main.cpp 6.3 KB

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  1. // dear imgui: standalone example application for Allegro 5
  2. // If you are new to dear imgui, see examples/README.txt and documentation at the top of imgui.cpp.
  3. #include <stdint.h>
  4. #include <allegro5/allegro.h>
  5. #include <allegro5/allegro_primitives.h>
  6. #include "imgui.h"
  7. #include "imgui_impl_allegro5.h"
  8. int main(int, char**)
  9. {
  10. // Setup Allegro
  11. al_init();
  12. al_install_keyboard();
  13. al_install_mouse();
  14. al_init_primitives_addon();
  15. al_set_new_display_flags(ALLEGRO_RESIZABLE);
  16. ALLEGRO_DISPLAY* display = al_create_display(1280, 720);
  17. al_set_window_title(display, "Dear ImGui Allegro 5 example");
  18. ALLEGRO_EVENT_QUEUE* queue = al_create_event_queue();
  19. al_register_event_source(queue, al_get_display_event_source(display));
  20. al_register_event_source(queue, al_get_keyboard_event_source());
  21. al_register_event_source(queue, al_get_mouse_event_source());
  22. // Setup Dear ImGui context
  23. IMGUI_CHECKVERSION();
  24. ImGui::CreateContext();
  25. ImGuiIO& io = ImGui::GetIO(); (void)io;
  26. //io.ConfigFlags |= ImGuiConfigFlags_NavEnableKeyboard; // Enable Keyboard Controls
  27. // Setup Dear ImGui style
  28. ImGui::StyleColorsDark();
  29. //ImGui::StyleColorsClassic();
  30. // Setup Platform/Renderer bindings
  31. ImGui_ImplAllegro5_Init(display);
  32. // Load Fonts
  33. // - If no fonts are loaded, dear imgui will use the default font. You can also load multiple fonts and use ImGui::PushFont()/PopFont() to select them.
  34. // - AddFontFromFileTTF() will return the ImFont* so you can store it if you need to select the font among multiple.
  35. // - If the file cannot be loaded, the function will return NULL. Please handle those errors in your application (e.g. use an assertion, or display an error and quit).
  36. // - The fonts will be rasterized at a given size (w/ oversampling) and stored into a texture when calling ImFontAtlas::Build()/GetTexDataAsXXXX(), which ImGui_ImplXXXX_NewFrame below will call.
  37. // - Read 'misc/fonts/README.txt' for more instructions and details.
  38. // - Remember that in C/C++ if you want to include a backslash \ in a string literal you need to write a double backslash \\ !
  39. //io.Fonts->AddFontDefault();
  40. //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Roboto-Medium.ttf", 16.0f);
  41. //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Cousine-Regular.ttf", 15.0f);
  42. //io.Fonts->AddFontFromFileTTF("../../misc/fonts/DroidSans.ttf", 16.0f);
  43. //io.Fonts->AddFontFromFileTTF("../../misc/fonts/ProggyTiny.ttf", 10.0f);
  44. //ImFont* font = io.Fonts->AddFontFromFileTTF("c:\\Windows\\Fonts\\ArialUni.ttf", 18.0f, NULL, io.Fonts->GetGlyphRangesJapanese());
  45. //IM_ASSERT(font != NULL);
  46. bool show_demo_window = true;
  47. bool show_another_window = false;
  48. ImVec4 clear_color = ImVec4(0.45f, 0.55f, 0.60f, 1.00f);
  49. // Main loop
  50. bool running = true;
  51. while (running)
  52. {
  53. // Poll and handle events (inputs, window resize, etc.)
  54. // You can read the io.WantCaptureMouse, io.WantCaptureKeyboard flags to tell if dear imgui wants to use your inputs.
  55. // - When io.WantCaptureMouse is true, do not dispatch mouse input data to your main application.
  56. // - When io.WantCaptureKeyboard is true, do not dispatch keyboard input data to your main application.
  57. // Generally you may always pass all inputs to dear imgui, and hide them from your application based on those two flags.
  58. ALLEGRO_EVENT ev;
  59. while (al_get_next_event(queue, &ev))
  60. {
  61. ImGui_ImplAllegro5_ProcessEvent(&ev);
  62. if (ev.type == ALLEGRO_EVENT_DISPLAY_CLOSE)
  63. running = false;
  64. if (ev.type == ALLEGRO_EVENT_DISPLAY_RESIZE)
  65. {
  66. ImGui_ImplAllegro5_InvalidateDeviceObjects();
  67. al_acknowledge_resize(display);
  68. ImGui_ImplAllegro5_CreateDeviceObjects();
  69. }
  70. }
  71. // Start the Dear ImGui frame
  72. ImGui_ImplAllegro5_NewFrame();
  73. ImGui::NewFrame();
  74. // 1. Show the big demo window (Most of the sample code is in ImGui::ShowDemoWindow()! You can browse its code to learn more about Dear ImGui!).
  75. if (show_demo_window)
  76. ImGui::ShowDemoWindow(&show_demo_window);
  77. // 2. Show a simple window that we create ourselves. We use a Begin/End pair to created a named window.
  78. {
  79. static float f = 0.0f;
  80. static int counter = 0;
  81. ImGui::Begin("Hello, world!"); // Create a window called "Hello, world!" and append into it.
  82. ImGui::Text("This is some useful text."); // Display some text (you can use a format strings too)
  83. ImGui::Checkbox("Demo Window", &show_demo_window); // Edit bools storing our window open/close state
  84. ImGui::Checkbox("Another Window", &show_another_window);
  85. ImGui::SliderFloat("float", &f, 0.0f, 1.0f); // Edit 1 float using a slider from 0.0f to 1.0f
  86. ImGui::ColorEdit3("clear color", (float*)&clear_color); // Edit 3 floats representing a color
  87. if (ImGui::Button("Button")) // Buttons return true when clicked (most widgets return true when edited/activated)
  88. counter++;
  89. ImGui::SameLine();
  90. ImGui::Text("counter = %d", counter);
  91. ImGui::Text("Application average %.3f ms/frame (%.1f FPS)", 1000.0f / ImGui::GetIO().Framerate, ImGui::GetIO().Framerate);
  92. ImGui::End();
  93. }
  94. // 3. Show another simple window.
  95. if (show_another_window)
  96. {
  97. ImGui::Begin("Another Window", &show_another_window); // Pass a pointer to our bool variable (the window will have a closing button that will clear the bool when clicked)
  98. ImGui::Text("Hello from another window!");
  99. if (ImGui::Button("Close Me"))
  100. show_another_window = false;
  101. ImGui::End();
  102. }
  103. // Rendering
  104. ImGui::Render();
  105. al_clear_to_color(al_map_rgba_f(clear_color.x, clear_color.y, clear_color.z, clear_color.w));
  106. ImGui_ImplAllegro5_RenderDrawData(ImGui::GetDrawData());
  107. al_flip_display();
  108. }
  109. // Cleanup
  110. ImGui_ImplAllegro5_Shutdown();
  111. ImGui::DestroyContext();
  112. al_destroy_event_queue(queue);
  113. al_destroy_display(display);
  114. return 0;
  115. }