imgui_impl_vulkan.cpp 60 KB

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  1. // dear imgui: Renderer for Vulkan
  2. // This needs to be used along with a Platform Binding (e.g. GLFW, SDL, Win32, custom..)
  3. // Missing features:
  4. // [ ] Platform: Multi-viewport / platform windows.
  5. // [ ] Renderer: User texture binding. Changes of ImTextureID aren't supported by this binding! See https://github.com/ocornut/imgui/pull/914
  6. // You can copy and use unmodified imgui_impl_* files in your project. See main.cpp for an example of using this.
  7. // If you are new to dear imgui, read examples/README.txt and read the documentation at the top of imgui.cpp.
  8. // https://github.com/ocornut/imgui
  9. // The aim of imgui_impl_vulkan.h/.cpp is to be usable in your engine without any modification.
  10. // IF YOU FEEL YOU NEED TO MAKE ANY CHANGE TO THIS CODE, please share them and your feedback at https://github.com/ocornut/imgui/
  11. // CHANGELOG
  12. // (minor and older changes stripped away, please see git history for details)
  13. // 2018-11-30: Misc: Setting up io.BackendRendererName so it can be displayed in the About Window.
  14. // 2018-08-25: Vulkan: Fixed mishandled VkSurfaceCapabilitiesKHR::maxImageCount=0 case.
  15. // 2018-06-22: Inverted the parameters to ImGui_ImplVulkan_RenderDrawData() to be consistent with other bindings.
  16. // 2018-06-08: Misc: Extracted imgui_impl_vulkan.cpp/.h away from the old combined GLFW+Vulkan example.
  17. // 2018-06-08: Vulkan: Use draw_data->DisplayPos and draw_data->DisplaySize to setup projection matrix and clipping rectangle.
  18. // 2018-03-03: Vulkan: Various refactor, created a couple of ImGui_ImplVulkanH_XXX helper that the example can use and that viewport support will use.
  19. // 2018-03-01: Vulkan: Renamed ImGui_ImplVulkan_Init_Info to ImGui_ImplVulkan_InitInfo and fields to match more closely Vulkan terminology.
  20. // 2018-02-16: Misc: Obsoleted the io.RenderDrawListsFn callback, ImGui_ImplVulkan_Render() calls ImGui_ImplVulkan_RenderDrawData() itself.
  21. // 2018-02-06: Misc: Removed call to ImGui::Shutdown() which is not available from 1.60 WIP, user needs to call CreateContext/DestroyContext themselves.
  22. // 2017-05-15: Vulkan: Fix scissor offset being negative. Fix new Vulkan validation warnings. Set required depth member for buffer image copy.
  23. // 2016-11-13: Vulkan: Fix validation layer warnings and errors and redeclare gl_PerVertex.
  24. // 2016-10-18: Vulkan: Add location decorators & change to use structs as in/out in glsl, update embedded spv (produced with glslangValidator -x). Null the released resources.
  25. // 2016-08-27: Vulkan: Fix Vulkan example for use when a depth buffer is active.
  26. #include "imgui.h"
  27. #include "imgui_impl_vulkan.h"
  28. #include <stdio.h>
  29. // Vulkan data
  30. static const VkAllocationCallbacks* g_Allocator = NULL;
  31. static VkPhysicalDevice g_PhysicalDevice = VK_NULL_HANDLE;
  32. static VkInstance g_Instance = VK_NULL_HANDLE;
  33. static VkDevice g_Device = VK_NULL_HANDLE;
  34. static uint32_t g_QueueFamily = (uint32_t)-1;
  35. static VkQueue g_Queue = VK_NULL_HANDLE;
  36. static VkPipelineCache g_PipelineCache = VK_NULL_HANDLE;
  37. static VkDescriptorPool g_DescriptorPool = VK_NULL_HANDLE;
  38. static VkRenderPass g_RenderPass = VK_NULL_HANDLE;
  39. static void (*g_CheckVkResultFn)(VkResult err) = NULL;
  40. static VkDeviceSize g_BufferMemoryAlignment = 256;
  41. static VkPipelineCreateFlags g_PipelineCreateFlags = 0;
  42. static VkDescriptorSetLayout g_DescriptorSetLayout = VK_NULL_HANDLE;
  43. static VkPipelineLayout g_PipelineLayout = VK_NULL_HANDLE;
  44. static VkDescriptorSet g_DescriptorSet = VK_NULL_HANDLE;
  45. static VkPipeline g_Pipeline = VK_NULL_HANDLE;
  46. // Frame data
  47. struct FrameDataForRender
  48. {
  49. VkDeviceMemory VertexBufferMemory;
  50. VkDeviceMemory IndexBufferMemory;
  51. VkDeviceSize VertexBufferSize;
  52. VkDeviceSize IndexBufferSize;
  53. VkBuffer VertexBuffer;
  54. VkBuffer IndexBuffer;
  55. };
  56. static int g_FrameIndex = 0;
  57. static FrameDataForRender g_FramesDataBuffers[IMGUI_VK_QUEUED_FRAMES] = {};
  58. // Font data
  59. static VkSampler g_FontSampler = VK_NULL_HANDLE;
  60. static VkDeviceMemory g_FontMemory = VK_NULL_HANDLE;
  61. static VkImage g_FontImage = VK_NULL_HANDLE;
  62. static VkImageView g_FontView = VK_NULL_HANDLE;
  63. static VkDeviceMemory g_UploadBufferMemory = VK_NULL_HANDLE;
  64. static VkBuffer g_UploadBuffer = VK_NULL_HANDLE;
  65. // Forward Declarations
  66. static void ImGui_ImplVulkan_InitPlatformInterface();
  67. static void ImGui_ImplVulkan_ShutdownPlatformInterface();
  68. // glsl_shader.vert, compiled with:
  69. // # glslangValidator -V -x -o glsl_shader.vert.u32 glsl_shader.vert
  70. static uint32_t __glsl_shader_vert_spv[] =
  71. {
  72. 0x07230203,0x00010000,0x00080001,0x0000002e,0x00000000,0x00020011,0x00000001,0x0006000b,
  73. 0x00000001,0x4c534c47,0x6474732e,0x3035342e,0x00000000,0x0003000e,0x00000000,0x00000001,
  74. 0x000a000f,0x00000000,0x00000004,0x6e69616d,0x00000000,0x0000000b,0x0000000f,0x00000015,
  75. 0x0000001b,0x0000001c,0x00030003,0x00000002,0x000001c2,0x00040005,0x00000004,0x6e69616d,
  76. 0x00000000,0x00030005,0x00000009,0x00000000,0x00050006,0x00000009,0x00000000,0x6f6c6f43,
  77. 0x00000072,0x00040006,0x00000009,0x00000001,0x00005655,0x00030005,0x0000000b,0x0074754f,
  78. 0x00040005,0x0000000f,0x6c6f4361,0x0000726f,0x00030005,0x00000015,0x00565561,0x00060005,
  79. 0x00000019,0x505f6c67,0x65567265,0x78657472,0x00000000,0x00060006,0x00000019,0x00000000,
  80. 0x505f6c67,0x7469736f,0x006e6f69,0x00030005,0x0000001b,0x00000000,0x00040005,0x0000001c,
  81. 0x736f5061,0x00000000,0x00060005,0x0000001e,0x73755075,0x6e6f4368,0x6e617473,0x00000074,
  82. 0x00050006,0x0000001e,0x00000000,0x61635375,0x0000656c,0x00060006,0x0000001e,0x00000001,
  83. 0x61725475,0x616c736e,0x00006574,0x00030005,0x00000020,0x00006370,0x00040047,0x0000000b,
  84. 0x0000001e,0x00000000,0x00040047,0x0000000f,0x0000001e,0x00000002,0x00040047,0x00000015,
  85. 0x0000001e,0x00000001,0x00050048,0x00000019,0x00000000,0x0000000b,0x00000000,0x00030047,
  86. 0x00000019,0x00000002,0x00040047,0x0000001c,0x0000001e,0x00000000,0x00050048,0x0000001e,
  87. 0x00000000,0x00000023,0x00000000,0x00050048,0x0000001e,0x00000001,0x00000023,0x00000008,
  88. 0x00030047,0x0000001e,0x00000002,0x00020013,0x00000002,0x00030021,0x00000003,0x00000002,
  89. 0x00030016,0x00000006,0x00000020,0x00040017,0x00000007,0x00000006,0x00000004,0x00040017,
  90. 0x00000008,0x00000006,0x00000002,0x0004001e,0x00000009,0x00000007,0x00000008,0x00040020,
  91. 0x0000000a,0x00000003,0x00000009,0x0004003b,0x0000000a,0x0000000b,0x00000003,0x00040015,
  92. 0x0000000c,0x00000020,0x00000001,0x0004002b,0x0000000c,0x0000000d,0x00000000,0x00040020,
  93. 0x0000000e,0x00000001,0x00000007,0x0004003b,0x0000000e,0x0000000f,0x00000001,0x00040020,
  94. 0x00000011,0x00000003,0x00000007,0x0004002b,0x0000000c,0x00000013,0x00000001,0x00040020,
  95. 0x00000014,0x00000001,0x00000008,0x0004003b,0x00000014,0x00000015,0x00000001,0x00040020,
  96. 0x00000017,0x00000003,0x00000008,0x0003001e,0x00000019,0x00000007,0x00040020,0x0000001a,
  97. 0x00000003,0x00000019,0x0004003b,0x0000001a,0x0000001b,0x00000003,0x0004003b,0x00000014,
  98. 0x0000001c,0x00000001,0x0004001e,0x0000001e,0x00000008,0x00000008,0x00040020,0x0000001f,
  99. 0x00000009,0x0000001e,0x0004003b,0x0000001f,0x00000020,0x00000009,0x00040020,0x00000021,
  100. 0x00000009,0x00000008,0x0004002b,0x00000006,0x00000028,0x00000000,0x0004002b,0x00000006,
  101. 0x00000029,0x3f800000,0x00050036,0x00000002,0x00000004,0x00000000,0x00000003,0x000200f8,
  102. 0x00000005,0x0004003d,0x00000007,0x00000010,0x0000000f,0x00050041,0x00000011,0x00000012,
  103. 0x0000000b,0x0000000d,0x0003003e,0x00000012,0x00000010,0x0004003d,0x00000008,0x00000016,
  104. 0x00000015,0x00050041,0x00000017,0x00000018,0x0000000b,0x00000013,0x0003003e,0x00000018,
  105. 0x00000016,0x0004003d,0x00000008,0x0000001d,0x0000001c,0x00050041,0x00000021,0x00000022,
  106. 0x00000020,0x0000000d,0x0004003d,0x00000008,0x00000023,0x00000022,0x00050085,0x00000008,
  107. 0x00000024,0x0000001d,0x00000023,0x00050041,0x00000021,0x00000025,0x00000020,0x00000013,
  108. 0x0004003d,0x00000008,0x00000026,0x00000025,0x00050081,0x00000008,0x00000027,0x00000024,
  109. 0x00000026,0x00050051,0x00000006,0x0000002a,0x00000027,0x00000000,0x00050051,0x00000006,
  110. 0x0000002b,0x00000027,0x00000001,0x00070050,0x00000007,0x0000002c,0x0000002a,0x0000002b,
  111. 0x00000028,0x00000029,0x00050041,0x00000011,0x0000002d,0x0000001b,0x0000000d,0x0003003e,
  112. 0x0000002d,0x0000002c,0x000100fd,0x00010038
  113. };
  114. // glsl_shader.frag, compiled with:
  115. // # glslangValidator -V -x -o glsl_shader.frag.u32 glsl_shader.frag
  116. static uint32_t __glsl_shader_frag_spv[] =
  117. {
  118. 0x07230203,0x00010000,0x00080001,0x0000001e,0x00000000,0x00020011,0x00000001,0x0006000b,
  119. 0x00000001,0x4c534c47,0x6474732e,0x3035342e,0x00000000,0x0003000e,0x00000000,0x00000001,
  120. 0x0007000f,0x00000004,0x00000004,0x6e69616d,0x00000000,0x00000009,0x0000000d,0x00030010,
  121. 0x00000004,0x00000007,0x00030003,0x00000002,0x000001c2,0x00040005,0x00000004,0x6e69616d,
  122. 0x00000000,0x00040005,0x00000009,0x6c6f4366,0x0000726f,0x00030005,0x0000000b,0x00000000,
  123. 0x00050006,0x0000000b,0x00000000,0x6f6c6f43,0x00000072,0x00040006,0x0000000b,0x00000001,
  124. 0x00005655,0x00030005,0x0000000d,0x00006e49,0x00050005,0x00000016,0x78655473,0x65727574,
  125. 0x00000000,0x00040047,0x00000009,0x0000001e,0x00000000,0x00040047,0x0000000d,0x0000001e,
  126. 0x00000000,0x00040047,0x00000016,0x00000022,0x00000000,0x00040047,0x00000016,0x00000021,
  127. 0x00000000,0x00020013,0x00000002,0x00030021,0x00000003,0x00000002,0x00030016,0x00000006,
  128. 0x00000020,0x00040017,0x00000007,0x00000006,0x00000004,0x00040020,0x00000008,0x00000003,
  129. 0x00000007,0x0004003b,0x00000008,0x00000009,0x00000003,0x00040017,0x0000000a,0x00000006,
  130. 0x00000002,0x0004001e,0x0000000b,0x00000007,0x0000000a,0x00040020,0x0000000c,0x00000001,
  131. 0x0000000b,0x0004003b,0x0000000c,0x0000000d,0x00000001,0x00040015,0x0000000e,0x00000020,
  132. 0x00000001,0x0004002b,0x0000000e,0x0000000f,0x00000000,0x00040020,0x00000010,0x00000001,
  133. 0x00000007,0x00090019,0x00000013,0x00000006,0x00000001,0x00000000,0x00000000,0x00000000,
  134. 0x00000001,0x00000000,0x0003001b,0x00000014,0x00000013,0x00040020,0x00000015,0x00000000,
  135. 0x00000014,0x0004003b,0x00000015,0x00000016,0x00000000,0x0004002b,0x0000000e,0x00000018,
  136. 0x00000001,0x00040020,0x00000019,0x00000001,0x0000000a,0x00050036,0x00000002,0x00000004,
  137. 0x00000000,0x00000003,0x000200f8,0x00000005,0x00050041,0x00000010,0x00000011,0x0000000d,
  138. 0x0000000f,0x0004003d,0x00000007,0x00000012,0x00000011,0x0004003d,0x00000014,0x00000017,
  139. 0x00000016,0x00050041,0x00000019,0x0000001a,0x0000000d,0x00000018,0x0004003d,0x0000000a,
  140. 0x0000001b,0x0000001a,0x00050057,0x00000007,0x0000001c,0x00000017,0x0000001b,0x00050085,
  141. 0x00000007,0x0000001d,0x00000012,0x0000001c,0x0003003e,0x00000009,0x0000001d,0x000100fd,
  142. 0x00010038
  143. };
  144. static uint32_t ImGui_ImplVulkan_MemoryType(VkMemoryPropertyFlags properties, uint32_t type_bits)
  145. {
  146. VkPhysicalDeviceMemoryProperties prop;
  147. vkGetPhysicalDeviceMemoryProperties(g_PhysicalDevice, &prop);
  148. for (uint32_t i = 0; i < prop.memoryTypeCount; i++)
  149. if ((prop.memoryTypes[i].propertyFlags & properties) == properties && type_bits & (1<<i))
  150. return i;
  151. return 0xFFFFFFFF; // Unable to find memoryType
  152. }
  153. static void check_vk_result(VkResult err)
  154. {
  155. if (g_CheckVkResultFn)
  156. g_CheckVkResultFn(err);
  157. }
  158. static void CreateOrResizeBuffer(VkBuffer& buffer, VkDeviceMemory& buffer_memory, VkDeviceSize& p_buffer_size, size_t new_size, VkBufferUsageFlagBits usage)
  159. {
  160. VkResult err;
  161. if (buffer != VK_NULL_HANDLE)
  162. vkDestroyBuffer(g_Device, buffer, g_Allocator);
  163. if (buffer_memory)
  164. vkFreeMemory(g_Device, buffer_memory, g_Allocator);
  165. VkDeviceSize vertex_buffer_size_aligned = ((new_size - 1) / g_BufferMemoryAlignment + 1) * g_BufferMemoryAlignment;
  166. VkBufferCreateInfo buffer_info = {};
  167. buffer_info.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO;
  168. buffer_info.size = vertex_buffer_size_aligned;
  169. buffer_info.usage = usage;
  170. buffer_info.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
  171. err = vkCreateBuffer(g_Device, &buffer_info, g_Allocator, &buffer);
  172. check_vk_result(err);
  173. VkMemoryRequirements req;
  174. vkGetBufferMemoryRequirements(g_Device, buffer, &req);
  175. g_BufferMemoryAlignment = (g_BufferMemoryAlignment > req.alignment) ? g_BufferMemoryAlignment : req.alignment;
  176. VkMemoryAllocateInfo alloc_info = {};
  177. alloc_info.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO;
  178. alloc_info.allocationSize = req.size;
  179. alloc_info.memoryTypeIndex = ImGui_ImplVulkan_MemoryType(VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT, req.memoryTypeBits);
  180. err = vkAllocateMemory(g_Device, &alloc_info, g_Allocator, &buffer_memory);
  181. check_vk_result(err);
  182. err = vkBindBufferMemory(g_Device, buffer, buffer_memory, 0);
  183. check_vk_result(err);
  184. p_buffer_size = new_size;
  185. }
  186. // Render function
  187. // (this used to be set in io.RenderDrawListsFn and called by ImGui::Render(), but you can now call this directly from your main loop)
  188. void ImGui_ImplVulkan_RenderDrawData(ImDrawData* draw_data, VkCommandBuffer command_buffer)
  189. {
  190. VkResult err;
  191. if (draw_data->TotalVtxCount == 0)
  192. return;
  193. FrameDataForRender* fd = &g_FramesDataBuffers[g_FrameIndex];
  194. g_FrameIndex = (g_FrameIndex + 1) % IMGUI_VK_QUEUED_FRAMES;
  195. // Create the Vertex and Index buffers:
  196. size_t vertex_size = draw_data->TotalVtxCount * sizeof(ImDrawVert);
  197. size_t index_size = draw_data->TotalIdxCount * sizeof(ImDrawIdx);
  198. if (!fd->VertexBuffer || fd->VertexBufferSize < vertex_size)
  199. CreateOrResizeBuffer(fd->VertexBuffer, fd->VertexBufferMemory, fd->VertexBufferSize, vertex_size, VK_BUFFER_USAGE_VERTEX_BUFFER_BIT);
  200. if (!fd->IndexBuffer || fd->IndexBufferSize < index_size)
  201. CreateOrResizeBuffer(fd->IndexBuffer, fd->IndexBufferMemory, fd->IndexBufferSize, index_size, VK_BUFFER_USAGE_INDEX_BUFFER_BIT);
  202. // Upload Vertex and index Data:
  203. {
  204. ImDrawVert* vtx_dst = NULL;
  205. ImDrawIdx* idx_dst = NULL;
  206. err = vkMapMemory(g_Device, fd->VertexBufferMemory, 0, vertex_size, 0, (void**)(&vtx_dst));
  207. check_vk_result(err);
  208. err = vkMapMemory(g_Device, fd->IndexBufferMemory, 0, index_size, 0, (void**)(&idx_dst));
  209. check_vk_result(err);
  210. for (int n = 0; n < draw_data->CmdListsCount; n++)
  211. {
  212. const ImDrawList* cmd_list = draw_data->CmdLists[n];
  213. memcpy(vtx_dst, cmd_list->VtxBuffer.Data, cmd_list->VtxBuffer.Size * sizeof(ImDrawVert));
  214. memcpy(idx_dst, cmd_list->IdxBuffer.Data, cmd_list->IdxBuffer.Size * sizeof(ImDrawIdx));
  215. vtx_dst += cmd_list->VtxBuffer.Size;
  216. idx_dst += cmd_list->IdxBuffer.Size;
  217. }
  218. VkMappedMemoryRange range[2] = {};
  219. range[0].sType = VK_STRUCTURE_TYPE_MAPPED_MEMORY_RANGE;
  220. range[0].memory = fd->VertexBufferMemory;
  221. range[0].size = VK_WHOLE_SIZE;
  222. range[1].sType = VK_STRUCTURE_TYPE_MAPPED_MEMORY_RANGE;
  223. range[1].memory = fd->IndexBufferMemory;
  224. range[1].size = VK_WHOLE_SIZE;
  225. err = vkFlushMappedMemoryRanges(g_Device, 2, range);
  226. check_vk_result(err);
  227. vkUnmapMemory(g_Device, fd->VertexBufferMemory);
  228. vkUnmapMemory(g_Device, fd->IndexBufferMemory);
  229. }
  230. // Bind pipeline and descriptor sets:
  231. {
  232. vkCmdBindPipeline(command_buffer, VK_PIPELINE_BIND_POINT_GRAPHICS, g_Pipeline);
  233. VkDescriptorSet desc_set[1] = { g_DescriptorSet };
  234. vkCmdBindDescriptorSets(command_buffer, VK_PIPELINE_BIND_POINT_GRAPHICS, g_PipelineLayout, 0, 1, desc_set, 0, NULL);
  235. }
  236. // Bind Vertex And Index Buffer:
  237. {
  238. VkBuffer vertex_buffers[1] = { fd->VertexBuffer };
  239. VkDeviceSize vertex_offset[1] = { 0 };
  240. vkCmdBindVertexBuffers(command_buffer, 0, 1, vertex_buffers, vertex_offset);
  241. vkCmdBindIndexBuffer(command_buffer, fd->IndexBuffer, 0, VK_INDEX_TYPE_UINT16);
  242. }
  243. // Setup viewport:
  244. {
  245. VkViewport viewport;
  246. viewport.x = 0;
  247. viewport.y = 0;
  248. viewport.width = draw_data->DisplaySize.x;
  249. viewport.height = draw_data->DisplaySize.y;
  250. viewport.minDepth = 0.0f;
  251. viewport.maxDepth = 1.0f;
  252. vkCmdSetViewport(command_buffer, 0, 1, &viewport);
  253. }
  254. // Setup scale and translation:
  255. // Our visible imgui space lies from draw_data->DisplayPps (top left) to draw_data->DisplayPos+data_data->DisplaySize (bottom right). DisplayMin is (0,0) for single viewport apps.
  256. {
  257. float scale[2];
  258. scale[0] = 2.0f / draw_data->DisplaySize.x;
  259. scale[1] = 2.0f / draw_data->DisplaySize.y;
  260. float translate[2];
  261. translate[0] = -1.0f - draw_data->DisplayPos.x * scale[0];
  262. translate[1] = -1.0f - draw_data->DisplayPos.y * scale[1];
  263. vkCmdPushConstants(command_buffer, g_PipelineLayout, VK_SHADER_STAGE_VERTEX_BIT, sizeof(float) * 0, sizeof(float) * 2, scale);
  264. vkCmdPushConstants(command_buffer, g_PipelineLayout, VK_SHADER_STAGE_VERTEX_BIT, sizeof(float) * 2, sizeof(float) * 2, translate);
  265. }
  266. // Render the command lists:
  267. int vtx_offset = 0;
  268. int idx_offset = 0;
  269. ImVec2 display_pos = draw_data->DisplayPos;
  270. for (int n = 0; n < draw_data->CmdListsCount; n++)
  271. {
  272. const ImDrawList* cmd_list = draw_data->CmdLists[n];
  273. for (int cmd_i = 0; cmd_i < cmd_list->CmdBuffer.Size; cmd_i++)
  274. {
  275. const ImDrawCmd* pcmd = &cmd_list->CmdBuffer[cmd_i];
  276. if (pcmd->UserCallback)
  277. {
  278. pcmd->UserCallback(cmd_list, pcmd);
  279. }
  280. else
  281. {
  282. // Apply scissor/clipping rectangle
  283. // FIXME: We could clamp width/height based on clamped min/max values.
  284. VkRect2D scissor;
  285. scissor.offset.x = (int32_t)(pcmd->ClipRect.x - display_pos.x) > 0 ? (int32_t)(pcmd->ClipRect.x - display_pos.x) : 0;
  286. scissor.offset.y = (int32_t)(pcmd->ClipRect.y - display_pos.y) > 0 ? (int32_t)(pcmd->ClipRect.y - display_pos.y) : 0;
  287. scissor.extent.width = (uint32_t)(pcmd->ClipRect.z - pcmd->ClipRect.x);
  288. scissor.extent.height = (uint32_t)(pcmd->ClipRect.w - pcmd->ClipRect.y + 1); // FIXME: Why +1 here?
  289. vkCmdSetScissor(command_buffer, 0, 1, &scissor);
  290. // Draw
  291. vkCmdDrawIndexed(command_buffer, pcmd->ElemCount, 1, idx_offset, vtx_offset, 0);
  292. }
  293. idx_offset += pcmd->ElemCount;
  294. }
  295. vtx_offset += cmd_list->VtxBuffer.Size;
  296. }
  297. }
  298. bool ImGui_ImplVulkan_CreateFontsTexture(VkCommandBuffer command_buffer)
  299. {
  300. ImGuiIO& io = ImGui::GetIO();
  301. unsigned char* pixels;
  302. int width, height;
  303. io.Fonts->GetTexDataAsRGBA32(&pixels, &width, &height);
  304. size_t upload_size = width*height*4*sizeof(char);
  305. VkResult err;
  306. // Create the Image:
  307. {
  308. VkImageCreateInfo info = {};
  309. info.sType = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO;
  310. info.imageType = VK_IMAGE_TYPE_2D;
  311. info.format = VK_FORMAT_R8G8B8A8_UNORM;
  312. info.extent.width = width;
  313. info.extent.height = height;
  314. info.extent.depth = 1;
  315. info.mipLevels = 1;
  316. info.arrayLayers = 1;
  317. info.samples = VK_SAMPLE_COUNT_1_BIT;
  318. info.tiling = VK_IMAGE_TILING_OPTIMAL;
  319. info.usage = VK_IMAGE_USAGE_SAMPLED_BIT | VK_IMAGE_USAGE_TRANSFER_DST_BIT;
  320. info.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
  321. info.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED;
  322. err = vkCreateImage(g_Device, &info, g_Allocator, &g_FontImage);
  323. check_vk_result(err);
  324. VkMemoryRequirements req;
  325. vkGetImageMemoryRequirements(g_Device, g_FontImage, &req);
  326. VkMemoryAllocateInfo alloc_info = {};
  327. alloc_info.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO;
  328. alloc_info.allocationSize = req.size;
  329. alloc_info.memoryTypeIndex = ImGui_ImplVulkan_MemoryType(VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT, req.memoryTypeBits);
  330. err = vkAllocateMemory(g_Device, &alloc_info, g_Allocator, &g_FontMemory);
  331. check_vk_result(err);
  332. err = vkBindImageMemory(g_Device, g_FontImage, g_FontMemory, 0);
  333. check_vk_result(err);
  334. }
  335. // Create the Image View:
  336. {
  337. VkImageViewCreateInfo info = {};
  338. info.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO;
  339. info.image = g_FontImage;
  340. info.viewType = VK_IMAGE_VIEW_TYPE_2D;
  341. info.format = VK_FORMAT_R8G8B8A8_UNORM;
  342. info.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
  343. info.subresourceRange.levelCount = 1;
  344. info.subresourceRange.layerCount = 1;
  345. err = vkCreateImageView(g_Device, &info, g_Allocator, &g_FontView);
  346. check_vk_result(err);
  347. }
  348. // Update the Descriptor Set:
  349. {
  350. VkDescriptorImageInfo desc_image[1] = {};
  351. desc_image[0].sampler = g_FontSampler;
  352. desc_image[0].imageView = g_FontView;
  353. desc_image[0].imageLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
  354. VkWriteDescriptorSet write_desc[1] = {};
  355. write_desc[0].sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET;
  356. write_desc[0].dstSet = g_DescriptorSet;
  357. write_desc[0].descriptorCount = 1;
  358. write_desc[0].descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER;
  359. write_desc[0].pImageInfo = desc_image;
  360. vkUpdateDescriptorSets(g_Device, 1, write_desc, 0, NULL);
  361. }
  362. // Create the Upload Buffer:
  363. {
  364. VkBufferCreateInfo buffer_info = {};
  365. buffer_info.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO;
  366. buffer_info.size = upload_size;
  367. buffer_info.usage = VK_BUFFER_USAGE_TRANSFER_SRC_BIT;
  368. buffer_info.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
  369. err = vkCreateBuffer(g_Device, &buffer_info, g_Allocator, &g_UploadBuffer);
  370. check_vk_result(err);
  371. VkMemoryRequirements req;
  372. vkGetBufferMemoryRequirements(g_Device, g_UploadBuffer, &req);
  373. g_BufferMemoryAlignment = (g_BufferMemoryAlignment > req.alignment) ? g_BufferMemoryAlignment : req.alignment;
  374. VkMemoryAllocateInfo alloc_info = {};
  375. alloc_info.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO;
  376. alloc_info.allocationSize = req.size;
  377. alloc_info.memoryTypeIndex = ImGui_ImplVulkan_MemoryType(VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT, req.memoryTypeBits);
  378. err = vkAllocateMemory(g_Device, &alloc_info, g_Allocator, &g_UploadBufferMemory);
  379. check_vk_result(err);
  380. err = vkBindBufferMemory(g_Device, g_UploadBuffer, g_UploadBufferMemory, 0);
  381. check_vk_result(err);
  382. }
  383. // Upload to Buffer:
  384. {
  385. char* map = NULL;
  386. err = vkMapMemory(g_Device, g_UploadBufferMemory, 0, upload_size, 0, (void**)(&map));
  387. check_vk_result(err);
  388. memcpy(map, pixels, upload_size);
  389. VkMappedMemoryRange range[1] = {};
  390. range[0].sType = VK_STRUCTURE_TYPE_MAPPED_MEMORY_RANGE;
  391. range[0].memory = g_UploadBufferMemory;
  392. range[0].size = upload_size;
  393. err = vkFlushMappedMemoryRanges(g_Device, 1, range);
  394. check_vk_result(err);
  395. vkUnmapMemory(g_Device, g_UploadBufferMemory);
  396. }
  397. // Copy to Image:
  398. {
  399. VkImageMemoryBarrier copy_barrier[1] = {};
  400. copy_barrier[0].sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
  401. copy_barrier[0].dstAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT;
  402. copy_barrier[0].oldLayout = VK_IMAGE_LAYOUT_UNDEFINED;
  403. copy_barrier[0].newLayout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL;
  404. copy_barrier[0].srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  405. copy_barrier[0].dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  406. copy_barrier[0].image = g_FontImage;
  407. copy_barrier[0].subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
  408. copy_barrier[0].subresourceRange.levelCount = 1;
  409. copy_barrier[0].subresourceRange.layerCount = 1;
  410. vkCmdPipelineBarrier(command_buffer, VK_PIPELINE_STAGE_HOST_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT, 0, 0, NULL, 0, NULL, 1, copy_barrier);
  411. VkBufferImageCopy region = {};
  412. region.imageSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
  413. region.imageSubresource.layerCount = 1;
  414. region.imageExtent.width = width;
  415. region.imageExtent.height = height;
  416. region.imageExtent.depth = 1;
  417. vkCmdCopyBufferToImage(command_buffer, g_UploadBuffer, g_FontImage, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, 1, &region);
  418. VkImageMemoryBarrier use_barrier[1] = {};
  419. use_barrier[0].sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
  420. use_barrier[0].srcAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT;
  421. use_barrier[0].dstAccessMask = VK_ACCESS_SHADER_READ_BIT;
  422. use_barrier[0].oldLayout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL;
  423. use_barrier[0].newLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
  424. use_barrier[0].srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  425. use_barrier[0].dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  426. use_barrier[0].image = g_FontImage;
  427. use_barrier[0].subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
  428. use_barrier[0].subresourceRange.levelCount = 1;
  429. use_barrier[0].subresourceRange.layerCount = 1;
  430. vkCmdPipelineBarrier(command_buffer, VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT, 0, 0, NULL, 0, NULL, 1, use_barrier);
  431. }
  432. // Store our identifier
  433. io.Fonts->TexID = (ImTextureID)(intptr_t)g_FontImage;
  434. return true;
  435. }
  436. bool ImGui_ImplVulkan_CreateDeviceObjects()
  437. {
  438. VkResult err;
  439. VkShaderModule vert_module;
  440. VkShaderModule frag_module;
  441. // Create The Shader Modules:
  442. {
  443. VkShaderModuleCreateInfo vert_info = {};
  444. vert_info.sType = VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO;
  445. vert_info.codeSize = sizeof(__glsl_shader_vert_spv);
  446. vert_info.pCode = (uint32_t*)__glsl_shader_vert_spv;
  447. err = vkCreateShaderModule(g_Device, &vert_info, g_Allocator, &vert_module);
  448. check_vk_result(err);
  449. VkShaderModuleCreateInfo frag_info = {};
  450. frag_info.sType = VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO;
  451. frag_info.codeSize = sizeof(__glsl_shader_frag_spv);
  452. frag_info.pCode = (uint32_t*)__glsl_shader_frag_spv;
  453. err = vkCreateShaderModule(g_Device, &frag_info, g_Allocator, &frag_module);
  454. check_vk_result(err);
  455. }
  456. if (!g_FontSampler)
  457. {
  458. VkSamplerCreateInfo info = {};
  459. info.sType = VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO;
  460. info.magFilter = VK_FILTER_LINEAR;
  461. info.minFilter = VK_FILTER_LINEAR;
  462. info.mipmapMode = VK_SAMPLER_MIPMAP_MODE_LINEAR;
  463. info.addressModeU = VK_SAMPLER_ADDRESS_MODE_REPEAT;
  464. info.addressModeV = VK_SAMPLER_ADDRESS_MODE_REPEAT;
  465. info.addressModeW = VK_SAMPLER_ADDRESS_MODE_REPEAT;
  466. info.minLod = -1000;
  467. info.maxLod = 1000;
  468. info.maxAnisotropy = 1.0f;
  469. err = vkCreateSampler(g_Device, &info, g_Allocator, &g_FontSampler);
  470. check_vk_result(err);
  471. }
  472. if (!g_DescriptorSetLayout)
  473. {
  474. VkSampler sampler[1] = {g_FontSampler};
  475. VkDescriptorSetLayoutBinding binding[1] = {};
  476. binding[0].descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER;
  477. binding[0].descriptorCount = 1;
  478. binding[0].stageFlags = VK_SHADER_STAGE_FRAGMENT_BIT;
  479. binding[0].pImmutableSamplers = sampler;
  480. VkDescriptorSetLayoutCreateInfo info = {};
  481. info.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO;
  482. info.bindingCount = 1;
  483. info.pBindings = binding;
  484. err = vkCreateDescriptorSetLayout(g_Device, &info, g_Allocator, &g_DescriptorSetLayout);
  485. check_vk_result(err);
  486. }
  487. // Create Descriptor Set:
  488. {
  489. VkDescriptorSetAllocateInfo alloc_info = {};
  490. alloc_info.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO;
  491. alloc_info.descriptorPool = g_DescriptorPool;
  492. alloc_info.descriptorSetCount = 1;
  493. alloc_info.pSetLayouts = &g_DescriptorSetLayout;
  494. err = vkAllocateDescriptorSets(g_Device, &alloc_info, &g_DescriptorSet);
  495. check_vk_result(err);
  496. }
  497. if (!g_PipelineLayout)
  498. {
  499. // Constants: we are using 'vec2 offset' and 'vec2 scale' instead of a full 3d projection matrix
  500. VkPushConstantRange push_constants[1] = {};
  501. push_constants[0].stageFlags = VK_SHADER_STAGE_VERTEX_BIT;
  502. push_constants[0].offset = sizeof(float) * 0;
  503. push_constants[0].size = sizeof(float) * 4;
  504. VkDescriptorSetLayout set_layout[1] = { g_DescriptorSetLayout };
  505. VkPipelineLayoutCreateInfo layout_info = {};
  506. layout_info.sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO;
  507. layout_info.setLayoutCount = 1;
  508. layout_info.pSetLayouts = set_layout;
  509. layout_info.pushConstantRangeCount = 1;
  510. layout_info.pPushConstantRanges = push_constants;
  511. err = vkCreatePipelineLayout(g_Device, &layout_info, g_Allocator, &g_PipelineLayout);
  512. check_vk_result(err);
  513. }
  514. VkPipelineShaderStageCreateInfo stage[2] = {};
  515. stage[0].sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO;
  516. stage[0].stage = VK_SHADER_STAGE_VERTEX_BIT;
  517. stage[0].module = vert_module;
  518. stage[0].pName = "main";
  519. stage[1].sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO;
  520. stage[1].stage = VK_SHADER_STAGE_FRAGMENT_BIT;
  521. stage[1].module = frag_module;
  522. stage[1].pName = "main";
  523. VkVertexInputBindingDescription binding_desc[1] = {};
  524. binding_desc[0].stride = sizeof(ImDrawVert);
  525. binding_desc[0].inputRate = VK_VERTEX_INPUT_RATE_VERTEX;
  526. VkVertexInputAttributeDescription attribute_desc[3] = {};
  527. attribute_desc[0].location = 0;
  528. attribute_desc[0].binding = binding_desc[0].binding;
  529. attribute_desc[0].format = VK_FORMAT_R32G32_SFLOAT;
  530. attribute_desc[0].offset = IM_OFFSETOF(ImDrawVert, pos);
  531. attribute_desc[1].location = 1;
  532. attribute_desc[1].binding = binding_desc[0].binding;
  533. attribute_desc[1].format = VK_FORMAT_R32G32_SFLOAT;
  534. attribute_desc[1].offset = IM_OFFSETOF(ImDrawVert, uv);
  535. attribute_desc[2].location = 2;
  536. attribute_desc[2].binding = binding_desc[0].binding;
  537. attribute_desc[2].format = VK_FORMAT_R8G8B8A8_UNORM;
  538. attribute_desc[2].offset = IM_OFFSETOF(ImDrawVert, col);
  539. VkPipelineVertexInputStateCreateInfo vertex_info = {};
  540. vertex_info.sType = VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO;
  541. vertex_info.vertexBindingDescriptionCount = 1;
  542. vertex_info.pVertexBindingDescriptions = binding_desc;
  543. vertex_info.vertexAttributeDescriptionCount = 3;
  544. vertex_info.pVertexAttributeDescriptions = attribute_desc;
  545. VkPipelineInputAssemblyStateCreateInfo ia_info = {};
  546. ia_info.sType = VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO;
  547. ia_info.topology = VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST;
  548. VkPipelineViewportStateCreateInfo viewport_info = {};
  549. viewport_info.sType = VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO;
  550. viewport_info.viewportCount = 1;
  551. viewport_info.scissorCount = 1;
  552. VkPipelineRasterizationStateCreateInfo raster_info = {};
  553. raster_info.sType = VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO;
  554. raster_info.polygonMode = VK_POLYGON_MODE_FILL;
  555. raster_info.cullMode = VK_CULL_MODE_NONE;
  556. raster_info.frontFace = VK_FRONT_FACE_COUNTER_CLOCKWISE;
  557. raster_info.lineWidth = 1.0f;
  558. VkPipelineMultisampleStateCreateInfo ms_info = {};
  559. ms_info.sType = VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO;
  560. ms_info.rasterizationSamples = VK_SAMPLE_COUNT_1_BIT;
  561. VkPipelineColorBlendAttachmentState color_attachment[1] = {};
  562. color_attachment[0].blendEnable = VK_TRUE;
  563. color_attachment[0].srcColorBlendFactor = VK_BLEND_FACTOR_SRC_ALPHA;
  564. color_attachment[0].dstColorBlendFactor = VK_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA;
  565. color_attachment[0].colorBlendOp = VK_BLEND_OP_ADD;
  566. color_attachment[0].srcAlphaBlendFactor = VK_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA;
  567. color_attachment[0].dstAlphaBlendFactor = VK_BLEND_FACTOR_ZERO;
  568. color_attachment[0].alphaBlendOp = VK_BLEND_OP_ADD;
  569. color_attachment[0].colorWriteMask = VK_COLOR_COMPONENT_R_BIT | VK_COLOR_COMPONENT_G_BIT | VK_COLOR_COMPONENT_B_BIT | VK_COLOR_COMPONENT_A_BIT;
  570. VkPipelineDepthStencilStateCreateInfo depth_info = {};
  571. depth_info.sType = VK_STRUCTURE_TYPE_PIPELINE_DEPTH_STENCIL_STATE_CREATE_INFO;
  572. VkPipelineColorBlendStateCreateInfo blend_info = {};
  573. blend_info.sType = VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO;
  574. blend_info.attachmentCount = 1;
  575. blend_info.pAttachments = color_attachment;
  576. VkDynamicState dynamic_states[2] = { VK_DYNAMIC_STATE_VIEWPORT, VK_DYNAMIC_STATE_SCISSOR };
  577. VkPipelineDynamicStateCreateInfo dynamic_state = {};
  578. dynamic_state.sType = VK_STRUCTURE_TYPE_PIPELINE_DYNAMIC_STATE_CREATE_INFO;
  579. dynamic_state.dynamicStateCount = (uint32_t)IM_ARRAYSIZE(dynamic_states);
  580. dynamic_state.pDynamicStates = dynamic_states;
  581. VkGraphicsPipelineCreateInfo info = {};
  582. info.sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO;
  583. info.flags = g_PipelineCreateFlags;
  584. info.stageCount = 2;
  585. info.pStages = stage;
  586. info.pVertexInputState = &vertex_info;
  587. info.pInputAssemblyState = &ia_info;
  588. info.pViewportState = &viewport_info;
  589. info.pRasterizationState = &raster_info;
  590. info.pMultisampleState = &ms_info;
  591. info.pDepthStencilState = &depth_info;
  592. info.pColorBlendState = &blend_info;
  593. info.pDynamicState = &dynamic_state;
  594. info.layout = g_PipelineLayout;
  595. info.renderPass = g_RenderPass;
  596. err = vkCreateGraphicsPipelines(g_Device, g_PipelineCache, 1, &info, g_Allocator, &g_Pipeline);
  597. check_vk_result(err);
  598. vkDestroyShaderModule(g_Device, vert_module, g_Allocator);
  599. vkDestroyShaderModule(g_Device, frag_module, g_Allocator);
  600. return true;
  601. }
  602. void ImGui_ImplVulkan_InvalidateFontUploadObjects()
  603. {
  604. if (g_UploadBuffer)
  605. {
  606. vkDestroyBuffer(g_Device, g_UploadBuffer, g_Allocator);
  607. g_UploadBuffer = VK_NULL_HANDLE;
  608. }
  609. if (g_UploadBufferMemory)
  610. {
  611. vkFreeMemory(g_Device, g_UploadBufferMemory, g_Allocator);
  612. g_UploadBufferMemory = VK_NULL_HANDLE;
  613. }
  614. }
  615. void ImGui_ImplVulkan_InvalidateDeviceObjects()
  616. {
  617. ImGui_ImplVulkan_InvalidateFontUploadObjects();
  618. for (int i = 0; i < IMGUI_VK_QUEUED_FRAMES; i++)
  619. {
  620. FrameDataForRender* fd = &g_FramesDataBuffers[i];
  621. if (fd->VertexBuffer) { vkDestroyBuffer (g_Device, fd->VertexBuffer, g_Allocator); fd->VertexBuffer = VK_NULL_HANDLE; }
  622. if (fd->VertexBufferMemory) { vkFreeMemory (g_Device, fd->VertexBufferMemory, g_Allocator); fd->VertexBufferMemory = VK_NULL_HANDLE; }
  623. if (fd->IndexBuffer) { vkDestroyBuffer (g_Device, fd->IndexBuffer, g_Allocator); fd->IndexBuffer = VK_NULL_HANDLE; }
  624. if (fd->IndexBufferMemory) { vkFreeMemory (g_Device, fd->IndexBufferMemory, g_Allocator); fd->IndexBufferMemory = VK_NULL_HANDLE; }
  625. }
  626. if (g_FontView) { vkDestroyImageView(g_Device, g_FontView, g_Allocator); g_FontView = VK_NULL_HANDLE; }
  627. if (g_FontImage) { vkDestroyImage(g_Device, g_FontImage, g_Allocator); g_FontImage = VK_NULL_HANDLE; }
  628. if (g_FontMemory) { vkFreeMemory(g_Device, g_FontMemory, g_Allocator); g_FontMemory = VK_NULL_HANDLE; }
  629. if (g_FontSampler) { vkDestroySampler(g_Device, g_FontSampler, g_Allocator); g_FontSampler = VK_NULL_HANDLE; }
  630. if (g_DescriptorSetLayout) { vkDestroyDescriptorSetLayout(g_Device, g_DescriptorSetLayout, g_Allocator); g_DescriptorSetLayout = VK_NULL_HANDLE; }
  631. if (g_PipelineLayout) { vkDestroyPipelineLayout(g_Device, g_PipelineLayout, g_Allocator); g_PipelineLayout = VK_NULL_HANDLE; }
  632. if (g_Pipeline) { vkDestroyPipeline(g_Device, g_Pipeline, g_Allocator); g_Pipeline = VK_NULL_HANDLE; }
  633. }
  634. bool ImGui_ImplVulkan_Init(ImGui_ImplVulkan_InitInfo* info, VkRenderPass render_pass)
  635. {
  636. // Setup back-end capabilities flags
  637. ImGuiIO& io = ImGui::GetIO();
  638. io.BackendFlags |= ImGuiBackendFlags_RendererHasViewports; // We can create multi-viewports on the Renderer side (optional)
  639. io.BackendRendererName = "imgui_impl_vulkan";
  640. IM_ASSERT(info->Instance != VK_NULL_HANDLE);
  641. IM_ASSERT(info->PhysicalDevice != VK_NULL_HANDLE);
  642. IM_ASSERT(info->Device != VK_NULL_HANDLE);
  643. IM_ASSERT(info->Queue != VK_NULL_HANDLE);
  644. IM_ASSERT(info->DescriptorPool != VK_NULL_HANDLE);
  645. IM_ASSERT(render_pass != VK_NULL_HANDLE);
  646. g_Instance = info->Instance;
  647. g_PhysicalDevice = info->PhysicalDevice;
  648. g_Device = info->Device;
  649. g_QueueFamily = info->QueueFamily;
  650. g_Queue = info->Queue;
  651. g_RenderPass = render_pass;
  652. g_PipelineCache = info->PipelineCache;
  653. g_DescriptorPool = info->DescriptorPool;
  654. g_Allocator = info->Allocator;
  655. g_CheckVkResultFn = info->CheckVkResultFn;
  656. ImGui_ImplVulkan_CreateDeviceObjects();
  657. if (io.ConfigFlags & ImGuiConfigFlags_ViewportsEnable)
  658. ImGui_ImplVulkan_InitPlatformInterface();
  659. return true;
  660. }
  661. void ImGui_ImplVulkan_Shutdown()
  662. {
  663. ImGui_ImplVulkan_ShutdownPlatformInterface();
  664. ImGui_ImplVulkan_InvalidateDeviceObjects();
  665. }
  666. void ImGui_ImplVulkan_NewFrame()
  667. {
  668. }
  669. //-------------------------------------------------------------------------
  670. // Internal / Miscellaneous Vulkan Helpers
  671. //-------------------------------------------------------------------------
  672. // You probably do NOT need to use or care about those functions.
  673. // Those functions only exist because:
  674. // 1) they facilitate the readability and maintenance of the multiple main.cpp examples files.
  675. // 2) the upcoming multi-viewport feature will need them internally.
  676. // Generally we avoid exposing any kind of superfluous high-level helpers in the bindings,
  677. // but it is too much code to duplicate everywhere so we exceptionally expose them.
  678. // Your application/engine will likely already have code to setup all that stuff (swap chain, render pass, frame buffers, etc.).
  679. // You may read this code to learn about Vulkan, but it is recommended you use you own custom tailored code to do equivalent work.
  680. // (those functions do not interact with any of the state used by the regular ImGui_ImplVulkan_XXX functions)
  681. //-------------------------------------------------------------------------
  682. #include <stdlib.h> // malloc
  683. ImGui_ImplVulkanH_FrameData::ImGui_ImplVulkanH_FrameData()
  684. {
  685. BackbufferIndex = 0;
  686. CommandPool = VK_NULL_HANDLE;
  687. CommandBuffer = VK_NULL_HANDLE;
  688. Fence = VK_NULL_HANDLE;
  689. ImageAcquiredSemaphore = VK_NULL_HANDLE;
  690. RenderCompleteSemaphore = VK_NULL_HANDLE;
  691. }
  692. ImGui_ImplVulkanH_WindowData::ImGui_ImplVulkanH_WindowData()
  693. {
  694. Width = Height = 0;
  695. Swapchain = VK_NULL_HANDLE;
  696. Surface = VK_NULL_HANDLE;
  697. memset(&SurfaceFormat, 0, sizeof(SurfaceFormat));
  698. PresentMode = VK_PRESENT_MODE_MAX_ENUM_KHR;
  699. RenderPass = VK_NULL_HANDLE;
  700. ClearEnable = true;
  701. memset(&ClearValue, 0, sizeof(ClearValue));
  702. BackBufferCount = 0;
  703. memset(&BackBuffer, 0, sizeof(BackBuffer));
  704. memset(&BackBufferView, 0, sizeof(BackBufferView));
  705. memset(&Framebuffer, 0, sizeof(Framebuffer));
  706. FrameIndex = 0;
  707. }
  708. VkSurfaceFormatKHR ImGui_ImplVulkanH_SelectSurfaceFormat(VkPhysicalDevice physical_device, VkSurfaceKHR surface, const VkFormat* request_formats, int request_formats_count, VkColorSpaceKHR request_color_space)
  709. {
  710. IM_ASSERT(request_formats != NULL);
  711. IM_ASSERT(request_formats_count > 0);
  712. // Per Spec Format and View Format are expected to be the same unless VK_IMAGE_CREATE_MUTABLE_BIT was set at image creation
  713. // Assuming that the default behavior is without setting this bit, there is no need for separate Swapchain image and image view format
  714. // Additionally several new color spaces were introduced with Vulkan Spec v1.0.40,
  715. // hence we must make sure that a format with the mostly available color space, VK_COLOR_SPACE_SRGB_NONLINEAR_KHR, is found and used.
  716. uint32_t avail_count;
  717. vkGetPhysicalDeviceSurfaceFormatsKHR(physical_device, surface, &avail_count, NULL);
  718. ImVector<VkSurfaceFormatKHR> avail_format;
  719. avail_format.resize((int)avail_count);
  720. vkGetPhysicalDeviceSurfaceFormatsKHR(physical_device, surface, &avail_count, avail_format.Data);
  721. // First check if only one format, VK_FORMAT_UNDEFINED, is available, which would imply that any format is available
  722. if (avail_count == 1)
  723. {
  724. if (avail_format[0].format == VK_FORMAT_UNDEFINED)
  725. {
  726. VkSurfaceFormatKHR ret;
  727. ret.format = request_formats[0];
  728. ret.colorSpace = request_color_space;
  729. return ret;
  730. }
  731. else
  732. {
  733. // No point in searching another format
  734. return avail_format[0];
  735. }
  736. }
  737. else
  738. {
  739. // Request several formats, the first found will be used
  740. for (int request_i = 0; request_i < request_formats_count; request_i++)
  741. for (uint32_t avail_i = 0; avail_i < avail_count; avail_i++)
  742. if (avail_format[avail_i].format == request_formats[request_i] && avail_format[avail_i].colorSpace == request_color_space)
  743. return avail_format[avail_i];
  744. // If none of the requested image formats could be found, use the first available
  745. return avail_format[0];
  746. }
  747. }
  748. VkPresentModeKHR ImGui_ImplVulkanH_SelectPresentMode(VkPhysicalDevice physical_device, VkSurfaceKHR surface, const VkPresentModeKHR* request_modes, int request_modes_count)
  749. {
  750. IM_ASSERT(request_modes != NULL);
  751. IM_ASSERT(request_modes_count > 0);
  752. // Request a certain mode and confirm that it is available. If not use VK_PRESENT_MODE_FIFO_KHR which is mandatory
  753. uint32_t avail_count = 0;
  754. vkGetPhysicalDeviceSurfacePresentModesKHR(physical_device, surface, &avail_count, NULL);
  755. ImVector<VkPresentModeKHR> avail_modes;
  756. avail_modes.resize((int)avail_count);
  757. vkGetPhysicalDeviceSurfacePresentModesKHR(physical_device, surface, &avail_count, avail_modes.Data);
  758. //for (uint32_t avail_i = 0; avail_i < avail_count; avail_i++)
  759. // printf("[vulkan] avail_modes[%d] = %d\n", avail_i, avail_modes[avail_i]);
  760. for (int request_i = 0; request_i < request_modes_count; request_i++)
  761. for (uint32_t avail_i = 0; avail_i < avail_count; avail_i++)
  762. if (request_modes[request_i] == avail_modes[avail_i])
  763. return request_modes[request_i];
  764. return VK_PRESENT_MODE_FIFO_KHR; // Always available
  765. }
  766. void ImGui_ImplVulkanH_CreateWindowDataCommandBuffers(VkPhysicalDevice physical_device, VkDevice device, uint32_t queue_family, ImGui_ImplVulkanH_WindowData* wd, const VkAllocationCallbacks* allocator)
  767. {
  768. IM_ASSERT(physical_device != VK_NULL_HANDLE && device != VK_NULL_HANDLE);
  769. (void)physical_device;
  770. (void)allocator;
  771. // Create Command Buffers
  772. VkResult err;
  773. for (int i = 0; i < IMGUI_VK_QUEUED_FRAMES; i++)
  774. {
  775. ImGui_ImplVulkanH_FrameData* fd = &wd->Frames[i];
  776. {
  777. VkCommandPoolCreateInfo info = {};
  778. info.sType = VK_STRUCTURE_TYPE_COMMAND_POOL_CREATE_INFO;
  779. info.flags = VK_COMMAND_POOL_CREATE_RESET_COMMAND_BUFFER_BIT;
  780. info.queueFamilyIndex = queue_family;
  781. err = vkCreateCommandPool(device, &info, allocator, &fd->CommandPool);
  782. check_vk_result(err);
  783. }
  784. {
  785. VkCommandBufferAllocateInfo info = {};
  786. info.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO;
  787. info.commandPool = fd->CommandPool;
  788. info.level = VK_COMMAND_BUFFER_LEVEL_PRIMARY;
  789. info.commandBufferCount = 1;
  790. err = vkAllocateCommandBuffers(device, &info, &fd->CommandBuffer);
  791. check_vk_result(err);
  792. }
  793. {
  794. VkFenceCreateInfo info = {};
  795. info.sType = VK_STRUCTURE_TYPE_FENCE_CREATE_INFO;
  796. info.flags = VK_FENCE_CREATE_SIGNALED_BIT;
  797. err = vkCreateFence(device, &info, allocator, &fd->Fence);
  798. check_vk_result(err);
  799. }
  800. {
  801. VkSemaphoreCreateInfo info = {};
  802. info.sType = VK_STRUCTURE_TYPE_SEMAPHORE_CREATE_INFO;
  803. err = vkCreateSemaphore(device, &info, allocator, &fd->ImageAcquiredSemaphore);
  804. check_vk_result(err);
  805. err = vkCreateSemaphore(device, &info, allocator, &fd->RenderCompleteSemaphore);
  806. check_vk_result(err);
  807. }
  808. }
  809. }
  810. int ImGui_ImplVulkanH_GetMinImageCountFromPresentMode(VkPresentModeKHR present_mode)
  811. {
  812. if (present_mode == VK_PRESENT_MODE_MAILBOX_KHR)
  813. return 3;
  814. if (present_mode == VK_PRESENT_MODE_FIFO_KHR || present_mode == VK_PRESENT_MODE_FIFO_RELAXED_KHR)
  815. return 2;
  816. if (present_mode == VK_PRESENT_MODE_IMMEDIATE_KHR)
  817. return 1;
  818. IM_ASSERT(0);
  819. return 1;
  820. }
  821. void ImGui_ImplVulkanH_CreateWindowDataSwapChainAndFramebuffer(VkPhysicalDevice physical_device, VkDevice device, ImGui_ImplVulkanH_WindowData* wd, const VkAllocationCallbacks* allocator, int w, int h)
  822. {
  823. uint32_t min_image_count = 2; // FIXME: this should become a function parameter
  824. VkResult err;
  825. VkSwapchainKHR old_swapchain = wd->Swapchain;
  826. err = vkDeviceWaitIdle(device);
  827. check_vk_result(err);
  828. // Destroy old Framebuffer
  829. for (uint32_t i = 0; i < wd->BackBufferCount; i++)
  830. {
  831. if (wd->BackBufferView[i])
  832. vkDestroyImageView(device, wd->BackBufferView[i], allocator);
  833. if (wd->Framebuffer[i])
  834. vkDestroyFramebuffer(device, wd->Framebuffer[i], allocator);
  835. }
  836. wd->BackBufferCount = 0;
  837. if (wd->RenderPass)
  838. vkDestroyRenderPass(device, wd->RenderPass, allocator);
  839. // If min image count was not specified, request different count of images dependent on selected present mode
  840. if (min_image_count == 0)
  841. min_image_count = ImGui_ImplVulkanH_GetMinImageCountFromPresentMode(wd->PresentMode);
  842. // Create Swapchain
  843. {
  844. VkSwapchainCreateInfoKHR info = {};
  845. info.sType = VK_STRUCTURE_TYPE_SWAPCHAIN_CREATE_INFO_KHR;
  846. info.surface = wd->Surface;
  847. info.minImageCount = min_image_count;
  848. info.imageFormat = wd->SurfaceFormat.format;
  849. info.imageColorSpace = wd->SurfaceFormat.colorSpace;
  850. info.imageArrayLayers = 1;
  851. info.imageUsage = VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT;
  852. info.imageSharingMode = VK_SHARING_MODE_EXCLUSIVE; // Assume that graphics family == present family
  853. info.preTransform = VK_SURFACE_TRANSFORM_IDENTITY_BIT_KHR;
  854. info.compositeAlpha = VK_COMPOSITE_ALPHA_OPAQUE_BIT_KHR;
  855. info.presentMode = wd->PresentMode;
  856. info.clipped = VK_TRUE;
  857. info.oldSwapchain = old_swapchain;
  858. VkSurfaceCapabilitiesKHR cap;
  859. err = vkGetPhysicalDeviceSurfaceCapabilitiesKHR(physical_device, wd->Surface, &cap);
  860. check_vk_result(err);
  861. if (info.minImageCount < cap.minImageCount)
  862. info.minImageCount = cap.minImageCount;
  863. else if (cap.maxImageCount != 0 && info.minImageCount > cap.maxImageCount)
  864. info.minImageCount = cap.maxImageCount;
  865. if (cap.currentExtent.width == 0xffffffff)
  866. {
  867. info.imageExtent.width = wd->Width = w;
  868. info.imageExtent.height = wd->Height = h;
  869. }
  870. else
  871. {
  872. info.imageExtent.width = wd->Width = cap.currentExtent.width;
  873. info.imageExtent.height = wd->Height = cap.currentExtent.height;
  874. }
  875. err = vkCreateSwapchainKHR(device, &info, allocator, &wd->Swapchain);
  876. check_vk_result(err);
  877. err = vkGetSwapchainImagesKHR(device, wd->Swapchain, &wd->BackBufferCount, NULL);
  878. check_vk_result(err);
  879. err = vkGetSwapchainImagesKHR(device, wd->Swapchain, &wd->BackBufferCount, wd->BackBuffer);
  880. check_vk_result(err);
  881. }
  882. if (old_swapchain)
  883. vkDestroySwapchainKHR(device, old_swapchain, allocator);
  884. // Create the Render Pass
  885. {
  886. VkAttachmentDescription attachment = {};
  887. attachment.format = wd->SurfaceFormat.format;
  888. attachment.samples = VK_SAMPLE_COUNT_1_BIT;
  889. attachment.loadOp = wd->ClearEnable ? VK_ATTACHMENT_LOAD_OP_CLEAR : VK_ATTACHMENT_LOAD_OP_DONT_CARE;
  890. attachment.storeOp = VK_ATTACHMENT_STORE_OP_STORE;
  891. attachment.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
  892. attachment.stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
  893. attachment.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED;
  894. attachment.finalLayout = VK_IMAGE_LAYOUT_PRESENT_SRC_KHR;
  895. VkAttachmentReference color_attachment = {};
  896. color_attachment.attachment = 0;
  897. color_attachment.layout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
  898. VkSubpassDescription subpass = {};
  899. subpass.pipelineBindPoint = VK_PIPELINE_BIND_POINT_GRAPHICS;
  900. subpass.colorAttachmentCount = 1;
  901. subpass.pColorAttachments = &color_attachment;
  902. VkSubpassDependency dependency = {};
  903. dependency.srcSubpass = VK_SUBPASS_EXTERNAL;
  904. dependency.dstSubpass = 0;
  905. dependency.srcStageMask = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
  906. dependency.dstStageMask = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
  907. dependency.srcAccessMask = 0;
  908. dependency.dstAccessMask = VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT;
  909. VkRenderPassCreateInfo info = {};
  910. info.sType = VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO;
  911. info.attachmentCount = 1;
  912. info.pAttachments = &attachment;
  913. info.subpassCount = 1;
  914. info.pSubpasses = &subpass;
  915. info.dependencyCount = 1;
  916. info.pDependencies = &dependency;
  917. err = vkCreateRenderPass(device, &info, allocator, &wd->RenderPass);
  918. check_vk_result(err);
  919. }
  920. // Create The Image Views
  921. {
  922. VkImageViewCreateInfo info = {};
  923. info.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO;
  924. info.viewType = VK_IMAGE_VIEW_TYPE_2D;
  925. info.format = wd->SurfaceFormat.format;
  926. info.components.r = VK_COMPONENT_SWIZZLE_R;
  927. info.components.g = VK_COMPONENT_SWIZZLE_G;
  928. info.components.b = VK_COMPONENT_SWIZZLE_B;
  929. info.components.a = VK_COMPONENT_SWIZZLE_A;
  930. VkImageSubresourceRange image_range = { VK_IMAGE_ASPECT_COLOR_BIT, 0, 1, 0, 1 };
  931. info.subresourceRange = image_range;
  932. for (uint32_t i = 0; i < wd->BackBufferCount; i++)
  933. {
  934. info.image = wd->BackBuffer[i];
  935. err = vkCreateImageView(device, &info, allocator, &wd->BackBufferView[i]);
  936. check_vk_result(err);
  937. }
  938. }
  939. // Create Framebuffer
  940. {
  941. VkImageView attachment[1];
  942. VkFramebufferCreateInfo info = {};
  943. info.sType = VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO;
  944. info.renderPass = wd->RenderPass;
  945. info.attachmentCount = 1;
  946. info.pAttachments = attachment;
  947. info.width = wd->Width;
  948. info.height = wd->Height;
  949. info.layers = 1;
  950. for (uint32_t i = 0; i < wd->BackBufferCount; i++)
  951. {
  952. attachment[0] = wd->BackBufferView[i];
  953. err = vkCreateFramebuffer(device, &info, allocator, &wd->Framebuffer[i]);
  954. check_vk_result(err);
  955. }
  956. }
  957. }
  958. void ImGui_ImplVulkanH_DestroyWindowData(VkInstance instance, VkDevice device, ImGui_ImplVulkanH_WindowData* wd, const VkAllocationCallbacks* allocator)
  959. {
  960. vkDeviceWaitIdle(device); // FIXME: We could wait on the Queue if we had the queue in wd-> (otherwise VulkanH functions can't use globals)
  961. //vkQueueWaitIdle(g_Queue);
  962. for (int i = 0; i < IMGUI_VK_QUEUED_FRAMES; i++)
  963. {
  964. ImGui_ImplVulkanH_FrameData* fd = &wd->Frames[i];
  965. vkDestroyFence(device, fd->Fence, allocator);
  966. vkFreeCommandBuffers(device, fd->CommandPool, 1, &fd->CommandBuffer);
  967. vkDestroyCommandPool(device, fd->CommandPool, allocator);
  968. vkDestroySemaphore(device, fd->ImageAcquiredSemaphore, allocator);
  969. vkDestroySemaphore(device, fd->RenderCompleteSemaphore, allocator);
  970. }
  971. for (uint32_t i = 0; i < wd->BackBufferCount; i++)
  972. {
  973. vkDestroyImageView(device, wd->BackBufferView[i], allocator);
  974. vkDestroyFramebuffer(device, wd->Framebuffer[i], allocator);
  975. }
  976. vkDestroyRenderPass(device, wd->RenderPass, allocator);
  977. vkDestroySwapchainKHR(device, wd->Swapchain, allocator);
  978. vkDestroySurfaceKHR(instance, wd->Surface, allocator);
  979. *wd = ImGui_ImplVulkanH_WindowData();
  980. }
  981. //--------------------------------------------------------------------------------------------------------
  982. // MULTI-VIEWPORT / PLATFORM INTERFACE SUPPORT
  983. // This is an _advanced_ and _optional_ feature, allowing the back-end to create and handle multiple viewports simultaneously.
  984. // If you are new to dear imgui or creating a new binding for dear imgui, it is recommended that you completely ignore this section first..
  985. //--------------------------------------------------------------------------------------------------------
  986. // FIXME-PLATFORM: Vulkan support unfinished
  987. //--------------------------------------------------------------------------------------------------------
  988. struct ImGuiViewportDataVulkan
  989. {
  990. ImGui_ImplVulkanH_WindowData WindowData;
  991. ImGuiViewportDataVulkan() { }
  992. ~ImGuiViewportDataVulkan() { }
  993. };
  994. static void ImGui_ImplVulkan_CreateWindow(ImGuiViewport* viewport)
  995. {
  996. ImGuiViewportDataVulkan* data = IM_NEW(ImGuiViewportDataVulkan)();
  997. viewport->RendererUserData = data;
  998. ImGui_ImplVulkanH_WindowData* wd = &data->WindowData;
  999. // Create surface
  1000. ImGuiPlatformIO& platform_io = ImGui::GetPlatformIO();
  1001. VkResult err = (VkResult)platform_io.Platform_CreateVkSurface(viewport, (ImU64)g_Instance, (const void*)g_Allocator, (ImU64*)&wd->Surface);
  1002. check_vk_result(err);
  1003. // Check for WSI support
  1004. VkBool32 res;
  1005. vkGetPhysicalDeviceSurfaceSupportKHR(g_PhysicalDevice, g_QueueFamily, wd->Surface, &res);
  1006. if (res != VK_TRUE)
  1007. {
  1008. fprintf(stderr, "Error no WSI support on physical device 0\n");
  1009. exit(-1);
  1010. }
  1011. // Select Surface Format
  1012. const VkFormat requestSurfaceImageFormat[] = { VK_FORMAT_B8G8R8A8_UNORM, VK_FORMAT_R8G8B8A8_UNORM, VK_FORMAT_B8G8R8_UNORM, VK_FORMAT_R8G8B8_UNORM };
  1013. const VkColorSpaceKHR requestSurfaceColorSpace = VK_COLORSPACE_SRGB_NONLINEAR_KHR;
  1014. wd->SurfaceFormat = ImGui_ImplVulkanH_SelectSurfaceFormat(g_PhysicalDevice, wd->Surface, requestSurfaceImageFormat, (size_t)IM_ARRAYSIZE(requestSurfaceImageFormat), requestSurfaceColorSpace);
  1015. // Select Present Mode
  1016. // FIXME-VULKAN: Even thought mailbox seems to get us maximum framerate with a single window, it halves framerate with a second window etc. (w/ Nvidia and SDK 1.82.1)
  1017. VkPresentModeKHR present_modes[] = { VK_PRESENT_MODE_MAILBOX_KHR, VK_PRESENT_MODE_IMMEDIATE_KHR, VK_PRESENT_MODE_FIFO_KHR };
  1018. wd->PresentMode = ImGui_ImplVulkanH_SelectPresentMode(g_PhysicalDevice, wd->Surface, &present_modes[0], IM_ARRAYSIZE(present_modes));
  1019. //printf("[vulkan] Secondary window selected PresentMode = %d\n", wd->PresentMode);
  1020. // Create SwapChain, RenderPass, Framebuffer, etc.
  1021. wd->ClearEnable = (viewport->Flags & ImGuiViewportFlags_NoRendererClear) ? false : true;
  1022. ImGui_ImplVulkanH_CreateWindowDataCommandBuffers(g_PhysicalDevice, g_Device, g_QueueFamily, wd, g_Allocator);
  1023. ImGui_ImplVulkanH_CreateWindowDataSwapChainAndFramebuffer(g_PhysicalDevice, g_Device, wd, g_Allocator, (int)viewport->Size.x, (int)viewport->Size.y);
  1024. }
  1025. static void ImGui_ImplVulkan_DestroyWindow(ImGuiViewport* viewport)
  1026. {
  1027. // The main viewport (owned by the application) will always have RendererUserData == NULL since we didn't create the data for it.
  1028. if (ImGuiViewportDataVulkan* data = (ImGuiViewportDataVulkan*)viewport->RendererUserData)
  1029. {
  1030. ImGui_ImplVulkanH_DestroyWindowData(g_Instance, g_Device, &data->WindowData, g_Allocator);
  1031. IM_DELETE(data);
  1032. }
  1033. viewport->RendererUserData = NULL;
  1034. }
  1035. static void ImGui_ImplVulkan_SetWindowSize(ImGuiViewport* viewport, ImVec2 size)
  1036. {
  1037. ImGuiViewportDataVulkan* data = (ImGuiViewportDataVulkan*)viewport->RendererUserData;
  1038. if (data == NULL) // This is NULL for the main viewport (which is left to the user/app to handle)
  1039. return;
  1040. data->WindowData.ClearEnable = (viewport->Flags & ImGuiViewportFlags_NoRendererClear) ? false : true;
  1041. ImGui_ImplVulkanH_CreateWindowDataSwapChainAndFramebuffer(g_PhysicalDevice, g_Device, &data->WindowData, g_Allocator, (int)size.x, (int)size.y);
  1042. }
  1043. static void ImGui_ImplVulkan_RenderWindow(ImGuiViewport* viewport, void*)
  1044. {
  1045. ImGuiViewportDataVulkan* data = (ImGuiViewportDataVulkan*)viewport->RendererUserData;
  1046. ImGui_ImplVulkanH_WindowData* wd = &data->WindowData;
  1047. VkResult err;
  1048. {
  1049. ImGui_ImplVulkanH_FrameData* fd = &wd->Frames[wd->FrameIndex];
  1050. for (;;)
  1051. {
  1052. err = vkWaitForFences(g_Device, 1, &fd->Fence, VK_TRUE, 100);
  1053. if (err == VK_SUCCESS) break;
  1054. if (err == VK_TIMEOUT) continue;
  1055. check_vk_result(err);
  1056. }
  1057. {
  1058. err = vkAcquireNextImageKHR(g_Device, wd->Swapchain, UINT64_MAX, fd->ImageAcquiredSemaphore, VK_NULL_HANDLE, &fd->BackbufferIndex);
  1059. check_vk_result(err);
  1060. }
  1061. {
  1062. err = vkResetCommandPool(g_Device, fd->CommandPool, 0);
  1063. check_vk_result(err);
  1064. VkCommandBufferBeginInfo info = {};
  1065. info.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO;
  1066. info.flags |= VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT;
  1067. err = vkBeginCommandBuffer(fd->CommandBuffer, &info);
  1068. check_vk_result(err);
  1069. }
  1070. {
  1071. ImVec4 clear_color = ImVec4(0.0f, 0.0f, 0.0f, 1.0f);
  1072. memcpy(&wd->ClearValue.color.float32[0], &clear_color, 4 * sizeof(float));
  1073. VkRenderPassBeginInfo info = {};
  1074. info.sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO;
  1075. info.renderPass = wd->RenderPass;
  1076. info.framebuffer = wd->Framebuffer[fd->BackbufferIndex];
  1077. info.renderArea.extent.width = wd->Width;
  1078. info.renderArea.extent.height = wd->Height;
  1079. info.clearValueCount = (viewport->Flags & ImGuiViewportFlags_NoRendererClear) ? 0 : 1;
  1080. info.pClearValues = (viewport->Flags & ImGuiViewportFlags_NoRendererClear) ? NULL : &wd->ClearValue;
  1081. vkCmdBeginRenderPass(fd->CommandBuffer, &info, VK_SUBPASS_CONTENTS_INLINE);
  1082. }
  1083. }
  1084. ImGui_ImplVulkan_RenderDrawData(viewport->DrawData, wd->Frames[wd->FrameIndex].CommandBuffer);
  1085. {
  1086. ImGui_ImplVulkanH_FrameData* fd = &wd->Frames[wd->FrameIndex];
  1087. vkCmdEndRenderPass(fd->CommandBuffer);
  1088. {
  1089. VkPipelineStageFlags wait_stage = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
  1090. VkSubmitInfo info = {};
  1091. info.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO;
  1092. info.waitSemaphoreCount = 1;
  1093. info.pWaitSemaphores = &fd->ImageAcquiredSemaphore;
  1094. info.pWaitDstStageMask = &wait_stage;
  1095. info.commandBufferCount = 1;
  1096. info.pCommandBuffers = &fd->CommandBuffer;
  1097. info.signalSemaphoreCount = 1;
  1098. info.pSignalSemaphores = &fd->RenderCompleteSemaphore;
  1099. err = vkEndCommandBuffer(fd->CommandBuffer);
  1100. check_vk_result(err);
  1101. err = vkResetFences(g_Device, 1, &fd->Fence);
  1102. check_vk_result(err);
  1103. err = vkQueueSubmit(g_Queue, 1, &info, fd->Fence);
  1104. check_vk_result(err);
  1105. }
  1106. }
  1107. }
  1108. static void ImGui_ImplVulkan_SwapBuffers(ImGuiViewport* viewport, void*)
  1109. {
  1110. ImGuiViewportDataVulkan* data = (ImGuiViewportDataVulkan*)viewport->RendererUserData;
  1111. ImGui_ImplVulkanH_WindowData* wd = &data->WindowData;
  1112. VkResult err;
  1113. uint32_t PresentIndex = wd->FrameIndex;
  1114. ImGui_ImplVulkanH_FrameData* fd = &wd->Frames[PresentIndex];
  1115. VkPresentInfoKHR info = {};
  1116. info.sType = VK_STRUCTURE_TYPE_PRESENT_INFO_KHR;
  1117. info.waitSemaphoreCount = 1;
  1118. info.pWaitSemaphores = &fd->RenderCompleteSemaphore;
  1119. info.swapchainCount = 1;
  1120. info.pSwapchains = &wd->Swapchain;
  1121. info.pImageIndices = &fd->BackbufferIndex;
  1122. err = vkQueuePresentKHR(g_Queue, &info);
  1123. check_vk_result(err);
  1124. wd->FrameIndex = (wd->FrameIndex + 1) % IMGUI_VK_QUEUED_FRAMES;
  1125. }
  1126. void ImGui_ImplVulkan_InitPlatformInterface()
  1127. {
  1128. ImGuiPlatformIO& platform_io = ImGui::GetPlatformIO();
  1129. if (ImGui::GetIO().ConfigFlags & ImGuiConfigFlags_ViewportsEnable)
  1130. IM_ASSERT(platform_io.Platform_CreateVkSurface != NULL && "Platform needs to setup the CreateVkSurface handler.");
  1131. platform_io.Renderer_CreateWindow = ImGui_ImplVulkan_CreateWindow;
  1132. platform_io.Renderer_DestroyWindow = ImGui_ImplVulkan_DestroyWindow;
  1133. platform_io.Renderer_SetWindowSize = ImGui_ImplVulkan_SetWindowSize;
  1134. platform_io.Renderer_RenderWindow = ImGui_ImplVulkan_RenderWindow;
  1135. platform_io.Renderer_SwapBuffers = ImGui_ImplVulkan_SwapBuffers;
  1136. }
  1137. void ImGui_ImplVulkan_ShutdownPlatformInterface()
  1138. {
  1139. ImGui::DestroyPlatformWindows();
  1140. }