main.cpp 21 KB

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  1. // ImGui - standalone example application for Glfw + Vulkan
  2. // If you are new to ImGui, see examples/README.txt and documentation at the top of imgui.cpp.
  3. #include "imgui.h"
  4. #include "../imgui_impl_glfw.h"
  5. #include "../imgui_impl_vulkan.h"
  6. #include <stdio.h> // printf, fprintf
  7. #include <stdlib.h> // abort
  8. #define GLFW_INCLUDE_NONE
  9. #define GLFW_INCLUDE_VULKAN
  10. #include <GLFW/glfw3.h>
  11. #include <vulkan/vulkan.h>
  12. #define IMGUI_UNLIMITED_FRAME_RATE
  13. #ifdef _DEBUG
  14. #define IMGUI_VULKAN_DEBUG_REPORT
  15. #endif
  16. static VkAllocationCallbacks* g_Allocator = NULL;
  17. static VkInstance g_Instance = VK_NULL_HANDLE;
  18. static VkPhysicalDevice g_PhysicalDevice = VK_NULL_HANDLE;
  19. static VkDevice g_Device = VK_NULL_HANDLE;
  20. static uint32_t g_QueueFamily = (uint32_t)-1;
  21. static VkQueue g_Queue = VK_NULL_HANDLE;
  22. static VkDebugReportCallbackEXT g_DebugReport = VK_NULL_HANDLE;
  23. static VkPipelineCache g_PipelineCache = VK_NULL_HANDLE;
  24. static VkDescriptorPool g_DescriptorPool = VK_NULL_HANDLE;
  25. static ImGui_ImplVulkan_WindowData g_WindowData;
  26. static bool g_ResizeWanted = false;
  27. static int g_ResizeWidth = 0, g_ResizeHeight = 0;
  28. static void check_vk_result(VkResult err)
  29. {
  30. if (err == 0) return;
  31. printf("VkResult %d\n", err);
  32. if (err < 0)
  33. abort();
  34. }
  35. #ifdef IMGUI_VULKAN_DEBUG_REPORT
  36. static VKAPI_ATTR VkBool32 VKAPI_CALL debug_report(VkDebugReportFlagsEXT flags, VkDebugReportObjectTypeEXT objectType, uint64_t object, size_t location, int32_t messageCode, const char* pLayerPrefix, const char* pMessage, void* pUserData)
  37. {
  38. (void)flags; (void)object; (void)location; (void)messageCode; (void)pUserData; (void)pLayerPrefix; // Unused arguments
  39. fprintf(stderr, "[vulkan] ObjectType: %i\nMessage: %s\n\n", objectType, pMessage);
  40. return VK_FALSE;
  41. }
  42. #endif // IMGUI_VULKAN_DEBUG_REPORT
  43. static void SetupVulkan(const char** extensions, uint32_t extensions_count)
  44. {
  45. VkResult err;
  46. // Create Vulkan Instance
  47. {
  48. VkInstanceCreateInfo create_info = {};
  49. create_info.sType = VK_STRUCTURE_TYPE_INSTANCE_CREATE_INFO;
  50. create_info.enabledExtensionCount = extensions_count;
  51. create_info.ppEnabledExtensionNames = extensions;
  52. #ifdef IMGUI_VULKAN_DEBUG_REPORT
  53. // Enabling multiple validation layers grouped as LunarG standard validation
  54. const char* layers[] = { "VK_LAYER_LUNARG_standard_validation" };
  55. create_info.enabledLayerCount = 1;
  56. create_info.ppEnabledLayerNames = layers;
  57. // Enable debug report extension (we need additional storage, so we duplicate the user array to add our new extension to it)
  58. const char** extensions_ext = (const char**)malloc(sizeof(const char*) * (extensions_count + 1));
  59. memcpy(extensions_ext, extensions, extensions_count * sizeof(const char*));
  60. extensions_ext[extensions_count] = "VK_EXT_debug_report";
  61. create_info.enabledExtensionCount = extensions_count + 1;
  62. create_info.ppEnabledExtensionNames = extensions_ext;
  63. // Create Vulkan Instance
  64. err = vkCreateInstance(&create_info, g_Allocator, &g_Instance);
  65. check_vk_result(err);
  66. free(extensions_ext);
  67. // Get the function pointer (required for any extensions)
  68. auto vkCreateDebugReportCallbackEXT = (PFN_vkCreateDebugReportCallbackEXT)vkGetInstanceProcAddr(g_Instance, "vkCreateDebugReportCallbackEXT");
  69. IM_ASSERT(vkCreateDebugReportCallbackEXT != NULL);
  70. // Setup the debug report callback
  71. VkDebugReportCallbackCreateInfoEXT debug_report_ci = {};
  72. debug_report_ci.sType = VK_STRUCTURE_TYPE_DEBUG_REPORT_CALLBACK_CREATE_INFO_EXT;
  73. debug_report_ci.flags = VK_DEBUG_REPORT_ERROR_BIT_EXT | VK_DEBUG_REPORT_WARNING_BIT_EXT | VK_DEBUG_REPORT_PERFORMANCE_WARNING_BIT_EXT;
  74. debug_report_ci.pfnCallback = debug_report;
  75. debug_report_ci.pUserData = NULL;
  76. err = vkCreateDebugReportCallbackEXT(g_Instance, &debug_report_ci, g_Allocator, &g_DebugReport);
  77. check_vk_result(err);
  78. #else
  79. // Create Vulkan Instance without any debug feature
  80. err = vkCreateInstance(&create_info, g_Allocator, &g_Instance);
  81. check_vk_result(err);
  82. #endif
  83. }
  84. // Select GPU
  85. {
  86. uint32_t gpu_count;
  87. err = vkEnumeratePhysicalDevices(g_Instance, &gpu_count, NULL);
  88. check_vk_result(err);
  89. VkPhysicalDevice* gpus = (VkPhysicalDevice*)malloc(sizeof(VkPhysicalDevice) * gpu_count);
  90. err = vkEnumeratePhysicalDevices(g_Instance, &gpu_count, gpus);
  91. check_vk_result(err);
  92. // If a number >1 of GPUs got reported, you should find the best fit GPU for your purpose
  93. // e.g. VK_PHYSICAL_DEVICE_TYPE_DISCRETE_GPU if available, or with the greatest memory available, etc.
  94. // for sake of simplicity we'll just take the first one, assuming it has a graphics queue family.
  95. g_PhysicalDevice = gpus[0];
  96. free(gpus);
  97. }
  98. // Select graphics queue family
  99. {
  100. uint32_t count;
  101. vkGetPhysicalDeviceQueueFamilyProperties(g_PhysicalDevice, &count, NULL);
  102. VkQueueFamilyProperties* queues = (VkQueueFamilyProperties*)malloc(sizeof(VkQueueFamilyProperties) * count);
  103. vkGetPhysicalDeviceQueueFamilyProperties(g_PhysicalDevice, &count, queues);
  104. for (uint32_t i = 0; i < count; i++)
  105. if (queues[i].queueFlags & VK_QUEUE_GRAPHICS_BIT)
  106. {
  107. g_QueueFamily = i;
  108. break;
  109. }
  110. free(queues);
  111. IM_ASSERT(g_QueueFamily != -1);
  112. }
  113. // Create Logical Device (with 1 queue)
  114. {
  115. int device_extension_count = 1;
  116. const char* device_extensions[] = { "VK_KHR_swapchain" };
  117. const float queue_priority[] = { 1.0f };
  118. VkDeviceQueueCreateInfo queue_info[1] = {};
  119. queue_info[0].sType = VK_STRUCTURE_TYPE_DEVICE_QUEUE_CREATE_INFO;
  120. queue_info[0].queueFamilyIndex = g_QueueFamily;
  121. queue_info[0].queueCount = 1;
  122. queue_info[0].pQueuePriorities = queue_priority;
  123. VkDeviceCreateInfo create_info = {};
  124. create_info.sType = VK_STRUCTURE_TYPE_DEVICE_CREATE_INFO;
  125. create_info.queueCreateInfoCount = sizeof(queue_info) / sizeof(queue_info[0]);
  126. create_info.pQueueCreateInfos = queue_info;
  127. create_info.enabledExtensionCount = device_extension_count;
  128. create_info.ppEnabledExtensionNames = device_extensions;
  129. err = vkCreateDevice(g_PhysicalDevice, &create_info, g_Allocator, &g_Device);
  130. check_vk_result(err);
  131. vkGetDeviceQueue(g_Device, g_QueueFamily, 0, &g_Queue);
  132. }
  133. // Create Descriptor Pool
  134. {
  135. VkDescriptorPoolSize pool_sizes[] =
  136. {
  137. { VK_DESCRIPTOR_TYPE_SAMPLER, 1000 },
  138. { VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, 1000 },
  139. { VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE, 1000 },
  140. { VK_DESCRIPTOR_TYPE_STORAGE_IMAGE, 1000 },
  141. { VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER, 1000 },
  142. { VK_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER, 1000 },
  143. { VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, 1000 },
  144. { VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, 1000 },
  145. { VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC, 1000 },
  146. { VK_DESCRIPTOR_TYPE_STORAGE_BUFFER_DYNAMIC, 1000 },
  147. { VK_DESCRIPTOR_TYPE_INPUT_ATTACHMENT, 1000 }
  148. };
  149. VkDescriptorPoolCreateInfo pool_info = {};
  150. pool_info.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO;
  151. pool_info.flags = VK_DESCRIPTOR_POOL_CREATE_FREE_DESCRIPTOR_SET_BIT;
  152. pool_info.maxSets = 1000 * IM_ARRAYSIZE(pool_sizes);
  153. pool_info.poolSizeCount = (uint32_t)IM_ARRAYSIZE(pool_sizes);
  154. pool_info.pPoolSizes = pool_sizes;
  155. err = vkCreateDescriptorPool(g_Device, &pool_info, g_Allocator, &g_DescriptorPool);
  156. check_vk_result(err);
  157. }
  158. }
  159. static void SetupVulkanWindowData(ImGui_ImplVulkan_WindowData* wd, VkSurfaceKHR surface, int width, int height)
  160. {
  161. wd->Surface = surface;
  162. // Check for WSI support
  163. VkBool32 res;
  164. vkGetPhysicalDeviceSurfaceSupportKHR(g_PhysicalDevice, g_QueueFamily, wd->Surface, &res);
  165. if (res != VK_TRUE)
  166. {
  167. fprintf(stderr, "Error no WSI support on physical device 0\n");
  168. exit(-1);
  169. }
  170. // Get Surface Format
  171. const VkFormat requestSurfaceImageFormat[] = { VK_FORMAT_B8G8R8A8_UNORM, VK_FORMAT_R8G8B8A8_UNORM, VK_FORMAT_B8G8R8_UNORM, VK_FORMAT_R8G8B8_UNORM };
  172. const VkColorSpaceKHR requestSurfaceColorSpace = VK_COLORSPACE_SRGB_NONLINEAR_KHR;
  173. wd->SurfaceFormat = ImGui_ImplVulkanH_SelectSurfaceFormat(g_PhysicalDevice, wd->Surface, requestSurfaceImageFormat, (size_t)IM_ARRAYSIZE(requestSurfaceImageFormat), requestSurfaceColorSpace);
  174. // Get Present Mode
  175. #ifdef IMGUI_UNLIMITED_FRAME_RATE
  176. VkPresentModeKHR present_mode = VK_PRESENT_MODE_IMMEDIATE_KHR;
  177. #else
  178. VkPresentModeKHR present_mode = VK_PRESENT_MODE_FIFO_KHR;
  179. #endif
  180. wd->PresentMode = ImGui_ImplVulkanH_SelectPresentMode(g_PhysicalDevice, wd->Surface, &present_mode, 1);
  181. // Create SwapChain, RenderPass, Framebuffer, etc.
  182. ImGui_ImplVulkanH_CreateWindowDataCommandBuffers(g_PhysicalDevice, g_Device, g_QueueFamily, wd, g_Allocator);
  183. ImGui_ImplVulkanH_CreateWindowDataSwapChainAndFramebuffer(g_PhysicalDevice, g_Device, wd, g_Allocator, width, height);
  184. }
  185. static void CleanupVulkan()
  186. {
  187. ImGui_ImplVulkan_WindowData* wd = &g_WindowData;
  188. ImGui_ImplVulkanH_DestroyWindowData(g_Instance, g_Device, wd, g_Allocator);
  189. vkDestroyDescriptorPool(g_Device, g_DescriptorPool, g_Allocator);
  190. #ifdef IMGUI_VULKAN_DEBUG_REPORT
  191. // Remove the debug report callback
  192. auto vkDestroyDebugReportCallbackEXT = (PFN_vkDestroyDebugReportCallbackEXT)vkGetInstanceProcAddr(g_Instance, "vkDestroyDebugReportCallbackEXT");
  193. vkDestroyDebugReportCallbackEXT(g_Instance, g_DebugReport, g_Allocator);
  194. #endif // IMGUI_VULKAN_DEBUG_REPORT
  195. vkDestroyDevice(g_Device, g_Allocator);
  196. vkDestroyInstance(g_Instance, g_Allocator);
  197. }
  198. static void FrameBegin(ImGui_ImplVulkan_WindowData* wd)
  199. {
  200. ImGui_ImplVulkan_FrameData* fd = &wd->Frames[wd->FrameIndex];
  201. VkResult err;
  202. for (;;)
  203. {
  204. err = vkWaitForFences(g_Device, 1, &fd->Fence, VK_TRUE, 100);
  205. if (err == VK_SUCCESS) break;
  206. if (err == VK_TIMEOUT) continue;
  207. check_vk_result(err);
  208. }
  209. {
  210. err = vkAcquireNextImageKHR(g_Device, wd->Swapchain, UINT64_MAX, fd->PresentCompleteSemaphore, VK_NULL_HANDLE, &fd->BackbufferIndex);
  211. check_vk_result(err);
  212. }
  213. {
  214. err = vkResetCommandPool(g_Device, fd->CommandPool, 0);
  215. check_vk_result(err);
  216. VkCommandBufferBeginInfo info = {};
  217. info.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO;
  218. info.flags |= VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT;
  219. err = vkBeginCommandBuffer(fd->CommandBuffer, &info);
  220. check_vk_result(err);
  221. }
  222. {
  223. VkRenderPassBeginInfo info = {};
  224. info.sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO;
  225. info.renderPass = wd->RenderPass;
  226. info.framebuffer = wd->Framebuffer[fd->BackbufferIndex];
  227. info.renderArea.extent.width = wd->Width;
  228. info.renderArea.extent.height = wd->Height;
  229. info.clearValueCount = 1;
  230. info.pClearValues = &wd->ClearValue;
  231. vkCmdBeginRenderPass(fd->CommandBuffer, &info, VK_SUBPASS_CONTENTS_INLINE);
  232. }
  233. }
  234. static void FrameEnd(ImGui_ImplVulkan_WindowData* wd)
  235. {
  236. ImGui_ImplVulkan_FrameData* fd = &wd->Frames[wd->FrameIndex];
  237. VkResult err;
  238. vkCmdEndRenderPass(fd->CommandBuffer);
  239. {
  240. VkPipelineStageFlags wait_stage = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
  241. VkSubmitInfo info = {};
  242. info.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO;
  243. info.waitSemaphoreCount = 1;
  244. info.pWaitSemaphores = &fd->PresentCompleteSemaphore;
  245. info.pWaitDstStageMask = &wait_stage;
  246. info.commandBufferCount = 1;
  247. info.pCommandBuffers = &fd->CommandBuffer;
  248. info.signalSemaphoreCount = 1;
  249. info.pSignalSemaphores = &fd->RenderCompleteSemaphore;
  250. err = vkEndCommandBuffer(fd->CommandBuffer);
  251. check_vk_result(err);
  252. err = vkResetFences(g_Device, 1, &fd->Fence);
  253. check_vk_result(err);
  254. err = vkQueueSubmit(g_Queue, 1, &info, fd->Fence);
  255. check_vk_result(err);
  256. }
  257. }
  258. static void FramePresent(ImGui_ImplVulkan_WindowData* wd)
  259. {
  260. VkResult err;
  261. ImGui_ImplVulkan_FrameData* fd = &wd->Frames[wd->FrameIndex];
  262. VkPresentInfoKHR info = {};
  263. info.sType = VK_STRUCTURE_TYPE_PRESENT_INFO_KHR;
  264. info.waitSemaphoreCount = 1;
  265. info.pWaitSemaphores = &fd->RenderCompleteSemaphore;
  266. info.swapchainCount = 1;
  267. info.pSwapchains = &wd->Swapchain;
  268. info.pImageIndices = &fd->BackbufferIndex;
  269. err = vkQueuePresentKHR(g_Queue, &info);
  270. check_vk_result(err);
  271. }
  272. static void glfw_error_callback(int error, const char* description)
  273. {
  274. fprintf(stderr, "Glfw Error %d: %s\n", error, description);
  275. }
  276. static void glfw_resize_callback(GLFWwindow*, int w, int h)
  277. {
  278. g_ResizeWanted = true;
  279. g_ResizeWidth = w;
  280. g_ResizeHeight = h;
  281. }
  282. int main(int, char**)
  283. {
  284. // Setup window
  285. glfwSetErrorCallback(glfw_error_callback);
  286. if (!glfwInit())
  287. return 1;
  288. glfwWindowHint(GLFW_CLIENT_API, GLFW_NO_API);
  289. GLFWwindow* window = glfwCreateWindow(1280, 720, "ImGui Vulkan example", NULL, NULL);
  290. // Setup Vulkan
  291. if (!glfwVulkanSupported())
  292. {
  293. printf("GLFW: Vulkan Not Supported\n");
  294. return 1;
  295. }
  296. uint32_t extensions_count = 0;
  297. const char** extensions = glfwGetRequiredInstanceExtensions(&extensions_count);
  298. SetupVulkan(extensions, extensions_count);
  299. // Create Window Surface
  300. VkSurfaceKHR surface;
  301. VkResult err = glfwCreateWindowSurface(g_Instance, window, g_Allocator, &surface);
  302. check_vk_result(err);
  303. // Create Framebuffers
  304. int w, h;
  305. glfwGetFramebufferSize(window, &w, &h);
  306. glfwSetFramebufferSizeCallback(window, glfw_resize_callback);
  307. ImGui_ImplVulkan_WindowData* wd = &g_WindowData;
  308. SetupVulkanWindowData(wd, surface, w, h);
  309. // Setup ImGui binding
  310. ImGui::CreateContext();
  311. ImGuiIO& io = ImGui::GetIO(); (void)io;
  312. io.ConfigFlags |= ImGuiConfigFlags_EnableViewports;
  313. io.ConfigFlags |= ImGuiConfigFlags_PlatformNoTaskBar;
  314. //io.ConfigFlags |= ImGuiConfigFlags_NavEnableKeyboard; // Enable Keyboard Controls
  315. // Setup Vulkan binding
  316. ImGui_ImplVulkan_InitInfo init_info = {};
  317. init_info.Instance = g_Instance;
  318. init_info.PhysicalDevice = g_PhysicalDevice;
  319. init_info.Device = g_Device;
  320. init_info.QueueFamily = g_QueueFamily;
  321. init_info.Queue = g_Queue;
  322. init_info.PipelineCache = g_PipelineCache;
  323. init_info.DescriptorPool = g_DescriptorPool;
  324. init_info.Allocator = g_Allocator;
  325. init_info.CheckVkResultFn = check_vk_result;
  326. ImGui_ImplGlfw_InitForVulkan(window, true);
  327. ImGui_ImplVulkan_Init(&init_info, wd->RenderPass);
  328. // Setup style
  329. ImGui::StyleColorsDark();
  330. //ImGui::StyleColorsClassic();
  331. // Load Fonts
  332. // - If no fonts are loaded, dear imgui will use the default font. You can also load multiple fonts and use ImGui::PushFont()/PopFont() to select them.
  333. // - AddFontFromFileTTF() will return the ImFont* so you can store it if you need to select the font among multiple.
  334. // - If the file cannot be loaded, the function will return NULL. Please handle those errors in your application (e.g. use an assertion, or display an error and quit).
  335. // - The fonts will be rasterized at a given size (w/ oversampling) and stored into a texture when calling ImFontAtlas::Build()/GetTexDataAsXXXX(), which ImGui_ImplXXXX_NewFrame below will call.
  336. // - Read 'misc/fonts/README.txt' for more instructions and details.
  337. // - Remember that in C/C++ if you want to include a backslash \ in a string literal you need to write a double backslash \\ !
  338. //io.Fonts->AddFontDefault();
  339. //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Roboto-Medium.ttf", 16.0f);
  340. //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Cousine-Regular.ttf", 15.0f);
  341. //io.Fonts->AddFontFromFileTTF("../../misc/fonts/DroidSans.ttf", 16.0f);
  342. //io.Fonts->AddFontFromFileTTF("../../misc/fonts/ProggyTiny.ttf", 10.0f);
  343. //ImFont* font = io.Fonts->AddFontFromFileTTF("c:\\Windows\\Fonts\\ArialUni.ttf", 18.0f, NULL, io.Fonts->GetGlyphRangesJapanese());
  344. //IM_ASSERT(font != NULL);
  345. // Upload Fonts
  346. {
  347. // Use any command queue
  348. VkCommandPool command_pool = wd->Frames[wd->FrameIndex].CommandPool;
  349. VkCommandBuffer command_buffer = wd->Frames[wd->FrameIndex].CommandBuffer;
  350. err = vkResetCommandPool(g_Device, command_pool, 0);
  351. check_vk_result(err);
  352. VkCommandBufferBeginInfo begin_info = {};
  353. begin_info.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO;
  354. begin_info.flags |= VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT;
  355. err = vkBeginCommandBuffer(command_buffer, &begin_info);
  356. check_vk_result(err);
  357. ImGui_ImplVulkan_CreateFontsTexture(command_buffer);
  358. VkSubmitInfo end_info = {};
  359. end_info.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO;
  360. end_info.commandBufferCount = 1;
  361. end_info.pCommandBuffers = &command_buffer;
  362. err = vkEndCommandBuffer(command_buffer);
  363. check_vk_result(err);
  364. err = vkQueueSubmit(g_Queue, 1, &end_info, VK_NULL_HANDLE);
  365. check_vk_result(err);
  366. err = vkDeviceWaitIdle(g_Device);
  367. check_vk_result(err);
  368. ImGui_ImplVulkan_InvalidateFontUploadObjects();
  369. }
  370. bool show_demo_window = true;
  371. bool show_another_window = false;
  372. ImVec4 clear_color = ImVec4(0.45f, 0.55f, 0.60f, 1.00f);
  373. // Main loop
  374. while (!glfwWindowShouldClose(window))
  375. {
  376. // You can read the io.WantCaptureMouse, io.WantCaptureKeyboard flags to tell if dear imgui wants to use your inputs.
  377. // - When io.WantCaptureMouse is true, do not dispatch mouse input data to your main application.
  378. // - When io.WantCaptureKeyboard is true, do not dispatch keyboard input data to your main application.
  379. // Generally you may always pass all inputs to dear imgui, and hide them from your application based on those two flags.
  380. glfwPollEvents();
  381. if (g_ResizeWanted)
  382. ImGui_ImplVulkanH_CreateWindowDataSwapChainAndFramebuffer(g_PhysicalDevice, g_Device, &g_WindowData, g_Allocator, g_ResizeWidth, g_ResizeHeight);
  383. g_ResizeWanted = false;
  384. ImGui_ImplVulkan_NewFrame();
  385. ImGui_ImplGlfw_NewFrame();
  386. // 1. Show a simple window.
  387. // Tip: if we don't call ImGui::Begin()/ImGui::End() the widgets automatically appears in a window called "Debug".
  388. {
  389. static float f = 0.0f;
  390. static int counter = 0;
  391. ImGui::Text("Hello, world!"); // Display some text (you can use a format string too)
  392. ImGui::SliderFloat("float", &f, 0.0f, 1.0f); // Edit 1 float using a slider from 0.0f to 1.0f
  393. ImGui::ColorEdit3("clear color", (float*)&clear_color); // Edit 3 floats representing a color
  394. ImGui::Checkbox("Demo Window", &show_demo_window); // Edit bools storing our windows open/close state
  395. ImGui::Checkbox("Another Window", &show_another_window);
  396. if (ImGui::Button("Button")) // Buttons return true when clicked (NB: most widgets return true when edited/activated)
  397. counter++;
  398. ImGui::SameLine();
  399. ImGui::Text("counter = %d", counter);
  400. ImGui::Text("Application average %.3f ms/frame (%.1f FPS)", 1000.0f / ImGui::GetIO().Framerate, ImGui::GetIO().Framerate);
  401. }
  402. // 2. Show another simple window. In most cases you will use an explicit Begin/End pair to name your windows.
  403. if (show_another_window)
  404. {
  405. ImGui::Begin("Another Window", &show_another_window);
  406. ImGui::Text("Hello from another window!");
  407. if (ImGui::Button("Close Me"))
  408. show_another_window = false;
  409. ImGui::End();
  410. }
  411. // 3. Show the ImGui demo window. Most of the sample code is in ImGui::ShowDemoWindow(). Read its code to learn more about Dear ImGui!
  412. if (show_demo_window)
  413. {
  414. ImGui::SetNextWindowPos(ImVec2(650, 20), ImGuiCond_FirstUseEver); // Normally user code doesn't need/want to call this because positions are saved in .ini file anyway. Here we just want to make the demo initial state a bit more friendly!
  415. ImGui::ShowDemoWindow(&show_demo_window);
  416. }
  417. // Rendering
  418. ImGui::Render();
  419. memcpy(&wd->ClearValue.color.float32[0], &clear_color, 4 * sizeof(float));
  420. FrameBegin(wd);
  421. ImGui_ImplVulkan_Render(wd->Frames[wd->FrameIndex].CommandBuffer);
  422. FrameEnd(wd);
  423. ImGui::RenderAdditionalViewports();
  424. FramePresent(wd);
  425. wd->FrameIndex = (wd->FrameIndex + 1) % IMGUI_VK_QUEUED_FRAMES;
  426. }
  427. // Cleanup
  428. err = vkDeviceWaitIdle(g_Device);
  429. check_vk_result(err);
  430. ImGui_ImplVulkan_Shutdown();
  431. ImGui_ImplGlfw_Shutdown();
  432. ImGui::DestroyContext();
  433. CleanupVulkan();
  434. glfwTerminate();
  435. return 0;
  436. }