imgui_impl_allegro5.cpp 17 KB

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  1. // dear imgui: Renderer + Platform Binding for Allegro 5
  2. // (Info: Allegro 5 is a cross-platform general purpose library for handling windows, inputs, graphics, etc.)
  3. // Implemented features:
  4. // [X] Renderer: User texture binding. Use 'ALLEGRO_BITMAP*' as ImTextureID. Read the FAQ about ImTextureID in imgui.cpp.
  5. // [X] Platform: Clipboard support (from Allegro 5.1.12)
  6. // [X] Platform: Mouse cursor shape and visibility. Disable with 'io.ConfigFlags |= ImGuiConfigFlags_NoMouseCursorChange'.
  7. // Issues:
  8. // [ ] Renderer: The renderer is suboptimal as we need to unindex our buffers and convert vertices manually.
  9. // [ ] Platform: Missing gamepad support.
  10. // You can copy and use unmodified imgui_impl_* files in your project. See main.cpp for an example of using this.
  11. // If you are new to dear imgui, read examples/README.txt and read the documentation at the top of imgui.cpp.
  12. // https://github.com/ocornut/imgui, Original Allegro 5 code by @birthggd
  13. // CHANGELOG
  14. // (minor and older changes stripped away, please see git history for details)
  15. // 2019-05-11: Inputs: Don't filter character value from ALLEGRO_EVENT_KEY_CHAR before calling AddInputCharacter().
  16. // 2019-04-30: Renderer: Added support for special ImDrawCallback_ResetRenderState callback to reset render state.
  17. // 2018-11-30: Platform: Added touchscreen support.
  18. // 2018-11-30: Misc: Setting up io.BackendPlatformName/io.BackendRendererName so they can be displayed in the About Window.
  19. // 2018-06-13: Platform: Added clipboard support (from Allegro 5.1.12).
  20. // 2018-06-13: Renderer: Use draw_data->DisplayPos and draw_data->DisplaySize to setup projection matrix and clipping rectangle.
  21. // 2018-06-13: Renderer: Backup/restore transform and clipping rectangle.
  22. // 2018-06-11: Misc: Setup io.BackendFlags ImGuiBackendFlags_HasMouseCursors flag + honor ImGuiConfigFlags_NoMouseCursorChange flag.
  23. // 2018-04-18: Misc: Renamed file from imgui_impl_a5.cpp to imgui_impl_allegro5.cpp.
  24. // 2018-04-18: Misc: Added support for 32-bits vertex indices to avoid conversion at runtime. Added imconfig_allegro5.h to enforce 32-bit indices when included from imgui.h.
  25. // 2018-02-16: Misc: Obsoleted the io.RenderDrawListsFn callback and exposed ImGui_ImplAllegro5_RenderDrawData() in the .h file so you can call it yourself.
  26. // 2018-02-06: Misc: Removed call to ImGui::Shutdown() which is not available from 1.60 WIP, user needs to call CreateContext/DestroyContext themselves.
  27. // 2018-02-06: Inputs: Added mapping for ImGuiKey_Space.
  28. #include <stdint.h> // uint64_t
  29. #include <cstring> // memcpy
  30. #include "imgui.h"
  31. #include "imgui_impl_allegro5.h"
  32. // Allegro
  33. #include <allegro5/allegro.h>
  34. #include <allegro5/allegro_primitives.h>
  35. #ifdef _WIN32
  36. #include <allegro5/allegro_windows.h>
  37. #endif
  38. #define ALLEGRO_HAS_CLIPBOARD (ALLEGRO_VERSION_INT >= ((5 << 24) | (1 << 16) | (12 << 8))) // Clipboard only supported from Allegro 5.1.12
  39. // Visual Studio warnings
  40. #ifdef _MSC_VER
  41. #pragma warning (disable: 4127) // condition expression is constant
  42. #endif
  43. // Data
  44. static ALLEGRO_DISPLAY* g_Display = NULL;
  45. static ALLEGRO_BITMAP* g_Texture = NULL;
  46. static double g_Time = 0.0;
  47. static ALLEGRO_MOUSE_CURSOR* g_MouseCursorInvisible = NULL;
  48. static ALLEGRO_VERTEX_DECL* g_VertexDecl = NULL;
  49. static char* g_ClipboardTextData = NULL;
  50. struct ImDrawVertAllegro
  51. {
  52. ImVec2 pos;
  53. ImVec2 uv;
  54. ALLEGRO_COLOR col;
  55. };
  56. static void ImGui_ImplAllegro5_SetupRenderState(ImDrawData* draw_data)
  57. {
  58. // Setup blending
  59. al_set_blender(ALLEGRO_ADD, ALLEGRO_ALPHA, ALLEGRO_INVERSE_ALPHA);
  60. // Setup orthographic projection matrix
  61. // Our visible imgui space lies from draw_data->DisplayPos (top left) to draw_data->DisplayPos+data_data->DisplaySize (bottom right).
  62. {
  63. float L = draw_data->DisplayPos.x;
  64. float R = draw_data->DisplayPos.x + draw_data->DisplaySize.x;
  65. float T = draw_data->DisplayPos.y;
  66. float B = draw_data->DisplayPos.y + draw_data->DisplaySize.y;
  67. ALLEGRO_TRANSFORM transform;
  68. al_identity_transform(&transform);
  69. al_use_transform(&transform);
  70. al_orthographic_transform(&transform, L, T, 1.0f, R, B, -1.0f);
  71. al_use_projection_transform(&transform);
  72. }
  73. }
  74. // Render function.
  75. // (this used to be set in io.RenderDrawListsFn and called by ImGui::Render(), but you can now call this directly from your main loop)
  76. void ImGui_ImplAllegro5_RenderDrawData(ImDrawData* draw_data)
  77. {
  78. // Avoid rendering when minimized
  79. if (draw_data->DisplaySize.x <= 0.0f || draw_data->DisplaySize.y <= 0.0f)
  80. return;
  81. // Backup Allegro state that will be modified
  82. ALLEGRO_TRANSFORM last_transform = *al_get_current_transform();
  83. ALLEGRO_TRANSFORM last_projection_transform = *al_get_current_projection_transform();
  84. int last_clip_x, last_clip_y, last_clip_w, last_clip_h;
  85. al_get_clipping_rectangle(&last_clip_x, &last_clip_y, &last_clip_w, &last_clip_h);
  86. int last_blender_op, last_blender_src, last_blender_dst;
  87. al_get_blender(&last_blender_op, &last_blender_src, &last_blender_dst);
  88. // Setup desired render state
  89. ImGui_ImplAllegro5_SetupRenderState(draw_data);
  90. // Render command lists
  91. for (int n = 0; n < draw_data->CmdListsCount; n++)
  92. {
  93. const ImDrawList* cmd_list = draw_data->CmdLists[n];
  94. // Allegro's implementation of al_draw_indexed_prim() for DX9 is completely broken. Unindex our buffers ourselves.
  95. // FIXME-OPT: Unfortunately Allegro doesn't support 32-bits packed colors so we have to convert them to 4 float as well..
  96. static ImVector<ImDrawVertAllegro> vertices;
  97. vertices.resize(cmd_list->IdxBuffer.Size);
  98. for (int i = 0; i < cmd_list->IdxBuffer.Size; i++)
  99. {
  100. const ImDrawVert* src_v = &cmd_list->VtxBuffer[cmd_list->IdxBuffer[i]];
  101. ImDrawVertAllegro* dst_v = &vertices[i];
  102. dst_v->pos = src_v->pos;
  103. dst_v->uv = src_v->uv;
  104. unsigned char* c = (unsigned char*)&src_v->col;
  105. dst_v->col = al_map_rgba(c[0], c[1], c[2], c[3]);
  106. }
  107. const int* indices = NULL;
  108. if (sizeof(ImDrawIdx) == 2)
  109. {
  110. // FIXME-OPT: Unfortunately Allegro doesn't support 16-bit indices.. You can '#define ImDrawIdx int' in imconfig.h to request Dear ImGui to output 32-bit indices.
  111. // Otherwise, we convert them from 16-bit to 32-bit at runtime here, which works perfectly but is a little wasteful.
  112. static ImVector<int> indices_converted;
  113. indices_converted.resize(cmd_list->IdxBuffer.Size);
  114. for (int i = 0; i < cmd_list->IdxBuffer.Size; ++i)
  115. indices_converted[i] = (int)cmd_list->IdxBuffer.Data[i];
  116. indices = indices_converted.Data;
  117. }
  118. else if (sizeof(ImDrawIdx) == 4)
  119. {
  120. indices = (const int*)cmd_list->IdxBuffer.Data;
  121. }
  122. // Render command lists
  123. int idx_offset = 0;
  124. ImVec2 clip_off = draw_data->DisplayPos;
  125. for (int cmd_i = 0; cmd_i < cmd_list->CmdBuffer.Size; cmd_i++)
  126. {
  127. const ImDrawCmd* pcmd = &cmd_list->CmdBuffer[cmd_i];
  128. if (pcmd->UserCallback)
  129. {
  130. // User callback, registered via ImDrawList::AddCallback()
  131. // (ImDrawCallback_ResetRenderState is a special callback value used by the user to request the renderer to reset render state.)
  132. if (pcmd->UserCallback == ImDrawCallback_ResetRenderState)
  133. ImGui_ImplAllegro5_SetupRenderState(draw_data);
  134. else
  135. pcmd->UserCallback(cmd_list, pcmd);
  136. }
  137. else
  138. {
  139. // Draw
  140. ALLEGRO_BITMAP* texture = (ALLEGRO_BITMAP*)pcmd->TextureId;
  141. al_set_clipping_rectangle(pcmd->ClipRect.x - clip_off.x, pcmd->ClipRect.y - clip_off.y, pcmd->ClipRect.z - pcmd->ClipRect.x, pcmd->ClipRect.w - pcmd->ClipRect.y);
  142. al_draw_prim(&vertices[0], g_VertexDecl, texture, idx_offset, idx_offset + pcmd->ElemCount, ALLEGRO_PRIM_TRIANGLE_LIST);
  143. }
  144. idx_offset += pcmd->ElemCount;
  145. }
  146. }
  147. // Restore modified Allegro state
  148. al_set_blender(last_blender_op, last_blender_src, last_blender_dst);
  149. al_set_clipping_rectangle(last_clip_x, last_clip_y, last_clip_w, last_clip_h);
  150. al_use_transform(&last_transform);
  151. al_use_projection_transform(&last_projection_transform);
  152. }
  153. bool ImGui_ImplAllegro5_CreateDeviceObjects()
  154. {
  155. // Build texture atlas
  156. ImGuiIO &io = ImGui::GetIO();
  157. unsigned char* pixels;
  158. int width, height;
  159. io.Fonts->GetTexDataAsRGBA32(&pixels, &width, &height);
  160. // Create texture
  161. int flags = al_get_new_bitmap_flags();
  162. int fmt = al_get_new_bitmap_format();
  163. al_set_new_bitmap_flags(ALLEGRO_MEMORY_BITMAP|ALLEGRO_MIN_LINEAR|ALLEGRO_MAG_LINEAR);
  164. al_set_new_bitmap_format(ALLEGRO_PIXEL_FORMAT_ABGR_8888_LE);
  165. ALLEGRO_BITMAP* img = al_create_bitmap(width, height);
  166. al_set_new_bitmap_flags(flags);
  167. al_set_new_bitmap_format(fmt);
  168. if (!img)
  169. return false;
  170. ALLEGRO_LOCKED_REGION *locked_img = al_lock_bitmap(img, al_get_bitmap_format(img), ALLEGRO_LOCK_WRITEONLY);
  171. if (!locked_img)
  172. {
  173. al_destroy_bitmap(img);
  174. return false;
  175. }
  176. memcpy(locked_img->data, pixels, sizeof(int)*width*height);
  177. al_unlock_bitmap(img);
  178. // Convert software texture to hardware texture.
  179. ALLEGRO_BITMAP* cloned_img = al_clone_bitmap(img);
  180. al_destroy_bitmap(img);
  181. if (!cloned_img)
  182. return false;
  183. // Store our identifier
  184. io.Fonts->TexID = (void*)cloned_img;
  185. g_Texture = cloned_img;
  186. // Create an invisible mouse cursor
  187. // Because al_hide_mouse_cursor() seems to mess up with the actual inputs..
  188. ALLEGRO_BITMAP* mouse_cursor = al_create_bitmap(8,8);
  189. g_MouseCursorInvisible = al_create_mouse_cursor(mouse_cursor, 0, 0);
  190. al_destroy_bitmap(mouse_cursor);
  191. return true;
  192. }
  193. void ImGui_ImplAllegro5_InvalidateDeviceObjects()
  194. {
  195. if (g_Texture)
  196. {
  197. al_destroy_bitmap(g_Texture);
  198. ImGui::GetIO().Fonts->TexID = NULL;
  199. g_Texture = NULL;
  200. }
  201. if (g_MouseCursorInvisible)
  202. {
  203. al_destroy_mouse_cursor(g_MouseCursorInvisible);
  204. g_MouseCursorInvisible = NULL;
  205. }
  206. }
  207. #if ALLEGRO_HAS_CLIPBOARD
  208. static const char* ImGui_ImplAllegro5_GetClipboardText(void*)
  209. {
  210. if (g_ClipboardTextData)
  211. al_free(g_ClipboardTextData);
  212. g_ClipboardTextData = al_get_clipboard_text(g_Display);
  213. return g_ClipboardTextData;
  214. }
  215. static void ImGui_ImplAllegro5_SetClipboardText(void*, const char* text)
  216. {
  217. al_set_clipboard_text(g_Display, text);
  218. }
  219. #endif
  220. bool ImGui_ImplAllegro5_Init(ALLEGRO_DISPLAY* display)
  221. {
  222. g_Display = display;
  223. // Setup back-end capabilities flags
  224. ImGuiIO& io = ImGui::GetIO();
  225. io.BackendFlags |= ImGuiBackendFlags_HasMouseCursors; // We can honor GetMouseCursor() values (optional)
  226. io.BackendPlatformName = io.BackendRendererName = "imgui_impl_allegro5";
  227. // Create custom vertex declaration.
  228. // Unfortunately Allegro doesn't support 32-bits packed colors so we have to convert them to 4 floats.
  229. // We still use a custom declaration to use 'ALLEGRO_PRIM_TEX_COORD' instead of 'ALLEGRO_PRIM_TEX_COORD_PIXEL' else we can't do a reliable conversion.
  230. ALLEGRO_VERTEX_ELEMENT elems[] =
  231. {
  232. { ALLEGRO_PRIM_POSITION, ALLEGRO_PRIM_FLOAT_2, IM_OFFSETOF(ImDrawVertAllegro, pos) },
  233. { ALLEGRO_PRIM_TEX_COORD, ALLEGRO_PRIM_FLOAT_2, IM_OFFSETOF(ImDrawVertAllegro, uv) },
  234. { ALLEGRO_PRIM_COLOR_ATTR, 0, IM_OFFSETOF(ImDrawVertAllegro, col) },
  235. { 0, 0, 0 }
  236. };
  237. g_VertexDecl = al_create_vertex_decl(elems, sizeof(ImDrawVertAllegro));
  238. io.KeyMap[ImGuiKey_Tab] = ALLEGRO_KEY_TAB;
  239. io.KeyMap[ImGuiKey_LeftArrow] = ALLEGRO_KEY_LEFT;
  240. io.KeyMap[ImGuiKey_RightArrow] = ALLEGRO_KEY_RIGHT;
  241. io.KeyMap[ImGuiKey_UpArrow] = ALLEGRO_KEY_UP;
  242. io.KeyMap[ImGuiKey_DownArrow] = ALLEGRO_KEY_DOWN;
  243. io.KeyMap[ImGuiKey_PageUp] = ALLEGRO_KEY_PGUP;
  244. io.KeyMap[ImGuiKey_PageDown] = ALLEGRO_KEY_PGDN;
  245. io.KeyMap[ImGuiKey_Home] = ALLEGRO_KEY_HOME;
  246. io.KeyMap[ImGuiKey_End] = ALLEGRO_KEY_END;
  247. io.KeyMap[ImGuiKey_Insert] = ALLEGRO_KEY_INSERT;
  248. io.KeyMap[ImGuiKey_Delete] = ALLEGRO_KEY_DELETE;
  249. io.KeyMap[ImGuiKey_Backspace] = ALLEGRO_KEY_BACKSPACE;
  250. io.KeyMap[ImGuiKey_Space] = ALLEGRO_KEY_SPACE;
  251. io.KeyMap[ImGuiKey_Enter] = ALLEGRO_KEY_ENTER;
  252. io.KeyMap[ImGuiKey_Escape] = ALLEGRO_KEY_ESCAPE;
  253. io.KeyMap[ImGuiKey_A] = ALLEGRO_KEY_A;
  254. io.KeyMap[ImGuiKey_C] = ALLEGRO_KEY_C;
  255. io.KeyMap[ImGuiKey_V] = ALLEGRO_KEY_V;
  256. io.KeyMap[ImGuiKey_X] = ALLEGRO_KEY_X;
  257. io.KeyMap[ImGuiKey_Y] = ALLEGRO_KEY_Y;
  258. io.KeyMap[ImGuiKey_Z] = ALLEGRO_KEY_Z;
  259. io.MousePos = ImVec2(-FLT_MAX, -FLT_MAX);
  260. #if ALLEGRO_HAS_CLIPBOARD
  261. io.SetClipboardTextFn = ImGui_ImplAllegro5_SetClipboardText;
  262. io.GetClipboardTextFn = ImGui_ImplAllegro5_GetClipboardText;
  263. io.ClipboardUserData = NULL;
  264. #endif
  265. return true;
  266. }
  267. void ImGui_ImplAllegro5_Shutdown()
  268. {
  269. ImGui_ImplAllegro5_InvalidateDeviceObjects();
  270. g_Display = NULL;
  271. g_Time = 0.0;
  272. if (g_VertexDecl)
  273. al_destroy_vertex_decl(g_VertexDecl);
  274. g_VertexDecl = NULL;
  275. if (g_ClipboardTextData)
  276. al_free(g_ClipboardTextData);
  277. g_ClipboardTextData = NULL;
  278. }
  279. // You can read the io.WantCaptureMouse, io.WantCaptureKeyboard flags to tell if dear imgui wants to use your inputs.
  280. // - When io.WantCaptureMouse is true, do not dispatch mouse input data to your main application.
  281. // - When io.WantCaptureKeyboard is true, do not dispatch keyboard input data to your main application.
  282. // Generally you may always pass all inputs to dear imgui, and hide them from your application based on those two flags.
  283. bool ImGui_ImplAllegro5_ProcessEvent(ALLEGRO_EVENT *ev)
  284. {
  285. ImGuiIO& io = ImGui::GetIO();
  286. switch (ev->type)
  287. {
  288. case ALLEGRO_EVENT_MOUSE_AXES:
  289. if (ev->mouse.display == g_Display)
  290. {
  291. io.MouseWheel += ev->mouse.dz;
  292. io.MouseWheelH += ev->mouse.dw;
  293. io.MousePos = ImVec2(ev->mouse.x, ev->mouse.y);
  294. }
  295. return true;
  296. case ALLEGRO_EVENT_MOUSE_BUTTON_DOWN:
  297. case ALLEGRO_EVENT_MOUSE_BUTTON_UP:
  298. if (ev->mouse.display == g_Display && ev->mouse.button <= 5)
  299. io.MouseDown[ev->mouse.button - 1] = (ev->type == ALLEGRO_EVENT_MOUSE_BUTTON_DOWN);
  300. return true;
  301. case ALLEGRO_EVENT_TOUCH_MOVE:
  302. if (ev->touch.display == g_Display)
  303. io.MousePos = ImVec2(ev->touch.x, ev->touch.y);
  304. return true;
  305. case ALLEGRO_EVENT_TOUCH_BEGIN:
  306. case ALLEGRO_EVENT_TOUCH_END:
  307. case ALLEGRO_EVENT_TOUCH_CANCEL:
  308. if (ev->touch.display == g_Display && ev->touch.primary)
  309. io.MouseDown[0] = (ev->type == ALLEGRO_EVENT_TOUCH_BEGIN);
  310. return true;
  311. case ALLEGRO_EVENT_MOUSE_LEAVE_DISPLAY:
  312. if (ev->mouse.display == g_Display)
  313. io.MousePos = ImVec2(-FLT_MAX, -FLT_MAX);
  314. return true;
  315. case ALLEGRO_EVENT_KEY_CHAR:
  316. if (ev->keyboard.display == g_Display)
  317. io.AddInputCharacter((unsigned int)ev->keyboard.unichar);
  318. return true;
  319. case ALLEGRO_EVENT_KEY_DOWN:
  320. case ALLEGRO_EVENT_KEY_UP:
  321. if (ev->keyboard.display == g_Display)
  322. io.KeysDown[ev->keyboard.keycode] = (ev->type == ALLEGRO_EVENT_KEY_DOWN);
  323. return true;
  324. }
  325. return false;
  326. }
  327. static void ImGui_ImplAllegro5_UpdateMouseCursor()
  328. {
  329. ImGuiIO& io = ImGui::GetIO();
  330. if (io.ConfigFlags & ImGuiConfigFlags_NoMouseCursorChange)
  331. return;
  332. ImGuiMouseCursor imgui_cursor = ImGui::GetMouseCursor();
  333. if (io.MouseDrawCursor || imgui_cursor == ImGuiMouseCursor_None)
  334. {
  335. // Hide OS mouse cursor if imgui is drawing it or if it wants no cursor
  336. al_set_mouse_cursor(g_Display, g_MouseCursorInvisible);
  337. }
  338. else
  339. {
  340. ALLEGRO_SYSTEM_MOUSE_CURSOR cursor_id = ALLEGRO_SYSTEM_MOUSE_CURSOR_DEFAULT;
  341. switch (imgui_cursor)
  342. {
  343. case ImGuiMouseCursor_TextInput: cursor_id = ALLEGRO_SYSTEM_MOUSE_CURSOR_EDIT; break;
  344. case ImGuiMouseCursor_ResizeAll: cursor_id = ALLEGRO_SYSTEM_MOUSE_CURSOR_MOVE; break;
  345. case ImGuiMouseCursor_ResizeNS: cursor_id = ALLEGRO_SYSTEM_MOUSE_CURSOR_RESIZE_N; break;
  346. case ImGuiMouseCursor_ResizeEW: cursor_id = ALLEGRO_SYSTEM_MOUSE_CURSOR_RESIZE_E; break;
  347. case ImGuiMouseCursor_ResizeNESW: cursor_id = ALLEGRO_SYSTEM_MOUSE_CURSOR_RESIZE_NE; break;
  348. case ImGuiMouseCursor_ResizeNWSE: cursor_id = ALLEGRO_SYSTEM_MOUSE_CURSOR_RESIZE_NW; break;
  349. }
  350. al_set_system_mouse_cursor(g_Display, cursor_id);
  351. }
  352. }
  353. void ImGui_ImplAllegro5_NewFrame()
  354. {
  355. if (!g_Texture)
  356. ImGui_ImplAllegro5_CreateDeviceObjects();
  357. ImGuiIO &io = ImGui::GetIO();
  358. // Setup display size (every frame to accommodate for window resizing)
  359. int w, h;
  360. w = al_get_display_width(g_Display);
  361. h = al_get_display_height(g_Display);
  362. io.DisplaySize = ImVec2((float)w, (float)h);
  363. // Setup time step
  364. double current_time = al_get_time();
  365. io.DeltaTime = g_Time > 0.0 ? (float)(current_time - g_Time) : (float)(1.0f/60.0f);
  366. g_Time = current_time;
  367. // Setup inputs
  368. ALLEGRO_KEYBOARD_STATE keys;
  369. al_get_keyboard_state(&keys);
  370. io.KeyCtrl = al_key_down(&keys, ALLEGRO_KEY_LCTRL) || al_key_down(&keys, ALLEGRO_KEY_RCTRL);
  371. io.KeyShift = al_key_down(&keys, ALLEGRO_KEY_LSHIFT) || al_key_down(&keys, ALLEGRO_KEY_RSHIFT);
  372. io.KeyAlt = al_key_down(&keys, ALLEGRO_KEY_ALT) || al_key_down(&keys, ALLEGRO_KEY_ALTGR);
  373. io.KeySuper = al_key_down(&keys, ALLEGRO_KEY_LWIN) || al_key_down(&keys, ALLEGRO_KEY_RWIN);
  374. ImGui_ImplAllegro5_UpdateMouseCursor();
  375. }