main.cpp 24 KB

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  1. // Dear ImGui: standalone example application for SDL2 + Vulkan
  2. // Learn about Dear ImGui:
  3. // - FAQ https://dearimgui.com/faq
  4. // - Getting Started https://dearimgui.com/getting-started
  5. // - Documentation https://dearimgui.com/docs (same as your local docs/ folder).
  6. // - Introduction, links and more at the top of imgui.cpp
  7. // Important note to the reader who wish to integrate imgui_impl_vulkan.cpp/.h in their own engine/app.
  8. // - Common ImGui_ImplVulkan_XXX functions and structures are used to interface with imgui_impl_vulkan.cpp/.h.
  9. // You will use those if you want to use this rendering backend in your engine/app.
  10. // - Helper ImGui_ImplVulkanH_XXX functions and structures are only used by this example (main.cpp) and by
  11. // the backend itself (imgui_impl_vulkan.cpp), but should PROBABLY NOT be used by your own engine/app code.
  12. // Read comments in imgui_impl_vulkan.h.
  13. #include "imgui.h"
  14. #include "imgui_impl_sdl2.h"
  15. #include "imgui_impl_vulkan.h"
  16. #include <stdio.h> // printf, fprintf
  17. #include <stdlib.h> // abort
  18. #include <SDL.h>
  19. #include <SDL_vulkan.h>
  20. // Volk headers
  21. #ifdef IMGUI_IMPL_VULKAN_USE_VOLK
  22. #define VOLK_IMPLEMENTATION
  23. #include <Volk/volk.h>
  24. #endif
  25. //#define APP_USE_UNLIMITED_FRAME_RATE
  26. #ifdef _DEBUG
  27. #define APP_USE_VULKAN_DEBUG_REPORT
  28. #endif
  29. // Data
  30. static VkAllocationCallbacks* g_Allocator = nullptr;
  31. static VkInstance g_Instance = VK_NULL_HANDLE;
  32. static VkPhysicalDevice g_PhysicalDevice = VK_NULL_HANDLE;
  33. static VkDevice g_Device = VK_NULL_HANDLE;
  34. static uint32_t g_QueueFamily = (uint32_t)-1;
  35. static VkQueue g_Queue = VK_NULL_HANDLE;
  36. static VkDebugReportCallbackEXT g_DebugReport = VK_NULL_HANDLE;
  37. static VkPipelineCache g_PipelineCache = VK_NULL_HANDLE;
  38. static VkDescriptorPool g_DescriptorPool = VK_NULL_HANDLE;
  39. static ImGui_ImplVulkanH_Window g_MainWindowData;
  40. static uint32_t g_MinImageCount = 2;
  41. static bool g_SwapChainRebuild = false;
  42. static void check_vk_result(VkResult err)
  43. {
  44. if (err == 0)
  45. return;
  46. fprintf(stderr, "[vulkan] Error: VkResult = %d\n", err);
  47. if (err < 0)
  48. abort();
  49. }
  50. #ifdef APP_USE_VULKAN_DEBUG_REPORT
  51. static VKAPI_ATTR VkBool32 VKAPI_CALL debug_report(VkDebugReportFlagsEXT flags, VkDebugReportObjectTypeEXT objectType, uint64_t object, size_t location, int32_t messageCode, const char* pLayerPrefix, const char* pMessage, void* pUserData)
  52. {
  53. (void)flags; (void)object; (void)location; (void)messageCode; (void)pUserData; (void)pLayerPrefix; // Unused arguments
  54. fprintf(stderr, "[vulkan] Debug report from ObjectType: %i\nMessage: %s\n\n", objectType, pMessage);
  55. return VK_FALSE;
  56. }
  57. #endif // APP_USE_VULKAN_DEBUG_REPORT
  58. static bool IsExtensionAvailable(const ImVector<VkExtensionProperties>& properties, const char* extension)
  59. {
  60. for (const VkExtensionProperties& p : properties)
  61. if (strcmp(p.extensionName, extension) == 0)
  62. return true;
  63. return false;
  64. }
  65. static VkPhysicalDevice SetupVulkan_SelectPhysicalDevice()
  66. {
  67. uint32_t gpu_count;
  68. VkResult err = vkEnumeratePhysicalDevices(g_Instance, &gpu_count, nullptr);
  69. check_vk_result(err);
  70. IM_ASSERT(gpu_count > 0);
  71. ImVector<VkPhysicalDevice> gpus;
  72. gpus.resize(gpu_count);
  73. err = vkEnumeratePhysicalDevices(g_Instance, &gpu_count, gpus.Data);
  74. check_vk_result(err);
  75. // If a number >1 of GPUs got reported, find discrete GPU if present, or use first one available. This covers
  76. // most common cases (multi-gpu/integrated+dedicated graphics). Handling more complicated setups (multiple
  77. // dedicated GPUs) is out of scope of this sample.
  78. for (VkPhysicalDevice& device : gpus)
  79. {
  80. VkPhysicalDeviceProperties properties;
  81. vkGetPhysicalDeviceProperties(device, &properties);
  82. if (properties.deviceType == VK_PHYSICAL_DEVICE_TYPE_DISCRETE_GPU)
  83. return device;
  84. }
  85. // Use first GPU (Integrated) is a Discrete one is not available.
  86. if (gpu_count > 0)
  87. return gpus[0];
  88. return VK_NULL_HANDLE;
  89. }
  90. static void SetupVulkan(ImVector<const char*> instance_extensions)
  91. {
  92. VkResult err;
  93. #ifdef IMGUI_IMPL_VULKAN_USE_VOLK
  94. volkInitialize();
  95. #endif
  96. // Create Vulkan Instance
  97. {
  98. VkInstanceCreateInfo create_info = {};
  99. create_info.sType = VK_STRUCTURE_TYPE_INSTANCE_CREATE_INFO;
  100. // Enumerate available extensions
  101. uint32_t properties_count;
  102. ImVector<VkExtensionProperties> properties;
  103. vkEnumerateInstanceExtensionProperties(nullptr, &properties_count, nullptr);
  104. properties.resize(properties_count);
  105. err = vkEnumerateInstanceExtensionProperties(nullptr, &properties_count, properties.Data);
  106. check_vk_result(err);
  107. // Enable required extensions
  108. if (IsExtensionAvailable(properties, VK_KHR_GET_PHYSICAL_DEVICE_PROPERTIES_2_EXTENSION_NAME))
  109. instance_extensions.push_back(VK_KHR_GET_PHYSICAL_DEVICE_PROPERTIES_2_EXTENSION_NAME);
  110. #ifdef VK_KHR_PORTABILITY_ENUMERATION_EXTENSION_NAME
  111. if (IsExtensionAvailable(properties, VK_KHR_PORTABILITY_ENUMERATION_EXTENSION_NAME))
  112. {
  113. instance_extensions.push_back(VK_KHR_PORTABILITY_ENUMERATION_EXTENSION_NAME);
  114. create_info.flags |= VK_INSTANCE_CREATE_ENUMERATE_PORTABILITY_BIT_KHR;
  115. }
  116. #endif
  117. // Enabling validation layers
  118. #ifdef APP_USE_VULKAN_DEBUG_REPORT
  119. const char* layers[] = { "VK_LAYER_KHRONOS_validation" };
  120. create_info.enabledLayerCount = 1;
  121. create_info.ppEnabledLayerNames = layers;
  122. instance_extensions.push_back("VK_EXT_debug_report");
  123. #endif
  124. // Create Vulkan Instance
  125. create_info.enabledExtensionCount = (uint32_t)instance_extensions.Size;
  126. create_info.ppEnabledExtensionNames = instance_extensions.Data;
  127. err = vkCreateInstance(&create_info, g_Allocator, &g_Instance);
  128. check_vk_result(err);
  129. #ifdef IMGUI_IMPL_VULKAN_USE_VOLK
  130. volkLoadInstance(g_Instance);
  131. #endif
  132. // Setup the debug report callback
  133. #ifdef APP_USE_VULKAN_DEBUG_REPORT
  134. auto f_vkCreateDebugReportCallbackEXT = (PFN_vkCreateDebugReportCallbackEXT)vkGetInstanceProcAddr(g_Instance, "vkCreateDebugReportCallbackEXT");
  135. IM_ASSERT(f_vkCreateDebugReportCallbackEXT != nullptr);
  136. VkDebugReportCallbackCreateInfoEXT debug_report_ci = {};
  137. debug_report_ci.sType = VK_STRUCTURE_TYPE_DEBUG_REPORT_CALLBACK_CREATE_INFO_EXT;
  138. debug_report_ci.flags = VK_DEBUG_REPORT_ERROR_BIT_EXT | VK_DEBUG_REPORT_WARNING_BIT_EXT | VK_DEBUG_REPORT_PERFORMANCE_WARNING_BIT_EXT;
  139. debug_report_ci.pfnCallback = debug_report;
  140. debug_report_ci.pUserData = nullptr;
  141. err = f_vkCreateDebugReportCallbackEXT(g_Instance, &debug_report_ci, g_Allocator, &g_DebugReport);
  142. check_vk_result(err);
  143. #endif
  144. }
  145. // Select Physical Device (GPU)
  146. g_PhysicalDevice = SetupVulkan_SelectPhysicalDevice();
  147. // Select graphics queue family
  148. {
  149. uint32_t count;
  150. vkGetPhysicalDeviceQueueFamilyProperties(g_PhysicalDevice, &count, nullptr);
  151. VkQueueFamilyProperties* queues = (VkQueueFamilyProperties*)malloc(sizeof(VkQueueFamilyProperties) * count);
  152. vkGetPhysicalDeviceQueueFamilyProperties(g_PhysicalDevice, &count, queues);
  153. for (uint32_t i = 0; i < count; i++)
  154. if (queues[i].queueFlags & VK_QUEUE_GRAPHICS_BIT)
  155. {
  156. g_QueueFamily = i;
  157. break;
  158. }
  159. free(queues);
  160. IM_ASSERT(g_QueueFamily != (uint32_t)-1);
  161. }
  162. // Create Logical Device (with 1 queue)
  163. {
  164. ImVector<const char*> device_extensions;
  165. device_extensions.push_back("VK_KHR_swapchain");
  166. // Enumerate physical device extension
  167. uint32_t properties_count;
  168. ImVector<VkExtensionProperties> properties;
  169. vkEnumerateDeviceExtensionProperties(g_PhysicalDevice, nullptr, &properties_count, nullptr);
  170. properties.resize(properties_count);
  171. vkEnumerateDeviceExtensionProperties(g_PhysicalDevice, nullptr, &properties_count, properties.Data);
  172. #ifdef VK_KHR_PORTABILITY_SUBSET_EXTENSION_NAME
  173. if (IsExtensionAvailable(properties, VK_KHR_PORTABILITY_SUBSET_EXTENSION_NAME))
  174. device_extensions.push_back(VK_KHR_PORTABILITY_SUBSET_EXTENSION_NAME);
  175. #endif
  176. const float queue_priority[] = { 1.0f };
  177. VkDeviceQueueCreateInfo queue_info[1] = {};
  178. queue_info[0].sType = VK_STRUCTURE_TYPE_DEVICE_QUEUE_CREATE_INFO;
  179. queue_info[0].queueFamilyIndex = g_QueueFamily;
  180. queue_info[0].queueCount = 1;
  181. queue_info[0].pQueuePriorities = queue_priority;
  182. VkDeviceCreateInfo create_info = {};
  183. create_info.sType = VK_STRUCTURE_TYPE_DEVICE_CREATE_INFO;
  184. create_info.queueCreateInfoCount = sizeof(queue_info) / sizeof(queue_info[0]);
  185. create_info.pQueueCreateInfos = queue_info;
  186. create_info.enabledExtensionCount = (uint32_t)device_extensions.Size;
  187. create_info.ppEnabledExtensionNames = device_extensions.Data;
  188. err = vkCreateDevice(g_PhysicalDevice, &create_info, g_Allocator, &g_Device);
  189. check_vk_result(err);
  190. vkGetDeviceQueue(g_Device, g_QueueFamily, 0, &g_Queue);
  191. }
  192. // Create Descriptor Pool
  193. // The example only requires a single combined image sampler descriptor for the font image and only uses one descriptor set (for that)
  194. // If you wish to load e.g. additional textures you may need to alter pools sizes.
  195. {
  196. VkDescriptorPoolSize pool_sizes[] =
  197. {
  198. { VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, 1 },
  199. };
  200. VkDescriptorPoolCreateInfo pool_info = {};
  201. pool_info.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO;
  202. pool_info.flags = VK_DESCRIPTOR_POOL_CREATE_FREE_DESCRIPTOR_SET_BIT;
  203. pool_info.maxSets = 1;
  204. pool_info.poolSizeCount = (uint32_t)IM_ARRAYSIZE(pool_sizes);
  205. pool_info.pPoolSizes = pool_sizes;
  206. err = vkCreateDescriptorPool(g_Device, &pool_info, g_Allocator, &g_DescriptorPool);
  207. check_vk_result(err);
  208. }
  209. }
  210. // All the ImGui_ImplVulkanH_XXX structures/functions are optional helpers used by the demo.
  211. // Your real engine/app may not use them.
  212. static void SetupVulkanWindow(ImGui_ImplVulkanH_Window* wd, VkSurfaceKHR surface, int width, int height)
  213. {
  214. wd->Surface = surface;
  215. // Check for WSI support
  216. VkBool32 res;
  217. vkGetPhysicalDeviceSurfaceSupportKHR(g_PhysicalDevice, g_QueueFamily, wd->Surface, &res);
  218. if (res != VK_TRUE)
  219. {
  220. fprintf(stderr, "Error no WSI support on physical device 0\n");
  221. exit(-1);
  222. }
  223. // Select Surface Format
  224. const VkFormat requestSurfaceImageFormat[] = { VK_FORMAT_B8G8R8A8_UNORM, VK_FORMAT_R8G8B8A8_UNORM, VK_FORMAT_B8G8R8_UNORM, VK_FORMAT_R8G8B8_UNORM };
  225. const VkColorSpaceKHR requestSurfaceColorSpace = VK_COLORSPACE_SRGB_NONLINEAR_KHR;
  226. wd->SurfaceFormat = ImGui_ImplVulkanH_SelectSurfaceFormat(g_PhysicalDevice, wd->Surface, requestSurfaceImageFormat, (size_t)IM_ARRAYSIZE(requestSurfaceImageFormat), requestSurfaceColorSpace);
  227. // Select Present Mode
  228. #ifdef APP_UNLIMITED_FRAME_RATE
  229. VkPresentModeKHR present_modes[] = { VK_PRESENT_MODE_MAILBOX_KHR, VK_PRESENT_MODE_IMMEDIATE_KHR, VK_PRESENT_MODE_FIFO_KHR };
  230. #else
  231. VkPresentModeKHR present_modes[] = { VK_PRESENT_MODE_FIFO_KHR };
  232. #endif
  233. wd->PresentMode = ImGui_ImplVulkanH_SelectPresentMode(g_PhysicalDevice, wd->Surface, &present_modes[0], IM_ARRAYSIZE(present_modes));
  234. //printf("[vulkan] Selected PresentMode = %d\n", wd->PresentMode);
  235. // Create SwapChain, RenderPass, Framebuffer, etc.
  236. IM_ASSERT(g_MinImageCount >= 2);
  237. ImGui_ImplVulkanH_CreateOrResizeWindow(g_Instance, g_PhysicalDevice, g_Device, wd, g_QueueFamily, g_Allocator, width, height, g_MinImageCount);
  238. }
  239. static void CleanupVulkan()
  240. {
  241. vkDestroyDescriptorPool(g_Device, g_DescriptorPool, g_Allocator);
  242. #ifdef APP_USE_VULKAN_DEBUG_REPORT
  243. // Remove the debug report callback
  244. auto f_vkDestroyDebugReportCallbackEXT = (PFN_vkDestroyDebugReportCallbackEXT)vkGetInstanceProcAddr(g_Instance, "vkDestroyDebugReportCallbackEXT");
  245. f_vkDestroyDebugReportCallbackEXT(g_Instance, g_DebugReport, g_Allocator);
  246. #endif // APP_USE_VULKAN_DEBUG_REPORT
  247. vkDestroyDevice(g_Device, g_Allocator);
  248. vkDestroyInstance(g_Instance, g_Allocator);
  249. }
  250. static void CleanupVulkanWindow()
  251. {
  252. ImGui_ImplVulkanH_DestroyWindow(g_Instance, g_Device, &g_MainWindowData, g_Allocator);
  253. }
  254. static void FrameRender(ImGui_ImplVulkanH_Window* wd, ImDrawData* draw_data)
  255. {
  256. VkResult err;
  257. VkSemaphore image_acquired_semaphore = wd->FrameSemaphores[wd->SemaphoreIndex].ImageAcquiredSemaphore;
  258. VkSemaphore render_complete_semaphore = wd->FrameSemaphores[wd->SemaphoreIndex].RenderCompleteSemaphore;
  259. err = vkAcquireNextImageKHR(g_Device, wd->Swapchain, UINT64_MAX, image_acquired_semaphore, VK_NULL_HANDLE, &wd->FrameIndex);
  260. if (err == VK_ERROR_OUT_OF_DATE_KHR || err == VK_SUBOPTIMAL_KHR)
  261. {
  262. g_SwapChainRebuild = true;
  263. return;
  264. }
  265. check_vk_result(err);
  266. ImGui_ImplVulkanH_Frame* fd = &wd->Frames[wd->FrameIndex];
  267. {
  268. err = vkWaitForFences(g_Device, 1, &fd->Fence, VK_TRUE, UINT64_MAX); // wait indefinitely instead of periodically checking
  269. check_vk_result(err);
  270. err = vkResetFences(g_Device, 1, &fd->Fence);
  271. check_vk_result(err);
  272. }
  273. {
  274. err = vkResetCommandPool(g_Device, fd->CommandPool, 0);
  275. check_vk_result(err);
  276. VkCommandBufferBeginInfo info = {};
  277. info.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO;
  278. info.flags |= VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT;
  279. err = vkBeginCommandBuffer(fd->CommandBuffer, &info);
  280. check_vk_result(err);
  281. }
  282. {
  283. VkRenderPassBeginInfo info = {};
  284. info.sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO;
  285. info.renderPass = wd->RenderPass;
  286. info.framebuffer = fd->Framebuffer;
  287. info.renderArea.extent.width = wd->Width;
  288. info.renderArea.extent.height = wd->Height;
  289. info.clearValueCount = 1;
  290. info.pClearValues = &wd->ClearValue;
  291. vkCmdBeginRenderPass(fd->CommandBuffer, &info, VK_SUBPASS_CONTENTS_INLINE);
  292. }
  293. // Record dear imgui primitives into command buffer
  294. ImGui_ImplVulkan_RenderDrawData(draw_data, fd->CommandBuffer);
  295. // Submit command buffer
  296. vkCmdEndRenderPass(fd->CommandBuffer);
  297. {
  298. VkPipelineStageFlags wait_stage = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
  299. VkSubmitInfo info = {};
  300. info.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO;
  301. info.waitSemaphoreCount = 1;
  302. info.pWaitSemaphores = &image_acquired_semaphore;
  303. info.pWaitDstStageMask = &wait_stage;
  304. info.commandBufferCount = 1;
  305. info.pCommandBuffers = &fd->CommandBuffer;
  306. info.signalSemaphoreCount = 1;
  307. info.pSignalSemaphores = &render_complete_semaphore;
  308. err = vkEndCommandBuffer(fd->CommandBuffer);
  309. check_vk_result(err);
  310. err = vkQueueSubmit(g_Queue, 1, &info, fd->Fence);
  311. check_vk_result(err);
  312. }
  313. }
  314. static void FramePresent(ImGui_ImplVulkanH_Window* wd)
  315. {
  316. if (g_SwapChainRebuild)
  317. return;
  318. VkSemaphore render_complete_semaphore = wd->FrameSemaphores[wd->SemaphoreIndex].RenderCompleteSemaphore;
  319. VkPresentInfoKHR info = {};
  320. info.sType = VK_STRUCTURE_TYPE_PRESENT_INFO_KHR;
  321. info.waitSemaphoreCount = 1;
  322. info.pWaitSemaphores = &render_complete_semaphore;
  323. info.swapchainCount = 1;
  324. info.pSwapchains = &wd->Swapchain;
  325. info.pImageIndices = &wd->FrameIndex;
  326. VkResult err = vkQueuePresentKHR(g_Queue, &info);
  327. if (err == VK_ERROR_OUT_OF_DATE_KHR || err == VK_SUBOPTIMAL_KHR)
  328. {
  329. g_SwapChainRebuild = true;
  330. return;
  331. }
  332. check_vk_result(err);
  333. wd->SemaphoreIndex = (wd->SemaphoreIndex + 1) % wd->SemaphoreCount; // Now we can use the next set of semaphores
  334. }
  335. // Main code
  336. int main(int, char**)
  337. {
  338. // Setup SDL
  339. if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_TIMER | SDL_INIT_GAMECONTROLLER) != 0)
  340. {
  341. printf("Error: %s\n", SDL_GetError());
  342. return -1;
  343. }
  344. // From 2.0.18: Enable native IME.
  345. #ifdef SDL_HINT_IME_SHOW_UI
  346. SDL_SetHint(SDL_HINT_IME_SHOW_UI, "1");
  347. #endif
  348. // Create window with Vulkan graphics context
  349. SDL_WindowFlags window_flags = (SDL_WindowFlags)(SDL_WINDOW_VULKAN | SDL_WINDOW_RESIZABLE | SDL_WINDOW_ALLOW_HIGHDPI);
  350. SDL_Window* window = SDL_CreateWindow("Dear ImGui SDL2+Vulkan example", SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, 1280, 720, window_flags);
  351. if (window == nullptr)
  352. {
  353. printf("Error: SDL_CreateWindow(): %s\n", SDL_GetError());
  354. return -1;
  355. }
  356. ImVector<const char*> extensions;
  357. uint32_t extensions_count = 0;
  358. SDL_Vulkan_GetInstanceExtensions(window, &extensions_count, nullptr);
  359. extensions.resize(extensions_count);
  360. SDL_Vulkan_GetInstanceExtensions(window, &extensions_count, extensions.Data);
  361. SetupVulkan(extensions);
  362. // Create Window Surface
  363. VkSurfaceKHR surface;
  364. VkResult err;
  365. if (SDL_Vulkan_CreateSurface(window, g_Instance, &surface) == 0)
  366. {
  367. printf("Failed to create Vulkan surface.\n");
  368. return 1;
  369. }
  370. // Create Framebuffers
  371. int w, h;
  372. SDL_GetWindowSize(window, &w, &h);
  373. ImGui_ImplVulkanH_Window* wd = &g_MainWindowData;
  374. SetupVulkanWindow(wd, surface, w, h);
  375. // Setup Dear ImGui context
  376. IMGUI_CHECKVERSION();
  377. ImGui::CreateContext();
  378. ImGuiIO& io = ImGui::GetIO(); (void)io;
  379. io.ConfigFlags |= ImGuiConfigFlags_NavEnableKeyboard; // Enable Keyboard Controls
  380. io.ConfigFlags |= ImGuiConfigFlags_NavEnableGamepad; // Enable Gamepad Controls
  381. // Setup Dear ImGui style
  382. ImGui::StyleColorsDark();
  383. //ImGui::StyleColorsLight();
  384. // Setup Platform/Renderer backends
  385. ImGui_ImplSDL2_InitForVulkan(window);
  386. ImGui_ImplVulkan_InitInfo init_info = {};
  387. init_info.Instance = g_Instance;
  388. init_info.PhysicalDevice = g_PhysicalDevice;
  389. init_info.Device = g_Device;
  390. init_info.QueueFamily = g_QueueFamily;
  391. init_info.Queue = g_Queue;
  392. init_info.PipelineCache = g_PipelineCache;
  393. init_info.DescriptorPool = g_DescriptorPool;
  394. init_info.RenderPass = wd->RenderPass;
  395. init_info.Subpass = 0;
  396. init_info.MinImageCount = g_MinImageCount;
  397. init_info.ImageCount = wd->ImageCount;
  398. init_info.MSAASamples = VK_SAMPLE_COUNT_1_BIT;
  399. init_info.Allocator = g_Allocator;
  400. init_info.CheckVkResultFn = check_vk_result;
  401. ImGui_ImplVulkan_Init(&init_info);
  402. // Load Fonts
  403. // - If no fonts are loaded, dear imgui will use the default font. You can also load multiple fonts and use ImGui::PushFont()/PopFont() to select them.
  404. // - AddFontFromFileTTF() will return the ImFont* so you can store it if you need to select the font among multiple.
  405. // - If the file cannot be loaded, the function will return a nullptr. Please handle those errors in your application (e.g. use an assertion, or display an error and quit).
  406. // - The fonts will be rasterized at a given size (w/ oversampling) and stored into a texture when calling ImFontAtlas::Build()/GetTexDataAsXXXX(), which ImGui_ImplXXXX_NewFrame below will call.
  407. // - Use '#define IMGUI_ENABLE_FREETYPE' in your imconfig file to use Freetype for higher quality font rendering.
  408. // - Read 'docs/FONTS.md' for more instructions and details.
  409. // - Remember that in C/C++ if you want to include a backslash \ in a string literal you need to write a double backslash \\ !
  410. //io.Fonts->AddFontDefault();
  411. //io.Fonts->AddFontFromFileTTF("c:\\Windows\\Fonts\\segoeui.ttf", 18.0f);
  412. //io.Fonts->AddFontFromFileTTF("../../misc/fonts/DroidSans.ttf", 16.0f);
  413. //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Roboto-Medium.ttf", 16.0f);
  414. //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Cousine-Regular.ttf", 15.0f);
  415. //ImFont* font = io.Fonts->AddFontFromFileTTF("c:\\Windows\\Fonts\\ArialUni.ttf", 18.0f, nullptr, io.Fonts->GetGlyphRangesJapanese());
  416. //IM_ASSERT(font != nullptr);
  417. // Our state
  418. bool show_demo_window = true;
  419. bool show_another_window = false;
  420. ImVec4 clear_color = ImVec4(0.45f, 0.55f, 0.60f, 1.00f);
  421. // Main loop
  422. bool done = false;
  423. while (!done)
  424. {
  425. // Poll and handle events (inputs, window resize, etc.)
  426. // You can read the io.WantCaptureMouse, io.WantCaptureKeyboard flags to tell if dear imgui wants to use your inputs.
  427. // - When io.WantCaptureMouse is true, do not dispatch mouse input data to your main application, or clear/overwrite your copy of the mouse data.
  428. // - When io.WantCaptureKeyboard is true, do not dispatch keyboard input data to your main application, or clear/overwrite your copy of the keyboard data.
  429. // Generally you may always pass all inputs to dear imgui, and hide them from your application based on those two flags.
  430. SDL_Event event;
  431. while (SDL_PollEvent(&event))
  432. {
  433. ImGui_ImplSDL2_ProcessEvent(&event);
  434. if (event.type == SDL_QUIT)
  435. done = true;
  436. if (event.type == SDL_WINDOWEVENT && event.window.event == SDL_WINDOWEVENT_CLOSE && event.window.windowID == SDL_GetWindowID(window))
  437. done = true;
  438. }
  439. // Resize swap chain?
  440. if (g_SwapChainRebuild)
  441. {
  442. int width, height;
  443. SDL_GetWindowSize(window, &width, &height);
  444. if (width > 0 && height > 0)
  445. {
  446. ImGui_ImplVulkan_SetMinImageCount(g_MinImageCount);
  447. ImGui_ImplVulkanH_CreateOrResizeWindow(g_Instance, g_PhysicalDevice, g_Device, &g_MainWindowData, g_QueueFamily, g_Allocator, width, height, g_MinImageCount);
  448. g_MainWindowData.FrameIndex = 0;
  449. g_SwapChainRebuild = false;
  450. }
  451. }
  452. // Start the Dear ImGui frame
  453. ImGui_ImplVulkan_NewFrame();
  454. ImGui_ImplSDL2_NewFrame();
  455. ImGui::NewFrame();
  456. // 1. Show the big demo window (Most of the sample code is in ImGui::ShowDemoWindow()! You can browse its code to learn more about Dear ImGui!).
  457. if (show_demo_window)
  458. ImGui::ShowDemoWindow(&show_demo_window);
  459. // 2. Show a simple window that we create ourselves. We use a Begin/End pair to create a named window.
  460. {
  461. static float f = 0.0f;
  462. static int counter = 0;
  463. ImGui::Begin("Hello, world!"); // Create a window called "Hello, world!" and append into it.
  464. ImGui::Text("This is some useful text."); // Display some text (you can use a format strings too)
  465. ImGui::Checkbox("Demo Window", &show_demo_window); // Edit bools storing our window open/close state
  466. ImGui::Checkbox("Another Window", &show_another_window);
  467. ImGui::SliderFloat("float", &f, 0.0f, 1.0f); // Edit 1 float using a slider from 0.0f to 1.0f
  468. ImGui::ColorEdit3("clear color", (float*)&clear_color); // Edit 3 floats representing a color
  469. if (ImGui::Button("Button")) // Buttons return true when clicked (most widgets return true when edited/activated)
  470. counter++;
  471. ImGui::SameLine();
  472. ImGui::Text("counter = %d", counter);
  473. ImGui::Text("Application average %.3f ms/frame (%.1f FPS)", 1000.0f / io.Framerate, io.Framerate);
  474. ImGui::End();
  475. }
  476. // 3. Show another simple window.
  477. if (show_another_window)
  478. {
  479. ImGui::Begin("Another Window", &show_another_window); // Pass a pointer to our bool variable (the window will have a closing button that will clear the bool when clicked)
  480. ImGui::Text("Hello from another window!");
  481. if (ImGui::Button("Close Me"))
  482. show_another_window = false;
  483. ImGui::End();
  484. }
  485. // Rendering
  486. ImGui::Render();
  487. ImDrawData* draw_data = ImGui::GetDrawData();
  488. const bool is_minimized = (draw_data->DisplaySize.x <= 0.0f || draw_data->DisplaySize.y <= 0.0f);
  489. if (!is_minimized)
  490. {
  491. wd->ClearValue.color.float32[0] = clear_color.x * clear_color.w;
  492. wd->ClearValue.color.float32[1] = clear_color.y * clear_color.w;
  493. wd->ClearValue.color.float32[2] = clear_color.z * clear_color.w;
  494. wd->ClearValue.color.float32[3] = clear_color.w;
  495. FrameRender(wd, draw_data);
  496. FramePresent(wd);
  497. }
  498. }
  499. // Cleanup
  500. err = vkDeviceWaitIdle(g_Device);
  501. check_vk_result(err);
  502. ImGui_ImplVulkan_Shutdown();
  503. ImGui_ImplSDL2_Shutdown();
  504. ImGui::DestroyContext();
  505. CleanupVulkanWindow();
  506. CleanupVulkan();
  507. SDL_DestroyWindow(window);
  508. SDL_Quit();
  509. return 0;
  510. }