main.cpp 22 KB

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  1. // dear imgui: standalone example application for SDL2 + Vulkan
  2. // If you are new to dear imgui, see examples/README.txt and documentation at the top of imgui.cpp.
  3. // Important note to the reader who wish to integrate imgui_impl_vulkan.cpp/.h in their own application.
  4. // - Common ImGui_ImplVulkan_XXXX functions and structures are used to interface with imgui_impl_vulkan.cpp/.h.
  5. // - Helper ImGui_ImplVulkanH_XXXX functions and structures are used by this example (main.cpp) and by imgui_impl_vulkan.cpp,
  6. // but should PROBABLY NOT be used by your own app code. Read comments in imgui_impl_vulkan.h.
  7. #include "imgui.h"
  8. #include "imgui_impl_sdl.h"
  9. #include "imgui_impl_vulkan.h"
  10. #include <stdio.h> // printf, fprintf
  11. #include <stdlib.h> // abort
  12. #include <SDL.h>
  13. #include <SDL_vulkan.h>
  14. #include <vulkan/vulkan.h>
  15. //#define IMGUI_UNLIMITED_FRAME_RATE
  16. #ifdef _DEBUG
  17. #define IMGUI_VULKAN_DEBUG_REPORT
  18. #endif
  19. static VkAllocationCallbacks* g_Allocator = NULL;
  20. static VkInstance g_Instance = VK_NULL_HANDLE;
  21. static VkPhysicalDevice g_PhysicalDevice = VK_NULL_HANDLE;
  22. static VkDevice g_Device = VK_NULL_HANDLE;
  23. static uint32_t g_QueueFamily = (uint32_t)-1;
  24. static VkQueue g_Queue = VK_NULL_HANDLE;
  25. static VkDebugReportCallbackEXT g_DebugReport = VK_NULL_HANDLE;
  26. static VkPipelineCache g_PipelineCache = VK_NULL_HANDLE;
  27. static VkDescriptorPool g_DescriptorPool = VK_NULL_HANDLE;
  28. static ImGui_ImplVulkanH_WindowData g_WindowData;
  29. static uint32_t g_MinImageCount = 2;
  30. static bool g_WantSwapChainRebuild = false;
  31. static void check_vk_result(VkResult err)
  32. {
  33. if (err == 0) return;
  34. printf("VkResult %d\n", err);
  35. if (err < 0)
  36. abort();
  37. }
  38. #ifdef IMGUI_VULKAN_DEBUG_REPORT
  39. static VKAPI_ATTR VkBool32 VKAPI_CALL debug_report(VkDebugReportFlagsEXT flags, VkDebugReportObjectTypeEXT objectType, uint64_t object, size_t location, int32_t messageCode, const char* pLayerPrefix, const char* pMessage, void* pUserData)
  40. {
  41. (void)flags; (void)object; (void)location; (void)messageCode; (void)pUserData; (void)pLayerPrefix; // Unused arguments
  42. fprintf(stderr, "[vulkan] ObjectType: %i\nMessage: %s\n\n", objectType, pMessage);
  43. return VK_FALSE;
  44. }
  45. #endif // IMGUI_VULKAN_DEBUG_REPORT
  46. static void SetupVulkan(const char** extensions, uint32_t extensions_count)
  47. {
  48. VkResult err;
  49. // Create Vulkan Instance
  50. {
  51. VkInstanceCreateInfo create_info = {};
  52. create_info.sType = VK_STRUCTURE_TYPE_INSTANCE_CREATE_INFO;
  53. create_info.enabledExtensionCount = extensions_count;
  54. create_info.ppEnabledExtensionNames = extensions;
  55. #ifdef IMGUI_VULKAN_DEBUG_REPORT
  56. // Enabling multiple validation layers grouped as LunarG standard validation
  57. const char* layers[] = { "VK_LAYER_LUNARG_standard_validation" };
  58. create_info.enabledLayerCount = 1;
  59. create_info.ppEnabledLayerNames = layers;
  60. // Enable debug report extension (we need additional storage, so we duplicate the user array to add our new extension to it)
  61. const char** extensions_ext = (const char**)malloc(sizeof(const char*) * (extensions_count + 1));
  62. memcpy(extensions_ext, extensions, extensions_count * sizeof(const char*));
  63. extensions_ext[extensions_count] = "VK_EXT_debug_report";
  64. create_info.enabledExtensionCount = extensions_count + 1;
  65. create_info.ppEnabledExtensionNames = extensions_ext;
  66. // Create Vulkan Instance
  67. err = vkCreateInstance(&create_info, g_Allocator, &g_Instance);
  68. check_vk_result(err);
  69. free(extensions_ext);
  70. // Get the function pointer (required for any extensions)
  71. auto vkCreateDebugReportCallbackEXT = (PFN_vkCreateDebugReportCallbackEXT)vkGetInstanceProcAddr(g_Instance, "vkCreateDebugReportCallbackEXT");
  72. IM_ASSERT(vkCreateDebugReportCallbackEXT != NULL);
  73. // Setup the debug report callback
  74. VkDebugReportCallbackCreateInfoEXT debug_report_ci = {};
  75. debug_report_ci.sType = VK_STRUCTURE_TYPE_DEBUG_REPORT_CALLBACK_CREATE_INFO_EXT;
  76. debug_report_ci.flags = VK_DEBUG_REPORT_ERROR_BIT_EXT | VK_DEBUG_REPORT_WARNING_BIT_EXT | VK_DEBUG_REPORT_PERFORMANCE_WARNING_BIT_EXT;
  77. debug_report_ci.pfnCallback = debug_report;
  78. debug_report_ci.pUserData = NULL;
  79. err = vkCreateDebugReportCallbackEXT(g_Instance, &debug_report_ci, g_Allocator, &g_DebugReport);
  80. check_vk_result(err);
  81. #else
  82. // Create Vulkan Instance without any debug feature
  83. err = vkCreateInstance(&create_info, g_Allocator, &g_Instance);
  84. check_vk_result(err);
  85. #endif
  86. }
  87. // Select GPU
  88. {
  89. uint32_t gpu_count;
  90. err = vkEnumeratePhysicalDevices(g_Instance, &gpu_count, NULL);
  91. check_vk_result(err);
  92. VkPhysicalDevice* gpus = (VkPhysicalDevice*)malloc(sizeof(VkPhysicalDevice) * gpu_count);
  93. err = vkEnumeratePhysicalDevices(g_Instance, &gpu_count, gpus);
  94. check_vk_result(err);
  95. // If a number >1 of GPUs got reported, you should find the best fit GPU for your purpose
  96. // e.g. VK_PHYSICAL_DEVICE_TYPE_DISCRETE_GPU if available, or with the greatest memory available, etc.
  97. // for sake of simplicity we'll just take the first one, assuming it has a graphics queue family.
  98. g_PhysicalDevice = gpus[0];
  99. free(gpus);
  100. }
  101. // Select graphics queue family
  102. {
  103. uint32_t count;
  104. vkGetPhysicalDeviceQueueFamilyProperties(g_PhysicalDevice, &count, NULL);
  105. VkQueueFamilyProperties* queues = (VkQueueFamilyProperties*)malloc(sizeof(VkQueueFamilyProperties) * count);
  106. vkGetPhysicalDeviceQueueFamilyProperties(g_PhysicalDevice, &count, queues);
  107. for (uint32_t i = 0; i < count; i++)
  108. if (queues[i].queueFlags & VK_QUEUE_GRAPHICS_BIT)
  109. {
  110. g_QueueFamily = i;
  111. break;
  112. }
  113. free(queues);
  114. IM_ASSERT(g_QueueFamily != -1);
  115. }
  116. // Create Logical Device (with 1 queue)
  117. {
  118. int device_extension_count = 1;
  119. const char* device_extensions[] = { "VK_KHR_swapchain" };
  120. const float queue_priority[] = { 1.0f };
  121. VkDeviceQueueCreateInfo queue_info[1] = {};
  122. queue_info[0].sType = VK_STRUCTURE_TYPE_DEVICE_QUEUE_CREATE_INFO;
  123. queue_info[0].queueFamilyIndex = g_QueueFamily;
  124. queue_info[0].queueCount = 1;
  125. queue_info[0].pQueuePriorities = queue_priority;
  126. VkDeviceCreateInfo create_info = {};
  127. create_info.sType = VK_STRUCTURE_TYPE_DEVICE_CREATE_INFO;
  128. create_info.queueCreateInfoCount = sizeof(queue_info) / sizeof(queue_info[0]);
  129. create_info.pQueueCreateInfos = queue_info;
  130. create_info.enabledExtensionCount = device_extension_count;
  131. create_info.ppEnabledExtensionNames = device_extensions;
  132. err = vkCreateDevice(g_PhysicalDevice, &create_info, g_Allocator, &g_Device);
  133. check_vk_result(err);
  134. vkGetDeviceQueue(g_Device, g_QueueFamily, 0, &g_Queue);
  135. }
  136. // Create Descriptor Pool
  137. {
  138. VkDescriptorPoolSize pool_sizes[] =
  139. {
  140. { VK_DESCRIPTOR_TYPE_SAMPLER, 1000 },
  141. { VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, 1000 },
  142. { VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE, 1000 },
  143. { VK_DESCRIPTOR_TYPE_STORAGE_IMAGE, 1000 },
  144. { VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER, 1000 },
  145. { VK_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER, 1000 },
  146. { VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, 1000 },
  147. { VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, 1000 },
  148. { VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC, 1000 },
  149. { VK_DESCRIPTOR_TYPE_STORAGE_BUFFER_DYNAMIC, 1000 },
  150. { VK_DESCRIPTOR_TYPE_INPUT_ATTACHMENT, 1000 }
  151. };
  152. VkDescriptorPoolCreateInfo pool_info = {};
  153. pool_info.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO;
  154. pool_info.flags = VK_DESCRIPTOR_POOL_CREATE_FREE_DESCRIPTOR_SET_BIT;
  155. pool_info.maxSets = 1000 * IM_ARRAYSIZE(pool_sizes);
  156. pool_info.poolSizeCount = (uint32_t)IM_ARRAYSIZE(pool_sizes);
  157. pool_info.pPoolSizes = pool_sizes;
  158. err = vkCreateDescriptorPool(g_Device, &pool_info, g_Allocator, &g_DescriptorPool);
  159. check_vk_result(err);
  160. }
  161. }
  162. static void SetupVulkanWindowData(ImGui_ImplVulkanH_WindowData* wd, VkSurfaceKHR surface, int width, int height)
  163. {
  164. wd->Surface = surface;
  165. // Check for WSI support
  166. VkBool32 res;
  167. vkGetPhysicalDeviceSurfaceSupportKHR(g_PhysicalDevice, g_QueueFamily, wd->Surface, &res);
  168. if (res != VK_TRUE)
  169. {
  170. fprintf(stderr, "Error no WSI support on physical device 0\n");
  171. exit(-1);
  172. }
  173. // Select Surface Format
  174. const VkFormat requestSurfaceImageFormat[] = { VK_FORMAT_B8G8R8A8_UNORM, VK_FORMAT_R8G8B8A8_UNORM, VK_FORMAT_B8G8R8_UNORM, VK_FORMAT_R8G8B8_UNORM };
  175. const VkColorSpaceKHR requestSurfaceColorSpace = VK_COLORSPACE_SRGB_NONLINEAR_KHR;
  176. wd->SurfaceFormat = ImGui_ImplVulkanH_SelectSurfaceFormat(g_PhysicalDevice, wd->Surface, requestSurfaceImageFormat, (size_t)IM_ARRAYSIZE(requestSurfaceImageFormat), requestSurfaceColorSpace);
  177. // Select Present Mode
  178. #ifdef IMGUI_UNLIMITED_FRAME_RATE
  179. VkPresentModeKHR present_modes[] = { VK_PRESENT_MODE_MAILBOX_KHR, VK_PRESENT_MODE_IMMEDIATE_KHR, VK_PRESENT_MODE_FIFO_KHR };
  180. #else
  181. VkPresentModeKHR present_modes[] = { VK_PRESENT_MODE_FIFO_KHR };
  182. #endif
  183. wd->PresentMode = ImGui_ImplVulkanH_SelectPresentMode(g_PhysicalDevice, wd->Surface, &present_modes[0], IM_ARRAYSIZE(present_modes));
  184. //printf("[vulkan] Selected PresentMode = %d\n", wd->PresentMode);
  185. // Create SwapChain, RenderPass, Framebuffer, etc.
  186. ImGui_ImplVulkanH_CreateWindowData(g_PhysicalDevice, g_Device, wd, g_QueueFamily, g_Allocator, width, height, g_MinImageCount);
  187. IM_ASSERT(wd->FramesQueueSize >= 2);
  188. }
  189. static void CleanupVulkan()
  190. {
  191. ImGui_ImplVulkanH_WindowData* wd = &g_WindowData;
  192. ImGui_ImplVulkanH_DestroyWindowData(g_Instance, g_Device, wd, g_Allocator);
  193. vkDestroyDescriptorPool(g_Device, g_DescriptorPool, g_Allocator);
  194. #ifdef IMGUI_VULKAN_DEBUG_REPORT
  195. // Remove the debug report callback
  196. auto vkDestroyDebugReportCallbackEXT = (PFN_vkDestroyDebugReportCallbackEXT)vkGetInstanceProcAddr(g_Instance, "vkDestroyDebugReportCallbackEXT");
  197. vkDestroyDebugReportCallbackEXT(g_Instance, g_DebugReport, g_Allocator);
  198. #endif // IMGUI_VULKAN_DEBUG_REPORT
  199. vkDestroyDevice(g_Device, g_Allocator);
  200. vkDestroyInstance(g_Instance, g_Allocator);
  201. }
  202. static void FrameRender(ImGui_ImplVulkanH_WindowData* wd)
  203. {
  204. VkResult err;
  205. VkSemaphore& image_acquired_semaphore = wd->Frames[wd->FrameIndex].ImageAcquiredSemaphore;
  206. err = vkAcquireNextImageKHR(g_Device, wd->Swapchain, UINT64_MAX, image_acquired_semaphore, VK_NULL_HANDLE, &wd->FrameIndex);
  207. check_vk_result(err);
  208. ImGui_ImplVulkanH_FrameData* fd = &wd->Frames[wd->FrameIndex];
  209. {
  210. err = vkWaitForFences(g_Device, 1, &fd->Fence, VK_TRUE, UINT64_MAX); // wait indefinitely instead of periodically checking
  211. check_vk_result(err);
  212. err = vkResetFences(g_Device, 1, &fd->Fence);
  213. check_vk_result(err);
  214. }
  215. {
  216. err = vkResetCommandPool(g_Device, fd->CommandPool, 0);
  217. check_vk_result(err);
  218. VkCommandBufferBeginInfo info = {};
  219. info.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO;
  220. info.flags |= VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT;
  221. err = vkBeginCommandBuffer(fd->CommandBuffer, &info);
  222. check_vk_result(err);
  223. }
  224. {
  225. VkRenderPassBeginInfo info = {};
  226. info.sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO;
  227. info.renderPass = wd->RenderPass;
  228. info.framebuffer = fd->Framebuffer;
  229. info.renderArea.extent.width = wd->Width;
  230. info.renderArea.extent.height = wd->Height;
  231. info.clearValueCount = 1;
  232. info.pClearValues = &wd->ClearValue;
  233. vkCmdBeginRenderPass(fd->CommandBuffer, &info, VK_SUBPASS_CONTENTS_INLINE);
  234. }
  235. // Record Imgui Draw Data and draw funcs into command buffer
  236. ImGui_ImplVulkan_RenderDrawData(ImGui::GetDrawData(), fd->CommandBuffer);
  237. // Submit command buffer
  238. vkCmdEndRenderPass(fd->CommandBuffer);
  239. {
  240. VkPipelineStageFlags wait_stage = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
  241. VkSubmitInfo info = {};
  242. info.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO;
  243. info.waitSemaphoreCount = 1;
  244. info.pWaitSemaphores = &image_acquired_semaphore;
  245. info.pWaitDstStageMask = &wait_stage;
  246. info.commandBufferCount = 1;
  247. info.pCommandBuffers = &fd->CommandBuffer;
  248. info.signalSemaphoreCount = 1;
  249. info.pSignalSemaphores = &fd->RenderCompleteSemaphore;
  250. err = vkEndCommandBuffer(fd->CommandBuffer);
  251. check_vk_result(err);
  252. err = vkQueueSubmit(g_Queue, 1, &info, fd->Fence);
  253. check_vk_result(err);
  254. }
  255. }
  256. static void FramePresent(ImGui_ImplVulkanH_WindowData* wd)
  257. {
  258. ImGui_ImplVulkanH_FrameData* fd = &wd->Frames[wd->FrameIndex];
  259. VkPresentInfoKHR info = {};
  260. info.sType = VK_STRUCTURE_TYPE_PRESENT_INFO_KHR;
  261. info.waitSemaphoreCount = 1;
  262. info.pWaitSemaphores = &fd->RenderCompleteSemaphore;
  263. info.swapchainCount = 1;
  264. info.pSwapchains = &wd->Swapchain;
  265. info.pImageIndices = &wd->FrameIndex;
  266. VkResult err = vkQueuePresentKHR(g_Queue, &info);
  267. check_vk_result(err);
  268. }
  269. int main(int, char**)
  270. {
  271. // Setup SDL
  272. if (SDL_Init(SDL_INIT_VIDEO|SDL_INIT_TIMER) != 0)
  273. {
  274. printf("Error: %s\n", SDL_GetError());
  275. return 1;
  276. }
  277. // Setup window
  278. SDL_DisplayMode current;
  279. SDL_GetCurrentDisplayMode(0, &current);
  280. SDL_WindowFlags window_flags = (SDL_WindowFlags)(SDL_WINDOW_VULKAN | SDL_WINDOW_RESIZABLE | SDL_WINDOW_ALLOW_HIGHDPI);
  281. SDL_Window* window = SDL_CreateWindow("Dear ImGui SDL2+Vulkan example", SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, 1280, 720, window_flags);
  282. // Setup Vulkan
  283. uint32_t extensions_count = 0;
  284. SDL_Vulkan_GetInstanceExtensions(window, &extensions_count, NULL);
  285. const char** extensions = new const char*[extensions_count];
  286. SDL_Vulkan_GetInstanceExtensions(window, &extensions_count, extensions);
  287. SetupVulkan(extensions, extensions_count);
  288. delete[] extensions;
  289. // Create Window Surface
  290. VkSurfaceKHR surface;
  291. VkResult err;
  292. if (SDL_Vulkan_CreateSurface(window, g_Instance, &surface) == 0)
  293. {
  294. printf("Failed to create Vulkan surface.\n");
  295. return 1;
  296. }
  297. // Create Framebuffers
  298. int w, h;
  299. SDL_GetWindowSize(window, &w, &h);
  300. ImGui_ImplVulkanH_WindowData* wd = &g_WindowData;
  301. SetupVulkanWindowData(wd, surface, w, h);
  302. // Setup Dear ImGui context
  303. ImGui::CreateContext();
  304. ImGuiIO& io = ImGui::GetIO(); (void)io;
  305. //io.ConfigFlags |= ImGuiConfigFlags_NavEnableKeyboard; // Enable Keyboard Controls
  306. // Setup Dear ImGui style
  307. ImGui::StyleColorsDark();
  308. //ImGui::StyleColorsClassic();
  309. // Setup Platform/Renderer bindings
  310. ImGui_ImplSDL2_InitForVulkan(window);
  311. ImGui_ImplVulkan_InitInfo init_info = {};
  312. init_info.Instance = g_Instance;
  313. init_info.PhysicalDevice = g_PhysicalDevice;
  314. init_info.Device = g_Device;
  315. init_info.QueueFamily = g_QueueFamily;
  316. init_info.Queue = g_Queue;
  317. init_info.PipelineCache = g_PipelineCache;
  318. init_info.DescriptorPool = g_DescriptorPool;
  319. init_info.Allocator = g_Allocator;
  320. init_info.FramesQueueSize = wd->FramesQueueSize;
  321. init_info.CheckVkResultFn = check_vk_result;
  322. ImGui_ImplVulkan_Init(&init_info, wd->RenderPass);
  323. // Load Fonts
  324. // - If no fonts are loaded, dear imgui will use the default font. You can also load multiple fonts and use ImGui::PushFont()/PopFont() to select them.
  325. // - AddFontFromFileTTF() will return the ImFont* so you can store it if you need to select the font among multiple.
  326. // - If the file cannot be loaded, the function will return NULL. Please handle those errors in your application (e.g. use an assertion, or display an error and quit).
  327. // - The fonts will be rasterized at a given size (w/ oversampling) and stored into a texture when calling ImFontAtlas::Build()/GetTexDataAsXXXX(), which ImGui_ImplXXXX_NewFrame below will call.
  328. // - Read 'misc/fonts/README.txt' for more instructions and details.
  329. // - Remember that in C/C++ if you want to include a backslash \ in a string literal you need to write a double backslash \\ !
  330. //io.Fonts->AddFontDefault();
  331. //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Roboto-Medium.ttf", 16.0f);
  332. //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Cousine-Regular.ttf", 15.0f);
  333. //io.Fonts->AddFontFromFileTTF("../../misc/fonts/DroidSans.ttf", 16.0f);
  334. //io.Fonts->AddFontFromFileTTF("../../misc/fonts/ProggyTiny.ttf", 10.0f);
  335. //ImFont* font = io.Fonts->AddFontFromFileTTF("c:\\Windows\\Fonts\\ArialUni.ttf", 18.0f, NULL, io.Fonts->GetGlyphRangesJapanese());
  336. //IM_ASSERT(font != NULL);
  337. // Upload Fonts
  338. {
  339. // Use any command queue
  340. VkCommandPool command_pool = wd->Frames[wd->FrameIndex].CommandPool;
  341. VkCommandBuffer command_buffer = wd->Frames[wd->FrameIndex].CommandBuffer;
  342. err = vkResetCommandPool(g_Device, command_pool, 0);
  343. check_vk_result(err);
  344. VkCommandBufferBeginInfo begin_info = {};
  345. begin_info.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO;
  346. begin_info.flags |= VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT;
  347. err = vkBeginCommandBuffer(command_buffer, &begin_info);
  348. check_vk_result(err);
  349. ImGui_ImplVulkan_CreateFontsTexture(command_buffer);
  350. VkSubmitInfo end_info = {};
  351. end_info.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO;
  352. end_info.commandBufferCount = 1;
  353. end_info.pCommandBuffers = &command_buffer;
  354. err = vkEndCommandBuffer(command_buffer);
  355. check_vk_result(err);
  356. err = vkQueueSubmit(g_Queue, 1, &end_info, VK_NULL_HANDLE);
  357. check_vk_result(err);
  358. err = vkDeviceWaitIdle(g_Device);
  359. check_vk_result(err);
  360. ImGui_ImplVulkan_InvalidateFontUploadObjects();
  361. }
  362. bool show_demo_window = true;
  363. bool show_another_window = false;
  364. ImVec4 clear_color = ImVec4(0.45f, 0.55f, 0.60f, 1.00f);
  365. // Main loop
  366. bool done = false;
  367. while (!done)
  368. {
  369. // Poll and handle events (inputs, window resize, etc.)
  370. // You can read the io.WantCaptureMouse, io.WantCaptureKeyboard flags to tell if dear imgui wants to use your inputs.
  371. // - When io.WantCaptureMouse is true, do not dispatch mouse input data to your main application.
  372. // - When io.WantCaptureKeyboard is true, do not dispatch keyboard input data to your main application.
  373. // Generally you may always pass all inputs to dear imgui, and hide them from your application based on those two flags.
  374. SDL_Event event;
  375. while (SDL_PollEvent(&event))
  376. {
  377. ImGui_ImplSDL2_ProcessEvent(&event);
  378. if (event.type == SDL_QUIT)
  379. done = true;
  380. if (event.type == SDL_WINDOWEVENT && event.window.event == SDL_WINDOWEVENT_RESIZED && event.window.windowID == SDL_GetWindowID(window))
  381. {
  382. g_WindowData.Width = (int)event.window.data1;
  383. g_WindowData.Height = (int)event.window.data2;
  384. g_WantSwapChainRebuild = true;
  385. }
  386. }
  387. if (g_WantSwapChainRebuild)
  388. {
  389. ImGui_ImplVulkanH_CreateWindowData(g_PhysicalDevice, g_Device, &g_WindowData, g_QueueFamily, g_Allocator, g_WindowData.Width, g_WindowData.Height, g_MinImageCount);
  390. ImGui_ImplVulkan_SetFramesQueueSize(g_WindowData.FramesQueueSize);
  391. g_WindowData.FrameIndex = 0;
  392. g_WantSwapChainRebuild = false;
  393. }
  394. // Start the Dear ImGui frame
  395. ImGui_ImplVulkan_NewFrame();
  396. ImGui_ImplSDL2_NewFrame(window);
  397. ImGui::NewFrame();
  398. // 1. Show the big demo window (Most of the sample code is in ImGui::ShowDemoWindow()! You can browse its code to learn more about Dear ImGui!).
  399. if (show_demo_window)
  400. ImGui::ShowDemoWindow(&show_demo_window);
  401. // 2. Show a simple window that we create ourselves. We use a Begin/End pair to created a named window.
  402. {
  403. static float f = 0.0f;
  404. static int counter = 0;
  405. ImGui::Begin("Hello, world!"); // Create a window called "Hello, world!" and append into it.
  406. ImGui::Text("This is some useful text."); // Display some text (you can use a format strings too)
  407. ImGui::Checkbox("Demo Window", &show_demo_window); // Edit bools storing our window open/close state
  408. ImGui::Checkbox("Another Window", &show_another_window);
  409. ImGui::SliderFloat("float", &f, 0.0f, 1.0f); // Edit 1 float using a slider from 0.0f to 1.0f
  410. ImGui::ColorEdit3("clear color", (float*)&clear_color); // Edit 3 floats representing a color
  411. if (ImGui::Button("Button")) // Buttons return true when clicked (most widgets return true when edited/activated)
  412. counter++;
  413. ImGui::SameLine();
  414. ImGui::Text("counter = %d", counter);
  415. ImGui::Text("Application average %.3f ms/frame (%.1f FPS)", 1000.0f / ImGui::GetIO().Framerate, ImGui::GetIO().Framerate);
  416. ImGui::End();
  417. }
  418. // 3. Show another simple window.
  419. if (show_another_window)
  420. {
  421. ImGui::Begin("Another Window", &show_another_window); // Pass a pointer to our bool variable (the window will have a closing button that will clear the bool when clicked)
  422. ImGui::Text("Hello from another window!");
  423. if (ImGui::Button("Close Me"))
  424. show_another_window = false;
  425. ImGui::End();
  426. }
  427. // Rendering
  428. ImGui::Render();
  429. memcpy(&wd->ClearValue.color.float32[0], &clear_color, 4 * sizeof(float));
  430. FrameRender(wd);
  431. FramePresent(wd);
  432. }
  433. // Cleanup
  434. err = vkDeviceWaitIdle(g_Device);
  435. check_vk_result(err);
  436. ImGui_ImplVulkan_Shutdown();
  437. ImGui_ImplSDL2_Shutdown();
  438. ImGui::DestroyContext();
  439. CleanupVulkan();
  440. SDL_DestroyWindow(window);
  441. SDL_Quit();
  442. return 0;
  443. }