123456789101112131415161718192021222324252627282930313233343536373839404142 |
- // dear imgui: Renderer for OpenGL3 / OpenGL ES2 / OpenGL ES3 (modern OpenGL with shaders / programmatic pipeline)
- // This needs to be used along with a Platform Binding (e.g. GLFW, SDL, Win32, custom..)
- // (Note: We are using GL3W as a helper library to access OpenGL functions since there is no standard header to access modern OpenGL functions easily. Alternatives are GLEW, Glad, etc..)
- // Implemented features:
- // [X] Renderer: User texture binding. Use 'GLuint' OpenGL texture identifier as void*/ImTextureID. Read the FAQ about ImTextureID in imgui.cpp.
- // [X] Renderer: Multi-viewport support. Enable with 'io.ConfigFlags |= ImGuiConfigFlags_ViewportsEnable'.
- // You can copy and use unmodified imgui_impl_* files in your project. See main.cpp for an example of using this.
- // If you are new to dear imgui, read examples/README.txt and read the documentation at the top of imgui.cpp.
- // https://github.com/ocornut/imgui
- // About OpenGL function loaders:
- // About OpenGL function loaders: modern OpenGL doesn't have a standard header file and requires individual function pointers to be loaded manually.
- // Helper libraries are often used for this purpose! Here we are supporting a few common ones: gl3w, glew, glad.
- // You may use another loader/header of your choice (glext, glLoadGen, etc.), or chose to manually implement your own.
- // About GLSL version:
- // The 'glsl_version' initialization parameter should be NULL (default) or a "#version XXX" string.
- // On computer platform the GLSL version default to "#version 130". On OpenGL ES 3 platform it defaults to "#version 300 es"
- // Only override if your GL version doesn't handle this GLSL version. See GLSL version table at the top of imgui_impl_opengl3.cpp.
- #pragma once
- // Set default OpenGL loader to be gl3w
- #if !defined(IMGUI_IMPL_OPENGL_LOADER_GL3W) \
- && !defined(IMGUI_IMPL_OPENGL_LOADER_GLEW) \
- && !defined(IMGUI_IMPL_OPENGL_LOADER_GLAD) \
- && !defined(IMGUI_IMPL_OPENGL_LOADER_CUSTOM)
- #define IMGUI_IMPL_OPENGL_LOADER_GL3W
- #endif
- IMGUI_IMPL_API bool ImGui_ImplOpenGL3_Init(const char* glsl_version = NULL);
- IMGUI_IMPL_API void ImGui_ImplOpenGL3_Shutdown();
- IMGUI_IMPL_API void ImGui_ImplOpenGL3_NewFrame();
- IMGUI_IMPL_API void ImGui_ImplOpenGL3_RenderDrawData(ImDrawData* draw_data);
- // Called by Init/NewFrame/Shutdown
- IMGUI_IMPL_API bool ImGui_ImplOpenGL3_CreateFontsTexture();
- IMGUI_IMPL_API void ImGui_ImplOpenGL3_DestroyFontsTexture();
- IMGUI_IMPL_API bool ImGui_ImplOpenGL3_CreateDeviceObjects();
- IMGUI_IMPL_API void ImGui_ImplOpenGL3_DestroyDeviceObjects();
|