imgui_draw.cpp 253 KB

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  1. // dear imgui, v1.91.9b
  2. // (drawing and font code)
  3. /*
  4. Index of this file:
  5. // [SECTION] STB libraries implementation
  6. // [SECTION] Style functions
  7. // [SECTION] ImDrawList
  8. // [SECTION] ImTriangulator, ImDrawList concave polygon fill
  9. // [SECTION] ImDrawListSplitter
  10. // [SECTION] ImDrawData
  11. // [SECTION] Helpers ShadeVertsXXX functions
  12. // [SECTION] ImFontConfig
  13. // [SECTION] ImFontAtlas
  14. // [SECTION] ImFontAtlas: glyph ranges helpers
  15. // [SECTION] ImFontGlyphRangesBuilder
  16. // [SECTION] ImFont
  17. // [SECTION] ImGui Internal Render Helpers
  18. // [SECTION] Decompression code
  19. // [SECTION] Default font data (ProggyClean.ttf)
  20. */
  21. #if defined(_MSC_VER) && !defined(_CRT_SECURE_NO_WARNINGS)
  22. #define _CRT_SECURE_NO_WARNINGS
  23. #endif
  24. #ifndef IMGUI_DEFINE_MATH_OPERATORS
  25. #define IMGUI_DEFINE_MATH_OPERATORS
  26. #endif
  27. #include "imgui.h"
  28. #ifndef IMGUI_DISABLE
  29. #include "imgui_internal.h"
  30. #ifdef IMGUI_ENABLE_FREETYPE
  31. #include "misc/freetype/imgui_freetype.h"
  32. #endif
  33. #include <stdio.h> // vsnprintf, sscanf, printf
  34. // Visual Studio warnings
  35. #ifdef _MSC_VER
  36. #pragma warning (disable: 4127) // condition expression is constant
  37. #pragma warning (disable: 4505) // unreferenced local function has been removed (stb stuff)
  38. #pragma warning (disable: 4996) // 'This function or variable may be unsafe': strcpy, strdup, sprintf, vsnprintf, sscanf, fopen
  39. #pragma warning (disable: 26451) // [Static Analyzer] Arithmetic overflow : Using operator 'xxx' on a 4 byte value and then casting the result to a 8 byte value. Cast the value to the wider type before calling operator 'xxx' to avoid overflow(io.2).
  40. #pragma warning (disable: 26812) // [Static Analyzer] The enum type 'xxx' is unscoped. Prefer 'enum class' over 'enum' (Enum.3). [MSVC Static Analyzer)
  41. #endif
  42. // Clang/GCC warnings with -Weverything
  43. #if defined(__clang__)
  44. #if __has_warning("-Wunknown-warning-option")
  45. #pragma clang diagnostic ignored "-Wunknown-warning-option" // warning: unknown warning group 'xxx' // not all warnings are known by all Clang versions and they tend to be rename-happy.. so ignoring warnings triggers new warnings on some configuration. Great!
  46. #endif
  47. #pragma clang diagnostic ignored "-Wunknown-pragmas" // warning: unknown warning group 'xxx'
  48. #pragma clang diagnostic ignored "-Wold-style-cast" // warning: use of old-style cast // yes, they are more terse.
  49. #pragma clang diagnostic ignored "-Wfloat-equal" // warning: comparing floating point with == or != is unsafe // storing and comparing against same constants ok.
  50. #pragma clang diagnostic ignored "-Wglobal-constructors" // warning: declaration requires a global destructor // similar to above, not sure what the exact difference is.
  51. #pragma clang diagnostic ignored "-Wsign-conversion" // warning: implicit conversion changes signedness
  52. #pragma clang diagnostic ignored "-Wzero-as-null-pointer-constant" // warning: zero as null pointer constant // some standard header variations use #define NULL 0
  53. #pragma clang diagnostic ignored "-Wcomma" // warning: possible misuse of comma operator here
  54. #pragma clang diagnostic ignored "-Wreserved-id-macro" // warning: macro name is a reserved identifier
  55. #pragma clang diagnostic ignored "-Wdouble-promotion" // warning: implicit conversion from 'float' to 'double' when passing argument to function // using printf() is a misery with this as C++ va_arg ellipsis changes float to double.
  56. #pragma clang diagnostic ignored "-Wimplicit-int-float-conversion" // warning: implicit conversion from 'xxx' to 'float' may lose precision
  57. #pragma clang diagnostic ignored "-Wreserved-identifier" // warning: identifier '_Xxx' is reserved because it starts with '_' followed by a capital letter
  58. #pragma clang diagnostic ignored "-Wunsafe-buffer-usage" // warning: 'xxx' is an unsafe pointer used for buffer access
  59. #pragma clang diagnostic ignored "-Wnontrivial-memaccess" // warning: first argument in call to 'memset' is a pointer to non-trivially copyable type
  60. #pragma clang diagnostic ignored "-Wcast-qual" // warning: cast from 'const xxxx *' to 'xxx *' drops const qualifier
  61. #pragma clang diagnostic ignored "-Wswitch-default" // warning: 'switch' missing 'default' label
  62. #elif defined(__GNUC__)
  63. #pragma GCC diagnostic ignored "-Wpragmas" // warning: unknown option after '#pragma GCC diagnostic' kind
  64. #pragma GCC diagnostic ignored "-Wunused-function" // warning: 'xxxx' defined but not used
  65. #pragma GCC diagnostic ignored "-Wfloat-equal" // warning: comparing floating-point with '==' or '!=' is unsafe
  66. #pragma GCC diagnostic ignored "-Wdouble-promotion" // warning: implicit conversion from 'float' to 'double' when passing argument to function
  67. #pragma GCC diagnostic ignored "-Wconversion" // warning: conversion to 'xxxx' from 'xxxx' may alter its value
  68. #pragma GCC diagnostic ignored "-Wstack-protector" // warning: stack protector not protecting local variables: variable length buffer
  69. #pragma GCC diagnostic ignored "-Wstrict-overflow" // warning: assuming signed overflow does not occur when simplifying division / ..when changing X +- C1 cmp C2 to X cmp C2 -+ C1
  70. #pragma GCC diagnostic ignored "-Wclass-memaccess" // [__GNUC__ >= 8] warning: 'memset/memcpy' clearing/writing an object of type 'xxxx' with no trivial copy-assignment; use assignment or value-initialization instead
  71. #pragma GCC diagnostic ignored "-Wcast-qual" // warning: cast from type 'const xxxx *' to type 'xxxx *' casts away qualifiers
  72. #endif
  73. //-------------------------------------------------------------------------
  74. // [SECTION] STB libraries implementation (for stb_truetype and stb_rect_pack)
  75. //-------------------------------------------------------------------------
  76. // Compile time options:
  77. //#define IMGUI_STB_NAMESPACE ImStb
  78. //#define IMGUI_STB_TRUETYPE_FILENAME "my_folder/stb_truetype.h"
  79. //#define IMGUI_STB_RECT_PACK_FILENAME "my_folder/stb_rect_pack.h"
  80. //#define IMGUI_DISABLE_STB_TRUETYPE_IMPLEMENTATION
  81. //#define IMGUI_DISABLE_STB_RECT_PACK_IMPLEMENTATION
  82. #ifdef IMGUI_STB_NAMESPACE
  83. namespace IMGUI_STB_NAMESPACE
  84. {
  85. #endif
  86. #ifdef _MSC_VER
  87. #pragma warning (push)
  88. #pragma warning (disable: 4456) // declaration of 'xx' hides previous local declaration
  89. #pragma warning (disable: 6011) // (stb_rectpack) Dereferencing NULL pointer 'cur->next'.
  90. #pragma warning (disable: 6385) // (stb_truetype) Reading invalid data from 'buffer': the readable size is '_Old_3`kernel_width' bytes, but '3' bytes may be read.
  91. #pragma warning (disable: 28182) // (stb_rectpack) Dereferencing NULL pointer. 'cur' contains the same NULL value as 'cur->next' did.
  92. #endif
  93. #if defined(__clang__)
  94. #pragma clang diagnostic push
  95. #pragma clang diagnostic ignored "-Wunused-function" // warning: 'xxxx' defined but not used
  96. #pragma clang diagnostic ignored "-Wmissing-prototypes"
  97. #pragma clang diagnostic ignored "-Wimplicit-fallthrough"
  98. #endif
  99. #if defined(__GNUC__)
  100. #pragma GCC diagnostic push
  101. #pragma GCC diagnostic ignored "-Wtype-limits" // warning: comparison is always true due to limited range of data type [-Wtype-limits]
  102. #pragma GCC diagnostic ignored "-Wimplicit-fallthrough" // warning: this statement may fall through
  103. #endif
  104. #ifndef STB_RECT_PACK_IMPLEMENTATION // in case the user already have an implementation in the _same_ compilation unit (e.g. unity builds)
  105. #ifndef IMGUI_DISABLE_STB_RECT_PACK_IMPLEMENTATION // in case the user already have an implementation in another compilation unit
  106. #define STBRP_STATIC
  107. #define STBRP_ASSERT(x) do { IM_ASSERT(x); } while (0)
  108. #define STBRP_SORT ImQsort
  109. #define STB_RECT_PACK_IMPLEMENTATION
  110. #endif
  111. #ifdef IMGUI_STB_RECT_PACK_FILENAME
  112. #include IMGUI_STB_RECT_PACK_FILENAME
  113. #else
  114. #include "imstb_rectpack.h"
  115. #endif
  116. #endif
  117. #ifdef IMGUI_ENABLE_STB_TRUETYPE
  118. #ifndef STB_TRUETYPE_IMPLEMENTATION // in case the user already have an implementation in the _same_ compilation unit (e.g. unity builds)
  119. #ifndef IMGUI_DISABLE_STB_TRUETYPE_IMPLEMENTATION // in case the user already have an implementation in another compilation unit
  120. #define STBTT_malloc(x,u) ((void)(u), IM_ALLOC(x))
  121. #define STBTT_free(x,u) ((void)(u), IM_FREE(x))
  122. #define STBTT_assert(x) do { IM_ASSERT(x); } while(0)
  123. #define STBTT_fmod(x,y) ImFmod(x,y)
  124. #define STBTT_sqrt(x) ImSqrt(x)
  125. #define STBTT_pow(x,y) ImPow(x,y)
  126. #define STBTT_fabs(x) ImFabs(x)
  127. #define STBTT_ifloor(x) ((int)ImFloor(x))
  128. #define STBTT_iceil(x) ((int)ImCeil(x))
  129. #define STBTT_strlen(x) ImStrlen(x)
  130. #define STBTT_STATIC
  131. #define STB_TRUETYPE_IMPLEMENTATION
  132. #else
  133. #define STBTT_DEF extern
  134. #endif
  135. #ifdef IMGUI_STB_TRUETYPE_FILENAME
  136. #include IMGUI_STB_TRUETYPE_FILENAME
  137. #else
  138. #include "imstb_truetype.h"
  139. #endif
  140. #endif
  141. #endif // IMGUI_ENABLE_STB_TRUETYPE
  142. #if defined(__GNUC__)
  143. #pragma GCC diagnostic pop
  144. #endif
  145. #if defined(__clang__)
  146. #pragma clang diagnostic pop
  147. #endif
  148. #if defined(_MSC_VER)
  149. #pragma warning (pop)
  150. #endif
  151. #ifdef IMGUI_STB_NAMESPACE
  152. } // namespace ImStb
  153. using namespace IMGUI_STB_NAMESPACE;
  154. #endif
  155. //-----------------------------------------------------------------------------
  156. // [SECTION] Style functions
  157. //-----------------------------------------------------------------------------
  158. void ImGui::StyleColorsDark(ImGuiStyle* dst)
  159. {
  160. ImGuiStyle* style = dst ? dst : &ImGui::GetStyle();
  161. ImVec4* colors = style->Colors;
  162. colors[ImGuiCol_Text] = ImVec4(1.00f, 1.00f, 1.00f, 1.00f);
  163. colors[ImGuiCol_TextDisabled] = ImVec4(0.50f, 0.50f, 0.50f, 1.00f);
  164. colors[ImGuiCol_WindowBg] = ImVec4(0.06f, 0.06f, 0.06f, 0.94f);
  165. colors[ImGuiCol_ChildBg] = ImVec4(0.00f, 0.00f, 0.00f, 0.00f);
  166. colors[ImGuiCol_PopupBg] = ImVec4(0.08f, 0.08f, 0.08f, 0.94f);
  167. colors[ImGuiCol_Border] = ImVec4(0.43f, 0.43f, 0.50f, 0.50f);
  168. colors[ImGuiCol_BorderShadow] = ImVec4(0.00f, 0.00f, 0.00f, 0.00f);
  169. colors[ImGuiCol_FrameBg] = ImVec4(0.16f, 0.29f, 0.48f, 0.54f);
  170. colors[ImGuiCol_FrameBgHovered] = ImVec4(0.26f, 0.59f, 0.98f, 0.40f);
  171. colors[ImGuiCol_FrameBgActive] = ImVec4(0.26f, 0.59f, 0.98f, 0.67f);
  172. colors[ImGuiCol_TitleBg] = ImVec4(0.04f, 0.04f, 0.04f, 1.00f);
  173. colors[ImGuiCol_TitleBgActive] = ImVec4(0.16f, 0.29f, 0.48f, 1.00f);
  174. colors[ImGuiCol_TitleBgCollapsed] = ImVec4(0.00f, 0.00f, 0.00f, 0.51f);
  175. colors[ImGuiCol_MenuBarBg] = ImVec4(0.14f, 0.14f, 0.14f, 1.00f);
  176. colors[ImGuiCol_ScrollbarBg] = ImVec4(0.02f, 0.02f, 0.02f, 0.53f);
  177. colors[ImGuiCol_ScrollbarGrab] = ImVec4(0.31f, 0.31f, 0.31f, 1.00f);
  178. colors[ImGuiCol_ScrollbarGrabHovered] = ImVec4(0.41f, 0.41f, 0.41f, 1.00f);
  179. colors[ImGuiCol_ScrollbarGrabActive] = ImVec4(0.51f, 0.51f, 0.51f, 1.00f);
  180. colors[ImGuiCol_CheckMark] = ImVec4(0.26f, 0.59f, 0.98f, 1.00f);
  181. colors[ImGuiCol_SliderGrab] = ImVec4(0.24f, 0.52f, 0.88f, 1.00f);
  182. colors[ImGuiCol_SliderGrabActive] = ImVec4(0.26f, 0.59f, 0.98f, 1.00f);
  183. colors[ImGuiCol_Button] = ImVec4(0.26f, 0.59f, 0.98f, 0.40f);
  184. colors[ImGuiCol_ButtonHovered] = ImVec4(0.26f, 0.59f, 0.98f, 1.00f);
  185. colors[ImGuiCol_ButtonActive] = ImVec4(0.06f, 0.53f, 0.98f, 1.00f);
  186. colors[ImGuiCol_Header] = ImVec4(0.26f, 0.59f, 0.98f, 0.31f);
  187. colors[ImGuiCol_HeaderHovered] = ImVec4(0.26f, 0.59f, 0.98f, 0.80f);
  188. colors[ImGuiCol_HeaderActive] = ImVec4(0.26f, 0.59f, 0.98f, 1.00f);
  189. colors[ImGuiCol_Separator] = colors[ImGuiCol_Border];
  190. colors[ImGuiCol_SeparatorHovered] = ImVec4(0.10f, 0.40f, 0.75f, 0.78f);
  191. colors[ImGuiCol_SeparatorActive] = ImVec4(0.10f, 0.40f, 0.75f, 1.00f);
  192. colors[ImGuiCol_ResizeGrip] = ImVec4(0.26f, 0.59f, 0.98f, 0.20f);
  193. colors[ImGuiCol_ResizeGripHovered] = ImVec4(0.26f, 0.59f, 0.98f, 0.67f);
  194. colors[ImGuiCol_ResizeGripActive] = ImVec4(0.26f, 0.59f, 0.98f, 0.95f);
  195. colors[ImGuiCol_TabHovered] = colors[ImGuiCol_HeaderHovered];
  196. colors[ImGuiCol_Tab] = ImLerp(colors[ImGuiCol_Header], colors[ImGuiCol_TitleBgActive], 0.80f);
  197. colors[ImGuiCol_TabSelected] = ImLerp(colors[ImGuiCol_HeaderActive], colors[ImGuiCol_TitleBgActive], 0.60f);
  198. colors[ImGuiCol_TabSelectedOverline] = colors[ImGuiCol_HeaderActive];
  199. colors[ImGuiCol_TabDimmed] = ImLerp(colors[ImGuiCol_Tab], colors[ImGuiCol_TitleBg], 0.80f);
  200. colors[ImGuiCol_TabDimmedSelected] = ImLerp(colors[ImGuiCol_TabSelected], colors[ImGuiCol_TitleBg], 0.40f);
  201. colors[ImGuiCol_TabDimmedSelectedOverline] = ImVec4(0.50f, 0.50f, 0.50f, 0.00f);
  202. colors[ImGuiCol_PlotLines] = ImVec4(0.61f, 0.61f, 0.61f, 1.00f);
  203. colors[ImGuiCol_PlotLinesHovered] = ImVec4(1.00f, 0.43f, 0.35f, 1.00f);
  204. colors[ImGuiCol_PlotHistogram] = ImVec4(0.90f, 0.70f, 0.00f, 1.00f);
  205. colors[ImGuiCol_PlotHistogramHovered] = ImVec4(1.00f, 0.60f, 0.00f, 1.00f);
  206. colors[ImGuiCol_TableHeaderBg] = ImVec4(0.19f, 0.19f, 0.20f, 1.00f);
  207. colors[ImGuiCol_TableBorderStrong] = ImVec4(0.31f, 0.31f, 0.35f, 1.00f); // Prefer using Alpha=1.0 here
  208. colors[ImGuiCol_TableBorderLight] = ImVec4(0.23f, 0.23f, 0.25f, 1.00f); // Prefer using Alpha=1.0 here
  209. colors[ImGuiCol_TableRowBg] = ImVec4(0.00f, 0.00f, 0.00f, 0.00f);
  210. colors[ImGuiCol_TableRowBgAlt] = ImVec4(1.00f, 1.00f, 1.00f, 0.06f);
  211. colors[ImGuiCol_TextLink] = colors[ImGuiCol_HeaderActive];
  212. colors[ImGuiCol_TextSelectedBg] = ImVec4(0.26f, 0.59f, 0.98f, 0.35f);
  213. colors[ImGuiCol_DragDropTarget] = ImVec4(1.00f, 1.00f, 0.00f, 0.90f);
  214. colors[ImGuiCol_NavCursor] = ImVec4(0.26f, 0.59f, 0.98f, 1.00f);
  215. colors[ImGuiCol_NavWindowingHighlight] = ImVec4(1.00f, 1.00f, 1.00f, 0.70f);
  216. colors[ImGuiCol_NavWindowingDimBg] = ImVec4(0.80f, 0.80f, 0.80f, 0.20f);
  217. colors[ImGuiCol_ModalWindowDimBg] = ImVec4(0.80f, 0.80f, 0.80f, 0.35f);
  218. }
  219. void ImGui::StyleColorsClassic(ImGuiStyle* dst)
  220. {
  221. ImGuiStyle* style = dst ? dst : &ImGui::GetStyle();
  222. ImVec4* colors = style->Colors;
  223. colors[ImGuiCol_Text] = ImVec4(0.90f, 0.90f, 0.90f, 1.00f);
  224. colors[ImGuiCol_TextDisabled] = ImVec4(0.60f, 0.60f, 0.60f, 1.00f);
  225. colors[ImGuiCol_WindowBg] = ImVec4(0.00f, 0.00f, 0.00f, 0.85f);
  226. colors[ImGuiCol_ChildBg] = ImVec4(0.00f, 0.00f, 0.00f, 0.00f);
  227. colors[ImGuiCol_PopupBg] = ImVec4(0.11f, 0.11f, 0.14f, 0.92f);
  228. colors[ImGuiCol_Border] = ImVec4(0.50f, 0.50f, 0.50f, 0.50f);
  229. colors[ImGuiCol_BorderShadow] = ImVec4(0.00f, 0.00f, 0.00f, 0.00f);
  230. colors[ImGuiCol_FrameBg] = ImVec4(0.43f, 0.43f, 0.43f, 0.39f);
  231. colors[ImGuiCol_FrameBgHovered] = ImVec4(0.47f, 0.47f, 0.69f, 0.40f);
  232. colors[ImGuiCol_FrameBgActive] = ImVec4(0.42f, 0.41f, 0.64f, 0.69f);
  233. colors[ImGuiCol_TitleBg] = ImVec4(0.27f, 0.27f, 0.54f, 0.83f);
  234. colors[ImGuiCol_TitleBgActive] = ImVec4(0.32f, 0.32f, 0.63f, 0.87f);
  235. colors[ImGuiCol_TitleBgCollapsed] = ImVec4(0.40f, 0.40f, 0.80f, 0.20f);
  236. colors[ImGuiCol_MenuBarBg] = ImVec4(0.40f, 0.40f, 0.55f, 0.80f);
  237. colors[ImGuiCol_ScrollbarBg] = ImVec4(0.20f, 0.25f, 0.30f, 0.60f);
  238. colors[ImGuiCol_ScrollbarGrab] = ImVec4(0.40f, 0.40f, 0.80f, 0.30f);
  239. colors[ImGuiCol_ScrollbarGrabHovered] = ImVec4(0.40f, 0.40f, 0.80f, 0.40f);
  240. colors[ImGuiCol_ScrollbarGrabActive] = ImVec4(0.41f, 0.39f, 0.80f, 0.60f);
  241. colors[ImGuiCol_CheckMark] = ImVec4(0.90f, 0.90f, 0.90f, 0.50f);
  242. colors[ImGuiCol_SliderGrab] = ImVec4(1.00f, 1.00f, 1.00f, 0.30f);
  243. colors[ImGuiCol_SliderGrabActive] = ImVec4(0.41f, 0.39f, 0.80f, 0.60f);
  244. colors[ImGuiCol_Button] = ImVec4(0.35f, 0.40f, 0.61f, 0.62f);
  245. colors[ImGuiCol_ButtonHovered] = ImVec4(0.40f, 0.48f, 0.71f, 0.79f);
  246. colors[ImGuiCol_ButtonActive] = ImVec4(0.46f, 0.54f, 0.80f, 1.00f);
  247. colors[ImGuiCol_Header] = ImVec4(0.40f, 0.40f, 0.90f, 0.45f);
  248. colors[ImGuiCol_HeaderHovered] = ImVec4(0.45f, 0.45f, 0.90f, 0.80f);
  249. colors[ImGuiCol_HeaderActive] = ImVec4(0.53f, 0.53f, 0.87f, 0.80f);
  250. colors[ImGuiCol_Separator] = ImVec4(0.50f, 0.50f, 0.50f, 0.60f);
  251. colors[ImGuiCol_SeparatorHovered] = ImVec4(0.60f, 0.60f, 0.70f, 1.00f);
  252. colors[ImGuiCol_SeparatorActive] = ImVec4(0.70f, 0.70f, 0.90f, 1.00f);
  253. colors[ImGuiCol_ResizeGrip] = ImVec4(1.00f, 1.00f, 1.00f, 0.10f);
  254. colors[ImGuiCol_ResizeGripHovered] = ImVec4(0.78f, 0.82f, 1.00f, 0.60f);
  255. colors[ImGuiCol_ResizeGripActive] = ImVec4(0.78f, 0.82f, 1.00f, 0.90f);
  256. colors[ImGuiCol_TabHovered] = colors[ImGuiCol_HeaderHovered];
  257. colors[ImGuiCol_Tab] = ImLerp(colors[ImGuiCol_Header], colors[ImGuiCol_TitleBgActive], 0.80f);
  258. colors[ImGuiCol_TabSelected] = ImLerp(colors[ImGuiCol_HeaderActive], colors[ImGuiCol_TitleBgActive], 0.60f);
  259. colors[ImGuiCol_TabSelectedOverline] = colors[ImGuiCol_HeaderActive];
  260. colors[ImGuiCol_TabDimmed] = ImLerp(colors[ImGuiCol_Tab], colors[ImGuiCol_TitleBg], 0.80f);
  261. colors[ImGuiCol_TabDimmedSelected] = ImLerp(colors[ImGuiCol_TabSelected], colors[ImGuiCol_TitleBg], 0.40f);
  262. colors[ImGuiCol_TabDimmedSelectedOverline] = ImVec4(0.53f, 0.53f, 0.87f, 0.00f);
  263. colors[ImGuiCol_PlotLines] = ImVec4(1.00f, 1.00f, 1.00f, 1.00f);
  264. colors[ImGuiCol_PlotLinesHovered] = ImVec4(0.90f, 0.70f, 0.00f, 1.00f);
  265. colors[ImGuiCol_PlotHistogram] = ImVec4(0.90f, 0.70f, 0.00f, 1.00f);
  266. colors[ImGuiCol_PlotHistogramHovered] = ImVec4(1.00f, 0.60f, 0.00f, 1.00f);
  267. colors[ImGuiCol_TableHeaderBg] = ImVec4(0.27f, 0.27f, 0.38f, 1.00f);
  268. colors[ImGuiCol_TableBorderStrong] = ImVec4(0.31f, 0.31f, 0.45f, 1.00f); // Prefer using Alpha=1.0 here
  269. colors[ImGuiCol_TableBorderLight] = ImVec4(0.26f, 0.26f, 0.28f, 1.00f); // Prefer using Alpha=1.0 here
  270. colors[ImGuiCol_TableRowBg] = ImVec4(0.00f, 0.00f, 0.00f, 0.00f);
  271. colors[ImGuiCol_TableRowBgAlt] = ImVec4(1.00f, 1.00f, 1.00f, 0.07f);
  272. colors[ImGuiCol_TextLink] = colors[ImGuiCol_HeaderActive];
  273. colors[ImGuiCol_TextSelectedBg] = ImVec4(0.00f, 0.00f, 1.00f, 0.35f);
  274. colors[ImGuiCol_DragDropTarget] = ImVec4(1.00f, 1.00f, 0.00f, 0.90f);
  275. colors[ImGuiCol_NavCursor] = colors[ImGuiCol_HeaderHovered];
  276. colors[ImGuiCol_NavWindowingHighlight] = ImVec4(1.00f, 1.00f, 1.00f, 0.70f);
  277. colors[ImGuiCol_NavWindowingDimBg] = ImVec4(0.80f, 0.80f, 0.80f, 0.20f);
  278. colors[ImGuiCol_ModalWindowDimBg] = ImVec4(0.20f, 0.20f, 0.20f, 0.35f);
  279. }
  280. // Those light colors are better suited with a thicker font than the default one + FrameBorder
  281. void ImGui::StyleColorsLight(ImGuiStyle* dst)
  282. {
  283. ImGuiStyle* style = dst ? dst : &ImGui::GetStyle();
  284. ImVec4* colors = style->Colors;
  285. colors[ImGuiCol_Text] = ImVec4(0.00f, 0.00f, 0.00f, 1.00f);
  286. colors[ImGuiCol_TextDisabled] = ImVec4(0.60f, 0.60f, 0.60f, 1.00f);
  287. colors[ImGuiCol_WindowBg] = ImVec4(0.94f, 0.94f, 0.94f, 1.00f);
  288. colors[ImGuiCol_ChildBg] = ImVec4(0.00f, 0.00f, 0.00f, 0.00f);
  289. colors[ImGuiCol_PopupBg] = ImVec4(1.00f, 1.00f, 1.00f, 0.98f);
  290. colors[ImGuiCol_Border] = ImVec4(0.00f, 0.00f, 0.00f, 0.30f);
  291. colors[ImGuiCol_BorderShadow] = ImVec4(0.00f, 0.00f, 0.00f, 0.00f);
  292. colors[ImGuiCol_FrameBg] = ImVec4(1.00f, 1.00f, 1.00f, 1.00f);
  293. colors[ImGuiCol_FrameBgHovered] = ImVec4(0.26f, 0.59f, 0.98f, 0.40f);
  294. colors[ImGuiCol_FrameBgActive] = ImVec4(0.26f, 0.59f, 0.98f, 0.67f);
  295. colors[ImGuiCol_TitleBg] = ImVec4(0.96f, 0.96f, 0.96f, 1.00f);
  296. colors[ImGuiCol_TitleBgActive] = ImVec4(0.82f, 0.82f, 0.82f, 1.00f);
  297. colors[ImGuiCol_TitleBgCollapsed] = ImVec4(1.00f, 1.00f, 1.00f, 0.51f);
  298. colors[ImGuiCol_MenuBarBg] = ImVec4(0.86f, 0.86f, 0.86f, 1.00f);
  299. colors[ImGuiCol_ScrollbarBg] = ImVec4(0.98f, 0.98f, 0.98f, 0.53f);
  300. colors[ImGuiCol_ScrollbarGrab] = ImVec4(0.69f, 0.69f, 0.69f, 0.80f);
  301. colors[ImGuiCol_ScrollbarGrabHovered] = ImVec4(0.49f, 0.49f, 0.49f, 0.80f);
  302. colors[ImGuiCol_ScrollbarGrabActive] = ImVec4(0.49f, 0.49f, 0.49f, 1.00f);
  303. colors[ImGuiCol_CheckMark] = ImVec4(0.26f, 0.59f, 0.98f, 1.00f);
  304. colors[ImGuiCol_SliderGrab] = ImVec4(0.26f, 0.59f, 0.98f, 0.78f);
  305. colors[ImGuiCol_SliderGrabActive] = ImVec4(0.46f, 0.54f, 0.80f, 0.60f);
  306. colors[ImGuiCol_Button] = ImVec4(0.26f, 0.59f, 0.98f, 0.40f);
  307. colors[ImGuiCol_ButtonHovered] = ImVec4(0.26f, 0.59f, 0.98f, 1.00f);
  308. colors[ImGuiCol_ButtonActive] = ImVec4(0.06f, 0.53f, 0.98f, 1.00f);
  309. colors[ImGuiCol_Header] = ImVec4(0.26f, 0.59f, 0.98f, 0.31f);
  310. colors[ImGuiCol_HeaderHovered] = ImVec4(0.26f, 0.59f, 0.98f, 0.80f);
  311. colors[ImGuiCol_HeaderActive] = ImVec4(0.26f, 0.59f, 0.98f, 1.00f);
  312. colors[ImGuiCol_Separator] = ImVec4(0.39f, 0.39f, 0.39f, 0.62f);
  313. colors[ImGuiCol_SeparatorHovered] = ImVec4(0.14f, 0.44f, 0.80f, 0.78f);
  314. colors[ImGuiCol_SeparatorActive] = ImVec4(0.14f, 0.44f, 0.80f, 1.00f);
  315. colors[ImGuiCol_ResizeGrip] = ImVec4(0.35f, 0.35f, 0.35f, 0.17f);
  316. colors[ImGuiCol_ResizeGripHovered] = ImVec4(0.26f, 0.59f, 0.98f, 0.67f);
  317. colors[ImGuiCol_ResizeGripActive] = ImVec4(0.26f, 0.59f, 0.98f, 0.95f);
  318. colors[ImGuiCol_TabHovered] = colors[ImGuiCol_HeaderHovered];
  319. colors[ImGuiCol_Tab] = ImLerp(colors[ImGuiCol_Header], colors[ImGuiCol_TitleBgActive], 0.90f);
  320. colors[ImGuiCol_TabSelected] = ImLerp(colors[ImGuiCol_HeaderActive], colors[ImGuiCol_TitleBgActive], 0.60f);
  321. colors[ImGuiCol_TabSelectedOverline] = colors[ImGuiCol_HeaderActive];
  322. colors[ImGuiCol_TabDimmed] = ImLerp(colors[ImGuiCol_Tab], colors[ImGuiCol_TitleBg], 0.80f);
  323. colors[ImGuiCol_TabDimmedSelected] = ImLerp(colors[ImGuiCol_TabSelected], colors[ImGuiCol_TitleBg], 0.40f);
  324. colors[ImGuiCol_TabDimmedSelectedOverline] = ImVec4(0.26f, 0.59f, 1.00f, 0.00f);
  325. colors[ImGuiCol_PlotLines] = ImVec4(0.39f, 0.39f, 0.39f, 1.00f);
  326. colors[ImGuiCol_PlotLinesHovered] = ImVec4(1.00f, 0.43f, 0.35f, 1.00f);
  327. colors[ImGuiCol_PlotHistogram] = ImVec4(0.90f, 0.70f, 0.00f, 1.00f);
  328. colors[ImGuiCol_PlotHistogramHovered] = ImVec4(1.00f, 0.45f, 0.00f, 1.00f);
  329. colors[ImGuiCol_TableHeaderBg] = ImVec4(0.78f, 0.87f, 0.98f, 1.00f);
  330. colors[ImGuiCol_TableBorderStrong] = ImVec4(0.57f, 0.57f, 0.64f, 1.00f); // Prefer using Alpha=1.0 here
  331. colors[ImGuiCol_TableBorderLight] = ImVec4(0.68f, 0.68f, 0.74f, 1.00f); // Prefer using Alpha=1.0 here
  332. colors[ImGuiCol_TableRowBg] = ImVec4(0.00f, 0.00f, 0.00f, 0.00f);
  333. colors[ImGuiCol_TableRowBgAlt] = ImVec4(0.30f, 0.30f, 0.30f, 0.09f);
  334. colors[ImGuiCol_TextLink] = colors[ImGuiCol_HeaderActive];
  335. colors[ImGuiCol_TextSelectedBg] = ImVec4(0.26f, 0.59f, 0.98f, 0.35f);
  336. colors[ImGuiCol_DragDropTarget] = ImVec4(0.26f, 0.59f, 0.98f, 0.95f);
  337. colors[ImGuiCol_NavCursor] = colors[ImGuiCol_HeaderHovered];
  338. colors[ImGuiCol_NavWindowingHighlight] = ImVec4(0.70f, 0.70f, 0.70f, 0.70f);
  339. colors[ImGuiCol_NavWindowingDimBg] = ImVec4(0.20f, 0.20f, 0.20f, 0.20f);
  340. colors[ImGuiCol_ModalWindowDimBg] = ImVec4(0.20f, 0.20f, 0.20f, 0.35f);
  341. }
  342. //-----------------------------------------------------------------------------
  343. // [SECTION] ImDrawList
  344. //-----------------------------------------------------------------------------
  345. ImDrawListSharedData::ImDrawListSharedData()
  346. {
  347. memset(this, 0, sizeof(*this));
  348. InitialFringeScale = 1.0f;
  349. for (int i = 0; i < IM_ARRAYSIZE(ArcFastVtx); i++)
  350. {
  351. const float a = ((float)i * 2 * IM_PI) / (float)IM_ARRAYSIZE(ArcFastVtx);
  352. ArcFastVtx[i] = ImVec2(ImCos(a), ImSin(a));
  353. }
  354. ArcFastRadiusCutoff = IM_DRAWLIST_CIRCLE_AUTO_SEGMENT_CALC_R(IM_DRAWLIST_ARCFAST_SAMPLE_MAX, CircleSegmentMaxError);
  355. }
  356. void ImDrawListSharedData::SetCircleTessellationMaxError(float max_error)
  357. {
  358. if (CircleSegmentMaxError == max_error)
  359. return;
  360. IM_ASSERT(max_error > 0.0f);
  361. CircleSegmentMaxError = max_error;
  362. for (int i = 0; i < IM_ARRAYSIZE(CircleSegmentCounts); i++)
  363. {
  364. const float radius = (float)i;
  365. CircleSegmentCounts[i] = (ImU8)((i > 0) ? IM_DRAWLIST_CIRCLE_AUTO_SEGMENT_CALC(radius, CircleSegmentMaxError) : IM_DRAWLIST_ARCFAST_SAMPLE_MAX);
  366. }
  367. ArcFastRadiusCutoff = IM_DRAWLIST_CIRCLE_AUTO_SEGMENT_CALC_R(IM_DRAWLIST_ARCFAST_SAMPLE_MAX, CircleSegmentMaxError);
  368. }
  369. ImDrawList::ImDrawList(ImDrawListSharedData* shared_data)
  370. {
  371. memset(this, 0, sizeof(*this));
  372. _Data = shared_data;
  373. }
  374. ImDrawList::~ImDrawList()
  375. {
  376. _ClearFreeMemory();
  377. }
  378. // Initialize before use in a new frame. We always have a command ready in the buffer.
  379. // In the majority of cases, you would want to call PushClipRect() and PushTextureID() after this.
  380. void ImDrawList::_ResetForNewFrame()
  381. {
  382. // Verify that the ImDrawCmd fields we want to memcmp() are contiguous in memory.
  383. IM_STATIC_ASSERT(offsetof(ImDrawCmd, ClipRect) == 0);
  384. IM_STATIC_ASSERT(offsetof(ImDrawCmd, TextureId) == sizeof(ImVec4));
  385. IM_STATIC_ASSERT(offsetof(ImDrawCmd, VtxOffset) == sizeof(ImVec4) + sizeof(ImTextureID));
  386. if (_Splitter._Count > 1)
  387. _Splitter.Merge(this);
  388. CmdBuffer.resize(0);
  389. IdxBuffer.resize(0);
  390. VtxBuffer.resize(0);
  391. Flags = _Data->InitialFlags;
  392. memset(&_CmdHeader, 0, sizeof(_CmdHeader));
  393. _VtxCurrentIdx = 0;
  394. _VtxWritePtr = NULL;
  395. _IdxWritePtr = NULL;
  396. _ClipRectStack.resize(0);
  397. _TextureIdStack.resize(0);
  398. _CallbacksDataBuf.resize(0);
  399. _Path.resize(0);
  400. _Splitter.Clear();
  401. CmdBuffer.push_back(ImDrawCmd());
  402. _FringeScale = _Data->InitialFringeScale;
  403. }
  404. void ImDrawList::_ClearFreeMemory()
  405. {
  406. CmdBuffer.clear();
  407. IdxBuffer.clear();
  408. VtxBuffer.clear();
  409. Flags = ImDrawListFlags_None;
  410. _VtxCurrentIdx = 0;
  411. _VtxWritePtr = NULL;
  412. _IdxWritePtr = NULL;
  413. _ClipRectStack.clear();
  414. _TextureIdStack.clear();
  415. _CallbacksDataBuf.clear();
  416. _Path.clear();
  417. _Splitter.ClearFreeMemory();
  418. }
  419. ImDrawList* ImDrawList::CloneOutput() const
  420. {
  421. ImDrawList* dst = IM_NEW(ImDrawList(_Data));
  422. dst->CmdBuffer = CmdBuffer;
  423. dst->IdxBuffer = IdxBuffer;
  424. dst->VtxBuffer = VtxBuffer;
  425. dst->Flags = Flags;
  426. return dst;
  427. }
  428. void ImDrawList::AddDrawCmd()
  429. {
  430. ImDrawCmd draw_cmd;
  431. draw_cmd.ClipRect = _CmdHeader.ClipRect; // Same as calling ImDrawCmd_HeaderCopy()
  432. draw_cmd.TextureId = _CmdHeader.TextureId;
  433. draw_cmd.VtxOffset = _CmdHeader.VtxOffset;
  434. draw_cmd.IdxOffset = IdxBuffer.Size;
  435. IM_ASSERT(draw_cmd.ClipRect.x <= draw_cmd.ClipRect.z && draw_cmd.ClipRect.y <= draw_cmd.ClipRect.w);
  436. CmdBuffer.push_back(draw_cmd);
  437. }
  438. // Pop trailing draw command (used before merging or presenting to user)
  439. // Note that this leaves the ImDrawList in a state unfit for further commands, as most code assume that CmdBuffer.Size > 0 && CmdBuffer.back().UserCallback == NULL
  440. void ImDrawList::_PopUnusedDrawCmd()
  441. {
  442. while (CmdBuffer.Size > 0)
  443. {
  444. ImDrawCmd* curr_cmd = &CmdBuffer.Data[CmdBuffer.Size - 1];
  445. if (curr_cmd->ElemCount != 0 || curr_cmd->UserCallback != NULL)
  446. return;// break;
  447. CmdBuffer.pop_back();
  448. }
  449. }
  450. void ImDrawList::AddCallback(ImDrawCallback callback, void* userdata, size_t userdata_size)
  451. {
  452. IM_ASSERT_PARANOID(CmdBuffer.Size > 0);
  453. ImDrawCmd* curr_cmd = &CmdBuffer.Data[CmdBuffer.Size - 1];
  454. IM_ASSERT(curr_cmd->UserCallback == NULL);
  455. if (curr_cmd->ElemCount != 0)
  456. {
  457. AddDrawCmd();
  458. curr_cmd = &CmdBuffer.Data[CmdBuffer.Size - 1];
  459. }
  460. curr_cmd->UserCallback = callback;
  461. if (userdata_size == 0)
  462. {
  463. // Store user data directly in command (no indirection)
  464. curr_cmd->UserCallbackData = userdata;
  465. curr_cmd->UserCallbackDataSize = 0;
  466. curr_cmd->UserCallbackDataOffset = -1;
  467. }
  468. else
  469. {
  470. // Copy and store user data in a buffer
  471. IM_ASSERT(userdata != NULL);
  472. IM_ASSERT(userdata_size < (1u << 31));
  473. curr_cmd->UserCallbackData = NULL; // Will be resolved during Render()
  474. curr_cmd->UserCallbackDataSize = (int)userdata_size;
  475. curr_cmd->UserCallbackDataOffset = _CallbacksDataBuf.Size;
  476. _CallbacksDataBuf.resize(_CallbacksDataBuf.Size + (int)userdata_size);
  477. memcpy(_CallbacksDataBuf.Data + (size_t)curr_cmd->UserCallbackDataOffset, userdata, userdata_size);
  478. }
  479. AddDrawCmd(); // Force a new command after us (see comment below)
  480. }
  481. // Compare ClipRect, TextureId and VtxOffset with a single memcmp()
  482. #define ImDrawCmd_HeaderSize (offsetof(ImDrawCmd, VtxOffset) + sizeof(unsigned int))
  483. #define ImDrawCmd_HeaderCompare(CMD_LHS, CMD_RHS) (memcmp(CMD_LHS, CMD_RHS, ImDrawCmd_HeaderSize)) // Compare ClipRect, TextureId, VtxOffset
  484. #define ImDrawCmd_HeaderCopy(CMD_DST, CMD_SRC) (memcpy(CMD_DST, CMD_SRC, ImDrawCmd_HeaderSize)) // Copy ClipRect, TextureId, VtxOffset
  485. #define ImDrawCmd_AreSequentialIdxOffset(CMD_0, CMD_1) (CMD_0->IdxOffset + CMD_0->ElemCount == CMD_1->IdxOffset)
  486. // Try to merge two last draw commands
  487. void ImDrawList::_TryMergeDrawCmds()
  488. {
  489. IM_ASSERT_PARANOID(CmdBuffer.Size > 0);
  490. ImDrawCmd* curr_cmd = &CmdBuffer.Data[CmdBuffer.Size - 1];
  491. ImDrawCmd* prev_cmd = curr_cmd - 1;
  492. if (ImDrawCmd_HeaderCompare(curr_cmd, prev_cmd) == 0 && ImDrawCmd_AreSequentialIdxOffset(prev_cmd, curr_cmd) && curr_cmd->UserCallback == NULL && prev_cmd->UserCallback == NULL)
  493. {
  494. prev_cmd->ElemCount += curr_cmd->ElemCount;
  495. CmdBuffer.pop_back();
  496. }
  497. }
  498. // Our scheme may appears a bit unusual, basically we want the most-common calls AddLine AddRect etc. to not have to perform any check so we always have a command ready in the stack.
  499. // The cost of figuring out if a new command has to be added or if we can merge is paid in those Update** functions only.
  500. void ImDrawList::_OnChangedClipRect()
  501. {
  502. // If current command is used with different settings we need to add a new command
  503. IM_ASSERT_PARANOID(CmdBuffer.Size > 0);
  504. ImDrawCmd* curr_cmd = &CmdBuffer.Data[CmdBuffer.Size - 1];
  505. if (curr_cmd->ElemCount != 0 && memcmp(&curr_cmd->ClipRect, &_CmdHeader.ClipRect, sizeof(ImVec4)) != 0)
  506. {
  507. AddDrawCmd();
  508. return;
  509. }
  510. IM_ASSERT(curr_cmd->UserCallback == NULL);
  511. // Try to merge with previous command if it matches, else use current command
  512. ImDrawCmd* prev_cmd = curr_cmd - 1;
  513. if (curr_cmd->ElemCount == 0 && CmdBuffer.Size > 1 && ImDrawCmd_HeaderCompare(&_CmdHeader, prev_cmd) == 0 && ImDrawCmd_AreSequentialIdxOffset(prev_cmd, curr_cmd) && prev_cmd->UserCallback == NULL)
  514. {
  515. CmdBuffer.pop_back();
  516. return;
  517. }
  518. curr_cmd->ClipRect = _CmdHeader.ClipRect;
  519. }
  520. void ImDrawList::_OnChangedTextureID()
  521. {
  522. // If current command is used with different settings we need to add a new command
  523. IM_ASSERT_PARANOID(CmdBuffer.Size > 0);
  524. ImDrawCmd* curr_cmd = &CmdBuffer.Data[CmdBuffer.Size - 1];
  525. if (curr_cmd->ElemCount != 0 && curr_cmd->TextureId != _CmdHeader.TextureId)
  526. {
  527. AddDrawCmd();
  528. return;
  529. }
  530. IM_ASSERT(curr_cmd->UserCallback == NULL);
  531. // Try to merge with previous command if it matches, else use current command
  532. ImDrawCmd* prev_cmd = curr_cmd - 1;
  533. if (curr_cmd->ElemCount == 0 && CmdBuffer.Size > 1 && ImDrawCmd_HeaderCompare(&_CmdHeader, prev_cmd) == 0 && ImDrawCmd_AreSequentialIdxOffset(prev_cmd, curr_cmd) && prev_cmd->UserCallback == NULL)
  534. {
  535. CmdBuffer.pop_back();
  536. return;
  537. }
  538. curr_cmd->TextureId = _CmdHeader.TextureId;
  539. }
  540. void ImDrawList::_OnChangedVtxOffset()
  541. {
  542. // We don't need to compare curr_cmd->VtxOffset != _CmdHeader.VtxOffset because we know it'll be different at the time we call this.
  543. _VtxCurrentIdx = 0;
  544. IM_ASSERT_PARANOID(CmdBuffer.Size > 0);
  545. ImDrawCmd* curr_cmd = &CmdBuffer.Data[CmdBuffer.Size - 1];
  546. //IM_ASSERT(curr_cmd->VtxOffset != _CmdHeader.VtxOffset); // See #3349
  547. if (curr_cmd->ElemCount != 0)
  548. {
  549. AddDrawCmd();
  550. return;
  551. }
  552. IM_ASSERT(curr_cmd->UserCallback == NULL);
  553. curr_cmd->VtxOffset = _CmdHeader.VtxOffset;
  554. }
  555. int ImDrawList::_CalcCircleAutoSegmentCount(float radius) const
  556. {
  557. // Automatic segment count
  558. const int radius_idx = (int)(radius + 0.999999f); // ceil to never reduce accuracy
  559. if (radius_idx >= 0 && radius_idx < IM_ARRAYSIZE(_Data->CircleSegmentCounts))
  560. return _Data->CircleSegmentCounts[radius_idx]; // Use cached value
  561. else
  562. return IM_DRAWLIST_CIRCLE_AUTO_SEGMENT_CALC(radius, _Data->CircleSegmentMaxError);
  563. }
  564. // Render-level scissoring. This is passed down to your render function but not used for CPU-side coarse clipping. Prefer using higher-level ImGui::PushClipRect() to affect logic (hit-testing and widget culling)
  565. void ImDrawList::PushClipRect(const ImVec2& cr_min, const ImVec2& cr_max, bool intersect_with_current_clip_rect)
  566. {
  567. ImVec4 cr(cr_min.x, cr_min.y, cr_max.x, cr_max.y);
  568. if (intersect_with_current_clip_rect)
  569. {
  570. ImVec4 current = _CmdHeader.ClipRect;
  571. if (cr.x < current.x) cr.x = current.x;
  572. if (cr.y < current.y) cr.y = current.y;
  573. if (cr.z > current.z) cr.z = current.z;
  574. if (cr.w > current.w) cr.w = current.w;
  575. }
  576. cr.z = ImMax(cr.x, cr.z);
  577. cr.w = ImMax(cr.y, cr.w);
  578. _ClipRectStack.push_back(cr);
  579. _CmdHeader.ClipRect = cr;
  580. _OnChangedClipRect();
  581. }
  582. void ImDrawList::PushClipRectFullScreen()
  583. {
  584. PushClipRect(ImVec2(_Data->ClipRectFullscreen.x, _Data->ClipRectFullscreen.y), ImVec2(_Data->ClipRectFullscreen.z, _Data->ClipRectFullscreen.w));
  585. }
  586. void ImDrawList::PopClipRect()
  587. {
  588. _ClipRectStack.pop_back();
  589. _CmdHeader.ClipRect = (_ClipRectStack.Size == 0) ? _Data->ClipRectFullscreen : _ClipRectStack.Data[_ClipRectStack.Size - 1];
  590. _OnChangedClipRect();
  591. }
  592. void ImDrawList::PushTextureID(ImTextureID texture_id)
  593. {
  594. _TextureIdStack.push_back(texture_id);
  595. _CmdHeader.TextureId = texture_id;
  596. _OnChangedTextureID();
  597. }
  598. void ImDrawList::PopTextureID()
  599. {
  600. _TextureIdStack.pop_back();
  601. _CmdHeader.TextureId = (_TextureIdStack.Size == 0) ? (ImTextureID)NULL : _TextureIdStack.Data[_TextureIdStack.Size - 1];
  602. _OnChangedTextureID();
  603. }
  604. // This is used by ImGui::PushFont()/PopFont(). It works because we never use _TextureIdStack[] elsewhere than in PushTextureID()/PopTextureID().
  605. void ImDrawList::_SetTextureID(ImTextureID texture_id)
  606. {
  607. if (_CmdHeader.TextureId == texture_id)
  608. return;
  609. _CmdHeader.TextureId = texture_id;
  610. _OnChangedTextureID();
  611. }
  612. // Reserve space for a number of vertices and indices.
  613. // You must finish filling your reserved data before calling PrimReserve() again, as it may reallocate or
  614. // submit the intermediate results. PrimUnreserve() can be used to release unused allocations.
  615. void ImDrawList::PrimReserve(int idx_count, int vtx_count)
  616. {
  617. // Large mesh support (when enabled)
  618. IM_ASSERT_PARANOID(idx_count >= 0 && vtx_count >= 0);
  619. if (sizeof(ImDrawIdx) == 2 && (_VtxCurrentIdx + vtx_count >= (1 << 16)) && (Flags & ImDrawListFlags_AllowVtxOffset))
  620. {
  621. // FIXME: In theory we should be testing that vtx_count <64k here.
  622. // In practice, RenderText() relies on reserving ahead for a worst case scenario so it is currently useful for us
  623. // to not make that check until we rework the text functions to handle clipping and large horizontal lines better.
  624. _CmdHeader.VtxOffset = VtxBuffer.Size;
  625. _OnChangedVtxOffset();
  626. }
  627. ImDrawCmd* draw_cmd = &CmdBuffer.Data[CmdBuffer.Size - 1];
  628. draw_cmd->ElemCount += idx_count;
  629. int vtx_buffer_old_size = VtxBuffer.Size;
  630. VtxBuffer.resize(vtx_buffer_old_size + vtx_count);
  631. _VtxWritePtr = VtxBuffer.Data + vtx_buffer_old_size;
  632. int idx_buffer_old_size = IdxBuffer.Size;
  633. IdxBuffer.resize(idx_buffer_old_size + idx_count);
  634. _IdxWritePtr = IdxBuffer.Data + idx_buffer_old_size;
  635. }
  636. // Release the number of reserved vertices/indices from the end of the last reservation made with PrimReserve().
  637. void ImDrawList::PrimUnreserve(int idx_count, int vtx_count)
  638. {
  639. IM_ASSERT_PARANOID(idx_count >= 0 && vtx_count >= 0);
  640. ImDrawCmd* draw_cmd = &CmdBuffer.Data[CmdBuffer.Size - 1];
  641. draw_cmd->ElemCount -= idx_count;
  642. VtxBuffer.shrink(VtxBuffer.Size - vtx_count);
  643. IdxBuffer.shrink(IdxBuffer.Size - idx_count);
  644. }
  645. // Fully unrolled with inline call to keep our debug builds decently fast.
  646. void ImDrawList::PrimRect(const ImVec2& a, const ImVec2& c, ImU32 col)
  647. {
  648. ImVec2 b(c.x, a.y), d(a.x, c.y), uv(_Data->TexUvWhitePixel);
  649. ImDrawIdx idx = (ImDrawIdx)_VtxCurrentIdx;
  650. _IdxWritePtr[0] = idx; _IdxWritePtr[1] = (ImDrawIdx)(idx+1); _IdxWritePtr[2] = (ImDrawIdx)(idx+2);
  651. _IdxWritePtr[3] = idx; _IdxWritePtr[4] = (ImDrawIdx)(idx+2); _IdxWritePtr[5] = (ImDrawIdx)(idx+3);
  652. _VtxWritePtr[0].pos = a; _VtxWritePtr[0].uv = uv; _VtxWritePtr[0].col = col;
  653. _VtxWritePtr[1].pos = b; _VtxWritePtr[1].uv = uv; _VtxWritePtr[1].col = col;
  654. _VtxWritePtr[2].pos = c; _VtxWritePtr[2].uv = uv; _VtxWritePtr[2].col = col;
  655. _VtxWritePtr[3].pos = d; _VtxWritePtr[3].uv = uv; _VtxWritePtr[3].col = col;
  656. _VtxWritePtr += 4;
  657. _VtxCurrentIdx += 4;
  658. _IdxWritePtr += 6;
  659. }
  660. void ImDrawList::PrimRectUV(const ImVec2& a, const ImVec2& c, const ImVec2& uv_a, const ImVec2& uv_c, ImU32 col)
  661. {
  662. ImVec2 b(c.x, a.y), d(a.x, c.y), uv_b(uv_c.x, uv_a.y), uv_d(uv_a.x, uv_c.y);
  663. ImDrawIdx idx = (ImDrawIdx)_VtxCurrentIdx;
  664. _IdxWritePtr[0] = idx; _IdxWritePtr[1] = (ImDrawIdx)(idx+1); _IdxWritePtr[2] = (ImDrawIdx)(idx+2);
  665. _IdxWritePtr[3] = idx; _IdxWritePtr[4] = (ImDrawIdx)(idx+2); _IdxWritePtr[5] = (ImDrawIdx)(idx+3);
  666. _VtxWritePtr[0].pos = a; _VtxWritePtr[0].uv = uv_a; _VtxWritePtr[0].col = col;
  667. _VtxWritePtr[1].pos = b; _VtxWritePtr[1].uv = uv_b; _VtxWritePtr[1].col = col;
  668. _VtxWritePtr[2].pos = c; _VtxWritePtr[2].uv = uv_c; _VtxWritePtr[2].col = col;
  669. _VtxWritePtr[3].pos = d; _VtxWritePtr[3].uv = uv_d; _VtxWritePtr[3].col = col;
  670. _VtxWritePtr += 4;
  671. _VtxCurrentIdx += 4;
  672. _IdxWritePtr += 6;
  673. }
  674. void ImDrawList::PrimQuadUV(const ImVec2& a, const ImVec2& b, const ImVec2& c, const ImVec2& d, const ImVec2& uv_a, const ImVec2& uv_b, const ImVec2& uv_c, const ImVec2& uv_d, ImU32 col)
  675. {
  676. ImDrawIdx idx = (ImDrawIdx)_VtxCurrentIdx;
  677. _IdxWritePtr[0] = idx; _IdxWritePtr[1] = (ImDrawIdx)(idx+1); _IdxWritePtr[2] = (ImDrawIdx)(idx+2);
  678. _IdxWritePtr[3] = idx; _IdxWritePtr[4] = (ImDrawIdx)(idx+2); _IdxWritePtr[5] = (ImDrawIdx)(idx+3);
  679. _VtxWritePtr[0].pos = a; _VtxWritePtr[0].uv = uv_a; _VtxWritePtr[0].col = col;
  680. _VtxWritePtr[1].pos = b; _VtxWritePtr[1].uv = uv_b; _VtxWritePtr[1].col = col;
  681. _VtxWritePtr[2].pos = c; _VtxWritePtr[2].uv = uv_c; _VtxWritePtr[2].col = col;
  682. _VtxWritePtr[3].pos = d; _VtxWritePtr[3].uv = uv_d; _VtxWritePtr[3].col = col;
  683. _VtxWritePtr += 4;
  684. _VtxCurrentIdx += 4;
  685. _IdxWritePtr += 6;
  686. }
  687. // On AddPolyline() and AddConvexPolyFilled() we intentionally avoid using ImVec2 and superfluous function calls to optimize debug/non-inlined builds.
  688. // - Those macros expects l-values and need to be used as their own statement.
  689. // - Those macros are intentionally not surrounded by the 'do {} while (0)' idiom because even that translates to runtime with debug compilers.
  690. #define IM_NORMALIZE2F_OVER_ZERO(VX,VY) { float d2 = VX*VX + VY*VY; if (d2 > 0.0f) { float inv_len = ImRsqrt(d2); VX *= inv_len; VY *= inv_len; } } (void)0
  691. #define IM_FIXNORMAL2F_MAX_INVLEN2 100.0f // 500.0f (see #4053, #3366)
  692. #define IM_FIXNORMAL2F(VX,VY) { float d2 = VX*VX + VY*VY; if (d2 > 0.000001f) { float inv_len2 = 1.0f / d2; if (inv_len2 > IM_FIXNORMAL2F_MAX_INVLEN2) inv_len2 = IM_FIXNORMAL2F_MAX_INVLEN2; VX *= inv_len2; VY *= inv_len2; } } (void)0
  693. // TODO: Thickness anti-aliased lines cap are missing their AA fringe.
  694. // We avoid using the ImVec2 math operators here to reduce cost to a minimum for debug/non-inlined builds.
  695. void ImDrawList::AddPolyline(const ImVec2* points, const int points_count, ImU32 col, ImDrawFlags flags, float thickness)
  696. {
  697. if (points_count < 2 || (col & IM_COL32_A_MASK) == 0)
  698. return;
  699. const bool closed = (flags & ImDrawFlags_Closed) != 0;
  700. const ImVec2 opaque_uv = _Data->TexUvWhitePixel;
  701. const int count = closed ? points_count : points_count - 1; // The number of line segments we need to draw
  702. const bool thick_line = (thickness > _FringeScale);
  703. if (Flags & ImDrawListFlags_AntiAliasedLines)
  704. {
  705. // Anti-aliased stroke
  706. const float AA_SIZE = _FringeScale;
  707. const ImU32 col_trans = col & ~IM_COL32_A_MASK;
  708. // Thicknesses <1.0 should behave like thickness 1.0
  709. thickness = ImMax(thickness, 1.0f);
  710. const int integer_thickness = (int)thickness;
  711. const float fractional_thickness = thickness - integer_thickness;
  712. // Do we want to draw this line using a texture?
  713. // - For now, only draw integer-width lines using textures to avoid issues with the way scaling occurs, could be improved.
  714. // - If AA_SIZE is not 1.0f we cannot use the texture path.
  715. const bool use_texture = (Flags & ImDrawListFlags_AntiAliasedLinesUseTex) && (integer_thickness < IM_DRAWLIST_TEX_LINES_WIDTH_MAX) && (fractional_thickness <= 0.00001f) && (AA_SIZE == 1.0f);
  716. // We should never hit this, because NewFrame() doesn't set ImDrawListFlags_AntiAliasedLinesUseTex unless ImFontAtlasFlags_NoBakedLines is off
  717. IM_ASSERT_PARANOID(!use_texture || !(_Data->Font->ContainerAtlas->Flags & ImFontAtlasFlags_NoBakedLines));
  718. const int idx_count = use_texture ? (count * 6) : (thick_line ? count * 18 : count * 12);
  719. const int vtx_count = use_texture ? (points_count * 2) : (thick_line ? points_count * 4 : points_count * 3);
  720. PrimReserve(idx_count, vtx_count);
  721. // Temporary buffer
  722. // The first <points_count> items are normals at each line point, then after that there are either 2 or 4 temp points for each line point
  723. _Data->TempBuffer.reserve_discard(points_count * ((use_texture || !thick_line) ? 3 : 5));
  724. ImVec2* temp_normals = _Data->TempBuffer.Data;
  725. ImVec2* temp_points = temp_normals + points_count;
  726. // Calculate normals (tangents) for each line segment
  727. for (int i1 = 0; i1 < count; i1++)
  728. {
  729. const int i2 = (i1 + 1) == points_count ? 0 : i1 + 1;
  730. float dx = points[i2].x - points[i1].x;
  731. float dy = points[i2].y - points[i1].y;
  732. IM_NORMALIZE2F_OVER_ZERO(dx, dy);
  733. temp_normals[i1].x = dy;
  734. temp_normals[i1].y = -dx;
  735. }
  736. if (!closed)
  737. temp_normals[points_count - 1] = temp_normals[points_count - 2];
  738. // If we are drawing a one-pixel-wide line without a texture, or a textured line of any width, we only need 2 or 3 vertices per point
  739. if (use_texture || !thick_line)
  740. {
  741. // [PATH 1] Texture-based lines (thick or non-thick)
  742. // [PATH 2] Non texture-based lines (non-thick)
  743. // The width of the geometry we need to draw - this is essentially <thickness> pixels for the line itself, plus "one pixel" for AA.
  744. // - In the texture-based path, we don't use AA_SIZE here because the +1 is tied to the generated texture
  745. // (see ImFontAtlasBuildRenderLinesTexData() function), and so alternate values won't work without changes to that code.
  746. // - In the non texture-based paths, we would allow AA_SIZE to potentially be != 1.0f with a patch (e.g. fringe_scale patch to
  747. // allow scaling geometry while preserving one-screen-pixel AA fringe).
  748. const float half_draw_size = use_texture ? ((thickness * 0.5f) + 1) : AA_SIZE;
  749. // If line is not closed, the first and last points need to be generated differently as there are no normals to blend
  750. if (!closed)
  751. {
  752. temp_points[0] = points[0] + temp_normals[0] * half_draw_size;
  753. temp_points[1] = points[0] - temp_normals[0] * half_draw_size;
  754. temp_points[(points_count-1)*2+0] = points[points_count-1] + temp_normals[points_count-1] * half_draw_size;
  755. temp_points[(points_count-1)*2+1] = points[points_count-1] - temp_normals[points_count-1] * half_draw_size;
  756. }
  757. // Generate the indices to form a number of triangles for each line segment, and the vertices for the line edges
  758. // This takes points n and n+1 and writes into n+1, with the first point in a closed line being generated from the final one (as n+1 wraps)
  759. // FIXME-OPT: Merge the different loops, possibly remove the temporary buffer.
  760. unsigned int idx1 = _VtxCurrentIdx; // Vertex index for start of line segment
  761. for (int i1 = 0; i1 < count; i1++) // i1 is the first point of the line segment
  762. {
  763. const int i2 = (i1 + 1) == points_count ? 0 : i1 + 1; // i2 is the second point of the line segment
  764. const unsigned int idx2 = ((i1 + 1) == points_count) ? _VtxCurrentIdx : (idx1 + (use_texture ? 2 : 3)); // Vertex index for end of segment
  765. // Average normals
  766. float dm_x = (temp_normals[i1].x + temp_normals[i2].x) * 0.5f;
  767. float dm_y = (temp_normals[i1].y + temp_normals[i2].y) * 0.5f;
  768. IM_FIXNORMAL2F(dm_x, dm_y);
  769. dm_x *= half_draw_size; // dm_x, dm_y are offset to the outer edge of the AA area
  770. dm_y *= half_draw_size;
  771. // Add temporary vertexes for the outer edges
  772. ImVec2* out_vtx = &temp_points[i2 * 2];
  773. out_vtx[0].x = points[i2].x + dm_x;
  774. out_vtx[0].y = points[i2].y + dm_y;
  775. out_vtx[1].x = points[i2].x - dm_x;
  776. out_vtx[1].y = points[i2].y - dm_y;
  777. if (use_texture)
  778. {
  779. // Add indices for two triangles
  780. _IdxWritePtr[0] = (ImDrawIdx)(idx2 + 0); _IdxWritePtr[1] = (ImDrawIdx)(idx1 + 0); _IdxWritePtr[2] = (ImDrawIdx)(idx1 + 1); // Right tri
  781. _IdxWritePtr[3] = (ImDrawIdx)(idx2 + 1); _IdxWritePtr[4] = (ImDrawIdx)(idx1 + 1); _IdxWritePtr[5] = (ImDrawIdx)(idx2 + 0); // Left tri
  782. _IdxWritePtr += 6;
  783. }
  784. else
  785. {
  786. // Add indexes for four triangles
  787. _IdxWritePtr[0] = (ImDrawIdx)(idx2 + 0); _IdxWritePtr[1] = (ImDrawIdx)(idx1 + 0); _IdxWritePtr[2] = (ImDrawIdx)(idx1 + 2); // Right tri 1
  788. _IdxWritePtr[3] = (ImDrawIdx)(idx1 + 2); _IdxWritePtr[4] = (ImDrawIdx)(idx2 + 2); _IdxWritePtr[5] = (ImDrawIdx)(idx2 + 0); // Right tri 2
  789. _IdxWritePtr[6] = (ImDrawIdx)(idx2 + 1); _IdxWritePtr[7] = (ImDrawIdx)(idx1 + 1); _IdxWritePtr[8] = (ImDrawIdx)(idx1 + 0); // Left tri 1
  790. _IdxWritePtr[9] = (ImDrawIdx)(idx1 + 0); _IdxWritePtr[10] = (ImDrawIdx)(idx2 + 0); _IdxWritePtr[11] = (ImDrawIdx)(idx2 + 1); // Left tri 2
  791. _IdxWritePtr += 12;
  792. }
  793. idx1 = idx2;
  794. }
  795. // Add vertexes for each point on the line
  796. if (use_texture)
  797. {
  798. // If we're using textures we only need to emit the left/right edge vertices
  799. ImVec4 tex_uvs = _Data->TexUvLines[integer_thickness];
  800. /*if (fractional_thickness != 0.0f) // Currently always zero when use_texture==false!
  801. {
  802. const ImVec4 tex_uvs_1 = _Data->TexUvLines[integer_thickness + 1];
  803. tex_uvs.x = tex_uvs.x + (tex_uvs_1.x - tex_uvs.x) * fractional_thickness; // inlined ImLerp()
  804. tex_uvs.y = tex_uvs.y + (tex_uvs_1.y - tex_uvs.y) * fractional_thickness;
  805. tex_uvs.z = tex_uvs.z + (tex_uvs_1.z - tex_uvs.z) * fractional_thickness;
  806. tex_uvs.w = tex_uvs.w + (tex_uvs_1.w - tex_uvs.w) * fractional_thickness;
  807. }*/
  808. ImVec2 tex_uv0(tex_uvs.x, tex_uvs.y);
  809. ImVec2 tex_uv1(tex_uvs.z, tex_uvs.w);
  810. for (int i = 0; i < points_count; i++)
  811. {
  812. _VtxWritePtr[0].pos = temp_points[i * 2 + 0]; _VtxWritePtr[0].uv = tex_uv0; _VtxWritePtr[0].col = col; // Left-side outer edge
  813. _VtxWritePtr[1].pos = temp_points[i * 2 + 1]; _VtxWritePtr[1].uv = tex_uv1; _VtxWritePtr[1].col = col; // Right-side outer edge
  814. _VtxWritePtr += 2;
  815. }
  816. }
  817. else
  818. {
  819. // If we're not using a texture, we need the center vertex as well
  820. for (int i = 0; i < points_count; i++)
  821. {
  822. _VtxWritePtr[0].pos = points[i]; _VtxWritePtr[0].uv = opaque_uv; _VtxWritePtr[0].col = col; // Center of line
  823. _VtxWritePtr[1].pos = temp_points[i * 2 + 0]; _VtxWritePtr[1].uv = opaque_uv; _VtxWritePtr[1].col = col_trans; // Left-side outer edge
  824. _VtxWritePtr[2].pos = temp_points[i * 2 + 1]; _VtxWritePtr[2].uv = opaque_uv; _VtxWritePtr[2].col = col_trans; // Right-side outer edge
  825. _VtxWritePtr += 3;
  826. }
  827. }
  828. }
  829. else
  830. {
  831. // [PATH 2] Non texture-based lines (thick): we need to draw the solid line core and thus require four vertices per point
  832. const float half_inner_thickness = (thickness - AA_SIZE) * 0.5f;
  833. // If line is not closed, the first and last points need to be generated differently as there are no normals to blend
  834. if (!closed)
  835. {
  836. const int points_last = points_count - 1;
  837. temp_points[0] = points[0] + temp_normals[0] * (half_inner_thickness + AA_SIZE);
  838. temp_points[1] = points[0] + temp_normals[0] * (half_inner_thickness);
  839. temp_points[2] = points[0] - temp_normals[0] * (half_inner_thickness);
  840. temp_points[3] = points[0] - temp_normals[0] * (half_inner_thickness + AA_SIZE);
  841. temp_points[points_last * 4 + 0] = points[points_last] + temp_normals[points_last] * (half_inner_thickness + AA_SIZE);
  842. temp_points[points_last * 4 + 1] = points[points_last] + temp_normals[points_last] * (half_inner_thickness);
  843. temp_points[points_last * 4 + 2] = points[points_last] - temp_normals[points_last] * (half_inner_thickness);
  844. temp_points[points_last * 4 + 3] = points[points_last] - temp_normals[points_last] * (half_inner_thickness + AA_SIZE);
  845. }
  846. // Generate the indices to form a number of triangles for each line segment, and the vertices for the line edges
  847. // This takes points n and n+1 and writes into n+1, with the first point in a closed line being generated from the final one (as n+1 wraps)
  848. // FIXME-OPT: Merge the different loops, possibly remove the temporary buffer.
  849. unsigned int idx1 = _VtxCurrentIdx; // Vertex index for start of line segment
  850. for (int i1 = 0; i1 < count; i1++) // i1 is the first point of the line segment
  851. {
  852. const int i2 = (i1 + 1) == points_count ? 0 : (i1 + 1); // i2 is the second point of the line segment
  853. const unsigned int idx2 = (i1 + 1) == points_count ? _VtxCurrentIdx : (idx1 + 4); // Vertex index for end of segment
  854. // Average normals
  855. float dm_x = (temp_normals[i1].x + temp_normals[i2].x) * 0.5f;
  856. float dm_y = (temp_normals[i1].y + temp_normals[i2].y) * 0.5f;
  857. IM_FIXNORMAL2F(dm_x, dm_y);
  858. float dm_out_x = dm_x * (half_inner_thickness + AA_SIZE);
  859. float dm_out_y = dm_y * (half_inner_thickness + AA_SIZE);
  860. float dm_in_x = dm_x * half_inner_thickness;
  861. float dm_in_y = dm_y * half_inner_thickness;
  862. // Add temporary vertices
  863. ImVec2* out_vtx = &temp_points[i2 * 4];
  864. out_vtx[0].x = points[i2].x + dm_out_x;
  865. out_vtx[0].y = points[i2].y + dm_out_y;
  866. out_vtx[1].x = points[i2].x + dm_in_x;
  867. out_vtx[1].y = points[i2].y + dm_in_y;
  868. out_vtx[2].x = points[i2].x - dm_in_x;
  869. out_vtx[2].y = points[i2].y - dm_in_y;
  870. out_vtx[3].x = points[i2].x - dm_out_x;
  871. out_vtx[3].y = points[i2].y - dm_out_y;
  872. // Add indexes
  873. _IdxWritePtr[0] = (ImDrawIdx)(idx2 + 1); _IdxWritePtr[1] = (ImDrawIdx)(idx1 + 1); _IdxWritePtr[2] = (ImDrawIdx)(idx1 + 2);
  874. _IdxWritePtr[3] = (ImDrawIdx)(idx1 + 2); _IdxWritePtr[4] = (ImDrawIdx)(idx2 + 2); _IdxWritePtr[5] = (ImDrawIdx)(idx2 + 1);
  875. _IdxWritePtr[6] = (ImDrawIdx)(idx2 + 1); _IdxWritePtr[7] = (ImDrawIdx)(idx1 + 1); _IdxWritePtr[8] = (ImDrawIdx)(idx1 + 0);
  876. _IdxWritePtr[9] = (ImDrawIdx)(idx1 + 0); _IdxWritePtr[10] = (ImDrawIdx)(idx2 + 0); _IdxWritePtr[11] = (ImDrawIdx)(idx2 + 1);
  877. _IdxWritePtr[12] = (ImDrawIdx)(idx2 + 2); _IdxWritePtr[13] = (ImDrawIdx)(idx1 + 2); _IdxWritePtr[14] = (ImDrawIdx)(idx1 + 3);
  878. _IdxWritePtr[15] = (ImDrawIdx)(idx1 + 3); _IdxWritePtr[16] = (ImDrawIdx)(idx2 + 3); _IdxWritePtr[17] = (ImDrawIdx)(idx2 + 2);
  879. _IdxWritePtr += 18;
  880. idx1 = idx2;
  881. }
  882. // Add vertices
  883. for (int i = 0; i < points_count; i++)
  884. {
  885. _VtxWritePtr[0].pos = temp_points[i * 4 + 0]; _VtxWritePtr[0].uv = opaque_uv; _VtxWritePtr[0].col = col_trans;
  886. _VtxWritePtr[1].pos = temp_points[i * 4 + 1]; _VtxWritePtr[1].uv = opaque_uv; _VtxWritePtr[1].col = col;
  887. _VtxWritePtr[2].pos = temp_points[i * 4 + 2]; _VtxWritePtr[2].uv = opaque_uv; _VtxWritePtr[2].col = col;
  888. _VtxWritePtr[3].pos = temp_points[i * 4 + 3]; _VtxWritePtr[3].uv = opaque_uv; _VtxWritePtr[3].col = col_trans;
  889. _VtxWritePtr += 4;
  890. }
  891. }
  892. _VtxCurrentIdx += (ImDrawIdx)vtx_count;
  893. }
  894. else
  895. {
  896. // [PATH 4] Non texture-based, Non anti-aliased lines
  897. const int idx_count = count * 6;
  898. const int vtx_count = count * 4; // FIXME-OPT: Not sharing edges
  899. PrimReserve(idx_count, vtx_count);
  900. for (int i1 = 0; i1 < count; i1++)
  901. {
  902. const int i2 = (i1 + 1) == points_count ? 0 : i1 + 1;
  903. const ImVec2& p1 = points[i1];
  904. const ImVec2& p2 = points[i2];
  905. float dx = p2.x - p1.x;
  906. float dy = p2.y - p1.y;
  907. IM_NORMALIZE2F_OVER_ZERO(dx, dy);
  908. dx *= (thickness * 0.5f);
  909. dy *= (thickness * 0.5f);
  910. _VtxWritePtr[0].pos.x = p1.x + dy; _VtxWritePtr[0].pos.y = p1.y - dx; _VtxWritePtr[0].uv = opaque_uv; _VtxWritePtr[0].col = col;
  911. _VtxWritePtr[1].pos.x = p2.x + dy; _VtxWritePtr[1].pos.y = p2.y - dx; _VtxWritePtr[1].uv = opaque_uv; _VtxWritePtr[1].col = col;
  912. _VtxWritePtr[2].pos.x = p2.x - dy; _VtxWritePtr[2].pos.y = p2.y + dx; _VtxWritePtr[2].uv = opaque_uv; _VtxWritePtr[2].col = col;
  913. _VtxWritePtr[3].pos.x = p1.x - dy; _VtxWritePtr[3].pos.y = p1.y + dx; _VtxWritePtr[3].uv = opaque_uv; _VtxWritePtr[3].col = col;
  914. _VtxWritePtr += 4;
  915. _IdxWritePtr[0] = (ImDrawIdx)(_VtxCurrentIdx); _IdxWritePtr[1] = (ImDrawIdx)(_VtxCurrentIdx + 1); _IdxWritePtr[2] = (ImDrawIdx)(_VtxCurrentIdx + 2);
  916. _IdxWritePtr[3] = (ImDrawIdx)(_VtxCurrentIdx); _IdxWritePtr[4] = (ImDrawIdx)(_VtxCurrentIdx + 2); _IdxWritePtr[5] = (ImDrawIdx)(_VtxCurrentIdx + 3);
  917. _IdxWritePtr += 6;
  918. _VtxCurrentIdx += 4;
  919. }
  920. }
  921. }
  922. // - We intentionally avoid using ImVec2 and its math operators here to reduce cost to a minimum for debug/non-inlined builds.
  923. // - Filled shapes must always use clockwise winding order. The anti-aliasing fringe depends on it. Counter-clockwise shapes will have "inward" anti-aliasing.
  924. void ImDrawList::AddConvexPolyFilled(const ImVec2* points, const int points_count, ImU32 col)
  925. {
  926. if (points_count < 3 || (col & IM_COL32_A_MASK) == 0)
  927. return;
  928. const ImVec2 uv = _Data->TexUvWhitePixel;
  929. if (Flags & ImDrawListFlags_AntiAliasedFill)
  930. {
  931. // Anti-aliased Fill
  932. const float AA_SIZE = _FringeScale;
  933. const ImU32 col_trans = col & ~IM_COL32_A_MASK;
  934. const int idx_count = (points_count - 2)*3 + points_count * 6;
  935. const int vtx_count = (points_count * 2);
  936. PrimReserve(idx_count, vtx_count);
  937. // Add indexes for fill
  938. unsigned int vtx_inner_idx = _VtxCurrentIdx;
  939. unsigned int vtx_outer_idx = _VtxCurrentIdx + 1;
  940. for (int i = 2; i < points_count; i++)
  941. {
  942. _IdxWritePtr[0] = (ImDrawIdx)(vtx_inner_idx); _IdxWritePtr[1] = (ImDrawIdx)(vtx_inner_idx + ((i - 1) << 1)); _IdxWritePtr[2] = (ImDrawIdx)(vtx_inner_idx + (i << 1));
  943. _IdxWritePtr += 3;
  944. }
  945. // Compute normals
  946. _Data->TempBuffer.reserve_discard(points_count);
  947. ImVec2* temp_normals = _Data->TempBuffer.Data;
  948. for (int i0 = points_count - 1, i1 = 0; i1 < points_count; i0 = i1++)
  949. {
  950. const ImVec2& p0 = points[i0];
  951. const ImVec2& p1 = points[i1];
  952. float dx = p1.x - p0.x;
  953. float dy = p1.y - p0.y;
  954. IM_NORMALIZE2F_OVER_ZERO(dx, dy);
  955. temp_normals[i0].x = dy;
  956. temp_normals[i0].y = -dx;
  957. }
  958. for (int i0 = points_count - 1, i1 = 0; i1 < points_count; i0 = i1++)
  959. {
  960. // Average normals
  961. const ImVec2& n0 = temp_normals[i0];
  962. const ImVec2& n1 = temp_normals[i1];
  963. float dm_x = (n0.x + n1.x) * 0.5f;
  964. float dm_y = (n0.y + n1.y) * 0.5f;
  965. IM_FIXNORMAL2F(dm_x, dm_y);
  966. dm_x *= AA_SIZE * 0.5f;
  967. dm_y *= AA_SIZE * 0.5f;
  968. // Add vertices
  969. _VtxWritePtr[0].pos.x = (points[i1].x - dm_x); _VtxWritePtr[0].pos.y = (points[i1].y - dm_y); _VtxWritePtr[0].uv = uv; _VtxWritePtr[0].col = col; // Inner
  970. _VtxWritePtr[1].pos.x = (points[i1].x + dm_x); _VtxWritePtr[1].pos.y = (points[i1].y + dm_y); _VtxWritePtr[1].uv = uv; _VtxWritePtr[1].col = col_trans; // Outer
  971. _VtxWritePtr += 2;
  972. // Add indexes for fringes
  973. _IdxWritePtr[0] = (ImDrawIdx)(vtx_inner_idx + (i1 << 1)); _IdxWritePtr[1] = (ImDrawIdx)(vtx_inner_idx + (i0 << 1)); _IdxWritePtr[2] = (ImDrawIdx)(vtx_outer_idx + (i0 << 1));
  974. _IdxWritePtr[3] = (ImDrawIdx)(vtx_outer_idx + (i0 << 1)); _IdxWritePtr[4] = (ImDrawIdx)(vtx_outer_idx + (i1 << 1)); _IdxWritePtr[5] = (ImDrawIdx)(vtx_inner_idx + (i1 << 1));
  975. _IdxWritePtr += 6;
  976. }
  977. _VtxCurrentIdx += (ImDrawIdx)vtx_count;
  978. }
  979. else
  980. {
  981. // Non Anti-aliased Fill
  982. const int idx_count = (points_count - 2)*3;
  983. const int vtx_count = points_count;
  984. PrimReserve(idx_count, vtx_count);
  985. for (int i = 0; i < vtx_count; i++)
  986. {
  987. _VtxWritePtr[0].pos = points[i]; _VtxWritePtr[0].uv = uv; _VtxWritePtr[0].col = col;
  988. _VtxWritePtr++;
  989. }
  990. for (int i = 2; i < points_count; i++)
  991. {
  992. _IdxWritePtr[0] = (ImDrawIdx)(_VtxCurrentIdx); _IdxWritePtr[1] = (ImDrawIdx)(_VtxCurrentIdx + i - 1); _IdxWritePtr[2] = (ImDrawIdx)(_VtxCurrentIdx + i);
  993. _IdxWritePtr += 3;
  994. }
  995. _VtxCurrentIdx += (ImDrawIdx)vtx_count;
  996. }
  997. }
  998. void ImDrawList::_PathArcToFastEx(const ImVec2& center, float radius, int a_min_sample, int a_max_sample, int a_step)
  999. {
  1000. if (radius < 0.5f)
  1001. {
  1002. _Path.push_back(center);
  1003. return;
  1004. }
  1005. // Calculate arc auto segment step size
  1006. if (a_step <= 0)
  1007. a_step = IM_DRAWLIST_ARCFAST_SAMPLE_MAX / _CalcCircleAutoSegmentCount(radius);
  1008. // Make sure we never do steps larger than one quarter of the circle
  1009. a_step = ImClamp(a_step, 1, IM_DRAWLIST_ARCFAST_TABLE_SIZE / 4);
  1010. const int sample_range = ImAbs(a_max_sample - a_min_sample);
  1011. const int a_next_step = a_step;
  1012. int samples = sample_range + 1;
  1013. bool extra_max_sample = false;
  1014. if (a_step > 1)
  1015. {
  1016. samples = sample_range / a_step + 1;
  1017. const int overstep = sample_range % a_step;
  1018. if (overstep > 0)
  1019. {
  1020. extra_max_sample = true;
  1021. samples++;
  1022. // When we have overstep to avoid awkwardly looking one long line and one tiny one at the end,
  1023. // distribute first step range evenly between them by reducing first step size.
  1024. if (sample_range > 0)
  1025. a_step -= (a_step - overstep) / 2;
  1026. }
  1027. }
  1028. _Path.resize(_Path.Size + samples);
  1029. ImVec2* out_ptr = _Path.Data + (_Path.Size - samples);
  1030. int sample_index = a_min_sample;
  1031. if (sample_index < 0 || sample_index >= IM_DRAWLIST_ARCFAST_SAMPLE_MAX)
  1032. {
  1033. sample_index = sample_index % IM_DRAWLIST_ARCFAST_SAMPLE_MAX;
  1034. if (sample_index < 0)
  1035. sample_index += IM_DRAWLIST_ARCFAST_SAMPLE_MAX;
  1036. }
  1037. if (a_max_sample >= a_min_sample)
  1038. {
  1039. for (int a = a_min_sample; a <= a_max_sample; a += a_step, sample_index += a_step, a_step = a_next_step)
  1040. {
  1041. // a_step is clamped to IM_DRAWLIST_ARCFAST_SAMPLE_MAX, so we have guaranteed that it will not wrap over range twice or more
  1042. if (sample_index >= IM_DRAWLIST_ARCFAST_SAMPLE_MAX)
  1043. sample_index -= IM_DRAWLIST_ARCFAST_SAMPLE_MAX;
  1044. const ImVec2 s = _Data->ArcFastVtx[sample_index];
  1045. out_ptr->x = center.x + s.x * radius;
  1046. out_ptr->y = center.y + s.y * radius;
  1047. out_ptr++;
  1048. }
  1049. }
  1050. else
  1051. {
  1052. for (int a = a_min_sample; a >= a_max_sample; a -= a_step, sample_index -= a_step, a_step = a_next_step)
  1053. {
  1054. // a_step is clamped to IM_DRAWLIST_ARCFAST_SAMPLE_MAX, so we have guaranteed that it will not wrap over range twice or more
  1055. if (sample_index < 0)
  1056. sample_index += IM_DRAWLIST_ARCFAST_SAMPLE_MAX;
  1057. const ImVec2 s = _Data->ArcFastVtx[sample_index];
  1058. out_ptr->x = center.x + s.x * radius;
  1059. out_ptr->y = center.y + s.y * radius;
  1060. out_ptr++;
  1061. }
  1062. }
  1063. if (extra_max_sample)
  1064. {
  1065. int normalized_max_sample = a_max_sample % IM_DRAWLIST_ARCFAST_SAMPLE_MAX;
  1066. if (normalized_max_sample < 0)
  1067. normalized_max_sample += IM_DRAWLIST_ARCFAST_SAMPLE_MAX;
  1068. const ImVec2 s = _Data->ArcFastVtx[normalized_max_sample];
  1069. out_ptr->x = center.x + s.x * radius;
  1070. out_ptr->y = center.y + s.y * radius;
  1071. out_ptr++;
  1072. }
  1073. IM_ASSERT_PARANOID(_Path.Data + _Path.Size == out_ptr);
  1074. }
  1075. void ImDrawList::_PathArcToN(const ImVec2& center, float radius, float a_min, float a_max, int num_segments)
  1076. {
  1077. if (radius < 0.5f)
  1078. {
  1079. _Path.push_back(center);
  1080. return;
  1081. }
  1082. // Note that we are adding a point at both a_min and a_max.
  1083. // If you are trying to draw a full closed circle you don't want the overlapping points!
  1084. _Path.reserve(_Path.Size + (num_segments + 1));
  1085. for (int i = 0; i <= num_segments; i++)
  1086. {
  1087. const float a = a_min + ((float)i / (float)num_segments) * (a_max - a_min);
  1088. _Path.push_back(ImVec2(center.x + ImCos(a) * radius, center.y + ImSin(a) * radius));
  1089. }
  1090. }
  1091. // 0: East, 3: South, 6: West, 9: North, 12: East
  1092. void ImDrawList::PathArcToFast(const ImVec2& center, float radius, int a_min_of_12, int a_max_of_12)
  1093. {
  1094. if (radius < 0.5f)
  1095. {
  1096. _Path.push_back(center);
  1097. return;
  1098. }
  1099. _PathArcToFastEx(center, radius, a_min_of_12 * IM_DRAWLIST_ARCFAST_SAMPLE_MAX / 12, a_max_of_12 * IM_DRAWLIST_ARCFAST_SAMPLE_MAX / 12, 0);
  1100. }
  1101. void ImDrawList::PathArcTo(const ImVec2& center, float radius, float a_min, float a_max, int num_segments)
  1102. {
  1103. if (radius < 0.5f)
  1104. {
  1105. _Path.push_back(center);
  1106. return;
  1107. }
  1108. if (num_segments > 0)
  1109. {
  1110. _PathArcToN(center, radius, a_min, a_max, num_segments);
  1111. return;
  1112. }
  1113. // Automatic segment count
  1114. if (radius <= _Data->ArcFastRadiusCutoff)
  1115. {
  1116. const bool a_is_reverse = a_max < a_min;
  1117. // We are going to use precomputed values for mid samples.
  1118. // Determine first and last sample in lookup table that belong to the arc.
  1119. const float a_min_sample_f = IM_DRAWLIST_ARCFAST_SAMPLE_MAX * a_min / (IM_PI * 2.0f);
  1120. const float a_max_sample_f = IM_DRAWLIST_ARCFAST_SAMPLE_MAX * a_max / (IM_PI * 2.0f);
  1121. const int a_min_sample = a_is_reverse ? (int)ImFloor(a_min_sample_f) : (int)ImCeil(a_min_sample_f);
  1122. const int a_max_sample = a_is_reverse ? (int)ImCeil(a_max_sample_f) : (int)ImFloor(a_max_sample_f);
  1123. const int a_mid_samples = a_is_reverse ? ImMax(a_min_sample - a_max_sample, 0) : ImMax(a_max_sample - a_min_sample, 0);
  1124. const float a_min_segment_angle = a_min_sample * IM_PI * 2.0f / IM_DRAWLIST_ARCFAST_SAMPLE_MAX;
  1125. const float a_max_segment_angle = a_max_sample * IM_PI * 2.0f / IM_DRAWLIST_ARCFAST_SAMPLE_MAX;
  1126. const bool a_emit_start = ImAbs(a_min_segment_angle - a_min) >= 1e-5f;
  1127. const bool a_emit_end = ImAbs(a_max - a_max_segment_angle) >= 1e-5f;
  1128. _Path.reserve(_Path.Size + (a_mid_samples + 1 + (a_emit_start ? 1 : 0) + (a_emit_end ? 1 : 0)));
  1129. if (a_emit_start)
  1130. _Path.push_back(ImVec2(center.x + ImCos(a_min) * radius, center.y + ImSin(a_min) * radius));
  1131. if (a_mid_samples > 0)
  1132. _PathArcToFastEx(center, radius, a_min_sample, a_max_sample, 0);
  1133. if (a_emit_end)
  1134. _Path.push_back(ImVec2(center.x + ImCos(a_max) * radius, center.y + ImSin(a_max) * radius));
  1135. }
  1136. else
  1137. {
  1138. const float arc_length = ImAbs(a_max - a_min);
  1139. const int circle_segment_count = _CalcCircleAutoSegmentCount(radius);
  1140. const int arc_segment_count = ImMax((int)ImCeil(circle_segment_count * arc_length / (IM_PI * 2.0f)), (int)(2.0f * IM_PI / arc_length));
  1141. _PathArcToN(center, radius, a_min, a_max, arc_segment_count);
  1142. }
  1143. }
  1144. void ImDrawList::PathEllipticalArcTo(const ImVec2& center, const ImVec2& radius, float rot, float a_min, float a_max, int num_segments)
  1145. {
  1146. if (num_segments <= 0)
  1147. num_segments = _CalcCircleAutoSegmentCount(ImMax(radius.x, radius.y)); // A bit pessimistic, maybe there's a better computation to do here.
  1148. _Path.reserve(_Path.Size + (num_segments + 1));
  1149. const float cos_rot = ImCos(rot);
  1150. const float sin_rot = ImSin(rot);
  1151. for (int i = 0; i <= num_segments; i++)
  1152. {
  1153. const float a = a_min + ((float)i / (float)num_segments) * (a_max - a_min);
  1154. ImVec2 point(ImCos(a) * radius.x, ImSin(a) * radius.y);
  1155. const ImVec2 rel((point.x * cos_rot) - (point.y * sin_rot), (point.x * sin_rot) + (point.y * cos_rot));
  1156. point.x = rel.x + center.x;
  1157. point.y = rel.y + center.y;
  1158. _Path.push_back(point);
  1159. }
  1160. }
  1161. ImVec2 ImBezierCubicCalc(const ImVec2& p1, const ImVec2& p2, const ImVec2& p3, const ImVec2& p4, float t)
  1162. {
  1163. float u = 1.0f - t;
  1164. float w1 = u * u * u;
  1165. float w2 = 3 * u * u * t;
  1166. float w3 = 3 * u * t * t;
  1167. float w4 = t * t * t;
  1168. return ImVec2(w1 * p1.x + w2 * p2.x + w3 * p3.x + w4 * p4.x, w1 * p1.y + w2 * p2.y + w3 * p3.y + w4 * p4.y);
  1169. }
  1170. ImVec2 ImBezierQuadraticCalc(const ImVec2& p1, const ImVec2& p2, const ImVec2& p3, float t)
  1171. {
  1172. float u = 1.0f - t;
  1173. float w1 = u * u;
  1174. float w2 = 2 * u * t;
  1175. float w3 = t * t;
  1176. return ImVec2(w1 * p1.x + w2 * p2.x + w3 * p3.x, w1 * p1.y + w2 * p2.y + w3 * p3.y);
  1177. }
  1178. // Closely mimics ImBezierCubicClosestPointCasteljau() in imgui.cpp
  1179. static void PathBezierCubicCurveToCasteljau(ImVector<ImVec2>* path, float x1, float y1, float x2, float y2, float x3, float y3, float x4, float y4, float tess_tol, int level)
  1180. {
  1181. float dx = x4 - x1;
  1182. float dy = y4 - y1;
  1183. float d2 = (x2 - x4) * dy - (y2 - y4) * dx;
  1184. float d3 = (x3 - x4) * dy - (y3 - y4) * dx;
  1185. d2 = (d2 >= 0) ? d2 : -d2;
  1186. d3 = (d3 >= 0) ? d3 : -d3;
  1187. if ((d2 + d3) * (d2 + d3) < tess_tol * (dx * dx + dy * dy))
  1188. {
  1189. path->push_back(ImVec2(x4, y4));
  1190. }
  1191. else if (level < 10)
  1192. {
  1193. float x12 = (x1 + x2) * 0.5f, y12 = (y1 + y2) * 0.5f;
  1194. float x23 = (x2 + x3) * 0.5f, y23 = (y2 + y3) * 0.5f;
  1195. float x34 = (x3 + x4) * 0.5f, y34 = (y3 + y4) * 0.5f;
  1196. float x123 = (x12 + x23) * 0.5f, y123 = (y12 + y23) * 0.5f;
  1197. float x234 = (x23 + x34) * 0.5f, y234 = (y23 + y34) * 0.5f;
  1198. float x1234 = (x123 + x234) * 0.5f, y1234 = (y123 + y234) * 0.5f;
  1199. PathBezierCubicCurveToCasteljau(path, x1, y1, x12, y12, x123, y123, x1234, y1234, tess_tol, level + 1);
  1200. PathBezierCubicCurveToCasteljau(path, x1234, y1234, x234, y234, x34, y34, x4, y4, tess_tol, level + 1);
  1201. }
  1202. }
  1203. static void PathBezierQuadraticCurveToCasteljau(ImVector<ImVec2>* path, float x1, float y1, float x2, float y2, float x3, float y3, float tess_tol, int level)
  1204. {
  1205. float dx = x3 - x1, dy = y3 - y1;
  1206. float det = (x2 - x3) * dy - (y2 - y3) * dx;
  1207. if (det * det * 4.0f < tess_tol * (dx * dx + dy * dy))
  1208. {
  1209. path->push_back(ImVec2(x3, y3));
  1210. }
  1211. else if (level < 10)
  1212. {
  1213. float x12 = (x1 + x2) * 0.5f, y12 = (y1 + y2) * 0.5f;
  1214. float x23 = (x2 + x3) * 0.5f, y23 = (y2 + y3) * 0.5f;
  1215. float x123 = (x12 + x23) * 0.5f, y123 = (y12 + y23) * 0.5f;
  1216. PathBezierQuadraticCurveToCasteljau(path, x1, y1, x12, y12, x123, y123, tess_tol, level + 1);
  1217. PathBezierQuadraticCurveToCasteljau(path, x123, y123, x23, y23, x3, y3, tess_tol, level + 1);
  1218. }
  1219. }
  1220. void ImDrawList::PathBezierCubicCurveTo(const ImVec2& p2, const ImVec2& p3, const ImVec2& p4, int num_segments)
  1221. {
  1222. ImVec2 p1 = _Path.back();
  1223. if (num_segments == 0)
  1224. {
  1225. IM_ASSERT(_Data->CurveTessellationTol > 0.0f);
  1226. PathBezierCubicCurveToCasteljau(&_Path, p1.x, p1.y, p2.x, p2.y, p3.x, p3.y, p4.x, p4.y, _Data->CurveTessellationTol, 0); // Auto-tessellated
  1227. }
  1228. else
  1229. {
  1230. float t_step = 1.0f / (float)num_segments;
  1231. for (int i_step = 1; i_step <= num_segments; i_step++)
  1232. _Path.push_back(ImBezierCubicCalc(p1, p2, p3, p4, t_step * i_step));
  1233. }
  1234. }
  1235. void ImDrawList::PathBezierQuadraticCurveTo(const ImVec2& p2, const ImVec2& p3, int num_segments)
  1236. {
  1237. ImVec2 p1 = _Path.back();
  1238. if (num_segments == 0)
  1239. {
  1240. IM_ASSERT(_Data->CurveTessellationTol > 0.0f);
  1241. PathBezierQuadraticCurveToCasteljau(&_Path, p1.x, p1.y, p2.x, p2.y, p3.x, p3.y, _Data->CurveTessellationTol, 0);// Auto-tessellated
  1242. }
  1243. else
  1244. {
  1245. float t_step = 1.0f / (float)num_segments;
  1246. for (int i_step = 1; i_step <= num_segments; i_step++)
  1247. _Path.push_back(ImBezierQuadraticCalc(p1, p2, p3, t_step * i_step));
  1248. }
  1249. }
  1250. static inline ImDrawFlags FixRectCornerFlags(ImDrawFlags flags)
  1251. {
  1252. /*
  1253. IM_STATIC_ASSERT(ImDrawFlags_RoundCornersTopLeft == (1 << 4));
  1254. #ifndef IMGUI_DISABLE_OBSOLETE_FUNCTIONS
  1255. // Obsoleted in 1.82 (from February 2021). This code was stripped/simplified and mostly commented in 1.90 (from September 2023)
  1256. // - Legacy Support for hard coded ~0 (used to be a suggested equivalent to ImDrawCornerFlags_All)
  1257. if (flags == ~0) { return ImDrawFlags_RoundCornersAll; }
  1258. // - Legacy Support for hard coded 0x01 to 0x0F (matching 15 out of 16 old flags combinations). Read details in older version of this code.
  1259. if (flags >= 0x01 && flags <= 0x0F) { return (flags << 4); }
  1260. // We cannot support hard coded 0x00 with 'float rounding > 0.0f' --> replace with ImDrawFlags_RoundCornersNone or use 'float rounding = 0.0f'
  1261. #endif
  1262. */
  1263. // If this assert triggers, please update your code replacing hardcoded values with new ImDrawFlags_RoundCorners* values.
  1264. // Note that ImDrawFlags_Closed (== 0x01) is an invalid flag for AddRect(), AddRectFilled(), PathRect() etc. anyway.
  1265. // See details in 1.82 Changelog as well as 2021/03/12 and 2023/09/08 entries in "API BREAKING CHANGES" section.
  1266. IM_ASSERT((flags & 0x0F) == 0 && "Misuse of legacy hardcoded ImDrawCornerFlags values!");
  1267. if ((flags & ImDrawFlags_RoundCornersMask_) == 0)
  1268. flags |= ImDrawFlags_RoundCornersAll;
  1269. return flags;
  1270. }
  1271. void ImDrawList::PathRect(const ImVec2& a, const ImVec2& b, float rounding, ImDrawFlags flags)
  1272. {
  1273. if (rounding >= 0.5f)
  1274. {
  1275. flags = FixRectCornerFlags(flags);
  1276. rounding = ImMin(rounding, ImFabs(b.x - a.x) * (((flags & ImDrawFlags_RoundCornersTop) == ImDrawFlags_RoundCornersTop) || ((flags & ImDrawFlags_RoundCornersBottom) == ImDrawFlags_RoundCornersBottom) ? 0.5f : 1.0f) - 1.0f);
  1277. rounding = ImMin(rounding, ImFabs(b.y - a.y) * (((flags & ImDrawFlags_RoundCornersLeft) == ImDrawFlags_RoundCornersLeft) || ((flags & ImDrawFlags_RoundCornersRight) == ImDrawFlags_RoundCornersRight) ? 0.5f : 1.0f) - 1.0f);
  1278. }
  1279. if (rounding < 0.5f || (flags & ImDrawFlags_RoundCornersMask_) == ImDrawFlags_RoundCornersNone)
  1280. {
  1281. PathLineTo(a);
  1282. PathLineTo(ImVec2(b.x, a.y));
  1283. PathLineTo(b);
  1284. PathLineTo(ImVec2(a.x, b.y));
  1285. }
  1286. else
  1287. {
  1288. const float rounding_tl = (flags & ImDrawFlags_RoundCornersTopLeft) ? rounding : 0.0f;
  1289. const float rounding_tr = (flags & ImDrawFlags_RoundCornersTopRight) ? rounding : 0.0f;
  1290. const float rounding_br = (flags & ImDrawFlags_RoundCornersBottomRight) ? rounding : 0.0f;
  1291. const float rounding_bl = (flags & ImDrawFlags_RoundCornersBottomLeft) ? rounding : 0.0f;
  1292. PathArcToFast(ImVec2(a.x + rounding_tl, a.y + rounding_tl), rounding_tl, 6, 9);
  1293. PathArcToFast(ImVec2(b.x - rounding_tr, a.y + rounding_tr), rounding_tr, 9, 12);
  1294. PathArcToFast(ImVec2(b.x - rounding_br, b.y - rounding_br), rounding_br, 0, 3);
  1295. PathArcToFast(ImVec2(a.x + rounding_bl, b.y - rounding_bl), rounding_bl, 3, 6);
  1296. }
  1297. }
  1298. void ImDrawList::AddLine(const ImVec2& p1, const ImVec2& p2, ImU32 col, float thickness)
  1299. {
  1300. if ((col & IM_COL32_A_MASK) == 0)
  1301. return;
  1302. PathLineTo(p1 + ImVec2(0.5f, 0.5f));
  1303. PathLineTo(p2 + ImVec2(0.5f, 0.5f));
  1304. PathStroke(col, 0, thickness);
  1305. }
  1306. // p_min = upper-left, p_max = lower-right
  1307. // Note we don't render 1 pixels sized rectangles properly.
  1308. void ImDrawList::AddRect(const ImVec2& p_min, const ImVec2& p_max, ImU32 col, float rounding, ImDrawFlags flags, float thickness)
  1309. {
  1310. if ((col & IM_COL32_A_MASK) == 0)
  1311. return;
  1312. if (Flags & ImDrawListFlags_AntiAliasedLines)
  1313. PathRect(p_min + ImVec2(0.50f, 0.50f), p_max - ImVec2(0.50f, 0.50f), rounding, flags);
  1314. else
  1315. PathRect(p_min + ImVec2(0.50f, 0.50f), p_max - ImVec2(0.49f, 0.49f), rounding, flags); // Better looking lower-right corner and rounded non-AA shapes.
  1316. PathStroke(col, ImDrawFlags_Closed, thickness);
  1317. }
  1318. void ImDrawList::AddRectFilled(const ImVec2& p_min, const ImVec2& p_max, ImU32 col, float rounding, ImDrawFlags flags)
  1319. {
  1320. if ((col & IM_COL32_A_MASK) == 0)
  1321. return;
  1322. if (rounding < 0.5f || (flags & ImDrawFlags_RoundCornersMask_) == ImDrawFlags_RoundCornersNone)
  1323. {
  1324. PrimReserve(6, 4);
  1325. PrimRect(p_min, p_max, col);
  1326. }
  1327. else
  1328. {
  1329. PathRect(p_min, p_max, rounding, flags);
  1330. PathFillConvex(col);
  1331. }
  1332. }
  1333. // p_min = upper-left, p_max = lower-right
  1334. void ImDrawList::AddRectFilledMultiColor(const ImVec2& p_min, const ImVec2& p_max, ImU32 col_upr_left, ImU32 col_upr_right, ImU32 col_bot_right, ImU32 col_bot_left)
  1335. {
  1336. if (((col_upr_left | col_upr_right | col_bot_right | col_bot_left) & IM_COL32_A_MASK) == 0)
  1337. return;
  1338. const ImVec2 uv = _Data->TexUvWhitePixel;
  1339. PrimReserve(6, 4);
  1340. PrimWriteIdx((ImDrawIdx)(_VtxCurrentIdx)); PrimWriteIdx((ImDrawIdx)(_VtxCurrentIdx + 1)); PrimWriteIdx((ImDrawIdx)(_VtxCurrentIdx + 2));
  1341. PrimWriteIdx((ImDrawIdx)(_VtxCurrentIdx)); PrimWriteIdx((ImDrawIdx)(_VtxCurrentIdx + 2)); PrimWriteIdx((ImDrawIdx)(_VtxCurrentIdx + 3));
  1342. PrimWriteVtx(p_min, uv, col_upr_left);
  1343. PrimWriteVtx(ImVec2(p_max.x, p_min.y), uv, col_upr_right);
  1344. PrimWriteVtx(p_max, uv, col_bot_right);
  1345. PrimWriteVtx(ImVec2(p_min.x, p_max.y), uv, col_bot_left);
  1346. }
  1347. void ImDrawList::AddQuad(const ImVec2& p1, const ImVec2& p2, const ImVec2& p3, const ImVec2& p4, ImU32 col, float thickness)
  1348. {
  1349. if ((col & IM_COL32_A_MASK) == 0)
  1350. return;
  1351. PathLineTo(p1);
  1352. PathLineTo(p2);
  1353. PathLineTo(p3);
  1354. PathLineTo(p4);
  1355. PathStroke(col, ImDrawFlags_Closed, thickness);
  1356. }
  1357. void ImDrawList::AddQuadFilled(const ImVec2& p1, const ImVec2& p2, const ImVec2& p3, const ImVec2& p4, ImU32 col)
  1358. {
  1359. if ((col & IM_COL32_A_MASK) == 0)
  1360. return;
  1361. PathLineTo(p1);
  1362. PathLineTo(p2);
  1363. PathLineTo(p3);
  1364. PathLineTo(p4);
  1365. PathFillConvex(col);
  1366. }
  1367. void ImDrawList::AddTriangle(const ImVec2& p1, const ImVec2& p2, const ImVec2& p3, ImU32 col, float thickness)
  1368. {
  1369. if ((col & IM_COL32_A_MASK) == 0)
  1370. return;
  1371. PathLineTo(p1);
  1372. PathLineTo(p2);
  1373. PathLineTo(p3);
  1374. PathStroke(col, ImDrawFlags_Closed, thickness);
  1375. }
  1376. void ImDrawList::AddTriangleFilled(const ImVec2& p1, const ImVec2& p2, const ImVec2& p3, ImU32 col)
  1377. {
  1378. if ((col & IM_COL32_A_MASK) == 0)
  1379. return;
  1380. PathLineTo(p1);
  1381. PathLineTo(p2);
  1382. PathLineTo(p3);
  1383. PathFillConvex(col);
  1384. }
  1385. void ImDrawList::AddCircle(const ImVec2& center, float radius, ImU32 col, int num_segments, float thickness)
  1386. {
  1387. if ((col & IM_COL32_A_MASK) == 0 || radius < 0.5f)
  1388. return;
  1389. if (num_segments <= 0)
  1390. {
  1391. // Use arc with automatic segment count
  1392. _PathArcToFastEx(center, radius - 0.5f, 0, IM_DRAWLIST_ARCFAST_SAMPLE_MAX, 0);
  1393. _Path.Size--;
  1394. }
  1395. else
  1396. {
  1397. // Explicit segment count (still clamp to avoid drawing insanely tessellated shapes)
  1398. num_segments = ImClamp(num_segments, 3, IM_DRAWLIST_CIRCLE_AUTO_SEGMENT_MAX);
  1399. // Because we are filling a closed shape we remove 1 from the count of segments/points
  1400. const float a_max = (IM_PI * 2.0f) * ((float)num_segments - 1.0f) / (float)num_segments;
  1401. PathArcTo(center, radius - 0.5f, 0.0f, a_max, num_segments - 1);
  1402. }
  1403. PathStroke(col, ImDrawFlags_Closed, thickness);
  1404. }
  1405. void ImDrawList::AddCircleFilled(const ImVec2& center, float radius, ImU32 col, int num_segments)
  1406. {
  1407. if ((col & IM_COL32_A_MASK) == 0 || radius < 0.5f)
  1408. return;
  1409. if (num_segments <= 0)
  1410. {
  1411. // Use arc with automatic segment count
  1412. _PathArcToFastEx(center, radius, 0, IM_DRAWLIST_ARCFAST_SAMPLE_MAX, 0);
  1413. _Path.Size--;
  1414. }
  1415. else
  1416. {
  1417. // Explicit segment count (still clamp to avoid drawing insanely tessellated shapes)
  1418. num_segments = ImClamp(num_segments, 3, IM_DRAWLIST_CIRCLE_AUTO_SEGMENT_MAX);
  1419. // Because we are filling a closed shape we remove 1 from the count of segments/points
  1420. const float a_max = (IM_PI * 2.0f) * ((float)num_segments - 1.0f) / (float)num_segments;
  1421. PathArcTo(center, radius, 0.0f, a_max, num_segments - 1);
  1422. }
  1423. PathFillConvex(col);
  1424. }
  1425. // Guaranteed to honor 'num_segments'
  1426. void ImDrawList::AddNgon(const ImVec2& center, float radius, ImU32 col, int num_segments, float thickness)
  1427. {
  1428. if ((col & IM_COL32_A_MASK) == 0 || num_segments <= 2)
  1429. return;
  1430. // Because we are filling a closed shape we remove 1 from the count of segments/points
  1431. const float a_max = (IM_PI * 2.0f) * ((float)num_segments - 1.0f) / (float)num_segments;
  1432. PathArcTo(center, radius - 0.5f, 0.0f, a_max, num_segments - 1);
  1433. PathStroke(col, ImDrawFlags_Closed, thickness);
  1434. }
  1435. // Guaranteed to honor 'num_segments'
  1436. void ImDrawList::AddNgonFilled(const ImVec2& center, float radius, ImU32 col, int num_segments)
  1437. {
  1438. if ((col & IM_COL32_A_MASK) == 0 || num_segments <= 2)
  1439. return;
  1440. // Because we are filling a closed shape we remove 1 from the count of segments/points
  1441. const float a_max = (IM_PI * 2.0f) * ((float)num_segments - 1.0f) / (float)num_segments;
  1442. PathArcTo(center, radius, 0.0f, a_max, num_segments - 1);
  1443. PathFillConvex(col);
  1444. }
  1445. // Ellipse
  1446. void ImDrawList::AddEllipse(const ImVec2& center, const ImVec2& radius, ImU32 col, float rot, int num_segments, float thickness)
  1447. {
  1448. if ((col & IM_COL32_A_MASK) == 0)
  1449. return;
  1450. if (num_segments <= 0)
  1451. num_segments = _CalcCircleAutoSegmentCount(ImMax(radius.x, radius.y)); // A bit pessimistic, maybe there's a better computation to do here.
  1452. // Because we are filling a closed shape we remove 1 from the count of segments/points
  1453. const float a_max = IM_PI * 2.0f * ((float)num_segments - 1.0f) / (float)num_segments;
  1454. PathEllipticalArcTo(center, radius, rot, 0.0f, a_max, num_segments - 1);
  1455. PathStroke(col, true, thickness);
  1456. }
  1457. void ImDrawList::AddEllipseFilled(const ImVec2& center, const ImVec2& radius, ImU32 col, float rot, int num_segments)
  1458. {
  1459. if ((col & IM_COL32_A_MASK) == 0)
  1460. return;
  1461. if (num_segments <= 0)
  1462. num_segments = _CalcCircleAutoSegmentCount(ImMax(radius.x, radius.y)); // A bit pessimistic, maybe there's a better computation to do here.
  1463. // Because we are filling a closed shape we remove 1 from the count of segments/points
  1464. const float a_max = IM_PI * 2.0f * ((float)num_segments - 1.0f) / (float)num_segments;
  1465. PathEllipticalArcTo(center, radius, rot, 0.0f, a_max, num_segments - 1);
  1466. PathFillConvex(col);
  1467. }
  1468. // Cubic Bezier takes 4 controls points
  1469. void ImDrawList::AddBezierCubic(const ImVec2& p1, const ImVec2& p2, const ImVec2& p3, const ImVec2& p4, ImU32 col, float thickness, int num_segments)
  1470. {
  1471. if ((col & IM_COL32_A_MASK) == 0)
  1472. return;
  1473. PathLineTo(p1);
  1474. PathBezierCubicCurveTo(p2, p3, p4, num_segments);
  1475. PathStroke(col, 0, thickness);
  1476. }
  1477. // Quadratic Bezier takes 3 controls points
  1478. void ImDrawList::AddBezierQuadratic(const ImVec2& p1, const ImVec2& p2, const ImVec2& p3, ImU32 col, float thickness, int num_segments)
  1479. {
  1480. if ((col & IM_COL32_A_MASK) == 0)
  1481. return;
  1482. PathLineTo(p1);
  1483. PathBezierQuadraticCurveTo(p2, p3, num_segments);
  1484. PathStroke(col, 0, thickness);
  1485. }
  1486. void ImDrawList::AddText(ImFont* font, float font_size, const ImVec2& pos, ImU32 col, const char* text_begin, const char* text_end, float wrap_width, const ImVec4* cpu_fine_clip_rect)
  1487. {
  1488. if ((col & IM_COL32_A_MASK) == 0)
  1489. return;
  1490. // Accept null ranges
  1491. if (text_begin == text_end || text_begin[0] == 0)
  1492. return;
  1493. // No need to strlen() here: font->RenderText() will do it and may early out.
  1494. // Pull default font/size from the shared ImDrawListSharedData instance
  1495. if (font == NULL)
  1496. font = _Data->Font;
  1497. if (font_size == 0.0f)
  1498. font_size = _Data->FontSize;
  1499. IM_ASSERT(font->ContainerAtlas->TexID == _CmdHeader.TextureId); // Use high-level ImGui::PushFont() or low-level ImDrawList::PushTextureId() to change font.
  1500. ImVec4 clip_rect = _CmdHeader.ClipRect;
  1501. if (cpu_fine_clip_rect)
  1502. {
  1503. clip_rect.x = ImMax(clip_rect.x, cpu_fine_clip_rect->x);
  1504. clip_rect.y = ImMax(clip_rect.y, cpu_fine_clip_rect->y);
  1505. clip_rect.z = ImMin(clip_rect.z, cpu_fine_clip_rect->z);
  1506. clip_rect.w = ImMin(clip_rect.w, cpu_fine_clip_rect->w);
  1507. }
  1508. font->RenderText(this, font_size, pos, col, clip_rect, text_begin, text_end, wrap_width, cpu_fine_clip_rect != NULL);
  1509. }
  1510. void ImDrawList::AddText(const ImVec2& pos, ImU32 col, const char* text_begin, const char* text_end)
  1511. {
  1512. AddText(_Data->Font, _Data->FontSize, pos, col, text_begin, text_end);
  1513. }
  1514. void ImDrawList::AddImage(ImTextureID user_texture_id, const ImVec2& p_min, const ImVec2& p_max, const ImVec2& uv_min, const ImVec2& uv_max, ImU32 col)
  1515. {
  1516. if ((col & IM_COL32_A_MASK) == 0)
  1517. return;
  1518. const bool push_texture_id = user_texture_id != _CmdHeader.TextureId;
  1519. if (push_texture_id)
  1520. PushTextureID(user_texture_id);
  1521. PrimReserve(6, 4);
  1522. PrimRectUV(p_min, p_max, uv_min, uv_max, col);
  1523. if (push_texture_id)
  1524. PopTextureID();
  1525. }
  1526. void ImDrawList::AddImageQuad(ImTextureID user_texture_id, const ImVec2& p1, const ImVec2& p2, const ImVec2& p3, const ImVec2& p4, const ImVec2& uv1, const ImVec2& uv2, const ImVec2& uv3, const ImVec2& uv4, ImU32 col)
  1527. {
  1528. if ((col & IM_COL32_A_MASK) == 0)
  1529. return;
  1530. const bool push_texture_id = user_texture_id != _CmdHeader.TextureId;
  1531. if (push_texture_id)
  1532. PushTextureID(user_texture_id);
  1533. PrimReserve(6, 4);
  1534. PrimQuadUV(p1, p2, p3, p4, uv1, uv2, uv3, uv4, col);
  1535. if (push_texture_id)
  1536. PopTextureID();
  1537. }
  1538. void ImDrawList::AddImageRounded(ImTextureID user_texture_id, const ImVec2& p_min, const ImVec2& p_max, const ImVec2& uv_min, const ImVec2& uv_max, ImU32 col, float rounding, ImDrawFlags flags)
  1539. {
  1540. if ((col & IM_COL32_A_MASK) == 0)
  1541. return;
  1542. flags = FixRectCornerFlags(flags);
  1543. if (rounding < 0.5f || (flags & ImDrawFlags_RoundCornersMask_) == ImDrawFlags_RoundCornersNone)
  1544. {
  1545. AddImage(user_texture_id, p_min, p_max, uv_min, uv_max, col);
  1546. return;
  1547. }
  1548. const bool push_texture_id = user_texture_id != _CmdHeader.TextureId;
  1549. if (push_texture_id)
  1550. PushTextureID(user_texture_id);
  1551. int vert_start_idx = VtxBuffer.Size;
  1552. PathRect(p_min, p_max, rounding, flags);
  1553. PathFillConvex(col);
  1554. int vert_end_idx = VtxBuffer.Size;
  1555. ImGui::ShadeVertsLinearUV(this, vert_start_idx, vert_end_idx, p_min, p_max, uv_min, uv_max, true);
  1556. if (push_texture_id)
  1557. PopTextureID();
  1558. }
  1559. //-----------------------------------------------------------------------------
  1560. // [SECTION] ImTriangulator, ImDrawList concave polygon fill
  1561. //-----------------------------------------------------------------------------
  1562. // Triangulate concave polygons. Based on "Triangulation by Ear Clipping" paper, O(N^2) complexity.
  1563. // Reference: https://www.geometrictools.com/Documentation/TriangulationByEarClipping.pdf
  1564. // Provided as a convenience for user but not used by main library.
  1565. //-----------------------------------------------------------------------------
  1566. // - ImTriangulator [Internal]
  1567. // - AddConcavePolyFilled()
  1568. //-----------------------------------------------------------------------------
  1569. enum ImTriangulatorNodeType
  1570. {
  1571. ImTriangulatorNodeType_Convex,
  1572. ImTriangulatorNodeType_Ear,
  1573. ImTriangulatorNodeType_Reflex
  1574. };
  1575. struct ImTriangulatorNode
  1576. {
  1577. ImTriangulatorNodeType Type;
  1578. int Index;
  1579. ImVec2 Pos;
  1580. ImTriangulatorNode* Next;
  1581. ImTriangulatorNode* Prev;
  1582. void Unlink() { Next->Prev = Prev; Prev->Next = Next; }
  1583. };
  1584. struct ImTriangulatorNodeSpan
  1585. {
  1586. ImTriangulatorNode** Data = NULL;
  1587. int Size = 0;
  1588. void push_back(ImTriangulatorNode* node) { Data[Size++] = node; }
  1589. void find_erase_unsorted(int idx) { for (int i = Size - 1; i >= 0; i--) if (Data[i]->Index == idx) { Data[i] = Data[Size - 1]; Size--; return; } }
  1590. };
  1591. struct ImTriangulator
  1592. {
  1593. static int EstimateTriangleCount(int points_count) { return (points_count < 3) ? 0 : points_count - 2; }
  1594. static int EstimateScratchBufferSize(int points_count) { return sizeof(ImTriangulatorNode) * points_count + sizeof(ImTriangulatorNode*) * points_count * 2; }
  1595. void Init(const ImVec2* points, int points_count, void* scratch_buffer);
  1596. void GetNextTriangle(unsigned int out_triangle[3]); // Return relative indexes for next triangle
  1597. // Internal functions
  1598. void BuildNodes(const ImVec2* points, int points_count);
  1599. void BuildReflexes();
  1600. void BuildEars();
  1601. void FlipNodeList();
  1602. bool IsEar(int i0, int i1, int i2, const ImVec2& v0, const ImVec2& v1, const ImVec2& v2) const;
  1603. void ReclassifyNode(ImTriangulatorNode* node);
  1604. // Internal members
  1605. int _TrianglesLeft = 0;
  1606. ImTriangulatorNode* _Nodes = NULL;
  1607. ImTriangulatorNodeSpan _Ears;
  1608. ImTriangulatorNodeSpan _Reflexes;
  1609. };
  1610. // Distribute storage for nodes, ears and reflexes.
  1611. // FIXME-OPT: if everything is convex, we could report it to caller and let it switch to an convex renderer
  1612. // (this would require first building reflexes to bail to convex if empty, without even building nodes)
  1613. void ImTriangulator::Init(const ImVec2* points, int points_count, void* scratch_buffer)
  1614. {
  1615. IM_ASSERT(scratch_buffer != NULL && points_count >= 3);
  1616. _TrianglesLeft = EstimateTriangleCount(points_count);
  1617. _Nodes = (ImTriangulatorNode*)scratch_buffer; // points_count x Node
  1618. _Ears.Data = (ImTriangulatorNode**)(_Nodes + points_count); // points_count x Node*
  1619. _Reflexes.Data = (ImTriangulatorNode**)(_Nodes + points_count) + points_count; // points_count x Node*
  1620. BuildNodes(points, points_count);
  1621. BuildReflexes();
  1622. BuildEars();
  1623. }
  1624. void ImTriangulator::BuildNodes(const ImVec2* points, int points_count)
  1625. {
  1626. for (int i = 0; i < points_count; i++)
  1627. {
  1628. _Nodes[i].Type = ImTriangulatorNodeType_Convex;
  1629. _Nodes[i].Index = i;
  1630. _Nodes[i].Pos = points[i];
  1631. _Nodes[i].Next = _Nodes + i + 1;
  1632. _Nodes[i].Prev = _Nodes + i - 1;
  1633. }
  1634. _Nodes[0].Prev = _Nodes + points_count - 1;
  1635. _Nodes[points_count - 1].Next = _Nodes;
  1636. }
  1637. void ImTriangulator::BuildReflexes()
  1638. {
  1639. ImTriangulatorNode* n1 = _Nodes;
  1640. for (int i = _TrianglesLeft; i >= 0; i--, n1 = n1->Next)
  1641. {
  1642. if (ImTriangleIsClockwise(n1->Prev->Pos, n1->Pos, n1->Next->Pos))
  1643. continue;
  1644. n1->Type = ImTriangulatorNodeType_Reflex;
  1645. _Reflexes.push_back(n1);
  1646. }
  1647. }
  1648. void ImTriangulator::BuildEars()
  1649. {
  1650. ImTriangulatorNode* n1 = _Nodes;
  1651. for (int i = _TrianglesLeft; i >= 0; i--, n1 = n1->Next)
  1652. {
  1653. if (n1->Type != ImTriangulatorNodeType_Convex)
  1654. continue;
  1655. if (!IsEar(n1->Prev->Index, n1->Index, n1->Next->Index, n1->Prev->Pos, n1->Pos, n1->Next->Pos))
  1656. continue;
  1657. n1->Type = ImTriangulatorNodeType_Ear;
  1658. _Ears.push_back(n1);
  1659. }
  1660. }
  1661. void ImTriangulator::GetNextTriangle(unsigned int out_triangle[3])
  1662. {
  1663. if (_Ears.Size == 0)
  1664. {
  1665. FlipNodeList();
  1666. ImTriangulatorNode* node = _Nodes;
  1667. for (int i = _TrianglesLeft; i >= 0; i--, node = node->Next)
  1668. node->Type = ImTriangulatorNodeType_Convex;
  1669. _Reflexes.Size = 0;
  1670. BuildReflexes();
  1671. BuildEars();
  1672. // If we still don't have ears, it means geometry is degenerated.
  1673. if (_Ears.Size == 0)
  1674. {
  1675. // Return first triangle available, mimicking the behavior of convex fill.
  1676. IM_ASSERT(_TrianglesLeft > 0); // Geometry is degenerated
  1677. _Ears.Data[0] = _Nodes;
  1678. _Ears.Size = 1;
  1679. }
  1680. }
  1681. ImTriangulatorNode* ear = _Ears.Data[--_Ears.Size];
  1682. out_triangle[0] = ear->Prev->Index;
  1683. out_triangle[1] = ear->Index;
  1684. out_triangle[2] = ear->Next->Index;
  1685. ear->Unlink();
  1686. if (ear == _Nodes)
  1687. _Nodes = ear->Next;
  1688. ReclassifyNode(ear->Prev);
  1689. ReclassifyNode(ear->Next);
  1690. _TrianglesLeft--;
  1691. }
  1692. void ImTriangulator::FlipNodeList()
  1693. {
  1694. ImTriangulatorNode* prev = _Nodes;
  1695. ImTriangulatorNode* temp = _Nodes;
  1696. ImTriangulatorNode* current = _Nodes->Next;
  1697. prev->Next = prev;
  1698. prev->Prev = prev;
  1699. while (current != _Nodes)
  1700. {
  1701. temp = current->Next;
  1702. current->Next = prev;
  1703. prev->Prev = current;
  1704. _Nodes->Next = current;
  1705. current->Prev = _Nodes;
  1706. prev = current;
  1707. current = temp;
  1708. }
  1709. _Nodes = prev;
  1710. }
  1711. // A triangle is an ear is no other vertex is inside it. We can test reflexes vertices only (see reference algorithm)
  1712. bool ImTriangulator::IsEar(int i0, int i1, int i2, const ImVec2& v0, const ImVec2& v1, const ImVec2& v2) const
  1713. {
  1714. ImTriangulatorNode** p_end = _Reflexes.Data + _Reflexes.Size;
  1715. for (ImTriangulatorNode** p = _Reflexes.Data; p < p_end; p++)
  1716. {
  1717. ImTriangulatorNode* reflex = *p;
  1718. if (reflex->Index != i0 && reflex->Index != i1 && reflex->Index != i2)
  1719. if (ImTriangleContainsPoint(v0, v1, v2, reflex->Pos))
  1720. return false;
  1721. }
  1722. return true;
  1723. }
  1724. void ImTriangulator::ReclassifyNode(ImTriangulatorNode* n1)
  1725. {
  1726. // Classify node
  1727. ImTriangulatorNodeType type;
  1728. const ImTriangulatorNode* n0 = n1->Prev;
  1729. const ImTriangulatorNode* n2 = n1->Next;
  1730. if (!ImTriangleIsClockwise(n0->Pos, n1->Pos, n2->Pos))
  1731. type = ImTriangulatorNodeType_Reflex;
  1732. else if (IsEar(n0->Index, n1->Index, n2->Index, n0->Pos, n1->Pos, n2->Pos))
  1733. type = ImTriangulatorNodeType_Ear;
  1734. else
  1735. type = ImTriangulatorNodeType_Convex;
  1736. // Update lists when a type changes
  1737. if (type == n1->Type)
  1738. return;
  1739. if (n1->Type == ImTriangulatorNodeType_Reflex)
  1740. _Reflexes.find_erase_unsorted(n1->Index);
  1741. else if (n1->Type == ImTriangulatorNodeType_Ear)
  1742. _Ears.find_erase_unsorted(n1->Index);
  1743. if (type == ImTriangulatorNodeType_Reflex)
  1744. _Reflexes.push_back(n1);
  1745. else if (type == ImTriangulatorNodeType_Ear)
  1746. _Ears.push_back(n1);
  1747. n1->Type = type;
  1748. }
  1749. // Use ear-clipping algorithm to triangulate a simple polygon (no self-interaction, no holes).
  1750. // (Reminder: we don't perform any coarse clipping/culling in ImDrawList layer!
  1751. // It is up to caller to ensure not making costly calls that will be outside of visible area.
  1752. // As concave fill is noticeably more expensive than other primitives, be mindful of this...
  1753. // Caller can build AABB of points, and avoid filling if 'draw_list->_CmdHeader.ClipRect.Overlays(points_bb) == false')
  1754. void ImDrawList::AddConcavePolyFilled(const ImVec2* points, const int points_count, ImU32 col)
  1755. {
  1756. if (points_count < 3 || (col & IM_COL32_A_MASK) == 0)
  1757. return;
  1758. const ImVec2 uv = _Data->TexUvWhitePixel;
  1759. ImTriangulator triangulator;
  1760. unsigned int triangle[3];
  1761. if (Flags & ImDrawListFlags_AntiAliasedFill)
  1762. {
  1763. // Anti-aliased Fill
  1764. const float AA_SIZE = _FringeScale;
  1765. const ImU32 col_trans = col & ~IM_COL32_A_MASK;
  1766. const int idx_count = (points_count - 2) * 3 + points_count * 6;
  1767. const int vtx_count = (points_count * 2);
  1768. PrimReserve(idx_count, vtx_count);
  1769. // Add indexes for fill
  1770. unsigned int vtx_inner_idx = _VtxCurrentIdx;
  1771. unsigned int vtx_outer_idx = _VtxCurrentIdx + 1;
  1772. _Data->TempBuffer.reserve_discard((ImTriangulator::EstimateScratchBufferSize(points_count) + sizeof(ImVec2)) / sizeof(ImVec2));
  1773. triangulator.Init(points, points_count, _Data->TempBuffer.Data);
  1774. while (triangulator._TrianglesLeft > 0)
  1775. {
  1776. triangulator.GetNextTriangle(triangle);
  1777. _IdxWritePtr[0] = (ImDrawIdx)(vtx_inner_idx + (triangle[0] << 1)); _IdxWritePtr[1] = (ImDrawIdx)(vtx_inner_idx + (triangle[1] << 1)); _IdxWritePtr[2] = (ImDrawIdx)(vtx_inner_idx + (triangle[2] << 1));
  1778. _IdxWritePtr += 3;
  1779. }
  1780. // Compute normals
  1781. _Data->TempBuffer.reserve_discard(points_count);
  1782. ImVec2* temp_normals = _Data->TempBuffer.Data;
  1783. for (int i0 = points_count - 1, i1 = 0; i1 < points_count; i0 = i1++)
  1784. {
  1785. const ImVec2& p0 = points[i0];
  1786. const ImVec2& p1 = points[i1];
  1787. float dx = p1.x - p0.x;
  1788. float dy = p1.y - p0.y;
  1789. IM_NORMALIZE2F_OVER_ZERO(dx, dy);
  1790. temp_normals[i0].x = dy;
  1791. temp_normals[i0].y = -dx;
  1792. }
  1793. for (int i0 = points_count - 1, i1 = 0; i1 < points_count; i0 = i1++)
  1794. {
  1795. // Average normals
  1796. const ImVec2& n0 = temp_normals[i0];
  1797. const ImVec2& n1 = temp_normals[i1];
  1798. float dm_x = (n0.x + n1.x) * 0.5f;
  1799. float dm_y = (n0.y + n1.y) * 0.5f;
  1800. IM_FIXNORMAL2F(dm_x, dm_y);
  1801. dm_x *= AA_SIZE * 0.5f;
  1802. dm_y *= AA_SIZE * 0.5f;
  1803. // Add vertices
  1804. _VtxWritePtr[0].pos.x = (points[i1].x - dm_x); _VtxWritePtr[0].pos.y = (points[i1].y - dm_y); _VtxWritePtr[0].uv = uv; _VtxWritePtr[0].col = col; // Inner
  1805. _VtxWritePtr[1].pos.x = (points[i1].x + dm_x); _VtxWritePtr[1].pos.y = (points[i1].y + dm_y); _VtxWritePtr[1].uv = uv; _VtxWritePtr[1].col = col_trans; // Outer
  1806. _VtxWritePtr += 2;
  1807. // Add indexes for fringes
  1808. _IdxWritePtr[0] = (ImDrawIdx)(vtx_inner_idx + (i1 << 1)); _IdxWritePtr[1] = (ImDrawIdx)(vtx_inner_idx + (i0 << 1)); _IdxWritePtr[2] = (ImDrawIdx)(vtx_outer_idx + (i0 << 1));
  1809. _IdxWritePtr[3] = (ImDrawIdx)(vtx_outer_idx + (i0 << 1)); _IdxWritePtr[4] = (ImDrawIdx)(vtx_outer_idx + (i1 << 1)); _IdxWritePtr[5] = (ImDrawIdx)(vtx_inner_idx + (i1 << 1));
  1810. _IdxWritePtr += 6;
  1811. }
  1812. _VtxCurrentIdx += (ImDrawIdx)vtx_count;
  1813. }
  1814. else
  1815. {
  1816. // Non Anti-aliased Fill
  1817. const int idx_count = (points_count - 2) * 3;
  1818. const int vtx_count = points_count;
  1819. PrimReserve(idx_count, vtx_count);
  1820. for (int i = 0; i < vtx_count; i++)
  1821. {
  1822. _VtxWritePtr[0].pos = points[i]; _VtxWritePtr[0].uv = uv; _VtxWritePtr[0].col = col;
  1823. _VtxWritePtr++;
  1824. }
  1825. _Data->TempBuffer.reserve_discard((ImTriangulator::EstimateScratchBufferSize(points_count) + sizeof(ImVec2)) / sizeof(ImVec2));
  1826. triangulator.Init(points, points_count, _Data->TempBuffer.Data);
  1827. while (triangulator._TrianglesLeft > 0)
  1828. {
  1829. triangulator.GetNextTriangle(triangle);
  1830. _IdxWritePtr[0] = (ImDrawIdx)(_VtxCurrentIdx + triangle[0]); _IdxWritePtr[1] = (ImDrawIdx)(_VtxCurrentIdx + triangle[1]); _IdxWritePtr[2] = (ImDrawIdx)(_VtxCurrentIdx + triangle[2]);
  1831. _IdxWritePtr += 3;
  1832. }
  1833. _VtxCurrentIdx += (ImDrawIdx)vtx_count;
  1834. }
  1835. }
  1836. //-----------------------------------------------------------------------------
  1837. // [SECTION] ImDrawListSplitter
  1838. //-----------------------------------------------------------------------------
  1839. // FIXME: This may be a little confusing, trying to be a little too low-level/optimal instead of just doing vector swap..
  1840. //-----------------------------------------------------------------------------
  1841. void ImDrawListSplitter::ClearFreeMemory()
  1842. {
  1843. for (int i = 0; i < _Channels.Size; i++)
  1844. {
  1845. if (i == _Current)
  1846. memset(&_Channels[i], 0, sizeof(_Channels[i])); // Current channel is a copy of CmdBuffer/IdxBuffer, don't destruct again
  1847. _Channels[i]._CmdBuffer.clear();
  1848. _Channels[i]._IdxBuffer.clear();
  1849. }
  1850. _Current = 0;
  1851. _Count = 1;
  1852. _Channels.clear();
  1853. }
  1854. void ImDrawListSplitter::Split(ImDrawList* draw_list, int channels_count)
  1855. {
  1856. IM_UNUSED(draw_list);
  1857. IM_ASSERT(_Current == 0 && _Count <= 1 && "Nested channel splitting is not supported. Please use separate instances of ImDrawListSplitter.");
  1858. int old_channels_count = _Channels.Size;
  1859. if (old_channels_count < channels_count)
  1860. {
  1861. _Channels.reserve(channels_count); // Avoid over reserving since this is likely to stay stable
  1862. _Channels.resize(channels_count);
  1863. }
  1864. _Count = channels_count;
  1865. // Channels[] (24/32 bytes each) hold storage that we'll swap with draw_list->_CmdBuffer/_IdxBuffer
  1866. // The content of Channels[0] at this point doesn't matter. We clear it to make state tidy in a debugger but we don't strictly need to.
  1867. // When we switch to the next channel, we'll copy draw_list->_CmdBuffer/_IdxBuffer into Channels[0] and then Channels[1] into draw_list->CmdBuffer/_IdxBuffer
  1868. memset(&_Channels[0], 0, sizeof(ImDrawChannel));
  1869. for (int i = 1; i < channels_count; i++)
  1870. {
  1871. if (i >= old_channels_count)
  1872. {
  1873. IM_PLACEMENT_NEW(&_Channels[i]) ImDrawChannel();
  1874. }
  1875. else
  1876. {
  1877. _Channels[i]._CmdBuffer.resize(0);
  1878. _Channels[i]._IdxBuffer.resize(0);
  1879. }
  1880. }
  1881. }
  1882. void ImDrawListSplitter::Merge(ImDrawList* draw_list)
  1883. {
  1884. // Note that we never use or rely on _Channels.Size because it is merely a buffer that we never shrink back to 0 to keep all sub-buffers ready for use.
  1885. if (_Count <= 1)
  1886. return;
  1887. SetCurrentChannel(draw_list, 0);
  1888. draw_list->_PopUnusedDrawCmd();
  1889. // Calculate our final buffer sizes. Also fix the incorrect IdxOffset values in each command.
  1890. int new_cmd_buffer_count = 0;
  1891. int new_idx_buffer_count = 0;
  1892. ImDrawCmd* last_cmd = (_Count > 0 && draw_list->CmdBuffer.Size > 0) ? &draw_list->CmdBuffer.back() : NULL;
  1893. int idx_offset = last_cmd ? last_cmd->IdxOffset + last_cmd->ElemCount : 0;
  1894. for (int i = 1; i < _Count; i++)
  1895. {
  1896. ImDrawChannel& ch = _Channels[i];
  1897. if (ch._CmdBuffer.Size > 0 && ch._CmdBuffer.back().ElemCount == 0 && ch._CmdBuffer.back().UserCallback == NULL) // Equivalent of PopUnusedDrawCmd()
  1898. ch._CmdBuffer.pop_back();
  1899. if (ch._CmdBuffer.Size > 0 && last_cmd != NULL)
  1900. {
  1901. // Do not include ImDrawCmd_AreSequentialIdxOffset() in the compare as we rebuild IdxOffset values ourselves.
  1902. // Manipulating IdxOffset (e.g. by reordering draw commands like done by RenderDimmedBackgroundBehindWindow()) is not supported within a splitter.
  1903. ImDrawCmd* next_cmd = &ch._CmdBuffer[0];
  1904. if (ImDrawCmd_HeaderCompare(last_cmd, next_cmd) == 0 && last_cmd->UserCallback == NULL && next_cmd->UserCallback == NULL)
  1905. {
  1906. // Merge previous channel last draw command with current channel first draw command if matching.
  1907. last_cmd->ElemCount += next_cmd->ElemCount;
  1908. idx_offset += next_cmd->ElemCount;
  1909. ch._CmdBuffer.erase(ch._CmdBuffer.Data); // FIXME-OPT: Improve for multiple merges.
  1910. }
  1911. }
  1912. if (ch._CmdBuffer.Size > 0)
  1913. last_cmd = &ch._CmdBuffer.back();
  1914. new_cmd_buffer_count += ch._CmdBuffer.Size;
  1915. new_idx_buffer_count += ch._IdxBuffer.Size;
  1916. for (int cmd_n = 0; cmd_n < ch._CmdBuffer.Size; cmd_n++)
  1917. {
  1918. ch._CmdBuffer.Data[cmd_n].IdxOffset = idx_offset;
  1919. idx_offset += ch._CmdBuffer.Data[cmd_n].ElemCount;
  1920. }
  1921. }
  1922. draw_list->CmdBuffer.resize(draw_list->CmdBuffer.Size + new_cmd_buffer_count);
  1923. draw_list->IdxBuffer.resize(draw_list->IdxBuffer.Size + new_idx_buffer_count);
  1924. // Write commands and indices in order (they are fairly small structures, we don't copy vertices only indices)
  1925. ImDrawCmd* cmd_write = draw_list->CmdBuffer.Data + draw_list->CmdBuffer.Size - new_cmd_buffer_count;
  1926. ImDrawIdx* idx_write = draw_list->IdxBuffer.Data + draw_list->IdxBuffer.Size - new_idx_buffer_count;
  1927. for (int i = 1; i < _Count; i++)
  1928. {
  1929. ImDrawChannel& ch = _Channels[i];
  1930. if (int sz = ch._CmdBuffer.Size) { memcpy(cmd_write, ch._CmdBuffer.Data, sz * sizeof(ImDrawCmd)); cmd_write += sz; }
  1931. if (int sz = ch._IdxBuffer.Size) { memcpy(idx_write, ch._IdxBuffer.Data, sz * sizeof(ImDrawIdx)); idx_write += sz; }
  1932. }
  1933. draw_list->_IdxWritePtr = idx_write;
  1934. // Ensure there's always a non-callback draw command trailing the command-buffer
  1935. if (draw_list->CmdBuffer.Size == 0 || draw_list->CmdBuffer.back().UserCallback != NULL)
  1936. draw_list->AddDrawCmd();
  1937. // If current command is used with different settings we need to add a new command
  1938. ImDrawCmd* curr_cmd = &draw_list->CmdBuffer.Data[draw_list->CmdBuffer.Size - 1];
  1939. if (curr_cmd->ElemCount == 0)
  1940. ImDrawCmd_HeaderCopy(curr_cmd, &draw_list->_CmdHeader); // Copy ClipRect, TextureId, VtxOffset
  1941. else if (ImDrawCmd_HeaderCompare(curr_cmd, &draw_list->_CmdHeader) != 0)
  1942. draw_list->AddDrawCmd();
  1943. _Count = 1;
  1944. }
  1945. void ImDrawListSplitter::SetCurrentChannel(ImDrawList* draw_list, int idx)
  1946. {
  1947. IM_ASSERT(idx >= 0 && idx < _Count);
  1948. if (_Current == idx)
  1949. return;
  1950. // Overwrite ImVector (12/16 bytes), four times. This is merely a silly optimization instead of doing .swap()
  1951. memcpy(&_Channels.Data[_Current]._CmdBuffer, &draw_list->CmdBuffer, sizeof(draw_list->CmdBuffer));
  1952. memcpy(&_Channels.Data[_Current]._IdxBuffer, &draw_list->IdxBuffer, sizeof(draw_list->IdxBuffer));
  1953. _Current = idx;
  1954. memcpy(&draw_list->CmdBuffer, &_Channels.Data[idx]._CmdBuffer, sizeof(draw_list->CmdBuffer));
  1955. memcpy(&draw_list->IdxBuffer, &_Channels.Data[idx]._IdxBuffer, sizeof(draw_list->IdxBuffer));
  1956. draw_list->_IdxWritePtr = draw_list->IdxBuffer.Data + draw_list->IdxBuffer.Size;
  1957. // If current command is used with different settings we need to add a new command
  1958. ImDrawCmd* curr_cmd = (draw_list->CmdBuffer.Size == 0) ? NULL : &draw_list->CmdBuffer.Data[draw_list->CmdBuffer.Size - 1];
  1959. if (curr_cmd == NULL)
  1960. draw_list->AddDrawCmd();
  1961. else if (curr_cmd->ElemCount == 0)
  1962. ImDrawCmd_HeaderCopy(curr_cmd, &draw_list->_CmdHeader); // Copy ClipRect, TextureId, VtxOffset
  1963. else if (ImDrawCmd_HeaderCompare(curr_cmd, &draw_list->_CmdHeader) != 0)
  1964. draw_list->AddDrawCmd();
  1965. }
  1966. //-----------------------------------------------------------------------------
  1967. // [SECTION] ImDrawData
  1968. //-----------------------------------------------------------------------------
  1969. void ImDrawData::Clear()
  1970. {
  1971. Valid = false;
  1972. CmdListsCount = TotalIdxCount = TotalVtxCount = 0;
  1973. CmdLists.resize(0); // The ImDrawList are NOT owned by ImDrawData but e.g. by ImGuiContext, so we don't clear them.
  1974. DisplayPos = DisplaySize = FramebufferScale = ImVec2(0.0f, 0.0f);
  1975. OwnerViewport = NULL;
  1976. }
  1977. // Important: 'out_list' is generally going to be draw_data->CmdLists, but may be another temporary list
  1978. // as long at it is expected that the result will be later merged into draw_data->CmdLists[].
  1979. void ImGui::AddDrawListToDrawDataEx(ImDrawData* draw_data, ImVector<ImDrawList*>* out_list, ImDrawList* draw_list)
  1980. {
  1981. if (draw_list->CmdBuffer.Size == 0)
  1982. return;
  1983. if (draw_list->CmdBuffer.Size == 1 && draw_list->CmdBuffer[0].ElemCount == 0 && draw_list->CmdBuffer[0].UserCallback == NULL)
  1984. return;
  1985. // Draw list sanity check. Detect mismatch between PrimReserve() calls and incrementing _VtxCurrentIdx, _VtxWritePtr etc.
  1986. // May trigger for you if you are using PrimXXX functions incorrectly.
  1987. IM_ASSERT(draw_list->VtxBuffer.Size == 0 || draw_list->_VtxWritePtr == draw_list->VtxBuffer.Data + draw_list->VtxBuffer.Size);
  1988. IM_ASSERT(draw_list->IdxBuffer.Size == 0 || draw_list->_IdxWritePtr == draw_list->IdxBuffer.Data + draw_list->IdxBuffer.Size);
  1989. if (!(draw_list->Flags & ImDrawListFlags_AllowVtxOffset))
  1990. IM_ASSERT((int)draw_list->_VtxCurrentIdx == draw_list->VtxBuffer.Size);
  1991. // Check that draw_list doesn't use more vertices than indexable (default ImDrawIdx = unsigned short = 2 bytes = 64K vertices per ImDrawList = per window)
  1992. // If this assert triggers because you are drawing lots of stuff manually:
  1993. // - First, make sure you are coarse clipping yourself and not trying to draw many things outside visible bounds.
  1994. // Be mindful that the lower-level ImDrawList API doesn't filter vertices. Use the Metrics/Debugger window to inspect draw list contents.
  1995. // - If you want large meshes with more than 64K vertices, you can either:
  1996. // (A) Handle the ImDrawCmd::VtxOffset value in your renderer backend, and set 'io.BackendFlags |= ImGuiBackendFlags_RendererHasVtxOffset'.
  1997. // Most example backends already support this from 1.71. Pre-1.71 backends won't.
  1998. // Some graphics API such as GL ES 1/2 don't have a way to offset the starting vertex so it is not supported for them.
  1999. // (B) Or handle 32-bit indices in your renderer backend, and uncomment '#define ImDrawIdx unsigned int' line in imconfig.h.
  2000. // Most example backends already support this. For example, the OpenGL example code detect index size at compile-time:
  2001. // glDrawElements(GL_TRIANGLES, (GLsizei)pcmd->ElemCount, sizeof(ImDrawIdx) == 2 ? GL_UNSIGNED_SHORT : GL_UNSIGNED_INT, idx_buffer_offset);
  2002. // Your own engine or render API may use different parameters or function calls to specify index sizes.
  2003. // 2 and 4 bytes indices are generally supported by most graphics API.
  2004. // - If for some reason neither of those solutions works for you, a workaround is to call BeginChild()/EndChild() before reaching
  2005. // the 64K limit to split your draw commands in multiple draw lists.
  2006. if (sizeof(ImDrawIdx) == 2)
  2007. IM_ASSERT(draw_list->_VtxCurrentIdx < (1 << 16) && "Too many vertices in ImDrawList using 16-bit indices. Read comment above");
  2008. // Resolve callback data pointers
  2009. if (draw_list->_CallbacksDataBuf.Size > 0)
  2010. for (ImDrawCmd& cmd : draw_list->CmdBuffer)
  2011. if (cmd.UserCallback != NULL && cmd.UserCallbackDataOffset != -1 && cmd.UserCallbackDataSize > 0)
  2012. cmd.UserCallbackData = draw_list->_CallbacksDataBuf.Data + cmd.UserCallbackDataOffset;
  2013. // Add to output list + records state in ImDrawData
  2014. out_list->push_back(draw_list);
  2015. draw_data->CmdListsCount++;
  2016. draw_data->TotalVtxCount += draw_list->VtxBuffer.Size;
  2017. draw_data->TotalIdxCount += draw_list->IdxBuffer.Size;
  2018. }
  2019. void ImDrawData::AddDrawList(ImDrawList* draw_list)
  2020. {
  2021. IM_ASSERT(CmdLists.Size == CmdListsCount);
  2022. draw_list->_PopUnusedDrawCmd();
  2023. ImGui::AddDrawListToDrawDataEx(this, &CmdLists, draw_list);
  2024. }
  2025. // For backward compatibility: convert all buffers from indexed to de-indexed, in case you cannot render indexed. Note: this is slow and most likely a waste of resources. Always prefer indexed rendering!
  2026. void ImDrawData::DeIndexAllBuffers()
  2027. {
  2028. ImVector<ImDrawVert> new_vtx_buffer;
  2029. TotalVtxCount = TotalIdxCount = 0;
  2030. for (int i = 0; i < CmdListsCount; i++)
  2031. {
  2032. ImDrawList* cmd_list = CmdLists[i];
  2033. if (cmd_list->IdxBuffer.empty())
  2034. continue;
  2035. new_vtx_buffer.resize(cmd_list->IdxBuffer.Size);
  2036. for (int j = 0; j < cmd_list->IdxBuffer.Size; j++)
  2037. new_vtx_buffer[j] = cmd_list->VtxBuffer[cmd_list->IdxBuffer[j]];
  2038. cmd_list->VtxBuffer.swap(new_vtx_buffer);
  2039. cmd_list->IdxBuffer.resize(0);
  2040. TotalVtxCount += cmd_list->VtxBuffer.Size;
  2041. }
  2042. }
  2043. // Helper to scale the ClipRect field of each ImDrawCmd.
  2044. // Use if your final output buffer is at a different scale than draw_data->DisplaySize,
  2045. // or if there is a difference between your window resolution and framebuffer resolution.
  2046. void ImDrawData::ScaleClipRects(const ImVec2& fb_scale)
  2047. {
  2048. for (ImDrawList* draw_list : CmdLists)
  2049. for (ImDrawCmd& cmd : draw_list->CmdBuffer)
  2050. cmd.ClipRect = ImVec4(cmd.ClipRect.x * fb_scale.x, cmd.ClipRect.y * fb_scale.y, cmd.ClipRect.z * fb_scale.x, cmd.ClipRect.w * fb_scale.y);
  2051. }
  2052. //-----------------------------------------------------------------------------
  2053. // [SECTION] Helpers ShadeVertsXXX functions
  2054. //-----------------------------------------------------------------------------
  2055. // Generic linear color gradient, write to RGB fields, leave A untouched.
  2056. void ImGui::ShadeVertsLinearColorGradientKeepAlpha(ImDrawList* draw_list, int vert_start_idx, int vert_end_idx, ImVec2 gradient_p0, ImVec2 gradient_p1, ImU32 col0, ImU32 col1)
  2057. {
  2058. ImVec2 gradient_extent = gradient_p1 - gradient_p0;
  2059. float gradient_inv_length2 = 1.0f / ImLengthSqr(gradient_extent);
  2060. ImDrawVert* vert_start = draw_list->VtxBuffer.Data + vert_start_idx;
  2061. ImDrawVert* vert_end = draw_list->VtxBuffer.Data + vert_end_idx;
  2062. const int col0_r = (int)(col0 >> IM_COL32_R_SHIFT) & 0xFF;
  2063. const int col0_g = (int)(col0 >> IM_COL32_G_SHIFT) & 0xFF;
  2064. const int col0_b = (int)(col0 >> IM_COL32_B_SHIFT) & 0xFF;
  2065. const int col_delta_r = ((int)(col1 >> IM_COL32_R_SHIFT) & 0xFF) - col0_r;
  2066. const int col_delta_g = ((int)(col1 >> IM_COL32_G_SHIFT) & 0xFF) - col0_g;
  2067. const int col_delta_b = ((int)(col1 >> IM_COL32_B_SHIFT) & 0xFF) - col0_b;
  2068. for (ImDrawVert* vert = vert_start; vert < vert_end; vert++)
  2069. {
  2070. float d = ImDot(vert->pos - gradient_p0, gradient_extent);
  2071. float t = ImClamp(d * gradient_inv_length2, 0.0f, 1.0f);
  2072. int r = (int)(col0_r + col_delta_r * t);
  2073. int g = (int)(col0_g + col_delta_g * t);
  2074. int b = (int)(col0_b + col_delta_b * t);
  2075. vert->col = (r << IM_COL32_R_SHIFT) | (g << IM_COL32_G_SHIFT) | (b << IM_COL32_B_SHIFT) | (vert->col & IM_COL32_A_MASK);
  2076. }
  2077. }
  2078. // Distribute UV over (a, b) rectangle
  2079. void ImGui::ShadeVertsLinearUV(ImDrawList* draw_list, int vert_start_idx, int vert_end_idx, const ImVec2& a, const ImVec2& b, const ImVec2& uv_a, const ImVec2& uv_b, bool clamp)
  2080. {
  2081. const ImVec2 size = b - a;
  2082. const ImVec2 uv_size = uv_b - uv_a;
  2083. const ImVec2 scale = ImVec2(
  2084. size.x != 0.0f ? (uv_size.x / size.x) : 0.0f,
  2085. size.y != 0.0f ? (uv_size.y / size.y) : 0.0f);
  2086. ImDrawVert* vert_start = draw_list->VtxBuffer.Data + vert_start_idx;
  2087. ImDrawVert* vert_end = draw_list->VtxBuffer.Data + vert_end_idx;
  2088. if (clamp)
  2089. {
  2090. const ImVec2 min = ImMin(uv_a, uv_b);
  2091. const ImVec2 max = ImMax(uv_a, uv_b);
  2092. for (ImDrawVert* vertex = vert_start; vertex < vert_end; ++vertex)
  2093. vertex->uv = ImClamp(uv_a + ImMul(ImVec2(vertex->pos.x, vertex->pos.y) - a, scale), min, max);
  2094. }
  2095. else
  2096. {
  2097. for (ImDrawVert* vertex = vert_start; vertex < vert_end; ++vertex)
  2098. vertex->uv = uv_a + ImMul(ImVec2(vertex->pos.x, vertex->pos.y) - a, scale);
  2099. }
  2100. }
  2101. void ImGui::ShadeVertsTransformPos(ImDrawList* draw_list, int vert_start_idx, int vert_end_idx, const ImVec2& pivot_in, float cos_a, float sin_a, const ImVec2& pivot_out)
  2102. {
  2103. ImDrawVert* vert_start = draw_list->VtxBuffer.Data + vert_start_idx;
  2104. ImDrawVert* vert_end = draw_list->VtxBuffer.Data + vert_end_idx;
  2105. for (ImDrawVert* vertex = vert_start; vertex < vert_end; ++vertex)
  2106. vertex->pos = ImRotate(vertex->pos- pivot_in, cos_a, sin_a) + pivot_out;
  2107. }
  2108. //-----------------------------------------------------------------------------
  2109. // [SECTION] ImFontConfig
  2110. //-----------------------------------------------------------------------------
  2111. ImFontConfig::ImFontConfig()
  2112. {
  2113. memset(this, 0, sizeof(*this));
  2114. FontDataOwnedByAtlas = true;
  2115. OversampleH = 0; // Auto == 1 or 2 depending on size
  2116. OversampleV = 0; // Auto == 1
  2117. GlyphMaxAdvanceX = FLT_MAX;
  2118. RasterizerMultiply = 1.0f;
  2119. RasterizerDensity = 1.0f;
  2120. EllipsisChar = 0;
  2121. }
  2122. //-----------------------------------------------------------------------------
  2123. // [SECTION] ImFontAtlas
  2124. //-----------------------------------------------------------------------------
  2125. // - Default texture data encoded in ASCII
  2126. // - ImFontAtlas::ClearInputData()
  2127. // - ImFontAtlas::ClearTexData()
  2128. // - ImFontAtlas::ClearFonts()
  2129. // - ImFontAtlas::Clear()
  2130. // - ImFontAtlas::GetTexDataAsAlpha8()
  2131. // - ImFontAtlas::GetTexDataAsRGBA32()
  2132. // - ImFontAtlas::AddFont()
  2133. // - ImFontAtlas::AddFontDefault()
  2134. // - ImFontAtlas::AddFontFromFileTTF()
  2135. // - ImFontAtlas::AddFontFromMemoryTTF()
  2136. // - ImFontAtlas::AddFontFromMemoryCompressedTTF()
  2137. // - ImFontAtlas::AddFontFromMemoryCompressedBase85TTF()
  2138. // - ImFontAtlas::AddCustomRectRegular()
  2139. // - ImFontAtlas::AddCustomRectFontGlyph()
  2140. // - ImFontAtlas::CalcCustomRectUV()
  2141. // - ImFontAtlasGetMouseCursorTexData()
  2142. // - ImFontAtlas::Build()
  2143. // - ImFontAtlasBuildMultiplyCalcLookupTable()
  2144. // - ImFontAtlasBuildMultiplyRectAlpha8()
  2145. // - ImFontAtlasBuildWithStbTruetype()
  2146. // - ImFontAtlasGetBuilderForStbTruetype()
  2147. // - ImFontAtlasUpdateSourcesPointers()
  2148. // - ImFontAtlasBuildSetupFont()
  2149. // - ImFontAtlasBuildPackCustomRects()
  2150. // - ImFontAtlasBuildRender8bppRectFromString()
  2151. // - ImFontAtlasBuildRender32bppRectFromString()
  2152. // - ImFontAtlasBuildRenderDefaultTexData()
  2153. // - ImFontAtlasBuildRenderLinesTexData()
  2154. // - ImFontAtlasBuildInit()
  2155. // - ImFontAtlasBuildFinish()
  2156. //-----------------------------------------------------------------------------
  2157. // A work of art lies ahead! (. = white layer, X = black layer, others are blank)
  2158. // The 2x2 white texels on the top left are the ones we'll use everywhere in Dear ImGui to render filled shapes.
  2159. // (This is used when io.MouseDrawCursor = true)
  2160. const int FONT_ATLAS_DEFAULT_TEX_DATA_W = 122; // Actual texture will be 2 times that + 1 spacing.
  2161. const int FONT_ATLAS_DEFAULT_TEX_DATA_H = 27;
  2162. static const char FONT_ATLAS_DEFAULT_TEX_DATA_PIXELS[FONT_ATLAS_DEFAULT_TEX_DATA_W * FONT_ATLAS_DEFAULT_TEX_DATA_H + 1] =
  2163. {
  2164. "..- -XXXXXXX- X - X -XXXXXXX - XXXXXXX- XX - XX XX "
  2165. "..- -X.....X- X.X - X.X -X.....X - X.....X- X..X -X..X X..X"
  2166. "--- -XXX.XXX- X...X - X...X -X....X - X....X- X..X -X...X X...X"
  2167. "X - X.X - X.....X - X.....X -X...X - X...X- X..X - X...X X...X "
  2168. "XX - X.X -X.......X- X.......X -X..X.X - X.X..X- X..X - X...X...X "
  2169. "X.X - X.X -XXXX.XXXX- XXXX.XXXX -X.X X.X - X.X X.X- X..XXX - X.....X "
  2170. "X..X - X.X - X.X - X.X -XX X.X - X.X XX- X..X..XXX - X...X "
  2171. "X...X - X.X - X.X - XX X.X XX - X.X - X.X - X..X..X..XX - X.X "
  2172. "X....X - X.X - X.X - X.X X.X X.X - X.X - X.X - X..X..X..X.X - X...X "
  2173. "X.....X - X.X - X.X - X..X X.X X..X - X.X - X.X -XXX X..X..X..X..X- X.....X "
  2174. "X......X - X.X - X.X - X...XXXXXX.XXXXXX...X - X.X XX-XX X.X -X..XX........X..X- X...X...X "
  2175. "X.......X - X.X - X.X -X.....................X- X.X X.X-X.X X.X -X...X...........X- X...X X...X "
  2176. "X........X - X.X - X.X - X...XXXXXX.XXXXXX...X - X.X..X-X..X.X - X..............X-X...X X...X"
  2177. "X.........X -XXX.XXX- X.X - X..X X.X X..X - X...X-X...X - X.............X-X..X X..X"
  2178. "X..........X-X.....X- X.X - X.X X.X X.X - X....X-X....X - X.............X- XX XX "
  2179. "X......XXXXX-XXXXXXX- X.X - XX X.X XX - X.....X-X.....X - X............X--------------"
  2180. "X...X..X --------- X.X - X.X - XXXXXXX-XXXXXXX - X...........X - "
  2181. "X..X X..X - -XXXX.XXXX- XXXX.XXXX ------------------------------------- X..........X - "
  2182. "X.X X..X - -X.......X- X.......X - XX XX - - X..........X - "
  2183. "XX X..X - - X.....X - X.....X - X.X X.X - - X........X - "
  2184. " X..X - - X...X - X...X - X..X X..X - - X........X - "
  2185. " XX - - X.X - X.X - X...XXXXXXXXXXXXX...X - - XXXXXXXXXX - "
  2186. "------------- - X - X -X.....................X- ------------------- "
  2187. " ----------------------------------- X...XXXXXXXXXXXXX...X - "
  2188. " - X..X X..X - "
  2189. " - X.X X.X - "
  2190. " - XX XX - "
  2191. };
  2192. static const ImVec2 FONT_ATLAS_DEFAULT_TEX_CURSOR_DATA[ImGuiMouseCursor_COUNT][3] =
  2193. {
  2194. // Pos ........ Size ......... Offset ......
  2195. { ImVec2( 0,3), ImVec2(12,19), ImVec2( 0, 0) }, // ImGuiMouseCursor_Arrow
  2196. { ImVec2(13,0), ImVec2( 7,16), ImVec2( 1, 8) }, // ImGuiMouseCursor_TextInput
  2197. { ImVec2(31,0), ImVec2(23,23), ImVec2(11,11) }, // ImGuiMouseCursor_ResizeAll
  2198. { ImVec2(21,0), ImVec2( 9,23), ImVec2( 4,11) }, // ImGuiMouseCursor_ResizeNS
  2199. { ImVec2(55,18),ImVec2(23, 9), ImVec2(11, 4) }, // ImGuiMouseCursor_ResizeEW
  2200. { ImVec2(73,0), ImVec2(17,17), ImVec2( 8, 8) }, // ImGuiMouseCursor_ResizeNESW
  2201. { ImVec2(55,0), ImVec2(17,17), ImVec2( 8, 8) }, // ImGuiMouseCursor_ResizeNWSE
  2202. { ImVec2(91,0), ImVec2(17,22), ImVec2( 5, 0) }, // ImGuiMouseCursor_Hand
  2203. { ImVec2(0,3), ImVec2(12,19), ImVec2(0, 0) }, // ImGuiMouseCursor_Wait // Arrow + custom code in ImGui::RenderMouseCursor()
  2204. { ImVec2(0,3), ImVec2(12,19), ImVec2(0, 0) }, // ImGuiMouseCursor_Progress // Arrow + custom code in ImGui::RenderMouseCursor()
  2205. { ImVec2(109,0),ImVec2(13,15), ImVec2( 6, 7) }, // ImGuiMouseCursor_NotAllowed
  2206. };
  2207. ImFontAtlas::ImFontAtlas()
  2208. {
  2209. memset(this, 0, sizeof(*this));
  2210. TexGlyphPadding = 1;
  2211. PackIdMouseCursors = PackIdLines = -1;
  2212. }
  2213. ImFontAtlas::~ImFontAtlas()
  2214. {
  2215. IM_ASSERT(!Locked && "Cannot modify a locked ImFontAtlas between NewFrame() and EndFrame/Render()!");
  2216. Clear();
  2217. }
  2218. void ImFontAtlas::ClearInputData()
  2219. {
  2220. IM_ASSERT(!Locked && "Cannot modify a locked ImFontAtlas between NewFrame() and EndFrame/Render()!");
  2221. for (ImFontConfig& font_cfg : Sources)
  2222. if (font_cfg.FontData && font_cfg.FontDataOwnedByAtlas)
  2223. {
  2224. IM_FREE(font_cfg.FontData);
  2225. font_cfg.FontData = NULL;
  2226. }
  2227. // When clearing this we lose access to the font name and other information used to build the font.
  2228. for (ImFont* font : Fonts)
  2229. if (font->Sources >= Sources.Data && font->Sources < Sources.Data + Sources.Size)
  2230. {
  2231. font->Sources = NULL;
  2232. font->SourcesCount = 0;
  2233. }
  2234. Sources.clear();
  2235. CustomRects.clear();
  2236. PackIdMouseCursors = PackIdLines = -1;
  2237. // Important: we leave TexReady untouched
  2238. }
  2239. void ImFontAtlas::ClearTexData()
  2240. {
  2241. IM_ASSERT(!Locked && "Cannot modify a locked ImFontAtlas between NewFrame() and EndFrame/Render()!");
  2242. if (TexPixelsAlpha8)
  2243. IM_FREE(TexPixelsAlpha8);
  2244. if (TexPixelsRGBA32)
  2245. IM_FREE(TexPixelsRGBA32);
  2246. TexPixelsAlpha8 = NULL;
  2247. TexPixelsRGBA32 = NULL;
  2248. TexPixelsUseColors = false;
  2249. // Important: we leave TexReady untouched
  2250. }
  2251. void ImFontAtlas::ClearFonts()
  2252. {
  2253. IM_ASSERT(!Locked && "Cannot modify a locked ImFontAtlas between NewFrame() and EndFrame/Render()!");
  2254. ClearInputData();
  2255. Fonts.clear_delete();
  2256. TexReady = false;
  2257. }
  2258. void ImFontAtlas::Clear()
  2259. {
  2260. ClearInputData();
  2261. ClearTexData();
  2262. ClearFonts();
  2263. }
  2264. void ImFontAtlas::GetTexDataAsAlpha8(unsigned char** out_pixels, int* out_width, int* out_height, int* out_bytes_per_pixel)
  2265. {
  2266. // Build atlas on demand
  2267. if (TexPixelsAlpha8 == NULL)
  2268. Build();
  2269. *out_pixels = TexPixelsAlpha8;
  2270. if (out_width) *out_width = TexWidth;
  2271. if (out_height) *out_height = TexHeight;
  2272. if (out_bytes_per_pixel) *out_bytes_per_pixel = 1;
  2273. }
  2274. void ImFontAtlas::GetTexDataAsRGBA32(unsigned char** out_pixels, int* out_width, int* out_height, int* out_bytes_per_pixel)
  2275. {
  2276. // Convert to RGBA32 format on demand
  2277. // Although it is likely to be the most commonly used format, our font rendering is 1 channel / 8 bpp
  2278. if (!TexPixelsRGBA32)
  2279. {
  2280. unsigned char* pixels = NULL;
  2281. GetTexDataAsAlpha8(&pixels, NULL, NULL);
  2282. if (pixels)
  2283. {
  2284. TexPixelsRGBA32 = (unsigned int*)IM_ALLOC((size_t)TexWidth * (size_t)TexHeight * 4);
  2285. const unsigned char* src = pixels;
  2286. unsigned int* dst = TexPixelsRGBA32;
  2287. for (int n = TexWidth * TexHeight; n > 0; n--)
  2288. *dst++ = IM_COL32(255, 255, 255, (unsigned int)(*src++));
  2289. }
  2290. }
  2291. *out_pixels = (unsigned char*)TexPixelsRGBA32;
  2292. if (out_width) *out_width = TexWidth;
  2293. if (out_height) *out_height = TexHeight;
  2294. if (out_bytes_per_pixel) *out_bytes_per_pixel = 4;
  2295. }
  2296. ImFont* ImFontAtlas::AddFont(const ImFontConfig* font_cfg)
  2297. {
  2298. IM_ASSERT(!Locked && "Cannot modify a locked ImFontAtlas between NewFrame() and EndFrame/Render()!");
  2299. IM_ASSERT(font_cfg->FontData != NULL && font_cfg->FontDataSize > 0);
  2300. IM_ASSERT(font_cfg->SizePixels > 0.0f && "Is ImFontConfig struct correctly initialized?");
  2301. IM_ASSERT(font_cfg->RasterizerDensity > 0.0f && "Is ImFontConfig struct correctly initialized?");
  2302. // Create new font
  2303. if (!font_cfg->MergeMode)
  2304. Fonts.push_back(IM_NEW(ImFont));
  2305. else
  2306. IM_ASSERT(Fonts.Size > 0 && "Cannot use MergeMode for the first font"); // When using MergeMode make sure that a font has already been added before. You can use ImGui::GetIO().Fonts->AddFontDefault() to add the default imgui font.
  2307. Sources.push_back(*font_cfg);
  2308. ImFontConfig& new_font_cfg = Sources.back();
  2309. if (new_font_cfg.DstFont == NULL)
  2310. new_font_cfg.DstFont = Fonts.back();
  2311. if (!new_font_cfg.FontDataOwnedByAtlas)
  2312. {
  2313. new_font_cfg.FontData = IM_ALLOC(new_font_cfg.FontDataSize);
  2314. new_font_cfg.FontDataOwnedByAtlas = true;
  2315. memcpy(new_font_cfg.FontData, font_cfg->FontData, (size_t)new_font_cfg.FontDataSize);
  2316. }
  2317. // Round font size
  2318. // - We started rounding in 1.90 WIP (18991) as our layout system currently doesn't support non-rounded font size well yet.
  2319. // - Note that using io.FontGlobalScale or SetWindowFontScale(), with are legacy-ish, partially supported features, can still lead to unrounded sizes.
  2320. // - We may support it better later and remove this rounding.
  2321. new_font_cfg.SizePixels = ImTrunc(new_font_cfg.SizePixels);
  2322. // Pointers to Sources data are otherwise dangling
  2323. ImFontAtlasUpdateSourcesPointers(this);
  2324. // Invalidate texture
  2325. TexReady = false;
  2326. ClearTexData();
  2327. return new_font_cfg.DstFont;
  2328. }
  2329. // Default font TTF is compressed with stb_compress then base85 encoded (see misc/fonts/binary_to_compressed_c.cpp for encoder)
  2330. static unsigned int stb_decompress_length(const unsigned char* input);
  2331. static unsigned int stb_decompress(unsigned char* output, const unsigned char* input, unsigned int length);
  2332. static unsigned int Decode85Byte(char c) { return c >= '\\' ? c-36 : c-35; }
  2333. static void Decode85(const unsigned char* src, unsigned char* dst)
  2334. {
  2335. while (*src)
  2336. {
  2337. unsigned int tmp = Decode85Byte(src[0]) + 85 * (Decode85Byte(src[1]) + 85 * (Decode85Byte(src[2]) + 85 * (Decode85Byte(src[3]) + 85 * Decode85Byte(src[4]))));
  2338. dst[0] = ((tmp >> 0) & 0xFF); dst[1] = ((tmp >> 8) & 0xFF); dst[2] = ((tmp >> 16) & 0xFF); dst[3] = ((tmp >> 24) & 0xFF); // We can't assume little-endianness.
  2339. src += 5;
  2340. dst += 4;
  2341. }
  2342. }
  2343. #ifndef IMGUI_DISABLE_DEFAULT_FONT
  2344. static const char* GetDefaultCompressedFontDataTTF(int* out_size);
  2345. #endif
  2346. // Load embedded ProggyClean.ttf at size 13, disable oversampling
  2347. ImFont* ImFontAtlas::AddFontDefault(const ImFontConfig* font_cfg_template)
  2348. {
  2349. #ifndef IMGUI_DISABLE_DEFAULT_FONT
  2350. ImFontConfig font_cfg = font_cfg_template ? *font_cfg_template : ImFontConfig();
  2351. if (!font_cfg_template)
  2352. {
  2353. font_cfg.OversampleH = font_cfg.OversampleV = 1;
  2354. font_cfg.PixelSnapH = true;
  2355. }
  2356. if (font_cfg.SizePixels <= 0.0f)
  2357. font_cfg.SizePixels = 13.0f * 1.0f;
  2358. if (font_cfg.Name[0] == '\0')
  2359. ImFormatString(font_cfg.Name, IM_ARRAYSIZE(font_cfg.Name), "ProggyClean.ttf, %dpx", (int)font_cfg.SizePixels);
  2360. font_cfg.EllipsisChar = (ImWchar)0x0085;
  2361. font_cfg.GlyphOffset.y = 1.0f * IM_TRUNC(font_cfg.SizePixels / 13.0f); // Add +1 offset per 13 units
  2362. int ttf_compressed_size = 0;
  2363. const char* ttf_compressed = GetDefaultCompressedFontDataTTF(&ttf_compressed_size);
  2364. const ImWchar* glyph_ranges = font_cfg.GlyphRanges != NULL ? font_cfg.GlyphRanges : GetGlyphRangesDefault();
  2365. ImFont* font = AddFontFromMemoryCompressedTTF(ttf_compressed, ttf_compressed_size, font_cfg.SizePixels, &font_cfg, glyph_ranges);
  2366. return font;
  2367. #else
  2368. IM_ASSERT(0 && "AddFontDefault() disabled in this build.");
  2369. IM_UNUSED(font_cfg_template);
  2370. return NULL;
  2371. #endif // #ifndef IMGUI_DISABLE_DEFAULT_FONT
  2372. }
  2373. ImFont* ImFontAtlas::AddFontFromFileTTF(const char* filename, float size_pixels, const ImFontConfig* font_cfg_template, const ImWchar* glyph_ranges)
  2374. {
  2375. IM_ASSERT(!Locked && "Cannot modify a locked ImFontAtlas between NewFrame() and EndFrame/Render()!");
  2376. size_t data_size = 0;
  2377. void* data = ImFileLoadToMemory(filename, "rb", &data_size, 0);
  2378. if (!data)
  2379. {
  2380. IM_ASSERT_USER_ERROR(0, "Could not load font file!");
  2381. return NULL;
  2382. }
  2383. ImFontConfig font_cfg = font_cfg_template ? *font_cfg_template : ImFontConfig();
  2384. if (font_cfg.Name[0] == '\0')
  2385. {
  2386. // Store a short copy of filename into into the font name for convenience
  2387. const char* p;
  2388. for (p = filename + ImStrlen(filename); p > filename && p[-1] != '/' && p[-1] != '\\'; p--) {}
  2389. ImFormatString(font_cfg.Name, IM_ARRAYSIZE(font_cfg.Name), "%s, %.0fpx", p, size_pixels);
  2390. }
  2391. return AddFontFromMemoryTTF(data, (int)data_size, size_pixels, &font_cfg, glyph_ranges);
  2392. }
  2393. // NB: Transfer ownership of 'ttf_data' to ImFontAtlas, unless font_cfg_template->FontDataOwnedByAtlas == false. Owned TTF buffer will be deleted after Build().
  2394. ImFont* ImFontAtlas::AddFontFromMemoryTTF(void* font_data, int font_data_size, float size_pixels, const ImFontConfig* font_cfg_template, const ImWchar* glyph_ranges)
  2395. {
  2396. IM_ASSERT(!Locked && "Cannot modify a locked ImFontAtlas between NewFrame() and EndFrame/Render()!");
  2397. ImFontConfig font_cfg = font_cfg_template ? *font_cfg_template : ImFontConfig();
  2398. IM_ASSERT(font_cfg.FontData == NULL);
  2399. IM_ASSERT(font_data_size > 100 && "Incorrect value for font_data_size!"); // Heuristic to prevent accidentally passing a wrong value to font_data_size.
  2400. font_cfg.FontData = font_data;
  2401. font_cfg.FontDataSize = font_data_size;
  2402. font_cfg.SizePixels = size_pixels > 0.0f ? size_pixels : font_cfg.SizePixels;
  2403. if (glyph_ranges)
  2404. font_cfg.GlyphRanges = glyph_ranges;
  2405. return AddFont(&font_cfg);
  2406. }
  2407. ImFont* ImFontAtlas::AddFontFromMemoryCompressedTTF(const void* compressed_ttf_data, int compressed_ttf_size, float size_pixels, const ImFontConfig* font_cfg_template, const ImWchar* glyph_ranges)
  2408. {
  2409. const unsigned int buf_decompressed_size = stb_decompress_length((const unsigned char*)compressed_ttf_data);
  2410. unsigned char* buf_decompressed_data = (unsigned char*)IM_ALLOC(buf_decompressed_size);
  2411. stb_decompress(buf_decompressed_data, (const unsigned char*)compressed_ttf_data, (unsigned int)compressed_ttf_size);
  2412. ImFontConfig font_cfg = font_cfg_template ? *font_cfg_template : ImFontConfig();
  2413. IM_ASSERT(font_cfg.FontData == NULL);
  2414. font_cfg.FontDataOwnedByAtlas = true;
  2415. return AddFontFromMemoryTTF(buf_decompressed_data, (int)buf_decompressed_size, size_pixels, &font_cfg, glyph_ranges);
  2416. }
  2417. ImFont* ImFontAtlas::AddFontFromMemoryCompressedBase85TTF(const char* compressed_ttf_data_base85, float size_pixels, const ImFontConfig* font_cfg, const ImWchar* glyph_ranges)
  2418. {
  2419. int compressed_ttf_size = (((int)ImStrlen(compressed_ttf_data_base85) + 4) / 5) * 4;
  2420. void* compressed_ttf = IM_ALLOC((size_t)compressed_ttf_size);
  2421. Decode85((const unsigned char*)compressed_ttf_data_base85, (unsigned char*)compressed_ttf);
  2422. ImFont* font = AddFontFromMemoryCompressedTTF(compressed_ttf, compressed_ttf_size, size_pixels, font_cfg, glyph_ranges);
  2423. IM_FREE(compressed_ttf);
  2424. return font;
  2425. }
  2426. int ImFontAtlas::AddCustomRectRegular(int width, int height)
  2427. {
  2428. IM_ASSERT(width > 0 && width <= 0xFFFF);
  2429. IM_ASSERT(height > 0 && height <= 0xFFFF);
  2430. ImFontAtlasCustomRect r;
  2431. r.Width = (unsigned short)width;
  2432. r.Height = (unsigned short)height;
  2433. CustomRects.push_back(r);
  2434. return CustomRects.Size - 1; // Return index
  2435. }
  2436. int ImFontAtlas::AddCustomRectFontGlyph(ImFont* font, ImWchar id, int width, int height, float advance_x, const ImVec2& offset)
  2437. {
  2438. #ifdef IMGUI_USE_WCHAR32
  2439. IM_ASSERT(id <= IM_UNICODE_CODEPOINT_MAX);
  2440. #endif
  2441. IM_ASSERT(font != NULL);
  2442. IM_ASSERT(width > 0 && width <= 0xFFFF);
  2443. IM_ASSERT(height > 0 && height <= 0xFFFF);
  2444. ImFontAtlasCustomRect r;
  2445. r.Width = (unsigned short)width;
  2446. r.Height = (unsigned short)height;
  2447. r.GlyphID = id;
  2448. r.GlyphColored = 0; // Set to 1 manually to mark glyph as colored // FIXME: No official API for that (#8133)
  2449. r.GlyphAdvanceX = advance_x;
  2450. r.GlyphOffset = offset;
  2451. r.Font = font;
  2452. CustomRects.push_back(r);
  2453. return CustomRects.Size - 1; // Return index
  2454. }
  2455. void ImFontAtlas::CalcCustomRectUV(const ImFontAtlasCustomRect* rect, ImVec2* out_uv_min, ImVec2* out_uv_max) const
  2456. {
  2457. IM_ASSERT(TexWidth > 0 && TexHeight > 0); // Font atlas needs to be built before we can calculate UV coordinates
  2458. IM_ASSERT(rect->IsPacked()); // Make sure the rectangle has been packed
  2459. *out_uv_min = ImVec2((float)rect->X * TexUvScale.x, (float)rect->Y * TexUvScale.y);
  2460. *out_uv_max = ImVec2((float)(rect->X + rect->Width) * TexUvScale.x, (float)(rect->Y + rect->Height) * TexUvScale.y);
  2461. }
  2462. bool ImFontAtlasGetMouseCursorTexData(ImFontAtlas* atlas, ImGuiMouseCursor cursor_type, ImVec2* out_offset, ImVec2* out_size, ImVec2 out_uv_border[2], ImVec2 out_uv_fill[2])
  2463. {
  2464. if (cursor_type <= ImGuiMouseCursor_None || cursor_type >= ImGuiMouseCursor_COUNT)
  2465. return false;
  2466. if (atlas->Flags & ImFontAtlasFlags_NoMouseCursors)
  2467. return false;
  2468. IM_ASSERT(atlas->PackIdMouseCursors != -1);
  2469. ImFontAtlasCustomRect* r = atlas->GetCustomRectByIndex(atlas->PackIdMouseCursors);
  2470. ImVec2 pos = FONT_ATLAS_DEFAULT_TEX_CURSOR_DATA[cursor_type][0] + ImVec2((float)r->X, (float)r->Y);
  2471. ImVec2 size = FONT_ATLAS_DEFAULT_TEX_CURSOR_DATA[cursor_type][1];
  2472. *out_size = size;
  2473. *out_offset = FONT_ATLAS_DEFAULT_TEX_CURSOR_DATA[cursor_type][2];
  2474. out_uv_border[0] = (pos) * atlas->TexUvScale;
  2475. out_uv_border[1] = (pos + size) * atlas->TexUvScale;
  2476. pos.x += FONT_ATLAS_DEFAULT_TEX_DATA_W + 1;
  2477. out_uv_fill[0] = (pos) * atlas->TexUvScale;
  2478. out_uv_fill[1] = (pos + size) * atlas->TexUvScale;
  2479. return true;
  2480. }
  2481. bool ImFontAtlas::Build()
  2482. {
  2483. IM_ASSERT(!Locked && "Cannot modify a locked ImFontAtlas between NewFrame() and EndFrame/Render()!");
  2484. // Default font is none are specified
  2485. if (Sources.Size == 0)
  2486. AddFontDefault();
  2487. // Select builder
  2488. // - Note that we do not reassign to atlas->FontBuilderIO, since it is likely to point to static data which
  2489. // may mess with some hot-reloading schemes. If you need to assign to this (for dynamic selection) AND are
  2490. // using a hot-reloading scheme that messes up static data, store your own instance of ImFontBuilderIO somewhere
  2491. // and point to it instead of pointing directly to return value of the GetBuilderXXX functions.
  2492. const ImFontBuilderIO* builder_io = FontBuilderIO;
  2493. if (builder_io == NULL)
  2494. {
  2495. #ifdef IMGUI_ENABLE_FREETYPE
  2496. builder_io = ImGuiFreeType::GetBuilderForFreeType();
  2497. #elif defined(IMGUI_ENABLE_STB_TRUETYPE)
  2498. builder_io = ImFontAtlasGetBuilderForStbTruetype();
  2499. #else
  2500. IM_ASSERT(0); // Invalid Build function
  2501. #endif
  2502. }
  2503. // Build
  2504. return builder_io->FontBuilder_Build(this);
  2505. }
  2506. void ImFontAtlasBuildMultiplyCalcLookupTable(unsigned char out_table[256], float in_brighten_factor)
  2507. {
  2508. for (unsigned int i = 0; i < 256; i++)
  2509. {
  2510. unsigned int value = (unsigned int)(i * in_brighten_factor);
  2511. out_table[i] = value > 255 ? 255 : (value & 0xFF);
  2512. }
  2513. }
  2514. void ImFontAtlasBuildMultiplyRectAlpha8(const unsigned char table[256], unsigned char* pixels, int x, int y, int w, int h, int stride)
  2515. {
  2516. IM_ASSERT_PARANOID(w <= stride);
  2517. unsigned char* data = pixels + x + y * stride;
  2518. for (int j = h; j > 0; j--, data += stride - w)
  2519. for (int i = w; i > 0; i--, data++)
  2520. *data = table[*data];
  2521. }
  2522. void ImFontAtlasBuildGetOversampleFactors(const ImFontConfig* src, int* out_oversample_h, int* out_oversample_v)
  2523. {
  2524. // Automatically disable horizontal oversampling over size 36
  2525. *out_oversample_h = (src->OversampleH != 0) ? src->OversampleH : (src->SizePixels * src->RasterizerDensity > 36.0f || src->PixelSnapH) ? 1 : 2;
  2526. *out_oversample_v = (src->OversampleV != 0) ? src->OversampleV : 1;
  2527. }
  2528. #ifdef IMGUI_ENABLE_STB_TRUETYPE
  2529. // Temporary data for one source font (multiple source fonts can be merged into one destination ImFont)
  2530. // (C++03 doesn't allow instancing ImVector<> with function-local types so we declare the type here.)
  2531. struct ImFontBuildSrcData
  2532. {
  2533. stbtt_fontinfo FontInfo;
  2534. stbtt_pack_range PackRange; // Hold the list of codepoints to pack (essentially points to Codepoints.Data)
  2535. stbrp_rect* Rects; // Rectangle to pack. We first fill in their size and the packer will give us their position.
  2536. stbtt_packedchar* PackedChars; // Output glyphs
  2537. const ImWchar* SrcRanges; // Ranges as requested by user (user is allowed to request too much, e.g. 0x0020..0xFFFF)
  2538. int DstIndex; // Index into atlas->Fonts[] and dst_tmp_array[]
  2539. int GlyphsHighest; // Highest requested codepoint
  2540. int GlyphsCount; // Glyph count (excluding missing glyphs and glyphs already set by an earlier source font)
  2541. ImBitVector GlyphsSet; // Glyph bit map (random access, 1-bit per codepoint. This will be a maximum of 8KB)
  2542. ImVector<int> GlyphsList; // Glyph codepoints list (flattened version of GlyphsSet)
  2543. };
  2544. // Temporary data for one destination ImFont* (multiple source fonts can be merged into one destination ImFont)
  2545. struct ImFontBuildDstData
  2546. {
  2547. int SrcCount; // Number of source fonts targeting this destination font.
  2548. int GlyphsHighest;
  2549. int GlyphsCount;
  2550. ImBitVector GlyphsSet; // This is used to resolve collision when multiple sources are merged into a same destination font.
  2551. };
  2552. static void UnpackBitVectorToFlatIndexList(const ImBitVector* in, ImVector<int>* out)
  2553. {
  2554. IM_ASSERT(sizeof(in->Storage.Data[0]) == sizeof(int));
  2555. const ImU32* it_begin = in->Storage.begin();
  2556. const ImU32* it_end = in->Storage.end();
  2557. for (const ImU32* it = it_begin; it < it_end; it++)
  2558. if (ImU32 entries_32 = *it)
  2559. for (ImU32 bit_n = 0; bit_n < 32; bit_n++)
  2560. if (entries_32 & ((ImU32)1 << bit_n))
  2561. out->push_back((int)(((it - it_begin) << 5) + bit_n));
  2562. }
  2563. static bool ImFontAtlasBuildWithStbTruetype(ImFontAtlas* atlas)
  2564. {
  2565. IM_ASSERT(atlas->Sources.Size > 0);
  2566. ImFontAtlasBuildInit(atlas);
  2567. // Clear atlas
  2568. atlas->TexID = (ImTextureID)NULL;
  2569. atlas->TexWidth = atlas->TexHeight = 0;
  2570. atlas->TexUvScale = ImVec2(0.0f, 0.0f);
  2571. atlas->TexUvWhitePixel = ImVec2(0.0f, 0.0f);
  2572. atlas->ClearTexData();
  2573. // Temporary storage for building
  2574. ImVector<ImFontBuildSrcData> src_tmp_array;
  2575. ImVector<ImFontBuildDstData> dst_tmp_array;
  2576. src_tmp_array.resize(atlas->Sources.Size);
  2577. dst_tmp_array.resize(atlas->Fonts.Size);
  2578. memset(src_tmp_array.Data, 0, (size_t)src_tmp_array.size_in_bytes());
  2579. memset(dst_tmp_array.Data, 0, (size_t)dst_tmp_array.size_in_bytes());
  2580. // 1. Initialize font loading structure, check font data validity
  2581. for (int src_i = 0; src_i < atlas->Sources.Size; src_i++)
  2582. {
  2583. ImFontBuildSrcData& src_tmp = src_tmp_array[src_i];
  2584. ImFontConfig& src = atlas->Sources[src_i];
  2585. IM_ASSERT(src.DstFont && (!src.DstFont->IsLoaded() || src.DstFont->ContainerAtlas == atlas));
  2586. // Find index from src.DstFont (we allow the user to set cfg.DstFont. Also it makes casual debugging nicer than when storing indices)
  2587. src_tmp.DstIndex = -1;
  2588. for (int output_i = 0; output_i < atlas->Fonts.Size && src_tmp.DstIndex == -1; output_i++)
  2589. if (src.DstFont == atlas->Fonts[output_i])
  2590. src_tmp.DstIndex = output_i;
  2591. if (src_tmp.DstIndex == -1)
  2592. {
  2593. IM_ASSERT(src_tmp.DstIndex != -1); // src.DstFont not pointing within atlas->Fonts[] array?
  2594. return false;
  2595. }
  2596. // Initialize helper structure for font loading and verify that the TTF/OTF data is correct
  2597. const int font_offset = stbtt_GetFontOffsetForIndex((unsigned char*)src.FontData, src.FontNo);
  2598. IM_ASSERT(font_offset >= 0 && "FontData is incorrect, or FontNo cannot be found.");
  2599. if (!stbtt_InitFont(&src_tmp.FontInfo, (unsigned char*)src.FontData, font_offset))
  2600. {
  2601. IM_ASSERT(0 && "stbtt_InitFont(): failed to parse FontData. It is correct and complete? Check FontDataSize.");
  2602. return false;
  2603. }
  2604. // Measure highest codepoints
  2605. ImFontBuildDstData& dst_tmp = dst_tmp_array[src_tmp.DstIndex];
  2606. src_tmp.SrcRanges = src.GlyphRanges ? src.GlyphRanges : atlas->GetGlyphRangesDefault();
  2607. for (const ImWchar* src_range = src_tmp.SrcRanges; src_range[0] && src_range[1]; src_range += 2)
  2608. {
  2609. // Check for valid range. This may also help detect *some* dangling pointers, because a common
  2610. // user error is to setup ImFontConfig::GlyphRanges with a pointer to data that isn't persistent,
  2611. // or to forget to zero-terminate the glyph range array.
  2612. IM_ASSERT(src_range[0] <= src_range[1] && "Invalid range: is your glyph range array persistent? it is zero-terminated?");
  2613. src_tmp.GlyphsHighest = ImMax(src_tmp.GlyphsHighest, (int)src_range[1]);
  2614. }
  2615. dst_tmp.SrcCount++;
  2616. dst_tmp.GlyphsHighest = ImMax(dst_tmp.GlyphsHighest, src_tmp.GlyphsHighest);
  2617. }
  2618. // 2. For every requested codepoint, check for their presence in the font data, and handle redundancy or overlaps between source fonts to avoid unused glyphs.
  2619. int total_glyphs_count = 0;
  2620. for (int src_i = 0; src_i < src_tmp_array.Size; src_i++)
  2621. {
  2622. ImFontBuildSrcData& src_tmp = src_tmp_array[src_i];
  2623. ImFontBuildDstData& dst_tmp = dst_tmp_array[src_tmp.DstIndex];
  2624. src_tmp.GlyphsSet.Create(src_tmp.GlyphsHighest + 1);
  2625. if (dst_tmp.GlyphsSet.Storage.empty())
  2626. dst_tmp.GlyphsSet.Create(dst_tmp.GlyphsHighest + 1);
  2627. for (const ImWchar* src_range = src_tmp.SrcRanges; src_range[0] && src_range[1]; src_range += 2)
  2628. for (unsigned int codepoint = src_range[0]; codepoint <= src_range[1]; codepoint++)
  2629. {
  2630. if (dst_tmp.GlyphsSet.TestBit(codepoint)) // Don't overwrite existing glyphs. We could make this an option for MergeMode (e.g. MergeOverwrite==true)
  2631. continue;
  2632. if (!stbtt_FindGlyphIndex(&src_tmp.FontInfo, codepoint)) // It is actually in the font?
  2633. continue;
  2634. // Add to avail set/counters
  2635. src_tmp.GlyphsCount++;
  2636. dst_tmp.GlyphsCount++;
  2637. src_tmp.GlyphsSet.SetBit(codepoint);
  2638. dst_tmp.GlyphsSet.SetBit(codepoint);
  2639. total_glyphs_count++;
  2640. }
  2641. }
  2642. // 3. Unpack our bit map into a flat list (we now have all the Unicode points that we know are requested _and_ available _and_ not overlapping another)
  2643. for (int src_i = 0; src_i < src_tmp_array.Size; src_i++)
  2644. {
  2645. ImFontBuildSrcData& src_tmp = src_tmp_array[src_i];
  2646. src_tmp.GlyphsList.reserve(src_tmp.GlyphsCount);
  2647. UnpackBitVectorToFlatIndexList(&src_tmp.GlyphsSet, &src_tmp.GlyphsList);
  2648. src_tmp.GlyphsSet.Clear();
  2649. IM_ASSERT(src_tmp.GlyphsList.Size == src_tmp.GlyphsCount);
  2650. }
  2651. for (int dst_i = 0; dst_i < dst_tmp_array.Size; dst_i++)
  2652. dst_tmp_array[dst_i].GlyphsSet.Clear();
  2653. dst_tmp_array.clear();
  2654. // Allocate packing character data and flag packed characters buffer as non-packed (x0=y0=x1=y1=0)
  2655. // (We technically don't need to zero-clear buf_rects, but let's do it for the sake of sanity)
  2656. ImVector<stbrp_rect> buf_rects;
  2657. ImVector<stbtt_packedchar> buf_packedchars;
  2658. buf_rects.resize(total_glyphs_count);
  2659. buf_packedchars.resize(total_glyphs_count);
  2660. memset(buf_rects.Data, 0, (size_t)buf_rects.size_in_bytes());
  2661. memset(buf_packedchars.Data, 0, (size_t)buf_packedchars.size_in_bytes());
  2662. // 4. Gather glyphs sizes so we can pack them in our virtual canvas.
  2663. int total_surface = 0;
  2664. int buf_rects_out_n = 0;
  2665. int buf_packedchars_out_n = 0;
  2666. const int pack_padding = atlas->TexGlyphPadding;
  2667. for (int src_i = 0; src_i < src_tmp_array.Size; src_i++)
  2668. {
  2669. ImFontBuildSrcData& src_tmp = src_tmp_array[src_i];
  2670. if (src_tmp.GlyphsCount == 0)
  2671. continue;
  2672. src_tmp.Rects = &buf_rects[buf_rects_out_n];
  2673. src_tmp.PackedChars = &buf_packedchars[buf_packedchars_out_n];
  2674. buf_rects_out_n += src_tmp.GlyphsCount;
  2675. buf_packedchars_out_n += src_tmp.GlyphsCount;
  2676. // Automatic selection of oversampling parameters
  2677. ImFontConfig& src = atlas->Sources[src_i];
  2678. int oversample_h, oversample_v;
  2679. ImFontAtlasBuildGetOversampleFactors(&src, &oversample_h, &oversample_v);
  2680. // Convert our ranges in the format stb_truetype wants
  2681. src_tmp.PackRange.font_size = src.SizePixels * src.RasterizerDensity;
  2682. src_tmp.PackRange.first_unicode_codepoint_in_range = 0;
  2683. src_tmp.PackRange.array_of_unicode_codepoints = src_tmp.GlyphsList.Data;
  2684. src_tmp.PackRange.num_chars = src_tmp.GlyphsList.Size;
  2685. src_tmp.PackRange.chardata_for_range = src_tmp.PackedChars;
  2686. src_tmp.PackRange.h_oversample = (unsigned char)oversample_h;
  2687. src_tmp.PackRange.v_oversample = (unsigned char)oversample_v;
  2688. // Gather the sizes of all rectangles we will need to pack (this loop is based on stbtt_PackFontRangesGatherRects)
  2689. const float scale = (src.SizePixels > 0.0f) ? stbtt_ScaleForPixelHeight(&src_tmp.FontInfo, src.SizePixels * src.RasterizerDensity) : stbtt_ScaleForMappingEmToPixels(&src_tmp.FontInfo, -src.SizePixels * src.RasterizerDensity);
  2690. for (int glyph_i = 0; glyph_i < src_tmp.GlyphsList.Size; glyph_i++)
  2691. {
  2692. int x0, y0, x1, y1;
  2693. const int glyph_index_in_font = stbtt_FindGlyphIndex(&src_tmp.FontInfo, src_tmp.GlyphsList[glyph_i]);
  2694. IM_ASSERT(glyph_index_in_font != 0);
  2695. stbtt_GetGlyphBitmapBoxSubpixel(&src_tmp.FontInfo, glyph_index_in_font, scale * oversample_h, scale * oversample_v, 0, 0, &x0, &y0, &x1, &y1);
  2696. src_tmp.Rects[glyph_i].w = (stbrp_coord)(x1 - x0 + pack_padding + oversample_h - 1);
  2697. src_tmp.Rects[glyph_i].h = (stbrp_coord)(y1 - y0 + pack_padding + oversample_v - 1);
  2698. total_surface += src_tmp.Rects[glyph_i].w * src_tmp.Rects[glyph_i].h;
  2699. }
  2700. }
  2701. for (int i = 0; i < atlas->CustomRects.Size; i++)
  2702. total_surface += (atlas->CustomRects[i].Width + pack_padding) * (atlas->CustomRects[i].Height + pack_padding);
  2703. // We need a width for the skyline algorithm, any width!
  2704. // The exact width doesn't really matter much, but some API/GPU have texture size limitations and increasing width can decrease height.
  2705. // User can override TexDesiredWidth and TexGlyphPadding if they wish, otherwise we use a simple heuristic to select the width based on expected surface.
  2706. const int surface_sqrt = (int)ImSqrt((float)total_surface) + 1;
  2707. atlas->TexHeight = 0;
  2708. if (atlas->TexDesiredWidth > 0)
  2709. atlas->TexWidth = atlas->TexDesiredWidth;
  2710. else
  2711. atlas->TexWidth = (surface_sqrt >= 4096 * 0.7f) ? 4096 : (surface_sqrt >= 2048 * 0.7f) ? 2048 : (surface_sqrt >= 1024 * 0.7f) ? 1024 : 512;
  2712. // 5. Start packing
  2713. // Pack our extra data rectangles first, so it will be on the upper-left corner of our texture (UV will have small values).
  2714. const int TEX_HEIGHT_MAX = 1024 * 32;
  2715. stbtt_pack_context spc = {};
  2716. stbtt_PackBegin(&spc, NULL, atlas->TexWidth, TEX_HEIGHT_MAX, 0, 0, NULL);
  2717. spc.padding = atlas->TexGlyphPadding; // Because we mixup stbtt_PackXXX and stbrp_PackXXX there's a bit of a hack here, not passing the value to stbtt_PackBegin() allows us to still pack a TexWidth-1 wide item. (#8107)
  2718. ImFontAtlasBuildPackCustomRects(atlas, spc.pack_info);
  2719. // 6. Pack each source font. No rendering yet, we are working with rectangles in an infinitely tall texture at this point.
  2720. for (int src_i = 0; src_i < src_tmp_array.Size; src_i++)
  2721. {
  2722. ImFontBuildSrcData& src_tmp = src_tmp_array[src_i];
  2723. if (src_tmp.GlyphsCount == 0)
  2724. continue;
  2725. stbrp_pack_rects((stbrp_context*)spc.pack_info, src_tmp.Rects, src_tmp.GlyphsCount);
  2726. // Extend texture height and mark missing glyphs as non-packed so we won't render them.
  2727. // FIXME: We are not handling packing failure here (would happen if we got off TEX_HEIGHT_MAX or if a single if larger than TexWidth?)
  2728. for (int glyph_i = 0; glyph_i < src_tmp.GlyphsCount; glyph_i++)
  2729. if (src_tmp.Rects[glyph_i].was_packed)
  2730. atlas->TexHeight = ImMax(atlas->TexHeight, src_tmp.Rects[glyph_i].y + src_tmp.Rects[glyph_i].h);
  2731. }
  2732. // 7. Allocate texture
  2733. atlas->TexHeight = (atlas->Flags & ImFontAtlasFlags_NoPowerOfTwoHeight) ? (atlas->TexHeight + 1) : ImUpperPowerOfTwo(atlas->TexHeight);
  2734. atlas->TexUvScale = ImVec2(1.0f / atlas->TexWidth, 1.0f / atlas->TexHeight);
  2735. atlas->TexPixelsAlpha8 = (unsigned char*)IM_ALLOC(atlas->TexWidth * atlas->TexHeight);
  2736. memset(atlas->TexPixelsAlpha8, 0, atlas->TexWidth * atlas->TexHeight);
  2737. spc.pixels = atlas->TexPixelsAlpha8;
  2738. spc.height = atlas->TexHeight;
  2739. // 8. Render/rasterize font characters into the texture
  2740. for (int src_i = 0; src_i < src_tmp_array.Size; src_i++)
  2741. {
  2742. ImFontConfig& src = atlas->Sources[src_i];
  2743. ImFontBuildSrcData& src_tmp = src_tmp_array[src_i];
  2744. if (src_tmp.GlyphsCount == 0)
  2745. continue;
  2746. stbtt_PackFontRangesRenderIntoRects(&spc, &src_tmp.FontInfo, &src_tmp.PackRange, 1, src_tmp.Rects);
  2747. // Apply multiply operator
  2748. if (src.RasterizerMultiply != 1.0f)
  2749. {
  2750. unsigned char multiply_table[256];
  2751. ImFontAtlasBuildMultiplyCalcLookupTable(multiply_table, src.RasterizerMultiply);
  2752. stbrp_rect* r = &src_tmp.Rects[0];
  2753. for (int glyph_i = 0; glyph_i < src_tmp.GlyphsCount; glyph_i++, r++)
  2754. if (r->was_packed)
  2755. ImFontAtlasBuildMultiplyRectAlpha8(multiply_table, atlas->TexPixelsAlpha8, r->x, r->y, r->w, r->h, atlas->TexWidth * 1);
  2756. }
  2757. src_tmp.Rects = NULL;
  2758. }
  2759. // End packing
  2760. stbtt_PackEnd(&spc);
  2761. buf_rects.clear();
  2762. // 9. Setup ImFont and glyphs for runtime
  2763. for (int src_i = 0; src_i < src_tmp_array.Size; src_i++)
  2764. {
  2765. // When merging fonts with MergeMode=true:
  2766. // - We can have multiple input fonts writing into a same destination font.
  2767. // - dst_font->Sources is != from src which is our source configuration.
  2768. ImFontBuildSrcData& src_tmp = src_tmp_array[src_i];
  2769. ImFontConfig& src = atlas->Sources[src_i];
  2770. ImFont* dst_font = src.DstFont;
  2771. const float font_scale = stbtt_ScaleForPixelHeight(&src_tmp.FontInfo, src.SizePixels);
  2772. int unscaled_ascent, unscaled_descent, unscaled_line_gap;
  2773. stbtt_GetFontVMetrics(&src_tmp.FontInfo, &unscaled_ascent, &unscaled_descent, &unscaled_line_gap);
  2774. const float ascent = ImCeil(unscaled_ascent * font_scale);
  2775. const float descent = ImFloor(unscaled_descent * font_scale);
  2776. ImFontAtlasBuildSetupFont(atlas, dst_font, &src, ascent, descent);
  2777. const float font_off_x = src.GlyphOffset.x;
  2778. const float font_off_y = src.GlyphOffset.y + IM_ROUND(dst_font->Ascent);
  2779. const float inv_rasterization_scale = 1.0f / src.RasterizerDensity;
  2780. for (int glyph_i = 0; glyph_i < src_tmp.GlyphsCount; glyph_i++)
  2781. {
  2782. // Register glyph
  2783. const int codepoint = src_tmp.GlyphsList[glyph_i];
  2784. const stbtt_packedchar& pc = src_tmp.PackedChars[glyph_i];
  2785. stbtt_aligned_quad q;
  2786. float unused_x = 0.0f, unused_y = 0.0f;
  2787. stbtt_GetPackedQuad(src_tmp.PackedChars, atlas->TexWidth, atlas->TexHeight, glyph_i, &unused_x, &unused_y, &q, 0);
  2788. float x0 = q.x0 * inv_rasterization_scale + font_off_x;
  2789. float y0 = q.y0 * inv_rasterization_scale + font_off_y;
  2790. float x1 = q.x1 * inv_rasterization_scale + font_off_x;
  2791. float y1 = q.y1 * inv_rasterization_scale + font_off_y;
  2792. dst_font->AddGlyph(&src, (ImWchar)codepoint, x0, y0, x1, y1, q.s0, q.t0, q.s1, q.t1, pc.xadvance * inv_rasterization_scale);
  2793. }
  2794. }
  2795. // Cleanup
  2796. src_tmp_array.clear_destruct();
  2797. ImFontAtlasBuildFinish(atlas);
  2798. return true;
  2799. }
  2800. const ImFontBuilderIO* ImFontAtlasGetBuilderForStbTruetype()
  2801. {
  2802. static ImFontBuilderIO io;
  2803. io.FontBuilder_Build = ImFontAtlasBuildWithStbTruetype;
  2804. return &io;
  2805. }
  2806. #endif // IMGUI_ENABLE_STB_TRUETYPE
  2807. void ImFontAtlasUpdateSourcesPointers(ImFontAtlas* atlas)
  2808. {
  2809. for (ImFontConfig& src : atlas->Sources)
  2810. {
  2811. ImFont* font = src.DstFont;
  2812. if (!src.MergeMode)
  2813. {
  2814. font->Sources = &src;
  2815. font->SourcesCount = 0;
  2816. }
  2817. font->SourcesCount++;
  2818. }
  2819. }
  2820. void ImFontAtlasBuildSetupFont(ImFontAtlas* atlas, ImFont* font, ImFontConfig* font_config, float ascent, float descent)
  2821. {
  2822. if (!font_config->MergeMode)
  2823. {
  2824. font->ClearOutputData();
  2825. font->FontSize = font_config->SizePixels;
  2826. IM_ASSERT(font->Sources == font_config);
  2827. font->ContainerAtlas = atlas;
  2828. font->Ascent = ascent;
  2829. font->Descent = descent;
  2830. }
  2831. }
  2832. void ImFontAtlasBuildPackCustomRects(ImFontAtlas* atlas, void* stbrp_context_opaque)
  2833. {
  2834. stbrp_context* pack_context = (stbrp_context*)stbrp_context_opaque;
  2835. IM_ASSERT(pack_context != NULL);
  2836. ImVector<ImFontAtlasCustomRect>& user_rects = atlas->CustomRects;
  2837. IM_ASSERT(user_rects.Size >= 1); // We expect at least the default custom rects to be registered, else something went wrong.
  2838. #ifdef __GNUC__
  2839. if (user_rects.Size < 1) { __builtin_unreachable(); } // Workaround for GCC bug if IM_ASSERT() is defined to conditionally throw (see #5343)
  2840. #endif
  2841. const int pack_padding = atlas->TexGlyphPadding;
  2842. ImVector<stbrp_rect> pack_rects;
  2843. pack_rects.resize(user_rects.Size);
  2844. memset(pack_rects.Data, 0, (size_t)pack_rects.size_in_bytes());
  2845. for (int i = 0; i < user_rects.Size; i++)
  2846. {
  2847. pack_rects[i].w = user_rects[i].Width + pack_padding;
  2848. pack_rects[i].h = user_rects[i].Height + pack_padding;
  2849. }
  2850. stbrp_pack_rects(pack_context, &pack_rects[0], pack_rects.Size);
  2851. for (int i = 0; i < pack_rects.Size; i++)
  2852. if (pack_rects[i].was_packed)
  2853. {
  2854. user_rects[i].X = (unsigned short)pack_rects[i].x;
  2855. user_rects[i].Y = (unsigned short)pack_rects[i].y;
  2856. IM_ASSERT(pack_rects[i].w == user_rects[i].Width + pack_padding && pack_rects[i].h == user_rects[i].Height + pack_padding);
  2857. atlas->TexHeight = ImMax(atlas->TexHeight, pack_rects[i].y + pack_rects[i].h);
  2858. }
  2859. }
  2860. void ImFontAtlasBuildRender8bppRectFromString(ImFontAtlas* atlas, int x, int y, int w, int h, const char* in_str, char in_marker_char, unsigned char in_marker_pixel_value)
  2861. {
  2862. IM_ASSERT(x >= 0 && x + w <= atlas->TexWidth);
  2863. IM_ASSERT(y >= 0 && y + h <= atlas->TexHeight);
  2864. unsigned char* out_pixel = atlas->TexPixelsAlpha8 + x + (y * atlas->TexWidth);
  2865. for (int off_y = 0; off_y < h; off_y++, out_pixel += atlas->TexWidth, in_str += w)
  2866. for (int off_x = 0; off_x < w; off_x++)
  2867. out_pixel[off_x] = (in_str[off_x] == in_marker_char) ? in_marker_pixel_value : 0x00;
  2868. }
  2869. void ImFontAtlasBuildRender32bppRectFromString(ImFontAtlas* atlas, int x, int y, int w, int h, const char* in_str, char in_marker_char, unsigned int in_marker_pixel_value)
  2870. {
  2871. IM_ASSERT(x >= 0 && x + w <= atlas->TexWidth);
  2872. IM_ASSERT(y >= 0 && y + h <= atlas->TexHeight);
  2873. unsigned int* out_pixel = atlas->TexPixelsRGBA32 + x + (y * atlas->TexWidth);
  2874. for (int off_y = 0; off_y < h; off_y++, out_pixel += atlas->TexWidth, in_str += w)
  2875. for (int off_x = 0; off_x < w; off_x++)
  2876. out_pixel[off_x] = (in_str[off_x] == in_marker_char) ? in_marker_pixel_value : IM_COL32_BLACK_TRANS;
  2877. }
  2878. static void ImFontAtlasBuildRenderDefaultTexData(ImFontAtlas* atlas)
  2879. {
  2880. ImFontAtlasCustomRect* r = atlas->GetCustomRectByIndex(atlas->PackIdMouseCursors);
  2881. IM_ASSERT(r->IsPacked());
  2882. const int w = atlas->TexWidth;
  2883. if (atlas->Flags & ImFontAtlasFlags_NoMouseCursors)
  2884. {
  2885. // White pixels only
  2886. IM_ASSERT(r->Width == 2 && r->Height == 2);
  2887. const int offset = (int)r->X + (int)r->Y * w;
  2888. if (atlas->TexPixelsAlpha8 != NULL)
  2889. {
  2890. atlas->TexPixelsAlpha8[offset] = atlas->TexPixelsAlpha8[offset + 1] = atlas->TexPixelsAlpha8[offset + w] = atlas->TexPixelsAlpha8[offset + w + 1] = 0xFF;
  2891. }
  2892. else
  2893. {
  2894. atlas->TexPixelsRGBA32[offset] = atlas->TexPixelsRGBA32[offset + 1] = atlas->TexPixelsRGBA32[offset + w] = atlas->TexPixelsRGBA32[offset + w + 1] = IM_COL32_WHITE;
  2895. }
  2896. }
  2897. else
  2898. {
  2899. // White pixels and mouse cursor
  2900. IM_ASSERT(r->Width == FONT_ATLAS_DEFAULT_TEX_DATA_W * 2 + 1 && r->Height == FONT_ATLAS_DEFAULT_TEX_DATA_H);
  2901. const int x_for_white = r->X;
  2902. const int x_for_black = r->X + FONT_ATLAS_DEFAULT_TEX_DATA_W + 1;
  2903. if (atlas->TexPixelsAlpha8 != NULL)
  2904. {
  2905. ImFontAtlasBuildRender8bppRectFromString(atlas, x_for_white, r->Y, FONT_ATLAS_DEFAULT_TEX_DATA_W, FONT_ATLAS_DEFAULT_TEX_DATA_H, FONT_ATLAS_DEFAULT_TEX_DATA_PIXELS, '.', 0xFF);
  2906. ImFontAtlasBuildRender8bppRectFromString(atlas, x_for_black, r->Y, FONT_ATLAS_DEFAULT_TEX_DATA_W, FONT_ATLAS_DEFAULT_TEX_DATA_H, FONT_ATLAS_DEFAULT_TEX_DATA_PIXELS, 'X', 0xFF);
  2907. }
  2908. else
  2909. {
  2910. ImFontAtlasBuildRender32bppRectFromString(atlas, x_for_white, r->Y, FONT_ATLAS_DEFAULT_TEX_DATA_W, FONT_ATLAS_DEFAULT_TEX_DATA_H, FONT_ATLAS_DEFAULT_TEX_DATA_PIXELS, '.', IM_COL32_WHITE);
  2911. ImFontAtlasBuildRender32bppRectFromString(atlas, x_for_black, r->Y, FONT_ATLAS_DEFAULT_TEX_DATA_W, FONT_ATLAS_DEFAULT_TEX_DATA_H, FONT_ATLAS_DEFAULT_TEX_DATA_PIXELS, 'X', IM_COL32_WHITE);
  2912. }
  2913. }
  2914. atlas->TexUvWhitePixel = ImVec2((r->X + 0.5f) * atlas->TexUvScale.x, (r->Y + 0.5f) * atlas->TexUvScale.y);
  2915. }
  2916. static void ImFontAtlasBuildRenderLinesTexData(ImFontAtlas* atlas)
  2917. {
  2918. if (atlas->Flags & ImFontAtlasFlags_NoBakedLines)
  2919. return;
  2920. // This generates a triangular shape in the texture, with the various line widths stacked on top of each other to allow interpolation between them
  2921. ImFontAtlasCustomRect* r = atlas->GetCustomRectByIndex(atlas->PackIdLines);
  2922. IM_ASSERT(r->IsPacked());
  2923. for (int n = 0; n < IM_DRAWLIST_TEX_LINES_WIDTH_MAX + 1; n++) // +1 because of the zero-width row
  2924. {
  2925. // Each line consists of at least two empty pixels at the ends, with a line of solid pixels in the middle
  2926. int y = n;
  2927. int line_width = n;
  2928. int pad_left = (r->Width - line_width) / 2;
  2929. int pad_right = r->Width - (pad_left + line_width);
  2930. // Write each slice
  2931. IM_ASSERT(pad_left + line_width + pad_right == r->Width && y < r->Height); // Make sure we're inside the texture bounds before we start writing pixels
  2932. if (atlas->TexPixelsAlpha8 != NULL)
  2933. {
  2934. unsigned char* write_ptr = &atlas->TexPixelsAlpha8[r->X + ((r->Y + y) * atlas->TexWidth)];
  2935. for (int i = 0; i < pad_left; i++)
  2936. *(write_ptr + i) = 0x00;
  2937. for (int i = 0; i < line_width; i++)
  2938. *(write_ptr + pad_left + i) = 0xFF;
  2939. for (int i = 0; i < pad_right; i++)
  2940. *(write_ptr + pad_left + line_width + i) = 0x00;
  2941. }
  2942. else
  2943. {
  2944. unsigned int* write_ptr = &atlas->TexPixelsRGBA32[r->X + ((r->Y + y) * atlas->TexWidth)];
  2945. for (int i = 0; i < pad_left; i++)
  2946. *(write_ptr + i) = IM_COL32(255, 255, 255, 0);
  2947. for (int i = 0; i < line_width; i++)
  2948. *(write_ptr + pad_left + i) = IM_COL32_WHITE;
  2949. for (int i = 0; i < pad_right; i++)
  2950. *(write_ptr + pad_left + line_width + i) = IM_COL32(255, 255, 255, 0);
  2951. }
  2952. // Calculate UVs for this line
  2953. ImVec2 uv0 = ImVec2((float)(r->X + pad_left - 1), (float)(r->Y + y)) * atlas->TexUvScale;
  2954. ImVec2 uv1 = ImVec2((float)(r->X + pad_left + line_width + 1), (float)(r->Y + y + 1)) * atlas->TexUvScale;
  2955. float half_v = (uv0.y + uv1.y) * 0.5f; // Calculate a constant V in the middle of the row to avoid sampling artifacts
  2956. atlas->TexUvLines[n] = ImVec4(uv0.x, half_v, uv1.x, half_v);
  2957. }
  2958. }
  2959. // Note: this is called / shared by both the stb_truetype and the FreeType builder
  2960. void ImFontAtlasBuildInit(ImFontAtlas* atlas)
  2961. {
  2962. // Register texture region for mouse cursors or standard white pixels
  2963. if (atlas->PackIdMouseCursors < 0)
  2964. {
  2965. if (!(atlas->Flags & ImFontAtlasFlags_NoMouseCursors))
  2966. atlas->PackIdMouseCursors = atlas->AddCustomRectRegular(FONT_ATLAS_DEFAULT_TEX_DATA_W * 2 + 1, FONT_ATLAS_DEFAULT_TEX_DATA_H);
  2967. else
  2968. atlas->PackIdMouseCursors = atlas->AddCustomRectRegular(2, 2);
  2969. }
  2970. // Register texture region for thick lines
  2971. // The +2 here is to give space for the end caps, whilst height +1 is to accommodate the fact we have a zero-width row
  2972. if (atlas->PackIdLines < 0)
  2973. {
  2974. if (!(atlas->Flags & ImFontAtlasFlags_NoBakedLines))
  2975. atlas->PackIdLines = atlas->AddCustomRectRegular(IM_DRAWLIST_TEX_LINES_WIDTH_MAX + 2, IM_DRAWLIST_TEX_LINES_WIDTH_MAX + 1);
  2976. }
  2977. }
  2978. // This is called/shared by both the stb_truetype and the FreeType builder.
  2979. void ImFontAtlasBuildFinish(ImFontAtlas* atlas)
  2980. {
  2981. // Render into our custom data blocks
  2982. IM_ASSERT(atlas->TexPixelsAlpha8 != NULL || atlas->TexPixelsRGBA32 != NULL);
  2983. ImFontAtlasBuildRenderDefaultTexData(atlas);
  2984. ImFontAtlasBuildRenderLinesTexData(atlas);
  2985. // Register custom rectangle glyphs
  2986. for (int i = 0; i < atlas->CustomRects.Size; i++)
  2987. {
  2988. const ImFontAtlasCustomRect* r = &atlas->CustomRects[i];
  2989. if (r->Font == NULL || r->GlyphID == 0)
  2990. continue;
  2991. // Will ignore ImFontConfig settings: GlyphMinAdvanceX, GlyphMinAdvanceY, PixelSnapH
  2992. IM_ASSERT(r->Font->ContainerAtlas == atlas);
  2993. ImVec2 uv0, uv1;
  2994. atlas->CalcCustomRectUV(r, &uv0, &uv1);
  2995. r->Font->AddGlyph(NULL, (ImWchar)r->GlyphID, r->GlyphOffset.x, r->GlyphOffset.y, r->GlyphOffset.x + r->Width, r->GlyphOffset.y + r->Height, uv0.x, uv0.y, uv1.x, uv1.y, r->GlyphAdvanceX);
  2996. if (r->GlyphColored)
  2997. r->Font->Glyphs.back().Colored = 1;
  2998. }
  2999. // Build all fonts lookup tables
  3000. for (ImFont* font : atlas->Fonts)
  3001. if (font->DirtyLookupTables)
  3002. font->BuildLookupTable();
  3003. atlas->TexReady = true;
  3004. }
  3005. //-------------------------------------------------------------------------
  3006. // [SECTION] ImFontAtlas: glyph ranges helpers
  3007. //-------------------------------------------------------------------------
  3008. // - GetGlyphRangesDefault()
  3009. // - GetGlyphRangesGreek()
  3010. // - GetGlyphRangesKorean()
  3011. // - GetGlyphRangesChineseFull()
  3012. // - GetGlyphRangesChineseSimplifiedCommon()
  3013. // - GetGlyphRangesJapanese()
  3014. // - GetGlyphRangesCyrillic()
  3015. // - GetGlyphRangesThai()
  3016. // - GetGlyphRangesVietnamese()
  3017. //-----------------------------------------------------------------------------
  3018. // Retrieve list of range (2 int per range, values are inclusive)
  3019. const ImWchar* ImFontAtlas::GetGlyphRangesDefault()
  3020. {
  3021. static const ImWchar ranges[] =
  3022. {
  3023. 0x0020, 0x00FF, // Basic Latin + Latin Supplement
  3024. 0,
  3025. };
  3026. return &ranges[0];
  3027. }
  3028. const ImWchar* ImFontAtlas::GetGlyphRangesGreek()
  3029. {
  3030. static const ImWchar ranges[] =
  3031. {
  3032. 0x0020, 0x00FF, // Basic Latin + Latin Supplement
  3033. 0x0370, 0x03FF, // Greek and Coptic
  3034. 0,
  3035. };
  3036. return &ranges[0];
  3037. }
  3038. const ImWchar* ImFontAtlas::GetGlyphRangesKorean()
  3039. {
  3040. static const ImWchar ranges[] =
  3041. {
  3042. 0x0020, 0x00FF, // Basic Latin + Latin Supplement
  3043. 0x3131, 0x3163, // Korean alphabets
  3044. 0xAC00, 0xD7A3, // Korean characters
  3045. 0xFFFD, 0xFFFD, // Invalid
  3046. 0,
  3047. };
  3048. return &ranges[0];
  3049. }
  3050. const ImWchar* ImFontAtlas::GetGlyphRangesChineseFull()
  3051. {
  3052. static const ImWchar ranges[] =
  3053. {
  3054. 0x0020, 0x00FF, // Basic Latin + Latin Supplement
  3055. 0x2000, 0x206F, // General Punctuation
  3056. 0x3000, 0x30FF, // CJK Symbols and Punctuations, Hiragana, Katakana
  3057. 0x31F0, 0x31FF, // Katakana Phonetic Extensions
  3058. 0xFF00, 0xFFEF, // Half-width characters
  3059. 0xFFFD, 0xFFFD, // Invalid
  3060. 0x4e00, 0x9FAF, // CJK Ideograms
  3061. 0,
  3062. };
  3063. return &ranges[0];
  3064. }
  3065. static void UnpackAccumulativeOffsetsIntoRanges(int base_codepoint, const short* accumulative_offsets, int accumulative_offsets_count, ImWchar* out_ranges)
  3066. {
  3067. for (int n = 0; n < accumulative_offsets_count; n++, out_ranges += 2)
  3068. {
  3069. out_ranges[0] = out_ranges[1] = (ImWchar)(base_codepoint + accumulative_offsets[n]);
  3070. base_codepoint += accumulative_offsets[n];
  3071. }
  3072. out_ranges[0] = 0;
  3073. }
  3074. const ImWchar* ImFontAtlas::GetGlyphRangesChineseSimplifiedCommon()
  3075. {
  3076. // Store 2500 regularly used characters for Simplified Chinese.
  3077. // Sourced from https://zh.wiktionary.org/wiki/%E9%99%84%E5%BD%95:%E7%8E%B0%E4%BB%A3%E6%B1%89%E8%AF%AD%E5%B8%B8%E7%94%A8%E5%AD%97%E8%A1%A8
  3078. // This table covers 97.97% of all characters used during the month in July, 1987.
  3079. // You can use ImFontGlyphRangesBuilder to create your own ranges derived from this, by merging existing ranges or adding new characters.
  3080. // (Stored as accumulative offsets from the initial unicode codepoint 0x4E00. This encoding is designed to helps us compact the source code size.)
  3081. static const short accumulative_offsets_from_0x4E00[] =
  3082. {
  3083. 0,1,2,4,1,1,1,1,2,1,3,2,1,2,2,1,1,1,1,1,5,2,1,2,3,3,3,2,2,4,1,1,1,2,1,5,2,3,1,2,1,2,1,1,2,1,1,2,2,1,4,1,1,1,1,5,10,1,2,19,2,1,2,1,2,1,2,1,2,
  3084. 1,5,1,6,3,2,1,2,2,1,1,1,4,8,5,1,1,4,1,1,3,1,2,1,5,1,2,1,1,1,10,1,1,5,2,4,6,1,4,2,2,2,12,2,1,1,6,1,1,1,4,1,1,4,6,5,1,4,2,2,4,10,7,1,1,4,2,4,
  3085. 2,1,4,3,6,10,12,5,7,2,14,2,9,1,1,6,7,10,4,7,13,1,5,4,8,4,1,1,2,28,5,6,1,1,5,2,5,20,2,2,9,8,11,2,9,17,1,8,6,8,27,4,6,9,20,11,27,6,68,2,2,1,1,
  3086. 1,2,1,2,2,7,6,11,3,3,1,1,3,1,2,1,1,1,1,1,3,1,1,8,3,4,1,5,7,2,1,4,4,8,4,2,1,2,1,1,4,5,6,3,6,2,12,3,1,3,9,2,4,3,4,1,5,3,3,1,3,7,1,5,1,1,1,1,2,
  3087. 3,4,5,2,3,2,6,1,1,2,1,7,1,7,3,4,5,15,2,2,1,5,3,22,19,2,1,1,1,1,2,5,1,1,1,6,1,1,12,8,2,9,18,22,4,1,1,5,1,16,1,2,7,10,15,1,1,6,2,4,1,2,4,1,6,
  3088. 1,1,3,2,4,1,6,4,5,1,2,1,1,2,1,10,3,1,3,2,1,9,3,2,5,7,2,19,4,3,6,1,1,1,1,1,4,3,2,1,1,1,2,5,3,1,1,1,2,2,1,1,2,1,1,2,1,3,1,1,1,3,7,1,4,1,1,2,1,
  3089. 1,2,1,2,4,4,3,8,1,1,1,2,1,3,5,1,3,1,3,4,6,2,2,14,4,6,6,11,9,1,15,3,1,28,5,2,5,5,3,1,3,4,5,4,6,14,3,2,3,5,21,2,7,20,10,1,2,19,2,4,28,28,2,3,
  3090. 2,1,14,4,1,26,28,42,12,40,3,52,79,5,14,17,3,2,2,11,3,4,6,3,1,8,2,23,4,5,8,10,4,2,7,3,5,1,1,6,3,1,2,2,2,5,28,1,1,7,7,20,5,3,29,3,17,26,1,8,4,
  3091. 27,3,6,11,23,5,3,4,6,13,24,16,6,5,10,25,35,7,3,2,3,3,14,3,6,2,6,1,4,2,3,8,2,1,1,3,3,3,4,1,1,13,2,2,4,5,2,1,14,14,1,2,2,1,4,5,2,3,1,14,3,12,
  3092. 3,17,2,16,5,1,2,1,8,9,3,19,4,2,2,4,17,25,21,20,28,75,1,10,29,103,4,1,2,1,1,4,2,4,1,2,3,24,2,2,2,1,1,2,1,3,8,1,1,1,2,1,1,3,1,1,1,6,1,5,3,1,1,
  3093. 1,3,4,1,1,5,2,1,5,6,13,9,16,1,1,1,1,3,2,3,2,4,5,2,5,2,2,3,7,13,7,2,2,1,1,1,1,2,3,3,2,1,6,4,9,2,1,14,2,14,2,1,18,3,4,14,4,11,41,15,23,15,23,
  3094. 176,1,3,4,1,1,1,1,5,3,1,2,3,7,3,1,1,2,1,2,4,4,6,2,4,1,9,7,1,10,5,8,16,29,1,1,2,2,3,1,3,5,2,4,5,4,1,1,2,2,3,3,7,1,6,10,1,17,1,44,4,6,2,1,1,6,
  3095. 5,4,2,10,1,6,9,2,8,1,24,1,2,13,7,8,8,2,1,4,1,3,1,3,3,5,2,5,10,9,4,9,12,2,1,6,1,10,1,1,7,7,4,10,8,3,1,13,4,3,1,6,1,3,5,2,1,2,17,16,5,2,16,6,
  3096. 1,4,2,1,3,3,6,8,5,11,11,1,3,3,2,4,6,10,9,5,7,4,7,4,7,1,1,4,2,1,3,6,8,7,1,6,11,5,5,3,24,9,4,2,7,13,5,1,8,82,16,61,1,1,1,4,2,2,16,10,3,8,1,1,
  3097. 6,4,2,1,3,1,1,1,4,3,8,4,2,2,1,1,1,1,1,6,3,5,1,1,4,6,9,2,1,1,1,2,1,7,2,1,6,1,5,4,4,3,1,8,1,3,3,1,3,2,2,2,2,3,1,6,1,2,1,2,1,3,7,1,8,2,1,2,1,5,
  3098. 2,5,3,5,10,1,2,1,1,3,2,5,11,3,9,3,5,1,1,5,9,1,2,1,5,7,9,9,8,1,3,3,3,6,8,2,3,2,1,1,32,6,1,2,15,9,3,7,13,1,3,10,13,2,14,1,13,10,2,1,3,10,4,15,
  3099. 2,15,15,10,1,3,9,6,9,32,25,26,47,7,3,2,3,1,6,3,4,3,2,8,5,4,1,9,4,2,2,19,10,6,2,3,8,1,2,2,4,2,1,9,4,4,4,6,4,8,9,2,3,1,1,1,1,3,5,5,1,3,8,4,6,
  3100. 2,1,4,12,1,5,3,7,13,2,5,8,1,6,1,2,5,14,6,1,5,2,4,8,15,5,1,23,6,62,2,10,1,1,8,1,2,2,10,4,2,2,9,2,1,1,3,2,3,1,5,3,3,2,1,3,8,1,1,1,11,3,1,1,4,
  3101. 3,7,1,14,1,2,3,12,5,2,5,1,6,7,5,7,14,11,1,3,1,8,9,12,2,1,11,8,4,4,2,6,10,9,13,1,1,3,1,5,1,3,2,4,4,1,18,2,3,14,11,4,29,4,2,7,1,3,13,9,2,2,5,
  3102. 3,5,20,7,16,8,5,72,34,6,4,22,12,12,28,45,36,9,7,39,9,191,1,1,1,4,11,8,4,9,2,3,22,1,1,1,1,4,17,1,7,7,1,11,31,10,2,4,8,2,3,2,1,4,2,16,4,32,2,
  3103. 3,19,13,4,9,1,5,2,14,8,1,1,3,6,19,6,5,1,16,6,2,10,8,5,1,2,3,1,5,5,1,11,6,6,1,3,3,2,6,3,8,1,1,4,10,7,5,7,7,5,8,9,2,1,3,4,1,1,3,1,3,3,2,6,16,
  3104. 1,4,6,3,1,10,6,1,3,15,2,9,2,10,25,13,9,16,6,2,2,10,11,4,3,9,1,2,6,6,5,4,30,40,1,10,7,12,14,33,6,3,6,7,3,1,3,1,11,14,4,9,5,12,11,49,18,51,31,
  3105. 140,31,2,2,1,5,1,8,1,10,1,4,4,3,24,1,10,1,3,6,6,16,3,4,5,2,1,4,2,57,10,6,22,2,22,3,7,22,6,10,11,36,18,16,33,36,2,5,5,1,1,1,4,10,1,4,13,2,7,
  3106. 5,2,9,3,4,1,7,43,3,7,3,9,14,7,9,1,11,1,1,3,7,4,18,13,1,14,1,3,6,10,73,2,2,30,6,1,11,18,19,13,22,3,46,42,37,89,7,3,16,34,2,2,3,9,1,7,1,1,1,2,
  3107. 2,4,10,7,3,10,3,9,5,28,9,2,6,13,7,3,1,3,10,2,7,2,11,3,6,21,54,85,2,1,4,2,2,1,39,3,21,2,2,5,1,1,1,4,1,1,3,4,15,1,3,2,4,4,2,3,8,2,20,1,8,7,13,
  3108. 4,1,26,6,2,9,34,4,21,52,10,4,4,1,5,12,2,11,1,7,2,30,12,44,2,30,1,1,3,6,16,9,17,39,82,2,2,24,7,1,7,3,16,9,14,44,2,1,2,1,2,3,5,2,4,1,6,7,5,3,
  3109. 2,6,1,11,5,11,2,1,18,19,8,1,3,24,29,2,1,3,5,2,2,1,13,6,5,1,46,11,3,5,1,1,5,8,2,10,6,12,6,3,7,11,2,4,16,13,2,5,1,1,2,2,5,2,28,5,2,23,10,8,4,
  3110. 4,22,39,95,38,8,14,9,5,1,13,5,4,3,13,12,11,1,9,1,27,37,2,5,4,4,63,211,95,2,2,2,1,3,5,2,1,1,2,2,1,1,1,3,2,4,1,2,1,1,5,2,2,1,1,2,3,1,3,1,1,1,
  3111. 3,1,4,2,1,3,6,1,1,3,7,15,5,3,2,5,3,9,11,4,2,22,1,6,3,8,7,1,4,28,4,16,3,3,25,4,4,27,27,1,4,1,2,2,7,1,3,5,2,28,8,2,14,1,8,6,16,25,3,3,3,14,3,
  3112. 3,1,1,2,1,4,6,3,8,4,1,1,1,2,3,6,10,6,2,3,18,3,2,5,5,4,3,1,5,2,5,4,23,7,6,12,6,4,17,11,9,5,1,1,10,5,12,1,1,11,26,33,7,3,6,1,17,7,1,5,12,1,11,
  3113. 2,4,1,8,14,17,23,1,2,1,7,8,16,11,9,6,5,2,6,4,16,2,8,14,1,11,8,9,1,1,1,9,25,4,11,19,7,2,15,2,12,8,52,7,5,19,2,16,4,36,8,1,16,8,24,26,4,6,2,9,
  3114. 5,4,36,3,28,12,25,15,37,27,17,12,59,38,5,32,127,1,2,9,17,14,4,1,2,1,1,8,11,50,4,14,2,19,16,4,17,5,4,5,26,12,45,2,23,45,104,30,12,8,3,10,2,2,
  3115. 3,3,1,4,20,7,2,9,6,15,2,20,1,3,16,4,11,15,6,134,2,5,59,1,2,2,2,1,9,17,3,26,137,10,211,59,1,2,4,1,4,1,1,1,2,6,2,3,1,1,2,3,2,3,1,3,4,4,2,3,3,
  3116. 1,4,3,1,7,2,2,3,1,2,1,3,3,3,2,2,3,2,1,3,14,6,1,3,2,9,6,15,27,9,34,145,1,1,2,1,1,1,1,2,1,1,1,1,2,2,2,3,1,2,1,1,1,2,3,5,8,3,5,2,4,1,3,2,2,2,12,
  3117. 4,1,1,1,10,4,5,1,20,4,16,1,15,9,5,12,2,9,2,5,4,2,26,19,7,1,26,4,30,12,15,42,1,6,8,172,1,1,4,2,1,1,11,2,2,4,2,1,2,1,10,8,1,2,1,4,5,1,2,5,1,8,
  3118. 4,1,3,4,2,1,6,2,1,3,4,1,2,1,1,1,1,12,5,7,2,4,3,1,1,1,3,3,6,1,2,2,3,3,3,2,1,2,12,14,11,6,6,4,12,2,8,1,7,10,1,35,7,4,13,15,4,3,23,21,28,52,5,
  3119. 26,5,6,1,7,10,2,7,53,3,2,1,1,1,2,163,532,1,10,11,1,3,3,4,8,2,8,6,2,2,23,22,4,2,2,4,2,1,3,1,3,3,5,9,8,2,1,2,8,1,10,2,12,21,20,15,105,2,3,1,1,
  3120. 3,2,3,1,1,2,5,1,4,15,11,19,1,1,1,1,5,4,5,1,1,2,5,3,5,12,1,2,5,1,11,1,1,15,9,1,4,5,3,26,8,2,1,3,1,1,15,19,2,12,1,2,5,2,7,2,19,2,20,6,26,7,5,
  3121. 2,2,7,34,21,13,70,2,128,1,1,2,1,1,2,1,1,3,2,2,2,15,1,4,1,3,4,42,10,6,1,49,85,8,1,2,1,1,4,4,2,3,6,1,5,7,4,3,211,4,1,2,1,2,5,1,2,4,2,2,6,5,6,
  3122. 10,3,4,48,100,6,2,16,296,5,27,387,2,2,3,7,16,8,5,38,15,39,21,9,10,3,7,59,13,27,21,47,5,21,6
  3123. };
  3124. static ImWchar base_ranges[] = // not zero-terminated
  3125. {
  3126. 0x0020, 0x00FF, // Basic Latin + Latin Supplement
  3127. 0x2000, 0x206F, // General Punctuation
  3128. 0x3000, 0x30FF, // CJK Symbols and Punctuations, Hiragana, Katakana
  3129. 0x31F0, 0x31FF, // Katakana Phonetic Extensions
  3130. 0xFF00, 0xFFEF, // Half-width characters
  3131. 0xFFFD, 0xFFFD // Invalid
  3132. };
  3133. static ImWchar full_ranges[IM_ARRAYSIZE(base_ranges) + IM_ARRAYSIZE(accumulative_offsets_from_0x4E00) * 2 + 1] = { 0 };
  3134. if (!full_ranges[0])
  3135. {
  3136. memcpy(full_ranges, base_ranges, sizeof(base_ranges));
  3137. UnpackAccumulativeOffsetsIntoRanges(0x4E00, accumulative_offsets_from_0x4E00, IM_ARRAYSIZE(accumulative_offsets_from_0x4E00), full_ranges + IM_ARRAYSIZE(base_ranges));
  3138. }
  3139. return &full_ranges[0];
  3140. }
  3141. const ImWchar* ImFontAtlas::GetGlyphRangesJapanese()
  3142. {
  3143. // 2999 ideograms code points for Japanese
  3144. // - 2136 Joyo (meaning "for regular use" or "for common use") Kanji code points
  3145. // - 863 Jinmeiyo (meaning "for personal name") Kanji code points
  3146. // - Sourced from official information provided by the government agencies of Japan:
  3147. // - List of Joyo Kanji by the Agency for Cultural Affairs
  3148. // - https://www.bunka.go.jp/kokugo_nihongo/sisaku/joho/joho/kijun/naikaku/kanji/
  3149. // - List of Jinmeiyo Kanji by the Ministry of Justice
  3150. // - http://www.moj.go.jp/MINJI/minji86.html
  3151. // - Available under the terms of the Creative Commons Attribution 4.0 International (CC BY 4.0).
  3152. // - https://creativecommons.org/licenses/by/4.0/legalcode
  3153. // - You can generate this code by the script at:
  3154. // - https://github.com/vaiorabbit/everyday_use_kanji
  3155. // - References:
  3156. // - List of Joyo Kanji
  3157. // - (Wikipedia) https://en.wikipedia.org/wiki/List_of_j%C5%8Dy%C5%8D_kanji
  3158. // - List of Jinmeiyo Kanji
  3159. // - (Wikipedia) https://en.wikipedia.org/wiki/Jinmeiy%C5%8D_kanji
  3160. // - Missing 1 Joyo Kanji: U+20B9F (Kun'yomi: Shikaru, On'yomi: Shitsu,shichi), see https://github.com/ocornut/imgui/pull/3627 for details.
  3161. // You can use ImFontGlyphRangesBuilder to create your own ranges derived from this, by merging existing ranges or adding new characters.
  3162. // (Stored as accumulative offsets from the initial unicode codepoint 0x4E00. This encoding is designed to helps us compact the source code size.)
  3163. static const short accumulative_offsets_from_0x4E00[] =
  3164. {
  3165. 0,1,2,4,1,1,1,1,2,1,3,3,2,2,1,5,3,5,7,5,6,1,2,1,7,2,6,3,1,8,1,1,4,1,1,18,2,11,2,6,2,1,2,1,5,1,2,1,3,1,2,1,2,3,3,1,1,2,3,1,1,1,12,7,9,1,4,5,1,
  3166. 1,2,1,10,1,1,9,2,2,4,5,6,9,3,1,1,1,1,9,3,18,5,2,2,2,2,1,6,3,7,1,1,1,1,2,2,4,2,1,23,2,10,4,3,5,2,4,10,2,4,13,1,6,1,9,3,1,1,6,6,7,6,3,1,2,11,3,
  3167. 2,2,3,2,15,2,2,5,4,3,6,4,1,2,5,2,12,16,6,13,9,13,2,1,1,7,16,4,7,1,19,1,5,1,2,2,7,7,8,2,6,5,4,9,18,7,4,5,9,13,11,8,15,2,1,1,1,2,1,2,2,1,2,2,8,
  3168. 2,9,3,3,1,1,4,4,1,1,1,4,9,1,4,3,5,5,2,7,5,3,4,8,2,1,13,2,3,3,1,14,1,1,4,5,1,3,6,1,5,2,1,1,3,3,3,3,1,1,2,7,6,6,7,1,4,7,6,1,1,1,1,1,12,3,3,9,5,
  3169. 2,6,1,5,6,1,2,3,18,2,4,14,4,1,3,6,1,1,6,3,5,5,3,2,2,2,2,12,3,1,4,2,3,2,3,11,1,7,4,1,2,1,3,17,1,9,1,24,1,1,4,2,2,4,1,2,7,1,1,1,3,1,2,2,4,15,1,
  3170. 1,2,1,1,2,1,5,2,5,20,2,5,9,1,10,8,7,6,1,1,1,1,1,1,6,2,1,2,8,1,1,1,1,5,1,1,3,1,1,1,1,3,1,1,12,4,1,3,1,1,1,1,1,10,3,1,7,5,13,1,2,3,4,6,1,1,30,
  3171. 2,9,9,1,15,38,11,3,1,8,24,7,1,9,8,10,2,1,9,31,2,13,6,2,9,4,49,5,2,15,2,1,10,2,1,1,1,2,2,6,15,30,35,3,14,18,8,1,16,10,28,12,19,45,38,1,3,2,3,
  3172. 13,2,1,7,3,6,5,3,4,3,1,5,7,8,1,5,3,18,5,3,6,1,21,4,24,9,24,40,3,14,3,21,3,2,1,2,4,2,3,1,15,15,6,5,1,1,3,1,5,6,1,9,7,3,3,2,1,4,3,8,21,5,16,4,
  3173. 5,2,10,11,11,3,6,3,2,9,3,6,13,1,2,1,1,1,1,11,12,6,6,1,4,2,6,5,2,1,1,3,3,6,13,3,1,1,5,1,2,3,3,14,2,1,2,2,2,5,1,9,5,1,1,6,12,3,12,3,4,13,2,14,
  3174. 2,8,1,17,5,1,16,4,2,2,21,8,9,6,23,20,12,25,19,9,38,8,3,21,40,25,33,13,4,3,1,4,1,2,4,1,2,5,26,2,1,1,2,1,3,6,2,1,1,1,1,1,1,2,3,1,1,1,9,2,3,1,1,
  3175. 1,3,6,3,2,1,1,6,6,1,8,2,2,2,1,4,1,2,3,2,7,3,2,4,1,2,1,2,2,1,1,1,1,1,3,1,2,5,4,10,9,4,9,1,1,1,1,1,1,5,3,2,1,6,4,9,6,1,10,2,31,17,8,3,7,5,40,1,
  3176. 7,7,1,6,5,2,10,7,8,4,15,39,25,6,28,47,18,10,7,1,3,1,1,2,1,1,1,3,3,3,1,1,1,3,4,2,1,4,1,3,6,10,7,8,6,2,2,1,3,3,2,5,8,7,9,12,2,15,1,1,4,1,2,1,1,
  3177. 1,3,2,1,3,3,5,6,2,3,2,10,1,4,2,8,1,1,1,11,6,1,21,4,16,3,1,3,1,4,2,3,6,5,1,3,1,1,3,3,4,6,1,1,10,4,2,7,10,4,7,4,2,9,4,3,1,1,1,4,1,8,3,4,1,3,1,
  3178. 6,1,4,2,1,4,7,2,1,8,1,4,5,1,1,2,2,4,6,2,7,1,10,1,1,3,4,11,10,8,21,4,6,1,3,5,2,1,2,28,5,5,2,3,13,1,2,3,1,4,2,1,5,20,3,8,11,1,3,3,3,1,8,10,9,2,
  3179. 10,9,2,3,1,1,2,4,1,8,3,6,1,7,8,6,11,1,4,29,8,4,3,1,2,7,13,1,4,1,6,2,6,12,12,2,20,3,2,3,6,4,8,9,2,7,34,5,1,18,6,1,1,4,4,5,7,9,1,2,2,4,3,4,1,7,
  3180. 2,2,2,6,2,3,25,5,3,6,1,4,6,7,4,2,1,4,2,13,6,4,4,3,1,5,3,4,4,3,2,1,1,4,1,2,1,1,3,1,11,1,6,3,1,7,3,6,2,8,8,6,9,3,4,11,3,2,10,12,2,5,11,1,6,4,5,
  3181. 3,1,8,5,4,6,6,3,5,1,1,3,2,1,2,2,6,17,12,1,10,1,6,12,1,6,6,19,9,6,16,1,13,4,4,15,7,17,6,11,9,15,12,6,7,2,1,2,2,15,9,3,21,4,6,49,18,7,3,2,3,1,
  3182. 6,8,2,2,6,2,9,1,3,6,4,4,1,2,16,2,5,2,1,6,2,3,5,3,1,2,5,1,2,1,9,3,1,8,6,4,8,11,3,1,1,1,1,3,1,13,8,4,1,3,2,2,1,4,1,11,1,5,2,1,5,2,5,8,6,1,1,7,
  3183. 4,3,8,3,2,7,2,1,5,1,5,2,4,7,6,2,8,5,1,11,4,5,3,6,18,1,2,13,3,3,1,21,1,1,4,1,4,1,1,1,8,1,2,2,7,1,2,4,2,2,9,2,1,1,1,4,3,6,3,12,5,1,1,1,5,6,3,2,
  3184. 4,8,2,2,4,2,7,1,8,9,5,2,3,2,1,3,2,13,7,14,6,5,1,1,2,1,4,2,23,2,1,1,6,3,1,4,1,15,3,1,7,3,9,14,1,3,1,4,1,1,5,8,1,3,8,3,8,15,11,4,14,4,4,2,5,5,
  3185. 1,7,1,6,14,7,7,8,5,15,4,8,6,5,6,2,1,13,1,20,15,11,9,2,5,6,2,11,2,6,2,5,1,5,8,4,13,19,25,4,1,1,11,1,34,2,5,9,14,6,2,2,6,1,1,14,1,3,14,13,1,6,
  3186. 12,21,14,14,6,32,17,8,32,9,28,1,2,4,11,8,3,1,14,2,5,15,1,1,1,1,3,6,4,1,3,4,11,3,1,1,11,30,1,5,1,4,1,5,8,1,1,3,2,4,3,17,35,2,6,12,17,3,1,6,2,
  3187. 1,1,12,2,7,3,3,2,1,16,2,8,3,6,5,4,7,3,3,8,1,9,8,5,1,2,1,3,2,8,1,2,9,12,1,1,2,3,8,3,24,12,4,3,7,5,8,3,3,3,3,3,3,1,23,10,3,1,2,2,6,3,1,16,1,16,
  3188. 22,3,10,4,11,6,9,7,7,3,6,2,2,2,4,10,2,1,1,2,8,7,1,6,4,1,3,3,3,5,10,12,12,2,3,12,8,15,1,1,16,6,6,1,5,9,11,4,11,4,2,6,12,1,17,5,13,1,4,9,5,1,11,
  3189. 2,1,8,1,5,7,28,8,3,5,10,2,17,3,38,22,1,2,18,12,10,4,38,18,1,4,44,19,4,1,8,4,1,12,1,4,31,12,1,14,7,75,7,5,10,6,6,13,3,2,11,11,3,2,5,28,15,6,18,
  3190. 18,5,6,4,3,16,1,7,18,7,36,3,5,3,1,7,1,9,1,10,7,2,4,2,6,2,9,7,4,3,32,12,3,7,10,2,23,16,3,1,12,3,31,4,11,1,3,8,9,5,1,30,15,6,12,3,2,2,11,19,9,
  3191. 14,2,6,2,3,19,13,17,5,3,3,25,3,14,1,1,1,36,1,3,2,19,3,13,36,9,13,31,6,4,16,34,2,5,4,2,3,3,5,1,1,1,4,3,1,17,3,2,3,5,3,1,3,2,3,5,6,3,12,11,1,3,
  3192. 1,2,26,7,12,7,2,14,3,3,7,7,11,25,25,28,16,4,36,1,2,1,6,2,1,9,3,27,17,4,3,4,13,4,1,3,2,2,1,10,4,2,4,6,3,8,2,1,18,1,1,24,2,2,4,33,2,3,63,7,1,6,
  3193. 40,7,3,4,4,2,4,15,18,1,16,1,1,11,2,41,14,1,3,18,13,3,2,4,16,2,17,7,15,24,7,18,13,44,2,2,3,6,1,1,7,5,1,7,1,4,3,3,5,10,8,2,3,1,8,1,1,27,4,2,1,
  3194. 12,1,2,1,10,6,1,6,7,5,2,3,7,11,5,11,3,6,6,2,3,15,4,9,1,1,2,1,2,11,2,8,12,8,5,4,2,3,1,5,2,2,1,14,1,12,11,4,1,11,17,17,4,3,2,5,5,7,3,1,5,9,9,8,
  3195. 2,5,6,6,13,13,2,1,2,6,1,2,2,49,4,9,1,2,10,16,7,8,4,3,2,23,4,58,3,29,1,14,19,19,11,11,2,7,5,1,3,4,6,2,18,5,12,12,17,17,3,3,2,4,1,6,2,3,4,3,1,
  3196. 1,1,1,5,1,1,9,1,3,1,3,6,1,8,1,1,2,6,4,14,3,1,4,11,4,1,3,32,1,2,4,13,4,1,2,4,2,1,3,1,11,1,4,2,1,4,4,6,3,5,1,6,5,7,6,3,23,3,5,3,5,3,3,13,3,9,10,
  3197. 1,12,10,2,3,18,13,7,160,52,4,2,2,3,2,14,5,4,12,4,6,4,1,20,4,11,6,2,12,27,1,4,1,2,2,7,4,5,2,28,3,7,25,8,3,19,3,6,10,2,2,1,10,2,5,4,1,3,4,1,5,
  3198. 3,2,6,9,3,6,2,16,3,3,16,4,5,5,3,2,1,2,16,15,8,2,6,21,2,4,1,22,5,8,1,1,21,11,2,1,11,11,19,13,12,4,2,3,2,3,6,1,8,11,1,4,2,9,5,2,1,11,2,9,1,1,2,
  3199. 14,31,9,3,4,21,14,4,8,1,7,2,2,2,5,1,4,20,3,3,4,10,1,11,9,8,2,1,4,5,14,12,14,2,17,9,6,31,4,14,1,20,13,26,5,2,7,3,6,13,2,4,2,19,6,2,2,18,9,3,5,
  3200. 12,12,14,4,6,2,3,6,9,5,22,4,5,25,6,4,8,5,2,6,27,2,35,2,16,3,7,8,8,6,6,5,9,17,2,20,6,19,2,13,3,1,1,1,4,17,12,2,14,7,1,4,18,12,38,33,2,10,1,1,
  3201. 2,13,14,17,11,50,6,33,20,26,74,16,23,45,50,13,38,33,6,6,7,4,4,2,1,3,2,5,8,7,8,9,3,11,21,9,13,1,3,10,6,7,1,2,2,18,5,5,1,9,9,2,68,9,19,13,2,5,
  3202. 1,4,4,7,4,13,3,9,10,21,17,3,26,2,1,5,2,4,5,4,1,7,4,7,3,4,2,1,6,1,1,20,4,1,9,2,2,1,3,3,2,3,2,1,1,1,20,2,3,1,6,2,3,6,2,4,8,1,3,2,10,3,5,3,4,4,
  3203. 3,4,16,1,6,1,10,2,4,2,1,1,2,10,11,2,2,3,1,24,31,4,10,10,2,5,12,16,164,15,4,16,7,9,15,19,17,1,2,1,1,5,1,1,1,1,1,3,1,4,3,1,3,1,3,1,2,1,1,3,3,7,
  3204. 2,8,1,2,2,2,1,3,4,3,7,8,12,92,2,10,3,1,3,14,5,25,16,42,4,7,7,4,2,21,5,27,26,27,21,25,30,31,2,1,5,13,3,22,5,6,6,11,9,12,1,5,9,7,5,5,22,60,3,5,
  3205. 13,1,1,8,1,1,3,3,2,1,9,3,3,18,4,1,2,3,7,6,3,1,2,3,9,1,3,1,3,2,1,3,1,1,1,2,1,11,3,1,6,9,1,3,2,3,1,2,1,5,1,1,4,3,4,1,2,2,4,4,1,7,2,1,2,2,3,5,13,
  3206. 18,3,4,14,9,9,4,16,3,7,5,8,2,6,48,28,3,1,1,4,2,14,8,2,9,2,1,15,2,4,3,2,10,16,12,8,7,1,1,3,1,1,1,2,7,4,1,6,4,38,39,16,23,7,15,15,3,2,12,7,21,
  3207. 37,27,6,5,4,8,2,10,8,8,6,5,1,2,1,3,24,1,16,17,9,23,10,17,6,1,51,55,44,13,294,9,3,6,2,4,2,2,15,1,1,1,13,21,17,68,14,8,9,4,1,4,9,3,11,7,1,1,1,
  3208. 5,6,3,2,1,1,1,2,3,8,1,2,2,4,1,5,5,2,1,4,3,7,13,4,1,4,1,3,1,1,1,5,5,10,1,6,1,5,2,1,5,2,4,1,4,5,7,3,18,2,9,11,32,4,3,3,2,4,7,11,16,9,11,8,13,38,
  3209. 32,8,4,2,1,1,2,1,2,4,4,1,1,1,4,1,21,3,11,1,16,1,1,6,1,3,2,4,9,8,57,7,44,1,3,3,13,3,10,1,1,7,5,2,7,21,47,63,3,15,4,7,1,16,1,1,2,8,2,3,42,15,4,
  3210. 1,29,7,22,10,3,78,16,12,20,18,4,67,11,5,1,3,15,6,21,31,32,27,18,13,71,35,5,142,4,10,1,2,50,19,33,16,35,37,16,19,27,7,1,133,19,1,4,8,7,20,1,4,
  3211. 4,1,10,3,1,6,1,2,51,5,40,15,24,43,22928,11,1,13,154,70,3,1,1,7,4,10,1,2,1,1,2,1,2,1,2,2,1,1,2,1,1,1,1,1,2,1,1,1,1,1,1,1,1,1,1,1,1,1,2,1,1,1,
  3212. 3,2,1,1,1,1,2,1,1,
  3213. };
  3214. static ImWchar base_ranges[] = // not zero-terminated
  3215. {
  3216. 0x0020, 0x00FF, // Basic Latin + Latin Supplement
  3217. 0x3000, 0x30FF, // CJK Symbols and Punctuations, Hiragana, Katakana
  3218. 0x31F0, 0x31FF, // Katakana Phonetic Extensions
  3219. 0xFF00, 0xFFEF, // Half-width characters
  3220. 0xFFFD, 0xFFFD // Invalid
  3221. };
  3222. static ImWchar full_ranges[IM_ARRAYSIZE(base_ranges) + IM_ARRAYSIZE(accumulative_offsets_from_0x4E00)*2 + 1] = { 0 };
  3223. if (!full_ranges[0])
  3224. {
  3225. memcpy(full_ranges, base_ranges, sizeof(base_ranges));
  3226. UnpackAccumulativeOffsetsIntoRanges(0x4E00, accumulative_offsets_from_0x4E00, IM_ARRAYSIZE(accumulative_offsets_from_0x4E00), full_ranges + IM_ARRAYSIZE(base_ranges));
  3227. }
  3228. return &full_ranges[0];
  3229. }
  3230. const ImWchar* ImFontAtlas::GetGlyphRangesCyrillic()
  3231. {
  3232. static const ImWchar ranges[] =
  3233. {
  3234. 0x0020, 0x00FF, // Basic Latin + Latin Supplement
  3235. 0x0400, 0x052F, // Cyrillic + Cyrillic Supplement
  3236. 0x2DE0, 0x2DFF, // Cyrillic Extended-A
  3237. 0xA640, 0xA69F, // Cyrillic Extended-B
  3238. 0,
  3239. };
  3240. return &ranges[0];
  3241. }
  3242. const ImWchar* ImFontAtlas::GetGlyphRangesThai()
  3243. {
  3244. static const ImWchar ranges[] =
  3245. {
  3246. 0x0020, 0x00FF, // Basic Latin
  3247. 0x2010, 0x205E, // Punctuations
  3248. 0x0E00, 0x0E7F, // Thai
  3249. 0,
  3250. };
  3251. return &ranges[0];
  3252. }
  3253. const ImWchar* ImFontAtlas::GetGlyphRangesVietnamese()
  3254. {
  3255. static const ImWchar ranges[] =
  3256. {
  3257. 0x0020, 0x00FF, // Basic Latin
  3258. 0x0102, 0x0103,
  3259. 0x0110, 0x0111,
  3260. 0x0128, 0x0129,
  3261. 0x0168, 0x0169,
  3262. 0x01A0, 0x01A1,
  3263. 0x01AF, 0x01B0,
  3264. 0x1EA0, 0x1EF9,
  3265. 0,
  3266. };
  3267. return &ranges[0];
  3268. }
  3269. //-----------------------------------------------------------------------------
  3270. // [SECTION] ImFontGlyphRangesBuilder
  3271. //-----------------------------------------------------------------------------
  3272. void ImFontGlyphRangesBuilder::AddText(const char* text, const char* text_end)
  3273. {
  3274. while (text_end ? (text < text_end) : *text)
  3275. {
  3276. unsigned int c = 0;
  3277. int c_len = ImTextCharFromUtf8(&c, text, text_end);
  3278. text += c_len;
  3279. if (c_len == 0)
  3280. break;
  3281. AddChar((ImWchar)c);
  3282. }
  3283. }
  3284. void ImFontGlyphRangesBuilder::AddRanges(const ImWchar* ranges)
  3285. {
  3286. for (; ranges[0]; ranges += 2)
  3287. for (unsigned int c = ranges[0]; c <= ranges[1] && c <= IM_UNICODE_CODEPOINT_MAX; c++) //-V560
  3288. AddChar((ImWchar)c);
  3289. }
  3290. void ImFontGlyphRangesBuilder::BuildRanges(ImVector<ImWchar>* out_ranges)
  3291. {
  3292. const int max_codepoint = IM_UNICODE_CODEPOINT_MAX;
  3293. for (int n = 0; n <= max_codepoint; n++)
  3294. if (GetBit(n))
  3295. {
  3296. out_ranges->push_back((ImWchar)n);
  3297. while (n < max_codepoint && GetBit(n + 1))
  3298. n++;
  3299. out_ranges->push_back((ImWchar)n);
  3300. }
  3301. out_ranges->push_back(0);
  3302. }
  3303. //-----------------------------------------------------------------------------
  3304. // [SECTION] ImFont
  3305. //-----------------------------------------------------------------------------
  3306. ImFont::ImFont()
  3307. {
  3308. memset(this, 0, sizeof(*this));
  3309. Scale = 1.0f;
  3310. }
  3311. ImFont::~ImFont()
  3312. {
  3313. ClearOutputData();
  3314. }
  3315. void ImFont::ClearOutputData()
  3316. {
  3317. FontSize = 0.0f;
  3318. FallbackAdvanceX = 0.0f;
  3319. Glyphs.clear();
  3320. IndexAdvanceX.clear();
  3321. IndexLookup.clear();
  3322. FallbackGlyph = NULL;
  3323. ContainerAtlas = NULL;
  3324. DirtyLookupTables = true;
  3325. Ascent = Descent = 0.0f;
  3326. MetricsTotalSurface = 0;
  3327. memset(Used8kPagesMap, 0, sizeof(Used8kPagesMap));
  3328. }
  3329. static ImWchar FindFirstExistingGlyph(ImFont* font, const ImWchar* candidate_chars, int candidate_chars_count)
  3330. {
  3331. for (int n = 0; n < candidate_chars_count; n++)
  3332. if (font->FindGlyphNoFallback(candidate_chars[n]) != NULL)
  3333. return candidate_chars[n];
  3334. return 0;
  3335. }
  3336. void ImFont::BuildLookupTable()
  3337. {
  3338. int max_codepoint = 0;
  3339. for (int i = 0; i != Glyphs.Size; i++)
  3340. max_codepoint = ImMax(max_codepoint, (int)Glyphs[i].Codepoint);
  3341. // Build lookup table
  3342. IM_ASSERT(Glyphs.Size > 0 && "Font has not loaded glyph!");
  3343. IM_ASSERT(Glyphs.Size < 0xFFFF); // -1 is reserved
  3344. IndexAdvanceX.clear();
  3345. IndexLookup.clear();
  3346. DirtyLookupTables = false;
  3347. memset(Used8kPagesMap, 0, sizeof(Used8kPagesMap));
  3348. GrowIndex(max_codepoint + 1);
  3349. for (int i = 0; i < Glyphs.Size; i++)
  3350. {
  3351. int codepoint = (int)Glyphs[i].Codepoint;
  3352. IndexAdvanceX[codepoint] = Glyphs[i].AdvanceX;
  3353. IndexLookup[codepoint] = (ImU16)i;
  3354. // Mark 4K page as used
  3355. const int page_n = codepoint / 8192;
  3356. Used8kPagesMap[page_n >> 3] |= 1 << (page_n & 7);
  3357. }
  3358. // Create a glyph to handle TAB
  3359. // FIXME: Needs proper TAB handling but it needs to be contextualized (or we could arbitrary say that each string starts at "column 0" ?)
  3360. if (FindGlyph((ImWchar)' '))
  3361. {
  3362. if (Glyphs.back().Codepoint != '\t') // So we can call this function multiple times (FIXME: Flaky)
  3363. Glyphs.resize(Glyphs.Size + 1);
  3364. ImFontGlyph& tab_glyph = Glyphs.back();
  3365. tab_glyph = *FindGlyph((ImWchar)' ');
  3366. tab_glyph.Codepoint = '\t';
  3367. tab_glyph.AdvanceX *= IM_TABSIZE;
  3368. IndexAdvanceX[(int)tab_glyph.Codepoint] = (float)tab_glyph.AdvanceX;
  3369. IndexLookup[(int)tab_glyph.Codepoint] = (ImU16)(Glyphs.Size - 1);
  3370. }
  3371. // Mark special glyphs as not visible (note that AddGlyph already mark as non-visible glyphs with zero-size polygons)
  3372. if (ImFontGlyph* glyph = (ImFontGlyph*)(void*)FindGlyph((ImWchar)' '))
  3373. glyph->Visible = false;
  3374. if (ImFontGlyph* glyph = (ImFontGlyph*)(void*)FindGlyph((ImWchar)'\t'))
  3375. glyph->Visible = false;
  3376. // Setup Fallback character
  3377. const ImWchar fallback_chars[] = { (ImWchar)IM_UNICODE_CODEPOINT_INVALID, (ImWchar)'?', (ImWchar)' ' };
  3378. FallbackGlyph = FindGlyphNoFallback(FallbackChar);
  3379. if (FallbackGlyph == NULL)
  3380. {
  3381. FallbackChar = FindFirstExistingGlyph(this, fallback_chars, IM_ARRAYSIZE(fallback_chars));
  3382. FallbackGlyph = FindGlyphNoFallback(FallbackChar);
  3383. if (FallbackGlyph == NULL)
  3384. {
  3385. FallbackGlyph = &Glyphs.back();
  3386. FallbackChar = (ImWchar)FallbackGlyph->Codepoint;
  3387. }
  3388. }
  3389. FallbackAdvanceX = FallbackGlyph->AdvanceX;
  3390. for (int i = 0; i < max_codepoint + 1; i++)
  3391. if (IndexAdvanceX[i] < 0.0f)
  3392. IndexAdvanceX[i] = FallbackAdvanceX;
  3393. // Setup Ellipsis character. It is required for rendering elided text. We prefer using U+2026 (horizontal ellipsis).
  3394. // However some old fonts may contain ellipsis at U+0085. Here we auto-detect most suitable ellipsis character.
  3395. // FIXME: Note that 0x2026 is rarely included in our font ranges. Because of this we are more likely to use three individual dots.
  3396. const ImWchar ellipsis_chars[] = { Sources->EllipsisChar, (ImWchar)0x2026, (ImWchar)0x0085 };
  3397. const ImWchar dots_chars[] = { (ImWchar)'.', (ImWchar)0xFF0E };
  3398. if (EllipsisChar == 0)
  3399. EllipsisChar = FindFirstExistingGlyph(this, ellipsis_chars, IM_ARRAYSIZE(ellipsis_chars));
  3400. const ImWchar dot_char = FindFirstExistingGlyph(this, dots_chars, IM_ARRAYSIZE(dots_chars));
  3401. if (EllipsisChar != 0)
  3402. {
  3403. EllipsisCharCount = 1;
  3404. EllipsisWidth = EllipsisCharStep = FindGlyph(EllipsisChar)->X1;
  3405. }
  3406. else if (dot_char != 0)
  3407. {
  3408. const ImFontGlyph* dot_glyph = FindGlyph(dot_char);
  3409. EllipsisChar = dot_char;
  3410. EllipsisCharCount = 3;
  3411. EllipsisCharStep = (float)(int)(dot_glyph->X1 - dot_glyph->X0) + 1.0f;
  3412. EllipsisWidth = ImMax(dot_glyph->AdvanceX, dot_glyph->X0 + EllipsisCharStep * 3.0f - 1.0f); // FIXME: Slightly odd for normally mono-space fonts but since this is used for trailing contents.
  3413. }
  3414. }
  3415. // API is designed this way to avoid exposing the 8K page size
  3416. // e.g. use with IsGlyphRangeUnused(0, 255)
  3417. bool ImFont::IsGlyphRangeUnused(unsigned int c_begin, unsigned int c_last)
  3418. {
  3419. unsigned int page_begin = (c_begin / 8192);
  3420. unsigned int page_last = (c_last / 8192);
  3421. for (unsigned int page_n = page_begin; page_n <= page_last; page_n++)
  3422. if ((page_n >> 3) < sizeof(Used8kPagesMap))
  3423. if (Used8kPagesMap[page_n >> 3] & (1 << (page_n & 7)))
  3424. return false;
  3425. return true;
  3426. }
  3427. void ImFont::GrowIndex(int new_size)
  3428. {
  3429. IM_ASSERT(IndexAdvanceX.Size == IndexLookup.Size);
  3430. if (new_size <= IndexLookup.Size)
  3431. return;
  3432. IndexAdvanceX.resize(new_size, -1.0f);
  3433. IndexLookup.resize(new_size, (ImU16)-1);
  3434. }
  3435. // x0/y0/x1/y1 are offset from the character upper-left layout position, in pixels. Therefore x0/y0 are often fairly close to zero.
  3436. // Not to be mistaken with texture coordinates, which are held by u0/v0/u1/v1 in normalized format (0.0..1.0 on each texture axis).
  3437. // 'src' is not necessarily == 'this->Sources' because multiple source fonts+configs can be used to build one target font.
  3438. void ImFont::AddGlyph(const ImFontConfig* src, ImWchar codepoint, float x0, float y0, float x1, float y1, float u0, float v0, float u1, float v1, float advance_x)
  3439. {
  3440. if (src != NULL)
  3441. {
  3442. // Clamp & recenter if needed
  3443. const float advance_x_original = advance_x;
  3444. advance_x = ImClamp(advance_x, src->GlyphMinAdvanceX, src->GlyphMaxAdvanceX);
  3445. if (advance_x != advance_x_original)
  3446. {
  3447. float char_off_x = src->PixelSnapH ? ImTrunc((advance_x - advance_x_original) * 0.5f) : (advance_x - advance_x_original) * 0.5f;
  3448. x0 += char_off_x;
  3449. x1 += char_off_x;
  3450. }
  3451. // Snap to pixel
  3452. if (src->PixelSnapH)
  3453. advance_x = IM_ROUND(advance_x);
  3454. // Bake extra spacing
  3455. advance_x += src->GlyphExtraAdvanceX;
  3456. }
  3457. int glyph_idx = Glyphs.Size;
  3458. Glyphs.resize(Glyphs.Size + 1);
  3459. ImFontGlyph& glyph = Glyphs[glyph_idx];
  3460. glyph.Codepoint = (unsigned int)codepoint;
  3461. glyph.Visible = (x0 != x1) && (y0 != y1);
  3462. glyph.Colored = false;
  3463. glyph.X0 = x0;
  3464. glyph.Y0 = y0;
  3465. glyph.X1 = x1;
  3466. glyph.Y1 = y1;
  3467. glyph.U0 = u0;
  3468. glyph.V0 = v0;
  3469. glyph.U1 = u1;
  3470. glyph.V1 = v1;
  3471. glyph.AdvanceX = advance_x;
  3472. IM_ASSERT(Glyphs.Size < 0xFFFF); // IndexLookup[] hold 16-bit values and -1 is reserved.
  3473. // Compute rough surface usage metrics (+1 to account for average padding, +0.99 to round)
  3474. // We use (U1-U0)*TexWidth instead of X1-X0 to account for oversampling.
  3475. float pad = ContainerAtlas->TexGlyphPadding + 0.99f;
  3476. DirtyLookupTables = true;
  3477. MetricsTotalSurface += (int)((glyph.U1 - glyph.U0) * ContainerAtlas->TexWidth + pad) * (int)((glyph.V1 - glyph.V0) * ContainerAtlas->TexHeight + pad);
  3478. }
  3479. void ImFont::AddRemapChar(ImWchar dst, ImWchar src, bool overwrite_dst)
  3480. {
  3481. IM_ASSERT(IndexLookup.Size > 0); // Currently this can only be called AFTER the font has been built, aka after calling ImFontAtlas::GetTexDataAs*() function.
  3482. unsigned int index_size = (unsigned int)IndexLookup.Size;
  3483. if (dst < index_size && IndexLookup.Data[dst] == (ImU16)-1 && !overwrite_dst) // 'dst' already exists
  3484. return;
  3485. if (src >= index_size && dst >= index_size) // both 'dst' and 'src' don't exist -> no-op
  3486. return;
  3487. GrowIndex(dst + 1);
  3488. IndexLookup[dst] = (src < index_size) ? IndexLookup.Data[src] : (ImU16)-1;
  3489. IndexAdvanceX[dst] = (src < index_size) ? IndexAdvanceX.Data[src] : 1.0f;
  3490. }
  3491. // Find glyph, return fallback if missing
  3492. ImFontGlyph* ImFont::FindGlyph(ImWchar c)
  3493. {
  3494. if (c >= (size_t)IndexLookup.Size)
  3495. return FallbackGlyph;
  3496. const ImU16 i = IndexLookup.Data[c];
  3497. if (i == (ImU16)-1)
  3498. return FallbackGlyph;
  3499. return &Glyphs.Data[i];
  3500. }
  3501. ImFontGlyph* ImFont::FindGlyphNoFallback(ImWchar c)
  3502. {
  3503. if (c >= (size_t)IndexLookup.Size)
  3504. return NULL;
  3505. const ImU16 i = IndexLookup.Data[c];
  3506. if (i == (ImU16)-1)
  3507. return NULL;
  3508. return &Glyphs.Data[i];
  3509. }
  3510. // Trim trailing space and find beginning of next line
  3511. static inline const char* CalcWordWrapNextLineStartA(const char* text, const char* text_end)
  3512. {
  3513. while (text < text_end && ImCharIsBlankA(*text))
  3514. text++;
  3515. if (*text == '\n')
  3516. text++;
  3517. return text;
  3518. }
  3519. #define ImFontGetCharAdvanceX(_FONT, _CH) ((int)(_CH) < (_FONT)->IndexAdvanceX.Size ? (_FONT)->IndexAdvanceX.Data[_CH] : (_FONT)->FallbackAdvanceX)
  3520. // Simple word-wrapping for English, not full-featured. Please submit failing cases!
  3521. // This will return the next location to wrap from. If no wrapping if necessary, this will fast-forward to e.g. text_end.
  3522. // FIXME: Much possible improvements (don't cut things like "word !", "word!!!" but cut within "word,,,,", more sensible support for punctuations, support for Unicode punctuations, etc.)
  3523. const char* ImFont::CalcWordWrapPositionA(float scale, const char* text, const char* text_end, float wrap_width)
  3524. {
  3525. // For references, possible wrap point marked with ^
  3526. // "aaa bbb, ccc,ddd. eee fff. ggg!"
  3527. // ^ ^ ^ ^ ^__ ^ ^
  3528. // List of hardcoded separators: .,;!?'"
  3529. // Skip extra blanks after a line returns (that includes not counting them in width computation)
  3530. // e.g. "Hello world" --> "Hello" "World"
  3531. // Cut words that cannot possibly fit within one line.
  3532. // e.g.: "The tropical fish" with ~5 characters worth of width --> "The tr" "opical" "fish"
  3533. float line_width = 0.0f;
  3534. float word_width = 0.0f;
  3535. float blank_width = 0.0f;
  3536. wrap_width /= scale; // We work with unscaled widths to avoid scaling every characters
  3537. const char* word_end = text;
  3538. const char* prev_word_end = NULL;
  3539. bool inside_word = true;
  3540. const char* s = text;
  3541. IM_ASSERT(text_end != NULL);
  3542. while (s < text_end)
  3543. {
  3544. unsigned int c = (unsigned int)*s;
  3545. const char* next_s;
  3546. if (c < 0x80)
  3547. next_s = s + 1;
  3548. else
  3549. next_s = s + ImTextCharFromUtf8(&c, s, text_end);
  3550. if (c < 32)
  3551. {
  3552. if (c == '\n')
  3553. {
  3554. line_width = word_width = blank_width = 0.0f;
  3555. inside_word = true;
  3556. s = next_s;
  3557. continue;
  3558. }
  3559. if (c == '\r')
  3560. {
  3561. s = next_s;
  3562. continue;
  3563. }
  3564. }
  3565. const float char_width = ImFontGetCharAdvanceX(this, c);
  3566. if (ImCharIsBlankW(c))
  3567. {
  3568. if (inside_word)
  3569. {
  3570. line_width += blank_width;
  3571. blank_width = 0.0f;
  3572. word_end = s;
  3573. }
  3574. blank_width += char_width;
  3575. inside_word = false;
  3576. }
  3577. else
  3578. {
  3579. word_width += char_width;
  3580. if (inside_word)
  3581. {
  3582. word_end = next_s;
  3583. }
  3584. else
  3585. {
  3586. prev_word_end = word_end;
  3587. line_width += word_width + blank_width;
  3588. word_width = blank_width = 0.0f;
  3589. }
  3590. // Allow wrapping after punctuation.
  3591. inside_word = (c != '.' && c != ',' && c != ';' && c != '!' && c != '?' && c != '\"');
  3592. }
  3593. // We ignore blank width at the end of the line (they can be skipped)
  3594. if (line_width + word_width > wrap_width)
  3595. {
  3596. // Words that cannot possibly fit within an entire line will be cut anywhere.
  3597. if (word_width < wrap_width)
  3598. s = prev_word_end ? prev_word_end : word_end;
  3599. break;
  3600. }
  3601. s = next_s;
  3602. }
  3603. // Wrap_width is too small to fit anything. Force displaying 1 character to minimize the height discontinuity.
  3604. // +1 may not be a character start point in UTF-8 but it's ok because caller loops use (text >= word_wrap_eol).
  3605. if (s == text && text < text_end)
  3606. return s + 1;
  3607. return s;
  3608. }
  3609. ImVec2 ImFont::CalcTextSizeA(float size, float max_width, float wrap_width, const char* text_begin, const char* text_end, const char** remaining)
  3610. {
  3611. if (!text_end)
  3612. text_end = text_begin + ImStrlen(text_begin); // FIXME-OPT: Need to avoid this.
  3613. const float line_height = size;
  3614. const float scale = size / FontSize;
  3615. ImVec2 text_size = ImVec2(0, 0);
  3616. float line_width = 0.0f;
  3617. const bool word_wrap_enabled = (wrap_width > 0.0f);
  3618. const char* word_wrap_eol = NULL;
  3619. const char* s = text_begin;
  3620. while (s < text_end)
  3621. {
  3622. if (word_wrap_enabled)
  3623. {
  3624. // Calculate how far we can render. Requires two passes on the string data but keeps the code simple and not intrusive for what's essentially an uncommon feature.
  3625. if (!word_wrap_eol)
  3626. word_wrap_eol = CalcWordWrapPositionA(scale, s, text_end, wrap_width - line_width);
  3627. if (s >= word_wrap_eol)
  3628. {
  3629. if (text_size.x < line_width)
  3630. text_size.x = line_width;
  3631. text_size.y += line_height;
  3632. line_width = 0.0f;
  3633. word_wrap_eol = NULL;
  3634. s = CalcWordWrapNextLineStartA(s, text_end); // Wrapping skips upcoming blanks
  3635. continue;
  3636. }
  3637. }
  3638. // Decode and advance source
  3639. const char* prev_s = s;
  3640. unsigned int c = (unsigned int)*s;
  3641. if (c < 0x80)
  3642. s += 1;
  3643. else
  3644. s += ImTextCharFromUtf8(&c, s, text_end);
  3645. if (c < 32)
  3646. {
  3647. if (c == '\n')
  3648. {
  3649. text_size.x = ImMax(text_size.x, line_width);
  3650. text_size.y += line_height;
  3651. line_width = 0.0f;
  3652. continue;
  3653. }
  3654. if (c == '\r')
  3655. continue;
  3656. }
  3657. const float char_width = ImFontGetCharAdvanceX(this, c) * scale;
  3658. if (line_width + char_width >= max_width)
  3659. {
  3660. s = prev_s;
  3661. break;
  3662. }
  3663. line_width += char_width;
  3664. }
  3665. if (text_size.x < line_width)
  3666. text_size.x = line_width;
  3667. if (line_width > 0 || text_size.y == 0.0f)
  3668. text_size.y += line_height;
  3669. if (remaining)
  3670. *remaining = s;
  3671. return text_size;
  3672. }
  3673. // Note: as with every ImDrawList drawing function, this expects that the font atlas texture is bound.
  3674. void ImFont::RenderChar(ImDrawList* draw_list, float size, const ImVec2& pos, ImU32 col, ImWchar c)
  3675. {
  3676. const ImFontGlyph* glyph = FindGlyph(c);
  3677. if (!glyph || !glyph->Visible)
  3678. return;
  3679. if (glyph->Colored)
  3680. col |= ~IM_COL32_A_MASK;
  3681. float scale = (size >= 0.0f) ? (size / FontSize) : 1.0f;
  3682. float x = IM_TRUNC(pos.x);
  3683. float y = IM_TRUNC(pos.y);
  3684. draw_list->PrimReserve(6, 4);
  3685. draw_list->PrimRectUV(ImVec2(x + glyph->X0 * scale, y + glyph->Y0 * scale), ImVec2(x + glyph->X1 * scale, y + glyph->Y1 * scale), ImVec2(glyph->U0, glyph->V0), ImVec2(glyph->U1, glyph->V1), col);
  3686. }
  3687. // Note: as with every ImDrawList drawing function, this expects that the font atlas texture is bound.
  3688. void ImFont::RenderText(ImDrawList* draw_list, float size, const ImVec2& pos, ImU32 col, const ImVec4& clip_rect, const char* text_begin, const char* text_end, float wrap_width, bool cpu_fine_clip)
  3689. {
  3690. // Align to be pixel perfect
  3691. float x = IM_TRUNC(pos.x);
  3692. float y = IM_TRUNC(pos.y);
  3693. if (y > clip_rect.w)
  3694. return;
  3695. if (!text_end)
  3696. text_end = text_begin + ImStrlen(text_begin); // ImGui:: functions generally already provides a valid text_end, so this is merely to handle direct calls.
  3697. const float scale = size / FontSize;
  3698. const float line_height = FontSize * scale;
  3699. const float origin_x = x;
  3700. const bool word_wrap_enabled = (wrap_width > 0.0f);
  3701. // Fast-forward to first visible line
  3702. const char* s = text_begin;
  3703. if (y + line_height < clip_rect.y)
  3704. while (y + line_height < clip_rect.y && s < text_end)
  3705. {
  3706. const char* line_end = (const char*)ImMemchr(s, '\n', text_end - s);
  3707. if (word_wrap_enabled)
  3708. {
  3709. // FIXME-OPT: This is not optimal as do first do a search for \n before calling CalcWordWrapPositionA().
  3710. // If the specs for CalcWordWrapPositionA() were reworked to optionally return on \n we could combine both.
  3711. // However it is still better than nothing performing the fast-forward!
  3712. s = CalcWordWrapPositionA(scale, s, line_end ? line_end : text_end, wrap_width);
  3713. s = CalcWordWrapNextLineStartA(s, text_end);
  3714. }
  3715. else
  3716. {
  3717. s = line_end ? line_end + 1 : text_end;
  3718. }
  3719. y += line_height;
  3720. }
  3721. // For large text, scan for the last visible line in order to avoid over-reserving in the call to PrimReserve()
  3722. // Note that very large horizontal line will still be affected by the issue (e.g. a one megabyte string buffer without a newline will likely crash atm)
  3723. if (text_end - s > 10000 && !word_wrap_enabled)
  3724. {
  3725. const char* s_end = s;
  3726. float y_end = y;
  3727. while (y_end < clip_rect.w && s_end < text_end)
  3728. {
  3729. s_end = (const char*)ImMemchr(s_end, '\n', text_end - s_end);
  3730. s_end = s_end ? s_end + 1 : text_end;
  3731. y_end += line_height;
  3732. }
  3733. text_end = s_end;
  3734. }
  3735. if (s == text_end)
  3736. return;
  3737. // Reserve vertices for remaining worse case (over-reserving is useful and easily amortized)
  3738. const int vtx_count_max = (int)(text_end - s) * 4;
  3739. const int idx_count_max = (int)(text_end - s) * 6;
  3740. const int idx_expected_size = draw_list->IdxBuffer.Size + idx_count_max;
  3741. draw_list->PrimReserve(idx_count_max, vtx_count_max);
  3742. ImDrawVert* vtx_write = draw_list->_VtxWritePtr;
  3743. ImDrawIdx* idx_write = draw_list->_IdxWritePtr;
  3744. unsigned int vtx_index = draw_list->_VtxCurrentIdx;
  3745. const ImU32 col_untinted = col | ~IM_COL32_A_MASK;
  3746. const char* word_wrap_eol = NULL;
  3747. while (s < text_end)
  3748. {
  3749. if (word_wrap_enabled)
  3750. {
  3751. // Calculate how far we can render. Requires two passes on the string data but keeps the code simple and not intrusive for what's essentially an uncommon feature.
  3752. if (!word_wrap_eol)
  3753. word_wrap_eol = CalcWordWrapPositionA(scale, s, text_end, wrap_width - (x - origin_x));
  3754. if (s >= word_wrap_eol)
  3755. {
  3756. x = origin_x;
  3757. y += line_height;
  3758. if (y > clip_rect.w)
  3759. break; // break out of main loop
  3760. word_wrap_eol = NULL;
  3761. s = CalcWordWrapNextLineStartA(s, text_end); // Wrapping skips upcoming blanks
  3762. continue;
  3763. }
  3764. }
  3765. // Decode and advance source
  3766. unsigned int c = (unsigned int)*s;
  3767. if (c < 0x80)
  3768. s += 1;
  3769. else
  3770. s += ImTextCharFromUtf8(&c, s, text_end);
  3771. if (c < 32)
  3772. {
  3773. if (c == '\n')
  3774. {
  3775. x = origin_x;
  3776. y += line_height;
  3777. if (y > clip_rect.w)
  3778. break; // break out of main loop
  3779. continue;
  3780. }
  3781. if (c == '\r')
  3782. continue;
  3783. }
  3784. const ImFontGlyph* glyph = FindGlyph((ImWchar)c);
  3785. if (glyph == NULL)
  3786. continue;
  3787. float char_width = glyph->AdvanceX * scale;
  3788. if (glyph->Visible)
  3789. {
  3790. // We don't do a second finer clipping test on the Y axis as we've already skipped anything before clip_rect.y and exit once we pass clip_rect.w
  3791. float x1 = x + glyph->X0 * scale;
  3792. float x2 = x + glyph->X1 * scale;
  3793. float y1 = y + glyph->Y0 * scale;
  3794. float y2 = y + glyph->Y1 * scale;
  3795. if (x1 <= clip_rect.z && x2 >= clip_rect.x)
  3796. {
  3797. // Render a character
  3798. float u1 = glyph->U0;
  3799. float v1 = glyph->V0;
  3800. float u2 = glyph->U1;
  3801. float v2 = glyph->V1;
  3802. // CPU side clipping used to fit text in their frame when the frame is too small. Only does clipping for axis aligned quads.
  3803. if (cpu_fine_clip)
  3804. {
  3805. if (x1 < clip_rect.x)
  3806. {
  3807. u1 = u1 + (1.0f - (x2 - clip_rect.x) / (x2 - x1)) * (u2 - u1);
  3808. x1 = clip_rect.x;
  3809. }
  3810. if (y1 < clip_rect.y)
  3811. {
  3812. v1 = v1 + (1.0f - (y2 - clip_rect.y) / (y2 - y1)) * (v2 - v1);
  3813. y1 = clip_rect.y;
  3814. }
  3815. if (x2 > clip_rect.z)
  3816. {
  3817. u2 = u1 + ((clip_rect.z - x1) / (x2 - x1)) * (u2 - u1);
  3818. x2 = clip_rect.z;
  3819. }
  3820. if (y2 > clip_rect.w)
  3821. {
  3822. v2 = v1 + ((clip_rect.w - y1) / (y2 - y1)) * (v2 - v1);
  3823. y2 = clip_rect.w;
  3824. }
  3825. if (y1 >= y2)
  3826. {
  3827. x += char_width;
  3828. continue;
  3829. }
  3830. }
  3831. // Support for untinted glyphs
  3832. ImU32 glyph_col = glyph->Colored ? col_untinted : col;
  3833. // We are NOT calling PrimRectUV() here because non-inlined causes too much overhead in a debug builds. Inlined here:
  3834. {
  3835. vtx_write[0].pos.x = x1; vtx_write[0].pos.y = y1; vtx_write[0].col = glyph_col; vtx_write[0].uv.x = u1; vtx_write[0].uv.y = v1;
  3836. vtx_write[1].pos.x = x2; vtx_write[1].pos.y = y1; vtx_write[1].col = glyph_col; vtx_write[1].uv.x = u2; vtx_write[1].uv.y = v1;
  3837. vtx_write[2].pos.x = x2; vtx_write[2].pos.y = y2; vtx_write[2].col = glyph_col; vtx_write[2].uv.x = u2; vtx_write[2].uv.y = v2;
  3838. vtx_write[3].pos.x = x1; vtx_write[3].pos.y = y2; vtx_write[3].col = glyph_col; vtx_write[3].uv.x = u1; vtx_write[3].uv.y = v2;
  3839. idx_write[0] = (ImDrawIdx)(vtx_index); idx_write[1] = (ImDrawIdx)(vtx_index + 1); idx_write[2] = (ImDrawIdx)(vtx_index + 2);
  3840. idx_write[3] = (ImDrawIdx)(vtx_index); idx_write[4] = (ImDrawIdx)(vtx_index + 2); idx_write[5] = (ImDrawIdx)(vtx_index + 3);
  3841. vtx_write += 4;
  3842. vtx_index += 4;
  3843. idx_write += 6;
  3844. }
  3845. }
  3846. }
  3847. x += char_width;
  3848. }
  3849. // Give back unused vertices (clipped ones, blanks) ~ this is essentially a PrimUnreserve() action.
  3850. draw_list->VtxBuffer.Size = (int)(vtx_write - draw_list->VtxBuffer.Data); // Same as calling shrink()
  3851. draw_list->IdxBuffer.Size = (int)(idx_write - draw_list->IdxBuffer.Data);
  3852. draw_list->CmdBuffer[draw_list->CmdBuffer.Size - 1].ElemCount -= (idx_expected_size - draw_list->IdxBuffer.Size);
  3853. draw_list->_VtxWritePtr = vtx_write;
  3854. draw_list->_IdxWritePtr = idx_write;
  3855. draw_list->_VtxCurrentIdx = vtx_index;
  3856. }
  3857. //-----------------------------------------------------------------------------
  3858. // [SECTION] ImGui Internal Render Helpers
  3859. //-----------------------------------------------------------------------------
  3860. // Vaguely redesigned to stop accessing ImGui global state:
  3861. // - RenderArrow()
  3862. // - RenderBullet()
  3863. // - RenderCheckMark()
  3864. // - RenderArrowPointingAt()
  3865. // - RenderRectFilledRangeH()
  3866. // - RenderRectFilledWithHole()
  3867. //-----------------------------------------------------------------------------
  3868. // Function in need of a redesign (legacy mess)
  3869. // - RenderColorRectWithAlphaCheckerboard()
  3870. //-----------------------------------------------------------------------------
  3871. // Render an arrow aimed to be aligned with text (p_min is a position in the same space text would be positioned). To e.g. denote expanded/collapsed state
  3872. void ImGui::RenderArrow(ImDrawList* draw_list, ImVec2 pos, ImU32 col, ImGuiDir dir, float scale)
  3873. {
  3874. const float h = draw_list->_Data->FontSize * 1.00f;
  3875. float r = h * 0.40f * scale;
  3876. ImVec2 center = pos + ImVec2(h * 0.50f, h * 0.50f * scale);
  3877. ImVec2 a, b, c;
  3878. switch (dir)
  3879. {
  3880. case ImGuiDir_Up:
  3881. case ImGuiDir_Down:
  3882. if (dir == ImGuiDir_Up) r = -r;
  3883. a = ImVec2(+0.000f, +0.750f) * r;
  3884. b = ImVec2(-0.866f, -0.750f) * r;
  3885. c = ImVec2(+0.866f, -0.750f) * r;
  3886. break;
  3887. case ImGuiDir_Left:
  3888. case ImGuiDir_Right:
  3889. if (dir == ImGuiDir_Left) r = -r;
  3890. a = ImVec2(+0.750f, +0.000f) * r;
  3891. b = ImVec2(-0.750f, +0.866f) * r;
  3892. c = ImVec2(-0.750f, -0.866f) * r;
  3893. break;
  3894. case ImGuiDir_None:
  3895. case ImGuiDir_COUNT:
  3896. IM_ASSERT(0);
  3897. break;
  3898. }
  3899. draw_list->AddTriangleFilled(center + a, center + b, center + c, col);
  3900. }
  3901. void ImGui::RenderBullet(ImDrawList* draw_list, ImVec2 pos, ImU32 col)
  3902. {
  3903. // FIXME-OPT: This should be baked in font.
  3904. draw_list->AddCircleFilled(pos, draw_list->_Data->FontSize * 0.20f, col, 8);
  3905. }
  3906. void ImGui::RenderCheckMark(ImDrawList* draw_list, ImVec2 pos, ImU32 col, float sz)
  3907. {
  3908. float thickness = ImMax(sz / 5.0f, 1.0f);
  3909. sz -= thickness * 0.5f;
  3910. pos += ImVec2(thickness * 0.25f, thickness * 0.25f);
  3911. float third = sz / 3.0f;
  3912. float bx = pos.x + third;
  3913. float by = pos.y + sz - third * 0.5f;
  3914. draw_list->PathLineTo(ImVec2(bx - third, by - third));
  3915. draw_list->PathLineTo(ImVec2(bx, by));
  3916. draw_list->PathLineTo(ImVec2(bx + third * 2.0f, by - third * 2.0f));
  3917. draw_list->PathStroke(col, 0, thickness);
  3918. }
  3919. // Render an arrow. 'pos' is position of the arrow tip. half_sz.x is length from base to tip. half_sz.y is length on each side.
  3920. void ImGui::RenderArrowPointingAt(ImDrawList* draw_list, ImVec2 pos, ImVec2 half_sz, ImGuiDir direction, ImU32 col)
  3921. {
  3922. switch (direction)
  3923. {
  3924. case ImGuiDir_Left: draw_list->AddTriangleFilled(ImVec2(pos.x + half_sz.x, pos.y - half_sz.y), ImVec2(pos.x + half_sz.x, pos.y + half_sz.y), pos, col); return;
  3925. case ImGuiDir_Right: draw_list->AddTriangleFilled(ImVec2(pos.x - half_sz.x, pos.y + half_sz.y), ImVec2(pos.x - half_sz.x, pos.y - half_sz.y), pos, col); return;
  3926. case ImGuiDir_Up: draw_list->AddTriangleFilled(ImVec2(pos.x + half_sz.x, pos.y + half_sz.y), ImVec2(pos.x - half_sz.x, pos.y + half_sz.y), pos, col); return;
  3927. case ImGuiDir_Down: draw_list->AddTriangleFilled(ImVec2(pos.x - half_sz.x, pos.y - half_sz.y), ImVec2(pos.x + half_sz.x, pos.y - half_sz.y), pos, col); return;
  3928. case ImGuiDir_None: case ImGuiDir_COUNT: break; // Fix warnings
  3929. }
  3930. }
  3931. static inline float ImAcos01(float x)
  3932. {
  3933. if (x <= 0.0f) return IM_PI * 0.5f;
  3934. if (x >= 1.0f) return 0.0f;
  3935. return ImAcos(x);
  3936. //return (-0.69813170079773212f * x * x - 0.87266462599716477f) * x + 1.5707963267948966f; // Cheap approximation, may be enough for what we do.
  3937. }
  3938. // FIXME: Cleanup and move code to ImDrawList.
  3939. void ImGui::RenderRectFilledRangeH(ImDrawList* draw_list, const ImRect& rect, ImU32 col, float x_start_norm, float x_end_norm, float rounding)
  3940. {
  3941. if (x_end_norm == x_start_norm)
  3942. return;
  3943. if (x_start_norm > x_end_norm)
  3944. ImSwap(x_start_norm, x_end_norm);
  3945. ImVec2 p0 = ImVec2(ImLerp(rect.Min.x, rect.Max.x, x_start_norm), rect.Min.y);
  3946. ImVec2 p1 = ImVec2(ImLerp(rect.Min.x, rect.Max.x, x_end_norm), rect.Max.y);
  3947. if (rounding == 0.0f)
  3948. {
  3949. draw_list->AddRectFilled(p0, p1, col, 0.0f);
  3950. return;
  3951. }
  3952. rounding = ImClamp(ImMin((rect.Max.x - rect.Min.x) * 0.5f, (rect.Max.y - rect.Min.y) * 0.5f) - 1.0f, 0.0f, rounding);
  3953. const float inv_rounding = 1.0f / rounding;
  3954. const float arc0_b = ImAcos01(1.0f - (p0.x - rect.Min.x) * inv_rounding);
  3955. const float arc0_e = ImAcos01(1.0f - (p1.x - rect.Min.x) * inv_rounding);
  3956. const float half_pi = IM_PI * 0.5f; // We will == compare to this because we know this is the exact value ImAcos01 can return.
  3957. const float x0 = ImMax(p0.x, rect.Min.x + rounding);
  3958. if (arc0_b == arc0_e)
  3959. {
  3960. draw_list->PathLineTo(ImVec2(x0, p1.y));
  3961. draw_list->PathLineTo(ImVec2(x0, p0.y));
  3962. }
  3963. else if (arc0_b == 0.0f && arc0_e == half_pi)
  3964. {
  3965. draw_list->PathArcToFast(ImVec2(x0, p1.y - rounding), rounding, 3, 6); // BL
  3966. draw_list->PathArcToFast(ImVec2(x0, p0.y + rounding), rounding, 6, 9); // TR
  3967. }
  3968. else
  3969. {
  3970. draw_list->PathArcTo(ImVec2(x0, p1.y - rounding), rounding, IM_PI - arc0_e, IM_PI - arc0_b); // BL
  3971. draw_list->PathArcTo(ImVec2(x0, p0.y + rounding), rounding, IM_PI + arc0_b, IM_PI + arc0_e); // TR
  3972. }
  3973. if (p1.x > rect.Min.x + rounding)
  3974. {
  3975. const float arc1_b = ImAcos01(1.0f - (rect.Max.x - p1.x) * inv_rounding);
  3976. const float arc1_e = ImAcos01(1.0f - (rect.Max.x - p0.x) * inv_rounding);
  3977. const float x1 = ImMin(p1.x, rect.Max.x - rounding);
  3978. if (arc1_b == arc1_e)
  3979. {
  3980. draw_list->PathLineTo(ImVec2(x1, p0.y));
  3981. draw_list->PathLineTo(ImVec2(x1, p1.y));
  3982. }
  3983. else if (arc1_b == 0.0f && arc1_e == half_pi)
  3984. {
  3985. draw_list->PathArcToFast(ImVec2(x1, p0.y + rounding), rounding, 9, 12); // TR
  3986. draw_list->PathArcToFast(ImVec2(x1, p1.y - rounding), rounding, 0, 3); // BR
  3987. }
  3988. else
  3989. {
  3990. draw_list->PathArcTo(ImVec2(x1, p0.y + rounding), rounding, -arc1_e, -arc1_b); // TR
  3991. draw_list->PathArcTo(ImVec2(x1, p1.y - rounding), rounding, +arc1_b, +arc1_e); // BR
  3992. }
  3993. }
  3994. draw_list->PathFillConvex(col);
  3995. }
  3996. void ImGui::RenderRectFilledWithHole(ImDrawList* draw_list, const ImRect& outer, const ImRect& inner, ImU32 col, float rounding)
  3997. {
  3998. const bool fill_L = (inner.Min.x > outer.Min.x);
  3999. const bool fill_R = (inner.Max.x < outer.Max.x);
  4000. const bool fill_U = (inner.Min.y > outer.Min.y);
  4001. const bool fill_D = (inner.Max.y < outer.Max.y);
  4002. if (fill_L) draw_list->AddRectFilled(ImVec2(outer.Min.x, inner.Min.y), ImVec2(inner.Min.x, inner.Max.y), col, rounding, ImDrawFlags_RoundCornersNone | (fill_U ? 0 : ImDrawFlags_RoundCornersTopLeft) | (fill_D ? 0 : ImDrawFlags_RoundCornersBottomLeft));
  4003. if (fill_R) draw_list->AddRectFilled(ImVec2(inner.Max.x, inner.Min.y), ImVec2(outer.Max.x, inner.Max.y), col, rounding, ImDrawFlags_RoundCornersNone | (fill_U ? 0 : ImDrawFlags_RoundCornersTopRight) | (fill_D ? 0 : ImDrawFlags_RoundCornersBottomRight));
  4004. if (fill_U) draw_list->AddRectFilled(ImVec2(inner.Min.x, outer.Min.y), ImVec2(inner.Max.x, inner.Min.y), col, rounding, ImDrawFlags_RoundCornersNone | (fill_L ? 0 : ImDrawFlags_RoundCornersTopLeft) | (fill_R ? 0 : ImDrawFlags_RoundCornersTopRight));
  4005. if (fill_D) draw_list->AddRectFilled(ImVec2(inner.Min.x, inner.Max.y), ImVec2(inner.Max.x, outer.Max.y), col, rounding, ImDrawFlags_RoundCornersNone | (fill_L ? 0 : ImDrawFlags_RoundCornersBottomLeft) | (fill_R ? 0 : ImDrawFlags_RoundCornersBottomRight));
  4006. if (fill_L && fill_U) draw_list->AddRectFilled(ImVec2(outer.Min.x, outer.Min.y), ImVec2(inner.Min.x, inner.Min.y), col, rounding, ImDrawFlags_RoundCornersTopLeft);
  4007. if (fill_R && fill_U) draw_list->AddRectFilled(ImVec2(inner.Max.x, outer.Min.y), ImVec2(outer.Max.x, inner.Min.y), col, rounding, ImDrawFlags_RoundCornersTopRight);
  4008. if (fill_L && fill_D) draw_list->AddRectFilled(ImVec2(outer.Min.x, inner.Max.y), ImVec2(inner.Min.x, outer.Max.y), col, rounding, ImDrawFlags_RoundCornersBottomLeft);
  4009. if (fill_R && fill_D) draw_list->AddRectFilled(ImVec2(inner.Max.x, inner.Max.y), ImVec2(outer.Max.x, outer.Max.y), col, rounding, ImDrawFlags_RoundCornersBottomRight);
  4010. }
  4011. // Helper for ColorPicker4()
  4012. // NB: This is rather brittle and will show artifact when rounding this enabled if rounded corners overlap multiple cells. Caller currently responsible for avoiding that.
  4013. // Spent a non reasonable amount of time trying to getting this right for ColorButton with rounding+anti-aliasing+ImGuiColorEditFlags_HalfAlphaPreview flag + various grid sizes and offsets, and eventually gave up... probably more reasonable to disable rounding altogether.
  4014. // FIXME: uses ImGui::GetColorU32
  4015. void ImGui::RenderColorRectWithAlphaCheckerboard(ImDrawList* draw_list, ImVec2 p_min, ImVec2 p_max, ImU32 col, float grid_step, ImVec2 grid_off, float rounding, ImDrawFlags flags)
  4016. {
  4017. if ((flags & ImDrawFlags_RoundCornersMask_) == 0)
  4018. flags = ImDrawFlags_RoundCornersDefault_;
  4019. if (((col & IM_COL32_A_MASK) >> IM_COL32_A_SHIFT) < 0xFF)
  4020. {
  4021. ImU32 col_bg1 = GetColorU32(ImAlphaBlendColors(IM_COL32(204, 204, 204, 255), col));
  4022. ImU32 col_bg2 = GetColorU32(ImAlphaBlendColors(IM_COL32(128, 128, 128, 255), col));
  4023. draw_list->AddRectFilled(p_min, p_max, col_bg1, rounding, flags);
  4024. int yi = 0;
  4025. for (float y = p_min.y + grid_off.y; y < p_max.y; y += grid_step, yi++)
  4026. {
  4027. float y1 = ImClamp(y, p_min.y, p_max.y), y2 = ImMin(y + grid_step, p_max.y);
  4028. if (y2 <= y1)
  4029. continue;
  4030. for (float x = p_min.x + grid_off.x + (yi & 1) * grid_step; x < p_max.x; x += grid_step * 2.0f)
  4031. {
  4032. float x1 = ImClamp(x, p_min.x, p_max.x), x2 = ImMin(x + grid_step, p_max.x);
  4033. if (x2 <= x1)
  4034. continue;
  4035. ImDrawFlags cell_flags = ImDrawFlags_RoundCornersNone;
  4036. if (y1 <= p_min.y) { if (x1 <= p_min.x) cell_flags |= ImDrawFlags_RoundCornersTopLeft; if (x2 >= p_max.x) cell_flags |= ImDrawFlags_RoundCornersTopRight; }
  4037. if (y2 >= p_max.y) { if (x1 <= p_min.x) cell_flags |= ImDrawFlags_RoundCornersBottomLeft; if (x2 >= p_max.x) cell_flags |= ImDrawFlags_RoundCornersBottomRight; }
  4038. // Combine flags
  4039. cell_flags = (flags == ImDrawFlags_RoundCornersNone || cell_flags == ImDrawFlags_RoundCornersNone) ? ImDrawFlags_RoundCornersNone : (cell_flags & flags);
  4040. draw_list->AddRectFilled(ImVec2(x1, y1), ImVec2(x2, y2), col_bg2, rounding, cell_flags);
  4041. }
  4042. }
  4043. }
  4044. else
  4045. {
  4046. draw_list->AddRectFilled(p_min, p_max, col, rounding, flags);
  4047. }
  4048. }
  4049. //-----------------------------------------------------------------------------
  4050. // [SECTION] Decompression code
  4051. //-----------------------------------------------------------------------------
  4052. // Compressed with stb_compress() then converted to a C array and encoded as base85.
  4053. // Use the program in misc/fonts/binary_to_compressed_c.cpp to create the array from a TTF file.
  4054. // The purpose of encoding as base85 instead of "0x00,0x01,..." style is only save on _source code_ size.
  4055. // Decompression from stb.h (public domain) by Sean Barrett https://github.com/nothings/stb/blob/master/stb.h
  4056. //-----------------------------------------------------------------------------
  4057. static unsigned int stb_decompress_length(const unsigned char *input)
  4058. {
  4059. return (input[8] << 24) + (input[9] << 16) + (input[10] << 8) + input[11];
  4060. }
  4061. static unsigned char *stb__barrier_out_e, *stb__barrier_out_b;
  4062. static const unsigned char *stb__barrier_in_b;
  4063. static unsigned char *stb__dout;
  4064. static void stb__match(const unsigned char *data, unsigned int length)
  4065. {
  4066. // INVERSE of memmove... write each byte before copying the next...
  4067. IM_ASSERT(stb__dout + length <= stb__barrier_out_e);
  4068. if (stb__dout + length > stb__barrier_out_e) { stb__dout += length; return; }
  4069. if (data < stb__barrier_out_b) { stb__dout = stb__barrier_out_e+1; return; }
  4070. while (length--) *stb__dout++ = *data++;
  4071. }
  4072. static void stb__lit(const unsigned char *data, unsigned int length)
  4073. {
  4074. IM_ASSERT(stb__dout + length <= stb__barrier_out_e);
  4075. if (stb__dout + length > stb__barrier_out_e) { stb__dout += length; return; }
  4076. if (data < stb__barrier_in_b) { stb__dout = stb__barrier_out_e+1; return; }
  4077. memcpy(stb__dout, data, length);
  4078. stb__dout += length;
  4079. }
  4080. #define stb__in2(x) ((i[x] << 8) + i[(x)+1])
  4081. #define stb__in3(x) ((i[x] << 16) + stb__in2((x)+1))
  4082. #define stb__in4(x) ((i[x] << 24) + stb__in3((x)+1))
  4083. static const unsigned char *stb_decompress_token(const unsigned char *i)
  4084. {
  4085. if (*i >= 0x20) { // use fewer if's for cases that expand small
  4086. if (*i >= 0x80) stb__match(stb__dout-i[1]-1, i[0] - 0x80 + 1), i += 2;
  4087. else if (*i >= 0x40) stb__match(stb__dout-(stb__in2(0) - 0x4000 + 1), i[2]+1), i += 3;
  4088. else /* *i >= 0x20 */ stb__lit(i+1, i[0] - 0x20 + 1), i += 1 + (i[0] - 0x20 + 1);
  4089. } else { // more ifs for cases that expand large, since overhead is amortized
  4090. if (*i >= 0x18) stb__match(stb__dout-(stb__in3(0) - 0x180000 + 1), i[3]+1), i += 4;
  4091. else if (*i >= 0x10) stb__match(stb__dout-(stb__in3(0) - 0x100000 + 1), stb__in2(3)+1), i += 5;
  4092. else if (*i >= 0x08) stb__lit(i+2, stb__in2(0) - 0x0800 + 1), i += 2 + (stb__in2(0) - 0x0800 + 1);
  4093. else if (*i == 0x07) stb__lit(i+3, stb__in2(1) + 1), i += 3 + (stb__in2(1) + 1);
  4094. else if (*i == 0x06) stb__match(stb__dout-(stb__in3(1)+1), i[4]+1), i += 5;
  4095. else if (*i == 0x04) stb__match(stb__dout-(stb__in3(1)+1), stb__in2(4)+1), i += 6;
  4096. }
  4097. return i;
  4098. }
  4099. static unsigned int stb_adler32(unsigned int adler32, unsigned char *buffer, unsigned int buflen)
  4100. {
  4101. const unsigned long ADLER_MOD = 65521;
  4102. unsigned long s1 = adler32 & 0xffff, s2 = adler32 >> 16;
  4103. unsigned long blocklen = buflen % 5552;
  4104. unsigned long i;
  4105. while (buflen) {
  4106. for (i=0; i + 7 < blocklen; i += 8) {
  4107. s1 += buffer[0], s2 += s1;
  4108. s1 += buffer[1], s2 += s1;
  4109. s1 += buffer[2], s2 += s1;
  4110. s1 += buffer[3], s2 += s1;
  4111. s1 += buffer[4], s2 += s1;
  4112. s1 += buffer[5], s2 += s1;
  4113. s1 += buffer[6], s2 += s1;
  4114. s1 += buffer[7], s2 += s1;
  4115. buffer += 8;
  4116. }
  4117. for (; i < blocklen; ++i)
  4118. s1 += *buffer++, s2 += s1;
  4119. s1 %= ADLER_MOD, s2 %= ADLER_MOD;
  4120. buflen -= blocklen;
  4121. blocklen = 5552;
  4122. }
  4123. return (unsigned int)(s2 << 16) + (unsigned int)s1;
  4124. }
  4125. static unsigned int stb_decompress(unsigned char *output, const unsigned char *i, unsigned int /*length*/)
  4126. {
  4127. if (stb__in4(0) != 0x57bC0000) return 0;
  4128. if (stb__in4(4) != 0) return 0; // error! stream is > 4GB
  4129. const unsigned int olen = stb_decompress_length(i);
  4130. stb__barrier_in_b = i;
  4131. stb__barrier_out_e = output + olen;
  4132. stb__barrier_out_b = output;
  4133. i += 16;
  4134. stb__dout = output;
  4135. for (;;) {
  4136. const unsigned char *old_i = i;
  4137. i = stb_decompress_token(i);
  4138. if (i == old_i) {
  4139. if (*i == 0x05 && i[1] == 0xfa) {
  4140. IM_ASSERT(stb__dout == output + olen);
  4141. if (stb__dout != output + olen) return 0;
  4142. if (stb_adler32(1, output, olen) != (unsigned int) stb__in4(2))
  4143. return 0;
  4144. return olen;
  4145. } else {
  4146. IM_ASSERT(0); /* NOTREACHED */
  4147. return 0;
  4148. }
  4149. }
  4150. IM_ASSERT(stb__dout <= output + olen);
  4151. if (stb__dout > output + olen)
  4152. return 0;
  4153. }
  4154. }
  4155. //-----------------------------------------------------------------------------
  4156. // [SECTION] Default font data (ProggyClean.ttf)
  4157. //-----------------------------------------------------------------------------
  4158. // ProggyClean.ttf
  4159. // Copyright (c) 2004, 2005 Tristan Grimmer
  4160. // MIT license (see License.txt in http://www.proggyfonts.net/index.php?menu=download)
  4161. // Download and more information at http://www.proggyfonts.net or http://upperboundsinteractive.com/fonts.php
  4162. //-----------------------------------------------------------------------------
  4163. #ifndef IMGUI_DISABLE_DEFAULT_FONT
  4164. // File: 'ProggyClean.ttf' (41208 bytes)
  4165. // Exported using binary_to_compressed_c.exe -u8 "ProggyClean.ttf" proggy_clean_ttf
  4166. static const unsigned int proggy_clean_ttf_compressed_size = 9583;
  4167. static const unsigned char proggy_clean_ttf_compressed_data[9583] =
  4168. {
  4169. 87,188,0,0,0,0,0,0,0,0,160,248,0,4,0,0,55,0,1,0,0,0,12,0,128,0,3,0,64,79,83,47,50,136,235,116,144,0,0,1,72,130,21,44,78,99,109,97,112,2,18,35,117,0,0,3,160,130,19,36,82,99,118,116,
  4170. 32,130,23,130,2,33,4,252,130,4,56,2,103,108,121,102,18,175,137,86,0,0,7,4,0,0,146,128,104,101,97,100,215,145,102,211,130,27,32,204,130,3,33,54,104,130,16,39,8,66,1,195,0,0,1,4,130,
  4171. 15,59,36,104,109,116,120,138,0,126,128,0,0,1,152,0,0,2,6,108,111,99,97,140,115,176,216,0,0,5,130,30,41,2,4,109,97,120,112,1,174,0,218,130,31,32,40,130,16,44,32,110,97,109,101,37,89,
  4172. 187,150,0,0,153,132,130,19,44,158,112,111,115,116,166,172,131,239,0,0,155,36,130,51,44,210,112,114,101,112,105,2,1,18,0,0,4,244,130,47,32,8,132,203,46,1,0,0,60,85,233,213,95,15,60,
  4173. 245,0,3,8,0,131,0,34,183,103,119,130,63,43,0,0,189,146,166,215,0,0,254,128,3,128,131,111,130,241,33,2,0,133,0,32,1,130,65,38,192,254,64,0,0,3,128,131,16,130,5,32,1,131,7,138,3,33,2,
  4174. 0,130,17,36,1,1,0,144,0,130,121,130,23,38,2,0,8,0,64,0,10,130,9,32,118,130,9,130,6,32,0,130,59,33,1,144,131,200,35,2,188,2,138,130,16,32,143,133,7,37,1,197,0,50,2,0,131,0,33,4,9,131,
  4175. 5,145,3,43,65,108,116,115,0,64,0,0,32,172,8,0,131,0,35,5,0,1,128,131,77,131,3,33,3,128,191,1,33,1,128,130,184,35,0,0,128,0,130,3,131,11,32,1,130,7,33,0,128,131,1,32,1,136,9,32,0,132,
  4176. 15,135,5,32,1,131,13,135,27,144,35,32,1,149,25,131,21,32,0,130,0,32,128,132,103,130,35,132,39,32,0,136,45,136,97,133,17,130,5,33,0,0,136,19,34,0,128,1,133,13,133,5,32,128,130,15,132,
  4177. 131,32,3,130,5,32,3,132,27,144,71,32,0,133,27,130,29,130,31,136,29,131,63,131,3,65,63,5,132,5,132,205,130,9,33,0,0,131,9,137,119,32,3,132,19,138,243,130,55,32,1,132,35,135,19,131,201,
  4178. 136,11,132,143,137,13,130,41,32,0,131,3,144,35,33,128,0,135,1,131,223,131,3,141,17,134,13,136,63,134,15,136,53,143,15,130,96,33,0,3,131,4,130,3,34,28,0,1,130,5,34,0,0,76,130,17,131,
  4179. 9,36,28,0,4,0,48,130,17,46,8,0,8,0,2,0,0,0,127,0,255,32,172,255,255,130,9,34,0,0,129,132,9,130,102,33,223,213,134,53,132,22,33,1,6,132,6,64,4,215,32,129,165,216,39,177,0,1,141,184,
  4180. 1,255,133,134,45,33,198,0,193,1,8,190,244,1,28,1,158,2,20,2,136,2,252,3,20,3,88,3,156,3,222,4,20,4,50,4,80,4,98,4,162,5,22,5,102,5,188,6,18,6,116,6,214,7,56,7,126,7,236,8,78,8,108,
  4181. 8,150,8,208,9,16,9,74,9,136,10,22,10,128,11,4,11,86,11,200,12,46,12,130,12,234,13,94,13,164,13,234,14,80,14,150,15,40,15,176,16,18,16,116,16,224,17,82,17,182,18,4,18,110,18,196,19,
  4182. 76,19,172,19,246,20,88,20,174,20,234,21,64,21,128,21,166,21,184,22,18,22,126,22,198,23,52,23,142,23,224,24,86,24,186,24,238,25,54,25,150,25,212,26,72,26,156,26,240,27,92,27,200,28,
  4183. 4,28,76,28,150,28,234,29,42,29,146,29,210,30,64,30,142,30,224,31,36,31,118,31,166,31,166,32,16,130,1,52,46,32,138,32,178,32,200,33,20,33,116,33,152,33,238,34,98,34,134,35,12,130,1,
  4184. 33,128,35,131,1,60,152,35,176,35,216,36,0,36,74,36,104,36,144,36,174,37,6,37,96,37,130,37,248,37,248,38,88,38,170,130,1,8,190,216,39,64,39,154,40,10,40,104,40,168,41,14,41,32,41,184,
  4185. 41,248,42,54,42,96,42,96,43,2,43,42,43,94,43,172,43,230,44,32,44,52,44,154,45,40,45,92,45,120,45,170,45,232,46,38,46,166,47,38,47,182,47,244,48,94,48,200,49,62,49,180,50,30,50,158,
  4186. 51,30,51,130,51,238,52,92,52,206,53,58,53,134,53,212,54,38,54,114,54,230,55,118,55,216,56,58,56,166,57,18,57,116,57,174,58,46,58,154,59,6,59,124,59,232,60,58,60,150,61,34,61,134,61,
  4187. 236,62,86,62,198,63,42,63,154,64,18,64,106,64,208,65,54,65,162,66,8,66,64,66,122,66,184,66,240,67,98,67,204,68,42,68,138,68,238,69,88,69,182,69,226,70,84,70,180,71,20,71,122,71,218,
  4188. 72,84,72,198,73,64,0,36,70,21,8,8,77,3,0,7,0,11,0,15,0,19,0,23,0,27,0,31,0,35,0,39,0,43,0,47,0,51,0,55,0,59,0,63,0,67,0,71,0,75,0,79,0,83,0,87,0,91,0,95,0,99,0,103,0,107,0,111,0,115,
  4189. 0,119,0,123,0,127,0,131,0,135,0,139,0,143,0,0,17,53,51,21,49,150,3,32,5,130,23,32,33,130,3,211,7,151,115,32,128,133,0,37,252,128,128,2,128,128,190,5,133,74,32,4,133,6,206,5,42,0,7,
  4190. 1,128,0,0,2,0,4,0,0,65,139,13,37,0,1,53,51,21,7,146,3,32,3,130,19,32,1,141,133,32,3,141,14,131,13,38,255,0,128,128,0,6,1,130,84,35,2,128,4,128,140,91,132,89,32,51,65,143,6,139,7,33,
  4191. 1,0,130,57,32,254,130,3,32,128,132,4,32,4,131,14,138,89,35,0,0,24,0,130,0,33,3,128,144,171,66,55,33,148,115,65,187,19,32,5,130,151,143,155,163,39,32,1,136,182,32,253,134,178,132,7,
  4192. 132,200,145,17,32,3,65,48,17,165,17,39,0,0,21,0,128,255,128,3,65,175,17,65,3,27,132,253,131,217,139,201,155,233,155,27,131,67,131,31,130,241,33,255,0,131,181,137,232,132,15,132,4,138,
  4193. 247,34,255,0,128,179,238,32,0,130,0,32,20,65,239,48,33,0,19,67,235,10,32,51,65,203,14,65,215,11,32,7,154,27,135,39,32,33,130,35,33,128,128,130,231,32,253,132,231,32,128,132,232,34,
  4194. 128,128,254,133,13,136,8,32,253,65,186,5,130,36,130,42,176,234,133,231,34,128,0,0,66,215,44,33,0,1,68,235,6,68,211,19,32,49,68,239,14,139,207,139,47,66,13,7,32,51,130,47,33,1,0,130,
  4195. 207,35,128,128,1,0,131,222,131,5,130,212,130,6,131,212,32,0,130,10,133,220,130,233,130,226,32,254,133,255,178,233,39,3,1,128,3,0,2,0,4,68,15,7,68,99,12,130,89,130,104,33,128,4,133,
  4196. 93,130,10,38,0,0,11,1,0,255,0,68,63,16,70,39,9,66,215,8,32,7,68,77,6,68,175,14,32,29,68,195,6,132,7,35,2,0,128,255,131,91,132,4,65,178,5,141,111,67,129,23,165,135,140,107,142,135,33,
  4197. 21,5,69,71,6,131,7,33,1,0,140,104,132,142,130,4,137,247,140,30,68,255,12,39,11,0,128,0,128,3,0,3,69,171,15,67,251,7,65,15,8,66,249,11,65,229,7,67,211,7,66,13,7,35,1,128,128,254,133,
  4198. 93,32,254,131,145,132,4,132,18,32,2,151,128,130,23,34,0,0,9,154,131,65,207,8,68,107,15,68,51,7,32,7,70,59,7,135,121,130,82,32,128,151,111,41,0,0,4,0,128,255,0,1,128,1,137,239,33,0,
  4199. 37,70,145,10,65,77,10,65,212,14,37,0,0,0,5,0,128,66,109,5,70,123,10,33,0,19,72,33,18,133,237,70,209,11,33,0,2,130,113,137,119,136,115,33,1,0,133,43,130,5,34,0,0,10,69,135,6,70,219,
  4200. 13,66,155,7,65,9,12,66,157,11,66,9,11,32,7,130,141,132,252,66,151,9,137,9,66,15,30,36,0,20,0,128,0,130,218,71,11,42,68,51,8,65,141,7,73,19,15,69,47,23,143,39,66,81,7,32,1,66,55,6,34,
  4201. 1,128,128,68,25,5,69,32,6,137,6,136,25,32,254,131,42,32,3,66,88,26,148,26,32,0,130,0,32,14,164,231,70,225,12,66,233,7,67,133,19,71,203,15,130,161,32,255,130,155,32,254,139,127,134,
  4202. 12,164,174,33,0,15,164,159,33,59,0,65,125,20,66,25,7,32,5,68,191,6,66,29,7,144,165,65,105,9,35,128,128,255,0,137,2,133,182,164,169,33,128,128,197,171,130,155,68,235,7,32,21,70,77,19,
  4203. 66,21,10,68,97,8,66,30,5,66,4,43,34,0,17,0,71,19,41,65,253,20,71,25,23,65,91,15,65,115,7,34,2,128,128,66,9,8,130,169,33,1,0,66,212,13,132,28,72,201,43,35,0,0,0,18,66,27,38,76,231,5,
  4204. 68,157,20,135,157,32,7,68,185,13,65,129,28,66,20,5,32,253,66,210,11,65,128,49,133,61,32,0,65,135,6,74,111,37,72,149,12,66,203,19,65,147,19,68,93,7,68,85,8,76,4,5,33,255,0,133,129,34,
  4205. 254,0,128,68,69,8,181,197,34,0,0,12,65,135,32,65,123,20,69,183,27,133,156,66,50,5,72,87,10,67,137,32,33,0,19,160,139,78,251,13,68,55,20,67,119,19,65,91,36,69,177,15,32,254,143,16,65,
  4206. 98,53,32,128,130,0,32,0,66,43,54,70,141,23,66,23,15,131,39,69,47,11,131,15,70,129,19,74,161,9,36,128,255,0,128,254,130,153,65,148,32,67,41,9,34,0,0,4,79,15,5,73,99,10,71,203,8,32,3,
  4207. 72,123,6,72,43,8,32,2,133,56,131,99,130,9,34,0,0,6,72,175,5,73,159,14,144,63,135,197,132,189,133,66,33,255,0,73,6,7,70,137,12,35,0,0,0,10,130,3,73,243,25,67,113,12,65,73,7,69,161,7,
  4208. 138,7,37,21,2,0,128,128,254,134,3,73,116,27,33,128,128,130,111,39,12,0,128,1,0,3,128,2,72,219,21,35,43,0,47,0,67,47,20,130,111,33,21,1,68,167,13,81,147,8,133,230,32,128,77,73,6,32,
  4209. 128,131,142,134,18,130,6,32,255,75,18,12,131,243,37,128,0,128,3,128,3,74,231,21,135,123,32,29,134,107,135,7,32,21,74,117,7,135,7,134,96,135,246,74,103,23,132,242,33,0,10,67,151,28,
  4210. 67,133,20,66,141,11,131,11,32,3,77,71,6,32,128,130,113,32,1,81,4,6,134,218,66,130,24,131,31,34,0,26,0,130,0,77,255,44,83,15,11,148,155,68,13,7,32,49,78,231,18,79,7,11,73,243,11,32,
  4211. 33,65,187,10,130,63,65,87,8,73,239,19,35,0,128,1,0,131,226,32,252,65,100,6,32,128,139,8,33,1,0,130,21,32,253,72,155,44,73,255,20,32,128,71,67,8,81,243,39,67,15,20,74,191,23,68,121,
  4212. 27,32,1,66,150,6,32,254,79,19,11,131,214,32,128,130,215,37,2,0,128,253,0,128,136,5,65,220,24,147,212,130,210,33,0,24,72,219,42,84,255,13,67,119,16,69,245,19,72,225,19,65,3,15,69,93,
  4213. 19,131,55,132,178,71,115,14,81,228,6,142,245,33,253,0,132,43,172,252,65,16,11,75,219,8,65,219,31,66,223,24,75,223,10,33,29,1,80,243,10,66,175,8,131,110,134,203,133,172,130,16,70,30,
  4214. 7,164,183,130,163,32,20,65,171,48,65,163,36,65,143,23,65,151,19,65,147,13,65,134,17,133,17,130,216,67,114,5,164,217,65,137,12,72,147,48,79,71,19,74,169,22,80,251,8,65,173,7,66,157,
  4215. 15,74,173,15,32,254,65,170,8,71,186,45,72,131,6,77,143,40,187,195,152,179,65,123,38,68,215,57,68,179,15,65,85,7,69,187,14,32,21,66,95,15,67,19,25,32,1,83,223,6,32,2,76,240,7,77,166,
  4216. 43,65,8,5,130,206,32,0,67,39,54,143,167,66,255,19,82,193,11,151,47,85,171,5,67,27,17,132,160,69,172,11,69,184,56,66,95,6,33,12,1,130,237,32,2,68,179,27,68,175,16,80,135,15,72,55,7,
  4217. 71,87,12,73,3,12,132,12,66,75,32,76,215,5,169,139,147,135,148,139,81,12,12,81,185,36,75,251,7,65,23,27,76,215,9,87,165,12,65,209,15,72,157,7,65,245,31,32,128,71,128,6,32,1,82,125,5,
  4218. 34,0,128,254,131,169,32,254,131,187,71,180,9,132,27,32,2,88,129,44,32,0,78,47,40,65,79,23,79,171,14,32,21,71,87,8,72,15,14,65,224,33,130,139,74,27,62,93,23,7,68,31,7,75,27,7,139,15,
  4219. 74,3,7,74,23,27,65,165,11,65,177,15,67,123,5,32,1,130,221,32,252,71,96,5,74,12,12,133,244,130,25,34,1,0,128,130,2,139,8,93,26,8,65,9,32,65,57,14,140,14,32,0,73,79,67,68,119,11,135,
  4220. 11,32,51,90,75,14,139,247,65,43,7,131,19,139,11,69,159,11,65,247,6,36,1,128,128,253,0,90,71,9,33,1,0,132,14,32,128,89,93,14,69,133,6,130,44,131,30,131,6,65,20,56,33,0,16,72,179,40,
  4221. 75,47,12,65,215,19,74,95,19,65,43,11,131,168,67,110,5,75,23,17,69,106,6,75,65,5,71,204,43,32,0,80,75,47,71,203,15,159,181,68,91,11,67,197,7,73,101,13,68,85,6,33,128,128,130,214,130,
  4222. 25,32,254,74,236,48,130,194,37,0,18,0,128,255,128,77,215,40,65,139,64,32,51,80,159,10,65,147,39,130,219,84,212,43,130,46,75,19,97,74,33,11,65,201,23,65,173,31,33,1,0,79,133,6,66,150,
  4223. 5,67,75,48,85,187,6,70,207,37,32,71,87,221,13,73,163,14,80,167,15,132,15,83,193,19,82,209,8,78,99,9,72,190,11,77,110,49,89,63,5,80,91,35,99,63,32,70,235,23,81,99,10,69,148,10,65,110,
  4224. 36,32,0,65,99,47,95,219,11,68,171,51,66,87,7,72,57,7,74,45,17,143,17,65,114,50,33,14,0,65,111,40,159,195,98,135,15,35,7,53,51,21,100,78,9,95,146,16,32,254,82,114,6,32,128,67,208,37,
  4225. 130,166,99,79,58,32,17,96,99,14,72,31,19,72,87,31,82,155,7,67,47,14,32,21,131,75,134,231,72,51,17,72,78,8,133,8,80,133,6,33,253,128,88,37,9,66,124,36,72,65,12,134,12,71,55,43,66,139,
  4226. 27,85,135,10,91,33,12,65,35,11,66,131,11,71,32,8,90,127,6,130,244,71,76,11,168,207,33,0,12,66,123,32,32,0,65,183,15,68,135,11,66,111,7,67,235,11,66,111,15,32,254,97,66,12,160,154,67,
  4227. 227,52,80,33,15,87,249,15,93,45,31,75,111,12,93,45,11,77,99,9,160,184,81,31,12,32,15,98,135,30,104,175,7,77,249,36,69,73,15,78,5,12,32,254,66,151,19,34,128,128,4,87,32,12,149,35,133,
  4228. 21,96,151,31,32,19,72,35,5,98,173,15,143,15,32,21,143,99,158,129,33,0,0,65,35,52,65,11,15,147,15,98,75,11,33,1,0,143,151,132,15,32,254,99,200,37,132,43,130,4,39,0,10,0,128,1,128,3,
  4229. 0,104,151,14,97,187,20,69,131,15,67,195,11,87,227,7,33,128,128,132,128,33,254,0,68,131,9,65,46,26,42,0,0,0,7,0,0,255,128,3,128,0,88,223,15,33,0,21,89,61,22,66,209,12,65,2,12,37,0,2,
  4230. 1,0,3,128,101,83,8,36,0,1,53,51,29,130,3,34,21,1,0,66,53,8,32,0,68,215,6,100,55,25,107,111,9,66,193,11,72,167,8,73,143,31,139,31,33,1,0,131,158,32,254,132,5,33,253,128,65,16,9,133,
  4231. 17,89,130,25,141,212,33,0,0,93,39,8,90,131,25,93,39,14,66,217,6,106,179,8,159,181,71,125,15,139,47,138,141,87,11,14,76,23,14,65,231,26,140,209,66,122,8,81,179,5,101,195,26,32,47,74,
  4232. 75,13,69,159,11,83,235,11,67,21,16,136,167,131,106,130,165,130,15,32,128,101,90,24,134,142,32,0,65,103,51,108,23,11,101,231,15,75,173,23,74,237,23,66,15,6,66,46,17,66,58,17,65,105,
  4233. 49,66,247,55,71,179,12,70,139,15,86,229,7,84,167,15,32,1,95,72,12,89,49,6,33,128,128,65,136,38,66,30,9,32,0,100,239,7,66,247,29,70,105,20,65,141,19,69,81,15,130,144,32,128,83,41,5,
  4234. 32,255,131,177,68,185,5,133,126,65,97,37,32,0,130,0,33,21,0,130,55,66,195,28,67,155,13,34,79,0,83,66,213,13,73,241,19,66,59,19,65,125,11,135,201,66,249,16,32,128,66,44,11,66,56,17,
  4235. 68,143,8,68,124,38,67,183,12,96,211,9,65,143,29,112,171,5,32,0,68,131,63,34,33,53,51,71,121,11,32,254,98,251,16,32,253,74,231,10,65,175,37,133,206,37,0,0,8,1,0,0,107,123,11,113,115,
  4236. 9,33,0,1,130,117,131,3,73,103,7,66,51,18,66,44,5,133,75,70,88,5,32,254,65,39,12,68,80,9,34,12,0,128,107,179,28,68,223,6,155,111,86,147,15,32,2,131,82,141,110,33,254,0,130,15,32,4,103,
  4237. 184,15,141,35,87,176,5,83,11,5,71,235,23,114,107,11,65,189,16,70,33,15,86,153,31,135,126,86,145,30,65,183,41,32,0,130,0,32,10,65,183,24,34,35,0,39,67,85,9,65,179,15,143,15,33,1,0,65,
  4238. 28,17,157,136,130,123,32,20,130,3,32,0,97,135,24,115,167,19,80,71,12,32,51,110,163,14,78,35,19,131,19,155,23,77,229,8,78,9,17,151,17,67,231,46,94,135,8,73,31,31,93,215,56,82,171,25,
  4239. 72,77,8,162,179,169,167,99,131,11,69,85,19,66,215,15,76,129,13,68,115,22,72,79,35,67,113,5,34,0,0,19,70,31,46,65,89,52,73,223,15,85,199,33,95,33,8,132,203,73,29,32,67,48,16,177,215,
  4240. 101,13,15,65,141,43,69,141,15,75,89,5,70,0,11,70,235,21,178,215,36,10,0,128,0,0,71,207,24,33,0,19,100,67,6,80,215,11,66,67,7,80,43,12,71,106,7,80,192,5,65,63,5,66,217,26,33,0,13,156,
  4241. 119,68,95,5,72,233,12,134,129,85,81,11,76,165,20,65,43,8,73,136,8,75,10,31,38,128,128,0,0,0,13,1,130,4,32,3,106,235,29,114,179,12,66,131,23,32,7,77,133,6,67,89,12,131,139,116,60,9,
  4242. 89,15,37,32,0,74,15,7,103,11,22,65,35,5,33,55,0,93,81,28,67,239,23,78,85,5,107,93,14,66,84,17,65,193,26,74,183,10,66,67,34,143,135,79,91,15,32,7,117,111,8,75,56,9,84,212,9,154,134,
  4243. 32,0,130,0,32,18,130,3,70,171,41,83,7,16,70,131,19,84,191,15,84,175,19,84,167,30,84,158,12,154,193,68,107,15,33,0,0,65,79,42,65,71,7,73,55,7,118,191,16,83,180,9,32,255,76,166,9,154,
  4244. 141,32,0,130,0,69,195,52,65,225,15,151,15,75,215,31,80,56,10,68,240,17,100,32,9,70,147,39,65,93,12,71,71,41,92,85,15,84,135,23,78,35,15,110,27,10,84,125,8,107,115,29,136,160,38,0,0,
  4245. 14,0,128,255,0,82,155,24,67,239,8,119,255,11,69,131,11,77,29,6,112,31,8,134,27,105,203,8,32,2,75,51,11,75,195,12,74,13,29,136,161,37,128,0,0,0,11,1,130,163,82,115,8,125,191,17,69,35,
  4246. 12,74,137,15,143,15,32,1,65,157,12,136,12,161,142,65,43,40,65,199,6,65,19,24,102,185,11,76,123,11,99,6,12,135,12,32,254,130,8,161,155,101,23,9,39,8,0,0,1,128,3,128,2,78,63,17,72,245,
  4247. 12,67,41,11,90,167,9,32,128,97,49,9,32,128,109,51,14,132,97,81,191,8,130,97,125,99,12,121,35,9,127,75,15,71,79,12,81,151,23,87,97,7,70,223,15,80,245,16,105,97,15,32,254,113,17,6,32,
  4248. 128,130,8,105,105,8,76,122,18,65,243,21,74,63,7,38,4,1,0,255,0,2,0,119,247,28,133,65,32,255,141,91,35,0,0,0,16,67,63,36,34,59,0,63,77,59,9,119,147,11,143,241,66,173,15,66,31,11,67,
  4249. 75,8,81,74,16,32,128,131,255,87,181,42,127,43,5,34,255,128,2,120,235,11,37,19,0,23,0,0,37,109,191,14,118,219,7,127,43,14,65,79,14,35,0,0,0,3,73,91,5,130,5,38,3,0,7,0,11,0,0,70,205,
  4250. 11,88,221,12,32,0,73,135,7,87,15,22,73,135,10,79,153,15,97,71,19,65,49,11,32,1,131,104,121,235,11,80,65,11,142,179,144,14,81,123,46,32,1,88,217,5,112,5,8,65,201,15,83,29,15,122,147,
  4251. 11,135,179,142,175,143,185,67,247,39,66,199,7,35,5,0,128,3,69,203,15,123,163,12,67,127,7,130,119,71,153,10,141,102,70,175,8,32,128,121,235,30,136,89,100,191,11,116,195,11,111,235,15,
  4252. 72,39,7,32,2,97,43,5,132,5,94,67,8,131,8,125,253,10,32,3,65,158,16,146,16,130,170,40,0,21,0,128,0,0,3,128,5,88,219,15,24,64,159,32,135,141,65,167,15,68,163,10,97,73,49,32,255,82,58,
  4253. 7,93,80,8,97,81,16,24,67,87,52,34,0,0,5,130,231,33,128,2,80,51,13,65,129,8,113,61,6,132,175,65,219,5,130,136,77,152,17,32,0,95,131,61,70,215,6,33,21,51,90,53,10,78,97,23,105,77,31,
  4254. 65,117,7,139,75,24,68,195,9,24,64,22,9,33,0,128,130,11,33,128,128,66,25,5,121,38,5,134,5,134,45,66,40,36,66,59,18,34,128,0,0,66,59,81,135,245,123,103,19,120,159,19,77,175,12,33,255,
  4255. 0,87,29,10,94,70,21,66,59,54,39,3,1,128,3,0,2,128,4,24,65,7,15,66,47,7,72,98,12,37,0,0,0,3,1,0,24,65,55,21,131,195,32,1,67,178,6,33,4,0,77,141,8,32,6,131,47,74,67,16,24,69,3,20,24,
  4256. 65,251,7,133,234,130,229,94,108,17,35,0,0,6,0,141,175,86,59,5,162,79,85,166,8,70,112,13,32,13,24,64,67,26,24,71,255,7,123,211,12,80,121,11,69,215,15,66,217,11,69,71,10,131,113,132,
  4257. 126,119,90,9,66,117,19,132,19,32,0,130,0,24,64,47,59,33,7,0,73,227,5,68,243,15,85,13,12,76,37,22,74,254,15,130,138,33,0,4,65,111,6,137,79,65,107,16,32,1,77,200,6,34,128,128,3,75,154,
  4258. 12,37,0,16,0,0,2,0,104,115,36,140,157,68,67,19,68,51,15,106,243,15,134,120,70,37,10,68,27,10,140,152,65,121,24,32,128,94,155,7,67,11,8,24,74,11,25,65,3,12,83,89,18,82,21,37,67,200,
  4259. 5,130,144,24,64,172,12,33,4,0,134,162,74,80,14,145,184,32,0,130,0,69,251,20,32,19,81,243,5,82,143,8,33,5,53,89,203,5,133,112,79,109,15,33,0,21,130,71,80,175,41,36,75,0,79,0,83,121,
  4260. 117,9,87,89,27,66,103,11,70,13,15,75,191,11,135,67,87,97,20,109,203,5,69,246,8,108,171,5,78,195,38,65,51,13,107,203,11,77,3,17,24,75,239,17,65,229,28,79,129,39,130,175,32,128,123,253,
  4261. 7,132,142,24,65,51,15,65,239,41,36,128,128,0,0,13,65,171,5,66,163,28,136,183,118,137,11,80,255,15,67,65,7,74,111,8,32,0,130,157,32,253,24,76,35,10,103,212,5,81,175,9,69,141,7,66,150,
  4262. 29,131,158,24,75,199,28,124,185,7,76,205,15,68,124,14,32,3,123,139,16,130,16,33,128,128,108,199,6,33,0,3,65,191,35,107,11,6,73,197,11,24,70,121,15,83,247,15,24,70,173,23,69,205,14,
  4263. 32,253,131,140,32,254,136,4,94,198,9,32,3,78,4,13,66,127,13,143,13,32,0,130,0,33,16,0,24,69,59,39,109,147,12,76,253,19,24,69,207,15,69,229,15,130,195,71,90,10,139,10,130,152,73,43,
  4264. 40,91,139,10,65,131,37,35,75,0,79,0,84,227,12,143,151,68,25,15,80,9,23,95,169,11,34,128,2,128,112,186,5,130,6,83,161,19,76,50,6,130,37,65,145,44,110,83,5,32,16,67,99,6,71,67,15,76,
  4265. 55,17,140,215,67,97,23,76,69,15,77,237,11,104,211,23,77,238,11,65,154,43,33,0,10,83,15,28,83,13,20,67,145,19,67,141,14,97,149,21,68,9,15,86,251,5,66,207,5,66,27,37,82,1,23,127,71,12,
  4266. 94,235,10,110,175,24,98,243,15,132,154,132,4,24,66,69,10,32,4,67,156,43,130,198,35,2,1,0,4,75,27,9,69,85,9,95,240,7,32,128,130,35,32,28,66,43,40,24,82,63,23,83,123,12,72,231,15,127,
  4267. 59,23,116,23,19,117,71,7,24,77,99,15,67,111,15,71,101,8,36,2,128,128,252,128,127,60,11,32,1,132,16,130,18,141,24,67,107,9,32,3,68,194,15,175,15,38,0,11,0,128,1,128,2,80,63,25,32,0,
  4268. 24,65,73,11,69,185,15,83,243,16,32,0,24,81,165,8,130,86,77,35,6,155,163,88,203,5,24,66,195,30,70,19,19,24,80,133,15,32,1,75,211,8,32,254,108,133,8,79,87,20,65,32,9,41,0,0,7,0,128,0,
  4269. 0,2,128,2,68,87,15,66,1,16,92,201,16,24,76,24,17,133,17,34,128,0,30,66,127,64,34,115,0,119,73,205,9,66,43,11,109,143,15,24,79,203,11,90,143,15,131,15,155,31,65,185,15,86,87,11,35,128,
  4270. 128,253,0,69,7,6,130,213,33,1,0,119,178,15,142,17,66,141,74,83,28,6,36,7,0,0,4,128,82,39,18,76,149,12,67,69,21,32,128,79,118,15,32,0,130,0,32,8,131,206,32,2,79,83,9,100,223,14,102,
  4271. 113,23,115,115,7,24,65,231,12,130,162,32,4,68,182,19,130,102,93,143,8,69,107,29,24,77,255,12,143,197,72,51,7,76,195,15,132,139,85,49,15,130,152,131,18,71,81,23,70,14,11,36,0,10,0,128,
  4272. 2,69,59,9,89,151,15,66,241,11,76,165,12,71,43,15,75,49,13,65,12,23,132,37,32,0,179,115,130,231,95,181,16,132,77,32,254,67,224,8,65,126,20,79,171,8,32,2,89,81,5,75,143,6,80,41,8,34,
  4273. 2,0,128,24,81,72,9,32,0,130,0,35,17,0,0,255,77,99,39,95,65,36,67,109,15,24,69,93,11,77,239,5,95,77,23,35,128,1,0,128,24,86,7,8,132,167,32,2,69,198,41,130,202,33,0,26,120,75,44,24,89,
  4274. 51,15,71,243,12,70,239,11,24,84,3,11,66,7,11,71,255,10,32,21,69,155,35,88,151,12,32,128,74,38,10,65,210,8,74,251,5,65,226,5,75,201,13,32,3,65,9,41,146,41,40,0,0,0,9,1,0,1,0,2,91,99,
  4275. 19,32,35,106,119,13,70,219,15,83,239,12,137,154,32,2,67,252,19,36,128,0,0,4,1,130,196,32,2,130,8,91,107,8,32,0,135,81,24,73,211,8,132,161,73,164,13,36,0,8,0,128,2,105,123,26,139,67,
  4276. 76,99,15,34,1,0,128,135,76,83,156,20,92,104,8,67,251,30,24,86,47,27,123,207,12,24,86,7,15,71,227,8,32,4,65,20,20,131,127,32,0,130,123,32,0,71,223,26,32,19,90,195,22,71,223,15,84,200,
  4277. 6,32,128,133,241,24,84,149,9,67,41,25,36,0,0,0,22,0,88,111,49,32,87,66,21,5,77,3,27,123,75,7,71,143,19,135,183,71,183,19,130,171,74,252,5,131,5,89,87,17,32,1,132,18,130,232,68,11,10,
  4278. 33,1,128,70,208,16,66,230,18,147,18,130,254,223,255,75,27,23,65,59,15,135,39,155,255,34,128,128,254,104,92,8,33,0,128,65,32,11,65,1,58,33,26,0,130,0,72,71,18,78,55,17,76,11,19,86,101,
  4279. 12,75,223,11,89,15,11,24,76,87,15,75,235,15,131,15,72,95,7,85,71,11,72,115,11,73,64,6,34,1,128,128,66,215,9,34,128,254,128,134,14,33,128,255,67,102,5,32,0,130,16,70,38,11,66,26,57,
  4280. 88,11,8,24,76,215,34,78,139,7,95,245,7,32,7,24,73,75,23,32,128,131,167,130,170,101,158,9,82,49,22,118,139,6,32,18,67,155,44,116,187,9,108,55,14,80,155,23,66,131,15,93,77,10,131,168,
  4281. 32,128,73,211,12,24,75,187,22,32,4,96,71,20,67,108,19,132,19,120,207,8,32,5,76,79,15,66,111,21,66,95,8,32,3,190,211,111,3,8,211,212,32,20,65,167,44,34,75,0,79,97,59,13,32,33,112,63,
  4282. 10,65,147,19,69,39,19,143,39,24,66,71,9,130,224,65,185,43,94,176,12,65,183,24,71,38,8,24,72,167,7,65,191,38,136,235,24,96,167,12,65,203,62,115,131,13,65,208,42,175,235,67,127,6,32,
  4283. 4,76,171,29,114,187,5,32,71,65,211,5,65,203,68,72,51,8,164,219,32,0,172,214,71,239,58,78,3,27,66,143,15,77,19,15,147,31,35,33,53,51,21,66,183,10,173,245,66,170,30,150,30,34,0,0,23,
  4284. 80,123,54,76,1,16,73,125,15,82,245,11,167,253,24,76,85,12,70,184,5,32,254,131,185,37,254,0,128,1,0,128,133,16,117,158,18,92,27,38,65,3,17,130,251,35,17,0,128,254,24,69,83,39,140,243,
  4285. 121,73,19,109,167,7,81,41,15,24,95,175,12,102,227,15,121,96,11,24,95,189,7,32,3,145,171,154,17,24,77,47,9,33,0,5,70,71,37,68,135,7,32,29,117,171,11,69,87,15,24,79,97,19,24,79,149,23,
  4286. 131,59,32,1,75,235,5,72,115,11,72,143,7,132,188,71,27,46,131,51,32,0,69,95,6,175,215,32,21,131,167,81,15,19,151,191,151,23,131,215,71,43,5,32,254,24,79,164,24,74,109,8,77,166,13,65,
  4287. 176,26,88,162,5,98,159,6,171,219,120,247,6,79,29,8,99,169,10,103,59,19,65,209,35,131,35,91,25,19,112,94,15,83,36,8,173,229,33,20,0,88,75,43,71,31,12,65,191,71,33,1,0,130,203,32,254,
  4288. 131,4,68,66,7,67,130,6,104,61,13,173,215,38,13,1,0,0,0,2,128,67,111,28,74,129,16,104,35,19,79,161,16,87,14,7,138,143,132,10,67,62,36,114,115,5,162,151,67,33,16,108,181,15,143,151,67,
  4289. 5,5,24,100,242,15,170,153,34,0,0,14,65,51,34,32,55,79,75,9,32,51,74,7,10,65,57,38,132,142,32,254,72,0,14,139,163,32,128,80,254,8,67,158,21,65,63,7,32,4,72,227,27,95,155,12,67,119,19,
  4290. 124,91,24,149,154,72,177,34,97,223,8,155,151,24,108,227,15,88,147,16,72,117,19,68,35,11,92,253,15,70,199,15,24,87,209,17,32,2,87,233,7,32,1,24,88,195,10,119,24,8,32,3,81,227,24,65,
  4291. 125,21,35,128,128,0,25,76,59,48,24,90,187,9,97,235,12,66,61,11,91,105,19,24,79,141,11,24,79,117,15,24,79,129,27,90,53,13,130,13,32,253,131,228,24,79,133,40,69,70,8,66,137,31,65,33,
  4292. 19,96,107,8,68,119,29,66,7,5,68,125,16,65,253,19,65,241,27,24,90,179,13,24,79,143,18,33,128,128,130,246,32,254,130,168,68,154,36,77,51,9,97,47,5,167,195,32,21,131,183,78,239,27,155,
  4293. 195,78,231,14,201,196,77,11,6,32,5,73,111,37,97,247,12,77,19,31,155,207,78,215,19,162,212,69,17,14,66,91,19,80,143,57,78,203,39,159,215,32,128,93,134,8,24,80,109,24,66,113,15,169,215,
  4294. 66,115,6,32,4,69,63,33,32,0,101,113,7,86,227,35,143,211,36,49,53,51,21,1,77,185,14,65,159,28,69,251,34,67,56,8,33,9,0,24,107,175,25,90,111,12,110,251,11,119,189,24,119,187,34,87,15,
  4295. 9,32,4,66,231,37,90,39,7,66,239,8,84,219,15,69,105,23,24,85,27,27,87,31,11,33,1,128,76,94,6,32,1,85,241,7,33,128,128,106,48,10,33,128,128,69,136,11,133,13,24,79,116,49,84,236,8,24,
  4296. 91,87,9,32,5,165,255,69,115,12,66,27,15,159,15,24,72,247,12,74,178,5,24,80,64,15,33,0,128,143,17,77,89,51,130,214,24,81,43,7,170,215,74,49,8,159,199,143,31,139,215,69,143,5,32,254,
  4297. 24,81,50,35,181,217,84,123,70,143,195,159,15,65,187,16,66,123,7,65,175,15,65,193,29,68,207,39,79,27,5,70,131,6,32,4,68,211,33,33,67,0,83,143,14,159,207,143,31,140,223,33,0,128,24,80,
  4298. 82,14,24,93,16,23,32,253,65,195,5,68,227,40,133,214,107,31,7,32,5,67,115,27,87,9,8,107,31,43,66,125,6,32,0,103,177,23,131,127,72,203,36,32,0,110,103,8,155,163,73,135,6,32,19,24,112,
  4299. 99,10,65,71,11,73,143,19,143,31,126,195,5,24,85,21,9,24,76,47,14,32,254,24,93,77,36,68,207,11,39,25,0,0,255,128,3,128,4,66,51,37,95,247,13,82,255,24,76,39,19,147,221,66,85,27,24,118,
  4300. 7,8,24,74,249,12,76,74,8,91,234,8,67,80,17,131,222,33,253,0,121,30,44,73,0,16,69,15,6,32,0,65,23,38,69,231,12,65,179,6,98,131,16,86,31,27,24,108,157,14,80,160,8,24,65,46,17,33,4,0,
  4301. 96,2,18,144,191,65,226,8,68,19,5,171,199,80,9,15,180,199,67,89,5,32,255,24,79,173,28,174,201,24,79,179,50,32,1,24,122,5,10,82,61,10,180,209,83,19,8,32,128,24,80,129,27,111,248,43,131,
  4302. 71,24,115,103,8,67,127,41,78,213,24,100,247,19,66,115,39,75,107,5,32,254,165,219,78,170,40,24,112,163,49,32,1,97,203,6,65,173,64,32,0,83,54,7,133,217,88,37,12,32,254,131,28,33,128,
  4303. 3,67,71,44,84,183,6,32,5,69,223,33,96,7,7,123,137,16,192,211,24,112,14,9,32,255,67,88,29,68,14,10,84,197,38,33,0,22,116,47,50,32,87,106,99,9,116,49,15,89,225,15,97,231,23,70,41,19,
  4304. 82,85,8,93,167,6,32,253,132,236,108,190,7,89,251,5,116,49,58,33,128,128,131,234,32,15,24,74,67,38,70,227,24,24,83,45,23,89,219,12,70,187,12,89,216,19,32,2,69,185,24,141,24,70,143,66,
  4305. 24,82,119,56,78,24,10,32,253,133,149,132,6,24,106,233,7,69,198,48,178,203,81,243,12,68,211,15,106,255,23,66,91,15,69,193,7,100,39,10,24,83,72,16,176,204,33,19,0,88,207,45,68,21,12,
  4306. 68,17,10,65,157,53,68,17,6,32,254,92,67,10,65,161,25,69,182,43,24,118,91,47,69,183,18,181,209,111,253,12,89,159,8,66,112,12,69,184,45,35,0,0,0,9,24,80,227,26,73,185,16,118,195,15,131,
  4307. 15,33,1,0,65,59,15,66,39,27,160,111,66,205,12,148,111,143,110,33,128,128,156,112,24,81,199,8,75,199,23,66,117,20,155,121,32,254,68,126,12,72,213,29,134,239,149,123,89,27,16,148,117,
  4308. 65,245,8,24,71,159,14,141,134,134,28,73,51,55,109,77,15,105,131,11,68,67,11,76,169,27,107,209,12,102,174,8,32,128,72,100,18,116,163,56,79,203,11,75,183,44,85,119,19,71,119,23,151,227,
  4309. 32,1,93,27,8,65,122,5,77,102,8,110,120,20,66,23,8,66,175,17,66,63,12,133,12,79,35,8,74,235,33,67,149,16,69,243,15,78,57,15,69,235,16,67,177,7,151,192,130,23,67,84,29,141,192,174,187,
  4310. 77,67,15,69,11,12,159,187,77,59,10,199,189,24,70,235,50,96,83,19,66,53,23,105,65,19,77,47,12,163,199,66,67,37,78,207,50,67,23,23,174,205,67,228,6,71,107,13,67,22,14,66,85,11,83,187,
  4311. 38,124,47,49,95,7,19,66,83,23,67,23,19,24,96,78,17,80,101,16,71,98,40,33,0,7,88,131,22,24,89,245,12,84,45,12,102,213,5,123,12,9,32,2,126,21,14,43,255,0,128,128,0,0,20,0,128,255,128,
  4312. 3,126,19,39,32,75,106,51,7,113,129,15,24,110,135,19,126,47,15,115,117,11,69,47,11,32,2,109,76,9,102,109,9,32,128,75,2,10,130,21,32,254,69,47,6,32,3,94,217,47,32,0,65,247,10,69,15,46,
  4313. 65,235,31,65,243,15,101,139,10,66,174,14,65,247,16,72,102,28,69,17,14,84,243,9,165,191,88,47,48,66,53,12,32,128,71,108,6,203,193,32,17,75,187,42,73,65,16,65,133,52,114,123,9,167,199,
  4314. 69,21,37,86,127,44,75,171,11,180,197,78,213,12,148,200,81,97,46,24,95,243,9,32,4,66,75,33,113,103,9,87,243,36,143,225,24,84,27,31,90,145,8,148,216,67,49,5,24,84,34,14,75,155,27,67,
  4315. 52,13,140,13,36,0,20,0,128,255,24,135,99,46,88,59,43,155,249,80,165,7,136,144,71,161,23,32,253,132,33,32,254,88,87,44,136,84,35,128,0,0,21,81,103,5,94,47,44,76,51,12,143,197,151,15,
  4316. 65,215,31,24,64,77,13,65,220,20,65,214,14,71,4,40,65,213,13,32,0,130,0,35,21,1,2,0,135,0,34,36,0,72,134,10,36,1,0,26,0,130,134,11,36,2,0,14,0,108,134,11,32,3,138,23,32,4,138,11,34,
  4317. 5,0,20,134,33,34,0,0,6,132,23,32,1,134,15,32,18,130,25,133,11,37,1,0,13,0,49,0,133,11,36,2,0,7,0,38,134,11,36,3,0,17,0,45,134,11,32,4,138,35,36,5,0,10,0,62,134,23,32,6,132,23,36,3,
  4318. 0,1,4,9,130,87,131,167,133,11,133,167,133,11,133,167,133,11,37,3,0,34,0,122,0,133,11,133,167,133,11,133,167,133,11,133,167,34,50,0,48,130,1,34,52,0,47,134,5,8,49,49,0,53,98,121,32,
  4319. 84,114,105,115,116,97,110,32,71,114,105,109,109,101,114,82,101,103,117,108,97,114,84,84,88,32,80,114,111,103,103,121,67,108,101,97,110,84,84,50,48,48,52,47,130,2,53,49,53,0,98,0,121,
  4320. 0,32,0,84,0,114,0,105,0,115,0,116,0,97,0,110,130,15,32,71,132,15,36,109,0,109,0,101,130,9,32,82,130,5,36,103,0,117,0,108,130,29,32,114,130,43,34,84,0,88,130,35,32,80,130,25,34,111,
  4321. 0,103,130,1,34,121,0,67,130,27,32,101,132,59,32,84,130,31,33,0,0,65,155,9,34,20,0,0,65,11,6,130,8,135,2,33,1,1,130,9,8,120,1,1,2,1,3,1,4,1,5,1,6,1,7,1,8,1,9,1,10,1,11,1,12,1,13,1,14,
  4322. 1,15,1,16,1,17,1,18,1,19,1,20,1,21,1,22,1,23,1,24,1,25,1,26,1,27,1,28,1,29,1,30,1,31,1,32,0,3,0,4,0,5,0,6,0,7,0,8,0,9,0,10,0,11,0,12,0,13,0,14,0,15,0,16,0,17,0,18,0,19,0,20,0,21,0,
  4323. 22,0,23,0,24,0,25,0,26,0,27,0,28,0,29,0,30,0,31,130,187,8,66,33,0,34,0,35,0,36,0,37,0,38,0,39,0,40,0,41,0,42,0,43,0,44,0,45,0,46,0,47,0,48,0,49,0,50,0,51,0,52,0,53,0,54,0,55,0,56,0,
  4324. 57,0,58,0,59,0,60,0,61,0,62,0,63,0,64,0,65,0,66,130,243,9,75,68,0,69,0,70,0,71,0,72,0,73,0,74,0,75,0,76,0,77,0,78,0,79,0,80,0,81,0,82,0,83,0,84,0,85,0,86,0,87,0,88,0,89,0,90,0,91,0,
  4325. 92,0,93,0,94,0,95,0,96,0,97,1,33,1,34,1,35,1,36,1,37,1,38,1,39,1,40,1,41,1,42,1,43,1,44,1,45,1,46,1,47,1,48,1,49,1,50,1,51,1,52,1,53,1,54,1,55,1,56,1,57,1,58,1,59,1,60,1,61,1,62,1,
  4326. 63,1,64,1,65,0,172,0,163,0,132,0,133,0,189,0,150,0,232,0,134,0,142,0,139,0,157,0,169,0,164,0,239,0,138,0,218,0,131,0,147,0,242,0,243,0,141,0,151,0,136,0,195,0,222,0,241,0,158,0,170,
  4327. 0,245,0,244,0,246,0,162,0,173,0,201,0,199,0,174,0,98,0,99,0,144,0,100,0,203,0,101,0,200,0,202,0,207,0,204,0,205,0,206,0,233,0,102,0,211,0,208,0,209,0,175,0,103,0,240,0,145,0,214,0,
  4328. 212,0,213,0,104,0,235,0,237,0,137,0,106,0,105,0,107,0,109,0,108,0,110,0,160,0,111,0,113,0,112,0,114,0,115,0,117,0,116,0,118,0,119,0,234,0,120,0,122,0,121,0,123,0,125,0,124,0,184,0,
  4329. 161,0,127,0,126,0,128,0,129,0,236,0,238,0,186,14,117,110,105,99,111,100,101,35,48,120,48,48,48,49,141,14,32,50,141,14,32,51,141,14,32,52,141,14,32,53,141,14,32,54,141,14,32,55,141,
  4330. 14,32,56,141,14,32,57,141,14,32,97,141,14,32,98,141,14,32,99,141,14,32,100,141,14,32,101,141,14,32,102,140,14,33,49,48,141,14,141,239,32,49,141,239,32,49,141,239,32,49,141,239,32,49,
  4331. 141,239,32,49,141,239,32,49,141,239,32,49,141,239,32,49,141,239,32,49,141,239,32,49,141,239,32,49,141,239,32,49,141,239,32,49,141,239,45,49,102,6,100,101,108,101,116,101,4,69,117,114,
  4332. 111,140,236,32,56,141,236,32,56,141,236,32,56,141,236,32,56,141,236,32,56,141,236,32,56,141,236,32,56,141,236,32,56,141,236,32,56,141,236,32,56,141,236,32,56,141,236,32,56,141,236,
  4333. 32,56,141,236,32,56,141,236,32,56,65,220,13,32,57,65,220,13,32,57,141,239,32,57,141,239,32,57,141,239,32,57,141,239,32,57,141,239,32,57,141,239,32,57,141,239,32,57,141,239,32,57,141,
  4334. 239,32,57,141,239,32,57,141,239,32,57,141,239,32,57,141,239,32,57,141,239,35,57,102,0,0,5,250,72,249,98,247,
  4335. };
  4336. static const char* GetDefaultCompressedFontDataTTF(int* out_size)
  4337. {
  4338. *out_size = proggy_clean_ttf_compressed_size;
  4339. return (const char*)proggy_clean_ttf_compressed_data;
  4340. }
  4341. #endif // #ifndef IMGUI_DISABLE_DEFAULT_FONT
  4342. #endif // #ifndef IMGUI_DISABLE