imgui_impl_allegro5.cpp 29 KB

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  1. // dear imgui: Renderer + Platform Backend for Allegro 5
  2. // (Info: Allegro 5 is a cross-platform general purpose library for handling windows, inputs, graphics, etc.)
  3. // Implemented features:
  4. // [X] Renderer: User texture binding. Use 'ALLEGRO_BITMAP*' as ImTextureID. Read the FAQ about ImTextureID!
  5. // [X] Platform: Keyboard support. Since 1.87 we are using the io.AddKeyEvent() function. Pass ImGuiKey values to all key functions e.g. ImGui::IsKeyPressed(ImGuiKey_Space). [Legacy ALLEGRO_KEY_* values will also be supported unless IMGUI_DISABLE_OBSOLETE_KEYIO is set]
  6. // [X] Platform: Clipboard support (from Allegro 5.1.12)
  7. // [X] Platform: Mouse cursor shape and visibility. Disable with 'io.ConfigFlags |= ImGuiConfigFlags_NoMouseCursorChange'.
  8. // Issues:
  9. // [ ] Renderer: The renderer is suboptimal as we need to convert vertices manually.
  10. // [ ] Platform: Missing gamepad support.
  11. // You can use unmodified imgui_impl_* files in your project. See examples/ folder for examples of using this.
  12. // Prefer including the entire imgui/ repository into your project (either as a copy or as a submodule), and only build the backends you need.
  13. // Learn about Dear ImGui:
  14. // - FAQ https://dearimgui.com/faq
  15. // - Getting Started https://dearimgui.com/getting-started
  16. // - Documentation https://dearimgui.com/docs (same as your local docs/ folder).
  17. // - Introduction, links and more at the top of imgui.cpp
  18. // CHANGELOG
  19. // (minor and older changes stripped away, please see git history for details)
  20. // 2022-11-30: Renderer: Restoring using al_draw_indexed_prim() when Allegro version is >= 5.2.5.
  21. // 2022-10-11: Using 'nullptr' instead of 'NULL' as per our switch to C++11.
  22. // 2022-09-26: Inputs: Renamed ImGuiKey_ModXXX introduced in 1.87 to ImGuiMod_XXX (old names still supported).
  23. // 2022-01-26: Inputs: replaced short-lived io.AddKeyModsEvent() (added two weeks ago) with io.AddKeyEvent() using ImGuiKey_ModXXX flags. Sorry for the confusion.
  24. // 2022-01-17: Inputs: calling new io.AddMousePosEvent(), io.AddMouseButtonEvent(), io.AddMouseWheelEvent() API (1.87+).
  25. // 2022-01-17: Inputs: always calling io.AddKeyModsEvent() next and before key event (not in NewFrame) to fix input queue with very low framerates.
  26. // 2022-01-10: Inputs: calling new io.AddKeyEvent(), io.AddKeyModsEvent() + io.SetKeyEventNativeData() API (1.87+). Support for full ImGuiKey range.
  27. // 2021-12-08: Renderer: Fixed mishandling of the ImDrawCmd::IdxOffset field! This is an old bug but it never had an effect until some internal rendering changes in 1.86.
  28. // 2021-08-17: Calling io.AddFocusEvent() on ALLEGRO_EVENT_DISPLAY_SWITCH_OUT/ALLEGRO_EVENT_DISPLAY_SWITCH_IN events.
  29. // 2021-06-29: Reorganized backend to pull data from a single structure to facilitate usage with multiple-contexts (all g_XXXX access changed to bd->XXXX).
  30. // 2021-05-19: Renderer: Replaced direct access to ImDrawCmd::TextureId with a call to ImDrawCmd::GetTexID(). (will become a requirement)
  31. // 2021-02-18: Change blending equation to preserve alpha in output buffer.
  32. // 2020-08-10: Inputs: Fixed horizontal mouse wheel direction.
  33. // 2019-12-05: Inputs: Added support for ImGuiMouseCursor_NotAllowed mouse cursor.
  34. // 2019-07-21: Inputs: Added mapping for ImGuiKey_KeyPadEnter.
  35. // 2019-05-11: Inputs: Don't filter character value from ALLEGRO_EVENT_KEY_CHAR before calling AddInputCharacter().
  36. // 2019-04-30: Renderer: Added support for special ImDrawCallback_ResetRenderState callback to reset render state.
  37. // 2018-11-30: Platform: Added touchscreen support.
  38. // 2018-11-30: Misc: Setting up io.BackendPlatformName/io.BackendRendererName so they can be displayed in the About Window.
  39. // 2018-06-13: Platform: Added clipboard support (from Allegro 5.1.12).
  40. // 2018-06-13: Renderer: Use draw_data->DisplayPos and draw_data->DisplaySize to setup projection matrix and clipping rectangle.
  41. // 2018-06-13: Renderer: Stopped using al_draw_indexed_prim() as it is buggy in Allegro's DX9 backend.
  42. // 2018-06-13: Renderer: Backup/restore transform and clipping rectangle.
  43. // 2018-06-11: Misc: Setup io.BackendFlags ImGuiBackendFlags_HasMouseCursors flag + honor ImGuiConfigFlags_NoMouseCursorChange flag.
  44. // 2018-04-18: Misc: Renamed file from imgui_impl_a5.cpp to imgui_impl_allegro5.cpp.
  45. // 2018-04-18: Misc: Added support for 32-bit vertex indices to avoid conversion at runtime. Added imconfig_allegro5.h to enforce 32-bit indices when included from imgui.h.
  46. // 2018-02-16: Misc: Obsoleted the io.RenderDrawListsFn callback and exposed ImGui_ImplAllegro5_RenderDrawData() in the .h file so you can call it yourself.
  47. // 2018-02-06: Misc: Removed call to ImGui::Shutdown() which is not available from 1.60 WIP, user needs to call CreateContext/DestroyContext themselves.
  48. // 2018-02-06: Inputs: Added mapping for ImGuiKey_Space.
  49. #include "imgui.h"
  50. #ifndef IMGUI_DISABLE
  51. #include "imgui_impl_allegro5.h"
  52. #include <stdint.h> // uint64_t
  53. #include <cstring> // memcpy
  54. // Allegro
  55. #include <allegro5/allegro.h>
  56. #include <allegro5/allegro_primitives.h>
  57. #ifdef _WIN32
  58. #include <allegro5/allegro_windows.h>
  59. #endif
  60. #define ALLEGRO_HAS_CLIPBOARD (ALLEGRO_VERSION_INT >= ((5 << 24) | (1 << 16) | (12 << 8))) // Clipboard only supported from Allegro 5.1.12
  61. #define ALLEGRO_HAS_DRAW_INDEXED_PRIM (ALLEGRO_VERSION_INT >= ((5 << 24) | (2 << 16) | ( 5 << 8))) // DX9 implementation of al_draw_indexed_prim() got fixed in Allegro 5.2.5
  62. // Visual Studio warnings
  63. #ifdef _MSC_VER
  64. #pragma warning (disable: 4127) // condition expression is constant
  65. #endif
  66. struct ImDrawVertAllegro
  67. {
  68. ImVec2 pos;
  69. ImVec2 uv;
  70. ALLEGRO_COLOR col;
  71. };
  72. // FIXME-OPT: Unfortunately Allegro doesn't support 32-bit packed colors so we have to convert them to 4 float as well..
  73. // FIXME-OPT: Consider inlining al_map_rgba()?
  74. // see https://github.com/liballeg/allegro5/blob/master/src/pixels.c#L554
  75. // and https://github.com/liballeg/allegro5/blob/master/include/allegro5/internal/aintern_pixels.h
  76. #define DRAW_VERT_IMGUI_TO_ALLEGRO(DST, SRC) { (DST)->pos = (SRC)->pos; (DST)->uv = (SRC)->uv; unsigned char* c = (unsigned char*)&(SRC)->col; (DST)->col = al_map_rgba(c[0], c[1], c[2], c[3]); }
  77. // Allegro Data
  78. struct ImGui_ImplAllegro5_Data
  79. {
  80. ALLEGRO_DISPLAY* Display;
  81. ALLEGRO_BITMAP* Texture;
  82. double Time;
  83. ALLEGRO_MOUSE_CURSOR* MouseCursorInvisible;
  84. ALLEGRO_VERTEX_DECL* VertexDecl;
  85. char* ClipboardTextData;
  86. ImVector<ImDrawVertAllegro> BufVertices;
  87. ImVector<int> BufIndices;
  88. ImGui_ImplAllegro5_Data() { memset((void*)this, 0, sizeof(*this)); }
  89. };
  90. // Backend data stored in io.BackendPlatformUserData to allow support for multiple Dear ImGui contexts
  91. // It is STRONGLY preferred that you use docking branch with multi-viewports (== single Dear ImGui context + multiple windows) instead of multiple Dear ImGui contexts.
  92. // FIXME: multi-context support is not well tested and probably dysfunctional in this backend.
  93. static ImGui_ImplAllegro5_Data* ImGui_ImplAllegro5_GetBackendData() { return ImGui::GetCurrentContext() ? (ImGui_ImplAllegro5_Data*)ImGui::GetIO().BackendPlatformUserData : nullptr; }
  94. static void ImGui_ImplAllegro5_SetupRenderState(ImDrawData* draw_data)
  95. {
  96. // Setup blending
  97. al_set_separate_blender(ALLEGRO_ADD, ALLEGRO_ALPHA, ALLEGRO_INVERSE_ALPHA, ALLEGRO_ADD, ALLEGRO_ONE, ALLEGRO_INVERSE_ALPHA);
  98. // Setup orthographic projection matrix
  99. // Our visible imgui space lies from draw_data->DisplayPos (top left) to draw_data->DisplayPos+data_data->DisplaySize (bottom right).
  100. {
  101. float L = draw_data->DisplayPos.x;
  102. float R = draw_data->DisplayPos.x + draw_data->DisplaySize.x;
  103. float T = draw_data->DisplayPos.y;
  104. float B = draw_data->DisplayPos.y + draw_data->DisplaySize.y;
  105. ALLEGRO_TRANSFORM transform;
  106. al_identity_transform(&transform);
  107. al_use_transform(&transform);
  108. al_orthographic_transform(&transform, L, T, 1.0f, R, B, -1.0f);
  109. al_use_projection_transform(&transform);
  110. }
  111. }
  112. // Render function.
  113. void ImGui_ImplAllegro5_RenderDrawData(ImDrawData* draw_data)
  114. {
  115. // Avoid rendering when minimized
  116. if (draw_data->DisplaySize.x <= 0.0f || draw_data->DisplaySize.y <= 0.0f)
  117. return;
  118. // Backup Allegro state that will be modified
  119. ImGui_ImplAllegro5_Data* bd = ImGui_ImplAllegro5_GetBackendData();
  120. ALLEGRO_TRANSFORM last_transform = *al_get_current_transform();
  121. ALLEGRO_TRANSFORM last_projection_transform = *al_get_current_projection_transform();
  122. int last_clip_x, last_clip_y, last_clip_w, last_clip_h;
  123. al_get_clipping_rectangle(&last_clip_x, &last_clip_y, &last_clip_w, &last_clip_h);
  124. int last_blender_op, last_blender_src, last_blender_dst;
  125. al_get_blender(&last_blender_op, &last_blender_src, &last_blender_dst);
  126. // Setup desired render state
  127. ImGui_ImplAllegro5_SetupRenderState(draw_data);
  128. // Render command lists
  129. for (int n = 0; n < draw_data->CmdListsCount; n++)
  130. {
  131. const ImDrawList* cmd_list = draw_data->CmdLists[n];
  132. ImVector<ImDrawVertAllegro>& vertices = bd->BufVertices;
  133. #if ALLEGRO_HAS_DRAW_INDEXED_PRIM
  134. vertices.resize(cmd_list->VtxBuffer.Size);
  135. for (int i = 0; i < cmd_list->VtxBuffer.Size; i++)
  136. {
  137. const ImDrawVert* src_v = &cmd_list->VtxBuffer[i];
  138. ImDrawVertAllegro* dst_v = &vertices[i];
  139. DRAW_VERT_IMGUI_TO_ALLEGRO(dst_v, src_v);
  140. }
  141. const int* indices = nullptr;
  142. if (sizeof(ImDrawIdx) == 2)
  143. {
  144. // FIXME-OPT: Allegro doesn't support 16-bit indices.
  145. // You can '#define ImDrawIdx int' in imconfig.h to request Dear ImGui to output 32-bit indices.
  146. // Otherwise, we convert them from 16-bit to 32-bit at runtime here, which works perfectly but is a little wasteful.
  147. bd->BufIndices.resize(cmd_list->IdxBuffer.Size);
  148. for (int i = 0; i < cmd_list->IdxBuffer.Size; ++i)
  149. bd->BufIndices[i] = (int)cmd_list->IdxBuffer.Data[i];
  150. indices = bd->BufIndices.Data;
  151. }
  152. else if (sizeof(ImDrawIdx) == 4)
  153. {
  154. indices = (const int*)cmd_list->IdxBuffer.Data;
  155. }
  156. #else
  157. // Allegro's implementation of al_draw_indexed_prim() for DX9 was broken until 5.2.5. Unindex buffers ourselves while converting vertex format.
  158. vertices.resize(cmd_list->IdxBuffer.Size);
  159. for (int i = 0; i < cmd_list->IdxBuffer.Size; i++)
  160. {
  161. const ImDrawVert* src_v = &cmd_list->VtxBuffer[cmd_list->IdxBuffer[i]];
  162. ImDrawVertAllegro* dst_v = &vertices[i];
  163. DRAW_VERT_IMGUI_TO_ALLEGRO(dst_v, src_v);
  164. }
  165. #endif
  166. // Render command lists
  167. ImVec2 clip_off = draw_data->DisplayPos;
  168. for (int cmd_i = 0; cmd_i < cmd_list->CmdBuffer.Size; cmd_i++)
  169. {
  170. const ImDrawCmd* pcmd = &cmd_list->CmdBuffer[cmd_i];
  171. if (pcmd->UserCallback)
  172. {
  173. // User callback, registered via ImDrawList::AddCallback()
  174. // (ImDrawCallback_ResetRenderState is a special callback value used by the user to request the renderer to reset render state.)
  175. if (pcmd->UserCallback == ImDrawCallback_ResetRenderState)
  176. ImGui_ImplAllegro5_SetupRenderState(draw_data);
  177. else
  178. pcmd->UserCallback(cmd_list, pcmd);
  179. }
  180. else
  181. {
  182. // Project scissor/clipping rectangles into framebuffer space
  183. ImVec2 clip_min(pcmd->ClipRect.x - clip_off.x, pcmd->ClipRect.y - clip_off.y);
  184. ImVec2 clip_max(pcmd->ClipRect.z - clip_off.x, pcmd->ClipRect.w - clip_off.y);
  185. if (clip_max.x <= clip_min.x || clip_max.y <= clip_min.y)
  186. continue;
  187. // Apply scissor/clipping rectangle, Draw
  188. ALLEGRO_BITMAP* texture = (ALLEGRO_BITMAP*)pcmd->GetTexID();
  189. al_set_clipping_rectangle(clip_min.x, clip_min.y, clip_max.x - clip_min.x, clip_max.y - clip_min.y);
  190. #if ALLEGRO_HAS_DRAW_INDEXED_PRIM
  191. al_draw_indexed_prim(&vertices[0], bd->VertexDecl, texture, &indices[pcmd->IdxOffset], pcmd->ElemCount, ALLEGRO_PRIM_TRIANGLE_LIST);
  192. #else
  193. al_draw_prim(&vertices[0], bd->VertexDecl, texture, pcmd->IdxOffset, pcmd->IdxOffset + pcmd->ElemCount, ALLEGRO_PRIM_TRIANGLE_LIST);
  194. #endif
  195. }
  196. }
  197. }
  198. // Restore modified Allegro state
  199. al_set_blender(last_blender_op, last_blender_src, last_blender_dst);
  200. al_set_clipping_rectangle(last_clip_x, last_clip_y, last_clip_w, last_clip_h);
  201. al_use_transform(&last_transform);
  202. al_use_projection_transform(&last_projection_transform);
  203. }
  204. bool ImGui_ImplAllegro5_CreateDeviceObjects()
  205. {
  206. // Build texture atlas
  207. ImGui_ImplAllegro5_Data* bd = ImGui_ImplAllegro5_GetBackendData();
  208. ImGuiIO& io = ImGui::GetIO();
  209. unsigned char* pixels;
  210. int width, height;
  211. io.Fonts->GetTexDataAsRGBA32(&pixels, &width, &height);
  212. // Create texture
  213. // (Bilinear sampling is required by default. Set 'io.Fonts->Flags |= ImFontAtlasFlags_NoBakedLines' or 'style.AntiAliasedLinesUseTex = false' to allow point/nearest sampling)
  214. int flags = al_get_new_bitmap_flags();
  215. int fmt = al_get_new_bitmap_format();
  216. al_set_new_bitmap_flags(ALLEGRO_MEMORY_BITMAP | ALLEGRO_MIN_LINEAR | ALLEGRO_MAG_LINEAR);
  217. al_set_new_bitmap_format(ALLEGRO_PIXEL_FORMAT_ABGR_8888_LE);
  218. ALLEGRO_BITMAP* img = al_create_bitmap(width, height);
  219. al_set_new_bitmap_flags(flags);
  220. al_set_new_bitmap_format(fmt);
  221. if (!img)
  222. return false;
  223. ALLEGRO_LOCKED_REGION* locked_img = al_lock_bitmap(img, al_get_bitmap_format(img), ALLEGRO_LOCK_WRITEONLY);
  224. if (!locked_img)
  225. {
  226. al_destroy_bitmap(img);
  227. return false;
  228. }
  229. memcpy(locked_img->data, pixels, sizeof(int) * width * height);
  230. al_unlock_bitmap(img);
  231. // Convert software texture to hardware texture.
  232. ALLEGRO_BITMAP* cloned_img = al_clone_bitmap(img);
  233. al_destroy_bitmap(img);
  234. if (!cloned_img)
  235. return false;
  236. // Store our identifier
  237. io.Fonts->SetTexID((ImTextureID)(intptr_t)cloned_img);
  238. bd->Texture = cloned_img;
  239. // Create an invisible mouse cursor
  240. // Because al_hide_mouse_cursor() seems to mess up with the actual inputs..
  241. ALLEGRO_BITMAP* mouse_cursor = al_create_bitmap(8, 8);
  242. bd->MouseCursorInvisible = al_create_mouse_cursor(mouse_cursor, 0, 0);
  243. al_destroy_bitmap(mouse_cursor);
  244. return true;
  245. }
  246. void ImGui_ImplAllegro5_InvalidateDeviceObjects()
  247. {
  248. ImGuiIO& io = ImGui::GetIO();
  249. ImGui_ImplAllegro5_Data* bd = ImGui_ImplAllegro5_GetBackendData();
  250. if (bd->Texture)
  251. {
  252. io.Fonts->SetTexID(0);
  253. al_destroy_bitmap(bd->Texture);
  254. bd->Texture = nullptr;
  255. }
  256. if (bd->MouseCursorInvisible)
  257. {
  258. al_destroy_mouse_cursor(bd->MouseCursorInvisible);
  259. bd->MouseCursorInvisible = nullptr;
  260. }
  261. }
  262. #if ALLEGRO_HAS_CLIPBOARD
  263. static const char* ImGui_ImplAllegro5_GetClipboardText(void*)
  264. {
  265. ImGui_ImplAllegro5_Data* bd = ImGui_ImplAllegro5_GetBackendData();
  266. if (bd->ClipboardTextData)
  267. al_free(bd->ClipboardTextData);
  268. bd->ClipboardTextData = al_get_clipboard_text(bd->Display);
  269. return bd->ClipboardTextData;
  270. }
  271. static void ImGui_ImplAllegro5_SetClipboardText(void*, const char* text)
  272. {
  273. ImGui_ImplAllegro5_Data* bd = ImGui_ImplAllegro5_GetBackendData();
  274. al_set_clipboard_text(bd->Display, text);
  275. }
  276. #endif
  277. static ImGuiKey ImGui_ImplAllegro5_KeyCodeToImGuiKey(int key_code)
  278. {
  279. switch (key_code)
  280. {
  281. case ALLEGRO_KEY_TAB: return ImGuiKey_Tab;
  282. case ALLEGRO_KEY_LEFT: return ImGuiKey_LeftArrow;
  283. case ALLEGRO_KEY_RIGHT: return ImGuiKey_RightArrow;
  284. case ALLEGRO_KEY_UP: return ImGuiKey_UpArrow;
  285. case ALLEGRO_KEY_DOWN: return ImGuiKey_DownArrow;
  286. case ALLEGRO_KEY_PGUP: return ImGuiKey_PageUp;
  287. case ALLEGRO_KEY_PGDN: return ImGuiKey_PageDown;
  288. case ALLEGRO_KEY_HOME: return ImGuiKey_Home;
  289. case ALLEGRO_KEY_END: return ImGuiKey_End;
  290. case ALLEGRO_KEY_INSERT: return ImGuiKey_Insert;
  291. case ALLEGRO_KEY_DELETE: return ImGuiKey_Delete;
  292. case ALLEGRO_KEY_BACKSPACE: return ImGuiKey_Backspace;
  293. case ALLEGRO_KEY_SPACE: return ImGuiKey_Space;
  294. case ALLEGRO_KEY_ENTER: return ImGuiKey_Enter;
  295. case ALLEGRO_KEY_ESCAPE: return ImGuiKey_Escape;
  296. case ALLEGRO_KEY_QUOTE: return ImGuiKey_Apostrophe;
  297. case ALLEGRO_KEY_COMMA: return ImGuiKey_Comma;
  298. case ALLEGRO_KEY_MINUS: return ImGuiKey_Minus;
  299. case ALLEGRO_KEY_FULLSTOP: return ImGuiKey_Period;
  300. case ALLEGRO_KEY_SLASH: return ImGuiKey_Slash;
  301. case ALLEGRO_KEY_SEMICOLON: return ImGuiKey_Semicolon;
  302. case ALLEGRO_KEY_EQUALS: return ImGuiKey_Equal;
  303. case ALLEGRO_KEY_OPENBRACE: return ImGuiKey_LeftBracket;
  304. case ALLEGRO_KEY_BACKSLASH: return ImGuiKey_Backslash;
  305. case ALLEGRO_KEY_CLOSEBRACE: return ImGuiKey_RightBracket;
  306. case ALLEGRO_KEY_TILDE: return ImGuiKey_GraveAccent;
  307. case ALLEGRO_KEY_CAPSLOCK: return ImGuiKey_CapsLock;
  308. case ALLEGRO_KEY_SCROLLLOCK: return ImGuiKey_ScrollLock;
  309. case ALLEGRO_KEY_NUMLOCK: return ImGuiKey_NumLock;
  310. case ALLEGRO_KEY_PRINTSCREEN: return ImGuiKey_PrintScreen;
  311. case ALLEGRO_KEY_PAUSE: return ImGuiKey_Pause;
  312. case ALLEGRO_KEY_PAD_0: return ImGuiKey_Keypad0;
  313. case ALLEGRO_KEY_PAD_1: return ImGuiKey_Keypad1;
  314. case ALLEGRO_KEY_PAD_2: return ImGuiKey_Keypad2;
  315. case ALLEGRO_KEY_PAD_3: return ImGuiKey_Keypad3;
  316. case ALLEGRO_KEY_PAD_4: return ImGuiKey_Keypad4;
  317. case ALLEGRO_KEY_PAD_5: return ImGuiKey_Keypad5;
  318. case ALLEGRO_KEY_PAD_6: return ImGuiKey_Keypad6;
  319. case ALLEGRO_KEY_PAD_7: return ImGuiKey_Keypad7;
  320. case ALLEGRO_KEY_PAD_8: return ImGuiKey_Keypad8;
  321. case ALLEGRO_KEY_PAD_9: return ImGuiKey_Keypad9;
  322. case ALLEGRO_KEY_PAD_DELETE: return ImGuiKey_KeypadDecimal;
  323. case ALLEGRO_KEY_PAD_SLASH: return ImGuiKey_KeypadDivide;
  324. case ALLEGRO_KEY_PAD_ASTERISK: return ImGuiKey_KeypadMultiply;
  325. case ALLEGRO_KEY_PAD_MINUS: return ImGuiKey_KeypadSubtract;
  326. case ALLEGRO_KEY_PAD_PLUS: return ImGuiKey_KeypadAdd;
  327. case ALLEGRO_KEY_PAD_ENTER: return ImGuiKey_KeypadEnter;
  328. case ALLEGRO_KEY_PAD_EQUALS: return ImGuiKey_KeypadEqual;
  329. case ALLEGRO_KEY_LCTRL: return ImGuiKey_LeftCtrl;
  330. case ALLEGRO_KEY_LSHIFT: return ImGuiKey_LeftShift;
  331. case ALLEGRO_KEY_ALT: return ImGuiKey_LeftAlt;
  332. case ALLEGRO_KEY_LWIN: return ImGuiKey_LeftSuper;
  333. case ALLEGRO_KEY_RCTRL: return ImGuiKey_RightCtrl;
  334. case ALLEGRO_KEY_RSHIFT: return ImGuiKey_RightShift;
  335. case ALLEGRO_KEY_ALTGR: return ImGuiKey_RightAlt;
  336. case ALLEGRO_KEY_RWIN: return ImGuiKey_RightSuper;
  337. case ALLEGRO_KEY_MENU: return ImGuiKey_Menu;
  338. case ALLEGRO_KEY_0: return ImGuiKey_0;
  339. case ALLEGRO_KEY_1: return ImGuiKey_1;
  340. case ALLEGRO_KEY_2: return ImGuiKey_2;
  341. case ALLEGRO_KEY_3: return ImGuiKey_3;
  342. case ALLEGRO_KEY_4: return ImGuiKey_4;
  343. case ALLEGRO_KEY_5: return ImGuiKey_5;
  344. case ALLEGRO_KEY_6: return ImGuiKey_6;
  345. case ALLEGRO_KEY_7: return ImGuiKey_7;
  346. case ALLEGRO_KEY_8: return ImGuiKey_8;
  347. case ALLEGRO_KEY_9: return ImGuiKey_9;
  348. case ALLEGRO_KEY_A: return ImGuiKey_A;
  349. case ALLEGRO_KEY_B: return ImGuiKey_B;
  350. case ALLEGRO_KEY_C: return ImGuiKey_C;
  351. case ALLEGRO_KEY_D: return ImGuiKey_D;
  352. case ALLEGRO_KEY_E: return ImGuiKey_E;
  353. case ALLEGRO_KEY_F: return ImGuiKey_F;
  354. case ALLEGRO_KEY_G: return ImGuiKey_G;
  355. case ALLEGRO_KEY_H: return ImGuiKey_H;
  356. case ALLEGRO_KEY_I: return ImGuiKey_I;
  357. case ALLEGRO_KEY_J: return ImGuiKey_J;
  358. case ALLEGRO_KEY_K: return ImGuiKey_K;
  359. case ALLEGRO_KEY_L: return ImGuiKey_L;
  360. case ALLEGRO_KEY_M: return ImGuiKey_M;
  361. case ALLEGRO_KEY_N: return ImGuiKey_N;
  362. case ALLEGRO_KEY_O: return ImGuiKey_O;
  363. case ALLEGRO_KEY_P: return ImGuiKey_P;
  364. case ALLEGRO_KEY_Q: return ImGuiKey_Q;
  365. case ALLEGRO_KEY_R: return ImGuiKey_R;
  366. case ALLEGRO_KEY_S: return ImGuiKey_S;
  367. case ALLEGRO_KEY_T: return ImGuiKey_T;
  368. case ALLEGRO_KEY_U: return ImGuiKey_U;
  369. case ALLEGRO_KEY_V: return ImGuiKey_V;
  370. case ALLEGRO_KEY_W: return ImGuiKey_W;
  371. case ALLEGRO_KEY_X: return ImGuiKey_X;
  372. case ALLEGRO_KEY_Y: return ImGuiKey_Y;
  373. case ALLEGRO_KEY_Z: return ImGuiKey_Z;
  374. case ALLEGRO_KEY_F1: return ImGuiKey_F1;
  375. case ALLEGRO_KEY_F2: return ImGuiKey_F2;
  376. case ALLEGRO_KEY_F3: return ImGuiKey_F3;
  377. case ALLEGRO_KEY_F4: return ImGuiKey_F4;
  378. case ALLEGRO_KEY_F5: return ImGuiKey_F5;
  379. case ALLEGRO_KEY_F6: return ImGuiKey_F6;
  380. case ALLEGRO_KEY_F7: return ImGuiKey_F7;
  381. case ALLEGRO_KEY_F8: return ImGuiKey_F8;
  382. case ALLEGRO_KEY_F9: return ImGuiKey_F9;
  383. case ALLEGRO_KEY_F10: return ImGuiKey_F10;
  384. case ALLEGRO_KEY_F11: return ImGuiKey_F11;
  385. case ALLEGRO_KEY_F12: return ImGuiKey_F12;
  386. default: return ImGuiKey_None;
  387. }
  388. }
  389. bool ImGui_ImplAllegro5_Init(ALLEGRO_DISPLAY* display)
  390. {
  391. ImGuiIO& io = ImGui::GetIO();
  392. IMGUI_CHECKVERSION();
  393. IM_ASSERT(io.BackendPlatformUserData == nullptr && "Already initialized a platform backend!");
  394. // Setup backend capabilities flags
  395. ImGui_ImplAllegro5_Data* bd = IM_NEW(ImGui_ImplAllegro5_Data)();
  396. io.BackendPlatformUserData = (void*)bd;
  397. io.BackendPlatformName = io.BackendRendererName = "imgui_impl_allegro5";
  398. io.BackendFlags |= ImGuiBackendFlags_HasMouseCursors; // We can honor GetMouseCursor() values (optional)
  399. bd->Display = display;
  400. // Create custom vertex declaration.
  401. // Unfortunately Allegro doesn't support 32-bit packed colors so we have to convert them to 4 floats.
  402. // We still use a custom declaration to use 'ALLEGRO_PRIM_TEX_COORD' instead of 'ALLEGRO_PRIM_TEX_COORD_PIXEL' else we can't do a reliable conversion.
  403. ALLEGRO_VERTEX_ELEMENT elems[] =
  404. {
  405. { ALLEGRO_PRIM_POSITION, ALLEGRO_PRIM_FLOAT_2, offsetof(ImDrawVertAllegro, pos) },
  406. { ALLEGRO_PRIM_TEX_COORD, ALLEGRO_PRIM_FLOAT_2, offsetof(ImDrawVertAllegro, uv) },
  407. { ALLEGRO_PRIM_COLOR_ATTR, 0, offsetof(ImDrawVertAllegro, col) },
  408. { 0, 0, 0 }
  409. };
  410. bd->VertexDecl = al_create_vertex_decl(elems, sizeof(ImDrawVertAllegro));
  411. #if ALLEGRO_HAS_CLIPBOARD
  412. io.SetClipboardTextFn = ImGui_ImplAllegro5_SetClipboardText;
  413. io.GetClipboardTextFn = ImGui_ImplAllegro5_GetClipboardText;
  414. io.ClipboardUserData = nullptr;
  415. #endif
  416. return true;
  417. }
  418. void ImGui_ImplAllegro5_Shutdown()
  419. {
  420. ImGui_ImplAllegro5_Data* bd = ImGui_ImplAllegro5_GetBackendData();
  421. IM_ASSERT(bd != nullptr && "No platform backend to shutdown, or already shutdown?");
  422. ImGuiIO& io = ImGui::GetIO();
  423. ImGui_ImplAllegro5_InvalidateDeviceObjects();
  424. if (bd->VertexDecl)
  425. al_destroy_vertex_decl(bd->VertexDecl);
  426. if (bd->ClipboardTextData)
  427. al_free(bd->ClipboardTextData);
  428. io.BackendPlatformName = io.BackendRendererName = nullptr;
  429. io.BackendPlatformUserData = nullptr;
  430. io.BackendFlags &= ~ImGuiBackendFlags_HasMouseCursors;
  431. IM_DELETE(bd);
  432. }
  433. // ev->keyboard.modifiers seems always zero so using that...
  434. static void ImGui_ImplAllegro5_UpdateKeyModifiers()
  435. {
  436. ImGuiIO& io = ImGui::GetIO();
  437. ALLEGRO_KEYBOARD_STATE keys;
  438. al_get_keyboard_state(&keys);
  439. io.AddKeyEvent(ImGuiMod_Ctrl, al_key_down(&keys, ALLEGRO_KEY_LCTRL) || al_key_down(&keys, ALLEGRO_KEY_RCTRL));
  440. io.AddKeyEvent(ImGuiMod_Shift, al_key_down(&keys, ALLEGRO_KEY_LSHIFT) || al_key_down(&keys, ALLEGRO_KEY_RSHIFT));
  441. io.AddKeyEvent(ImGuiMod_Alt, al_key_down(&keys, ALLEGRO_KEY_ALT) || al_key_down(&keys, ALLEGRO_KEY_ALTGR));
  442. io.AddKeyEvent(ImGuiMod_Super, al_key_down(&keys, ALLEGRO_KEY_LWIN) || al_key_down(&keys, ALLEGRO_KEY_RWIN));
  443. }
  444. // You can read the io.WantCaptureMouse, io.WantCaptureKeyboard flags to tell if dear imgui wants to use your inputs.
  445. // - When io.WantCaptureMouse is true, do not dispatch mouse input data to your main application, or clear/overwrite your copy of the mouse data.
  446. // - When io.WantCaptureKeyboard is true, do not dispatch keyboard input data to your main application, or clear/overwrite your copy of the keyboard data.
  447. // Generally you may always pass all inputs to dear imgui, and hide them from your application based on those two flags.
  448. bool ImGui_ImplAllegro5_ProcessEvent(ALLEGRO_EVENT* ev)
  449. {
  450. ImGui_ImplAllegro5_Data* bd = ImGui_ImplAllegro5_GetBackendData();
  451. IM_ASSERT(bd != nullptr && "Context or backend not initialized! Did you call ImGui_ImplAllegro5_Init()?");
  452. ImGuiIO& io = ImGui::GetIO();
  453. switch (ev->type)
  454. {
  455. case ALLEGRO_EVENT_MOUSE_AXES:
  456. if (ev->mouse.display == bd->Display)
  457. {
  458. io.AddMousePosEvent(ev->mouse.x, ev->mouse.y);
  459. io.AddMouseWheelEvent(-ev->mouse.dw, ev->mouse.dz);
  460. }
  461. return true;
  462. case ALLEGRO_EVENT_MOUSE_BUTTON_DOWN:
  463. case ALLEGRO_EVENT_MOUSE_BUTTON_UP:
  464. if (ev->mouse.display == bd->Display && ev->mouse.button > 0 && ev->mouse.button <= 5)
  465. io.AddMouseButtonEvent(ev->mouse.button - 1, ev->type == ALLEGRO_EVENT_MOUSE_BUTTON_DOWN);
  466. return true;
  467. case ALLEGRO_EVENT_TOUCH_MOVE:
  468. if (ev->touch.display == bd->Display)
  469. io.AddMousePosEvent(ev->touch.x, ev->touch.y);
  470. return true;
  471. case ALLEGRO_EVENT_TOUCH_BEGIN:
  472. case ALLEGRO_EVENT_TOUCH_END:
  473. case ALLEGRO_EVENT_TOUCH_CANCEL:
  474. if (ev->touch.display == bd->Display && ev->touch.primary)
  475. io.AddMouseButtonEvent(0, ev->type == ALLEGRO_EVENT_TOUCH_BEGIN);
  476. return true;
  477. case ALLEGRO_EVENT_MOUSE_LEAVE_DISPLAY:
  478. if (ev->mouse.display == bd->Display)
  479. io.AddMousePosEvent(-FLT_MAX, -FLT_MAX);
  480. return true;
  481. case ALLEGRO_EVENT_KEY_CHAR:
  482. if (ev->keyboard.display == bd->Display)
  483. if (ev->keyboard.unichar != 0)
  484. io.AddInputCharacter((unsigned int)ev->keyboard.unichar);
  485. return true;
  486. case ALLEGRO_EVENT_KEY_DOWN:
  487. case ALLEGRO_EVENT_KEY_UP:
  488. if (ev->keyboard.display == bd->Display)
  489. {
  490. ImGui_ImplAllegro5_UpdateKeyModifiers();
  491. ImGuiKey key = ImGui_ImplAllegro5_KeyCodeToImGuiKey(ev->keyboard.keycode);
  492. io.AddKeyEvent(key, (ev->type == ALLEGRO_EVENT_KEY_DOWN));
  493. io.SetKeyEventNativeData(key, ev->keyboard.keycode, -1); // To support legacy indexing (<1.87 user code)
  494. }
  495. return true;
  496. case ALLEGRO_EVENT_DISPLAY_SWITCH_OUT:
  497. if (ev->display.source == bd->Display)
  498. io.AddFocusEvent(false);
  499. return true;
  500. case ALLEGRO_EVENT_DISPLAY_SWITCH_IN:
  501. if (ev->display.source == bd->Display)
  502. {
  503. io.AddFocusEvent(true);
  504. #if defined(ALLEGRO_UNSTABLE)
  505. al_clear_keyboard_state(bd->Display);
  506. #endif
  507. }
  508. return true;
  509. }
  510. return false;
  511. }
  512. static void ImGui_ImplAllegro5_UpdateMouseCursor()
  513. {
  514. ImGuiIO& io = ImGui::GetIO();
  515. if (io.ConfigFlags & ImGuiConfigFlags_NoMouseCursorChange)
  516. return;
  517. ImGui_ImplAllegro5_Data* bd = ImGui_ImplAllegro5_GetBackendData();
  518. ImGuiMouseCursor imgui_cursor = ImGui::GetMouseCursor();
  519. if (io.MouseDrawCursor || imgui_cursor == ImGuiMouseCursor_None)
  520. {
  521. // Hide OS mouse cursor if imgui is drawing it or if it wants no cursor
  522. al_set_mouse_cursor(bd->Display, bd->MouseCursorInvisible);
  523. }
  524. else
  525. {
  526. ALLEGRO_SYSTEM_MOUSE_CURSOR cursor_id = ALLEGRO_SYSTEM_MOUSE_CURSOR_DEFAULT;
  527. switch (imgui_cursor)
  528. {
  529. case ImGuiMouseCursor_TextInput: cursor_id = ALLEGRO_SYSTEM_MOUSE_CURSOR_EDIT; break;
  530. case ImGuiMouseCursor_ResizeAll: cursor_id = ALLEGRO_SYSTEM_MOUSE_CURSOR_MOVE; break;
  531. case ImGuiMouseCursor_ResizeNS: cursor_id = ALLEGRO_SYSTEM_MOUSE_CURSOR_RESIZE_N; break;
  532. case ImGuiMouseCursor_ResizeEW: cursor_id = ALLEGRO_SYSTEM_MOUSE_CURSOR_RESIZE_E; break;
  533. case ImGuiMouseCursor_ResizeNESW: cursor_id = ALLEGRO_SYSTEM_MOUSE_CURSOR_RESIZE_NE; break;
  534. case ImGuiMouseCursor_ResizeNWSE: cursor_id = ALLEGRO_SYSTEM_MOUSE_CURSOR_RESIZE_NW; break;
  535. case ImGuiMouseCursor_NotAllowed: cursor_id = ALLEGRO_SYSTEM_MOUSE_CURSOR_UNAVAILABLE; break;
  536. }
  537. al_set_system_mouse_cursor(bd->Display, cursor_id);
  538. }
  539. }
  540. void ImGui_ImplAllegro5_NewFrame()
  541. {
  542. ImGui_ImplAllegro5_Data* bd = ImGui_ImplAllegro5_GetBackendData();
  543. IM_ASSERT(bd != nullptr && "Context or backend not initialized! Did you call ImGui_ImplAllegro5_Init()?");
  544. if (!bd->Texture)
  545. ImGui_ImplAllegro5_CreateDeviceObjects();
  546. ImGuiIO& io = ImGui::GetIO();
  547. // Setup display size (every frame to accommodate for window resizing)
  548. int w, h;
  549. w = al_get_display_width(bd->Display);
  550. h = al_get_display_height(bd->Display);
  551. io.DisplaySize = ImVec2((float)w, (float)h);
  552. // Setup time step
  553. double current_time = al_get_time();
  554. io.DeltaTime = bd->Time > 0.0 ? (float)(current_time - bd->Time) : (float)(1.0f / 60.0f);
  555. bd->Time = current_time;
  556. // Setup mouse cursor shape
  557. ImGui_ImplAllegro5_UpdateMouseCursor();
  558. }
  559. //-----------------------------------------------------------------------------
  560. #endif // #ifndef IMGUI_DISABLE