.pAttachments = &attachment;
  141. info.subpassCount = 1;
  142. info.pSubpasses = &subpass;
  143. info.dependencyCount = 1;
  144. info.pDependencies = &dependency;
  145. err = vkCreateRenderPass(g_Device, &info, g_Allocator, &g_RenderPass);
  146. check_vk_result(err);
  147. }
  148. // Create The Image Views
  149. {
  150. VkImageViewCreateInfo info = {};
  151. info.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO;
  152. info.viewType = VK_IMAGE_VIEW_TYPE_2D;
  153. info.format = g_SurfaceFormat.format;
  154. info.components.r = VK_COMPONENT_SWIZZLE_R;
  155. info.components.g = VK_COMPONENT_SWIZZLE_G;
  156. info.components.b = VK_COMPONENT_SWIZZLE_B;
  157. info.components.a = VK_COMPONENT_SWIZZLE_A;
  158. info.subresourceRange = g_ImageRange;
  159. for (uint32_t i = 0; i < g_BackBufferCount; i++)
  160. {
  161. info.image = g_BackBuffer[i];
  162. err = vkCreateImageView(g_Device, &info, g_Allocator, &g_BackBufferView[i]);
  163. check_vk_result(err);
  164. }
  165. }
  166. // Create Framebuffer:
  167. {
  168. VkImageView attachment[1];
  169. VkFramebufferCreateInfo info = {};
  170. info.sType = VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO;
  171. info.renderPass = g_RenderPass;
  172. info.attachmentCount = 1;
  173. info.pAttachments = attachment;
  174. info.width = fb_width;
  175. info.height = fb_height;
  176. info.layers = 1;
  177. for (uint32_t i = 0; i < g_BackBufferCount; i++)
  178. {
  179. attachment[0] = g_BackBufferView[i];
  180. err = vkCreateFramebuffer(g_Device, &info, g_Allocator, &g_Framebuffer[i]);
  181. check_vk_result(err);
  182. }
  183. }
  184. }
  185. #ifdef IMGUI_VULKAN_DEBUG_REPORT
  186. static VKAPI_ATTR VkBool32 VKAPI_CALL debug_report(
  187. VkDebugReportFlagsEXT flags, VkDebugReportObjectTypeEXT objectType, uint64_t object, size_t location, int32_t messageCode, const char* pLayerPrefix, const char* pMessage, void* pUserData)
  188. {
  189. (void)flags; (void)object; (void)pUserData; (void)pLayerPrefix; (void)messageCode; (void)location;
  190. printf("[vulkan] ObjectType: %i\nMessage: %s\n\n", objectType, pMessage );
  191. return VK_FALSE;
  192. }
  193. #endif // IMGUI_VULKAN_DEBUG_REPORT
  194. static void setup_vulkan(GLFWwindow* window)
  195. {
  196. VkResult err;
  197. // Create Vulkan Instance
  198. {
  199. uint32_t extensions_count;
  200. const char** glfw_extensions = glfwGetRequiredInstanceExtensions(&extensions_count);
  201. VkInstanceCreateInfo create_info = {};
  202. create_info.sType = VK_STRUCTURE_TYPE_INSTANCE_CREATE_INFO;
  203. create_info.enabledExtensionCount = extensions_count;
  204. create_info.ppEnabledExtensionNames = glfw_extensions;
  205. #ifdef IMGUI_VULKAN_DEBUG_REPORT
  206. // enabling multiple validation layers grouped as lunarg standard validation
  207. const char* layers[] = {"VK_LAYER_LUNARG_standard_validation"};
  208. create_info.enabledLayerCount = 1;
  209. create_info.ppEnabledLayerNames = layers;
  210. // need additional storage for char pointer to debug report extension
  211. const char** extensions = (const char**)malloc(sizeof(const char*) * (extensions_count + 1));
  212. for (size_t i = 0; i < extensions_count; i++)
  213. extensions[i] = glfw_extensions[i];
  214. extensions[ extensions_count ] = "VK_EXT_debug_report";
  215. create_info.enabledExtensionCount = extensions_count+1;
  216. create_info.ppEnabledExtensionNames = extensions;
  217. #endif // IMGUI_VULKAN_DEBUG_REPORT
  218. err = vkCreateInstance(&create_info, g_Allocator, &g_Instance);
  219. check_vk_result(err);
  220. #ifdef IMGUI_VULKAN_DEBUG_REPORT
  221. free(extensions);
  222. // create the debug report callback
  223. VkDebugReportCallbackCreateInfoEXT debug_report_ci ={};
  224. debug_report_ci.sType = VK_STRUCTURE_TYPE_DEBUG_REPORT_CALLBACK_CREATE_INFO_EXT;
  225. debug_report_ci.flags = VK_DEBUG_REPORT_ERROR_BIT_EXT | VK_DEBUG_REPORT_WARNING_BIT_EXT | VK_DEBUG_REPORT_PERFORMANCE_WARNING_BIT_EXT;
  226. debug_report_ci.pfnCallback = debug_report;
  227. debug_report_ci.pUserData = NULL;
  228. // get the proc address of the function pointer, required for used extensions
  229. PFN_vkCreateDebugReportCallbackEXT vkCreateDebugReportCallbackEXT =
  230. (PFN_vkCreateDebugReportCallbackEXT)vkGetInstanceProcAddr(g_Instance, "vkCreateDebugReportCallbackEXT");
  231. err = vkCreateDebugReportCallbackEXT( g_Instance, &debug_report_ci, g_Allocator, &g_Debug_Report );
  232. check_vk_result(err);
  233. #endif // IMGUI_VULKAN_DEBUG_REPORT
  234. }
  235. // Create Window Surface
  236. {
  237. err = glfwCreateWindowSurface(g_Instance, window, g_Allocator, &g_Surface);
  238. check_vk_result(err);
  239. }
  240. // Get GPU
  241. {
  242. uint32_t gpu_count;
  243. err = vkEnumeratePhysicalDevices(g_Instance, &gpu_count, NULL);
  244. check_vk_result(err);
  245. VkPhysicalDevice* gpus = (VkPhysicalDevice*)malloc(sizeof(VkPhysicalDevice) * gpu_count);
  246. err = vkEnumeratePhysicalDevices(g_Instance, &gpu_count, gpus);
  247. check_vk_result(err);
  248. // If a number >1 of GPUs got reported, you should find the best fit GPU for your purpose
  249. // e.g. VK_PHYSICAL_DEVICE_TYPE_DISCRETE_GPU if available, or with the greatest memory available, etc.
  250. // for sake of simplicity we'll just take the first one, assuming it has a graphics queue family.
  251. g_Gpu = gpus[0];
  252. free(gpus);
  253. }
  254. // Get queue
  255. {
  256. uint32_t count;
  257. vkGetPhysicalDeviceQueueFamilyProperties(g_Gpu, &count, NULL);
  258. VkQueueFamilyProperties* queues = (VkQueueFamilyProperties*)malloc(sizeof(VkQueueFamilyProperties) * count);
  259. vkGetPhysicalDeviceQueueFamilyProperties(g_Gpu, &count, queues);
  260. for (uint32_t i = 0; i < count; i++)
  261. {
  262. if (queues[i].queueFlags & VK_QUEUE_GRAPHICS_BIT)
  263. {
  264. g_QueueFamily = i;
  265. break;
  266. }
  267. }
  268. free(queues);
  269. }
  270. // Check for WSI support
  271. {
  272. VkBool32 res;
  273. vkGetPhysicalDeviceSurfaceSupportKHR(g_Gpu, g_QueueFamily, g_Surface, &res);
  274. if (res != VK_TRUE)
  275. {
  276. fprintf(stderr, "Error no WSI support on physical device 0\n");
  277. exit(-1);
  278. }
  279. }
  280. // Get Surface Format
  281. {
  282. // Per Spec Format and View Format are expected to be the same unless VK_IMAGE_CREATE_MUTABLE_BIT was set at image creation
  283. // Assuming that the default behavior is without setting this bit, there is no need for separate Spawchain image and image view format
  284. // additionally several new color spaces were introduced with Vulkan Spec v1.0.40
  285. // hence we must make sure that a format with the mostly available color space, VK_COLOR_SPACE_SRGB_NONLINEAR_KHR, is found and used
  286. uint32_t count;
  287. vkGetPhysicalDeviceSurfaceFormatsKHR(g_Gpu, g_Surface, &count, NULL);
  288. VkSurfaceFormatKHR *formats = (VkSurfaceFormatKHR*)malloc(sizeof(VkSurfaceFormatKHR) * count);
  289. vkGetPhysicalDeviceSurfaceFormatsKHR(g_Gpu, g_Surface, &count, formats);
  290. // first check if only one format, VK_FORMAT_UNDEFINED, is available, which would imply that any format is available
  291. if (count == 1)
  292. {
  293. if( formats[0].format == VK_FORMAT_UNDEFINED )
  294. {
  295. g_SurfaceFormat.format = VK_FORMAT_B8G8R8A8_UNORM;
  296. g_SurfaceFormat.colorSpace = VK_COLORSPACE_SRGB_NONLINEAR_KHR;
  297. }
  298. else
  299. { // no point in searching another format
  300. g_SurfaceFormat = formats[0];
  301. }
  302. }
  303. else
  304. {
  305. // request several formats, the first found will be used
  306. VkFormat requestSurfaceImageFormat[] = {VK_FORMAT_B8G8R8A8_UNORM, VK_FORMAT_R8G8B8A8_UNORM, VK_FORMAT_B8G8R8_UNORM, VK_FORMAT_R8G8B8_UNORM};
  307. VkColorSpaceKHR requestSurfaceColorSpace = VK_COLORSPACE_SRGB_NONLINEAR_KHR;
  308. bool requestedFound = false;
  309. for (size_t i = 0; i < sizeof(requestSurfaceImageFormat) / sizeof(requestSurfaceImageFormat[0]); i++)
  310. {
  311. if( requestedFound ) {
  312. break;
  313. }
  314. for (uint32_t j = 0; j < count; j++)
  315. {
  316. if (formats[j].format == requestSurfaceImageFormat[i] && formats[j].colorSpace == requestSurfaceColorSpace)
  317. {
  318. g_SurfaceFormat = formats[j];
  319. requestedFound = true;
  320. }
  321. }
  322. }
  323. // if none of the requested image formats could be found, use the first available
  324. if (!requestedFound)
  325. g_SurfaceFormat = formats[0];
  326. }
  327. free(formats);
  328. }
  329. // Get Present Mode
  330. {
  331. // Request a certain mode and confirm that it is available. If not use VK_PRESENT_MODE_FIFO_KHR which is mandatory
  332. #ifdef IMGUI_UNLIMITED_FRAME_RATE
  333. g_PresentMode = VK_PRESENT_MODE_MAILBOX_KHR; //VK_PRESENT_MODE_IMMEDIATE_KHR;
  334. #else
  335. g_PresentMode = VK_PRESENT_MODE_FIFO_KHR;
  336. #endif
  337. uint32_t count = 0;
  338. vkGetPhysicalDeviceSurfacePresentModesKHR(g_Gpu, g_Surface, &count, nullptr);
  339. VkPresentModeKHR* presentModes = (VkPresentModeKHR*)malloc(sizeof(VkQueueFamilyProperties) * count);
  340. vkGetPhysicalDeviceSurfacePresentModesKHR(g_Gpu, g_Surface, &count, presentModes);
  341. bool presentModeAvailable = false;
  342. for (size_t i = 0; i < count; i++)
  343. {
  344. if (presentModes[i] == g_PresentMode)
  345. {
  346. presentModeAvailable = true;
  347. break;
  348. }
  349. }
  350. if (!presentModeAvailable)
  351. g_PresentMode = VK_PRESENT_MODE_FIFO_KHR; // always available
  352. }
  353. // Create Logical Device
  354. {
  355. int device_extension_count = 1;
  356. const char* device_extensions[] = {"VK_KHR_swapchain"};
  357. const uint32_t queue_index = 0;
  358. const uint32_t queue_count = 1;
  359. const float queue_priority[] = {1.0f};
  360. VkDeviceQueueCreateInfo queue_info[1] = {};
  361. queue_info[0].sType = VK_STRUCTURE_TYPE_DEVICE_QUEUE_CREATE_INFO;
  362. queue_info[0].queueFamilyIndex = g_QueueFamily;
  363. queue_info[0].queueCount = queue_count;
  364. queue_info[0].pQueuePriorities = queue_priority;
  365. VkDeviceCreateInfo create_info = {};
  366. create_info.sType = VK_STRUCTURE_TYPE_DEVICE_CREATE_INFO;
  367. create_info.queueCreateInfoCount = sizeof(queue_info)/sizeof(queue_info[0]);
  368. create_info.pQueueCreateInfos = queue_info;
  369. create_info.enabledExtensionCount = device_extension_count;
  370. create_info.ppEnabledExtensionNames = device_extensions;
  371. err = vkCreateDevice(g_Gpu, &create_info, g_Allocator, &g_Device);
  372. check_vk_result(err);
  373. vkGetDeviceQueue(g_Device, g_QueueFamily, queue_index, &g_Queue);
  374. }
  375. // Create Framebuffers
  376. {
  377. int w, h;
  378. glfwGetFramebufferSize(window, &w, &h);
  379. resize_vulkan(w, h);
  380. }
  381. // Create Command Buffers
  382. for (int i = 0; i < IMGUI_VK_QUEUED_FRAMES; i++)
  383. {
  384. {
  385. VkCommandPoolCreateInfo info = {};
  386. info.sType = VK_STRUCTURE_TYPE_COMMAND_POOL_CREATE_INFO;
  387. info.flags = VK_COMMAND_POOL_CREATE_RESET_COMMAND_BUFFER_BIT;
  388. info.queueFamilyIndex = g_QueueFamily;
  389. err = vkCreateCommandPool(g_Device, &info, g_Allocator, &g_CommandPool[i]);
  390. check_vk_result(err);
  391. }
  392. {
  393. VkCommandBufferAllocateInfo info = {};
  394. info.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO;
  395. info.commandPool = g_CommandPool[i];
  396. info.level = VK_COMMAND_BUFFER_LEVEL_PRIMARY;
  397. info.commandBufferCount = 1;
  398. err = vkAllocateCommandBuffers(g_Device, &info, &g_CommandBuffer[i]);
  399. check_vk_result(err);
  400. }
  401. {
  402. VkFenceCreateInfo info = {};
  403. info.sType = VK_STRUCTURE_TYPE_FENCE_CREATE_INFO;
  404. info.flags = VK_FENCE_CREATE_SIGNALED_BIT;
  405. err = vkCreateFence(g_Device, &info, g_Allocator, &g_Fence[i]);
  406. check_vk_result(err);
  407. }
  408. {
  409. VkSemaphoreCreateInfo info = {};
  410. info.sType = VK_STRUCTURE_TYPE_SEMAPHORE_CREATE_INFO;
  411. err = vkCreateSemaphore(g_Device, &info, g_Allocator, &g_PresentCompleteSemaphore[i]);
  412. check_vk_result(err);
  413. err = vkCreateSemaphore(g_Device, &info, g_Allocator, &g_RenderCompleteSemaphore[i]);
  414. check_vk_result(err);
  415. }
  416. }
  417. // Create Descriptor Pool
  418. {
  419. VkDescriptorPoolSize pool_size[11] =
  420. {
  421. { VK_DESCRIPTOR_TYPE_SAMPLER, 1000 },
  422. { VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, 1000 },
  423. { VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE, 1000 },
  424. { VK_DESCRIPTOR_TYPE_STORAGE_IMAGE, 1000 },
  425. { VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER, 1000 },
  426. { VK_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER, 1000 },
  427. { VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, 1000 },
  428. { VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, 1000 },
  429. { VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC, 1000 },
  430. { VK_DESCRIPTOR_TYPE_STORAGE_BUFFER_DYNAMIC, 1000 },
  431. { VK_DESCRIPTOR_TYPE_INPUT_ATTACHMENT, 1000 }
  432. };
  433. VkDescriptorPoolCreateInfo pool_info = {};
  434. pool_info.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO;
  435. pool_info.flags = VK_DESCRIPTOR_POOL_CREATE_FREE_DESCRIPTOR_SET_BIT;
  436. pool_info.maxSets = 1000 * 11;
  437. pool_info.poolSizeCount = 11;
  438. pool_info.pPoolSizes = pool_size;
  439. err = vkCreateDescriptorPool(g_Device, &pool_info, g_Allocator, &g_DescriptorPool);
  440. check_vk_result(err);
  441. }
  442. }
  443. static void cleanup_vulkan()
  444. {
  445. vkDestroyDescriptorPool(g_Device, g_DescriptorPool, g_Allocator);
  446. for (int i = 0; i < IMGUI_VK_QUEUED_FRAMES; i++)
  447. {
  448. vkDestroyFence(g_Device, g_Fence[i], g_Allocator);
  449. vkFreeCommandBuffers(g_Device, g_CommandPool[i], 1, &g_CommandBuffer[i]);
  450. vkDestroyCommandPool(g_Device, g_CommandPool[i], g_Allocator);
  451. vkDestroySemaphore(g_Device, g_PresentCompleteSemaphore[i], g_Allocator);
  452. vkDestroySemaphore(g_Device, g_RenderCompleteSemaphore[i], g_Allocator);
  453. }
  454. for (uint32_t i = 0; i < g_BackBufferCount; i++)
  455. {
  456. vkDestroyImageView(g_Device, g_BackBufferView[i], g_Allocator);
  457. vkDestroyFramebuffer(g_Device, g_Framebuffer[i], g_Allocator);
  458. }
  459. vkDestroyRenderPass(g_Device, g_RenderPass, g_Allocator);
  460. vkDestroySwapchainKHR(g_Device, g_Swapchain, g_Allocator);
  461. vkDestroySurfaceKHR(g_Instance, g_Surface, g_Allocator);
  462. #ifdef IMGUI_VULKAN_DEBUG_REPORT
  463. // get the proc address of the function pointer, required for used extensions
  464. auto vkDestroyDebugReportCallbackEXT = (PFN_vkDestroyDebugReportCallbackEXT)vkGetInstanceProcAddr(g_Instance, "vkDestroyDebugReportCallbackEXT");
  465. vkDestroyDebugReportCallbackEXT(g_Instance, g_Debug_Report, g_Allocator);
  466. #endif // IMGUI_VULKAN_DEBUG_REPORT
  467. vkDestroyDevice(g_Device, g_Allocator);
  468. vkDestroyInstance(g_Instance, g_Allocator);
  469. }
  470. static void frame_begin()
  471. {
  472. VkResult err;
  473. for (;;)
  474. {
  475. err = vkWaitForFences(g_Device, 1, &g_Fence[g_FrameIndex], VK_TRUE, 100);
  476. if (err == VK_SUCCESS) break;
  477. if (err == VK_TIMEOUT) continue;
  478. check_vk_result(err);
  479. }
  480. {
  481. err = vkAcquireNextImageKHR(g_Device, g_Swapchain, UINT64_MAX, g_PresentCompleteSemaphore[g_FrameIndex], VK_NULL_HANDLE, &g_BackbufferIndices[g_FrameIndex]);
  482. check_vk_result(err);
  483. }
  484. {
  485. err = vkResetCommandPool(g_Device, g_CommandPool[g_FrameIndex], 0);
  486. check_vk_result(err);
  487. VkCommandBufferBeginInfo info = {};
  488. info.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO;
  489. info.flags |= VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT;
  490. err = vkBeginCommandBuffer(g_CommandBuffer[g_FrameIndex], &info);
  491. check_vk_result(err);
  492. }
  493. {
  494. VkRenderPassBeginInfo info = {};
  495. info.sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO;
  496. info.renderPass = g_RenderPass;
  497. info.framebuffer = g_Framebuffer[g_BackbufferIndices[g_FrameIndex]];
  498. info.renderArea.extent.width = fb_width;
  499. info.renderArea.extent.height = fb_height;
  500. info.clearValueCount = 1;
  501. info.pClearValues = &g_ClearValue;
  502. vkCmdBeginRenderPass(g_CommandBuffer[g_FrameIndex], &info, VK_SUBPASS_CONTENTS_INLINE);
  503. }
  504. }
  505. static void frame_end()
  506. {
  507. VkResult err;
  508. vkCmdEndRenderPass(g_CommandBuffer[g_FrameIndex]);
  509. {
  510. VkPipelineStageFlags wait_stage = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
  511. VkSubmitInfo info = {};
  512. info.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO;
  513. info.waitSemaphoreCount = 1;
  514. info.pWaitSemaphores = &g_PresentCompleteSemaphore[g_FrameIndex];
  515. info.pWaitDstStageMask = &wait_stage;
  516. info.commandBufferCount = 1;
  517. info.pCommandBuffers = &g_CommandBuffer[g_FrameIndex];
  518. info.signalSemaphoreCount = 1;
  519. info.pSignalSemaphores = &g_RenderCompleteSemaphore[g_FrameIndex];
  520. err = vkEndCommandBuffer(g_CommandBuffer[g_FrameIndex]);
  521. check_vk_result(err);
  522. err = vkResetFences(g_Device, 1, &g_Fence[g_FrameIndex]);
  523. check_vk_result(err);
  524. err = vkQueueSubmit(g_Queue, 1, &info, g_Fence[g_FrameIndex]);
  525. check_vk_result(err);
  526. }
  527. }
  528. static void frame_present()
  529. {
  530. VkResult err;
  531. VkSwapchainKHR swapchains[1] = {g_Swapchain};
  532. uint32_t indices[1] = {g_BackbufferIndices[g_FrameIndex]};
  533. VkPresentInfoKHR info = {};
  534. info.sType = VK_STRUCTURE_TYPE_PRESENT_INFO_KHR;
  535. info.waitSemaphoreCount = 1;
  536. info.pWaitSemaphores = &g_RenderCompleteSemaphore[g_FrameIndex];
  537. info.swapchainCount = 1;
  538. info.pSwapchains = swapchains;
  539. info.pImageIndices = indices;
  540. err = vkQueuePresentKHR(g_Queue, &info);
  541. check_vk_result(err);
  542. g_FrameIndex = (g_FrameIndex + 1) % IMGUI_VK_QUEUED_FRAMES;
  543. }
  544. static void glfw_error_callback(int error, const char* description)
  545. {
  546. fprintf(stderr, "Error %d: %s\n", error, description);
  547. }
  548. static void glfw_resize_callback(GLFWwindow*, int w, int h)
  549. {
  550. g_ResizeWanted = true;
  551. g_ResizeWidth = w;
  552. g_ResizeHeight = h;
  553. }
  554. int main(int, char**)
  555. {
  556. // Setup window
  557. glfwSetErrorCallback(glfw_error_callback);
  558. if (!glfwInit())
  559. return 1;
  560. glfwWindowHint(GLFW_CLIENT_API, GLFW_NO_API);
  561. GLFWwindow* window = glfwCreateWindow(1280, 720, "ImGui GLFW+Vulkan example", NULL, NULL);
  562. // Setup Vulkan
  563. if (!glfwVulkanSupported())
  564. {
  565. printf("GLFW: Vulkan Not Supported\n");
  566. return 1;
  567. }
  568. setup_vulkan(window);
  569. glfwSetFramebufferSizeCallback(window, glfw_resize_callback);
  570. // Setup Dear ImGui binding
  571. IMGUI_CHECKVERSION();
  572. ImGui::CreateContext();
  573. ImGuiIO& io = ImGui::GetIO(); (void)io;
  574. ImGui_ImplGlfwVulkan_Init_Data init_data = {};
  575. init_data.allocator = g_Allocator;
  576. init_data.gpu = g_Gpu;
  577. init_data.device = g_Device;
  578. init_data.render_pass = g_RenderPass;
  579. init_data.pipeline_cache = g_PipelineCache;
  580. init_data.descriptor_pool = g_DescriptorPool;
  581. init_data.check_vk_result = check_vk_result;
  582. //io.ConfigFlags |= ImGuiConfigFlags_NavEnableKeyboard; // Enable Keyboard Controls
  583. ImGui_ImplGlfwVulkan_Init(window, true, &init_data);
  584. // Setup style
  585. ImGui::StyleColorsDark();
  586. //ImGui::StyleColorsClassic();
  587. // Load Fonts
  588. // - If no fonts are loaded, dear imgui will use the default font. You can also load multiple fonts and use ImGui::PushFont()/PopFont() to select them.
  589. // - AddFontFromFileTTF() will return the ImFont* so you can store it if you need to select the font among multiple.
  590. // - If the file cannot be loaded, the function will return NULL. Please handle those errors in your application (e.g. use an assertion, or display an error and quit).
  591. // - The fonts will be rasterized at a given size (w/ oversampling) and stored into a texture when calling ImFontAtlas::Build()/GetTexDataAsXXXX(), which ImGui_ImplXXXX_NewFrame below will call.
  592. // - Read 'misc/fonts/README.txt' for more instructions and details.
  593. // - Remember that in C/C++ if you want to include a backslash \ in a string literal you need to write a double backslash \\ !
  594. //io.Fonts->AddFontDefault();
  595. //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Roboto-Medium.ttf", 16.0f);
  596. //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Cousine-Regular.ttf", 15.0f);
  597. //io.Fonts->AddFontFromFileTTF("../../misc/fonts/DroidSans.ttf", 16.0f);
  598. //io.Fonts->AddFontFromFileTTF("../../misc/fonts/ProggyTiny.ttf", 10.0f);
  599. //ImFont* font = io.Fonts->AddFontFromFileTTF("c:\\Windows\\Fonts\\ArialUni.ttf", 18.0f, NULL, io.Fonts->GetGlyphRangesJapanese());
  600. //IM_ASSERT(font != NULL);
  601. // Upload Fonts
  602. {
  603. VkResult err;
  604. err = vkResetCommandPool(g_Device, g_CommandPool[g_FrameIndex], 0);
  605. check_vk_result(err);
  606. VkCommandBufferBeginInfo begin_info = {};
  607. begin_info.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO;
  608. begin_info.flags |= VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT;
  609. err = vkBeginCommandBuffer(g_CommandBuffer[g_FrameIndex], &begin_info);
  610. check_vk_result(err);
  611. ImGui_ImplGlfwVulkan_CreateFontsTexture(g_CommandBuffer[g_FrameIndex]);
  612. VkSubmitInfo end_info = {};
  613. end_info.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO;
  614. end_info.commandBufferCount = 1;
  615. end_info.pCommandBuffers = &g_CommandBuffer[g_FrameIndex];
  616. err = vkEndCommandBuffer(g_CommandBuffer[g_FrameIndex]);
  617. check_vk_result(err);
  618. err = vkQueueSubmit(g_Queue, 1, &end_info, VK_NULL_HANDLE);
  619. check_vk_result(err);
  620. err = vkDeviceWaitIdle(g_Device);
  621. check_vk_result(err);
  622. ImGui_ImplGlfwVulkan_InvalidateFontUploadObjects();
  623. }
  624. bool show_demo_window = true;
  625. bool show_another_window = false;
  626. ImVec4 clear_color = ImVec4(0.45f, 0.55f, 0.60f, 1.00f);
  627. // Main loop
  628. while (!glfwWindowShouldClose(window))
  629. {
  630. // You can read the io.WantCaptureMouse, io.WantCaptureKeyboard flags to tell if dear imgui wants to use your inputs.
  631. // - When io.WantCaptureMouse is true, do not dispatch mouse input data to your main application.
  632. // - When io.WantCaptureKeyboard is true, do not dispatch keyboard input data to your main application.
  633. // Generally you may always pass all inputs to dear imgui, and hide them from your application based on those two flags.
  634. glfwPollEvents();
  635. if (g_ResizeWanted)
  636. resize_vulkan(g_ResizeWidth, g_ResizeHeight);
  637. g_ResizeWanted = false;
  638. ImGui_ImplGlfwVulkan_NewFrame();
  639. // 1. Show a simple window.
  640. // Tip: if we don't call ImGui::Begin()/ImGui::End() the widgets automatically appears in a window called "Debug".
  641. {
  642. static float f = 0.0f;
  643. static int counter = 0;
  644. ImGui::Text("Hello, world!"); // Display some text (you can use a format string too)
  645. ImGui::SliderFloat("float", &f, 0.0f, 1.0f); // Edit 1 float using a slider from 0.0f to 1.0f
  646. ImGui::ColorEdit3("clear color", (float*)&clear_color); // Edit 3 floats representing a color
  647. ImGui::Checkbox("Demo Window", &show_demo_window); // Edit bools storing our windows open/close state
  648. ImGui::Checkbox("Another Window", &show_another_window);
  649. if (ImGui::Button("Button")) // Buttons return true when clicked (NB: most widgets return true when edited/activated)
  650. counter++;
  651. ImGui::SameLine();
  652. ImGui::Text("counter = %d", counter);
  653. ImGui::Text("Application average %.3f ms/frame (%.1f FPS)", 1000.0f / ImGui::GetIO().Framerate, ImGui::GetIO().Framerate);
  654. }
  655. // 2. Show another simple window. In most cases you will use an explicit Begin/End pair to name your windows.
  656. if (show_another_window)
  657. {
  658. ImGui::Begin("Another Window", &show_another_window);
  659. ImGui::Text("Hello from another window!");
  660. if (ImGui::Button("Close Me"))
  661. show_another_window = false;
  662. ImGui::End();
  663. }
  664. // 3. Show the ImGui demo window. Most of the sample code is in ImGui::ShowDemoWindow(). Read its code to learn more about Dear ImGui!
  665. if (show_demo_window)
  666. {
  667. ImGui::SetNextWindowPos(ImVec2(650, 20), ImGuiCond_FirstUseEver); // Normally user code doesn't need/want to call this because positions are saved in .ini file anyway. Here we just want to make the demo initial state a bit more friendly!
  668. ImGui::ShowDemoWindow(&show_demo_window);
  669. }
  670. memcpy(&g_ClearValue.color.float32[0], &clear_color, 4 * sizeof(float));
  671. frame_begin();
  672. ImGui_ImplGlfwVulkan_Render(g_CommandBuffer[g_FrameIndex]);
  673. frame_end();
  674. frame_present();
  675. }
  676. // Cleanup
  677. VkResult err = vkDeviceWaitIdle(g_Device);
  678. check_vk_result(err);
  679. ImGui_ImplGlfwVulkan_Shutdown();
  680. ImGui::DestroyContext();
  681. cleanup_vulkan();
  682. glfwDestroyWindow(window);
  683. glfwTerminate();
  684. return 0;
  685. }