imgui_impl_vulkan.cpp 87 KB

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  1. // dear imgui: Renderer Backend for Vulkan
  2. // This needs to be used along with a Platform Backend (e.g. GLFW, SDL, Win32, custom..)
  3. // Implemented features:
  4. // [X] Renderer: Large meshes support (64k+ vertices) with 16-bit indices.
  5. // [x] Renderer: Multi-viewport / platform windows. With issues (flickering when creating a new viewport).
  6. // [!] Renderer: User texture binding. Use 'VkDescriptorSet' as ImTextureID. Read the FAQ about ImTextureID! See https://github.com/ocornut/imgui/pull/914 for discussions.
  7. // Important: on 32-bit systems, user texture binding is only supported if your imconfig file has '#define ImTextureID ImU64'.
  8. // This is because we need ImTextureID to carry a 64-bit value and by default ImTextureID is defined as void*.
  9. // To build this on 32-bit systems and support texture changes:
  10. // - [Solution 1] IDE/msbuild: in "Properties/C++/Preprocessor Definitions" add 'ImTextureID=ImU64' (this is what we do in our .vcxproj files)
  11. // - [Solution 2] IDE/msbuild: in "Properties/C++/Preprocessor Definitions" add 'IMGUI_USER_CONFIG="my_imgui_config.h"' and inside 'my_imgui_config.h' add '#define ImTextureID ImU64' and as many other options as you like.
  12. // - [Solution 3] IDE/msbuild: edit imconfig.h and add '#define ImTextureID ImU64' (prefer solution 2 to create your own config file!)
  13. // - [Solution 4] command-line: add '/D ImTextureID=ImU64' to your cl.exe command-line (this is what we do in our batch files)
  14. // You can use unmodified imgui_impl_* files in your project. See examples/ folder for examples of using this.
  15. // Prefer including the entire imgui/ repository into your project (either as a copy or as a submodule), and only build the backends you need.
  16. // If you are new to Dear ImGui, read documentation from the docs/ folder + read the top of imgui.cpp.
  17. // Read online: https://github.com/ocornut/imgui/tree/master/docs
  18. // The aim of imgui_impl_vulkan.h/.cpp is to be usable in your engine without any modification.
  19. // IF YOU FEEL YOU NEED TO MAKE ANY CHANGE TO THIS CODE, please share them and your feedback at https://github.com/ocornut/imgui/
  20. // Important note to the reader who wish to integrate imgui_impl_vulkan.cpp/.h in their own engine/app.
  21. // - Common ImGui_ImplVulkan_XXX functions and structures are used to interface with imgui_impl_vulkan.cpp/.h.
  22. // You will use those if you want to use this rendering backend in your engine/app.
  23. // - Helper ImGui_ImplVulkanH_XXX functions and structures are only used by this example (main.cpp) and by
  24. // the backend itself (imgui_impl_vulkan.cpp), but should PROBABLY NOT be used by your own engine/app code.
  25. // Read comments in imgui_impl_vulkan.h.
  26. // CHANGELOG
  27. // (minor and older changes stripped away, please see git history for details)
  28. // 2023-XX-XX: Platform: Added support for multiple windows via the ImGuiPlatformIO interface.
  29. // 2023-01-02: Vulkan: Fixed sampler passed to ImGui_ImplVulkan_AddTexture() not being honored + removed a bunch of duplicate code.
  30. // 2022-10-11: Using 'nullptr' instead of 'NULL' as per our switch to C++11.
  31. // 2022-10-04: Vulkan: Added experimental ImGui_ImplVulkan_RemoveTexture() for api symetry. (#914, #5738).
  32. // 2022-01-20: Vulkan: Added support for ImTextureID as VkDescriptorSet. User need to call ImGui_ImplVulkan_AddTexture(). Building for 32-bit targets requires '#define ImTextureID ImU64'. (#914).
  33. // 2021-10-15: Vulkan: Call vkCmdSetScissor() at the end of render a full-viewport to reduce likehood of issues with people using VK_DYNAMIC_STATE_SCISSOR in their app without calling vkCmdSetScissor() explicitly every frame.
  34. // 2021-06-29: Reorganized backend to pull data from a single structure to facilitate usage with multiple-contexts (all g_XXXX access changed to bd->XXXX).
  35. // 2021-03-22: Vulkan: Fix mapped memory validation error when buffer sizes are not multiple of VkPhysicalDeviceLimits::nonCoherentAtomSize.
  36. // 2021-02-18: Vulkan: Change blending equation to preserve alpha in output buffer.
  37. // 2021-01-27: Vulkan: Added support for custom function load and IMGUI_IMPL_VULKAN_NO_PROTOTYPES by using ImGui_ImplVulkan_LoadFunctions().
  38. // 2020-11-11: Vulkan: Added support for specifying which subpass to reference during VkPipeline creation.
  39. // 2020-09-07: Vulkan: Added VkPipeline parameter to ImGui_ImplVulkan_RenderDrawData (default to one passed to ImGui_ImplVulkan_Init).
  40. // 2020-05-04: Vulkan: Fixed crash if initial frame has no vertices.
  41. // 2020-04-26: Vulkan: Fixed edge case where render callbacks wouldn't be called if the ImDrawData didn't have vertices.
  42. // 2019-08-01: Vulkan: Added support for specifying multisample count. Set ImGui_ImplVulkan_InitInfo::MSAASamples to one of the VkSampleCountFlagBits values to use, default is non-multisampled as before.
  43. // 2019-05-29: Vulkan: Added support for large mesh (64K+ vertices), enable ImGuiBackendFlags_RendererHasVtxOffset flag.
  44. // 2019-04-30: Vulkan: Added support for special ImDrawCallback_ResetRenderState callback to reset render state.
  45. // 2019-04-04: *BREAKING CHANGE*: Vulkan: Added ImageCount/MinImageCount fields in ImGui_ImplVulkan_InitInfo, required for initialization (was previously a hard #define IMGUI_VK_QUEUED_FRAMES 2). Added ImGui_ImplVulkan_SetMinImageCount().
  46. // 2019-04-04: Vulkan: Added VkInstance argument to ImGui_ImplVulkanH_CreateWindow() optional helper.
  47. // 2019-04-04: Vulkan: Avoid passing negative coordinates to vkCmdSetScissor, which debug validation layers do not like.
  48. // 2019-04-01: Vulkan: Support for 32-bit index buffer (#define ImDrawIdx unsigned int).
  49. // 2019-02-16: Vulkan: Viewport and clipping rectangles correctly using draw_data->FramebufferScale to allow retina display.
  50. // 2018-11-30: Misc: Setting up io.BackendRendererName so it can be displayed in the About Window.
  51. // 2018-08-25: Vulkan: Fixed mishandled VkSurfaceCapabilitiesKHR::maxImageCount=0 case.
  52. // 2018-06-22: Inverted the parameters to ImGui_ImplVulkan_RenderDrawData() to be consistent with other backends.
  53. // 2018-06-08: Misc: Extracted imgui_impl_vulkan.cpp/.h away from the old combined GLFW+Vulkan example.
  54. // 2018-06-08: Vulkan: Use draw_data->DisplayPos and draw_data->DisplaySize to setup projection matrix and clipping rectangle.
  55. // 2018-03-03: Vulkan: Various refactor, created a couple of ImGui_ImplVulkanH_XXX helper that the example can use and that viewport support will use.
  56. // 2018-03-01: Vulkan: Renamed ImGui_ImplVulkan_Init_Info to ImGui_ImplVulkan_InitInfo and fields to match more closely Vulkan terminology.
  57. // 2018-02-16: Misc: Obsoleted the io.RenderDrawListsFn callback, ImGui_ImplVulkan_Render() calls ImGui_ImplVulkan_RenderDrawData() itself.
  58. // 2018-02-06: Misc: Removed call to ImGui::Shutdown() which is not available from 1.60 WIP, user needs to call CreateContext/DestroyContext themselves.
  59. // 2017-05-15: Vulkan: Fix scissor offset being negative. Fix new Vulkan validation warnings. Set required depth member for buffer image copy.
  60. // 2016-11-13: Vulkan: Fix validation layer warnings and errors and redeclare gl_PerVertex.
  61. // 2016-10-18: Vulkan: Add location decorators & change to use structs as in/out in glsl, update embedded spv (produced with glslangValidator -x). Null the released resources.
  62. // 2016-08-27: Vulkan: Fix Vulkan example for use when a depth buffer is active.
  63. #include "imgui_impl_vulkan.h"
  64. #include <stdio.h>
  65. // Visual Studio warnings
  66. #ifdef _MSC_VER
  67. #pragma warning (disable: 4127) // condition expression is constant
  68. #endif
  69. // Reusable buffers used for rendering 1 current in-flight frame, for ImGui_ImplVulkan_RenderDrawData()
  70. // [Please zero-clear before use!]
  71. struct ImGui_ImplVulkanH_FrameRenderBuffers
  72. {
  73. VkDeviceMemory VertexBufferMemory;
  74. VkDeviceMemory IndexBufferMemory;
  75. VkDeviceSize VertexBufferSize;
  76. VkDeviceSize IndexBufferSize;
  77. VkBuffer VertexBuffer;
  78. VkBuffer IndexBuffer;
  79. };
  80. // Each viewport will hold 1 ImGui_ImplVulkanH_WindowRenderBuffers
  81. // [Please zero-clear before use!]
  82. struct ImGui_ImplVulkanH_WindowRenderBuffers
  83. {
  84. uint32_t Index;
  85. uint32_t Count;
  86. ImGui_ImplVulkanH_FrameRenderBuffers* FrameRenderBuffers;
  87. };
  88. // For multi-viewport support:
  89. // Helper structure we store in the void* RenderUserData field of each ImGuiViewport to easily retrieve our backend data.
  90. struct ImGui_ImplVulkan_ViewportData
  91. {
  92. bool WindowOwned;
  93. ImGui_ImplVulkanH_Window Window; // Used by secondary viewports only
  94. ImGui_ImplVulkanH_WindowRenderBuffers RenderBuffers; // Used by all viewports
  95. ImGui_ImplVulkan_ViewportData() { WindowOwned = false; memset(&RenderBuffers, 0, sizeof(RenderBuffers)); }
  96. ~ImGui_ImplVulkan_ViewportData() { }
  97. };
  98. // Vulkan data
  99. struct ImGui_ImplVulkan_Data
  100. {
  101. ImGui_ImplVulkan_InitInfo VulkanInitInfo;
  102. VkRenderPass RenderPass;
  103. VkDeviceSize BufferMemoryAlignment;
  104. VkPipelineCreateFlags PipelineCreateFlags;
  105. VkDescriptorSetLayout DescriptorSetLayout;
  106. VkPipelineLayout PipelineLayout;
  107. VkPipeline Pipeline;
  108. uint32_t Subpass;
  109. VkShaderModule ShaderModuleVert;
  110. VkShaderModule ShaderModuleFrag;
  111. // Font data
  112. VkSampler FontSampler;
  113. VkDeviceMemory FontMemory;
  114. VkImage FontImage;
  115. VkImageView FontView;
  116. VkDescriptorSet FontDescriptorSet;
  117. VkDeviceMemory UploadBufferMemory;
  118. VkBuffer UploadBuffer;
  119. // Render buffers for main window
  120. ImGui_ImplVulkanH_WindowRenderBuffers MainWindowRenderBuffers;
  121. ImGui_ImplVulkan_Data()
  122. {
  123. memset((void*)this, 0, sizeof(*this));
  124. BufferMemoryAlignment = 256;
  125. }
  126. };
  127. // Forward Declarations
  128. bool ImGui_ImplVulkan_CreateDeviceObjects();
  129. void ImGui_ImplVulkan_DestroyDeviceObjects();
  130. void ImGui_ImplVulkanH_DestroyFrame(VkDevice device, ImGui_ImplVulkanH_Frame* fd, const VkAllocationCallbacks* allocator);
  131. void ImGui_ImplVulkanH_DestroyFrameSemaphores(VkDevice device, ImGui_ImplVulkanH_FrameSemaphores* fsd, const VkAllocationCallbacks* allocator);
  132. void ImGui_ImplVulkanH_DestroyFrameRenderBuffers(VkDevice device, ImGui_ImplVulkanH_FrameRenderBuffers* buffers, const VkAllocationCallbacks* allocator);
  133. void ImGui_ImplVulkanH_DestroyWindowRenderBuffers(VkDevice device, ImGui_ImplVulkanH_WindowRenderBuffers* buffers, const VkAllocationCallbacks* allocator);
  134. void ImGui_ImplVulkanH_DestroyAllViewportsRenderBuffers(VkDevice device, const VkAllocationCallbacks* allocator);
  135. void ImGui_ImplVulkanH_CreateWindowSwapChain(VkPhysicalDevice physical_device, VkDevice device, ImGui_ImplVulkanH_Window* wd, const VkAllocationCallbacks* allocator, int w, int h, uint32_t min_image_count);
  136. void ImGui_ImplVulkanH_CreateWindowCommandBuffers(VkPhysicalDevice physical_device, VkDevice device, ImGui_ImplVulkanH_Window* wd, uint32_t queue_family, const VkAllocationCallbacks* allocator);
  137. // Vulkan prototypes for use with custom loaders
  138. // (see description of IMGUI_IMPL_VULKAN_NO_PROTOTYPES in imgui_impl_vulkan.h
  139. #ifdef VK_NO_PROTOTYPES
  140. static bool g_FunctionsLoaded = false;
  141. #else
  142. static bool g_FunctionsLoaded = true;
  143. #endif
  144. #ifdef VK_NO_PROTOTYPES
  145. #define IMGUI_VULKAN_FUNC_MAP(IMGUI_VULKAN_FUNC_MAP_MACRO) \
  146. IMGUI_VULKAN_FUNC_MAP_MACRO(vkAllocateCommandBuffers) \
  147. IMGUI_VULKAN_FUNC_MAP_MACRO(vkAllocateDescriptorSets) \
  148. IMGUI_VULKAN_FUNC_MAP_MACRO(vkAllocateMemory) \
  149. IMGUI_VULKAN_FUNC_MAP_MACRO(vkBindBufferMemory) \
  150. IMGUI_VULKAN_FUNC_MAP_MACRO(vkBindImageMemory) \
  151. IMGUI_VULKAN_FUNC_MAP_MACRO(vkCmdBindDescriptorSets) \
  152. IMGUI_VULKAN_FUNC_MAP_MACRO(vkCmdBindIndexBuffer) \
  153. IMGUI_VULKAN_FUNC_MAP_MACRO(vkCmdBindPipeline) \
  154. IMGUI_VULKAN_FUNC_MAP_MACRO(vkCmdBindVertexBuffers) \
  155. IMGUI_VULKAN_FUNC_MAP_MACRO(vkCmdCopyBufferToImage) \
  156. IMGUI_VULKAN_FUNC_MAP_MACRO(vkCmdDrawIndexed) \
  157. IMGUI_VULKAN_FUNC_MAP_MACRO(vkCmdPipelineBarrier) \
  158. IMGUI_VULKAN_FUNC_MAP_MACRO(vkCmdPushConstants) \
  159. IMGUI_VULKAN_FUNC_MAP_MACRO(vkCmdSetScissor) \
  160. IMGUI_VULKAN_FUNC_MAP_MACRO(vkCmdSetViewport) \
  161. IMGUI_VULKAN_FUNC_MAP_MACRO(vkCreateBuffer) \
  162. IMGUI_VULKAN_FUNC_MAP_MACRO(vkCreateCommandPool) \
  163. IMGUI_VULKAN_FUNC_MAP_MACRO(vkCreateDescriptorSetLayout) \
  164. IMGUI_VULKAN_FUNC_MAP_MACRO(vkCreateFence) \
  165. IMGUI_VULKAN_FUNC_MAP_MACRO(vkCreateFramebuffer) \
  166. IMGUI_VULKAN_FUNC_MAP_MACRO(vkCreateGraphicsPipelines) \
  167. IMGUI_VULKAN_FUNC_MAP_MACRO(vkCreateImage) \
  168. IMGUI_VULKAN_FUNC_MAP_MACRO(vkCreateImageView) \
  169. IMGUI_VULKAN_FUNC_MAP_MACRO(vkCreatePipelineLayout) \
  170. IMGUI_VULKAN_FUNC_MAP_MACRO(vkCreateRenderPass) \
  171. IMGUI_VULKAN_FUNC_MAP_MACRO(vkCreateSampler) \
  172. IMGUI_VULKAN_FUNC_MAP_MACRO(vkCreateSemaphore) \
  173. IMGUI_VULKAN_FUNC_MAP_MACRO(vkCreateShaderModule) \
  174. IMGUI_VULKAN_FUNC_MAP_MACRO(vkCreateSwapchainKHR) \
  175. IMGUI_VULKAN_FUNC_MAP_MACRO(vkDestroyBuffer) \
  176. IMGUI_VULKAN_FUNC_MAP_MACRO(vkDestroyCommandPool) \
  177. IMGUI_VULKAN_FUNC_MAP_MACRO(vkDestroyDescriptorSetLayout) \
  178. IMGUI_VULKAN_FUNC_MAP_MACRO(vkDestroyFence) \
  179. IMGUI_VULKAN_FUNC_MAP_MACRO(vkDestroyFramebuffer) \
  180. IMGUI_VULKAN_FUNC_MAP_MACRO(vkDestroyImage) \
  181. IMGUI_VULKAN_FUNC_MAP_MACRO(vkDestroyImageView) \
  182. IMGUI_VULKAN_FUNC_MAP_MACRO(vkDestroyPipeline) \
  183. IMGUI_VULKAN_FUNC_MAP_MACRO(vkDestroyPipelineLayout) \
  184. IMGUI_VULKAN_FUNC_MAP_MACRO(vkDestroyRenderPass) \
  185. IMGUI_VULKAN_FUNC_MAP_MACRO(vkDestroySampler) \
  186. IMGUI_VULKAN_FUNC_MAP_MACRO(vkDestroySemaphore) \
  187. IMGUI_VULKAN_FUNC_MAP_MACRO(vkDestroyShaderModule) \
  188. IMGUI_VULKAN_FUNC_MAP_MACRO(vkDestroySurfaceKHR) \
  189. IMGUI_VULKAN_FUNC_MAP_MACRO(vkDestroySwapchainKHR) \
  190. IMGUI_VULKAN_FUNC_MAP_MACRO(vkDeviceWaitIdle) \
  191. IMGUI_VULKAN_FUNC_MAP_MACRO(vkFlushMappedMemoryRanges) \
  192. IMGUI_VULKAN_FUNC_MAP_MACRO(vkFreeCommandBuffers) \
  193. IMGUI_VULKAN_FUNC_MAP_MACRO(vkFreeDescriptorSets) \
  194. IMGUI_VULKAN_FUNC_MAP_MACRO(vkFreeMemory) \
  195. IMGUI_VULKAN_FUNC_MAP_MACRO(vkGetBufferMemoryRequirements) \
  196. IMGUI_VULKAN_FUNC_MAP_MACRO(vkGetImageMemoryRequirements) \
  197. IMGUI_VULKAN_FUNC_MAP_MACRO(vkGetPhysicalDeviceMemoryProperties) \
  198. IMGUI_VULKAN_FUNC_MAP_MACRO(vkGetPhysicalDeviceSurfaceCapabilitiesKHR) \
  199. IMGUI_VULKAN_FUNC_MAP_MACRO(vkGetPhysicalDeviceSurfaceFormatsKHR) \
  200. IMGUI_VULKAN_FUNC_MAP_MACRO(vkGetPhysicalDeviceSurfacePresentModesKHR) \
  201. IMGUI_VULKAN_FUNC_MAP_MACRO(vkGetSwapchainImagesKHR) \
  202. IMGUI_VULKAN_FUNC_MAP_MACRO(vkMapMemory) \
  203. IMGUI_VULKAN_FUNC_MAP_MACRO(vkUnmapMemory) \
  204. IMGUI_VULKAN_FUNC_MAP_MACRO(vkUpdateDescriptorSets) \
  205. IMGUI_VULKAN_FUNC_MAP_MACRO(vkGetPhysicalDeviceSurfaceSupportKHR) \
  206. IMGUI_VULKAN_FUNC_MAP_MACRO(vkWaitForFences) \
  207. IMGUI_VULKAN_FUNC_MAP_MACRO(vkCmdBeginRenderPass) \
  208. IMGUI_VULKAN_FUNC_MAP_MACRO(vkCmdEndRenderPass) \
  209. IMGUI_VULKAN_FUNC_MAP_MACRO(vkQueuePresentKHR) \
  210. IMGUI_VULKAN_FUNC_MAP_MACRO(vkBeginCommandBuffer) \
  211. IMGUI_VULKAN_FUNC_MAP_MACRO(vkEndCommandBuffer) \
  212. IMGUI_VULKAN_FUNC_MAP_MACRO(vkResetFences) \
  213. IMGUI_VULKAN_FUNC_MAP_MACRO(vkQueueSubmit) \
  214. IMGUI_VULKAN_FUNC_MAP_MACRO(vkResetCommandPool) \
  215. IMGUI_VULKAN_FUNC_MAP_MACRO(vkAcquireNextImageKHR)
  216. // Define function pointers
  217. #define IMGUI_VULKAN_FUNC_DEF(func) static PFN_##func func;
  218. IMGUI_VULKAN_FUNC_MAP(IMGUI_VULKAN_FUNC_DEF)
  219. #undef IMGUI_VULKAN_FUNC_DEF
  220. #endif // VK_NO_PROTOTYPES
  221. //-----------------------------------------------------------------------------
  222. // SHADERS
  223. //-----------------------------------------------------------------------------
  224. // Forward Declarations
  225. static void ImGui_ImplVulkan_InitPlatformInterface();
  226. static void ImGui_ImplVulkan_ShutdownPlatformInterface();
  227. // glsl_shader.vert, compiled with:
  228. // # glslangValidator -V -x -o glsl_shader.vert.u32 glsl_shader.vert
  229. /*
  230. #version 450 core
  231. layout(location = 0) in vec2 aPos;
  232. layout(location = 1) in vec2 aUV;
  233. layout(location = 2) in vec4 aColor;
  234. layout(push_constant) uniform uPushConstant { vec2 uScale; vec2 uTranslate; } pc;
  235. out gl_PerVertex { vec4 gl_Position; };
  236. layout(location = 0) out struct { vec4 Color; vec2 UV; } Out;
  237. void main()
  238. {
  239. Out.Color = aColor;
  240. Out.UV = aUV;
  241. gl_Position = vec4(aPos * pc.uScale + pc.uTranslate, 0, 1);
  242. }
  243. */
  244. static uint32_t __glsl_shader_vert_spv[] =
  245. {
  246. 0x07230203,0x00010000,0x00080001,0x0000002e,0x00000000,0x00020011,0x00000001,0x0006000b,
  247. 0x00000001,0x4c534c47,0x6474732e,0x3035342e,0x00000000,0x0003000e,0x00000000,0x00000001,
  248. 0x000a000f,0x00000000,0x00000004,0x6e69616d,0x00000000,0x0000000b,0x0000000f,0x00000015,
  249. 0x0000001b,0x0000001c,0x00030003,0x00000002,0x000001c2,0x00040005,0x00000004,0x6e69616d,
  250. 0x00000000,0x00030005,0x00000009,0x00000000,0x00050006,0x00000009,0x00000000,0x6f6c6f43,
  251. 0x00000072,0x00040006,0x00000009,0x00000001,0x00005655,0x00030005,0x0000000b,0x0074754f,
  252. 0x00040005,0x0000000f,0x6c6f4361,0x0000726f,0x00030005,0x00000015,0x00565561,0x00060005,
  253. 0x00000019,0x505f6c67,0x65567265,0x78657472,0x00000000,0x00060006,0x00000019,0x00000000,
  254. 0x505f6c67,0x7469736f,0x006e6f69,0x00030005,0x0000001b,0x00000000,0x00040005,0x0000001c,
  255. 0x736f5061,0x00000000,0x00060005,0x0000001e,0x73755075,0x6e6f4368,0x6e617473,0x00000074,
  256. 0x00050006,0x0000001e,0x00000000,0x61635375,0x0000656c,0x00060006,0x0000001e,0x00000001,
  257. 0x61725475,0x616c736e,0x00006574,0x00030005,0x00000020,0x00006370,0x00040047,0x0000000b,
  258. 0x0000001e,0x00000000,0x00040047,0x0000000f,0x0000001e,0x00000002,0x00040047,0x00000015,
  259. 0x0000001e,0x00000001,0x00050048,0x00000019,0x00000000,0x0000000b,0x00000000,0x00030047,
  260. 0x00000019,0x00000002,0x00040047,0x0000001c,0x0000001e,0x00000000,0x00050048,0x0000001e,
  261. 0x00000000,0x00000023,0x00000000,0x00050048,0x0000001e,0x00000001,0x00000023,0x00000008,
  262. 0x00030047,0x0000001e,0x00000002,0x00020013,0x00000002,0x00030021,0x00000003,0x00000002,
  263. 0x00030016,0x00000006,0x00000020,0x00040017,0x00000007,0x00000006,0x00000004,0x00040017,
  264. 0x00000008,0x00000006,0x00000002,0x0004001e,0x00000009,0x00000007,0x00000008,0x00040020,
  265. 0x0000000a,0x00000003,0x00000009,0x0004003b,0x0000000a,0x0000000b,0x00000003,0x00040015,
  266. 0x0000000c,0x00000020,0x00000001,0x0004002b,0x0000000c,0x0000000d,0x00000000,0x00040020,
  267. 0x0000000e,0x00000001,0x00000007,0x0004003b,0x0000000e,0x0000000f,0x00000001,0x00040020,
  268. 0x00000011,0x00000003,0x00000007,0x0004002b,0x0000000c,0x00000013,0x00000001,0x00040020,
  269. 0x00000014,0x00000001,0x00000008,0x0004003b,0x00000014,0x00000015,0x00000001,0x00040020,
  270. 0x00000017,0x00000003,0x00000008,0x0003001e,0x00000019,0x00000007,0x00040020,0x0000001a,
  271. 0x00000003,0x00000019,0x0004003b,0x0000001a,0x0000001b,0x00000003,0x0004003b,0x00000014,
  272. 0x0000001c,0x00000001,0x0004001e,0x0000001e,0x00000008,0x00000008,0x00040020,0x0000001f,
  273. 0x00000009,0x0000001e,0x0004003b,0x0000001f,0x00000020,0x00000009,0x00040020,0x00000021,
  274. 0x00000009,0x00000008,0x0004002b,0x00000006,0x00000028,0x00000000,0x0004002b,0x00000006,
  275. 0x00000029,0x3f800000,0x00050036,0x00000002,0x00000004,0x00000000,0x00000003,0x000200f8,
  276. 0x00000005,0x0004003d,0x00000007,0x00000010,0x0000000f,0x00050041,0x00000011,0x00000012,
  277. 0x0000000b,0x0000000d,0x0003003e,0x00000012,0x00000010,0x0004003d,0x00000008,0x00000016,
  278. 0x00000015,0x00050041,0x00000017,0x00000018,0x0000000b,0x00000013,0x0003003e,0x00000018,
  279. 0x00000016,0x0004003d,0x00000008,0x0000001d,0x0000001c,0x00050041,0x00000021,0x00000022,
  280. 0x00000020,0x0000000d,0x0004003d,0x00000008,0x00000023,0x00000022,0x00050085,0x00000008,
  281. 0x00000024,0x0000001d,0x00000023,0x00050041,0x00000021,0x00000025,0x00000020,0x00000013,
  282. 0x0004003d,0x00000008,0x00000026,0x00000025,0x00050081,0x00000008,0x00000027,0x00000024,
  283. 0x00000026,0x00050051,0x00000006,0x0000002a,0x00000027,0x00000000,0x00050051,0x00000006,
  284. 0x0000002b,0x00000027,0x00000001,0x00070050,0x00000007,0x0000002c,0x0000002a,0x0000002b,
  285. 0x00000028,0x00000029,0x00050041,0x00000011,0x0000002d,0x0000001b,0x0000000d,0x0003003e,
  286. 0x0000002d,0x0000002c,0x000100fd,0x00010038
  287. };
  288. // glsl_shader.frag, compiled with:
  289. // # glslangValidator -V -x -o glsl_shader.frag.u32 glsl_shader.frag
  290. /*
  291. #version 450 core
  292. layout(location = 0) out vec4 fColor;
  293. layout(set=0, binding=0) uniform sampler2D sTexture;
  294. layout(location = 0) in struct { vec4 Color; vec2 UV; } In;
  295. void main()
  296. {
  297. fColor = In.Color * texture(sTexture, In.UV.st);
  298. }
  299. */
  300. static uint32_t __glsl_shader_frag_spv[] =
  301. {
  302. 0x07230203,0x00010000,0x00080001,0x0000001e,0x00000000,0x00020011,0x00000001,0x0006000b,
  303. 0x00000001,0x4c534c47,0x6474732e,0x3035342e,0x00000000,0x0003000e,0x00000000,0x00000001,
  304. 0x0007000f,0x00000004,0x00000004,0x6e69616d,0x00000000,0x00000009,0x0000000d,0x00030010,
  305. 0x00000004,0x00000007,0x00030003,0x00000002,0x000001c2,0x00040005,0x00000004,0x6e69616d,
  306. 0x00000000,0x00040005,0x00000009,0x6c6f4366,0x0000726f,0x00030005,0x0000000b,0x00000000,
  307. 0x00050006,0x0000000b,0x00000000,0x6f6c6f43,0x00000072,0x00040006,0x0000000b,0x00000001,
  308. 0x00005655,0x00030005,0x0000000d,0x00006e49,0x00050005,0x00000016,0x78655473,0x65727574,
  309. 0x00000000,0x00040047,0x00000009,0x0000001e,0x00000000,0x00040047,0x0000000d,0x0000001e,
  310. 0x00000000,0x00040047,0x00000016,0x00000022,0x00000000,0x00040047,0x00000016,0x00000021,
  311. 0x00000000,0x00020013,0x00000002,0x00030021,0x00000003,0x00000002,0x00030016,0x00000006,
  312. 0x00000020,0x00040017,0x00000007,0x00000006,0x00000004,0x00040020,0x00000008,0x00000003,
  313. 0x00000007,0x0004003b,0x00000008,0x00000009,0x00000003,0x00040017,0x0000000a,0x00000006,
  314. 0x00000002,0x0004001e,0x0000000b,0x00000007,0x0000000a,0x00040020,0x0000000c,0x00000001,
  315. 0x0000000b,0x0004003b,0x0000000c,0x0000000d,0x00000001,0x00040015,0x0000000e,0x00000020,
  316. 0x00000001,0x0004002b,0x0000000e,0x0000000f,0x00000000,0x00040020,0x00000010,0x00000001,
  317. 0x00000007,0x00090019,0x00000013,0x00000006,0x00000001,0x00000000,0x00000000,0x00000000,
  318. 0x00000001,0x00000000,0x0003001b,0x00000014,0x00000013,0x00040020,0x00000015,0x00000000,
  319. 0x00000014,0x0004003b,0x00000015,0x00000016,0x00000000,0x0004002b,0x0000000e,0x00000018,
  320. 0x00000001,0x00040020,0x00000019,0x00000001,0x0000000a,0x00050036,0x00000002,0x00000004,
  321. 0x00000000,0x00000003,0x000200f8,0x00000005,0x00050041,0x00000010,0x00000011,0x0000000d,
  322. 0x0000000f,0x0004003d,0x00000007,0x00000012,0x00000011,0x0004003d,0x00000014,0x00000017,
  323. 0x00000016,0x00050041,0x00000019,0x0000001a,0x0000000d,0x00000018,0x0004003d,0x0000000a,
  324. 0x0000001b,0x0000001a,0x00050057,0x00000007,0x0000001c,0x00000017,0x0000001b,0x00050085,
  325. 0x00000007,0x0000001d,0x00000012,0x0000001c,0x0003003e,0x00000009,0x0000001d,0x000100fd,
  326. 0x00010038
  327. };
  328. //-----------------------------------------------------------------------------
  329. // FUNCTIONS
  330. //-----------------------------------------------------------------------------
  331. // Backend data stored in io.BackendRendererUserData to allow support for multiple Dear ImGui contexts
  332. // It is STRONGLY preferred that you use docking branch with multi-viewports (== single Dear ImGui context + multiple windows) instead of multiple Dear ImGui contexts.
  333. // FIXME: multi-context support is not tested and probably dysfunctional in this backend.
  334. static ImGui_ImplVulkan_Data* ImGui_ImplVulkan_GetBackendData()
  335. {
  336. return ImGui::GetCurrentContext() ? (ImGui_ImplVulkan_Data*)ImGui::GetIO().BackendRendererUserData : nullptr;
  337. }
  338. static uint32_t ImGui_ImplVulkan_MemoryType(VkMemoryPropertyFlags properties, uint32_t type_bits)
  339. {
  340. ImGui_ImplVulkan_Data* bd = ImGui_ImplVulkan_GetBackendData();
  341. ImGui_ImplVulkan_InitInfo* v = &bd->VulkanInitInfo;
  342. VkPhysicalDeviceMemoryProperties prop;
  343. vkGetPhysicalDeviceMemoryProperties(v->PhysicalDevice, &prop);
  344. for (uint32_t i = 0; i < prop.memoryTypeCount; i++)
  345. if ((prop.memoryTypes[i].propertyFlags & properties) == properties && type_bits & (1 << i))
  346. return i;
  347. return 0xFFFFFFFF; // Unable to find memoryType
  348. }
  349. static void check_vk_result(VkResult err)
  350. {
  351. ImGui_ImplVulkan_Data* bd = ImGui_ImplVulkan_GetBackendData();
  352. if (!bd)
  353. return;
  354. ImGui_ImplVulkan_InitInfo* v = &bd->VulkanInitInfo;
  355. if (v->CheckVkResultFn)
  356. v->CheckVkResultFn(err);
  357. }
  358. static void CreateOrResizeBuffer(VkBuffer& buffer, VkDeviceMemory& buffer_memory, VkDeviceSize& p_buffer_size, size_t new_size, VkBufferUsageFlagBits usage)
  359. {
  360. ImGui_ImplVulkan_Data* bd = ImGui_ImplVulkan_GetBackendData();
  361. ImGui_ImplVulkan_InitInfo* v = &bd->VulkanInitInfo;
  362. VkResult err;
  363. if (buffer != VK_NULL_HANDLE)
  364. vkDestroyBuffer(v->Device, buffer, v->Allocator);
  365. if (buffer_memory != VK_NULL_HANDLE)
  366. vkFreeMemory(v->Device, buffer_memory, v->Allocator);
  367. VkDeviceSize vertex_buffer_size_aligned = ((new_size - 1) / bd->BufferMemoryAlignment + 1) * bd->BufferMemoryAlignment;
  368. VkBufferCreateInfo buffer_info = {};
  369. buffer_info.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO;
  370. buffer_info.size = vertex_buffer_size_aligned;
  371. buffer_info.usage = usage;
  372. buffer_info.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
  373. err = vkCreateBuffer(v->Device, &buffer_info, v->Allocator, &buffer);
  374. check_vk_result(err);
  375. VkMemoryRequirements req;
  376. vkGetBufferMemoryRequirements(v->Device, buffer, &req);
  377. bd->BufferMemoryAlignment = (bd->BufferMemoryAlignment > req.alignment) ? bd->BufferMemoryAlignment : req.alignment;
  378. VkMemoryAllocateInfo alloc_info = {};
  379. alloc_info.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO;
  380. alloc_info.allocationSize = req.size;
  381. alloc_info.memoryTypeIndex = ImGui_ImplVulkan_MemoryType(VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT, req.memoryTypeBits);
  382. err = vkAllocateMemory(v->Device, &alloc_info, v->Allocator, &buffer_memory);
  383. check_vk_result(err);
  384. err = vkBindBufferMemory(v->Device, buffer, buffer_memory, 0);
  385. check_vk_result(err);
  386. p_buffer_size = req.size;
  387. }
  388. static void ImGui_ImplVulkan_SetupRenderState(ImDrawData* draw_data, VkPipeline pipeline, VkCommandBuffer command_buffer, ImGui_ImplVulkanH_FrameRenderBuffers* rb, int fb_width, int fb_height)
  389. {
  390. ImGui_ImplVulkan_Data* bd = ImGui_ImplVulkan_GetBackendData();
  391. // Bind pipeline:
  392. {
  393. vkCmdBindPipeline(command_buffer, VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline);
  394. }
  395. // Bind Vertex And Index Buffer:
  396. if (draw_data->TotalVtxCount > 0)
  397. {
  398. VkBuffer vertex_buffers[1] = { rb->VertexBuffer };
  399. VkDeviceSize vertex_offset[1] = { 0 };
  400. vkCmdBindVertexBuffers(command_buffer, 0, 1, vertex_buffers, vertex_offset);
  401. vkCmdBindIndexBuffer(command_buffer, rb->IndexBuffer, 0, sizeof(ImDrawIdx) == 2 ? VK_INDEX_TYPE_UINT16 : VK_INDEX_TYPE_UINT32);
  402. }
  403. // Setup viewport:
  404. {
  405. VkViewport viewport;
  406. viewport.x = 0;
  407. viewport.y = 0;
  408. viewport.width = (float)fb_width;
  409. viewport.height = (float)fb_height;
  410. viewport.minDepth = 0.0f;
  411. viewport.maxDepth = 1.0f;
  412. vkCmdSetViewport(command_buffer, 0, 1, &viewport);
  413. }
  414. // Setup scale and translation:
  415. // Our visible imgui space lies from draw_data->DisplayPps (top left) to draw_data->DisplayPos+data_data->DisplaySize (bottom right). DisplayPos is (0,0) for single viewport apps.
  416. {
  417. float scale[2];
  418. scale[0] = 2.0f / draw_data->DisplaySize.x;
  419. scale[1] = 2.0f / draw_data->DisplaySize.y;
  420. float translate[2];
  421. translate[0] = -1.0f - draw_data->DisplayPos.x * scale[0];
  422. translate[1] = -1.0f - draw_data->DisplayPos.y * scale[1];
  423. vkCmdPushConstants(command_buffer, bd->PipelineLayout, VK_SHADER_STAGE_VERTEX_BIT, sizeof(float) * 0, sizeof(float) * 2, scale);
  424. vkCmdPushConstants(command_buffer, bd->PipelineLayout, VK_SHADER_STAGE_VERTEX_BIT, sizeof(float) * 2, sizeof(float) * 2, translate);
  425. }
  426. }
  427. // Render function
  428. void ImGui_ImplVulkan_RenderDrawData(ImDrawData* draw_data, VkCommandBuffer command_buffer, VkPipeline pipeline)
  429. {
  430. // Avoid rendering when minimized, scale coordinates for retina displays (screen coordinates != framebuffer coordinates)
  431. int fb_width = (int)(draw_data->DisplaySize.x * draw_data->FramebufferScale.x);
  432. int fb_height = (int)(draw_data->DisplaySize.y * draw_data->FramebufferScale.y);
  433. if (fb_width <= 0 || fb_height <= 0)
  434. return;
  435. ImGui_ImplVulkan_Data* bd = ImGui_ImplVulkan_GetBackendData();
  436. ImGui_ImplVulkan_InitInfo* v = &bd->VulkanInitInfo;
  437. if (pipeline == VK_NULL_HANDLE)
  438. pipeline = bd->Pipeline;
  439. // Allocate array to store enough vertex/index buffers. Each unique viewport gets its own storage.
  440. ImGui_ImplVulkan_ViewportData* viewport_renderer_data = (ImGui_ImplVulkan_ViewportData*)draw_data->OwnerViewport->RendererUserData;
  441. IM_ASSERT(viewport_renderer_data != nullptr);
  442. ImGui_ImplVulkanH_WindowRenderBuffers* wrb = &viewport_renderer_data->RenderBuffers;
  443. if (wrb->FrameRenderBuffers == nullptr)
  444. {
  445. wrb->Index = 0;
  446. wrb->Count = v->ImageCount;
  447. wrb->FrameRenderBuffers = (ImGui_ImplVulkanH_FrameRenderBuffers*)IM_ALLOC(sizeof(ImGui_ImplVulkanH_FrameRenderBuffers) * wrb->Count);
  448. memset(wrb->FrameRenderBuffers, 0, sizeof(ImGui_ImplVulkanH_FrameRenderBuffers) * wrb->Count);
  449. }
  450. IM_ASSERT(wrb->Count == v->ImageCount);
  451. wrb->Index = (wrb->Index + 1) % wrb->Count;
  452. ImGui_ImplVulkanH_FrameRenderBuffers* rb = &wrb->FrameRenderBuffers[wrb->Index];
  453. if (draw_data->TotalVtxCount > 0)
  454. {
  455. // Create or resize the vertex/index buffers
  456. size_t vertex_size = draw_data->TotalVtxCount * sizeof(ImDrawVert);
  457. size_t index_size = draw_data->TotalIdxCount * sizeof(ImDrawIdx);
  458. if (rb->VertexBuffer == VK_NULL_HANDLE || rb->VertexBufferSize < vertex_size)
  459. CreateOrResizeBuffer(rb->VertexBuffer, rb->VertexBufferMemory, rb->VertexBufferSize, vertex_size, VK_BUFFER_USAGE_VERTEX_BUFFER_BIT);
  460. if (rb->IndexBuffer == VK_NULL_HANDLE || rb->IndexBufferSize < index_size)
  461. CreateOrResizeBuffer(rb->IndexBuffer, rb->IndexBufferMemory, rb->IndexBufferSize, index_size, VK_BUFFER_USAGE_INDEX_BUFFER_BIT);
  462. // Upload vertex/index data into a single contiguous GPU buffer
  463. ImDrawVert* vtx_dst = nullptr;
  464. ImDrawIdx* idx_dst = nullptr;
  465. VkResult err = vkMapMemory(v->Device, rb->VertexBufferMemory, 0, rb->VertexBufferSize, 0, (void**)(&vtx_dst));
  466. check_vk_result(err);
  467. err = vkMapMemory(v->Device, rb->IndexBufferMemory, 0, rb->IndexBufferSize, 0, (void**)(&idx_dst));
  468. check_vk_result(err);
  469. for (int n = 0; n < draw_data->CmdListsCount; n++)
  470. {
  471. const ImDrawList* cmd_list = draw_data->CmdLists[n];
  472. memcpy(vtx_dst, cmd_list->VtxBuffer.Data, cmd_list->VtxBuffer.Size * sizeof(ImDrawVert));
  473. memcpy(idx_dst, cmd_list->IdxBuffer.Data, cmd_list->IdxBuffer.Size * sizeof(ImDrawIdx));
  474. vtx_dst += cmd_list->VtxBuffer.Size;
  475. idx_dst += cmd_list->IdxBuffer.Size;
  476. }
  477. VkMappedMemoryRange range[2] = {};
  478. range[0].sType = VK_STRUCTURE_TYPE_MAPPED_MEMORY_RANGE;
  479. range[0].memory = rb->VertexBufferMemory;
  480. range[0].size = VK_WHOLE_SIZE;
  481. range[1].sType = VK_STRUCTURE_TYPE_MAPPED_MEMORY_RANGE;
  482. range[1].memory = rb->IndexBufferMemory;
  483. range[1].size = VK_WHOLE_SIZE;
  484. err = vkFlushMappedMemoryRanges(v->Device, 2, range);
  485. check_vk_result(err);
  486. vkUnmapMemory(v->Device, rb->VertexBufferMemory);
  487. vkUnmapMemory(v->Device, rb->IndexBufferMemory);
  488. }
  489. // Setup desired Vulkan state
  490. ImGui_ImplVulkan_SetupRenderState(draw_data, pipeline, command_buffer, rb, fb_width, fb_height);
  491. // Will project scissor/clipping rectangles into framebuffer space
  492. ImVec2 clip_off = draw_data->DisplayPos; // (0,0) unless using multi-viewports
  493. ImVec2 clip_scale = draw_data->FramebufferScale; // (1,1) unless using retina display which are often (2,2)
  494. // Render command lists
  495. // (Because we merged all buffers into a single one, we maintain our own offset into them)
  496. int global_vtx_offset = 0;
  497. int global_idx_offset = 0;
  498. for (int n = 0; n < draw_data->CmdListsCount; n++)
  499. {
  500. const ImDrawList* cmd_list = draw_data->CmdLists[n];
  501. for (int cmd_i = 0; cmd_i < cmd_list->CmdBuffer.Size; cmd_i++)
  502. {
  503. const ImDrawCmd* pcmd = &cmd_list->CmdBuffer[cmd_i];
  504. if (pcmd->UserCallback != nullptr)
  505. {
  506. // User callback, registered via ImDrawList::AddCallback()
  507. // (ImDrawCallback_ResetRenderState is a special callback value used by the user to request the renderer to reset render state.)
  508. if (pcmd->UserCallback == ImDrawCallback_ResetRenderState)
  509. ImGui_ImplVulkan_SetupRenderState(draw_data, pipeline, command_buffer, rb, fb_width, fb_height);
  510. else
  511. pcmd->UserCallback(cmd_list, pcmd);
  512. }
  513. else
  514. {
  515. // Project scissor/clipping rectangles into framebuffer space
  516. ImVec2 clip_min((pcmd->ClipRect.x - clip_off.x) * clip_scale.x, (pcmd->ClipRect.y - clip_off.y) * clip_scale.y);
  517. ImVec2 clip_max((pcmd->ClipRect.z - clip_off.x) * clip_scale.x, (pcmd->ClipRect.w - clip_off.y) * clip_scale.y);
  518. // Clamp to viewport as vkCmdSetScissor() won't accept values that are off bounds
  519. if (clip_min.x < 0.0f) { clip_min.x = 0.0f; }
  520. if (clip_min.y < 0.0f) { clip_min.y = 0.0f; }
  521. if (clip_max.x > fb_width) { clip_max.x = (float)fb_width; }
  522. if (clip_max.y > fb_height) { clip_max.y = (float)fb_height; }
  523. if (clip_max.x <= clip_min.x || clip_max.y <= clip_min.y)
  524. continue;
  525. // Apply scissor/clipping rectangle
  526. VkRect2D scissor;
  527. scissor.offset.x = (int32_t)(clip_min.x);
  528. scissor.offset.y = (int32_t)(clip_min.y);
  529. scissor.extent.width = (uint32_t)(clip_max.x - clip_min.x);
  530. scissor.extent.height = (uint32_t)(clip_max.y - clip_min.y);
  531. vkCmdSetScissor(command_buffer, 0, 1, &scissor);
  532. // Bind DescriptorSet with font or user texture
  533. VkDescriptorSet desc_set[1] = { (VkDescriptorSet)pcmd->TextureId };
  534. if (sizeof(ImTextureID) < sizeof(ImU64))
  535. {
  536. // We don't support texture switches if ImTextureID hasn't been redefined to be 64-bit. Do a flaky check that other textures haven't been used.
  537. IM_ASSERT(pcmd->TextureId == (ImTextureID)bd->FontDescriptorSet);
  538. desc_set[0] = bd->FontDescriptorSet;
  539. }
  540. vkCmdBindDescriptorSets(command_buffer, VK_PIPELINE_BIND_POINT_GRAPHICS, bd->PipelineLayout, 0, 1, desc_set, 0, nullptr);
  541. // Draw
  542. vkCmdDrawIndexed(command_buffer, pcmd->ElemCount, 1, pcmd->IdxOffset + global_idx_offset, pcmd->VtxOffset + global_vtx_offset, 0);
  543. }
  544. }
  545. global_idx_offset += cmd_list->IdxBuffer.Size;
  546. global_vtx_offset += cmd_list->VtxBuffer.Size;
  547. }
  548. // Note: at this point both vkCmdSetViewport() and vkCmdSetScissor() have been called.
  549. // Our last values will leak into user/application rendering IF:
  550. // - Your app uses a pipeline with VK_DYNAMIC_STATE_VIEWPORT or VK_DYNAMIC_STATE_SCISSOR dynamic state
  551. // - And you forgot to call vkCmdSetViewport() and vkCmdSetScissor() yourself to explicitly set that state.
  552. // If you use VK_DYNAMIC_STATE_VIEWPORT or VK_DYNAMIC_STATE_SCISSOR you are responsible for setting the values before rendering.
  553. // In theory we should aim to backup/restore those values but I am not sure this is possible.
  554. // We perform a call to vkCmdSetScissor() to set back a full viewport which is likely to fix things for 99% users but technically this is not perfect. (See github #4644)
  555. VkRect2D scissor = { { 0, 0 }, { (uint32_t)fb_width, (uint32_t)fb_height } };
  556. vkCmdSetScissor(command_buffer, 0, 1, &scissor);
  557. }
  558. bool ImGui_ImplVulkan_CreateFontsTexture(VkCommandBuffer command_buffer)
  559. {
  560. ImGuiIO& io = ImGui::GetIO();
  561. ImGui_ImplVulkan_Data* bd = ImGui_ImplVulkan_GetBackendData();
  562. ImGui_ImplVulkan_InitInfo* v = &bd->VulkanInitInfo;
  563. unsigned char* pixels;
  564. int width, height;
  565. io.Fonts->GetTexDataAsRGBA32(&pixels, &width, &height);
  566. size_t upload_size = width * height * 4 * sizeof(char);
  567. VkResult err;
  568. // Create the Image:
  569. {
  570. VkImageCreateInfo info = {};
  571. info.sType = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO;
  572. info.imageType = VK_IMAGE_TYPE_2D;
  573. info.format = VK_FORMAT_R8G8B8A8_UNORM;
  574. info.extent.width = width;
  575. info.extent.height = height;
  576. info.extent.depth = 1;
  577. info.mipLevels = 1;
  578. info.arrayLayers = 1;
  579. info.samples = VK_SAMPLE_COUNT_1_BIT;
  580. info.tiling = VK_IMAGE_TILING_OPTIMAL;
  581. info.usage = VK_IMAGE_USAGE_SAMPLED_BIT | VK_IMAGE_USAGE_TRANSFER_DST_BIT;
  582. info.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
  583. info.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED;
  584. err = vkCreateImage(v->Device, &info, v->Allocator, &bd->FontImage);
  585. check_vk_result(err);
  586. VkMemoryRequirements req;
  587. vkGetImageMemoryRequirements(v->Device, bd->FontImage, &req);
  588. VkMemoryAllocateInfo alloc_info = {};
  589. alloc_info.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO;
  590. alloc_info.allocationSize = req.size;
  591. alloc_info.memoryTypeIndex = ImGui_ImplVulkan_MemoryType(VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT, req.memoryTypeBits);
  592. err = vkAllocateMemory(v->Device, &alloc_info, v->Allocator, &bd->FontMemory);
  593. check_vk_result(err);
  594. err = vkBindImageMemory(v->Device, bd->FontImage, bd->FontMemory, 0);
  595. check_vk_result(err);
  596. }
  597. // Create the Image View:
  598. {
  599. VkImageViewCreateInfo info = {};
  600. info.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO;
  601. info.image = bd->FontImage;
  602. info.viewType = VK_IMAGE_VIEW_TYPE_2D;
  603. info.format = VK_FORMAT_R8G8B8A8_UNORM;
  604. info.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
  605. info.subresourceRange.levelCount = 1;
  606. info.subresourceRange.layerCount = 1;
  607. err = vkCreateImageView(v->Device, &info, v->Allocator, &bd->FontView);
  608. check_vk_result(err);
  609. }
  610. // Create the Descriptor Set:
  611. bd->FontDescriptorSet = (VkDescriptorSet)ImGui_ImplVulkan_AddTexture(bd->FontSampler, bd->FontView, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL);
  612. // Create the Upload Buffer:
  613. {
  614. VkBufferCreateInfo buffer_info = {};
  615. buffer_info.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO;
  616. buffer_info.size = upload_size;
  617. buffer_info.usage = VK_BUFFER_USAGE_TRANSFER_SRC_BIT;
  618. buffer_info.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
  619. err = vkCreateBuffer(v->Device, &buffer_info, v->Allocator, &bd->UploadBuffer);
  620. check_vk_result(err);
  621. VkMemoryRequirements req;
  622. vkGetBufferMemoryRequirements(v->Device, bd->UploadBuffer, &req);
  623. bd->BufferMemoryAlignment = (bd->BufferMemoryAlignment > req.alignment) ? bd->BufferMemoryAlignment : req.alignment;
  624. VkMemoryAllocateInfo alloc_info = {};
  625. alloc_info.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO;
  626. alloc_info.allocationSize = req.size;
  627. alloc_info.memoryTypeIndex = ImGui_ImplVulkan_MemoryType(VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT, req.memoryTypeBits);
  628. err = vkAllocateMemory(v->Device, &alloc_info, v->Allocator, &bd->UploadBufferMemory);
  629. check_vk_result(err);
  630. err = vkBindBufferMemory(v->Device, bd->UploadBuffer, bd->UploadBufferMemory, 0);
  631. check_vk_result(err);
  632. }
  633. // Upload to Buffer:
  634. {
  635. char* map = nullptr;
  636. err = vkMapMemory(v->Device, bd->UploadBufferMemory, 0, upload_size, 0, (void**)(&map));
  637. check_vk_result(err);
  638. memcpy(map, pixels, upload_size);
  639. VkMappedMemoryRange range[1] = {};
  640. range[0].sType = VK_STRUCTURE_TYPE_MAPPED_MEMORY_RANGE;
  641. range[0].memory = bd->UploadBufferMemory;
  642. range[0].size = upload_size;
  643. err = vkFlushMappedMemoryRanges(v->Device, 1, range);
  644. check_vk_result(err);
  645. vkUnmapMemory(v->Device, bd->UploadBufferMemory);
  646. }
  647. // Copy to Image:
  648. {
  649. VkImageMemoryBarrier copy_barrier[1] = {};
  650. copy_barrier[0].sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
  651. copy_barrier[0].dstAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT;
  652. copy_barrier[0].oldLayout = VK_IMAGE_LAYOUT_UNDEFINED;
  653. copy_barrier[0].newLayout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL;
  654. copy_barrier[0].srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  655. copy_barrier[0].dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  656. copy_barrier[0].image = bd->FontImage;
  657. copy_barrier[0].subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
  658. copy_barrier[0].subresourceRange.levelCount = 1;
  659. copy_barrier[0].subresourceRange.layerCount = 1;
  660. vkCmdPipelineBarrier(command_buffer, VK_PIPELINE_STAGE_HOST_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT, 0, 0, nullptr, 0, nullptr, 1, copy_barrier);
  661. VkBufferImageCopy region = {};
  662. region.imageSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
  663. region.imageSubresource.layerCount = 1;
  664. region.imageExtent.width = width;
  665. region.imageExtent.height = height;
  666. region.imageExtent.depth = 1;
  667. vkCmdCopyBufferToImage(command_buffer, bd->UploadBuffer, bd->FontImage, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, 1, &region);
  668. VkImageMemoryBarrier use_barrier[1] = {};
  669. use_barrier[0].sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
  670. use_barrier[0].srcAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT;
  671. use_barrier[0].dstAccessMask = VK_ACCESS_SHADER_READ_BIT;
  672. use_barrier[0].oldLayout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL;
  673. use_barrier[0].newLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
  674. use_barrier[0].srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  675. use_barrier[0].dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  676. use_barrier[0].image = bd->FontImage;
  677. use_barrier[0].subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
  678. use_barrier[0].subresourceRange.levelCount = 1;
  679. use_barrier[0].subresourceRange.layerCount = 1;
  680. vkCmdPipelineBarrier(command_buffer, VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT, 0, 0, nullptr, 0, nullptr, 1, use_barrier);
  681. }
  682. // Store our identifier
  683. io.Fonts->SetTexID((ImTextureID)bd->FontDescriptorSet);
  684. return true;
  685. }
  686. static void ImGui_ImplVulkan_CreateShaderModules(VkDevice device, const VkAllocationCallbacks* allocator)
  687. {
  688. // Create the shader modules
  689. ImGui_ImplVulkan_Data* bd = ImGui_ImplVulkan_GetBackendData();
  690. if (bd->ShaderModuleVert == VK_NULL_HANDLE)
  691. {
  692. VkShaderModuleCreateInfo vert_info = {};
  693. vert_info.sType = VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO;
  694. vert_info.codeSize = sizeof(__glsl_shader_vert_spv);
  695. vert_info.pCode = (uint32_t*)__glsl_shader_vert_spv;
  696. VkResult err = vkCreateShaderModule(device, &vert_info, allocator, &bd->ShaderModuleVert);
  697. check_vk_result(err);
  698. }
  699. if (bd->ShaderModuleFrag == VK_NULL_HANDLE)
  700. {
  701. VkShaderModuleCreateInfo frag_info = {};
  702. frag_info.sType = VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO;
  703. frag_info.codeSize = sizeof(__glsl_shader_frag_spv);
  704. frag_info.pCode = (uint32_t*)__glsl_shader_frag_spv;
  705. VkResult err = vkCreateShaderModule(device, &frag_info, allocator, &bd->ShaderModuleFrag);
  706. check_vk_result(err);
  707. }
  708. }
  709. static void ImGui_ImplVulkan_CreatePipeline(VkDevice device, const VkAllocationCallbacks* allocator, VkPipelineCache pipelineCache, VkRenderPass renderPass, VkSampleCountFlagBits MSAASamples, VkPipeline* pipeline, uint32_t subpass)
  710. {
  711. ImGui_ImplVulkan_Data* bd = ImGui_ImplVulkan_GetBackendData();
  712. ImGui_ImplVulkan_CreateShaderModules(device, allocator);
  713. VkPipelineShaderStageCreateInfo stage[2] = {};
  714. stage[0].sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO;
  715. stage[0].stage = VK_SHADER_STAGE_VERTEX_BIT;
  716. stage[0].module = bd->ShaderModuleVert;
  717. stage[0].pName = "main";
  718. stage[1].sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO;
  719. stage[1].stage = VK_SHADER_STAGE_FRAGMENT_BIT;
  720. stage[1].module = bd->ShaderModuleFrag;
  721. stage[1].pName = "main";
  722. VkVertexInputBindingDescription binding_desc[1] = {};
  723. binding_desc[0].stride = sizeof(ImDrawVert);
  724. binding_desc[0].inputRate = VK_VERTEX_INPUT_RATE_VERTEX;
  725. VkVertexInputAttributeDescription attribute_desc[3] = {};
  726. attribute_desc[0].location = 0;
  727. attribute_desc[0].binding = binding_desc[0].binding;
  728. attribute_desc[0].format = VK_FORMAT_R32G32_SFLOAT;
  729. attribute_desc[0].offset = IM_OFFSETOF(ImDrawVert, pos);
  730. attribute_desc[1].location = 1;
  731. attribute_desc[1].binding = binding_desc[0].binding;
  732. attribute_desc[1].format = VK_FORMAT_R32G32_SFLOAT;
  733. attribute_desc[1].offset = IM_OFFSETOF(ImDrawVert, uv);
  734. attribute_desc[2].location = 2;
  735. attribute_desc[2].binding = binding_desc[0].binding;
  736. attribute_desc[2].format = VK_FORMAT_R8G8B8A8_UNORM;
  737. attribute_desc[2].offset = IM_OFFSETOF(ImDrawVert, col);
  738. VkPipelineVertexInputStateCreateInfo vertex_info = {};
  739. vertex_info.sType = VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO;
  740. vertex_info.vertexBindingDescriptionCount = 1;
  741. vertex_info.pVertexBindingDescriptions = binding_desc;
  742. vertex_info.vertexAttributeDescriptionCount = 3;
  743. vertex_info.pVertexAttributeDescriptions = attribute_desc;
  744. VkPipelineInputAssemblyStateCreateInfo ia_info = {};
  745. ia_info.sType = VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO;
  746. ia_info.topology = VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST;
  747. VkPipelineViewportStateCreateInfo viewport_info = {};
  748. viewport_info.sType = VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO;
  749. viewport_info.viewportCount = 1;
  750. viewport_info.scissorCount = 1;
  751. VkPipelineRasterizationStateCreateInfo raster_info = {};
  752. raster_info.sType = VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO;
  753. raster_info.polygonMode = VK_POLYGON_MODE_FILL;
  754. raster_info.cullMode = VK_CULL_MODE_NONE;
  755. raster_info.frontFace = VK_FRONT_FACE_COUNTER_CLOCKWISE;
  756. raster_info.lineWidth = 1.0f;
  757. VkPipelineMultisampleStateCreateInfo ms_info = {};
  758. ms_info.sType = VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO;
  759. ms_info.rasterizationSamples = (MSAASamples != 0) ? MSAASamples : VK_SAMPLE_COUNT_1_BIT;
  760. VkPipelineColorBlendAttachmentState color_attachment[1] = {};
  761. color_attachment[0].blendEnable = VK_TRUE;
  762. color_attachment[0].srcColorBlendFactor = VK_BLEND_FACTOR_SRC_ALPHA;
  763. color_attachment[0].dstColorBlendFactor = VK_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA;
  764. color_attachment[0].colorBlendOp = VK_BLEND_OP_ADD;
  765. color_attachment[0].srcAlphaBlendFactor = VK_BLEND_FACTOR_ONE;
  766. color_attachment[0].dstAlphaBlendFactor = VK_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA;
  767. color_attachment[0].alphaBlendOp = VK_BLEND_OP_ADD;
  768. color_attachment[0].colorWriteMask = VK_COLOR_COMPONENT_R_BIT | VK_COLOR_COMPONENT_G_BIT | VK_COLOR_COMPONENT_B_BIT | VK_COLOR_COMPONENT_A_BIT;
  769. VkPipelineDepthStencilStateCreateInfo depth_info = {};
  770. depth_info.sType = VK_STRUCTURE_TYPE_PIPELINE_DEPTH_STENCIL_STATE_CREATE_INFO;
  771. VkPipelineColorBlendStateCreateInfo blend_info = {};
  772. blend_info.sType = VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO;
  773. blend_info.attachmentCount = 1;
  774. blend_info.pAttachments = color_attachment;
  775. VkDynamicState dynamic_states[2] = { VK_DYNAMIC_STATE_VIEWPORT, VK_DYNAMIC_STATE_SCISSOR };
  776. VkPipelineDynamicStateCreateInfo dynamic_state = {};
  777. dynamic_state.sType = VK_STRUCTURE_TYPE_PIPELINE_DYNAMIC_STATE_CREATE_INFO;
  778. dynamic_state.dynamicStateCount = (uint32_t)IM_ARRAYSIZE(dynamic_states);
  779. dynamic_state.pDynamicStates = dynamic_states;
  780. VkGraphicsPipelineCreateInfo info = {};
  781. info.sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO;
  782. info.flags = bd->PipelineCreateFlags;
  783. info.stageCount = 2;
  784. info.pStages = stage;
  785. info.pVertexInputState = &vertex_info;
  786. info.pInputAssemblyState = &ia_info;
  787. info.pViewportState = &viewport_info;
  788. info.pRasterizationState = &raster_info;
  789. info.pMultisampleState = &ms_info;
  790. info.pDepthStencilState = &depth_info;
  791. info.pColorBlendState = &blend_info;
  792. info.pDynamicState = &dynamic_state;
  793. info.layout = bd->PipelineLayout;
  794. info.renderPass = renderPass;
  795. info.subpass = subpass;
  796. VkResult err = vkCreateGraphicsPipelines(device, pipelineCache, 1, &info, allocator, pipeline);
  797. check_vk_result(err);
  798. }
  799. bool ImGui_ImplVulkan_CreateDeviceObjects()
  800. {
  801. ImGui_ImplVulkan_Data* bd = ImGui_ImplVulkan_GetBackendData();
  802. ImGui_ImplVulkan_InitInfo* v = &bd->VulkanInitInfo;
  803. VkResult err;
  804. if (!bd->FontSampler)
  805. {
  806. // Bilinear sampling is required by default. Set 'io.Fonts->Flags |= ImFontAtlasFlags_NoBakedLines' or 'style.AntiAliasedLinesUseTex = false' to allow point/nearest sampling.
  807. VkSamplerCreateInfo info = {};
  808. info.sType = VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO;
  809. info.magFilter = VK_FILTER_LINEAR;
  810. info.minFilter = VK_FILTER_LINEAR;
  811. info.mipmapMode = VK_SAMPLER_MIPMAP_MODE_LINEAR;
  812. info.addressModeU = VK_SAMPLER_ADDRESS_MODE_REPEAT;
  813. info.addressModeV = VK_SAMPLER_ADDRESS_MODE_REPEAT;
  814. info.addressModeW = VK_SAMPLER_ADDRESS_MODE_REPEAT;
  815. info.minLod = -1000;
  816. info.maxLod = 1000;
  817. info.maxAnisotropy = 1.0f;
  818. err = vkCreateSampler(v->Device, &info, v->Allocator, &bd->FontSampler);
  819. check_vk_result(err);
  820. }
  821. if (!bd->DescriptorSetLayout)
  822. {
  823. VkDescriptorSetLayoutBinding binding[1] = {};
  824. binding[0].descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER;
  825. binding[0].descriptorCount = 1;
  826. binding[0].stageFlags = VK_SHADER_STAGE_FRAGMENT_BIT;
  827. VkDescriptorSetLayoutCreateInfo info = {};
  828. info.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO;
  829. info.bindingCount = 1;
  830. info.pBindings = binding;
  831. err = vkCreateDescriptorSetLayout(v->Device, &info, v->Allocator, &bd->DescriptorSetLayout);
  832. check_vk_result(err);
  833. }
  834. if (!bd->PipelineLayout)
  835. {
  836. // Constants: we are using 'vec2 offset' and 'vec2 scale' instead of a full 3d projection matrix
  837. VkPushConstantRange push_constants[1] = {};
  838. push_constants[0].stageFlags = VK_SHADER_STAGE_VERTEX_BIT;
  839. push_constants[0].offset = sizeof(float) * 0;
  840. push_constants[0].size = sizeof(float) * 4;
  841. VkDescriptorSetLayout set_layout[1] = { bd->DescriptorSetLayout };
  842. VkPipelineLayoutCreateInfo layout_info = {};
  843. layout_info.sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO;
  844. layout_info.setLayoutCount = 1;
  845. layout_info.pSetLayouts = set_layout;
  846. layout_info.pushConstantRangeCount = 1;
  847. layout_info.pPushConstantRanges = push_constants;
  848. err = vkCreatePipelineLayout(v->Device, &layout_info, v->Allocator, &bd->PipelineLayout);
  849. check_vk_result(err);
  850. }
  851. ImGui_ImplVulkan_CreatePipeline(v->Device, v->Allocator, v->PipelineCache, bd->RenderPass, v->MSAASamples, &bd->Pipeline, bd->Subpass);
  852. return true;
  853. }
  854. void ImGui_ImplVulkan_DestroyFontUploadObjects()
  855. {
  856. ImGui_ImplVulkan_Data* bd = ImGui_ImplVulkan_GetBackendData();
  857. ImGui_ImplVulkan_InitInfo* v = &bd->VulkanInitInfo;
  858. if (bd->UploadBuffer)
  859. {
  860. vkDestroyBuffer(v->Device, bd->UploadBuffer, v->Allocator);
  861. bd->UploadBuffer = VK_NULL_HANDLE;
  862. }
  863. if (bd->UploadBufferMemory)
  864. {
  865. vkFreeMemory(v->Device, bd->UploadBufferMemory, v->Allocator);
  866. bd->UploadBufferMemory = VK_NULL_HANDLE;
  867. }
  868. }
  869. void ImGui_ImplVulkan_DestroyDeviceObjects()
  870. {
  871. ImGui_ImplVulkan_Data* bd = ImGui_ImplVulkan_GetBackendData();
  872. ImGui_ImplVulkan_InitInfo* v = &bd->VulkanInitInfo;
  873. ImGui_ImplVulkanH_DestroyAllViewportsRenderBuffers(v->Device, v->Allocator);
  874. ImGui_ImplVulkan_DestroyFontUploadObjects();
  875. if (bd->ShaderModuleVert) { vkDestroyShaderModule(v->Device, bd->ShaderModuleVert, v->Allocator); bd->ShaderModuleVert = VK_NULL_HANDLE; }
  876. if (bd->ShaderModuleFrag) { vkDestroyShaderModule(v->Device, bd->ShaderModuleFrag, v->Allocator); bd->ShaderModuleFrag = VK_NULL_HANDLE; }
  877. if (bd->FontView) { vkDestroyImageView(v->Device, bd->FontView, v->Allocator); bd->FontView = VK_NULL_HANDLE; }
  878. if (bd->FontImage) { vkDestroyImage(v->Device, bd->FontImage, v->Allocator); bd->FontImage = VK_NULL_HANDLE; }
  879. if (bd->FontMemory) { vkFreeMemory(v->Device, bd->FontMemory, v->Allocator); bd->FontMemory = VK_NULL_HANDLE; }
  880. if (bd->FontSampler) { vkDestroySampler(v->Device, bd->FontSampler, v->Allocator); bd->FontSampler = VK_NULL_HANDLE; }
  881. if (bd->DescriptorSetLayout) { vkDestroyDescriptorSetLayout(v->Device, bd->DescriptorSetLayout, v->Allocator); bd->DescriptorSetLayout = VK_NULL_HANDLE; }
  882. if (bd->PipelineLayout) { vkDestroyPipelineLayout(v->Device, bd->PipelineLayout, v->Allocator); bd->PipelineLayout = VK_NULL_HANDLE; }
  883. if (bd->Pipeline) { vkDestroyPipeline(v->Device, bd->Pipeline, v->Allocator); bd->Pipeline = VK_NULL_HANDLE; }
  884. }
  885. bool ImGui_ImplVulkan_LoadFunctions(PFN_vkVoidFunction(*loader_func)(const char* function_name, void* user_data), void* user_data)
  886. {
  887. // Load function pointers
  888. // You can use the default Vulkan loader using:
  889. // ImGui_ImplVulkan_LoadFunctions([](const char* function_name, void*) { return vkGetInstanceProcAddr(your_vk_isntance, function_name); });
  890. // But this would be equivalent to not setting VK_NO_PROTOTYPES.
  891. #ifdef VK_NO_PROTOTYPES
  892. #define IMGUI_VULKAN_FUNC_LOAD(func) \
  893. func = reinterpret_cast<decltype(func)>(loader_func(#func, user_data)); \
  894. if (func == nullptr) \
  895. return false;
  896. IMGUI_VULKAN_FUNC_MAP(IMGUI_VULKAN_FUNC_LOAD)
  897. #undef IMGUI_VULKAN_FUNC_LOAD
  898. #else
  899. IM_UNUSED(loader_func);
  900. IM_UNUSED(user_data);
  901. #endif
  902. g_FunctionsLoaded = true;
  903. return true;
  904. }
  905. bool ImGui_ImplVulkan_Init(ImGui_ImplVulkan_InitInfo* info, VkRenderPass render_pass)
  906. {
  907. IM_ASSERT(g_FunctionsLoaded && "Need to call ImGui_ImplVulkan_LoadFunctions() if IMGUI_IMPL_VULKAN_NO_PROTOTYPES or VK_NO_PROTOTYPES are set!");
  908. ImGuiIO& io = ImGui::GetIO();
  909. IM_ASSERT(io.BackendRendererUserData == nullptr && "Already initialized a renderer backend!");
  910. // Setup backend capabilities flags
  911. ImGui_ImplVulkan_Data* bd = IM_NEW(ImGui_ImplVulkan_Data)();
  912. io.BackendRendererUserData = (void*)bd;
  913. io.BackendRendererName = "imgui_impl_vulkan";
  914. io.BackendFlags |= ImGuiBackendFlags_RendererHasVtxOffset; // We can honor the ImDrawCmd::VtxOffset field, allowing for large meshes.
  915. io.BackendFlags |= ImGuiBackendFlags_RendererHasViewports; // We can create multi-viewports on the Renderer side (optional)
  916. IM_ASSERT(info->Instance != VK_NULL_HANDLE);
  917. IM_ASSERT(info->PhysicalDevice != VK_NULL_HANDLE);
  918. IM_ASSERT(info->Device != VK_NULL_HANDLE);
  919. IM_ASSERT(info->Queue != VK_NULL_HANDLE);
  920. IM_ASSERT(info->DescriptorPool != VK_NULL_HANDLE);
  921. IM_ASSERT(info->MinImageCount >= 2);
  922. IM_ASSERT(info->ImageCount >= info->MinImageCount);
  923. IM_ASSERT(render_pass != VK_NULL_HANDLE);
  924. bd->VulkanInitInfo = *info;
  925. bd->RenderPass = render_pass;
  926. bd->Subpass = info->Subpass;
  927. ImGui_ImplVulkan_CreateDeviceObjects();
  928. // Our render function expect RendererUserData to be storing the window render buffer we need (for the main viewport we won't use ->Window)
  929. ImGuiViewport* main_viewport = ImGui::GetMainViewport();
  930. main_viewport->RendererUserData = IM_NEW(ImGui_ImplVulkan_ViewportData)();
  931. if (io.ConfigFlags & ImGuiConfigFlags_ViewportsEnable)
  932. ImGui_ImplVulkan_InitPlatformInterface();
  933. return true;
  934. }
  935. void ImGui_ImplVulkan_Shutdown()
  936. {
  937. ImGui_ImplVulkan_Data* bd = ImGui_ImplVulkan_GetBackendData();
  938. IM_ASSERT(bd != nullptr && "No renderer backend to shutdown, or already shutdown?");
  939. ImGuiIO& io = ImGui::GetIO();
  940. // First destroy objects in all viewports
  941. ImGui_ImplVulkan_DestroyDeviceObjects();
  942. // Manually delete main viewport render data in-case we haven't initialized for viewports
  943. ImGuiViewport* main_viewport = ImGui::GetMainViewport();
  944. if (ImGui_ImplVulkan_ViewportData* vd = (ImGui_ImplVulkan_ViewportData*)main_viewport->RendererUserData)
  945. IM_DELETE(vd);
  946. main_viewport->RendererUserData = nullptr;
  947. // Clean up windows
  948. ImGui_ImplVulkan_ShutdownPlatformInterface();
  949. io.BackendRendererName = nullptr;
  950. io.BackendRendererUserData = nullptr;
  951. IM_DELETE(bd);
  952. }
  953. void ImGui_ImplVulkan_NewFrame()
  954. {
  955. ImGui_ImplVulkan_Data* bd = ImGui_ImplVulkan_GetBackendData();
  956. IM_ASSERT(bd != nullptr && "Did you call ImGui_ImplVulkan_Init()?");
  957. IM_UNUSED(bd);
  958. }
  959. void ImGui_ImplVulkan_SetMinImageCount(uint32_t min_image_count)
  960. {
  961. ImGui_ImplVulkan_Data* bd = ImGui_ImplVulkan_GetBackendData();
  962. IM_ASSERT(min_image_count >= 2);
  963. if (bd->VulkanInitInfo.MinImageCount == min_image_count)
  964. return;
  965. IM_ASSERT(0); // FIXME-VIEWPORT: Unsupported. Need to recreate all swap chains!
  966. ImGui_ImplVulkan_InitInfo* v = &bd->VulkanInitInfo;
  967. VkResult err = vkDeviceWaitIdle(v->Device);
  968. check_vk_result(err);
  969. ImGui_ImplVulkanH_DestroyAllViewportsRenderBuffers(v->Device, v->Allocator);
  970. bd->VulkanInitInfo.MinImageCount = min_image_count;
  971. }
  972. // Register a texture
  973. // FIXME: This is experimental in the sense that we are unsure how to best design/tackle this problem, please post to https://github.com/ocornut/imgui/pull/914 if you have suggestions.
  974. VkDescriptorSet ImGui_ImplVulkan_AddTexture(VkSampler sampler, VkImageView image_view, VkImageLayout image_layout)
  975. {
  976. ImGui_ImplVulkan_Data* bd = ImGui_ImplVulkan_GetBackendData();
  977. ImGui_ImplVulkan_InitInfo* v = &bd->VulkanInitInfo;
  978. // Create Descriptor Set:
  979. VkDescriptorSet descriptor_set;
  980. {
  981. VkDescriptorSetAllocateInfo alloc_info = {};
  982. alloc_info.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO;
  983. alloc_info.descriptorPool = v->DescriptorPool;
  984. alloc_info.descriptorSetCount = 1;
  985. alloc_info.pSetLayouts = &bd->DescriptorSetLayout;
  986. VkResult err = vkAllocateDescriptorSets(v->Device, &alloc_info, &descriptor_set);
  987. check_vk_result(err);
  988. }
  989. // Update the Descriptor Set:
  990. {
  991. VkDescriptorImageInfo desc_image[1] = {};
  992. desc_image[0].sampler = sampler;
  993. desc_image[0].imageView = image_view;
  994. desc_image[0].imageLayout = image_layout;
  995. VkWriteDescriptorSet write_desc[1] = {};
  996. write_desc[0].sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET;
  997. write_desc[0].dstSet = descriptor_set;
  998. write_desc[0].descriptorCount = 1;
  999. write_desc[0].descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER;
  1000. write_desc[0].pImageInfo = desc_image;
  1001. vkUpdateDescriptorSets(v->Device, 1, write_desc, 0, nullptr);
  1002. }
  1003. return descriptor_set;
  1004. }
  1005. void ImGui_ImplVulkan_RemoveTexture(VkDescriptorSet descriptor_set)
  1006. {
  1007. ImGui_ImplVulkan_Data* bd = ImGui_ImplVulkan_GetBackendData();
  1008. ImGui_ImplVulkan_InitInfo* v = &bd->VulkanInitInfo;
  1009. vkFreeDescriptorSets(v->Device, v->DescriptorPool, 1, &descriptor_set);
  1010. }
  1011. //-------------------------------------------------------------------------
  1012. // Internal / Miscellaneous Vulkan Helpers
  1013. // (Used by example's main.cpp. Used by multi-viewport features. PROBABLY NOT used by your own app.)
  1014. //-------------------------------------------------------------------------
  1015. // You probably do NOT need to use or care about those functions.
  1016. // Those functions only exist because:
  1017. // 1) they facilitate the readability and maintenance of the multiple main.cpp examples files.
  1018. // 2) the upcoming multi-viewport feature will need them internally.
  1019. // Generally we avoid exposing any kind of superfluous high-level helpers in the backends,
  1020. // but it is too much code to duplicate everywhere so we exceptionally expose them.
  1021. //
  1022. // Your engine/app will likely _already_ have code to setup all that stuff (swap chain, render pass, frame buffers, etc.).
  1023. // You may read this code to learn about Vulkan, but it is recommended you use you own custom tailored code to do equivalent work.
  1024. // (The ImGui_ImplVulkanH_XXX functions do not interact with any of the state used by the regular ImGui_ImplVulkan_XXX functions)
  1025. //-------------------------------------------------------------------------
  1026. VkSurfaceFormatKHR ImGui_ImplVulkanH_SelectSurfaceFormat(VkPhysicalDevice physical_device, VkSurfaceKHR surface, const VkFormat* request_formats, int request_formats_count, VkColorSpaceKHR request_color_space)
  1027. {
  1028. IM_ASSERT(g_FunctionsLoaded && "Need to call ImGui_ImplVulkan_LoadFunctions() if IMGUI_IMPL_VULKAN_NO_PROTOTYPES or VK_NO_PROTOTYPES are set!");
  1029. IM_ASSERT(request_formats != nullptr);
  1030. IM_ASSERT(request_formats_count > 0);
  1031. // Per Spec Format and View Format are expected to be the same unless VK_IMAGE_CREATE_MUTABLE_BIT was set at image creation
  1032. // Assuming that the default behavior is without setting this bit, there is no need for separate Swapchain image and image view format
  1033. // Additionally several new color spaces were introduced with Vulkan Spec v1.0.40,
  1034. // hence we must make sure that a format with the mostly available color space, VK_COLOR_SPACE_SRGB_NONLINEAR_KHR, is found and used.
  1035. uint32_t avail_count;
  1036. vkGetPhysicalDeviceSurfaceFormatsKHR(physical_device, surface, &avail_count, nullptr);
  1037. ImVector<VkSurfaceFormatKHR> avail_format;
  1038. avail_format.resize((int)avail_count);
  1039. vkGetPhysicalDeviceSurfaceFormatsKHR(physical_device, surface, &avail_count, avail_format.Data);
  1040. // First check if only one format, VK_FORMAT_UNDEFINED, is available, which would imply that any format is available
  1041. if (avail_count == 1)
  1042. {
  1043. if (avail_format[0].format == VK_FORMAT_UNDEFINED)
  1044. {
  1045. VkSurfaceFormatKHR ret;
  1046. ret.format = request_formats[0];
  1047. ret.colorSpace = request_color_space;
  1048. return ret;
  1049. }
  1050. else
  1051. {
  1052. // No point in searching another format
  1053. return avail_format[0];
  1054. }
  1055. }
  1056. else
  1057. {
  1058. // Request several formats, the first found will be used
  1059. for (int request_i = 0; request_i < request_formats_count; request_i++)
  1060. for (uint32_t avail_i = 0; avail_i < avail_count; avail_i++)
  1061. if (avail_format[avail_i].format == request_formats[request_i] && avail_format[avail_i].colorSpace == request_color_space)
  1062. return avail_format[avail_i];
  1063. // If none of the requested image formats could be found, use the first available
  1064. return avail_format[0];
  1065. }
  1066. }
  1067. VkPresentModeKHR ImGui_ImplVulkanH_SelectPresentMode(VkPhysicalDevice physical_device, VkSurfaceKHR surface, const VkPresentModeKHR* request_modes, int request_modes_count)
  1068. {
  1069. IM_ASSERT(g_FunctionsLoaded && "Need to call ImGui_ImplVulkan_LoadFunctions() if IMGUI_IMPL_VULKAN_NO_PROTOTYPES or VK_NO_PROTOTYPES are set!");
  1070. IM_ASSERT(request_modes != nullptr);
  1071. IM_ASSERT(request_modes_count > 0);
  1072. // Request a certain mode and confirm that it is available. If not use VK_PRESENT_MODE_FIFO_KHR which is mandatory
  1073. uint32_t avail_count = 0;
  1074. vkGetPhysicalDeviceSurfacePresentModesKHR(physical_device, surface, &avail_count, nullptr);
  1075. ImVector<VkPresentModeKHR> avail_modes;
  1076. avail_modes.resize((int)avail_count);
  1077. vkGetPhysicalDeviceSurfacePresentModesKHR(physical_device, surface, &avail_count, avail_modes.Data);
  1078. //for (uint32_t avail_i = 0; avail_i < avail_count; avail_i++)
  1079. // printf("[vulkan] avail_modes[%d] = %d\n", avail_i, avail_modes[avail_i]);
  1080. for (int request_i = 0; request_i < request_modes_count; request_i++)
  1081. for (uint32_t avail_i = 0; avail_i < avail_count; avail_i++)
  1082. if (request_modes[request_i] == avail_modes[avail_i])
  1083. return request_modes[request_i];
  1084. return VK_PRESENT_MODE_FIFO_KHR; // Always available
  1085. }
  1086. void ImGui_ImplVulkanH_CreateWindowCommandBuffers(VkPhysicalDevice physical_device, VkDevice device, ImGui_ImplVulkanH_Window* wd, uint32_t queue_family, const VkAllocationCallbacks* allocator)
  1087. {
  1088. IM_ASSERT(physical_device != VK_NULL_HANDLE && device != VK_NULL_HANDLE);
  1089. (void)physical_device;
  1090. (void)allocator;
  1091. // Create Command Buffers
  1092. VkResult err;
  1093. for (uint32_t i = 0; i < wd->ImageCount; i++)
  1094. {
  1095. ImGui_ImplVulkanH_Frame* fd = &wd->Frames[i];
  1096. ImGui_ImplVulkanH_FrameSemaphores* fsd = &wd->FrameSemaphores[i];
  1097. {
  1098. VkCommandPoolCreateInfo info = {};
  1099. info.sType = VK_STRUCTURE_TYPE_COMMAND_POOL_CREATE_INFO;
  1100. info.flags = VK_COMMAND_POOL_CREATE_RESET_COMMAND_BUFFER_BIT;
  1101. info.queueFamilyIndex = queue_family;
  1102. err = vkCreateCommandPool(device, &info, allocator, &fd->CommandPool);
  1103. check_vk_result(err);
  1104. }
  1105. {
  1106. VkCommandBufferAllocateInfo info = {};
  1107. info.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO;
  1108. info.commandPool = fd->CommandPool;
  1109. info.level = VK_COMMAND_BUFFER_LEVEL_PRIMARY;
  1110. info.commandBufferCount = 1;
  1111. err = vkAllocateCommandBuffers(device, &info, &fd->CommandBuffer);
  1112. check_vk_result(err);
  1113. }
  1114. {
  1115. VkFenceCreateInfo info = {};
  1116. info.sType = VK_STRUCTURE_TYPE_FENCE_CREATE_INFO;
  1117. info.flags = VK_FENCE_CREATE_SIGNALED_BIT;
  1118. err = vkCreateFence(device, &info, allocator, &fd->Fence);
  1119. check_vk_result(err);
  1120. }
  1121. {
  1122. VkSemaphoreCreateInfo info = {};
  1123. info.sType = VK_STRUCTURE_TYPE_SEMAPHORE_CREATE_INFO;
  1124. err = vkCreateSemaphore(device, &info, allocator, &fsd->ImageAcquiredSemaphore);
  1125. check_vk_result(err);
  1126. err = vkCreateSemaphore(device, &info, allocator, &fsd->RenderCompleteSemaphore);
  1127. check_vk_result(err);
  1128. }
  1129. }
  1130. }
  1131. int ImGui_ImplVulkanH_GetMinImageCountFromPresentMode(VkPresentModeKHR present_mode)
  1132. {
  1133. if (present_mode == VK_PRESENT_MODE_MAILBOX_KHR)
  1134. return 3;
  1135. if (present_mode == VK_PRESENT_MODE_FIFO_KHR || present_mode == VK_PRESENT_MODE_FIFO_RELAXED_KHR)
  1136. return 2;
  1137. if (present_mode == VK_PRESENT_MODE_IMMEDIATE_KHR)
  1138. return 1;
  1139. IM_ASSERT(0);
  1140. return 1;
  1141. }
  1142. // Also destroy old swap chain and in-flight frames data, if any.
  1143. void ImGui_ImplVulkanH_CreateWindowSwapChain(VkPhysicalDevice physical_device, VkDevice device, ImGui_ImplVulkanH_Window* wd, const VkAllocationCallbacks* allocator, int w, int h, uint32_t min_image_count)
  1144. {
  1145. VkResult err;
  1146. VkSwapchainKHR old_swapchain = wd->Swapchain;
  1147. wd->Swapchain = VK_NULL_HANDLE;
  1148. err = vkDeviceWaitIdle(device);
  1149. check_vk_result(err);
  1150. // We don't use ImGui_ImplVulkanH_DestroyWindow() because we want to preserve the old swapchain to create the new one.
  1151. // Destroy old Framebuffer
  1152. for (uint32_t i = 0; i < wd->ImageCount; i++)
  1153. {
  1154. ImGui_ImplVulkanH_DestroyFrame(device, &wd->Frames[i], allocator);
  1155. ImGui_ImplVulkanH_DestroyFrameSemaphores(device, &wd->FrameSemaphores[i], allocator);
  1156. }
  1157. IM_FREE(wd->Frames);
  1158. IM_FREE(wd->FrameSemaphores);
  1159. wd->Frames = nullptr;
  1160. wd->FrameSemaphores = nullptr;
  1161. wd->ImageCount = 0;
  1162. if (wd->RenderPass)
  1163. vkDestroyRenderPass(device, wd->RenderPass, allocator);
  1164. if (wd->Pipeline)
  1165. vkDestroyPipeline(device, wd->Pipeline, allocator);
  1166. // If min image count was not specified, request different count of images dependent on selected present mode
  1167. if (min_image_count == 0)
  1168. min_image_count = ImGui_ImplVulkanH_GetMinImageCountFromPresentMode(wd->PresentMode);
  1169. // Create Swapchain
  1170. {
  1171. VkSwapchainCreateInfoKHR info = {};
  1172. info.sType = VK_STRUCTURE_TYPE_SWAPCHAIN_CREATE_INFO_KHR;
  1173. info.surface = wd->Surface;
  1174. info.minImageCount = min_image_count;
  1175. info.imageFormat = wd->SurfaceFormat.format;
  1176. info.imageColorSpace = wd->SurfaceFormat.colorSpace;
  1177. info.imageArrayLayers = 1;
  1178. info.imageUsage = VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT;
  1179. info.imageSharingMode = VK_SHARING_MODE_EXCLUSIVE; // Assume that graphics family == present family
  1180. info.preTransform = VK_SURFACE_TRANSFORM_IDENTITY_BIT_KHR;
  1181. info.compositeAlpha = VK_COMPOSITE_ALPHA_OPAQUE_BIT_KHR;
  1182. info.presentMode = wd->PresentMode;
  1183. info.clipped = VK_TRUE;
  1184. info.oldSwapchain = old_swapchain;
  1185. VkSurfaceCapabilitiesKHR cap;
  1186. err = vkGetPhysicalDeviceSurfaceCapabilitiesKHR(physical_device, wd->Surface, &cap);
  1187. check_vk_result(err);
  1188. if (info.minImageCount < cap.minImageCount)
  1189. info.minImageCount = cap.minImageCount;
  1190. else if (cap.maxImageCount != 0 && info.minImageCount > cap.maxImageCount)
  1191. info.minImageCount = cap.maxImageCount;
  1192. if (cap.currentExtent.width == 0xffffffff)
  1193. {
  1194. info.imageExtent.width = wd->Width = w;
  1195. info.imageExtent.height = wd->Height = h;
  1196. }
  1197. else
  1198. {
  1199. info.imageExtent.width = wd->Width = cap.currentExtent.width;
  1200. info.imageExtent.height = wd->Height = cap.currentExtent.height;
  1201. }
  1202. err = vkCreateSwapchainKHR(device, &info, allocator, &wd->Swapchain);
  1203. check_vk_result(err);
  1204. err = vkGetSwapchainImagesKHR(device, wd->Swapchain, &wd->ImageCount, nullptr);
  1205. check_vk_result(err);
  1206. VkImage backbuffers[16] = {};
  1207. IM_ASSERT(wd->ImageCount >= min_image_count);
  1208. IM_ASSERT(wd->ImageCount < IM_ARRAYSIZE(backbuffers));
  1209. err = vkGetSwapchainImagesKHR(device, wd->Swapchain, &wd->ImageCount, backbuffers);
  1210. check_vk_result(err);
  1211. IM_ASSERT(wd->Frames == nullptr);
  1212. wd->Frames = (ImGui_ImplVulkanH_Frame*)IM_ALLOC(sizeof(ImGui_ImplVulkanH_Frame) * wd->ImageCount);
  1213. wd->FrameSemaphores = (ImGui_ImplVulkanH_FrameSemaphores*)IM_ALLOC(sizeof(ImGui_ImplVulkanH_FrameSemaphores) * wd->ImageCount);
  1214. memset(wd->Frames, 0, sizeof(wd->Frames[0]) * wd->ImageCount);
  1215. memset(wd->FrameSemaphores, 0, sizeof(wd->FrameSemaphores[0]) * wd->ImageCount);
  1216. for (uint32_t i = 0; i < wd->ImageCount; i++)
  1217. wd->Frames[i].Backbuffer = backbuffers[i];
  1218. }
  1219. if (old_swapchain)
  1220. vkDestroySwapchainKHR(device, old_swapchain, allocator);
  1221. // Create the Render Pass
  1222. {
  1223. VkAttachmentDescription attachment = {};
  1224. attachment.format = wd->SurfaceFormat.format;
  1225. attachment.samples = VK_SAMPLE_COUNT_1_BIT;
  1226. attachment.loadOp = wd->ClearEnable ? VK_ATTACHMENT_LOAD_OP_CLEAR : VK_ATTACHMENT_LOAD_OP_DONT_CARE;
  1227. attachment.storeOp = VK_ATTACHMENT_STORE_OP_STORE;
  1228. attachment.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
  1229. attachment.stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
  1230. attachment.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED;
  1231. attachment.finalLayout = VK_IMAGE_LAYOUT_PRESENT_SRC_KHR;
  1232. VkAttachmentReference color_attachment = {};
  1233. color_attachment.attachment = 0;
  1234. color_attachment.layout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
  1235. VkSubpassDescription subpass = {};
  1236. subpass.pipelineBindPoint = VK_PIPELINE_BIND_POINT_GRAPHICS;
  1237. subpass.colorAttachmentCount = 1;
  1238. subpass.pColorAttachments = &color_attachment;
  1239. VkSubpassDependency dependency = {};
  1240. dependency.srcSubpass = VK_SUBPASS_EXTERNAL;
  1241. dependency.dstSubpass = 0;
  1242. dependency.srcStageMask = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
  1243. dependency.dstStageMask = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
  1244. dependency.srcAccessMask = 0;
  1245. dependency.dstAccessMask = VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT;
  1246. VkRenderPassCreateInfo info = {};
  1247. info.sType = VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO;
  1248. info.attachmentCount = 1;
  1249. info.pAttachments = &attachment;
  1250. info.subpassCount = 1;
  1251. info.pSubpasses = &subpass;
  1252. info.dependencyCount = 1;
  1253. info.pDependencies = &dependency;
  1254. err = vkCreateRenderPass(device, &info, allocator, &wd->RenderPass);
  1255. check_vk_result(err);
  1256. // We do not create a pipeline by default as this is also used by examples' main.cpp,
  1257. // but secondary viewport in multi-viewport mode may want to create one with:
  1258. //ImGui_ImplVulkan_CreatePipeline(device, allocator, VK_NULL_HANDLE, wd->RenderPass, VK_SAMPLE_COUNT_1_BIT, &wd->Pipeline, bd->Subpass);
  1259. }
  1260. // Create The Image Views
  1261. {
  1262. VkImageViewCreateInfo info = {};
  1263. info.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO;
  1264. info.viewType = VK_IMAGE_VIEW_TYPE_2D;
  1265. info.format = wd->SurfaceFormat.format;
  1266. info.components.r = VK_COMPONENT_SWIZZLE_R;
  1267. info.components.g = VK_COMPONENT_SWIZZLE_G;
  1268. info.components.b = VK_COMPONENT_SWIZZLE_B;
  1269. info.components.a = VK_COMPONENT_SWIZZLE_A;
  1270. VkImageSubresourceRange image_range = { VK_IMAGE_ASPECT_COLOR_BIT, 0, 1, 0, 1 };
  1271. info.subresourceRange = image_range;
  1272. for (uint32_t i = 0; i < wd->ImageCount; i++)
  1273. {
  1274. ImGui_ImplVulkanH_Frame* fd = &wd->Frames[i];
  1275. info.image = fd->Backbuffer;
  1276. err = vkCreateImageView(device, &info, allocator, &fd->BackbufferView);
  1277. check_vk_result(err);
  1278. }
  1279. }
  1280. // Create Framebuffer
  1281. {
  1282. VkImageView attachment[1];
  1283. VkFramebufferCreateInfo info = {};
  1284. info.sType = VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO;
  1285. info.renderPass = wd->RenderPass;
  1286. info.attachmentCount = 1;
  1287. info.pAttachments = attachment;
  1288. info.width = wd->Width;
  1289. info.height = wd->Height;
  1290. info.layers = 1;
  1291. for (uint32_t i = 0; i < wd->ImageCount; i++)
  1292. {
  1293. ImGui_ImplVulkanH_Frame* fd = &wd->Frames[i];
  1294. attachment[0] = fd->BackbufferView;
  1295. err = vkCreateFramebuffer(device, &info, allocator, &fd->Framebuffer);
  1296. check_vk_result(err);
  1297. }
  1298. }
  1299. }
  1300. // Create or resize window
  1301. void ImGui_ImplVulkanH_CreateOrResizeWindow(VkInstance instance, VkPhysicalDevice physical_device, VkDevice device, ImGui_ImplVulkanH_Window* wd, uint32_t queue_family, const VkAllocationCallbacks* allocator, int width, int height, uint32_t min_image_count)
  1302. {
  1303. IM_ASSERT(g_FunctionsLoaded && "Need to call ImGui_ImplVulkan_LoadFunctions() if IMGUI_IMPL_VULKAN_NO_PROTOTYPES or VK_NO_PROTOTYPES are set!");
  1304. (void)instance;
  1305. ImGui_ImplVulkanH_CreateWindowSwapChain(physical_device, device, wd, allocator, width, height, min_image_count);
  1306. //ImGui_ImplVulkan_CreatePipeline(device, allocator, VK_NULL_HANDLE, wd->RenderPass, VK_SAMPLE_COUNT_1_BIT, &wd->Pipeline, g_VulkanInitInfo.Subpass);
  1307. ImGui_ImplVulkanH_CreateWindowCommandBuffers(physical_device, device, wd, queue_family, allocator);
  1308. }
  1309. void ImGui_ImplVulkanH_DestroyWindow(VkInstance instance, VkDevice device, ImGui_ImplVulkanH_Window* wd, const VkAllocationCallbacks* allocator)
  1310. {
  1311. vkDeviceWaitIdle(device); // FIXME: We could wait on the Queue if we had the queue in wd-> (otherwise VulkanH functions can't use globals)
  1312. //vkQueueWaitIdle(bd->Queue);
  1313. for (uint32_t i = 0; i < wd->ImageCount; i++)
  1314. {
  1315. ImGui_ImplVulkanH_DestroyFrame(device, &wd->Frames[i], allocator);
  1316. ImGui_ImplVulkanH_DestroyFrameSemaphores(device, &wd->FrameSemaphores[i], allocator);
  1317. }
  1318. IM_FREE(wd->Frames);
  1319. IM_FREE(wd->FrameSemaphores);
  1320. wd->Frames = nullptr;
  1321. wd->FrameSemaphores = nullptr;
  1322. vkDestroyPipeline(device, wd->Pipeline, allocator);
  1323. vkDestroyRenderPass(device, wd->RenderPass, allocator);
  1324. vkDestroySwapchainKHR(device, wd->Swapchain, allocator);
  1325. vkDestroySurfaceKHR(instance, wd->Surface, allocator);
  1326. *wd = ImGui_ImplVulkanH_Window();
  1327. }
  1328. void ImGui_ImplVulkanH_DestroyFrame(VkDevice device, ImGui_ImplVulkanH_Frame* fd, const VkAllocationCallbacks* allocator)
  1329. {
  1330. vkDestroyFence(device, fd->Fence, allocator);
  1331. vkFreeCommandBuffers(device, fd->CommandPool, 1, &fd->CommandBuffer);
  1332. vkDestroyCommandPool(device, fd->CommandPool, allocator);
  1333. fd->Fence = VK_NULL_HANDLE;
  1334. fd->CommandBuffer = VK_NULL_HANDLE;
  1335. fd->CommandPool = VK_NULL_HANDLE;
  1336. vkDestroyImageView(device, fd->BackbufferView, allocator);
  1337. vkDestroyFramebuffer(device, fd->Framebuffer, allocator);
  1338. }
  1339. void ImGui_ImplVulkanH_DestroyFrameSemaphores(VkDevice device, ImGui_ImplVulkanH_FrameSemaphores* fsd, const VkAllocationCallbacks* allocator)
  1340. {
  1341. vkDestroySemaphore(device, fsd->ImageAcquiredSemaphore, allocator);
  1342. vkDestroySemaphore(device, fsd->RenderCompleteSemaphore, allocator);
  1343. fsd->ImageAcquiredSemaphore = fsd->RenderCompleteSemaphore = VK_NULL_HANDLE;
  1344. }
  1345. void ImGui_ImplVulkanH_DestroyFrameRenderBuffers(VkDevice device, ImGui_ImplVulkanH_FrameRenderBuffers* buffers, const VkAllocationCallbacks* allocator)
  1346. {
  1347. if (buffers->VertexBuffer) { vkDestroyBuffer(device, buffers->VertexBuffer, allocator); buffers->VertexBuffer = VK_NULL_HANDLE; }
  1348. if (buffers->VertexBufferMemory) { vkFreeMemory(device, buffers->VertexBufferMemory, allocator); buffers->VertexBufferMemory = VK_NULL_HANDLE; }
  1349. if (buffers->IndexBuffer) { vkDestroyBuffer(device, buffers->IndexBuffer, allocator); buffers->IndexBuffer = VK_NULL_HANDLE; }
  1350. if (buffers->IndexBufferMemory) { vkFreeMemory(device, buffers->IndexBufferMemory, allocator); buffers->IndexBufferMemory = VK_NULL_HANDLE; }
  1351. buffers->VertexBufferSize = 0;
  1352. buffers->IndexBufferSize = 0;
  1353. }
  1354. void ImGui_ImplVulkanH_DestroyWindowRenderBuffers(VkDevice device, ImGui_ImplVulkanH_WindowRenderBuffers* buffers, const VkAllocationCallbacks* allocator)
  1355. {
  1356. for (uint32_t n = 0; n < buffers->Count; n++)
  1357. ImGui_ImplVulkanH_DestroyFrameRenderBuffers(device, &buffers->FrameRenderBuffers[n], allocator);
  1358. IM_FREE(buffers->FrameRenderBuffers);
  1359. buffers->FrameRenderBuffers = nullptr;
  1360. buffers->Index = 0;
  1361. buffers->Count = 0;
  1362. }
  1363. void ImGui_ImplVulkanH_DestroyAllViewportsRenderBuffers(VkDevice device, const VkAllocationCallbacks* allocator)
  1364. {
  1365. ImGuiPlatformIO& platform_io = ImGui::GetPlatformIO();
  1366. for (int n = 0; n < platform_io.Viewports.Size; n++)
  1367. if (ImGui_ImplVulkan_ViewportData* vd = (ImGui_ImplVulkan_ViewportData*)platform_io.Viewports[n]->RendererUserData)
  1368. ImGui_ImplVulkanH_DestroyWindowRenderBuffers(device, &vd->RenderBuffers, allocator);
  1369. }
  1370. //--------------------------------------------------------------------------------------------------------
  1371. // MULTI-VIEWPORT / PLATFORM INTERFACE SUPPORT
  1372. // This is an _advanced_ and _optional_ feature, allowing the backend to create and handle multiple viewports simultaneously.
  1373. // If you are new to dear imgui or creating a new binding for dear imgui, it is recommended that you completely ignore this section first..
  1374. //--------------------------------------------------------------------------------------------------------
  1375. static void ImGui_ImplVulkan_CreateWindow(ImGuiViewport* viewport)
  1376. {
  1377. ImGui_ImplVulkan_Data* bd = ImGui_ImplVulkan_GetBackendData();
  1378. ImGui_ImplVulkan_ViewportData* vd = IM_NEW(ImGui_ImplVulkan_ViewportData)();
  1379. viewport->RendererUserData = vd;
  1380. ImGui_ImplVulkanH_Window* wd = &vd->Window;
  1381. ImGui_ImplVulkan_InitInfo* v = &bd->VulkanInitInfo;
  1382. // Create surface
  1383. ImGuiPlatformIO& platform_io = ImGui::GetPlatformIO();
  1384. VkResult err = (VkResult)platform_io.Platform_CreateVkSurface(viewport, (ImU64)v->Instance, (const void*)v->Allocator, (ImU64*)&wd->Surface);
  1385. check_vk_result(err);
  1386. // Check for WSI support
  1387. VkBool32 res;
  1388. vkGetPhysicalDeviceSurfaceSupportKHR(v->PhysicalDevice, v->QueueFamily, wd->Surface, &res);
  1389. if (res != VK_TRUE)
  1390. {
  1391. IM_ASSERT(0); // Error: no WSI support on physical device
  1392. return;
  1393. }
  1394. // Select Surface Format
  1395. const VkFormat requestSurfaceImageFormat[] = { VK_FORMAT_B8G8R8A8_UNORM, VK_FORMAT_R8G8B8A8_UNORM, VK_FORMAT_B8G8R8_UNORM, VK_FORMAT_R8G8B8_UNORM };
  1396. const VkColorSpaceKHR requestSurfaceColorSpace = VK_COLORSPACE_SRGB_NONLINEAR_KHR;
  1397. wd->SurfaceFormat = ImGui_ImplVulkanH_SelectSurfaceFormat(v->PhysicalDevice, wd->Surface, requestSurfaceImageFormat, (size_t)IM_ARRAYSIZE(requestSurfaceImageFormat), requestSurfaceColorSpace);
  1398. // Select Present Mode
  1399. // FIXME-VULKAN: Even thought mailbox seems to get us maximum framerate with a single window, it halves framerate with a second window etc. (w/ Nvidia and SDK 1.82.1)
  1400. VkPresentModeKHR present_modes[] = { VK_PRESENT_MODE_MAILBOX_KHR, VK_PRESENT_MODE_IMMEDIATE_KHR, VK_PRESENT_MODE_FIFO_KHR };
  1401. wd->PresentMode = ImGui_ImplVulkanH_SelectPresentMode(v->PhysicalDevice, wd->Surface, &present_modes[0], IM_ARRAYSIZE(present_modes));
  1402. //printf("[vulkan] Secondary window selected PresentMode = %d\n", wd->PresentMode);
  1403. // Create SwapChain, RenderPass, Framebuffer, etc.
  1404. wd->ClearEnable = (viewport->Flags & ImGuiViewportFlags_NoRendererClear) ? false : true;
  1405. ImGui_ImplVulkanH_CreateOrResizeWindow(v->Instance, v->PhysicalDevice, v->Device, wd, v->QueueFamily, v->Allocator, (int)viewport->Size.x, (int)viewport->Size.y, v->MinImageCount);
  1406. vd->WindowOwned = true;
  1407. }
  1408. static void ImGui_ImplVulkan_DestroyWindow(ImGuiViewport* viewport)
  1409. {
  1410. // The main viewport (owned by the application) will always have RendererUserData == NULL since we didn't create the data for it.
  1411. ImGui_ImplVulkan_Data* bd = ImGui_ImplVulkan_GetBackendData();
  1412. if (ImGui_ImplVulkan_ViewportData* vd = (ImGui_ImplVulkan_ViewportData*)viewport->RendererUserData)
  1413. {
  1414. ImGui_ImplVulkan_InitInfo* v = &bd->VulkanInitInfo;
  1415. if (vd->WindowOwned)
  1416. ImGui_ImplVulkanH_DestroyWindow(v->Instance, v->Device, &vd->Window, v->Allocator);
  1417. ImGui_ImplVulkanH_DestroyWindowRenderBuffers(v->Device, &vd->RenderBuffers, v->Allocator);
  1418. IM_DELETE(vd);
  1419. }
  1420. viewport->RendererUserData = nullptr;
  1421. }
  1422. static void ImGui_ImplVulkan_SetWindowSize(ImGuiViewport* viewport, ImVec2 size)
  1423. {
  1424. ImGui_ImplVulkan_Data* bd = ImGui_ImplVulkan_GetBackendData();
  1425. ImGui_ImplVulkan_ViewportData* vd = (ImGui_ImplVulkan_ViewportData*)viewport->RendererUserData;
  1426. if (vd == nullptr) // This is nullptr for the main viewport (which is left to the user/app to handle)
  1427. return;
  1428. ImGui_ImplVulkan_InitInfo* v = &bd->VulkanInitInfo;
  1429. vd->Window.ClearEnable = (viewport->Flags & ImGuiViewportFlags_NoRendererClear) ? false : true;
  1430. ImGui_ImplVulkanH_CreateOrResizeWindow(v->Instance, v->PhysicalDevice, v->Device, &vd->Window, v->QueueFamily, v->Allocator, (int)size.x, (int)size.y, v->MinImageCount);
  1431. }
  1432. static void ImGui_ImplVulkan_RenderWindow(ImGuiViewport* viewport, void*)
  1433. {
  1434. ImGui_ImplVulkan_Data* bd = ImGui_ImplVulkan_GetBackendData();
  1435. ImGui_ImplVulkan_ViewportData* vd = (ImGui_ImplVulkan_ViewportData*)viewport->RendererUserData;
  1436. ImGui_ImplVulkanH_Window* wd = &vd->Window;
  1437. ImGui_ImplVulkan_InitInfo* v = &bd->VulkanInitInfo;
  1438. VkResult err;
  1439. ImGui_ImplVulkanH_Frame* fd = &wd->Frames[wd->FrameIndex];
  1440. ImGui_ImplVulkanH_FrameSemaphores* fsd = &wd->FrameSemaphores[wd->SemaphoreIndex];
  1441. {
  1442. {
  1443. err = vkAcquireNextImageKHR(v->Device, wd->Swapchain, UINT64_MAX, fsd->ImageAcquiredSemaphore, VK_NULL_HANDLE, &wd->FrameIndex);
  1444. check_vk_result(err);
  1445. fd = &wd->Frames[wd->FrameIndex];
  1446. }
  1447. for (;;)
  1448. {
  1449. err = vkWaitForFences(v->Device, 1, &fd->Fence, VK_TRUE, 100);
  1450. if (err == VK_SUCCESS) break;
  1451. if (err == VK_TIMEOUT) continue;
  1452. check_vk_result(err);
  1453. }
  1454. {
  1455. err = vkResetCommandPool(v->Device, fd->CommandPool, 0);
  1456. check_vk_result(err);
  1457. VkCommandBufferBeginInfo info = {};
  1458. info.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO;
  1459. info.flags |= VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT;
  1460. err = vkBeginCommandBuffer(fd->CommandBuffer, &info);
  1461. check_vk_result(err);
  1462. }
  1463. {
  1464. ImVec4 clear_color = ImVec4(0.0f, 0.0f, 0.0f, 1.0f);
  1465. memcpy(&wd->ClearValue.color.float32[0], &clear_color, 4 * sizeof(float));
  1466. VkRenderPassBeginInfo info = {};
  1467. info.sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO;
  1468. info.renderPass = wd->RenderPass;
  1469. info.framebuffer = fd->Framebuffer;
  1470. info.renderArea.extent.width = wd->Width;
  1471. info.renderArea.extent.height = wd->Height;
  1472. info.clearValueCount = (viewport->Flags & ImGuiViewportFlags_NoRendererClear) ? 0 : 1;
  1473. info.pClearValues = (viewport->Flags & ImGuiViewportFlags_NoRendererClear) ? nullptr : &wd->ClearValue;
  1474. vkCmdBeginRenderPass(fd->CommandBuffer, &info, VK_SUBPASS_CONTENTS_INLINE);
  1475. }
  1476. }
  1477. ImGui_ImplVulkan_RenderDrawData(viewport->DrawData, fd->CommandBuffer, wd->Pipeline);
  1478. {
  1479. vkCmdEndRenderPass(fd->CommandBuffer);
  1480. {
  1481. VkPipelineStageFlags wait_stage = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
  1482. VkSubmitInfo info = {};
  1483. info.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO;
  1484. info.waitSemaphoreCount = 1;
  1485. info.pWaitSemaphores = &fsd->ImageAcquiredSemaphore;
  1486. info.pWaitDstStageMask = &wait_stage;
  1487. info.commandBufferCount = 1;
  1488. info.pCommandBuffers = &fd->CommandBuffer;
  1489. info.signalSemaphoreCount = 1;
  1490. info.pSignalSemaphores = &fsd->RenderCompleteSemaphore;
  1491. err = vkEndCommandBuffer(fd->CommandBuffer);
  1492. check_vk_result(err);
  1493. err = vkResetFences(v->Device, 1, &fd->Fence);
  1494. check_vk_result(err);
  1495. err = vkQueueSubmit(v->Queue, 1, &info, fd->Fence);
  1496. check_vk_result(err);
  1497. }
  1498. }
  1499. }
  1500. static void ImGui_ImplVulkan_SwapBuffers(ImGuiViewport* viewport, void*)
  1501. {
  1502. ImGui_ImplVulkan_Data* bd = ImGui_ImplVulkan_GetBackendData();
  1503. ImGui_ImplVulkan_ViewportData* vd = (ImGui_ImplVulkan_ViewportData*)viewport->RendererUserData;
  1504. ImGui_ImplVulkanH_Window* wd = &vd->Window;
  1505. ImGui_ImplVulkan_InitInfo* v = &bd->VulkanInitInfo;
  1506. VkResult err;
  1507. uint32_t present_index = wd->FrameIndex;
  1508. ImGui_ImplVulkanH_FrameSemaphores* fsd = &wd->FrameSemaphores[wd->SemaphoreIndex];
  1509. VkPresentInfoKHR info = {};
  1510. info.sType = VK_STRUCTURE_TYPE_PRESENT_INFO_KHR;
  1511. info.waitSemaphoreCount = 1;
  1512. info.pWaitSemaphores = &fsd->RenderCompleteSemaphore;
  1513. info.swapchainCount = 1;
  1514. info.pSwapchains = &wd->Swapchain;
  1515. info.pImageIndices = &present_index;
  1516. err = vkQueuePresentKHR(v->Queue, &info);
  1517. if (err == VK_ERROR_OUT_OF_DATE_KHR || err == VK_SUBOPTIMAL_KHR)
  1518. ImGui_ImplVulkanH_CreateOrResizeWindow(v->Instance, v->PhysicalDevice, v->Device, &vd->Window, v->QueueFamily, v->Allocator, (int)viewport->Size.x, (int)viewport->Size.y, v->MinImageCount);
  1519. else
  1520. check_vk_result(err);
  1521. wd->FrameIndex = (wd->FrameIndex + 1) % wd->ImageCount; // This is for the next vkWaitForFences()
  1522. wd->SemaphoreIndex = (wd->SemaphoreIndex + 1) % wd->ImageCount; // Now we can use the next set of semaphores
  1523. }
  1524. void ImGui_ImplVulkan_InitPlatformInterface()
  1525. {
  1526. ImGuiPlatformIO& platform_io = ImGui::GetPlatformIO();
  1527. if (ImGui::GetIO().ConfigFlags & ImGuiConfigFlags_ViewportsEnable)
  1528. IM_ASSERT(platform_io.Platform_CreateVkSurface != nullptr && "Platform needs to setup the CreateVkSurface handler.");
  1529. platform_io.Renderer_CreateWindow = ImGui_ImplVulkan_CreateWindow;
  1530. platform_io.Renderer_DestroyWindow = ImGui_ImplVulkan_DestroyWindow;
  1531. platform_io.Renderer_SetWindowSize = ImGui_ImplVulkan_SetWindowSize;
  1532. platform_io.Renderer_RenderWindow = ImGui_ImplVulkan_RenderWindow;
  1533. platform_io.Renderer_SwapBuffers = ImGui_ImplVulkan_SwapBuffers;
  1534. }
  1535. void ImGui_ImplVulkan_ShutdownPlatformInterface()
  1536. {
  1537. ImGui::DestroyPlatformWindows();
  1538. }