imgui_impl_opengl3.h 2.5 KB

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  1. // dear imgui: Renderer for OpenGL3 / OpenGL ES2 / OpenGL ES3 (modern OpenGL with shaders / programmatic pipeline)
  2. // This needs to be used along with a Platform Binding (e.g. GLFW, SDL, Win32, custom..)
  3. // (Note: We are using GL3W as a helper library to access OpenGL functions since there is no standard header to access modern OpenGL functions easily. Alternatives are GLEW, Glad, etc..)
  4. // Implemented features:
  5. // [X] Renderer: User texture binding. Use 'GLuint' OpenGL texture identifier as void*/ImTextureID. Read the FAQ about ImTextureID in imgui.cpp.
  6. // [X] Renderer: Multi-viewport support. Enable with 'io.ConfigFlags |= ImGuiConfigFlags_ViewportsEnable'.
  7. // You can copy and use unmodified imgui_impl_* files in your project. See main.cpp for an example of using this.
  8. // If you are new to dear imgui, read examples/README.txt and read the documentation at the top of imgui.cpp.
  9. // https://github.com/ocornut/imgui
  10. // About OpenGL function loaders:
  11. // About OpenGL function loaders: modern OpenGL doesn't have a standard header file and requires individual function pointers to be loaded manually.
  12. // Helper libraries are often used for this purpose! Here we are supporting a few common ones: gl3w, glew, glad.
  13. // You may use another loader/header of your choice (glext, glLoadGen, etc.), or chose to manually implement your own.
  14. // About GLSL version:
  15. // The 'glsl_version' initialization parameter should be NULL (default) or a "#version XXX" string.
  16. // On computer platform the GLSL version default to "#version 130". On OpenGL ES 3 platform it defaults to "#version 300 es"
  17. // Only override if your GL version doesn't handle this GLSL version. See GLSL version table at the top of imgui_impl_opengl3.cpp.
  18. #pragma once
  19. // Set default OpenGL loader to be gl3w
  20. #if !defined(IMGUI_IMPL_OPENGL_LOADER_GL3W) \
  21. && !defined(IMGUI_IMPL_OPENGL_LOADER_GLEW) \
  22. && !defined(IMGUI_IMPL_OPENGL_LOADER_GLAD) \
  23. && !defined(IMGUI_IMPL_OPENGL_LOADER_CUSTOM)
  24. #define IMGUI_IMPL_OPENGL_LOADER_GL3W
  25. #endif
  26. IMGUI_IMPL_API bool ImGui_ImplOpenGL3_Init(const char* glsl_version = NULL);
  27. IMGUI_IMPL_API void ImGui_ImplOpenGL3_Shutdown();
  28. IMGUI_IMPL_API void ImGui_ImplOpenGL3_NewFrame();
  29. IMGUI_IMPL_API void ImGui_ImplOpenGL3_RenderDrawData(ImDrawData* draw_data);
  30. // Called by Init/NewFrame/Shutdown
  31. IMGUI_IMPL_API bool ImGui_ImplOpenGL3_CreateFontsTexture();
  32. IMGUI_IMPL_API void ImGui_ImplOpenGL3_DestroyFontsTexture();
  33. IMGUI_IMPL_API bool ImGui_ImplOpenGL3_CreateDeviceObjects();
  34. IMGUI_IMPL_API void ImGui_ImplOpenGL3_DestroyDeviceObjects();